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DJ Flower - Jamaican Love

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Topic Starter
Kazuya
This beatmap was submitted using in-game submission on 2014. május 13. at 21:54:13

Artist: DJ Flower
Title: Jamaican Love
Tags: hungarian magyar reggae dj playmate Voksán Virág
BPM: 128
Filesize: 6999kb
Play Time: 02:11
Difficulties Available:
  1. Hard (4,75 stars, 271 notes)
  2. Insane (5 stars, 433 notes)
  3. Normal (2,97 stars, 154 notes)
Download: DJ Flower - Jamaican Love
Information: Scores/Beatmap Listing
---------------


2. Yah! Rastafari!
riffy
Yo, random mod.

[General]
  1. Please, remove the skin from the map. There's no need to keep it there and it may annoy some players, moreover it makes us download extra data. :(
  2. Please, consider mapping the break. Your song is rather short and players don't need a break here at all. As a player, I would prefer to enjoy your patterns rather than looking at empty playfield.
[Normal]
  1. Try to use AR4 and OD/HP 3. This is the easiest diff, so players may need something a bit easier than an average Normal-diff. Also, your rhythm and patterns are pretty simple, they will work fine with lower diff-settings!
  2. 00:02:605 (4,1) - nazi - the blanket here feels a bit imperfect. It might not be noticeable now, but with HR it becomes quite visible in-game. blanket
  3. 00:21:824 (5,1) - nazi - would change it into a circle-shaped pattern to make it look prettier. See it and decide if you like this or not! example
  4. 00:50:887 (3) - it is kinda against your comboing but I recommend you to place a new combo here. It will help you to emphasize end of the kiaia part + it will reflect the music/vocals much better!
  5. 00:56:043 (4) - please, replace this slider with a circle at 00:56:043 - to keep consistency with 00:41:277 - or otherwise, you can place a circle at 00:41:277 - to keep rhythm consistent.
  6. 01:37:762 - insist on keeping the break? Try to drag it to 01:37:762 - so it will match with the song much better. :) See?

    Everything else looks alright. Good job!
[Hard]
  1. 00:05:887 (7) - nazi - personally, I feel like (7) is being a bit out of its place. It just doesn't works/flows here good enough and fels randomly-placed. Try my pattern instead!
  2. 00:28:387 (4) and 00:32:137 (5) - nazi - sorry, it feels like shape of (4) is a bit weird-random. Don't want to offend you or anything, but it felt weird during the testplay, I would just copy-paste 00:27:449 (2).
  3. 00:50:887 (5) - same as on Normal, consider adding a new combo here.
  4. 00:56:980 - by the way, about beats like this one. THey're being ignored, but there's a sound which shouldn't be ignored. You can try to use custom slider-tick sound here. So, it won't sound like you've missed something.
  5. 02:02:137 (6,7) - shouldn't it be replaced with one of those 3/4 sliders? It sounds kinda weird as it is, imo. 3/4 slider looks like this in case if you don't know. :)

    Neat, well-mapped and simple. Not bad!
[Insane]
  1. OD6? On the Insane diff? You're being way too nice to players! Try to increase it, it will fit much better with the song and your patterns, imo.
  2. 00:16:199 (3) - I like the way how you use 1/4 beats but there's NO any beats on 00:16:316 - therefore it is overmapping. Please, do not overmap and replace this slider with something else.
  3. 00:24:285 - - come on, this is the hardst diff, don't ignore 1/4 beats! More triplets! More! Go Insane, show us some creativity! :)
    Note: in fact, you've missed plenty of beats, try to look for them and map them instead of overmapping sometimes! :P
  4. 00:29:324 (8,9,10,11) - I recommend you to use new combos to emphasize such jumps. The DS is pretty big and jumps are rather hard to play, so NC here would warn players about uch jumps!
    Note: jumps should fit with the music, so placing NC to emphasize jumps should not hurt too much and will fit, as well.
  5. 00:52:293 (4,5) - whoa! that was totally out of your regular pattern and I didn't expect that at all! Try to place a new combo to emphasize us about this antijump or simply avoid this antijump.
    Note: usually, we use such patterns to emphasize something in music, therefore NCs will fit pretty good!
  6. 00:58:387 (7) - overlapped with the default HP-Bar. Not a big deal, but looks a bit messy, try to fix that if possible!
  7. 01:29:558 (9,10) - this jump is absolutely random, isn't it? I can see/hear no reason to keep it here, why did you do that? :( Try to avoid random jumps, they may confuse players.
  8. 02:09:402 (1) - 02:11:277 (1) - totally unexpected and rather hard-to-get circles which will generate a lot of rage. Feel free to keep them if you like some tricky patterns, but they will annoy players a lot!

    I recommend you to use NCs more often here and perhaps, check your jumps once again, some of them may be weird/off beat.
Pretty simple mapset. Nothing really special, nothing really wrong. Prertty much enjoyed modding/testing it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck! :)
Topic Starter
Kazuya
Thanks for mod. Some fixed. :3
Alarido
Szervusz ^^

Mod requested in-game (:



(my hungarian knowledge is almost nothing >< at least currently)

Hungarian words in blue. Feel free to mod them too (:

[Normal]

A [Normal] jó nehézsége (: It has good flow and it is pleasant to play (:

Nothing to see here (:

[Hard]

A [Hard] nehézsége is jó és pleasant és fun ^.^

Also, nothing to see here (:

[Insane]
This time, a replay → http://puu.sh/81on3.osr

The [Insane] is also fun too (: Sajnos, a rossz játékos vagyok ><

♥ 00:24:871 (1,2,3,4,5,6) - Amazing patterns (:
♥ 00:29:324 (1,2,3,4) - This caught me a bit offguard (due to my lackness of skill, the pros will feel so amazing here). And it's symmetrical ~.~ Szeretem szimmetria ~.~
:idea: 00:33:308 (5,7) - Make Ctrl-G here (exchange their positions). Flow will get improved and more intuitive. (if you are going onto jonathanlfj's mapping style, then it's right)
00:45:262 (1,2,3,4) - It is what I call "Highlander Jumps", while song feels not requesting something too high at this time ><
♥ 01:04:480 (4,5) - Amazing :3
:idea: 01:33:308 (4,6) - Make Ctrl-G here for the same reason explained on 00:33:308 (5,7) [above]
♥ 01:49:012 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - EZ TÖKÉLETES ^.^ !!! The stream composition is amazing ^^ A good idea to improve this would be select the whole stream 01:49:012 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - and centralize it on screen, like this → http://osu.ppy.sh/ss/1495159

That's all (:

Sok Szerencsét!! Let's rank soon!

Att.

And +1
Topic Starter
Kazuya
Hello / Szia. C:

Javítva / Fixed. Thank you very much / Köszönöm szépen. :D
sheela
Hey.

[General]
I think you should remove "electro" in the tags, since this map in the beatmap listing will write that the genre is Electronic.

[Normal]
  1. 00:24:637 (3) - Transform this into a curve slider?
  2. 01:03:543 (5) - Move this to x:212 y:160, so it could get a blanket combo, and move 01:04:012 (1) to x:304 y:116, if you moved the previous note.
  3. 01:11:512 (1) - Move the last point (tick) to x:144 y:252.
  4. 01:59:793 (1,2,3) - I feel that it's hard for an easy difficulty, but I.m not sure. Something like this perhaps?:
  5. 02:05:887 (4) - Ctrl+G for a flow? If that's the case, move 02:07:293 (5) to x:256 y:340.
[Hard]
  1. 00:33:543 (8) - Add a tick at x:192 y:152, so it could make a blanket?
  2. 01:21:824 (7) - Turn this into a curve slider to match 01:19:949 (2,4) .
[Insane]
  1. 01:49:949 (1,2,3,4,5,6,7,8) - Move them to x:266 y:165. This way, it'll not confuse the players.
So, I'll consider it perfect, since I didn't find much, so here's a star.
Good Luck on ranking this map.
Topic Starter
Kazuya
Okay, updated. Thank you! ;)
Celzon
Modding on behalf of -S c a r l e t- because he's busy.

Normal
[Normal]
//I used CS2 for blankets

It's more like an Easy to me than it is a Normal.

I don't see a point in putting ST 2.

00:14:324 (6) I recommend copying the note 00:12:449 (3) and reversing it. It looks prettier and in my opinion, fits the lyrics more. If you decide to do this, be sure that 00:15:262 (1) blankets 00:14:324 (6) better :

00:17:137 (3) Blanket 00:18:543 (4) better

00:19:949 (2) Make this either a copy of 00:21:824 (5) or make the latter the same as the former. It feels uneven the way it is now.

00:26:512 (1) I suggest replacing the beats in this manner . I feel a need to emphasise on 00:27:449.

00:32:137 (3) Blanket 00:33:074 (4) better. It's just a little off to me. You could also try replacing 00:32:137 (3~5) with this and see which you like better, because once again, I think that 00:32:840 should be emphasised.

00:43:387 (3) Repeat feels weird here. Try this .

00:47:137 (3) Looks weird. Move to x:288 y:280.

00:51:355 (3) In my opinion, this doesn't fit the song. The slider starts too early. Start the slider at 00:51:824. .

00:57:215 Add a circle.

00:57:449 (2) Blanket 00:56:512 (1) better. . If you do that, blanket 00:58:387 (3) better as well.

00:58:152 Add a circle.

01:03:543 (5) Uneven distance snapping.

01:05:652 Add a circle.

01:11:512 (1) Repeat doesn't feel right here..

01:28:387 (3) Unnecessary, but why not blanket 01:26:512 (1) better? I mean, it looks nicer.

01:35:887 (3) Doesn't feel right. Replace the next few notes with this .

01:57:215 Add a circle.

01:58:152 Add a circle.

01:58:387 (5) Again, unnecessary, but blanket 01:57:449 (3) better because it looks better.

02:04:715 Add a circle.

Hard
[Hard]

I have no issues with the flow in this diff, just that it feels REEEALLLY repetitive to me.

CS3 perhaps? CS4 is more suited for Insane.

Once again, I have no idea why ST 2 is used.

00:09:637 (6) Blanket 00:09:168 (5) better. It looks a little off. Slider end too curved in.

00:22:293 (8) Replace with 2 circles. Slider doesn't sound right.

00:24:402 (5) Blanket 00:23:699 (4) Better. Move slider end to the right. x:56 y:48

00:26:512 (1) Pull slider end down a little. x:112 y:140

00:27:449 (2) Pull slider to the right with DS a bit, to x:196 y:116

00:29:324 (6) Make this fill in the groove of 00:28:387 (4)

00:29:793 (7) Blanket 00:30:262 better.

00:32:137 (5) I don't know.. This shape just looks ugly to me.

00:33:543 (8) Blanket 00:33:074 (7) better.

00:46:199 (4) Blanket 00:46:902 (5) better.

00:49:715 (2) Move to x:416 y:188

01:23:699 (4) Blanket (3) better.

01:29:324 (6) Blanket (4) better, cause it's prettier. Unnecessary.

Well you probably know about the blankets now..

Insane
[Insane]

Too lazy xD Jk, I suck at insanes.

00:04:012 (1~8) I don't understand why the spacing is gradually decreasing.

00:22:644 (7) Remove this

00:29:324 (1,2,3,4) I don't get why this spacing is that big. Doesn't feel fitting.

00:40:808 (5.6) Add jumps here perhaps.

00:58:855 (8,9) While playing, I expected one of those crazy jumps at this part. Why not make it 4 circles instead of 2 sliders to make it match the other parts.

01:28:855 (7~9) Same reason as above ^

02:02:605 (6,7) ^

Basically, I'm confused with some of the jumps.

Good luck with the map! Sorry for the bad mod D:
Topic Starter
Kazuya
Thanks for mod. :3 Some fixed. :3
Krfawy

Hard


  1. 00:15:262 (1) - Maybe a whistle at the beginning? Sound empty without any whistle xD
  2. 00:17:137 (4) - IMO there are too many parts like this. I know it's Hard, not Insane so can't be too hard. But... Maybe just

    make a slider but without reversing and make a circle just after slider? You know: 3/4 slider and 1/2 slider? I think you would

    copy 00:18:074 (6) and rotate for 180* and move after the first slider. I think that's not too hard but it'd be something more to

    use a brain during the game. XD Can you understand my babble? D:
  3. 00:41:512 (1) - Again. It's too similar comparing the whole map. Please shorten the slider to make it without reversing and

    maybe make a 1/4 slider with reversing?
  4. 01:09:637 (6) - I KNOW. But please! Don't kill me! ;_; Again shorten the slider. But maybe after that make a circle and another

    one circle at 01:10:340. I think it could be placed at the circle before or at the beginning of the 01:10:574 (7) slider. What do

    you think?
  5. 01:26:512 (1) - You know what to do at the beginning. XDDDD After cutting the slider: maybe place a circle at 01:27:215 on the

    beginning of the slider 01:27:449 (3)?
  6. 02:07:762 (1) - And maybe shorten the spinner to 02:11:043 and add "clap" and MAYBE "whistle" at the same time. I think it will

    sound better. :3

Insane


General: Have you thought to increase Approach Rate to 9? It looks even better with that BG, jumps and triples! :D

  1. 01:02:019 (7) - IDK maybe add "whistle"? I think it'll be cool and will fit.
  2. 01:15:144 (9) - "Whistle" again. Hey it will really fit D:
  3. 01:16:199 (3,4) - I think you can extend the slider for another 1/4. Also I think there will be cool to put "Whistle" at the

    end of the (4) slider. What do you think about it all?
  4. 02:04:012 (1) - Maybe again make it longer for another 1/4?
  5. 02:07:879 (1,1) - Could you give "Claps" to the spinners at the end? IMO it will sound well. :D

Those are my suggestions. IDK if it helps, but I wish you all the best to this map because your skills are AWESOME and I'm jealous. T___T I wish we could call each other at skype orz. XDDDD THIS MAP IS GREAT I CAN FEEL SECOND RANKED MAP!!! D:<

LVU Bluddy O3O

PS.: I haven't touched Normal cause it's Normal and nothing seems to be sugegsted XD
Topic Starter
Kazuya
Thank you x'D. Some fixed. :p
Bathory Witch
Hello. Bluddy has just told me about your amazing map and asked for some support. I can't mod because I am not able to see any mistake, but there's more ways to help. xD



I think you really deserve so much attention because this map is awesome :D The only 1 thing imo is that OD - could you reduce it to 7?

Good Luck! :D
Lanturn
wtf double post? ignore this one.
Lanturn
[General]
BG is fine. I don't see a reason to change this, besides the fact the majority of players would rather play with an anime BG. I like how it is right now though.

Use a silent sliderslide if you can: http://puu.sh/7DLSk | It is very distacting because this is a beaty song so there are bits of silence everywhere where you can hear the slider noise.

Combo suggestion:
Just an Idea. But why not use grey/another shade of grey for the parts like 00:50:887 - or 01:05:887 - while using full color on the rest. Other spots include the beginning until the picture appears. Just a little touch to make an already great map, more appealing ;)
Just in case you don't know how to do this. Click a note: and click the arrow on the NC button: http://puu.sh/86MBr.jpg

Timing: Extremely early. The offset needs to be +'d by quite a bit. | Try something like 277 - 280 (+15-18)

Soft whistles anywhere? I noticed that you really only have claps with the occasional finish so the hitsounding is a bit bland. maybe try playing around with them on vocals or some other beat in the song.

[Normal]
  1. 00:00:262 (1,2) - Nothing big, but it'd be nice to start this song on a slider. Hitting the very first note of a song that has no audio before it makes timing the first note extremely hard.
  2. 00:33:543 (4) - How about straightening this, and having the (1) come more off the end so it feels a bit natural. | http://puu.sh/86Kck.jpg | remember to adjust the (2) if you do this.
  3. 00:35:887 (4) - How about symmetry with 00:37:762 (1) - ? Rotated 180° of course.
  4. 00:41:512 (1) - Try a little curve, since this is different from the previous (3,4) sliders. | http://puu.sh/86K16.jpg
  5. 01:04:480 (2) - I'm not feeling this 1/2 slider. Like it's in the wrong spot. A slider like this would fit better where 01:03:543 (5) - is on the timeline. I suggest turning this into a circle, or rearranging this so the 1/2 slider is where the (5) is.
  6. 01:19:012 (5,1) - Swap NC's to maintain consistency.
  7. 01:25:105 (4,5,6) - Since this is an Easy, It might be better to reduce the 1/2 usage here. | I'm glad you are using more than the simple 1/1 but I feel that this might be too many 1/2s running. | The best solution would simply be to try this: http://puu.sh/86Kxc.jpg
  8. 01:34:012 (1,2) - blanket the (1) around the (2)?
  9. God my ears... >_>
  10. 01:52:762 (1,3) - Symmetry? Make (1) the same as (3)
This diff is really beautiful looking. Simple and Easy to play. Nice job :)

wait.. wtf? this is a Normal?
Note I modded this like an Easy.. oops >_>

[Hard]

  1. 00:18:543 (6) - Nazi: x214 y296 for perfect 1.20. Right now it's unbalanced 1.17 to 1.22
  2. 00:34:012 (1,2) - Join these as a 1/4 reverse slider?
  3. 00:52:058 (2) - From 00:17:137 - to the first break. You do not have a single 1/1 gap anywhere. Why not delete this note? seems to be the best place to do so.
  4. 01:04:012 (1) - See 01:57:449 (2) - below as it's virtually the same thing.
  5. 01:14:324 (7) - Z shape instead? | http://puu.sh/86M97.jpg
  6. A bit late to be suggesting this but... 01:26:277 (9) - How about trying a clap here with 30% volume. As well as any other place that it might fit. Double claps seem to work nicely in this section! I'll only mention this once really because I don't feel like overcrowding something you'd probably want to work on your own.
  7. 01:29:793 (7) - Rotate this by 18° and place like so (at x336 y204) | http://puu.sh/86Mi7.jpg | (adjust the (1) afterwards as well with grid snap off)
  8. omg my ears just keep bleeding.
  9. 01:57:449 (2) - This could be perfectly symmetrical. | Try lining up the center node on the grid so you can control+H it and see if the nodes line up when flipped horizontal | http://puu.sh/86L78.jpg | The key is to get the spot right when it switches lengths. If I move the red node down any lower than where I have it. It'll be swapped to a 3/4. So right now, control+h will be perfectly symmetrical.
  10. 02:05:887 (5) - Maybe NC here because of the rhythm change in the music? (and also if you decide to do the thing I mentioned with combo colors at the start)
[Insane]
Your big jumps: I would consider these just a bit exaggerated for jumps, though others would say otherwise. Reminds me of your September map, where I thought everything was nicely done, except the jumps were a bit too exaggerated, especially the ones after that one spinner which is basically the same design here. I'm not asking you to change them. I'm just dropping my opinion, since this map has many many similarities with your September map, and it seems like you want opinions on them from reading the comments.
  1. 00:01:668 (4) - map these as 1/4 circles or a reverse 1/4 slider? To catch the sound at 00:01:785 -
  2. 00:16:668 (4) - same idea. Try to catch the sound on the blue tick as well.
  3. 01:02:019 (7) - wouldn't this make more sense at 01:01:785 - ?
  4. 01:31:199 (3) - how about a little curve? | http://puu.sh/87imb.jpg
  5. 01:52:527 (1) - Just gonna drop another opinion here. I don't see a need for this note. It does match the vocals but they're pretty insignificant.
Really isn't much else to say about the insane. Everything plays pretty nicely but as I stated at the top, lots of the jumps feel exaggerated.

Nice design style, SB, Custom his, and so on. I like this mapset.

Topic Starter
Kazuya
Bathory Witch: Thank you star. : )

I think you really deserve so much attention because this map is awesome :D The only 1 thing imo is that OD - could you reduce it to 7?
New:
Normal: AR: 5 OD: 3 HP: 3
Hard: AR: 7 OD: 5, HP: 5
Insane: AR: 9 OD: 7 HP: 7

It's better? :)

Lanturn:

Normal: All fixed

Hard:

00:34:012 (1,2) - Join these as a 1/4 reverse slider? : No.
01:04:012 (1) - See 01:57:449 (2) - below as it's virtually the same thing. not fixed.
01:26:277 (9) not changed volume.

Insane:

00:01:668 (4) - map these as 1/4 circles or a reverse 1/4 slider? To catch the sound at 00:01:785 -
00:16:668 (4) - same idea. Try to catch the sound on the blue tick as well.
01:02:019 (7) - wouldn't this make more sense at 01:01:785 - ?
01:31:199 (3) - how about a little curve? | http://puu.sh/87imb.jpg
01:52:527 (1) - Just gonna drop another opinion here. I don't see a need for this note. It does match the vocals but they're pretty insignificant.
Okay, all fixed.

Thank you for mod. (And sorry, but my english is very shit (=0) )

Jumps: Some fixed.
eeezzzeee
Hi from modding queue.

Map is very good! This mod is mostly suggestions.

[Normal]
Fine! nothing to say

[Hard]
Some very cool slider designs here! :D
Just an idea for more variety and fun. I think it would be OK to put some triples on this map as stacks. you can put them in some of the spots like where they are in insane.

00:14:342 (8,1) - maybe try pattern like this.
SPOILER
stack new notes on (1)

00:34:030 (1,2) - try changing this to a 1/2 slider OR change to 1/4 reverse slider because there is sound at 00:34:147
01:05:436 (4) - move to x356 y204 to make same distance from 01:04:967 (3,5) -
01:14:342 (7,1) - same as 00:14:342 (8,1) -

[Insane]
A lot of the jumps are similar pattern that maybe you can change the design for more variety and fun. Its very repetitive right now. 00:24:889 (1,2,3,4) - 00:29:342 (1,2,3,4) - 00:49:967 (5,6,7,8) - 00:58:873 (1,2,3,4) - 01:25:123 (1,2,3,4) - 01:55:123 (1,2,3,4) - 01:58:873 (1,2,3,4) -
Maybe even just change around the order like at 01:29:342 (8,9,10,11) - would be better

00:04:967 (5) - try moving to x128 y344 to match with 00:04:030 (1,4) -
00:49:967 (5,6,7,8) - i don't think there's anything in the music that suggests these jumps should be this far. also theres a different pattern from 01:04:967 (5,6,7,8,9) - 02:05:201 (4,5,6,1) -
00:56:530 (1) - move to x224 y212 to look better with 00:56:061 (11,12) -

That's all. I can't say I'm a fan of the song, but very nice map and storyboard!

Hope this helps and best of luck :)
Topic Starter
Kazuya
Thank you. : ) Some fixed.
R801
I liked the song :)
Topic Starter
Kazuya
Thank you for star. :3
R801

Kazuya-sama wrote:

Thank you for star. :3
You're welcome :)

Good luck with your beatmap! :D
[Akito]
Heyn :3

M4M ~

[Easy Difficult]
AR -1

Please check AiMod ad fix it.
01:37:780 - Fill out this gap

[Hard Difficult]

OD +1
HP +1
Please check AiMod ad fix it.
01:37:780 - Fill out this gap

[Insane Difficult]
Nice mapped, but not a bit overmapped :s ?

Well, im really late with the mod ._. So alot is already fixed.. It looks rankable after these litle fixes for me :D ! ! <3
Topic Starter
Kazuya
Hard: OD + HP: okay

Insane is not overmapped.

Thanks. : )
10crystalmask01
Hey, mod from queue 8-)
[Storyboard]
*All your sprite files being used in the storyboard are not snapped correctly with the timing. Here's example for the ghost file.
SPOILER


*Note that I'm checking with Beat snap divisor 1/16 too.
Similar to an unsnapped object. Please adjust them all to the correct timing.

Insane

01:02:155 (8) - NC

01:05:905 (9) - ^ Instead of 01:06:373 (1) - , because its' the first object to appear once kai time ends.

Hard

Neat.

Normal

01:05:905 (4) - NC since it's the first object to end Kai time.
Pretty neat map set, the other major issue here is all the unsnapped sprite files being used.... :? That's probably what's maknig this map really un-rankable atm.

Good luck!
Topic Starter
Kazuya
Thank you. Fixed. C:
Krfawy
Kazuya your map is so gorgeous. I want it ranked so badly. Q___Q
Topic Starter
Kazuya
Me too, and it's hungarian artist. :3
Sieg
Hello

General:
Skin - you need approachcircle.png according to ranking rules http://osu.ppy.sh/wiki/Ranking_Criteria
Storyboard - well... sb with only pulsing image and flashing light just irritates 98% of players it's not for what storyboard is needed. no offence but i suggest you to remove sb
Background - if you okay with it that's fine. But I suggest you ask more opinions (maybe in #modhelp) and try something more neutral like http://puu.sh/8mxYF.jpg
Hitsounds is a weak part here, just 2-4 claps is not the right way

Insane:
Since you set AR to 9 no reason to keep low OD on hardest diff in mapset (song is not relaxing type, no variable timing, high AR) so OD 8 will be much more reasonable
but tbh AR8\OD7 will be nice here too cus bpm is just 128, so decide what you like more 9\8 or 8\7
00:32:155 (6,1,2,3,4,5) - move to center to make symmetry more natural? http://puu.sh/8myC4.jpg
00:49:967 (1,2,3,4) - this jumps is too big, reduce them a bit
00:58:873 (1,2,3,4) - ^
01:45:514 (2,3,4,5) - and 01:46:451 (2,3,4,5) - how about consistency? make jump or use standard DS but they should be consistent cus of same rhythm
01:52:545 (1) - miss me, i suggest to remove this one and end spinner here, better fits music and not so sudden
01:58:873 (1,2,3,4,5,6) - huge jumps again
overall diff is fine but some jumps is too big, probably you should reduce them to not more the 2.7 DS point

Hard:
OD to 6, keeping od as ar-1 is the best way in most cases
00:31:217 (3) - 120:284 is better for you blankets also don't forget to rearrange 00:31:920 (4) -
00:41:530 (1,2) - would be cool if you move this like that http://puu.sh/8mzfT.jpg
01:37:311 (3) - eh, break? i can understand this is middle of the song but such a long break in the end :\ moreover it is not consistent with Insane diff
mapping is fine (:

Normal:
same for break as for hard
gap between Normal and Hard is quite noticeable
diff is clear tho

GL
Topic Starter
Kazuya
Hello.

Skin: fixed
Storyboard: removed. ( : ( )
Background: replaced
Hitsound:

Normal & Hard pause: I'll keep the breaks! Easiest diff needs some rest time, hard diff is relatively easy but still you need to press buttons quite a lot. That part of the song is pretty hard and I don't wanna make it harder. If it's too easy, there's an insane diff to play.

Insane: 00:49:967 (1,2,3,4) - ; 00:58:873 (1,2,3,4) ; 01:58:873 (1,2,3,4,5,6) : I don't think I should make the jumps smaller, you see there are plenty of other maps, with fullscreen jumps, random jumps all over the place etc... In comparison my jumps seem pretty reasonable to be honest, they might even be too easy actually.

Hard:

OD: changed.
AR: not changed
00:31:217 (3) - 120:284 is better for you blankets also don't forget to rearrange 00:31:920 (4) - okay
00:41:530 (1,2) - would be cool if you move this like that 8-) okay

Insane:

AR: 8, OD: 7. Okay(?)
00:32:155 (6,1,2,3,4,5) ok
01:45:514 (2,3,4,5) - and 01:46:451 (2,3,4,5) - how about consistency? make jump or use standard DS but they should be consistent cus of same rhythm moved, fixed
01:52:545 (1) - no : p

Thanks.
Bathory Witch
I feel violated without that eyes-raping SB. :c
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