forum

Disco Da Gama feat. maburu-choko - Bokura wa Ima no Naka de

posted
Total Posts
21
Topic Starter
kelvinli
This beatmap was submitted using in-game submission on 2013年10月17日 at 22:05:17

Artist: Disco Da Gama feat. maburu-choko
Title: Bokura wa Ima no Naka de
Source: Love Live! School Idol Project
Tags: Exit trance exittrance u's
BPM: 200
Filesize: 7718kb
Play Time: 04:58
Difficulties Available:
  1. Hard (4.91 stars, 764 notes)
  2. Insane (5 stars, 1140 notes)
  3. Normal (3.16 stars, 290 notes)
Download: Disco Da Gama feat. maburu-choko - Bokura wa Ima no Naka de
Information: Scores/Beatmap Listing
---------------
2nd
Mods are appreciated!
Full version: http://www.youtube.com/watch?v=ig0GADlDQxE
Evolanrete
Hi~ Noob's mod


Normal

00:03:260 (1) - smoother slider. Also, 0.70 prev??
00:19:310 (3) - as the blanket to 00:18:710 (2)
00:47:510 (2) - make a better blanket
00:58:460 (1) - ^ (add a note at 00:58:310 and blanket around it and delete the note
01:48:860 (1,2) - weird sliders. Try this: a note at 01:48:860 slider 01:49:160 - 01:49:460 slider 01:49:760 - 01:50:060
01:54:410 - add note
02:29:660 (1) - make a better blanket
03:54:860 (5) - ^
04:41:660 (1) - smoother slider

Hard

00:04:460 (5) - make a better blanket
00:50:060 (3) - smoother slider
00:51:110 (7) - better to have 1.30x next imo
01:33:560 (7) - shorten to end at red line. Too hard for hard imo
01:44:060 (1) - make a better blanket
02:17:660 (1,2,3) - stack together?
02:28:010 (4) - have a 2.00x prev, and 1.00x next
02:35:660 (4) - start at the position of end of 02:35:060 (2) ?
03:57:560 (3,4,5,6) - have a gradual increase of spacing
04:17:960 (2) - 2.24x seems too hard, change to 2.00x?

Insane

00:03:260 (1) - place at start of 00:02:060 (6) ?
01:51:860 (3) - idk but have a copy of 01:51:260 (1) is better
03:13:160 (2,3) - too far away? Make 03:12:860 ')' shape
03:59:960 (2) - change to circles
04:06:560 (5) - weird to have vocal on end
04:07:760 (10) - ^

Good luck~
GIDZ
Hi :3 Sry for late mod, cuz I was busy ><

General:
~Countdown conflicts errors. AiMoid.

Normal:
~01:08:060 (1) - Add finish on head.
~01:16:310 (6) - ^
~01:36:860 (1) - ^
~01:45:110 (4,5) - Add finish on head and end.
~01:46:460 (1) - Finish on head.
~01:52:460 (2) - Remove finish.
~02:00:860 (1) - Add finish on head.
~02:04:010 (2) - ^on end.
~02:04:610 (3,4) - ^
~02:05:060 (5) - ^on head.
~02:20:060 (1) - Blanket it like this better here http://puu.sh/44FuH.jpg
~02:23:510 (4) - Finish on end as well.
~02:24:860 (1) - Finish on head.
~02:33:110 (6) - ^Head and end.
~02:39:110 (1) - I think snapping this 1/2 beat to the left matches more. Then extend slider to white tick. http://puu.sh/44FFp.jpg
~02:53:660 (1) - Like b4 http://puu.sh/44FMz.jpg
~02:56:810 (2) - Why this one straight?
~03:03:260 (1) - Finish on slider head.
~03:09:260 (3) - Remove finish.
~03:11:060 (2) - Finish on end.
~03:12:860 (1) - Finish on head.
~03:17:660 (1) - ^
~03:21:110 (2) - ^on end.
~03:21:860 (4) - ^on head.
~03:54:860 (4) - Finish on head and end.
~04:00:860 (1) - Finish on head.
~04:09:410 (3,4) - ^On head and end
~04:10:460 (1) - ^on head.
~04:16:460 (3) - Remove finish~
~04:24:860 (1) - Add finish on head.
~04:28:310 (2,3) - Finish on head and end.
~04:29:660 (1) - Finish on head.
~04:34:460 (1) - ^
~04:35:660 (3) - ^
~04:37:910 (2) - ^on end.
~04:48:860 (3) - ^on head.
~04:53:660 (1) - ^
~04:54:860 (2) - ^
~04:56:060 (1) - ^
~04:56:060 (1,2,3,4) - Finish Finish Finish!! :D
~My modding for Normal - ^ XD

Hard:
~Similar finish sound suggestion applies here as well.
~More like an insane to me 0.o
~00:05:210 (7) - Space this like 00:02:510 (5,6) for consistency. Also it's easier to read.
~00:07:610 (8) - Distance problem. Stack this perfectly or space it out pls, it's hard to read.
~01:04:910 (6) - I dun like these shapes. Make a curve instead.
~01:12:410 (9) - -2 reverses. Fits better, more consistent and easier to read. Distance snap everything else behind.
~01:16:010 (3) - Space this better flow.
~02:28:010 (4,5,6) - I dun recommend these jumps on hard at this speed.
~02:35:660 (4) - Stack on 02:35:060 (2) 's end.
~02:41:960 (3) - Distance error.
~02:58:010 (7) - -2 reverse and add circle on 02:58:310 . Stack circle on top of 02:57:860 (6) .
~03:22:010 (7,8,9,10) - This pattern looks weird to me 0.o Make them like this? http://puu.sh/44Gt8.jpg
~03:48:860 (8) - NC
~03:56:210 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Too hard for hard players. Try using more sliders instead.
~04:16:310 (1) - There's a slight overlap here with 04:16:160 (4)
~04:19:460 (4,5,6,7,8,9,10,11) - Ummmm...No.
~04:22:460 (1,2,3,4) - Just make them go up and down? http://puu.sh/44GAd.jpg
~04:23:660 (7) - Blanket this properly after change.
~04:25:310 (2,3,4) - A 1/1 beat slider would be fine here.
~04:26:060 - Follow the vocal here pls.. Need NC here..It's too hard atm.
~04:33:110 (5) - Overlap..Pattern might confuse players.
~04:35:060 - Again likewise, follow vocal here with 1/1 slider. Dun need to make things more complicated then they should be :\
~04:43:310 (6,7) - Keep this pattern consistent by spacing the stacked note.
~04:46:010 (8) - Same as b4.
~04:57:860 (5,6,7,8,9) - U copy and pasted? @@ Make this like http://puu.sh/44GKC.jpg instead.

Insane:
~00:08:135 (1,2,3,4,5) - Confusing :(
~00:11:210 (4,5,6) - ^
~00:20:360 - You might want to put some circles on the places where you hear crashes to make it more fun :3
~00:45:110 (7,8) - Dun stack suddenly. It breaks the flow at this speed.
~00:56:060 (1,2,3,4,5,6) - That's kinda impossible with that slider velocity and bpm...
~01:34:160 (11,12) - Make them face down for better cursor flow.
~01:34:760 (3) - Reverse selection
~01:34:610 (2) - ^
~01:46:310 (7,8,1) - Dun make them go left..Doesn't really flow.
~02:50:660 (9,10,11,12) - Make them like 02:49:610 (10,11,12)
~02:51:410 (3) - Just circle is fine.
~02:51:710 (6) - ^
~02:51:935 (2,3,4,5) - This is very difficult to read.
~03:22:760 - Same for this break.
~04:19:460 (4,5,6,7) - Not good pattern, cursor has no flow.

Overall, I think your insane is kinda overmapped :P But I like fast songs, so no complains. Just work on better flow of the song instead of snapping 1/4 sliders all over after streams.

Well, that's all from me ^^ Good luck!
Topic Starter
kelvinli

ignobeatmapskin wrote:

Hi~ Noob's mod


Normal

00:03:260 (1) - smoother slider. Also, 0.70 prev??
00:19:310 (3) - as the blanket to 00:18:710 (2)
00:47:510 (2) - make a better blanket
00:58:460 (1) - ^ (add a note at 00:58:310 and blanket around it and delete the note
01:48:860 (1,2) - weird sliders. Try this: a note at 01:48:860 slider 01:49:160 - 01:49:460 slider 01:49:760 - 01:50:060
01:54:410 - add note
02:29:660 (1) - make a better blanket
03:54:860 (5) - ^
04:41:660 (1) - smoother slider

Hard

00:04:460 (5) - make a better blanket
00:50:060 (3) - smoother slider
00:51:110 (7) - better to have 1.30x next imo
01:33:560 (7) - shorten to end at red line. Too hard for hard imo
01:44:060 (1) - make a better blanket
02:17:660 (1,2,3) - stack together?
02:28:010 (4) - have a 2.00x prev, and 1.00x next
02:35:660 (4) - start at the position of end of 02:35:060 (2) ? not readable
03:57:560 (3,4,5,6) - have a gradual increase of spacing
04:17:960 (2) - 2.24x seems too hard, change to 2.00x?

Insane

00:03:260 (1) - place at start of 00:02:060 (6) ?
01:51:860 (3) - idk but have a copy of 01:51:260 (1) is better
03:13:160 (2,3) - too far away? Make 03:12:860 ')' shape readable enough
03:59:960 (2) - change to circles plays weird
04:06:560 (5) - weird to have vocal on end Was following the drum beats
04:07:760 (10) - ^ ^

Good luck~

gideon5504 wrote:

Hi :3 Sry for late mod, cuz I was busy ><

General:
~Countdown conflicts errors. AiMoid.

Normal:
~01:08:060 (1) - Add finish on head.
~01:16:310 (6) - ^
~01:36:860 (1) - ^
~01:45:110 (4,5) - Add finish on head and end.
~01:46:460 (1) - Finish on head.
~01:52:460 (2) - Remove finish. vocal is high-pitched
~02:00:860 (1) - Add finish on head.
~02:04:010 (2) - ^on end.
~02:04:610 (3,4) - ^
~02:05:060 (5) - ^on head.
~02:20:060 (1) - Blanket it like this better here http://puu.sh/44FuH.jpg I like the current pattern
~02:23:510 (4) - Finish on end as well.
~02:24:860 (1) - Finish on head.
~02:33:110 (6) - ^Head and end.
~02:39:110 (1) - I think snapping this 1/2 beat to the left matches more. Then extend slider to white tick. http://puu.sh/44FFp.jpg I would like to keep it as simple as they can
~02:53:660 (1) - Like b4 http://puu.sh/44FMz.jpg I like the current pattern
~02:56:810 (2) - Why this one straight?
~03:03:260 (1) - Finish on slider head.
~03:09:260 (3) - Remove finish. vocal is high-pitched
~03:11:060 (2) - Finish on end.
~03:12:860 (1) - Finish on head.
~03:17:660 (1) - ^
~03:21:110 (2) - ^on end.
~03:21:860 (4) - ^on head.
~03:54:860 (4) - Finish on head and end.
~04:00:860 (1) - Finish on head.
~04:09:410 (3,4) - ^On head and end
~04:10:460 (1) - ^on head.
~04:16:460 (3) - Remove finish~ vocal is high-pitched
~04:24:860 (1) - Add finish on head.
~04:28:310 (2,3) - Finish on head and end.
~04:29:660 (1) - Finish on head.
~04:34:460 (1) - ^
~04:35:660 (3) - ^
~04:37:910 (2) - ^on end.
~04:48:860 (3) - ^on head.
~04:53:660 (1) - ^
~04:54:860 (2) - ^
~04:56:060 (1) - ^
~04:56:060 (1,2,3,4) - Finish Finish Finish!! :D
~My modding for Normal - ^ XD

Hard:
~Similar finish sound suggestion applies here as well.
~More like an insane to me 0.o
~00:05:210 (7) - Space this like 00:02:510 (5,6) for consistency. Also it's easier to read. readable enough
~00:07:610 (8) - Distance problem. Stack this perfectly or space it out pls, it's hard to read. The music in between is sloppy. If it is spaced out it will be too far. If it is stacked, then it makes no difference at all
~01:04:910 (6) - I dun like these shapes. Make a curve instead. I like these shapes lol
~01:12:410 (9) - -2 reverses. Fits better, more consistent and easier to read. Distance snap everything else behind.
~01:16:010 (3) - Space this better flow.
~02:28:010 (4,5,6) - I dun recommend these jumps on hard at this speed. The music suggested a jump here
~02:35:660 (4) - Stack on 02:35:060 (2) 's end. did sth else
~02:41:960 (3) - Distance error. That was intended
~02:58:010 (7) - -2 reverse and add circle on 02:58:310 . Stack circle on top of 02:57:860 (6) .
~03:22:010 (7,8,9,10) - This pattern looks weird to me 0.o Make them like this? http://puu.sh/44Gt8.jpg somehow hard to follow
~03:48:860 (8) - NC
~03:56:210 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Too hard for hard players. Try using more sliders instead.
~04:16:310 (1) - There's a slight overlap here with 04:16:160 (4) believe it or not, that was intended lol
~04:19:460 (4,5,6,7,8,9,10,11) - Ummmm...No.
~04:22:460 (1,2,3,4) - Just make them go up and down? http://puu.sh/44GAd.jpg
~04:23:660 (7) - Blanket this properly after change.
~04:25:310 (2,3,4) - A 1/1 beat slider would be fine here. the current rhythm works fine
~04:26:060 - Follow the vocal here pls.. Need NC here..It's too hard atm.
~04:33:110 (5) - Overlap..Pattern might confuse players.
~04:35:060 - Again likewise, follow vocal here with 1/1 slider. Dun need to make things more complicated then they should be :\ That pattern has already synchronise with both the vocals and drums
~04:43:310 (6,7) - Keep this pattern consistent by spacing the stacked note. same as before
~04:46:010 (8) - Same as b4. same as before
~04:57:860 (5,6,7,8,9) - U copy and pasted? @@ Make this like http://puu.sh/44GKC.jpg instead. same as before

Insane:
~00:08:135 (1,2,3,4,5) - Confusing :(readable enough
~00:11:210 (4,5,6) - ^readable enough
~00:20:360 - You might want to put some circles on the places where you hear crashes to make it more fun :3for the sake of consistency, ....
~00:45:110 (7,8) - Dun stack suddenly. It breaks the flow at this speed.
~00:56:060 (1,2,3,4,5,6) - That's kinda impossible with that slider velocity and bpm...
~01:34:160 (11,12) - Make them face down for better cursor flow.
~01:34:760 (3) - Reverse selection
~01:34:610 (2) - ^
~01:46:310 (7,8,1) - Dun make them go left..Doesn't really flow.
~02:50:660 (9,10,11,12) - Make them like 02:49:610 (10,11,12)
~02:51:410 (3) - Just circle is fine. was always trying to use different patterns
~02:51:710 (6) - ^
~02:51:935 (2,3,4,5) - This is very difficult to read. readable enough
~03:22:760 - Same for this break. same
~04:19:460 (4,5,6,7) - Not good pattern, cursor has no flow.

Overall, I think your insane is kinda overmapped :P But I like fast songs, so no complains. Just work on better flow of the song instead of snapping 1/4 sliders all over after streams.
Is in fact undermapped, I did not actually follow all the beats the song has given

Well, that's all from me ^^ Good luck!
thank you both ^^
no comment= fixed
MFZ
From my M4M queue :3

[Normal]
AR -1 would fit better imo

00:45:860 (2,1) - Not pretty and I wouldn't do this in normals
01:02:660 (4,1) - ^
01:14:060 (3,5) - ^
02:19:460 (5,1) - ^
02:53:060 (1,1) - ^
02:59:660 (2,3) - ^
04:03:260 (1,2,3) - Make it a blanket-y pattern (eg. (1)=x192 y136, (2)=x144 y68, (3)=x229 y59)
04:08:960 (2) - Put finish on end..?
04:22:160 (4) - I really hate such overlaps in normals, I recommend moving it but that depends on your style
04:26:960 (4) - ^
04:31:760 (4) - ^

[]

[Hard]
CS -1, AR -1, OD -1. Feels too much like an insane imo

01:45:410 (5) - NC
02:04:310 (1) - NC
02:58:010 (7) - Replace with a normal slider?
04:23:360 (5,6,7,8) - Confusing

These 200bpm 3-stacks are really bugging me, especially in this diff. I didn't point them out but I strongly suggest you replace them with something else.
Especially this part: 01:12:410 (9,10,11,12,13).

This isn't hard by any means ;_;
[]

[Insane]
OD +1

Didn't find any mistakes, so just gonna point out NC's :>

00:54:260 (1) - NC
00:55:460 (1) - NC
01:33:860 (1) - NC
01:55:310 (1) - NC
02:49:460 (1) - NC
02:50:660 (9) - NC
04:04:910 (1) - NC
04:05:285 (1) - NC
[]

This map is extremely fun to play and I would like to see it ranked. Good luck :3
Topic Starter
kelvinli

MFZ wrote:

From my M4M queue :3

[Normal]
AR -1 would fit better imo

00:45:860 (2,1) - Not pretty and I wouldn't do this in normals no to most because they look and play good to me
01:02:660 (4,1) - ^
01:14:060 (3,5) - ^
02:19:460 (5,1) - ^ fixed this
02:53:060 (1,1) - ^ this,too
02:59:660 (2,3) - ^ still working on it
04:03:260 (1,2,3) - Make it a blanket-y pattern (eg. (1)=x192 y136, (2)=x144 y68, (3)=x229 y59) spacing issues
04:08:960 (2) - Put finish on end..?
04:22:160 (4) - I really hate such overlaps in normals, I recommend moving it but that depends on your style
04:26:960 (4) - ^
04:31:760 (4) - ^

[]

[Hard]
CS -1, AR -1, OD -1. Feels too much like an insane imo
denied CS and AR. Reducing CS causes too much issues, namely overlapping, where I would need higher distance to prevent it, making it harder.
AR7 is too sloppy. Try it yourself!


01:45:410 (5) - NC
02:04:310 (1) - NC
02:58:010 (7) - Replace with a normal slider? wanted to emphasize the stream in the music. Will see if others suggest this, too
04:23:360 (5,6,7,8) - Confusing

These 200bpm 3-stacks are really bugging me, especially in this diff. I didn't point them out but I strongly suggest you replace them with something else.
Especially this part: 01:12:410 (9,10,11,12,13).

This isn't hard by any means ;_;
SS'd on first try, no prob
[]

[Insane]
OD +1

Didn't find any mistakes, so just gonna point out NC's :>

00:54:260 (1) - NC
00:55:460 (1) - NC
01:33:860 (1) - NC
01:55:310 (1) - NC
02:49:460 (1) - NC
02:50:660 (9) - NC
04:04:910 (1) - NC
04:05:285 (1) - NC no to this
[]

This map is extremely fun to play and I would like to see it ranked. Good luck :3
no comment=fixed

Sephibro
hello there! pm m4m :)
i will post you my map in the next days
[Insane]
i was getting angry about OD3, then i remembered what you wrote in your pm :P i think the right value on 200 bpm would be 7

00:02:960 (9) - i would convert this in a circle and put it here 00:03:110 http://puu.sh/46mmW.jpg
00:03:860 (4,5) - http://puu.sh/46mpR.jpg i think it would flow much better like this (and then you could ctrl+G this 00:04:161 (5,6) )
00:10:310 (11) - quite unplayable, it's impossible not to get a 100 or a sliderbreak because there's too little time between 11 and 1. you could just reduce it by one reverse http://puu.sh/46mPp.jpg
00:16:460 (7,8) - this sucks, just delete 8 and make 7 longer http://puu.sh/46mVr.jpg
00:41:510 (11,1) - i think these should be overlapped
00:45:110 (7,8) - i like this kind of pattern, but it ruins the flow here, maybe you should rearrange 00:44:660 (4,5,6) to create something more consistent
00:45:860 (10,11,12) - hardly playable
00:49:910 - circle here
00:50:960 (8) - nonsense
01:06:710 (1,2,3) - read my signature :P i would just make them 1/2
01:16:310 (1,2,3) - ^
01:14:810 (4) - maybe a bit closer to 3 and 5
01:27:860 (3,4,5,6) - http://puu.sh/46nsZ.jpg
01:34:910 (4) - this one is way too spaced, 9.41x . it should be max 4x
01:45:110 (1,2) - besides the sliders end on blue tick, 2 is way too fast and there's no way to know it while playing
02:18:710 (6) - http://puu.sh/46nEs.jpg and NC 02:18:860 (7)
02:23:510 (6,7,8) - i hate these ones so much
02:30:860 (5) - i bet you have already crtr+G this, well i would ctrl+G this again
02:50:660 (1,2,3,4) - too spaced, i think, try staying under 4.00x
03:01:910 (1,2) - same as 01:45:110 (1,2)
04:09:110 (1,2) - ^
04:28:310 (1,2) - ^
04:11:060 (3,4) - delete 4 and make 3 longer
04:35:210 - i would put a circle here

In general, i suggest you to work on improving the flow and making the map more playable. Play every pattern over and over and change those ones you can't full combo, because you can't know if they are playable for others too
[Hard]
Fells like an insane, i suggest to rename this into Insane and the Insane into Extra or something else. -> OD+1, HP+2 (or 1)

00:07:160 (7,8) - spacing is inconsistent, i suggest to overlap (8) on (9) http://puu.sh/46qGL.jpg
00:16:460 (1,2) - something like this would be much more playable and much more fun http://puu.sh/46qMd.jpg http://puu.sh/46qN6.jpg
396,188,16460,6,0,L|453:235,1,75,0|0,1:0|0:0,0:0:0:0:
320,120,16760,1,2,0:0:0:0:
00:47:285 (4) - don't overlap this, put it half way between (3) and (5) to make it more readable (maybe just move 5 further like this http://puu.sh/46qSU.jpg&#41;
01:06:710 (4) - i never comment sliders, mine ur ugly too, but this one is really ugly :P
01:09:560 (7) - i feel this isn't the right position :\
01:15:710 (2,3) - this slider properly ends on a blue tick, i like this one
01:35:660 (1) - all the previous ones are ok, this one isn't imo -> http://puu.sh/46r9g.jpg or http://puu.sh/46rbo.jpg
02:41:660 (1,2,3,4) - it's hard to understand they are all 1/2, maybe put them closer to each other
02:43:160 (7,8) - why don't you just overlap these on the head of 02:43:460 (1) ?
02:59:510 (4) - ^
03:13:310 (2) - ^
02:56:060 (1,2,3,4) - you know already.. it's really ugly here
03:04:460 (4,5,6,7) - ^
04:11:510 (5) - same as 02:43:160 (7,8)
04:26:060 (1,2) - fucking useless and fucking nonsense
i like the final part
04:54:860 (1,2) - same as 00:16:460 (1,2)
i've already passed several hours on this, maybe i'll mod normal later. and never forget the part i highlighted on the Insane mod, it's VERY important
Good luck! :)
Topic Starter
kelvinli

Sephibro wrote:

hello there! pm m4m :) Ciao~
i will post you my map in the next days
[Insane]
i was getting angry about OD3, then i remembered what you wrote in your pm :P i think the right value on 200 bpm would be 7
changed to 8
xD


00:02:960 (9) - i would convert this in a circle and put it here 00:03:110 http://puu.sh/46mmW.jpg it plays awkward
00:03:860 (4,5) - http://puu.sh/46mpR.jpg i think it would flow much better like this (and then you could ctrl+G this 00:04:161 (5,6) )
00:10:310 (11) - quite unplayable, it's impossible not to get a 100 or a sliderbreak because there's too little time between 11 and 1. you could just reduce it by one reverse http://puu.sh/46mPp.jpg
00:16:460 (7,8) - this sucks, just delete 8 and make 7 longer http://puu.sh/46mVr.jpg just because you dislike the pattern. They play nice here
00:41:510 (11,1) - i think these should be overlapped why? nope :/
00:45:110 (7,8) - i like this kind of pattern, but it ruins the flow here, maybe you should rearrange 00:44:660 (4,5,6) to create something more consistent
00:45:860 (10,11,12) - hardly playable
00:49:910 - circle here
00:50:960 (8) - nonsense
01:06:710 (1,2,3) - read my signature :P i would just make them 1/2 I want to create some speed here, like what suggested in the music
01:16:310 (1,2,3) - ^
01:14:810 (4) - maybe a bit closer to 3 and 5
01:27:860 (3,4,5,6) - http://puu.sh/46nsZ.jpg
01:34:910 (4) - this one is way too spaced, 9.41x . it should be max 4x
01:45:110 (1,2) - besides the sliders end on blue tick, 2 is way too fast and there's no way to know it while playing if one The shape is already an indicator. Furthermore if one listen to the song carefully this part is highly emphasized
02:18:710 (6) - http://puu.sh/46nEs.jpg and NC 02:18:860 (7) I'll let it go further. NC Added
02:23:510 (6,7,8) - i hate these ones so much i rike des :(
02:30:860 (5) - i bet you have already crtr+G this, well i would ctrl+G this again
02:50:660 (1,2,3,4) - too spaced, i think, try staying under 4.00x
03:01:910 (1,2) - same as 01:45:110 (1,2) same
04:09:110 (1,2) - ^ ^
04:28:310 (1,2) - ^ ^
04:11:060 (3,4) - delete 4 and make 3 longer
04:35:210 - i would put a circle here

In general, i suggest you to work on improving the flow and making the map more playable. Play every pattern over and over and change those ones you can't full combo, because you can't know if they are playable for others too
[Hard]
Fells like an insane, i suggest to rename this into Insane and the Insane into Extra or something else. -> OD+1, HP+2 (or 1)
fine, cannot into maekings of an proper hard :(
Making an attempt to ease this diff
00:07:160 (7,8) - spacing is inconsistent, i suggest to overlap (8) on (9) http://puu.sh/46qGL.jpg
00:16:460 (1,2) - something like this would be much more playable and much more fun http://puu.sh/46qMd.jpg http://puu.sh/46qN6.jpg
396,188,16460,6,0,L|453:235,1,75,0|0,1:0|0:0,0:0:0:0:
320,120,16760,1,2,0:0:0:0:
00:47:285 (4) - don't overlap this, put it half way between (3) and (5) to make it more readable (maybe just move 5 further like this http://puu.sh/46qSU.jpg&#41;
01:06:710 (4) - i never comment sliders, mine ur ugly too, but this one is really ugly :P xD it fits
01:09:560 (7) - i feel this isn't the right position :\
01:15:710 (2,3) - this slider properly ends on a blue tick, i like this one weird people is weird
01:35:660 (1) - all the previous ones are ok, this one isn't imo -> http://puu.sh/46r9g.jpg or http://puu.sh/46rbo.jpg
02:41:660 (1,2,3,4) - it's hard to understand they are all 1/2, maybe put them closer to each other
02:43:160 (7,8) - why don't you just overlap these on the head of 02:43:460 (1) ? because it flows good?
02:59:510 (4) - ^ ^
03:13:310 (2) - ^
02:56:060 (1,2,3,4) - you know already.. it's really ugly here
03:04:460 (4,5,6,7) - ^
04:11:510 (5) - same as 02:43:160 (7,8)
04:26:060 (1,2) - fucking useless and fucking nonsense
i like the final part
04:54:860 (1,2) - same as 00:16:460 (1,2)
i've already passed several hours on this, maybe i'll mod normal later. and never forget the part i highlighted on the Insane mod, it's VERY important sure :)
Good luck! :)
no comment = fixed
ax_pokl
From ax_pokl's Modding Queue
M4M Chindren's Song Remix.

[General]
删了Disco Da Gama feat. maburu-choko - Bokura wa Ima no Naka de (kelvinli).osb

[Normal]
WidescreenStoryboard: 0
00:09:110 (2) - Normal难度尽量不要在红线上放东西,尤其是滑条不能开始于红线上又没有任何征兆。
00:17:210 (3,1,2,3) - 各种蛋疼,1PC绝对连不了。
00:19:460 (4) - 这后面的break point太长了,加个转盘吧?
后面不多说了,各种红线notes吓人。建议要放红线就索性new combo并摆远一点。

[Hard]
感觉这个Hard模式好难,AR还可以减一点。
00:01:460 (2,3) - 这个。。比较难判断节奏,建议不要snap。
00:07:160 (7,8) - 。。nc吧?
00:14:810 (5,6,7) - 突然没声音怪吓人的,可以稍微再响一点。

[Insane]
颜色更换可以再频繁一点,都是10几连的HP吃不消啊。
后面无法吐槽了。同样是Insane,和另外一张图相比难度差别为什么能够这么大。。

好图,好运。。
Pizza Kun
[General]

Bakground:


http://www.wallpaperup.com/uploads/wallpapers/2013/07/31/125790/80f024e8b1a9c654697a2cf6f1ee98cb.jpg

if this ^ change combo colours

[Colours]
Combo1 : 139,0,191
Combo2 : 73,236,254
Combo3 : 4,108,117
Combo4 : 235,94,255

[Insane]

00:02:510 (7) - on 120||132
00:02:810 (8) - on 160||144
00:02:960 (9) - on 296||204
00:03:410 (2) - on 172||208
00:02:060 (6,1) - Stack

00:06:110 (4,5) - Fix blanket
00:08:660 (3) - Move in 196||120
00:18:710 (7) - Like this?
00:39:560 (2) - More curved
00:42:260 (3,6) - Fix blanket
00:50:060 (4,5) - ^
00:51:860 (5,6,7) - ^
01:13:760 (3,4) - Stack
01:19:910 (1,2) - Blankeeet :3
01:24:110 (1) - Move to 156||300
01:34:610 (2,3) - Spacing too hight
01:40:610 (5,2) - Stack
01:51:860 (3,1) - Fix blanket
01:52:310 (1,2) - ^
01:55:460 (9) - NC
02:54:860 (7,8) - Fix blanket
02:59:660 (7) - NC owo
03:05:510 (8,2) - Blanket?
04:06:860 (6) - 68||152
04:15:035 (14,15,16) - Spacing error (use slider and convert it )
04:45:560 (8,2) - Stack
sheela
[Normal]
01:17:060 (7) - End it at 01:17:360 ?
04:00:260 (1) - Go find:
293,304,240260,6,0,P|229:304|191:284,1,100
(go to File->Open .osu file in the notepad), replace it with:
288,320,240260,6,0,P|232:320|188:280,1,100
04:05:660 (1) - The last little square, put it at x:92 y:316. If you do, replace 04:06:860 (3) with the first one and do Ctrl+H. Or, the last little square, put it at x:420 y:316.
04:44:060 (1) - Try to move the little red square to x:192 y:120 for a perfect bird shape (I think).

[Hard]
00:07:610 (7) - Try to move it somewhere else than here. It's kind of tricky.
02:05:810 to 02:08:060 - Add spinner?

I found nothing else. Good Luck!
ZLOdeuka-
Hi kelvinli ! :)

COooool song ! but... very long ._.

[General]

BG bad size. do better 1024x768 or 1366x768 http://puu.sh/4907b.jpg (1024x768)
In each chart must be at least 3 stars difficulty. nedd to do Easy

Lead-in (second) do 2

http://puu.sh/490An.jpg all the green section moved. you need to get them back into place. those ticks where they should be. it happened because you changed the offset or BPM

[Normal]

00:57:860 (1) - delete slider. it is difficult for the normal. between the spinner and the next target should be a distance

01:36:260 (1) - ^

02:53:060 (1) - ^

04:00:260 (1) - ^ or 03:58:460 (1) - replace the slider

01:21:860 (1) - remove new combo

01:39:260 (1) - finish here 01:39:860

and 01:40:160 start slider and 01:40:460 finish slider

02:33:110 (6) - new combo

03:46:760 (1) - replace it http://puu.sh/490Yz.jpg

03:47:960 (4) - replace it http://puu.sh/49101.jpg

03:48:860 (5) - new combo

03:51:260 (1) - 1 grid to the left

04:13:610 (2) - replace it http://puu.sh/4919m.jpg

04:48:860 (3) - finish here 04:49:310

04:49:460 (1) - start here 04:49:310

[Hard]

00:07:160 (6,7) - spacing. do so http://puu.sh/491iR.jpg

01:22:010 (x) - add circle http://puu.sh/491o6.jpg

00:52:160 (3,4) - here we need to make sure they do not touch each other

01:16:010 (3) - replaced. to do so http://puu.sh/491yY.jpg

02:32:510 (2,3) - ^

01:32:060 (1) - remove new combo

01:33:110 (5) - new combo

01:34:460 (1) - remove new combo

02:48:860 (1) - ^

02:49:460 (4) - new combo

02:49:910 (1) - remove new combo

03:06:560 (3,4) - they are not correct. Put them on top of each other

03:21:860 (6) - new combo

04:05:060 (5) - ^

04:05:660 (1) - remove new combo

04:07:010 (6) - new combo

04:57:110 (4) - ^

[Insane]

HP Drain Rate 7

00:02:510 (7,8) - impossible to play normally. Put 8 combo on top of the slider 00:02:960 (9)

00:06:860 (7,8) - ^ put 8 combo on top of the slider 00:07:460 (9)

00:45:110 (7) - this is illegible. Place here. http://puu.sh/49235.jpg

01:45:410 (2) - new combo

01:45:710 (3) - ^

03:02:210 (2) - ^

03:02:510 (3) - ^

04:09:410 (2) - ^

04:09:710 (3) - ^

04:28:610 (2) - ^

04:28:910 (3) - ^

OMG Its CRAZY :!:

Nice map! Good luck! :) (please find me in the game. I need to talk to you)

bye~
Topic Starter
kelvinli
I have fixed most so I would only quote those I didn't fix.

ax_pokl wrote:

[Normal]
00:09:110 (2) - Normal难度尽量不要在红线上放东西,尤其是滑条不能开始于红线上又没有任何征兆。was following the most obvious beat
00:17:210 (3,1,2,3) - 各种蛋疼,1PC绝对连不了。^
00:19:460 (4) - 这后面的break point太长了,加个转盘吧? there is no need..
后面不多说了,各种红线notes吓人。建议要放红线就索性new combo并摆远一点。

好图,好运。。

Pizza Kun wrote:

[Insane]

00:18:710 (7) - Like this? does not suit my style

sheela901 wrote:

02:05:810 to 02:08:060 - Add spinner? The music suggested nothing

I found nothing else. Good Luck!
thank you all!
Tidek
From my queue, only insane and normal.

Insane

  • HP drain +1 (6)
  1. 00:02:810 (8,9) - On first play, its almost impossible to read these changes in rhythm and DS. I suggest to place 9-slider closer to 8-circle http://puu.sh/4bqxw.jpg
  2. 00:06:860 (7) - fix that slider (remove red point)
  3. 00:10:310 (11) - delete slider and place normal triplet with circles like before. Dont use 1/4 sliders without any reason.
  4. 00:10:460 (1) - fix slider, make it 1/2, not 3/4 (just make slider lenght 1/4 shorter)
  5. 00:43:610 (9,10,11,12,13) - that stream can be 2 circles longer
  6. 00:45:110 (7,8) - fix that overlap
  7. 00:46:460 (1,2,3,4,5,6) - wrong rhythm, that is correct rhythm
  8. 01:01:910 (6) - look 00:10:310 (11)
  9. 01:04:160 (4) - delete slider, and place 2 spaced circles, u can clearly hear 2 bass beat there.
  10. 01:06:260 (3) - http://puu.sh/4broP.jpg ?
  11. 01:07:910 (5) - again... these 1/4 sliders look ugly in my opinion
  12. 01:12:560 (5) - addable stream or atleast reverse 1/4, but up to u
  13. 01:15:860 (3,4,5) - wrong rhythm, here is correct
  14. 01:17:660 - addable circle
  15. 01:23:060 (2,3) - not sure about this, i dont hear any accent
  16. 01:38:810 (10,11,12) - unnecessary triple, up to u if u want to stay with this
  17. 01:44:810 - addable triplet
  18. 01:46:010 (4,5,6,7,8,1) - maybe use 2 1/8 reverse sliders?
  19. 01:51:110 (14) - delete slider and just continue stream with circles
  20. 01:53:210 (3,4,5) - http://puu.sh/4bs09.jpg ?
  21. 02:00:110 (7,8,9) - make it more interesting, u have a lot of beats there http://puu.sh/4bsfh.jpg
  22. 02:19:760 - addable stream or reverse 1/4 slider
  23. 02:22:010 - u can accent these 1/4 triplets, but up to u
  24. 02:24:110 (8,9,10) - that rhythm looks strange, unfortunately i dont have idea how to accent this.
  25. 02:29:360 (7) - maybe atleast 1/4 reverse to accent beat instead of that 1/2 slider?
  26. 02:51:860 (1,2,3) - change DS to 0,6x, it looks ugly compared to other triplets
  27. 03:10:310 - u can add 2 1/4 circles, but up to u, because u will have to resnap a lot of notes (slider at 03:10:460 (1) will be removed)
  28. 03:16:910 (10,11,12) - similar to 02:00:110 (7,8,9)
  29. 03:54:860 (4) - fix these slider points to make symmetric wave
  30. 04:02:960 (9) - similar to 01:04:160 (4)
  31. 04:04:910 (1,2,3) - there is no triplet
  32. 04:28:010 (5) - better to put stream here
  33. 04:53:360 - add stream after reverse
  34. 04:55:310 - remove reverse and make triplet after end of slider?
    Overall, try to accent more 1/8 reverse sliders on last part, i mean 04:00:860 - 04:58:460, will be more interesting

Normal

  • OD+2 AR+1 HP +1
  1. 00:53:660 - add circle and start spinner at 00:53:810
  2. 01:02:660 (4,1) - fix that overlap
  3. 01:20:060 (3,4) - ^
  4. 01:24:860 (1,2,3) - ^
  5. 01:39:260 (1,2) - that rhythm looks strange, better to stay with 1/1 sliders
  6. 03:04:160 - addable circle
  7. 04:12:860 (1,2) - look 01:39:260 (1,2)
  8. 04:30:260 (2,3) - fix overlap
    Overall, very often u are using the same patterns, try to mix it with slider/reverses/circles, then it will be more interesting

Funny song (that voice + beat : D)
Topic Starter
kelvinli

Tidek wrote:

From my queue, only insane and normal.

Insane
  1. 00:02:810 (8,9) - On first play, its almost impossible to read these changes in rhythm and DS. I suggest to place 9-slider closer to 8-circle http://puu.sh/4bqxw.jpg this has been complained so many times so I decided to use a new rhythm
  2. 00:06:860 (7) - fix that slider (remove red point) I like it so it looks alike to the latter two
  3. 00:10:310 (11) - delete slider and place normal triplet with circles like before. Dont use 1/4 sliders without any reason. fixed
  4. 00:10:460 (1) - fix slider, make it 1/2, not 3/4 (just make slider lenght 1/4 shorter) fixed
  5. 00:43:610 (9,10,11,12,13) - that stream can be 2 circles longer you're right, but I don't think I need to follow all the beats, that'll make the map almost un-followable
  6. 00:45:110 (7,8) - fix that overlap intended
  7. 00:46:460 (1,2,3,4,5,6) - wrong rhythm, that is correct rhythm fixed
  8. 01:01:910 (6) - look 00:10:310 (11) fixed
  9. 01:04:160 (4) - delete slider, and place 2 spaced circles, u can clearly hear 2 bass beat there. fixed
  10. 01:06:260 (3) - http://puu.sh/4broP.jpg ? fixed
  11. 01:07:910 (5) - again... these 1/4 sliders look ugly in my opinion fixed
  12. 01:12:560 (5) - addable stream or atleast reverse 1/4, but up to u Don't really want to follow too many beats here, in terms of flow
  13. 01:15:860 (3,4,5) - wrong rhythm, here is correct fixed
  14. 01:17:660 - addable circle fixed
  15. 01:23:060 (2,3) - not sure about this, i dont hear any accent keep this
  16. 01:38:810 (10,11,12) - unnecessary triple, up to u if u want to stay with this fixed
  17. 01:44:810 - addable triplet keep the flow
  18. 01:46:010 (4,5,6,7,8,1) - maybe use 2 1/8 reverse sliders? kept the triplet, they play nice
  19. 01:51:110 (14) - delete slider and just continue stream with circles fixed
  20. 01:53:210 (3,4,5) - http://puu.sh/4bs09.jpg ? that's a good idea, but I was uncapable of caring the later pattern, then
  21. 02:00:110 (7,8,9) - make it more interesting, u have a lot of beats there http://puu.sh/4bsfh.jpg the 1/8 slider feels too excessed. did something else
  22. 02:19:760 - addable stream or reverse 1/4 slider keep for flow
  23. 02:22:010 - u can accent these 1/4 triplets, but up to u keep for flow
  24. 02:24:110 (8,9,10) - that rhythm looks strange, unfortunately i dont have idea how to accent this. I thought you can. fixed
  25. 02:29:360 (7) - maybe atleast 1/4 reverse to accent beat instead of that 1/2 slider? keep for flow
  26. 02:51:860 (1,2,3) - change DS to 0,6x, it looks ugly compared to other triplets fixed
  27. 03:10:310 - u can add 2 1/4 circles, but up to u, because u will have to resnap a lot of notes (slider at 03:10:460 (1) will be removed) color=#FF0000] keep for slider, using circles for the latter part is too harsh[/color]
  28. 03:16:910 (10,11,12) - similar to 02:00:110 (7,8,9) fixed
  29. 03:54:860 (4) - fix these slider points to make symmetric wave fixed
  30. 04:02:960 (9) - similar to 01:04:160 (4) kept for flow
  31. 04:04:910 (1,2,3) - there is no triplet fixed
  32. 04:28:010 (5) - better to put stream here fixed
  33. 04:53:360 - add stream after reverse want to make it simpler, I don't want the player to break their combo here :D
  34. 04:55:310 - remove reverse and make triplet after end of slider? fixed
    Overall, try to accent more 1/8 reverse sliders on last part, i mean 04:00:860 - 04:58:460, will be more interesting
    I agree, but imagine you have an 1500 combo with 40mil score and got misled by a 1/8 slider.... 8-)

Normal

  • OD+2 AR+1 HP +1 hmmm...this is not a hard
  1. 00:53:660 - add circle and start spinner at 00:53:810 fixed
  2. 01:02:660 (4,1) - fix that overlap i liek dis ;_:
  3. 01:20:060 (3,4) - ^ ^
  4. 01:24:860 (1,2,3) - ^ ^
  5. 01:39:260 (1,2) - that rhythm looks strange, better to stay with 1/1 sliders fixed
  6. 03:04:160 - addable circle keep it simple, the beat is not that obvious
  7. 04:12:860 (1,2) - look 01:39:260 (1,2) fixed
  8. 04:30:260 (2,3) - fix overlapi liek dis ;_:
    Overall, very often u are using the same patterns, try to mix it with slider/reverses/circles, then it will be more interesting
    i see

Funny song (that voice + beat : D)

ZLOdeuka- wrote:

Hi kelvinli ! :)

COooool song ! but... very long ._.

[General]

BG bad size. do better 1024x768 or 1366x768 http://puu.sh/4907b.jpg (1024x768) /imply that 1366:768=nothing .fixed
In each chart must be at least 3 stars difficulty. nedd to do Easy it has to be below 3.25 stars. I've got a 3.24 Normal, that's fine

Lead-in (second) do 2 it provides enough time I guess

http://puu.sh/490An.jpg all the green section moved. you need to get them back into place. those ticks where they should be. it happened because you changed the offset or BPMits just a guideline, but I'll fixed it along with the beatmap progressing

[Normal]

00:57:860 (1) - delete slider. it is difficult for the normal. between the spinner and the next target should be a distance fixed

01:36:260 (1) - ^ fixed

02:53:060 (1) - ^ fixed

04:00:260 (1) - ^ or 03:58:460 (1) - replace the slider fixed

01:21:860 (1) - remove new combo new verse

01:39:260 (1) - finish here 01:39:860 fixed

and 01:40:160 start slider and 01:40:460 finish slider different way

02:33:110 (6) - new combo fixed

03:46:760 (1) - replace it http://puu.sh/490Yz.jpg want to keep it as simple as I can

03:47:960 (4) - replace it http://puu.sh/49101.jpg^

03:48:860 (5) - new combo fixed

03:51:260 (1) - 1 grid to the left fixed

04:13:610 (2) - replace it http://puu.sh/4919m.jpg different way

04:48:860 (3) - finish here 04:49:310 fixed

04:49:460 (1) - start here 04:49:310 fixed

Hard & Insane all fixed except some NCs

OMG Its CRAZY :!:

Nice map! Good luck! :) (please find me in the game. I need to talk to you)
..ok
bye~
thanks for you both!
-Srui-
Hi ~ M4M :3

[Normal]
  • 00:12:260 (2) - Move to (232,224). I think It look like better~
    00:45:860 (2) - Move to another place. It look ugly ;w;
    01:12:260 (4) - Move to (244,280)
    01:38:660 (4) - A little bent
    01:49:160 (2) - ^
    01:52:460 (2) - Reduce some curve
    01:53:660 (1) - Opposite slider
    02:23:510 (4) - Move to (212,312)
    03:11:810 (3,4) - Overlapping
    03:18:860 (3) - Opposite slider. It look like better
    03:45:260 (3) - ^
    04:18:710 (2) - A little bent
    04:45:860 (2) - Remove whistle on end

    [Hard]
    • 00:03:560 (2) - Straight slider.
      00:15:860 (3,1) - Avoid overlapping. I feel confuse ;w;
      01:52:310 (1) - Remove whistle on end
      01:52:760 (2) - Remove whistle on start
      01:57:260 (5,6) - Make same shape
      02:27:860 (3,4) - Combine them into a slider. (this is just suggestion :))
      03:22:010 (2,4) - Overlapping
      03:44:060 (1) - Straight slider
      04:08:510 - add circle

      [Insane]
      • 00:16:460 (7,8) - Overlapping
        00:47:810 (7) - NC
        00:48:110 (8) - ^
        01:14:810 (4) - Straight slider
        01:41:060 (7) - NC
        01:45:410 (1) - Change big SV. It is sudden
        02:02:510 (8) - Overlapping on 02:01:760 (5) -
        03:22:010 (8) - NC
        from 03:56:060 - to 04:00:710 - Wow, Nice pattern ! I like it >w<
        04:14:810 (6) - NC

        Ohhhh, nice song !
RandF
From my queue~
thank you for M4M request!

[Normal]
  1. 00:45:860 (2) - blanket 00:46:460 (1) - correctly
  2. 01:02:660 (4,1) - avoid overlap
  3. 01:12:860 (1) - blanket 01:12:260 (4) - correctly
  4. 01:20:060 (3,4) - avoid overlap
  5. 01:31:460- add a note
  6. 01:45:710 (5) - start at 01:45:860
  7. 01:49:160 (2,3) - these symmetric sliders are better imo
  8. 02:02:060 (3,4) - it is better to change as for smoother cursor moving
  9. 02:29:660 (1) - blanket 02:29:060 (4) - correctly
  10. 03:11:060 (2) - start at 03:10:910
  11. 03:14:060 (3,4) - it is better not to stack
  12. 04:12:860 (1,2) - How about the following?
  13. 04:22:460 (1) - blanket correctly
  14. 04:23:660 (2) - ^
  15. 04:32:060 (1,2,3,4) - I like this
  16. 04:35:060 (2,3) - avoid overlap
[Hard]
  1. 00:41:660 (1) - blanket correctly
  2. 00:52:160 (3,4) - avoid overlap
  3. 01:27:110 (3) - end at 01:27:260
  4. 02:20:510 (2,3) - avoid overlap
  5. 02:36:860 (2,4) - ^
  6. 03:13:310 (2,3) - this overlap is not good
  7. 03:45:860 (6,7) - avoid overlap
  8. 04:09:110 (5) - NC
  9. 04:11:510 (5,6) - this overlap is not good
[Insane]
  1. 00:40:460 (6) - NC
  2. 00:42:860 (6) - ^
  3. 00:45:260 (8) - ^
  4. 01:38:060 (7) - ^
  5. 01:59:660 (6) - ^
  6. 02:23:510 (6) - ^
  7. 03:16:610 (8) - ^
  8. 04:06:860 (6) - ^
  9. 04:37:910 (5) - ^
  10. 04:40:460 (6) - ^
  11. 04:45:260 (7) - ^
  12. 04:57:110 (7) - ^
It is the trance arrange? That's cool!
~Good Luck~
Topic Starter
kelvinli

-Srui- wrote:

Hi ~ M4M :3


Normal
00:12:260 (2) - Move to (232,224). I think It look like better~
00:45:860 (2) - Move to another place. It look ugly ;w;
01:12:260 (4) - Move to (244,280)
01:38:660 (4) - A little bent
01:49:160 (2) - ^
01:52:460 (2) - Reduce some curve
01:53:660 (1) - Opposite slider
02:23:510 (4) - Move to (212,312)
03:11:810 (3,4) - Overlapping
03:18:860 (3) - Opposite slider. It look like better
03:45:260 (3) - ^
04:18:710 (2) - A little bent
04:45:860 (2) - Remove whistle on end
fixed some. most of them are intended


Hard
00:03:560 (2) - Straight slider.intended
00:15:860 (3,1) - Avoid overlapping. I feel confuse ;w; fixed
01:52:310 (1) - Remove whistle on end fixed
01:52:760 (2) - Remove whistle on start fixed
01:57:260 (5,6) - Make same shape fixed
02:27:860 (3,4) - Combine them into a slider. (this is just suggestion :)) fixed
03:22:010 (2,4) - Overlapping.intended
03:44:060 (1) - Straight slider.intended
04:08:510 - add circle fixed



Insane
00:16:460 (7,8) - Overlappingfixed
00:47:810 (7) - NCfixed
00:48:110 (8) - ^fixed
01:14:810 (4) - Straight sliderfixed
01:41:060 (7) - NCfixed
01:45:410 (1) - Change big SV. It is sudden
02:02:510 (8) - Overlapping on 02:01:760 (5) - fixed
03:22:010 (8) - NCfixed
from 03:56:060 - to 04:00:710 - Wow, Nice pattern ! I like it >w<
04:14:810 (6) - NCfixed


Ohhhh, nice song !

RandomEffect wrote:

From my queue~
thank you for M4M request!

[Normal]
  1. 00:45:860 (2) - blanket 00:46:460 (1) - correctly
  2. 01:02:660 (4,1) - avoid overlap
  3. 01:12:860 (1) - blanket 01:12:260 (4) - correctly
  4. 01:20:060 (3,4) - avoid overlap
  5. 01:31:460- add a notefixed
  6. 01:45:710 (5) - start at 01:45:860fixed
  7. 01:49:160 (2,3) - these symmetric sliders are better imofixed
  8. 02:02:060 (3,4) - it is better to change as for smoother cursor movingfixed
  9. 02:29:660 (1) - blanket 02:29:060 (4) - correctlyfixed
  10. 03:11:060 (2) - start at 03:10:910fixed
  11. 03:14:060 (3,4) - it is better not to stackfixed
  12. 04:12:860 (1,2) - How about the following?fixed
  13. 04:22:460 (1) - blanket correctlyfixed
  14. 04:23:660 (2) - ^fixed
  15. 04:32:060 (1,2,3,4) - I like thisfixed
  16. 04:35:060 (2,3) - avoid overlap
most of them are intended patterns I would like to use. I do fixed some, though
[Hard]
  1. 00:41:660 (1) - blanket correctly
  2. 00:52:160 (3,4) - avoid overlap
  3. 01:27:110 (3) - end at 01:27:260fixed
  4. 02:20:510 (2,3) - avoid overlap
  5. 02:36:860 (2,4) - ^
  6. 03:13:310 (2,3) - this overlap is not good
  7. 03:45:860 (6,7) - avoid overlap
  8. 04:09:110 (5) - NCfixed
  9. 04:11:510 (5,6) - this overlap is not good
most of them are intended patterns I would like to use. I do fixed some, though
[Insane]
  1. 00:40:460 (6) - NCmanually fix them all
  2. 00:42:860 (6) - ^
  3. 00:45:260 (8) - ^
  4. 01:38:060 (7) - ^
  5. 01:59:660 (6) - ^
  6. 02:23:510 (6) - ^
  7. 03:16:610 (8) - ^
  8. 04:06:860 (6) - ^
  9. 04:37:910 (5) - ^
  10. 04:40:460 (6) - ^
  11. 04:45:260 (7) - ^
  12. 04:57:110 (7) - ^
It is the trance arrange? That's cool!
~Good Luck~
thank you!
puncia
Hello, PM request!

[Normal]

  1. 00:07:460 (2,1) - Improve this blanket?
  2. 00:17:210 (3) - you can move this near the slider tail or put it in the middle of both sliders (00:16:460 (2,1)) using same spacing
  3. 00:19:310 (3) - move this a bit down (slider flow)
  4. 00:43:460 (2,1) - make this blanket better
  5. 01:21:860 (1) - remove this new combo (it's the only combo here and it's incoherent with 01:17:060 (7))
  6. 01:22:760 (1) - rotate this slider ccw so it follows 01:23:360 (2)
  7. 01:24:560 (4) - some grid up (flow)
  8. 01:29:660 (3,4) - improve blanket
  9. 01:59:660 (2,1) - this blanket can also be improved
  10. 02:04:910 (4) - 1 grid up?
  11. 02:17:660 (4) - move some grids up so it flows with 02:16:460 (3) end
  12. 02:19:460 (5,1) - this blanket can be fixed owo
  13. 02:29:060 (4,1) - also this
  14. 02:31:760 (4) - move some grids down
  15. 02:48:860 (1) - this new combo is useless, remove it
  16. 02:54:560 (2) - move some grids down
  17. 02:58:460 (1,2) - why there aren't any hitobjects here?
  18. 03:02:660 (4) - rotate it so its direction is to 03:03:260 (1)
  19. 03:11:060 (2,3) - improve this blanket
  20. 03:41:660 (1) - remove new combo and move some grids down
  21. 03:51:260 (1) - the spacing here is different. Consider moving it a bit
  22. 04:01:760 (2,3,4) - inconsistent spacing. Also fix the blanket
  23. 04:04:460 (3,4,1) - wrong spacing here too. Fix the blanket once you do so with the spacing
  24. 04:12:860 (1,2) - blanket
  25. 04:15:860 (2) - move this a bit down if you are following same logic with this 04:17:060 (4)
  26. 04:22:160 (4,1) - fix the blanket
  27. 04:22:460 (1,2) - same ^
  28. 04:45:860 (2,1) - this blanket can also be fixed
  29. 04:57:110 (2,3) - ^
[Hard]

This isn't a [Hard] diff. Consider changing its name in [Hard+] or [Insane], and name the insane one [Extra] or something else.

The map is ok though, only minor fixes.

  1. 00:04:310 (4,5) - fix blanket
  2. 00:41:210 (7,1) - same
  3. 00:56:660 (3,4) - this doesn't flow that well. Maybe change slider's shape a bit?
  4. 00:57:110 (4,5) - fix blanket
  5. 01:17:960 (2) - start the NC from here?
  6. 01:36:110 (2,3) - move a bit to the left so it flows better
  7. 01:43:610 (8,1) - fix this blanket
  8. 01:44:060 (1,2,3) - use same spacing
  9. 01:50:660 (6) - you should start NC from this
  10. 02:03:260 (1,2,3,4) - use same spacing maybe?
  11. 02:33:860 (1) - this NC is useless
  12. 02:34:760 (2,3) - make this blanket better
  13. 02:39:560 (1) - some grids up?
  14. 02:54:110 (2,3) - adjust the blanket
  15. 02:54:710 (4) - consider moving it to 02:54:860 (5) head. It plays better in my opinion
  16. 02:56:060 (1,2) - blanket?
  17. 03:43:160 (5,6,7) - use same spacing
  18. 03:50:660 (5) - start the new combo from here
  19. 03:57:260 (1,2,3,4) - this shape plays a bit bad..
  20. 04:12:860 (1,2) - fix the blanket
  21. 04:13:760 (3,4) - move both some grids up..?
  22. 04:29:060 (7) - make the new combo start from here, if you are still following the vocal

[Insane]

Very fun to play!
I suggest OD7 here, maps has a lot of streams and triples.

  1. 00:10:010 (8,9,10) - there's no need to do a triple here (following vocals). Remove 00:10:085 (9)
  2. 00:44:960 (6) - this can be moved some grids to the right and ↓
  3. 00:45:110 (7) - this, can be stacked with this slider 00:45:260 (1) tail
  4. 00:47:810 (1) - remove new combo ;~;
  5. 00:53:210 (9) - 00:53:210 (9) - following the vocals, the new combo should start from here
  6. 01:07:010 (2) - Ctrl - G would be fun to play, and easier, since they're long sliders for that kind of pattern
  7. 01:17:360 (4) - NC should start from here
  8. 01:21:710 (1) - move a bit to the left
  9. 01:38:360 (8) - NC also here, helps with readability
  10. 01:45:710 (1,2,3,4) - flows a bit bad, rotate the triple so it follows the slider's end
  11. 02:58:010 (1,2,3,4,5,6) - make it less "linear" so it also starts less lower
  12. 02:58:460 (1,2,3) - use same spacing?
  13. 03:16:910 (10) - new combo here?

I like the mapset, good luck on ranking this!
Topic Starter
kelvinli

Puncia wrote:

Hello, PM request!

[Normal]

  1. 00:07:460 (2,1) - Improve this blanket?
  2. 00:17:210 (3) - you can move this near the slider tail or put it in the middle of both sliders (00:16:460 (2,1)) using same spacing
  3. 00:19:310 (3) - move this a bit down (slider flow)
  4. 00:43:460 (2,1) - make this blanket better
  5. 01:21:860 (1) - remove this new combo (it's the only combo here and it's incoherent with 01:17:060 (7))
  6. 01:22:760 (1) - rotate this slider ccw so it follows 01:23:360 (2)
  7. 01:24:560 (4) - some grid up (flow)
  8. 01:29:660 (3,4) - improve blanket
  9. 01:59:660 (2,1) - this blanket can also be improved
  10. 02:04:910 (4) - 1 grid up?
  11. 02:17:660 (4) - move some grids up so it flows with 02:16:460 (3) end
  12. 02:19:460 (5,1) - this blanket can be fixed owo
  13. 02:29:060 (4,1) - also this
  14. 02:31:760 (4) - move some grids down
  15. 02:48:860 (1) - this new combo is useless, remove it
  16. 02:54:560 (2) - move some grids down
  17. 02:58:460 (1,2) - why there aren't any hitobjects here?
  18. 03:02:660 (4) - rotate it so its direction is to 03:03:260 (1)
  19. 03:11:060 (2,3) - improve this blanket
  20. 03:41:660 (1) - remove new combo and move some grids down
  21. 03:51:260 (1) - the spacing here is different. Consider moving it a bit
  22. 04:01:760 (2,3,4) - inconsistent spacing. Also fix the blanket
  23. 04:04:460 (3,4,1) - wrong spacing here too. Fix the blanket once you do so with the spacing
  24. 04:12:860 (1,2) - blanket
  25. 04:15:860 (2) - move this a bit down if you are following same logic with this 04:17:060 (4)
  26. 04:22:160 (4,1) - fix the blanket
  27. 04:22:460 (1,2) - same ^
  28. 04:45:860 (2,1) - this blanket can also be fixed
  29. 04:57:110 (2,3) - ^
[Hard]

This isn't a [Hard] diff. Consider changing its name in [Hard+] or [Insane], and name the insane one [Extra] or something else.

The map is ok though, only minor fixes.

The diff is easy enough to be a hard imo, in fact there are loads of hards at about the same difficulty level

  1. 00:04:310 (4,5) - fix blanket
  2. 00:41:210 (7,1) - same
  3. 00:56:660 (3,4) - this doesn't flow that well. Maybe change slider's shape a bit?
  4. 00:57:110 (4,5) - fix blanket
  5. 01:17:960 (2) - start the NC from here?
  6. 01:36:110 (2,3) - move a bit to the left so it flows better
  7. 01:43:610 (8,1) - fix this blanket
  8. 01:44:060 (1,2,3) - use same spacing
  9. 01:50:660 (6) - you should start NC from this
  10. 02:03:260 (1,2,3,4) - use same spacing maybe?
  11. 02:33:860 (1) - this NC is useless
  12. 02:34:760 (2,3) - make this blanket better
  13. 02:39:560 (1) - some grids up?
  14. 02:54:110 (2,3) - adjust the blanket
  15. 02:54:710 (4) - consider moving it to 02:54:860 (5) head. It plays better in my opinion
  16. 02:56:060 (1,2) - blanket?
  17. 03:43:160 (5,6,7) - use same spacing
  18. 03:50:660 (5) - start the new combo from here
    different
  19. 03:57:260 (1,2,3,4) - this shape plays a bit bad..as the hardest part of the diff, it is fine imo..
  20. 04:12:860 (1,2) - fix the blanket
  21. 04:13:760 (3,4) - move both some grids up..? false for flow
  22. 04:29:060 (7) - make the new combo start from here, if you are still following the vocal
    others=fixed

[Insane]

Very fun to play! \:D/
I suggest OD7 here, maps has a lot of streams and triples. agreed

  1. 00:10:010 (8,9,10) - there's no need to do a triple here (following vocals). Remove 00:10:085 (9)There is an extremely heavy beat there, if i left it empty it'll be very weird
  2. 00:44:960 (6) - this can be moved some grids to the right and ↓ fixed
  3. 00:45:110 (7) - this, can be stacked with this slider 00:45:260 (1) tail I spaced it out , helping with readability
  4. 00:47:810 (1) - remove new combo ;~; fixed
  5. 00:53:210 (9) - 00:53:210 (9) - following the vocals, the new combo should start from here fixed
  6. 01:07:010 (2) - Ctrl - G would be fun to play, and easier, since they're long sliders for that kind of pattern fixed
  7. 01:17:360 (4) - NC should start from here The verse is the same as before, so no change here
  8. 01:21:710 (1) - move a bit to the left fixed, lol I spotted this quite a while ago but I always forgot to tweak itt
  9. 01:38:360 (8) - NC also here, helps with readabilityfixed
  10. 01:45:710 (1,2,3,4) - flows a bit bad, rotate the triple so it follows the slider's endfixed
  11. 02:58:010 (1,2,3,4,5,6) - make it less "linear" so it also starts less lowerThis pattern is always bugging me, I find a better solution to this, though
  12. 02:58:460 (1,2,3) - use same spacing? no?
  13. 03:16:910 (10) - new combo here? Thats different



I like the mapset, good luck on ranking this!
Tidek
Im just doing random rechecks and damn, that map and song are really fun to play ;_;

I suggest OD8 if u dont want scoreboard full of 99%+ plays (ar9 od7 is casual combo) and move this note 02:53:210 (4) further to accent that beat http://puu.sh/4XMqV.jpg

I really hope see this ranked soon, have a star.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply