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School Food Punishment - RPG (TV Size)

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Total Posts
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Topic Starter
MMzz
This beatmap was submitted using in-game submission on Thursday, September 12, 2013 at 10:40:07 PM

Artist: School Food Punishment
Title: RPG (TV Size)
Source: C
Tags: The Money of Soul and Possibility Control jonathanlfj
BPM: 175
Filesize: 19153kb
Play Time: 01:27
Difficulties Available:
  1. Easy (2.35 stars, 87 notes)
  2. Insane (5 stars, 312 notes)
  3. jonathanlfj's Hard (4.93 stars, 204 notes)
  4. Normal (4.23 stars, 165 notes)
Download: School Food Punishment - RPG (TV Size)
Download: School Food Punishment - RPG (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
OPEN DEAL
Insane - 100%
Hard - 100% (by jonathanlfj)
Normal - 100%
Easy - 100%

Thanks to ampzz and jonathanlfj for the video.

Mods:
HelloSCV
bigfrog
AnreFM
Sephibro
rezoons
Azure
Kimimaru & Mashu !!
I love this anime :D
star one
HelloSCV
from your queue

Easy

00:45:954 - useless line
01:11:068 (3,5) - stack perfectly? -nazi
01:24:868 (1) - same opnion with Hard, consider to expanding

Normal

00:41:411 (5) - i think a note 00:41:411 - here and 1/1 slider at 00:41:582 (6) - here is better
00:45:954 - not used green line
00:52:726 (3) - i expected clap sound here :/ (and other same part like 00:54:098 (6) - 01:03:697 (3) - and etc)
01:24:954 (1) - add finish is great if you increased Hard's spinner

jonathanlfj's Hard

00:58:897 (4) - finish on start is nice (01:01:640 (4) - same)
00:43:126 (3) - i'd rather reverse this slider to give jump with next slider
00:44:668 (7) - add 1 repeat here? you may hear piano(?) sound on 00:44:840 - here
01:02:326 - add drum clap here is much beter than 01:02:668 (6) - here imo
01:12:611 (4,5) - reverse rhythm to make better fit with vocal

Insane

00:37:983 (5) - need clap on start because i think you tried to follow with drum sound
01:14:497 (3) - touching HP bar (also 01:03:526 (3) - this)
01:19:297 (7) - add NC here (like you did in 01:24:783 (1) - here?)
01:24:783 (1) - this note feels little bit uncomfortable while other parts aren't i recommend to move this closer to previous slider or place like http://puu.sh/4g3Ee.jpg this
01:24:868 (1) - hmm maybe increase spinner's length to 01:27:697 - here if you want to add finish (like normal)

playable map enough xD good luck~
bigfrog
Hi
from m4m~

Easy
00:23:068(1) maybe bent? because i think it can be symmetry with 00:25:811(1)
00:25:126(4,1) blanket
00:30:611(4,1) ^
00:37:811(3) move to 00:37:811
01:13:126(5) stack 01:11:068(3) start?

Normal
00:20:326(1,2) blanket
00:29:754(4,5,6) maybe make a triangle...? [(6) move to x480 y136]

jonathanlfj's Hard
00:08:668(5) try to make this slider very like 00:09:354(1)
00:23:411(2) ctrl+g
00:30:097(4,5) symmetry?

Insane
00:15:526(3) bent? i think it'll be looks better ._.
00:17:240(9) end stack 00:16:040(5) start?
00:26:668(4) the third point change red point

that all i can find,
sorry i'm still a beginner...it's awesome map ;w;
AnreFM
Hi Mm, from your queue :D
okay let's start, i'm still a newbie sorry ;.;
nazi mod in coming~

[Easy]
00:12:097 (1) - Make it more like this shape? http://osu.ppy.sh/ss/960392 the current shape is kinda too casual :D
00:14:840 (2) - ^
00:27:868 (4) - how about making it a downward curve? plays better than the straight one
00:31:297 (1) - Bring the tail a bit to the right to blanket 00:30:611 (4) - better w
00:37:811 (3) - Change to 1/1 slider? there's still some background that plays rather than just using a circle
00:39:183 (4) - Opposites of before, this one feels fine if it were just a circle
01:02:154 (3) - Blanket 01:02:840 (1) - ?
01:02:840 (1,2) - Make them a bit more curvy as straight doesn't plays fun, it also fit with the music
01:09:526 - How about extra kiai starburst here? o.o
01:08:326 (5) - NC here instead of 01:09:526 (1) -
01:16:554 (3,4) - how about making them like this? http://osu.ppy.sh/ss/960440 better and fit with vocal too

[Normal]
00:10:554 (5) - Blanket 00:10:211 (4) - better?
00:14:326 (7,8) - This.. the pattern here is kinda too hard for normal orz. try to use simpler pattern like moving 7 to 00:14:154 (7) -
00:17:068 (7,8) - ^
00:19:811 (7,8) - ^
00:25:126 (5,6) - Straight play doesn't too good, how about this? http://osu.ppy.sh/ss/960462
00:41:583 (5) - I stumbled here, try to start the slider at 00:41:583 -, less confusing pattern imo
01:09:526 - same as easy
00:21:011 (2) - Clap at tail?
00:31:983 (2) - ^
00:56:668 (5) - ^
01:23:754 (2,4) - A bit dull without hitsound, how about adding claps on these two?

[Jflj's Hard]
00:05:754 (5,6,1) - looked a bit crumped, consider arranging them a bit more
00:08:154 (4) - Nc? different rhythm
00:36:097 (6) - I think the red dot is uneccesary, try making it smoother
00:39:183 (7) - Clap at head?
00:53:926 (7,8) - Stack them? making consistency with the 00:52:554 (3,4) -
00:56:668 (7) - umm shape? I know you're usually using this kind, but this one is slightly funny. Try to at least blanket 00:56:326 (6) - a little bit :p
00:46:897 (2,3) - Blanket them like you did on 00:46:383 (1,2) - ? It plays good that way
01:06:954 (5,6,7) - Make them more like this? http://osu.ppy.sh/ss/960498 the current one feels a bit too cramped :o

[Insane]
00:06:611 (1) - Make the turn cleaner, no need to be that curvy since it doesn't blanket anything orz
00:17:240 (9) - Raise the tail for better stack?
00:38:840 (7) - Better if 0.6 spacin gapplied to this. 1.0 distance just looked akward
otherwise a nice diff! Great :)

That's all i could find, hope that helps :D
sorry if it doesn't though :o
Topic Starter
MMzz

HelloSCV wrote:

from your queue

Easy

00:45:954 - useless line
01:11:068 (3,5) - stack perfectly? -nazi
01:24:868 (1) - same opnion with Hard, consider to expanding

Normal

00:41:411 (5) - i think a note 00:41:411 - here and 1/1 slider at 00:41:582 (6) - here is better
00:45:954 - not used green line
00:52:726 (3) - i expected clap sound here :/ (and other same part like 00:54:098 (6) - 01:03:697 (3) - and etc)
01:24:954 (1) - add finish is great if you increased Hard's spinner

jonathanlfj's Hard

00:58:897 (4) - finish on start is nice (01:01:640 (4) - same)
00:43:126 (3) - i'd rather reverse this slider to give jump with next slider
00:44:668 (7) - add 1 repeat here? you may hear piano(?) sound on 00:44:840 - here
01:02:326 - add drum clap here is much beter than 01:02:668 (6) - here imo
01:12:611 (4,5) - reverse rhythm to make better fit with vocal

Insane

00:37:983 (5) - need clap on start because i think you tried to follow with drum sound
01:14:497 (3) - touching HP bar (also 01:03:526 (3) - this)
01:19:297 (7) - add NC here (like you did in 01:24:783 (1) - here?)
01:24:783 (1) - this note feels little bit uncomfortable while other parts aren't i recommend to move this closer to previous slider or place like http://puu.sh/4g3Ee.jpg this
01:24:868 (1) - hmm maybe increase spinner's length to 01:27:697 - here if you want to add finish (like normal)

playable map enough xD good luck~
Applied everything, thanks for the mod!

bigfrog wrote:

Hi
from m4m~

Easy
00:23:068(1) maybe bent? because i think it can be symmetry with 00:25:811(1) No, it won't flow well with the next note placement.
00:25:126(4,1) blanket It already is a blanket?
00:30:611(4,1) ^ Fixed up this blanket to look nicer.
00:37:811(3) move to 00:37:811 Any reason? It follows the beat/vocal here perfect.
01:13:126(5) stack 01:11:068(3) start? I'm not sure a stack like this would work for easy, nice suggestion though.

Normal
00:20:326(1,2) blanket Fixed up this blanket too.
00:29:754(4,5,6) maybe make a triangle...? [(6) move to x480 y136] Ok.

jonathanlfj's Hard
00:08:668(5) try to make this slider very like 00:09:354(1)
00:23:411(2) ctrl+g
00:30:097(4,5) symmetry?

Insane
00:15:526(3) bent? i think it'll be looks better ._. I like this, added!

00:17:240(9) end stack 00:16:040(5) start? Fixed.
00:26:668(4) the third point change red point How come? It looks fine like this.

that all i can find,
sorry i'm still a beginner...it's awesome map ;w;
Thanks for the mod!

AnreFM wrote:

Hi Mm, from your queue :D
okay let's start, i'm still a newbie sorry ;.;
nazi mod in coming~

[Easy]
00:12:097 (1) - Make it more like this shape? http://osu.ppy.sh/ss/960392 the current shape is kinda too casual :D I'm not really a fan of these fancy sliders, I like to keep it simple. If you send me the code for this slider I'll consider adding it though!
00:14:840 (2) - ^

00:27:868 (4) - how about making it a downward curve? plays better than the straight one. It works the same both ways, so I'm not sure this is necessary.
00:31:297 (1) - Bring the tail a bit to the right to blanket 00:30:611 (4) - better w Fixed.
00:37:811 (3) - Change to 1/1 slider? there's still some background that plays rather than just using a circle Ok.
00:39:183 (4) - Opposites of before, this one feels fine if it were just a circle The slider keeps the rhythm just fine.
01:02:154 (3) - Blanket 01:02:840 (1) - ? Ok.
01:02:840 (1,2) - Make them a bit more curvy as straight doesn't plays fun, it also fit with the music I have to disagree, I quite like the straight sliders.
01:09:526 - How about extra kiai starburst here? o.o Unnecessary.
01:08:326 (5) - NC here instead of 01:09:526 (1) - Fixed the combos in this section.
01:16:554 (3,4) - how about making them like this? http://osu.ppy.sh/ss/960440 better and fit with vocal too Like I said, I'm not a fan of these fancy sliders.

[Normal]
00:10:554 (5) - Blanket 00:10:211 (4) - better? Ok.
00:14:326 (7,8) - This.. the pattern here is kinda too hard for normal orz. try to use simpler pattern like moving 7 to 00:14:154 (7) - I have to disagree, it follows the rhythm to a key, new players will understand it once they grasp the beat. The song has a pretty weird beat.
00:17:068 (7,8) - ^
00:19:811 (7,8) - ^
00:25:126 (5,6) - Straight play doesn't too good, how about this? http://osu.ppy.sh/ss/960462 Those notes don't flow out of the sliders direction, so no.
00:41:583 (5) - I stumbled here, try to start the slider at 00:41:583 -, less confusing pattern imo Fixed up.
01:09:526 - same as easy
00:21:011 (2) - Clap at tail? Added all 3.
00:31:983 (2) - ^
00:56:668 (5) - ^
01:23:754 (2,4) - A bit dull without hitsound, how about adding claps on these two? Added claps on 1, 3 instead for more accurate rhythm.

[Jflj's Hard]
00:05:754 (5,6,1) - looked a bit crumped, consider arranging them a bit more
00:08:154 (4) - Nc? different rhythm
00:36:097 (6) - I think the red dot is uneccesary, try making it smoother
00:39:183 (7) - Clap at head?
00:53:926 (7,8) - Stack them? making consistency with the 00:52:554 (3,4) -
00:56:668 (7) - umm shape? I know you're usually using this kind, but this one is slightly funny. Try to at least blanket 00:56:326 (6) - a little bit :p
00:46:897 (2,3) - Blanket them like you did on 00:46:383 (1,2) - ? It plays good that way
01:06:954 (5,6,7) - Make them more like this? http://osu.ppy.sh/ss/960498 the current one feels a bit too cramped :o

[Insane]
00:06:611 (1) - Make the turn cleaner, no need to be that curvy since it doesn't blanket anything orz Current curve is fine, making it wider won't change much.
00:17:240 (9) - Raise the tail for better stack? Done.
00:38:840 (7) - Better if 0.6 spacin gapplied to this. 1.0 distance just looked akward Looks/plays fine honestly.
otherwise a nice diff! Great :)

That's all i could find, hope that helps :D
sorry if it doesn't though :o
Thanks for the mod!
jonathanlfj
Mod Reply

HelloSCV wrote:

jonathanlfj's Hard
00:58:897 (4) - finish on start is nice (01:01:640 (4) - same) did drum finish on 00:58:897 (4), 01:01:640 (4) i prefer the whistle for the piano
00:43:126 (3) - i'd rather reverse this slider to give jump with next slider this was somewhat intentional to bring out a different kind of flow here leading into kiai
00:44:668 (7) - add 1 repeat here? you may hear piano(?) sound on 00:44:840 - here true
01:02:326 - add drum clap here is much beter than 01:02:668 (6) - here imo added but kept it on (6), like how the drums sound here
01:12:611 (4,5) - reverse rhythm to make better fit with vocal yes

bigfrog wrote:

jonathanlfj's Hard
00:08:668(5) try to make this slider very like 00:09:354(1) done
00:23:411(2) ctrl+g i would prefer the linear flow here and a jump to 00:23:754 (3), the reverse doesnt feel natural to play imo
00:30:097(4,5) symmetry? not necessarily the intention, but did some adjustments for better visuals

AnreFM wrote:

[Jflj's Hard]
00:05:754 (5,6,1) - looked a bit crumped, consider arranging them a bit more did some non-grid adjustment
00:08:154 (4) - Nc? different rhythm true
00:36:097 (6) - I think the red dot is uneccesary, try making it smoother well i prefer some slider variety here xD
00:39:183 (7) - Clap at head? the background clap actually vanishes here, so i didnt add the clap (instead it was on 00:38:840 (6))
00:53:926 (7,8) - Stack them? making consistency with the 00:52:554 (3,4) - sure
00:56:668 (7) - umm shape? I know you're usually using this kind, but this one is slightly funny. Try to at least blanket 00:56:326 (6) - a little bit :p the intention is to jiggle with the drum roll, but made the shape less jagged and a nicer curve to 00:56:326 (6)
00:46:897 (2,3) - Blanket them like you did on 00:46:383 (1,2) - ? It plays good that way good idea
01:06:954 (5,6,7) - Make them more like this? http://osu.ppy.sh/ss/960498 the current one feels a bit too cramped :o i personally prefer the square formed by 01:06:954 (5,6,7), looks more pleasing to me that way
Thanks for modding~
http://puu.sh/4gdlZ.zip
Topic Starter
MMzz
Updated your diff jonathan, and added a custom hitsound for the snare.
Sephibro
hi! m4m from your queue
my map: https://osu.ppy.sh/s/109401

[Insane]
OD8 is awesome here. Maybe i would HP+1

00:27:868 (7,8,9) - I would make this jump more regular (something like prev: 1.10x, next: 1.50x)
00:33:868 (8,1) - Distance Snap works very bad with short sliders, i suggest to ignore it and move (1) a couple grids to the left (x:488 y:288), it plays MUCH better
00:38:497 (6,7) - I hate this kind of sliders and mapping on breaths, one of these two will sound and play much better http://puu.sh/4gtD9.jpg or http://puu.sh/4gtF9.jpg
00:44:668 (5,6) - maybe you changed this already, but imo this is nicer http://puu.sh/4gtNH.jpg
01:05:411 (9) - x:344 y:144 nazi
01:05:583 (1) - don't even respond to this if you don't apply it, it's just an idea - I would ctrl+G this slider and put 01:06:097 (2) somewhere like x:296 y:216 or the middle of the screen
01:17:240 (3) - Ctrl+G is really nice here

Cool rhythm, we have very close tastes

[jonathanlfj's Hard]
Plays like a normal

00:03:011 (5) - spacing between (4) and (5) is bad, it needs to be corrected. I suggest making a rhythm like this one, too http://puu.sh/4guGB.jpg
00:08:154 (1,2) - this sounds and play really bad. I suggest ignoring the piano like in insane diff.

00:11:411 (6) - these sliders have too many repeats, they are boring. http://puu.sh/4gvjT.jpg http://puu.sh/4gvm7.jpg this plays more fun
00:22:554 (5) - ^ http://puu.sh/4gvqD.jpg you can just reduce the repeats here
00:59:583 (6) - ^ it sounds very bad here
01:02:154 (5) - ^
01:05:583 (1) - ^
01:23:411 (4,5) - ^
You can do much better on these!

00:21:354 (2,3,4) - sounds bad http://puu.sh/4gvO6.jpg
00:32:497 (4,5) - http://puu.sh/4gvTb.jpg
00:38:497 (5) - make it 1/2 or http://puu.sh/4gw86.jpg
00:54:611 (1,2,3,4,5) - i hate this. feel free to just take this as a mere comment
01:16:554 (1,2,3,4,5) - ^
01:27:697 - reduce the volume to 5%

[Normal]
Very cool rhythm here too

00:14:326 (7,8) - it plays much better http://puu.sh/4gx9q.jpg
00:17:068 (7,8) - ^
00:19:811 (7,8) - ^
00:47:754 - add a circle here
00:50:497 - ^
01:09:354 - ^
01:12:440 - ^
01:23:411 (1,2,3,4,1) - i would make a perfect penthagon or same height as (1) http://puu.sh/4gxtE.jpg

[Easy]
AR-1

00:24:268 (2,3) - it sound really good but plays really bad, i think there shouldn't be hitcircles on red ticks without anything on the previous white tick in an easy (you can change it or make a slider out of it).
00:27:011 (2,3) - ^
00:29:754 (2,3) - ^


Have a nice day ;)
Zeraph
wow mapping this OP. wowowowowowowwowowowowowowowowowowowowowowowowowow
yes so much yes.
rezoons
Hi :),

M4M with you. Let's go!:

[General]
Difficulty
  1. Hard and Insane have the same HP drain rate. So i would suggest to increase the HP drain rate of the Insane by 1.
[Easy]
  1. 00:19:468 - Why not adding a 1 beat long slider here? The head and it's tail will be on the two notes played by the piano in the music. And since you follow it at 00:12:097 (1,2,1) why not here?
  2. 00:35:068 (4) - If you're following the vocals why not replacing this note by a 1 beat long slider? Because the singer hold the note at 00:35:068 during one beat.
Placement/Aesthetic
  1. 00:35:068 (4) - (nazi) 1 grid right for a perfect parallelogram with 00:34:040 (1,2,3,4).
  2. 00:37:811 (3,1) - Spacing issue (x1.2 instead of x1.0)
Hitsound
  1. 01:23:411 (1) - You forgot a clap on it's head (that you put on the other diff)
[Normal]
  1. 00:43:468 (4,5) - Maybe you could use this rythm here:

    Because the note at 00:43:983 is very "powerful" and deserve to be played imo.
Placement/Aesthetic
  1. 01:24:783 (1) - Why not moving it to x=256 y=140 at the center of the trapeze 01:23:411 (1,2,3,4)? It will look much better imo.
  2. 00:58:383 (2) - Move the 2nd slider point 2 grid up in order to curve it more and do a better blanket with 00:59:240 (3,4).
NC
  1. 01:08:326 (1) - Why is there a lonely combo here? There isn't any in your other diff. So, maybe remove the NC on 01:09:526 (1).
Hitsound
  1. 01:24:783 (1) - There are clap at 01:23:411 (1) and 01:24:097 (3) so why not here too in addition of the Finish? (And if you agree do it on the other diff too)
[jonathanlfj's Hard]
  1. 00:51:183 (6) - I think that a 1/2 beat long slider fits better the music here. If i heard correctly the instrument repeats itself at 00:51:526 (7) - where you used a 1/2 beat long slider.
Placement/Aesthetic
  1. 00:51:868 (1,2) - Why not doing a CTRL+G on each one of these slider? Usually in your map you alternate the sens of the slider. Besides maybe you could, in addition, moving 1 like this:
    Since 7 and 2 are (nearly) symmetrical that looks great imo.
[Insane]
  1. 00:08:840 (6,7) - Maybe you could move 00:08:840 (6)- 1/4 beat later and 00:09:011 (7)- 1/2 beat later in order for 5,6,7 to follow the piano.
Placement/Aesthetic
  1. 00:02:840 (4) - Maybe CTRL+G here? Compared to 00:53:240 (5,6) i don't think a jump is really necessary here.
  2. 01:03:526 (3) - It touches the HP bar.
  3. 01:14:497 (3) - ^
  4. 01:15:868 (7) - Stack it with 01:15:011 (4)? Considering the position of 01:16:040 (8) it wll give a better flow imo. (You did something similar at 01:16:554 (1,2,3))
Hitsound
  1. 01:24:868 (1) - Why did you put a finish at the end? It's barely audible, don't really fit the end of the music and you didn't do it for your other diff.
I hope this will help! Good Luck for the rank :).
Topic Starter
MMzz

Sephibro wrote:

hi! m4m from your queue
my map: https://osu.ppy.sh/s/109401

[Insane]
OD8 is awesome here. Maybe i would HP+1

00:27:868 (7,8,9) - I would make this jump more regular (something like prev: 1.10x, next: 1.50x) Added
00:33:868 (8,1) - Distance Snap works very bad with short sliders, i suggest to ignore it and move (1) a couple grids to the left (x:488 y:288), it plays MUCH better It plays fine the way it is, there is nothing wrong with the even spacing.
00:38:497 (6,7) - I hate this kind of sliders and mapping on breaths, one of these two will sound and play much better http://puu.sh/4gtD9.jpg or http://puu.sh/4gtF9.jpg It follows the drumbeat accurately, no need for a change.
00:44:668 (5,6) - maybe you changed this already, but imo this is nicer http://puu.sh/4gtNH.jpg There are only 2 beats in the music here, not 3.
01:05:411 (9) - x:344 y:144 nazi
01:05:583 (1) - don't even respond to this if you don't apply it, it's just an idea - I would ctrl+G this slider and put 01:06:097 (2) somewhere like x:296 y:216 or the middle of the screen
01:17:240 (3) - Ctrl+G is really nice here It ruins the flow. The bend on the end of 1 makes a slight curve into the 2 note, then following the curve sharply into 3. Reversing 3 would require stopping the curve movement in place and going back to start 3.

Cool rhythm, we have very close tastes

[jonathanlfj's Hard]
Plays like a normal

00:03:011 (5) - spacing between (4) and (5) is bad, it needs to be corrected. I suggest making a rhythm like this one, too http://puu.sh/4guGB.jpg
00:08:154 (1,2) - this sounds and play really bad. I suggest ignoring the piano like in insane diff.

00:11:411 (6) - these sliders have too many repeats, they are boring. http://puu.sh/4gvjT.jpg http://puu.sh/4gvm7.jpg this plays more fun
00:22:554 (5) - ^ http://puu.sh/4gvqD.jpg you can just reduce the repeats here
00:59:583 (6) - ^ it sounds very bad here
01:02:154 (5) - ^
01:05:583 (1) - ^
01:23:411 (4,5) - ^
You can do much better on these!

00:21:354 (2,3,4) - sounds bad http://puu.sh/4gvO6.jpg
00:32:497 (4,5) - http://puu.sh/4gvTb.jpg
00:38:497 (5) - make it 1/2 or http://puu.sh/4gw86.jpg
00:54:611 (1,2,3,4,5) - i hate this. feel free to just take this as a mere comment
01:16:554 (1,2,3,4,5) - ^
01:27:697 - reduce the volume to 5%

[Normal]
Very cool rhythm here too

00:14:326 (7,8) - it plays much better http://puu.sh/4gx9q.jpg Doesn't follow the rhythm accurately.
00:17:068 (7,8) - ^
00:19:811 (7,8) - ^
00:47:754 - add a circle here Isn't necessary because the vocal is overpowering the beat here.
00:50:497 - ^
01:09:354 - ^
01:12:440 - ^
01:23:411 (1,2,3,4,1) - i would make a perfect penthagon or same height as (1) http://puu.sh/4gxtE.jpg I like this design aesthetically.

[Easy]
AR-1

00:24:268 (2,3) - it sound really good but plays really bad, i think there shouldn't be hitcircles on red ticks without anything on the previous white tick in an easy (you can change it or make a slider out of it). I disagree. This represents the beat properly with good beatplacement. The song's rhythm might be a little complicated, but that doesn't require making it too easy. Once the player picks up on the rhythm, it won't be a problem for them. That is how a new player reacts to every map.
00:27:011 (2,3) - ^
00:29:754 (2,3) - ^


Have a nice day ;)

rezoons wrote:

Hi :),

M4M with you. Let's go!:

[General]
Difficulty
  1. Hard and Insane have the same HP drain rate. So i would suggest to increase the HP drain rate of the Insane by 1.
[Easy]
  1. 00:19:468 - Why not adding a 1 beat long slider here? The head and it's tail will be on the two notes played by the piano in the music. And since you follow it at 00:12:097 (1,2,1) why not here? Intended break.
  2. 00:35:068 (4) - If you're following the vocals why not replacing this note by a 1 beat long slider? Because the singer hold the note at 00:35:068 during one beat.
Intended break.
Placement/Aesthetic
  1. 00:35:068 (4) - (nazi) 1 grid right for a perfect parallelogram with 00:34:040 (1,2,3,4). The shape is already fine here, I see no reason to change it.
  2. 00:37:811 (3,1) - Spacing issue (x1.2 instead of x1.0) Doesn't really matter because of the gap between notes.
Hitsound
  1. 01:23:411 (1) - You forgot a clap on it's head (that you put on the other diff) Fixed.
[Normal]
  1. 00:43:468 (4,5) - Maybe you could use this rythm here:

    Because the note at 00:43:983 is very "powerful" and deserve to be played imo. The vocal is also very powerful and should be represented, works both ways.
Placement/Aesthetic
  1. 01:24:783 (1) - Why not moving it to x=256 y=140 at the center of the trapeze 01:23:411 (1,2,3,4)? It will look much better imo. I like this look better.
  2. 00:58:383 (2) - Move the 2nd slider point 2 grid up in order to curve it more and do a better blanket with 00:59:240 (3,4). Why? The blanket is already perfect.
NC
  1. 01:08:326 (1) - Why is there a lonely combo here? There isn't any in your other diff. So, maybe remove the NC on 01:09:526 (1). Must have been a mistake, fixed.
Hitsound
  1. 01:24:783 (1) - There are clap at 01:23:411 (1) and 01:24:097 (3) so why not here too in addition of the Finish? (And if you agree do it on the other diff too) Sounds too messy.
[jonathanlfj's Hard]
  1. 00:51:183 (6) - I think that a 1/2 beat long slider fits better the music here. If i heard correctly the instrument repeats itself at 00:51:526 (7) - where you used a 1/2 beat long slider.
Placement/Aesthetic
  1. 00:51:868 (1,2) - Why not doing a CTRL+G on each one of these slider? Usually in your map you alternate the sens of the slider. Besides maybe you could, in addition, moving 1 like this:
    Since 7 and 2 are (nearly) symmetrical that looks great imo.
[Insane]
  1. 00:08:840 (6,7) - Maybe you could move 00:08:840 (6)- 1/4 beat later and 00:09:011 (7)- 1/2 beat later in order for 5,6,7 to follow the piano.
Placement/Aesthetic
  1. 00:02:840 (4) - Maybe CTRL+G here? Compared to 00:53:240 (5,6) i don't think a jump is really necessary here. It isn't much of a jump because you don't have to move on short sliders. Either way, it flows pretty nice here.
  2. 01:03:526 (3) - It touches the HP bar.
  3. 01:14:497 (3) - ^
  4. 01:15:868 (7) - Stack it with 01:15:011 (4)? Considering the position of 01:16:040 (8) it wll give a better flow imo. (You did something similar at 01:16:554 (1,2,3)) The flow is already good, following a sharp curve out of 6, fed from the curve of 5.
Hitsound
  1. 01:24:868 (1) - Why did you put a finish at the end? It's barely audible, don't really fit the end of the music and you didn't do it for your other diff. Must have been a mistake, fixed.
I hope this will help! Good Luck for the rank :).
Thanks for the mods.
jonathanlfj
mod replies

Sephibro wrote:

[jonathanlfj's Hard]
Plays like a normal for easier dt playing

00:03:011 (5) - spacing between (4) and (5) is bad, it needs to be corrected. I suggest making a rhythm like this one, too http://puu.sh/4guGB.jpg the jump was intentional since it gives a nice flow in circular motion (i've used this many times in this map)
00:08:154 (1,2) - this sounds and play really bad. I suggest ignoring the piano like in insane diff. but the whole diff im mapping to the piano...(also 00:26:497 (2,3))

00:11:411 (6) - these sliders have too many repeats, they are boring. http://puu.sh/4gvjT.jpg http://puu.sh/4gvm7.jpg this plays more fun done with the first picture
00:22:554 (5) - ^ http://puu.sh/4gvqD.jpg you can just reduce the repeats here
00:59:583 (6) - ^ it sounds very bad here
01:02:154 (5) - ^
01:05:583 (1) - ^
01:23:411 (4,5) - ^
You can do much better on these! changed all the repeat sliders

00:21:354 (2,3,4) - sounds bad http://puu.sh/4gvO6.jpg i am following vocals here
00:32:497 (4,5) - http://puu.sh/4gvTb.jpg there is no music at 00:32:326 and i dont really want to overmap a hard
00:38:497 (5) - make it 1/2 or http://puu.sh/4gw86.jpg the drum lands on 00:38:754 - which in this case is a blue line
00:54:611 (1,2,3,4,5) - i hate this. feel free to just take this as a mere comment
01:16:554 (1,2,3,4,5) - ^ well apples and oranges, i like how they follow the vocals and give a break to all the 1/2 hitting
01:27:697 - reduce the volume to 5% not meant to silence the end here but reduced some volume

rezoons wrote:

[jonathanlfj's Hard]
  1. 00:51:183 (6) - I think that a 1/2 beat long slider fits better the music here. If i heard correctly the instrument repeats itself at 00:51:526 (7) - where you used a 1/2 beat long slider. sure, does sound better xD
Placement/Aesthetic
  1. 00:51:868 (1,2) - Why not doing a CTRL+G on each one of these slider? Usually in your map you alternate the sens of the slider. Besides maybe you could, in addition, moving 1 like this:

    Since 7 and 2 are (nearly) symmetrical that looks great imo. that looks boss, but for flow purpose to later combos i will keep the direction of 00:52:211 (2)
Thanks for the mods~
http://puu.sh/4pFsZ.zip
Topic Starter
MMzz
Updated Jonny Bravo's diff
ampzz
Dropping by with a higher quality video because I randomly felt like encoding one for you.

https://www.dropbox.com/s/urpq7dqwxj66i ... 0Video.avi

Code required:
Video,0,"C - The Money of Soul and Possibility Control - Ending Video.avi"

Specifications


  1. Dimensions: 800 x 448 (width x height)
  2. File extension: AVI
  3. CRF used: 27
  4. File size: 21.7MB
  5. Frame rate: 24 FPS
  6. Bit rate: 1900+ kbps
Sample screens:

Did not realise how much fluidity was envolved in this (rather simple looking) ending video, hence the size.
Even including this 'large' file size for the video the entire .osz compresses to be just at the required limitation of 24MB.

If you do want it to be compressed just a tiny bit more let me know and I'll give the encode another hit to lessen the quality a tiny bit.
Topic Starter
MMzz

ampzz wrote:

Dropping by with a higher quality video because I randomly felt like encoding one for you.

https://www.dropbox.com/s/urpq7dqwxj66i ... 0Video.avi

Code required:
Video,0,"C - The Money of Soul and Possibility Control - Ending Video.avi"

Specifications


  1. Dimensions: 800 x 448 (width x height)
  2. File extension: AVI
  3. CRF used: 27
  4. File size: 21.7MB
  5. Frame rate: 24 FPS
  6. Bit rate: 1900+ kbps
Sample screens:

Did not realise how much fluidity was envolved in this (rather simple looking) ending video, hence the size.
Even including this 'large' file size for the video the entire .osz compresses to be just at the required limitation of 24MB.

If you do want it to be compressed just a tiny bit more let me know and I'll give the encode another hit to lessen the quality a tiny bit.
This filesize is a bit too big. We are gonna use this as a base and decrease as much as possible to keep the quality. Thanks for this awesome quality though. <3
dkun
Changed a few things over mumble/irc in Insane and Easy. School Food Punsihment ♥♥♥

irc timestamps
15:19 *MMzz is listening to [http://osu.ppy.sh/b/295437 School Food Punishment - RPG (TV Size)]
15:28 dkun: 00:33:697 (7,8) -
15:37 dkun: 01:14:497 (3) -
15:37 dkun: 01:03:526 (3) -
15:42 dkun: 01:13:811 (1,2,1,2) -
15:43 dkun: 01:23:411 (1) -
15:44 dkun: 01:24:868 (1) -

Have a bubble!
AnreFM
omg how i love this song
kanpakyin
Ranked.

(ノ・ω・)ノ
jonathanlfj
ggg
LQA20Ans
Congratulation!

New SFP ranked map :)
Mareyo
love the song and map, great job
Lance
Why didn't you map this a year ago :<

Gratz
lolcubes
Stop getting your maps ranked without me even noticing you uploaded them lol.

Grats. :D
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