forum

[Archived] Issues with Latest Cutting-edge Build (Post Here)

posted
Total Posts
2,521
show more
JustF

drum drum wrote:

You can ask MillhioreF if you think I'm wrong
Don't get me wrong, I'm sorry, I do believe you.
It's just that I find this very odd behaviour
KatouMegumi
b20141212.2
1.) I can't watch someone repaly.
2.) Where's a triangles in a main menu? Triangles are enabled
3.) i can't set-up my own main meun background.
smoogipoo

fizzn1 wrote:

b20141212.2
1.) I can't watch someone repaly.
2.) Where's a triangles in a main menu? Triangles are enabled
3.) i can't set-up my own main meun background.
1) Are they in the top 50? You should be able to watch them if they are.
2) Disabled for Christmas.
3) Currently disabled for Christmas.
KatouMegumi

smoogipooo wrote:

fizzn1 wrote:

b20141212.2
1.) I can't watch someone repaly.
2.) Where's a triangles in a main menu? Triangles are enabled
3.) i can't set-up my own main meun background.
1) Are they in the top 50? You should be able to watch them if they are.
2) Disabled for Christmas.
3) Currently disabled for Christmas.
1.) In top 50 menu.
smoogipoo
Can't replicate on the latest cutting edge with the default skin. Can you try with default skin and if it works, pass me your skin.ini.
Jimboker

baraatje123 wrote:

baraatje123 wrote:

Kind of a weird bug
Play taiko mod /Edit Taiko mode (I don't know what triggers it exactly)
Then edit a Standard mode
The colors of the map are Red/Blue, and the sliders are the same colors as the Taiko skin (I think you need to have Taiko skin available and enable for playing Taiko)
Okay this bug is going on in a weird way
When playing, it also shows the 'new' colors
When editing, it also shows the 'new' colors
When restarting, it still shows the 'new' colors
I don't really mind it, as red/blue are nice combo colors, but it would be nice if this can get fixed
Similar bug here. It seems that whenever the Taiko skin is loaded (a play of a converted or original taiko map in my case), the skin.ini file from the current skin gets replaced by the skin.ini from the Taiko Skin.

http://puu.sh/duqBz/15345f8285.webm
-makoto yuki
Hidden & Fade-in mods in mania seems weird
BanchoBot
This issue has been addressed by the following change by smoogipooo:

Fix possible nullref exception when loading skins with invalid properties.

It will be applied to builds newer than b20141215.2cuttingedge.

Please follow up in this thread on the status of this issue after you have tested it. If it has not yet been resolved, please provide any new details that may have arisen since before this change.
Bara-

-makoto yuki wrote:

Hidden & Fade-in mods in mania seems weird
That's intended afaik
Or at least it should be like this, so you know when it fades/appears
quaternary

fizzn1 wrote:

b20141212.2
1.) I can't watch someone repaly.
The scoreboard used to save the replays for the top 40 scores only. That was changed quite a while ago, however the replays past position 40 are still lost. The score you're trying to watch is very old, so it probably fell below the 40 line at some point, causing it to not save with any replay.
BanchoBot
This issue has been addressed by the following change by smoogipooo:

Fix mania hidden and flashlight sprites.

It will be applied to builds newer than b20141215.3cuttingedge.

Please follow up in this thread on the status of this issue after you have tested it. If it has not yet been resolved, please provide any new details that may have arisen since before this change.
deadbeat
reposting here


downloaded map while at the collections grouping
added map to one of the collections
swap grouping
???
broken
Ryu Sei
New issue. osu!mania editor have strange skinning (when using custom skin with custom notes) after quick-exiting the test.
Also this could be happen sometimes, especially when system lags.
- Marco -
When i stop spectating someone the beatmap's background stays there

DJPop
7. Editor doesn't save background / deletes background.

It's fixed.
drum drum

DJPop wrote:

7. Editor doesn't save background / deletes background.

It's fixed.
Removing from list
zan2568
Fallback to long note head if tail can't be loaded from skin.(Dec 15, 2014) It overrides the settings set in .ini file.
Screenshot:
Haskorion
also something related to mania

the notes are just smaller lines and not correctly stretched.

EDIT: It may has been just this one time since after restarting osu they showed normally

Instead mania-stage-light is drawn over notes instead of behind and mania-stage-bottom is drawn behind the keys instead of above.

BanchoBot
This issue has been addressed by the following change by Damnae:

Fix incorrect background when multiple background updates happen in the same frame.

It will be applied to builds newer than b20141218cuttingedge.

Please follow up in this thread on the status of this issue after you have tested it. If it has not yet been resolved, please provide any new details that may have arisen since before this change.
BanchoBot
This issue has been addressed by the following change by smoogipooo:

Make mania-stage-bottom draw above keys.

It will be applied to builds newer than b20141218.1cuttingedge.

Please follow up in this thread on the status of this issue after you have tested it. If it has not yet been resolved, please provide any new details that may have arisen since before this change.
BanchoBot
This issue has been addressed by the following change by smoogipooo:

Fix incorrect fallback to slider note head image if tail can't be loaded.

It will be applied to builds newer than b20141218.1cuttingedge.

Please follow up in this thread on the status of this issue after you have tested it. If it has not yet been resolved, please provide any new details that may have arisen since before this change.
Cirnosu
I recently started to try cutting-edge, and found that this yellow stripe on the bottom is blocking the progress bar during song breaks. The yellow bar does disapear when actually playing a song, but if it could go away for the entire duration of the song, that would be much better.
drum drum
That's not a technical issue
Cirnosu
its still an important issue!
Ryu Sei
Intended since it's cutting-edge, not stable.
Piine
Actually in some cases in game-play, I saw the yellow bar show itself in game-play and it suppose to be hidden when in game-play and show during breaks. Usually I can replicate in CE when I am playing a song with NC or DT in CTB mode and the game ends up like a rushed messed.

Also is it just me or NC got more jittery in the CE Build?
xplx
Problem Details:

Crash ..... After enter to the hidden mode ... Shift + num0 .

Video or screenshot showing the problem:

The debug message
************** Tekst wyjątku **************
System.Resources.MissingManifestResourceException: Nie można odnaleźć żadnych zasobów odpowiednich dla określonej kultury lub kultury neutralnej. Upewnij się, że element „Microsoft.Xna.Framework.Resources.resources” został poprawnie osadzony w zestawie „osu!” lub z nim połączony w czasie kompilacji lub że wszystkie zestawy satelickie są możliwe do załadowania i całkowicie podpisane.
w System.Resources.ResourceManager.InternalGetResourceSet(CultureInfo culture, Boolean createIfNotExists, Boolean tryParents)
w System.Resources.ResourceManager.InternalGetResourceSet(CultureInfo culture, Boolean createIfNotExists, Boolean tryParents)
w System.Resources.ResourceManager.GetString(String name, CultureInfo culture)
w #tb.#Pb.#Zu()
w #tb.#Ub.#7v(GraphicsAdapter )
w #tb.#Jb.#ou(Boolean , List`1 )
w #tb.#Jb.#wu(Boolean )
w #tb.#Jb.#ru(Boolean )
w #tb.#Jb.#yu(Object , EventArgs )
w System.EventHandler.Invoke(Object sender, EventArgs e)
w #tb.#Fb.#Tt()
w #tb.#Ub.#4v(Object , EventArgs )
w #tb.#Rb.#Kv()
w #tb.#Rb.#Ov()
w #tb.#Rb.#Dv(Object , EventArgs )
w System.EventHandler.Invoke(Object sender, EventArgs e)
w System.Windows.Forms.Control.OnLocationChanged(EventArgs e)
w System.Windows.Forms.Control.UpdateBounds(Int32 x, Int32 y, Int32 width, Int32 height, Int32 clientWidth, Int32 clientHeight)
w System.Windows.Forms.Control.UpdateBounds()
w System.Windows.Forms.Control.WndProc(Message& m)
w System.Windows.Forms.ScrollableControl.WndProc(Message& m)
w System.Windows.Forms.ContainerControl.WndProc(Message& m)
w System.Windows.Forms.Form.WndProc(Message& m)
w #tb.#Rb.WndProc(Message& )
w System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
w System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
w System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Zestawy załadowane **************
mscorlib
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
osu!
Wersja zestawu: 0.0.0.0
Wersja Win32: 1.3.3.7
CodeBase: file:///D:/osu!/osu!.exe
----------------------------------------
System.Windows.Forms
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.Xna.Framework
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.1.10405.0
CodeBase: file:///D:/osu!/Microsoft.Xna.Framework.DLL
----------------------------------------
msvcm80
Wersja zestawu: 8.0.50727.6195
Wersja Win32: 8.00.50727.6195
CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.6195_none_d09154e044272b9a/msvcm80.dll
----------------------------------------
{2838b2f5-35a2-42e7-8057-4a6084c99ba9}
Wersja zestawu: 0.0.0.0
Wersja Win32: 1.3.3.7
CodeBase: file:///D:/osu!/osu!.exe
----------------------------------------
Accessibility
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Configuration
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
osu
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///D:/osu!/osu.DLL
----------------------------------------
osu!ui
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///D:/osu!/osu!ui.DLL
----------------------------------------
System.Runtime.Remoting
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5488 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Data
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
Microsoft.Ink
Wersja zestawu: 6.1.0.0
Wersja Win32: 6.1.7600.16385
CodeBase: file:///C:/Windows/assembly/GAC_32/Microsoft.Ink/6.1.0.0__31bf3856ad364e35/Microsoft.Ink.dll
----------------------------------------
osu!gameplay
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///D:/osu!/osu!gameplay.DLL
----------------------------------------
System.Management
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Management/2.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
dynamicBASSNET
Wersja zestawu: 0.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///D:/osu!/osu.dll
----------------------------------------
mscorlib.resources
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
System.Web
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_32/System.Web/2.0.0.0__b03f5f7f11d50a3a/System.Web.dll
----------------------------------------
System.resources
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.resources/2.0.0.0_pl_b77a5c561934e089/System.resources.dll
----------------------------------------
System.Windows.Forms.resources
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_pl_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

osu! version: 20141218.5cuttingedge
AdventTechno

Sulker wrote:

Also is it just me or NC got more jittery in the CE Build?
I haven't noticed anything wrong with NC on Cutting Edge... I play this mod literally all the time... Even today I've noticed no differences in it's proformance on AR8 + NC, AR9 + NC, and (Yes I play this sometimes XD) AR10 + NC... I haven't tried anything below AR8 on NC in this past week so IDK about that...
JustF
I think I found a bug with the new osu! updater on the latest (20141218.5cutting-edge).

If you have osu! open and you relaunch the osu!.exe you get this screen : http://puu.sh/dCdvT.jpg . If you then close the updater and reopen osu! you get this message : http://puu.sh/dCdzK.jpg (Sorrry, osu! doesn't know how to deal with this filetype... (-go))

(I know this is a minor issue and probably has to do with a temp file the updater creates, but it's not completely intended behaviour)

(btw, Sorry is missspelled with three R's, I think this is intended, but I thought I'd also mention that.)
- Marco -
known ;)
BanchoBot
This issue has been addressed by the following change by peppy:

Don't display weird message when running cutting edge build while it is already running.

It will be applied to builds newer than b20141221cuttingedge.

Please follow up in this thread on the status of this issue after you have tested it. If it has not yet been resolved, please provide any new details that may have arisen since before this change.
deyv
PLEASE FIX THE MANIA KEY INI'S. They're useless for Cutting Edge.
- Marco -
They're moved in skin.ini
smoogipoo

Deyv wrote:

PLEASE FIX THE MANIA KEY INI'S. They're useless for Cutting Edge.
See t/262202
deyv
Thank you SO MUCH! I LOVE YOU
Topic Starter
TheVileOne

xplx wrote:

Problem Details:

Crash ..... After enter to the hidden mode ... Shift + num0 .

Video or screenshot showing the problem:

The debug message
************** Tekst wyjątku **************
System.Resources.MissingManifestResourceException: Nie można odnaleźć żadnych zasobów odpowiednich dla określonej kultury lub kultury neutralnej. Upewnij się, że element „Microsoft.Xna.Framework.Resources.resources” został poprawnie osadzony w zestawie „osu!” lub z nim połączony w czasie kompilacji lub że wszystkie zestawy satelickie są możliwe do załadowania i całkowicie podpisane.
w System.Resources.ResourceManager.InternalGetResourceSet(CultureInfo culture, Boolean createIfNotExists, Boolean tryParents)
w System.Resources.ResourceManager.InternalGetResourceSet(CultureInfo culture, Boolean createIfNotExists, Boolean tryParents)
w System.Resources.ResourceManager.GetString(String name, CultureInfo culture)
w #tb.#Pb.#Zu()
w #tb.#Ub.#7v(GraphicsAdapter )
w #tb.#Jb.#ou(Boolean , List`1 )
w #tb.#Jb.#wu(Boolean )
w #tb.#Jb.#ru(Boolean )
w #tb.#Jb.#yu(Object , EventArgs )
w System.EventHandler.Invoke(Object sender, EventArgs e)
w #tb.#Fb.#Tt()
w #tb.#Ub.#4v(Object , EventArgs )
w #tb.#Rb.#Kv()
w #tb.#Rb.#Ov()
w #tb.#Rb.#Dv(Object , EventArgs )
w System.EventHandler.Invoke(Object sender, EventArgs e)
w System.Windows.Forms.Control.OnLocationChanged(EventArgs e)
w System.Windows.Forms.Control.UpdateBounds(Int32 x, Int32 y, Int32 width, Int32 height, Int32 clientWidth, Int32 clientHeight)
w System.Windows.Forms.Control.UpdateBounds()
w System.Windows.Forms.Control.WndProc(Message& m)
w System.Windows.Forms.ScrollableControl.WndProc(Message& m)
w System.Windows.Forms.ContainerControl.WndProc(Message& m)
w System.Windows.Forms.Form.WndProc(Message& m)
w #tb.#Rb.WndProc(Message& )
w System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
w System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
w System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Zestawy załadowane **************
mscorlib
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
osu!
Wersja zestawu: 0.0.0.0
Wersja Win32: 1.3.3.7
CodeBase: file:///D:/osu!/osu!.exe
----------------------------------------
System.Windows.Forms
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.Xna.Framework
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.1.10405.0
CodeBase: file:///D:/osu!/Microsoft.Xna.Framework.DLL
----------------------------------------
msvcm80
Wersja zestawu: 8.0.50727.6195
Wersja Win32: 8.00.50727.6195
CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.6195_none_d09154e044272b9a/msvcm80.dll
----------------------------------------
{2838b2f5-35a2-42e7-8057-4a6084c99ba9}
Wersja zestawu: 0.0.0.0
Wersja Win32: 1.3.3.7
CodeBase: file:///D:/osu!/osu!.exe
----------------------------------------
Accessibility
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Configuration
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
osu
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///D:/osu!/osu.DLL
----------------------------------------
osu!ui
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///D:/osu!/osu!ui.DLL
----------------------------------------
System.Runtime.Remoting
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5488 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Data
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
Microsoft.Ink
Wersja zestawu: 6.1.0.0
Wersja Win32: 6.1.7600.16385
CodeBase: file:///C:/Windows/assembly/GAC_32/Microsoft.Ink/6.1.0.0__31bf3856ad364e35/Microsoft.Ink.dll
----------------------------------------
osu!gameplay
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///D:/osu!/osu!gameplay.DLL
----------------------------------------
System.Management
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Management/2.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
dynamicBASSNET
Wersja zestawu: 0.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///D:/osu!/osu.dll
----------------------------------------
mscorlib.resources
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
System.Web
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_32/System.Web/2.0.0.0__b03f5f7f11d50a3a/System.Web.dll
----------------------------------------
System.resources
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.resources/2.0.0.0_pl_b77a5c561934e089/System.resources.dll
----------------------------------------
System.Windows.Forms.resources
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_pl_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

osu! version: 20141218.5cuttingedge
Shift + num 0 is meaningless.

MissingManifold = .Net error. Reinstall it.
BanchoBot
This issue has been addressed by the following change by smoogipooo:

Fix Taiko skin overwriting the current skin.ini.

It will be applied to builds newer than b20141221.4cuttingedge.

Please follow up in this thread on the status of this issue after you have tested it. If it has not yet been resolved, please provide any new details that may have arisen since before this change.
Ryu Sei
Repost. New issue. osu!mania editor have strange skinning (when using custom skin with custom notes) after quick-exiting the test.
Also this could be happen sometimes, even random.
kouzuki_karen
Issue: switching to any game mode does not make the song selection show local ranks for that mode.

For taiko mode:



and for osu!mania mode:




I switched to osu!mania mode, but the letter grades I achieved in taiko mode are still showing.
smoogipoo

Ryu Sei wrote:

Repost. New issue. osu!mania editor have strange skinning (when using custom skin with custom notes) after quick-exiting the test.
Also this could be happen sometimes, even random.
The mania editor always uses the default mania sprites, so this is not a new issue. Post your skin/skin.ini just in case.
show more
Please sign in to reply.

New reply