Hi,RandomEffect,random mod req.
[General]
SB unfinished? (Because it come to 00:43:389 (4) the end,no words.)
[Easy]
00:27:056 (3) - Add note? Because this is a very strong one beat.( The same with
00:29:056 (2).)
01:45:389 (2,3,4) - It is not good pattern. Try this:
[Normal] In fact, you can try put the white line full,beacuse have the easy diff,so
don't worry.
00:07:723 (2) - Add note? Because this is a very strong one beat.
00:20:056 (1) - It is not good pattern. Try this: 00:28:723 (2) - Move to 00:29:056 (2). This is a strong beat.
01:08:723 (4) - Too close 01:07:389 (1). You can do symmetry with 01:07:389 (1) .
Move to (336|32).(You may need to adjust the next hitobjects a bit!)
01:17:723 (1) - note?
[Hard]
00:03:556 (6) - Do not think this is particularly prominent? Try to stack 00:03:389
(5).
00:13:889 (5,6) - Feel read hard,because (5) stack (6) slider end. Both the same
color,too. imo.
00:34:723 (5) - Move left a bit, triangle?
00:45:389 (2,3) - Can mutual blanket?
01:00:056 (6) - Move left a bit, triangle?
01:14:723 (1) - I feel change a "short slider" is good better.
01:31:056 (2) - I feel add a "note" is good better.
[Lunatic]
00:30:723 (1,2,3) - Read hard,could be mistaken continuous combat.(Look the 00:43:389
(1,2,3) - is continuous combat.)
00:56:556 (3,4,5,6) - I think that continuous combat's DS need reduce a bit.imo.
01:05:389 (1,2,3,4,5,6,7,8,9,10,11,12) - ^ ,( The (12) can stack 01:05:223 (5).)
01:08:389 (6) - Crooked off,you can be a arc with the 01:08:723 (7) slider head.
01:40:389 (3) - Add note? Because this is a very strong one beat.
01:48:723 (2,3,4) - Reduce a bit DS? (Continuous combat)
[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you Ranked.
3.Hope my mod is useful to you.
4.Can I take a ticket from you? Thanks.
- Red words: Should be fix it.
- Blue words : I recommended suggestion.
- Black words : In my personal opinion.
[General]
SB unfinished? (Because it come to 00:43:389 (4) the end,no words.)
[Easy]
00:27:056 (3) - Add note? Because this is a very strong one beat.( The same with
00:29:056 (2).)
01:45:389 (2,3,4) - It is not good pattern. Try this:
[Normal] In fact, you can try put the white line full,beacuse have the easy diff,so
don't worry.
00:07:723 (2) - Add note? Because this is a very strong one beat.
00:20:056 (1) - It is not good pattern. Try this: 00:28:723 (2) - Move to 00:29:056 (2). This is a strong beat.
01:08:723 (4) - Too close 01:07:389 (1). You can do symmetry with 01:07:389 (1) .
Move to (336|32).(You may need to adjust the next hitobjects a bit!)
01:17:723 (1) - note?
[Hard]
00:03:556 (6) - Do not think this is particularly prominent? Try to stack 00:03:389
(5).
00:13:889 (5,6) - Feel read hard,because (5) stack (6) slider end. Both the same
color,too. imo.
00:34:723 (5) - Move left a bit, triangle?
00:45:389 (2,3) - Can mutual blanket?
01:00:056 (6) - Move left a bit, triangle?
01:14:723 (1) - I feel change a "short slider" is good better.
01:31:056 (2) - I feel add a "note" is good better.
[Lunatic]
00:30:723 (1,2,3) - Read hard,could be mistaken continuous combat.(Look the 00:43:389
(1,2,3) - is continuous combat.)
00:56:556 (3,4,5,6) - I think that continuous combat's DS need reduce a bit.imo.
01:05:389 (1,2,3,4,5,6,7,8,9,10,11,12) - ^ ,( The (12) can stack 01:05:223 (5).)
01:08:389 (6) - Crooked off,you can be a arc with the 01:08:723 (7) slider head.
01:40:389 (3) - Add note? Because this is a very strong one beat.
01:48:723 (2,3,4) - Reduce a bit DS? (Continuous combat)
[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you Ranked.
3.Hope my mod is useful to you.
4.Can I take a ticket from you? Thanks.