Omg what happened here
thanks for the mod sorry for denials but its kinda hard to accept them when im not the ownerMetaku wrote:
Some things I quickly picked up (idk if mentioned before)
[Mk's Normal]
00:00:281 (1,2,3,4) - I don't really like this rhythm here. As the song is 3/4 most of the time the strong beats are every 3 white ticks, so I don't know this just kinda sounds off. I just think a 1/1 circle 1/1 circle or circle 1/1 circle 1/1 rhythm would work better as the emphasis is on every 3 ticks. Most of the map follow that concept just fine so I don't know why here should be different. Basically a rhythm like this would be better fit imo 00:34:100 (1,2,3,4,1,2) - hm i see what you mean, the sections are different though, check the sound at 00:02:270 - and compare it to 00:36:090 -, first one is a lot stronger, so putting a slider b4 it will make that clickable note stronger while if you place a note before it, it will reduce the power since you will hold last note for lesser time
[Mk's Hard]
00:00:944 (3) - I don't really like this slider here as it ignores the downbeat right after. I think a circle and a circle on downbeat or 1/2 + circle would work better here i think its fine
00:04:922 (3) - same here same here
00:14:206 (1,2) - Same rhythm issue as I mentioned in normal, imo the strong ticks are actually here 00:14:206 - and here 00:14:704 - so maybe two repeats would work better here? hes not following that tho, if you listen carefully you'll realise its mapped to sth else
00:15:698 (5,6) - I don't really like how you skipped the red tick here 00:16:030 - as I feel it's stronger than the white tick where 6 currently is. I think you should move 6 or just add a circle in the red tick too. a slide to circle would work fine too as well ^
00:32:111 - 00:38:079 - I don't really like how this whole part is just 1/2 slides from white to red tick as I feel the emphasis should be every 3 hits like I mentioned earlier. Sure there is the faint humming in the back that follows the white white white 3/4 rhythm but the melody is clearly dominant here and I think this should be mapped accordingly. ^ same here
[Kyshiro's Extra]
00:39:737 (1) - I don't think this nc is needed here he nc'd every third note so i dont see the issue tbh
So some of my explanations were kind of a mess but the point was I think the emphasis is on wrong notes on some places.
thanks for the modRuna_Hime wrote:
[Advanced]
00:23:490 (5) - i prefer add a curved slider, here : 279,80,23490,2,0,P|216:80|164:45,1,128.000000596046,2|2,0:0|0:0,0:0:0:0:
00:24:153 - because it's too far from 00:23:158 (4), try vertical flipping section 00:24:153 (1,2,3,4), and of course this is the reason why i assumming add a s[lider i personally find current one fine, thanks for suggestion anyway
[Antares's L.Insane]
00:24:153 (1) - add hitfinish done
[Rohit's Insane]
00:42:058 (1) - placed at x256 y272 done
[Akali's Extreme]
00:03:265 (1) - add hitclap done
Should be better now! o3o/Nao Tomori wrote:
if you insist on having thisidioticextremely beautiful and passionate bottom diff for those in need, can you at least align the slider direction (specifically, the really long one at 00:32:111 (1) - ) changes with the song to give it SOME semblance of following the music rather than just being there for a dumbmemeblonde bimbo
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 115
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 38079
DistanceSpacing: 0.5
BeatDivisor: 1
GridSize: 4
TimelineZoom: 6.299996
[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:diraimur
Version:Krfawy's Beginner
Source:
Tags:Krfawy Mkguh Akali Kyshiro Rohit6 Antares- Arphimigon Starrodkirby86 seifuu meigetsu ryuu to honoo no monogatari dragon and flame 竜と炎の物語清風明月
BeatmapID:1068382
BeatmapSetID:501992
[Difficulty]
HPDrainRate:1.5
CircleSize:3.5
OverallDifficulty:2.5
ApproachRate:0.5
SliderMultiplier:0.759999999999999
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
281,331.5649867374,3,2,1,50,1,0
42058,-100,3,2,1,45,0,0
42389,-100,3,2,1,40,0,0
42721,-100,3,2,1,30,0,0
43052,-100,3,2,1,20,0,0
43384,-100,3,2,1,15,0,0
43716,-100,3,2,1,10,0,0
44047,-100,3,2,1,5,0,0
[Colours]
Combo1 : 217,55,192
Combo2 : 117,117,223
Combo3 : 39,130,173
Combo4 : 39,173,130
Combo5 : 117,223,117
SliderBorder : 128,160,192
SliderTrackOverride : 64,80,96
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87,39,3265,1,8,0:1:0:0:
26,107,4259,2,0,B|-10:160|14:220|18:216|22:212|46:272|10:325,2,228,2|8|2,0:0|0:1|0:0,0:0:0:0:
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425,37,11222,1,8,0:1:0:0:
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373,171,15201,1,8,0:1:0:0:
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256,192,42058,12,0,44047,0:0:0:0:
Kyshiro extra:GL with Rank
00:01:773 (6) - i think this cirlce spacing should be "prev=2 next=1.4"
Akali extreme:
00:24:153 (1) - overmaped part. This is calm part. Other extras put there easy patterns.
Expert:
00:03:928 (3) - 00:27:800 (3) - ctrl+h then ctrl+j ? (with Distance Snap ofc)
00:31:448 (2) - ctrl+< then ctrl+j? (with DS)
Rohit insane
Put Ar=9
00:36:090 (1,2,3,4,5,6,1,2,3,4,5,6) - this parts unplayable with Ar=8.5 also prev Diff have Ar=9.
this parts unplayable with Ar=8.5 also prev Diff have Ar=9.I saw this and immediately wanted the map to be AR7
WHAT IF I SAY IM NOT LIKE THE OTHERSm3gB3g wrote:
Akali extreme:
00:24:153 (1) - overmaped part. This is calm part. Other extras put there easy patterns. it's fine dw
I GOT MEMEDAkali wrote:
WHAT IF I SAY IM NOT LIKE THE OTHERSm3gB3g wrote:
Akali extreme:
00:24:153 (1) - overmaped part. This is calm part. Other extras put there easy patterns. it's fine dw
WHAT IF I SAY IM NOT JUST ANOTHER ONE
OF YOUR PLAYS?
YOURE THE PRETENDER
WHAT IF I SAY I WILL NEVER SURRENDER?
thank you z and sergio and everyone who helped me to push this forward, especially gd'ers and kirby <3m3gB3g wrote:
~hi
short feedbackKyshiro extra:GL with Rank thanks
00:01:773 (6) - i think this cirlce spacing should be "prev=2 next=1.4" hmm i just checked and i dont see any issue
Akali extreme:
00:24:153 (1) - overmaped part. This is calm part. Other extras put there easy patterns.
Expert:
00:03:928 (3) - 00:27:800 (3) - ctrl+h then ctrl+j ? (with Distance Snap ofc) i think mine one plays better, it also goes better to the next patterns
00:31:448 (2) - ctrl+< then ctrl+j? (with DS) same as above
Rohit insane
Put Ar=9
00:36:090 (1,2,3,4,5,6,1,2,3,4,5,6) - this parts unplayable with Ar=8.5 also prev Diff have Ar=9. map revolves around this certain arSPOILERP.S: Is this girl's open mouth or overlapping Granat on her mouth ?
pls fix it xdAntares- wrote:
gratznat \o/