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Laszlo x WRLD - You & Me

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Topic Starter
xChorse
This beatmap was submitted using in-game submission on 2015 m. kovo 9 d. at 14:36:49

Artist: Laszlo x WRLD
Title: You & Me
Tags: Future Bass World VINXIS Lasoki
BPM: 150
Filesize: 4494kb
Play Time: 04:02
Difficulties Available:
  1. Hard (3,24 stars, 521 notes)
  2. Lasoki's Normal (1,71 stars, 223 notes)
  3. VINXIS's Insane (3,96 stars, 679 notes)
Download: Laszlo x WRLD - You & Me
Information: Scores/Beatmap Listing
---------------
Thanks Akali for BPM and guineaQ for offset, Insane GD by VINXIS, Normal GD by Lasoki!

Normal - Finished!
Hard - Finished!
Insane - Finished!

Mod list:
VINXIS
hypeeeeee

btw put my name in tags when u come bak from schol or smth

aye
Topic Starter
xChorse

VINXIS wrote:

hypeeeeee

btw put my name in tags when u come bak from schol or smth

aye
put name in tags ayy
Topic Starter
xChorse
should there be a collab diff?
Gamu
Request from Gamu's modding queue

hello~ :3

[ General]
  1. Normal diff is missing, so you must create it!
  2. Disable the "Widescreen Support" and "Letterbox during breaks".
    Widescreen Support does not work in mapset.
    Letterbox during breaks isn't used in most maps.
  3. Preview time: I think 00:34:498 is better than 00:32:898.
  4. "Monstercat" shouldn't be added to the source, so please move to Tags.
  5. Remove "Electronic" because it will set in the genre when this map got a rank.
  6. I'd like to recommend that you add the silence of the soft-sliderslide. http://puu.sh/fJ52l/9ec4214dde.wav
  7. Unsnapped or duplicate inherited (green) sections at:
    00:21:684 - snap to 00:21:698
    01:25:680 - snap to 01:25:698
    01:49:480 - snap to 01:49:498
    01:50:680 - duplicate green line
    01:50:680 - snap to 01:50:698
    01:50:680 - snap to 01:50:698
    01:51:880 - snap to 01:51:898
    02:08:080 - snap to 02:08:098
    02:29:680 - snap to 02:29:698

[ Lasoki's Easy]
  1. 00:31:298 (1,1) - You should create time of 4 beats. It need a lot of recovery time for beginner players. t/241019
  2. 01:22:498 (1,1) - ^

I pointed out the main important issues. I'm sorry, but mod will end...
Good luck!!
Topic Starter
xChorse

Gamu wrote:

Request from Gamu's modding queue

hello~ :3

[ General]
  1. Normal diff is missing, so you must create it! Renaming Lasoki's difficulty to normal since AiMod suggests it being a normal, however I can make another one if it's necessary
  2. Disable the "Widescreen Support" and "Letterbox during breaks". Disabled!
    Widescreen Support does not work in mapset.
    Letterbox during breaks isn't used in most maps.
  3. Preview time: I think 00:34:498 is better than 00:32:898. Changed!
  4. "Monstercat" shouldn't be added to the source, so please move to Tags. Changed!
  5. Remove "Electronic" because it will set in the genre when this map got a rank. Changed!
  6. I'd like to recommend that you add the silence of the soft-sliderslide. http://puu.sh/fJ52l/9ec4214dde.wav Added!
  7. Unsnapped or duplicate inherited (green) sections at: Fixed all of them!

[ Lasoki's Easy]
  1. 00:31:298 (1,1) - You should create time of 4 beats. It need a lot of recovery time for beginner players. t/241019 Changed both!
  2. 01:22:498 (1,1) - ^

I pointed out the main important issues. I'm sorry, but mod will end...
Good luck!!
[ Shamwow ]
from my queue!

Lasoki's Normal
+02:31:498 (3) - doesn't go with the song, maybe move it to 02:31:698 and make the slider end at 02:32:098 and add more notes before and after it so it doesn't feel empty
+03:59:298 (1) - spinners should be at least 1 tick away from the note before it

Hard:
+AR 8 might be too high for a hard diff, I usually use AR 7 on hard diffs
+01:12:898 (5,6,1,2) - im kind of iffy on having a "stream" this long on a hard diff (its not really a stream but let's just call it that) try using 1/2 sliders instead

I really like this map and I couldn't find many problems so sorry for the short mod ;u; good luck!
Topic Starter
xChorse
Thanks for the mod! On a school computer, so I might manage to screw something up :s

-Dave Strider- wrote:

from my queue!

Lasoki's Normal
+02:31:498 (3) - doesn't go with the song, maybe move it to 02:31:698 and make the slider end at 02:32:098 and add more notes before and after it so it doesn't feel empty Changed, I might have made it a bit too difficult. Not sure.
+03:59:298 (1) - spinners should be at least 1 tick away from the note before it Changed!

Hard:
+AR 8 might be too high for a hard diff, I usually use AR 7 on hard diffs Changed!
+01:12:898 (5,6,1,2) - im kind of iffy on having a "stream" this long on a hard diff (its not really a stream but let's just call it that) try using 1/2 sliders instead Made it a 1/2 return slider!

I really like this map and I couldn't find many problems so sorry for the short mod ;u; good luck!
Come[Back]Home
Lasoki's Normal
00:15:298 Add note
00:16:898 ^
00:09:698 (2,4) They dont fit with each other, looks so weird. Do (4) the same as (2)
00:23:698 (4,1) They are touching, fix that
01:49:498 Delete inherited point since it has no use
01:50:698 ^
01:56:098 Add a note
01:57:698 ^
01:59:298 ^
02:00:898 ^
02:01:998 (2) Dont let this one start on a blue tick in a normal, let it start on a white tick
02:03:598 (5) ^
02:05:198 (2) ^
02:06:798 (5) ^
02:31:698 (4,5,1) Why the different DS?
03:39:298 (3,2) They are really close to each other, maybe you should move (2) a little bit down
03:41:698 Add note
03:43:298 ^
03:47:298 (2,4) Bad overlap
03:56:098 Add note
03:57:698 ^
03:59:298 ^

Hard
00:12:898 (5,6) Improve blank
00:16:698 (5,1) Bad overlap
00:18:298 (2,3,4) Make it a perfect triangle
00:21:298 (1,2,3) Why the different ds?
00:22:098 (4) Add NC
00:30:498 (2,3) Improve blank
00:34:498 (2) Add NC
00:43:898 (6,1) Why that jump?
00:52:298 (5,6) Improve blank
00:56:098 (3,4) Bad overlap
01:03:298 (3,1) They are really close to each other, move (1) a little bit up
01:05:098 (3,5) Stack is not perfect
01:08:698 (2,3) Unecessary ds change
01:10:898 (2,3) Bad overlap
01:11:898 (1,3) ^
01:13:298 (6) Add NC
01:35:098 (4,5) Stack is not perfect
01:45:698 (1,3) Bad overlap
02:03:298 (4,6) ^
02:12:898 (1,2) ^
02:32:698 (4,5) Improve the blank
02:32:898 (5,1) Bad overlap
03:09:098 (2,3,4) Move them somewhere else please, that overlap is not nice
03:19:098 (6,1) Bad overlap
03:21:898 (2) NC since the SV has changed again
03:50:798 (4,6) Bad overlap
03:57:498 (3,5) ^

VINXIS's Insane
00:29:298 (4,2) Improve the blank
00:41:698 (3,4) I dont think they sould overlap
00:43:598 (5,6,7) This one is very unpleasent to play



Good luck ^_^
Topic Starter
xChorse

Come[Back]Home wrote:

Lasoki's Normal
00:15:298 Add note Done!
00:16:898 ^ Done!
00:09:698 (2,4) They dont fit with each other, looks so weird. Do (4) the same as (2) Changed!
00:23:698 (4,1) They are touching, fix that Done!
01:49:498 Delete inherited point since it has no use Done!
01:50:698 ^ Done!
01:56:098 Add a note Done!
01:57:698 ^ Done!
01:59:298 ^ Done!
02:00:898 ^ Done!
02:01:998 (2) Dont let this one start on a blue tick in a normal, let it start on a white tick Changed!
02:03:598 (5) ^ Changed!
02:05:198 (2) ^ Changed!
02:06:798 (5) ^ Changed!
02:31:698 (4,5,1) Why the different DS? Changed!
03:39:298 (3,2) They are really close to each other, maybe you should move (2) a little bit down Done!
03:41:698 Add note Done!
03:43:298 ^ Done!
03:47:298 (2,4) Bad overlap Changed!
03:56:098 Add note Done!
03:57:698 ^ Done!
03:59:298 ^ Done!

Hard
00:12:898 (5,6) Improve blank Done!
00:16:698 (5,1) Bad overlap Changed!
00:18:298 (2,3,4) Make it a perfect triangle Changed!
00:21:298 (1,2,3) Why the different ds? Changed!
00:22:098 (4) Add NC Done!
00:30:498 (2,3) Improve blank Done!
00:34:498 (2) Add NC Done!
00:43:898 (6,1) Why that jump? Why the different ds? Changed!
00:52:298 (5,6) Improve blank Done!
00:56:098 (3,4) Bad overlap Why the different ds? Changed!
01:03:298 (3,1) They are really close to each other, move (1) a little bit up
01:05:098 (3,5) Stack is not perfect Why the different ds? Changed!
01:08:698 (2,3) Unecessary ds change Why the different ds? Changed!
01:10:898 (2,3) Bad overlap Why the different ds? Changed!
01:11:898 (1,3) ^ Why the different ds? Changed!
01:13:298 (6) Add NC Done!
01:35:098 (4,5) Stack is not perfect Why the different ds? Changed!
01:45:698 (1,3) Bad overlap Why the different ds? Changed!
02:03:298 (4,6) ^ Why the different ds? Changed!
02:12:898 (1,2) ^ Why the different ds? Changed!
02:32:698 (4,5) Improve the blank Done!
02:32:898 (5,1) Bad overlap Why the different ds? Changed!
03:09:098 (2,3,4) Move them somewhere else please, that overlap is not nice Why the different ds? Changed!
03:19:098 (6,1) Bad overlap Why the different ds? Changed!
03:21:898 (2) NC since the SV has changed again Done!
03:50:798 (4,6) Bad overlap Why the different ds? Changed!
03:57:498 (3,5) ^ Why the different ds? Changed!

VINXIS's Insane
00:29:298 (4,2) Improve the blank Done!
00:41:698 (3,4) I dont think they sould overlap Why the different ds? Changed!
00:43:598 (5,6,7) This one is very unpleasent to play Why the different ds? Changed!



Good luck ^_^
Thanks!
VINXIS
o ur doing the mods for my gd

dats g then i dont gotta worry B^) thx b
Setsurei

no kudos for a while, since I'm not modding this fully
[Lasoki's Normal]
before I go complaining about DS, go see the AiMod and check the distance checker
Easy and Normal difficulty must have consistency distance spacing!

you will see something like this:
I'll mod this back later after you fixed all the objects placements
[]
00:10:898 (3,4) - fix blanket, this blanket is off

my my, this diff still lack of DS consistency
let me assume that the DS you're using is 1.2x (or is it right?)
00:15:298 (5,1) - this is too far, change to your standard DS please -- also move the objects afterwards for consistency in DS (this wasn't detected on AiMod because it has NC
00:16:898 (3,4) - this is too near, while 00:17:298 (4,5) - this one is too far
00:25:298 (1,2) - too far
00:47:698 (1,2,3,1,2) - whooo
01:56:098 (3,4,5) - 1.3x :<
01:57:698 (6,1) - 0.9x :<
01:58:098 (1,2) - 2.9x :<
01:59:298 (3,4,5) - 02:00:898 (6,1,2,3) - 02:03:298 (4,5) - 03:10:098 (3,1) - 03:51:698 (3,4) - 03:56:098 (5,1) - 03:57:698 (3,4) -

fix them up, re-arrange the placements. and I'll mod this back lol


[Hard]
00:09:298 (2,5) - overlapping like this looks untidy
00:09:998 (4,1) - same does this
00:08:898 (1,2,3) - these triangles are fine, but 00:09:998 (4,5,6) - this part's flow is cramped and kinda 'repeating' in a place, so how about rotate 00:09:998 (4) - 90° anti clockwise selection centre, and move 00:10:498 (5,6) - to the right? to follow the flow of (4)'s tail
00:11:698 - there's a beat here, add note?
00:16:498 - ^
00:18:098 - ^
00:18:698 (3,1) - overlapping, rotate (3) 45° clockwise selection centre
00:24:898 - a strong beat, you might want to click on this part, so start a slider here, and ends 00:25:298 - . a hitcircle 00:24:498 -
00:26:298 (6) - change to 2 hitcircles, since 00:26:498 - this one is strong beat, clicking here is a good one
00:29:498 (1) - ah, this one also has the same case as above, 00:29:698 - strong beat here, start the slider here, ends 00:30:098 - , and add hitcircle 00:29:498 -
00:30:898 (3) - change to 1/2 slider, and add hitcircle 00:31:298 -
00:35:498 (1,2,3,4,5,6) - change the beat to this?

00:43:698 (5,6) - ctrl G, switch the hitcircle-slider to slider-hitcircle, fix position after switching
01:02:698 (6,1) - change to 1/2 slider, following the loud 'vwoom' sound (idk what's the name lol)
01:03:098 (2) - delete? so it will give you 'pauses', since that part has faint beat too
01:04:898 (2) - ^
01:08:698 (2,3) - ctrl G, switch them, and fix position afterwards
01:35:098 (4) - it should start 01:35:298 - , and I suggest don't use repeat here, ends 01:35:898 -
01:50:898 (2) - change to hitcircle, and add 1/1 slider 01:51:298 - ~ 01:51:698 -
01:56:298 (4,5,6,7) - change the beat to this?

02:35:698 (5,6,1) - ctrl G, hitcircles are 02:35:698 - and 02:35:898 - , 1/2 repeat slider will start 02:36:098 -
02:37:498 (6,7,1,2) - ctrl G, hitcircles 02:37:498 - , 02:37:698 - and 02:37:898 - , 1/2 repeat slider will start 02:38:098 -
03:13:298 (2,3,4) - change the beat to this?


I'll mod this diff once again after you're done fixing (next will focus on placements)

[]
well I know that Hard has jumps too, but I suggest you to stack to your standard DS on this diff, so it will look tidy. -- on some pauses, you don't need to use the standard DS.
00:11:698 (2,6) - why not stack the tail too? you're stacking the head 00:11:898 (3,4,6) -
00:20:098 (2,3) - this part confuses me, why? because 00:19:598 (1,2,3) - has the same distance and will mistake (3) as 1/2 after (2), use your standard DS in between these objects
00:22:898 (3) - rotate this 90 CCW selection centre, since this is overlapping 00:23:698 (2) - OR you may want to change the curve of this slider 00:23:698 (2) - like this?
00:36:498 (4) - curve this one so it will blanket 00:36:298 (3) -
01:07:498 (4,1) - overlap a bit with the tail, I suggest to rotate the slider away from (4)
01:13:298 (1) - 291|159 to stack properly with 01:14:298 (4) - 's tail
01:15:698 (5) - delete? seems overmapped
01:18:498 (1,2,3,4,5,6) - do this?01:22:098 (5,6) - ctrl G will be better.
02:01:298 (3) - fix the curve, to blanket nicely with 02:01:998 (4) -
02:12:898 (1) - curve the opposite, to blanket 02:13:498 (2) -
03:00:698 (6,1) - people might think that this is the opposite, will hit (1) first instead of (6), ctrl G to remove the confusion
03:22:298 (3,1) - overlaps, move (1) elsewhere, and fix up the positions of the previous and the next objects
03:38:698 (5,2) - stack head, will look tidy
03:45:898 (6,1) - this one is not recommended in Hard, surprised on the sudden direction within 1/4 beat changes and missed
03:59:298 - add hitcircle here, and move the spinner 03:59:498 - and ends 04:02:498 -

so don't give kudos right now. lol
call me back when you're done

[]
2nd mod in green color
will mod Normal back
Topic Starter
xChorse

Setsurei wrote:


00:10:898 (3,4) - fix blanket, this blanket is off

my my, this diff still lack of DS consistency
let me assume that the DS you're using is 1.2x (or is it right?)
00:15:298 (5,1) - this is too far, change to your standard DS please -- also move the objects afterwards for consistency in DS (this wasn't detected on AiMod because it has NC Changed!
00:16:898 (3,4) - this is too near, while 00:17:298 (4,5) - this one is too far Changed!
00:25:298 (1,2) - too far Changed!
00:47:698 (1,2,3,1,2) - whooo Changed!
01:56:098 (3,4,5) - 1.3x :< Changed!
01:57:698 (6,1) - 0.9x :< Changed!
01:58:098 (1,2) - 2.9x :< Changed!
01:59:298 (3,4,5) - 02:00:898 (6,1,2,3) - 02:03:298 (4,5) - 03:10:098 (3,1) - 03:51:698 (3,4) - 03:56:098 (5,1) - 03:57:698 (3,4) Changed all!



fix them up, re-arrange the placements. and I'll mod this back lol
well I know that Hard has jumps too, but I suggest you to stack to your standard DS on this diff, so it will look tidy. -- on some pauses, you don't need to use the standard DS.
00:11:698 (2,6) - why not stack the tail too? you're stacking the head 00:11:898 (3,4,6) - I want there to be a difference from 1/2s and 1/4s
00:20:098 (2,3) - this part confuses me, why? because 00:19:598 (1,2,3) - has the same distance and will mistake (3) as 1/2 after (2), use your standard DS in between these objects Changed!
00:22:898 (3) - rotate this 90 CCW selection centre, since this is overlapping 00:23:698 (2) - OR you may want to change the curve of this slider 00:23:698 (2) - like this? Changed!
00:36:498 (4) - curve this one so it will blanket 00:36:298 (3) - Changed!
01:07:498 (4,1) - overlap a bit with the tail, I suggest to rotate the slider away from (4) Changed!
01:13:298 (1) - 291|159 to stack properly with 01:14:298 (4) - 's tail Changed!
01:15:698 (5) - delete? seems overmapped Changed!
01:18:498 (1,2,3,4,5,6) - do this? Changed!
01:22:098 (5,6) - ctrl G will be better. Changed!
02:01:298 (3) - fix the curve, to blanket nicely with 02:01:998 (4) Changed!
02:12:898 (1) - curve the opposite, to blanket 02:13:498 (2) - Changed!
03:00:698 (6,1) - people might think that this is the opposite, will hit (1) first instead of (6), ctrl G to remove the confusion Wanted to make a different pattern, but I get it now. Changed!
03:22:298 (3,1) - overlaps, move (1) elsewhere, and fix up the positions of the previous and the next objects Changed!
03:38:698 (5,2) - stack head, will look tidy Changed!
03:45:898 (6,1) - this one is not recommended in Hard, surprised on the sudden direction within 1/4 beat changes and missed Changed!
03:59:298 - add hitcircle here, and move the spinner 03:59:498 - and ends 04:02:498 - Changed!
Thank you very much!
Ciyus Miapah
from mod q

let me guess
perfect timing offset is 8890, if you feel that too early you can change it to 8895

Insane:
00:18:198 (4) - i think this slider needs to move to 00:18:090 - and add some circle in 00:18:498 - make pattern more easier to expect
00:19:498 - circle here?
00:23:098 (1) - make this 1/2 slider and add circle in here 00:23:498 -. similiar like 00:29:298 (4,1,2) -
00:34:498 - we need to make this time have circle or any clickable object, its amazing if you make it one
00:56:698 (6) - this one has 1/4 pattern, consider change it
00:59:398 - add spinner here, end in 01:00:298 -
01:16:898 (3,4,5,6) - very different thing i guess, 01:16:898 (3,4,5) - this better with only circle triplet, and make some 1/8 here 01:17:498 (6) -
01:56:298 (2,3,4,5,6,7,8,9,10) - confusing pattern, make it clearly visible pls
03:52:498 (9) - make this 1/8 pattern
03:59:298 - spinner?


good luck, sorry for my late
VINXIS
ya did everything aside from last spinner cuz nah imo

http://puu.sh/gsETP/853ef27530.osu
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