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sphere - Hazy [Osu|Taiko]

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Topic Starter
Pappy
This beatmap was submitted using in-game submission on 20 czerwca 2014 at 02:48:28

Artist: sphere
Title: Hazy
Source: Hanasaku Iroha
Tags: Amu Kotobuki Minako Takagaki Ayahi Toyosaki Aki Tomatsu Haruka ending theNightRabbit
BPM: 125
Filesize: 19948kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1,45 stars, 80 notes)
  2. Hard (2,78 stars, 225 notes)
  3. Muzukashii (2,42 stars, 245 notes)
  4. Normal (1,87 stars, 120 notes)
  5. Oni (2,82 stars, 355 notes)
Download: sphere - Hazy
Information: Scores/Beatmap Listing
---------------
#5
♥ Hanasaku Iroha ♥

IT'S TV SIZE SONG
Re-download before 21-04-2014, added skin <3


cmon bats

Mapset
Easy - Done!
Normal - Done!
Hard - Done!
Muzukashii- Done!
Oni - Done!
Look please
Also check frost-b-spec's orginal mapset from i stole video and MP3 :P
08-03-2014: Complete, moved to pending <3
13-04-2014: Remapped Hard & Normal <3
21-04-2014: Added Skin by sherrie__fay <3
Dat Ohana on taiko ;w;
Thanks
-lZenxl Taiko help and mod
-Kocari Mod
-Krfawy Mod
-NeviltiS Mod
-Sheryl Mod
-taiko_maniac1811 Mod
-JUDYDANNY Mod
-Fluttershy03 Mod
-KiyoshiX101 Mod
-Kibbleru Mod
-Winek Mod
-10crystalmask01 Mod
-RandomEffect Mod
-neonat Mod
-TKS Mod
-qoot8123 Mod
-Squirrel Mod
-Teru21 Mod
-tellertheworld Mod
-Shiro Mod
-Nardoxyribonucleic Mod

Taiko mods (9/9)
Standard mods (12/15)
Taiko icon - (x)
Bubble - (x)
Ranked - (x)
Unranked - (x)
Wfl par
(/owo)/
Evening
DONT KUDOSU

o/ Ello mod from Queue

d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to

Is Kantan and Futsuu the same chart? Because it has the same amount of notes

I'll mod some general stuff

[Futsuu/Kantan]

The don kat don kat pattern is too monotonous, you will need to change to some other patterns in order for this to be ranked - I suggest to refer to other ranked maps' Futsuu or Kantan to see their pattern and get some inspiration

I don't get why the Kiai time is split, the chorus is 1 whole section and not 2 separate sections, please do join them together

Most of the notes are on 1/1s I suggest to put some on 1/2s if possible to create interesting and fun patterns

[Muzu]

00:19:169 (83,84) - This pattern cannot be ranked, you cannot have a pattern of dD or kK on a 1/4 however, you can have a pattern of dK or kD
01:10:649 (288,289) - ^ You cannot have a finish as a start of a 1/4 stream

Ranking Criteria (Taiko) wrote:

Finish notes

Finish notes must not be in the middle or at the beginning in a 1/4 or above stream. At the end, finish streams may be allowed if there is a reasonable sound for it. Finisher notes at the end of a stream must have the opposite color of the previous note.
00:36:569 - Why is there a lack of notes here? The music's mood or rhythm doesn't slow down or soften

The kat rhythm is pretty okay for now, you will need to fix some later.

No other obvious problems

Ask me for a remod later after you fixed most of these errors.
Topic Starter
Pappy

lZenxl wrote:

DONT KUDOSU

o/ Ello mod from Queue

d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to

Is Kantan and Futsuu the same chart? Because it has the same amount of notes Lool i didn't see it ;-; I think it was wrong upload, now it's uploaded correctly :P

I'll mod some general stuff

[Futsuu/Kantan]

The don kat don kat pattern is too monotonous, you will need to change to some other patterns in order for this to be ranked - I suggest to refer to other ranked maps' Futsuu or Kantan to see their pattern and get some inspiration Changed :3

I don't get why the Kiai time is split, the chorus is 1 whole section and not 2 separate sections, please do join them together Omg changed only in one diff, i'm going to uptade it next time... Baka XD

Most of the notes are on 1/1s I suggest to put some on 1/2s if possible to create interesting and fun patterns :3

[Muzu]

00:19:169 (83,84) - This pattern cannot be ranked, you cannot have a pattern of dD or kK on a 1/4 however, you can have a pattern of dK or kD
01:10:649 (288,289) - ^ You cannot have a finish as a start of a 1/4 stream
Aye~~

Ranking Criteria (Taiko) wrote:

Finish notes

Finish notes must not be in the middle or at the beginning in a 1/4 or above stream. At the end, finish streams may be allowed if there is a reasonable sound for it. Finisher notes at the end of a stream must have the opposite color of the previous note.
00:36:569 - Why is there a lack of notes here? The music's mood or rhythm doesn't slow down or soften Changed :3

The kat rhythm is pretty okay for now, you will need to fix some later.

No other obvious problems

Ask me for a remod later after you fixed most of these errors.
Thanks!~~
Evening
Okays Continued, now with the more exciting stuff

Starting with Muzu

[Muzu]
00:24:089 - I think it is better if you map this in, I don't think the music suggest double breaks here, 1 break is enough
00:33:209 (148) - According to your kat rhythm pattern, this should be a kat
00:55:649 (223,224) - You need to fix this according to the Ranking criteria
01:05:369 (273,274,275) - I suggest to not have so much kkk patterns, you might want to consider having ddk dkd kdd etc. for patterns since this music is slow and these patterns should be easy for muzu players to read
01:17:609 (329,330) - dk > Kd | You might want to emphasize 329 since the music emphasizes it also, also, removing the kat at 330 so that 329 is more emphasized
01:24:569 (353) - d > K | The music uses a soft cymbal here I suggest to emphasize it with a big kat
01:28:409 (365) - d > D | The music ends so I suggest to end it with a finish or else it feels like the finish is very underwhelming

Good muzu, you just need to patch up some inconsistent kat rhythms and it will be perfect

[Futsuu]
You forgot to change this to Taiko Futsuu

00:34:169 - Add a kat here so that the kat rhythm continues from 00:31:769 (94,95,96,99) -
00:38:009 - ^
00:45:449 - http://puu.sh/7oMDz.png - I suggest this pattern here, since you ended your rhythm at 00:44:969 (129) - which feels very awkward and too early for me, I suggest to end it on a large white line so that the rhythm feels complete
01:28:409 (99) - d > D | Same reason as Muzu

Great Futsuu, good usage of finishes on the kiai time, I really like them

[Kantan]

00:16:409 (16,18) - These sliders are very very very inappropriate for kantan, if you would to test play it, you will have to stream at a speed of 250bpm 1/4s, which is very fast and inappropriate for this level and this calming song, replace them with notes.
00:59:609 (17) - k > d | I don't think 3 consecutive kats are needed here, it conflicts with your kat rhythm
01:09:209 (33,34,35,36) - dddd > KKKD | This part feels very underemphasized, I suggest to change to finishes
01:15:209 - What happened beyond this point? The patterns feel very monotonous and too slow for the chorus compared to the rest of the chorus rhythms

The parts before the kiai times are quite monotonous since they are mostly on 1/1s, I suggest to map those patterns like the chorus ( with nice 1/2 rhythms ) so that it feels much more smoother when transitioning from the non-kiai time to kiai time

The kiai time patterns were mapped really nicely, except after 01:15:209 -.

Fairly well done Kantan, I suggest to focus working on this difficulty.

Good Luck for ranku!
Topic Starter
Pappy

lZenxl wrote:

Okays Continued, now with the more exciting stuff

Starting with Muzu

[Muzu]
00:24:089 - I think it is better if you map this in, I don't think the music suggest double breaks here, 1 break is enough
00:33:209 (148) - According to your kat rhythm pattern, this should be a kat
00:55:649 (223,224) - You need to fix this according to the Ranking criteria
01:05:369 (273,274,275) - I suggest to not have so much kkk patterns, you might want to consider having ddk dkd kdd etc. for patterns since this music is slow and these patterns should be easy for muzu players to read
01:17:609 (329,330) - dk > Kd | You might want to emphasize 329 since the music emphasizes it also, also, removing the kat at 330 so that 329 is more emphasized
01:24:569 (353) - d > K | The music uses a soft cymbal here I suggest to emphasize it with a big kat
01:28:409 (365) - d > D | The music ends so I suggest to end it with a finish or else it feels like the finish is very underwhelming

Good muzu, you just need to patch up some inconsistent kat rhythms and it will be perfect

[Futsuu]
You forgot to change this to Taiko Futsuu

00:34:169 - Add a kat here so that the kat rhythm continues from 00:31:769 (94,95,96,99) -
00:38:009 - ^
00:45:449 - http://puu.sh/7oMDz.png - I suggest this pattern here, since you ended your rhythm at 00:44:969 (129) - which feels very awkward and too early for me, I suggest to end it on a large white line so that the rhythm feels complete
01:28:409 (99) - d > D | Same reason as Muzu

Great Futsuu, good usage of finishes on the kiai time, I really like them

[Kantan]

00:16:409 (16,18) - These sliders are very very very inappropriate for kantan, if you would to test play it, you will have to stream at a speed of 250bpm 1/4s, which is very fast and inappropriate for this level and this calming song, replace them with notes.
00:59:609 (17) - k > d | I don't think 3 consecutive kats are needed here, it conflicts with your kat rhythm
01:09:209 (33,34,35,36) - dddd > KKKD | This part feels very underemphasized, I suggest to change to finishes
01:15:209 - What happened beyond this point? The patterns feel very monotonous and too slow for the chorus compared to the rest of the chorus rhythms

The parts before the kiai times are quite monotonous since they are mostly on 1/1s, I suggest to map those patterns like the chorus ( with nice 1/2 rhythms ) so that it feels much more smoother when transitioning from the non-kiai time to kiai time

The kiai time patterns were mapped really nicely, except after 01:15:209 -.

Fairly well done Kantan, I suggest to focus working on this difficulty.

Good Luck for ranku!
Changed all, big thanks!
Winnie
Tari and Kocari's Modding Queue

You asked so here I am :)
[Easy]

00:16:889 (2) - Try to center that more right in the middle of the slider http://puu.sh/7pvWZ.jpg and don't forget to DS the other notes after

00:19:769 (2) - This one is fine just without being in the center so move it out and give it some spacing http://puu.sh/7pw1b.jpg

00:23:129 (1) - This NC probably doesn't matter so you can change it back

00:32:729 (4,5,1) - Give this section a little more spacing http://puu.sh/7pw9f.jpg

01:04:889 (2) - Move note down a little bit to be in the center of the 2 sliders http://puu.sh/7pwdL.jpg

01:26:609 - Add a spinner to match the ending with the spinner http://puu.sh/7pwlx.jpg

[Normal]

00:08:729 (2) - DS is wrong here

00:12:089 (1) - DS wrong

00:23:129 (2,3,4) - This would be the right DS http://puu.sh/7pwu9.jpg

00:50:489 (1) - Try adding a spinner here it sounds really good http://puu.sh/7pwA5.jpg

00:55:289 (3) - Make sure note is on top of the slider because DS is wrong

00:55:769 (1) - Do the same as before

01:03:929 (5) - Wrong DS

01:10:649 (4) - Same

[Hard]

00:03:209 (4) - Make sure note is stacked on top of the other

00:06:809 (1,1) - NC sections are wrong here try changing them a bit :)

Not much wrong

Well everything seems fine now thanks for PM me for mod :) Hope this beatmap gets ranked, pretty good song
Topic Starter
Pappy

Kocari wrote:

Tari and Kocari's Modding Queue

You asked so here I am :)
[Easy]

00:16:889 (2) - Try to center that more right in the middle of the slider http://puu.sh/7pvWZ.jpg and don't forget to DS the other notes after

00:19:769 (2) - This one is fine just without being in the center so move it out and give it some spacing http://puu.sh/7pw1b.jpg

00:23:129 (1) - This NC probably doesn't matter so you can change it back

00:32:729 (4,5,1) - Give this section a little more spacing http://puu.sh/7pw9f.jpg

01:04:889 (2) - Move note down a little bit to be in the center of the 2 sliders http://puu.sh/7pwdL.jpg

01:26:609 - Add a spinner to match the ending with the spinner http://puu.sh/7pwlx.jpg

[Normal]

00:08:729 (2) - DS is wrong here

00:12:089 (1) - DS wrong

00:23:129 (2,3,4) - This would be the right DS http://puu.sh/7pwu9.jpg

00:50:489 (1) - Try adding a spinner here it sounds really good http://puu.sh/7pwA5.jpg

00:55:289 (3) - Make sure note is on top of the slider because DS is wrong

00:55:769 (1) - Do the same as before

01:03:929 (5) - Wrong DS

01:10:649 (4) - Same

[Hard]

00:03:209 (4) - Make sure note is stacked on top of the other

00:06:809 (1,1) - NC sections are wrong here try changing them a bit :)

Not much wrong

Well everything seems fine now thanks for PM me for mod :) Hope this beatmap gets ranked, pretty good song
Changed all without one thing in easy ^^ Thanks!
Krfawy
Nie musisz się mnie pytać jak mappować. o_o Nauczyłeś się. o_o WOW Moje gratulacje! :D

Jedyna dziwna rzecz, to tylko to, że Easy ma większe ustawienia trudności od Normala. D: Radziłbym aby ustawienia były albo takie same jak w Normalu, lub obniżyć w Easy ustawienia następująco: AR: 4 lub 3; HP: 2; OD: 2; CS: 3 (bez zmian). No i ewentualnie w Hardzie: OD: 7/6. Tak to wszystko inne jest CUDOWNE. Włącznie z hitsoundami. Brak mi słów... Tak szybko nauczyłeś się grać i mappować. Jestem z Ciebie dumny Moja Desko! ;___;
Topic Starter
Pappy

Krfawy wrote:

Nie musisz się mnie pytać jak mappować. o_o Nauczyłeś się. o_o WOW Moje gratulacje! :D

Jedyna dziwna rzecz, to tylko to, że Easy ma większe ustawienia trudności od Normala. D: Radziłbym aby ustawienia były albo takie same jak w Normalu, lub obniżyć w Easy ustawienia następująco: AR: 4 lub 3; HP: 2; OD: 2; CS: 3 (bez zmian). No i ewentualnie w Hardzie: OD: 7/6. Tak to wszystko inne jest CUDOWNE. Włącznie z hitsoundami. Brak mi słów... Tak szybko nauczyłeś się grać i mappować. Jestem z Ciebie dumny Moja Desko! ;___;
Boże zalałem się kluskami jak to czytałem XDDDDDDDDD Dzięki :3
Easy jak widać nie ja robiłem, jak dostałem to nawet nie sprawdzałem co jest w opcjach XD Ale tag czy siag już zaptejduję i zmienię ;D A hitsoundy spieprzyłę ;-;
Krfawy
Nie zalewaj się, bo ciąża pozamaciczna gwarantowana. No wiesz... Ciąże celebrytek to dzisiaj plaga jakaś, kobiety wiatropylne, więc uważaj! XD I NIE PIERDOL HITSOUNDY SĄ W DECHĘ! : / Moja Desko. XD
NeviltiS
Hi! from Mod Request

d = don
k = kat
D = Big don
K = Big kat

Sorry, I poor English, and of mod is inexperienced.


[Kantan]
00:36:569 - add d?
01:03:929 (24) - d?

[Futsuu]
00:05:849 move 00:05:609 and add 00:06:089 (17) - d and 00:06:569 (18) - remove?
00:45:929 (134) - remove?

[Muzukashii]
00:07:649 (31) - k?
00:25:049 (112) - remove?
00:45:689 (189,190,191) move 00:45:449 and 00:45:929 (192) - add k? Some these notes felt late.

I like this song.
Good luck!
kintyan
hi~! my request m4m XD

[General]

[NightRabbit's Easy]
00:15:449 (1) - and 00:18:329 (5) - slider-body in whistle remove
00:20:249 (3,4) - blanket
code

236,212,20249,2,0,P|172:228|124:204,1,120,0|2,0:0|0:0,0:0:0:0:
185,145,21209,2,0,P|241:128|296:152,2,120
00:23:369 (1) - add circle combo, bad match spinner :(
00:40:409 (4) - slider-body in whistle remove and suggestion
SPOILER
how about this?
00:42:329 (1) - add circle combo
00:55:769 (1) - slider-body in whistle remove
00:58:889 (5) - ^
01:03:449 (1) - ^
01:22:649 (1) - ^

[Normal]
00:08:729 (2,3) - don't stack plz
00:17:369 (4) - DS to constantly
00:19:769 (2) - ^
00:42:809 (2,3) - please make the same flow
01:00:089 (2) - DS to constantly
01:10:649 (4) - stack

[Hard]
00:00:089 - sampleset to custom sound 3
00:02:609 (2) - remove, don't matching
00:12:329 (2) - stack
00:37:289 (1) - slider-body in whistle remove
00:44:969 (2) - ^
00:45:929 (1) - ^
00:46:889 (2) - ^
00:49:529 (1) - ^
01:07:529 (1,2) - stack, It is hard to understand it
01:21:689 (1,2,3) - Let's open it more, It is hard to understand it
01:26:729 - add spinner, all diff is make the same
Topic Starter
Pappy

Sheryl wrote:

hi~! my request m4m XD

[General]

[NightRabbit's Easy]
00:15:449 (1) - and 00:18:329 (5) - slider-body in whistle remove
00:20:249 (3,4) - blanket
code

236,212,20249,2,0,P|172:228|124:204,1,120,0|2,0:0|0:0,0:0:0:0:
185,145,21209,2,0,P|241:128|296:152,2,120
00:23:369 (1) - add circle combo, bad match spinner :(
00:40:409 (4) - slider-body in whistle remove and suggestion
SPOILER
how about this?
00:42:329 (1) - add circle combo
00:55:769 (1) - slider-body in whistle remove
00:58:889 (5) - ^
01:03:449 (1) - ^
01:22:649 (1) - ^

[Normal]
00:08:729 (2,3) - don't stack plz
00:17:369 (4) - DS to constantly
00:19:769 (2) - ^
00:42:809 (2,3) - please make the same flow
01:00:089 (2) - DS to constantly
01:10:649 (4) - stack

[Hard]
00:00:089 - sampleset to custom sound 3
00:02:609 (2) - remove, don't matching
00:12:329 (2) - stack
00:37:289 (1) - slider-body in whistle remove
00:44:969 (2) - ^
00:45:929 (1) - ^
00:46:889 (2) - ^
00:49:529 (1) - ^
01:07:529 (1,2) - stack, It is hard to understand it
01:21:689 (1,2,3) - Let's open it more, It is hard to understand it
01:26:729 - add spinner, all diff is make the same

NeviltiS wrote:

Hi! from Mod Request

d = don
k = kat
D = Big don
K = Big kat

Sorry, I poor English, and of mod is inexperienced.


[Kantan]
00:36:569 - add d?
01:03:929 (24) - d?

[Futsuu]
00:05:849 move 00:05:609 and add 00:06:089 (17) - d and 00:06:569 (18) - remove?
00:45:929 (134) - remove?

[Muzukashii]
00:07:649 (31) - k?
00:25:049 (112) - remove?
00:45:689 (189,190,191) move 00:45:449 and 00:45:929 (192) - add k? Some these notes felt late.

I like this song.
Good luck!
All changed! Thanks mods~
taiko_maniac1811
Hihi :3
taiko mod as req by papcio :3
sorry for being a bit late ><

MOD
  • [General]

    - You can remove the "Taiko" from the diffs name, as it is not neccessary anymore o3o (up to you if want to keep it or not, i suggest the latter)

    [Taiko Kantan]

    - rename this to Futsuu if current futsuu is changed to Muzukashii as I mentioned
    - use SV 1.4 pls as it uses the original bpm scrolling speed
    - HP and OD = 3/4
  1. 00:15:929 (15) - delete? have a break here is nice since this part has a chain of notes, which is quite hard to follow for newbies
  2. 00:18:809 (21) - delete? ^
  3. 00:34:169 (45) - ^
  4. 00:42:809 (61) - move this to 00:43:289 ? plays better here instead imo

  5. 00:46:169 until 00:51:929 - why empty ;w;? i got a simple pattern suggestion for this part:

    00:47:129 - kat
    00:48:089 - don
    00:49:049 - kat
    00:50:009 - don
    00:50:729 - don
    00:51:449 - don

  6. 01:01:769 and 01:02:009 - add don here for these two
  7. 01:03:929 (24) - delete? have a pause here is nice
  8. 01:12:089 (39) - move this to 01:12:329 instead, plays better here
    01:13:289 (41) - if above is done, move this to 01:13:049 instead plays better here
    01:15:209 (46) - move to 01:14:249 plays better here o3o
  9. 01:17:849 (53) - move this to 01:17:609 and add finisher to it
  10. 01:19:289 (56) - delete? a little break here is nice
  11. 01:21:209 (60) - delete? ^


    [Taiko Futsuu]

    - rename to this to Muzukashii if current Muzu is changed to Oni as I mentioned
    - use SV 1.4 pls as it uses the original bpm scrolling speed

  12. 00:08:489 (24) - move this to 00:08:729 instead? plays with the drum better
  13. 00:11:849 (35) - move to 00:11:609 same reason as above ^
  14. 00:13:769 (41) - move to 00:13:529 ^

  15. 00:46:169 until 00:51:929 - why empty ;w;? you can follow the suggestion from kantan diff i mentioned, but make it abit harder but still follow the music :3

    [Taiko Muzukashii]

    - rename to Oni instead? reason below v
    - some of the patterns you used for this diff is abit too advanced for a muzukashii .w. although it is a slow song
    - HP and OD = 5

  16. 00:09:929 (40) - move this to 00:09:689 instead? plays with drum better
  17. 00:13:769 (56) - move to 00:13:529 same as above reason
  18. 00:15:329 (64) - delete this to simplify the pattern
    00:15:449 (65) - if above is done, add finisher here to follow finish sound from the music
  19. 00:15:689 (66) - delete? have a pause here is nice
  20. 00:17:609 (75) - change to don instead?
  21. 00:17:969 (77) - move this to 00:18:089 instead plays better here
  22. 00:21:209 (93,94) - delete these two? have a little break here is nice
  23. 00:23:129 (105) - delete this finish ;w;.. totally not necessary here coz the music doesn't use any finish here ;w;
  24. 00:25:289 (112) - change this to don and move this to 00:25:049 instead? plays with drum better
  25. 00:27:209 (119) - change to don and move to 00:26:969 same reason as above
  26. 00:28:769 (128) - delete? not necessary here imo
  27. 00:29:969 (134) - move this to 00:29:729 instead plays better here imo
  28. 00:31:049 (139) - delete? have a pause here is nice
  29. 00:52:889 (211) - kat? I hear a snare here.. i think .w. and it plain dons all the way is abit boring xD
  30. 00:55:649 - add a don here to follow the drums better, delete 00:55:769 (224) finisher if added, not necessary for it
  31. 01:26:489 (354) - delete this and start the spinner here instead

That's all from me :3
good luck ww
AstralPhnx
Right then

I don't have much wrong in easy mode other than khai time being toggled off at a weird time. I suggest to remove that gap and leave khai time on the whole time.

The khai issue is present again in normal mode and the hitsounds are a bit too quiet as well. So much so that sometimes I couldn't hear them

Hard mode is fine except the khai time problem and the hitsounds being to quiet

Overall its looking great so far!

I wish you the best of luck in getting your map ranked!
Topic Starter
Pappy

taiko_maniac1811 wrote:

Hihi :3
taiko mod as req by papcio :3
sorry for being a bit late ><

MOD
  • [General]

    - You can remove the "Taiko" from the diffs name, as it is not neccessary anymore o3o (up to you if want to keep it or not, i suggest the latter)
    :lol:
    [Taiko Kantan]

    - rename this to Futsuu if current futsuu is changed to Muzukashii as I mentioned
    - use SV 1.4 pls as it uses the original bpm scrolling speed
    - HP and OD = 3/4
  1. 00:15:929 (15) - delete? have a break here is nice since this part has a chain of notes, which is quite hard to follow for newbies
  2. 00:18:809 (21) - delete? ^
  3. 00:34:169 (45) - ^
  4. 00:42:809 (61) - move this to 00:43:289 ? plays better here instead imo

  5. 00:46:169 until 00:51:929 - why empty ;w;? i got a simple pattern suggestion for this part:

    00:47:129 - kat
    00:48:089 - don
    00:49:049 - kat
    00:50:009 - don
    00:50:729 - don
    00:51:449 - don

  6. 01:01:769 and 01:02:009 - add don here for these two
  7. 01:03:929 (24) - delete? have a pause here is nice
  8. 01:12:089 (39) - move this to 01:12:329 instead, plays better here
    01:13:289 (41) - if above is done, move this to 01:13:049 instead plays better here
    01:15:209 (46) - move to 01:14:249 plays better here o3o
  9. 01:17:849 (53) - move this to 01:17:609 and add finisher to it
  10. 01:19:289 (56) - delete? a little break here is nice
  11. 01:21:209 (60) - delete? ^


    [Taiko Futsuu]

    - rename to this to Muzukashii if current Muzu is changed to Oni as I mentioned
    - use SV 1.4 pls as it uses the original bpm scrolling speed

  12. 00:08:489 (24) - move this to 00:08:729 instead? plays with the drum better
  13. 00:11:849 (35) - move to 00:11:609 same reason as above ^
  14. 00:13:769 (41) - move to 00:13:529 ^

  15. 00:46:169 until 00:51:929 - why empty ;w;? you can follow the suggestion from kantan diff i mentioned, but make it abit harder but still follow the music :3

    [Taiko Muzukashii]

    - rename to Oni instead? reason below v
    - some of the patterns you used for this diff is abit too advanced for a muzukashii .w. although it is a slow song
    - HP and OD = 5

  16. 00:09:929 (40) - move this to 00:09:689 instead? plays with drum better
  17. 00:13:769 (56) - move to 00:13:529 same as above reason
  18. 00:15:329 (64) - delete this to simplify the pattern
    00:15:449 (65) - if above is done, add finisher here to follow finish sound from the music
  19. 00:15:689 (66) - delete? have a pause here is nice
  20. 00:17:609 (75) - change to don instead?
  21. 00:17:969 (77) - move this to 00:18:089 instead plays better here
  22. 00:21:209 (93,94) - delete these two? have a little break here is nice
  23. 00:23:129 (105) - delete this finish ;w;.. totally not necessary here coz the music doesn't use any finish here ;w;
  24. 00:25:289 (112) - change this to don and move this to 00:25:049 instead? plays with drum better
  25. 00:27:209 (119) - change to don and move to 00:26:969 same reason as above
  26. 00:28:769 (128) - delete? not necessary here imo
  27. 00:29:969 (134) - move this to 00:29:729 instead plays better here imo
  28. 00:31:049 (139) - delete? have a pause here is nice
  29. 00:52:889 (211) - kat? I hear a snare here.. i think .w. and it plain dons all the way is abit boring xD
  30. 00:55:649 - add a don here to follow the drums better, delete 00:55:769 (224) finisher if added, not necessary for it
  31. 01:26:489 (354) - delete this and start the spinner here instead

That's all from me :3
good luck ww
*0* Thanku~! Changed all! ^^
JUDYDANNY
Hello~ :3
Here's a Taiko Mod via

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is storong suggestion.

[General]
  1. Uncheck the widescreen support(that is for SB options). This beatmap has not SB.
    http://puu.sh/728Ot.png
  2. Timing Green line, offset 7769 , 7889 , 15449, 71129 are unncessary. No change vol,kiai,sampleset,SV.
[Futsuu]
  1. 00:21:209 (23,24,25) – dkk or ddk? vocal pitch up.
  2. 00:27:929 (34) – dkd vocal pitch not up.
  3. 00:29:849 (36) – add d?
  4. and… 00:28:889 (35) – delete finisher?
  5. 00:45:689 (62) – move to 00:44:729 (61) - . make no put to follow the ting sound on this diffs. Lets follow the same vocal.
  6. 00:42:329 (57) – unnecessary finisher :3
  7. 00:53:849 (4,5,6) – all finisher K.
  8. 00:56:489 (9,10) – delete. and , 00:56:729 (10) – add d.
  9. 01:11:849 (38,39) – same as above. ^
  10. 01:15:929 (47) – delete.
  11. 01:03:449 (24,25) – 24 finisher. 25 unnecesarry, delete.
  12. 01:05:849 (28) – move 01:06:809 (29) - . meake the same rhythm 01:03:449 (24,25,26,27) -. OxOOO,
  13. 01:08:249 (31,32) –unnecessary finisher and I prefer to put dd.
  14. 01:09:929 (34,35) – finisher K
  15. 01:17:129 (49) – delete.
  16. 01:23:609 (59) – add k。 good kat rhythm,I think :3
  17. and ..01:24:089 (60) - k?
  18. and.. 01:25:529 (62) – k?
  19. Last, 01:24:569 (61) – players want to add finisher? I guess.
[Muzukashii]
  1. 00:10:409 (30) - delete , unnecessary.
  2. 00:14:249 (42) – same as above. ^
  3. 00:17:609 (52) - d. 00:15:929 (47,48) – same kd sound.
  4. 00:20:729 (61,62,63,64,65) – k , ddkd => kkd ,dk
  5. 00:29:369 (85,86) – dk. Hear the vocal pitch variation.
  6. 00:33:689 (97) – add d feels good.
  7. 00:36:329 (104) – move to 00:35:849 (103) - .
  8. 00:37:049 (107,108) – dk?
  9. 00:37:769 (109) – add d.
  10. 00:40:889 (117,118) – kd or kk?
  11. 00:41:609 (119,120,121,122) – dkkd or kdkd
  12. 00:42:809 (123,124) – kd
  13. 00:44:729 (130) – add d
  14. and 00:44:969 (131) – k
  15. 00:45:689 (133,134,135,136) – kkdk
  16. 00:48:089 (141) - add d
  17. 00:49:049 (144) - move to 00:49:529 (145) -
  18. 00:50:009 (147,151) – unnecessary finisher.
  19. 00:55:769 (11) - ~~~~ why color is revesible to futsu?
    Putting snea kat sound is good. But almost you don’t put kat sound on being able to hear the snea.
    00:56:249 (12,13,14) – swap
    00:57:449 (15,16) - swap
    00:58:889 (20,21,22,23,24,25) – swap.
    01:03:449 (33) – swap
  20. 01:03:929 (34) – add k
  21. 01:05:849 (40) – add d?
  22. and…01:06:089 (41,42,43,44,45) – swap?
  23. 01:08:489 (48) – k
  24. 01:11:129 (56) - ~~~~ same, many reversing suggestions.
  25. 01:11:609 (57,58,59) – swap.
  26. 01:12:809 (60,61) – swap. 1
  27. 01:13:529 (63,64) – swap ? if you like.
  28. 01:14:249 (65) – how about change to k?for making the intonation :3 and vocal fit this pattern, I guess.
  29. 01:15:449 (68,69,70) – swap.
  30. 01:22:409 (87) – d
  31. 01:24:329 (91) – add k
  32. 01:26:489 (1) - ~~~~ put spin. why no put spin only Muzukashii?
[Oni]
  1. 00:15:449 (64) – D
  2. 00:21:329 (92) -move
  3. 00:20:969 (90,91,92,93,94) - umn… I think double note dd doesn’t fit as music. How about?
  4. 00:24:449 (107) – add d?
  5. 00:26:609 (116) – add k?
  6. 00:27:809 (121) – delete .
  7. 00:30:089 (132) – add note,,, k?
  8. 00:32:969 (145) – add d
  9. 00:37:409 (163) - , 00:37:529 (164) – add d,k. make a 1/4 triplet ddk.
  10. 00:40:889 (174,175,176,177,178,179) – kk, kkdk
  11. 00:47:369 (194,195) – swap
  12. 00:56:369 (228) – move 00:56:609 (229) -
  13. 00:58:409 (240,241,242,243,244) – k d kkk k d
  14. 01:01:529 (255) – d
  15. 01:03:689 (266) – delete?
  16. 01:03:929 (266,267) – swap.
  17. 01:04:409 (268,269,270,271) – kkk d =>k kkd
  18. 01:05:369 (273,274,275,276) – kdd d=>d d k (delete 1/4 triplet.)
  19. and, 01:06:209 (277) - addk? instead of deleted 1/4 triplet.
  20. 01:09:449 (289,290) – kk
  21. 01:10:649 (293,294,295,296,297) – kdddd or kkkkd or kkddd
  22. 01:14:729 (317,318) – kd
  23. 01:11:729 (300) – move 01:11:969 (301) –
  24. 01:16:889 (326,327) – 326 => finisher K. 327 => normal d.
  25. 01:23:009 (347) – add d?
That’s all! I thank you for reading it through ;)
Good Luck! :D
Topic Starter
Pappy

JUDYDANNY wrote:

Hello~ :3
Here's a Taiko Mod via

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is storong suggestion.

[General]
  1. Uncheck the widescreen support(that is for SB options). This beatmap has not SB.
    http://puu.sh/728Ot.png
  2. Timing Green line, offset 7769 , 7889 , 15449, 71129 are unncessary. No change vol,kiai,sampleset,SV.
Mod
[Futsuu]
  1. 00:21:209 (23,24,25) – dkk or ddk? vocal pitch up.
  2. 00:27:929 (34) – dkd vocal pitch not up.
  3. 00:29:849 (36) – add d?
  4. and… 00:28:889 (35) – delete finisher?
  5. 00:45:689 (62) – move to 00:44:729 (61) - . make no put to follow the ting sound on this diffs. Lets follow the same vocal.
  6. 00:42:329 (57) – unnecessary finisher :3
  7. 00:53:849 (4,5,6) – all finisher K.
  8. 00:56:489 (9,10) – delete. and , 00:56:729 (10) – add d.
  9. 01:11:849 (38,39) – same as above. ^
  10. 01:15:929 (47) – delete.
  11. 01:03:449 (24,25) – 24 finisher. 25 unnecesarry, delete.
  12. 01:05:849 (28) – move 01:06:809 (29) - . meake the same rhythm 01:03:449 (24,25,26,27) -. OxOOO,
  13. 01:08:249 (31,32) –unnecessary finisher and I prefer to put dd.
  14. 01:09:929 (34,35) – finisher K
  15. 01:17:129 (49) – delete.
  16. 01:23:609 (59) – add k。 good kat rhythm,I think :3
  17. and ..01:24:089 (60) - k?
  18. and.. 01:25:529 (62) – k?
  19. Last, 01:24:569 (61) – players want to add finisher? I guess.
[Muzukashii]
  1. 00:10:409 (30) - delete , unnecessary.
  2. 00:14:249 (42) – same as above. ^
  3. 00:17:609 (52) - d. 00:15:929 (47,48) – same kd sound.
  4. 00:20:729 (61,62,63,64,65) – k , ddkd => kkd ,dk
  5. 00:29:369 (85,86) – dk. Hear the vocal pitch variation.
  6. 00:33:689 (97) – add d feels good.
  7. 00:36:329 (104) – move to 00:35:849 (103) - .
  8. 00:37:049 (107,108) – dk?
  9. 00:37:769 (109) – add d.
  10. 00:40:889 (117,118) – kd or kk?
  11. 00:41:609 (119,120,121,122) – dkkd or kdkd
  12. 00:42:809 (123,124) – kd
  13. 00:44:729 (130) – add d
  14. and 00:44:969 (131) – k
  15. 00:45:689 (133,134,135,136) – kkdk
  16. 00:48:089 (141) - add d
  17. 00:49:049 (144) - move to 00:49:529 (145) -
  18. 00:50:009 (147,151) – unnecessary finisher.
  19. 00:55:769 (11) - ~~~~ why color is revesible to futsu?
    Putting snea kat sound is good. But almost you don’t put kat sound on being able to hear the snea.
    00:56:249 (12,13,14) – swap
    00:57:449 (15,16) - swap
    00:58:889 (20,21,22,23,24,25) – swap.
    01:03:449 (33) – swap
  20. 01:03:929 (34) – add k
  21. 01:05:849 (40) – add d?
  22. and…01:06:089 (41,42,43,44,45) – swap?
  23. 01:08:489 (48) – k
  24. 01:11:129 (56) - ~~~~ same, many reversing suggestions.
  25. 01:11:609 (57,58,59) – swap.
  26. 01:12:809 (60,61) – swap. 1
  27. 01:13:529 (63,64) – swap ? if you like.
  28. 01:14:249 (65) – how about change to k?for making the intonation :3 and vocal fit this pattern, I guess.
  29. 01:15:449 (68,69,70) – swap.
  30. 01:22:409 (87) – d
  31. 01:24:329 (91) – add k
  32. 01:26:489 (1) - ~~~~ put spin. why no put spin only Muzukashii?
[Oni]
  1. 00:15:449 (64) – D
  2. 00:21:329 (92) -move
  3. 00:20:969 (90,91,92,93,94) - umn… I think double note dd doesn’t fit as music. How about?
  4. 00:24:449 (107) – add d?
  5. 00:26:609 (116) – add k?
  6. 00:27:809 (121) – delete .
  7. 00:30:089 (132) – add note,,, k?
  8. 00:32:969 (145) – add d
  9. 00:37:409 (163) - , 00:37:529 (164) – add d,k. make a 1/4 triplet ddk.
  10. 00:40:889 (174,175,176,177,178,179) – kk, kkdk
  11. 00:47:369 (194,195) – swap
  12. 00:56:369 (228) – move 00:56:609 (229) -
  13. 00:58:409 (240,241,242,243,244) – k d kkk k d
  14. 01:01:529 (255) – d
  15. 01:03:689 (266) – delete?
  16. 01:03:929 (266,267) – swap.
  17. 01:04:409 (268,269,270,271) – kkk d =>k kkd
  18. 01:05:369 (273,274,275,276) – kdd d=>d d k (delete 1/4 triplet.)
  19. and, 01:06:209 (277) - addk? instead of deleted 1/4 triplet.
  20. 01:09:449 (289,290) – kk
  21. 01:10:649 (293,294,295,296,297) – kdddd or kkkkd or kkddd
  22. 01:14:729 (317,318) – kd
  23. 01:11:729 (300) – move 01:11:969 (301) –
  24. 01:16:889 (326,327) – 326 => finisher K. 327 => normal d.
  25. 01:23:009 (347) – add d?
That’s all! I thank you for reading it through ;)
Good Luck! :D
Thanku~! :3 Omg so many taiko mods ;w; And not enough standard mods :c X3
Phos-
Hey there o/ osu! standard mod for mod here!

General

Why does only [Easy] and [Normal] have countdown? You should fix this. Add countdown to the other diffs or remove countdown on these.

NightRabbit's Easy

Completely new players would have trouble recognizing overlapping hit objects.

00:17:849 (4) - You should move this to x:304 y:256 for better visuals and flow, and 00:18:329 (5) - to x:368 y:200 so it doesn't overlap.

00:23:369 (1) - imo this spinner seems completely unnecessary.

00:58:649 (5) - You should add a note here because although it's easy, I can hear being said and not adding a note would leave an awkward gap.

01:07:289 (1) - Again, unnecessary spinner. You should use spinners on long, continuous notes, but not in places like this where there are lots of words being said etc.

Normal

00:09:929 (1,2) - These two notes overlap in a bad way. When doing blankets you want it so a slider covers something, but is not touching ._. you want to try doing it like this: 00:13:049 (2,3) -

00:14:009 (3) - Here, it seems like this is 1/2 away from the last slider but is actually a whole beat.

00:25:049 (4,5) - Again, overlapping blanket :/

00:58:889 (6,2) - These two sliders overlap very slightly. But it's still bad, so fix it.

01:15:449 (1) - Moving this up to x:256 y:192 would improve the quality of these blankets by a lot.

Hard

00:02:009 (5) - Add note here? Since there's a heavy beat, it really feels weird that there isn't something to click.

01:21:689 (1,2,3) - These notes feel really weird to hit due to bad spacing.


Pretty cool map. Good luck~
Topic Starter
Pappy

Fluttershy03 wrote:

Hey there o/ osu! standard mod for mod here!

General

Why does only [Easy] and [Normal] have countdown? You should fix this. Add countdown to the other diffs or remove countdown on these.

NightRabbit's Easy

Completely new players would have trouble recognizing overlapping hit objects.

00:17:849 (4) - You should move this to x:304 y:256 for better visuals and flow, and 00:18:329 (5) - to x:368 y:200 so it doesn't overlap.

00:23:369 (1) - imo this spinner seems completely unnecessary.

00:58:649 (5) - You should add a note here because although it's easy, I can hear being said and not adding a note would leave an awkward gap.

01:07:289 (1) - Again, unnecessary spinner. You should use spinners on long, continuous notes, but not in places like this where there are lots of words being said etc.

Normal

00:09:929 (1,2) - These two notes overlap in a bad way. When doing blankets you want it so a slider covers something, but is not touching ._. you want to try doing it like this: 00:13:049 (2,3) -

00:14:009 (3) - Here, it seems like this is 1/2 away from the last slider but is actually a whole beat.

00:25:049 (4,5) - Again, overlapping blanket :/

00:58:889 (6,2) - These two sliders overlap very slightly. But it's still bad, so fix it.

01:15:449 (1) - Moving this up to x:256 y:192 would improve the quality of these blankets by a lot.

Hard

00:02:009 (5) - Add note here? Since there's a heavy beat, it really feels weird that there isn't something to click.

01:21:689 (1,2,3) - These notes feel really weird to hit due to bad spacing.


Pretty cool map. Good luck~
FIXEXED ALL X3

EDIT: Lold i don't remember i don't uptaded easy because theNightRabbit must map spinner part. :P
[Luxord]
M4M.

The beatmap itself is not bad but it has some fatal issues.

[General]
Different combo colors between Futsuu and the rest diffs.

Inconsistency in PreviewTime:
- [Futsuu] : 53849 - [Hard] : 55769
- [Muzukashii] : 53849
- [NightRabbit's Easy] : 55769
- [Normal] : 53849 - [Oni] : 53849

Inconsistency in Countdown:
- [Futsuu] : 0
- [Hard] : 1
- [Muzukashii] : 0
- [NightRabbit's Easy] : 1
- [Normal] : 1
- [Oni] : 0

Inconsistency in LetterboxInBreaks:
- [Futsuu] : 0
- [Hard] : 1
- [Muzukashii] : 0
- [NightRabbit's Easy] : 1
- [Normal] : 1
- [Oni] : 0

Inconsistency in Kiai Times as well.

There is only 89 ms of audio lead-in in Hard, Muzukashii and Oni, which is less than the minimum of 2000 ms.

[Easy]
00:28:169 - Unreasonable break here ._.

Nothing else, the maps are pretty well made, have a star and good luck :)
Topic Starter
Pappy
Thanku :3
Kibbleru
[Hard]
00:14:009 (2) - better rhythm if you use a 1/2 slider and a circle at the end instead of a repeat
00:22:649 (6) - doesn't flow well from (5) to tell how well something flows, just extend the slider in your head and if the next hitobject is within that slider, then it flows well. Also the rhythm might be better if you put a circle at the start for the drums and a slider at the end for the vocals.
00:24:089 (4) - although you might have tried to make some interesting design here, it really flows better if you make it something like this
00:35:129 (2,3) - no reason to stack. only stack if you hear a pause in the music
00:36:329 (3,4) - rhythm suggestion:
00:41:849 (8,1) - bad flow
00:47:849 (4,5,6,7) - spacing here makes it feel awkward
00:57:209 (4) - probably flows better if you ctrl g
01:00:089 - you expressed a pretty strong sound with a slider tail.. i just don't recommend that use circle or slider head
01:00:569 (3) - i don't really think you should simplify rhythms in hard. i mean you have something here that feels like it should be mapped out 01:00:809 -
01:01:529 (5) - ^
01:02:489 (3,4) - blanket or something? anyway (4) is a bit too curved imo, looks kinda bad
01:08:729 (4,1) - again flow bit weird
01:18:809 (3,4) - spacing??
01:21:689 (1,2,3) - the spacing you had from the previous star pattern makes these look like they're suppose to be 1/2 beats. i say you can do something similar to this maybe. or juts space them out normally

[Normal]
00:09:209 (3) - i suggest ctrl g
00:09:689 - this part feels like it needs to be mapped out
00:12:089 (1) - again thing like these, just terrible flow
00:15:929 (2,3) - k, dont overlap like this lol space out
00:17:369 (4,1) - more wonky flow
00:37:529 (2,3) - ^
00:26:969 (1,3) - might be just me but i dont like this overlap here
00:26:969 (1,2) - either overlap more like here 00:30:329 (6,1,2) - or space out, dont just make them touch barely like that.
00:57:929 (4,5) - space outtttt
01:02:249 (4,5) - ^zzz
01:11:129 (1,2,3) - ^
01:10:649 (4) - maybe you can add something like this. since you don't have an insane i think its fine to make normal a bit hard, and besides, you have an easy diff so why not?

[Rabbit's Easy]
00:18:329 (5,1) - are 1/2s allowed in easy?? meh i guess bpm is low enough
00:23:369 (1) - wtf this spinner why?. you can totally map this out
00:30:809 (1,4) - so i see what ur doing here but try to get them to stack?
00:36:569 (4) - this would most definitely confuse beginners since they would only expect one repeat
01:01:049 (3) - ^
00:42:329 (1) - again random spinners.
00:46:409 (2,3) - blanket better. (make 3 less curved a bit)
00:45:929 - imo sv change slightly too big. the song only slows down a bit so i would do like 0.85 to 0.9 ish
00:57:689 (3,4) - no stacking in easy
00:52:889 (2,3) - ^
01:05:369 (3,4) - ^
01:04:889 (2,3) - make the blanket more like 01:02:969 (4,1) -
01:07:289 (1) - i think you get the point by now
01:16:889 (4,2) - terrible overlap o3o
01:25:529 (3,4) - yah..
Topic Starter
Pappy

Kibbleru wrote:

[Hard]
00:14:009 (2) - better rhythm if you use a 1/2 slider and a circle at the end instead of a repeat
00:22:649 (6) - doesn't flow well from (5) to tell how well something flows, just extend the slider in your head and if the next hitobject is within that slider, then it flows well. Also the rhythm might be better if you put a circle at the start for the drums and a slider at the end for the vocals.
00:24:089 (4) - although you might have tried to make some interesting design here, it really flows better if you make it something like this
00:35:129 (2,3) - no reason to stack. only stack if you hear a pause in the music
00:36:329 (3,4) - rhythm suggestion:
00:41:849 (8,1) - bad flow
00:47:849 (4,5,6,7) - spacing here makes it feel awkward
00:57:209 (4) - probably flows better if you ctrl g
01:00:089 - you expressed a pretty strong sound with a slider tail.. i just don't recommend that use circle or slider head
01:00:569 (3) - i don't really think you should simplify rhythms in hard. i mean you have something here that feels like it should be mapped out 01:00:809 -
01:01:529 (5) - ^
01:02:489 (3,4) - blanket or something? anyway (4) is a bit too curved imo, looks kinda bad
01:08:729 (4,1) - again flow bit weird
01:18:809 (3,4) - spacing??
01:21:689 (1,2,3) - the spacing you had from the previous star pattern makes these look like they're suppose to be 1/2 beats. i say you can do something similar to this maybe. or juts space them out normally

[Normal]
00:09:209 (3) - i suggest ctrl g
00:09:689 - this part feels like it needs to be mapped out
00:12:089 (1) - again thing like these, just terrible flow
00:15:929 (2,3) - k, dont overlap like this lol space out
00:17:369 (4,1) - more wonky flow
00:37:529 (2,3) - ^
00:26:969 (1,3) - might be just me but i dont like this overlap here
00:26:969 (1,2) - either overlap more like here 00:30:329 (6,1,2) - or space out, dont just make them touch barely like that.
00:57:929 (4,5) - space outtttt
01:02:249 (4,5) - ^zzz
01:11:129 (1,2,3) - ^
01:10:649 (4) - maybe you can add something like this. since you don't have an insane i think its fine to make normal a bit hard, and besides, you have an easy diff so why not? If someone plays taiko on this (lold) it can be hard :/

[Rabbit's Easy]
00:18:329 (5,1) - are 1/2s allowed in easy?? meh i guess bpm is low enough
00:23:369 (1) - wtf this spinner why?. you can totally map this out
00:30:809 (1,4) - so i see what ur doing here but try to get them to stack?
00:36:569 (4) - this would most definitely confuse beginners since they would only expect one repeat
01:01:049 (3) - ^
00:42:329 (1) - again random spinners.
00:46:409 (2,3) - blanket better. (make 3 less curved a bit)
00:45:929 - imo sv change slightly too big. the song only slows down a bit so i would do like 0.85 to 0.9 ish
00:57:689 (3,4) - no stacking in easy
00:52:889 (2,3) - ^
01:05:369 (3,4) - ^
01:04:889 (2,3) - make the blanket more like 01:02:969 (4,1) -
01:07:289 (1) - i think you get the point by now
01:16:889 (4,2) - terrible overlap o3o
01:25:529 (3,4) - yah..
Wow, you're one of the best modders who mod my mapsets :0 Changed all without one thing in normal, look up^
10crystalmask01
Hey, mod from queue 8-)
[General]


Er, combo 1 and 4 are too similar in color. Either make Combo 1 lighter, Combo 4 darker or just do both.

01:24:569 - Kai time ends here.

[Hard]
00:17:609 (7,1) - Move more apart, so your objects are spaced consistently.

00:22:889 (1,2,3,4) - Sounds really off, mainly because you didn't use a 1/1 slider like the previous rhythm ( 00:20:249 (1) - )
Try using this rhythm to revive the consistency:


00:24:809 (1) - Sounds really off here, mainly because your objects look like they're following the beats. Don't swap the rhythm between the beats and vocals too much because it'll create a flawed and confusing rhythm.
Consider trying this:


00:31:889 (5) - Consider removing.

00:40:409 - 00:42:329 Rhythm suggestion:


The vocals seems more suited for a drag-on flow sort of effect.

00:47:849 (4,5,6,7) - Not a suitable spot to be creating large rhythm spaces. Try this rhythm?


[Normal]
00:19:769 (2,3) - Consider re positioning these objects. It looks rather strange how 00:20:729 (3) - 's head appears closer to the tail of 00:19:769 (2) - then it's actual head.

00:27:929 (2) - Watch out, it could touch the HP Drain bar.

[NightRabbit's Easy]
AR - 1, shouldn't be the same as Normal diff

00:23:129 - NC, and try this rhythm:


00:42:329 (1) - Too long, please shrink it so it finishes at 00:44:249. Then, add a note at 00:44:729.

00:46:889 (3,4,5,1,2,3) - Ahem, the spacing here needs to be fixed.

01:09:929 (1,2) - Are too close together. Consider overlapping them.

Mainly the Hard diff needs some work. Be sure to review the rhythm in that diff.
Good luck!
RandF
From my queue~
thanks for M4M!

[General]
  1. tags suggetion: ending
  2. how about exchanging combocolor 3,4 ? if so, you can solve the problem of combocolor's similarity~
  3. I suggest to add AudioLeadIn 2000~3000. hard-diff starts too immediately
[Normal]
  1. 00:13:049 (3,4) - DS is too short. 1.0x is better
  2. 00:19:769 (2) - flow is not good.
  3. 00:46:169- start break time
  4. 01:01:769 (3,4) - avoid this overlap. it's so confusing
  5. 01:02:249 (4) - not suit to rhythm. how about this?
  6. 01:10:649 (4,1) - stack correctly
  7. 01:19:289 (6,1) - avoid overlap
[Hard]
  1. 00:14:009 (2,3,4,5,6,1) - it is better to conform DS
  2. 00:35:609 (3) - a little confusing. I suggest not to stack
  3. 01:26:489- end KiaiTime
[NightRabbit's Easy]
  1. 00:19:769 (2,4) - stack correctly
  2. 00:23:849 (1) - long slider is necessary? I feel rhythm not good
  3. 00:42:329 (1) - ^
  4. 00:27:449 (3) - end at 00:28:409
  5. 00:28:649 (1) - end at 00:30:329 and add finish
  6. 00:30:809 (1,4) - stack correctly (move 4 to x:143 y:156)
  7. 00:34:169 (1,2) - mistake DS?
  8. 00:45:929~00:51:449- for easy-diff, you should not change SV
  9. 00:58:889 (5) - start at 00:58:649
  10. 01:01:049 (3) - for easy, it is better not to use twice reverse slider
  11. 01:05:369 (3,1) - avoid overlap
  12. 01:12:089 (3,4) - it is better not to use 0x stack for beginner
~Good Luck~
Topic Starter
Pappy
Uptaded btw. ~!
Topic Starter
Pappy
I remapped normal & hard diffs! :D
/me runs
Topic Starter
Pappy
Ranking Criteria says "No more TV Size"
Lol it's stupid ;_;
neonat
General

Are you sure there is a rule saying no more TV Size? I do not see the thread

Hard

00:03:929 - this is a heavy beat and should be focused on, and should not be on the tail end of a slider where there is less emphasis on it
00:15:449 (1) - finish on start of slider
00:30:809 (1) - finish
00:32:729 (1,4) - they aren't stacked properly over each other
00:42:569 (5,1) - rotate the slider and stack (1) on 00:42:329 (4) - so that the flow is less edgy like this:
00:53:849 (1) - finish on start of slider
00:54:569 (3) - ^
00:55:769 (1) - finish
01:03:449 (7) - ^
01:04:649 (4) - it would be better if this was stacked on the start of 01:04:769 (1)
01:08:969 (6,1) - don't let them touch each other
01:11:129 (1) - finish
01:13:529 (3,4) - don't let them touch each other, having the slider be curved might be better
01:17:609 (3) - finish on start of slider
01:18:329 (4) - finish on end of slider
01:22:049 (6,1) - use the proper DS, they shouldn't be touching at all with the 1/2 beat time difference
01:24:329 (1) - finish on end of slider
01:26:489 (1) - finish

Normal

00:14:969 (1) - finish on end of slider
00:30:809 (1) - finish on start of slider
00:34:649 (1) - blanket better
00:36:089 (3,4) - blanket better too
00:53:849 (1) - finish on start of slider
00:54:569 (2) - ^
00:55:289 (3) - finish on end of slider
01:03:449 (1) - finish
01:09:209 (4) - finish on start and middle part of slider
01:11:129 (1) - finish
01:16:889 (1) - finish on middle part of slider
01:18:809 (3) - finish on start of slider
01:23:609 (3) - finish on middle part of slider
01:26:009 (1) - finish on end of slider
01:26:729 (1) - finish

Good luck
Topic Starter
Pappy

neonat wrote:

General

Are you sure there is a rule saying no more TV Size? I do not see the thread "Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source." ;_;
Changed all what you said, thanks! :D
wetdog123
Hi!! From my modding queue

[Hard]

HP-1
00:38:489 (1) - this slider is off beat, and its standing out cause all the other sliders and circles are following the guitar and the beat but this follows the vocals all of a sudden. If you delete 00:39:449 (2) - and lengthen the slider at 00:38:489 (1) - so its 2/1 long with the repeat. Put a circle at 00:39:689 at the coordinates x:72 y:212
00:47:849 (1,2,3,4,5,6) - remap this section so it doesn't sound so off beat
00:51:689 (1) - Wayyyyy too sudden change in SV, you should just keep it the same through that bit
01:17:609 (3) - Remove the repeat and lengthen the slider so it ends on 01:18:089
01:22:049 (6) - shorten this slider by a 1/4 and move it forward on the timeline by a 1/4

[Normal]
SV is too high, Hard is 1.80 , this is 1.6 and easy is 1.2, if you lower this diffs sv by 1 and remap, the diff spread would be equal
00:04:889 (2,3,4) - Remap this bit to the guitar
00:11:609 (1) - Shorten this slider so it ends on 00:12:089

[NightRabbit's Easy]
i dont know anything about mapping easys :( :( but in my eyes this is fine
Topic Starter
Pappy

Endemic wrote:

Hi!! From my modding queue

[Hard]

HP-1
00:38:489 (1) - this slider is off beat, and its standing out cause all the other sliders and circles are following the guitar and the beat but this follows the vocals all of a sudden. If you delete 00:39:449 (2) - and lengthen the slider at 00:38:489 (1) - so its 2/1 long with the repeat. Put a circle at 00:39:689 at the coordinates x:72 y:212
00:47:849 (1,2,3,4,5,6) - remap this section so it doesn't sound so off beat
00:51:689 (1) - Wayyyyy too sudden change in SV, you should just keep it the same through that bit
01:17:609 (3) - Remove the repeat and lengthen the slider so it ends on 01:18:089 I want do it but i can't find good place for this slider.
01:22:049 (6) - shorten this slider by a 1/4 and move it forward on the timeline by a 1/4 It's good idea but i want to add something into vocal :3

[Normal]
SV is too high, Hard is 1.80 , this is 1.6 and easy is 1.2, if you lower this diffs sv by 1 and remap, the diff spread would be equal
00:04:889 (2,3,4) - Remap this bit to the guitar It is to the guitar :c
00:11:609 (1) - Shorten this slider so it ends on 00:12:089

[NightRabbit's Easy]
i dont know anything about mapping easys :( :( but in my eyes this is fine
Thanks! :D
Changed will uptade soon ^^ (Not now because i'm lazy hihi :3)
Teru21
Hello there ;; from PM request D: and well ._. just want to said don't take my word too serious because it might hurt you blablablah nvm :3

[Easy]
on reff(kiai part) ;; add whistle every white tick, and add clap every second and fourth tick
00:16:889 (2,3,4) - this isn't snapped properly. its not nazi ;; I find spacing between those notes are just awkward. Use your Distance snap incase something like this happen again
00:19:769 (2,4) - I think this is kinda unrankable. ;; maybe change this notes 00:19:289 (1,2) - into a slider. its pretty hard for an easy too on 1/2 rhythm "00:18:329 (5,1) - " and. you should do https://osu.ppy.sh/ss/1557300 this kind of pattern more because it looks good and flow better than what you currently have
and again.. this one 00:22:649 (4,1,2) - same as above. about spacing.
00:24:809 (4,1,2) - this doesn't flow well because you curve 00:26:249 (2) - ;; it looks cramped so much. so I suggest you to move this upper, and for this 00:26:729 (3,4) - notes, if you are going to follow the vocal.. just turn this into 1 slider. it looks really complicated with circles there
00:28:649 (1) - remove this. it doesn't fit with the song at all -_- don't put spinner randomly pls. just do something like this maybe http://osu.ppy.sh/ss/1557318 ;; focus on the upper timeline.
00:44:249 (2,3) - turn this into 1 slider -_- ;; probably same reason like above
00:45:929 (1,2,3,4) - move this 1/2 later? I think its better somehow. like following the vocal isn't the right path on this part especially you use drums kind of hitsounds :I after you move this. 00:46:169 - delete and change into 1/2 slider.
00:50:969 (3) - move 1/2 earlier and extend the slider till 00:51:449 -
00:53:849 - add finish ;; 00:54:569 - remove clap, this one sounds pretty annoying with clap. ;;
00:53:849 (4) - move the red slider point to the tick, or maybe you can use this kind of slider to follow the music http://osu.ppy.sh/ss/1557343
00:55:769 (1) - change into shorter slider.like 1/1 slider with a circle or something else. its not fit because you use shorter slider at the other part. it sounds awkward
00:57:209 (2,3,4,5) - awkward that you didn't put any hanging notes since you put some hanging notes here 01:00:089 (2,3) - . reconsider to follow the vocal
01:03:449 (1) - awkward slider. http://osu.ppy.sh/ss/1557352 focus on the slider point. look at how you should made it in the first place D< use red point to make angle :3
01:03:449 (1,3) - and so.. this is stacked/touched each other which is ugly and untidy to me. so pls move it / re-place it
01:20:729 (3,1) - ha.. is the most untidy part in this difficulty ^ -_- pls just pls move it
01:26:489 (5,1) - delete (5) and move the spinner to 01:26:489 - and end it 01:28:409 -

more to come D: so lazy *A*
Squichu
hi there!
mod from pm req it's been a while, but whatever. xD
keep in mind I'm just making suggestions, so feel free to disagree, here goes ~

[General]
  1. cause you're using custom hitcircles you need to include a slider border colour as well
    if you don't know how to do that, ask in #modhelp or pm me :3
[NightRabbit's Easy]
  1. 00:18:329 (5,1,2) - blanket this a bit better, just move slider tail to 316|68 and adjust 1
  2. 00:20:249 (3,4) - blanket better as well (it just looks much better if blankets are perfect, imo)
  3. 00:23:129 (1,2,3,4,1,2,3,4,5) - this part might be really confusing for beginners because you switch between following beats an vocals here
    I'd prefer if you stick to the beat here, but that's up to you ofc. c:
  4. 00:40:409 (4,1) - this doesn't really flow nicely, maybe you can ctrl+j 1 and move it further down? you'd have to adjust the following objects then
  5. 00:44:969 (3,1) - fix DS here, please. constant DS is in Easy diffs essential
    (it works out sometimes, but 00:45:929 (1) - is so close to 00:44:249 (2) - and at the same distance to 00:44:969 (3) - it's too confusing.)
  6. 00:46:889 (3) - move tail one grid down for better blanket
  7. 00:58:649 (5,1) - same about DS here, maybe you can change it up like this -
  8. 01:12:569 (4) - move to 150|159 to stack correctly with 01:11:129 (2) -
  9. 01:19:289 (2,3) - if you make them blanket each other perfectly this looks much better, imo
    also, don't make it overlap with 01:22:649 (1) - it's really confusing
[Normal]
  1. hmh. imo your SV is too high for a Normal diff. I know it's kinda style-depending, but still it does seem a bit too fast..
    sorry, it's like saying "pls remap", but it's just my opinion, so feel free to keep it as it is
  2. 00:00:089 (1,2) - looks and feels better to play if you ctrl+j 1 and move it to 32|32
  3. 00:04:889 (2,3,4) - personally I'd prefer if you reverse 3, cause it improves the movement a lot, you have to move 4 then, thoor you could line them up, that'd improve the movement as wellyou'd have to move the following objects as well, if you do that
  4. 00:13:529 (4) - ctrl+g this two times (to snap the anchor points), the move slider tail one grid to the right for better blanket
  5. 00:27:449 (3,4) - fix distance snap here please? c:
  6. 00:34:169 (5,1) - make sure objects don't start to look crowded, it doesn't look good to most people and might be confusing as well
    in this case, just make sure there is a bit more space between 5's tail and 1's slider border
    comparison
    how it looks like:

    how it could look like:
  7. 00:43:529 (2) - move one grid to the left, atm it's a bit too close to 00:42:809 (1) -
  8. 00:50:729 (3) - ^one grid to the left as well, please c:
  9. 00:59:609 (1,2) - consider moving them around a bit, atm they're slightly touching each other which doesn't look good (to me)
also, your diffspread does look a bit inbalanced, cause of rather low difficulty setting, maybe you should increase HP and OD by 1. it might get far too hard then, cause of high SV tho.. upt to you!

[Hard]
  1. 00:03:929 (5,2) - they overlap which really catches the eye and doesn't look good (imo)
    maybe you can move 2 a bit, so it's tail creates a triangle pattern with 00:03:449 (3,4) -
  2. 00:38:489 (1) - move to 140|170 to stack correctly with 00:37:289 (3) -
  3. 00:42:089 (3,5) - try to blanket this better?
    also, since you lower DS here by .1 consider moving 5 closer to 00:42:329 (4) - as well, to keep it consisntent
  4. 00:52:889 (4) - hmh, to me this slider feels off, not cause of rhythm but cause of the shape.
    you use really nice angular shapes, I'd prefer if this one wasn't so straight either
    so consider using a different shape? you could match it with 00:53:849 (1) - for example
  5. 01:04:169 (3) - move slider tail a bit to the right for better blanket
  6. 01:11:369 (2) - you could improve the movement greatly, if you place this further to the left (~68|156)
mapset look really nice, good luck getting it ranked!
*squee* o/
qoot8123
Sorry for long delay>,<
here is a taiko mod that you requested via in PM


[ Muzukashii]

  1. 00:00:329 (2) - I suggest you remove this note to make the guitar sound more clear
  2. 00:02:969 (8,9,10,11,12) - i think you want to follow guitar on this part but this pattern is not good for me , try swept 00:02:969 (9,10) - and move 00:04:169 (12) - to 00:03:689 - as k
  3. 00:06:329 (17) - change to k as 00:02:489 (8) - ?
  4. 00:06:809 (18,19,20) - ctrl + G ? to follow the guitar better
  5. 00:10:409 (30) - i think you can remove this note though here has obvious sound,but making a gap between note and note also good for me
  6. 00:12:569 (37,38,39) - listen the guitar carefully, it should be kdd
  7. 00:17:129 - add d here, there is a drum sound
  8. 00:43:529 (126,127) - exchange? to follow the vocal better
  9. 00:44:729 - add note? here has drum sound
  10. 00:45:449 (131,132,133,134) - umm... this song is light-hearted to me , i think add more k might be better to me, how about use dkkd?
  11. 00:46:409 (135) - change to k? the guitar's pitch is high
  12. 00:51:449 (149) - remove finish? i think it is unnecessary
  13. 00:56:249 (12) - change to k i think this song is light-hearted d is too heavy to me
  14. 00:59:129 (21,22) - exchange? the reason is same as above
  15. 01:11:609 (55) - ^
  16. 01:14:249 (63) - ^
  17. 01:13:529 (61,62) - exchange? to follow the vocal

[ Oni]

  1. you put too many notes on the first part ,I suggest you reduce some notes to make this diff better
    00:00:329 (2,4) - remove
    00:02:729 (11,17,19) - ^
    00:06:569 (26,33,35) - ^
    00:11:849 (49,51) - ^
  2. 00:15:089 (62) - move to 00:14:849 - as k? to follow the guitar better
  3. 00:17:489 (72) - move to 00:17:249 - would be better to me
  4. 00:18:329 (77) - you should remove this notes, to make a break
  5. 00:21:209 (91,92,93,94,95) - this pattern is really weird to me, try this?http://osu.ppy.sh/ss/1594714
  6. 00:22:169 (96,99) - remove these notes might be better
  7. 00:29:729 (128) - remove , and 00:29:849 (129) - move to 00:30:089 - to follow the vocal
  8. 00:30:329 (131) - remove finish, here doesn't have any strong sound
  9. 00:31:529 (135) - move to 00:32:969 -
  10. 00:33:689 (143) - remove and 00:33:809 (144) - move to 00:33:449 -
  11. 00:54:689 (213,214) - remove and 00:54:569 (212) - add finish, to make a gap
  12. 00:55:649 (218) - move to 00:55:409 - and 00:55:769 (219) - add finish, would be more powerful
  13. 00:56:009 (220,222) - remove, to make a break is better
  14. 01:00:209 (242) - move to 01:00:929 - ?01:00:089 (241,242,243) - this triple is a bit strange to me
  15. 01:09:209 (283,286) - change to K?to follow the vocal's accent
  16. 01:11:009 (291) - as i said before, remove ,and 01:11:129 (292) - add finish
  17. 01:11:369 (293,295) - remove , and swept 01:11:849 (296,297) - these two notes, the reason is same as 00:56:009 (220,222) -
  18. 01:15:449 (314,315,316,317) - this pattern also a bit strange to me , how about k kkd?
  19. 01:16:169 (318,319) - exchange these notes, to follow the vocal and drum sound
  20. 01:18:329 (327) - add finish?
  21. 01:18:689 (328) - remove , this note is not necessary
That's all
GL~ :)
Topic Starter
Pappy
Awww >3 Thanks all, I luv ya <333 Most (If not all :o) applied thanksthanks <3

Plz BAT comecome ;-;

EDIT: WTF WHERE IS EASY? XDDD
Topic Starter
Pappy
Removed easy from mapset ;_; Sorry ;-;
TKS
[ General(Taiko)]
  1. move down the BG.
    //Background and Video events
    0,0,"12_0214hanasaku_iroha0110.jpg",0,100
  2. also, delete the video of taiko diffs. its meaningless.
  3. delete meaningless green sections.

[ Muzukashii]
  1. 00:03:929 (11) - change to d same as 00:00:089 (1) -
  2. 00:21:209 (63,64,65,66) - d kd k? fits the vocal.
  3. 00:50:009 (145) - no finisher.
  4. 00:59:609 (22) - ^
  5. 01:17:609 (73) - finisher.
  6. 01:18:809 (76) - ^
  7. 01:26:489 - spinner. why is Muzukashii harder than Oni?
[ Oni]
  1. 00:13:049 - 00:13:529 - add d in the same way as 00:09:209 (33,34,35) -
  2. 00:15:449 (59) - change to D. fits better for the bass sound.
  3. 00:18:209 (71) - del. its an unnecessary notes.
  4. 00:22:169 (89) - del. it would work for the sense of unity.
  5. 00:23:129 (93) - change to d. sounds better.
  6. 00:31:529 - add notes there. i think that this part should be busier than 00:15:449 ~ 00:30:809
  7. 00:32:369 (128) - => 00:32:969 - move here? 5plet is a bit weird to me.
  8. 00:34:889 (140) - => 00:33:449 - also, move here.
  9. 00:35:849 - how about kdd(1/4)?
  10. 00:37:529 - also triplet here?
  11. 00:54:329 (206) - change to d. K d d K looks/plays better to me.
  12. 00:56:969 (218,219,220) - k sounds too bored on this part. so change to kkd?
  13. 00:59:369 (232,233) - also, change to k D same reason above.
  14. 01:01:529 (242) - sounds weird to me. d?
  15. 01:04:409 - current pattern is a bit boring. you can use twins on this part.
  16. 01:06:329 - the same as above. like d kd dk D
  17. 01:07:769 - add a k. shouldnt ignore the guitar sound.
  18. 01:09:449 (279,280) - change to k k? it will work really well.
  19. 01:12:329 (292,293,294) - kkd. same reason as 00:56:969
  20. 01:14:729 (306,307) - k D?
  21. 01:18:569 - ddd here. for the guitar sound.
  22. 01:26:129 (347,348) - del. triplet is unnecessary. there is no sound.
you should find more mods. then, please call me for the recheck.
good luck!
Topic Starter
Pappy
Thanks TKS owo applied all. :3

Will call some taiko mods (Hard to find hym... ;_;)
Naryuga
A quick check from my queue. No kudosu please, this is not a modding at all.
Sorry but I can't mod this at this moment since my Internet is not available now. (Now i am writing this via my iPhone)

You need an [osu! Easy] diff or [Taiko Normal (called as Futsuu)] diff to get this mapset ranked, according to the ranking criteria.

Ranking Criteria wrote:

A mapset cannot have just one Taiko or osu!mania difficulty. If you decide, for example, to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty. However having only one CtB difficulty is fine.
This song looks calm due to the low BPM, so an osu! Easy diff (with less than 2.5 difficulty stars) will make players happy!

Oh you used to have an easy diff... ;_; anyways you had better have one for a good spread!

Good luck on your mapset. And sorry for the inconvenient :o
Topic Starter
Pappy

Naryuga wrote:

A quick check from my queue. No kudosu please, this is not a modding at all.
Sorry but I can't mod this at this moment since my Internet is not available now. (Now i am writing this via my iPhone)

You need an [osu! Easy] diff or [Taiko Normal (called as Futsuu)] diff to get this mapset ranked, according to the ranking criteria.

Ranking Criteria wrote:

A mapset cannot have just one Taiko or osu!mania difficulty. If you decide, for example, to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty. However having only one CtB difficulty is fine.
This song looks calm due to the low BPM, so an osu! Easy diff (with less than 2.5 difficulty stars) will make players happy!

Oh you used to have an easy diff... ;_; anyways you had better have one for a good spread!

Good luck on your mapset. And sorry for the inconvenient :o
I had easy and futsuu, unfortunately i deleted futsuu and uptaded so lost ;-; Deleted easy because can't upload it ;-; Will look when i get home :o

Thanks ; 3
Topic Starter
Pappy
Kk added Easy diff ;_;
By TheNightRabbit but I think he forgot he have diff in this mapset...
-Teina-
Hi~ papcio-san

From Teller's team modding queues ( ・´ω・`)

Black : suggestion

[General]
  1. AudioLeadIn: 0 :arrow: 2000
  2. My offset test. (changed red line, you should change the green line if you fix it.)

Hard
  1. 00:44:009 (4) - overlap with 00:43:529 (2) - is well to flow with 00:44:249 (5) - ?
  2. 00:51:689 (1) - IMO, there is no reason to change SV fastly.
  3. 00:52:889 (4) - 00:53:129 - 00:53:369 - 00:53:609 - there four vocal which are finish (not hitsound). They are very short so I think you can use circle here. may be as well.
    PS.00:53:849 (1) - is the loudly (mainly) vocal in the rhythm so I make a cross here.
  4. 01:25:529 (1,2,3) - May be misreading? You used a lowly distance at 01:22:649 (1,2,1) - 01:24:329 (1,2,3) -


    ~~~~~
    Special suggestion
  5. 00:45:929 - to 00:49:529 - should not use blue line (timeline) because it is look like so fast. But this part is tender.

Normal
  1. 00:18:569 (5) - remove it. look like too fast. ;w;
  2. 00:18:809 - circle here
  3. 00:51:209 (4,1) - blanket
  4. 01:00:809 (2) - remove it same as 00:57:449 - .
  5. 01:04:889 (3) - add Clap if no clap here.

Easy
  1. 00:07:769 - remove green line
  2. 00:07:889 - ^
  3. 00:18:329 (5) - end at 00:18:809 - as well?
  4. 01:11:129 (2,4) - do you want to overlap?

Muzukashii
  1. 00:06:089 - add clap.
  2. 00:09:929 (27) - move to 00:09:689 - same as 00:11:609 -
  3. 00:13:289 (38) - change clap?
  4. 00:18:329 - add durm
  5. 00:18:809 - add durm
  6. 00:23:009 - ↓ you can try this.
  7. 00:27:929 - add durm
  8. 00:28:409 - add durm
  9. 00:33:689 - add durm
  10. 00:39:929 - add durm
  11. 00:51:929 (1) - Why NC here
  12. 00:56:489 (13) - change durm same at 01:00:089 (23,24) -
  13. 01:05:849 - add durm
  14. 01:23:609 - add durm and finish
  15. 01:23:849 (89) - add finish

Oni
  1. 00:11:849 (44) - remove? same at 00:13:769 -
  2. 00:18:329 - add clap
  3. 00:22:169 - add durm
  4. 00:29:849 - add durm
  5. 00:31:529 (126) - remove clap
  6. 00:38:369 (158) - remove clap
  7. 00:42:809 - add durm
  8. 00:54:209 - add durm it is fastly and ready to change next rhythm.
  9. 01:21:209 - add durm
-Teina-
This is the frist taiko mod.

May be not good. But you can try please and choose fix or not in your mind~

The gerenal for standard.. I forgot to write it.

Good luck for you~
Topic Starter
Pappy

tellertheworld wrote:

This is the frist taiko mod. Was good as first o3o But PLZ not name this durm and clap, but don and kat ^^

May be not good. But you can try please and choose fix or not in your mind~

The gerenal for standard.. I forgot to write it.

Good luck for you~ Thanks owo
Shiro
I'm short on time so this mod won't have as many explanations as usual >.> sorry

General
  1. Hitsounds are barely audible, make them 30-40% louder.
Easy
  1. Make this start at the same time as the other difficulties.
  2. Check your hitsounds - you've missed quite a lot of claps and it sounds bad because inconsistent.
  3. Having 0.7 spacing is weird. Visually, the circles feel a lot slower than sliders and that's fairly confusing. I'd recommend to rework this using 1.0 to make it more intuitive, but you don't have to.
  4. 00:15:453 (1) - Blanket is off. The end is too close to the circle.
  5. 00:34:173 (1) - This slider ruins the comboing. What would make sense would be to have the new combo on 00:34:653 - to follow a simple new combo every third measure pattern, but the slider ends there and forces the new combo to be moved to the note after, which is inconsistent.
  6. 00:40:413 (4) - If you insist in following a normal-clap kind of hitsounding, you can't afford to have this kind of long slider because it misses beats and introduces holes in the hitsounding. Same with 00:53:853 (4,1) - 01:13:053 (4) - 01:16:893 (4) - 01:22:653 (1) -
  7. 00:42:333 (1) - Blanket is off. The end is too close to the previous slider - also I'd like it better if that little straight part overlapped the curved bit less.
  8. 00:46:893 (3) - Blanket is off. The end is too close to the circle.
  9. 00:51:933 (1,2,3) - The whistles here come out of nowhere - and I'm not sure what purpose they serve. They feel out of place for that reason.
  10. 00:58:653 (5,1) - Suddenly, 1.0 spacing. That's confusing - I thought the slider had 2 repeats, but it only has one. Keep the spacing even to make this more intuitive to read.
  11. 01:03:453 (1,3) - Turn these two into proper symmetrical waves ?
  12. 01:11:133 (1,3) - The circle being hidden right under the slider is very confusing. You could have made a square by placing this circle up instead of back down, I'm not sure why you chose that option.
  13. 01:19:293 (2,3) - Improper blankets - in both cases, the middle of the sldier is too close to the object it's blanketting.
  14. 01:20:733 (3,1) - The fact that these two sliders are completely overlapped is extremely confusing and looks ugly. You could easily rework that part to avoid that.
Normal
  1. 00:01:803 (5) - You can't have a slider here because its end is unsnapped - or rather, snapped to the wrong section.
  2. 00:07:533 (2) - I don't know if I have enough time to point out what's wrong with this, so I'll just say this: get rid of this. No questions. Remove it.
  3. 00:11:613 (1) - Like in Easy, if you decide to go for a steady hitsounding, you can't just decide to skip beats. It introduces holes in the hitsounding and it makes it sound bad.
  4. 00:14:973 (1) - Screws comboing. Read the comment in Easy.
  5. 00:21:213 (1,3) - New combo should be on (3).
  6. 00:26:013 (1,2) - (2) screws the comboing and (1) shouldn't have any new combo.
  7. 00:38:973 (2) - 00:39:933 (3) - Missing clap!
  8. 00:41:853 (5) - Screws comboing and 00:44:253 (1) - Shouldn't have a new combo.
  9. 00:46:893 (2,3,4) - This has horrible flow. I understand you copied 00:45:933 (1) - and stuff, but make something that plays well here. (2) doesn't lead properly into (3,4) and the sudden change in direction from (2,3) to (4) plays horrible.
  10. 00:55:293 (3) - Screws comboing.
  11. 01:14:973 (6,1) - New combo should be on (6), then on 01:18:813 (3) - .
  12. 01:16:893 (1) - Like in Easy, if you decide to go for a steady hitsounding, you can't just decide to skip beats. It introduces holes in the hitsounding and it makes it sound bad.
Hard
  1. 00:03:933 (5,1) - New combo should be on (5).
  2. 00:33:453 (4,5) - (5) is entirely hidden under (4).
  3. 00:43:773 (3,4,5) - Methinks the jumps should be on (4,5) and not on (3,4). The song emphasizes (5) but (4) doesn't feel any special.
  4. 01:25:533 (1,2,3) - You should add a circle at 01:25:773 - to go with the vocals and make a square with these (now) four circles!
Muzukashii
  1. I'm not a big fan of these big gaps - I think there shouldn't be any gap longer than 1/1, but apart from that, this diff is fine.
Oni
  1. 00:01:320 (4) - This note comes in super slowly. Add a green line on top of the red line with a 2.0 slider velocity to fix it
  2. 00:39:213 (163,164) - You really should fill in the gap. It feels fairly bad considering the density of the rest of the difficulty.
Nardoxyribonucleic
Hi, here comes a taiko mod as requested~

  • [Muzukashii]
  1. 00:02:973 (8) - k. The pitch of the instrument is apparently higher than 00:03:453 (9) -
  2. 00:06:093 (16) - d ? It is better to follow the previous pattern at 00:02:253 (6) - imo.
  3. 00:06:813 (18,19,20,21) - k k d k ? This could follow the instrument better.
  4. 00:16:413 (50) - k to follow the drum beat?
  5. 00:17:133 (52,53,54,55) - k d d k ? It would fit the vocal well.
  6. 00:20:973 - add k and move 00:21:213 (64) - to 00:21:453 -
  7. 00:21:933 (66) - k, as it has the same vocal pitch as 00:21:693 (65) -
  8. 00:25:533 (76,77) - k k could follow the vocal, as 00:26:253 (78) - has a lower pitch.
  9. 00:37:293 (110) - k, as it has the same high-pitched vocal as 00:37:053 (109) -
  10. 00:38:853 (114,115) - k d to follow the vocal better ?
  11. 00:40:893 (118,119) - ^
  12. 00:41:613 (120,121,122,123) - k k d d for the decreasing vocal pitch ?
  13. 00:50:013 (147) - d for matching the main melody.
  14. 00:53:853 (157,158,159,160) - d d k D to fit the drums better.
  15. 00:56:493 (165) - k, as a very high vocal pitch can be heard.
  16. 01:00:093 (175) - ^
  17. 01:03:453 (185) - D because of the lower vocal pitch comparing to 01:02:973 (184) -
  18. 01:04:173 (186) - same as 00:56:493 (165) -
  19. 01:10:413 (204,205) - k D would be better for following the vocal.
  20. 01:15:453 (218) - k to make it consistent to 01:11:613 (207) -
  21. 01:19:293 (229,230,231) - d d k, again for the vocal.
  22. 01:22:653 (238) - d, ^
  23. 01:25:533 (243,244) - k d, ^
  24. 01:26:493 - Reduce the volume of this timing point to 30% to make a quieter spinner?
  • [Oni]
  1. 00:18:573 (71,72) - If you want to follow the guitar, change this to k d.
  2. 00:19:053 (73,74,75) - change this to ddk to follow the vocal better?
  3. 00:23:853 (96) - k, as it has the same pitch as 00:23:613 (95) -
  4. 00:28:533 (114) - move to 00:28:293 - and change 00:28:173 (112,113,114) - to kkd would be better.
  5. 00:28:653 (115,116,117,118,119,120) - k k d k d k if you change ^
  6. 00:31:053 (126) - k, as it has the same vocal pitch as 00:31:293 (127) -
  7. 00:32:493 (132,133,134) - As the vocal drops, kkd would fit well.
  8. 00:33:573 - add d to follow the guitar sounds?
  9. 00:37:293 (155) - k, same pitch as 00:37:053 (154) -
  10. 00:38:853 (162,163) - same as Muzukashii
  11. 00:40:893 (166,167) - ^
  12. 00:41:613 (168,169,170,171) - k k d D, ^
  13. 00:44:973 (180) - k, same pitch as 00:44:733 (179) -
  14. 00:49:773 (192) - d, as it has a lower pitch than 00:49:293 (191) -
  15. 00:56:373 (220) - move to 00:56:613 - , there is no sound to be followed at 00:56:373 -
  16. 01:00:093 (239,240,241) - kdk to follow the drum beat better?
  17. 01:05:013 (264,267) - delete, and then add a note at 01:05:253 - and change the triplet at 01:05:133 - to kkd. This would follow the rhythm in a way better.
  18. 01:05:853 (269) - k here if you applied ^
  19. 01:09:573 - add k to form a kkk triplet?
  20. 01:10:653 (288,289,290,291,292) - It is recommended to use kkkkd to follow the snares. Also, it would be more fun to play :3
  21. In order to emphasize the vocal, I suggest you to delete 01:11:733 (294) - and change 01:11:853 (295,296) - to k d. Then, you may change 01:12:333 (297,298,299) - to ddk if you like.
  22. 01:18:333 (326) - remove finish and add k at 01:18:453 - since the note is not very stressed.
  23. 01:22:773 (341) - move to 01:23:013 - . Again, there is no sound to be followed at 01:22:773 -
  24. 01:25:053 (350,353) - kat on these notes will result in better intonation.
That's all I can mention. Good luck~ :D
Topic Starter
Pappy
Uptadors and remapped Easy diff... >.< Bye, NightRabbit's Easy! o3o
TKS
how? :3

Topic Starter
Pappy

TKS wrote:

how? :3

Okay o3o
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