Hi there.
Note that whatever I say is my own opinion so you do not have to follow everything I say.
General
1) Applies to Xexxar's Difficulties
- 01:44:374 (1) - I like the idea of the fading spinner volume, which is a nice touch but I think there are a few things that you need to fix.
a) 01:44:951 if you listen carefully the music starts to fade here, but there is timing point to lower the spinner volume here. I would add one here If I was you and at around 50%
b) The spinner volume is much higher than it should be. 01:46:220 is a prime example, the volume you put is 55% while I think you should put it down to 35-40%. Speaking of the other points, lower the volume for the next 2 points by around 15-20%, and you can add more timing points to make the volume decrease smoother.
Tl;dr : The spinner volume is too high, reduce the spinner volume and reduce the volume of the spinner much earlier.
2) Turn off widescreen support since you do not have a storyboard.
3) Remove the countdown.
4) For Xexxar: Imo I think having drum hitnormals does not reflect the soft piano sounds. Try having a soft sampleset with the drum additions.
Easy
1) 00:00:990 (1,1) - I was thinking it would be nice if both sliders were symmetrical.
2) 01:08:836 (2,4) - Not on the same y-coordinate, shift either 2 down to (164,238) or shift 4 to (346,237), whatever floats your boat.
3) 01:26:836 (2,3) - is 2 and 3 supposed to be horizontal, or angled a bit upwards? If it is the former, then they are not on the same y-coordinate. If it is the latter then edit 01:27:759 (4) - so it looks like this: https://osu.ppy.sh/ss/5230099 (make it a bit angled upwards). It is a small thing though.
4) 01:44:374 (6) - Add a note here and move the spinner a bit back?
Normal
1) Not that it matters much or anything, but around 00:02:836 and 00:06:759 there are some unused timing points. You can remove them if you want to.
2) 00:24:297 (3,4) - The placement here may be risky since I see quite a bit of slider 4 outside the field. Check with someone else to confirm this because for me (widescreen) I did not have a problem. https://osu.ppy.sh/ss/5230122
3) 00:29:605 (5,6,1) - Here you use a different distance snap compared to the rest of the map. ie. you use around 1.2x ds for most of the map but from 5 to 6 the distance is 2.27x. That will probably trip up new players.
Also notice the gap between the slider end of 5 and the slider end of 6 (https://osu.ppy.sh/ss/5230146)? That ruins the look of the triangle
Here is a suggestion: https://osu.ppy.sh/ss/5230162. This allows you to keep the triangle movement which I assume you wanted while keeping the distance between the notes friendly to newer players. If I just suggested flipping the direction of 6, you would probably have to remap a large chunk of the map.
Applies to
- 00:40:682 (7,8)
- 00:51:297 (6,7) -
There may be more instances in which this occurs. You may argue this but changing distance between notes like that is not recommended for normal difficulties. Perhaps in hards and stuff yes but not for easy and normal difficulties.
Anxient's Hard
1) I recommend checking what Xexxar did for the sliders at cases such as 00:02:374 (3). He used different timing points to manipulate the slider volume and I think it would be a nice touch to do it to your difficulty as well.
2) Not doing a spinner at the end like Xexxar did?
Diff is fine I guess.
Insane
1) 01:22:220 (1,2,3,4) - Any reason why the distance from 1 to 2 compared to the distance from 3 to 4 is different?
Final thoughts
It is a fine map. Not much else to say about it. I don't like cold eggs (referring to the background)
Good luck with it.
Note that whatever I say is my own opinion so you do not have to follow everything I say.
General
1) Applies to Xexxar's Difficulties
- 01:44:374 (1) - I like the idea of the fading spinner volume, which is a nice touch but I think there are a few things that you need to fix.
a) 01:44:951 if you listen carefully the music starts to fade here, but there is timing point to lower the spinner volume here. I would add one here If I was you and at around 50%
b) The spinner volume is much higher than it should be. 01:46:220 is a prime example, the volume you put is 55% while I think you should put it down to 35-40%. Speaking of the other points, lower the volume for the next 2 points by around 15-20%, and you can add more timing points to make the volume decrease smoother.
Tl;dr : The spinner volume is too high, reduce the spinner volume and reduce the volume of the spinner much earlier.
2) Turn off widescreen support since you do not have a storyboard.
3) Remove the countdown.
4) For Xexxar: Imo I think having drum hitnormals does not reflect the soft piano sounds. Try having a soft sampleset with the drum additions.
Easy
1) 00:00:990 (1,1) - I was thinking it would be nice if both sliders were symmetrical.
2) 01:08:836 (2,4) - Not on the same y-coordinate, shift either 2 down to (164,238) or shift 4 to (346,237), whatever floats your boat.
3) 01:26:836 (2,3) - is 2 and 3 supposed to be horizontal, or angled a bit upwards? If it is the former, then they are not on the same y-coordinate. If it is the latter then edit 01:27:759 (4) - so it looks like this: https://osu.ppy.sh/ss/5230099 (make it a bit angled upwards). It is a small thing though.
4) 01:44:374 (6) - Add a note here and move the spinner a bit back?
Normal
1) Not that it matters much or anything, but around 00:02:836 and 00:06:759 there are some unused timing points. You can remove them if you want to.
2) 00:24:297 (3,4) - The placement here may be risky since I see quite a bit of slider 4 outside the field. Check with someone else to confirm this because for me (widescreen) I did not have a problem. https://osu.ppy.sh/ss/5230122
3) 00:29:605 (5,6,1) - Here you use a different distance snap compared to the rest of the map. ie. you use around 1.2x ds for most of the map but from 5 to 6 the distance is 2.27x. That will probably trip up new players.
Also notice the gap between the slider end of 5 and the slider end of 6 (https://osu.ppy.sh/ss/5230146)? That ruins the look of the triangle
Here is a suggestion: https://osu.ppy.sh/ss/5230162. This allows you to keep the triangle movement which I assume you wanted while keeping the distance between the notes friendly to newer players. If I just suggested flipping the direction of 6, you would probably have to remap a large chunk of the map.
Applies to
- 00:40:682 (7,8)
- 00:51:297 (6,7) -
There may be more instances in which this occurs. You may argue this but changing distance between notes like that is not recommended for normal difficulties. Perhaps in hards and stuff yes but not for easy and normal difficulties.
Anxient's Hard
1) I recommend checking what Xexxar did for the sliders at cases such as 00:02:374 (3). He used different timing points to manipulate the slider volume and I think it would be a nice touch to do it to your difficulty as well.
2) Not doing a spinner at the end like Xexxar did?
Diff is fine I guess.
Insane
1) 01:22:220 (1,2,3,4) - Any reason why the distance from 1 to 2 compared to the distance from 3 to 4 is different?
Final thoughts
It is a fine map. Not much else to say about it. I don't like cold eggs (referring to the background)
Good luck with it.