Hello! Drive-by modding~
[Easy]
Your hitsounds are a bit too quiet. I can't really hear much of anything, especially the claps. I think you should increase the volume. This applies in general to all maps; your clap sounds during the first section, for example, are barely audible.
[Normal]
00:58:723 (1,2,3,4) - Awkward. Most stacks like this have the circle and the slider adjacent to each other in time, but you're zigzagged it here. I don't think Normal players will be able to read this; I personally couldn't myself. Even if they do stop themselves from hitting the 3C directly after the 1S release, they still might be too distracted and won't notice the 4C.
[Hard]
Approach Rate up to 7 (+1). This makes the map on the whole smoother to play through for me. Especially since you have a lot of strings of quick hitcircles, AR6 puts too much on the screen at one time.
00:13:889 (5) - Somewhat hard to read. This whole combo is rhythmically different, which makes this stack even more difficult to predict.
00:45:389 - I think you should add clap sounds to this section. Maybe you're trying to contrast with the next section by not adding clap sounds, but since clap sounds are on every hit there, I think there'd be enough contrast already. It just feels empty at the moment without clap sounds at those points where the music has claps.
01:29:389 (4) - Move this more to the right so that it's under the 2-circle, if you wanted symmetry here.
01:39:389 (2,3) - Could you combine these two? Right now the number of repeats of the repeat slider is hard to predict, and then the player becomes distracted by that and can easily miss the 3-circle. If you made the repeat slider repeat one more time and delete the 3-circle, I think it would work better.
[Lunatic]
I can't beat this, so I can't give much feedback, sorry!
Drain Rate might be too high. Start a test run, mess up a few times, then turn on autoplay and watch the HP bar. If the recovery seems too slow for you, you should probably lower your Drain Rate.
Try using Approach Rate 9. Personally I mess up a lot less with AR9 on this map than AR8, and it seems to make reading the notes easier. I know a lot of skilled players find AR9 more playable than AR8, and since this is Lunatic, it might make sense to increase your AR setting to 9.
[General]
Consider increasing hitsound volume, as mentioned above.
Great mapset, your mapping is very organized! Good luck with ranking!
[Easy]
Your hitsounds are a bit too quiet. I can't really hear much of anything, especially the claps. I think you should increase the volume. This applies in general to all maps; your clap sounds during the first section, for example, are barely audible.
[Normal]
00:58:723 (1,2,3,4) - Awkward. Most stacks like this have the circle and the slider adjacent to each other in time, but you're zigzagged it here. I don't think Normal players will be able to read this; I personally couldn't myself. Even if they do stop themselves from hitting the 3C directly after the 1S release, they still might be too distracted and won't notice the 4C.
[Hard]
Approach Rate up to 7 (+1). This makes the map on the whole smoother to play through for me. Especially since you have a lot of strings of quick hitcircles, AR6 puts too much on the screen at one time.
00:13:889 (5) - Somewhat hard to read. This whole combo is rhythmically different, which makes this stack even more difficult to predict.
00:45:389 - I think you should add clap sounds to this section. Maybe you're trying to contrast with the next section by not adding clap sounds, but since clap sounds are on every hit there, I think there'd be enough contrast already. It just feels empty at the moment without clap sounds at those points where the music has claps.
01:29:389 (4) - Move this more to the right so that it's under the 2-circle, if you wanted symmetry here.
01:39:389 (2,3) - Could you combine these two? Right now the number of repeats of the repeat slider is hard to predict, and then the player becomes distracted by that and can easily miss the 3-circle. If you made the repeat slider repeat one more time and delete the 3-circle, I think it would work better.
[Lunatic]
I can't beat this, so I can't give much feedback, sorry!
Drain Rate might be too high. Start a test run, mess up a few times, then turn on autoplay and watch the HP bar. If the recovery seems too slow for you, you should probably lower your Drain Rate.
Try using Approach Rate 9. Personally I mess up a lot less with AR9 on this map than AR8, and it seems to make reading the notes easier. I know a lot of skilled players find AR9 more playable than AR8, and since this is Lunatic, it might make sense to increase your AR setting to 9.
[General]
Consider increasing hitsound volume, as mentioned above.
Great mapset, your mapping is very organized! Good luck with ranking!