forum

Mentorship - Cycle 2, Discussion 1: Aesthetics & Structure

posted
Total Posts
1
Topic Starter
Kibbleru

Community Mentorship Program 2016 - Winter Cycle

Discussion 1: Aesthetics & Structure
(by Kibbleru and vipto)

"Discussions" are Mentorship discord-internal events where Mentors host a public lesson and discussion about a certain topic. This guide is the result of said discussion.

________________________________________


Introduction

This discussion is an in-depth guide on what was written in Why certain patterns look good via voice channel in the Discord server of the Community Mentorship Program.

You can find the video in the following link.

Structure

What is structure?

Many people get that the definition of structure is how your map is overall set up to fit the music. That is wrong (at least by my definition).

Structure defines the way how each and every one of the objects in your map tie together. Just like how every beam on a building is connected to support each other, you need a good structural design for the building to be able to stand up. The same thing applies to mapping.

There are many ways to establish a 'connection' to your objects:
  1. Spacing (equality on the thread) (possibly THE most important one)
  2. Interlocking Patterns
  3. Paralellism
  4. Symmetry
  5. Shapes

Spacing

This is NOT the distance snap spacing that you see on the top right hand corner of the editor. This is refering to the VISUAL distance between objects in the map.

The theorem basically means to make every object spaced out as evenly as possible. I will state it again, this is probably THE most important theorem out there as EVERYTHING else depends on this!

Examples:






Interlocking Patterns

This theorem is the one that supports the commonly used; blankets.

Examples:






Paralellism

Fairly self explanatory theorem, supports the common circular flow slider patterns that we see all day.

Examples:






Symmetry

Another self explanatory theorem, also note that the symmetry does not to be on a perfectly horizontal, nor vertical axis. but it could also be on a diagonal axis.

Examples:






Shapes

Triangles? Squares? Pentagons? Hexagons?

Examples:






<< Previous discussion -- Next discussion >>
Please sign in to reply.

New reply