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T.M Revolution ft Nana Mizuki - Preserved Roses (TV Size)

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Total Posts
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Topic Starter
Kasuga
This beatmap was submitted using in-game submission on Monday, January 26, 2015 at 9:04:22 PM

Artist: T.M Revolution ft Nana Mizuki
Title: Preserved Roses (TV Size)
Source: Kakumeiki Valvrave
Tags: the liberator anime mecha vampire sunrise studios
BPM: 167
Filesize: 8575kb
Play Time: 01:29
Difficulties Available:
  1. Anre's Easy (1.48 stars, 89 notes)
  2. Hard (3.08 stars, 211 notes)
  3. Insane (4.34 stars, 339 notes)
  4. Normal (1.97 stars, 134 notes)
Download: T.M Revolution ft Nana Mizuki - Preserved Roses (TV Size)
Download: T.M Revolution ft Nana Mizuki - Preserved Roses (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Insane 100% by me
Hard 100% by me
Normal 100% by me
Easy 100% by AnreFM
Video's subtitle by [gg]
ParisSkyle
Nooooo why take away ar10 for insane difficulty =(
Topic Starter
Kasuga
actually, it's already AR9 bro :)
Setsurei

some suggestions

[Anre's Easy]
00:03:113 (1) - remove the repeat, add 1/1 slider (00:04:191 - 00:04:550 - )
00:48:382 - add something here? or extend 00:47:484 (1) - (I heard the vocal is still stretched there)
00:49:101 (3) - delete, add hitcircle here 00:49:460 -
00:51:256 - same as 00:48:382 -
00:51:975 (3) - same as 00:49:101 (3) -
00:54:131 - same as 00:48:382 -
00:54:849 (4) - same as 00:49:101 (3) -
00:56:286 (1) - same as 00:03:113 (1) -

[Normal]
00:49:280 (2) - better change to slider? delete 00:49:640 (3) - and extend here 00:49:819 -
00:52:155 (2) - ^
01:03:472 (1,2,3,4) - I saw there's no need to reduce the multipliers, because the beat remains the same. multiplier 0.5 only hitcircles - the difference can't be visible (seems like a 1/2 beat)
01:06:346 (1,2,3,4) - ^
01:09:221 (1,2,3,4) - ^
01:14:969 (1,2,3,4) - ^

[Hard]
00:03:113 (1,3) - overlap
00:04:550 (3) - forced slider, delete? (overmapped)
00:06:885 (1) - extend to 00:07:155 - ?
00:27:005 (4,1) - overlap
00:27:903 (2,4) - ^
00:41:556 (3,1,3) - ^
00:42:993 (4,3) - stack properly - (4)'s head to (3)'s tail
00:47:304 (6) - stack seems not appropriate on this state, flow break
00:48:921 (5,5) - stack properly
00:53:412 (1,2,3,4) - overlap
01:08:861 (4,5) - ^
01:21:795 (6,2) - ^
01:22:873 (3,1) - ^

[Insane]
00:04:550 (3,4,5) - same case as Hard diff, there's nothing here (overmapped)
00:11:376 (5,6) - unsuitable if stacked, my cursor already gone to another place lol and missed here - move (6) somewhere
be sure if you move (6), the distance between 00:11:376 (5,6,1) - should be consistent (the beginning of song people are not used with the style of person's mapping (I was pointing out your "pauses" stacked beat here), they get used after 20 seconds+)
00:53:053 (1,2) - delete? and NC here 00:53:233 (3) -

good luck, nice map
Topic Starter
Kasuga
Thanks, I will edit and mod your map this night :D
Topic Starter
Kasuga
Map Updated :D
fergas
Yolo!

  • Anre's Easy
  1. 00:13:173 (2,3) - try to move X:448-Y:212. It gives better flow felling for newbies
    00:14:610 (1,2,3) - X:196-Y:52 try this as suggestion if u accpeted this one ^

  2. 00:31:496 (2) - i think it may be better for your flow till it got synergy with 00:34:370 (2,3) -

  3. 00:45:867 (2) - just personallity i like thsi note here X:160-Y:152
  4. Sounds:
    Easy 100% by AnreFM
    100% mean sounds also. Next time start to work with it as soon as you end diff. If u dont knwo what to do try this http://puu.sh/7vcnn.wav every second new big white tick(bookmarks on picture)

    00:47:484 (1) - same here - make sliser tick with this sound. Ask me if u dont knwo how. I think hit sounds is to weak. Need a bit louder. Delate all timing section u dont use.
    00:16:047 (3) - i guess u need move section to spinner(took from normal diff? :D).
  • Normal
  1. Stack Leniency must be above 3. Same Hard and Insane

  2. 00:20:358 (1) - hard spinner for newbies till they can easy miss 00:21:795 (1) - its rly fast spinner and u need spin it fast. After end it gives small pause what can be fatal for many players. Keep it in mind. Suggest u to map this moment.

  3. 00:29:879 (1,2,3) - patterns like this counts as hard to read on normal.
    00:31:316 (3,4) - ^
    Btw, its rly hard easy casue of using this 90° patterns. Flow is unbalanced. You trying to unite curve with angular patterns. I found that if u focus on red dots more not like 1 per map it will give better understanding of flow. i can say only if u want make curve influence higer 100% delate it 00:29:879 (1,2,3) -

  4. 00:54:131 (3) - single slider with red dot through the all map. Hmmm... look a bit strange i suggest u remove it or make as i said earlier.

  5. 01:03:472 (1) - would be so hard to newbies. A lot of ppl can think this "stream" based on red ticks. I fu want to use this patter so hard make it start on first chorus's notes.

  6. 01:19:280 (1) - why only one long slider at all diff? That's not easy but still need some of. Still its your point of view on this map but i suggest you to find place where u can use it.
  • Hard
  1. AR7 dont suit for thsi slider's speed. Suggest to AR8
  2. Well i dont have any exact claims. I just got some ideas.
    Same as in normal u trying to connect 2 a bit diffrent type of patterns. But here its ok casue of the map's speed and hard level at all. I think adding red dots slider will give more mmm interestingness. Yes! Also i think this map contains too may stacks. In insane diff u showed so many beautiful jump patterns and use this stack in place. But in hard i don't know. Only 3. It's booring i must say! And i got one claim - last square pattern. You can make it a bit dolled(? dont know word on enlgish :)).

  • Insane
  1. Here will be little suggestion casue everytime i mod insane i got probems. I feel like insane is field of pure fantasy. I prefer to mod like "i am on your place. What i see?". I dont have enough skill to uderstand it. Especially if i dont play map's techniques.
  2. 00:06:706 (1) - move it somewhere. I played thsi map like 4-5 times adn eveytiem automaticcly start make triangle instead of waiting one more note.
  3. 01:14:969 (1,2,3,4,5,6) - mb try star patter to make map more diverse
  4. 01:23:951 (1) - mb try this one? Looks corefull
I am bad modder. I ma focus on feeling from map more than correct working. Hope i helped with someone.
Could u write something tips or feeling( or mb mod :D ) about map. It's not going to ranked but i need to improve myself.
Good luck in mapping!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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