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Duca - be confidence

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RVMathew
Hi there.

Note that whatever I say is my own opinion so you do not have to follow everything I say.

General

1) Applies to Xexxar's Difficulties
- 01:44:374 (1) - I like the idea of the fading spinner volume, which is a nice touch but I think there are a few things that you need to fix.
a) 01:44:951 if you listen carefully the music starts to fade here, but there is timing point to lower the spinner volume here. I would add one here If I was you and at around 50%
b) The spinner volume is much higher than it should be. 01:46:220 is a prime example, the volume you put is 55% while I think you should put it down to 35-40%. Speaking of the other points, lower the volume for the next 2 points by around 15-20%, and you can add more timing points to make the volume decrease smoother.

Tl;dr : The spinner volume is too high, reduce the spinner volume and reduce the volume of the spinner much earlier.


2) Turn off widescreen support since you do not have a storyboard.

3) Remove the countdown. :D

4) For Xexxar: Imo I think having drum hitnormals does not reflect the soft piano sounds. Try having a soft sampleset with the drum additions.

Easy
1) 00:00:990 (1,1) - I was thinking it would be nice if both sliders were symmetrical.

2) 01:08:836 (2,4) - Not on the same y-coordinate, shift either 2 down to (164,238) or shift 4 to (346,237), whatever floats your boat.

3) 01:26:836 (2,3) - is 2 and 3 supposed to be horizontal, or angled a bit upwards? If it is the former, then they are not on the same y-coordinate. If it is the latter then edit 01:27:759 (4) - so it looks like this: https://osu.ppy.sh/ss/5230099 (make it a bit angled upwards). It is a small thing though.

4) 01:44:374 (6) - Add a note here and move the spinner a bit back?

Normal
1) Not that it matters much or anything, but around 00:02:836 and 00:06:759 there are some unused timing points. You can remove them if you want to.

2) 00:24:297 (3,4) - The placement here may be risky since I see quite a bit of slider 4 outside the field. Check with someone else to confirm this because for me (widescreen) I did not have a problem. https://osu.ppy.sh/ss/5230122

3) 00:29:605 (5,6,1) - Here you use a different distance snap compared to the rest of the map. ie. you use around 1.2x ds for most of the map but from 5 to 6 the distance is 2.27x. That will probably trip up new players.

Also notice the gap between the slider end of 5 and the slider end of 6 (https://osu.ppy.sh/ss/5230146)? That ruins the look of the triangle

Here is a suggestion: https://osu.ppy.sh/ss/5230162. This allows you to keep the triangle movement which I assume you wanted while keeping the distance between the notes friendly to newer players. If I just suggested flipping the direction of 6, you would probably have to remap a large chunk of the map.

Applies to
- 00:40:682 (7,8)
- 00:51:297 (6,7) -

There may be more instances in which this occurs. You may argue this but changing distance between notes like that is not recommended for normal difficulties. Perhaps in hards and stuff yes but not for easy and normal difficulties.

Anxient's Hard
1) I recommend checking what Xexxar did for the sliders at cases such as 00:02:374 (3). He used different timing points to manipulate the slider volume and I think it would be a nice touch to do it to your difficulty as well.

2) Not doing a spinner at the end like Xexxar did?

Diff is fine I guess. :D

Insane
1) 01:22:220 (1,2,3,4) - Any reason why the distance from 1 to 2 compared to the distance from 3 to 4 is different?

Final thoughts
It is a fine map. Not much else to say about it. I don't like cold eggs (referring to the background)

Good luck with it.
Topic Starter
I Must Decrease

RVMathew wrote:

Hi there.

Note that whatever I say is my own opinion so you do not have to follow everything I say.

General

1) Applies to Xexxar's Difficulties
- 01:44:374 (1) - I like the idea of the fading spinner volume, which is a nice touch but I think there are a few things that you need to fix.
a) 01:44:951 if you listen carefully the music starts to fade here, but there is timing point to lower the spinner volume here. I would add one here If I was you and at around 50%
b) The spinner volume is much higher than it should be. 01:46:220 is a prime example, the volume you put is 55% while I think you should put it down to 35-40%. Speaking of the other points, lower the volume for the next 2 points by around 15-20%, and you can add more timing points to make the volume decrease smoother.

gotcha fam

Tl;dr : The spinner volume is too high, reduce the spinner volume and reduce the volume of the spinner much earlier.


2) Turn off widescreen support since you do not have a storyboard. kay

3) Remove the countdown. :D kay

4) For Xexxar: Imo I think having drum hitnormals does not reflect the soft piano sounds. Try having a soft sampleset with the drum additions. kay

Easy
1) 00:00:990 (1,1) - I was thinking it would be nice if both sliders were symmetrical. meh... i might experiment with the second but i dont want them to be the same.

2) 01:08:836 (2,4) - Not on the same y-coordinate, shift either 2 down to (164,238) or shift 4 to (346,237), whatever floats your boat. holy how'd you find that

3) 01:26:836 (2,3) - is 2 and 3 supposed to be horizontal, or angled a bit upwards? If it is the former, then they are not on the same y-coordinate. If it is the latter then edit 01:27:759 (4) - so it looks like this: https://osu.ppy.sh/ss/5230099 (make it a bit angled upwards). It is a small thing though. adjusted

4) 01:44:374 (6) - Add a note here and move the spinner a bit back? nah, there really isnt a distinguishable sound that a new player would cognitively want to hit

Normal
1) Not that it matters much or anything, but around 00:02:836 and 00:06:759 there are some unused timing points. You can remove them if you want to. lazy

2) 00:24:297 (3,4) - The placement here may be risky since I see quite a bit of slider 4 outside the field. Check with someone else to confirm this because for me (widescreen) I did not have a problem. https://osu.ppy.sh/ss/5230122 slightly adjusted to be safer. but it wasnt technically off.

3) 00:29:605 (5,6,1) - Here you use a different distance snap compared to the rest of the map. ie. you use around 1.2x ds for most of the map but from 5 to 6 the distance is 2.27x. That will probably trip up new players. visually spacing is consistent so players should be able to manage this

Also notice the gap between the slider end of 5 and the slider end of 6 (https://osu.ppy.sh/ss/5230146)? That ruins the look of the triangle holy

Here is a suggestion: https://osu.ppy.sh/ss/5230162. This allows you to keep the triangle movement which I assume you wanted while keeping the distance between the notes friendly to newer players. If I just suggested flipping the direction of 6, you would probably have to remap a large chunk of the map.

Applies to
- 00:40:682 (7,8)
- 00:51:297 (6,7) -

There may be more instances in which this occurs. You may argue this but changing distance between notes like that is not recommended for normal difficulties. Perhaps in hards and stuff yes but not for easy and normal difficulties. idk maybe but i like the extra little challenges to help teach new players #yolo

Insane
1) 01:22:220 (1,2,3,4) - Any reason why the distance from 1 to 2 compared to the distance from 3 to 4 is different? im bad mapper

Final thoughts
It is a fine map. Not much else to say about it. I don't like cold eggs (referring to the background) wow

Good luck with it.
thaaaaaanks
Anxient
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Doormat
sort of a m4m since you took a look at my map
[General]
  1. no custom hitsounds.. intentional?
[Easy]
  1. 00:24:990 (3) – dangerously close to being off screen; maybe move it upwards a bit?
  2. 00:48:990 (5) – no nc here? this combo seems awfully long
  3. 01:29:605 (1) – blanket here could be made a bit better tbh; try moving the pivot right and upwards by a bit
  4. 01:33:297 (1) – ^blanket here; figure this one out on your own ok
  5. not much to say, really solid diff
[Normal]
  1. honestly it feels more like an Advanced than a Normal..
  2. 00:12:990 (2,3) – you sure about the jump? it might come off as unexpected. i’d wait until after the 00:15:528 (1) – before you start using a different distant snap, but it should be fine
  3. 00:29:605 (5,6) – having the slider pattern like this would definitely fit a Hard or Advanced more than it would fit a Normal imo
  4. 00:36:990 (6) – 1.33x distance snap? seems intentional since it’s to blanket the (5), but i’ll point it out anyways
  5. 00:40:682 (7,8) – again, feels more like this should belong in a Hard or Advanced
  6. 00:44:374 (7,8) – ^same
  7. 00:51:297 (6,7) – sure the jump sort of fits with the guitar, but it doesn’t really feel appropriate for this diff imo (ds feels a bit too high); i’d consider lowering ds by a bit if you really want a jump here
  8. 00:55:682 (7) – uncurve it a bit for a better blanket
  9. 00:59:143 (3,4,1) – yeah please don’t do this for a Normal; this really doesn’t belong because it’s like consistent 1.20x distance and then all of a sudden WHOA SUDDEN HUGE SHIFT IN DISTANCE SNAP makes no sense tbh
  10. 01:12:990 (5) – nc here? you broke nc structure for the chorus (every other combo during the chorus is structured so that it’s one bar each, and then this one is two bars)
  11. yeah my main gripe with this diff is that it feels more like an Advanced than it does a Normal. Not really good for spread imo
[Anxient]
  1. 00:12:759 (2,3) – mmm kind of expected this to be equal distance snap since (1,2,3) are a part of the same phrase and there isn’t any special emphasis to the (3) in the music that would justify this increase in DS imo
  2. 00:23:374 (2,3) – kind of expected equal distance like (1,2) since nothing’s really being emphasized that would justify the increase in DS here
  3. 00:48:297 (4,5) – increase in DS here doesn’t seem appropriate here; nothing’s really being emphasized here
  4. 00:12:066 (1,2,3,1,1,1,1) – all have these cymbal crashes and then suddenly 01:07:451 (1) – doesn’t and it kind of breaks expectations rip. actually, I don’t think I hear any cymbal crashes during the kiai other than at 01:00:066 (1) – and 01:14:836 (1) – ..
[Assurance]
  1. 00:26:374 (4,5,6,7,1) – I don’t hear a beat on the (5) here; burst here seems like it’s overmapped imo
  2. 00:48:528 (5,6,7,8,1) – same with the (6) here
  3. yeah all the other 5-note stream/bursts are fine; just those two that sound a little overmapped
  4. 00:00:990 (1,1) – and 00:05:374 (1,1) – tbh I think similar consistency here would be nicer aesthetics, i.e. either stack the white (1) with the green (1) or the blue (1) in both cases
  5. 00:09:066 (2,3) – beginning off the song is pretty slow, so a big-ish jump like this at the beginning doesn’t seem right.. also, same piano phrase and no particular emphasis on the (3) = I don’t think the jump here is really appropriate since no justification in the music
the deed is done ok. hope this helps~
Topic Starter
I Must Decrease

Doormat wrote:

sort of a m4m since you took a look at my map
[General]
  1. no custom hitsounds.. intentional? soon.tm
[Easy]
  1. 00:24:990 (3) – dangerously close to being off screen; maybe move it upwards a bit? not even that close bb
  2. 00:48:990 (5) – no nc here? this combo seems awfully long thanks fixed
  3. 01:29:605 (1) – blanket here could be made a bit better tbh; try moving the pivot right and upwards by a bit fixed
  4. 01:33:297 (1) – ^blanket here; figure this one out on your own ok fixed
  5. not much to say, really solid diff /me blushes
[Normal]
  1. honestly it feels more like an Advanced than a Normal..
  2. 00:12:990 (2,3) – you sure about the jump? it might come off as unexpected. i’d wait until after the 00:15:528 (1) – before you start using a different distant snap, but it should be fine
  3. 00:29:605 (5,6) – having the slider pattern like this would definitely fit a Hard or Advanced more than it would fit a Normal imo
  4. 00:36:990 (6) – 1.33x distance snap? seems intentional since it’s to blanket the (5), but i’ll point it out anyways
  5. 00:40:682 (7,8) – again, feels more like this should belong in a Hard or Advanced
  6. 00:44:374 (7,8) – ^same
  7. 00:51:297 (6,7) – sure the jump sort of fits with the guitar, but it doesn’t really feel appropriate for this diff imo (ds feels a bit too high); i’d consider lowering ds by a bit if you really want a jump here
  8. 00:55:682 (7) – uncurve it a bit for a better blanket
  9. 00:59:143 (3,4,1) – yeah please don’t do this for a Normal; this really doesn’t belong because it’s like consistent 1.20x distance and then all of a sudden WHOA SUDDEN HUGE SHIFT IN DISTANCE SNAP makes no sense tbh
  10. 01:12:990 (5) – nc here? you broke nc structure for the chorus (every other combo during the chorus is structured so that it’s one bar each, and then this one is two bars)
  11. yeah my main gripe with this diff is that it feels more like an Advanced than it does a Normal. Not really good for spread imo

    Okay so I applied the curve thing for blanket

    Honestly I feel like monotonous distance locked normals are extremely outdated and DO NOT help players transition into hard diffs. By creating a bit of actual jumps and slowly building into more dynamic spacing players will find themselves able to play harder maps quicker because lower diffs will teach them the things they need to know. Seriously, just have someone testplay the diff whos low rank and see how they do if you don't believe me. I don't plan on changing the added difficulty because i feel that this is the best way to make a spread. You go from a distance locked easy, to a relatively distance locked normal with a few jumps and not conventionally distance locked patterns to a hard with jumps and lots of new techniques. Rather than dumb ALL new techniques on the hard, add some in the normal.
[Assurance]
  1. 00:26:374 (4,5,6,7,1) – I don’t hear a beat on the (5) here; burst here seems like it’s overmapped imo agreed, it's too early in the map for an overmap part.
  2. 00:48:528 (5,6,7,8,1) – same with the (6) here I think this one however is okay because its part of the build up to the chorus and the clap has a very strong sound that could warrant a triplet by itself i believe.
  3. yeah all the other 5-note stream/bursts are fine; just those two that sound a little overmapped agreed. who knows i might change the one i just rejected into 1 3 too idk
  4. 00:00:990 (1,1) – and 00:05:374 (1,1) – tbh I think similar consistency here would be nicer aesthetics, i.e. either stack the white (1) with the green (1) or the blue (1) in both cases disagree, i was trying to reflect the piano pitch
  5. 00:09:066 (2,3) – beginning off the song is pretty slow, so a big-ish jump like this at the beginning doesn’t seem right.. also, same piano phrase and no particular emphasis on the (3) = I don’t think the jump here is really appropriate since no justification in the music i adjusted it slightly but the small very insignicant jump is to match the introduction of the drum tap thats on the note.
the deed is done ok. hope this helps~
Doormat
yeah i can agree to that logic for the Normal. at least i didn't say "omgz distanc lock ur normal hoyl wtf unrankable xdxd"

seriously though, to future modders: Normals that aren't distance-locked are still rankable; ranking criteria doesn't state that Normals must have consistent distance snap. just take that into consideration when modding this Normal.
Topic Starter
I Must Decrease

Doormat wrote:

yeah i can agree to that logic for the Normal. at least i didn't say "omgz distanc lock ur normal hoyl wtf unrankable xdxd"

seriously though, to future modders: Normals that aren't distance-locked are still rankable; ranking criteria doesn't state that Normals must have consistent distance snap. just take that into consideration when modding this Normal.
thanks babe :^)
Anxient

Doormat wrote:

[Anxient]
  1. 00:12:759 (2,3) – mmm kind of expected this to be equal distance snap since (1,2,3) are a part of the same phrase and there isn’t any special emphasis to the (3) in the music that would justify this increase in DS imo - objection! theres a snare on 3.
  2. 00:23:374 (2,3) – kind of expected equal distance like (1,2) since nothing’s really being emphasized that would justify the increase in DS here - theres a kick on every 2/4 beat in this song. im justifying my jumps over that.
  3. 00:48:297 (4,5) – increase in DS here doesn’t seem appropriate here; nothing’s really being emphasized here - theres a crash on (5).
  4. 00:12:066 (1,2,3,1,1,1,1) – all have these cymbal crashes and then suddenly 01:07:451 (1) – doesn’t and it kind of breaks expectations rip. actually, I don’t think I hear any cymbal crashes during the kiai other than at 01:00:066 (1) – and 01:14:836 (1) – .. - ?
all rip, sorry >.<
made slight changes tho
xexxar bby
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59028
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
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[Editor]
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BeatDivisor: 4
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[Metadata]
Title:be confidence
TitleUnicode:be confidence
Artist:Duca
ArtistUnicode:デュッカ
Creator:Xexxar
Version:Anxient's Hard
Source:タラレバ
Tags:tarareba as in What If stories eroge game
BeatmapID:985336
BeatmapSetID:437990

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:6.5
ApproachRate:7.3
SliderMultiplier:1.3
SliderTickRate:2

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63,344,23143,5,12,0:0:0:0:
2,267,23374,1,0,0:0:0:0:
31,146,23605,2,0,P|63:144|95:146,1,65,8|0,0:0|0:0,0:0:0:0:
130,27,24066,2,0,P|97:28|65:27,1,65,8|2,0:0|0:2,0:0:0:0:
175,106,24528,1,10,0:0:0:0:
175,106,24759,1,0,0:0:0:0:
250,43,24990,6,0,P|290:29|375:56,1,130,8|8,0:0|0:0,0:0:0:0:
380,69,25682,1,0,0:0:0:0:
305,182,25913,2,0,P|307:150|305:118,1,65,8|0,0:0|0:0,0:0:0:0:
423,153,26374,2,0,P|422:186|423:218,1,65,10|0,0:2|0:0,0:0:0:0:
437,247,26720,1,0,0:0:0:0:
451,276,26836,5,12,0:0:0:0:
383,345,27066,1,2,0:2:0:0:
293,259,27297,2,0,P|246:245|203:243,1,65,8|0,0:0|0:0,0:0:0:0:
167,356,27759,2,0,P|199:351|230:341,1,65,8|2,0:0|0:2,0:0:0:0:
116,260,28220,6,0,P|105:196|116:132,1,130,10|8,0:0|0:0,0:0:0:0:
105,116,28913,1,2,0:2:0:0:
168,42,29143,2,0,P|231:31|252:34,1,65,8|0,0:0|0:0,0:0:0:0:
282,145,29605,6,0,P|249:143|218:134,1,65,10|2,0:2|0:2,0:0:0:0:
293,259,30066,1,10,0:2:0:0:
365,158,30297,2,0,P|367:142|366:126,1,32.5,2|0,0:2|0:0,0:0:0:0:
409,274,30528,6,0,P|441:272|472:263,1,65,12|2,0:2|0:2,0:0:0:0:
491,166,30990,1,8,0:0:0:0:
443,81,31220,1,2,0:2:0:0:
282,145,31451,6,0,P|284:177|293:208,1,65,8|2,0:0|0:2,0:0:0:0:
404,154,31913,2,0,P|413:122|415:90,1,65,8|0,0:3|0:0,0:0:0:0:
330,39,32374,2,0,P|267:28|208:53,1,130,8|8,0:0|0:0,0:0:0:0:
138,120,33066,1,0,0:0:0:0:
26,67,33297,6,0,P|19:27|22:-1,2,65,10|2|8,0:0|0:2|0:2,0:0:0:0:
49,162,33990,1,0,0:3:0:0:
46,194,34105,1,0,0:3:0:0:
37,225,34220,5,12,0:3:0:0:
111,289,34451,1,0,0:0:0:0:
181,221,34682,2,0,P|212:212|263:215,1,65,8|2,0:3|0:2,0:0:0:0:
322,269,35143,2,0,P|353:278|385:278,1,65,8|2,0:0|0:2,0:0:0:0:
230,303,35605,1,8,0:0:0:0:
297,373,35836,1,0,0:0:0:0:
364,202,36066,6,0,P|370:165|365:121,1,65,8|2,0:0|0:2,0:0:0:0:
486,177,36528,2,0,P|484:209|490:241,1,65,8|2,0:3|0:2,0:0:0:0:
444,81,36990,2,0,P|409:56|374:50,1,65,10|0,0:0|0:0,0:0:0:0:
235,76,37451,1,8,0:3:0:0:
279,163,37682,1,2,0:2:0:0:
246,162,37797,1,0,0:0:0:0:
213,161,37913,6,0,P|172:144|123:148,2,65,12|2|8,0:0|0:2|0:0,0:0:0:0:
155,239,38605,1,2,0:2:0:0:
68,150,38836,2,0,P|72:117|86:88,1,65,8|2,0:0|0:2,0:0:0:0:
205,55,39297,1,8,0:0:0:0:
81,63,39528,1,0,0:0:0:0:
213,161,39759,6,0,P|234:185|247:214,1,65,8|0,0:0|0:0,0:0:0:0:
279,221,40105,1,0,0:0:0:0:
310,227,40220,1,8,0:0:0:0:
379,157,40451,1,0,0:0:0:0:
445,260,40682,6,0,P|458:290|462:322,1,65,10|2,0:0|0:2,0:0:0:0:
487,173,41143,1,10,0:0:0:0:
370,314,41374,1,0,0:0:0:0:
340,327,41489,1,0,0:0:0:0:
308,331,41605,6,0,P|267:319|233:323,1,65,14|2,0:0|0:2,0:0:0:0:
163,266,42066,2,0,P|133:279|110:302,1,65,8|0,0:0|0:0,0:0:0:0:
247,215,42528,2,0,P|234:185|213:161,1,65,8|2,0:0|0:2,0:0:0:0:
258,74,42990,1,8,0:0:0:0:
258,74,43220,1,0,0:0:0:0:
126,183,43451,6,0,P|96:169|73:146,1,65,8|0,0:0|0:0,0:0:0:0:
155,92,43913,2,0,P|144:61|144:29,1,65,8|0,0:0|0:0,0:0:0:0:
258,74,44374,6,0,L|329:80,1,65,10|2,0:3|0:2,0:0:0:0:
341,52,44720,1,0,0:0:0:0:
360,25,44836,2,0,L|431:31,1,65,10|0,0:2|0:0,0:0:0:0:
385,171,45297,6,0,P|398:216|370:313,1,130,14|8,0:2|0:0,0:0:0:0:
455,359,45990,1,2,0:2:0:0:
332,370,46220,2,0,P|299:367|269:356,1,65,8|2,0:0|0:2,0:0:0:0:
213,245,46682,2,0,P|243:234|275:231,1,65,8|2,0:2|0:2,0:0:0:0:
158,338,47143,5,4,0:0:0:0:
116,249,47374,2,0,P|85:238|53:235,2,65,2|8|2,0:2|0:0|0:2,0:0:0:0:
156,160,48066,1,8,0:0:0:0:
114,72,48297,1,0,0:0:0:0:
224,15,48528,2,0,P|256:17|286:28,1,65,10|0,0:2|0:0,0:0:0:0:
291,60,48874,1,0,0:0:0:0:
295,92,48990,6,0,P|291:133|281:162,2,65,12|0|8,0:0|0:0|0:0,0:0:0:0:
381,46,49682,1,2,0:2:0:0:
436,126,49913,2,0,P|467:130|499:130,1,65,8|2,0:0|0:2,0:0:0:0:
472,9,50374,1,10,0:2:0:0:
381,46,50605,1,2,0:2:0:0:
388,197,50836,6,0,P|385:229|376:260,1,65,4|0,0:0|0:0,0:0:0:0:
351,354,51297,2,0,P|299:324|281:242,1,130,8|8,0:0|0:0,0:0:0:0:
376,260,51990,1,0,0:0:0:0:
440,123,52220,2,0,P|461:147|477:175,1,65,10|0,0:2|0:0,0:0:0:0:
475,208,52566,1,0,0:0:0:0:
472,240,52682,6,0,B|464:323|464:322,2,65,14|2|10,0:0|0:2|0:0,0:0:0:0:
388,197,53374,1,2,0:2:0:0:
323,125,53605,2,0,P|266:115|232:124,1,65,8|2,0:0|0:2,0:0:0:0:
173,62,54066,2,0,P|196:39|224:24,1,65,8|2,0:0|0:2,0:0:0:0:
75,68,54528,6,0,L|79:154,1,65,14|2,0:0|0:2,0:0:0:0:
165,233,54990,2,0,L|169:169,1,65,10|2,0:0|0:2,0:0:0:0:
11,204,55451,6,0,L|15:269,1,65,8|2,0:0|0:2,0:0:0:0:
78,132,55913,1,8,0:0:0:0:
67,35,56143,2,0,L|6:37,1,32.5,2|0,0:2|0:0,0:0:0:0:
173,62,56374,6,0,L|237:65,1,65,14|2,0:0|0:2,0:0:0:0:
317,121,56836,2,0,L|381:117,1,65,10|2,0:0|0:2,0:0:0:0:
454,51,57297,1,8,0:0:0:0:
473,146,57528,1,2,0:2:0:0:
338,33,57759,1,8,0:2:0:0:
338,33,57990,1,2,0:2:0:0:
222,154,58220,6,0,L|226:218,1,65,14|0,0:0|0:0,0:0:0:0:
278,301,58682,2,0,L|274:365,1,65,14|0,0:0|0:2,0:0:0:0:
319,211,59143,1,2,0:2:0:0:
189,305,59374,1,10,0:2:0:0:
374,338,59605,2,0,L|438:342,1,65,10|4,0:2|0:3,0:0:0:0:
451,311,59951,1,4,0:3:0:0:
463,281,60066,6,0,P|445:239|472:137,1,130,6|8,0:2|0:2,0:0:0:0:
394,82,60759,1,2,0:2:0:0:
310,132,60990,2,0,P|269:146|229:144,1,65,8|0,0:0|0:0,0:0:0:0:
259,49,61451,1,8,0:2:0:0:
394,82,61682,1,2,0:2:0:0:
232,61,61913,6,0,P|191:47|151:49,1,65,4|0,0:0|0:0,0:0:0:0:
107,121,62374,2,0,P|68:140|41:169,1,65,8|2,0:2|0:2,0:0:0:0:
130,213,62836,1,8,0:0:0:0:
40,251,63066,1,0,0:0:0:0:
211,266,63297,2,0,P|225:225|223:185,1,65,10|2,0:2|0:2,0:0:0:0:
150,337,63759,6,0,P|186:311|270:352,1,130,12|8,0:0|0:2,0:0:0:0:
342,281,64451,1,2,0:2:0:0:
460,315,64682,2,0,P|464:263|451:226,1,65,8|0,0:0|0:0,0:0:0:0:
348,298,65143,2,0,P|343:330|349:362,1,65,8|2,0:2|0:0,0:0:0:0:
377,190,65605,5,4,0:0:0:0:
334,102,65836,1,0,0:0:0:0:
463,166,66066,2,0,P|468:197|462:229,1,65,8|0,0:2|0:0,0:0:0:0:
410,62,66528,2,0,P|350:19|287:33,1,130,10|10,0:0|0:2,0:0:0:0:
205,59,67220,1,0,0:0:0:0:
174,48,67336,1,0,0:0:0:0:
143,37,67451,6,0,P|137:101|148:165,1,130,12|8,0:3|0:2,0:0:0:0:
67,221,68143,1,2,0:2:0:0:
131,339,68374,2,0,P|166:346|215:343,1,65,8|0,0:0|0:0,0:0:0:0:
33,313,68836,2,0,P|31:353|43:392,1,65,8|2,0:2|0:2,0:0:0:0:
154,256,69297,6,0,P|194:258|271:205,1,130,4|8,0:0|0:2,0:0:0:0:
345,269,69990,1,2,0:2:0:0:
440,191,70220,2,0,P|445:159|445:126,1,65,8|0,0:0|0:0,0:0:0:0:
439,289,70682,1,10,0:2:0:0:
359,150,70913,1,0,0:0:0:0:
340,123,71028,1,0,0:0:0:0:
317,100,71143,5,12,0:0:0:0:
224,130,71374,1,2,0:2:0:0:
110,82,71605,2,0,P|104:50|104:17,1,65,8|0,0:2|0:0,0:0:0:0:
229,65,72066,2,0,P|229:97|223:129,1,65,8|0,0:0|0:0,0:0:0:0:
138,178,72528,1,8,0:2:0:0:
195,257,72759,1,2,0:0:0:0:
72,272,72990,6,0,P|39:271|7:265,1,65,14|0,0:3|0:0,0:0:0:0:
46,382,73451,2,0,P|78:375|111:376,1,65,8|2,0:2|0:2,0:0:0:0:
195,257,73913,2,0,P|254:236|322:267,1,130,10|10,0:0|0:2,0:0:0:0:
254,336,74605,1,0,0:0:0:0:
281,352,74720,1,0,0:0:0:0:
313,358,74836,6,0,L|454:351,1,130,14|8,0:2|0:2,0:0:0:0:
475,259,75528,1,2,0:2:0:0:
401,196,75759,2,0,P|394:150|399:121,1,65,8|0,0:0|0:0,0:0:0:0:
509,90,76220,2,0,P|511:122|504:154,1,65,8|2,0:2|0:2,0:0:0:0:
419,29,76682,6,0,P|359:7|299:30,1,130,12|8,0:0|0:2,0:0:0:0:
239,107,77374,1,2,0:2:0:0:
144,82,77605,2,0,P|140:122|152:162,1,65,8|0,0:0|0:0,0:0:0:0:
211,8,78066,1,10,0:2:0:0:
255,123,78297,1,0,0:0:0:0:
259,155,78412,1,0,0:0:0:0:
253,186,78528,6,0,P|230:220|259:321,1,130,12|8,0:0|0:2,0:0:0:0:
324,253,79220,1,2,0:2:0:0:
272,380,79451,2,0,P|232:384|192:372,1,65,8|0,0:0|0:0,0:0:0:0:
180,361,79797,1,0,0:0:0:0:
152,343,79913,2,0,P|112:339|72:351,1,65,8|2,0:2|0:2,0:0:0:0:
126,237,80374,5,12,0:0:0:0:
52,172,80605,1,0,0:0:0:0:
144,82,80836,2,0,P|149:113|145:145,1,65,8|0,0:2|0:0,0:0:0:0:
40,67,81297,2,0,P|35:34|41:3,1,65,10|0,0:3|0:0,0:0:0:0:
170,49,81759,2,0,P|214:57|249:48,1,65,10|0,0:2|0:0,0:0:0:0:
264,44,82105,1,0,0:0:0:0:
295,34,82220,6,0,P|317:119|296:171,1,130,12|8,0:0|0:2,0:0:0:0:
384,214,82913,1,0,0:0:0:0:
240,220,83143,2,0,P|223:191|217:160,1,65,10|0,0:0|0:0,0:0:0:0:
314,284,83605,2,0,P|307:315|291:343,1,65,8|0,0:2|0:0,0:0:0:0:
384,213,84066,6,0,P|444:192|503:216,1,130,14|8,0:0|0:2,0:0:0:0:
441,291,84759,1,2,0:2:0:0:
384,213,84990,2,0,L|380:136,1,65,8|0,0:0|0:0,0:0:0:0:
496,105,85451,2,0,L|500:41,1,65,10|0,0:2|0:0,0:0:0:0:
469,28,85797,1,0,0:0:0:0:
438,16,85913,5,14,0:0:0:0:
357,70,86143,1,2,0:2:0:0:
302,3,86374,2,0,P|269:4|241:19,1,65,8|2,0:2|0:2,0:0:0:0:
158,65,86836,1,8,0:0:0:0:
205,151,87066,1,2,0:2:0:0:
73,93,87297,2,0,P|69:55|88:8,1,65,8|2,0:2|0:2,0:0:0:0:
112,182,87759,6,0,P|118:213|70:304,1,130,14|10,0:0|0:2,0:0:0:0:
22,218,88451,1,2,0:2:0:0:
52,372,88682,2,0,P|90:376|137:357,1,65,8|8,0:0|0:2,0:0:0:0:
221,305,89143,1,10,0:2:0:0:
330,361,89374,1,2,0:2:0:0:
327,328,89490,1,2,0:0:0:0:
324,295,89605,6,0,L|312:153,1,130,14|10,0:2|0:2,0:0:0:0:
361,81,90297,1,2,0:0:0:0:
454,51,90528,2,0,P|438:22|415:0,1,65,8|2,0:0|0:2,0:0:0:0:
433,147,90990,2,0,P|472:152|505:139,1,65,10|0,0:2|0:0,0:0:0:0:
361,81,91451,5,10,0:3:0:0:
313,165,91682,1,2,0:2:0:0:
227,117,91913,2,0,P|222:78|235:45,1,65,8|0,0:2|0:2,0:0:0:0:
286,179,92374,2,0,P|227:204|169:179,1,130,10|10,0:0|0:2,0:0:0:0:
75,205,93066,1,2,0:2:0:0:
124,91,93297,6,0,P|130:59|126:28,1,65,12|2,0:0|0:2,0:0:0:0:
169,179,93759,2,0,P|164:210|170:242,1,65,10|2,0:2|0:2,0:0:0:0:
235,315,94220,1,8,0:0:0:0:
139,333,94451,1,2,0:2:0:0:
250,208,94682,1,10,0:2:0:0:
272,329,94913,1,0,0:0:0:0:
360,243,95143,6,0,P|366:211|361:179,1,65,10|2,0:0|0:2,0:0:0:0:
487,262,95605,2,0,P|482:293|488:325,1,65,10|2,0:2|0:0,0:0:0:0:
457,166,96066,2,0,P|463:134|458:102,1,65,14|2,0:2|0:2,0:0:0:0:
432,82,96413,1,0,0:0:0:0:
406,62,96528,1,10,0:2:0:0:
324,8,96759,1,0,0:0:0:0:
291,12,96874,1,0,0:0:0:0:
259,16,96990,6,0,P|227:20|195:14,1,65,14|2,0:2|0:2,0:0:0:0:
220,135,97451,2,0,P|251:129|283:133,1,65,10|0,0:2|0:0,0:0:0:0:
133,90,97913,1,8,0:0:0:0:
133,90,98143,1,2,0:2:0:0:
13,121,98374,2,0,P|18:89|14:57,1,65,10|0,0:2|0:0,0:0:0:0:
113,173,98836,6,0,P|108:204|114:236,1,65,14|2,0:0|0:2,0:0:0:0:
54,314,99297,1,10,0:2:0:0:
174,342,99528,1,0,0:0:0:0:
295,320,99759,2,0,P|300:288|296:256,1,65,10|0,0:3|0:0,0:0:0:0:
237,178,100220,2,0,P|263:159|282:133,1,65,10|0,0:3|0:0,0:0:0:0:
313,143,100566,1,0,0:0:0:0:
343,153,100682,5,14,0:0:0:0:
333,55,100913,1,0,0:0:0:0:
433,126,101143,2,0,P|437:157|431:189,1,65,10|2,0:2|0:2,0:0:0:0:
370,267,101605,1,8,0:0:0:0:
397,360,101836,1,10,0:2:0:0:
261,383,102066,2,0,P|267:351|263:319,1,65,10|2,0:2|0:3,0:0:0:0:
352,232,102528,5,14,0:0:0:0:
313,143,102759,1,2,0:2:0:0:
202,198,102990,1,10,0:2:0:0:
170,204,103105,1,0,0:0:0:0:
137,203,103220,1,2,0:2:0:0:
54,153,103451,5,14,0:2:0:0:
164,96,103682,1,10,0:2:0:0:
228,201,103913,2,0,P|228:233|222:265,1,65,14|2,0:2|0:2,0:0:0:0:
167,345,104374,5,4,2:2:0:0:
Topic Starter
I Must Decrease

Anxient wrote:

Doormat wrote:

[Anxient]
  1. 00:12:759 (2,3) – mmm kind of expected this to be equal distance snap since (1,2,3) are a part of the same phrase and there isn’t any special emphasis to the (3) in the music that would justify this increase in DS imo - objection! theres a snare on 3.
  2. 00:23:374 (2,3) – kind of expected equal distance like (1,2) since nothing’s really being emphasized that would justify the increase in DS here - theres a kick on every 2/4 beat in this song. im justifying my jumps over that.
  3. 00:48:297 (4,5) – increase in DS here doesn’t seem appropriate here; nothing’s really being emphasized here - theres a crash on (5).
  4. 00:12:066 (1,2,3,1,1,1,1) – all have these cymbal crashes and then suddenly 01:07:451 (1) – doesn’t and it kind of breaks expectations rip. actually, I don’t think I hear any cymbal crashes during the kiai other than at 01:00:066 (1) – and 01:14:836 (1) – .. - ?
all rip, sorry >.<
made slight changes tho
xexxar bby
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59028
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:be confidence
TitleUnicode:be confidence
Artist:Duca
ArtistUnicode:デュッカ
Creator:Xexxar
Version:Anxient's Hard
Source:タラレバ
Tags:tarareba as in What If stories eroge game
BeatmapID:985336
BeatmapSetID:437990

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:6.5
ApproachRate:7.3
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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229,65,72066,2,0,P|229:97|223:129,1,65,8|0,0:0|0:0,0:0:0:0:
138,178,72528,1,8,0:2:0:0:
195,257,72759,1,2,0:0:0:0:
72,272,72990,6,0,P|39:271|7:265,1,65,14|0,0:3|0:0,0:0:0:0:
46,382,73451,2,0,P|78:375|111:376,1,65,8|2,0:2|0:2,0:0:0:0:
195,257,73913,2,0,P|254:236|322:267,1,130,10|10,0:0|0:2,0:0:0:0:
254,336,74605,1,0,0:0:0:0:
281,352,74720,1,0,0:0:0:0:
313,358,74836,6,0,L|454:351,1,130,14|8,0:2|0:2,0:0:0:0:
475,259,75528,1,2,0:2:0:0:
401,196,75759,2,0,P|394:150|399:121,1,65,8|0,0:0|0:0,0:0:0:0:
509,90,76220,2,0,P|511:122|504:154,1,65,8|2,0:2|0:2,0:0:0:0:
419,29,76682,6,0,P|359:7|299:30,1,130,12|8,0:0|0:2,0:0:0:0:
239,107,77374,1,2,0:2:0:0:
144,82,77605,2,0,P|140:122|152:162,1,65,8|0,0:0|0:0,0:0:0:0:
211,8,78066,1,10,0:2:0:0:
255,123,78297,1,0,0:0:0:0:
259,155,78412,1,0,0:0:0:0:
253,186,78528,6,0,P|230:220|259:321,1,130,12|8,0:0|0:2,0:0:0:0:
324,253,79220,1,2,0:2:0:0:
272,380,79451,2,0,P|232:384|192:372,1,65,8|0,0:0|0:0,0:0:0:0:
180,361,79797,1,0,0:0:0:0:
152,343,79913,2,0,P|112:339|72:351,1,65,8|2,0:2|0:2,0:0:0:0:
126,237,80374,5,12,0:0:0:0:
52,172,80605,1,0,0:0:0:0:
144,82,80836,2,0,P|149:113|145:145,1,65,8|0,0:2|0:0,0:0:0:0:
40,67,81297,2,0,P|35:34|41:3,1,65,10|0,0:3|0:0,0:0:0:0:
170,49,81759,2,0,P|214:57|249:48,1,65,10|0,0:2|0:0,0:0:0:0:
264,44,82105,1,0,0:0:0:0:
295,34,82220,6,0,P|317:119|296:171,1,130,12|8,0:0|0:2,0:0:0:0:
384,214,82913,1,0,0:0:0:0:
240,220,83143,2,0,P|223:191|217:160,1,65,10|0,0:0|0:0,0:0:0:0:
314,284,83605,2,0,P|307:315|291:343,1,65,8|0,0:2|0:0,0:0:0:0:
384,213,84066,6,0,P|444:192|503:216,1,130,14|8,0:0|0:2,0:0:0:0:
441,291,84759,1,2,0:2:0:0:
384,213,84990,2,0,L|380:136,1,65,8|0,0:0|0:0,0:0:0:0:
496,105,85451,2,0,L|500:41,1,65,10|0,0:2|0:0,0:0:0:0:
469,28,85797,1,0,0:0:0:0:
438,16,85913,5,14,0:0:0:0:
357,70,86143,1,2,0:2:0:0:
302,3,86374,2,0,P|269:4|241:19,1,65,8|2,0:2|0:2,0:0:0:0:
158,65,86836,1,8,0:0:0:0:
205,151,87066,1,2,0:2:0:0:
73,93,87297,2,0,P|69:55|88:8,1,65,8|2,0:2|0:2,0:0:0:0:
112,182,87759,6,0,P|118:213|70:304,1,130,14|10,0:0|0:2,0:0:0:0:
22,218,88451,1,2,0:2:0:0:
52,372,88682,2,0,P|90:376|137:357,1,65,8|8,0:0|0:2,0:0:0:0:
221,305,89143,1,10,0:2:0:0:
330,361,89374,1,2,0:2:0:0:
327,328,89490,1,2,0:0:0:0:
324,295,89605,6,0,L|312:153,1,130,14|10,0:2|0:2,0:0:0:0:
361,81,90297,1,2,0:0:0:0:
454,51,90528,2,0,P|438:22|415:0,1,65,8|2,0:0|0:2,0:0:0:0:
433,147,90990,2,0,P|472:152|505:139,1,65,10|0,0:2|0:0,0:0:0:0:
361,81,91451,5,10,0:3:0:0:
313,165,91682,1,2,0:2:0:0:
227,117,91913,2,0,P|222:78|235:45,1,65,8|0,0:2|0:2,0:0:0:0:
286,179,92374,2,0,P|227:204|169:179,1,130,10|10,0:0|0:2,0:0:0:0:
75,205,93066,1,2,0:2:0:0:
124,91,93297,6,0,P|130:59|126:28,1,65,12|2,0:0|0:2,0:0:0:0:
169,179,93759,2,0,P|164:210|170:242,1,65,10|2,0:2|0:2,0:0:0:0:
235,315,94220,1,8,0:0:0:0:
139,333,94451,1,2,0:2:0:0:
250,208,94682,1,10,0:2:0:0:
272,329,94913,1,0,0:0:0:0:
360,243,95143,6,0,P|366:211|361:179,1,65,10|2,0:0|0:2,0:0:0:0:
487,262,95605,2,0,P|482:293|488:325,1,65,10|2,0:2|0:0,0:0:0:0:
457,166,96066,2,0,P|463:134|458:102,1,65,14|2,0:2|0:2,0:0:0:0:
432,82,96413,1,0,0:0:0:0:
406,62,96528,1,10,0:2:0:0:
324,8,96759,1,0,0:0:0:0:
291,12,96874,1,0,0:0:0:0:
259,16,96990,6,0,P|227:20|195:14,1,65,14|2,0:2|0:2,0:0:0:0:
220,135,97451,2,0,P|251:129|283:133,1,65,10|0,0:2|0:0,0:0:0:0:
133,90,97913,1,8,0:0:0:0:
133,90,98143,1,2,0:2:0:0:
13,121,98374,2,0,P|18:89|14:57,1,65,10|0,0:2|0:0,0:0:0:0:
113,173,98836,6,0,P|108:204|114:236,1,65,14|2,0:0|0:2,0:0:0:0:
54,314,99297,1,10,0:2:0:0:
174,342,99528,1,0,0:0:0:0:
295,320,99759,2,0,P|300:288|296:256,1,65,10|0,0:3|0:0,0:0:0:0:
237,178,100220,2,0,P|263:159|282:133,1,65,10|0,0:3|0:0,0:0:0:0:
313,143,100566,1,0,0:0:0:0:
343,153,100682,5,14,0:0:0:0:
333,55,100913,1,0,0:0:0:0:
433,126,101143,2,0,P|437:157|431:189,1,65,10|2,0:2|0:2,0:0:0:0:
370,267,101605,1,8,0:0:0:0:
397,360,101836,1,10,0:2:0:0:
261,383,102066,2,0,P|267:351|263:319,1,65,10|2,0:2|0:3,0:0:0:0:
352,232,102528,5,14,0:0:0:0:
313,143,102759,1,2,0:2:0:0:
202,198,102990,1,10,0:2:0:0:
170,204,103105,1,0,0:0:0:0:
137,203,103220,1,2,0:2:0:0:
54,153,103451,5,14,0:2:0:0:
164,96,103682,1,10,0:2:0:0:
228,201,103913,2,0,P|228:233|222:265,1,65,14|2,0:2|0:2,0:0:0:0:
167,345,104374,5,4,2:2:0:0:
added a spinner at the end whether you like it or not
Anxient
ugh fine okay dad ;w;
Syph
helo

[Assurance]
00:09:759 (4) - nc for consistency from previous parts
00:22:220 (4) - i get what you're trying to follow here but this is ignoring a beat at 00:22:451 - and its triggering me plz make it a 1/2 slider
00:36:989 (5) - ^
00:59:374 (4,5) - spacing between these two seems a bit too much lol
01:00:066 (1) - same as earlier
01:05:374 (1) - ignoring the strong sound thats on the reverse seems kinda stupid
01:14:836 (1) - same as earlier xd
01:21:759 (5,6,7,8,1) - move this a bit further away from 3 so it looks bettr https://sy.phic.al/i/ixdscuh.png
01:23:605 (5) - try doing something like this https://sy.phic.al/i/rnjqnvd.jpg , plays better imo
01:32:374 (4) - maybe try a 1/2 slider here
01:44:490 - should probably add 2 more 1/4 notes here and then start spinner

nothing in the other diffs except for 00:29:143 (4,5,6) - this weird looking triangle in easy, plz fix thank

sry if things dont make sense it's 4 am
Topic Starter
I Must Decrease

Syph wrote:

helo

[Assurance]
00:09:759 (4) - nc for consistency from previous parts applied
00:22:220 (4) - i get what you're trying to follow here but this is ignoring a beat at 00:22:451 - and its triggering me plz make it a 1/2 slider thats what slider ticks are for silly
00:36:989 (5) - ^ thats what slider ticks are for silly
00:59:374 (4,5) - spacing between these two seems a bit too much lol idk gitgud i guess lol xd
01:00:066 (1) - same as earlier thats what slider ticks are for silly
01:05:374 (1) - ignoring the strong sound thats on the reverse seems kinda stupid applied
01:14:836 (1) - same as earlier xd thats what slider ticks are for silly
01:21:759 (5,6,7,8,1) - move this a bit further away from 3 so it looks bettr https://sy.phic.al/i/ixdscuh.png applied
01:23:605 (5) - try doing something like this https://sy.phic.al/i/rnjqnvd.jpg , plays better imo not applied but pattern was altered
01:32:374 (4) - maybe try a 1/2 slider here no
01:44:490 - should probably add 2 more 1/4 notes here and then start spinner disagree cause the piano doesn't actually play on 1/4th

nothing in the other diffs except for 00:29:143 (4,5,6) - this weird looking triangle in easy, plz fix thankapplied

sry if things dont make sense it's 4 am
TenkaiPalm
Hi :> Don't you just love modding?

Easy
00:09:759 (2) - Consider blanketing this?

Normal
01:41:374 (3,4) - The flow between these two :< 90°s feels weird :( Not something you have to change, but more of a pet peeve of my own.
I know you do it at other points, but this one in particular.. D:
This difficulty seems fine as is in general^

Anxient's Hard:
00:21:297 (1,2) - Maybe make the #1 slider point towards the two for better flow?

Assurance:
00:46:682 (5,6,1) - This triple kinda feels like it doesn't need to be here/doesn't fit with what you've done in another part of the song. (For example 00:54:413 has the same melody, but a triple isn't here.)

General
This map feels like it could be ranked the way it already is tbh.
Jumps on Assurance are nice, and it's only a hard map too~
In the end, I don't think this map needs to be changed much^
Good luck with getting ranked :D

I think every map of yours I've played has a censor in the video lol
Topic Starter
I Must Decrease

TenkaiPalm wrote:

Hi :> Don't you just love modding?

Easy
00:09:759 (2) - Consider blanketing this? no

Normal
01:41:374 (3,4) - The flow between these two :< 90°s feels weird :( Not something you have to change, but more of a pet peeve of my own.
I know you do it at other points, but this one in particular.. D: meh
This difficulty seems fine as is in general^

Assurance:
00:46:682 (5,6,1) - This triple kinda feels like it doesn't need to be here/doesn't fit with what you've done in another part of the song. (For example 00:54:413 has the same melody, but a triple isn't here.) applied

General
This map feels like it could be ranked the way it already is tbh.
Jumps on Assurance are nice, and it's only a hard map too~
In the end, I don't think this map needs to be changed much^
Good luck with getting ranked :D thaaanks

I think every map of yours I've played has a censor in the video lol
BigEarsMau
Hi Xexxar
M4M from #modhelp

[Normal]
  1. AIMod. Check distance snap. Pronto. The spacing is all over the place, which is highly discouraged in Easy/Normal diffs. Try to use 1.2x since most of your patterns uses that amount of spacing We've talked about this. I hope you know what you're doing. Don't say I didn't warn you
  2. 00:15:528 (1) - Why's this has an NC? The lyrics in this part is still inside the same verse as in 00:15:759 (1) . Would be consistent if you remove the NC
  3. 00:20:143 (2,3,4) - In my opinion, this pattern could look more aesthetically nicer if it's shaped like a triangle like below so 00:20:836 (4) had the same axis with 00:20:143 (2) 's slider tail, which looks tidier and doesn't look as tight as before
  4. 00:26:836 (1) - Would be better if you remove the red point of this slider and make it curved like 00:26:374 (7) so it look parallel to each other, making it more visually appealing. You've done this for 00:46:913 (5,6)
  5. 00:38:605 (3,4,5) - Make it like a triangle again so it wouldn't look as tight as before?
  6. 00:41:605 (1,2,3) - Looks really tight to me. I think it would be better if you placed 00:42:066 (3) in y199 so it look parallel with 00:41:605 (1) 's position
  7. 00:44:374 (7,8) - Aesthetics is key. Looks better if you make 00:44:836 (8) straight like 00:44:374 (7) or vice versa
[Anxient's Hard]
  1. 00:10:220 (3,4) - Nazi : Saya lihat bahwa disini ada blanket, tapi masih blm rapi. Tlg rapihkan :3
  2. 00:15:528 (1) - Seperti halnya kyk Normal. Menurut saya, ini tidak perlu di NC karena liriknya masih dalam verse yang sama

    Fine diff
[Assurance]
  1. AIMod. Something about timing points
  2. 00:15:528 (1) - Like in Normal
  3. 01:27:066 (5,6) - You almost had the chance to blanket these two. Please blanket it

    Good diff too

Worth a star

That's all I can find. Hope this helps

I hope I don't let you down. I've tried my best :|
Good luck in being ranked :)

nice censors
Topic Starter
I Must Decrease

BigEarsMau wrote:

Hi Xexxar
M4M from #modhelp

[Normal]
  1. AIMod. Check distance snap. Pronto. The spacing is all over the place, which is highly discouraged in Easy/Normal diffs. Try to use 1.2x since most of your patterns uses that amount of spacing We've talked about this. I hope you know what you're doing. Don't say I didn't warn you
  2. 00:15:528 (1) - Why's this has an NC? The lyrics in this part is still inside the same verse as in 00:15:759 (1) . Would be consistent if you remove the NC applied
  3. 00:20:143 (2,3,4) - In my opinion, this pattern could look more aesthetically nicer if it's shaped like a triangle like below so 00:20:836 (4) had the same axis with 00:20:143 (2) 's slider tail, which looks tidier and doesn't look as tight as before disagree, a simple triangle formed is fine aesthetics
  4. 00:26:836 (1) - Would be better if you remove the red point of this slider and make it curved like 00:26:374 (7) so it look parallel to each other, making it more visually appealing. You've done this for 00:46:913 (5,6) applied
  5. 00:38:605 (3,4,5) - Make it like a triangle again so it wouldn't look as tight as before? disagree, a simple triangle formed is fine aesthetics
  6. 00:41:605 (1,2,3) - Looks really tight to me. I think it would be better if you placed 00:42:066 (3) in y199 so it look parallel with 00:41:605 (1) 's position disagree, a simple triangle formed is fine aesthetics
  7. 00:44:374 (7,8) - Aesthetics is key. Looks better if you make 00:44:836 (8) straight like 00:44:374 (7) or vice versa applied
[Assurance]
  1. AIMod. Something about timing points applied
  2. 00:15:528 (1) - Like in Normal sure
  3. 01:27:066 (5,6) - You almost had the chance to blanket these two. Please blanket it dont like that

    Good diff too

Worth a star

That's all I can find. Hope this helps

I hope I don't let you down. I've tried my best :|
Good luck in being ranked :)

nice censors
Arphimigon
BE
CONFIDENCE

[Low Self Esteem (easy)]
00:20:374 (2) - Yo, these arent 180 degree flips of each other, I can see that! Plss make them 180 degri flips, its only close to that BUT NOT EXACT (also the curves are slightly different)
01:12:990 (4,1) - Ik ssstacking makes the sslider go here, but stacking on sliderss is buggy, put it down 1 pixel xXDDDDD pls dont kill me LOL
01:28:682 (5,1) - Blanket dad, itss not CORRECT!??!? xd
YES
SV CHANGES IN DIFFERENT SSECTIONSS ON AN EASY
I LOVE U
TAKE MY CHILDREN

nothing elsse to say, u can make good easiz

[Good Confidence (normal)]
This may sssound weird, but at the current ar it makes patterns like 00:22:220 (6,7,8) - play a little weird, becausse itss too highto be able to see the entire pattern but also too low to get a good sssensse of wrissst movement, however either of them fix the other, sso either make it like ar5/6 either workss. ofc i might be overdoing the analysis here idk
00:03:066 - can u remove all the green lines here? the ones that arent on ssliders at least, its not exactly unrankable, but it DOES increase filessize and makess the set take 0.001 sseconds to download. alsso it looks weird xd
00:25:913 (6,7,1,2,3,4) - Thats a long tap and hold fest, how about making 00:26:836 (1) - a note, it reducess strain and adds more punch to the sound here and the long slider
00:29:605 (5,6,1) - I like this and dont, cus i like the higher jump/sspacing, but it decreases too quickly to the long sslider and reducess the momentum from the ssudden spacing increase, so can ya move the big slider further away from slider 4 plss?

[Anxient's Egoism (hard)]
00:09:990 (2,3) - this right here is NOT FUN TO TAP and yknow why, and im sure many ppl have said it before, so i'm just gonna add to that list of ppl and give no justification cus imm sure u heard it 10000 timess already
00:36:990 (3,4,5,6,1) - Dis is kinda weird cus there isss a back and forth motion which is already weird due to the 1/4 being low spaced (but thats excusable by itself) but when you combine it with how note 4 is spaced from 3 and the angle it becomes plain awkward to hit that triple in a relaxed manner. I know what you put the note spaced, but the flow then WITH said sspacing decrease so suddenly after to the triple AND the backwards placement makes it all aaaa. tl;dr either increassse spacing to triple or make the flow to it easier, both like dis is meh

[ASS-UR-ANTS (Xexxar's Insane Egotistical Whirlpool of Self Confidence)]
Also remove unnecessary greenliness from this diff if you want
Not like it really makesss a difference
It'll make future modders lives eassier tho posssibly
00:21:297 (5) - Idk why i feel as tho this has low spacing
00:31:913 (5) -all the last ssound like dis have been holds afaik for 1/1 long
00:39:297 (6,1) - nvrmnd disregard last sstatement u do 1/2 or 1/1 randomly from here on sso it doessnt matter
00:45:297 (1,2) - One 3/4 slider is meh, add more 3/4 if possible or remove dis? having little parts that sstick out arent nice
Last 5 note sstream wasnt overmapped but 01:21:874 (6) - dis sound is i think idk go over it ursself im partially deaf
01:39:759 (4) - Any reason for hold here like this? keep if u want im jusst asking LOL
01:44:605 (1) - WHY IS THIS SO LONGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG

thank
Topic Starter
I Must Decrease

Arphimigon wrote:

BE
CONFIDENCE

[Low Self Esteem (easy)]
00:20:374 (2) - Yo, these arent 180 degree flips of each other, I can see that! Plss make them 180 degri flips, its only close to that BUT NOT EXACT (also the curves are slightly different) i think i fixed
01:12:990 (4,1) - Ik ssstacking makes the sslider go here, but stacking on sliderss is buggy, put it down 1 pixel xXDDDDD pls dont kill me LOL i think this is fine but im an idiot
01:28:682 (5,1) - Blanket dad, itss not CORRECT!??!? xd sorry son, your father is a failure
YES
SV CHANGES IN DIFFERENT SSECTIONSS ON AN EASY
I LOVE U
TAKE MY CHILDREN

nothing elsse to say, u can make good easiz

[Good Confidence (normal)]
This may sssound weird, but at the current ar it makes patterns like 00:22:220 (6,7,8) - play a little weird, becausse itss too highto be able to see the entire pattern but also too low to get a good sssensse of wrissst movement, however either of them fix the other, sso either make it like ar5/6 either workss. ofc i might be overdoing the analysis here idk its 5.5 atm tho lol
00:03:066 - can u remove all the green lines here? the ones that arent on ssliders at least, its not exactly unrankable, but it DOES increase filessize and makess the set take 0.001 sseconds to download. alsso it looks weird xd i just dont care tho :(((((((?
00:25:913 (6,7,1,2,3,4) - Thats a long tap and hold fest, how about making 00:26:836 (1) - a note, it reducess strain and adds more punch to the sound here and the long slider definitely do not like that
00:29:605 (5,6,1) - I like this and dont, cus i like the higher jump/sspacing, but it decreases too quickly to the long sslider and reducess the momentum from the ssudden spacing increase, so can ya move the big slider further away from slider 4 plss? altered

[ASS-UR-ANTS (Xexxar's Insane Egotistical Whirlpool of Self Confidence)]
Also remove unnecessary greenliness from this diff if you want
Not like it really makesss a difference
It'll make future modders lives eassier tho posssibly
00:21:297 (5) - Idk why i feel as tho this has low spacing I think this is fine since it's not really that strong a beat (just cause theres a clap doesnt mean that it needs to have spacing, the bass is not what im following
00:31:913 (5) -all the last ssound like dis have been holds afaik for 1/1 long
00:39:297 (6,1) - nvrmnd disregard last sstatement u do 1/2 or 1/1 randomly from here on sso it doessnt matter I don't even think I 1/1 during that section.
00:45:297 (1,2) - One 3/4 slider is meh, add more 3/4 if possible or remove dis? having little parts that sstick out arent nice good idea
Last 5 note sstream wasnt overmapped but 01:21:874 (6) - dis sound is i think idk go over it ursself im partially deaf I sort of overmap the 5 note streams for the most part in this map because the clap has alot of resonance it warrants a triplet by itself, so thats why I do 5 note stream
01:39:759 (4) - Any reason for hold here like this? keep if u want im jusst asking LOL idk i just liked it
01:44:605 (1) - WHY IS THIS SO LONGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG cause music

thank
Anxient

Arphimigon wrote:

[Anxient's Egoism (hard)]
00:09:990 (2,3) - this right here is NOT FUN TO TAP and yknow why, and im sure many ppl have said it before, so i'm just gonna add to that list of ppl and give no justification cus imm sure u heard it 10000 timess already
00:36:990 (3,4,5,6,1) - Dis is kinda weird cus there isss a back and forth motion which is already weird due to the 1/4 being low spaced (but thats excusable by itself) but when you combine it with how note 4 is spaced from 3 and the angle it becomes plain awkward to hit that triple in a relaxed manner. I know what you put the note spaced, but the flow then WITH said sspacing decrease so suddenly after to the triple AND the backwards placement makes it all aaaa. tl;dr either increassse spacing to triple or make the flow to it easier, both like dis is meh
thank

a
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Title:be confidence
TitleUnicode:be confidence
Artist:Duca
ArtistUnicode:デュッカ
Creator:Xexxar
Version:Anxient's Hard
Source:タラレバ
Tags:tarareba as in What If stories eroge game visual novel aries anxient
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46,382,73451,2,0,P|78:375|111:376,1,65,8|2,0:2|0:2,0:0:0:0:
195,257,73913,2,0,P|254:236|322:267,1,130,10|10,0:0|0:2,0:0:0:0:
254,336,74605,1,0,0:0:0:0:
281,352,74720,1,0,0:0:0:0:
313,358,74836,6,0,L|454:351,1,130,14|8,0:2|0:2,0:0:0:0:
475,259,75528,1,2,0:2:0:0:
401,196,75759,2,0,P|394:150|399:121,1,65,8|0,0:0|0:0,0:0:0:0:
509,90,76220,2,0,P|511:122|504:154,1,65,8|2,0:2|0:2,0:0:0:0:
419,29,76682,6,0,P|359:7|299:30,1,130,12|8,0:0|0:2,0:0:0:0:
239,107,77374,1,2,0:2:0:0:
144,82,77605,2,0,P|140:122|152:162,1,65,8|0,0:0|0:0,0:0:0:0:
211,8,78066,1,10,0:2:0:0:
255,123,78297,1,0,0:0:0:0:
259,155,78412,1,0,0:0:0:0:
253,186,78528,6,0,P|230:220|259:321,1,130,12|8,0:0|0:2,0:0:0:0:
324,253,79220,1,2,0:2:0:0:
272,380,79451,2,0,P|232:384|192:372,1,65,8|0,0:0|0:0,0:0:0:0:
180,361,79797,1,0,0:0:0:0:
152,343,79913,2,0,P|112:339|72:351,1,65,8|2,0:2|0:2,0:0:0:0:
126,237,80374,5,12,0:0:0:0:
52,172,80605,1,0,0:0:0:0:
144,82,80836,2,0,P|149:113|145:145,1,65,8|0,0:2|0:0,0:0:0:0:
40,67,81297,2,0,P|35:34|41:3,1,65,10|0,0:3|0:0,0:0:0:0:
170,49,81759,2,0,P|214:57|249:48,1,65,10|0,0:2|0:0,0:0:0:0:
264,44,82105,1,0,0:0:0:0:
295,34,82220,6,0,P|317:119|296:171,1,130,12|8,0:0|0:2,0:0:0:0:
384,214,82913,1,0,0:0:0:0:
240,220,83143,2,0,P|223:191|217:160,1,65,10|0,0:0|0:0,0:0:0:0:
314,284,83605,2,0,P|307:315|291:343,1,65,8|0,0:2|0:0,0:0:0:0:
384,213,84066,6,0,P|444:192|503:216,1,130,14|8,0:0|0:2,0:0:0:0:
441,291,84759,1,2,0:2:0:0:
384,213,84990,2,0,L|380:136,1,65,8|0,0:0|0:0,0:0:0:0:
496,105,85451,2,0,L|500:41,1,65,10|0,0:2|0:0,0:0:0:0:
469,28,85797,1,0,0:0:0:0:
438,16,85913,5,14,0:0:0:0:
357,70,86143,1,2,0:2:0:0:
302,3,86374,2,0,P|269:4|241:19,1,65,8|2,0:2|0:2,0:0:0:0:
158,65,86836,1,8,0:0:0:0:
205,151,87066,1,2,0:2:0:0:
73,93,87297,2,0,P|69:55|88:8,1,65,8|2,0:2|0:2,0:0:0:0:
112,182,87759,6,0,P|118:213|70:304,1,130,14|10,0:0|0:2,0:0:0:0:
22,218,88451,1,2,0:2:0:0:
52,372,88682,2,0,P|90:376|137:357,1,65,8|8,0:0|0:2,0:0:0:0:
221,305,89143,1,10,0:2:0:0:
330,361,89374,1,2,0:2:0:0:
327,328,89490,1,2,0:0:0:0:
324,295,89605,6,0,L|312:153,1,130,14|10,0:2|0:2,0:0:0:0:
361,81,90297,1,2,0:0:0:0:
454,51,90528,2,0,P|438:22|415:0,1,65,8|2,0:0|0:2,0:0:0:0:
433,147,90990,2,0,P|472:152|505:139,1,65,10|0,0:2|0:0,0:0:0:0:
361,81,91451,5,10,0:3:0:0:
313,165,91682,1,2,0:2:0:0:
227,117,91913,2,0,P|222:78|235:45,1,65,8|0,0:2|0:2,0:0:0:0:
286,179,92374,2,0,P|227:204|169:179,1,130,10|10,0:0|0:2,0:0:0:0:
75,205,93066,1,2,0:2:0:0:
124,91,93297,6,0,P|130:59|126:28,1,65,12|2,0:0|0:2,0:0:0:0:
169,179,93759,2,0,P|164:210|170:242,1,65,10|2,0:2|0:2,0:0:0:0:
235,315,94220,1,8,0:0:0:0:
139,333,94451,1,2,0:2:0:0:
250,208,94682,1,10,0:2:0:0:
272,329,94913,1,0,0:0:0:0:
360,243,95143,6,0,P|366:211|361:179,1,65,10|2,0:0|0:2,0:0:0:0:
487,262,95605,2,0,P|482:293|488:325,1,65,10|2,0:2|0:0,0:0:0:0:
457,166,96066,2,0,P|463:134|458:102,1,65,14|2,0:2|0:2,0:0:0:0:
432,82,96413,1,0,0:0:0:0:
406,62,96528,1,10,0:2:0:0:
324,8,96759,1,0,0:0:0:0:
291,12,96874,1,0,0:0:0:0:
259,16,96990,6,0,P|227:20|195:14,1,65,14|2,0:2|0:2,0:0:0:0:
220,135,97451,2,0,P|251:129|283:133,1,65,10|0,0:2|0:0,0:0:0:0:
133,90,97913,1,8,0:0:0:0:
133,90,98143,1,2,0:2:0:0:
13,121,98374,2,0,P|18:89|14:57,1,65,10|0,0:2|0:0,0:0:0:0:
113,173,98836,6,0,P|108:204|114:236,1,65,14|2,0:0|0:2,0:0:0:0:
54,314,99297,1,10,0:2:0:0:
174,342,99528,1,0,0:0:0:0:
295,320,99759,2,0,P|300:288|296:256,1,65,10|0,0:3|0:0,0:0:0:0:
237,178,100220,2,0,P|263:159|282:133,1,65,10|0,0:3|0:0,0:0:0:0:
313,143,100566,1,0,0:0:0:0:
343,153,100682,5,14,0:0:0:0:
333,55,100913,1,0,0:0:0:0:
433,126,101143,2,0,P|437:157|431:189,1,65,10|2,0:2|0:2,0:0:0:0:
370,267,101605,1,8,0:0:0:0:
397,360,101836,1,10,0:2:0:0:
261,383,102066,2,0,P|267:351|263:319,1,65,10|2,0:2|0:3,0:0:0:0:
352,232,102528,5,14,0:0:0:0:
313,143,102759,1,2,0:2:0:0:
202,198,102990,1,10,0:2:0:0:
170,204,103105,1,0,0:0:0:0:
137,203,103220,1,2,0:2:0:0:
54,153,103451,5,14,0:2:0:0:
164,96,103682,1,10,0:2:0:0:
228,201,103913,2,0,P|228:233|222:265,1,65,14|2,0:2|0:2,0:0:0:0:
167,345,104374,5,4,2:2:0:0:
256,192,104605,12,0,109913,0:0:0:0:
Battle
rocket didn't post log so i will
04:44 < HappyRocket88> Battle, let's go from the hardest to the easiest. 
04:44 < Xexxar> If you want, but wouldnt that be spammy?
04:44 < Battle> ok
04:44 < HappyRocket88> Yeah. o:
04:44 < Kisses> i wanna see this
04:44 < Battle> I usually go easiest to hardest
04:44 < Xexxar> But we can.
04:44 < HappyRocket88> That's why I asked, I don't mid. o.o7
04:45 < Battle> I don't play mid either dw
04:45 < Xexxar> well if you want to thats fine.
04:45 < Shad0w1and> I fill all
04:45 < Shad0w1and> :^)
04:45 < HappyRocket88> Battle then go in that order. xD
04:45 < Xexxar> Easy then?
04:45 < Battle> sure lol
04:45 < HappyRocket88> Yeah!
04:45 < Xexxar> kk.
04:45 < Battle> tbh ur first slider is ugly lol
04:46 < Battle> you should add an anchor before the red one xd
04:46 < Xexxar> ? http://puu.sh/p9Pzz/05fef4783c.jpg
04:46 < Battle> ya
04:46 < Xexxar> kk
04:46 < HappyRocket88> what about increasing the HP?
04:46 < Battle> that looks nicer
04:46 < Xexxar> Do you think it clashes with the second slider?
04:46 < Battle> o hp 1 lmao
04:46 < Xexxar> Cause that ones purely straight.
04:46 < HappyRocket88> HP1 feels really low.
04:47 < Battle> you could flip the slider
04:47 < Xexxar> what do you want then
04:47 < Xexxar> 3?
04:47 < Battle> so it has more flow to 1
04:47 < HappyRocket88> 2 would fit nicely here.
04:47 < Battle> ya
04:47 < Xexxar> idk if that look better tbh.. http://puu.sh/p9PCW/80cb62a8f8.jpg
04:48 < Chewy-san> why won't tillerino give me PP?????
04:48 < Chewy-san> is he drunk again
04:48 < HappyRocket88> I was actually thinking on a S slider-shape
04:48 < Battle> [http://puu.sh/p9PFo/d49c604650.jpg curvier]
04:48 < Xexxar> oo not bad idea
04:48 < Battle> w8 2 rocket or me lol
04:49 < HappyRocket88> He can handle both of us. :>
04:49 < Cryptic> kinky
04:49 < Battle> p l s
04:49 < Xexxar> i havent polished the S but http://puu.sh/p9PIq/a756742735.jpg yeah that looks better
04:49 < Xexxar> cause it flows more naturally int the next slider
04:49 < Xexxar> do you think the second one should be NC ?
04:50 < Battle> I mean it's fine since it goes over 2 downbeat imo
04:50 < HappyRocket88> Umm...
04:50 < HappyRocket88> Yeah it's not necessary
04:50 < Xexxar> kk
04:50 < Nao_Tomori> xexxar i have to ask what the hell is with all these green lines
04:50 < HappyRocket88> ^ xDD
04:50 < Xexxar> change volume of slider ticks
04:50 < HappyRocket88> I thought the same when I first looked at it. xD
04:50 < Battle> 00:15:759 (1,3) - rip symmetry tbh
04:50 < Shiirn> HR88
04:50 < Shiirn> i need help
04:51 < Shiirn> every single bn i've talked to just abruptly stops speaking to me when i ask for a mushi mushi mod
04:51 < Xexxar> adjusted
04:51 < Xexxar> well he's a bit busy.
04:51 < Shiirn> HR88 has a diff on my set. He can't mod it anyway.
04:51 < Xexxar> oh
04:51 < Battle> 00:17:605 (3,4,5,1) - meh I really don't like the flow of this
04:51 < Shiirn> I'm asking for BNs-asking-for-BNs help
04:51 < Battle> you should try to leave the sharp turn for 5
04:51 < Battle> for emphasis
04:51 < HappyRocket88> Shiirn did you ask your bn friends already?
04:51 < HappyRocket88> D:
04:52 < Battle> 4 is a more passive note tbh
04:52 < Shiirn> i've asked more than just my friends
04:52 < Shiirn> and honestly i dont have many real, actual friends on the bn team
04:52 < Xexxar> but 5 has a sharp turn on it?
04:52 < Shiirn> except for like ascendance, nozhomi, and maybe avishay
04:52 < Battle> naw like you break flow w/ 4
04:52 < Xexxar> http://puu.sh/p9PRw/33ebee68be.jpg
04:52 < Xexxar> huh?
04:52 < Shiirn> everyone else is just kind of people-i-know
04:52 < Battle> instead of breaking flow w/ 5
04:52 < HappyRocket88> No wonder why they reject. XD
04:53 < Xexxar> lolol
04:53 < Xexxar> anxient needs to get BN already :^^^)
04:53 < HappyRocket88> Will try to contact Xinely soon!
04:53 < Shiirn> well it's also because i'm a drama magnet and people dont want to stick their necks out for me just for the drama memes
04:53 < Xexxar> tho that doesnt help cause anxient's hard
04:53 < Battle> isn't xinely dying on her bed rn lol?
04:53 < Chewy-san> i have a shit ton of fast kicksliders in my map and its only 5.1*
04:53 < Chewy-san> fml
04:53 < HappyRocket88> She wrote to me yesterday. o:
04:53 < HootOwlStar> $5.10
04:53 < Anxient> whar
04:53 < Anxient> what
04:54 < Anxient> xexxar wtt
04:54 < Battle> anyways rocket what do u think of 00:17:605 (3,4,5,1) - lol
04:54 < Shiirn> modding is like
04:54 < Xexxar> get BN anxient
04:54 < Shiirn> still kinda dead
04:54 < Shiirn> mostly BNs modding BN maps
04:54 < Shiirn> and randoms milling about as usual
04:54 < HappyRocket88> Battle rankable but could be better
04:54 < Anxient> for evanescent?
04:54 < Battle> ya
04:54 < Anxient> not until captin mods
04:54 < Xexxar> no become a BN anxient
04:54 < Xexxar> idk what you mean about it being better tbh
04:54 < HappyRocket88> the motion goes like stuck at some point and then it recovers the flow
04:55 < Battle> u should make 4 flow then break flow w/ 5 cuz the hitsound makes it feel like a stronger beat
04:55 < Anxient> pocari told me to get more mods for evanescent
04:55 < Xexxar> 5 has emphasis as it is tho
04:55 < Anxient> heres to hoping i can beg happyrocket ;3
04:55 < Xexxar> they change direction on 5
04:55 < Xexxar> isnt that what we want?
04:55 < Shiirn> >FLOW
04:55 * Shiirn flips table
04:55 < HappyRocket88> Don't beg to me, anxient. /w\ I'm evil! >:D
04:55 < Battle> it changes direction but flow is broken on 4
04:56 < Nao_Tomori> shiirn theyre modding an easy
04:56 < Xexxar> how is flow broke on 4
04:56 < Shiirn> HR88, if i were to make a quick map that had no diffs over 4* would u speedrank it
04:56 < Chewy-san> bad shiirn
04:56 < Xexxar> i have legit no idea how you see that as broken
04:56 < Chewy-san> don't flip tables
04:56 < Shiirn> hypothetically
04:56 < Anxient> Rocket! nyu~
04:56 < Battle> cuz the sliders going leftttt
04:56 < Chewy-san> that was a good table
04:56 * Anxient begs
04:56 < HappyRocket88> [http://puu.sh/p9Q4A/61f5138dae.jpg xexxar] o:
04:56 < Battle> and ur flow is going right
04:56 < Xexxar> its not even degrees: http://puu.sh/p9Q55/b229f89f00.jpg
04:56 < Battle> that works too lol
04:56 < Xexxar> 45*
04:57 < Battle> w/e I'm really picky when it comes to flow lol
04:57 < Xexxar> that doesnt change anything
04:57 < Battle> the thing rocket linked is aesthetically pleasing lol
04:57 < HappyRocket88> <3
04:57 < Xexxar> i would say its less pleasing
04:57 < HappyRocket88> But it's not unrankable, so It's up to xexxar. :>
04:57 < Xexxar> and just makes the angle on 4 even sarper
04:57 < Xexxar> Sharper
04:58 < Battle> diamond shapes flow well tho
04:58 < Xexxar> do you want this? http://puu.sh/p9Qb8/ec0c896c23.jpg
04:58 < Battle> now it's a rhombus
04:58 < Battle> or a paralellogram w/e
04:58 < Xexxar> that pattern just puts more emphasis on 4 instead of 5
04:58 < Nao_Tomori> diamonds also happen to be parallelograms
04:59 < RVMathew> hi guys. How are you doing?
04:59 < Battle> which do you want emphasis on vocal or emphasis on hitsound?
04:59 < Xexxar> 00:18:990 (5) -
04:59 < Xexxar> and 1
04:59 < Xexxar> 00:19:451 (1) -
05:00 < Xexxar> regardless i dont think I'll change that as HR88 said.
05:00 < Xexxar> Let's move on
05:00 < HappyRocket88> We've been discussing that same issue for a bit of time, guys. /u\
05:00 < HappyRocket88> Yeah o.o/
05:00 < Battle> ok lol
05:00 < HappyRocket88> Xexxar! Look this 00:22:220 (4,5,1) -
05:00 < Shiirn> is anyone here actually doing the aspire contest other than me
05:00 < HappyRocket88> isn't a bit... linear?
05:00 < Shiirn> HR88: Xinely is on now
05:00 < Battle> should move 5 tbh
05:01 < Battle> sth like 00:25:913 (4,5) -
05:01 < Xexxar> that was what i intended
05:01 < HappyRocket88> Totally agree!
05:01 < Xexxar> but i can see to adjust it
05:01 < Xexxar> 00:20:374 (2,4,5) - i wanted to keep this triangle consistent so
05:02 < Xexxar> if i bring up 1 by itself it looks a little weird
05:02 < Xinely> o.o
05:02 < Battle> tbf
05:02 < Battle> 1 is never on the same screen as those objects
05:02 < Battle> w8
05:02 < HappyRocket88> What about moving it a bit to down?
05:02 < Battle> nvm I thought you were talking of sth different
05:02 < Xexxar> i mean 451 looks weird if they're not linear to me
05:02 < HappyRocket88> like here 280|228
05:03 < Shiirn> hi Xinely~
05:03 < Battle> that kinda looks even strange to me xd
05:03 < Xexxar> which note happyrocket?
05:03 < HappyRocket88> 00:22:682 (5) -
05:03 < Battle> I was thinking of 5 going up
05:03 < HappyRocket88> XD
05:03 < xXRosalineXx> anyone know if flutteh is on
05:03 < Battle> down is kinda awk
05:03 < xXRosalineXx> i made her a gd and some weirdass storyboard
05:03 < Doj> what
05:03 < Xinely> hi shiirn ~
05:03 < Doj> he's mapper duca
05:04 < Doj> *mapping
05:04 < RVMathew> hi
05:04 < moobars> Shiirn you play PoE right
05:04 < Xexxar> thats not consistent with DS is it happyrocket?
05:04 < Shiirn> indeed moobars
05:04 < moobars> Have you tried Tree of Savior
05:04 < Shiirn> i'm trying to get mushi qualified before Prophecy drops
05:04 < RVMathew> you guys want some doughnuts?
05:04 < Xexxar> oh no it is
05:04 < Xexxar> im dumb
05:04 < Shiirn> no, i have not
05:04 < HappyRocket88> But you can adjust the things, ;w;
05:04 < Shiirn> is it free?
05:04 < Xexxar> that works happyrocket
05:04 < xXRosalineXx> ill take some donuts but not some dough nuts
05:04 < moobars> Nop thats why im asking about it im looking for oppinions
05:04 < Shiirn> GOD DAMMIT I HATE SUMMER
05:04 < Shiirn> its ducking 8 pm and still totally bright outside
05:04 < Xexxar> adjusted
05:05 < RVMathew> shiirn I will be here during the summer. Well 1 week in hong kong and then 2 summer sessions
05:05 < Shiirn> i have not played it either moobars
05:05 < RVMathew> in the roasting sun
05:05 < Elcheer> I did my first GD hory shiet
05:05 < HappyRocket88> Battle, what do you think of this 00:29:143 (4,5,6) - ? o:
05:05 < Xendogenesis> O-ooooooooooo-aaaaaaaaaa-aeiaueiaewave-JOooOoOooOO-aweABwEawb\\\\\\\\\\\\\\\
05:05 < Battle> ayy i was about to point that out
05:05 < Battle> they feel really sharp, but at the same time the increasing intensity of the music supports it
05:05 < Battle> so like I dunno
05:05 < xXRosalineXx> [http://puu.sh/p9Qxy/3761c2e2b5.osz so who wants to try my gd and weirdass storyboard i made for it]
05:06 < Battle> maybe make them slightly smoohter
05:06 < xXRosalineXx> :3
05:06 < Battle> would be best
05:06 < Xexxar> but triangles
05:06 < Battle> but sharpness
05:06 < Xexxar> but sharpness thats intended :(
05:06 < Battle> well that's why I said they were still justified xd
05:06 < HappyRocket88> Good!
05:07 < Shiirn> man i am so ducking bad at acc
05:07 < Battle> [http://puu.sh/p9QC2/0d25c84138.jpg even just very slightly less sharp is a bit smoother tbh]
05:07 < Kisses> whats wrong with faylight at 8 pm?
05:07 < Anxient> xexxar
05:07 < Anxient> please testplay
05:07 < Battle> anyways moving on lol
05:08 < Shiirn> Kisses: I spent 18 years in hawaii where the total divergence of sunset and sunrise across the entire year was like 30 minutes, not five ducking hours
05:08 < Anxient> 5.58 stars
05:08 < Anxient> 225.5 bpm
05:08 < Xexxar> busy
05:08 < xXRosalineXx> i need help guys
05:08 < Anxient> :(
05:08 < Anxient> sup
05:08 < HappyRocket88> 01:09:297 (3) - this could be moved down to follow the zig zag flow on the previous pattern o:
05:08 < Battle> oh osu censors lol
05:08 < xXRosalineXx> idk if my sb for this map needs a elipsey warning or not
05:08 <+Chara> totally not glorious crown
05:08 < Xendogenesis> Xexxar is my ducking daddy
05:09 < xXRosalineXx> [http://puu.sh/p9QGr/614d894021.osz this is my map but im not sure if i should put sb warning or not]
05:09 < Xexxar> happyrocket: 01:06:528 (5,6,1,2,3) -
05:09 < ursa> yo #modhelp
05:09 < Xexxar> thats why its up where it is
05:09 <+Chara> hi ursa
05:09 < xXRosalineXx> its ursa
05:09 < xXRosalineXx> hi
05:09 < ursa> yo Chara
05:09 < ursa> hi
05:09 < Xexxar> 01:08:836 (2,3,4) - plus these are same height
05:09 < Tatsuyu> could someone give me an example of a shit blanket in my diff here
05:09 * Tatsuyu is editing [https://osu.ppy.sh/b/968619 Wagakki Band - Valkyrie Ikusa Otome (TV size) [Tatsu's Easy]]
05:09 < xXRosalineXx> idk im shit at anything mapping
05:10 < Anxient> does it look like it could blind people?
05:10 < Shiirn> hi tatsuyu
05:10 < Anxient> does it have blaring colors?
05:10 < Tatsuyu> hi shiirn
05:10 < Anxient> if yes, put up the warning
05:10 < xXRosalineXx> idk thats the problem
05:10 < Battle> but they're not on screen at the same time so it's not really noticeable xr
05:10 < Xexxar> it matters to me :^(
05:10 < Xexxar> I notice that stuff
05:10 < Battle> but beginners r focused on not dying lmao
05:10 < Anxient> ok different question
05:11 < Xexxar> then what difference does up or down really even make for them :\
05:11 < Anxient> does it have flashing colors
05:11 < Anxient> is it super shiny
05:11 < HappyRocket88> Agree with Battle. o.o
05:11 < HappyRocket88> I guess it's more intuitive
05:11 < HappyRocket88> if it goes down
05:11 < Battle> down feels smoother
05:11 < Xexxar> how do you even feel smoothness
05:11 < Battle> cuz arch is bleh
05:11 < Xexxar> in this difficulty
05:11 * Shiirn is playing [https://osu.ppy.sh/b/124321 07th Expansion - Eiji Kuinbii [Collapse]]
05:11 < Shiirn> MY ACC IS 99% HOLY SHIT
05:11 < xXRosalineXx> its not that shiny
05:11 < Xexxar> i would think smoothness would be an arc
05:11 < Xexxar> rather than changing directions
05:11 < Battle> a e s t h e t i c over all
05:12 < Xexxar> 01:00:990 (2) - also i changed this to 2 circles
05:12 < Battle> all lower diffs is trying to make things real nice looking lol
05:12 < Xexxar> yes, and i believe it looks nicer being upwards
05:12 < Xexxar> otherwise it overlaps
05:12 < Xexxar> and thats gross
05:12 < Nao_Tomori> 00:11:031 (4) - this one is off tatsumaki
05:12 < Xexxar> even if its not on the screen there is a slight memory of it
05:13 < Battle> nope, even the combo burst is gone by the time 01:07:451 (1) - is done lol
05:13 < Battle> w/e is subjective anyways
05:14 < HappyRocket88> omg that censor
05:14 < HappyRocket88> D:
05:14 < Xexxar> >:D
05:14 < Xendogenesis> Coconut milk
05:14 < Battle> this eroge loks dum a f
05:14 < Xexxar> WOW
05:14 < Tatsuyu> f
05:14 < Nao_Tomori> 01:07:647 (4) - this one is off too tatsumaki
05:14 < Xexxar> its about a guy who regrets his highschool experience and somehow a magic girl or something lets him travel back in time and make it right
05:14 < Xexxar> by getting LAID
05:15 < xXRosalineXx> wtf
05:15 < Nao_Tomori> sounds like...
05:15 < Xexxar> if thats not the dopest plot you've ever heard of
05:15 < Nao_Tomori> mujaki no rakuen
05:15 < Tatsuyu> nao
05:15 < Xexxar> i dont know what is bruv
05:15 < Nao_Tomori> that's a manga
05:15 < Voli> reported
05:15 < Tatsuyu> list the one you just did before
05:15 < Nao_Tomori> hu
05:15 < Tatsuyu> my internet died
05:15 < Voli> thats not pegi 12
05:15 < Osuology> whuoa
05:15 < Nao_Tomori> 00:11:031 (4) -
05:15 < Nao_Tomori> yeah look up mujaki no rakuen
05:15 < Xexxar> Anything else in this difficulty battle / HappyRocket88
05:15 < Battle> thats dum xr
05:15 < Tatsuyu> o k
05:15 < Xexxar> t-thanks
05:15 < Tatsuyu> ty nao
05:16 < Battle> 01:38:836 (3,1) - I just want to point out that this is the only stacked thing in the diff iirc lmao
05:16 < HappyRocket88> I disagree
05:16 < Nao_Tomori> 01:08:877 (1) - this is off too
05:16 < HappyRocket88> with the sound of the spinner at the end
05:16 < Xexxar> 01:28:682 (5,2) -
05:16 < Xexxar> 01:12:990 (4,1) -
05:16 < Battle> soft sample tbh
05:16 < Battle> ya ok that's fine lol
05:17 < Battle> drum 5% sounds gross
05:17 < HappyRocket88> ;__;
05:17 < Xexxar> for what note?
05:17 < Xexxar> oh
05:17 < Xexxar> last one
05:17 < Xexxar> i forgot
05:17 < Xexxar> to apply that to the spinner for all diffs cept for top
05:17 < Battle> lmao
05:17 < Battle> that's it for that diff irte?
05:17 < Battle> ur in charge of posting log btw hr lol
05:18 < Xexxar> oh god
05:18 < HappyRocket88> what about adding a
05:18 < Battle> applause hitsound :^)
05:18 < Log_Off_Now> o
05:19 < xXRosalineXx> apparently in america in june theres gonna be an earthquake
05:19 < xXRosalineXx> according to the news but i think its bull
05:19 < Osuology> wait what
05:19 < Battle> if it's on my friend's birthday ima laugh lol
05:19 < Osuology> it's gonna be in cali?
05:19 < Osuology> or where exactly
05:19 < xXRosalineXx> idk
05:19 < xXRosalineXx> well im in washington and they said that
05:20 < HappyRocket88> XDD
05:20 < Battle> hr are we moving on to next dif orrrrrrrrr?
05:20 < Shiirn> >predicting earthquakes
05:20 < xXRosalineXx> so you guys could be affected if its REALLY HUGE
05:20 < HappyRocket88> My body is ready! _(:3 J L)_
05:20 < Battle> mk lol
05:20 < HappyRocket88> waiting for Xexxar's response
05:20 < Xexxar> huh
05:20 < Xexxar> I'm ready.
05:20 < Osuology> ah ok
05:21 < xXRosalineXx> [https://i.ytimg.com/vi/Z6gG3tKDBlk/maxresdefault.jpg rocket remember what you have to do]
05:22 < xXRosalineXx> when you go into space
05:22 < Battle> y do those to blond girls look real gross
05:22 < xXRosalineXx> its a ducking man wtf
05:22 < Xexxar> ur killing me
05:22 < HappyRocket88> Well, aside from the useles green lines... XD
05:22 < Battle> 00:29:605 (5,6,1) - y is there a giant ass jump in a normal
05:23 < Xexxar> because i wanted there to be one.
05:23 < Xexxar> so it fits the spread better
05:23 < xXRosalineXx> everyone knows that normal has giant ass jumps
05:23 < Battle> normals can have jumps but like
05:23 < Battle> w a o
05:23 < xXRosalineXx> why do you think its easier to get ctb leaderboard scores on normals
05:23 < Xexxar> it maintains the same visual distance
05:23 < Battle> rly bi G
05:23 < Chewy-san> can someone testplay for me??? 5.1*
05:23 < Doormat> are we talking about the be confidence map
05:23 < xXRosalineXx> because nobody expects those weirdass jumps
05:23 < Xexxar> which is usually easy for new players to grasp
05:23 < Xexxar> yes doormat
05:23 < Doormat> oh
05:24 < Battle> hr
05:24 < Battle> thots?
05:24 < Xexxar> I've edited the map
05:24 < xXRosalineXx> im talking about alie
05:24 < xXRosalineXx> alive
05:24 < Tatsuyu> TWO
05:24 < Tatsuyu> HUNDRED
05:24 < Doormat> yeah i pointed out that it feels more like an advanced than a normal but honestly it's not like it's unrankable or anything
05:24 < Tatsuyu> FIFTY
05:24 < Tatsuyu> EIGHT
05:24 < Xexxar> the only question I have is whether or not 00:30:066 (6) - should be control G
05:24 * xXRosalineXx is listening to [https://osu.ppy.sh/b/799365 REDALiCE - ALiVE]
05:24 < Xexxar> tatsuyu shush
05:24 < Doormat> jump distance might be a bit big but for the most part that jump in the normal is fine
05:24 < Shiirn> i can stream mendes now
05:24 < Battle> rename it advanced then ;/\/\/\
05:24 < Shiirn> but i still can't acc it
05:24 < Xexxar> but
05:24 < Battle> :no_good: :((((((
05:24 < HappyRocket88> Normal can't have jumps. o:
05:24 < Xexxar> battle it looks to good: http://puu.sh/p9Rty/be905fc783.png
05:24 < Doormat> uhh
05:25 < Doormat> yes they can
05:25 < Battle> it can have really small jumps
05:25 < HappyRocket88> Unless it's following DS
05:25 < Doormat> there's nothing in ranking criteria that states they can't
05:25 < Doormat> or that they have to be distance locked
05:25 < Shiirn> Normals can totally have minor jumps.
05:25 < Battle> I agree!
05:25 < Shiirn> Look at Mushi's normal, HR88.
05:25 < Battle> not xr has like a .9x ds jump
05:25 < HappyRocket88> Oh yeah but using a 2x when the average DS is 1.5x isn't good
05:25 < Xexxar> battle thats not fair
05:25 < xXRosalineXx> xexxar muted me cause i spammed senpai in #modhelp
05:25 < Xexxar> its a slider end that you're measuring from
05:25 < Xexxar> http://puu.sh/p9RwE/18ab101d62.jpg
05:25 < Xexxar> wow so muted
05:25 < Shiirn> i mean it depends
05:26 < xXRosalineXx> i ducking was
05:26 < Xexxar> shiirn: http://puu.sh/p9RxO/6a4eb744ee.jpg 130 bpm
05:26 < Battle> please I never knew that you didn't have to finish going through all the slider until I was rank 40k
05:26 < Xexxar> do you think 6 should control G?
05:26 < Xexxar> cause if so that fixes it
05:27 < xXRosalineXx> [http://puu.sh/p9LkN/9e0357c34b.png ;-;]
05:27 < xXRosalineXx> thats what happened lol
05:27 < Xexxar> i simply reported you for spamming.
05:27 < Battle> i rly dislike that jump lol
05:27 < Xexxar> because you did.
05:27 < Shiirn> that's fine
05:27 < Shiirn> imo
05:27 < Xexxar> control G on 6 shiirn?
05:28 < Xexxar> or leave it
05:28 < xXRosalineXx> all i did was say senpai and be like senpaiiiiiiiiiiiiiiiiiiiiiiiiiiii
05:28 < Shiirn> i mean as it is
05:28 < Shiirn> it's not really a problem either way
05:28 < Xexxar> I think it plays more naturally this way: http://puu.sh/p9RFL/40a142593c.jpg
05:28 < Doormat> nothing is directly unrankable in the Normal imo
05:28 < Shiirn> Normal level players are already at the level where they are starting to follow the beat rather than purely approach circles, so having a bit of spacing differences is fine.
05:28 < Xexxar> anyway battle consider the fact that atleast this isnt the lowest diff the set
05:28 < Doormat> i happen to think the jumps might be a bit big but honestly they're fine for the most part
05:28 < Xexxar> If it was, it would be distance locked
05:28 < Shiirn> what map btw
05:29 * Xexxar is editing [https://osu.ppy.sh/b/984936 Duca - be confidence [Normal]]
05:29 < Battle> i dunno
05:29 < Tatsuyu> lo
05:29 < Shiirn> ugh
05:29 < Battle> I accept small jumps but this is pretty big
05:29 < Shiirn> ducking ew xexxar pp maps more of them
05:29 < Xexxar> thanks.
05:29 < Doormat> that's what i'm saying, battle lol
05:29 < Shiirn> EWWWWWWWWWWWWWWWWWWWW
05:29 < Shiirn> k let's see
05:29 < Battle> structured but big
05:29 < Tatsuyu> >english dubs of anime songs with Amanda Lee or NateWantsToBattle
05:29 < Tatsuyu> YUUUUUUUUUUCCCCCCCCCKKKKKKKKKKKKKKKKKKKk
05:29 < Tatsuyu> *
05:29 < Xexxar> structure is what causes the jumps to be bigger
05:30 < xXRosalineXx> ...............................................................
05:30 < Shiirn> i see absolutely no ducking problem with00:29:605 (5,6,1) -
05:30 < xXRosalineXx> i once mapped one of those
05:30 < Xexxar> when i was noob, i would look at the visual spacing betwee notes
05:30 < Battle> well ultimately it's up to rocket whether or not he accepts those so
05:30 < Battle> lol
05:30 < Xexxar> so like by doing this: http://puu.sh/p9RMJ/13dbb90bdc.jpg i would move faster to 6 simply cause i realized the spacing in rhythm was the same
05:31 * Tatsuyu is listening to [https://osu.ppy.sh/b/924219 Amanda Lee Feat. Dima - Your Lie In April]
05:31 < Shiirn> i mean actually honestly
05:31 < Xexxar> cause the visual spacing is the same between slider end and start
05:31 < Shiirn> i'd put new combos on them
05:31 < Shiirn> t b h
05:31 < Tatsuyu> save me
05:31 < Xexxar> can do that
05:31 < Tatsuyu> shiirn
05:31 < Xexxar> 00:59:143 (1,2) -
05:31 < Xexxar> shiirn
05:31 < Tatsuyu> drama when
05:31 < Shiirn> 00:29:605 (5) - 00:44:374 (7) - ncs
05:31 < Battle> y do u hurt me like this tatsuyu
05:31 < Shiirn> 00:59:605 (4) - this is a bit too much
05:31 < Doormat> lol
05:31 < Xexxar> hmm
05:31 < Tatsuyu> because my computer lags every 7 minutes and so I can't fc your maps battle
05:32 < Battle> ya
05:32 < Doormat> to be fair some of their covers are decent; i like AmaLee's cover of Lost in Thoughts All Alone from Fire Emblem
05:32 < Shiirn> Tatsuyu: Help me get BNs for mushi so that people can whine and bitch about the no-fun-allowed slider that circles itself
05:32 < Battle> 4 is really big
05:32 < Doormat> but i don't really like most of them lol
05:32 < Tatsuyu> LOL
05:32 < Battle> rename advanced :/\/\/
05:32 < Doormat> i think that's like the only exception
05:32 < Xexxar> onto 4 or the jump after 4?
05:32 < Battle> both tbh
05:32 < Xexxar> they're smaller than previous ones
05:33 < Battle> where is rocket tbh lol
05:33 < Xexxar> its just that they have different visual spacing
05:33 * Tatsuyu is watching [https://osu.ppy.sh/b/941044 Camellia feat. Nana Takahashi - Mushi no Sumu Tokoro [Decay]] |Autoplay|
05:33 < Battle> mmm
05:33 < xXRosalineXx> ughhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh i dont feel like mapping the last 30 seconds of this mappppppppppppppppp
05:33 < xXRosalineXx> UGHHHH
05:33 < Xexxar> adjusted: http://puu.sh/p9RX5/f72364603e.jpg
05:33 < Battle> well
05:33 < HappyRocket88> umm. I disagree with that spacing but...
05:33 < Battle> that's not as bad lol
05:33 < HappyRocket88> it seems to fit there somehow
05:33 < Shiirn> Tatsuyu i have Fetish's diff in it now too
05:34 < Squigly> shiirn no dirty talk please
05:34 < Xexxar> I had a 600k player testplay
05:34 < Shiirn> Xexxar: just move the ducking 4 closer dammit
05:34 < xXRosalineXx> thats a person
05:34 < Xexxar> and he didnt find any problems with it
05:34 < Xexxar> I did shiirn D:
05:34 < Xexxar> thats what that patternd di
05:34 < HappyRocket88> battle are we talking about this one 00:30:066 (6,1) - ?
05:34 < Battle> did u have multiple people testplay it though?
05:34 < xXRosalineXx> the fetish is a person lol Squigly
05:34 < Shiirn> then it'll be better
05:34 < Battle> well we're talking aobut that and
05:34 < Xexxar> happyrocket I control G'd 6
05:34 < Xexxar> if you were wondering
05:34 < Battle> 00:59:605 (4,1) -
05:34 < Xexxar> 00:29:605 (1,2,1) -
05:34 < Squigly> it was a fkn joke
05:34 < Xexxar> 00:44:374 (1,2,1) -
05:34 < Squigly> i know it is a person
05:34 < Shiirn> ur a fkn joke
05:34 < Xexxar> 00:59:143 (1,2,1) -
05:35 < Xexxar> those are the 3 patterns
05:35 < Squigly> .
05:35 < Squigly> shiirn...
05:35 < HappyRocket88> ohh
05:35 < Tatsuyu> LO REKT
05:35 < Squigly> excuse me...
05:35 < Xexxar> that have a jump in the normal
05:35 < Log_Off_Now> o
05:35 < HappyRocket88> so you've changed them all?
05:35 < Squigly> ....................................................ill have u know
05:35 < Xexxar> all of which are in the same spot.
05:35 < Frostwich> i thought i just saw memes's name on the Online: list
05:35 < Battle> 00:44:374 (7,8,1) - did u change this one as well?
05:35 < Squigly> i am full diagonal right now
05:35 < Frostwich> i was scared
05:35 < Xexxar> well I NC'd them all
05:35 < Battle> w/ ctrl g?
05:35 < Squigly> im not about to just LET you say that to me
05:35 < Xexxar> yes
05:35 < Battle> k
05:35 < Tatsuyu> o god where did all of these multi-mode GDs come from shiirn i gotta redownload
05:35 < Tatsuyu> i've only got 5 diffs LOL
05:35 < Shiirn> rofl
05:36 < Shiirn> puxtu got like 12 mods in 2 days
05:36 < Shiirn> and now mania is still #dead
05:36 * Tatsuyu is watching [https://osu.ppy.sh/b/987514 Camellia feat. Nana Takahashi - Mushi no Sumu Tokoro [The Fetish's Extra]] |Autoplay|
05:36 < HappyRocket88> renaming this to advanced would be better tbh. o.o
05:36 < Battle> irc mods are such as pain
05:36 < Battle> ^^
05:36 < Battle> ^^^^^^^^^^^^^^^^^^^
05:36 < Battle> u still have diff icon anyways
05:36 < Shiirn> alternatively
05:36 < Xexxar> but HR88 http://puu.sh/p9S6a/5da3cee323.png i worked so hard for these icons
05:36 < Xexxar> just look at the SR
05:36 < Shiirn> stop enforcing bullshit diff names
05:36 < Battle> plus it's borderline hard anyways
05:36 < Frostwich> we ran out of peppehs
05:36 < Shiirn> back in my day
05:36 < Shiirn> Normals could be anywhere from 2 to 4 stars
05:36 < xXRosalineXx> these jumps are such bullshiet
05:36 < Shiirn> andwe LIKE DIT THAT WAY
05:36 * xXRosalineXx is playing [https://osu.ppy.sh/b/602547 sakuzyo - Imprinting [Impress]] <CatchTheBeat>
05:37 < HappyRocket88> Times have changes, Shiirn.
05:37 < Shiirn> I don't like squigly because he made a garbage imprinting map
05:37 < Battle> lo
05:37 < HappyRocket88> *d
05:37 < Shiirn> *waves cane*
05:37 < Xexxar> back when normal diffs occassionally were harder than hard diffs
05:37 < Xexxar> good times
05:37 < HappyRocket88> XDDDD
05:37 < Squigly> fK
05:37 < Squigly> HOW DARE u say thAT TO ME
05:37 < xXRosalineXx> no offense Squigly but these jumps are bullshit
05:37 < Log_Off_Now> savage
05:37 < Xexxar> shiirn did you ever seen squigly's map that got qualified for a couple hours
05:37 < Xexxar> i think you'd love it
05:37 < Squigly> u r plaYING IT IN CTB
05:37 < Squigly> WTF
05:37 < Tatsuyu> lo
05:37 < Shiirn> Squigly who taught u how to do streams, an epileptic?
05:37 < xXRosalineXx> this ones way better
05:37 * xXRosalineXx is listening to [https://osu.ppy.sh/b/663674 sakuzyo - Imprinting]
05:37 < Log_Off_Now> LOL
05:37 < Squigly> yes
05:38 < Tatsuyu> squigly link map
05:38 < Battle> y do u gotta have really good aesthetics sometimes and switch it over to uglier aesthetics :(((((((
05:38 < Squigly> im not about to
05:38 < Squigly> listen to your views on my maps
05:38 < Squigly> regardless of what you say i believe in what i map
05:38 < Tatsuyu> l o l
05:38 < Squigly> so leave it be thanks
05:38 < Zelda> #memehelp
05:38 < Tatsuyu> oh man
05:38 < Shiirn> but
05:38 < xXRosalineXx> its zelda
05:38 < Tatsuyu> this is the drama i've been waiting for
05:38 < Shiirn> imprinting is mapped WRONG
05:38 < xXRosalineXx> how do you like being raped by link
05:38 < Squigly> yur right ):
05:39 < Voli> let's discuss about Routing a bit more, shall we?
05:39 < Squigly> i think if maybe...
05:39 < Squigly> i did more diagonals
05:39 < Voli> :^)
05:39 < Zelda> it's a me
05:39 < Shiirn> or if you had streams that made sense
05:39 < Log_Off_Now> k e k
05:39 < Tatsuyu> let's discuss about Elder Dragon a bit more, shall we Voli?
05:39 < Squigly> or maybe i put a ctb diff in my mapset
05:39 < Shiirn> and didnt have 1/4 sliders put in all the wrong spots
05:39 < Voli> sure!
05:39 < Voli> but
05:39 < Xexxar> shiirn:
05:39 * Xexxar is listening to [https://osu.ppy.sh/b/451362 Kikuo - Ten Sho Sho Ten Sho]
05:39 < Shiirn> dont care
05:39 < Voli> you'd find me agreeing with a lot of what you sayyy tho
05:39 < xXRosalineXx> voli u want me to teach you how to map now
05:39 < Xexxar> :^( ok
05:39 < Battle> I dunno all this irc stuff is wearing me out so imma just go back to my map, I think HR can handle it on his own xd
Topic Starter
I Must Decrease
thank
Monstrata
Assurance

00:06:066 (1) - 318||24 looks cool. Fits your pattern really well imo. Stacking is lame since you've been setting up overlapping patterns. Continue the design.
00:13:451 (1) - I wanted to see this like, more to the left. Generally with repeating patterns like this, the thing players remember is spacing, and angle. Since the transition from 00:12:528 (3,1) - is upward and rightward, you should emulate that with 00:13:221 (3,1) - so maybe try 00:13:451 (1) - 462||4. Looks cool and structured.

Anxient

00:13:451 (4,1) - Adding that circle at the end really detracts from the sharp piano sound on 4... If you ask me, I would either have made 4 a 1/2 slider, or just ignored the faint hi-hat here and ended with 4.
01:36:066 (3) - I would make this two circles to highlight the piano here and show a difference in rhythm compared to the previous 1/2 sliders. Also, making 01:36:297 - clickable just feels good for me, idk why but ya. lol

Normal

00:00:990 (1,2,1,2,1,2,3,4,1,2,3) - Check over the spacing here. You go from 1.00 to 0.90 etc etcc talked irc
Topic Starter
I Must Decrease

Monstrata wrote:

Assurance

00:06:066 (1) - 318||24 looks cool. Fits your pattern really well imo. Stacking is lame since you've been setting up overlapping patterns. Continue the design. disagree, went with stack since 00:05:374 (1) - and 00:06:066 (1) - are the same pitch.
00:13:451 (1) - I wanted to see this like, more to the left. Generally with repeating patterns like this, the thing players remember is spacing, and angle. Since the transition from 00:12:528 (3,1) - is upward and rightward, you should emulate that with 00:13:221 (3,1) - so maybe try 00:13:451 (1) - 462||4. Looks cool and structured. that position overlaps with the game score. I personally like the linear flow of the 00:12:990 (2,3,1) - that the pattern produces. so I don't believe I would change this.

Anxient

00:13:451 (4,1) - Adding that circle at the end really detracts from the sharp piano sound on 4... If you ask me, I would either have made 4 a 1/2 slider, or just ignored the faint hi-hat here and ended with 4. 100% agree with this I didnt like it from the start so applied
01:36:066 (3) - I would make this two circles to highlight the piano here and show a difference in rhythm compared to the previous 1/2 sliders. Also, making 01:36:297 - clickable just feels good for me, idk why but ya. lol applied

I talked with anxient about these changes on discord.

Normal

00:00:990 (1,2,1,2,1,2,3,4,1,2,3) - Check over the spacing here. You go from 1.00 to 0.90 etc etcc talked irc fixed
Anxient
can confirm

Monstrata
Okay. Bubbled!
Okoratu
we changed a bunch of stuff here and there, mainly concerning minor spacing changes in insane, a few different rhythms for the last section in normal and we saved a MB in filesize by removing silence from hitsounds
Topic Starter
I Must Decrease
thanks babe
Anxient
how the fuck do you get all these ranks xexxar jesus
Sotarks

Anxient wrote:

how the fuck do you get all these ranks xexxar jesus
he just spam every single bn lol
-Nanaka-
why Artist デュッカ???
Official source here http://www.aries-soft.jp/tarareba/download.html
Okoratu
dude no just fill it with Duca and call me back
Fycho

-Nanaka- wrote:

why Artist デュッカ???
Official source here http://www.aries-soft.jp/tarareba/download.html
Topic Starter
I Must Decrease
thanks ;_;
Okoratu
finally i can get kd for the 3 hours we already spent here
sorry for missing that
Wafu
[General]
  1. I would welcome to see tags of some people who did the job on the song. Duca is not the only person participating on this. You might add MeisClauson as an arranger, 中山マミ as a lyricist, Angel Note because it is a company where all these people belong. Also you could add Peak A Soul+ because it's a company that "owns" Duca.
  2. I know that people don't like that, but there is higher quality of the mp3 available. Now there are two matters. The mp3 you're using looks like a 192kbps mp3, by file size. But a lot of data is lost even in comparison with the video from Youtube (which was about 116kbps, yet the difference was still big). The posibility is that you converted the audio from video, or you just simply downloaded a not so great one. Now, the mp3 is officially provided on this website and even though it's 128kbps, there's much more actual data than in the previous one and sounds a little bit better for the piano parts and kick drums. Bitrate manipulation doesn't make mp3 rankable, even if you put 192kbps for encoder. You should use the officially provided mp3 to prevent any unneeded loss of data even with a higher file size. For reference, look at these screenshots. All offsets should probably be shifted by -295 if applied.
  3. drum-slidertick should be a little bit louder. The rule is that you cannot silence both sliderslide and slidertick. While you're not doing that directly, usage of such a low volume sample + 45% volume for those timing points makes it quite inaudible and its sound is really negligible. So in reality, it if something is negligible when it comes to audibility, it is silent. There is also a constant spam of hi-hats in the song, so it would also benefit in the map.
[Easy]
  1. 00:37:451 - I would say the Soft clap as you did on 00:33:759 (5) - and other of these snares/claps. It fits much more than just a bassy drum, when it actually reflects the song. I guess this was not intended, from my point of view, it's empty without the clap.
  2. 00:41:143 (5) - Should be soft too, most likely. For the same reason as above.
  3. 00:54:066 (2) - Same as above.
  4. 00:55:913 (4) - Same as above.
  5. 01:00:066 - Maybe I am the only one and this might be very dependent on person, but this kind of rips off my ear. Hearing this the first time, I literally had to close my eyes a little bit by a reflex. Disabling whistle and using Normal additions sounds much more comfortable and softer to me. But as I said, it might depend on the person and their sensitivity, some people maybe don't mind the sharp cymbal sound, so I cannot really deny them to use it. Try the thing I suggested, if it sounds better to you, you should probably use it, if not, then sure, it doesn't matter. But as this is a matter of ear, we might ask more people few people to focus on this hitsound especially and compare which sounds less painful to ear.
  6. 01:01:451 (3) - It seems you completely forgot the soft clap hitsound here. It's quite consistently following the song during the kiai and this one just seems to be missing because of the clap/snare in the music.
  7. 01:14:836 - Same about the finish hitsound as 01:00:066 - if applied previously.
  8. 01:33:297 - I don't hear anything much different in song than in 01:40:682 - . Shouldn't this also have a whistle?
When it comes to patterns and rhythms, I would not complain about anything, there might be some little inconsistencies when it comes to what is clickable and what isn't, but the overall experience is really good and the difficulty is pretty suitable for newbies.
[Normal]
  1. 00:35:605 (4) - Maybe it's intended, I don't know, but did you notice the behavior of this slider? It's not building the circular shape in center, but on left side of it. If it's intended, then sure, keep it, but I didn't notice any other slider looking like a banana, so I suppose it's just a mistake. It's just for aesthetical purpose, not a big deal.
  2. It seems like the hitsounds are copied from other difficulty, so I recommend you to check all hitsounds (even those kiai finishes) mentioned in easy, I will mention others though.
  3. 00:59:605 (4) - I suppose these hitsounds should be swapped, because the snare is on 00:59:605 - , not 00:59:836 - , this one has actually a kick, so the clap makes less sense here.
  4. 01:14:143 (6) - There should be a clap in my opinion, because it's almost the equal sound to 01:28:913 - which does have a clap. Basically it's the same part of the song.
  5. 01:40:220 - As mentioned many times already, the Soft additions would do a better job here as you're doing in most of other places with this snare.
  6. 01:41:836 - This one sounds a bit much to me, it's very recognizable that the sound isn't really occuring in the song. I suggest you to simply remove the clap.
  7. 01:43:451 (1,3) - These two are fine, but the finishes feel too forced for me, they're not in the song and it's basically killing the clap that you use here.
  8. 00:48:528 - The soft clap with whistle again seems to be missing as in previous cases.
  9. 01:10:913 (5,1,2) - Probably the only place where I want to mention the rhythm, but this one doesn't sound intuitive to me because you can hear the prolonged vocal from 01:11:143 - to 01:11:374 - , that means it's a little bit unattached from each other, but what I hear is that these are quite connected, similarly as 01:25:913 (1,2) - .
Good as well, but I would doubt a little about new combos. It is quite weird when the highest combo (I think it was 10) exceeds most combos on Insane, which does have even streams. Instead of using combos after such a long period of time, increase HP by a little, let's say by 0.3-0.5 and then use combos more frequently, so the gain from new combos is compensated by increasing HP instead of having such long combos. It doesn't look like a Normal with such combos.
[Anxient's Hard]
  1. Check the hitsounds as described in above difficulties.
[Assurance]
  1. Obviously, check all the hitsounds mentioned above and for every other hitsound mentioned, check for it in other diffs.
  2. 00:37:460 (6) - Should be a soft for the same reason mentioned on all of this type.
  3. 01:41:374 (3,4) - Might be a personal opinion, but I think the 01:41:605 - without a clap sounds much better.
  4. Now, going through the map many times, I feel the concept of the chosen style is changing the distance according to intensity or actual sounds, it doesn't look coincidentally like this, I guess. However, I'd probably welcome some spacing change on these.
    1. 00:18:759 (4,5) - This looks really excellent to me. You increased spacing on 00:18:297 (2,3,4) - which kind of fits to the intensity and then you put a bigger jump on 00:18:990 (5) - which represents the clap. I think using this really looks perfect in many parts of your map, because while it's emphasizing the intensity, it is also emphasizing these significant sounds even more. I've been missing these on these, whether you choose to do that or not is obviously up to you, but I think that it is filling up the purpose of the style even more:
    2. 00:26:374 (4) - I'd keep the distance between 00:26:374 (4,5) - but I'd increase it between 00:25:913 (3,4) - . It makes a nicer contrast with spacing on 00:25:682 (2,3) -
    3. 00:46:682 (4) - The same as above, something like this could fit.
    4. etc. If you get what I mean and agree, you should be able to know where you'd want to use this.
  5. 00:48:643 (6) - This was mentioned even previously and you stated that it is making the build-up to the kiai. I think it's way too far from kiai to be linked with it in any way and I don't see much intensity change either, so mapping something what's not in song doesn't make that much sense in this case. Just saying because I sort of agree with what someone said here already. Apart from that, if you removed this note, you could basically do the same spacing thing as I recommended to you above.
Cool map in overall. I don't want to force anything, but I think most of the suggestions were kind of in symbiosis with your style. The most welcomed would be those jumps on the snare, you did that many times like the way I recommended, so it would in my opinion really make the style consistent, more polished and more sensible in this regard.

You can obviously call me back. After these few fixes, I think it would be in a very good statement and I don't see any reason why I would have a problem here. mp3 and those sliderticks should be fixed without an exception, like it's still up to you, but very risky since I pointed it out. At least the first one is not much counter-argumentable. Other things are up to you, but I think I was sensible and not really style-breaking here. Good job!
Okoratu
the sliderticks seem audible to me, i suggested them because the default drumticks sounded ridiculously bad but uhh go ahead

here's a lot of logging which is precisely WHY i posted the summary of what was changed instead of the log but whatever here have it anyways!
2016-05-31 08:20 Xexxar: Alright
2016-05-31 08:20 Xexxar: If thats the case I'm gonna update then
2016-05-31 08:20 Xexxar: Okay?
2016-05-31 08:20 Xexxar: I changed like two tiny things so might as well.
2016-05-31 08:20 Okorin: wait i wanna ask a few questions lol
2016-05-31 08:20 Xexxar: kk np
2016-05-31 08:21 Okorin: like why is 00:08:374 (1) - suddenly repeat and all the others arent
2016-05-31 08:21 Xexxar: I chose that cause the introduction of the drum
2016-05-31 08:21 Okorin: could have done repeat, no repeat, repeat no repeat
2016-05-31 08:21 Xexxar: I could change that tbh
2016-05-31 08:21 Xexxar: it was like that
2016-05-31 08:21 Xexxar: not the drum
2016-05-31 08:21 Okorin: as in 00:00:990 (1,2,3) - a repeat so that it alternates between those and looks intentional
2016-05-31 08:22 Xexxar: it was the sound of that like
2016-05-31 08:22 Xexxar: the reason why I did this one different was that the sound the like idk
2016-05-31 08:22 Xexxar: wind?
2016-05-31 08:22 Xexxar: idk what to call it
2016-05-31 08:22 Xexxar: had this like... not tapping feel to me
2016-05-31 08:22 Xexxar: I would change that though
2016-05-31 08:22 Xexxar: cause you're right it's inconsistent
2016-05-31 08:23 Xexxar: but thats why I did it
2016-05-31 08:23 Xexxar: cause of the really stron beat on 1
2016-05-31 08:23 Xexxar: that lasts for that measure or whatever
2016-05-31 08:23 Okorin: my main point was that starting something with circles only without any reference beat going on is gonna make ppl restart a lot
2016-05-31 08:23 Xexxar: true.
2016-05-31 08:23 Okorin: so i thought first 3 objects as a repeat would be less mean and could make the other repeat look more intentional
2016-05-31 08:23 Okorin: lol
2016-05-31 08:23 Xexxar: tho
2016-05-31 08:23 Xexxar: slider V2
2016-05-31 08:23 Xexxar: lmao
2016-05-31 08:24 Okorin: thats not there yet
2016-05-31 08:24 Xexxar: yeah
2016-05-31 08:24 Xexxar: I could change the pattern
2016-05-31 08:24 Okorin: but pls can u nerf 00:30:297 (6,1) - :s
2016-05-31 08:24 Xexxar: maybe? http://puu.sh/pbclR/abdadc8ffb.jpg
2016-05-31 08:25 Xexxar: problem with nerfing 61 is i have to nerf 5 6 in the process
2016-05-31 08:25 Xexxar: i tried doing like downwards flow for the kick slider but it doesnt play good
2016-05-31 08:25 Xexxar: well
2016-05-31 08:25 Xexxar: its fine I guess..
2016-05-31 08:25 Xexxar: I can change that one to point down
2016-05-31 08:25 Xexxar: 00:37:682 (7) -
2016-05-31 08:25 Okorin: i thought just moving up 1 works but ok
2016-05-31 08:25 Xexxar: but then this is the only one that points up
2016-05-31 08:25 Xexxar: oh
2016-05-31 08:25 Xexxar: where can I move 1 to
2016-05-31 08:26 Xexxar: better? http://puu.sh/pbcqU/77a6917777.jpg
2016-05-31 08:26 Okorin: http://puu.sh/pbcrd/8bfb4a1bf6.jpg ?
2016-05-31 08:26 Xexxar: yeah
2016-05-31 08:26 Xexxar: we had same idea
2016-05-31 08:27 Xexxar: and did you want me to change first note to a slider instead of 2 circles
2016-05-31 08:27 Xexxar: cause i can but it looks uber ugly and i'd probably want to reorganize the whole pattern
2016-05-31 08:27 Okorin: huh i thought repeat slider like the other one + 3 circles
2016-05-31 08:28 Xexxar: yeah but where would the repeat slider go
2016-05-31 08:30 Xexxar: http://puu.sh/pbcBf/a526a2b88d.jpg
2016-05-31 08:30 Xexxar: maybe?
2016-05-31 08:30 Okorin: i had sth like http://puu.sh/pbcCK/7ed361b9a3.jpg
2016-05-31 08:31 Xexxar: shouldnt it atleast be parralel with 123
2016-05-31 08:31 Okorin: idk i don't like parallel patterns that much so that didn't come to mind
2016-05-31 08:31 Okorin: lol
2016-05-31 08:31 Okorin: xD
2016-05-31 08:32 Okorin: your sliderticks sound odd whenever you have 3/4 sliders and circle things
2016-05-31 08:32 Xexxar: 01:00:066 (1,2) -
2016-05-31 08:32 Xexxar: like here?
2016-05-31 08:32 Xexxar: I could replace the slider tick sound
2016-05-31 08:32 Okorin: ya
2016-05-31 08:33 Xexxar: to be soft slider tick
2016-05-31 08:33 Xexxar: cause that doesnt sound right
2016-05-31 08:33 Xexxar: it should match the red tick sound of the drums better
2016-05-31 08:34 Xexxar: ok I added a drum-slidertick
2016-05-31 08:34 Okorin: idk i'd go with what sounds better so would at least try lol
2016-05-31 08:34 Xexxar: i never listened that careful
2016-05-31 08:34 Xexxar: to what the drum-slidertick
2016-05-31 08:34 Xexxar: sounded like
2016-05-31 08:34 Xexxar: this is much better
2016-05-31 08:35 Xexxar: that was a rly good spot
2016-05-31 08:35 Okorin: it bothered me while playing xD
2016-05-31 08:35 Okorin: 00:38:605 (4,5,6) - looks like you failed at symmetry but then again you dont really use symmetry
2016-05-31 08:36 Xexxar: I originally used symmetry there actually
2016-05-31 08:36 Xexxar: but i didnt like the emphasis on 6
2016-05-31 08:36 Xexxar: so i increased spacing
2016-05-31 08:36 Xexxar: I can curve 6
2016-05-31 08:36 Xexxar: so it loses the appearance of trying to be symmetry
2016-05-31 08:36 Xexxar: I think that looks better
2016-05-31 08:36 Xexxar: im gonna do that
2016-05-31 08:37 Xexxar: also I still havent figured out how I want to change the begining pattern ;_;
2016-05-31 08:37 Xexxar: cant i just make people suffer acc and complain to me
2016-05-31 08:37 Okorin: id get rid of 00:45:297 (1,2) - 00:48:990 (1,2) - as 3/4 because you have a triplet and a 5plet before them and i think just playing a simple 1/1 would feel better (tho ik why they are like that)
2016-05-31 08:38 Okorin: kinda like 00:34:220 (1) -
2016-05-31 08:38 Xexxar: 00:48:990 (1) -
2016-05-31 08:38 Xexxar: this might be offscreen
2016-05-31 08:38 Xexxar: ifi I do that
2016-05-31 08:38 Xexxar: It would definitely be in the scores
2016-05-31 08:38 Xexxar: depending on resolution
2016-05-31 08:38 Xexxar: it wont be off screen tho.
2016-05-31 08:39 Okorin: http://puu.sh/pbcZC/a67708b045.jpg
2016-05-31 08:39 Xexxar: http://puu.sh/pbd0N/e2df40fa1f.jpg
2016-05-31 08:39 Xexxar: well i guess thats fine
2016-05-31 08:40 Xexxar: changed.
2016-05-31 08:40 Xexxar: I think thats better as well
2016-05-31 08:40 Xexxar: captures that slow feel more
2016-05-31 08:40 Xexxar: didnt need the click before it.
2016-05-31 08:41 Okorin: 01:03:297 (6,7) - more space ? idk 01:01:220 (4,5,1) - seem so big in comparison
2016-05-31 08:42 Okorin: but the way you do spacing changes quite a bit so lol
2016-05-31 08:42 Xexxar: most of my spacing is based on aesthetics
2016-05-31 08:42 Okorin: i can see that
2016-05-31 08:42 Xexxar: because most of the time the actual amounts arent really that important in play
2016-05-31 08:42 Okorin: -_-
2016-05-31 08:42 Xexxar: atleast in my opinion
2016-05-31 08:42 Okorin: well w/e
2016-05-31 08:43 Xexxar: but uhh
2016-05-31 08:43 Xexxar: 01:01:451 (5) -
2016-05-31 08:43 Xexxar: 01:03:297 (6) -
2016-05-31 08:43 Okorin: then make 01:01:220 (4,5) - lower B)
2016-05-31 08:43 Xexxar: these are like
2016-05-31 08:43 Xexxar: exactly the same
2016-05-31 08:43 Xexxar: 01:03:297 (6) - this one has bigger space
2016-05-31 08:43 Xexxar: than 6
2016-05-31 08:43 Xexxar: 5*
2016-05-31 08:43 Xexxar: 2.74 for 01:03:297 (6) -
2016-05-31 08:43 Okorin: aaa
2016-05-31 08:43 Xexxar: 2.65 for 01:01:451 (5) -
2016-05-31 08:43 Okorin: A
2016-05-31 08:43 Okorin: a
2016-05-31 08:43 Okorin: .
2016-05-31 08:43 Xexxar: both notes afterwards are 2.2 and 2.21
2016-05-31 08:44 Xexxar: so :s
2016-05-31 08:44 Okorin: then nerf the 2nd one slightly
2016-05-31 08:44 Okorin: xD
2016-05-31 08:44 Xexxar: LOL
2016-05-31 08:44 Xexxar: ok
2016-05-31 08:44 Xexxar: whatever you want man LOL
2016-05-31 08:44 Okorin: both patterns annoyed me so whtatever
2016-05-31 08:44 Okorin: akldfsj
2016-05-31 08:45 Xexxar: ugu cant really nerf 6 without changing the jump after
2016-05-31 08:45 Xexxar: .1 is fine
2016-05-31 08:45 Xexxar: everythings fiiiiiinee :^)
2016-05-31 08:45 Okorin: you have 2 normal triplets
2016-05-31 08:45 Okorin: in the diff
2016-05-31 08:45 Xexxar: http://i.imgur.com/c4jt321.png
2016-05-31 08:45 Okorin: are those intentional xD
2016-05-31 08:45 Xexxar: you mean non spaced?
2016-05-31 08:46 Okorin: ya 01:36:759 (4,5,1) - 00:41:374 (7,8,1) -
2016-05-31 08:46 Xexxar: 00:41:374 (7,8,1) - and 01:36:759 (4,5,1) -
2016-05-31 08:46 Xexxar: ?
2016-05-31 08:46 Xexxar: I did the later one 01:36:759 (4,5,1) - cause of pattern
2016-05-31 08:46 Xexxar: with the triangles
2016-05-31 08:46 Okorin: i was just wondering if that was a designchoice or unententional
2016-05-31 08:46 Okorin: INTENT
2016-05-31 08:46 Okorin: fuk
2016-05-31 08:46 Xexxar: i mean its just visual really
2016-05-31 08:47 Xexxar: both of them have strong beat on the end though
2016-05-31 08:47 Xexxar: idk if i did that perfectly properly in this diff tho
2016-05-31 08:47 Xexxar: no
2016-05-31 08:47 Xexxar: i didnt
2016-05-31 08:47 Xexxar: well w/e
2016-05-31 08:47 Okorin: 01:39:759 (4) - is extended because ...? 00:36:989 (5) - ?
2016-05-31 08:48 Okorin: no idea actually
2016-05-31 08:48 Xexxar: pretty much
2016-05-31 08:48 Xexxar: I liked the 3/4 but yeah
2016-05-31 08:48 Xexxar: definitely would change that
2016-05-31 08:48 Xexxar: if you think I should
2016-05-31 08:48 Okorin: i was just wondering if that was the reason
2016-05-31 08:48 Okorin: i don't think its necessary but whatever
2016-05-31 08:48 Okorin: the last thing i'd say about that diff is
2016-05-31 08:48 Xexxar: I mean my reason was that strong sound
2016-05-31 08:49 Xexxar: I think it can be changed
2016-05-31 08:49 Xexxar: so i am going to change it
2016-05-31 08:49 Okorin: 01:40:682 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6) - only use the left part of the screen while the rest of that part is more or less balanced
2016-05-31 08:50 Okorin: no idea if that's reason enoug h for you to restructure that so
2016-05-31 08:50 Okorin: ACTION shrugs
2016-05-31 08:51 Xexxar: hm
2016-05-31 08:51 Xexxar: I mean I could move center
2016-05-31 08:51 Xexxar: more
2016-05-31 08:52 Xexxar: I centered it more but for some reason it feels like its PP mapping now
2016-05-31 08:52 Xexxar: hAhahah
2016-05-31 08:52 Xexxar: lol
2016-05-31 08:52 Xexxar: that solved two problems anwauys
2016-05-31 08:52 Xexxar: 01:40:220 (5,6,1) -
2016-05-31 08:52 Xexxar: i was struggling with
2016-05-31 08:52 Xexxar: restructing this
2016-05-31 08:52 Okorin: lol
2016-05-31 08:52 Okorin: u
2016-05-31 08:53 Okorin: lol
2016-05-31 08:53 Okorin: ancient took the 1/4 slideridea u had and
2016-05-31 08:53 Okorin: put it into that hard
2016-05-31 08:53 Okorin: 2 times
2016-05-31 08:53 Okorin: and the rest is triplets
2016-05-31 08:53 Okorin: like
2016-05-31 08:53 Okorin: PLS
2016-05-31 08:53 Xexxar: dirty copier what can i say
2016-05-31 08:53 Xexxar: nah jk lol
2016-05-31 08:53 Okorin: imma have breakfast
2016-05-31 08:54 Xexxar: ok I'll probably eat as well.
2016-05-31 08:54 Xexxar: Ima go ahead and upload what I have so far.
2016-05-31 08:54 Okorin: last time i looked at normal i was like spread is easy ----- normal -- hard -- insane
2016-05-31 08:54 Xexxar: i removed jumps
2016-05-31 08:54 Xexxar: from the normal
2016-05-31 08:54 Xexxar: completely
2016-05-31 08:54 Xexxar: so
2016-05-31 08:55 Xexxar: I'll be back in like 15
2016-05-31 08:55 Xexxar: once this submits
2016-05-31 08:56 Xexxar: k submitted brb
2016-05-31 09:03 Xexxar: i have returned early
2016-05-31 09:21 Okorin: re
2016-05-31 09:21 Xexxar: helo
2016-05-31 09:22 Okorin: aaa
2016-05-31 09:22 Okorin: anxient's diff could've been better if it used higher sv but whatever
2016-05-31 09:22 Okorin: i bet he just looked at your base and not that you have 1.1x for most of the normal stuff
2016-05-31 09:23 Xexxar: i usually just use default and adjust with SV anyway
2016-05-31 09:23 Xexxar: 1.4 wooo
2016-05-31 09:24 Okorin: the volume changes in the middle of sliders in easy are lol
2016-05-31 09:24 Xexxar: I did that for the slider tick
2016-05-31 09:24 Xexxar: I thought it made it sound better
2016-05-31 09:24 Okorin: i meant the ones in the first half of the long repeats
2016-05-31 09:25 Okorin: they just seem like you copied from the other diff
2016-05-31 09:25 Okorin: lol
2016-05-31 09:25 Xexxar: those are eh
2016-05-31 09:25 Xexxar: could be changed.
2016-05-31 09:25 Xexxar: they sort of reflect pitch tho
2016-05-31 09:25 Xexxar: so
2016-05-31 09:25 Xexxar: idk.
2016-05-31 09:26 Okorin: 00:04:682 (1) - sounds odd at least
2016-05-31 09:26 Okorin: lol
2016-05-31 09:26 Okorin: especially since 00:08:374 (1) - just doesnt do anything
2016-05-31 09:26 Xexxar: I can remove them.
2016-05-31 09:26 Okorin: either that or do something else with them idk lol
2016-05-31 09:27 Xexxar: done
2016-05-31 09:30 Okorin: normal still looks more like an advanced but ~w/e~
2016-05-31 09:31 Okorin: could have used more 1/1 breaks mostly in the 2nd half
2016-05-31 09:31 Xexxar: its a high star normal no doubt
2016-05-31 09:35 Okorin: like 00:47:836 (7,8,9) - http://puu.sh/pbfhd/5faa0c5c98.jpg 00:51:528 (7,8,9) - same or something
2016-05-31 09:36 Xexxar: oo
2016-05-31 09:36 Xexxar: i like that
2016-05-31 09:36 Xexxar: 00:51:528 (7,8,9) - i think this is fine tho
2016-05-31 09:37 Okorin: ya ok
2016-05-31 09:38 Xexxar: hmm
2016-05-31 09:38 Xexxar: im torn
2016-05-31 09:38 Xexxar: 00:48:528 (8) - cause this
2016-05-31 09:38 Xexxar: 00:47:836 (7,8) -
2016-05-31 09:38 Xexxar: by putting a break before the 00:48:990 (1) -
2016-05-31 09:39 Xexxar: you ignore vocals
2016-05-31 09:39 Xexxar: and i didnt really want to do that
2016-05-31 09:40 Okorin: man this is a normal pls give ppl at least a few breaks
2016-05-31 09:40 Okorin: if you're so for vocals then you wouldn't map 01:01:913 -
2016-05-31 09:40 Xexxar: 00:43:913 (6) -
2016-05-31 09:40 Xexxar: 00:51:528 (7) -
2016-05-31 09:41 Xexxar: i map that cause of drum though
2016-05-31 09:41 Okorin: doing the same as 00:51:528 - in 00:47:836 - can work too
2016-05-31 09:41 Okorin: lol
2016-05-31 09:42 Okorin: but either way you have it on a sliderend so i don't think it matters much
2016-05-31 09:42 Xexxar: right now im doing this
2016-05-31 09:42 Xexxar: http://puu.sh/pbfEe/5f02b33e31.jpg
2016-05-31 09:42 Xexxar: 00:47:836 (7) -
2016-05-31 09:42 Xexxar: for here
2016-05-31 09:42 Xexxar: slider on 7 would make it less clicks per second than a pause anyway.
2016-05-31 09:43 Okorin: not clicking and holding a button are very different tho
2016-05-31 09:43 Xexxar: true.
2016-05-31 09:44 Okorin: i think you should at least simplify 01:30:297 - tho
2016-05-31 09:44 Okorin: right now the pressure this section puts on players is very similar to the kiai
2016-05-31 09:45 Xexxar: 01:32:374 (8) -
2016-05-31 09:46 Xexxar: change to two circles?
2016-05-31 09:46 Xexxar: 01:39:759 (8) -
2016-05-31 09:46 Xexxar: same here
2016-05-31 09:46 Okorin: what i meant is
2016-05-31 09:46 Xexxar: the rhythm is very intense
2016-05-31 09:46 Xexxar: 1/2 intenseive
2016-05-31 09:47 Okorin: http://puu.sh/pbfQ7/8c3be1706b.jpg
2016-05-31 09:47 Okorin: you could simplify it like this
2016-05-31 09:48 Xexxar: 01:30:297 (2) -
2016-05-31 09:48 Xexxar: feels awkward to miss the beat on 2
2016-05-31 09:48 Xexxar: atleast to me
2016-05-31 09:48 Xexxar: 01:32:908 - will remove this note tho
2016-05-31 09:49 Okorin: 01:29:836 - should have felt awkward already
2016-05-31 09:50 Xexxar: huh
2016-05-31 09:50 Xexxar: not really a strong beat on that red tick
2016-05-31 09:50 Xexxar: compared to drum hit on white
2016-05-31 09:50 Okorin: u could also do repeat slider w/e
2016-05-31 09:51 Xexxar: 01:31:451 (5) -
2016-05-31 09:51 Xexxar: i changed this
2016-05-31 09:51 Xexxar: to repeat slider
2016-05-31 09:51 Xexxar: and did some other adjustments
2016-05-31 09:52 Xexxar: ima upload
2016-05-31 09:52 Okorin: and suddenly 01:33:297 - u ignore most of the piano and idk whats going on
2016-05-31 09:53 Xexxar: hm
2016-05-31 09:53 Xexxar: i noticed that myself
2016-05-31 09:53 Xexxar: i can alter that
2016-05-31 09:53 Okorin: my best guess was
2016-05-31 09:53 Okorin: that you need 01:35:836 - on a sliderend
2016-05-31 09:54 Okorin: so that the piano hits that follow can be not-awkward
2016-05-31 09:54 Xexxar: mhm mayb.e
2016-05-31 09:54 Xexxar: I think 1 2 3 of that could be edited.
2016-05-31 09:54 Okorin: but then i dont really have a clue why 01:34:682 (4,5) - are a thing lol
2016-05-31 09:54 Okorin: ya the first half of this could be changed to follow piano more lol
2016-05-31 09:54 Xexxar: probably to break up 1/2 slider monotony
2016-05-31 09:56 Xexxar: http://puu.sh/pbgcv/2683db52ed.jpg
2016-05-31 09:56 Xexxar: noo
2016-05-31 09:56 Xexxar: it broguth up star rating
2016-05-31 09:56 Xexxar: nooo
2016-05-31 09:56 Okorin: aaa thats even more circles than the part with 4 piano hits got
2016-05-31 09:56 Okorin: safe ur circlespam for 01:36:066 - lol
2016-05-31 09:58 Xexxar: i changed 5 6 to slider
2016-05-31 09:58 Xexxar: http://puu.sh/pbgiE/c8637657c5.jpg
2016-05-31 09:58 Xexxar: 2.22 stars now
2016-05-31 09:59 Okorin: 01:38:836 (5,6,7) -
2016-05-31 09:59 Xexxar: 67 slider?
2016-05-31 09:59 Xexxar: 6 cant be slider end
2016-05-31 10:00 Xexxar: or atleast i dont want it to be
2016-05-31 10:00 Okorin: u literally had 01:31:913 - on a sliderend askldjf!LKJASDLKDJ
2016-05-31 10:00 Xexxar: zzzzzz
2016-05-31 10:01 Xexxar: im bad mapper
2016-05-31 10:01 Xexxar: im bad at noob diffs
2016-05-31 10:01 Xexxar: ima just upload
2016-05-31 10:01 Xexxar: take a look at the new version
2016-05-31 10:01 Xexxar: i think it fixes most of this area
2016-05-31 10:03 Xexxar: updated.
2016-05-31 10:03 Xexxar: i think this is fine for that section
2016-05-31 10:03 Xexxar: the changes made brought down difficulty pretty well i think
2016-05-31 10:04 Okorin: u forgot to hitsound some of the things you changed...
2016-05-31 10:04 Xexxar: zzzzzzzzzzzzzzzzz
2016-05-31 10:04 Xexxar: what did i mis
2016-05-31 10:04 Xexxar: cause i did hitsound
2016-05-31 10:04 Okorin: 01:31:451 (5) -
2016-05-31 10:04 Xexxar: 01:31:451 (5) -
2016-05-31 10:05 Xexxar: fixed
2016-05-31 10:05 Xexxar: I'll reupload when done.
2016-05-31 10:07 Okorin: im still sad about the sv in hard but there's nothing much i can do about that
2016-05-31 10:08 Xexxar: not without full remap basically.
2016-05-31 10:08 Okorin: ya
2016-05-31 10:08 Xexxar: and uhh ;_; i think anxient would cry
2016-05-31 10:08 Okorin: whatever ill just tell him to change the 2 dumb 1/4 sliders that break the system of his diff
2016-05-31 10:08 Xexxar: I can change those right now tbh.
2016-05-31 10:08 Xexxar: Anxient and I were talking about his diff earlier anyway
2016-05-31 10:09 Okorin: inb4 no ididn't agree with this dq
2016-05-31 10:09 Okorin: 01:36:413 (5) - seems unnecessary for piano following as well
2016-05-31 10:09 Xexxar: I mean I made changes with his permission on monstrata's mod
2016-05-31 10:09 Xexxar: http://puu.sh/pbgN2/72da55af23.jpg
2016-05-31 10:10 Xexxar: 3-4 was originally a 1/2 slider
2016-05-31 10:10 Xexxar: but monstrata suggested changing to two circles
2016-05-31 10:10 Xexxar: so double triplet was born
2016-05-31 10:10 Xexxar: remove 5?
2016-05-31 10:10 Okorin: i think that would be better for having a clearer forcus on piano
2016-05-31 10:10 Okorin: ACTION shrugs
2016-05-31 10:11 Xexxar: http://puu.sh/pbgQS/bb440ce90f.png
2016-05-31 10:11 Xexxar: hows this http://puu.sh/pbgSE/2d3114a669.jpg
2016-05-31 10:11 Xexxar: since this is more of what he opriginall wanted anyway
2016-05-31 10:11 Xexxar: originally
2016-05-31 10:12 Okorin: id just say 3 circles and triplet would work too but
2016-05-31 10:13 Xexxar: 00:30:297 (3) -
2016-05-31 10:13 Xexxar: did you want me to alter this btw
2016-05-31 10:13 Xexxar: anxient said he would just changge that to a circle
2016-05-31 10:13 Xexxar: instead of a slider
2016-05-31 10:14 Okorin: ill just be as sad as i was with
2016-05-31 10:14 Okorin: ACTION is editing [https://osu.ppy.sh/b/786488 Reol & nqrse - Ooedo Ranvu [Natsuny's Hard]]
2016-05-31 10:14 Okorin: 02:26:005 (4,5,6) -
2016-05-31 10:14 Okorin: and icon anyways
2016-05-31 10:14 Xexxar: mhm
2016-05-31 10:14 Xexxar: i can change to 1/2 if you want
2016-05-31 10:14 Xexxar: it really doesnt matter
2016-05-31 10:14 Okorin: im rather indifferent about it too
2016-05-31 10:15 Okorin: i just suggested circles because that makes more sense to me but
2016-05-31 10:15 Xexxar: well since 1/2 slider is what was originally there we'll just roll with it i guess.
2016-05-31 10:15 Okorin: sure
2016-05-31 10:15 Xexxar: actually
2016-05-31 10:15 Xexxar: fuck it http://puu.sh/pbh42/a55522c1b7.jpg
2016-05-31 10:15 Xexxar: i think its better this way too
2016-05-31 10:16 Xexxar: did you wnat me to change the 1/4ths?
2016-05-31 10:16 Okorin: i wanted to post that the 2 1/4 sliderjumps kinda break the system he had for triplets or anything really
2016-05-31 10:17 Okorin: i think either going with a triplet or just 1/2 makes more sense
2016-05-31 10:17 Xexxar: 1/2 is what he said he'd do
2016-05-31 10:17 Xexxar: so should i replace them?
2016-05-31 10:17 Xexxar: where is the other one
2016-05-31 10:17 Xexxar: 00:56:143 (3) -
2016-05-31 10:18 Okorin: 00:30:297 (3) - 00:56:143 (3) -
2016-05-31 10:18 Xexxar: kk
2016-05-31 10:18 Xexxar: did both
2016-05-31 10:18 Xexxar: any last anything? or are we ready.
2016-05-31 10:19 Xexxar: FFFFFFFFFFFFFFFFFFFFFFFFFFFF
2016-05-31 10:20 Okorin: i hate
2016-05-31 10:20 Xexxar: in top diff
2016-05-31 10:20 Xexxar: when i was moving the pattern that you mentioned
2016-05-31 10:20 Xexxar: i somehow made it all drum hitsound
2016-05-31 10:20 Xexxar: so im now fixing that...
2016-05-31 10:20 Okorin: modding diffs where i don't agree with the concept
2016-05-31 10:20 Xexxar: :(
2016-05-31 10:21 Xexxar: well we've made it this far atleast!
2016-05-31 10:21 Okorin: its not about yours
2016-05-31 10:21 Xexxar: I can understand what you mean.
2016-05-31 10:21 Okorin: i just remembered i have to mod sth else after this and
2016-05-31 10:21 Okorin: its kpop where vocalist sings on blue ticks
2016-05-31 10:21 Okorin: and mapper does whatever i don't get it
2016-05-31 10:22 Okorin: so what was your sabout
2016-05-31 10:22 Xexxar: huh?
2016-05-31 10:22 Okorin: oh yours was about hitsounding
2016-05-31 10:22 Okorin: nvm
2016-05-31 10:22 Okorin: i didn't read that
2016-05-31 10:22 Xexxar: yeah i was mad
2016-05-31 10:22 Xexxar: fixed tho
2016-05-31 10:22 Xexxar: i think
2016-05-31 10:22 Xexxar: Relook at it just to make sure it sounds good to you when I update
2016-05-31 10:23 Xexxar: then hopefully we're gogod.
2016-05-31 10:23 Xexxar: good
2016-05-31 10:23 Xexxar: thank you G key
2016-05-31 10:23 Xexxar: thank you for two Gs
2016-05-31 10:23 Xexxar: you piece of SHIT
2016-05-31 10:23 Xexxar: wtb not stuttering G key
2016-05-31 10:23 Xexxar: what is it about G key and stuttering
2016-05-31 10:23 Xexxar: both mechanical keyboards I own stutter on g key
2016-05-31 10:23 Okorin: i will use http://puu.sh/pbhq7/a58b8fd4f6.jpg
2016-05-31 10:23 Okorin: out of context
2016-05-31 10:24 Xexxar: LOL
2016-05-31 10:24 Xexxar: 01:41:374 (3,4,5,6,1,2,3,4,1,2,3,4,5,6) -
2016-05-31 10:24 Xexxar: anyway
2016-05-31 10:24 Xexxar: does that sound good
2016-05-31 10:24 Xexxar: if so we're good to go
2016-05-31 10:24 Okorin: k
2016-05-31 10:36 Okorin: if you care here's a version of your bg with slightly less jpg noise http://puu.sh/pbhXr/2a3b6dd2ba.jpg
2016-05-31 10:37 Xexxar: oh i really do care
2016-05-31 10:37 Xexxar: I hated how it looked
2016-05-31 10:37 Xexxar: but i couldnt fix it so
2016-05-31 10:37 Xexxar: sweet thanks alot
2016-05-31 10:37 Xexxar: I wanted to do more BGs
2016-05-31 10:37 Xexxar: but I couldnt make them look good.
2016-05-31 10:37 Okorin: http://waifu2x.udp.jp/
2016-05-31 10:37 Okorin: works well with anime pics
2016-05-31 10:38 Xexxar: mhm thats what I used
2016-05-31 10:38 Xexxar: but i didnt do noise reduction
2016-05-31 10:38 Xexxar: it was originally way smaller
2016-05-31 10:38 Xexxar: updating with new BG
2016-05-31 10:38 Xexxar: what level of noise reduction did you do
2016-05-31 10:39 Okorin: its noise reduction made http://puu.sh/pbi3z/7712de8350.jpg into http://puu.sh/pbi4w/39a67248c8.jpg
2016-05-31 10:39 Okorin: which is pretty sick imo
2016-05-31 10:39 Xexxar: what level did you use
2016-05-31 10:40 Xexxar: updated.
2016-05-31 10:41 Okorin: i screw around with both and take the one that looks better usually xd
2016-05-31 10:41 Xexxar: mhm ok
2016-05-31 10:41 Xexxar: i'll try doing htat more
2016-05-31 10:43 Okorin: can you replace soft-hitclap with http://puu.sh/pbidO/90a8c87124.wav
2016-05-31 10:43 Xexxar: did you reduce delay
2016-05-31 10:43 Xexxar: or something
2016-05-31 10:43 Okorin: it had 4ms in the beginning
2016-05-31 10:44 Okorin: but as i already spotted that i went through and cut it a bit
2016-05-31 10:44 Xexxar: k replaced.
2016-05-31 10:44 Xexxar: has larger file size too
2016-05-31 10:44 Xexxar: by like double lol
2016-05-31 10:44 Okorin: oops might be because i encoded wrongly wait lo
2016-05-31 10:45 Xexxar: x
2016-05-31 10:45 Xexxar: z
2016-05-31 10:45 Xexxar: xex D
2016-05-31 10:45 Xexxar: im always scared when i have to do file edits
2016-05-31 10:45 Xexxar: ever since my hero DQ for extraneous file
2016-05-31 10:45 Okorin: http://puu.sh/pbikA/e46964e696.wav
2016-05-31 10:46 Okorin: also http://puu.sh/pbilc/9801615da9.wav for soft-hitnormal, soft-hitnormal2 and soft-hitwhistle2
2016-05-31 10:46 Okorin: not hitwhistle
2016-05-31 10:46 Okorin: wait that's a different
2016-05-31 10:46 Okorin: but both hitnormals
2016-05-31 10:47 Okorin: it didn't have any delay it just had 1 second of silence after the sound
2016-05-31 10:47 Okorin: so the hitsounds are like 440 kb in size while they could have 30 or something
2016-05-31 10:47 Xexxar: I added the length
2016-05-31 10:47 Xexxar: because there is a minimum length
2016-05-31 10:47 Xexxar: for hitsounds
2016-05-31 10:47 Xexxar: in RC
2016-05-31 10:47 Okorin: of 100 ms
2016-05-31 10:47 Okorin: you need 100 ms
2016-05-31 10:47 Okorin: not 1 second
2016-05-31 10:48 Okorin: the thing i sent you is 148 ms so its well over that
2016-05-31 10:48 Xexxar: did i do
2016-05-31 10:48 Xexxar: a full 1 second
2016-05-31 10:48 Xexxar: when i edited it
2016-05-31 10:48 Xexxar: lmao
2016-05-31 10:48 Okorin: ya
2016-05-31 10:48 Xexxar: originally that mp3 was 5 ms
2016-05-31 10:48 Xexxar: no
2016-05-31 10:48 Xexxar: it was 5 kb
2016-05-31 10:49 Okorin: audacity reencoding is suboptimal
2016-05-31 10:49 Xexxar: updating again lmao
2016-05-31 10:49 Xexxar: length was still like 10 ms
2016-05-31 10:49 Xexxar: lmao
2016-05-31 10:49 Okorin: u did the same to soft-hitwhistle2
2016-05-31 10:49 Okorin: tho
2016-05-31 10:49 Okorin: like http://puu.sh/pbiwc/0678fdcc53.png
2016-05-31 10:50 Xexxar: erm i dont think i edited that one.
2016-05-31 10:50 Okorin: http://puu.sh/pbiyi/8bb925052e.wav
2016-05-31 10:50 Xexxar: fuck
2016-05-31 10:50 Xexxar: alright submitted again shortly
2016-05-31 10:50 Okorin: anyways cutting these saves you 1 mb in filesize which is xd
2016-05-31 10:50 Xexxar: xd
2016-05-31 10:51 Xexxar: updatingg again.
2016-05-31 10:51 Xexxar: it didnt say i had a change in folder tho
2016-05-31 10:51 Xexxar: which is strange.
2016-05-31 10:52 Xexxar: i double checked the hitsound to confirm it was shortened
2016-05-31 10:52 Okorin: osu only recognises the change if a hitsound is renamed not replaced
2016-05-31 10:52 Xexxar: yeah i figured
2016-05-31 10:52 Xexxar: before i did some renaming in the folder
2016-05-31 10:53 Xexxar: http://puu.sh/pbiHk/95b3f5fea2.png
2016-05-31 10:53 Xexxar: mfw right now
2016-05-31 10:53 Okorin: that always happens when im about to qualify something
2016-05-31 10:54 Xexxar: good to see you really check though
2016-05-31 10:54 Xexxar: you're like beatofike
2016-05-31 10:54 Xexxar: he is a hawk when it comes to stuff like this
2016-05-31 10:54 Okorin: sadly he isn't a hawk when it comes to other stuff lol
2016-05-31 10:54 Xexxar: yeahhhhh
2016-05-31 10:54 Xexxar: but he's better than some.
2016-05-31 10:55 Xexxar: anyway seriously though do you know why dl without video
2016-05-31 10:55 Xexxar: isnt there?
2016-05-31 10:55 Okorin: no lol
2016-05-31 10:55 Okorin: millhi said it fixes itself if you rank the map
2016-05-31 10:56 Xexxar: I figured.
2016-05-31 10:56 Xexxar: when you check sets
2016-05-31 10:56 Xexxar: do you go full on and redl and recheck everything
2016-05-31 10:56 Okorin: ya
2016-05-31 10:56 Okorin: also
2016-05-31 10:57 Okorin: http://puu.sh/pbiQW/ad78e0f619.jpg
2016-05-31 10:57 Okorin: the without video is there
2016-05-31 10:57 Okorin: wats ur problem
2016-05-31 10:57 Xexxar: http://puu.sh/pbiRU/52bd554c00.jpg
2016-05-31 10:57 Okorin: its there for me
2016-05-31 10:57 Xexxar: mfw what
2016-05-31 10:58 Xexxar: http://puu.sh/pbiUp/ba220d78e7.png
2016-05-31 10:58 Xexxar: bn exclusive dl without video
2016-05-31 10:58 Xexxar: conggrats
2016-05-31 10:58 Okorin: i think
2016-05-31 10:58 Okorin: it jsut prevents you from accidentally deleting your video
2016-05-31 10:58 Xexxar: idk guineaq didnt have one either
2016-05-31 10:59 Xexxar: regardless, it should fix when ranked
2016-05-31 10:59 Xexxar: so w/e
2016-05-31 10:59 Okorin: i never cared about that button
2016-05-31 10:59 Xexxar: normally I avoid dl with video
2016-05-31 10:59 Xexxar: i have no idea why
2016-05-31 10:59 Xexxar: but i just do.
2016-05-31 10:59 Okorin: since if at all it's a website-side error and not a map-side error
2016-05-31 10:59 Xexxar: tru
2016-05-31 11:01 Okorin: their
2016-05-31 11:01 Okorin: eyes
2016-05-31 11:01 Okorin: trigger me
2016-05-31 11:01 Xexxar: but the kids call this shit KAWAII
2016-05-31 11:01 Xexxar: are you growingg into an old man oko?? hMMM???
2016-05-31 11:02 Okorin: no one has this watery eyes without crying
2016-05-31 11:02 Okorin: holy shit
2016-05-31 11:02 Xexxar: i really like how the video quality turned out tho
2016-05-31 11:02 Xexxar: the quality i think is rly good
2016-05-31 11:02 Xexxar: for the filesize
2016-05-31 11:02 Xexxar: really smooth playback
2016-05-31 11:03 Xexxar: tbh idk what went wrong with lamune
2016-05-31 11:03 Xexxar: but that video is like horrendously poorly optimized
2016-05-31 11:03 Xexxar: and is a HUGE cpu drain
2016-05-31 11:03 Xexxar: llike it buffered when I had automod on
2016-05-31 11:05 Okorin: this vid contains like
2016-05-31 11:05 Okorin: 4 different girls ?
2016-05-31 11:05 Okorin: idk
2016-05-31 11:05 Xexxar: well there are 4 main girls
2016-05-31 11:05 Xexxar: but there are like 7
2016-05-31 11:05 Xexxar: that in it
2016-05-31 11:05 Okorin: the boob size of like 3 of them
2016-05-31 11:06 Xexxar: http://puu.sh/pbjdT/5e9ecf4f4a.jpg
2016-05-31 11:06 Xexxar: http://puu.sh/pbjet/2257141e27.jpg
2016-05-31 11:06 Xexxar: no difference here
2016-05-31 11:06 Okorin: the
2016-05-31 11:07 Okorin: http://puu.sh/pbjfP/d031101381.jpg
2016-05-31 11:07 Xexxar: the first one i l inked is still bigger
2016-05-31 11:07 Xexxar: if you wanna see really weird art
2016-05-31 11:07 Xexxar: i can show you this one scene
2016-05-31 11:07 Xexxar: from the game
2016-05-31 11:07 Xexxar: (it's lewd but holy if you look closely)
2016-05-31 11:08 Xexxar: [http://puu.sh/pbjjN/42d5648e76.jpg nsfw]
2016-05-31 11:08 Xexxar: the girl on the left
2016-05-31 11:08 Okorin: my mom is in the next room so
2016-05-31 11:08 Xexxar: tell me if you can see anything wrong with her stomach to shoulder ratio
2016-05-31 11:08 Okorin: idk
2016-05-31 11:09 Xexxar: no fear
2016-05-31 11:09 Xexxar: also her tits are straight like uneven
2016-05-31 11:09 Xexxar: so
2016-05-31 11:09 Okorin: 00:35:605 (4,6) - in normal triggers me since u don't overlap anything else like ever
2016-05-31 11:09 Xexxar: blame monstrata
2016-05-31 11:09 Xexxar: he told me to change that because before it didnt overlap
2016-05-31 11:09 Xexxar: but i had 1.33 spacing
2016-05-31 11:09 Xexxar: to keep blanket
2016-05-31 11:10 Xexxar: but he said NO
2016-05-31 11:10 Xexxar: so i was like
2016-05-31 11:10 Xexxar: "ok but i HAVE to overlap"
2016-05-31 11:11 Xexxar: before: http://puu.sh/pbjpG/8dbf0594d2.jpg
2016-05-31 11:11 Xexxar: also that blanket is off
2016-05-31 11:11 Okorin: for the love of god you can just http://puu.sh/pbjqF/38aadf7d07.jpg
2016-05-31 11:11 Xexxar: rip
2016-05-31 11:11 Xexxar: thats what I had
2016-05-31 11:11 Okorin: no
2016-05-31 11:11 Xexxar: monstrata said i shouldnt do that
2016-05-31 11:11 Okorin: this uses 1.2x spacing throughout
2016-05-31 11:11 Xexxar: 00:35:605 (4) -
2016-05-31 11:11 Xexxar: you moved this
2016-05-31 11:11 Xexxar: i see
2016-05-31 11:12 Okorin: just take 5,7 and move them to the right until you can
2016-05-31 11:12 Okorin: no i didnt move 4
2016-05-31 11:12 Okorin: do 1.2x spacing there and then move the next slider
2016-05-31 11:12 Xexxar: fixed regardless
2016-05-31 11:12 Okorin: so its like http://puu.sh/pbjuq/3e5a5a33c5.jpg
2016-05-31 11:12 Okorin: on my end
2016-05-31 11:12 Okorin: d
2016-05-31 11:13 Xexxar: i moved 4
2016-05-31 11:13 Xexxar: so that fixed it.
2016-05-31 11:13 Okorin: thats all
2016-05-31 11:13 Xexxar: upload?
2016-05-31 11:13 Xexxar: updooting
2016-05-31 11:14 Okorin: now the video button disappeared on my end
2016-05-31 11:14 Okorin: which is gg
2016-05-31 11:15 Xexxar: LOL
2016-05-31 11:15 Xexxar: this game is broke dw
2016-05-31 11:15 Xexxar: maybe its cause
2016-05-31 11:15 Xexxar: we already have the map?
2016-05-31 11:15 Xexxar: ???
2016-05-31 11:15 Xexxar: that doesnt make sense
2016-05-31 11:15 Xexxar: idk
2016-05-31 11:16 Okorin: ok i don't want to look at this any longer
2016-05-31 11:16 Xexxar: LOL
2016-05-31 11:16 Xexxar: same ;_;
2016-05-31 11:16 Xexxar: thank you so much for the help tho
2016-05-31 11:16 Xexxar: i've never gotten bubble or heart from you
2016-05-31 11:17 Xexxar: You're a really good bn <3
2016-05-31 11:17 Xexxar: you take alot of time and really check things
2016-05-31 11:17 Xexxar: and I appreciate that
2016-05-31 11:18 Okorin: whcih is why i hate taking "bubble my map pls" requests
2016-05-31 11:20 Xexxar: thanks bae
2016-05-31 11:21 Okorin: o shit
2016-05-31 11:21 Okorin: i fucked that up
2016-05-31 11:21 Okorin: i can't even get kd for this now

the mp3 thing is a cool idea, please start over at bubble #1 if xexxar changed it~
Wafu

Okorin wrote:

the sliderticks seem audible to me, i suggested them because the default drumticks sounded ridiculously bad but uhh go ahead
They're negligible to me unless I put the music volume to 70%, then I hear some indication. The idea was not to use the default ticks, but maybe something what would fit to those hi-hats. It should be quite noticable (tick or slide), otherwise the rule doesn't make any sense. Also, it's about the kiai part, which is way too loud for these slider ticks to make noticable sound. Let's see what mapper decides to do though.
Topic Starter
I Must Decrease
I recompressed the mp3 you provided me to adjust the offset to 990. This also cleaned up some irregularities in that mp3 you provided me.


This should be fine and ready to go I believe.

As for hitsounds. I have applied everything you've started to the top diff and copied to the cooresponding diffs. I also tried changing out soft-slidertick, would like some feedback on that.

Forgot tags so I'll update that after this.

EDIT: all done pls bubble heart and shit
Anxient
xexxar pls handle hard diff htisounds
Kinomi
Hoyl long mod, dont forget changing video offset i think? Idk if you have adjusted it.
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