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Matsunaga Maho (from StylipS) - Resonant World [Osu|Taiko|Os

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Hollow Wings
from Scorpiour's Modding Queue

5eania's iNsane

  1. 00:17:937 (1) - ctrl+g? for emphasis the rhythm with larger ds (u used larger ds in silent part as well
  2. 00:49:358 (5) - 473,230?
  3. 01:28:831 (1) - end at 01:33:726 or 01:33:884? electrical guitar's beat seems not end at the blue line imo
  4. good, star

Luxo's Hard

  1. 00:43:200 (1,2,3,4) - perfect the arc composing
  2. 00:59:147 (3) - a bit offscreen
  3. good as well, thou ds setting like 00:24:568 (4,5,1) - is not that appropriate in hard diff... 0.0

Garou's Normal

  1. 00:00:252 (1,2,3,4,1,2) - why not blanket? same thing happens in the whole map... maybe u can reconsider ur idea in dealing with composing in detail, even in a normal diff
  2. generally nothing wrong, just can be improved better imo

Easy

  1. 00:30:568 (1,2) - ds is not recommended to be changed in a easy diff... other patterns like this as well...
  2. 00:37:831 (1,2) - avoid overlap like this
  3. 01:11:305 (5) - nc, no long combo in low diffs plz
insane and hard r really good job, normal and easy can be developed imo

good luck
5eania

Hollow Wings wrote:

5eania's iNsane

  1. 00:17:937 (1) - ctrl+g? for emphasis the rhythm with larger ds (u used larger ds in silent part as well Denied: idk. but now is better, i thouht. if i get more mods, i will change it.
  2. 00:49:358 (5) - 473,230? Fixed
  3. 01:28:831 (1) - end at 01:33:726 or 01:33:884? electrical guitar's beat seems not end at the blue line imo Fixed
  4. good, star
fixed .osu : http://nitori.in/WtlW
Fuuyu

Hollow Wings wrote:

Garou's Normal

  1. 00:00:252 (1,2,3,4,1,2) - why not blanket? same thing happens in the whole map... maybe u can reconsider ur idea in dealing with composing in detail, even in a normal diff
  2. generally nothing wrong, just can be improved better imo
Update
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 205,837,7469,10311,15363,20416,29574,30521,41890,44416,50890,55469,74100
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (From StylipS)
ArtistUnicode:Matsunaga Maho (From StylipS)
Creator:Blanc Kisaragi
Version:Garou's Normal
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide ychung97
BeatmapID:459386
BeatmapSetID:193326

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,0
Video,36,"FFFOpening.avi"
//Break Periods
2,50979,54631
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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5258,-100,4,2,0,80,0,0
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Combo2 : 237,32,98
Combo3 : 255,128,64
Combo4 : 0,128,255

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Topic Starter
Blanc Kisaragi
Updated!
Nardoxyribonucleic

mintong89 wrote:

hi, Mod request from my queue.

[Nardo's Oni]

00:12:568 (59) - How about make this to k just like you do at 00:15:094 (78) - ? If you accept please 00:17:621 (97) - apply this to k too for constant. fixed
Great maps! nothing can be mentioned.

Good Luck then.
Thanks for your mod~ :)

Update: http://puu.sh/aFMVp.rar
Topic Starter
Blanc Kisaragi
Updated
Gaia
oh my goodness so many diffs.... oh phew they're for other mods c:
from queue

OMG. This bg.
I-it's not like I wanted to mod your map just because of the bg or anything okay?? D-don't get the wrong idea here, b-ba-baka!!

[Easy]
you can flow a lot better if you curve more/less on ur sliders. i.e.
00:05:305 (1,2,1) - flow issues
00:22:989 (2,3) - flow
00:24:094 (3,1) - (and few others) antijumps (stacks) shouldn't exist in easys at all
00:25:516 (2,3) - Use this to fix all your other flow issues
00:26:779 (3) - curve less to flow better into next note
00:35:621 (2,3) - bad flow derp ok no more rants on flow from now on
01:00:094 (6) - 01:01:200 (1) - not very pretty
01:03:094 (1) - too short
01:07:831 (1) - 01:09:568 (3) - overlap not very pretty either
01:13:989 (2) - beginners will click this early. why? cuz it's on a red tick alone. rather place notes on the beat than off the beat which is a lot harder
01:17:305 (3) - stacking/antijumps are really bad in easy
01:18:568 (1) - 01:23:621 (1) - since they're so far apart its ok to stack these, so do that

you need to fix all ur flow problems here and also make this more appealing aesthetically while you're at it

[Garou's Normal]
Some AIMod problems, fix those
00:06:568 (4) - curve other way to flow better
00:07:516 (5) - overlap but derp
00:11:621 (3) - curve other way to flow better into next note
00:12:568 (5,1) - overlap looks bad, and (1) doesn't flow well into 00:13:831 (2) -
00:17:305 (5) - flows a lot better if u do sth like http://puu.sh/aGiqs/15d47d5bfa.jpg
00:20:463 (1) - more to the right for flow
00:23:937 (3,4) - don't flow well.. something like http://puu.sh/aGiCO/aaf3de182b.jpg
00:26:463 (7) - small overlap
00:28:358 (2) - (380,320) looks better to me
00:29:305 (1,1) - spinner too short and not enough time inbetween next note and spinner
00:34:673 (4,5,1) - excuse my bad drawing
00:47:937 (6,7,8) - 00:48:884 (8,1) - another good example of bad flow, there are a couple other parts I didn't point out but you should go back and recheck too
01:03:410 (1,2,3) - different spacing
01:19:516 (3) - ^
01:21:410 (1,3) - overlap looks bad

[Luxo's Hard]
00:04:674 (1) - suddenly changing from 1x to 0.5x will probably cause players to slider break. at least I would.
00:05:463 (1,2,3) - u should make a better diamond thing. http://puu.sh/aGjGT/d72479a88c.jpg coordinates in order: (336,304) (269, 355) (204,304)
00:16:200 (3) - 00:16:831 (5) - that lil overlap bugs me since my general rule is stack or dont stack (unless it's to a middle of a slider like 00:11:463 (4,5) - then i love it)
00:28:516 - this really feels empty
01:07:042 (4,7) - overlap would be amazing if it wasn't with the beginning
01:09:253 (3) - (450,161) lol sry i like perfect stacks
01:15:410 (6) - (149,121) ^
01:27:726 (5) - hm stacking this back at the beginning is a bit hard to read

[5eania's iNsane]
00:17:937 (1) - (470, 267)
00:44:937 (7) - stacking is hard to read especially since u didnt do it here 00:43:831 (1,2,3,4) -
00:45:095 (8) - (440,88)
00:49:200 (4,5,1) - that inconsistant spacing omg and that jump from 4 to 5 too
01:00:568 (5,6,7,1) - people will think this is 1 stream and will therefor miss the (1)
01:17:779 (5) - u shouldn't stack this with 01:17:621 (4) - but it's ok to stack with 01:18:095 (1) - since the gap in rhythm is pretty big

Goodluck~~
Topic Starter
Blanc Kisaragi
Updated easy diff
5eania

Gaia wrote:

[5eania's iNsane]
00:17:937 (1) - (470, 267) Fixed
00:44:937 (7) - stacking is hard to read especially since u didnt do it here 00:43:831 (1,2,3,4) - Denied: if you feel hard this, just you can't read ar9
00:45:095 (8) - (440,88) Denied:wat you want
00:49:200 (4,5,1) - that inconsistant spacing omg and that jump from 4 to 5 too Denied: it's fine.
01:00:568 (5,6,7,1) - people will think this is 1 stream and will therefor miss the (1) Denied:same second reason.
01:17:779 (5) - u shouldn't stack this with 01:17:621 (4) - but it's ok to stack with 01:18:095 (1) - since the gap in rhythm is pretty big Denied: i like now.
fixed .osu : http://nitori.in/WvPo
Topic Starter
Blanc Kisaragi
Updated!
Kihhou
mmm this is the map ill go super serious modding on. ill try my best~ i know its big but please respond with what was fixed and what wasnt ;-; its very important to me~.. and its in the rules o3o

[Easy]
General
  1. disable widescreen support since youre not using a storyboard
Rhythm, Flow, and Placement
  1. 00:05:305 (1,2,1) - fix Distance. should be kept at 1.0x
  2. 00:22:358 (1) - this note goes off the playfield. gotta keep it on the grid~ youre gnna have to move a couple notes to fix this since it looks like youre running out of room. try something like this
  3. 00:40:673 (1,2,1) - try to make the distance equal between all 3 of these notes
  4. 00:43:200 (1,2,1) - same ^ just turn on distance snap the entire time and leave it on unless it doesnt let you place a note.
  5. 00:47:305 (2,3) - this would flow better if you placed it something like this imo
  6. 01:00:094 (6,1) - increase the distance between these two notes so that it's somewhere around 1.1x
  7. 01:00:884 - should add a note hear. i can hear a very distinct cymbal crash and it will be the same as the note you put at 01:10:989 (1) - for consistency. and then add a finish to the note you add here o3o you really should add a note here LOL
  8. 01:01:200 (1) - woahahhh this goes way out of bounds. keep it on the grid >.< you cant have it outside of the grid. you can make it arc the other way like this if you want
  9. 01:14:621 (4,1) - increase distance so people dont click too early. same as the previous distance mentions
  10. 01:28:673 (1) - have the slider end at 01:33:726 - . right now it ends at 01:33:805 - , which is incorrect
Hitsounds
  1. 00:20:463 (1) - add finish to head of slider
  2. 00:30:568 (1) - add finish to head of slider
  3. 00:47:621 (3) - remove finish from both the head and tail of the slider
  4. 00:48:252 (1) - add finish to spinner
  5. 00:55:831 (1) - add fiinish to head
  6. 00:57:726 (2,3) - remove finish from both
  7. 01:02:779 (2) - remove finish
  8. 01:05:937 (1) - remove clap and add finish
  9. 01:07:831 (1) - remove finish from head and tail
  10. 01:16:042 (1) - add finish
  11. 01:18:568 (1) - add finish to head
  12. 01:21:095 (2) - remove finish from head and tail
  13. 01:23:621 (1) - remove clap from head and add finish to head
  14. i didnt touch on claps and
Combos
  1. 00:22:358 (1,2) - switch NC. have 00:22:989 (2) - be the new combo. and remove NC from 00:22:358 (1) -
  2. 00:24:884 (1,2) - swap ^ switch NC
  3. 00:27:726 (1,2) - same ^ switch NC
  4. 00:27:726 (1,2) - switch NC. 00:28:042 (2) - is the start of the new section.
  5. 00:32:463 (1,2) - swap NC
  6. 00:34:989 (1,2) - ^
  7. so in easy diffs you should use NC once every other large white tick. thats usually how it goes down
  8. 00:58:358 (4) - add NC
  9. 01:07:831 (1,2) - swap NC
  10. 01:14:147 (3) - add NC
Overall..
  1. mmm simple rhythms for an easy diff. not much to talk about. just should keep distance snap on for almost the entire time~ and try to keep your objects on the grid lol

[Garou's Normal]
General
  1. disable widescreen support since youre not using a storyboard
Rhythm, Flow, and Placement
  1. errr from the start i could kinda tell you have trouble with blankets. so ill give you a general tip: use the approach circle to help you blanket. go to a certain point on the timeline where the approach circle is closest to the edge of the slider youre trying to blanket and just follow the approach circle like this: http://puu.sh/aGOuH/8e7eb2f2c5.jpg. in that picture, i used 00:00:884 - as my approach circle reference. i blanketed slider (1) and what you have is slider (3). try doing this consistently with your sliders if youre looking to blanket, which you probably should in these cases. so im gonna list a bunch of cases where you should blanket better and try to work on em o3o
  2. 00:00:252 (1) - 00:01:516 (3) - 00:02:779 (1) - 00:03:726 (2) - 00:22:358 (5) - oh wot your blankets get better later on into the difficulty lool. ill stop here then.. now onto everything else
  3. 00:01:516 (3) - ctrl-g this slider for better flow from the previous two notes?
  4. 00:12:568 (5,1) - these two sliders look so cramped there. try a different pattern so it doesnt overlap and they dont look like theyre suffocating >.< try something like this?
  5. 00:15:410 (1,2,3) - why did this suddenly go to 1.1 DS o3o you may have accidentally mouse scrolled. should change back to 1.0 DS
  6. 00:17:305 (5) - ctrl J and then distance snap back for better flow from 00:16:989 (4) - ?
  7. 00:24:884 (4,7) - try not to overlap these in such a weird half touchy way~
  8. 00:46:673 (4,5,6) - for these three sliders, the strongest vocals and instrumentals are at the tails. usually, strong emphasis is better represented with the head of a slider so you should remove 00:46:358 (3) - and move 00:46:673 (4,5,6) - back in the timeline. ofc you would need to change the placement to fix distancing. aaand then you should add a hitcircle at 00:48:253 - . heres the rhythm im talking about:
  9. 01:03:726 (2,3) - reduce DS. its at 1.1 right now` should be 1.0
  10. 01:11:305 (1,2) - ^ same
  11. 01:14:147 (1,2,3) - fix DS problem? it goes to .9 outta nowhere
  12. 01:21:410 (1,3) - try not to half overlap touch these. you can do this by moving 01:21:726 (2) - more towards ->
Hitsounds
  1. ahhh i can sorta work with this since you dont have all those green lines ;-;
  2. 00:11:621 (3) - remove clap from head
  3. 00:12:568 (5) - add clap to head
  4. 00:13:200 (1) - clap on head
  5. 00:13:831 (2) - clap on head
  6. 00:14:463 (4) - clap on head and tail
  7. 00:15:410 (1) - remove clap
  8. 00:15:726 (2) - add clap
  9. 00:16:042 (3) - remove clap from tail
  10. 00:17:305 (5) - add clap to tail
  11. 00:20:463 (1) - remove clap
  12. 00:20:779 (2) - clap on head and remove from tail
  13. 00:21:726 (4) - remove clap from head
  14. 00:23:937 (3) - remove clap from reverse
  15. 00:24:884 (4) - remove clap from tail
  16. 00:25:831 (5) - add clap
  17. 00:26:147 (6) - remove clap
  18. okay actually i think itd be easier to just teach you LOL. so play back your hitsounds from here and back and listen to the claps. hear how theyre once every other beat? thats how most music have their drum hits. when the drum hits, you clap. usually you would use normal hit or a custom clap but teaching normal hit is too difficult and you dont have custom claps to work with (hopefully creator will add one in .. please ;-; or you tell her to add one and you use it yourself). here look at this picture http://puu.sh/aGPLB/4f146268e4.jpg. see how theres a large white tick, small white tick number 2, small white tick number 3, and small white tick number 4? claps are generally on small white tick number 2 and small white tick number 4. i placed hitcircles on 2 and 4 to show you exactly which ones you should be looking for. so you might want to listen out for those drum hits and place them accordingly, mainly looking for that pattern i showed you since its the most common one, with claps on 2 and 4. remove the others~
  19. 00:10:358 (1) - finish on head
  20. 00:11:621 (3) - remove finish from head
  21. 00:12:252 (4) - remove finish
  22. 00:13:831 (2,3) - remove finish from both
  23. 00:15:410 (1,3) - ^
  24. 00:20:463 (1) - add finish. sooooo
  25. finishes should be used sparingly. usually at the start of a strong section like at 00:55:831 - and 01:05:937 - 01:18:568 - and when you hear a cymbal crash in the music. look for those cymbal crashes and dont overuse finishes >.< sometimes its okay to use a finish if you dont hear a cymbal crash but make sure it fits the music and its at the start of a big section of something similar try to check over your hitsounds~.. speaking of which just quickly remove finish from tail of 00:55:831 (1) - , add finish to the tail of 01:05:621 (1) - , and add finish to the head of 01:18:568 (1) -
  26. iiii wont touch on whistles. theyre not too important and theres no general rule for them
Combos
  1. 00:07:831 (6) - add NC. new DUNDUNDUNDUN section
  2. 00:20:463 (1) - try to change this to another color. the one before this was also orange. if you dont know how to do it you click the object, click the arrow at http://puu.sh/aGQbQ/6bd4ba4604.jpg where it sticks out and points <-- and choose your color
  3. 00:25:831 (5) - add NC to follow consistent 1 NC every 2 measures pattern
  4. 00:48:253 (6) - ^ same reason
  5. 01:01:200 (6,1) - swap NC. the start of the vocal section is at 01:01:200 -
  6. 01:10:989 (5,1) - swap NC new section at 01:10:989 - indicated by cymbal crash in music
Overall..
  1. not bad not bad. hitsounds here also need some work but at least its manageable.. you people should really use custom hitsounds o3o a few off blankets here and there but not too worried about it. its mainly the ones that are really off that i mentioned. the arc with the approach circle >.<

[Luxo's Hard]
General
  1. disable widescreen support since youre not using a storyboard
Rhythm, Flow, and Placement
  1. 00:15:410 (1) - it would flow better if you ctrl g this slider for a sort of trapezoid flow with 5 6 7 1
  2. 00:28:516 - you should add a hitcircle here. theres a clear vocal and instrumental at this part
  3. 00:41:937 (2) - theres nothing significant i can hear at the reverse. the vocal and instrumental are both on the white tick at 00:42:253 - . i suggest you turn it into a 1/1 slider and add a hitcircle at 00:42:410 - with this rhythm: and heres a possible setup if you want it
  4. 00:43:831 - you should add a 1/2 slider here, just like what you have at 00:46:358 (1) - . i can hear the strong vocals there
  5. 00:48:726 (4,1) - lower this distance a bit? its not too emphasized and its a bit large compared to the other jumps at these sections
  6. 01:10:989 (1) - move this up 1 grid for perfect overlap on the tail of 01:10:200 (6) -
Hitsounds
  1. oh man.. same thing as insane the hitsounds are really all over the place. either i dont know how to follow them or they are really weird hitsounds like the claps at 00:20:463 (1) - are the only time you use them and you use them for like 15 seconds o-o and you sometimes follow a passive hitsounding pattern with the 1 clap every other white tick as most music follows but they go away in certain sections. they kinda just turn on and off. i recommend using soft hitsounds the entire way through and only when you need a clap should you use normal hitsound for that one note. and, as i said in the insane, you should do it using http://puu.sh/aGNEE/5dfa1e7aa1.jpg in the top left insstead to save you a lot of time from making all those green points.. i feel like you already know how to hitsound but just took all the green points from the insane or something. imo you should really look over them all and remove some of those green lines or just start fresh and do the hitsounds yourself. i would personally check them if the top left hitsounding thing was used but its way too time consuming for me to check and go back and forth between compose and timing to check what samplesets being used. sorry~
  2. heres a few clear ones. remove green lines at 00:04:753 - 00:04:831 - 00:06:016 - 00:06:568 - 00:08:463 - 00:09:095 - 00:14:463 - 00:19:121 - 00:19:279 - 00:40:437 - 00:49:516 - 00:50:147 - 01:17:779 - 01:18:253 - 01:18:410 - 01:18:489 - 01:24:963 - 01:25:121 - as theyre not being used for anything
Combos
  1. 00:37:831 (7,1) - swap NC since the tail of (7) is the new section and the head vocal is similar to the tail vocal
Overall..
  1. very nice diff good flow and such. just a few notes missing here and there. you reaaaaally should redo or fix the hitsounds. it hurts my soul ;-; im so confused by it i dont even lol


[5eania's Insane]
General
  1. disable widescreen support since youre not using a storyboard
Rhythm, Flow, and Placement
  1. so im not sure if you knkow this or if im just missing out on something but if youre just using default hitsounds, you can use this thing http://puu.sh/aGHMz/6ba80e914c.jpg at the top left to change the note into soft drum normal or whatever. sample set would be for whatever set you want to use like soft normal or drum and additions is just clap finish and whistle. unless im missing something and im a fool, you can just use that instead of adding a bunch of timing points to just go from soft to normal in 1 note. so lets say you want a single note to be normal hitsound. just click the note, make it sampleset normal, and then you ahve normal hit. if you want it to be a normal hit with a soft whistle, set sampleset to normal and additions to soft and then check whistle. http://puu.sh/aGIVw/9aa032d151.jpg sorry if all this is something you know already and youre thinking "blahblahblah this guy talks too much" sorry~ just wanna make sure you now to try save you time from having to make so many green points
  2. 00:13:358 (2) - ctrl g? i think this flows better this way
  3. 00:18:410 (2,3,4,5) - this stream doesnt fit the music imo. theres no indication in the music and i think it would be better for you to use antijumps here since the music is slowing down rather than speeding up. it would play a lot better to the music~
  4. 00:20:305 (3) - this doesnt really make sense to me :/ theres nothing significant at the head and the tail of the slider is veeeeery strong. it would be better represented if the head of the slider started on 00:20:463 - because of how strong the vocal is, especially coming out of a quiet section. i hiiighhhly recommend this. try this rhythm? i deleted the second hitcircle at 00:20:147 (2) - and replaced it with a slider to represent that drawn out long sound in the music and made it a 3/4 slider to try to match your mapping style in the verse. if youre having trouble with the setup, heres what i would do, just to give an idea
  5. 00:25:516 (1) - this antijump doesnt really fit the music. theres no pause or delay or anything. just a strong vocal at 00:25:516 - . you kind of ignored your antijump setup too at 00:35:621 - (same rhythm) and put a 1/1 slider with the vocal at head for emphasis, which i believe represents the music better. there should be that instead imo o3o sooo i would say delete 00:25:516 (1,2) - and replace with a 1/1 slider with preferably a jump for emphasis
  6. 00:34:989 (1,2,3,4) - this stream isnt indicated anywhere in the music and feels forced honestly :/ like it doesnt belong there. 00:35:305 (5) - is a buildup slider for 00:35:621 (6) - while you have a stream to build up hype for your buildup slider lol. youre hyping the thing thats hyping the thing that needs to be hyped ~.. i hope that makes sense haha.. anyways~ id recommend replacing the 00:34:989 (1,2,3,4) - stream with 2 1/2 sliders to follow the vocals
  7. 00:41:305 (4,5,6,7) - maybe use .5 spacing for these notes? i think you should keep the spacing consistent here because you have both 00:41:305 (4,5,6,7) - and 00:42:963 (4,5,6) - and 00:43:831 (1,2,3,4) - so consistent spacing between different parts could be easier to read. so basically make 00:41:305 (4,5,6,7) - the same as 00:43:831 (1,2,3,4) -
  8. 00:46:358 (1,2,3,4) - ^ same
Hitsounds
  1. so im gonna assume youre using normal hits as a replacement for "claps"?
  2. 00:19:042 (1) - remove whistle from the body of the slider. the note dies out before the slider ends so it leaves a very awkward whistle towards the end of the slider
  3. 00:22:358 (5) - tail 00:37:200 (2) - 00:39:095 (8) - 00:58:042 - 01:02:700 (2) - im not sure why these are drum hits.. i mean it matches the ones in the music but its the same as the other clap sounds like at 00:37:831 - 00:23:305 (2) - 00:23:305 (2) - and every other white tick there. i would suggest making these just normal hitsounds
  4. 00:22:358 (5) - remove clap at tail
  5. 00:22:358 (5) - soft finish at tail
  6. 00:30:568 (1) - make this a normal finish
  7. 00:32:463 (1) - soft finish at reverse at 00:32:779 -
  8. 00:35:305 (5) - soft finish on head
  9. 00:35:621 (6) - change to drum finish on head
  10. 00:25:516 (1) - ^
  11. 00:40:358 (3) - soft finish
  12. 00:50:147 (2) - remove whistle
  13. 00:50:147 (2) - add normal finish
  14. 00:55:831 (1) - add normal finish
  15. 00:58:358 (3) - soft finish on head
  16. 01:05:226 (2,3,4,5,6) - drum claps?
  17. 01:04:989 (1) - if you did ^ you should add a drum clap to the head and tail
  18. 01:05:621 (7) - if you did both^ you should add a drum finish here at head
  19. 01:10:200 (3) - soft finish
  20. 01:10:516 (7) - soft finish
  21. 01:10:831 (9) - soft finish on head
  22. 01:12:253 (7) - remove finish
  23. there are a lot of normal and soft hit inconsistencies but i dont really want to touch that ;-; theres just so much.. and you really need to use the thing i talked about at the top left with the sampleset and additions hitsounds if youre not using custom hitsounds imo.. i tried to help with finishes~ mostly
  24. your "claps" with normal hitsound from 01:13:200 - to 01:18:568 - are very good. id recommend following that pattern for the entire kiai time o-o i dont see why not honestly..
Combos
  1. 00:19:989 (1) - remove NC
  2. 00:20:463 - NC the note that is included here (idk if you made the fix above)
  3. 00:21:253 (1,2) - swap NC to indicate the new section
  4. 00:27:726 (1,2) - swap NC ^
  5. 00:29:621 (1,2) - swap NC ^
  6. 00:35:621 (6) - NC for consistency with previous section
  7. 00:36:726 (1,6) - swap NC for consistency with previous section
  8. 00:43:200 (7) - add NC
  9. 00:43:831 (1) - remove NC, following that ^
  10. 00:44:463 (5) - NC for consistency with previous NC pattern at 00:41:937 -
  11. 00:46:358 (1) - remove NC for consistency with prev section
  12. 00:46:989 (5) - add NC for consistency with prev section
  13. 01:08:147 (1) - remove NC, pretty unnecessary and for consistency
  14. 01:18:568 (4) - add NC. new big section
  15. 01:22:358 (5) - NC for NC pattern and new section
  16. 01:24:884 (6) - add NC ^ same reason
  17. 01:25:200 (1) - remove NC ^ as follow up for the above
  18. 01:26:147 (7) - NC for consistency
Overall..
  1. this diff is a bit messy imo ._." the slider velocity changes are everywhere and i think really random. the hitsounds in the kiai time are a bit weird and inconsistent. rhythms arent very consistent but it flows very well and is fun to play so i guess it could work. maybe im completely wrong and youre doing something very well planned out that i cant see.. idk. it needs a lot of hitsounding help from my perspective but is fun~

Overall Conclusion..
  1. the hard diff is very nice o3o hitsounds need a lot of work imo. like you might want to consider adding custom hitsounds and fixing all those green lines for hard and insane. its mainly that..

okey bai ~ c:
Kihhou
aaa i forgot to mention. for the easy you should probably switch to the same combo coloring the other 3 diffs are using, kisaragi. default colors are pretty boring tbh~
Topic Starter
Blanc Kisaragi

Kihhou wrote:

mmm this is the map ill go super serious modding on. ill try my best~ i know its big but please respond with what was fixed and what wasnt ;-; its very important to me~.. and its in the rules o3o

[Easy]
General
  1. disable widescreen support since youre not using a storyboard Fixed

Rhythm, Flow, and Placement
  1. 00:05:305 (1,2,1) - fix Distance. should be kept at 1.0x Fixed
  2. 00:22:358 (1) - this note goes off the playfield. gotta keep it on the grid~ youre gnna have to move a couple notes to fix this since it looks like youre running out of room. try something like this Fixed
  3. 00:40:673 (1,2,1) - try to make the distance equal between all 3 of these notes Fixed
  4. 00:43:200 (1,2,1) - same ^ just turn on distance snap the entire time and leave it on unless it doesnt let you place a note. Fixed
  5. 00:47:305 (2,3) - this would flow better if you placed it something like this imo Fixed
  6. 01:00:094 (6,1) - increase the distance between these two notes so that it's somewhere around 1.1x Fixed
  7. 01:00:884 - should add a note hear. i can hear a very distinct cymbal crash and it will be the same as the note you put at 01:10:989 (1) - for consistency. and then add a finish to the note you add here o3o you really should add a note here LOL Fixed
  8. 01:01:200 (1) - woahahhh this goes way out of bounds. keep it on the grid >.< you cant have it outside of the grid. you can make it arc the other way like this if you want Actually, I already changed the placement...
  9. 01:14:621 (4,1) - increase distance so people dont click too early. same as the previous distance mentions Fixed
  10. 01:28:673 (1) - have the slider end at 01:33:726 - . right now it ends at 01:33:805 - , which is incorrect Fixed
Hitsounds All Fixed (With little expection through...)
  1. 00:20:463 (1) - add finish to head of slider
  2. 00:30:568 (1) - add finish to head of slider
  3. 00:47:621 (3) - remove finish from both the head and tail of the slider
  4. 00:48:252 (1) - add finish to spinner
  5. 00:55:831 (1) - add fiinish to head
  6. 00:57:726 (2,3) - remove finish from both
  7. 01:02:779 (2) - remove finish
  8. 01:05:937 (1) - remove clap and add finish
  9. 01:07:831 (1) - remove finish from head and tail
  10. 01:16:042 (1) - add finish
  11. 01:18:568 (1) - add finish to head
  12. 01:21:095 (2) - remove finish from head and tail
  13. 01:23:621 (1) - remove clap from head and add finish to head
  14. i didnt touch on claps and
Combos All Fixed
  1. 00:22:358 (1,2) - switch NC. have 00:22:989 (2) - be the new combo. and remove NC from 00:22:358 (1) -
  2. 00:24:884 (1,2) - swap ^ switch NC
  3. 00:27:726 (1,2) - same ^ switch NC
  4. 00:27:726 (1,2) - switch NC. 00:28:042 (2) - is the start of the new section.
  5. 00:32:463 (1,2) - swap NC
  6. 00:34:989 (1,2) - ^
  7. so in easy diffs you should use NC once every other large white tick. thats usually how it goes down
  8. 00:58:358 (4) - add NC
  9. 01:07:831 (1,2) - swap NC
  10. 01:14:147 (3) - add NC
Overall..
  1. mmm simple rhythms for an easy diff. not much to talk about. just should keep distance snap on for almost the entire time~ and try to keep your objects on the grid lol

okey bai ~ c:
Thanks for the mod! :)
There are many changes and it really help!
And for the combo coloring, I already changed it...
This is probably the biggest mod ever lol
CLSW
From my queue, it's CtB modding.

[Salad]
00:37:674 (4,5) - ctrl + g.
00:42:568 (5) - ^

[Platter]
seems every patterns are fine for me.

[Rain]
00:57:410 (5,6) - NOPENOPENOPE. Please reduce this. I always got missed at that part.
01:05:463 (7,8) - I don't recommend to add hyperdash there. It's lookin very ugly and not good for playing. Hope you'll think about others. That pattern calls like a 'mad scientist'... You don't really need to make low-density streams for increasing difficulty, I recommend to look over Spec's maps and learn something from those about stream parts.

That's all! Great diffs :3
5eania

Kihhou wrote:

[5eania's Insane]
General
  1. disable widescreen support since youre not using a storyboard Fixed
Rhythm, Flow, and Placement
  1. so im not sure if you knkow this or if im just missing out on something but if youre just using default hitsounds, you can use this thing http://puu.sh/aGHMz/6ba80e914c.jpg at the top left to change the note into soft drum normal or whatever. sample set would be for whatever set you want to use like soft normal or drum and additions is just clap finish and whistle. unless im missing something and im a fool, you can just use that instead of adding a bunch of timing points to just go from soft to normal in 1 note. so lets say you want a single note to be normal hitsound. just click the note, make it sampleset normal, and then you ahve normal hit. if you want it to be a normal hit with a soft whistle, set sampleset to normal and additions to soft and then check whistle. http://puu.sh/aGIVw/9aa032d151.jpg sorry if all this is something you know already and youre thinking "blahblahblah this guy talks too much" sorry~ just wanna make sure you now to try save you time from having to make so many green points i know that's method. but i feel that really inconvenient. seriously.
  2. 00:13:358 (2) - ctrl g? i think this flows better this way Denied:i don't think so
  3. 00:18:410 (2,3,4,5) - this stream doesnt fit the music imo. theres no indication in the music and i think it would be better for you to use antijumps here since the music is slowing down rather than speeding up. it would play a lot better to the music~ Fixed
  4. 00:20:305 (3) - this doesnt really make sense to me :/ theres nothing significant at the head and the tail of the slider is veeeeery strong. it would be better represented if the head of the slider started on 00:20:463 - because of how strong the vocal is, especially coming out of a quiet section. i hiiighhhly recommend this. try this rhythm? i deleted the second hitcircle at 00:20:147 (2) - and replaced it with a slider to represent that drawn out long sound in the music and made it a 3/4 slider to try to match your mapping style in the verse. if youre having trouble with the setup, heres what i would do, just to give an idea Fixed
  5. 00:25:516 (1) - this antijump doesnt really fit the music. theres no pause or delay or anything. just a strong vocal at 00:25:516 - . you kind of ignored your antijump setup too at 00:35:621 - (same rhythm) and put a 1/1 slider with the vocal at head for emphasis, which i believe represents the music better. there should be that instead imo o3o sooo i would say delete 00:25:516 (1,2) - and replace with a 1/1 slider with preferably a jump for emphasis Fixed
  6. 00:34:989 (1,2,3,4) - this stream isnt indicated anywhere in the music and feels forced honestly :/ like it doesnt belong there. 00:35:305 (5) - is a buildup slider for 00:35:621 (6) - while you have a stream to build up hype for your buildup slider lol. youre hyping the thing thats hyping the thing that needs to be hyped ~.. i hope that makes sense haha.. anyways~ id recommend replacing the 00:34:989 (1,2,3,4) - stream with 2 1/2 sliders to follow the vocals some changed
  7. 00:41:305 (4,5,6,7) - maybe use .5 spacing for these notes? i think you should keep the spacing consistent here because you have both 00:41:305 (4,5,6,7) - and 00:42:963 (4,5,6) - and 00:43:831 (1,2,3,4) - so consistent spacing between different parts could be easier to read. so basically make 00:41:305 (4,5,6,7) - the same as 00:43:831 (1,2,3,4) - changed a little
  8. 00:46:358 (1,2,3,4) - ^ same Denied: it's fine.
Hitsounds
  1. so im gonna assume youre using normal hits as a replacement for "claps"?
  2. 00:19:042 (1) - remove whistle from the body of the slider. the note dies out before the slider ends so it leaves a very awkward whistle towards the end of the slider Fixed
  3. 00:22:358 (5) - tail 00:37:200 (2) - 00:39:095 (8) - 00:58:042 - 01:02:700 (2) - im not sure why these are drum hits.. i mean it matches the ones in the music but its the same as the other clap sounds like at 00:37:831 - 00:23:305 (2) - 00:23:305 (2) - and every other white tick there. i would suggest making these just normal hitsounds some changed
  4. 00:22:358 (5) - remove clap at tail Fixed
  5. 00:22:358 (5) - soft finish at tail Fixed
  6. 00:30:568 (1) - make this a normal finish Fixed
  7. 00:32:463 (1) - soft finish at reverse at 00:32:779 - ummm soft whistle better
  8. 00:35:305 (5) - soft finish on head Fixed
  9. 00:35:621 (6) - change to drum finish on head Fixed
  10. 00:25:516 (1) - ^ Fixed
  11. 00:40:358 (3) - soft finish Denied:
  12. 00:50:147 (2) - remove whistle Fixed
  13. 00:50:147 (2) - add normal finish Denied:
  14. 00:55:831 (1) - add normal finish Denied:
  15. 00:58:358 (3) - soft finish on headDenied:
  16. 01:05:226 (2,3,4,5,6) - drum claps? some changed
  17. 01:04:989 (1) - if you did ^ you should add a drum clap to the head and tail ^
  18. 01:05:621 (7) - if you did both^ you should add a drum finish here at head normal finish is better
  19. 01:10:200 (3) - soft finish Denied:
  20. 01:10:516 (7) - soft finish Denied:
  21. 01:10:831 (9) - soft finish on head 8 is better :3
  22. 01:12:253 (7) - remove finish Fixed
  23. there are a lot of normal and soft hit inconsistencies but i dont really want to touch that ;-; theres just so much.. and you really need to use the thing i talked about at the top left with the sampleset and additions hitsounds if youre not using custom hitsounds imo.. i tried to help with finishes~ mostly
  24. your "claps" with normal hitsound from 01:13:200 - to 01:18:568 - are very good. id recommend following that pattern for the entire kiai time o-o i dont see why not honestly..

    denied reason : i think, it's not match to music
Combos
  1. 00:19:989 (1) - remove NC Fixed
  2. 00:20:463 - NC the note that is included here (idk if you made the fix above) Fixed
  3. 00:21:253 (1,2) - swap NC to indicate the new section Fixed
  4. 00:27:726 (1,2) - swap NC ^ Fixed
  5. 00:29:621 (1,2) - swap NC ^ Fixed
  6. 00:35:621 (6) - NC for consistency with previous section Denied:
  7. 00:36:726 (1,6) - swap NC for consistency with previous section Denied:
  8. 00:43:200 (7) - add NC Fixed
  9. 00:43:831 (1) - remove NC, following that ^ Denied:
  10. 00:44:463 (5) - NC for consistency with previous NC pattern at 00:41:937 - Fixed
  11. 00:46:358 (1) - remove NC for consistency with prev section Denied:
  12. 00:46:989 (5) - add NC for consistency with prev section Fixed
  13. 01:08:147 (1) - remove NC, pretty unnecessary and for consistency Fixed
  14. 01:18:568 (4) - add NC. new big section Fixed
  15. 01:22:358 (5) - NC for NC pattern and new section Denied:
  16. 01:24:884 (6) - add NC ^ same reason Fixed
  17. 01:25:200 (1) - remove NC ^ as follow up for the above Fixed
  18. 01:26:147 (7) - NC for consistency Fixed

    denied reason : i feel fine now. but, if i get mod more, i will change it.
Overall..
  1. this diff is a bit messy imo ._." the slider velocity changes are everywhere and i think really random. the hitsounds in the kiai time are a bit weird and inconsistent. rhythms arent very consistent but it flows very well and is fun to play so i guess it could work. maybe im completely wrong and youre doing something very well planned out that i cant see.. idk. it needs a lot of hitsounding help from my perspective but is fun~
hmmm, really looong modding. cuz my english skill is very poor. i cant be sure, i really got your means.

fixed .osu : http://nitori.in/WvHh
Kihhou
by request, im gonna do a quick general recheck for the easy since it seems it wasnt fully updated when i checked it~ no kds

[Easy]
  1. 00:02:147 (2) - so if you move this note to 472,204, youll see at the top right that it says prev:1.00x next 1.01x. you wanna try to keep it at 1.00x for all notes all the way through unless there is a long pause. so i think 00:02:147 (2) - should go there
  2. same for 00:04:673 (2,1) - since if you click 00:04:673 (2) - , it shows next: 0.86x. you should probably increase that to 1.00x. i would move 00:05:305 (1) - to 204,52
  3. and then here too. 00:07:200 (2) - move to 284,184 and try to keep it as close to 1.10x as possible the entire time. if it's off by a like .1 or something its fine.
  4. incase you dont know how to move objects by grid points you can click the circle, click http://puu.sh/aHgIa/4c74f8d5da.jpg "the x:??? y:???" and you get http://puu.sh/aHgNs/5519f9b777.jpg and then uncheck the "relative movement box". then just enter the coordinates i gave you. or you can do it manually
  5. 00:24:884 (3) - unbend this a little bit so that it has 1.1 spacing to the next note
  6. 00:31:673 (2,3) - make these 1.10x spacin all the way through so they arent touching the sliders
  7. 00:33:094 (1,2) - should increase distance between these
  8. 00:37:516 (4,1) - ^
its mostly this. there are more later on but ill just be restating the same thing o3o should check and fix the distances, somewhat like a remap?

combos are fine, hitsounds im not sure about. some parts you may need to more a lot of notes around but its necessary so that new players dont get confused by the spacing since they dont know how to read approach circles yet.

some of them are going to be pretty hard to fix but thats because you use really big hitcircles and big sliders o3o good luck~
Kurokami
Changed everything. Tho that stream is still sucks. I will try to make it better tho. Thanks for modding.

Salad:

SPOILER
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55784
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6092,7516,49513,54565,65937
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 16
TimelineZoom: 0.9

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (From StylipS)
ArtistUnicode:Matsunaga Maho (From StylipS)
Creator:Blanc Kisaragi
Version:Kurokami's Salad
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x
BeatmapID:469270
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Rain:

SPOILER
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[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6092,49513,54565
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (From StylipS)
ArtistUnicode:Matsunaga Maho (From StylipS)
Creator:Blanc Kisaragi
Version:Kurokami's Rain
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic
BeatmapID:461438
BeatmapSetID:193326

[Difficulty]
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CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

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Bruce
Hello.Mania Mod by request.
[Ichi's NM]
00:06:095 (6095|3,6410|6,6726|4,7042|1,7358|3,7674|4) - Uncomfortable Sound.Not recommend catch it in Normal

00:18:410 - Miss Drum Beat.Add a Note at 5

00:37:674 (37674|5,37831|6) - A bit hard.Move to 7 and 5

01:10:989 (70989|4) - Move to 6

01:16:042 (76042|3) - Move to 5

01:16:042 (76042|3,83621|3,83621|4) - Please not use this key set too many times.In my opinion it is very uncomfortable

[Ichi's MX]
Hitsounds are noisy.

00:05:779 - ~ 00:07:831 - I don't know.Why whistle hitsounds.Very unpleasant

00:38:621 (38621|2) - Move to 5

00:46:200 - ~ 00:48:253 - Don't use whistle hitsounds here orz.

Notice this:Make your maps Diffcult are not as fill as possible all the column.Please make appropriate choice
Nines
Yahello! From my modding queue!

First off. Holy crap. The mapset is freaking huge. That's pretty cool. And that background pic.... the art reminds me of Neptunia! The katakana says... Fairy Fencer F. Sounds like a game I guess. I'll research that stuff later. Time for modding!

As I stated in my modding queue OP, I'll only mod the Standard maps.

[5eania's iNsane]
  1. I wonder how you could change this. 01:09:253 the slider here is a different velocity than the first, yet they have the rhythm, and the everything in the song sounds about the same pace for this 01:09:253 and the slider before it. Maybe I don't understand it, but I figure I should note it since it was important enough to me.
  2. Overall, I think it's a fun map. The first thing I mentioned is important enough to really matter when you look at this map as a whole. Like I said, I mentioned it because I found it important.
[Luxo's Hard]
  1. 00:41:937(2,3) These two objects. I found it odd for you to break the distance spacing here. When I played it, it felt really odd to me. Especially since this is the part of the song that slowed down, I just would've never expected the distance spacing to break right here. Also, it seems for the next combo, you chose not to break distance spacing for 00:44:937(3,4). The difference in spacing for the two, even though the share the same rhythm, are quite different. I felt it's worth noting.
  2. Same thing here. 00:48:726(4,1) the jump from circle 4 to the reverse-slider feels really odd to me. I really mean this. I think it feels odd when I play this entire section of the song because every time, I noticed these two things.
[Garou's Normal]
  1. All of these are suggestions! However, I highly recommend them because it brings out the beats in the song, or it sounds odd.
  2. 00:16:042(3) this Finish sounds weird.
  3. 00:26:463(7) this Finish sounds weird too.
  4. 00:30:568(1) instead of a clap+whistle, you should use a finish here.
  5. 00:45:726(1) add a Finish to this so that it's like the other 'clap+finish' objects in this section of the song.
  6. 00:48:253(6) add a Finish and Clap here.
  7. 00:50:779(1) add a Finish OR a Whistle to this sliderend. I think since it's not a HARD cymbal sound, you can get away with just a whistle. What ever you think sounds best of the two.
  8. 00:56:779(3) add a Clap here.
  9. 00:57:410(4) add a Clap here.
  10. 00:59:305(3) add a Clap here.
  11. 01:00:884(5) add a Finish here.
  12. 01:06:884(2) add a Clap here.
  13. 01:07:200(3) remove the Clap here.
  14. 01:22:358(3) remove the Finish here.
  15. 01:23:621(1) add a Finish here.
  16. 01:33:726 Add an inheriting point here to make the end of the spinner more quiet. I recommend a volume of 30% or lower. 30% sounds just right though.[/size]
As for the Easy........... I wasn't sure how picky I should be with it. Here are my thoughts anyways.
[Easy]
  1. 01:09:568 This slider looks sooo weird in my opinion. (kind of.... dare I say, ugly)
  2. 00:40:674 For ALL of the beginnings of the combos in this section before the spinner, I would add Finishes to them.
That's all! With such a dense mapset, I wish you the best of luck! I do hope this gets ranked!
5eania

Tsuchimikado wrote:

[5eania's iNsane]
  1. I wonder how you could change this. 01:09:253 the slider here is a different velocity than the first, yet they have the rhythm, and the everything in the song sounds about the same pace for this 01:09:253 and the slider before it. Maybe I don't understand it, but I figure I should note it since it was important enough to me.
  2. Overall, I think it's a fun map. The first thing I mentioned is important enough to really matter when you look at this map as a whole. Like I said, I mentioned it because I found it important.
Fixed
fixed .osu : http://nitori.in/WxXH
RandF
From my queue~

[General]
  1. there is unnecessary .osb flie
  2. Airtist: 松永真穂(from StylipS)
[Easy]
  1. for easy-diff, you should conform DS constantly because hard to find rhythm.
    for example, 00:33:094 (1,2,1) - should be fixed to DS 1.0x
  2. I suggest to decrease the number of long slider like 00:55:831 (1) - . that's a little boring nad not good looking
  3. 00:05:305 (1) - awkward slider. it looks not good
  4. 00:35:621 (1,2,3,4) - how about this? (suit to vocal)
  5. 00:45:095 (2) - clap?
  6. 00:47:621- ^
  7. 01:13:200- ^
  8. 01:23:305- ^
  9. 01:14:147 (1) - hard to find rhythm. I prefer slider
[Garou's Normal]
  1. 00:12:568 (5,1) - it isbetter to avoid this overlapping
  2. 00:14:463 (4,1) - check blanket
  3. 00:24:884 (4,7) - avoid overlapping
  4. 00:30:568 (1) - mmm,,, a little difficult. move near the center
  5. 00:56:147- finish is necessary?
  6. 00:55:831~01:17:305- add clap regularly. confusing to play...
  7. 01:21:410 (1,3) - avoid overlapping
[Luxo's Hard]
  1. 00:19:042 (1) - hitsound's volume is too small
  2. 00:41:937 (2) - not suit to rhythm. suggetion
  3. 01:10:831 (8) - I prefer to delete
  4. 01:12:568 (6) - end at 01:12:726
[5eania's iNsane]
  1. 01:07:831 (1,2,3,4,5) - how about symmetric star?
    SPOILER

    512,188,67831,5,0,0:0:0:0:
    364,230,67989,1,0,0:0:0:0:
    459,109,68147,1,0,0:0:0:0:
    453,263,68305,1,0,0:0:0:0:
    368,136,68463,2,0,B|304:120|256:64|256:64|188:72,1,190,2|0,0:0|0:0,0:0:0:0:
  2. 01:11:621 (3,4,5,6) - blanket correctly
  3. 01:28:042 (7,8) - I prefer not to decrease DS at this part
wow, many diffs mapset :)
~Good Luck~
Fuuyu
Thanks for the mods . .

What I did:
-Re-Hitsounded the whole diff
-Re-Checked the spacing
-Re-Shaped some sliders
-Added and Removed some combo colors

Updating . .
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 205,837,7469,10311,15363,20416,29574,30521,31358,41890,44416,50890,55469,74100
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (From StylipS)
ArtistUnicode:Matsunaga Maho (From StylipS)
Creator:Blanc Kisaragi
Version:Garou's Normal
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael
BeatmapID:459386
BeatmapSetID:193326

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,0
Video,36,"FFFOpening.avi"
//Break Periods
2,50979,54631
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
253,315.789473684211,4,2,0,80,1,0
2732,-100,4,2,0,80,0,0
5258,-100,4,2,0,80,0,0
12884,-100,4,2,0,80,0,0
16042,-100,4,2,0,10,0,0
16674,-100,4,2,0,5,0,0
16989,-100,4,2,0,80,0,0
17305,-100,4,2,0,5,0,0
17621,-100,4,2,0,80,0,0
21095,-100,4,2,0,10,0,0
21410,-100,4,2,0,80,0,0
21726,-100,4,2,0,5,0,0
22042,-100,4,2,0,80,0,0
40626,-100,4,2,0,80,0,0
43153,-100,4,2,0,80,0,0
55831,-100,4,2,0,80,0,1
76042,-100,4,2,0,80,0,1
77305,-100,4,2,0,80,0,0
77305,-100,4,2,0,80,0,0
78568,-100,4,2,0,80,0,0
81094,-100,4,2,0,80,0,0
88626,-100,4,2,0,80,0,0
93726,-100,4,2,0,30,0,0


[Colours]
Combo1 : 202,71,171
Combo2 : 237,32,98
Combo3 : 255,128,64
Combo4 : 0,128,255

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Topic Starter
Blanc Kisaragi
Updated!
jyu
Hai, from queue :3 sori agak telat :'3

[General]

  1. ?
  2. add "tv size" to Tags? since it's tv size
[Easy]

  1. 00:00:253 - 00:02:779 - 00:05:305 - 00:07:831 - add finish? fits the song, and to emphasize the song
  2. 00:09:095 - add clap? you added one at 00:04:673 (2) - . for consistency
  3. 00:24:884 (3) - only small suggestion, since i don't really like this curve, because the flow is kinda uncomfortable
    SPOILER

    if you follow, then you might have to adjust the pattern afterwards
  4. 00:26:779 (2) - clap at slider's tail is kinda awkward, since you only add clap at 4th downbeat, like 00:22:674 - 00:25:200 - . so i suggest to remove it
  5. 00:34:674 - add a note here, so the rhythm will be consistent with 00:32:147 (3) - it's important to keep the rhythm consistent and easy to read in easiest diff
  6. 00:36:884 (2,1) - please use distance snap :cry: or you can change the shape
    SPOILER

    and you don't have to adjust the pattern afterwards
  7. 00:38:147 (1) - the middle square point is kinda useless. delete it
  8. 01:00:884 (4,1) - switch nc

    still need more polishing, i think
[Garou's Normal]

  1. 00:01:516 (3) - a bit nazi, blanket suggestion. use the approach circle to adjust the curve
  2. 00:00:253 - 00:02:779 - 00:05:305 - 00:07:831 - add finish? fits the song, and to emphasize the song
  3. 00:12:568 (5,1) - separate them a bit farther? looks neat this way
  4. 00:20:463 (1) - add finish
  5. 00:29:305 (4,5) - please use distance snap :cry:
  6. 00:29:621 (5,1) - make sure that they don't touch each other. looks neater
  7. 00:30:568 (1,2,3,4,5,6) - don't really like the hitsound pattern here, kinda jumbled :o
  8. 00:34:673 (4) - clap at slider's tail? since you added clap at 00:33:095 - 00:33:726 - 00:34:358 -
  9. 00:45:726 (1) - add finish? you added one at 00:43:200 (1) -
  10. 00:47:937 (6) - add finish at slider's tail?
  11. 01:00:252 (5) - ^
  12. 01:05:621 (1) - ^
  13. 01:16:042 (1) - finish at slider's head?
  14. 01:18:568 (1) - ^
[Luxo's Hard]

  1. 00:21:568 (4) - clap at slider's head is kinda weird. why not remove it and add one (soft clap) at 00:21:253 (3) - 's tail
  2. 00:23:305 - add clap? same like 00:20:779 -
  3. 00:25:831 - ^
  4. 00:26:463 - add clap, if you follow the first suggestion. same goes to 00:28:989 -
  5. 00:28:516 - add a circle? consistent with 00:25:516 (1,2) -
  6. 00:38:147 - add finish?
[5eania's Insane]

  1. 00:20:463 (1) - add finish?
  2. 00:55:831 (1) - ^
  3. 01:16:042 (8,1) - switch nc?
goodluck~
5eania

AlpacaCokelat wrote:

[5eania's Insane]

  1. 00:20:463 (1) - add finish? Fixed
  2. 00:55:831 (1) - ^ Fixed
  3. 01:16:042 (8,1) - switch nc? Fixed
[

fixed .osu : http://nitori.in/Wy9n
5eania

AlpacaCokelat wrote:

[5eania's Insane]

  1. 00:20:463 (1) - add finish? Fixed
  2. 00:55:831 (1) - ^ Fixed
  3. 01:16:042 (8,1) - switch nc? Fixed

RandomEffect wrote:

[5eania's iNsane]
  1. 01:07:831 (1,2,3,4,5) - how about symmetric star? ?
    SPOILER

    512,188,67831,5,0,0:0:0:0:
    364,230,67989,1,0,0:0:0:0:
    459,109,68147,1,0,0:0:0:0:
    453,263,68305,1,0,0:0:0:0:
    368,136,68463,2,0,B|304:120|256:64|256:64|188:72,1,190,2|0,0:0|0:0,0:0:0:0:
  2. 01:11:621 (3,4,5,6) - blanket correctly Fixed
  3. 01:28:042 (7,8) - I prefer not to decrease DS at this part Denied:
fixed .osu : http://nitori.in/Wy9n
Topic Starter
Blanc Kisaragi
Updated!
KuroSenpai112
From queue!

Sorry for the late reply, but I couldn't find anything here, so heres a star.

NO KUDOSU
Ichigaki
Hi `3`

NO KUDOS
Check AiMod~

Update~
Serena-
hi~ from my queue

[General]
AI mod : Kurokami's Salad's preview point confilct with the others.

[Kurokami's Salad]
AR 7 might work well too
00:01:200 (5) - NC
00:03:568 (5) - ^
00:13:516 (2) - x:416
00:05:305 (1) - how about this timeline
00:59:147 (2) - ^ http://puu.sh/aL2P9.jpg
01:06:726 (2) - how about this timeline


[Xinely's Platter]
You sure about the slider tick 2?
00:08:305 (4) - x:288
00:35:305 (4) - ctrl+g? if you want to keep the HD try x:504
00:43:358 (2) - x:396
00:45:726 (1,2,3,4,5) - nope this will be really hard for a platter. i suggest you change this
00:54:410 (4,5) - how about deleting these notes and add a spinner at 00:54:410?
01:02:147 (1) - how about x:352 and ctrl+h 01:02:463 (2,3) - and x:260? 01:02:621 (3,4) - this jump is kinda awkward to me


[Kurokami's Rain]
00:35:305 (5) - x:240 or 00:35:937 (2) - x:64
00:48:410 (2) - x:112

I will not touch this diff very much because this mapping style is quite different than mine.


good luck :D
Xinely

Serena- wrote:

hi~ from my queue

[General]
AI mod : Kurokami's Salad's preview point confilct with the others.

[Xinely's Platter]
You sure about the slider tick 2? lol actually i wanna keep tick rate consistent with kurokami but he/she use 1 for salad and 2 for rain. so i prefer to use 1 now
00:08:305 (4) - x:288
00:35:305 (4) - ctrl+g? if you want to keep the HD try x:504
00:43:358 (2) - x:396 is this suppose to anti jump? i prefer use normal spacing here so i keep this one
00:45:726 (1,2,3,4,5) - nope this will be really hard for a platter. i suggest you change this like what? /runs well reduced 1 HD here
00:54:410 (4,5) - how about deleting these notes and add a spinner at 00:54:410? the spin feel too fast and i still want keep my 00:55:200 (1,2,3,4) - so yeah
01:02:147 (1) - how about x:352 and ctrl+h 01:02:463 (2,3) - and x:260? 01:02:621 (3,4) - this jump is kinda awkward to me ok but i fixed on my own way
good luck :D
thanks 4 mod ~

add video please, i'm too lazy
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6092,10358,20463,30568,40674,50779,54565,78568
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Xinely's Platter
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide ychung97
BeatmapID:469273
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.54
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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10358,-100,4,2,0,60,0,0
20463,-100,4,2,0,40,0,0
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55831,-100,4,2,0,75,0,1
62144,-100,4,2,0,75,0,1
78568,-100,4,2,0,50,0,0
91197,-100,4,2,0,30,0,0
93726,-100,4,2,0,20,0,0


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176,256,29305,6,0,P|148:196|176:108,1,154,2|0,0:0|1:0,0:0:0:0:
372,48,29937,1,2,0:0:0:0:
480,120,30095,1,0,0:0:0:0:
384,136,30253,1,8,3:2:0:0:
268,208,30410,1,0,0:0:0:0:
232,224,30489,1,0,0:0:0:0:
196,248,30568,6,0,L|32:244,1,154,4|8,0:0|0:0,0:0:0:0:
172,160,31042,2,0,L|264:164,2,77,0|2|0,0:0|0:0|0:0,0:0:0:0:
56,164,31516,1,8,0:0:0:0:
160,212,31674,1,0,0:0:0:0:
20,328,31831,6,0,P|92:349|159:316,1,154,2|0,0:0|1:0,0:0:0:0:
360,232,32463,2,0,L|344:136,1,77,2|0,0:0|0:0,0:0:0:0:
224,200,32779,2,0,L|204:284,1,77,0|0,0:0|0:0,0:0:0:0:
36,136,33095,6,0,P|98:95|172:111,1,154,2|0,0:0|1:0,0:0:0:0:
284,164,33568,2,0,L|376:160,1,77,0|2,0:0|0:0,0:0:0:0:
216,232,33884,2,0,L|124:228,2,77,0|0|0,0:0|1:0|0:0,0:0:0:0:
332,284,34358,6,0,P|383:339|458:342,1,154,2|0,0:0|1:0,0:0:0:0:
320,196,34989,1,2,0:0:0:0:
424,180,35147,1,0,0:0:0:0:
344,96,35305,2,0,P|307:106|269:101,1,77,0|0,0:0|0:0,0:0:0:0:
140,128,35621,6,0,P|200:184|208:256,1,154,2|0,0:0|1:0,0:0:0:0:
68,196,36095,2,0,P|24:176|-8:144,1,77,0|2,0:0|0:0,0:0:0:0:
160,192,36410,2,0,P|156:232|136:272,1,77,0|0,0:0|1:0,0:0:0:0:
264,336,36726,6,0,L|428:336,2,154,2|2|2,0:0|0:0|0:0,0:0:0:0:
140,336,37516,2,0,P|92:348|52:336,2,77,0|0|0,0:0|0:0|1:0,0:0:0:0:
264,336,37989,1,0,0:0:0:0:
128,248,38147,6,0,P|148:208|160:164,1,77,2|0,0:0|0:0,0:0:0:0:
324,236,38463,2,0,P|294:305|227:340,1,154,0|2,1:0|0:0,0:0:0:0:
32,288,38937,2,0,B|108:256|108:256|185:277,1,154,2|2,0:0|0:0,0:0:0:0:
256,192,39410,12,0,40358,1:0:0:0:
192,264,40674,5,4,0:0:0:0:
96,264,40831,1,0,3:0:0:0:
264,176,40989,1,2,3:2:0:0:
20,164,41147,1,0,0:0:0:0:
112,168,41305,1,4,0:3:0:0:
348,100,41937,6,0,P|310:92|273:100,1,77
136,208,42253,2,0,P|168:188|183:153,1,77
312,216,42568,2,0,P|340:244|356:292,1,77
228,268,42884,2,0,P|184:256|164:232,1,77
444,156,43200,5,4,0:0:0:0:
352,136,43358,1,0,3:0:0:0:
440,240,43516,1,2,3:2:0:0:
192,136,43674,1,0,0:0:0:0:
272,160,43831,1,4,0:3:0:0:
320,256,44463,6,0,P|392:288|492:260,2,154,2|0|2,0:0|0:0|3:0,0:0:0:0:
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324,224,45726,5,4,0:0:0:0:
448,228,45884,1,0,3:0:0:0:
224,152,46042,1,2,3:2:0:0:
312,168,46200,1,2,3:2:0:0:
224,152,46358,1,4,0:3:0:0:
288,144,46989,6,0,P|336:160|388:160,1,77,2|0,0:0|0:0,0:0:0:0:
227,203,47305,2,0,P|263:218|301:224,1,77
160,256,47621,2,0,P|192:276|232:288,1,77,2|0,0:0|0:0,0:0:0:0:
80,272,47937,2,0,P|96:308|128:336,1,77
368,288,48253,6,0,P|296:272|224:332,1,154,4|4,0:0|0:0,0:0:0:0:
364,368,48726,2,0,P|416:356|440:248,1,154,2|0,0:0|0:0,0:0:0:0:
292,216,49200,2,0,L|367:203,1,77,2|2,0:0|0:0,0:0:0:0:
256,192,49516,12,0,50463,0:0:0:0:
124,212,50779,5,4,0:0:0:0:
348,248,51095,1,0,0:0:0:0:
244,296,51253,1,2,0:0:0:0:
144,240,51410,2,0,P|148:184|180:132,1,115.500004405976,0|2,0:0|0:0,0:0:0:0:
364,276,52042,6,0,P|332:320|272:348,1,115.500004405976,2|0,0:0|0:0,0:0:0:0:
60,264,52674,2,0,P|112:280|196:260,1,115.500004405976,2|2,0:0|0:0,0:0:0:0:
360,144,53305,6,0,P|292:144|244:172,1,115.500004405976,2|0,0:0|0:0,0:0:0:0:
136,184,53779,2,0,P|80:199|23:191,1,115.500004405976,2|0,0:0|0:0,0:0:0:0:
136,84,54253,1,2,0:0:0:0:
240,124,54410,1,0,0:0:0:0:
120,84,54568,1,2,0:0:0:0:
292,304,55200,6,0,L|348:296,1,28.8750011014939
400,304,55358,2,0,L|452:304,1,28.8750011014939
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128,304,55831,6,0,L|32:304,1,77,4|0,0:0|0:0,0:0:0:0:
164,220,56147,2,0,L|260:228,1,77,8|0,0:0|0:0,0:0:0:0:
364,244,56463,1,2,0:0:0:0:
212,132,56621,2,0,L|288:80,1,77,0|8,0:0|0:0,0:0:0:0:
376,160,56937,1,0,0:0:0:0:
244,164,57095,6,0,P|204:208|100:224,2,154,2|0|2,0:0|3:0|0:0,0:0:0:0:
328,192,57884,1,0,0:0:0:0:
160,120,58042,2,0,P|188:96|240:76,1,77,8|0,0:0|0:0,0:0:0:0:
448,296,58358,6,0,P|380:316|304:268,1,154,2|8,0:0|0:0,0:0:0:0:
196,232,58831,2,0,P|192:192|204:144,1,77,0|2,0:0|0:0,0:0:0:0:
312,204,59147,2,0,P|340:164|384:156,1,77
492,260,59463,6,0,P|436:268|380:368,2,154,2|2|2,0:0|0:0|0:0,0:0:0:0:
392,184,60253,2,0,P|336:208|304:204,2,77,0|0|8,0:0|0:0|0:0,0:0:0:0:
15,135,60884,6,0,P|82:100|156:116,1,154,4|8,0:0|0:0,0:0:0:0:
252,192,61358,1,0,0:0:0:0:
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224,208,61831,2,0,L|276:136,1,77,8|0,0:0|0:0,0:0:0:0:
376,168,62147,6,0,P|416:184|444:232,1,77,2|0,0:0|0:0,0:0:0:0:
260,264,62463,1,8,0:0:0:0:
364,312,62621,1,0,0:0:0:0:
256,204,62779,2,0,P|196:200|128:228,1,115.5,2|0,0:0|0:0,0:0:0:0:
116,228,63095,2,0,P|72:240|24:228,1,77,8|0,0:0|0:0,0:0:0:0:
136,88,63410,6,0,P|200:76|284:124,1,154,2|8,0:0|0:0,0:0:0:0:
372,116,63884,1,0,0:0:0:0:
176,176,64042,2,0,P|144:107|169:36,1,154,2|8,0:0|0:0,0:0:0:0:
284,80,64516,1,0,0:0:0:0:
392,144,64674,6,0,L|424:52,1,77,2|0,3:2|0:0,0:0:0:0:
232,268,64989,2,0,L|276:168,1,77,2|0,3:2|0:0,0:0:0:0:
360,184,65305,1,0,0:0:0:0:
336,196,65384,1,0,0:0:0:0:
308,200,65463,1,0,0:0:0:0:
280,200,65542,1,0,0:0:0:0:
252,196,65621,2,0,P|184:192|148:212,1,77,4|0,0:0|0:0,0:0:0:0:
416,256,65937,6,0,P|440:184|400:96,1,154,4|8,0:0|0:0,0:0:0:0:
300,124,66410,2,0,P|234:160|161:141,1,154,2|0,0:0|0:0,0:0:0:0:
56,188,66884,2,0,P|84:244|88:284,1,77,8|0,0:0|0:0,0:0:0:0:
228,344,67200,5,2,0:0:0:0:
28,344,67516,1,0,3:0:0:0:
316,216,67831,2,0,L|239:216,1,77,2|0,0:0|0:0,0:0:0:0:
100,280,68147,2,0,L|176:280,1,77,8|0,0:0|0:0,0:0:0:0:
28,344,68463,6,0,P|0:280|32:196,1,154,2|8,0:0|0:0,0:0:0:0:
128,148,68937,1,0,0:0:0:0:
224,216,69095,2,0,L|312:180,2,77,2|0|8,0:0|0:0|0:0,0:0:0:0:
364,304,69568,6,0,P|448:336|508:292,1,154,2|2,0:0|0:0,0:0:0:0:
316,212,70200,1,2,0:0:0:0:
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332,132,70831,1,0,0:0:0:0:
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20,156,71463,1,0,0:0:0:0:
200,132,71621,2,0,L|220:44,1,77,2|0,0:0|0:0,0:0:0:0:
308,240,71937,2,0,L|336:148,1,77,8|0,0:0|0:0,0:0:0:0:
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308,348,72726,1,0,0:0:0:0:
196,328,72884,2,0,P|160:324|104:340,2,77,2|0|8,0:0|0:0|0:0,0:0:0:0:
312,348,73358,1,0,0:0:0:0:
76,240,73516,6,0,P|144:220|232:244,1,154,2|8,0:0|0:0,0:0:0:0:
332,284,73989,1,0,0:0:0:0:
444,316,74147,2,0,L|296:200,1,154,2|8,0:0|0:0,0:0:0:0:
212,300,74621,6,0,L|96:196,1,154,2|2,0:0|0:0,0:0:0:0:
232,144,75095,1,8,0:0:0:0:
352,176,75253,1,0,0:0:0:0:
252,92,75410,1,2,0:0:0:0:
372,128,75568,1,0,0:0:0:0:
276,56,75726,2,0,L|276:12,2,38.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
28,252,76042,6,0,P|96:283|168:262,1,154,6|8,0:0|0:0,0:0:0:0:
284,264,76516,2,0,B|323:264|351:220|351:220|415:252,2,154,2|2|2,0:0|0:0|0:0,0:0:0:0:
444,348,77305,5,4,0:0:0:0:
200,200,77621,2,0,L|112:196,1,77,2|0,0:0|0:0,0:0:0:0:
252,344,78095,2,0,L|328:340,1,77,2|0,0:0|0:0,0:0:0:0:
444,336,78410,1,0,0:0:0:0:
128,248,78568,6,0,P|196:218|266:246,1,154,4|8,0:0|0:0,0:0:0:0:
364,312,79042,2,0,P|404:304|456:280,1,77,2|0,0:0|0:0,0:0:0:0:
276,312,79358,2,0,P|212:308|180:296,1,77,2|8,0:0|0:0,0:0:0:0:
368,224,79674,6,0,B|428:216|464:160|464:160|504:196,2,154,2|2|2,0:0|0:0|0:0,0:0:0:0:
252,228,80463,1,0,0:0:0:0:
368,224,80621,1,2,0:0:0:0:
252,228,80779,1,8,0:0:0:0:
224,228,80858,1,0,0:0:0:0:
196,232,80937,1,0,0:0:0:0:
380,104,81095,6,0,L|216:152,1,154,2|8,0:0|0:0,0:0:0:0:
104,168,81568,2,0,L|32:216,1,77,2|0,0:0|0:0,0:0:0:0:
192,232,81884,2,0,L|160:324,1,77,2|8,0:0|0:0,0:0:0:0:
296,356,82200,6,0,P|334:360|372:357,1,77,2|0,0:0|0:0,0:0:0:0:
496,300,82516,2,0,P|461:283|433:257,1,77,0|8,0:0|0:0,0:0:0:0:
332,184,82831,1,0,0:0:0:0:
224,228,82989,1,2,0:0:0:0:
80,192,83147,2,0,L|152:160,1,77,0|8,0:0|0:0,0:0:0:0:
260,120,83463,1,0,0:0:0:0:
496,152,83621,6,0,P|420:152|340:220,1,154,4|8,0:0|0:0,0:0:0:0:
192,204,84095,2,0,L|288:64,2,154,2|2|2,0:0|0:0|0:0,0:0:0:0:
316,280,84884,5,0,0:0:0:0:
232,264,85042,1,2,0:0:0:0:
304,216,85200,1,8,0:0:0:0:
140,188,85358,2,0,P|172:164|240:172,1,77,0|2,0:0|0:0,0:0:0:0:
364,256,85674,2,0,P|312:284|264:280,1,77,0|8,0:0|0:0,0:0:0:0:
148,288,85989,1,0,0:0:0:0:
112,288,86068,1,0,0:0:0:0:
72,288,86147,6,0,L|148:248,1,77,2|0,0:0|0:0,0:0:0:0:
244,200,86463,1,8,0:0:0:0:
360,200,86621,2,0,P|416:232|436:264,1,77,0|2,0:0|0:0,0:0:0:0:
300,276,86937,2,0,P|300:316|280:360,1,77,0|8,0:0|0:0,0:0:0:0:
56,212,87253,6,0,P|132:176|212:224,2,154,2|2|2,0:0|0:0|0:0,0:0:0:0:
192,292,88042,2,0,P|248:308|300:300,2,77,0|2|8,0:0|0:0|3:2,0:0:0:0:
284,220,88516,1,0,0:0:0:0:
24,208,88674,1,4,0:0:0:0:
256,192,88831,12,2,93726,0:0:0:0:
Topic Starter
Blanc Kisaragi
updated
Cerulean Veyron
Hi, from my Queue! sorry for a late mod, busy irl.

[> General <]
  1. - Check AiMod for video "size"
[> Easy <]
  1. - As you request me to use easy words, i will.
  2. 00:05:305 (1,2,1) - Make symmetry, with blanket.
  3. 00:20:463 (1,2) - Flow is not good, move circle (2) front of slider tail.
  4. 00:22:358 (3,1) - nazi, but Spacing is not good here, one grid down.
  5. 00:24:884 (3,1) - Blanket?
  6. 00:27:726 (3) - Add clap
  7. 00:30:568 (1,2) - Same as 00:20:463 (1,2) -, using 1.1x spacing here?
  8. 00:33:094 (1,2,3,4) - Almost "straight-ic", make triangle here.
  9. 00:38:147 (1) - Little ugly slider, or on "purpose"?
  10. 00:43:200 (1,2,1) - Not good spacing.
  11. 00:47:305 (2) - Add clap
  12. 00:57:410 (2,3,4) - Make triangle while "curving" flow.
  13. 01:01:200 (2) - Add clap
  14. 01:09:568 (2) - Same as 00:38:147 (1) -
  15. 01:11:305 (2) - Add clap
  16. 01:23:621 (1,2) - Make different pattern here, looks bored.
  17. - Good diff, but just a bit of "work".
[> Garou's Normal <]
  1. - Garou, y so awesome? x3
  2. 00:05:305 (1,2) - Flow broke a bit here, just curve the slider.
  3. 00:06:252 (3,5) - Overlap, Stack or split OR make a triangle formation?
  4. 00:07:831 (1) - nazi, a bit bad spacing, Just move this one grid right.
  5. 00:12:568 (5,3) - Almost overlap, form a square here with 00:13:200 (1,2) -
  6. 00:22:989 (1) - nazi, just move the last point one grid down for perfect blanket.
  7. 00:29:621 (5,1) - A bit overlap
  8. 00:31:200 (3) - Curve rightgrid for better flowing.
  9. 00:33:094 (1,4) - Stack?
  10. 00:34:989 (4) - Add clap
  11. 00:47:305 (5,6) - Make symmetry here with 00:46:673 (4) -
  12. 00:49:516 (1) - Remove NC, ofc it's a new track, but nothing special came out from the song track.
  13. 00:56:463 (2,3,4) - You should've made a triangle here instead of stacking.
  14. 00:59:305 (3,4,5) - Spacing is not good here.
  15. 01:07:516 (4,1) - Blanket slider tail?
  16. 01:14:147 (1,2,3) - Same as 00:59:305 (3,4,5) -, is this on purpose using 0.9x spacing here?
  17. 01:19:831 (4) - Curve for symmetry with 01:18:568 (1,2,3) - ?
  18. 01:26:779 (2) - Curve rightgrid for good pattern.
  19. 01:27:410 (3,4,5) - Make symmetry here.
  20. - Nice diff!
[> Luxo's Hard <]
  1. - Perfect diff, just some basic issues :-
  2. - Remove Unused Inherited points > 00:28:437 - / 00:30:489 - / 00:35:463 - / 01:00:647 - / 01:02:700 - / 01:05:542 - / 01:13:437 - / 01:15:963 - / 01:17:779 - / 01:18:253 - / 01:18:410 - / 01:18:489 - / 01:25:121 - / ... Are you lazy finding them? o.o

Nice map~ Good Luck!
5eania
200!
Ayachi-
Hello~ request from my queue

Mania Diffs
[Ichi's NM]
00:41:542 (41542|3) - I think this note should start at 00:41:621 - or 00:41:305 - or 00:41:463 -
01:13:831 - Add a note? maybe not
01:10:358 (70358|4) - should be moved to 01:10:516 - since there is no sound at 01:10:358 -
00:58:989 (58989|6) - move to 00:59:147 -
You did these kind of patterns in the front before 00:21:253 -
01:00:253 (60253|3) - same
And I believe there are more

[Ichi's MX]
00:48:253 - LN ends here Nvm, it is like the beginning
01:10:989 - remove a note here maybe 01:10:989 (70989|5) -
01:16:042 - remove a note
01:32:463 - I don't really think you need these
Good Luck!
Ichigaki

[ S a k u r a ] wrote:

Hello~ request from my queue

Mania Diffs
[Ichi's NM]
00:41:542 (41542|3) - I think this note should start at 00:41:621 - or 00:41:305 - or 00:41:463 - Fixed to 00:41:305 -
01:13:831 - Add a note? maybe not of course
01:10:358 (70358|4) - should be moved to 01:10:516 - since there is no sound at 01:10:358 - no, it'll follow the singer's voice
00:58:989 (58989|6) - move to 00:59:147 -
You did these kind of patterns in the front before 00:21:253 - no, it've different music
01:00:253 (60253|3) - same same as above
And I believe there are more

[Ichi's MX]
00:48:253 - LN ends here Nvm, it is like the beginning i don't know what's happen here
01:10:989 - remove a note here maybe 01:10:989 (70989|5) - no, it've more impact than other part, same as 01:05:937 - and 01:00:884 -
01:16:042 - remove a note not remove a note, but add a note
01:32:463 - I don't really think you need these Fixed and changed to other 'fit' note
Good Luck!
Update~

Link~
LightAN21
(reply for your request in my queue) --- I just found that it's Blanc Kisaragi's request in my queue....
Hello ichia7x, Blanc Kisaragi !

My Mod:
Notice about my columns:
7K: |0|1|2|3|4|5|6|


Ichi's NM (7K)
00:09:095 - add a long note with 2 beat long.(electric guitar's sound)
00:18:726 - add a notes to mak strong tempo.(suggest column6)

00:19:042 (19042|6) - the sound this long express is end(or say, changed) at 00:19:831
- make this long note end at 00:19:831
------------------------------------------------------------------------------------------
00:43:674 (43674|5) - this long note start a little fast,
I suggest to express drum's sound and the complex sound by different notes.
My suggestions:
00:43:674 (43674|5) - make it start at 00:43:831
00:43:516 (43516|5) - move to other column(suggest column 4).
00:43:674 - add a note in same column of the note ^ just moved.
------------------------------------------------------------------------------------------
There is a nother part which has same problem:
00:48:726 (48726|5) - the sound which this long note express is not start from 00:48:726
It's start from 00:46:358
I suggest doing these:
00:46:200 (46200|5) - remove.(does't fit the music)
00:46:200 (46200|6) - ^
00:48:726 (48726|5) - ^
00:46:200 - add 2 normal notes in column 5, 6.(drum's sound)
00:46:358 - add a long note in column 3 start form here and end at 00:49:516 - a long sound.
00:48:726 - add a note in column 5.(for symmetric form)
------------------------------------------------------------------------------------------
Same problem as above.
My suggestion:
00:05:779 - add notes in column 1 and 5.(drum's sound)
00:09:095 (9095|3) - move to column 2, and add another one in column 4.
00:08:305 (8305|1) - remove.(does not fit the music.)
00:08:305 - add a note in column 1.(drum's sound)
00:05:779 (5779|0,5779|6) - remove.(too short, we change a column to extend it.)
00:05:779 - add a long note in column 3, end at 00:09:095 - a long sound.
------------------------------------------------------------------------------------------
00:03:253 - add a note in column 1 or 3.
00:03:253 (3253|2) - make it start from 00:03:410
------------------------------------------------------------------------------------------
01:17:463 (77463|6,77463|1) - remove.(not a beginning of any sound in the original music)

01:17:305 - add another note to make strong ending of this part of music.(suggest column 3)

Ichi's MX (7K)
00:05:779 - 00:07:831 Maybe there is a little overmap but I feel OK when I test play.
If you want this map to get ranked, I don't know what will BAT think while they Mod for it.
00:46:200 - 00:48:253 same as above.

00:10:831 (10831|4) - the electric guitar's sound here is only 1/2 beat long.
Unless there is another long note end at next 1/2 beat,
I suggest to make them in 1/2 beat to fit the music
00:11:147 (11147|2) - ^
00:11:463 (11463|5) - ^
00:13:358 (13358|0,13674|3,13989|4) - ^
00:15:884 (15884|2,16200|1,16516|0) - ^
00:18:410 (18410|4) - ^
00:18:726 - missing one 1/2 beat long note if you want to express out the electric guitar's sound.(suggest column 5)

00:15:410 (15410|3) - emove this or remove 00:15:253 (15253|3,15331|4)

00:23:463 (23463|3) - only one best long.(electric guitar's sound)
00:23:779 - add a long note in column 4 with 1/2 beat long.(electric guitar's sound)
00:24:568 (24568|5) - remove. (no sound of electric guitar)

00:33:568 (33568|2) - only one best long.(electric guitar's sound)
00:33:884 - add a long note in column 4 with 1/2 beat long.(electric guitar's sound)
00:34:200 - add a long note in column 1 with 1/2 beat long.(electric guitar's sound)
00:36:253 (36253|3) - remove. (no sound of electric guitar)

01:10:358 (70358|4) - move to other column.(the "La-La" voice of singer is start at next 1/2 best)
01:10:516 - add a note in column 6.
01:10:831 (70831|6) - remove, and change 01:10:674 (70674|6) to long note with 1 beat.(singer's voice)

01:10:989 (70989|5) - remove.(just my suggestion)
01:11:621 (71621|0) - move to column 1. (make "Sa-ae" two voice's note in same column)

01:17:463 (77463|0,77463|1) - remove.(unless you want players to knock out the sound of drums.)
^(not a beginning of any sound in original music)

01:19:358 (79358|2) - only 1/2 beat long.
Unless there is another long note end at next 1/2 beat,
I suggest to make them in 1/2 beat to fit the music
01:20:305 (80305|3) - ^
01:21:884 (81884|5) - ^
01:25:358 (85358|5) - ^
01:26:937 (86937|4) - ^
01:27:884 (87884|1) - ^

If I make any obvious mistake in my mod, write out in your reply, this will improve my Modding skill.

Well, Good Luck !
Kurokami

Serena- wrote:

hi~ from my queue

[General]
AI mod : Kurokami's Salad's preview point confilct with the others. Uhm, this is fixed. o.o

[Kurokami's Salad]
AR 7 might work well too No, this is the easiest diff in this set, I want to keep it as easy as possible.
00:01:200 (5) - NC No, take a look at the rest of the NCs.
00:03:568 (5) - ^.^
00:13:516 (2) - x:416 'kay.
00:05:305 (1) - how about this timeline Nope, I followed different sounds here than before to make a little difference and make it easier.
00:59:147 (2) - ^ http://puu.sh/aL2P9.jpg I used a little bit different timeline to avoid useless 1/2.
01:06:726 (2) - how about this timeline No for now. I know its fitting but I followed the vocal with different pattern in my mind.

[Kurokami's Rain]
00:35:305 (5) - x:240 or 00:35:937 (2) - x:64 First used.
00:48:410 (2) - x:112 Okay.

I will not touch this diff very much because this mapping style is quite different than mine. Haha, I used different mapping style here than my own so even I touch this with a little fear. lol


good luck :D
Thanks for your mod. They were nice suggestions tho I prefer to keep my own style for now.

Salad:

SPOILER
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Kurokami's Salad
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide ychung97
BeatmapID:469270
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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19831,-100,4,1,0,40,0,0
20463,-100,4,2,0,50,0,0
41934,-100,4,1,0,60,0,0
49516,-100,4,2,0,50,0,0
55831,-100,4,1,0,70,0,1
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SPOILER
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[General]
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AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6092,49513,54565
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Kurokami's Rain
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide ychung97
BeatmapID:461438
BeatmapSetID:193326

[Difficulty]
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CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

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448,208,74700,1,0,0:0:0:0:
512,240,74779,1,0,0:0:0:0:
288,240,74937,6,0,L|352:304,1,90,0|8,0:0|0:0,0:0:0:0:
208,304,75253,1,0,0:0:0:0:
64,304,75410,1,0,0:0:0:0:
288,304,75568,2,0,L|112:208,1,180
352,192,76042,5,4,0:0:0:0:
432,160,76121,1,0,0:0:0:0:
512,112,76200,1,0,0:0:0:0:
432,80,76279,1,0,0:0:0:0:
352,48,76358,1,8,0:0:0:0:
128,48,76516,1,0,0:0:0:0:
64,112,76595,1,0,0:0:0:0:
128,176,76674,1,0,0:0:0:0:
352,176,76831,5,0,0:0:0:0:
224,208,76989,1,8,0:0:0:0:
96,240,77147,1,0,0:0:0:0:
336,240,77305,1,4,0:0:0:0:
144,304,77621,5,0,0:0:0:0:
368,288,77779,1,0,0:0:0:0:
240,224,77937,1,0,0:0:0:0:
464,160,78095,1,0,0:0:0:0:
336,96,78253,1,4,0:0:0:0:
96,96,78568,5,6,0:0:0:0:
240,144,78726,1,2,0:0:0:0:
384,192,78884,1,2,0:0:0:0:
160,192,79042,2,0,L|320:288,1,180
512,192,79674,6,0,L|352:304,2,180,2|0|0,0:0|0:0|0:0,0:0:0:0:
368,144,80463,1,2,0:0:0:0:
224,128,80621,2,0,L|384:32,1,180,2|0,0:0|0:0,0:0:0:0:
240,16,81095,5,2,0:0:0:0:
96,48,81253,1,2,0:0:0:0:
192,128,81410,1,2,0:0:0:0:
0,128,81568,2,0,L|144:240,1,180
352,128,82200,6,0,L|208:240,1,180,2|0,0:0|0:0,0:0:0:0:
352,256,82674,1,0,0:0:0:0:
496,240,82831,1,0,0:0:0:0:
352,256,82989,1,2,0:0:0:0:
208,240,83147,2,0,L|352:128,1,180,2|0,0:0|0:0,0:0:0:0:
480,96,83621,5,6,0:0:0:0:
336,48,83779,1,2,0:0:0:0:
192,96,83937,1,2,0:0:0:0:
416,96,84095,2,0,B|480:160|480:160|416:224,1,180
240,160,84726,6,0,B|176:224|176:224|240:288,1,180,2|0,0:0|0:0,0:0:0:0:
96,288,85200,1,0,0:0:0:0:
192,224,85358,1,0,0:0:0:0:
96,160,85516,1,2,0:0:0:0:
320,160,85674,2,0,L|176:48,1,180,2|0,0:0|0:0,0:0:0:0:
304,16,86147,5,2,0:0:0:0:
432,48,86305,1,2,0:0:0:0:
288,96,86463,1,2,0:0:0:0:
512,96,86621,2,0,L|368:208,1,180
192,208,87253,6,0,L|0:208,2,180,2|0|0,0:0|0:0|0:0,0:0:0:0:
320,208,88042,1,2,0:0:0:0:
48,208,88200,2,0,L|240:208,1,180,2|0,0:0|0:0,0:0:0:0:
480,208,88673,1,4,0:0:0:0:
256,192,88831,12,0,93726,0:0:0:0:
Topic Starter
Blanc Kisaragi
updated
Moeri_old_1
I modding for osu!standard difficulties only;
Easy:
Found no particular issue.

Normal:
The mute of hitsound is very strange, can cause confusion and annoy the player, example: 16:042(the slider), and so on, none of the mutes in the beatmap makes sense to me. It does not simply fit into the song itself. That's just how I see it, don't take it personally ^^
Issued soundmutes
00:16:042
00:16:674
00:17:305
00:21:095
00:21:726
In the end, I think that it's rather better if you used a slider from timing 01:28:358 to 01:28:674 instead of a note at 01:28:358. As well as changing spinner start time to 01:28:831.

Hard:
Exchange the four notes in the start into slider if you don't insist on them. Because, it is annoying to start a song instantly(no intro) with notes, it's better if at least the first note gets to be a slider and replaces the current first and second note. It's annoying especially when you play with Hidden mod(you have to restart many times just because first note is a circle if you strive to SS it).

The repeat slider at 00:48:884 feels very strange with both the timing and distance to previous note.

Insane:
The intro is strange as hell, especially from 00:01:042 to 00:02:700, parts didn't match timing and stream didn't make much sense at all. I suggest to remake intro section from 00:00:076 to 00:09:726.
Other parts are mostly fine and I have not found any major issues.
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