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KOTOKO - Floating up (Short Ver.)

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Topic Starter
eniyan
This beatmap was submitted using in-game submission on 2013年11月30日 at 3:34:34

Artist: KOTOKO
Title: Floating up (Short Ver.)
Source: karumaruka*Circle
Tags: カルマルカ サークル visual art's saga planets
BPM: 147
Filesize: 21340kb
Play Time: 01:57
Difficulties Available:
  1. Easy (2.2 stars, 122 notes)
  2. Hard (4.83 stars, 292 notes)
  3. Insane (5 stars, 397 notes)
  4. Normal (4.15 stars, 186 notes)
Download: KOTOKO - Floating up (Short Ver.)
Download: KOTOKO - Floating up (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
カルマルカサークルOpening :)
Easy: done by me
Normal: done by me
Hard: done by me
Insane: done by me
skin by M i a http://osu.ppy.sh/u/M%20i%20a
thank you!
This beatmap was submitted using in-game submission on 2013年7月9日 at 19:24:00
putigame
Normal

最近のranked譜面のノーマル難易度を見ていたらARは3か4 ODは3か4が主流みたいです。
あとコンボカラーは6色は少し多すぎのような気がします。ranked譜面見る限りでは4色が主流みたいです。
あとこれは個人的な意見なのですが、大抵黒背景を使うので藍色のサークルは非常に見にくかったです。
できれば他の色に変えてくれるとありがたいです><

ここからは譜面の配置についてです。
00:03:113 この①のサークルですが、ないほうがいいと思います。
00:09:848~00:10:256 この⑤のスライダーからnew comboにするといいと思います。
00:26:175~00:26:991 この⑥のスライダー。 微妙に形がくずれてる気がします。きれいなカーブを描くように修正すればいいと思います。
00:55:562~00:56:175 この①のスライダー。 微妙に形がくずれてる気がします。きれないカーブを描くように修正すればいいと思います。
01:45:971~01:54:746 このブレイムタイムはないほうがいいと思います。何かサークルやスライダーを配置してみてはどうでしょうか?

Hard

最近のranked譜面のハード難易度を見ていたらARは6か7 ODは6か7が主流みたいです。
僕もハードといえばAR7 OD6という印象をもってます。
AR8やOD8のハードというのは最高難易度がハードの譜面で多く見受けられますね。
コンボカラーについてはノーマルのときに指摘したとおりです。

ここからは譜面の配置についてです。
00:03:113~00:03:726 ここの①②のサークル ③のスライダーについてですが、やはり③スライダーから始めるほうがいいと思います。個人的にはやりにくかったです。
00:25:154~00:25:766 ここの⑥と⑦のスライダー。 Distanceをつけてるためある程度の距離しか離せませんが、ちょっと近すぎる気がするのでもうちょっと離したほうがいいと思います。
00:31:481~00:32:297 ここの⑥の往復スライダー。 始点と終点は同じ高さにそろえたほうがいいと思います。
01:01:481 ここの④のサークル 中央に配置してnew comboにしたほうがいいと思います。
01:46:175~01:55:154 ノーマルのときにも指摘したとおりこのブレイクタイムはないほうがいいと思います。

以上で終わります。参考にしていただけると幸いです><
Topic Starter
eniyan
ありがとうございます。そしてお疲れ様でした。

参考にさせていただきます!
jogfi2002
[General]
KOTOKO! ww

まずは気合時間の設定不一致:

Easy : Kiai #1: Starts on 01:04:950, ends on 01:46:073
Hard : Kiai #1: Starts on 01:04:950, ends on 01:46:072
Insane : Kiai #1: Starts on 01:04:950, ends on 01:46:073
Normal : Kiai #1: Starts on 01:04:950, ends on 01:46:073

そして、BPMとoffsetは間違えちゃったかな…
BPM:146.998
offset:65

これならすべてが合っています。(他の赤線はもういりません)
bpmを修正したら全マップをrecheckしてくださいね。

「grid level」を4にしてのはすすめます。

Karumaruka.jpg - 背景のサイズ(1367x768)は上限の1366x768を越えている。

[Easy]

easyだから、AR2とOD2を推奨します。
AR5とOD5なら高すぎかも。

00:35:971 (1) - 00:34:338 (2)と重ねてる、ちょっと移動させてのはどうでしょう
00:44:134 (3,4) - こうしてアレンジするのはどうでしょう ↓


00:50:664 (3) - ちょっと右に移動して
01:24:950 (1,2) と 01:28:215 (1,2,3) のDSはたぶん問題ないかな…


[Normal]

00:32:705 (1,2,3,4,5) - Normalにはこのような数種類のリズムがひとつどころに重ねることを避けるほうがいいよ
00:45:766 (1,2,3,4,5) - ^
01:03:930 (2,3,4,5) - ^
01:54:338 (2,1) - 1を移動し、2と重ねないようにしてのはどうでしょう


[Hard]

00:25:562 (7) - 二度回転しましょう
00:38:828 (6) - ^
01:07:399 (2,3) - 3をちょっと右に移動してのはどうでしょう


[Insane]

00:17:195 (7,8,9) - ふたつのsliderに変更してのはどうでしょう ↓


00:19:644 (1,2,3,4,5,1,2,3,4,5) - リズム的には問題ないけど、なんか変な感じ
00:35:358 (4) - New Combo
00:45:766 (1,2,3,4,5) - 分けてアレンジするのもいいだと思う ↓


01:46:175 (1) - ここからのパータンにsliderを加えてもいいかな?



これで全部!
下手な日本語で、すみませんでした!
Topic Starter
eniyan

jogfi2002 wrote:

[General]
KOTOKO! ww 僕はKOTOKOの歌大好きです ;)

まずは気合時間の設定不一致:

Easy : Kiai #1: Starts on 01:04:950, ends on 01:46:073
Hard : Kiai #1: Starts on 01:04:950, ends on 01:46:072
Insane : Kiai #1: Starts on 01:04:950, ends on 01:46:073
Normal : Kiai #1: Starts on 01:04:950, ends on 01:46:073fixed

そして、BPMとoffsetは間違えちゃったかな…
BPM:146.998
offset:65

これならすべてが合っています。(他の赤線はもういりません)
bpmを修正したら全マップをrecheckしてくださいね。fixed

「grid level」を4にしてのはすすめます。

Karumaruka.jpg - 背景のサイズ(1367x768)は上限の1366x768を越えている。fixed

[Easy]

easyだから、AR2とOD2を推奨します。
AR5とOD5なら高すぎかも。fixed

00:35:971 (1) - 00:34:338 (2)と重ねてる、ちょっと移動させてのはどうでしょうfixed
00:44:134 (3,4) - こうしてアレンジするのはどうでしょう ↓
fixed

00:50:664 (3) - ちょっと右に移動して
01:24:950 (1,2) と 01:28:215 (1,2,3) のDSはたぶん問題ないかな…


[Normal]

00:32:705 (1,2,3,4,5) - Normalにはこのような数種類のリズムがひとつどころに重ねることを避けるほうがいいよfixed
00:45:766 (1,2,3,4,5) - ^fixed
01:03:930 (2,3,4,5) - ^fixed
01:54:338 (2,1) - 1を移動し、2と重ねないようにしてのはどうでしょうfixed


[Hard]

00:25:562 (7) - 二度回転しましょう
00:38:828 (6) - ^
01:07:399 (2,3) - 3をちょっと右に移動してのはどうでしょうfixed


[Insane]

00:17:195 (7,8,9) - ふたつのsliderに変更してのはどうでしょう ↓


00:19:644 (1,2,3,4,5,1,2,3,4,5) - リズム的には問題ないけど、なんか変な感じ
00:35:358 (4) - New Combofixed
00:45:766 (1,2,3,4,5) - 分けてアレンジするのもいいだと思う ↓
fixed

01:46:175 (1) - ここからのパータンにsliderを加えてもいいかな?fixed



これで全部!
下手な日本語で、すみませんでした!
いえいえ。とてもわかりやすい説明でした。moddingしていただき本当にありがとうございます ;)
Kodora
Little IRCmod

SPOILER
14:30 Kodora: hey :3
14:31 *Kodora is playing [http://osu.ppy.sh/b/271974 KOTOKO - Floating up (Short ver.) [Insane]]
14:33 EnixYuki: hey
14:33 EnixYuki: i am eating dinner lol
14:34 Kodora: bon appetit then o.o
14:34 Kodora: just want to give some suggestions about your map
14:35 EnixYuki: oh
14:35 EnixYuki: thanks you!
14:38 EnixYuki: Supposing you comment by http://osu.ppy.sh/forum/t/141883 , I will give kudosu?
14:38 Kodora: i'll post log
14:39 Kodora: irc-mods are kudos-able too
14:39 EnixYuki: oh
14:39 EnixYuki: thanks you!
14:39 Kodora: first of all, remove "(Short ver.)" from title, its no longer allowed anymore
14:40 EnixYuki: ok!
14:41 EnixYuki: I will change a title into Floating up!.
14:41 Kodora: second: open timing setup panel and in all diffs change bpm 146.998 to 147 http://puu.sh/3CBjq.png
14:41 Kodora: yes
14:42 Kodora: then resnap all notes
14:42 EnixYuki: ...
14:43 Kodora: its important because map feels slighty off in the end
14:43 EnixYuki: jogfi2002 said
14:43 EnixYuki: change bpm 147 to 146.998
14:44 Kodora: all BATs will say you to change this
14:44 Kodora: inb4 he used bpm-analyzer
14:44 Kodora: it is wrong
14:44 Kodora: change it back
14:44 EnixYuki: ok
14:44 EnixYuki: lol
14:44 *Kodora is editing [http://osu.ppy.sh/b/271974 KOTOKO - Floating up (Short ver.) [Insane]]
14:44 Kodora: AR +1 pls
14:45 EnixYuki: all difficulties?
14:46 Kodora: nope only insane
14:46 EnixYuki: ok!
14:46 Kodora: 00:13:738 (2) - move this circle to x190 y221
14:46 Kodora: it will looks better
14:49 EnixYuki: ok!
14:50 Kodora: 00:24:351 (7) - new combo
14:50 Kodora: 00:27:004 (5) - here too
14:51 Kodora: 00:29:453 (4) - finish instead whistle
14:51 Kodora: omg you missed a lot of finishes
14:51 Kodora: 00:06:595 (1) - here at the beginning
14:52 Kodora: 00:09:861 (1) - same
14:52 Kodora: 00:16:391 (5) - same
14:55 Kodora: o.o
14:55 EnixYuki: ?
14:55 Kodora: here is some problems in rhytm
14:56 Kodora: 00:30:575 (4) - this slider should begins on white tick
14:56 Kodora: http://puu.sh/3CBFl.jpg]
14:56 Kodora: and add note at 00:30:473 -
14:57 Kodora: 00:35:983 (7) - finish instead of whistle
14:58 Kodora: 00:40:677 (8) - new combo
15:00 Kodora: Yuki o.o
15:00 EnixYuki: ?
15:01 Kodora: you fixed this?
15:01 EnixYuki: yes
15:02 EnixYuki: i editting
15:02 Kodora: 00:44:555 (2,3,1) - spacing ._.
15:02 Kodora: keep same spacing between those notes
15:03 Kodora: 00:45:371 (3,1,2) - spacing again ._.
15:03 Kodora: 00:46:596 (3,4) - stack them perfectly or fix spacing, for now it is looks just wrong
15:04 Kodora: 00:53:126 (1,2) - too clamped spacing, this is very bad overlap, fix it please
15:05 Kodora: 00:53:841 (2,3) - omg
15:05 Kodora: 00:53:841 (2) - this slider should starts 1/4 tick later
15:06 EnixYuki: yes
15:06 Kodora: 00:53:739 - + you missed note here
15:06 EnixYuki: lol
15:06 Kodora: 00:54:351 (3) - spacing ._.
15:07 Kodora: 00:55:167 (6,1) - i understand your idea here. disable grid snap & stack ending of (1) with head of (6) perfectly
15:08 Kodora: 01:23:841 (5) - this slider should starts 1/4 tick earlier
15:11 Kodora: 01:57:413 (5) - new combo due to spacing change
15:14 Kodora: well, this probably all from for insane except that it have lack of whistles
15:14 Kodora: nice map btw :3
15:15 EnixYuki: thanks!
15:15 EnixYuki: i changing now
15:21 Kodora: i'll post log ok?
15:24 Kodora: Yuki
Topic Starter
eniyan

Kodora wrote:

Little IRCmod

SPOILER
14:30 Kodora: hey :3
14:31 *Kodora is playing [http://osu.ppy.sh/b/271974 KOTOKO - Floating up (Short ver.) [Insane]]
14:33 EnixYuki: hey
14:33 EnixYuki: i am eating dinner lol
14:34 Kodora: bon appetit then o.o
14:34 Kodora: just want to give some suggestions about your map
14:35 EnixYuki: oh
14:35 EnixYuki: thanks you!
14:38 EnixYuki: Supposing you comment by http://osu.ppy.sh/forum/t/141883 , I will give kudosu?
14:38 Kodora: i'll post log
14:39 Kodora: irc-mods are kudos-able too
14:39 EnixYuki: oh
14:39 EnixYuki: thanks you!
14:39 Kodora: first of all, remove "(Short ver.)" from title, its no longer allowed anymore
14:40 EnixYuki: ok!
14:41 EnixYuki: I will change a title into Floating up!.
14:41 Kodora: second: open timing setup panel and in all diffs change bpm 146.998 to 147 http://puu.sh/3CBjq.png
14:41 Kodora: yes
14:42 Kodora: then resnap all notes
14:42 EnixYuki: ...
14:43 Kodora: its important because map feels slighty off in the end
14:43 EnixYuki: jogfi2002 said
14:43 EnixYuki: change bpm 147 to 146.998
14:44 Kodora: all BATs will say you to change this
14:44 Kodora: inb4 he used bpm-analyzer
14:44 Kodora: it is wrong
14:44 Kodora: change it back
14:44 EnixYuki: ok
14:44 EnixYuki: lol
14:44 *Kodora is editing [http://osu.ppy.sh/b/271974 KOTOKO - Floating up (Short ver.) [Insane]]
14:44 Kodora: AR +1 pls
14:45 EnixYuki: all difficulties?
14:46 Kodora: nope only insane
14:46 EnixYuki: ok!
14:46 Kodora: 00:13:738 (2) - move this circle to x190 y221
14:46 Kodora: it will looks better
14:49 EnixYuki: ok!
14:50 Kodora: 00:24:351 (7) - new combo
14:50 Kodora: 00:27:004 (5) - here too
14:51 Kodora: 00:29:453 (4) - finish instead whistle
14:51 Kodora: omg you missed a lot of finishes
14:51 Kodora: 00:06:595 (1) - here at the beginning
14:52 Kodora: 00:09:861 (1) - same
14:52 Kodora: 00:16:391 (5) - same
14:55 Kodora: o.o
14:55 EnixYuki: ?
14:55 Kodora: here is some problems in rhytm
14:56 Kodora: 00:30:575 (4) - this slider should begins on white tick
14:56 Kodora: http://puu.sh/3CBFl.jpg]
14:56 Kodora: and add note at 00:30:473 -
14:57 Kodora: 00:35:983 (7) - finish instead of whistle
14:58 Kodora: 00:40:677 (8) - new combo
15:00 Kodora: Yuki o.o
15:00 EnixYuki: ?
15:01 Kodora: you fixed this?
15:01 EnixYuki: yes
15:02 EnixYuki: i editting
15:02 Kodora: 00:44:555 (2,3,1) - spacing ._.
15:02 Kodora: keep same spacing between those notes
15:03 Kodora: 00:45:371 (3,1,2) - spacing again ._.
15:03 Kodora: 00:46:596 (3,4) - stack them perfectly or fix spacing, for now it is looks just wrong
15:04 Kodora: 00:53:126 (1,2) - too clamped spacing, this is very bad overlap, fix it please
15:05 Kodora: 00:53:841 (2,3) - omg
15:05 Kodora: 00:53:841 (2) - this slider should starts 1/4 tick later
15:06 EnixYuki: yes
15:06 Kodora: 00:53:739 - + you missed note here
15:06 EnixYuki: lol
15:06 Kodora: 00:54:351 (3) - spacing ._.
15:07 Kodora: 00:55:167 (6,1) - i understand your idea here. disable grid snap & stack ending of (1) with head of (6) perfectly
15:08 Kodora: 01:23:841 (5) - this slider should starts 1/4 tick earlier
15:11 Kodora: 01:57:413 (5) - new combo due to spacing change
15:14 Kodora: well, this probably all from for insane except that it have lack of whistles
15:14 Kodora: nice map btw :3
15:15 EnixYuki: thanks!
15:15 EnixYuki: i changing now
15:21 Kodora: i'll post log ok?
15:24 Kodora: Yuki
Thanks! I am correcting it instantly!
Andrea
~General~
  1. Make sure to use the same Kiai Time on all the difficulties for consistency.
~Hard~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.
  1. 00:04:146 (3,1) - I'll point out only this stack since you used many of these on this difficulty, I actually suggest you to stack them completely, right now they're pretty confusing imo.
  2. 00:23:330 (1,2) - This pattern is stacked like the others but have a different rhythm, it's really confusing to read at first sight.
  3. 00:26:595 (1,2) - Same as above for the same reason, make sure to check the other patterns like this one too.
  4. 01:21:799 (6) - This note should be 1/4 backwards, make sure to fix this.
  5. 01:22:616 (2) - Same goes for this one, snapping fail I guess.
  6. 01:51:187 (1) - ^
~Insane~
  1. This difficulty has a lot of unsnapped notes, make sure to resnap them correctly.
Topic Starter
eniyan

Andrea wrote:

~General~
  1. Make sure to use the same Kiai Time on all the difficulties for consistency. fixed
~Hard~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings. fixed
  1. 00:04:146 (3,1) - I'll point out only this stack since you used many of these on this difficulty, I actually suggest you to stack them completely, right now they're pretty confusing imo. i attached distance snap and dared to have shifted all the parts.because it is for fixing two lower problems.
  2. 00:23:330 (1,2) - This pattern is stacked like the others but have a different rhythm, it's really confusing to read at first sight.
  3. 00:26:595 (1,2) - Same as above for the same reason, make sure to check the other patterns like this one too. i don't want to change thise timing.So i changed patterns other timing points. And i stack them completely.
  4. 01:21:799 (6) - This note should be 1/4 backwards, make sure to fix this. fixed
  5. 01:22:616 (2) - Same goes for this one, snapping fail I guess. fixed
  6. 01:51:187 (1) - ^ fixed
~Insane~
  1. This difficulty has a lot of unsnapped notes, make sure to resnap them correctly. fixed
thank you very much! :)
There were many things which I was modding(ed) and were noticed. :)
[ Zzz ]
Hi~ EnixYuki

Easy

01:00:371 (3) - Circle 01:00:269 (3) - Go to this

01:26:391 (2) - http://puu.sh/3DpNy.jpg This is more a good way

01:57:207 (4,5) - http://puu.sh/3DpQw.jpg ^ ( Same as above )

Normal

00:07:820 (2,3) - x112 y128 http://puu.sh/3DpU7.jpg This is more a good way

00:26:289 (6) - Slider 00:26:187 (6) - Go to this

00:29:554 (10) - Circle 00:29:452 (10) - Go to this

01:55:983 (1,2,3) - Distance is too far

Hard

Was not that big a problem occurs

Insane

Was not that big a problem occurs
Topic Starter
eniyan

[ Zzz ] wrote:

Hi~ EnixYuki

Easy

01:00:371 (3) - Circle 01:00:269 (3) - Go to this fixed

01:26:391 (2) - http://puu.sh/3DpNy.jpg This is more a good way What is different? :?

01:57:207 (4,5) - http://puu.sh/3DpQw.jpg ^ ( Same as above ) fixed

Normal

00:07:820 (2,3) - x112 y128 http://puu.sh/3DpU7.jpg This is more a good way

00:26:289 (6) - Slider 00:26:187 (6) - Go to this fixed

00:29:554 (10) - Circle 00:29:452 (10) - Go to this fixed

01:55:983 (1,2,3) - Distance is too far fixed

Hard

Was not that big a problem occurs

Insane

Was not that big a problem occurs

thank you! very much! :)
Konei
Change "Short ver" to "Short Ver"

Remove kotoko, karumaruka circle, gamesong and game from tags and add visual novel, eroge saga planets instead. (You dont need to add kotoko and stuff, because it's already in the artist)

Also I think you need to capitalize the "k" of the source, right?
Topic Starter
eniyan

Konei wrote:

Change "Short ver" to "Short Ver"

Remove kotoko, karumaruka circle, gamesong and game from tags and add visual novel, eroge saga planets instead. (You dont need to add kotoko and stuff, because it's already in the artist) ok!

Also I think you need to capitalize the "k" of the source, right? "k"??
Konei

EnixYuki wrote:

Konei wrote:

Change "Short ver" to "Short Ver"

Remove kotoko, karumaruka circle, gamesong and game from tags and add visual novel, eroge saga planets instead. (You dont need to add kotoko and stuff, because it's already in the artist) ok!

Also I think you need to capitalize the "k" of the source, right? "k"??
Karumaruka circle, instead of karumaruka circle.
Topic Starter
eniyan
I searched now.
Then,i knew it became clear that it was "karumaruka*Circle" correctly
Thank you for pointing out! :)
Konei


Vndb has it like this.
Topic Starter
eniyan
I visited to the site of sagaplanets and investigated.

There, it was written as 'karumaruka*Circle'.

So i write before passage. sorry.
787B
Hi, sorry for the little delay.
Mod requested from my Modding Queue.
For a reminder, make sure to check all objects spacing when making changes.
Better use grid level 4 to improve general placement of objects (blankets, overlaps, etc), in every diff.

General

  1. All sources must be the same on all diffs. You can check here that only on Easy "circle" is capitalized. Make sure that all of them are the same.
  1. It's really recommended that all kiais begin and start at the same point in all diffs. By the way, you should make all of them start at 01:05:371 - and end at 01:35:983 -, so it won't make a big kiai section, and it matches better with the song.
  1. There are lots of unsnapped circles at Insane. Go to timing>resnap all notes to fix them all.
  1. Also, pretty much all of inherited sections in all diffs are also unsnapped, though, they don't interfere with the gameplay, since it's purpose is only for the hitsounds. But I'd suggest you to resnap all of them anyways. For reference, check out all the inherited unsnapped sections of your map here.

Easy

  1. 00:11:289 (2,3) - Feels very empty and kinda hard to hit, you should replace (2) for a slider and end at 00:11:697 - . The same goes for 00:14:554 (2,3) - .
  1. 00:12:718 (4,1) - It would be better if they weren't overlapping, try moving (1) a bit up (x:208 y:288).
  1. 00:24:146 (2) - Better put this on the same position of 00:22:513 (4) - to improve flow.
  1. 00:50:677 (4) - Feels kinda unnecessary the overlap with 00:49:044 (2) - . You might want to move (4) a bit down to give them a better spacing.
  1. 00:57:207 (3,1) - You might want to change the pattern here, feels kinda hard to hit (1).
  1. 01:24:962 (1) - Try to make something a bit more clearer to see, I feel uncomfortable with it since its end is below 01:23:330 (3) -
  1. 01:42:922 (1) - Fix spacing here, (to match with 1,00x). Make sure to put it below the end of the slider at 01:41:289 (3) - (x:188 y:116) . Also fix spacing at 01:52:718 (1) - .
  1. 01:57:207 (4,5) - Better replace them for a slider, this kind of stack is not recommended.

Normal

  1. 00:07:820 (2,3) - Kinda nazi, but you could've made a better blanket. Make sure to use only three nodes for the slider, it's simple, but it's more than enough. The same applies for 00:26:187 (6) - .
  1. 00:38:432 (4) - Better do ctrl+g here, it improves a lot the flow of the map. You'll also want to move 00:39:248 (1) - a bit to the left to also make the flow better in this whole section.
  1. 00:44:146 (4,5) - Overlap here is kinda bad. Better move (5) a bit to the left, so the spacing between them is nice.
  1. 00:57:003 (3,1) - Feels kinda empty between them. You can clearly hear that the vocals are still going, so you might want to add a slider or a circle somewhere to continue the emphasis on the song.
  1. 01:52:718 (1,2) - I think you should make them in a more curved way, long sliders in v-shape doesn't look good to play to me.

Hard

Nice ending.
  1. 00:04:146 (3,1) - Pretty much the same thing on Normal, the blanket here could've been improved. I'm pretty sure you'll make the (1) with three nodes if you're going to make changes, since I gave you an example of how it can be improved before.
  1. 00:17:003 (2,3) - Consider moving them a bit more to the left, or somewhere else in a way it doesn't overlap with 00:16:391 (1) - , since it doesn't look good. The same applies for 00:34:962 (2,3) - , though here you'll want to to move them a bit up on the grid.
  1. 00:52:922 (5,1) - Better make a blanket here, so you can improve both flow and visuals of this section, since they are also overlapping.
  1. 01:07:616 (3) - I think you should do the slider in a more curved shape. I previously said that long v-shape sliders aren't nice, and it applies here as well. You'll also make a nice blanket here if making changes.

Insane

By this point you should have already resnapped all the notes here, if that's the case, just one thing here:
  1. 01:17:616 (1,2,3,4) - I think you should do a stream instead of these sliders, it's good for consistency, and you can push a bit more, since it's an Insane.
Good job! I liked the mapset in general, but the Insane is very good!
Good luck there, don't give up!
I'm not sure if you're going to understand all of this mod, so make sure to call me if you have doubts with anything.
Here, you deserved it:
Topic Starter
eniyan
sorry this is missing message
Topic Starter
eniyan

EnixYuki wrote:

Wolf wrote:

Hi, sorry for the little delay.
Mod requested from my Modding Queue.
For a reminder, make sure to check all objects spacing when making changes.
Better use grid level 4 to improve general placement of objects (blankets, overlaps, etc), in every diff. fixed

General

  1. All sources must be the same on all diffs. You can check here that only on Easy "circle" is capitalized. Make sure that all of them are the same.
fixed
  1. It's really recommended that all kiais begin and start at the same point in all diffs. By the way, you should make all of them start at 01:05:371 - and end at 01:35:983 -, so it won't make a big kiai section, and it matches better with the song.
fixed
  1. There are lots of unsnapped circles at Insane. Go to timing>resnap all notes to fix them all.[/color]
fixed
  1. Also, pretty much all of inherited sections in all diffs are also unsnapped, though, they don't interfere with the gameplay, since it's purpose is only for the hitsounds. But I'd suggest you to resnap all of them anyways. For reference, check out all the inherited unsnapped sections of your map here.

Easy

  1. 00:11:289 (2,3) - Feels very empty and kinda hard to hit, you should replace (2) for a slider and end at 00:11:697 - . The same goes for 00:14:554 (2,3) - .
  1. 00:12:718 (4,1) - It would be better if they weren't overlapping, try moving (1) a bit up (x:208 y:288).
  1. 00:24:146 (2) - Better put this on the same position of 00:22:513 (4) - to improve flow.
  1. 00:50:677 (4) - Feels kinda unnecessary the overlap with 00:49:044 (2) - . You might want to move (4) a bit down to give them a better spacing.
  1. 00:57:207 (3,1) - You might want to change the pattern here, feels kinda hard to hit (1).
  1. 01:24:962 (1) - Try to make something a bit more clearer to see, I feel uncomfortable with it since its end is below 01:23:330 (3) -
  1. 01:42:922 (1) - Fix spacing here, (to match with 1,00x). Make sure to put it below the end of the slider at 01:41:289 (3) - (x:188 y:116) . Also fix spacing at 01:52:718 (1) - .
  1. 01:57:207 (4,5) - Better replace them for a slider, this kind of stack is not recommended.
i fixed easy! :) thanks!

Normal

  1. 00:07:820 (2,3) - Kinda nazi, but you could've made a better blanket. Make sure to use only three nodes for the slider, it's simple, but it's more than enough. The same applies for 00:26:187 (6) - .
  1. 00:38:432 (4) - Better do ctrl+g here, it improves a lot the flow of the map. You'll also want to move 00:39:248 (1) - a bit to the left to also make the flow better in this whole section.
  1. 00:44:146 (4,5) - Overlap here is kinda bad. Better move (5) a bit to the left, so the spacing between them is nice.
  1. 00:57:003 (3,1) - Feels kinda empty between them. You can clearly hear that the vocals are still going, so you might want to add a slider or a circle somewhere to continue the emphasis on the song.
  1. 01:52:718 (1,2) - I think you should make them in a more curved way, long sliders in v-shape doesn't look good to play to me.
i fixed normal! thanks! :)

Hard

Nice ending.
  1. 00:04:146 (3,1) - Pretty much the same thing on Normal, the blanket here could've been improved. I'm pretty sure you'll make the (1) with three nodes if you're going to make changes, since I gave you an example of how it can be improved before.
  1. 00:17:003 (2,3) - Consider moving them a bit more to the left, or somewhere else in a way it doesn't overlap with 00:16:391 (1) - , since it doesn't look good. The same applies for 00:34:962 (2,3) - , though here you'll want to to move them a bit up on the grid.
  1. 00:52:922 (5,1) - Better make a blanket here, so you can improve both flow and visuals of this section, since they are also overlapping.
  1. 01:07:616 (3) - I think you should do the slider in a more curved shape. I previously said that long v-shape sliders aren't nice, and it applies here as well. You'll also make a nice blanket here if making changes.

Insane

By this point you should have already resnapped all the notes here, if that's the case, just one thing here:
  1. 01:17:616 (1,2,3,4) - I think you should do a stream instead of these sliders, it's good for consistency, and you can push a bit more, since it's an Insane.
Good job! I liked the mapset in general, but the Insane is very good!
Good luck there, don't give up!
I'm not sure if you're going to understand all of this mod, so make sure to call me if you have doubts with anything.
Here, you deserved it:

thanks you for modding and shooting a kudosu star! :)

i finish fixing :)
Hanabi
Hi~ random mod

Please tell me what did you fix and did not fix. It can help me to improve my mod quality.

Hard
  1. 00:05:983 (3,4) - overlap perfectly those circles

  2. 00:10:473 (2,2) - ^

  3. 00:19:656 (1,3) - make them as a same shape

  4. 00:34:146 (1,3) - ^

  5. 00:25:575 (7) - ctrl + g

  6. 01:01:901 (1) - mute at the end of spinner

  7. 01:05:167 (1,2) - make a reverse arrow.

  8. 01:11:697 (1,2,3,4) - change into 2 sliders.
  9. 01:19:044 (4,5) - following the vocal, you may put them another place ->
  10. 01:30:473 (5,6) - make them as a same shape

  11. 01:54:146 (4,4) - overlap perfectly those circles

Insane
  1. 00:10:677 (3) - ctrl + g

  2. 00:15:371 (6) - like this?
  3. 00:17:616 (9) - change the rythm like
  4. 00:55:167 (6) - ctrl + g

  5. 00:54:758 (5,6) - make them as a same shape

  6. 01:28:636 (1) - ctrl + g

  7. 01:30:881 (7) - ^

  8. 01:36:799 (2) - ^

  9. 01:40:473 (3) - ^

Done. GL ;)
Topic Starter
eniyan

[ Sana ] wrote:

Hi~ random mod

Please tell me what did you fix and did not fix. It can help me to improve my mod quality.

Hard
  1. 00:05:983 (3,4) - overlap perfectly those circles

  2. 00:10:473 (2,2) - ^

  3. 00:19:656 (1,3) - make them as a same shape

  4. 00:34:146 (1,3) - ^

  5. 00:25:575 (7) - ctrl + g

  6. 01:01:901 (1) - mute at the end of spinner

  7. 01:05:167 (1,2) - make a reverse arrow.

  8. 01:11:697 (1,2,3,4) - change into 2 sliders.
  9. 01:19:044 (4,5) - following the vocal, you may put them another place ->
  10. 01:30:473 (5,6) - make them as a same shape

  11. 01:54:146 (4,4) - overlap perfectly those circles

Insane
  1. 00:10:677 (3) - ctrl + g

  2. 00:15:371 (6) - like this?
  3. 00:17:616 (9) - change the rythm like
  4. 00:55:167 (6) - ctrl + g

  5. 00:54:758 (5,6) - make them as a same shape

  6. 01:28:636 (1) - ctrl + g

  7. 01:30:881 (7) - ^

  8. 01:36:799 (2) - ^

  9. 01:40:473 (3) - ^

Done. GL ;)
thanks you for modding :)
NavyYa
Hello~M4M
sorry about bad english and bad modding..


all diffs

add some reverse sliders :D
Easy

00:24:554 (3) - whistle sound a little loud..?

Normal


00:04:962 (3) - move 00:04:758 will be great :)
00:06:595 (1) -^
00:11:493 (3) - ^
( like 00:14:554 (3) )

00:34:758 (1) - MOVE 00:34:554 -


Hard

00:35:167 (3) - finish 00:35:983 -

00:39:248 - add notes

00:47:616 (1,2,3,4,5,6,7) - confused..? change them easy or

00:48:228 (4) - nc

Insane

00:26:187 (1,2,3) - overmapped..? What do you think about deleteing 2nd note

00:39:248 (1,2,3) - ^


Fun map~ i like it :)
Rey-volution
Lets start from

[General]
For all diff, make kiai starts here 01:05:371 (1) -
[Easy]
00:37:616 (3) - add whistle in the end ;)
00:56:799 (2) - you can add whistle (if you can)
01:31:085 (3) - same like ^ but clap
actually i feel not comfortable with "some" long slider start 01:16:799 (3) - until before spin. sorry ><

[Normal]
00:52:718 (2) - I prefer add whistle ><

[Hard]
few hitsound I think XD
Actually all is fine, but feel quiet start 00:49:044 (1) - because too few hitsound
but its okay :D

[Insane]
00:11:085 (4) - you can add whistle in the beginning or both but not in the end i think ;)
00:13:942 (3) - at the end and 00:17:616 (9) - beginning or both = add whistle if u can. for not make quiet XD
Great placement on this diff :D

oke done, Good Luck ;)
Topic Starter
eniyan

[Navy] wrote:

Hello~M4M
sorry about bad english and bad modding..


all diffs

add some reverse sliders :D
Easy

00:24:554 (3) - whistle sound a little loud..?sorry no problem

Normal


00:04:962 (3) - move 00:04:758 will be great :) sorry i don't change.


00:06:595 (1) -^sorry i don't change.
00:11:493 (3) - ^sorry i don't change.
( like 00:14:554 (3) ) sorry i don't change.

00:34:758 (1) - MOVE 00:34:554 - i understand your opinion,but sorry i don't change.


Hard

00:35:167 (3) - finish 00:35:983 -fixed.

00:39:248 - add notesfixed.

00:47:616 (1,2,3,4,5,6,7) - confused..? change them easy or sorry i don't change.

00:48:228 (4) - nc nc?

Insane

00:26:187 (1,2,3) - overmapped..? What do you think about deleteing 2nd note sorry i don't change.

00:39:248 (1,2,3) - ^ sorry i don't change


Fun map~ i like it :) thanks you~<3
thanks for modding! :)
Topic Starter
eniyan

Rey-vo wrote:

Lets start from

[General]
For all diff, make kiai starts here 01:05:371 (1) - sorry i don't change.
[Easy]
00:37:616 (3) - add whistle in the end ;)fixed I overlooked it. Thanks you :)
00:56:799 (2) - you can add whistle (if you can)fixed
01:31:085 (3) - same like ^ but clapfixed
actually i feel not comfortable with "some" long slider start 01:16:799 (3) - until before spin. sorry ><

[Normal]
00:52:718 (2) - I prefer add whistle ><fixed

[Hard]
few hitsound I think XD
Actually all is fine, but feel quiet start 00:49:044 (1) - because too few hitsound
but its okay :D ok i add many hitsound :) thanks! :D

[Insane]
00:11:085 (4) - you can add whistle in the beginning or both but not in the end i think ;)sorry i don't change
00:13:942 (3) - at the end and 00:17:616 (9) - beginning or both = add whistle if u can. for not make quiet XDsorry i don't change
Great placement on this diff :D thanks you very much! :) :)

oke done, Good Luck ;)
thanks for modding :)
Deni
Hi, Random Mod!


unrankable: You must fix this for the rankability of your map
bolded: strong suggestion
normal: suggestion
italic: comment

General

Settings & Folder seem to be fine.

There are a lot of unsnapped green inherited points in every difficulty, you have to resnap them! You simply do this by going to the position where the inherited point normally should be, then press -> Timing -> Timing Setup Panel -> (on the left) Press the ´Use Current Time´ button.

Easy

Overall you did a pretty good job with this difficulty. Just remake some sliders and unstack circles and it will be fine.

  1. 00:03:330 (1) - Add a finish to the head of this slider, you can clearly here there is one in the music too! You might want to use an inherited point with a little less volume for this finish.
  2. 00:06:595 (1) - Same here as mentioned above.
  3. 00:19:656 (1,3) - The sliders (1) and (3) are both made with the old slider system. Therefore they aren't really symmetrical. I suggest you remaking these two with the newer slider system! It will look a lot better.
  4. 00:24:554 (3) - Same with this slider, it looks pretty strange. Consider deleting the current one and adding a new symmetrical slider.
  5. 00:47:411 (3) - That circle doesn't fit at all in there. Delete it and let 00:46:595 (2) - end at 00:47:207 - . Fits much better!
  6. 01:01:901 (1) - This is slider is way too unsymmetrical. Please remake it with the newer slider system, for example like this: (Example in Box)
  7. 01:16:799 (3) - Same as mentioned at 00:19:656 (1,3) - .
  8. 01:24:962 (1) - You could improve the form of this slider by shaping it like this: (Example with Sliderpoints in Box)
  9. 01:29:656 (2,3) - Avoid using stacks in an Easy difficulty. It will confuse new players! Please consider changing it.
  10. 01:31:901 (1,2,3) - Same as mentioned above.
  11. 01:57:207 (4,5) - Same as my suggestion at: 01:29:656 (2,3) - .

Normal

  1. 00:03:330 (1) - Same as mentioned in Easy.
  2. 00:06:595 (1) - Same as mentioned in Easy.
  3. 00:03:330 (1) - The shape of this slider looks pretty weird, better use an symmetrical one with the newer slider system. Same goes for 00:04:962 (3) - ; 00:06:595 (1) - and 00:08:228 (3) - .
  4. 00:11:493 (3) - What about using a slider like this (Example in Box)? Will fit a lot better than the current one!
  5. 00:32:309 (1) - Why such a random new combo here? Remove it if it's not intended.
  6. 00:45:779 (1,2,3,4,5) - Why did you turn down the volume here so much? I see no reason behind this.
  7. 00:50:473 (5) - Move this slider a bit up for a better spacing!
  8. 00:54:554 (5) - The finish at the head of this slider doesn't fit that well imo. Remove it if you think so too.
  9. 01:07:820 (5) - Curve this slider a bit more or create a blanket for a better spacing. (Example in Box)
Hard

You could try to make the sliders more symmetrical overall. It will look & play a lot better.

  1. 00:17:207 (3,1) - You can create a better blanket here if you move and rotate (1) a bit like this: (Example in Box)
  2. 00:26:595 (1,2) - They aren't stacked exactly. If this is not intended, fix this.
  3. 00:30:473 (4) - Turn this slider into a symmetrical one and curve it a bit more for a better spacing / flow.
  4. 00:32:718 (1,2,3,4) - Why no hitsounds here? Makes no sense to me.
  5. 00:34:146 (1) - The finish on the head of this slider is way too silent, you can't even hear it. Using an inherited point would help.
  6. 00:36:799 (2) - The curve of this slider looks pretty strange imo, just use a symmetrical one or something more creative like this: (Example in Box)
  7. 00:45:167 (1,2) - You can improve this blanket by remaking (1) with the newer slider system.
  8. 00:45:779 (2,3,4,5) - Same as mentioned at 00:32:718 (1,2,3,4) - . Every part with silent hitsounds confuse me. There should always be recognizeable hitsounds, just for special parts where it gets very quiet you can make them quit too.
  9. 00:49:044 (1) - Same as mentioned at 00:45:167 (1,2) - . Unsymmetrical sliders just don't look that nice. And it's pretty easy to fix this.
  10. 00:53:126 (1,2,3) - Why 3 finishes in a row? Sounds a bit overused imo. Remove some if you think so too.
  11. 01:01:901 (1) - You could silence the end of this spinner, it would fit better imo.
  12. 01:42:922 (1) - Move the center of this slider a bit more to the left so that it looks similar to the next mirrored slider.

Insane

I really suggest you to remove the unnecessary stacks and streams I mentioned. I know some people do that and get their map ranked but I think it's just overmapped sometimes and people should map to the music and not to anything else. But don't think I don't like this difficulty, other than that it's really nice imo!

  1. 00:19:656 (1,2,3,4,5,1,2,3,4,5) - This rhythm doesn't make any sense to me. You should map to the music.
  2. 00:22:922 (1) - What about adding a finish here? Would fit perfect to the music.
  3. 00:26:187 (1,2,3) - Please don't add random stacks, it doesn't make sense. There's nothing you could compare this stack with in the music.
  4. 00:34:146 (1) - There clearly is a finish at this position in the song, so what about adding a finish to the head of this slider?
  5. 00:35:371 (1,2,3,4,5,6,7) - (For example, this stream is perfectly fine because it's actually in the song too. Adding a stream / triple into the map when there is nothing in the song like that, it's not good.)
  6. 00:39:248 (1,2,3) - Same as mentioned at 00:26:187 (1,2,3) - .
  7. 00:45:167 (1,2,3) - Same as mentioned above.
  8. 00:45:779 (1) - Adding a finish here would fit perfectly!
  9. 00:51:493 (1,2,3) - Same as mentioned at 00:26:187 (1,2,3) - .
  10. 01:03:534 (1,2,3,4,5) - A inconsistent stack is pretty strange and can often be confusing, especially when playing with Hidden for example. Consider changing this.
  11. 01:05:269 (2) - Delete this and 01:06:085 (6) - if you actually want to follow the music / her voice.
  12. 01:19:860 (1,2,3) - Same as mentioned at 00:26:187 (1,2,3) - .
  13. 01:24:860 (2) - Delete this if you actually want to follow the music.

That's it! Please think about every suggestion I made.

If you have any question just ask me ingame or via forum pm!
The-Gabe
The one and only suggestions I am making is that

The 3 sliders after the one on 01:17:616 be deleted.

The one slider on this point, IMO would add 5 reverse arrows on it and make sure the slider ends at 01:18:228

Please hope you don't see this as picky.

Please respect my suggestion.
Topic Starter
eniyan

Deni wrote:

Hi, Random Mod!


unrankable: You must fix this for the rankability of your map
bolded: strong suggestion
normal: suggestion
italic: comment

General

Settings & Folder seem to be fine.

There are a lot of unsnapped green inherited points in every difficulty, you have to resnap them! You simply do this by going to the position where the inherited point normally should be, then press -> Timing -> Timing Setup Panel -> (on the left) Press the ´Use Current Time´ button.

Easy

Overall you did a pretty good job with this difficulty. Just remake some sliders and unstack circles and it will be fine.

  1. 00:03:330 (1) - Add a finish to the head of this slider, you can clearly here there is one in the music too! You might want to use an inherited point with a little less volume for this finish.
  2. 00:06:595 (1) - Same here as mentioned above.
  3. 00:19:656 (1,3) - The sliders (1) and (3) are both made with the old slider system. Therefore they aren't really symmetrical. I suggest you remaking these two with the newer slider system! It will look a lot better.
  4. 00:24:554 (3) - Same with this slider, it looks pretty strange. Consider deleting the current one and adding a new symmetrical slider.
  5. 00:47:411 (3) - That circle doesn't fit at all in there. Delete it and let 00:46:595 (2) - end at 00:47:207 - . Fits much better!
  6. 01:01:901 (1) - This is slider is way too unsymmetrical. Please remake it with the newer slider system, for example like this: (Example in Box)
  7. 01:16:799 (3) - Same as mentioned at 00:19:656 (1,3) - .
  8. 01:24:962 (1) - You could improve the form of this slider by shaping it like this: (Example with Sliderpoints in Box)
  9. 01:29:656 (2,3) - Avoid using stacks in an Easy difficulty. It will confuse new players! Please consider changing it.
  10. 01:31:901 (1,2,3) - Same as mentioned above.
  11. 01:57:207 (4,5) - Same as my suggestion at: 01:29:656 (2,3) - .

Normal

  1. 00:03:330 (1) - Same as mentioned in Easy.
  2. 00:06:595 (1) - Same as mentioned in Easy.
  3. 00:03:330 (1) - The shape of this slider looks pretty weird, better use an symmetrical one with the newer slider system. Same goes for 00:04:962 (3) - ; 00:06:595 (1) - and 00:08:228 (3) - .
  4. 00:11:493 (3) - What about using a slider like this (Example in Box)? Will fit a lot better than the current one!
  5. 00:32:309 (1) - Why such a random new combo here? Remove it if it's not intended.
  6. 00:45:779 (1,2,3,4,5) - Why did you turn down the volume here so much? I see no reason behind this.
  7. 00:50:473 (5) - Move this slider a bit up for a better spacing!
  8. 00:54:554 (5) - The finish at the head of this slider doesn't fit that well imo. Remove it if you think so too.
  9. 01:07:820 (5) - Curve this slider a bit more or create a blanket for a better spacing. (Example in Box)
    Because the constitution of the circle and the slider were strange, I remade it.

    I took the sound into account.
Hard

You could try to make the sliders more symmetrical overall. It will look & play a lot better.

  1. 00:17:207 (3,1) - You can create a better blanket here if you move and rotate (1) a bit like this: (Example in Box)
    fixed
  2. 00:26:595 (1,2) - They aren't stacked exactly. If this is not intended, fix this. sorry i don't fix
  3. 00:30:473 (4) - Turn this slider into a symmetrical one and curve it a bit more for a better spacing / flow.
  4. 00:32:718 (1,2,3,4) - Why no hitsounds here? Makes no sense to me. fixed
  5. 00:34:146 (1) - The finish on the head of this slider is way too silent, you can't even hear it. Using an inherited point would help.
  6. 00:36:799 (2) - The curve of this slider looks pretty strange imo, just use a symmetrical one or something more creative like this: (Example in Box)
    sorry i don't fix
  7. 00:45:167 (1,2) - You can improve this blanket by remaking (1) with the newer slider system. ok
  8. 00:45:779 (2,3,4,5) - Same as mentioned at 00:32:718 (1,2,3,4) - . Every part with silent hitsounds confuse me. There should always be recognizeable hitsounds, just for special parts where it gets very quiet you can make them quit too. ok
  9. 00:49:044 (1) - Same as mentioned at 00:45:167 (1,2) - . Unsymmetrical sliders just don't look that nice. And it's pretty easy to fix this.
  10. 00:53:126 (1,2,3) - Why 3 finishes in a row? Sounds a bit overused imo. Remove some if you think so too.
  11. 01:01:901 (1) - You could silence the end of this spinner, it would fit better imo.
  12. 01:42:922 (1) - Move the center of this slider a bit more to the left so that it looks similar to the next mirrored slider.

Insane

I really suggest you to remove the unnecessary stacks and streams I mentioned. I know some people do that and get their map ranked but I think it's just overmapped sometimes and people should map to the music and not to anything else. But don't think I don't like this difficulty, other than that it's really nice imo!

  1. 00:19:656 (1,2,3,4,5,1,2,3,4,5) - This rhythm doesn't make any sense to me. You should map to the music.
  2. 00:22:922 (1) - What about adding a finish here? Would fit perfect to the music.
  3. 00:26:187 (1,2,3) - Please don't add random stacks, it doesn't make sense. There's nothing you could compare this stack with in the music.
  4. 00:34:146 (1) - There clearly is a finish at this position in the song, so what about adding a finish to the head of this slider?
  5. 00:35:371 (1,2,3,4,5,6,7) - (For example, this stream is perfectly fine because it's actually in the song too. Adding a stream / triple into the map when there is nothing in the song like that, it's not good.)
  6. 00:39:248 (1,2,3) - Same as mentioned at 00:26:187 (1,2,3) - .
  7. 00:45:167 (1,2,3) - Same as mentioned above.
  8. 00:45:779 (1) - Adding a finish here would fit perfectly!
  9. 00:51:493 (1,2,3) - Same as mentioned at 00:26:187 (1,2,3) - .
  10. 01:03:534 (1,2,3,4,5) - A inconsistent stack is pretty strange and can often be confusing, especially when playing with Hidden for example. Consider changing this.
  11. 01:05:269 (2) - Delete this and 01:06:085 (6) - if you actually want to follow the music / her voice.
  12. 01:19:860 (1,2,3) - Same as mentioned at 00:26:187 (1,2,3) - .
  13. 01:24:860 (2) - Delete this if you actually want to follow the music.
i accept your opinion almost all :)

That's it! Please think about every suggestion I made.

If you have any question just ask me ingame or via forum pm!
thanks for modding
Topic Starter
eniyan

YOURS wrote:

The one and only suggestions I am making is that

The 3 sliders after the one on 01:17:616 be deleted.

The one slider on this point, IMO would add 5 reverse arrows on it and make sure the slider ends at 01:18:228

Please hope you don't see this as picky.

Please respect my suggestion.
thanks for modding
e815naso
It is very fan to play !
continued to make more fun
Topic Starter
eniyan

e815naso wrote:

It is very fan to play !
continued to make more fun

thank you! ;)
AnreFM
Hey EnixYuki~ M4M from your queue :3

Okay hope this helps :)

[GENERAL]

01:05:371 - Kiai supposed to be here
01:35:983 - End the kiai here
01:46:187 - Starting from this point is so blank w/o hitsound. I suggest using whistle on 1st and 3rd white tick to make it better :D

[EASY]

00:06:595 (1) - finish
00:18:840 (4,5) - Don't stack on easy. Unstack this for pattern instead
00:24:554 - I think 80% is too loud here, how about reducing to 60%?
00:29:452 (1,3) - Make the turn cleaner for better shape and pattern
00:48:636 (1,2) - Don't stack here too
00:50:269 (3,4) - ^
01:01:901 (1,2) - This isn't look quite good, consider changing it
01:07:003 (2) - The shape is good, but try to make the turn more visible to avoid to confuse beginners
01:20:064 (2) - Move middle dot 1 grid down for cleaner turn and better encirclement. try x320 y200
01:24:554 (4) - Move to x216 y52 for keep straight pattern like 01:22:922 (2) - looked better
01:31:085 (3) - unstackk
01:31:901 (1,2,3) - ^
01:57:207 (4,5) - ^

[NORMAL]

00:04:962 (3) - doesn't symmetry with 00:03:330 (1) -. Use ctrl h+j for this
00:05:983 (4,5) - Can be mistaken for a triplet. Change it to slider?
00:14:554 (3) - doesn't look really good aligned in straight line like that. Try different angle and cleaner turn
00:21:289 (4) - NC to keep less combo on normal
00:34:758 (1) - Move this to 00:34:554 (1) - fitter with song
00:39:248 (1,3) - Isn't quite beautifully shaped, consider using another shape
00:42:105 (4,5,1,2,3) - Try better pattern? star is possible here
00:49:044 (1) - NC. Different rhythm and for finish hitsound too
01:05:167 (6) - Add a circle here? emphasize the strong kiai here.
01:10:473 (3,4) - Same as above. Might be confusing for triplet. Consider changing it
01:13:534 (5) - NC
01:27:820 (5) - No stack at the end of slider for normal, confusing for beginners. Unstack it

[HARD]

Yay fun map^^
00:03:330 (1) - That third dot doesn't really necessary, it makes it looks a bit weird actually. Encircle 00:03:942 (2) - better
00:06:595 (1) - Doesn't necessarily sharp turn here, the music doesn't quite fit
00:16:391 (1) - Make it turn a bit more. The distance with 00:17:003 (2) - doesn't good
00:21:289 (1) - Avoid overlap like this. Move to x380 y120?
00:22:922 - Add 1 more note with finish here. The music feels blank
00:36:799 (2) - Consider changing it to a simpler shape
00:47:616 (1,2,3,4,5,6,7) - Nice pattern, plays good! :)
00:54:554 (3) - Change shape to symmetrical with 00:55:575 (1) -
01:15:983 (2) - ctrl + G. Better flow
01:18:432 (2,5) - uh this doesn't look good. Try not to use the red point here because of music and make it nicer
01:28:228 - Add note?

[INSANE]

00:10:677 (3) - Make the turn more cleaner
00:15:575 - Try to add notes here. The music is still going good and it felt weird if blank :(
00:27:003 (1) - NC doesn't necessary actually
01:20:473 (3) - lol use copy paste on 01:20:064 (2) - to make it symmetry

Okay I think that's all, hope it helps and sorry if it doesn't orz
sheela
[General]
- The kiai time should maybe start at 01:05:371 and stop at 01:36:391 or 01:35:983

[Easy]
01:57:411 (5) - Don't stack it or it'll confuse with 00:18:840 (4,5)
01:03:534 (2) - ^

[Normal]
00:34:350 - Try this

01:56:391 (2) - x: 356 y:204 so it can be the same as 01:55:167 (4)

Sorry if it isn't enough. Good Luck and star!
Hanabi
Hi~ m4m from your queue

[Hard]
00:05:983 (3,4) - overlap prefectly
00:19:656 (1,3) - make them into same shape
00:26:595 (1,2) - spacing
00:36:391 (1) - it's behind the HP bar when you play it
01:03:534 (1,2) - try this
01:40:473 (3) - cover 01:39:656 (1) perfectly
01:57:207 (4,5) - overlap with 01:55:575 (3,4)


[Insane]
00:24:146 (5) - place at here
00:51:085 (5,3) - overlap
01:03:942 (2,3,4) -
01:15:881 (2) - should be 01:15:779
01:52:718 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - too much circles..put some sliders!

Done.
Good luck~
Topic Starter
eniyan

[ Sana ] wrote:

Hi~ m4m from your queue

[Hard]
00:05:983 (3,4) - overlap prefectly fixed
00:19:656 (1,3) - make them into same shape fixed
00:26:595 (1,2) - spacing fixed
00:36:391 (1) - it's behind the HP bar when you play it
01:03:534 (1,2) - try this
nice idea! :)
01:40:473 (3) - cover 01:39:656 (1) perfectly fixed
01:57:207 (4,5) - overlap with 01:55:575 (3,4) fixed


[Insane]
00:24:146 (5) - place at here
nice idea! :)
00:51:085 (5,3) - overlap fixed
01:03:942 (2,3,4) -
nice idea! :)
01:15:881 (2) - should be 01:15:779 i did not notice. fixed
01:52:718 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - too much circles..put some sliders! i changed all the placement when I changed rhythm because placement became strange. :)

Done.
Good luck~
thanks you :oops:
N E K O
[General]

  • Hi M4M from your queue.
    And i like Kotoko Veeeeeeeeeery much!
    A general idea it that the insane diff can have more jumps
    or just increase the distance of some parts since it's such a bright song.

    All the things below are suggestions.
[Insane]

  • 00:05:575 (3,4,5,6,7) - this part is what i said that can the distance can be increased.

    00:18:024 I suggest to add note or user a slider here cuz it's a long white line and also a strong beat.

    00:47:616 (1,2,3,4,5,6,7) - Maybe a distance increase to make a "raise up" effect.

    00:57:003 (5) - A little bit strang to user long reverse here.

    01:00:064 (3) - and 01:00:881 (3) - maybe a ctrl+g to make a little difference between the previouse two sliders.

    1:04:962 I think that the objects in kiai time can have a larger distance that can make it fun to play.

    01:17:616 (1,2,3,4) - i'd prefer a stream to raise up the emotions of players

    from 01:52:718 (1) - to 01:55:983 (1) - such a long time single note,it's fine anyway.
[Hard]

  • Try to low down the volumn maybe 70% or lower.Or just like you did in insane,about 60%

    00:20:473 (3) - the sliders can be improved like this,to make it better

    on appearance.
    01:07:616 (3) - user a angeled slider is a little bit strange in my opinion.

    01:31:901 (1) - DS 1.0x is better here.0.83 now.
    The last part of the song is so strange..why suddenly use this kind of style...
    I strongly suggest to change it.
[Normal]

  • I think it can be more beautiful on appearance.

    00:47:207 (5,1) - Map here is a good idea.

    01:27:820 (5) - I suggest not to hide it here.

    01:36:391 (1) - It's also in the kiai time... so try to change the

    patterns in another way.. slider+note+slider or something.
[Easy]

  • 01:03:534 (2) - It's not allowed to hide the head of the slider in easy diff as i remember.

    01:36:391 umm,map here may be better.Kiai here.
Good luck then !
Mei
hi this is for M4M
KOTOKO‘s song キタ━━━━(゚∀゚)━━━━ !!!!!wwwwww
i just check insane and hard in detailed and do test play on them. quick check for nm....i don't do ez cuz tooo ez._.

[Insane]

* 00:12:105 (2,3,4,1) - use distance snap ;D

* 00:10:677 (3,4,5,6) - how about this?

* 00:22:718 (6) - place this ti 120 y24 will be better

* 00:24:146 (5) - if you don't have any special reason, how about stack it with00:24:350 (6) -

* 00:25:575 (9) - place it to x320 y236

* 00:29:452 (1,2) - how about this, place (1) on x166 y175, and add a note in 00:29:758

* 00:39:044 (10) - palce it to 380 y16

* 00:57:003 (5) - dont be too lazy Σ( ° △ °|||)︴,you can make some better pattern to fit this long vocal

* 01:03:942 (2,3,4) - make a biggeeeeeeeeeer jump there will be more fun

* 01:08:228 (5) - move to x121 y312

* 01:10:064 (4) - blanket not perfect, try this

* 01:27:003 (7,8) - same there, do like this
Picture

change to


[hard]

* 00:16:391 (1,2,3) - how about this
and then ctrl + g or not


* 00:19:656 (1,2,3) - blanket not perfect, you can check it by this pic

* 01:52:718 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ummm.... not very good way to place like this(in my mind)...how about make some jumps to these notes and don't make them always go in a same direction...what i mean like this
Picture

or

or


[normal]

* 00:25:779 (5,1) - blanket

* 00:34:758 (1) - move to 00:34:554 and extend the slider, there is a clab in 00:34:554

* 00:48:228 (1) - remove this note

* 00:50:473 (5) - ummm ... if i were you, i will remove this slider and repeat 00:49:860 (4) - for one time and then add note at 00:51:085

* 01:05:371 (1,2,3,4,5,6) - try this rythum

* 01:16:799 (1,1,2,3) - try this rythum (i used NC in the below picrure when doing fixing , it is your yellow (4)...just ignore that mistake


[general]
when i check ai mod i find this
fix it (。・∀・)ノ゙

nice song and map, star~~
Topic Starter
eniyan

N E K O wrote:

[General]

  • Hi M4M from your queue.
    And i like Kotoko Veeeeeeeeeery much!
    A general idea it that the insane diff can have more jumps
    or just increase the distance of some parts since it's such a bright song.

    All the things below are suggestions.
[Insane]

  • 00:05:575 (3,4,5,6,7) - this part is what i said that can the distance can be increased.

    00:18:024 I suggest to add note or user a slider here cuz it's a long white line and also a strong beat.

    00:47:616 (1,2,3,4,5,6,7) - Maybe a distance increase to make a "raise up" effect.

    00:57:003 (5) - A little bit strang to user long reverse here.

    01:00:064 (3) - and 01:00:881 (3) - maybe a ctrl+g to make a little difference between the previouse two sliders.

    1:04:962 I think that the objects in kiai time can have a larger distance that can make it fun to play.

    01:17:616 (1,2,3,4) - i'd prefer a stream to raise up the emotions of players

    from 01:52:718 (1) - to 01:55:983 (1) - such a long time single note,it's fine anyway.
[Hard]

  • Try to low down the volumn maybe 70% or lower.Or just like you did in insane,about 60% Though I intended to fix it, I forgot it. lol i fixed every dif :)

    00:20:473 (3) - the sliders can be improved like this,to make it better

    on appearance. sorry, I feel that one with now on is better.

    01:07:616 (3) - user a angeled slider is a little bit strange in my opinion. ok! i change it into curve slider

    01:31:901 (1) - DS 1.0x is better here.0.83 now.fixed

    The last part of the song is so strange..why suddenly use this kind of style...

    I strongly suggest to change it.
The point that is troubled most when I make this beatmap is after 01:46:187 (1) . Because there is not a method good, I leave it this placement
[Normal]

  • I think it can be more beautiful on appearance.

    00:47:207 (5,1) - Map here is a good idea. thanks :)

    01:27:820 (5) - I suggest not to hide it here. fixed

    01:36:391 (1) - It's also in the kiai time... so try to change the

    patterns in another way.. slider+note+slider or something.sorry, I feel that one with now on is better.
[Easy]

  • 01:03:534 (2) - It's not allowed to hide the head of the slider in easy diff as i remember. I thought that the initial point of the slider covered in the middle of other sliders.Thank you for being able to tell me :) fixed

    01:36:391 umm,map here may be better.Kiai here. sorry, I feel that one with now on is better.
Good luck then !


Mei wrote:

hi this is for M4M
KOTOKO‘s song キタ━━━━(゚∀゚)━━━━ !!!!!wwwwww
i just check insane and hard in detailed and do test play on them. quick check for nm....i don't do ez cuz tooo ez._.

[Insane]

* 00:12:105 (2,3,4,1) - use distance snap ;D

* 00:10:677 (3,4,5,6) - how about this?

* 00:22:718 (6) - place this ti 120 y24 will be better

* 00:24:146 (5) - if you don't have any special reason, how about stack it with00:24:350 (6) -

* 00:25:575 (9) - place it to x320 y236

* 00:29:452 (1,2) - how about this, place (1) on x166 y175, and add a note in 00:29:758

* 00:39:044 (10) - palce it to 380 y16

* 00:57:003 (5) - dont be too lazy Σ( ° △ °|||)︴,you can make some better pattern to fit this long vocal

* 01:03:942 (2,3,4) - make a biggeeeeeeeeeer jump there will be more fun

* 01:08:228 (5) - move to x121 y312

* 01:10:064 (4) - blanket not perfect, try this

* 01:27:003 (7,8) - same there, do like this
Picture

change to


[hard]

* 00:16:391 (1,2,3) - how about this
and then ctrl + g or not I stop it when I change it like that because a problem is born for a connection. sorry :(

* 00:19:656 (1,2,3) - blanket not perfect, you can check it by this pic
fixed :)

* 01:52:718 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ummm.... not very good way to place like this(in ymind)...how about make some jump to these note and don't make them always go in a same direction...what i mean like this
Picture

or

or


ummm...The point is troubled with me....
I decide to look at the state a little more.



[normal]

* 00:25:779 (5,1) - blanket

* 00:34:758 (1) - move to 00:34:554 and extend the slider, there is a clab in 00:34:554
no...sorry

* 00:48:228 (1) - remove this note

* 00:50:473 (5) - ummm ... if i were you, i will remove this slider and repeat 00:49:860 (4) - for one time and then add note at 00:51:085

* 01:05:371 (1,2,3,4,5,6) - try this rythum

I think that the rhythm is good too.However,the rhythm is the same as Easy dif... I want to avoid the same rhythm.so decline...sorry

* 01:16:799 (1,1,2,3) - try this rythum (i used NC in the below picrure when doing fixing , it is your yellow (4)...just ignore that mistake

no...sorry :(


[general]
when i check ai mod i find this
fix it (。・∀・)ノ゙ ok! i fixed

nice song and map, star~~ thanks for kudosu :)
I greatly changed Insane :)


thanks all :)
10crystalmask01
Ello ^^ Random mod!

[General]
Kai time should start at 01:05:371
[Easy]
  1. Just try to increase the DSa bit to 1.1 please? A little space between the objects would look nicer.
00:06:595 (1) - Add finish on the head.
00:09:860 (1) - ^
00:16:391 (1) - ^
00:44:146 (3) - Remove finish on the head.
00:45:779 (1) - Add finish on the head.
01:29:656 (2,3) - Try not to use this overlap in Easy.
01:39:656 (1) - Add finish on the head.

[Normal]
  1. OD and HP Drain -1
00:04:962 (3) - Remove finish on the head, try not to use these when it isn't necessary.
00:08:228 (3) - ^
00:34:146 (5) - Add finish
00:44:146 (4) - Remove finish
00:45:779 (1,5) - Add finish
00:53:738 (4,5) - Remove finish, don't abuse this hitsound for nothing >.<
00:56:391 (2) - ^
01:32:922 (3) - Add finish?

[Hard]
00:32:718 (1,3) - Try adding a clap to these notes.
00:45:779 (2) - Add finish
00:53:738 (2,3) - Remove finish, don't abuse this hitsound
01:04:146 (2) - ^
01:18:432 (2) - looks very odd, try not to bend it too much. Also could you arrange 01:18:228 (1,2,3,4,5) - to something more fitting, like this?

01:24:962 (2) - Add finish on the head.
01:39:656 (1) - ^

[Insane]
AR +1
00:26:187 (1,2,3,4) - Stream doesn't fit here, just use a 1/2 slider on 00:26:187 - 00:26:391 or have the 2 notes here.
00:34:146 (1) - Add finish on the head.
00:35:983 (7) - ^
00:57:003 (5) - Definitely doesn't fit here.
01:04:350 (4,5) - Add finish
01:05:371 (3) - ^ On the head.
01:27:820 (9) - Add finish on the tail.
01:39:656 (1) - ^ On the head.

Hope this helps~! ^^
Topic Starter
eniyan

10crystalmask01 wrote:

Ello ^^ Random mod!

[General]
Kai time should start at 01:05:371
[Easy]
  1. Just try to increase the DSa bit to 1.1 please? A little space between the objects would look nicer.
00:06:595 (1) - Add finish on the head. fixed
00:09:860 (1) - ^ fixed
00:16:391 (1) - ^ fixed
00:44:146 (3) - Remove finish on the head. fixed
00:45:779 (1) - Add finish on the head. fixed
01:29:656 (2,3) - Try not to use this overlap in Easy. This overlap is not avoided.
01:39:656 (1) - Add finish on the head. fixed

[Normal]
  1. OD and HP Drain -1
00:04:962 (3) - Remove finish on the head, try not to use these when it isn't necessary.
00:08:228 (3) - ^
00:34:146 (5) - Add finish
00:44:146 (4) - Remove finish
00:45:779 (1,5) - Add finish
00:53:738 (4,5) - Remove finish, don't abuse this hitsound for nothing >.<
00:56:391 (2) - ^
01:32:922 (3) - Add finish?

[Hard]
00:32:718 (1,3) - Try adding a clap to these notes.
00:45:779 (2) - Add finish
00:53:738 (2,3) - Remove finish, don't abuse this hitsound
01:04:146 (2) - ^
01:18:432 (2) - looks very odd, try not to bend it too much. Also could you arrange 01:18:228 (1,2,3,4,5) - to something more fitting, like this?

01:24:962 (2) - Add finish on the head.
01:39:656 (1) - ^

[Insane]
AR +1 fixed
00:26:187 (1,2,3,4) - Stream doesn't fit here, just use a 1/2 slider on 00:26:187 - 00:26:391 or have the 2 notes here.
00:34:146 (1) - Add finish on the head. fixed
00:35:983 (7) - ^ fixed
00:57:003 (5) - Definitely doesn't fit here. fixed
01:04:350 (4,5) - Add finish no
01:05:371 (3) - ^ On the head. fixed
01:27:820 (9) - Add finish on the tail. fixed
01:39:656 (1) - ^ On the head.
fixed

Hope this helps~! ^^
Topic Starter
eniyan
:D

EnixYuki wrote:

10crystalmask01 wrote:

Ello ^^ Random mod!

[General]
Kai time should start at 01:05:371
[Easy]
  1. Just try to increase the DSa bit to 1.1 please? A little space between the objects would look nicer.
00:06:595 (1) - Add finish on the head. fixed
00:09:860 (1) - ^ fixed
00:16:391 (1) - ^ fixed
00:44:146 (3) - Remove finish on the head. fixed
00:45:779 (1) - Add finish on the head. fixed
01:29:656 (2,3) - Try not to use this overlap in Easy. This overlap is not avoided.
01:39:656 (1) - Add finish on the head. fixed

[Normal]
  1. OD and HP Drain -1
ok
00:04:962 (3) - Remove finish on the head, try not to use these when it isn't necessary. fixed
00:08:228 (3) - ^ fixed
00:34:146 (5) - Add finish fixed
00:44:146 (4) - Remove finish fixed
00:45:779 (1,5) - Add finish fixed
00:53:738 (4,5) - Remove finish, don't abuse this hitsound for nothing >.< ok
00:56:391 (2) - ^ ok
01:32:922 (3) - Add finish? no

[Hard]
00:32:718 (1,3) - Try adding a clap to these notes. no
00:45:779 (2) - Add finish fixed
00:53:738 (2,3) - Remove finish, don't abuse this hitsound ok
01:04:146 (2) - ^ ok
01:18:432 (2) - looks very odd, try not to bend it too much. Also could you arrange 01:18:228 (1,2,3,4,5) - to something more fitting, like this?
good idea! :)
01:24:962 (2) - Add finish on the head. fixed
01:39:656 (1) - ^ ok

[Insane]
AR +1 fixed
00:26:187 (1,2,3,4) - Stream doesn't fit here, just use a 1/2 slider on 00:26:187 - 00:26:391 or have the 2 notes here.  no
00:34:146 (1) - Add finish on the head. fixed
00:35:983 (7) - ^ fixed
00:57:003 (5) - Definitely doesn't fit here. fixed
01:04:350 (4,5) - Add finish no
01:05:371 (3) - ^ On the head. fixed
01:27:820 (9) - Add finish on the tail. fixed
01:39:656 (1) - ^ On the head.
fixed

Hope this helps~! ^^


thanks! :)
RandF
Hi~
こんにちは ;)

[skinning]
  1. hitcircleoverlay.png: 白い光が濃すぎてdefaltのreverseや数字が見にくく感じました。薄くするか、reversearrow.pngやNoを別に作るかした方が良いかも
  2. comboburst-0.png: 上の方に切り抜きの残骸があるので修正を。個人的にはcomboburst-1.pngと大きさをある程度そろえた方が良いと思います
  3. 01:33:126-Kiai-Timeはこのあたりで区切って良いと思いました
[Easy]
  1. 01:01:901 (1,2) - easyとしては混乱する配置な気がします。overlapは1か所だけが良いかなと
  2. 01:03:534 (2) - end at 01:04:758 (これは好みです)
  3. 01:31:085 (3) - move to x:95 y:170 (stackにしてはずれすぎなので)
[Normal]
  1. 00:22:513 (6,7,8) - 密集しすぎて見難いので、00:22:718 (7) - をx:120 y:234にするとかどうでしょう
  2. 00:55:575 (1) - end at 00:55:983
  3. 01:01:901 (1) - 01:03:534 (1) - を消してspinner-endを 01:03:534まで伸ばす(+finish)、がベター
  4. 01:39:656 (1,2,3,4) - 前4つとほぼ同じ配置でちょっとboring(直線の連続なので特にそう感じました)
[Hard]
  1. 00:29:452 (6) - move to x:287 y:247
  2. 00:58:024- 寂しい気がするので add a note
  3. 01:11:493 (7) - stack correctly. ここはnoteではなくslider-endを動かして調整した方が良いです
  4. 01:37:003 (2) - clapはここより01:36:799が良いと思います(以降も同じ)
[Insane]
  1. 01:04:962- add a note
  2. 01:05:064- ^
  3. 01:15:575 (1,2,3,4,5,6,7,8,9,10) - どこかをsliderにしたりしてアクセントを入れないとちょっとboring
  4. 01:46:187~01:55:983ーInsaneのoutroなので1/4rhythm(青線)のビートがどこかにあっても良いと思います(01:51:901~01:52:718とか)
rankedがんばってください~
~Good Luck~
Reol
Hi, EnixYuki~ M4M from your queue :3
sorry for my bad English D:
My mod always recommended :3

[ HalLoWeeN ] wrote:

[General]
no problems :D

[Easy]

I do not recommend the stack in Easy.
That's all.

[Normal]
CS -1 ?

01:03:942 (2,3,4) - I do not recommend this pattern in Normal. because, you use stack two note. 00:33:942 (4,5) - this, 00:46:595 (3,4) - and this.
But this stack has three notes. This stack can cause confusion. Please use only one type of stack. two note, or three note.
01:11:085 (1,2,3) - ^


[Hard]

00:04:758 (1) - Remove NC?
00:08:024 (1) - ^
00:09:248 (3,4,5) - this notes stack on 00:09:860 (1) - this sliders head. like this

00:11:289 (1) - Remove NC?
00:14:554 (1) - ^
00:17:820 (1) - ^

01:37:820 (1) - Remove NC?
01:41:085 (1) - ^
01:44:350 (1) - ^



[Insane]
HP, OD -1 ?

00:11:289 (6,1,2) - The timing little weird. How about this? or 01:37:820 (1,2,3,4,5) - use this timing

00:35:371 (1) - Remove NC then 00:35:983 (7) - add NC here
and stream shape How about this?

00:39:656 (5) - Remove NC
00:41:901 (4) - ^
00:53:126 (5) - ^
00:54:146 (1) - Add NC here

01:04:962 - and 01:05:064 - Add a Note ?

01:09:044 (1) - Remove NC
01:11:697 (1) - ^

01:15:575 (1) - ~ 01:17:411 (10) - well... it's too boring. Maybe you need to change the pattern.

Hope this helps !
Topic Starter
eniyan

RandomEffect wrote:

Hi~
こんにちは ;) こんにちは~!

[skinning]
  1. hitcircleoverlay.png: 白い光が濃すぎてdefaltのreverseや数字が見にくく感じました。薄くするか、reversearrow.pngやNoを別に作るかした方が良いかも  たたいてみましたが特に影響はないと判断しました。すみません。
  2. comboburst-0.png: 上の方に切り抜きの残骸があるので修正を。個人的にはcomboburst-1.pngと大きさをある程度そろえた方が良いと思います
  3. 01:33:126-Kiai-Timeはこのあたりで区切って良いと思いました
  変更しました。
[Easy]
  1. 01:01:901 (1,2) - easyとしては混乱する配置な気がします。overlapは1か所だけが良いかなと   修正しました。
  2. 01:03:534 (2) - end at 01:04:758 (これは好みです)   僕はこちらの方が好きなのでこのままにしておきます。
  3. 01:31:085 (3) - move to x:95 y:170 (stackにしてはずれすぎなので)
   よく意味が分かりませんでした。すみません。
[Normal]
  1. 00:22:513 (6,7,8) - 密集しすぎて見難いので、00:22:718 (7) - をx:120 y:234にするとかどうでしょう  good idea! 採用させていただきます。
  2. 00:55:575 (1) - end at 00:55:983   修正しました。
  3. 01:01:901 (1) - 01:03:534 (1) - を消してspinner-endを 01:03:534まで伸ばす(+finish)、がベター  今のままの方がいいと思います。すみません。
  4. 01:39:656 (1,2,3,4) - 前4つとほぼ同じ配置でちょっとboring(直線の連続なので特にそう感じました)
   修正しました。さらに少しサークルも加えてみました。
[Hard]
  1. 00:29:452 (6) - move to x:287 y:247  修正しました。
  2. 00:58:024- 寂しい気がするので add a note  加えてみたら少し違和感を感じたのでやめておきます。
  3. 01:11:493 (7) - stack correctly. ここはnoteではなくslider-endを動かして調整した方が良いです   修正しました。
  4. 01:37:003 (2) - clapはここより01:36:799が良いと思います(以降も同じ)
   修正しました。さらにサークルを加えそこにもclapを加えました。
[Insane]
  1. 01:04:962- add a note 
  2. 01:05:064- ^  ↑とともにスライダーを加えました
  3. 01:15:575 (1,2,3,4,5,6,7,8,9,10) - どこかをsliderにしたりしてアクセントを入れないとちょっとboring  曲の流れ上このままでいきます。
  4. 01:46:187~01:55:983ーInsaneのoutroなので1/4rhythm(青線)のビートがどこかにあっても良いと思います(01:51:901~01:52:718とか)
  たしかにこのままだとboringなので大幅に変更しました。

rankedがんばってください~
~Good Luck~   ありがとうございます!そちらも頑張ってください!

[ HalLoWeeN ] wrote:

Hi, EnixYuki~ M4M from your queue :3
sorry for my bad English D: no problem. Surely i will be poorer at English than you. lol
My mod always recommended :3

[ HalLoWeeN ] wrote:

[General]
no problems :D

[Easy]

I do not recommend the stack in Easy.
That's all.

[Normal]
CS -1 ? no. 4 is best.

01:03:942 (2,3,4) - I do not recommend this pattern in Normal. because, you use stack two note. 00:33:942 (4,5) - this, 00:46:595 (3,4) - and this.
But this stack has three notes. This stack can cause confusion. Please use only one type of stack. two note, or three note.
01:11:085 (1,2,3) - ^

no. Because beatmap ranked using such stack for exists.sorry

[Hard]

00:04:758 (1) - Remove NC? no. sorry
00:08:024 (1) - ^ no. sorry
00:09:248 (3,4,5) - this notes stack on 00:09:860 (1) - this sliders head. like this no. I feel that the same one is better.sorry

00:11:289 (1) - Remove NC? no. sorry
00:14:554 (1) - ^ no. sorry
00:17:820 (1) - ^ no. sorry
01:37:820 (1) - Remove NC? no. sorry
01:41:085 (1) - ^ no. sorry
01:44:350 (1) - ^ no. sorry



[Insane]
HP, OD -1 ? OD -1 ok HP -1 no

00:11:289 (6,1,2) - The timing little weird. How about this? no or 01:37:820 (1,2,3,4,5) - use this timing
no.sorry

00:35:371 (1) - Remove NC then 00:35:983 (7) - add NC here
and stream shape How about this? About NC, I feel that the same one is better.However, about form of stream,i feel that your opinion is better! :) I fixed

00:39:656 (5) - Remove NC no.sorry
00:41:901 (4) - ^ no.sorry
00:53:126 (5) - ^ no.sorry
00:54:146 (1) - Add NC here no.sorry

01:04:962 - and 01:05:064 - Add a Note ? ok. i fixed!

01:09:044 (1) - Remove NC no.sorry
01:11:697 (1) - ^ no.sorry

01:15:575 (1) - ~ 01:17:411 (10) - well... it's too boring. Maybe you need to change the pattern. I decided to largely change it because there was much indication! thank you!

Hope this helps ! It was very useful.thank you fo modding! :) .
kajiyatta
M4M
[General]
休憩のあるEasy以外の難易度のLetter boxのチェックボックスは不要なので外しましょう(Easyも休憩が短いので外してもいいと思います
[Easy]
Placement
00:18:840(4,5) Easyでnoteをスタックすることは、スペーシングが変わるためあまり好まれません。この難易度でいくつか見受けられたので、できれば避けた方が無難です
01:31:085(3) ^
00:30:667(2) 少し下にずらすと打ちやすいです
00:52:309(1,2) リバースを複数回使うことも、初心者にはやや分かりづらいので、多用するのは避けた方が無難です
Rhythm
00:47:111(3) このnoteは何の音もフォローしていないので削除して、このようにしてみては?
[Normal]
Normalの場合AR5,OD4,HP4が一般的です、最低でもAR4にしてください。今のままでは遅いです
Placement
00:05:983(4,5) Normalではスペーシングを基本的に統一するので、この場合×1.00で配置するほうがベターです
01:10:473 ^
00:09:860(1) スペーシングが異なります。(他にも何箇所か見受けられたのでチェックしてください
00:25:779(5)このように配置すると流れが良くなり、初心者にも打ちやすい形になります
Rhythm
00:34:554 曲をフォローするために、この位置から次のスライダーを始めてください
Hit Sonud
00:57:003(3)始点にfinish追加
[Hard]
Placement
00:34:146(1,2,3,4) 形がやや歪だったので、音取りも含めてこんな風にしてみては
01:15:167(1,2) ここもKIAIの始点なのでNC入れ替えのほうがいいと思います
01:52:718~ ここは配置をもう少し工夫するか、もしくはスライダーを混ぜたほうがいいです。低BPMとはいえnote16連発はやや難しいと思うので
Rhythm
00:09:044 ここからバックのインストが盛り上がるので、note欲しいです
[Insane]
BPMが低いことと、比較的大人しい配置なのでAR8の方がより良いと思います
Placement
00:17:616(9) スライダーの形がやや不自然なので、エンドスタックさせるのであればこんな感じにしてみては
00:22:718(6)noteの場所をずらしてこんな感じなど
00:57:003(5) 急に変化するのでNCをつけてやるとプレイヤーが対応しやすいかも…
01:05:371(3) KIAIの始点なのでNC追加
Rhythm
00:11:289(6) この位置から1/1スライダーを持ってきた方が、曲に合っています
00:26:187 ここのストリームは曲に合っていないので、あまりお勧めできません
01:47:003(1,2,3,4,5)^
01:50:269(1,2,3,4,5)^
00:58:330(2) バックに音もボーカルもないのでnote削除
00:59:146(2)^ 以下同様
01:00:067(6) この位置からスライダーを始めたほうがボーカルに合っています e.g)
01:51:901 この位置から8連ストリームを作るのはアリです
Hit Sonud
00:52:105~ finishが少しくどいので、必要以上につけるのは控えたほうがいいと思います
01:00:064(3) 終点にfinish追加
01:12:922(6) 終点にclap追加

いい曲です、good luck.
Topic Starter
eniyan

kajiyatta wrote:

M4M ありがとうございます!
[General]
休憩のあるEasy以外の難易度のLetter boxのチェックボックスは不要なので外しましょう(Easyも休憩が短いので外してもいいと思いますEasy以外のLetter boxをoffにしました。
[Easy]
Placement
00:18:840(4,5) Easyでnoteをスタックすることは、スペーシングが変わるためあまり好まれません。この難易度でいくつか見受けられたので、できれば避けた方が無難ですすべてのスタックを辞めました。
01:31:085(3) ^
00:30:667(2) 少し下にずらすと打ちやすいですいろいろタイミングを変えるに当たり配置をかなり変えました。
00:52:309(1,2) リバースを複数回使うことも、初心者にはやや分かりづらいので、多用するのは避けた方が無難ですリバースはすべて1回にしました
Rhythm
00:47:111(3) このnoteは何の音もフォローしていないので削除して、このようにしてみては?
提案通りのタイミングに変更しました。
[Normal]
Normalの場合AR5,OD4,HP4が一般的です、最低でもAR4にしてください。今のままでは遅いです変更しました。
Placement
00:05:983(4,5) Normalではスペーシングを基本的に統一するので、この場合×1.00で配置するほうがベターです直しました。
01:10:473 ^直しました
00:09:860(1) スペーシングが異なります。(他にも何箇所か見受けられたのでチェックしてください直しました。
00:25:779(5)このように配置すると流れが良くなり、初心者にも打ちやすい形になります
変更しました。
Rhythm
00:34:554 曲をフォローするために、この位置から次のスライダーを始めてください
Hit Sonud変更しました。
00:57:003(3)始点にfinish追加ok!
[Hard]
Placement
00:34:146(1,2,3,4) 形がやや歪だったので、音取りも含めてこんな風にしてみては
このままでいきます。
01:15:167(1,2) ここもKIAIの始点なのでNC入れ替えのほうがいいと思います修正しました。
01:52:718~ ここは配置をもう少し工夫するか、もしくはスライダーを混ぜたほうがいいです。低BPMとはいえnote16連発はやや難しいと思うのでdistanceも短いですしここはnote連発が曲にあっている気がします。
Rhythm
00:09:044 ここからバックのインストが盛り上がるので、note欲しいです追加しました。
[Insane]
BPMが低いことと、比較的大人しい配置なのでAR8の方がより良いと思います確かにその通りです。修正しました。
Placement
00:17:616(9) スライダーの形がやや不自然なので、エンドスタックさせるのであればこんな感じにしてみては
参考にさせていただきました。ありがとうございます。
00:22:718(6)noteの場所をずらしてこんな感じなど
参考にしました。
00:57:003(5) 急に変化するのでNCをつけてやるとプレイヤーが対応しやすいかも…了解しました。変更しました。
01:05:371(3) KIAIの始点なのでNC追加okです
Rhythm
00:11:289(6) この位置から1/1スライダーを持ってきた方が、曲に合っていますこのままでいきます。
00:26:187 ここのストリームは曲に合っていないので、あまりお勧めできませんこのままでいきます。
01:47:003(1,2,3,4,5)^スライダーに変更しました。
01:50:269(1,2,3,4,5)^スライダーに変更しました。
00:58:330(2) バックに音もボーカルもないのでnote削除okです。
00:59:146(2)^ 以下同様okです
01:00:067(6) この位置からスライダーを始めたほうがボーカルに合っています e.g)間違えていたのかも・・・どこの個所のことを言っているかわかりませんでした。
01:51:901 この位置から8連ストリームを作るのはアリです
Hit Sonud
00:52:105~ finishが少しくどいので、必要以上につけるのは控えたほうがいいと思います外しました。
01:00:064(3) 終点にfinish追加演奏のfinish音にあわせてfinishをつけています。この箇所はついていなかったためつけないままでいきます。
01:12:922(6) 終点にclap追加修正しました。

いい曲です、good luck.
  ご指導ありがとうございました!
sjoy
From M4M
[Easy]
00:11:289 (1) - no NC
[Normal]
00:43:330 (2,3) - change it to 1/1 slider?
01:05:167 add a note?
01:53:534 (2) - move to 116 ,200
[Hard]
00:22:513 (3,4,5) - try this http://puu.sh/55waW.jpg
01:09:452 (2) - ctrl+g
01:11:289 (6,7,1,2,3,4) - http://puu.sh/55wfi.jpg
01:15:983 (2) - ctrl+g
01:18:330 add a note
01:21:289 (4) - move to 276,120
01:22:513 (2) - ctrl+g
01:52:718 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - so much notes :o
[Insane]
00:24:350 (6) - NC
01:23:534 (4) - move to 240,40
01:40:064 (2) - ctrl+g? and 01:40:473 (3,4) - ctrl+g
good luck~
Topic Starter
eniyan

sjoy wrote:

From M4M
[Easy]
00:11:289 (1) - no NC  ok!
[Normal]
00:43:330 (2,3) - change it to 1/1 slider?no.sorry
01:05:167 add a note?no
01:53:534 (2) - move to 116 ,200ok fixed
[Hard]
00:22:513 (3,4,5) - try this http://puu.sh/55waW.jpgok
01:09:452 (2) - ctrl+gno
01:11:289 (6,7,1,2,3,4) - http://puu.sh/55wfi.jpgno
01:15:983 (2) - ctrl+gno
01:18:330 add a noteno
01:21:289 (4) - move to 276,120no
01:22:513 (2) - ctrl+gno
01:52:718 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - so much notes :oumm...I consider it.
[Insane]
00:24:350 (6) - NCok
01:23:534 (4) - move to 240,40nice idea :)
01:40:064 (2) - ctrl+g? noand 01:40:473 (3,4) - ctrl+g ???
good luck~
thank you! :)
bigfrog
hi~ from queue
very sorry for late /.\ it's has been one week after you do m4m from my queue...

Easy
00:24:554 (3) - use this shape to get better flow? :
00:30:677 (2) - 328|196 to fix distance please.
00:39:248 (1) - less bending to blanket with 00:38:840 (4)
00:44:146 (3,4,1) - i highly recommend to fix blanket ><

Normal
00:34:554 (1) - only slide to 00:34:962?
01:15:575 (1) - looks very bent,try this? :
01:36:391 (1) - i think it's too far to hit after spinner :<

Hard
00:49:656 (2,3) - blanket better
01:03:534 (1) - 1.1 distance??
01:06:799 (1,2,3) - maybe there can make a triangle
01:37:207 (3) - do you like this :>? :

Insane
00:25:779 (5) - stack 00:24:962 (2) end and 00:24:962 (2) move to 344|228
01:48:636 (1,2,1) - try this rhythm will e better i think :
01:51:901 (1,2,1) - ^

that all,nice song~
Good Luck =w=
Hinsvar
Hi there; modding!

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Try to find a better mp3, if possible? The current audio doesn't seem to be good, IMO.
  2. Huh, 1.82 MB for the BG file? You can reduce this to ~200 KB so the .osz will be smaller. Having a BG file that is over 200 KB is not really recommended, as there's usually no noticeable difference between anything lower and higher at this point. This can help the players to save much more space in their storage, anyway, so why not?
  3. 01:46:085 - Don't ever use 5% to cover a section full of circles and sliders, as everything will be inaudible here. Use 40%, at least.
>Easy
  1. 00:09:860 (1) - Move the last anchor point one grid down to make a better blanket?
  2. 00:10:677 - Add a whistle here to follow the music?
  3. 00:12:105 - ^
  4. 00:13:942 - ^
  5. 00:15:371 - ^
  6. 00:16:391 - Oh, and add a finish here because there is a sound from a cymbal?
  7. 00:34:350 (1) - The NC here is not necessary, since your normal combo pattern involves only using NCs every two stanzas, not one, so remove the NC?
  8. 00:55:575 (1) - Uh, I think you can fix the blanket here by moving the middle anchor point to (280,288) and the last one to (200,268).
  9. 01:03:534 (2) - This one also looks pretty messed up, IMO. Better move the middle anchor point to (204,276). Oh, and might as well shorten this slider to 01:04:350, and add a finish there to follow the cymbal.
  10. 01:08:636 (1) - More blanket fix! Move the middle anchor point to (96,116), please.
  11. 01:31:493 - Uh, try mapping this tick to follow the cymbal?
>Normal
  1. 00:22:513 (6,7,8) - The current placement makes them look messy. Try this?
  2. 00:29:452 (5,1) - Swap NC? You know, (5) is placed on a tall white tick, and here, there is no reason for not doing that.
  3. 00:42:513 (5,1) - ^
  4. 00:59:044 (1,1,1) - The NC spam isn't necessary. I mean, what are they emphasizing from the song?
  5. 01:01:493 (1) - There isn't any cymbal here, and the finish doesn't fit anyway, so remove it?
  6. 01:08:636 (6,1) - Swap NC to follow how the stanza works? Also, remove the finish from (6) since it doesn't fit with the instruments?
  7. 01:15:167 (7) - And remove the finish here too?
  8. 01:42:922 (1,2,3,4,5,6) - The overlaps here aren't looking really good... They look, again, messed up, and are confusing.
  9. 01:54:350 (3,4) - Might as well make them symmetrical with 01:52:718 (1,2); the flow isn't good, currently.
>Hard
  1. Uh, this feels like a Hard- for me instead of the usual Hard diff. I mean, there are too few 1/4s and almost no jump (and probably not even any noticeable one). Try to make this diff harder by placing a few jumps here and there, then make the map a bit more intense by adding notes and anything you can think of, while still keeping it within the boundary of what a Hard diff is supposed to be, and make sure the changes fit the song.
  2. 00:05:983 (3,4,5) - You're only using stacked notes here? Too bad; you can easily make a triangle here to make this a little more fun, preferably one that is rotating counter-clockwise.
  3. 00:37:616 - An instrument (a loud and clear one) is being played here, and it's a tall white tick, so why not adding a note here? Feels pretty empty, for me.
  4. 01:01:493 (1) - Remove the finish here? I think you know why. Also, I have checked the Insane diff, and there isn't any finish in this place, in that diff, so...
  5. 01:11:697 (1,2) - Swap NC? I think you already know why.
  6. 01:56:391 (2,3,4,5) - Uhm, the change of the spacing can be really confusing here. Try playing this by yourself. I suggest to space them normally; no need to do this, in my opinion.
>Insane
  1. 00:09:452 (1) - The NC here is not needed. It will be needed if you increased the spacing here, but nothing happened at all, so this is redundant. To make it short: Remove the NC because it's useless?
  2. 00:42:105 (2,3) - Make them look like this to create a better flow?
  3. 00:45:575 - Add a note and make a jump here to follow the instrument that is currently being played? It will make this diff more fun to play.
  4. 00:57:003 (1) - I'm sure enough that this is unrankable because those nodes are causing the actual length of the slider to be completely unreadable. Sad, because it actually flows really well with the song. (I also have a case of this, too, in one of my GD in another map... Guess I gotta change it soon.)
  5. 01:03:534 (1) - Add a whistle here to emphasize the vocal?
  6. 01:05:064 - We can't hear anything in this tick, so seriously, don't map it. It will only lead to an extreme confusion for the players...
  7. 01:10:881 - Again, add a whistle here, but this time to follow the instrument that is being played?
  8. 01:13:738 (3,4) - The flow will be better here if you Ctrl+G'd them. Like, really better.
  9. 01:13:738 (3,4) - Add a whistle, once again? After listening to the instruments, I think you'll know why~
  10. 01:52:513 (1) - This doesn't need any NC at all; there isn't anything special from the song in this spot.
Yeah, that's it I guess. Still needs some improvement in flow and design, but the rhythm's pretty good, actually.

Good luck on the way 8-)
Topic Starter
eniyan

bigfrog wrote:

hi~ from queue
very sorry for late /.\ it's has been one week after you do m4m from my queue...

Easy
00:24:554 (3) - use this shape to get better flow? :
00:30:677 (2) - 328|196 to fix distance please.
00:39:248 (1) - less bending to blanket with 00:38:840 (4)
00:44:146 (3,4,1) - i highly recommend to fix blanket ><

Normal
00:34:554 (1) - only slide to 00:34:962?
01:15:575 (1) - looks very bent,try this? :
01:36:391 (1) - i think it's too far to hit after spinner :<

Hard
00:49:656 (2,3) - blanket better
01:03:534 (1) - 1.1 distance??
01:06:799 (1,2,3) - maybe there can make a triangle
01:37:207 (3) - do you like this :>? :

Insane
00:25:779 (5) - stack 00:24:962 (2) end and 00:24:962 (2) move to 344|228
01:48:636 (1,2,1) - try this rhythm will e better i think :
01:51:901 (1,2,1) - ^

that all,nice song~
Good Luck =w=

Hinsvar wrote:

Hi there; modding!

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Try to find a better mp3, if possible? The current audio doesn't seem to be good, IMO.
  2. Huh, 1.82 MB for the BG file? You can reduce this to ~200 KB so the .osz will be smaller. Having a BG file that is over 200 KB is not really recommended, as there's usually no noticeable difference between anything lower and higher at this point. This can help the players to save much more space in their storage, anyway, so why not?
  3. 01:46:085 - Don't ever use 5% to cover a section full of circles and sliders, as everything will be inaudible here. Use 40%, at least.
>Easy
  1. 00:09:860 (1) - Move the last anchor point one grid down to make a better blanket?
  2. 00:10:677 - Add a whistle here to follow the music?
  3. 00:12:105 - ^
  4. 00:13:942 - ^
  5. 00:15:371 - ^
  6. 00:16:391 - Oh, and add a finish here because there is a sound from a cymbal?
  7. 00:34:350 (1) - The NC here is not necessary, since your normal combo pattern involves only using NCs every two stanzas, not one, so remove the NC?
  8. 00:55:575 (1) - Uh, I think you can fix the blanket here by moving the middle anchor point to (280,288) and the last one to (200,268).
  9. 01:03:534 (2) - This one also looks pretty messed up, IMO. Better move the middle anchor point to (204,276). Oh, and might as well shorten this slider to 01:04:350, and add a finish there to follow the cymbal.
  10. 01:08:636 (1) - More blanket fix! Move the middle anchor point to (96,116), please.
  11. 01:31:493 - Uh, try mapping this tick to follow the cymbal?
>Normal
  1. 00:22:513 (6,7,8) - The current placement makes them look messy. Try this?
  2. 00:29:452 (5,1) - Swap NC? You know, (5) is placed on a tall white tick, and here, there is no reason for not doing that.
  3. 00:42:513 (5,1) - ^
  4. 00:59:044 (1,1,1) - The NC spam isn't necessary. I mean, what are they emphasizing from the song?
  5. 01:01:493 (1) - There isn't any cymbal here, and the finish doesn't fit anyway, so remove it?
  6. 01:08:636 (6,1) - Swap NC to follow how the stanza works? Also, remove the finish from (6) since it doesn't fit with the instruments?
  7. 01:15:167 (7) - And remove the finish here too?
  8. 01:42:922 (1,2,3,4,5,6) - The overlaps here aren't looking really good... They look, again, messed up, and are confusing.
  9. 01:54:350 (3,4) - Might as well make them symmetrical with 01:52:718 (1,2); the flow isn't good, currently.
>Hard
  1. Uh, this feels like a Hard- for me instead of the usual Hard diff. I mean, there are too few 1/4s and almost no jump (and probably not even any noticeable one). Try to make this diff harder by placing a few jumps here and there, then make the map a bit more intense by adding notes and anything you can think of, while still keeping it within the boundary of what a Hard diff is supposed to be, and make sure the changes fit the song.
  2. 00:05:983 (3,4,5) - You're only using stacked notes here? Too bad; you can easily make a triangle here to make this a little more fun, preferably one that is rotating counter-clockwise.
  3. 00:37:616 - An instrument (a loud and clear one) is being played here, and it's a tall white tick, so why not adding a note here? Feels pretty empty, for me.
  4. 01:01:493 (1) - Remove the finish here? I think you know why. Also, I have checked the Insane diff, and there isn't any finish in this place, in that diff, so...
  5. 01:11:697 (1,2) - Swap NC? I think you already know why.
  6. 01:56:391 (2,3,4,5) - Uhm, the change of the spacing can be really confusing here. Try playing this by yourself. I suggest to space them normally; no need to do this, in my opinion.
>Insane
  1. 00:09:452 (1) - The NC here is not needed. It will be needed if you increased the spacing here, but nothing happened at all, so this is redundant. To make it short: Remove the NC because it's useless?
  2. 00:42:105 (2,3) - Make them look like this to create a better flow?
  3. 00:45:575 - Add a note and make a jump here to follow the instrument that is currently being played? It will make this diff more fun to play.
  4. 00:57:003 (1) - I'm sure enough that this is unrankable because those nodes are causing the actual length of the slider to be completely unreadable. Sad, because it actually flows really well with the song. (I also have a case of this, too, in one of my GD in another map... Guess I gotta change it soon.)
  5. 01:03:534 (1) - Add a whistle here to emphasize the vocal?
  6. 01:05:064 - We can't hear anything in this tick, so seriously, don't map it. It will only lead to an extreme confusion for the players...
  7. 01:10:881 - Again, add a whistle here, but this time to follow the instrument that is being played?
  8. 01:13:738 (3,4) - The flow will be better here if you Ctrl+G'd them. Like, really better.
  9. 01:13:738 (3,4) - Add a whistle, once again? After listening to the instruments, I think you'll know why~
  10. 01:52:513 (1) - This doesn't need any NC at all; there isn't anything special from the song in this spot.
Yeah, that's it I guess. Still needs some improvement in flow and design, but the rhythm's pretty good, actually.

Good luck on the way 8-)

thank you for modding~
Melophobia
Good map ;)
Topic Starter
eniyan

Melophobia wrote:

Good map ;)
ありがとうございます。

すみません。kudosuあげてしまいました。 :(
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