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Nico Nico Chorus - Children Record

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Topic Starter
AllStar12
This beatmap was submitted using in-game submission on Sunday, October 13, 2013 at 12:16:03 AM

Artist: Nico Nico Chorus
Title: Children Record
Source: Nico Nico Douga
Tags: Kagerou Project IA Teki-P Jin vocaloid3 チルドレンレコード
BPM: 210
Filesize: 9365kb
Play Time: 02:58
Difficulties Available:
  1. Hard (4.81 stars, 345 notes)
  2. Insane (5 stars, 537 notes)
  3. Normal (3.09 stars, 170 notes)
  4. Record (4.9 stars, 614 notes)
Download: Nico Nico Chorus - Children Record
Information: Scores/Beatmap Listing
---------------
If you want to do a Guest Difficulty ( Message me about it on Osu! or on the beatmap thread )

Important Updates
SPOILER
8/25/2013
• Difficulty added : Record
8/28/2013
Record difficulty has been finished
9/1/2013
Hard difficulty has been finished
• Hit sounds added on Record difficulty
9/12/2013
Normal difficulty has been finished
9/14/2013
Normal difficulty has been moved back to WIP
9/19/2013
Record difficulty HP Drain Rate set to 7 from 6
9/26/2013
Hard difficulty Approach Rate set to 7 from 8
Record difficulty Overall Difficulty set to 8 from 7
9/27/2013
Normal difficulty has been redone
9/29/2013
• Hit sounds added on Normal and Insane difficulty
9/30/2013
Hard difficulty has been moved back to WIP
10/13/2013
Hard difficulty has been redone
• Hit sounds added on Hard difficulty



Difficulties

Record - Finished ( Will do the same as what I'm trying to do for Insane) (Redoing the hitsounds)
Insane - Finished ( Will check on it every time just to smooth the flow out as much as possible )
Hard - Finished
Normal - Finished

Mix by ひちま(mylist/25068542)

Animation by cherry (mylist/28062341)

http://www.nicovideo.jp/watch/sm19270929
Knotts
Hello there, I hope my advice can help you at least a little bit!

[Normal]
Should probably use a higher distance snap. Normal difficulties don't look that well when a lot of the circles touch on the sides.

[Hard]
01:06:048 (1) - Might want to move this slider somewhere else. The combo color makes it hard to see.
01:35:143 (1) - Remove NC and add a NC at 01:36:117 (5). 11 combo doesn't look that great.
02:48:169 (1) - This stream seems a little out of place on this difficulty. Maybe reduce the stream a little?

[Insane]
00:28:040 (11) - Start the NC here.
01:13:978 (10) - ^ 16 combo is way too high.

I'll add more stuff as I find them.
Topic Starter
AllStar12

Knotts wrote:

Hello there, I hope my advice can help you at least a little bit!

[Normal]
Should probably use a higher distance snap. Normal difficulties don't look that well when a lot of the circles touch on the sides.

[Hard]
01:06:048 (1) - Might want to move this slider somewhere else. The combo color makes it hard to see.
01:35:143 (1) - Remove NC and add a NC at 01:36:117 (5). 11 combo doesn't look that great.
02:48:169 (1) - This stream seems a little out of place on this difficulty. Maybe reduce the stream a little?

I'll add more stuff as I find them.
Can agree with the normal difficulty issue yes, reason I kept it like that is because I'm not really familiar to how people like the normal distance. Will readjust them soon and fix the mistakes you've found. Thanks for the mod!
Topic Starter
AllStar12
Can agree with the normal difficulty issue yes, reason I kept it like that is because I'm not really familiar to how people like the normal distance. Will readjust them soon and fix the mistakes you've found. Thanks for the mod!
Topic Starter
AllStar12

Knotts wrote:

Hello there, I hope my advice can help you at least a little bit!

[Normal]
Should probably use a higher distance snap. Normal difficulties don't look that well when a lot of the circles touch on the sides.

[Hard]
01:06:048 (1) - Might want to move this slider somewhere else. The combo color makes it hard to see.
01:35:143 (1) - Remove NC and add a NC at 01:36:117 (5). 11 combo doesn't look that great.
02:48:169 (1) - This stream seems a little out of place on this difficulty. Maybe reduce the stream a little?

[Insane]
00:28:040 (11) - Start the NC here.
01:13:978 (10) - ^ 16 combo is way too high.

I'll add more stuff as I find them.
Most of the distance snap in Normal Difficulty has been changed to 1.3~1.5 from 1.0~1.2

Not sure if this is better or not since some of them are still touching each other as you said ( sorry ) but we'll see if this is better. Thank you!
yachiru4
Hey from my queue


...Oh gosh, where do I start.
This map has a bittersweet style to it. Just because you made the circle size bigger and the approach rate slower, it doesn't lower the star rating very well. Instead, try fixing the rhythm of your objects. Too many of them are at a rhythm of 1/2 (some even by 1/4?! Those shouldn't even be allowed in a Normal diff if their BPM is over 180+).
So yeah. Simplify your notes, rhythm and well....everything. Then it should probably look like a Normal diff then :P


...I hate you (though it's sorta my choice to try out Hard mode lol).
I really think you should spread out your objects more, they're really to crowded closely together its confusing :S You're also creating too many overlaps, which makes it even more worse.
So really, spread out those objects, don't use to many overlaps ad try making a few jumps :P It would definitely work for this map.

Cheers~!
(Now my fingers hurt like hell....)
Topic Starter
AllStar12

yachiru4 wrote:

Hey from my queue


...Oh gosh, where do I start.
This map has a bittersweet style to it. Just because you made the circle size bigger and the approach rate slower, it doesn't lower the star rating very well. Instead, try fixing the rhythm of your objects. Too many of them are at a rhythm of 1/2 (some even by 1/4?! Those shouldn't even be allowed in a Normal diff if their BPM is over 180+).
So yeah. Simplify your notes, rhythm and well....everything. Then it should probably look like a Normal diff then :P


...I hate you (though it's sorta my choice to try out Hard mode lol).
I really think you should spread out your objects more, they're really to crowded closely together its confusing :S You're also creating too many overlaps, which makes it even more worse.
So really, spread out those objects, don't use to many overlaps ad try making a few jumps :P It would definitely work for this map.

Cheers~!
(Now my fingers hurt like hell....)
hahah, I'm very sorry about your fingers but thanks for testing it out. Will check up on those two tomorrow!
RandF
From my queue~
Thank you for M4M!

[General]
  1. Title: "チルドレンレコード"
[Hard]
  1. 00:40:191 (6,7) - this overlap is not good
  2. 00:47:477 (4,5) - I like the following rhythm
  3. 01:15:762 (1) - this overlap is not good
  4. 01:27:191 (1,1) - For hard diff, it's too difficult. how about delete the note and end sppiner at 01:29:477 ?
  5. 01:44:191 (4,6) - stack
  6. 01:52:905 (4,6) - avoid overlap
  7. 02:07:762 (5,1) - avoid stack , i like
  8. 02:16:762 (5,1) - ^
  9. 02:33:619 (1,1) - how about stack the note on the slider-start?
  10. 02:34:191 (3,2) - ^
  11. 02:37:477 (4) - unnatural. I suggest to change it for the slider same as 02:37:191 (3) -
  12. 02:38:048 (6) - end at 02:38:477
  13. 02:38:762 (1,2) - how about this?
  14. 02:55:477 (5,6,7,8) - I'm uncomfortable about this. could you remap?
[Insane]
  1. 00:17:905 (2) - delete and add a note at 00:18:048
  2. 00:20:048 (6) - NC
  3. 00:22:334 (6) - ^
  4. 00:24:619 (6) - ^
  5. 00:57:191 (7) - move to x:274 y:149 (blanket correctly)
  6. 01:05:477 (3,5) - it is better to avoid overlap
  7. 01:16:905 (3,4,5,6,7) - uniform DS
  8. 01:20:405 (10,11,12,13) - delete
  9. 01:29:334- add a note?
  10. 01:37:191 (3,5,6) - avoid overlap
  11. 01:41:334 (1,2,3,4,5,6) - regular hexiagon is better ,isn't it?
  12. 01:46:762 (7) - NC
  13. 01:56:477 (1) - add finish?
  14. 01:57:477 (2,4) - avoid overlap
  15. 02:55:477 (4,5,6,7) - same as hard
  16. 02:58:405 (6,7) - delete
[Record]
  1. 00:18:048- add a note
  2. 00:18:334- ^
  3. 00:18:762 (5) - NC
  4. 00:30:191 (3) - end at 00:30:334
  5. 00:40:762 (6) - I like this
  6. 00:47:191 (5,7) - avoid overlap
  7. 01:02:191 (11) - NC
  8. 01:03:905 (9) - Fine!
  9. 01:18:477 (5,7) - avoid overlap (blanket correctly)
  10. 01:47:905 (4) - NC
  11. 02:16:619 (3,4,5,6,7) - How about regular hexagon?
    SPOILER

    234,179,136619,1,0,0:0:0:0:
    329,49,136762,1,8,0:0:0:0:
    327,210,136905,1,2,0:0:0:0:
    234,79,137048,1,8,0:0:0:0:
    388,132,137191,1,0,0:0:0:0:
  12. 02:40:762 (3,5) - avoid overlap
  13. 02:49:334 (11) - NC
  14. 02:50:334 (1) - remove NC
  15. 02:55:477 (1,3) - stack correctly
  16. 02:58:405 (6,7) - delete
I like "Record" better than "Insane"
~Good Luck~
Topic Starter
AllStar12
@RandomEffect

thanks for modding it, I just woke up so I'll work on modding your beat map first and then get back to this. Again, thanks!
Topic Starter
AllStar12

RandomEffect wrote:

From my queue~
Thank you for M4M!

[General]
  1. Title: "チルドレンレコード"
Questioning about this, it's allowed right? I'll put it in tag just in case.
[Hard]
  1. 00:40:191 (6,7) - this overlap is not good
  2. 00:47:477 (4,5) - I like the following rhythm
  3. 01:15:762 (1) - this overlap is not good
  4. 01:27:191 (1,1) - For hard diff, it's too difficult. how about delete the note and end sppiner at 01:29:477 ?
  5. 01:44:191 (4,6) - stack
  6. 01:52:905 (4,6) - avoid overlap
  7. 02:07:762 (5,1) - avoid stack , i like
  8. 02:16:762 (5,1) - ^
  9. 02:33:619 (1,1) - how about stack the note on the slider-start?
  10. 02:34:191 (3,2) - ^
  11. 02:37:477 (4) - unnatural. I suggest to change it for the slider same as 02:37:191 (3) -
  12. 02:38:048 (6) - end at 02:38:477
  13. 02:38:762 (1,2) - how about this?
  14. 02:55:477 (5,6,7,8) - I'm uncomfortable about this. could you remap? ✔ Also agree
[Insane]
  1. 00:17:905 (2) - delete and add a note at 00:18:048
  2. 00:20:048 (6) - NC
  3. 00:22:334 (6) - ^
  4. 00:24:619 (6) - ^
  5. 00:57:191 (7) - move to x:274 y:149 (blanket correctly)
  6. 01:05:477 (3,5) - it is better to avoid overlap
  7. 01:16:905 (3,4,5,6,7) - uniform DS
  8. 01:20:405 (10,11,12,13) - delete
  9. 01:29:334- add a note?
  10. 01:37:191 (3,5,6) - avoid overlap
  11. 01:41:334 (1,2,3,4,5,6) - regular hexiagon is better ,isn't it? ✔ Sorry about this one, wanted to try something new :|
  12. 01:46:762 (7) - NC
  13. 01:56:477 (1) - add finish? ✔ As in the hitsound finish right? Hope so
  14. 01:57:477 (2,4) - avoid overlap
  15. 02:55:477 (4,5,6,7) - same as hard
  16. 02:58:405 (6,7) - delete
[Record]
  1. 00:18:048- add a note
  2. 00:18:334- ^
  3. 00:18:762 (5) - NC
  4. 00:30:191 (3) - end at 00:30:334
  5. 00:40:762 (6) - I like this
  6. 00:47:191 (5,7) - avoid overlap
  7. 01:02:191 (11) - NC
  8. 01:03:905 (9) - Fine!
  9. 01:18:477 (5,7) - avoid overlap (blanket correctly)
  10. 01:47:905 (4) - NC
  11. 02:16:619 (3,4,5,6,7) - How about regular hexagon?
    SPOILER

    234,179,136619,1,0,0:0:0:0:
    329,49,136762,1,8,0:0:0:0:
    327,210,136905,1,2,0:0:0:0:
    234,79,137048,1,8,0:0:0:0:
    388,132,137191,1,0,0:0:0:0:
  12. 02:40:762 (3,5) - avoid overlap
  13. 02:49:334 (11) - NC
  14. 02:50:334 (1) - remove NC
  15. 02:55:477 (1,3) - stack correctly
  16. 02:58:405 (6,7) - delete
I like "Record" better than "Insane" Yes I believe it's more enjoyable I may say hahah
~Good Luck~ Thanks! :)
Again, thank you for modding this beatmap RandomEffect, wish you the best of luck on your beatmap too!
P.S. can you message me about some of the comments that I've put up please, thank you! ^ ^
Kurokami
Hi. o/ M4M request in my queue.

[Insane]

No Widescreen Support. q.q

00:30:762 (4) - Remove the red point at the end and move the one in middle one grid down. It should stacke better with 00:31:477 (7) now.
01:15:477 (6,2) - (6) or at least the hitburst after it will cover the (2)'s repeat arrow, which is unrankable.
01:31:762 (1,2,3) - I personally kinda hate to jump out like this. It breaks the flow in a kinda awkward way. How about placing like 02:41:191 (6,7,8)?
01:42:334 (7,8) - ctrl+r?
01:46:191 (5,3) - Move (5) one grid left and right for better stacking.
02:00:334 (4,5) - The distance between these are kinda low. And also the distance in the whole 02:00:762 (5,6,7,8,9,10) - pattern is kinda bugs me. Try to move (5) a bit upper to separate it from (4) and (6) a bit more to the right for better distance.
02:07:619 (6,2) - This would be nicer if you stack them.
02:18:619 (1,2,3,4) - Again some distracting distance.
02:22:762 (6) - I'm not sure if this is needs here. How about start the spinner here?
02:50:762 (4,9) - Edge case. I'm not sure if this is count as unrankable but first ask someone from the staff about this.

The rest seems fine for me.

[Record]

Why is this diff got the same difficulty settings as Insane? If this is the hardes then at least give it higher HP/OD.

00:33:905 (6,7,8,9) - You made this like now on purpose or this is wants to be a square?
00:35:762 (1,1) - Why this sudden new combo?
00:44:762 (6) - New combo here and remove from 00:45:477 (1)?
00:45:191 (9) - Place the last point on this one grid left (and up) for better stacking with 00:45:762 (4).
01:02:619 (2) - Place one grid upper to make it consistent with 01:01:905 (9,1).
01:18:334 (4,5,6,7,1) - Try to make this into a nice symetry. It looks very awful now.
01:30:477 (1,2,3,4,5,6,7) - Place them better in the patern. I don't like how it looks like now.
01:40:905 (3,5) - Move the last tick on (3) one grid down. Place (5) to x:208 y:192. And also move 01:41:905 (8) - two grid left and one down. This way the pattern will stay as it is but (5) will be stacked with 01:42:619 (1).
01:42:048 (1,1) - New combos.
01:53:477 (4) - One grid up?
02:35:762 (9,1) - Stack them please.
02:40:191 (1) - One grid left for better stacking.
02:56:905 (3) - Last tick one grid down?

[]

This is just the first half of my mod. I will take care of the rest but please, apply these first and call me back for re-check. My mod will come alongside with that.
Fushimi Rio
From queue

[General]
You need a diff less than 3.25 star.
There are too many unpleasant stacks(but also some nice one). Consider map your notes more carefully.

[Normal]

It is working? so many unsnapped notes.

[Hard]

00:18:762 (2) - nc
00:18:762 - from here to 00:25:762 - 's rhythm is quite strange. Consider change it.
00:30:191 (1,2) - not stacked properly
00:52:048 (8,1) - ^
01:48:619 (3,4) - ^
01:52:334 (1,2,3) - ^
02:51:334 (1,2,3) -
02:03:762 (1,2,3) - ^
02:54:048 (1,2) -
00:38:619 (7,1) - too close, not readable enough
00:43:191 (5,1) - ^
01:40:334 (5,1) - ^
02:07:762 (5,1) -

Slider's ends are different as starts and circles. Don't use them as the same.

[Insane]

00:45:905 (8,1) - not stacked properly
00:37:762 (8,1) - ^ and unrankable
02:40:619 (2,6) - ^
02:35:477 (7,8) - move them away
02:43:477 (8) - ctrl+g

This diff is quite better. but still unpleasant stacks.

[record]

00:22:048 (2,1) - stack
00:45:191 (9,4) - ^
02:02:477 (8,1) - ^
02:07:905 - add a note here

I think you've got good skill of mapping and you 've make some great parts in your map. But now it seems need some work. Maybe test it more would help.
Topic Starter
AllStar12

Kurokami wrote:

Hi. o/ M4M request in my queue.

[Insane]

No Widescreen Support. q.q Whoops, don't even know why it was checked off hahah thanks

00:30:762 (4) - Remove the red point at the end and move the one in middle one grid down. It should stacke better with 00:31:477 (7) now.
01:15:477 (6,2) - (6) or at least the hitburst after it will cover the (2)'s repeat arrow, which is unrankable. re-positioned them
01:31:762 (1,2,3) - I personally kinda hate to jump out like this. It breaks the flow in a kinda awkward way. How about placing like 02:41:191 (6,7,8)? Noticed that too, feels a bit iffy
01:42:334 (7,8) - ctrl+r? You mean Ctrl + G?
01:46:191 (5,3) - Move (5) one grid left and right for better stacking.
02:00:334 (4,5) - The distance between these are kinda low. And also the distance in the whole 02:00:762 (5,6,7,8,9,10) - pattern is kinda bugs me. Try to move (5) a bit upper to separate it from (4) and (6) a bit more to the right for better distance. Was waiting for someone to point that out, I changed it to being 3 sliders
02:07:619 (6,2) - This would be nicer if you stack them. Was originally that as you mentioned but was afraid players wouldn't see it coming
02:18:619 (1,2,3,4) - Again some distracting distance. Sorry but it was intended to be like that :/ If I do get more comments about it then I'll form it into a square.
02:22:762 (6) - I'm not sure if this is needs here. How about start the spinner here?
02:50:762 (4,9) - Edge case. I'm not sure if this is count as unrankable but first ask someone from the staff about this.

The rest seems fine for me.

[Record]

Why is this diff got the same difficulty settings as Insane? If this is the hardes then at least give it higher HP/OD. Increased HP Drain Rate to 7 at least.

00:33:905 (6,7,8,9) - You made this like now on purpose or this is wants to be a square? Was intended to be like that as you can see the increase of the distance snap
00:35:762 (1,1) - Why this sudden new combo? Was to point out the increasing speed of the sliders
00:44:762 (6) - New combo here and remove from 00:45:477 (1)?
00:45:191 (9) - Place the last point on this one grid left (and up) for better stacking with 00:45:762 (4).
01:02:619 (2) - Place one grid upper to make it consistent with 01:01:905 (9,1).
01:18:334 (4,5,6,7,1) - Try to make this into a nice symetry. It looks very awful now. Going to try something new here and it's symmetrical each side.
01:30:477 (1,2,3,4,5,6,7) - Place them better in the patern. I don't like how it looks like now. Was intended to be like that but changed my mind, going to fix back to it's original shape.
01:40:905 (3,5) - Move the last tick on (3) one grid down. Place (5) to x:208 y:192. And also move 01:41:905 (8) - two grid left and one down. This way the pattern will stay as it is but (5) will be stacked with 01:42:619 (1). Hmm I think you should check if I did it correct.
01:42:048 (1,1) - New combos.
01:53:477 (4) - One grid up?
02:35:762 (9,1) - Stack them please.
02:40:191 (1) - One grid left for better stacking.
02:56:905 (3) - Last tick one grid down?

[]

This is just the first half of my mod. I will take care of the rest but please, apply these first and call me back for re-check. My mod will come alongside with that.
Thanks for modding Record and Insane Kurokami! Will wait on that Hard difficulty mod.
P.S. can you message me about some of the comments that I've put up please, thank you! ^ ^
Topic Starter
AllStar12

Eggache0 wrote:

From queue

[General]
You need a diff less than 3.25 star. Will hope to aim for that or someone that would help me with it :C
There are too many unpleasant stacks(but also some nice one). Consider map your notes more carefully. Still learning but that's not a good excuse so I'll take note on that thanks

[Normal]

It is working? so many unsnapped notes. Yeah sorry, It was moved back to WIP due to my lack of motivation when making it, will make a better quality one or find someone that would like to volunteer to make a Guest Difficulty of it. Sorry that I didn't tell you this. (Wondering if you know anyone that would like to do it :C)

[Hard]

00:18:762 (2) - nc
00:18:762 - from here to 00:25:762 - 's rhythm is quite strange. Consider change it. Will fix it the next day
00:30:191 (1,2) - not stacked properly
00:52:048 (8,1) - ^
01:48:619 (3,4) - ^
01:52:334 (1,2,3) - ^
02:51:334 (1,2,3) -
02:03:762 (1,2,3) - ^
02:54:048 (1,2) - (Gosh, didn't even notice they all have been moved by 1. Was sure they were stacked when I first mapped it)
00:38:619 (7,1) - too close, not readable enough
00:43:191 (5,1) - ^
01:40:334 (5,1) - ^ (Basically I made them stack and the NC circle notes are stacked with the slider)
02:07:762 (5,1) - ( Just made the (5) on the same horizontal level as the end of the slider (3) )

Slider's ends are different as starts and circles. Don't use them as the same.

[Insane]

00:45:905 (8,1) - not stacked properly
00:37:762 (8,1) - ^ and unrankable
02:40:619 (2,6) - ^ (Basically rearranged them and converted the 4 circles into sliders) Not sure if it's acceptable
02:35:477 (7,8) - move them away
02:43:477 (8) - ctrl+g Looks pretty good there!

This diff is quite better. but still unpleasant stacks.

[record]

00:22:048 (2,1) - stack
00:45:191 (9,4) - ^
02:02:477 (8,1) - ^
02:07:905 - add a note here

I think you've got good skill of mapping and you 've make some great parts in your map. But now it seems need some work. Maybe test it more would help. Thanks! Do agree it needs to be tested more frequently but I can't be the only one testing it and showing results right? :/
Thanks for modding my beatmap Eggache0! Pointed out the ones that were serious and ones that weren't stack properly.
P.S. can you message me about some of the comments that I've put up please, thank you! ^ ^
Kurokami

AllStar12 wrote:

P.S. can you message me about some of the comments that I've put up please, thank you! ^ ^
As you wished I checked them fastly and your changes were correct everywhere. Will do a longer check and if I still find something I will point it out along with the Hard.
Kurokami
[Hard]

AR8? I know its fit and this is a Hard, but still.

00:54:334 (7) - I personally don't like short repeat sliders. Mostly because if you stack it under something else it will be more or less invisible. I played it just fine, but still...
01:02:905 (2,4) - Hidden riverse arrow, unrankable.
01:19:191 (4,6) - (6)'s start is hidden, this is unrankable as i know. Well, I will ask after this.
01:44:048 (3) - You used 1,5 DS but this is placed 1,6 from the previous slider. Place this one to x:152 y:204 to stack it with 01:43:191 (1).
01:46:762 (1,2) - I wonder AiMod sais nothing about them but they are clearly unsnapped.
01:50:119 (2) - I don't think this is really fit here.
01:52:405 (2) - ^
01:54:691 (3) - ^
01:56:477 (1,2,3,1,2) - From these I kept (1,3,1) and I think its sounds better.
02:03:834 (2) - Same as I told you above.
02:21:048 (1,2,3) - I think just two simple slider gives better rhythm here. With a complete delete of (3).
02:38:048 (6) - Watch out for the reverse arrow. Not just because of the hitobjects but also for the hitburst which remains there much longer than any other object.
02:47:334 (2,4) - This kind of placement, as I know, is not allowed on any difficulty. You can overlap two sliders but the sliderstart must be seeable.
02:51:334 (1,2) - They are really necessaries here?
02:53:191 (8) - Same as before with the same short slider. Well this is much better.
02:58:334 (4,5,6) - Maybe a spinner finish? Well I'm not sure about this because its possible that will be too short.

Some sidenote:
00:18:762 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - This placement is freaking hard. I didn't even stand a chance.
And your triplets between 01:47:762 and 02:06:191 are kinda not makes sense. I pointed out the really annoying ones above, but still I think you should delete all notes in the middle at every cases.

This is too insaneish to me. o.o

[Insane]

01:33:977 (7,3) - Repeat arrow is kinda covered.

[Record]

OD+1? Its not a big problem, it will be just a better look.

00:41:119 (1,2,3,4,5,6) - Not a big problem, I just think if you try to do this into a symetry it will look much better.
00:46:477 (2,4,5,6) - Add a bit more space between (2,4), that way it will be consistent with (5,6).
02:03:762 - Is it just for me or something is missing from here?
02:16:048 (1) - How about placing this between 02:16:619 (3,4,5,6,7)? And place 02:16:191 (2) a bit upper too.
[]

Okay, I hope I didn't leaved anything out since I made this while I'm tired. q.q If you have any question go ahead. I will check your Normal when you finish it and possibly give a star after it. Really enjoyable mapset. :3

Sorry, I can't post testplay images since I'm only testplaying in editor. And don't give me kudosu this time. :3
Topic Starter
AllStar12
Thanks for the 2nd half of the mod Kurokami ^^ As of now I don't seem to have the time to correct my mistakes at the moment ( Probably by Tuesday I can). Normal is like 1/3 done, slowly redoing it... Again, Thanks!
Topic Starter
AllStar12

Kurokami wrote:

[Hard]

AR8? I know its fit and this is a Hard, but still. Moved it down to AR7

00:54:334 (7) - I personally don't like short repeat sliders. Mostly because if you stack it under something else it will be more or less invisible. I played it just fine, but still... Rearranged a bit in that area
01:02:905 (2,4) - Hidden riverse arrow, unrankable.
01:19:191 (4,6) - (6)'s start is hidden, this is unrankable as i know. Well, I will ask after this. Rearranged a bit
01:44:048 (3) - You used 1,5 DS but this is placed 1,6 from the previous slider. Place this one to x:152 y:204 to stack it with 01:43:191 (1). Rearranged a bit
01:46:762 (1,2) - I wonder AiMod sais nothing about them but they are clearly unsnapped. Sorry but it was meant to be like that because of the sound when using the 25% playback rate. (Same for all the difficulties)
01:50:119 (2) - I don't think this is really fit here.
01:52:405 (2) - ^
01:54:691 (3) - ^✔ There were complaints about it being too much so I'll remove it
01:56:477 (1,2,3,1,2) - From these I kept (1,3,1) and I think its sounds better.
02:03:834 (2) - Same as I told you above.
02:21:048 (1,2,3) - I think just two simple slider gives better rhythm here. With a complete delete of (3).
02:38:048 (6) - Watch out for the reverse arrow. Not just because of the hitobjects but also for the hitburst which remains there much longer than any other object. ✔ Rather than having it a repeated slider, I just set the SV to 50% for that part and just made a slider
02:47:334 (2,4) - This kind of placement, as I know, is not allowed on any difficulty. You can overlap two sliders but the sliderstart must be seeable.
02:51:334 (1,2) - They are really necessaries here? ✔ Thought it kept the flow going
02:53:191 (8) - Same as before with the same short slider. Well this is much better.✔ removed repeated slider and just added circle notes (not triplets), extended the slider and removed the circle note after that slider.
02:58:334 (4,5,6) - Maybe a spinner finish? Well I'm not sure about this because its possible that will be too short.✔ too short but removed the triplet and added in a slider

Some sidenote:
00:18:762 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - This placement is freaking hard. I didn't even stand a chance. ✔ Removed the second note you mentioned mostly such as the triplet. Lets see if it makes it easier?
And your triplets between 01:47:762 and 02:06:191 are kinda not makes sense. I pointed out the really annoying ones above, but still I think you should delete all notes in the middle at every cases. ✔ Cleared the second circle note on that area. Went buck wild with those cause of the sound.

This is too insaneish to me. o.o Indeed, second person that said about being insane haha. Probably too much clicking and stacks?

[Insane]

01:33:977 (7,3) - Repeat arrow is kinda covered. ✔ Repositioned and replaced the short slider into two circle notes stacked on the third slider after the long repeated slider.

[Record]

OD+1? Its not a big problem, it will be just a better look. ✔ I don't know about this but lets give it a shot

00:41:119 (1,2,3,4,5,6) - Not a big problem, I just think if you try to do this into a symetry it will look much better. ✔ Not exactly symmetrical but just made the end of the slider curve
00:46:477 (2,4,5,6) - Add a bit more space between (2,4), that way it will be consistent with (5,6).
02:03:762 - Is it just for me or something is missing from here? ✔ seems like it up, that whole part wasn't in order for the pausing parts of the song
02:16:048 (1) - How about placing this between 02:16:619 (3,4,5,6,7)? And place 02:16:191 (2) a bit upper too. The DS is meant to be the same so I can't really possibly put it in the middle of the star pattern. However, I moved it a bit up and to the left just to make it prettier? Didn't affect much of the DS. As for the slider both the long repeated slider and that slider are meant to have the same vertical level ( y : 239)

Okay, I hope I didn't leaved anything out since I made this while I'm tired. q.q If you have any question go ahead. I will check your Normal when you finish it and possibly give a star after it. Really enjoyable mapset. :3 Will tell you when it's done and thanks!

Sorry, I can't post testplay images since I'm only testplaying in editor. And don't give me kudosu this time. :3 It's fine that you didn't have testplays for me, as for the kudosu, are you sure? hahah


Thanks for the 2nd half of the mod Kurokami!
10crystalmask01
Hi! ^^ random mod!

[Normal]
  1. Sliders are a bit too fast :S Since the BPM's already that high (200+) Consider lowering the slider velocity to 0.7 or 0.8 instead. Either one would work well for this diff.
00:17:476 (1) - Add finish on the tail. Simply double-click on the tail on your timeline, like this:
Once its highlighted in red, you can add the hitsound ^^
00:46:048 (1,2) - Add finish on the head. If your unsure how to, simply double click on the head, and add the finish.
01:04:477 (1) - ^ (Refer back to the instruction at 00:17:476 (1) )
01:11:191 (3) - NC
01:13:619 (1) - Add finish on the head.
01:29:477 (1) - ^
01:34:048 (1) - ^
01:37:477 (1) - ^
01:38:619 (3) - ^
01:42:048 (4) - Add finish on the tail.
02:06:191 (1) - Add finish on the head.
02:44:619 (1,2) - ^
02:51:477 (1) - ^
02:56:048 (2) - ^

Lacks the hitsounds, but the rhythm and flow looks okay.

[Record]
00:30:119 (2) - Consider removing, sounds too extra here, doesn't follow vocals nor an instrument in the background music.
00:30:548 (3) - Move to 00:30:477 to hit that bass note in the music.
00:56:834 or 00:57:405, one of them should have a note?
01:20:405 (4,5,6,7,8,9,10,11,12,13) - Not a very good spot for a stream imo, jsut doesn't fit here plus there's no drum rolls in the music either.
01:35:405 (4) - Remove?
01:51:191 (1) - Too overdone, slider should just be a simple curve.

[Hard]
00:36:905 (2) - Add finish on the head.
00:43:762 (3) - ^
00:46:048 (1) - ^
00:55:191 (3) - ^
01:04:477 (1) - ^
01:08:905 (2) - ^
01:13:619 (1) - ^
01:17:762 (7) - Add finish on the tail.
01:20:334 (8) - Add a simple note here is better, since this is where the chorus already finished.
01:27:191 (1) - Add finish
01:38:619 (7) - ^ On the head.
02:06:191 (1) - ^
02:21:548 (3) - Remove, sounds too extra here.
02:35:834 (2,3) - ^ And try placing a note at 02:36:048 instead.
02:40:191 (1) - Add finish on the head.
02:49:334 (2) - ^
02:56:048 (5,7) - ^

Similar issue with Easy, it's missing a lot of crucial finish hitsounds. :(

Sorry I can't do Insane, Record's already enough for me x.x

Hope this helps~! ^^
Topic Starter
AllStar12

10crystalmask01 wrote:

Hi! ^^ random mod!

[Normal]
  1. Sliders are a bit too fast :S Since the BPM's already that high (200+) Consider lowering the slider velocity to 0.7 or 0.8 instead. Either one would work well for this diff.
✔ This is true considering that I wasn't sure if 0.90 was alright but I'll set it to 0.80
00:17:476 (1) - Add finish on the tail. Simply double-click on the tail on your timeline, like this:
Once its highlighted in red, you can add the hitsound ^^
00:46:048 (1,2) - Add finish on the head. If your unsure how to, simply double click on the head, and add the finish.
01:04:477 (1) - ^ (Refer back to the instruction at 00:17:476 (1) )
01:11:191 (3) - NC
01:13:619 (1) - Add finish on the head.
01:29:477 (1) - ^
01:34:048 (1) - ^
01:37:477 (1) - ^
01:38:619 (3) - ^
01:42:048 (4) - Add finish on the tail.
02:06:191 (1) - Add finish on the head.
02:44:619 (1,2) - ^
02:51:477 (1) - ^
02:56:048 (2) - ^

Lacks the hitsounds, but the rhythm and flow looks okay. Sorry, was going to finish the hitsounds for Normal, Hard, and Insane difficulties tomorrow!

[Record]
00:30:119 (2) - Consider removing, sounds too extra here, doesn't follow vocals nor an instrument in the background music.
00:30:548 (3) - Move to 00:30:477 to hit that bass note in the music.
00:56:834 or 00:57:405, one of them should have a note? ✔ placed extra circle note on 00:57:405
01:20:405 (4,5,6,7,8,9,10,11,12,13) - Not a very good spot for a stream imo, jsut doesn't fit here plus there's no drum rolls in the music either.
01:35:405 (4) - Remove? Sorry but because of the sound that it creates for that part. I believe it's suitable for a short stream there. When removing the stream you can hear how it is.
01:51:191 (1) - Too overdone, slider should just be a simple curve. ✔ did a curve around the circle note. well sort of a curve? hahah

[Hard]
00:36:905 (2) - Add finish on the head.
00:43:762 (3) - ^
00:46:048 (1) - ^
00:55:191 (3) - ^
01:04:477 (1) - ^
01:08:905 (2) - ^
01:13:619 (1) - ^
01:17:762 (7) - Add finish on the tail.
01:20:334 (8) - Add a simple note here is better, since this is where the chorus already finished.
01:27:191 (1) - Add finish
01:38:619 (7) - ^ On the head.
02:06:191 (1) - ^
02:21:548 (3) - Remove, sounds too extra here.
02:35:834 (2,3) - ^ And try placing a note at 02:36:048 instead.
02:40:191 (1) - Add finish on the head.
02:49:334 (2) - ^
02:56:048 (5,7) - ^

Similar issue with Easy, it's missing a lot of crucial finish hitsounds. :( Again, sorry! hahah

Sorry I can't do Insane, Record's already enough for me x.x I understand hahah

Hope this helps~! ^^ Yup, it did ^ ^
Thanks for the random mod and hitsound help 10crystalmask01!
Kurokami
Ok, here is the last part of my modding. o.o

[Normal]

00:54:762 (2) - Blanket.
01:16:191 (1) - stack with 01:14:762 (3)'s end?
01:49:477 (2,3) - This stacking is kinda confusing, I suggest you to simply use an 1/1 repeat slider instead of these.
01:55:619 (4) - If you broke the DS then at least do it better. :3 I mean first snap it to the playfield's center them move it one grid left, this way it will be in the center of 01:54:477 (2,3).
01:56:334 (1) - One grid left. And why is this sudden new combo?
02:03:905 (2) - Put the slider endpoint a bit higher (1 grid).
02:06:191 (1,2,3) - The distance on the timeline between them is the same, but you used different on the playfield. Fix it.
02:04:762 (3,4) - This blanket could be nicer
02:08:477 (1,2,3) - Distance.
02:13:048 (1,2,3) - ^
02:17:619 (1,2,3) - ^
02:43:477 (3) - Blanket
02:51:477 (1,2,3) - Distance.
[]

Whoa, this is so nice and fun. Its really enjoyable. Good luck with it and star~

no kds
Topic Starter
AllStar12

Kurokami wrote:

Ok, here is the last part of my modding. o.o

[Normal]

00:54:762 (2) - Blanket.
01:16:191 (1) - stack with 01:14:762 (3)'s end? Was already placed at the end of the slider
01:49:477 (2,3) - This stacking is kinda confusing, I suggest you to simply use an 1/1 repeat slider instead of these.
01:55:619 (4) - If you broke the DS then at least do it better. :3 I mean first snap it to the playfield's center them move it one grid left, this way it will be in the center of 01:54:477 (2,3).
01:56:334 (1) - One grid left. And why is this sudden new combo?
02:03:905 (2) - Put the slider endpoint a bit higher (1 grid).
02:06:191 (1,2,3) - The distance on the timeline between them is the same, but you used different on the playfield. Fix it.
02:04:762 (3,4) - This blanket could be nicer
02:08:477 (1,2,3) - Distance.
02:13:048 (1,2,3) - ^
02:17:619 (1,2,3) - ^
02:43:477 (3) - Blanket
02:51:477 (1,2,3) - Distance.
[]

Whoa, this is so nice and fun. Its really enjoyable. Good luck with it and star~ Thanks! ^ ^

no kds
Thanks for the final mod Kurokami!
walao
[TimingPoints]
16490,285.714285714286,4,1,1,100,1,0
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