Tuxdude143 wrote:
Right, mania seems to work fine for me.
I also managed to grab the crashlog for when the game randomly pops up with the crash after exiting a song.
Crashlog below.
OpenTK.Graphics.GraphicsContextException: Failed to make context 131072 current. Error: -1073278755
at OpenTK.Platform.Windows.WinGLContext.MakeCurrent(IWindowInfo window)
at OpenTK.Graphics.GraphicsContext.MakeCurrent(IWindowInfo window)
at #=qRxFmtA7r2oFh5eLDP2Hl7g==.#=q0OaqfYwYNONWDe8$kLK$7KJuWnRCht_MBTHFiiuzPS8=()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
I'm still a bit of a code newbie so I can't really make a huge amount of sense of that. Will most likely make more sense to you.
I get the exact same error literally every time I quit a song, even if I quit a song while it's still loading. If you finish playing a song, it crashes on the result screen instead. Game seems to run normally behind the error though. Alt-Tab works just fine. Latest .NET I have is 4.5.1. Haven't seen texture corruption so far though (possibly since I can't play more than one song because it crashes). Also, it seems like there is some performance decrease.
DirectX Cutting Edge vs OpenGL ce45, both borderless windowed, unlimited FPS, same maps, same graphical settings, same skin.
Watching a replay on osu!standard with HDDT, song with video: ~130-140FPS on dx, ~110 on openGL.
Watching a replay on osu!standard with HDDT, song with really heavy storyboard: ~150 normally, ~110 dips on dx, ~130 normally, dips to ~85 on openGL.
Watching a replay on taiko with DT, song without video: 210~ on dx, ~170 on openGL.
Watching autoplay play a really hard keysounded + video osu!mania chart (Black Lair Another bms convert): ~210 on dx, ~130 on openGL.
Song Select, idling: 150 on dx, 120 on openGL
Song Select, fairly quickly scrolling: 160 on dx (yes, higher than idling for some reason), dips to 100-110 for a second when reversing direction. 110 on openGL, dips to 80-90 when reversing direction.
Main menu: ~170 on dx, 160 on openGL
Intel HD 3000, which might explain why openGL doesn't do all that hot. Still much, much better than it was before though (mostly because of unlimited causing drops from ie 140 to 120 while 60 gets drops from 60 to 45, which is much more noticeable)