Imo your map is basically having a large problem with new combos. You should try timing your ncs, and to be more frank you should try focusing on where to nc and when to nc. There are two white ticks you can see in the timeline or whatever you call it, the smaller and the taller one. For the first part you should try doing the ncs on the taller ones, and if you enter the Jumpy Part (stated below) do ncs on the smaller whites for every 4 small white ticks (I have terrible terminology)
Here are one of the things I've noticed that needs some nc. I want to be able to help first by giving you small examples on the start and try applying what I meant later on.
00:02:149 (1,2,3) - feels random since this has the same sounds with 00:00:037 (1,2,3,4,5,6) - . Basically remove 00:02:326 (2) - and remove nc for 00:02:149 (1) -
00:04:620 (1,2,3) - remove nc for 00:04:620 (1) - since you have nc at 00:02:855 (1) -
00:05:679 (8) - nc
00:06:385 (1) - remove nc, and why slider? feels too random
00:07:796 (6,7,8) - again feels random and same beat with the others
00:08:502 (8) - nc here
00:08:854 (1) - remove nc
00:09:913 (1) - remove nc
Jumpy Pt00:10:620 (1,1,1,2,1,2,3,4,5,6,7,8,9,10,11) - this whole thing feels and is really hard to read because of the spinner's end. If you plan on making something jumpy, consider timing and placement. I would end the spinner at 00:11:149 - then add a circle at 00:11:326 - .
00:11:502 (1) - remove nc for this if you will apply what I mentioned above
00:11:678 (1) - remove nc because your nc will be the first note right after the spinner
00:13:973 (1) - remove nc
00:14:149 (2) - nc
Here's a summary of how it should look (refer to the timeline, check how the ncs are patterned.)
Hope this helped.