forum

Daniel Ingram - Pinkie the Party Planner

posted
Total Posts
79
Topic Starter
Don
This beatmap was submitted using in-game submission on Tuesday, July 29, 2014 at 2:16:16 PM

Artist: Daniel Ingram
Title: Pinkie the Party Planner
Source: My Little Pony: Friendship is Magic
Tags: cheese sandwich weird al yankovic pie starger4ru
BPM: 124
Filesize: 17922kb
Play Time: 01:54
Difficulties Available:
  1. Hard (3.14 stars, 201 notes)
  2. Normal (1.98 stars, 131 notes)
  3. Starger's Easy (1.43 stars, 89 notes)
Download: Daniel Ingram - Pinkie the Party Planner
Download: Daniel Ingram - Pinkie the Party Planner (no video)
Information: Scores/Beatmap Listing
---------------
Gummy approved.
Phos-
Hey there~ For M4M

General

00:01:322 (1) - Unneeded red timing point here because you don't use any objects until 00:10:031 (1) - , which is after the 2nd red timing point. You should remove this in all difficulties to keep things organised.

Starger's Easy

00:12:450 (3,1) - The slider ends of these two notes seem to be touching each other, since I don't think this looks very organised you should move them.

00:13:418 (4) - Move this up to x:217 y:157 so it perfectly stacks with the end of 00:11:483 (2) -

00:37:127 (1) - Add a whistle at the end of this slider in order to keep your whistles consistent, it'll go with the pattern you've been doing.

00:44:385 (1) - I think you should curve this slider because it will look nicer and keep the sliders consistent.

00:57:933 (2,4) - This blanket looks a little shabby to be honest, try moving the slider end of 00:57:933 (2) - to x:152 y:304, that way the blanket would look nicer.

01:08:095 (4) - The finish on the start of this slider doesn't fit. In most cases, a finish should only be on the downbeat (The large white tick) because it is a very strong and emphasized beat, and the finish is a very strong hitsound.

01:43:901 (2,4) - These sliders need to end in the same place, and that means the exact same x y coordinate.Try moving the end of 01:43:901 (2) - to x:141 y:209


Normal

00:10:757 (2) - Move this note to x:256 y:225 so it'a aligned with 00:10:031 (1,3) - making things feel more organised and neat.

00:17:773 (2,3,4) - Similar issue to what I stated before, you want to align these notes to the same y coordinate so it feels more organised.

00:46:804 (4) - Move this circle to x:228 y:59 because then it'll be stacked with the start of 00:44:869 (2) - making things look nicer.

00:59:385 (4,5,6,7,8) - This seems a bit hard for a normal diff, don't you think? They will certainly have trouble snapping to this pentagon pattern.

01:03:256 (5) - Spacing error, this object seems to be spaced like it's a 1/2 but it's a whole beat away, so I'd consider fixing this by moving it further so it's spaced correctly

01:21:643 (1,2,3) - Another alignment issue, fix this by moving 01:22:369 (2) - to x:256 y:159

01:29:385 (2,3,4) - Alignment issue again, try getting them all on the same y coordinate.

01:29:385 (2,3,4) - Move this to x:256 y:194 will make the triangle better and make the pattern seem a lot less bland whilst keeping the blanket good.

01:36:159 (1) - This slider has to end at 01:37:610 (1) - so it's consistent with easy, and it fits a lot more there since that's when the ponies stop saying "piiiie"

01:46:562 (1,3) - It's not good to let 1/2 sliders start on red ticks, simply because the white tick is a lot stronger than the red one, so it doesn't make sense that you're clicking on the red tick and merely letting go on the powerful white tick,so I'd consider adding a circle at 01:46:562 (10) - and moving 01:46:562 (1,2,3,4,1,2,3,4) - a 1/2 forward.

If you did the above suggestion, 01:49:465 (3,4) - would still start on red ticks. To fix this you should remove 01:49:223 (2) - and move 01:49:465 (3,4) - a beat backward.

I think it would be a lot better this way.

Hard

00:23:579 (1,1,1) - Uh, why are these three seperate combo colours? This is inconsistent and kinda hard to read due to lack of follow points, only 00:23:579 (1) - should have the nc.

00:33:014 (1) - For reasons I've stated in normal, it's bad to leave sliders starting on the red tick, try moving 00:32:772 (1) - 1/2 of a beat backwards and add a note at 00:33:256 (2) -

00:47:288 (1,1) - Get rid of the NC on these two to stay consistent and make it easier to read.

01:07:611 (1,1) - Again, get rid of these NC's for reasons stated above ^

01:07:611 (1) - Add a clap here to a) stay consistent and b) so it'll sound better and less empty.

01:27:933 (3) - Remove the clap at the end of this slider, it's not consistent.

01:35:675 (1,1) - As I've said numerous times, remove these two NC's due to inconsistency and unreadibiltiy.

Insane

00:24:063 (7) - Add a clap here for consistency with the rest of the patterns you've been doing.

00:36:401 (6,7,8,1,2,3) - Dayum that's a bit hard compared to the rest of the map, don't you think? You should tone it down a bit.

00:52:611 (9,1) - These two notes happen to be touching eachother slightly, I'd consider changing it so that they are not so things look a little more neat and organised.

01:07:611 (1,1) - Get rid of the NC in these two notes so it reads better and so that the NC stays consistent.

01:07:611 (1) - Add a clap here so that the clap pattern stays consistent.

01:28:417 (9) - Get rid of the clap here because it isn't in a consistent location in the timeline.

01:35:675 (11) - Add a clap here for consistency, yet again.


Nice mapset. I might have missed a few of these red tick sliders so you might want to check and fix these. Good luck on rank~
Topic Starter
Don
Thanks Fluttershy03! I went over all of your suggestions and changed all of it. Really grateful that you wanted to help me! =)
desudesud
M4M Mod! Can't mod insane maps though, sorry!

[Easy]

General - Letterbox during breaks conflict with all other diffs

General - An Easy diff should ALWAYS follow DS no matter what. Go into AIMod (Ctrl+Shift+A) and fix every single DS error.

General - Just pure claps is a bit loud and annoying at times. Try throwing in some whistles instead of some claps to add variety to the hitsounds while still having a fitting, consistent hitsound pattern.

00:14:870 (2) - This slider kind of breaks the flow due to the sudden position change. I would probably change this slider to be exactly like 1 (Ctrl + C and Ctrl + V it), only horizontally flipped (Ctrl + H), and to have the head at the higher area (Ctrl + G). This will keep the flow of the beatmap going.

00:44:869 (1,2,1,2) - NC is unnecessary here since it's still the same lyric. Remove NC on 1

01:21:643 (1) - The switch here from soft to normal hitsounds doesn't really fit and just feels forced. Try keeping soft but increasing the volume.

01:26:482 (2,3,4) - Put 2 and 4 on the same y axis for symmetry.

01:26:482 (2) - Refer to 00:14:870

01:29:385 (1,2) - I would probably make the blanket better by making the sliders have a larger opening/gap so the other head can fit in and look beautiful.

01:36:159 (1,1) - Add a break here to avoid HP drain and to make the player know that there's a short period of rest.

[Starger's Easy]

General - Fix the 3 AIMod DS errors. Easy diffs should always follow DS.

Good diff!


[Normal]

General - Consistent spacing please! Just like an Easy diff, you need to follow DS. Fix all of those DS errors.

00:11:966 (4,5,6,7) - Unsymmetrical square shape, fix it so it is equally spaced and symmetrical, as it looks a bit ugly atm.

00:54:545 (2) - Unsnapped slider end, fix ASAP

01:21:643 (1) - The switch here from soft to normal hitsounds doesn't really fit and just feels forced. Try keeping soft but increasing the volume.

01:23:578 (4,5,6,7) - Refer to 00:11:966

[Hard]

General - This map is essentially unrankable, and I can't really mod it atm. There is no consistent spacing whatsoever. I would recommend snapping everything to DS.
Topic Starter
Don

xVirtualNinjax wrote:

M4M Mod! Can't mod insane maps though, sorry!

[Easy]

General - Letterbox during breaks conflict with all other diffs Thanks! I fixed that.

General - An Easy diff should ALWAYS follow DS no matter what. Go into AIMod (Ctrl+Shift+A) and fix every single DS error.

General - Just pure claps is a bit loud and annoying at times. Try throwing in some whistles instead of some claps to add variety to the hitsounds while still having a fitting, consistent hitsound pattern. I'll see what I can do to with that. Not sure yet.

00:14:870 (2) - This slider kind of breaks the flow due to the sudden position change. I would probably change this slider to be exactly like 1 (Ctrl + C and Ctrl + V it), only horizontally flipped (Ctrl + H), and to have the head at the higher area (Ctrl + G). This will keep the flow of the beatmap going. Fixed!

00:44:869 (1,2,1,2) - NC is unnecessary here since it's still the same lyric. Remove NC on 1 Whoops, well spotted! Mistake with the copy/pasting.

01:21:643 (1) - The switch here from soft to normal hitsounds doesn't really fit and just feels forced. Try keeping soft but increasing the volume. I like switching the set. If you're not alone in this, I'll reconsider this.

01:26:482 (2,3,4) - Put 2 and 4 on the same y axis for symmetry.Changed this, this is the same as the previous.

01:26:482 (2) - Refer to 00:14:870 Fixed!

01:29:385 (1,2) - I would probably make the blanket better by making the sliders have a larger opening/gap so the other head can fit in and look beautiful. This looks okay, I feel.

01:36:159 (1,1) - Add a break here to avoid HP drain and to make the player know that there's a short period of rest. Added! I figured it'd autoadd.


Deleted the easy difficulty. You were right, Starger's one is enough.

[Starger's Easy]

General - Fix the 3 AIMod DS errors. Easy diffs should always follow DS. STARGER PLS FIX

Good diff!


[Normal]

General - Consistent spacing please! Just like an Easy diff, you need to follow DS. Fix all of those DS errors. DS isn't a requirement. The diff feels fine while playing it.

00:11:966 (4,5,6,7) - Unsymmetrical square shape, fix it so it is equally spaced and symmetrical, as it looks a bit ugly atm. Fixed!

00:54:545 (2) - Unsnapped slider end, fix ASAP Fixed!

01:21:643 (1) - The switch here from soft to normal hitsounds doesn't really fit and just feels forced. Try keeping soft but increasing the volume. I'll see what I can do to with that. Not sure yet.

01:23:578 (4,5,6,7) - Refer to 00:11:966 Fixed!

[Hard]

General - This map is essentially unrankable, and I can't really mod it atm. There is no consistent spacing whatsoever. I would recommend snapping everything to DS. Distance Snap doesn't have to be perfect to make a good map (especially higher diffs). Playing the map doesn't give any issue to me. I'll see what I can do if other people are complaining, but I am not going to change it if you're the only person
Starger

xVirtualNinjax wrote:

M4M Mod! Can't mod insane maps though, sorry!

[Starger's Easy]

General - Fix the 3 AIMod DS errors. Easy diffs should always follow DS. Yep, fixed all 3. Also changed some stuff at 00:10:301 - 00:15:837

Good diff! Thanks! :)
Here's the updated diff - http://puu.sh/86xpC.osu
Lanturn
Hello, Returning the favor from the m4m ;)

[General]
You don't have colors ;_; It's kind of bland looking at the default ones. Try some Pink.. or Pie, or Party colors :P

Tags:
Remove: friendship is magic as it is in the source

Maybe add: Pie for the character's name in the show (you already have Pinkie in the title)


Timing: You do not need any of those Red Timing points. All you need is the one at the start. Add some green if you need to start/end kiai.

[Easy]
  1. 00:17:289 (1) - I would highly recommend (to add a bit of variety) to delete this slider, and place a 1/1 slider at 00:17:773 - | This gives more loves to the vocals and as I said, gives more variety to the map.
  2. 00:21:160 (1) - Finishing a measure, and then having the reverse start on the new set of vocals is well. Could be played better. Try just a circle
  3. 00:23:095 (3) - Remove this Green timing point. Easy diffs should only stick to one Slider Velocity. Just press f6, find the green dot with this timing, and remove it.
  4. 00:40:514 (1,2,3) - Try a Circle -> Slider -> Slider pattern here. Sliders starting on clap notes are a bit awkward to play, and this also lets you start measures properly. Example: http://puu.sh/86DjS.jpg | (the 4 is where (1) originally was)
  5. 00:59:869 (4,1,2,3) - How about some symmetry for (1,2,3)? Copy the (3) and paste it to where (1) is (horizontal flip), and adjust the (2) | Example: http://puu.sh/86Dys.jpg | You'll have to adjust the (4) afterwards to keep distance snap between them. You can use this: http://puu.sh/86DCa.jpg to help keep your snapping even. 1.00 is what you want to aim for, but within .03 of it is fine.
  6. 01:08:095 (4) - Move this a bit lower and maybe try to blanket it around the tail end of the (2)? | Also note that the blanket between (2,3) is a bit off as well as shown in this example: http://puu.sh/86DHs.jpg
  7. 01:23:094 (2,3,4) - As I mentioned at 00:40:514 - This would feel much much better as a Circle -> Slider -> Slider pattern. Landing on those downbeats and vocal cue's is pretty important in a song like this.
  8. 01:28:417 (4,1) - Copy the (4), and paste it to where the (1) is. Rotate it 180° (Control+> twice) | Try stacking the tail end on where the earlier (3) was. To do this, Control+G the new (1), without distance snap, stack it on the (3), and then control+g again and it should look something like this | http://puu.sh/86DUE.jpg | You'll have to adjust the next few notes if you do this.
  9. 01:36:159 (1) - Soft? | Click the spinner, and change the Sampleset to soft: http://puu.sh/86E1S.jpg
[Normal]
I'll come back to this one another day once you feel you've fixed it up, as we've spoken in-game. Just give me a shout. For now. have a hitsound mod.

  1. 00:10:031 (1,2,3,4,5,6,7) - How about some whistles? Try adding some to the Head of (1) | Head of (3) | (4) and (6) | You can repeat this for awhile. If you feel like you're using too many claps. Try removing them from (3) and (6)
  2. 00:18:741 (4) - Clap on Tail instead of head.
  3. 00:23:579 (4) - Try a clap here.
  4. 00:46:804 (4) - Feels a bit bland without a clap from how you set up 00:44:869 (2,3) -
  5. 00:51:643 (4) - ^ same as above. maybe you remove the clap at 00:52:127 (5) - if you do this
  6. 00:59:385 (4,5) - ^
  7. 01:01:078 (1) - clap on tail?
  8. 01:03:256 (5) - Try clap on head instead of tail.
  9. 01:07:127 (4) - same, clap.
  10. 01:36:159 (1) - swap this to soft. See Easy for more info.
[Hard]
Your normal has a higher SV than this. I would suggest using less distance spacing, and a higher SV so the sliders move a bit faster and the notes are a bit closer. Try 1.6 to 1.8
Consider the whistle suggestion places I suggested in Normal for this diff.
  1. 00:12:450 (2) - Two ideas: either stack the (2) under the previous (1) or try this pattern: http://puu.sh/86Ggs.jpg
  2. 00:18:257 (3) - even though this is already kind of exaggerated. Try to balance the gap between the previous and next notes. Consider something like x128 y240 | Also before that. I suggest making (3) a copy of (2) and rotated 180° (Control+> twice) | If you do this. then try x144 y232 | http://puu.sh/86Gs0.jpg
  3. 00:22:128 (3) - Again, try making these symmetrical by copy pasting and rotating 180° | This one was pretty close to being perfect though :P
  4. 00:22:612 (1,2) - You get the idea. I won't post about these anymore. I'm sure you can fix the rest yourself just fine :)
  5. 00:39:062 (1) - Cool slider that matches the video XD
  6. 00:44:627 - I'm surprised you mapped all of the lead-in vocals except this point. Any reason why you don't have something here?
  7. 00:55:514 (5) - clap! Sorry. I feel like these spots in the song and all similar ones have a clap to emphasize the vocals as it really fits!
  8. 01:23:578 (1,2) - same suggestion as the beginning. stack or change the pattern. All in all, I guess you'd just copy/paste after doing the start, so I'll skip this section.
  9. 01:36:401 (1) - soft
Overall the spacing is way to much. Using a higher SV with a smaller DS would be the best way to fix this.

[Insane]
  1. 00:11:966 (5) - how about moving this to x384 y24
  2. 00:13:418 (9) - if you wanted to, you could also stack this under the (8) or the (5) for more variety. Anti-jumps would work well on this diff if they aren't overused.
  3. 00:19:466 (5,6,7) - I'll be blunt. I don't think even for an insane the spacing on these notes would be accepted. It's honestly better to make 1/4 notes within the proper distance spacing. Remember that you're mapping a 124bpm song, not a 248. People should be alternating, not single tapping these.
  4. 00:22:612 (4) - NC this Slider velocity change. This is very very important.
  5. 00:39:062 (15) - http://puu.sh/86Hh0.jpg | Code is below: To find what you need to replace: Type in this | http://puu.sh/86HjX.png | The timing of it is at 39062 | Replace the whole line with this code | Move it around after to fit wherever. But I highly recommend you don't change the shape as it's perfectly symmetrical right now.
    160,224,39062,2,0,B|232:208|320:128|312:80|256:64|200:80|192:128|280:208|352:224,1,400,0|4,0:0|0:0,0:0:0:0:
  6. 00:40:756 (1,2,3) - same thing as 19 seconds. Keep these triplets in distance snap range. | I guess this can apply to the rest of them as well.
  7. 01:06:401 (7,9,3) - Stack these on the same spot?
  8. Another thing I noticed is that your symmetry.. in lots of spots aren't perfectly symmetrical | You can tell by using Control+H and Control+J to see where they should go on the other side of the map. | Random example: 01:31:562 (8,10) - Try Control+H on the (8) and you'll notice they won't be stacked. Since you have (9) almost symmetrical to the center. It would make sense (Move (9) to x256 to be dead center.. It's currently 257)
Overall that's about each individual problem I could find. I highly suggest going through this diff again and trying to make what you can symmetrical with the middle by using Ctrl+H and J to place them in the correct position.

Again, you can call me back for Normal later on if you want.

Good luck ;)
Topic Starter
Don

Lanturn wrote:

Hello, Returning the favor from the m4m ;)

[General]
You don't have colors ;_; It's kind of bland looking at the default ones. Try some Pink.. or Pie, or Party colors :P I'll add these later! Will add pink, blue and light yellow.

Tags:
Remove: friendship is magic as it is in the source Fixed

Maybe add: Pie for the character's name in the show (you already have Pinkie in the title) Fixed.


Timing: You do not need any of those Red Timing points. All you need is the one at the start. Add some green if you need to start/end kiai. I added these timing points because of some the beat changing, so it won't mess up with nightcore mod, and it'll be easier to map.

[Easy]
  1. 00:17:289 (1) - I would highly recommend (to add a bit of variety) to delete this slider, and place a 1/1 slider at 00:17:773 - | This gives more loves to the vocals and as I said, gives more variety to the map. Starger pls fix
  2. 00:21:160 (1) - Finishing a measure, and then having the reverse start on the new set of vocals is well. Could be played better. Try just a circle Starger pls fix
  3. 00:23:095 (3) - Remove this Green timing point. Easy diffs should only stick to one Slider Velocity. Just press f6, find the green dot with this timing, and remove it. Starger pls fix
  4. 00:40:514 (1,2,3) - Try a Circle -> Slider -> Slider pattern here. Sliders starting on clap notes are a bit awkward to play, and this also lets you start measures properly. Example: http://puu.sh/86DjS.jpg | (the 4 is where (1) originally was) Starger pls fix
  5. 00:59:869 (4,1,2,3) - How about some symmetry for (1,2,3)? Copy the (3) and paste it to where (1) is (horizontal flip), and adjust the (2) | Example: http://puu.sh/86Dys.jpg | You'll have to adjust the (4) afterwards to keep distance snap between them. You can use this: http://puu.sh/86DCa.jpg to help keep your snapping even. 1.00 is what you want to aim for, but within .03 of it is fine. Starger pls fix
  6. 01:08:095 (4) - Move this a bit lower and maybe try to blanket it around the tail end of the (2)? | Also note that the blanket between (2,3) is a bit off as well as shown in this example: http://puu.sh/86DHs.jpg Starger pls fix
  7. 01:23:094 (2,3,4) - As I mentioned at 00:40:514 - This would feel much much better as a Circle -> Slider -> Slider pattern. Landing on those downbeats and vocal cue's is pretty important in a song like this. Starger pls fix
  8. 01:28:417 (4,1) - Copy the (4), and paste it to where the (1) is. Rotate it 180° (Control+> twice) | Try stacking the tail end on where the earlier (3) was. To do this, Control+G the new (1), without distance snap, stack it on the (3), and then control+g again and it should look something like this | http://puu.sh/86DUE.jpg | You'll have to adjust the next few notes if you do this. Starger pls fix
  9. 01:36:159 (1) - Soft? | Click the spinner, and change the Sampleset to soft: http://puu.sh/86E1S.jpg Starger pls fix
[Normal]
I'll come back to this one another day once you feel you've fixed it up, as we've spoken in-game. Just give me a shout. For now. have a hitsound mod. Gonna check all of this after the remap.

  1. 00:10:031 (1,2,3,4,5,6,7) - How about some whistles? Try adding some to the Head of (1) | Head of (3) | (4) and (6) | You can repeat this for awhile. If you feel like you're using too many claps. Try removing them from (3) and (6)
  2. 00:18:741 (4) - Clap on Tail instead of head.
  3. 00:23:579 (4) - Try a clap here.
  4. 00:46:804 (4) - Feels a bit bland without a clap from how you set up 00:44:869 (2,3) -
  5. 00:51:643 (4) - ^ same as above. maybe you remove the clap at 00:52:127 (5) - if you do this
  6. 00:59:385 (4,5) - ^
  7. 01:01:078 (1) - clap on tail?
  8. 01:03:256 (5) - Try clap on head instead of tail.
  9. 01:07:127 (4) - same, clap.
  10. 01:36:159 (1) - swap this to soft. See Easy for more info.
[Hard]
Your normal has a higher SV than this. I would suggest using less distance spacing, and a higher SV so the sliders move a bit faster and the notes are a bit closer. Try 1.6 to 1.8 Done.
Consider the whistle suggestion places I suggested in Normal for this diff. It's quite hard whistling, but after I remapped normal, I'll check the hitsounds of all difficulties for consistency.
  1. 00:12:450 (2) - Two ideas: either stack the (2) under the previous (1) or try this pattern: http://puu.sh/86Ggs.jpg Fixed
  2. 00:18:257 (3) - even though this is already kind of exaggerated. Try to balance the gap between the previous and next notes. Consider something like x128 y240 | Also before that. I suggest making (3) a copy of (2) and rotated 180° (Control+> twice) | If you do this. then try x144 y232 | http://puu.sh/86Gs0.jpg Done!
  3. 00:22:128 (3) - Again, try making these symmetrical by copy pasting and rotating 180° | This one was pretty close to being perfect though :P Fixed.
  4. 00:22:612 (1,2) - You get the idea. I won't post about these anymore. I'm sure you can fix the rest yourself just fine :) Fixed everywhere
  5. 00:39:062 (1) - Cool slider that matches the video XD Thanks! Really happy it's appreciated =)
  6. 00:44:627 - I'm surprised you mapped all of the lead-in vocals except this point. Any reason why you don't have something here? Changed it. Might change it to something different later, I'm not really happy with it. Gave it a personal TODO marker.
  7. 00:55:514 (5) - clap! Sorry. I feel like these spots in the song and all similar ones have a clap to emphasize the vocals as it really fits! And then, a clap was added.
  8. 01:23:578 (1,2) - same suggestion as the beginning. stack or change the pattern. All in all, I guess you'd just copy/paste after doing the start, so I'll skip this section. Copy-pasting done!
  9. 01:36:401 (1) - soft I have done this.
Overall the spacing is way to much. Using a higher SV with a smaller DS would be the best way to fix this. I spaced the map less, it should be much smaller now. Slider velocity is now 1.6

[Insane]
  1. 00:11:966 (5) - how about moving this to x384 y24 Done. Great idea.
  2. 00:13:418 (9) - if you wanted to, you could also stack this under the (8) or the (5) for more variety. Anti-jumps would work well on this diff if they aren't overused. I don't feel too confident with anti-jumps, as they can seriously mess up the flow. I might look into it later but right now it's a risk I'm not willing to take.
  3. 00:19:466 (5,6,7) - I'll be blunt. I don't think even for an insane the spacing on these notes would be accepted. It's honestly better to make 1/4 notes within the proper distance spacing. Remember that you're mapping a 124bpm song, not a 248. People should be alternating, not single tapping these. Damn right. Made the spacing sane.
  4. 00:22:612 (4) - NC this Slider velocity change. This is very very important. What are visual cues? Fixed.
  5. 00:39:062 (15) - http://puu.sh/86Hh0.jpg | Code is below: To find what you need to replace: Type in this | http://puu.sh/86HjX.png | The timing of it is at 39062 | Replace the whole line with this code | Move it around after to fit wherever. But I highly recommend you don't change the shape as it's perfectly symmetrical right now. Cool. I'm horrible with sliders. Thanks.
    160,224,39062,2,0,B|232:208|320:128|312:80|256:64|200:80|192:128|280:208|352:224,1,400,0|4,0:0|0:0,0:0:0:0:
  6. 00:40:756 (1,2,3) - same thing as 19 seconds. Keep these triplets in distance snap range. | I guess this can apply to the rest of them as well. Beautiful triplets right now.
  7. 01:06:401 (7,9,3) - Stack these on the same spot? Done!
  8. Another thing I noticed is that your symmetry.. in lots of spots aren't perfectly symmetrical | You can tell by using Control+H and Control+J to see where they should go on the other side of the map. | Random example: 01:31:562 (8,10) - Try Control+H on the (8) and you'll notice they won't be stacked. Since you have (9) almost symmetrical to the center. It would make sense (Move (9) to x256 to be dead center.. It's currently 257) Think I fixed them all. Will go over them later again after I finish remapping normal.
Overall that's about each individual problem I could find. I highly suggest going through this diff again and trying to make what you can symmetrical with the middle by using Ctrl+H and J to place them in the correct position.

Again, you can call me back for Normal later on if you want.

Good luck ;)
Starger

Lanturn wrote:

Hello, Returning the favor from the m4m ;)
[Easy]
  1. 00:17:289 (1) - I would highly recommend (to add a bit of variety) to delete this slider, and place a 1/1 slider at 00:17:773 - | This gives more loves to the vocals and as I said, gives more variety to the map. Fixed
  2. 00:21:160 (1) - Finishing a measure, and then having the reverse start on the new set of vocals is well. Could be played better. Try just a circle Placed a slider on 00:21:644
  3. 00:23:095 (3) - Remove this Green timing point. Easy diffs should only stick to one Slider Velocity. Just press f6, find the green dot with this timing, and remove it. Fixed
  4. 00:40:514 (1,2,3) - Try a Circle -> Slider -> Slider pattern here. Sliders starting on clap notes are a bit awkward to play, and this also lets you start measures properly. Example: http://puu.sh/86DjS.jpg | (the 4 is where (1) originally was) Fixed
  5. 00:59:869 (4,1,2,3) - How about some symmetry for (1,2,3)? Copy the (3) and paste it to where (1) is (horizontal flip), and adjust the (2) | Example: http://puu.sh/86Dys.jpg | You'll have to adjust the (4) afterwards to keep distance snap between them. You can use this: http://puu.sh/86DCa.jpg to help keep your snapping even. 1.00 is what you want to aim for, but within .03 of it is fine. Yea, simmetry plays very well
  6. 01:08:095 (4) - Move this a bit lower and maybe try to blanket it around the tail end of the (2)? | Also note that the blanket between (2,3) is a bit off as well as shown in this example: http://puu.sh/86DHs.jpg Fixed
  7. 01:23:094 (2,3,4) - As I mentioned at 00:40:514 - This would feel much much better as a Circle -> Slider -> Slider pattern. Landing on those downbeats and vocal cue's is pretty important in a song like this. Remade 01:21:643 - 1:29:868
  8. 01:28:417 (4,1) - Copy the (4), and paste it to where the (1) is. Rotate it 180° (Control+> twice) | Try stacking the tail end on where the earlier (3) was. To do this, Control+G the new (1), without distance snap, stack it on the (3), and then control+g again and it should look something like this | http://puu.sh/86DUE.jpg | You'll have to adjust the next few notes if you do this. Remade this part
  9. 01:36:159 (1) - Soft? | Click the spinner, and change the Sampleset to soft: http://puu.sh/86E1S.jpg Fixed
Thanks alot for this detailed mod!
Here's the updated diff - http://puu.sh/86LF7.osu
Lanturn
Just a quick recap on normal, only focusing on spacing and such.
Don't KD this as I already got some.

  1. 00:18:741 (2,3) - this would be pretty confusing as some players might feel the need to hit the lead-in vocals, and it's spaced about right to be hit here. A little bit more of a gap would probably be needed if it can be done.
  2. 00:15:837 (4) - another thing, are these whistles on the body intentional? | You do it again at 00:22:612 (2) - and a few other places in the map. I'm gonna assume you have some reason for this so I won't say anything else.
  3. 00:24:547 (5) - Place this at x265y185 | move (3,4) to adjust for Distance spacing. | http://puu.sh/87uYL.jpg
  4. 00:53:578 (1,2) - Blankets are a bit tough for 1/2 circles on normals because of their lower SV. I suggest avoiding them all together for this diff unless you find a good blanket for 1/1 gaps.
Isn't much to complain about. As I said, It's probably best to not use blankets for 1/2 distanced gaps . Symmetry works well for these.

Another thing Is that you may have too many 1/2 circles in a row at some points. If you can, try do include some sliders or gaps so it isn't too hard to play.

You also swap a lot between 1.0 to 1.1 and to 1.3 it might be just better to map the whole thing in 1.2 spacing.

Good luck. This wasn't as detailed as I should have been, but more of a general overview >_<
Topic Starter
Don

Lanturn wrote:

Just a quick recap on normal, only focusing on spacing and such.
Don't KD this as I already got some.

  1. 00:18:741 (2,3) - this would be pretty confusing as some players might feel the need to hit the lead-in vocals, and it's spaced about right to be hit here. A little bit more of a gap would probably be needed if it can be done.
  2. 00:15:837 (4) - another thing, are these whistles on the body intentional? | You do it again at 00:22:612 (2) - and a few other places in the map. I'm gonna assume you have some reason for this so I won't say anything else.
  3. 00:24:547 (5) - Place this at x265y185 | move (3,4) to adjust for Distance spacing. | http://puu.sh/87uYL.jpg
  4. 00:53:578 (1,2) - Blankets are a bit tough for 1/2 circles on normals because of their lower SV. I suggest avoiding them all together for this diff unless you find a good blanket for 1/1 gaps.
Isn't much to complain about. As I said, It's probably best to not use blankets for 1/2 distanced gaps . Symmetry works well for these.

Another thing Is that you may have too many 1/2 circles in a row at some points. If you can, try do include some sliders or gaps so it isn't too hard to play.

You also swap a lot between 1.0 to 1.1 and to 1.3 it might be just better to map the whole thing in 1.2 spacing.

Good luck. This wasn't as detailed as I should have been, but more of a general overview >_<

Fixed everything! Remapped everything to 1.2 spacing and removed all the blankets. Thanks for your feedback! =)
Sister Jude
Hi ^^ M4M I love ponies

[Insane]
I think you must use tiny or small grid.

00:12:692 (7,8) - Spacing problem
00:13:418 (9) - Near to the 7,8.
00:14:386 (2,3) - Spacing again. You have very spacing problems.
00:36:401 (6) - Looks ugly.
00:40:756 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - You can use a few sliders here.
00:55:998 (7) - Move to x448 y192
01:00:352 (6) - Object's end is not snapped.
01:21:643 (1,2,3,4) - Click to the sliders. NO :|

[Hard]
I can't find much problem.

00:32:772 (1,2,3,4) - Spacing problem

[Normal]
00:10:757 (2,3) - No, spacing problem.
00:14:628 (2,3) - ^^
00:33:982 (3,4) - ^^ (There are so many spacing problem. You can find.)
00:40:998 (2,3) - Ugly sliders
01:03:256 (4) - ^^
01:46:562 (1) - Move to x40 y104

[Starger's Easy]
00:33:256 (1,2) - You can create blanket here.
00:47:772 (9) - No, this is ugly.
01:25:513 (1,2) - Make same
01:31:320 (3,4) - ^^
Good lucks!
Starger

Sniqht wrote:

Hi ^^ M4M I love ponies
[Starger's Easy]
00:33:256 (1,2) - You can create blanket here. Alright.
00:47:772 (9) - No, this is ugly. ;_; I'll change it if someone else also complains.
01:25:513 (1,2) - Make same Fixed.
01:31:320 (3,4) - ^^ Fixed.
Good lucks!
Thanks for the mod!
Here's the updated diff - http://puu.sh/88bEG.osu
Topic Starter
Don

Sniqht wrote:

Hi ^^ M4M I love ponies

[Insane]
I think you must use tiny or small grid.

00:12:692 (7,8) - Spacing problem Fixed!
00:13:418 (9) - Near to the 7,8.Note was replaced to fix spacing
00:14:386 (2,3) - Spacing again. You have very spacing problems. I use inconsistent spacing on purpose. This is an insane, that's where part of my difficulty comes from.
00:36:401 (6) - Looks ugly. Sliders are hard. I'll be going over them momentarily.
00:40:756 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - You can use a few sliders here. No! This was a deliberate choice.
00:55:998 (7) - Move to x448 y192 Moved.
01:00:352 (6) - Object's end is not snapped. It is now! =)
01:21:643 (1,2,3,4) - Click to the sliders. NO :| Remapped!

[Hard]
I can't find much problem.

00:32:772 (1,2,3,4) - Spacing problem Fixed.

[Normal]
00:10:757 (2,3) - No, spacing problem. Fixed.
00:14:628 (2,3) - ^^ Fixed.
00:33:982 (3,4) - ^^ (There are so many spacing problem. You can find.) Fixed! However, distance snap checking likes it. I've fixed these manually, but not sure if I'll fix the rest.
00:40:998 (2,3) - Ugly sliders I'll fix these later when I fix all the sliders. Making sliders is hard.
01:03:256 (4) - ^^ Making sliders is hard.
01:46:562 (1) - Move to x40 y104 Done!
Good lucks!

Thanks for your mod! I'll mod your map momentarily =)
Vuelo Eluko
fun jumpy map good luck getting it ranked
YoshinoSakura
hi,from my m4m queue

[General]
Your video size is quite large.Check your AImod

[Insane]
The flow seems not good.
00:13:902 (1) - ctrl+g this to get a better distance and flow
00:16:321 (7) - stack perfectly
00:19:466 (5,6,7) - this is quite difficult to recognise and play.Just a little stack can improve it a lot.
00:36:885 (7) - add NC
00:40:756 (1,2,3) - same as mentioned before
00:45:837 (6,7,8,9) - reduce the size.It's such a big jump.And not suitable for 00:46:804 (1,1,1)
01:01:078 (1,2,3) - also
01:02:288 (7,8) - i really don't like this anti-jump.Very hard to read at first sight.
01:30:352 (4,5) - give more distance between these 2 objects
Also more work on hitsound.The normal sample in kiai is really strange.

[Hard]
00:38:579 (3) - you miss clap here
00:42:691 (1,5) - i'm not sure it's stack or not
00:44:627 a note here is nice
00:44:869 (1,2,3,4) - make a equal spacing.The present one is ugly and little confusing.

[Normal]
00:36:885 (5) - nc

[Easy]
tidy and neat diff
00:53:578 (1) - you miss clap
00:55:514 (3) - stack it well
01:27:933 (3) - ^

Good luck :)
Topic Starter
Don

615915887 wrote:

hi,from my m4m queue

[General]
Your video size is quite large.Check your AImod Video is OK as is.

[Insane]
The flow seems not good. Your mod fixes a lot of it, thanks!
00:13:902 (1) - ctrl+g this to get a better distance and flow I have.
00:16:321 (7) - stack perfectly Did.
00:19:466 (5,6,7) - this is quite difficult to recognise and play.Just a little stack can improve it a lot. Done.
00:36:885 (7) - add NC Fixed.
00:40:756 (1,2,3) - same as mentioned before And fixed.
00:45:837 (6,7,8,9) - reduce the size.It's such a big jump.And not suitable for 00:46:804 (1,1,1) Fixed.
01:01:078 (1,2,3) - also Fixed.
01:02:288 (7,8) - i really don't like this anti-jump.Very hard to read at first sight. Fixed!
01:30:352 (4,5) - give more distance between these 2 objects Done!
Also more work on hitsound.The normal sample in kiai is really strange. Not sure about that. I kind of like it. If other people tell me to change it, I will

[Hard]
00:38:579 (3) - you miss clap here Added.
00:42:691 (1,5) - i'm not sure it's stack or not It is now!
00:44:627 a note here is nice You're right! Added.
00:44:869 (1,2,3,4) - make a equal spacing.The present one is ugly and little confusing. Fixed

[Normal]
00:36:885 (5) - nc Fixed

Good luck :)
Starger

615915887 wrote:

hi,from my m4m queue Hi!

[Easy]
tidy and neat diff
00:53:578 (1) - you miss clap Whoops, fixed.
00:55:514 (3) - stack it well Done.
01:27:933 (3) - ^ ^

Good luck :)
Thanks!
Here's the updated diff - http://puu.sh/88sj9.osu
Silverboxer
m4m

[Starger's Easy]
00:15:837 (3) - move right one square for perfect blanket
00:24:547 (5) - move to x:256 just to be neat
00:39:062 (3) - move one square down, move middle anchor point to x:256
00:47:772 (5) - here's a really brief guide on how to make neat sliders. I used this in another mod:
Symmetrical Sliders
1. Draw the basic shape of your slider


2. Put first anchor at x:0, y:192, and put the last anchor at any point you want on y:192


3. Divide the x value of the last anchor by 2, and this is where the middle of your slider will be (where you will make the symmetry around)

4. Move other anchor points around to make it symmetrical, based off of wherever your midpoint is (x:96 for this slider) and adjust until it's perfect


This works with any symmetrical slider shape.
00:59:869 (4) - move right one square (ds is now 1.05 but the blanket is better)
01:23:578 (3) - is this supposed to be symmetrical with 01:21:643 (1)? To fix it, move 01:21:643 (1,2) to x:256. Copy slider 1 to the tick slider 3 should be on, and then press ctrl+h and then ctrl+g to mirror it properly. Ends up like this: http://puu.sh/89eUQ.jpg
01:34:707 (3) - move right one square
Try to use more shapes than just curve sliders. Maybe use some tilted straight sliders, or bent ones.

[Normal]
00:10:031 (1,2,3) - I don't think flow like this looks good. Move the sliders like this: http://puu.sh/89feq.jpg
00:11:966 (4,5,6,7) - feels so rigid, doesn't flow nice for me. Not sure what you can turn this into, but it should change
00:21:644 (1,2) - I wouldn't use 4 anchor points for these sliders. More than three anchor points is only helpful for long symmetrical sliders
00:39:062 (7) - stick to three anchor points
00:40:998 (2,3) - because of the way these sliders change shape, I can tell you had 4 anchor points and then deleted one. To properly fix sliders like this, you need to make new ones from scratch
00:45:595 (3) - looks better down here: http://puu.sh/89fxB.jpg
00:46:562 (5) - move down one square
01:03:256 (4) - stick to three anchor points
01:21:643 (1,2,3,4,5,6,7) - same as earlier suggestions
01:43:417 (1) - no new combo
01:44:868 (4) - center this properly. Anchors points at (x:384 y:320), (x:256 y:272), and (x:128 y:320) A good way to see if your slider is symmetrical is to move it so the middle is on x:256 and then press ctrl+h. If the circles look like they don't move then you did it right.

[Hard]
00:10:999 (3,4,5,6,7) - center around x:256 if you are going to make symmetrical patterns like this
00:19:466 (1,2,3,4,5,6,7) - same as above
00:39:062 (1) - make symmetrical over x:256
00:40:756 (2) - this needs to move. Either make it very close like .10 DS or move it to the correct spacing
00:55:514 (1) - new combo
01:01:078 (1,2,3,4,5) - line up with x:256
01:02:772 (1,2,3) - make these symmetrical
01:03:498 (1) - no new combo
01:04:224 (4) - x:256
01:04:466 (1) - no new combo
01:22:611 (3,4,5,6,7) - same as before
01:31:078 (1,2,3,4,5,6,7) - same as before
01:42:933 (3,4,5) - bad spacing here (Late, but I noticed the spacing changes a lot throughout the map. Try not to do this unless it's for a specific pattern you are trying to make)
01:48:497 (1,2,3,4,5,6,7) - move 3 and 7 to x:256

[Insane]
Not sure how to mod this. Just make sure that everything is centered if you are going to make horizontally symmetrical patterns.
01:31:078 (5,6,7) - if you are going to make triples like this, they look better when they are at a softer angle like this: http://puu.sh/89gNp.jpg
Rename this diff to "Half-time Airman"
Not sure what else to say about this difficulty.

Good luck with the map
tollox
Van je queue. Helaas lang niet zo uitgebreid en nuttig als jouw mod is, maar ik hoop dat je er toch nog wat kleine dingetjes uit kan halen.


General
Tags so confusing

[Easy]
00:21:644 (1) - Think it would fit more if you extended the slider so the "to-" part of "today" is included
00:39:062 (3) - Might fit more if you make this a back and forth slider that goes back in the middle of the flyyyy-yyyy Can also be done in other difficulties where you're doing a similar thing
01:02:772 (2) - Looks better to me when you place the note below the sliders instead of above

[Normal]
00:13:418 (7,1) - Doesn't look very good to me. Maybe swap the 6 and 7 notes and move the following part
00:18:741 (2,3) - A note on the "like" could work here
00:33:256 (2) - Consider turning it into a half beat slider that goes back
00:49:466 (1,2) - KIAI here ends in awkward spot
01:31:320 (3) - Could use a note on the "like"

[Hard]
Overall this diff feels a little too clean and too repeating to me. It's personal preference I guess, but just saying that I think you have some freedom to make some of the patterns a little wilder (especially the few straight angles sliders pattern you use a lot here)
00:11:966 (7,8,9) - Uncanny valley of symmetry, it's too close to it, while not close enough
01:23:578 (7,8,9) - Same thing here
00:22:128 (3,1), 01:05:675 (3,1), 01:33:740 (3,1) - Minor nitpicks, sliders are not exactly parallel
01:47:046 (2,4) - Maybe nicer if they finish on the same spot


[Insane]
Big fan of the jumpy style
Could also use a little more diversity. You have a lot of areas where it's just 1/2 beat note after 1/2 beat note after 1/2 beat note and symmetrical pattern after symmetrical pattern and all of these are pretty much patterns we've all seen in many other maps. I think the map can be made a little more lively. A wayyou could do that is to make the slider speed higher and to substitute a couple of fast sliders in some of your current jump patterns made solely out of notes. You can also change some of the already existing sliders (especially those on the sort of draggy vocals) into mini-streams/triples.
If you're going to stick to this style though, then I think it's pretty well executed, couldn't really find a lot that seemed troublesome.

00:18:741 (4) - Slider can go back in the middle of "happy"
00:20:676 (11) - One of those spots where a ministream would work great
01:04:224 (5,1) - - Why not place these on the same spot if they're so close anyway?
Starger

Silverboxer wrote:

m4m
[Starger's Easy]
00:15:837 (3) - move right one square for perfect blanket Fixed.
00:24:547 (5) - move to x:256 just to be neat Alright.
00:39:062 (3) - move one square down, move middle anchor point to x:256 Fixed.
00:47:772 (5) - here's a really brief guide on how to make neat sliders. I used this in another mod: Thanks alot for showing me this! Done.
Symmetrical Sliders
1. Draw the basic shape of your slider


2. Put first anchor at x:0, y:192, and put the last anchor at any point you want on y:192


3. Divide the x value of the last anchor by 2, and this is where the middle of your slider will be (where you will make the symmetry around)

4. Move other anchor points around to make it symmetrical, based off of wherever your midpoint is (x:96 for this slider) and adjust until it's perfect


This works with any symmetrical slider shape.
00:59:869 (4) - move right one square (ds is now 1.05 but the blanket is better) No change because i want the end to stack with 00:57:449 (1) and the blanket is alright.
01:23:578 (3) - is this supposed to be symmetrical with 01:21:643 (1)? To fix it, move 01:21:643 (1,2) to x:256. Copy slider 1 to the tick slider 3 should be on, and then press ctrl+h and then ctrl+g to mirror it properly. Ends up like this: http://puu.sh/89eUQ.jpg Fixed, made it symmetrical now.
01:34:707 (3) - move right one square Fixed.
Try to use more shapes than just curve sliders. Maybe use some tilted straight sliders, or bent ones.
Good luck with the map

tollox wrote:

Van je queue. Helaas lang niet zo uitgebreid en nuttig als jouw mod is, maar ik hoop dat je er toch nog wat kleine dingetjes uit kan halen.

[Easy]
00:21:644 (1) - Think it would fit more if you extended the slider so the "to-" part of "today" is included Sure.
00:39:062 (3) - Might fit more if you make this a back and forth slider that goes back in the middle of the flyyyy-yyyy Can also be done in other difficulties where you're doing a similar thing. You mean a repeat slider? I don't think it fits here, so i just extended the slider.
01:02:772 (2) - Looks better to me when you place the note below the sliders instead of above No change because i dont think it flows well.
Thanks alot for the mods! :)
Here's the updated diff - http://puu.sh/89xIn.osu
Topic Starter
Don

tollox wrote:

Van je queue. Helaas lang niet zo uitgebreid en nuttig als jouw mod is, maar ik hoop dat je er toch nog wat kleine dingetjes uit kan halen.


General
Tags so confusing Tags are fine. I added everything that I felt was needed.

[Normal]
00:13:418 (7,1) - Doesn't look very good to me. Maybe swap the 6 and 7 notes and move the following part Nope.
00:18:741 (2,3) - A note on the "like" could work here Great idea, but I'm restrained because of distance spacing. Adding a note would screw up the thing. I might remap this, but for now, I'll keep it like this.
00:33:256 (2) - Consider turning it into a half beat slider that goes back Great idea! Added.
00:49:466 (1,2) - KIAI here ends in awkward spot Kiai ands at the instrument change
01:31:320 (3) - Could use a note on the "like" See above!

[Hard]
Overall this diff feels a little too clean and too repeating to me. It's personal preference I guess, but just saying that I think you have some freedom to make some of the patterns a little wilder (especially the few straight angles sliders pattern you use a lot here)
00:11:966 (7,8,9) - Uncanny valley of symmetry, it's too close to it, while not close enough (8) wasn't in the middle. Fixed.
01:23:578 (7,8,9) - Same thing here See above.
00:22:128 (3,1), 01:05:675 (3,1), 01:33:740 (3,1) - Minor nitpicks, sliders are not exactly parallel Fixed!
01:47:046 (2,4) - Maybe nicer if they finish on the same spot Fixed!


[Insane]
Big fan of the jumpy style
Could also use a little more diversity. You have a lot of areas where it's just 1/2 beat note after 1/2 beat note after 1/2 beat note and symmetrical pattern after symmetrical pattern and all of these are pretty much patterns we've all seen in many other maps. I think the map can be made a little more lively. A wayyou could do that is to make the slider speed higher and to substitute a couple of fast sliders in some of your current jump patterns made solely out of notes. You can also change some of the already existing sliders (especially those on the sort of draggy vocals) into mini-streams/triples.
If you're going to stick to this style though, then I think it's pretty well executed, couldn't really find a lot that seemed troublesome.
I'm going to stick to this for now. If people tell me this is not rankable, I'm going to change it. I prefer notes over sliders for this map because I want to give the impression of velocity.

00:18:741 (4) - Slider can go back in the middle of "happy" Two hitsounds are already on the two words of syllable.
00:20:676 (11) - One of those spots where a ministream would work great I have no idea what you mean
01:04:224 (5,1) - - Why not place these on the same spot if they're so close anyway? Fixed.
Thanks for your cooperation!
Topic Starter
Don

Silverboxer wrote:

m4m

[Normal]
00:10:031 (1,2,3) - I don't think flow like this looks good. Move the sliders like this: http://puu.sh/89feq.jpg Fixed.
00:11:966 (4,5,6,7) - feels so rigid, doesn't flow nice for me. Not sure what you can turn this into, but it should change Fixed.
00:21:644 (1,2) - I wouldn't use 4 anchor points for these sliders. More than three anchor points is only helpful for long symmetrical sliders Fixed.
00:39:062 (7) - stick to three anchor points Fixed.
00:40:998 (2,3) - because of the way these sliders change shape, I can tell you had 4 anchor points and then deleted one. To properly fix sliders like this, you need to make new ones from scratch Fixed.
00:45:595 (3) - looks better down here: http://puu.sh/89fxB.jpg Fixed.
00:46:562 (5) - move down one square Fixed.
01:03:256 (4) - stick to three anchor points Fixed.
01:21:643 (1,2,3,4,5,6,7) - same as earlier suggestions Fixed.
01:43:417 (1) - no new combo Fixed.
01:44:868 (4) - center this properly. Anchors points at (x:384 y:320), (x:256 y:272), and (x:128 y:320) A good way to see if your slider is symmetrical is to move it so the middle is on x:256 and then press ctrl+h. If the circles look like they don't move then you did it right. Fixed.

[Hard]
00:10:999 (3,4,5,6,7) - center around x:256 if you are going to make symmetrical patterns like this Fixed.
00:19:466 (1,2,3,4,5,6,7) - same as above Fixed.
00:39:062 (1) - make symmetrical over x:256 Fixed.
00:40:756 (2) - this needs to move. Either make it very close like .10 DS or move it to the correct spacing Fixed.
00:55:514 (1) - new combo Fixed.
01:01:078 (1,2,3,4,5) - line up with x:256 Fixed.
01:02:772 (1,2,3) - make these symmetrical Fixed.
01:03:498 (1) - no new combo Fixed.
01:04:224 (4) - x:256 Fixed.
01:04:466 (1) - no new combo Fixed.
01:22:611 (3,4,5,6,7) - same as before Fixed.
01:31:078 (1,2,3,4,5,6,7) - same as before Fixed.
01:42:933 (3,4,5) - bad spacing here (Late, but I noticed the spacing changes a lot throughout the map. Try not to do this unless it's for a specific pattern you are trying to make) Fixed.
01:48:497 (1,2,3,4,5,6,7) - move 3 and 7 to x:256 Fixed.

[Insane]
Not sure how to mod this. Just make sure that everything is centered if you are going to make horizontally symmetrical patterns.
01:31:078 (5,6,7) - if you are going to make triples like this, they look better when they are at a softer angle like this: http://puu.sh/89gNp.jpg
Rename this diff to "Half-time Airman" Renamed. =.=
Not sure what else to say about this difficulty.

Good luck with the map
Topic Starter
Don
I just resnapped the hard difficulty to 1.7 spacing.
Kerocchi
Hi :D The song is cute. Anyway, since a lot of people already modded this, it should be near perfect by now, but here are my suggestions.

General
Your video should be .avi just to be safe. And can you compress it a bit more?
I recommend making combo colors a bit darker.

Easy
01:30:352 (2) - Slider shape looks out of place
01:45:352 (4) - I suggest changing the end point of this slider, as it turns visible before (2) is finished and is overlapped with (2)'s end
00:21:160 (1) - Should last one beat only and start at 00:21:644. Shape needs more curving

Normal
You should use slider repeats more on this difficulty, particularly replacing some 1.5 and 2 beats long sliders
01:33:255 (1,1,1,2) - I think you should replace this with this pattern: a one-beat slider with one repeat, then three circles on next downbeats
01:24:546 (6,7) - Perhaps convert these into a slider?
01:31:320 (3,4) - Add a repeat on 3 and remove 4, the circle looks lonely
00:47:772 (8) - Convert into a 2-beat slider to cover the rest of the vocal
00:19:466 and 00:20:434 - Add a circle in one, or both of these?
00:36:885 (1,2,3,4,5,6,7) - The whole combo seems a bit fast and unbalanced with the rest of the map, as with almost every other combo there is a 1.5 to 2-beat slider or 1-beat gap between the notes.

Hard
The spacing is too large, I think you should reduce it . (somehow I opened AiMod and it says this is Insane..)
00:22:612, 01:06:159 (1) - Slider velocity change is unnecessary.
In Kiai time, I think you should place a new SV for all sliders in that Kiai but it's up to you.
00:32:772 (1) - It should be moved one beat later and replace (2) to fit with vocals
00:47:772 (3) - Same with Normal, change it into a slider
00:50:675 (4,5), 01:47:046 (2,3,4) - not very good flow, large turning angle

Insane
Spacing is huge and largely inconsistent in my opinion, but if that makes the map more challenging for you then it's fine.
00:34:466 (7) - If you don't mind spacing break then make it overlap (1) for nicer look and feel
00:37:853 (4,5,6) - Too large jumps
00:38:579 (7) - Make it overlap (5)
00:41:724 (6,7,8,9) - Awkward jump, and the spacing is a little bit not consistent within the combo
00:51:643 (6,7,8) - why not make this combo all sliders?
01:28:417 (9) - Place it in the middle for symmetry ?
01:45:352 (4,5,6) - Awkward placement, keep placing them in triangular configuration looks better
01:50:191 (12) - Place it in the middle?

That's pretty much all ;) Hope you find this helpful and good luck ;)
BTW I think this shall also be a M4M post *evil smile*
Topic Starter
Don

Kerocchi wrote:

Hi :D The song is cute. Anyway, since a lot of people already modded this, it should be near perfect by now, but here are my suggestions.

General
Your video should be .avi just to be safe. And can you compress it a bit more?
I recommend making combo colors a bit darker.

Easy
01:30:352 (2) - Slider shape looks out of place
01:45:352 (4) - I suggest changing the end point of this slider, as it turns visible before (2) is finished and is overlapped with (2)'s end
00:21:160 (1) - Should last one beat only and start at 00:21:644. Shape needs more curving

Normal
You should use slider repeats more on this difficulty, particularly replacing some 1.5 and 2 beats long sliders
01:33:255 (1,1,1,2) - I think you should replace this with this pattern: a one-beat slider with one repeat, then three circles on next downbeats Changed it. Not to your suggestion, I kept the slider, but the repeat slider was added.
01:24:546 (6,7) - Perhaps convert these into a slider? Fixed.
01:31:320 (3,4) - Add a repeat on 3 and remove 4, the circle looks lonely Fixed.
00:47:772 (8) - Convert into a 2-beat slider to cover the rest of the vocal Fixed.
00:19:466 and 00:20:434 - Add a circle in one, or both of these? Did something nice.
00:36:885 (1,2,3,4,5,6,7) - The whole combo seems a bit fast and unbalanced with the rest of the map, as with almost every other combo there is a 1.5 to 2-beat slider or 1-beat gap between the notes. Removed some notes.

Hard
The spacing is too large, I think you should reduce it . (somehow I opened AiMod and it says this is Insane..)
00:22:612, 01:06:159 (1) - Slider velocity change is unnecessary. I like this.
In Kiai time, I think you should place a new SV for all sliders in that Kiai but it's up to you.
00:32:772 (1) - It should be moved one beat later and replace (2) to fit with vocals It was like that in the past but have it like this because sliders on red ticks are ugly.
00:47:772 (3) - Same with Normal, change it into a slider Done.
00:50:675 (4,5), 01:47:046 (2,3,4) - not very good flow, large turning angle Perhaps 00:51:643 (1) is questionable, but I feel there's no problem with the sliders.

Insane
Spacing is huge and largely inconsistent in my opinion, but if that makes the map more challenging for you then it's fine.
00:34:466 (7) - If you don't mind spacing break then make it overlap (1) for nicer look and feel True.
00:37:853 (4,5,6) - Too large jumps Fixed.
00:38:579 (7) - Make it overlap (5) Done.
00:41:724 (6,7,8,9) - Awkward jump, and the spacing is a little bit not consistent within the combo It is now consistent, the entire combo is trapezoid.
00:51:643 (6,7,8) - why not make this combo all sliders? Because I feel it's fine right now
01:28:417 (9) - Place it in the middle for symmetry ? Fixed.
01:45:352 (4,5,6) - Awkward placement, keep placing them in triangular configuration looks better Woops! Inconsistent. Fixed.
01:50:191 (12) - Place it in the middle? Fixed.

That's pretty much all ;) Hope you find this helpful and good luck ;)
BTW I think this shall also be a M4M post *evil smile*
Starger

Kerocchi wrote:

Hi :D The song is cute. Anyway, since a lot of people already modded this, it should be near perfect by now, but here are my suggestions. Hi!

Easy
01:30:352 (2) - Slider shape looks out of place I made it symmetrical with 01:29:384 (1), maybe that's better...
01:45:352 (4) - I suggest changing the end point of this slider, as it turns visible before (2) is finished and is overlapped with (2)'s end Remade the pattern
00:21:160 (1) - Should last one beat only and start at 00:21:644. Shape needs more curving No change for now, if someone else mentions this i'll fix.

That's pretty much all ;) Hope you find this helpful and good luck ;)
BTW I think this shall also be a M4M post *evil smile*
Thanks for the mod!
Here's the updated diff - http://puu.sh/8aQul.osu
OscaR CUBE
Hi..!
Sorry if my mod don't help you so much.. :oops:

NORMAL
SPOILER
- 00:15:837 (4) - How about change it like this? http://puu.sh/8c4uO.jpg
- 00:37:853 - How about a hit circle? :D
- 01:44:626 - ^
- 01:44:868 (7) - Change it like this?? http://puu.sh/8c4BJ.jpg

HARD
SPOILER
- 00:20:676 (7) - clap sound?
- 00:32:772 (1) - just a hit circle at red tick, maybe?? :?
- 00:34:466 (6) - change it like this? http://puu.sh/8c4L8.jpg
- 00:55:998 (7) - clap sound?
- 01:30:595 (5) - change this to slider until the white tick? :D
- 01:32:288 (7) - ^

I can't mod insane so well... sorry.. :o

That's it..
Sorry for my poor english.. :lol:
LucyS
Hello, from my queue :D

[Eazy]
  1. 00:13:902 (1) - Move it to x:244, y:32,just for blanket better
  2. 00:21:160 - Try this rhythm: http://puu.sh/8cbEh.jpg matching the vocals, then you can do something like this 00:21:644 (4,5,6) - http://puu.sh/8cbMp.jpg.
  3. 00:44:385 (4) - Move to 116, 104?
  4. 00:55:998 (4) - http://puu.sh/8cc04.jpg
  5. 01:24:546 (4) - Move the middle node to 188, 232.
[Normal]
  1. 00:21:644 (1) - Move to 48,188
  2. 00:38:337 (5) - Move to 432,172?
  3. 00:44:869 (2,3,4) - Try this: http://puu.sh/8ccOz.jpg
  4. 01:43:901 - Try this rhythm: http://puu.sh/8ccZm.jpg
[Hard]
  1. 00:15:354 (4) - Move this to 232, 236, then 00:15:837 (1,2,3) - http://puu.sh/8cdm4.jpg
  2. 00:22:370 - I'd rather not increase the sliders speed here, the song does not call for it now.
  3. 00:22:128 (3) - http://puu.sh/8cdIw.jpg This flows better.
  4. 00:22:612 (1,2) - And here you can do this: http://puu.sh/8cdQ8.jpg. If you do < remember to decrease the jump here 00:23:095 (2,1)
  5. 00:32:772 - http://puu.sh/8cdYT.jpg Fit better with the vocals
  6. 00:53:578 (1,2,3,4) - I think this better: http://puu.sh/8ce6W.jpg
  7. 01:02:772 (1,2,3,4,5,6,7,8,9,10) - i recommend decrease the jumps here, is so hard...
  8. 01:06:159 - same I'd rather not increase the sliders speed here
  9. 01:25:514 (1,2,3,4,1,2,3) - Same way of the first.
  10. 01:33:014 (1,2,3,1,2) - Also here
Hope it helps, Good Luck !
Any doubts send me a pm.
Starger

LucyS wrote:

Hello, from my queue :D Hi!

[Eazy]
  1. 00:13:902 (1) - Move it to x:244, y:32,just for blanket better Fixed.
  2. 00:21:160 - Try this rhythm: http://puu.sh/8cbEh.jpg matching the vocals, then you can do something like this 00:21:644 (4,5,6) - http://puu.sh/8cbMp.jpg.
  3. 00:44:385 (4) - Move to 116, 104? Alright, i'll change to this.
  4. 00:55:998 (4) - http://puu.sh/8cc04.jpg Yea that looks better, fixed.
  5. 01:24:546 (4) - Move the middle node to 188, 232. Done.
Hope it helps, Good Luck !
Any doubts send me a pm.
Thanks for the mod!
Here's the updated diff - http://puu.sh/8cnl1.osu
Topic Starter
Don

OscaR CUBE wrote:

Hi..!
Sorry if my mod don't help you so much.. :oops:

NORMAL
SPOILER
- 00:15:837 (4) - How about change it like this? http://puu.sh/8c4uO.jpg I like it like this. The words "wonderful to do" flow in a legato-esque style
- 00:37:853 - How about a hit circle? :D Added slider.
- 01:44:626 - ^ Fix.
- 01:44:868 (7) - Change it like this?? http://puu.sh/8c4BJ.jpg

HARD
SPOILER
- 00:20:676 (7) - clap sound? Fixerino
- 00:32:772 (1) - just a hit circle at red tick, maybe?? :? No, I like the symmetry here.
- 00:34:466 (6) - change it like this? http://puu.sh/8c4L8.jpg No, this matches with vocals.
- 00:55:998 (7) - clap sound? Fixed.
- 01:30:595 (5) - change this to slider until the white tick? :D This matches with vocals
- 01:32:288 (7) - ^ This matches with vocals

Thanks for your mod!

I can't mod insane so well... sorry.. :o

That's it..
Sorry for my poor english.. :lol:
blaterwolf
Hello Don im kinda Suggesting a new BG because in the episode Pinkie Pride , your BG is from "Make a Wish"
now i kinda replace newer BG
hope you dont might change it? :) :D
Chewin
Hello! I'm sorry for being late, I've been very busy. Let's see what we have here, then. (:

General Stuff
  1. Mh.. Your folder size is too big. To reduce it, first of all you should totally remove the audio from your video file. Actually it's muted yea, but there is still an audio file on it. You can see it from: http://puu.sh/9gLoK/1ae124114b.png This is unrankable and it would be cool too for the folder's size with totally removing it.
  2. The first kiai time on Normal should end on: 00:47:772 to be consistent with other difficulties!
  3. This mapset is pretty cool. But there is a problem, sadly. To make it rankable you must map the 80% of the song (not considering the skipped opening). You mapped 78% = unrankable. HUE CHEWIN IS SO BAD, HE NOTICED THIS SMALL THING. Yea, I did. You guys actually mapped it very nicely, you can add something more during break times to make it 100% rankable.
  4. Timing is wrong. We just need 1 timing section on 10044 at 123,20 BPM. Don't forget to resnap everything after changes.

Starger's Easy
  1. 00:11:966 (3) - I guess you forgot to add whistle on this slider's head. You should add it like you did for other following downbeats!
  2. 00:19:708 (3) - This should be the same. New stanza needs to be emphasized here and I'd add the whistle
  3. 00:21:644 (4) - I wonder why there isn't New Combo here ;P Add it please, it's really needed
  4. 00:42:933 (3) - Whistle on the end, still missed it
  5. 00:47:772 (5) - Still, what about to add a whistle on this slider's tail to emphasize the vocal's end better? It sounds pretty cool IMO
  6. 01:36:159 (1) - Silence this slider with 15% volume. Moreover, you should reduce it by 1/1 just how the kiai time has been set
  7. 01:50:675 (1) - Normal finish on this spinner's end pls, it sounds pretty nicely. The actual drum doesn't.

Normal
  1. 00:11:966 (4) - Adding new combo to warn players about the new 1/1 rhythm would be pretty cool here. Add it pls
  2. 00:11:966 (4,5,6,7,1) - This pattern looks very bad and ugly actually, to be honest. I would suggest you something like this! http://puu.sh/9gMLR/edb152575e.jpg Here's the code:
    SPOILER
    324,352,11966,1,0,0:0:0:0:
    184,372,12450,1,8,0:0:0:0:
    76,284,12934,1,0,0:0:0:0:
    96,144,13418,1,8,0:0:0:0:
    232,184,13902,6,0,P|300:168|336:88,1,140,0|8,0:0|0:0,0:0:0:0:
  3. 00:17:773 (2) - Make this blanket much better pls. It's so ugly now. It's simply: http://puu.sh/9gMTE/c49a0d30c9.jpg
  4. 00:21:402 (1,2,3,4,5,6) - But especially 00:23:579 (4,5,6) -looks bad in the way you placed them tbh. First of all I'd add new combo on 00:23:579 (4) for the same reason I mentioned about first point. And, placing them in this way would make it much better to see: http://puu.sh/9gNoQ/8aed758d4a.jpg http://puu.sh/9gNpX/38b4342190.jpg
    SPOILER
    88,192,21402,5,0,0:0:0:0:
    88,192,21644,2,0,B|108:288|108:288|156:348|228:256,1,210,2|0,0:0|0:0,0:0:0:0:
    308,283,22612,2,0,B|356:348|404:288|404:288|424:192,1,210,2|0,0:0|0:0,0:0:0:0:
    432,112,23579,5,2,0:0:0:0:
    256,152,24063,1,8,0:0:0:0:
    80,112,24547,1,4,0:0:0:0:
  5. 00:44:869 (2) - Whistle on the head
  6. 00:46:804 (6) - New combo and whistle. Also: 00:44:627 (1,2,3,4,5,6,7,8) - I think you can improve this pattern by yourself ;P Try to improve it with 1 sliderpoint sliders, I see this map is using old manually sliders.
  7. 00:59:385 (4) - Same, New combo and add whistle
  8. 00:55:514 (3) - Whistle on the head
  9. 01:07:127 (5) - New combo and whistle
  10. 01:22:611 (3) - Remove whistle from the tail and add it on 01:23:578 (4) instead
  11. 01:24:546 (6) - Whistle on the head and clap on the tail
  12. 01:29:384 (2) - This is a copy paste, so, I suggest you the same thing as above to improve the blanket
  13. 01:33:013 (1,2,3,4,5) - Check my pattern here too, same of above
  14. 01:36:159 (1) - Same of easy
  15. 01:42:449 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - This hitsounds are really meh.. I fixed them for you, just copy the code:
    SPOILER
    40,264,102449,6,0,L|100:300,1,70,4|0,0:0|0:0,0:0:0:0:
    168,248,102933,1,8,0:0:0:0:
    240,296,103175,1,0,0:0:0:0:
    312,248,103417,2,0,L|372:284,1,70,0|0,0:0|0:0,0:0:0:0:
    439,233,103900,1,8,0:0:0:0:
    511,281,104142,1,0,0:0:0:0:
    379,65,104626,1,0,0:0:0:0:
    316,120,104868,2,0,P|256:152|196:120,2,140,8|8|4,0:0|0:0|0:0,0:0:0:0:
    40,280,106562,5,0,0:0:0:0:
    104,344,106804,2,0,P|176:376|240:312,1,140,8|0,0:0|0:0,0:0:0:0:
    280,280,107530,1,0,0:0:0:0:
    336,344,107772,2,0,P|408:376|472:312,1,140,8|0,0:0|0:0,0:0:0:0:
    400,192,108739,5,2,0:0:0:0:
    344,32,109223,1,8,0:0:0:0:
    176,32,109707,1,2,0:0:0:0:
    112,192,110191,1,8,0:0:0:0:
    256,192,110675,12,4,114546,0:0:0:0:

Hard
  1. AR +1 is pretty cool here. Fix it, best way for an Hard and for a map like this one!
  2. 00:23:579 (1,2) - Finish on (1) and clap on (2)
  3. 00:34:466 (6,1) - I didn't get this antijump. I have an idea here. I would flip vertically the whole 00:35:191 (1,2,3,4,5,6,7,8) pattern and also fixing this inconsistent and not needed jump/spacing: 00:36:159 (5,6) . This is what I mean: http://puu.sh/9gOre/a21790ef70.jpg Trust me, it's 100% better!
    SPOILER
    104,131,35191,5,0,0:0:0:0:
    184,244,35433,1,0,0:0:0:0:
    256,128,35675,1,8,0:0:0:0:
    328,244,35917,1,0,0:0:0:0:
    408,131,36159,1,0,0:0:0:0:
    256,96,36401,1,0,0:0:0:0:
    256,112,36522,1,0,0:0:0:0:
    256,128,36643,1,8,0:0:0:0:
  4. 00:39:062 (1) - Whistle on the head to emphasize the vocal
  5. 00:39:062 (1,2) - Make this spacing bigger pls, it's actually inconsistent. The (2) should be placed further from the previous slider.
  6. 00:44:869 (2,6) - Add whistles 00:46:804 (1) - and finish here!
  7. 00:47:772 (3) - Whistle on the end
  8. 00:51:885 (2,3,4) - I didn't get this small and inconsistent spacing. Make it consistent pls totally not needed and confusing
  9. 00:55:514 (5) - New combo
  10. 01:07:126 (1) - Finish
  11. 01:32:288 (7) - Forgot clap
  12. 01:35:190 (1,2) - Same of 00:23:579 (1,2)
  13. 01:36:159 (1) - Same of other diffs
  14. 01:42:449 (1) till the end - Can you use the same hitsounds I used for you in that code for the Normal diff, please? Thanks

I will leave a star icon for now. This mapset can still be improved, especially Hard and Normal. (First of all I'd suggest you to fix the old ugly sliders with new ones). That's it for now. I will totally recheck this when this will be better. You can call me back when it received at least 6+ mods. I'll be glad to recheck this and let it go (!!) with a bubble! Good luck >w< I hope it has been helpful.
Starger

Chewin wrote:

Hello! I'm sorry for being late, I've been very busy. Let's see what we have here, then. (: Hello! ^_^/

General Stuff
  1. This mapset is pretty cool. But there is a problem, sadly. To make it rankable you must map the 80% of the song (not considering the skipped opening). You mapped 78% = unrankable. HUE CHEWIN IS SO BAD, HE NOTICED THIS SMALL THING. Yea, I did. You guys actually mapped it very nicely, you can add something more during break times to make it 100% rankable.
    I mapped 00:24:547 - 00:31:321 so now it should be fine!

Starger's Easy
  1. 00:11:966 (3) - I guess you forgot to add whistle on this slider's head. You should add it like you did for other following downbeats! Fixed.
  2. 00:19:708 (3) - This should be the same. New stanza needs to be emphasized here and I'd add the whistle Fixed.
  3. 00:21:644 (4) - I wonder why there isn't New Combo here ;P Add it please, it's really needed Fixed.
  4. 00:42:933 (3) - Whistle on the end, still missed it Fixed.
  5. 00:47:772 (5) - Still, what about to add a whistle on this slider's tail to emphasize the vocal's end better? It sounds pretty cool IMO Yea, it really does! Fixed.
  6. 01:36:159 (1) - Silence this slider with 15% volume. Moreover, you should reduce it by 1/1 just how the kiai time has been set I really hope this spinner is not too short now. Silenced it.
  7. 01:50:675 (1) - Normal finish on this spinner's end pls, it sounds pretty nicely. The actual drum doesn't. Alright.

I will leave a star icon for now. This mapset can still be improved, especially Hard and Normal. (First of all I'd suggest you to fix the old ugly sliders with new ones). That's it for now. I will totally recheck this when this will be better. You can call me back when it received at least 6+ mods. I'll be glad to recheck this and let it go (!!) with a bubble! Good luck >w< I hope it has been helpful.
Thanks alot for the mod!
Here's the updated diff - http://puu.sh/9hx09.osu
Shohei Ohtani
mod4mod queue woohoo

I haven't watched ponies in fucking forever this song better not fucking suck

Overall:
00:10:031 - Like it's really cool to have the claps on 2 and 4 like I'm super hyped for that but with the way the music is, I'd rather have it have softwhistles.
Hitsounds consistency could also be worked on.
Lower the hitsound volume? It seems kind of loud
00:25:756 - Make this a break like for srs. I know there's background music, but the talking over it makes it VERY hard to do.

Hard:
00:38:095 (1,2,3,4) - Try to have this so the pattern isn't overlapping, but rather 2 separate patterns.
00:43:175 (4,5,6,7) - ^
01:23:578 (7) - Center this midpoint to make it cute and stuff
01:24:546 (9) - ^
01:36:159 (1) - End this on the big white tick earlier
It's simple but it's cool.

Normal:
00:39:062 (7) - Use 1 midpoint for this its gonna be hella kawaii
00:40:998 (2) - Center this midpoint ;3;
01:27:449 (4) - Bugged slider?

Easy:
01:36:159 (1) - Add softwhistle

It's a pretty good start and im glad that you didn't try going harder than you should have. Yay.

also move this out of WIP
Starger

CDFA wrote:

mod4mod queue woohoo woo
Easy:
01:36:159 (1) - Add softwhistle Fixed.
Also fixed a few small things (mostly blankets). Updated diff - http://puu.sh/9j5LY.osu
Topic Starter
Don

Chewin wrote:

Hello! I'm sorry for being late, I've been very busy. Let's see what we have here, then. (:

General Stuff
  1. Mh.. Your folder size is too big. To reduce it, first of all you should totally remove the audio from your video file. Actually it's muted yea, but there is still an audio file on it. You can see it from: http://puu.sh/9gLoK/1ae124114b.png This is unrankable and it would be cool too for the folder's size with totally removing it. Will do.
  2. The first kiai time on Normal should end on: 00:47:772 to be consistent with other difficulties! Fixed. Oops.
  3. This mapset is pretty cool. But there is a problem, sadly. To make it rankable you must map the 80% of the song (not considering the skipped opening). You mapped 78% = unrankable. HUE CHEWIN IS SO BAD, HE NOTICED THIS SMALL THING. Yea, I did. You guys actually mapped it very nicely, you can add something more during break times to make it 100% rankable. Fixed.
  4. Timing is wrong. We just need 1 timing section on 10044 at 123,20 BPM. Don't forget to resnap everything after changes. Timing is right. Willing to talk about this.

Normal
  1. 00:11:966 (4) - Adding new combo to warn players about the new 1/1 rhythm would be pretty cool here. Add it pls Done
  2. 00:11:966 (4,5,6,7,1) - This pattern looks very bad and ugly actually, to be honest. I would suggest you something like this! http://puu.sh/9gMLR/edb152575e.jpg Here's the code: Fixed.
    SPOILER
    324,352,11966,1,0,0:0:0:0:
    184,372,12450,1,8,0:0:0:0:
    76,284,12934,1,0,0:0:0:0:
    96,144,13418,1,8,0:0:0:0:
    232,184,13902,6,0,P|300:168|336:88,1,140,0|8,0:0|0:0,0:0:0:0:
  3. 00:17:773 (2) - Make this blanket much better pls. It's so ugly now. It's simply: http://puu.sh/9gMTE/c49a0d30c9.jpg Done
  4. 00:21:402 (1,2,3,4,5,6) - But especially 00:23:579 (4,5,6) -looks bad in the way you placed them tbh. First of all I'd add new combo on 00:23:579 (4) for the same reason I mentioned about first point. And, placing them in this way would make it much better to see: http://puu.sh/9gNoQ/8aed758d4a.jpg http://puu.sh/9gNpX/38b4342190.jpg Done.
    SPOILER
    88,192,21402,5,0,0:0:0:0:
    88,192,21644,2,0,B|108:288|108:288|156:348|228:256,1,210,2|0,0:0|0:0,0:0:0:0:
    308,283,22612,2,0,B|356:348|404:288|404:288|424:192,1,210,2|0,0:0|0:0,0:0:0:0:
    432,112,23579,5,2,0:0:0:0:
    256,152,24063,1,8,0:0:0:0:
    80,112,24547,1,4,0:0:0:0:
  5. 00:44:869 (2) - Whistle on the head Fixed.
  6. 00:46:804 (6) - New combo and whistle. Also: 00:44:627 (1,2,3,4,5,6,7,8) - I think you can improve this pattern by yourself ;P Try to improve it with 1 sliderpoint sliders, I see this map is using old manually sliders. Fixed.
  7. 00:59:385 (4) - Same, New combo and add whistle Fixed.
  8. 00:55:514 (3) - Whistle on the head Fixed.
  9. 01:07:127 (5) - New combo and whistle Fixed.
  10. 01:22:611 (3) - Remove whistle from the tail and add it on 01:23:578 (4) instead
  11. 01:24:546 (6) - Whistle on the head and clap on the tail Fixed.
  12. 01:29:384 (2) - This is a copy paste, so, I suggest you the same thing as above to improve the blanket Fixed.
  13. 01:33:013 (1,2,3,4,5) - Check my pattern here too, same of above Fixed.
  14. 01:36:159 (1) - Same of easy Fixed.
  15. 01:42:449 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - This hitsounds are really meh.. I fixed them for you, just copy the code: Fixed.
    SPOILER
    40,264,102449,6,0,L|100:300,1,70,4|0,0:0|0:0,0:0:0:0:
    168,248,102933,1,8,0:0:0:0:
    240,296,103175,1,0,0:0:0:0:
    312,248,103417,2,0,L|372:284,1,70,0|0,0:0|0:0,0:0:0:0:
    439,233,103900,1,8,0:0:0:0:
    511,281,104142,1,0,0:0:0:0:
    379,65,104626,1,0,0:0:0:0:
    316,120,104868,2,0,P|256:152|196:120,2,140,8|8|4,0:0|0:0|0:0,0:0:0:0:
    40,280,106562,5,0,0:0:0:0:
    104,344,106804,2,0,P|176:376|240:312,1,140,8|0,0:0|0:0,0:0:0:0:
    280,280,107530,1,0,0:0:0:0:
    336,344,107772,2,0,P|408:376|472:312,1,140,8|0,0:0|0:0,0:0:0:0:
    400,192,108739,5,2,0:0:0:0:
    344,32,109223,1,8,0:0:0:0:
    176,32,109707,1,2,0:0:0:0:
    112,192,110191,1,8,0:0:0:0:
    256,192,110675,12,4,114546,0:0:0:0:

Hard
  1. AR +1 is pretty cool here. Fix it, best way for an Hard and for a map like this one!
  2. 00:23:579 (1,2) - Finish on (1) and clap on (2)
  3. 00:34:466 (6,1) - I didn't get this antijump. I have an idea here. I would flip vertically the whole 00:35:191 (1,2,3,4,5,6,7,8) pattern and also fixing this inconsistent and not needed jump/spacing: 00:36:159 (5,6) . This is what I mean: http://puu.sh/9gOre/a21790ef70.jpg Trust me, it's 100% better! Fixed.
    SPOILER
    104,131,35191,5,0,0:0:0:0:
    184,244,35433,1,0,0:0:0:0:
    256,128,35675,1,8,0:0:0:0:
    328,244,35917,1,0,0:0:0:0:
    408,131,36159,1,0,0:0:0:0:
    256,96,36401,1,0,0:0:0:0:
    256,112,36522,1,0,0:0:0:0:
    256,128,36643,1,8,0:0:0:0:
  4. 00:39:062 (1) - Whistle on the head to emphasize the vocal Fixed.
  5. 00:39:062 (1,2) - Make this spacing bigger pls, it's actually inconsistent. The (2) should be placed further from the previous slider. Fixed.
  6. 00:44:869 (2,6) - Add whistles 00:46:804 (1) - and finish here! Fixed.
  7. 00:47:772 (3) - Whistle on the end Fixed.
  8. 00:51:885 (2,3,4) - I didn't get this small and inconsistent spacing. Make it consistent pls totally not needed and confusing Done!
  9. 00:55:514 (5) - New combo Fixed.
  10. 01:07:126 (1) - Finish Fixed.
  11. 01:32:288 (7) - Forgot clap Fixed.
  12. 01:35:190 (1,2) - Same of 00:23:579 (1,2) Fixed.
  13. 01:36:159 (1) - Same of other diffs Fixed.
  14. 01:42:449 (1) till the end - Can you use the same hitsounds I used for you in that code for the Normal diff, please? Thanks Done!

I will leave a star icon for now. This mapset can still be improved, especially Hard and Normal. (First of all I'd suggest you to fix the old ugly sliders with new ones). That's it for now. I will totally recheck this when this will be better. You can call me back when it received at least 6+ mods. I'll be glad to recheck this and let it go (!!) with a bubble! Good luck >w< I hope it has been helpful. Very! This is actually my first mapset ever and I'm really hyped to improve this. IT surely was a helpful experience :)
AndreasHD
Okay! so here goes the mod 8-)

[General]
Kiai time should be the same in all difficulties.

00:24:547 Remove timing section

00:31:321 ^

00:49:708 Remove both timing sections on this millisecond.

01:21:643 Switch this with an inheriting section (Ctrl+shift+P) and then add kiai time on that section instead.

01:07:127 Remove inheriting section

01:37:852 ^

I don't think there is need for any countdown on this song, because you have the rhythm already when starting off the first note, so take it away.



[Starger's Easy]
This difficulty is mapped well, and I do not have much to say.

00:39:062 (3) - I can see you're trying to make this perfect, well let me tell you, if you snap the last node to the grid, it will be perfect ;) just drag it slight to the right, and it will snap.

00:47:772 (5) - Add whistle on head

01:06:643 (2,3,4) - Make it like this, it sounds better:
01:36:159 (1) - This is a VERY short spinner for 'Easy' .. consider doing something else, or make it longer, because it still sounds good if you end it here 01:37:610




[Normal]
00:17:773 (2) - Make this a better blanket, like this:
00:23:579 (4) - - Remove NC

00:27:451 (3) - Move one grid down (Grid lvl 4)

00:13:902 (1) - Add whistle on head

00:14:870 (3) - Add whistle on head and end.. by the way, this difficulty is missing alot of hitsounds, as it is of right now, everything seems completely random.

00:25:515 (3) - Make this a better blanket like this:
00:36:159 (4) - Move one grid to the left

00:41:966 (3) - Use DS 1,2x like the rest of the map on this one. Don't forget to snap the slider after with DS and the note after it.

00:59:385 (1) - Snap this to DS aswell

01:07:127 (1) - ^

01:29:385 (2) - Make this a better blanket, this is the same as the one before, so I already linket screenshot of it.

Here 00:18:499 and here 01:30:110 I really suggest you to add a note

01:36:159 (1) - Remove finish

01:46:804 (2) - Snap this to DS




[Hard]
00:38:095 (5) - Remove NC

00:39:062 (1) - Snap this properly to the head.

00:42:450 (1) - Remove NC

00:42:933 (1) - NC

01:07:610 (2) - Add finish .. and what does this clap do? I can't hear anything.

01:35:675 (2) - Add finish

01:36:159 (1) - Remove finish

01:45:352 (3) - Remove clap?

01:47:530 (3) - Remove clap
Starger

AndreasHD wrote:

Okay! so here goes the mod 8-)

[Starger's Easy]
This difficulty is mapped well, and I do not have much to say.

00:39:062 (3) - I can see you're trying to make this perfect, well let me tell you, if you snap the last node to the grid, it will be perfect ;) just drag it slight to the right, and it will snap. Yea, that works, thanks!

00:47:772 (5) - Add whistle on head Sure.

01:06:643 (2,3,4) - Make it like this, it sounds better: Yea, that actually plays abit better. I left 4 a slider though.
01:36:159 (1) - This is a VERY short spinner for 'Easy' .. consider doing something else, or make it longer, because it still sounds good if you end it here 01:37:610 I made it a slider.
Thanks for the mod! Updated diff - http://puu.sh/9orAr.osu
_Stan
M4M :) and my English is poor, so don't laugh at me when i make mistakes... :)


at the first, I wanna say the song is so cute and I like your slider‘s arc. BEAUTIFUL

Starger's Easy

00:44:869 - [personal view]I think you can cancel the KIAI time, 1) it's so short 2) the feeling of climax is not obvious,
01:37:126 - the whistle is not match with songs. What do you think??

the snap is perfect! exactly appropriate!

Normal

00:21:644 - you can change the circle's color~ A new part, :)
00:43:901 (5) - 00:45:595 (3,4) - you can make the two part at the same position
01:21:643 - eeeee, it's same with the beginning, right?

Hard

00:36:401 (6,7,8) - [personal view]overlap it?
00:51:643 - [personal view]overlap it?
01:01:562 (2) - eeeeer, this position is kind of confusing


that's all,

if I misunderstand your design, please ignore them. Of course, these are my personal views

and this is mine http://osu.ppy.sh/s/182427
Player X_old
Hi,
here is my mode.

all difficulties

disable countdown

Stranger's Easy

00:14:870 (2) - no whistle
00:20:676 - no whistle
00:22:612 (2) - no whistle
00:27:934 - storyboard hitsound (Sample,27934,0,"soft-hitclap.wav",56)
00:31:321 - insert break time
00:39:546 - storyboard hitsound (Sample,39546,0,"soft-hitclap.wav",56)
00:41:966 (2) - no whistle
00:43:901 - no whistle
00:44:869 - remove timing section (no kiai mode)
00:45:837 - no whistle
00:47:772 - remove timing section
00:48:256 - storyboard hitsound (Sample,48256,0,"soft-hitclap.wav",56)
00:48:740 - no whistle
00:51:643 - whistle
00:52:611 (5) - no whistle
00:53:095 - storyboard hitsound (Sample,53095,0,"soft-hitclap.wav",56)
00:54:546 (2) - no whistle
00:56:482 - storyboard hitsound (Sample,56482,0,"soft-hitwhistle.wav",56)
01:04:224 - no whistle
01:05:675 - storyboard hitsound (Sample,65675,0,"soft-hitclap.wav",56)
01:06:159 - no whistle
01:08:095 (4) - no whistle
01:08:095 - no clap and new timing without "Inherit previons timing settings"
01:08:578 - new timing with "Inherit previons timing settings" and volume 5%
01:22:610 - whistle
01:24:546 (4) - whistle
01:26:481 (2) - whistle
01:30:352 (2) - whistle
01:34:223 (2) - whistle
01:36:159 - volume of new timing change to 5%
01:42:933 (1) - whistle
01:44:868 (3) - whistle
01:45:836 - 2 storyboard hitsound (Sample,105836,0,"normal-hitnormal.wav",56 and Sample,105836,0,"normal-hitwhistle.wav",56)

Normal

00:21:644 (8) - new combo
00:24:547 (1) - no new combo
00:31:321 - insert break time
00:34:224 (4) - no clap
00:34:708 - storyboard hitsound (Sample,34708,0,"soft-hitclap.wav",58)
00:36:159 (4) - no clap
00:36:643 - storyboard hitsound (Sample,36643,0,"soft-hitclap.wav",58)
00:40:030 - finish
00:41:482 - storyboard hitsound (Sample,41482,0,"soft-hitclap.wav",58)
00:42:450 - storyboard hitsound (Sample,42450,0,"soft-hitclap.wav",58)
00:43:417 - storyboard hitsound (Sample,43417,0,"soft-hitclap.wav",58)
00:44:869 - remove timing section (no kiai mode)
00:46:804 (1) - no new combo
00:48:740 - remove timing section
00:50:191 - storyboard hitsound (Sample,50191,0,"soft-hitclap.wav",58)
00:51:159 - storyboard hitsound (Sample,51159,0,"soft-hitclap.wav",58)
00:54:062 - storyboard hitsound (Sample,54062,0,"soft-hitclap.wav",58)
00:55:030 - storyboard hitsound (Sample,55030,0,"soft-hitclap.wav",58)
00:57:933 - storyboard hitsound (Sample,57933,0,"soft-hitclap.wav",58)
00:58:901 - storyboard hitsound (Sample,58901,0,"soft-hitclap.wav",58)
00:59:385 (1) - no new combo
01:01:804 - storyboard hitsound (Sample,61804,0,"soft-hitclap.wav",58)
01:02:288 - no clap
01:02:772 (3) - clap
01:03:740 - storyboard hitsound (Sample,63740,0,"soft-hitclap.wav",58)
01:07:127 (1) - no new combo
01:27:933 - storyboard hitsound (Sample,87933,0,"soft-hitclap.wav",58)
01:30:836 - storyboard hitsound (Sample,90836,0,"soft-hitclap.wav",58)
01:31:319 (5) - no clap
01:33:739 - storyboard hitsound (Sample,93739,0,"soft-hitclap.wav",58)
01:34:707 - storyboard hitsound (Sample,94707,0,"soft-hitclap.wav",58)
01:42:933 (2) - no clap
01:43:417 (4) - clap
01:43:901 (5) - no clap
01:43:901 (5) - storyboard hitsound (Sample,104384,0,"soft-hitclap.wav",58)
01:44:868 (8) - no clap
01:46:804 (2) - no clap
01:47:288 - clap
01:47:772 (4) - no clap
01:48:255 - clap

Hard

00:20:676 (1) - no combo
00:23:579 (1) - no finish
00:24:547 (1) - finish
00:32:772 (1) - no clap
00:34:224 (5) - no clap
00:34:708 - storyboard hitsound (Sample,34708,0,"soft-hitclap.wav",55)
00:44:869 - remove timing section (no kiai mode)
00:46:804 (1) - no finish
00:47:772 - remove timing section
00:53:095 - no clap
01:04:707 (10) - no clap
01:07:126 (1) - no finish

And here are the hitsounds which you must copy into the songfolder.
soft-hitclap.wav
soft-hitwhistle.wav
normal-hitnormal.wav
normal-hitwhistle.wav

Here you are! ;)
Yauxo
Hi there, coming from your q (m4m)

[General]
  1. Reminds me so much of ztrot's maps ... somehow
  2. and I dont even know how I'd hitsound this ;w;

[Starger's Easy]
  1. I'd lower the volume on the hitsounds @kiai time. They are just too loud imo
  2. 00:45:353 (2) - How about moving this one further up? OR do something like this for a better flow
  3. 01:26:481 (2,3,4) - Imo 4 should have the same distance to 3 as 2 has (actually, its a snapping issue, fix it)
    While youre at it, the overlap on 01:27:933 (3) - is off as well
  4. 01:44:868 (3) - spacing issue (spacing should be consistent through the whole diff)

[Normal]
  1. 00:19:708 (1) - NC
  2. 00:21:644 (1) - NC
  3. 00:23:579 (3,4,1) - suggestion, how about having it flow in a curve? surely would feel better than a straight line
  4. 00:25:515 (3) - ctrl g?
  5. 00:30:354 (5) - ^?
  6. 00:33:014 (1) - overlap with 00:30:354 (5) - ? 157/116
  7. 00:56:240 (5) - 136/176 for better flow
  8. 01:35:674 (4) - 268/28ish
  9. 01:44:626 (7) - I'd assume that you could NC this

[Hard]
  1. Even though it's the most difficult diff in this mapset, AR9 seems very damn high for a 3.15 star diff. Consider lowering this one to 8ish atleast
  2. Also, this map really reminds me of ztrot maps, as they're also using alot of symmetrical singletap/jump combos etc (not to mention the mpl songs). I dont really know how to much such, but .. uhm .. I guess? :s
  3. 00:32:772 (1) - This one seems rather random as you leave a break before it and as it doesnt support any sound. If you want to support the "swoosh", you'd have to start on 00:32:288 (6) -

Gl with your set :3
Topic Starter
Don

_Stan wrote:

M4M :) and my English is poor, so don't laugh at me when i make mistakes... :)


at the first, I wanna say the song is so cute and I like your slider‘s arc. BEAUTIFUL

Normal

00:21:644 - you can change the circle's color~ A new part, :) Fix
00:43:901 (5) - 00:45:595 (3,4) - you can make the two part at the same position I have no idea what you mean
01:21:643 - eeeee, it's same with the beginning, right? Fix

Hard

00:36:401 (6,7,8) - [personal view]overlap it? No, it'd stack anyways, vertical stack plays better
00:51:643 - [personal view]overlap it? Would ruin DS
01:01:562 (2) - eeeeer, this position is kind of confusing Antijumps are fun


that's all,

if I misunderstand your design, please ignore them. Of course, these are my personal views

and this is mine http://osu.ppy.sh/s/182427
Topic Starter
Don

Player X wrote:

Hi,
here is my mode.

all difficulties

disable countdown

Countdown is cool

Normal

00:21:644 (8) - new combo Fix
00:24:547 (1) - no new combo No
00:31:321 - insert break time K
00:34:224 (4) - no clap No
00:36:159 (4) - no clap No
00:40:030 - finish K
00:44:869 - remove timing section (no kiai mode) Kiai at choir. Choir sings. Kiai on.
00:46:804 (1) - no new combo Combo is fine
00:48:740 - remove timing section This fixes 1-2-3-4
00:59:385 (1) - no new combo No
01:02:288 - no clap k
01:02:772 (3) - clap kk
01:07:127 (1) - no new combo no
01:31:319 (5) - no clap no
01:42:933 (2) - no clap no
01:43:417 (4) - clap no
01:43:901 (5) - no clap no
01:44:868 (8) - no clap no
01:46:804 (2) - no clap no
01:47:288 - clap no
01:47:772 (4) - no clap no
01:48:255 - clap

Hard

00:20:676 (1) - no combo fix
00:23:579 (1) - no finish added whistle
00:24:547 (1) - finish k
00:32:772 (1) - no clap no
00:34:224 (5) - no clap no
00:44:869 - remove timing section (no kiai mode) no
00:46:804 (1) - no finish no
00:47:772 - remove timing section no
00:53:095 - no clap no
01:04:707 (10) - no clap no
01:07:126 (1) - no finish no

Here you are! ;) thanks! sorry for not taking storyboard hitsounds. they fuck with player's skin sounds.
Topic Starter
Don

Yauxo wrote:

Hi there, coming from your q (m4m)

[General]
  1. Reminds me so much of ztrot's maps ... somehow first map ever, i've played a lot of osu! as i started, might have reflected in my mapping style! I don't map like this anymore, though.
  2. and I dont even know how I'd hitsound this ;w; CLAP CLAP CLAP CLAP

[Starger's Easy]
  1. I'd lower the volume on the hitsounds @kiai time. They are just too loud imo
  2. 00:45:353 (2) - How about moving this one further up? OR do something like this for a better flow
  3. 01:26:481 (2,3,4) - Imo 4 should have the same distance to 3 as 2 has (actually, its a snapping issue, fix it)
    While youre at it, the overlap on 01:27:933 (3) - is off as well
  4. 01:44:868 (3) - spacing issue (spacing should be consistent through the whole diff)

[Normal]
  1. 00:19:708 (1) - NC Fixed!
  2. 00:21:644 (1) - NC Was already fixed
  3. 00:23:579 (3,4,1) - suggestion, how about having it flow in a curve? surely would feel better than a straight line
    Feel like it's fine as is
  4. 00:25:515 (3) - ctrl g? Fine as is. This gives a 90 degree flow
  5. 00:30:354 (5) - ^? Fine as is. This gives a 90 degree flow
  6. 00:33:014 (1) - overlap with 00:30:354 (5) - ? 157/116 Doesn't matter
  7. 00:56:240 (5) - 136/176 for better flow Fine as is
  8. 01:35:674 (4) - 268/28ish Want to be close to the spinner
  9. 01:44:626 (7) - I'd assume that you could NC this Fixerino!

[Hard]
  1. Even though it's the most difficult diff in this mapset, AR9 seems very damn high for a 3.15 star diff. Consider lowering this one to 8ish atleast Chewin said AR9 was fine. I like AR9 as well because of the 1.7 distance spacing. Going to keep this.
  2. Also, this map really reminds me of ztrot maps, as they're also using alot of symmetrical singletap/jump combos etc (not to mention the mpl songs). I dont really know how to much such, but .. uhm .. I guess? :s Thanks, I guess! Not really my style anymore...
  3. 00:32:772 (1) - This one seems rather random as you leave a break before it and as it doesnt support any sound. If you want to support the "swoosh", you'd have to start on 00:32:288 (6) - Have fixed!

Gl with your set :3
Starger
_Stan

_Stan wrote:

M4M :) and my English is poor, so don't laugh at me when i make mistakes... :) Hi!


at the first, I wanna say the song is so cute and I like your slider‘s arc. BEAUTIFUL

Starger's Easy

00:44:869 - [personal view]I think you can cancel the KIAI time, 1) it's so short 2) the feeling of climax is not obvious, I think it fits here.
01:37:126 - the whistle is not match with songs. What do you think?? Yeah, i re-hitsounded this part.

the snap is perfect! exactly appropriate!

Player X

Player X wrote:

Hi, Hi!
here is my mode.

Stranger's Easy

Starger, not stranger x_x

00:14:870 (2) - no whistle No, i sometimes place whistles on 3rd white ticks if they need emphasis
00:20:676 - no whistle ^
00:22:612 (2) - no whistle ^
00:31:321 - insert break time It's too short to be a break, so nope.
00:41:966 (2) - no whistle No.
00:43:901 - no whistle ^
00:44:869 - remove timing section (no kiai mode) No, i think kiai fits.
00:45:837 - no whistle No.
00:47:772 - remove timing section No.
00:48:740 - no whistle No.
00:51:643 - whistle Added.
00:52:611 (5) - no whistle No.
00:54:546 (2) - no whistle ^
01:04:224 - no whistle ^
01:06:159 - no whistle ^
01:08:095 (4) - no whistle ^
01:08:095 - no clap and new timing without "Inherit previons timing settings" ^
01:08:578 - new timing with "Inherit previons timing settings" and volume 5% Added, but 15%
01:22:610 - whistle Fixed.
01:24:546 (4) - whistle ^
01:26:481 (2) - whistle ^
01:30:352 (2) - whistle ^
01:34:223 (2) - whistle ^
01:36:159 - volume of new timing change to 5% No.
01:42:933 (1) - whistle Fixed.
01:44:868 (3) - whistle Fixed.
No storyboard hitsounds, because Don didn't want to take them.

Yauxo

Yauxo wrote:

Hi there, coming from your q (m4m) Hi!

[Starger's Easy]
  1. I'd lower the volume on the hitsounds @kiai time. They are just too loud imo Maybe... if someone else mentions this.
  2. 00:45:353 (2) - How about moving this one further up? OR do something like this for a better flow Sure.
  3. 01:26:481 (2,3,4) - Imo 4 should have the same distance to 3 as 2 has (actually, its a snapping issue, fix it) Fixed.
    While youre at it, the overlap on 01:27:933 (3) - is off as well Fixed.
  4. 01:44:868 (3) - spacing issue (spacing should be consistent through the whole diff) Fixed.

Thanks everyone for mods! They really helped out. Updated diff - http://puu.sh/9yGzd.osu
Player X_old

Starger4ru wrote:

Player X wrote:

Hi, Hi!
Are you silly? I'm German and we write it that way and also it's no matter.

Starger4ru wrote:

Player X wrote:

Stranger's Easy

Starger, not stranger x_x

00:14:870 (2) - no whistle No, i sometimes place whistles on 3rd white ticks if they need emphasis
00:20:676 - no whistle ^
00:22:612 (2) - no whistle ^
00:31:321 - insert break time It's too short to be a break, so nope.
00:41:966 (2) - no whistle No.
00:43:901 - no whistle ^
00:44:869 - remove timing section (no kiai mode) No, i think kiai fits.
00:45:837 - no whistle No.
00:47:772 - remove timing section No.
00:48:740 - no whistle No.
00:51:643 - whistle Added.
00:52:611 (5) - no whistle No.
00:54:546 (2) - no whistle ^
01:04:224 - no whistle ^
01:06:159 - no whistle ^
01:08:095 (4) - no whistle ^
01:08:095 - no clap and new timing without "Inherit previons timing settings" ^
01:08:578 - new timing with "Inherit previons timing settings" and volume 5% Added, but 15%
01:22:610 - whistle Fixed.
01:24:546 (4) - whistle ^
01:26:481 (2) - whistle ^
01:30:352 (2) - whistle ^
01:34:223 (2) - whistle ^
01:36:159 - volume of new timing change to 5% No.
01:42:933 (1) - whistle Fixed.
01:44:868 (3) - whistle Fixed.
Why not? I moded it for Don and not you and also I needed very much time for this. This is my 1st mod.
No other user changed the mods of other users.

Starger4ru wrote:

No storyboard hitsounds, because Don didn't want to take them.
Hear this because it has very many storyboard hitsounds.

Without storyboard hitsounds it sounds bad.
https://www.youtube.com/watch?v=gLNky_NLLoI&t=7m48s

And with storyboard hitsounds it sounds good.
https://www.youtube.com/watch?v=gLNky_NLLoI&t=9m42s

By the way, yesterday Don said to me he thinks about it.
Starger

Player X wrote:

Why not? I moded it for Don and not you and also I needed very much time for this. This is my 1st mod.
No other user changed the mods of other users.
This Easy is made by me for Don's mapset (hence the name - Starger's easy), so I apply and deny changes to it. I didn't change your mod in any way, just answered what I applied and declined. I appreciate all the time you've put into making this mod, thanks for it. It's good for a first mod!

Player X wrote:

Starger4ru wrote:

No storyboard hitsounds, because Don didn't want to take them.
Hear this because it has very many storyboard hitsounds.

Without storyboard hitsounds it sounds bad.
https://www.youtube.com/watch?v=gLNky_NLLoI&t=7m48s

And with storyboard hitsounds it sounds good.
https://www.youtube.com/watch?v=gLNky_NLLoI&t=9m42s

By the way, yesterday Don said to me he thinks about it.
If he accepts it, I'm gonna add them to my easy aswell.
Topic Starter
Don

Starger4ru wrote:

Player X wrote:

Why not? I moded it for Don and not you and also I needed very much time for this. This is my 1st mod.
No other user changed the mods of other users.
This Easy is made by me for Don's mapset (hence the name - Starger's easy), so I apply and deny changes to it. I didn't change your mod in any way, just answered what I applied and declined. I appreciate all the time you've put into making this mod, thanks for it. It's good for a first mod!

If he accepts it, I'm gonna add them to my easy aswell.
Have talked about it with him in PM. Not accepting it.
Indeed_old_1
Hello, from my queue~

[General]

Ahhh pony music! ;w; I like it though, is nice.

[Easy]

  • 00:18:741 (2) - Dunno if you meant to not blanket this, but you could
    00:22:612 (2,3) - switching these goes with the lyrics more, sounds better in my opinion
    00:45:353 (2) - move this to x:344 y:56
    00:44:869 - not sure kiai time is really needed here, but it does add a nice effect
    00:52:611 (5) - move to x:165 y:308, you'll see why
    00:54:546 (2) - move to x:174 y:195, it just puts the 5 from above directly on top of the end of the slider, and looks better in my opinion
    01:21:643 - not sure the why the hitsounds changed here
    01:36:159 - it feels like Kiai time should end here, but I'm not sure
    01:45:352 (4) - make this symmetrical D:
    01:49:707 (4,5) - I think you should make these a 1/1 slider, but it sounds fine either way
[Normal]

  • 00:36:159 (4) - could blanket this
    00:38:095 (4) - new combo?
    00:45:595 (3) - move this to x:205 y:186
    01:00:353 (3) - no finish hitsound?
    01:29:142 (1,2) - blanket these better?
    01:30:352 - copy pasterino
    01:31:320 (5) - new combo
    01:46:562 (1,2,3,4) - move these up a bit?
[Hard]

  • Your sliders are kinda boring, try changing them up a bit
    00:19:466 (1,2,3) - not sure this needs to be a triplet, since this entire map can be single tapped. you could change to 1/4 reverse slider
    00:37:611 (3) - move to x:373 y:266
    00:38:095 (5) - move to x:140 y:272, these two changes just make the circles under the slider end and beginning, and looks better to me
    00:51:885 (2) - blanket this
    01:04:466 (8,9,10) - not sure this triplet is needed, try a 1/4 reverse slider instead
    01:23:578 (7) - I would make this a new combo
    01:44:868 (2,3) - make these parallel
    01:50:191 (7) - I would make this a 1/2 slider, but I understand if you don't want to to keep the pattern you were going for.
Very nice mapset! Good luck on getting it ranked :D
Topic Starter
Don

Indeed wrote:

Hello, from my queue~

[General]

Ahhh pony music! ;w; I like it though, is nice.

[Normal]

  • 00:36:159 (4) - could blanket this Fixed
    00:38:095 (4) - new combo? Fixed
    00:45:595 (3) - move this to x:205 y:186 Fixed
    01:00:353 (3) - no finish hitsound? Fixed
    01:29:142 (1,2) - blanket these better? Fixed
    01:30:352 - copy pasterino Fixed
    01:31:320 (5) - new combo Fixed
    01:46:562 (1,2,3,4) - move these up a bit? Fixed
[Hard]

  • Your sliders are kinda boring, try changing them up a bitFine as is. If it ain't broke, don't fix it.
    00:19:466 (1,2,3) - not sure this needs to be a triplet, since this entire map can be single tapped. you could change to 1/4 reverse slider Fixed
    00:37:611 (3) - move to x:373 y:266 Fixed
    00:38:095 (5) - move to x:140 y:272, these two changes just make the circles under the slider end and beginning, and looks better to me Fixed
    00:51:885 (2) - blanket this Fixed
    01:04:466 (8,9,10) - not sure this triplet is needed, try a 1/4 reverse slider instead Fixed
    01:23:578 (7) - I would make this a new combo Fixed
    01:44:868 (2,3) - make these parallel Fixed
    01:50:191 (7) - I would make this a 1/2 slider, but I understand if you don't want to to keep the pattern you were going for. Fixed
Very nice mapset! Good luck on getting it ranked :D Although I never meant for this to get close to bubbled, it's a nice start that Chewin wanted to check this lol
Starger

Indeed wrote:

Hello, from my queue~ Hello!

[Easy]

  • 00:18:741 (2) - Dunno if you meant to not blanket this, but you could I think it flows better without blanket.
    00:22:612 (2,3) - switching these goes with the lyrics more, sounds better in my opinion Yes it does! Fixed.
    00:45:353 (2) - move this to x:344 y:56 Fixed a bit differently
    00:44:869 - not sure kiai time is really needed here, but it does add a nice effect I think it's fine
    00:52:611 (5) - move to x:165 y:308, you'll see why I see, moved to x:166 y:310
    00:54:546 (2) - move to x:174 y:195, it just puts the 5 from above directly on top of the end of the slider, and looks better in my opinion I adjusted (5) to stack with end of (2) instead of moving (2)
    01:21:643 - not sure the why the hitsounds changed here They fit the kiai time.
    01:36:159 - it feels like Kiai time should end here, but I'm not sure It's fine where it is right now.
    01:45:352 (4) - make this symmetrical D: Alright, I hope it's better now D:
    01:49:707 (4,5) - I think you should make these a 1/1 slider, but it sounds fine either way It's fine with circles
Very nice mapset! Good luck on getting it ranked :D
Thanks for this mod!
Updated diff - http://puu.sh/9A8mV.osu
Player X_old

Starger4ru wrote:

Player X wrote:

Why not? I moded it for Don and not you and also I needed very much time for this. This is my 1st mod.
No other user changed the mods of other users.
This Easy is made by me for Don's mapset (hence the name - Starger's easy), so I apply and deny changes to it. I didn't change your mod in any way, just answered what I applied and declined. I appreciate all the time you've put into making this mod, thanks for it. It's good for a first mod!

Player X wrote:

Hear this because it has very many storyboard hitsounds.

Without storyboard hitsounds it sounds bad.
https://www.youtube.com/watch?v=gLNky_NLLoI&t=7m48s

And with storyboard hitsounds it sounds good.
https://www.youtube.com/watch?v=gLNky_NLLoI&t=9m42s

By the way, yesterday Don said to me he thinks about it.
If he accepts it, I'm gonna add them to my easy aswell.
Oh sorry, thank you! I've got it wrong.

Starger's Easy

- Disable countdown because the countdown distracts the players in this song because the irregular bars.
00:22:612 (2) - no clap
00:23:095 - clap and no whistle
Here you are! ;)
Player X_old
Hi,
I'm back. Did you read my last post? Why enabled you the countdown again?

All difficulties

- Disable the countdown because it confuses the players in this song because the irregular bars.
Don't you play with the skin "NeOsu 3"?
Starger

Player X wrote:

Hi,
I'm back. Did you read my last post? Why enabled you the countdown again?

All difficulties

- Disable the countdown because it confuses the players in this song because the irregular bars.
Don't you play with the skin "NeOsu 3"?
Don thinks countdown is fine, so I'm not gonna disable it for my diff either.
And no, I use my own mix skin. NeOsu is pretty good though!
Fixed hitsounds and adjusted some patterns - http://puu.sh/9QBRd.osu
Topic Starter
Don
Comparing the countdowns


With a normal skin


With NeOsu3

NeOsu3's countdown is bad. Always check things out with default skin.
Hegatrek
Hi ! From here ! t/221655&start=0

Easy

Nothing to say xd

Normal

00:12:692 - Add a note ?

01:24:304 - ^

Had nothing more to say, don't feel forced to give me a kudosu
Player X_old

Starger4ru wrote:

And no, I use my own mix skin. NeOsu is pretty good though!
Ok, I understand why you don't understand what I mean.

Don wrote:


With NeOsu3

NeOsu3's countdown is bad. Always check things out with default skin.
Yes, this I mean. If the music or the drums of the music is/are louder then the countdown can't confuse the players but this song is too quiet for the countdown.
Here I've an example as a song where the drums are loud enough.

Shapy
Hey Form M4M ~


  • [General]

    This is a good map just change to hard diff the AR 8 or 7 (or 7.5)
    And but this a preview point here 01:21:401 for all diff

    [Easy]

    I do saw no real problem


    [Normal]
    I am not an expert in normal

    00:12:934 (3) (4) - Removed is two circle and add a slider ?
    00:55:998- Use this paterne? Screen
    01:24:546 (3) (4) - Removed is two circle and add a slider ?


    [Hard]
    I find that to be a little too hard for jumps but its still remains a good map

    00:34:224 (5) (6) - Removed is two circle and add a slider ? (yes again x) )
    00:36:401 (6) (7) (8) - for those triplet is rather like that: Screen

Sorry if my mod is not as complete as the wishes I'm not very good at mapping (sorry for my bad english :/)
Good luck on getting it ranked ^^
Topic Starter
Don

Shapy wrote:

Hey Form M4M ~


  • [General]

    This is a good map just change to hard diff the AR 8 or 7 (or 7.5) Like Chewin's AR9 suggestion.
    And but this a preview point here 01:21:401 for all diff Preview point is fine

    [Easy]

    I do saw no real problem


    [Normal]
    I am not an expert in normal

    00:12:934 (3) (4) - Removed is two circle and add a slider ? I like this the way it is
    00:55:998- Use this paterne? ScreenI like this the way it is
    01:24:546 (3) (4) - Removed is two circle and add a slider ?I like this the way it is


    [Hard]
    I find that to be a little too hard for jumps but its still remains a good map

    00:34:224 (5) (6) - Removed is two circle and add a slider ? (yes again x) )I like this the way it is
    00:36:401 (6) (7) (8) - for those triplet is rather like that: ScreenLooks cool as is

Sorry if my mod is not as complete as the wishes I'm not very good at mapping (sorry for my bad english :/)

Thanks for the mod!
Good luck on getting it ranked ^^
pkk
sup, from your m4m queue

Starger's Easy
  1. 00:16:805 (5) - are you sure you want the gap after this note? I think it would play better if you made it a 1/1 slider, you can also add in the clap sound at the tail of the slider. It would also match that sound in the music that goes back and forth starting at 00:16:805 - since the sound is playing and so is the slider.
  2. 00:19:708 (3) - this is optional, but you can remove the repeat and add a slider at 00:19:708 (3) - to fill in the gap and also map that sound in the music.
  3. 00:55:998 (4) - I feel that you should map the part at 00:56:482 - . Try adding a hit circle at 00:55:998 - and a 1/1 slider at 00:56:482 - . This way you can map the vocal that was left out and the tink sound in the music. Same with 00:59:869 (4) - and other parts, you can replace with hit circle and slider which I think sounds better. Of course this is your decision and you might choose to leave it as it is to make the difficulty easy.
  4. 01:21:643 - hitsounds over here are quite loud, I would reduce the volume a bit so it doesn't stand out more than the music. Try no higher than ~45%, same thing applies for the timing point at 01:42:933 - .
  5. 01:45:352 (4) - you're missing a pretty prominent sound in the music and vocal at 01:45:352 (4) - , I suggest you split up this slider into a slider and hit circle, or a repeat slider.
Normal
  1. 00:21:644 (1,2,3) - I'm really picky about aesthetics, and this bothers me...a lot :< Well first I suggest fixing the rhythm before making it look nice. I recommend you split 00:21:644 (1) - into two 1/2 sliders. This way you can map the vocals as well as make it more interesting to play (otherwise you'd have three looong sliders in a row --> 00:20:676 (3,1,2) - )

    Anyways after you split the slider into two, I've found a possible arrangement for you that I think looks quite nice (sliders 4 and 5 is from splitting up 00:21:644 (1) -):

    The highlighted circle is the one that comes after the slider.
  2. 00:26:483 (1,2) - I think my arm just broke I suggest you make the flow similar to 00:24:547 (1,2,3) -
  3. 00:24:547 (1,2,3) - you mapped the instrument here, so you should also map it at 00:24:547 (1,2,3) - otherwise the gap feels awkward and you'll have a slider ending on a red tick with the next note being on white tick. Anyways it doesn't feel smooth. I suggest you either add a note at 00:26:240 - (you can stack on the slider) or extend 00:25:515 (3) - to 00:25:998 - . If you make any changes make sure you do the same with the second part at 00:26:483 (1,2,3) - .
  4. 00:30:354 (5) - I think this flows better if you ctrl+g since 00:29:386 (3,4) - creates an upward mouse movement, so if you ctrl+g the slider it will lead right into it.
  5. 00:35:191 (1,2,3,4) - I don't think this looks very good :/ at least start the pattern by moving 00:35:191 (1) - to around x 288 y 80 since having it in the top right corner might feel cramped and will touch the hp bar
  6. 00:44:627 (1,2) - I would move 00:44:627 (1) - to the left a bit or stack it with 00:44:869 (2) - . Flow is better if you move the hit circle as shown below:
  7. 01:05:191 (1,3) - I think curves are too sharp, I'd do something like this:
    Also flows better this way (less rigid mouse movements between objects)
  8. 01:07:611 (2,3) - not that big of a deal but I'd adjust 01:07:611 (2,3) - so that 01:08:095 (3) - isn't so close to the bottom of the screen. Might be more comfortable to look at that way.
  9. 01:21:643 - like in the easy difficulty, the hitsounds over here are quite loud, I would reduce the volume a bit so it doesn't stand out more than the music. Try no higher than ~45%, same thing applies for the timing point at 01:42:933 - .
  10. 01:30:353 (4) - try to move this down a bit so that the movement from 01:29:385 (2,3) - will naturally lead into 01:30:353 (4) - in one smooth curved line.
  11. 01:36:159 (1) - the finish hitsound on this spinner is really loud, I would add a timing point with soft sampleset at 01:37:610 - and reduce volume to 5%. If you still want it to make a sound then you can try around 20-30%.
Hard
AR9? I have to disagree with Chewin. This is a hard difficulty, not insane. Especially when your normal has AR5, your hard difficulty should ideally have no higher than AR8. I don't think AR9 suits this somewhat relaxed 124 BPM song (Think about the DT players, AR10.3 hurts, man)

The 1.7 DS plays out fine though.

  1. 00:11:966 (1) - random protip: If you ctrl+g a slider it will fix up the slider points for you. What do I mean by this? Just take a look:
    ??????? your life has now been made 10x easier
  2. 00:25:756 (2,3,1) - not liking the way this plays out. Anyways, I would suggest you shorten 00:25:756 (2) - to 00:25:998 - , then stack a note on top of 00:26:361 (3) - at 00:26:240 - .

    Same thing goes for 00:27:692 (2,3) - . This is because the sound at 00:26:240 - to 00:26:482 - is just screaming for a triplet...like I scream for ice cream
    /me runs
  3. 01:36:159 (1) - like in the normal difficulty, the finish hitsound on this spinner is really loud, I would add a timing point with soft sampleset at 01:37:610 - and reduce volume to 5%. If you still want it to make a sound then you can try around 20-30%.

    Anyways I'm not sure what needs to be fixed here, really. You have a lot of symmetry patterns and you tend to use a lot of either hit circles or sliders in a row. Honestly it plays out fine to me (except for the parts I mentioned in the mod).

Anyways, have fun mapping.
Starger

pkmnyab wrote:

sup, from your m4m queue

Starger's Easy
  1. 00:16:805 (5) - are you sure you want the gap after this note? I think it would play better if you made it a 1/1 slider, you can also add in the clap sound at the tail of the slider. It would also match that sound in the music that goes back and forth starting at 00:16:805 - since the sound is playing and so is the slider. Yes, I think it's better to leave that sound unmapped.
  2. 00:19:708 (3) - this is optional, but you can remove the repeat and add a slider at 00:19:708 (3) - to fill in the gap and also map that sound in the music. No, repeat fits more.
  3. 00:55:998 (4) - I feel that you should map the part at 00:56:482 - . Try adding a hit circle at 00:55:998 - and a 1/1 slider at 00:56:482 - . This way you can map the vocal that was left out and the tink sound in the music. Same with 00:59:869 (4) - and other parts, you can replace with hit circle and slider which I think sounds better. Of course this is your decision and you might choose to leave it as it is to make the difficulty easy. I changed only 00:55:998 (4)
  4. 01:21:643 - hitsounds over here are quite loud, I would reduce the volume a bit so it doesn't stand out more than the music. Try no higher than ~45%, same thing applies for the timing point at 01:42:933 - . Alright, I reduced them to 45% for my diffs for now. Waiting for Don's response. (45% is better imo)
  5. 01:45:352 (4) - you're missing a pretty prominent sound in the music and vocal at 01:45:352 (4) - , I suggest you split up this slider into a slider and hit circle, or a repeat slider. Changed this part.


Anyways, have fun mapping.
Thanks alot for this mod!
Updated diff - http://puu.sh/a2jL5.osu
Kibbleru
1.7 ds hard... makes the spread kinda blah..

you could make the normal harder i guess

since the hard i would say plays more like an insane
Ciyus Miapah
quickmod™ by Fort
italic means my comment
red means some unrankable
blue means strong suggestion
my overall mod is a suggestion


[Timing]
this is kinda weird why you set Timing points in single BPM song?
i think the timing is:
BPM → 124.000
Offset → 1345

since this song is hard to check that offset, but dont worry just use 1 timing points, its okay
delete all of your timing points except that one ↑

[Hard]
so far distance for DT plays, but my first try was FC :)

your overall in your map is good, using simple pattern, but isnt distance snap 1.7x is far?

so many straight 1/2 sliders in here, maybe curved your 1/2 sliders can make it better look

okay, just it i can say, cant find anything wrong. some patterns are good enough to easy FC in first try, goodluck with your map
Topic Starter
Don
:P

Fort wrote:

quickmod™ by Fort
italic means my comment
red means some unrankable
blue means strong suggestion
my overall mod is a suggestion


[Timing]
this is kinda weird why you set Timing points in single BPM song?
i think the timing is:
BPM → 124.000
Offset → 1345

since this song is hard to check that offset, but dont worry just use 1 timing points, its okay
delete all of your timing points except that one ↑

[Hard]
so far distance for DT plays, but my first try was FC :)

your overall in your map is good, using simple pattern, but isnt distance snap 1.7x is far?

so many straight 1/2 sliders in here, maybe curved your 1/2 sliders can make it better look

okay, just it i can say, cant find anything wrong. some patterns are good enough to easy FC in first try, goodluck with your map
Want to keep the 1-2-3-4's correctly :) I know 1.7DS is hard, but somehow, inexperienced me decided for 1.7, and I feel like it plays out well. Same goes for the straight sliders :P
Topic Starter
Don
--
Chewin
Hello! Here's your recheck.

General Stuff
  1. There are 2 videos in your folder. Delete one of them.
  2. Change BG size to 1024x768.
  3. Checks the timing of each diff of the mapset. You don't need to use all those redlines, just use the first one like you did in the Hard diff http://puu.sh/a9x3f/c516f15196.png
  4. Fix the kiai time in the Normal diff. Actually it is not consistent with ones of other two diffs: http://puu.sh/a9x6X/ca774f71af.png

Easy
  1. 01:21:644 (1) - why this low volume? o.o Increase it till.. 40%? It's kiai time, it needs to be higher than other parts. Just this, cool diff tho

Normal
  1. 00:11:966 (1,3) - Use whistles on these circles keeping the same pattern for the next element as well, I mean: 00:13:902 (1)'s head and tail,
  2. 00:15:837 (3)'s head and tail, 00:18:741 (4) - 's head and so on.
  3. 00:21:644 (4) - New combo
  4. 01:36:159 (1) - That finish sounds so bad. Remove it and add a soft whistle instead

Hard
  1. 00:31:321 - This break time is too short! Remove it because arrow appears during the player is still playing
  2. 01:36:160 (1) - Same of Normal
  3. 01:45:354 (3) - Remove clap, inconsistent
  4. 01:47:531 (3) - Remove clap from the head

call me back :3
Chewin
Cool :3 Much better now! Let this go. Good luck with your first rank!

BUBBLED ~
show more
Please sign in to reply.

New reply