Hello from the other siiiiiiiidePlaudible wrote:
Just realized we're the same age and live 1 state from each other, hello? xd
Hello from the other siiiiiiiidePlaudible wrote:
Just realized we're the same age and live 1 state from each other, hello? xd
ty bbStingy wrote:
Holy frick all these stars
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00:17:987 (1) - Blanket itself? done
00:51:435 (2) - CTRL+H please purposely angled away for some emphasis
01:02:124 (4,5) - Make these parallel :/ jeez my dude this is what happens when you get lazy with rotations
01:46:606 (5,5) - These are sliders because of the snares, but what are 01:47:297 (6,7) - these for? (This happens again at 03:37:469 (5,6,7) -) represents vocal change :v
01:48:762 (6,7,8) - Can you please curve these ,w, no reason to, and it fits the way i structured the 1/4 sliders
02:03:849 (7) - Did you even use GridSnap to make this? If not, please do :/ Also, this is the only slider that uses this pattern. Maybe use it more often or just make it match. eww gridnsap, fixed it though. yea, i may change it to something that i've used previously later on but i like it for now
02:27:297 (6,3,4,5) - Why not stack tho? stacked on sliderhead
02:44:538 (2) - GridSnap for parallel lines pleeease done sorry beb
02:56:952 (2,3) - Why not just make these parallel ._. They're the only set of sliders in this section that look like this anyway didnt in intro, i just like the varied gameplay, structuring too hard in easy parts like this really makes it too dull.
03:42:469 (3,7) - [url=03:42:469 (3,7) -]triggered[/url] fixd a bit
04:02:814 (1) - ;v parallel pl0x I know it looks parallel and it probably is close enough but I'm picky lmfao i did with this one, it's parallel i guarantee it
04:29:366 (2,4) - Loosen (2)'s curve for a better blanket naww it blankets fine enough.
04:43:158 (2,3) - Bring (3)'s tail up for better blanket kk
04:46:952 - THESE PATTERNS ARE LITERALLY LIT AF MY DUDE O SHIT IT'S THE HANDSOME'S BURNT RICE SLIDERS WOOOO
[]
ok bye
tysmLily Bread wrote:
M4M
02:14:711 (6,7) - this flow is a little weird for me. what about this? i intentionally made it a bit sharper for the clap + part before transition into new vocals
http://puu.sh/twITM/ff9b9a7d31.jpg
02:17:642 (6) - what about a 1/2 slider? i can hear a beat at - 02:17:814 -. gotcha! my bad, fixed~
03:14:366 - a circle? or make - 03:15:228 (4) - into a 1/2 slider.adjusted both!
03:54:021 (6,7) - this flow is a little weird for me. what about this? anti flow is 100% intentional
http://puu.sh/twIHh/fd072428bb.jpg
03:56:780 (5,6) - similar as above. meant it to be anti flow
http://puu.sh/twJ4u/8786774871.jpg
04:49:884 (2,3,4) - stack can be improved. oh god i tried xD
gl.
6th wrote:
Hey there ! M4M
00:33:159 (1,2) - Can you make them closer ? The vocals start on (2) so it doesn't really need high spacing. The pattern would be much more interesting if speed increase when they start. Same goes for 00:38:676 (1,2) - etc mm, my biggest reason for spacing though is to emphasize the change in the song to vocals, though i do like this idea. i may fiddle with it and see if i can make it work with how i structured things but im going to leave it for now
00:41:090 (6,1) - Swap NCs i do it like this throughout the map >_< idk, it fits the vocals better after downbeat imo.
00:45:400 (3,1) - Stack them to make them less sudden ? Rn it's kinda annoying because of fast AR. the guitar's introduced so i want the rhythm to be more intense.
00:47:642 (3,4,1,2) - Rhythm issue. You don't seem to follow vocals that much so I advise making 00:48:159 - clickable. If you really want to map them then you should think about extending/repeating 00:47:987 (4) - . ahh agree, this rhythm sucks. I made the note before a slider and that note you indicated a circle for better emphasis, thanks!
01:05:228 (4,1) - Stack them for consistency ? Makes much more sense with what you did at the beginning + it gives more emphasis to (1). Same for 01:16:263 (2,1) - I believe by placing it further out it shows the change in the song better, since the kicks are entirely different from what's been introduced thus far, which is why I didn't want to overlap
01:22:987 - I expected this sound to be clickable because of the previous pattern. Consider using an 1/2 slider or 2 circles. It can also bring more emphasis to the downbeat. the sound there is extremely negligible and super hard to hear, if i change my mapping it should be enough to represent the change of pace.
01:30:056 (2,6) - Why are downbeat unclickable when every others are clickable ? It's an unconsistency that you should fix, especially for 01:30:056 (2) - because you can avoid it. my bad! changed~
01:40:400 (5,4) - You seem to space claps more so why are they that close from the previous object ? ahh agreed, thanks! fixed
01:43:849 (1,2,1,2,3) - You can't use high spacing for everything or nothing will feel special. Reduce the spacing of 1 or 2 objects depending of what you want to emphasize exactly (here, I guess claps) :/ i like that, the "nothing will feel special bit." agreed, changed~
01:47:297 (6,7) - Why are you suddenly using 2 more kicksliders ? intense noticeable change in vocal pitch
02:11:780 (1) - Is there anything that justifies that spacing increase and a direction change ? it's when the whooshing noise picks up the pace :v
03:18:676 (1) - CTRL+G ? flow nicer. btw http://puu.sh/txeC4/23d340a139.jpg agreed, and whoops LOL fixed!
03:31:780 (3,4,5,6,1) - 5 circles in a row might be too dense compared to what the song provides. same as first pre-kiai bit, and it's building intensity before stream and the pause.
03:34:193 (1,2,1,2) - same issue as earlier. Nothing is emphasized if everything is high-spaced. I can understand you're trying to describe vocals with that flow but it doesn't represent what you're actually mapping. agreed, and changed!
03:52:642 (5) - Move it a bit to the bottom ? The flow is a bit jerky rn. too much structured around it, but i think it should be fine as it is.
04:12:469 (1,2,1,2,1,2,1,2,1) - Nice pattern ! thank you! <3
04:19:366 (1,2) - Stack them ? That high spaced doesn't really fit since they sound the same and the kiai finishes here. I have made these double claps spaced as a larger jump every time, though this is a bit excessive. I re-arranged the pattern to be less intense then made these about the same.
04:56:952 - Add a slider for consistency ? It sounds a bit like a bad idea but in fact it plays really well ! http://osu.ppy.sh/ss/7136416 (don't pay attention to placement, just rhythm). iffy on this. It's nicer in some ways, but... I don't know, it just doesn't sit too well with me :/ the guitar starts repeating the same notes and it feels weird to not map them the same.
Overall the flow is really good, structure is decent too, but you should work a bit on rhythm/consistency because sometimes it emphasizes nothing and feels out of place.
Good luck !
thank you so much!
_orange wrote:
Hey, as requested
[Spark]
01:43:849 (1,2,1,2) - Make these equal spacing like you did here 03:34:193 (1,2,1,2) - adjusted patterns quite a bit.
02:07:987 - You could map this sound think you might have deleted a circle by accident xD
02:30:056 (3,1) - Hmm maybe you could make the spacing even here because there's no point in emphasizing 1 simply that it's a downbeat i feel should justify it, so i'm going to keep but will consider changes later on.
03:46:090 (7,4) - Fix this stack nice catch, thanks!
03:28:331 (1,2) - You could reduce the spacing of these two because there's no vocals in this measure, also it doesn't feel right for these to be the same as the previous adjusted placement
03:34:883 (3,1) - Why not try this, flows better i use the bad flow to indicate the strength of the vocalist saying "alive" and i want to translate that in the gameplay
04:19:366 (1,2) - Personally, I wouldn't stack 2 with 6 because they're completely different adjusted pattern
04:40:401 (2) - I think it will be better if you made these vocals clickable vocals aren't really the focus of this part, if anything i thought doing this was a bit much XD
04:44:193 (4) - Maybe NC?
Really love the remap, very fun
GL! thank you so much!
thanks cz <3CrystilonZ wrote:
Tbh those satan chicks above me are super creepy
- I will try not to fall asleep this time xd
- why add 'feat' to the tags xd. Remove it i dont even know why that's there LOL
- check the set's file. a bit messy. got super confused in storyboarding, those shouldnt be there. thanks~
- Don't you think 8.5 OD on a marathon is too punishing? xd it wasnt when this was older! >:U lowered to 8.3.
- Consider adding a circle before 00:00:056 (1) - . That kick is pretty strong yea it is, done~
- If I were you i'd delete 00:26:262 (1) - and 00:37:297 (1) - to give emphasis to the building up background sound thingy at 00:27:642 (1) - and 00:38:676 (1) - . any breaks = can't do approval T_T barely 5 mins drain overall.
- 00:41:090 (6,1,2,3) - I don't know if this is intentional but this pattern can be made much more aesthetically appealing. rearranged a bit
- 00:45:400 (3,1) - 00:48:159 (4,1) - 00:50:918 (3,1) - 00:53:676 (4,1) - consider changing these rhythm into something like this to emphasize the.. bass? guitar idk, especially 00:48:331 (1) - and 00:53:848 (1) - of which tails land on nothingness.
- 01:01:952 (3,4) - ^ i've been trying to put a clickable note on the cymbals at the beginning of each measure as much as possible. I know the sliderends are borderline overmapping but the rhythm is so extremely un-dense in these parts sometimes that I kind of have to to keep any gameplay interesting here >_< but I will play around with some of these.
- 01:06:435 (2,2,2) - you know that they'd be fucking cool if all of them were stacked right? a bit half-baked rn. Maybe some manual stacking for perceivability i purposely only did the first two when the big claps happened, since it was something different i wanted to map it in a unique way :v
- 01:09:194 (2,2,2) - ^ with exception of this, but idk, it's iffy D: theres one different in between though here.
- 01:17:470 (2,2,2) - ^
- 01:25:228 (6) - make this slightly curved for better flow & a bit guiding effect. not as curvy as 01:25:918 (1) - tho to keep the pattern distinctive i like the sharp angle for the word "dark" and then transitioning into the softer shapes with "as we ignite" which is what i was going for >3<
- 01:27:297 (3,4) - a bit counter intuitive imo. (4) should be put around 01:25:918 (1) - 's head. tried some antiflow stuff
- 01:39:021 - not very sure about skipping this xd. Well you mapped all the weaker sounds why not map this one too? sure
- 01:48:762 (6,7,8) - subjective af but curving this might be better imo xd idk, i like the structure for the 1/4 sliders after this so i'd liek to keep ;w;
I'm not an extra player so i can't help you with the pattern in the kiais much orz- 02:00:056 (1,2,1,2,1,2,1,2,1) - these ncs feel sooo spammy imo. I know that this is for the visual stuff but music wise there is nothing to cue these ncs; welp maybe the transition stuff but I don't think it is enough to cue this. Consider removing them and if you do so, don't forget to remove them on the other kiais agree
- 03:50:400 (1,2,1,2,1,2,1,2,1) - ^ done
- 04:12:469 (1,2,1,2,1,2,1,2,1) - ^ yee
- 02:20:745 (1,2,3,1,2,3) - ^ keeping this one though.
- 02:07:297 (1) - no need to nc here but it's to emphasize bass vs vocals
- 02:27:987 (3,4) - eh this overlap looks quite bad imo. Just curve the last bit to fix this. Maybe even blanket 02:27:987 (3) - idk, i think this is fine. i want it to be sharp circular flow and slider leniency covers it. i'd rather keep it the way it is, aesthetically speaking too /w\
- 02:52:297 (4) - consider doing something like this badly made example instead for better flow. causes odd overlap with (2)
- 03:21:607 (2) - this is really out of place imo xd. 03:18:676 (1) - skipped so many hi-hats so it might be better to delete this for better emphasis on vocals. that hi-hat is extra loud in comparison though, at twice the rhythm and doesnt have vocals covering it. i think it fits
- 04:00:056 (1,2,1,2) - uhh this may be a bit too hard to read. Idk ask for more opinions; don't take it from me. i've seen some issues in playtests, will definitely ask but not changing in this mod yet
- 04:24:883 (1,2,1,2,1,2) - 04:27:642 (1,2,1,2,1,2) - 04:30:400 (1,2,1,2,1,2) - etc. These patterns look really really cool and all but I think they don't do really well speaking of emphasis. For example 04:30:400 (1,2,1,2,1,2) - , the stronger sounds are on the slider heads (04:30:573 (2,2,2) - ) but they have less spacing than the circles (04:30:400 (1,1,1) - ). To fix this try something like ctrl+G-ing the sliders but you will need to work around the flow again. ahh i hate to say that you're right T_T think i fixed em gooder
- 04:48:676 (5) - almost XD. fix that sliderstack
- k nvm check all slider stacks. Most of them are off xd
- tbh so many stacks are off. Try checking them yourself. I don't like doing very nazi mod XD. lol I'm saying as if this isn't nazi enough tried fixing slider ones i actually hate them so much smh
Good luck with the set~
and I didn't fall asleep this time woooo
SrSkyPlayer wrote:
General
disable widescreen support widescreen support is used for storyboards, which i am working on ;v otherwise it's 800x600 which looks grody
AiMod this is what happens when you adjust SV T_T thx~
fine
Spark
01:51:780 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - I see a mislead here, I mean you're emphasizing the sounds in a wrong way. Well, as you can see the strong sound is actually on the white ticks and you kinda broke that measure. By doing things like 01:51:952 (2,3) - makes the spacing feels a bit "out of place", I mean it's emphasized in a wrong way since you've put more value on (2) instead of (3). It can be noticed basically in the whole map, you should try to put more emphasis on these strong sounds and make them more available. i do try, to do this, but i'll try to fix the ones you pointed out and the rest that i can see.
02:28:676 (5) - syllabe ends here 02:28:849 - bit confused by this o-o; it's a held out vocal which I try to emphasize with these sliders going into a sharp 1-2 jump.
02:31:262 (5) - I don't think a reverse slider really fits to the vocal, since there's other 02:31:435 - intensity here which can be represented by 1 note + 1/2 slider agreed. changed to a circle and 3/4 slider into the stream.
03:10:745 - this tick should be mapped as well since you are also following the vocal in this section sure, done
really good map, tbh
gl~ tysm! <3
HootOwlStar wrote:
whee
[Spark]good luck in everything for everyone.
- 00:00:142 (1) - the bring-in of the music element starting from 00:08:331 - should be emphasized with a click instead of being brought over with spinner end. disagree. Hardly anything there to end it on, so I end it before the emphasized notes.
- 00:09:711 (1) - the slider should end a beat earlier to land on the tick beat whoops, fixed!
- 00:39:021 (2) - would love to see if it could form a mirror or reflection etc. pattern 00:40:056 (4) - since these two sliders are the only pair without relative pattern as before such as in 00:28:331 (2,3) - + 01:22:469 (3) - suggest to flip horizontally for a smoother flow don't want to sharply change flow on the focus of vocals.
- section from 00:44:193 - to 00:55:228 - might need a rework in combo implementation. consider placing nc in every eight measures instead so that rhythm wise every nc positions are covered instead of skipping a beat or two done
- 01:43:504 (1,1,2,1) - 03:33:849 (1,1,2,1,2,3) - didn't really understand the nc implementation here like the music elements are similar to three measures before and the sudden application seems rather inconsistent instead + 03:35:918 (1) - remove for combo consistency to first section vocal emphasis
- 02:22:124 (3) - nc + it's better to apply the two-measure nc pattern from 02:26:952 (4) - onward until 02:29:021 - done
- 04:57:038 (1) - doesn't understand why not let the spinner end on a long tick tbh guitar emphasis falls on the 1st/3rd white ticks, hence why i ended it on one like that
also the sp wtf xd[ Lost ] wrote:
wow