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Koko - Saigetsu -Koko & Satsuki ga Tenkomori's Sagyou Bougai

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Topic Starter
RandF
This beatmap was submitted using in-game submission on 2014年5月24日 at 0:24:08

Artist: Koko
Title: Saigetsu -Koko & Satsuki ga Tenkomori's Sagyou Bougai Remix-
Source: Touhou
Tags: Ibuki Suika Satsuki ga Tenkomori Gensoukyou Misogibarai Astral Trip 砕月
BPM: 180
Filesize: 7576kb
Play Time: 01:50
Difficulties Available:
  1. Easy (1.95 stars, 92 notes)
  2. Hard (4.89 stars, 276 notes)
  3. Lunatic (5 stars, 379 notes)
  4. Normal (4.08 stars, 149 notes)
Download: Koko - Saigetsu -Koko & Satsuki ga Tenkomori's Sagyou Bougai Remix-
Information: Scores/Beatmap Listing
---------------
GY
4:3 StoryBoarding and skinning
~Special Thanks for skinning~
Haniwa -san (葉庭さん)
Yanagi -san (柳さん)
11t
Hello! Drive-by modding~

[Easy]

Your hitsounds are a bit too quiet. I can't really hear much of anything, especially the claps. I think you should increase the volume. This applies in general to all maps; your clap sounds during the first section, for example, are barely audible.

[Normal]

00:58:723 (1,2,3,4) - Awkward. Most stacks like this have the circle and the slider adjacent to each other in time, but you're zigzagged it here. I don't think Normal players will be able to read this; I personally couldn't myself. Even if they do stop themselves from hitting the 3C directly after the 1S release, they still might be too distracted and won't notice the 4C.

[Hard]

Approach Rate up to 7 (+1). This makes the map on the whole smoother to play through for me. Especially since you have a lot of strings of quick hitcircles, AR6 puts too much on the screen at one time.

00:13:889 (5) - Somewhat hard to read. This whole combo is rhythmically different, which makes this stack even more difficult to predict.

00:45:389 - I think you should add clap sounds to this section. Maybe you're trying to contrast with the next section by not adding clap sounds, but since clap sounds are on every hit there, I think there'd be enough contrast already. It just feels empty at the moment without clap sounds at those points where the music has claps.

01:29:389 (4) - Move this more to the right so that it's under the 2-circle, if you wanted symmetry here.

01:39:389 (2,3) - Could you combine these two? Right now the number of repeats of the repeat slider is hard to predict, and then the player becomes distracted by that and can easily miss the 3-circle. If you made the repeat slider repeat one more time and delete the 3-circle, I think it would work better.

[Lunatic]

I can't beat this, so I can't give much feedback, sorry!

Drain Rate might be too high. Start a test run, mess up a few times, then turn on autoplay and watch the HP bar. If the recovery seems too slow for you, you should probably lower your Drain Rate.

Try using Approach Rate 9. Personally I mess up a lot less with AR9 on this map than AR8, and it seems to make reading the notes easier. I know a lot of skilled players find AR9 more playable than AR8, and since this is Lunatic, it might make sense to increase your AR setting to 9.

[General]

Consider increasing hitsound volume, as mentioned above.

Great mapset, your mapping is very organized! Good luck with ranking!
Topic Starter
RandF

11t wrote:

Hello! Drive-by modding~

[Easy]

Your hitsounds are a bit too quiet. I can't really hear much of anything, especially the claps. I think you should increase the volume. This applies in general to all maps; your clap sounds during the first section, for example, are barely audible.
OK, I consider it

[Normal]

00:58:723 (1,2,3,4) - Awkward. Most stacks like this have the circle and the slider adjacent to each other in time, but you're zigzagged it here. I don't think Normal players will be able to read this; I personally couldn't myself. Even if they do stop themselves from hitting the 3C directly after the 1S release, they still might be too distracted and won't notice the 4C.
avoid stack

[Hard]

Approach Rate up to 7 (+1). This makes the map on the whole smoother to play through for me. Especially since you have a lot of strings of quick hitcircles, AR6 puts too much on the screen at one time. fix

00:13:889 (5) - Somewhat hard to read. This whole combo is rhythmically different, which makes this stack even more difficult to predict. delete this note

00:45:389 - I think you should add clap sounds to this section. Maybe you're trying to contrast with the next section by not adding clap sounds, but since clap sounds are on every hit there, I think there'd be enough contrast already. It just feels empty at the moment without clap sounds at those points where the music has claps.
already done
but it might be difficult to notice because of hit sound volume
01:29:389 (4) - Move this more to the right so that it's under the 2-circle, if you wanted symmetry here.
fix
comform y to 01:28:723 (2) -

01:39:389 (2,3) - Could you combine these two? Right now the number of repeats of the repeat slider is hard to predict, and then the player becomes distracted by that and can easily miss the 3-circle. If you made the repeat slider repeat one more time and delete the 3-circle, I think it would work better.
keep

[Lunatic]

I can't beat this, so I can't give much feedback, sorry!

Drain Rate might be too high. Start a test run, mess up a few times, then turn on autoplay and watch the HP bar. If the recovery seems too slow for you, you should probably lower your Drain Rate. DR -1

Try using Approach Rate 9. Personally I mess up a lot less with AR9 on this map than AR8, and it seems to make reading the notes easier. I know a lot of skilled players find AR9 more playable than AR8, and since this is Lunatic, it might make sense to increase your AR setting to 9. fix

[General]

Consider increasing hitsound volume, as mentioned above. I'll try!

Great mapset, your mapping is very organized! Good luck with ranking!
Thanks for return modding
I wrote my reply by use of red
10crystalmask01
Ello! :) Le random mod!

[Easy]
01:31:723 (3,4) - Try to avoid using overlaps in this mode:S

[Normal]
  1. Ar +2
00:13:389 (4) - An 'S' slider may look better here, but that's just imo.
01:34:723 (2,3,4,1,2) - Re-model suggestion:


[Hard]
00:14:056 (5) - I prefer it if its head isn't overlapped. You don't have to do this if you don't want to though.

Pretty good :)

[Lunatic]
Sorry I'm not to great at modding Insane mode :(

Touhou vocaloid? xD

Anyways, hope this helps~!
Topic Starter
RandF

10crystalmask01 wrote:

Ello! :) Le random mod!

[Easy]
01:31:723 (3,4) - Try to avoid using overlaps in this mode:S
nope
I think it is no problem

[Normal]
  1. Ar +2 fix
00:13:389 (4) - An 'S' slider may look better here, but that's just imo. Let me think...
01:34:723 (2,3,4,1,2) - Re-model suggestion: That's nice! fix so


[Hard]
00:14:056 (5) - I prefer it if its head isn't overlapped. You don't have to do this if you don't want to though.
KEEP
I'll think again if others suggest the same

Pretty good :)

[Lunatic]
Sorry I'm not to great at modding Insane mode :(
Touhou vocaloid? xD Touhou song~ Full-ver. is also fantastic!
Anyways, hope this helps~!
Thank you for modding!
red is my reply~
sjoy
HI from M4M
see you again :D
Easy:
It looks good :)
Normal:
00:14:723 (1,2) - http://puu.sh/4bnrG.jpg
00:21:889 (4) - adjust it blanket better
00:26:056 (2) - don't stack
00:56:389 (2) - http://puu.sh/4bnAN.jpg
01:15:056 (2) - move to 188,32 01:15:389 (3) - move to 188 ,132
01:18:723 (2) - http://puu.sh/4bnGv.jpg
Hard:
00:02:723 (4) - NC?
00:42:723 (5) - NC
01:00:056 (6,7) - I think they can become 1/2 slider

It looks good too
Lunatic:
00:01:056 (4,5,6) - it can ctrl+j and +g with00:00:723 (1,2,3) -
00:23:056 (2) - ctrl+g?
00:28:056 (1) - try to make a distance with 00:27:723 (4,5) -
00:34:723 (5) - NC
00:42:389 (4) - a wrong distance with prev and next
00:56:556 add a note
00:58:639 (5) - move to00:58:556
00:59:723 (5,6,7) - I think a 1/2 slider is better

that's all
good luck :)
this my map:http://osu.ppy.sh/s/100997
thankyou :)
DX5536
Oh boy, this song is so kawaii~ and the begining rapes my ear x3
Hollow Wings
m4m~ www
Lunatic
00:17:723 (2) - nc
00:18:723 (7) - ^, maybe u can put 00:18:389 (5) - to an other place
00:28:723 (3) - nc!
00:37:056 (4) - reverse
01:13:723 (6) - ^, and maybe arrange ds

hmm, some part can be more jumpy, but i understand ur flows and they're just fine
Hard
00:14:056 (5) - reverse?
01:31:056 (1) - remove, and add notes at 01:30:889 and 01:31:223, reset nc

missed lots of beats, but still fine imo
Normal
01:07:389 (1) - set a note here instead? blank 01:07:723 maybe
01:41:723 (1) - remove, and add notes at 01:41:556 and 01:41:889, reset nc

maybe a bit hard as a normal diff uh? ww
Easy
00:17:389 (1,2) - blanket?

and this, it's a diffcult work to catch these notes' rhythm by noobs imo, fine to others thou
i looooooooove this song! >w<
good luck
Topic Starter
RandF

sjoy wrote:

HI from M4M
see you again :D
Easy:
It looks good :) thanks~
Normal:
00:14:723 (1,2) - http://puu.sh/4bnrG.jpg Nice Idea, change so!
00:21:889 (4) - adjust it blanket better fix
00:26:056 (2) - don't stack KEEP
00:56:389 (2) - http://puu.sh/4bnAN.jpg OK, change so~
01:15:056 (2) - move to 188,32 01:15:389 (3) - move to 188 ,132 fix
01:18:723 (2) - http://puu.sh/4bnGv.jpg
change some
keep 01:18:056 (1) - a slider
Hard:
00:02:723 (4) - NC? nope
00:42:723 (5) - NC fix
01:00:056 (6,7) - I think they can become 1/2 slider
Let me think...
a little difficult, I think...

It looks good too thanks~
Lunatic:
00:01:056 (4,5,6) - it can ctrl+j and +g with00:00:723 (1,2,3) - fix
00:23:056 (2) - ctrl+g? fix
00:28:056 (1) - try to make a distance with 00:27:723 (4,5) -
no, sorry
I intend to make 00:27:389 (1,2,3,4,5,1) - to hexagonal shape
00:34:723 (5) - NC fix
00:42:389 (4) - a wrong distance with prev and next fix!
00:56:556 add a note fix
00:58:639 (5) - move to00:58:556 fix
00:59:723 (5,6,7) - I think a 1/2 slider is better OK, change so

that's all
good luck :)
this my map:http://osu.ppy.sh/s/100997
thankyou :)
Thank you for modding!
red is my reply
I'll accept your M4M req~
Topic Starter
RandF

Hollow Wings wrote:

m4m~ www
Lunatic
00:17:723 (2) - nc fix it becomes so clear!
00:18:723 (7) - ^, maybe u can put 00:18:389 (5) - to an other place nope
00:28:723 (3) - nc! fix strong impact!
00:37:056 (4) - reverse keep
01:13:723 (6) - ^, and maybe arrange ds keep

hmm, some part can be more jumpy, but i understand ur flows and they're just fine
Hard
00:14:056 (5) - reverse? no but... avoid stack
01:31:056 (1) - remove, and add notes at 01:30:889 and 01:31:223, reset nc
fix
for hard-diff, it is suitable~

missed lots of beats, but still fine imo
Normal
01:07:389 (1) - set a note here instead? blank 01:07:723 maybe nope
01:41:723 (1) - remove, and add notes at 01:41:556 and 01:41:889, reset nc
Keep
rhythm is pleasant, but a little difficult imo
maybe a bit hard as a normal diff uh? ww star-diff is high but when playing, not really~
Easy
00:17:389 (1,2) - blanket? KEEP
and this, it's a diffcult work to catch these notes' rhythm by noobs imo, fine to others thou
i looooooooove this song! >w< me too~ it's so cute song :)
good luck
Thank you for M4M!
red is my reply
Topic Starter
RandF

DX5536 wrote:

Oh boy, this song is so kawaii~ and the begining rapes my ear x3
Yes~~~
Koko's voice is so charming~~~
DX5536
Hey, this song is so annoying that makes me want to do a M4M xD

Can you pls turn the song volume a bit louder, hearing only the hitsounds is boring.
[Easy]
00:01:390 (1,2) - For some reasons, i think whistle is better than finish
00:04:056 (1) - Finish would be nice at the beg.
00:07:056 - add a note here, then player can jump to the right tick
00:08:056 (2) - whistle
00:13:389 (3) - ^
00:12:389 - add a note here
00:13:389 (4) - whistle
00:18:056 (2) - ^
00:21:889 (3) - put this on the white tick before and make it longer to white-white instead of white-red, this is not pass to song and cause player a miss
00:24:056 (2) - whistle
00:29:389 (2) - ^
00:38:723 (1) - ^
00:40:056 (1) - remv NC
00:56:056 (1,2,1,2,1,2) - add clap at the beg
01:09:389 (3,1,2) - clap at the end
01:20:056 (1) - ^
01:22:389 (1) - remv clap at the beg

[Normal]
00:01:390 (1) - remv finish
00:55:056 (1,2,3) - maybe this?
01:00:056 - ^
01:10:556 - add a note here
01:12:223 - ^
01:14:889 - ^
01:35:556
01:32:723 (4) - i would not using a slider, which need blue ticks in Normal
01:43:389 (5) - ^
01:46:556 - add a note here

[Hard]
So you are a snapping style mapper, huh? Awesome! This is a compliment, because i like this style.
00:13:889 - add a note here
00:15:889 (7) - del this
00:23:556 - add a note here
00:50:223 - ^

[Lunatic]
I recommend you not to use AR 5, it's SUPER annoying to get good acc. Everyone hate small circles
00:01:723 (2,4) - whistle
00:04:056 (1) - finish
00:07:389 (1) - if you change the SV here, you should also place it where the Distance Spacing/Snap (DS) says
00:07:889 (1) - del this and NC (2)
00:08:056 (2,1) - whistle
00:12:556 (3,5) - whistle
00:14:723 (1) - finish
00:17:389 (1) - remv NC
00:17:723 (1,2,3,4,5) - place it like the DS says
00:24:389 (4,2) - whistle(?)
00:27:806 (5,1) - You really shouldn't jump from blue to white like this. Even if this is insane, left the player at lease time to jump but this one is too short
00:29:556 (3) - whistle
00:30:889 (1) - Finish
00:36:056 (1,1) - whistle(?)
00:49:389 - something like this?
If you do what i said ^, then: 00:50:389 (7) - remv NC

Edit: add Lunatic mod.

Overall, i think your map is quite good for a 6 months old player, but be more creativ with hitsounds, some parts need or other hitsounds but you don't put it in.
Good luck~
LKs
Yap, I'm here to give you a hitsound assistance. In order to not to disturb the original hitsound designs and settings. You'd use Compose-Sample Import sometimes to avoid adding new green lines/corruptions.

http://puu.sh/4iHLP.rar hitsound files and a hitsound test diff I made

[instructions of sample import]



first of all, choosing notes and start this tool. for example, choosing all 00:00:723 (1,2,3,4,5,6) - these 6 notes and you can then choose a sample you want to import onto the 6 notes on the left side. You can set some basic parameter like volume, you can also hear the .wav you pick by clicking "Play". Clicking "Apply", with the disappearance of the windows, the sample are successfully imported.

--------------------------------------

00:00:723 (1,2,3,4,5,6) - I chose a snare sound to enhance these 6 notes. it works well with both soft and normal hitnormal. Note that you'd use sample import here(with volume 50). because you can't change volume by green line before the 1st red line
What's more, I hope you replace your own clap with this clap. it sounds more clearly during the whole song and fits more

00:01:390 (1) - I have a brighter finish for this note. you may also use it on the else of the song (normal-hitfinish)

Hitclap3.wav: this can also replace the current hitclap you used for the rest parts of the song

00:06:056 (1) - clap on the head

00:06:556 (3) - turn the volume down by 15%? this is a basic knowledge that when 2 heavy percussion are close to each other one of them should be with lower volume. Because it'd sound more natural

00:04:723 (5) - a normal-hitnormal2 here would be great. but you'd also keep the normal-hitnormal sound so you might need to do some changes since sample import doesn't support sample import on sliders
00:23:056 (2) - ^

00:24:889 (5) - clap

00:25:556 (2) - to match the clap here, a custom sliderslide would be great
00:29:556 (3) - ^
00:41:556 (2) - ^
01:45:556 (2) - ^
01:47:556 (3) - ^
01:48:056 (1) - ^

00:27:806 (5) - remove whistle on this

00:40:056 (1) - remove finish

00:57:056 (6) - this should be 1/3 instead
00:59:723 (5,6,1) - ^
01:03:723 (8) - ^

01:10:389 (4) - missing a clap?

---------------------

some standard modding:

00:05:556 (8) - stack like this should be fixed
00:27:723 (4,5) - this rhythm is strange, please reconsider it
Topic Starter
RandF

LKs wrote:

Yap, I'm here to give you a hitsound assistance. In order to not to disturb the original hitsound designs and settings. You'd use Compose-Sample Import sometimes to avoid adding new green lines/corruptions.

http://puu.sh/4iHLP.rar hitsound files and a hitsound test diff I made

[instructions of sample import]



first of all, choosing notes and start this tool. for example, choosing all 00:00:723 (1,2,3,4,5,6) - these 6 notes and you can then choose a sample you want to import onto the 6 notes on the left side. You can set some basic parameter like volume, you can also hear the .wav you pick by clicking "Play". Clicking "Apply", with the disappearance of the windows, the sample are successfully imported.

--------------------------------------

00:00:723 (1,2,3,4,5,6) - I chose a snare sound to enhance these 6 notes. it works well with both soft and normal hitnormal. Note that you'd use sample import here(with volume 50). because you can't change volume by green line before the 1st red line
What's more, I hope you replace your own clap with this clap. it sounds more clearly during the whole song and fits more

00:01:390 (1) - I have a brighter finish for this note. you may also use it on the else of the song (normal-hitfinish)

Hitclap3.wav: this can also replace the current hitclap you used for the rest parts of the song

00:06:056 (1) - clap on the head

00:06:556 (3) - turn the volume down by 15%? this is a basic knowledge that when 2 heavy percussion are close to each other one of them should be with lower volume. Because it'd sound more natural

00:04:723 (5) - a normal-hitnormal2 here would be great. but you'd also keep the normal-hitnormal sound so you might need to do some changes since sample import doesn't support sample import on sliders
00:23:056 (2) - ^

00:24:889 (5) - clap

00:25:556 (2) - to match the clap here, a custom sliderslide would be great
00:29:556 (3) - ^
00:41:556 (2) - ^
01:45:556 (2) - ^
01:47:556 (3) - ^
01:48:056 (1) - ^

00:27:806 (5) - remove whistle on this

00:40:056 (1) - remove finish

00:57:056 (6) - this should be 1/3 instead
00:59:723 (5,6,1) - ^
01:03:723 (8) - ^

01:10:389 (4) - missing a clap?
Thanks a lot! I accept almost your hit-sound suggestions!
---------------------

some standard modding:

00:05:556 (8) - stack like this should be fixed fix
00:27:723 (4,5) - this rhythm is strange, please reconsider it
no, sorry
I intend to suit to back Taiko-sound
Thank you for hitsound assistance!
your sound-files are so good~
I'm pleased to receive them ;)
Topic Starter
RandF

DX5536 wrote:

Hey, this song is so annoying that makes me want to do a M4M xD

Can you pls turn the song volume a bit louder, hearing only the hitsounds is boring.
Let me think...
[Easy]
00:01:390 (1,2) - For some reasons, i think whistle is better than finish
I mistaked~
the finish of 2 is mistake :o
00:04:056 (1) - Finish would be nice at the beg. no, sorry
00:07:056 - add a note here, then player can jump to the right tick
no
imo, rhythm become strange
00:08:056 (2) - whistle OK
00:13:389 (3) - ^ ^
00:12:389 - add a note here fix
00:13:389 (4) - whistle no
00:18:056 (2) - ^ no
00:21:889 (3) - put this on the white tick before and make it longer to white-white instead of white-red, this is not pass to song and cause player a miss
00:24:056 (2) - whistle OK
00:29:389 (2) - ^ ^
00:38:723 (1) - ^ no
00:40:056 (1) - remv NC fix
00:56:056 (1,2,1,2,1,2) - add clap at the beg
OK~
it sounds good!
01:09:389 (3,1,2) - clap at the end fix
01:20:056 (1) - ^ ^[/color][/b]
01:22:389 (1) - remv clap at the beg Oh, it's mistake

[Normal]
00:01:390 (1) - remv finish why?
00:55:056 (1,2,3) - maybe this?
no, sorry
I intend to keep 1/1 rhythm at this part
01:00:056 - ^
01:10:556 - add a note here
nope
I don't hope to add 1/2 rhythm at this part as much as possible
01:12:223 - ^
01:14:889 - ^
01:35:556
01:32:723 (4) - i would not using a slider, which need blue ticks in Normal
no, sorry
seeing as reverse-slider, it is not too difficult, imo
01:43:389 (5) - ^
01:46:556 - add a note here fix

[Hard]
So you are a snapping style mapper, huh? Awesome! This is a compliment, because i like this style.
00:13:889 - add a note here fix
00:15:889 (7) - del this fix
00:23:556 - add a note here no
00:50:223 - ^ no

[Lunatic]
I recommend you not to use AR 5, it's SUPER annoying to get good acc. Everyone hate small circles Let me think...
00:01:723 (2,4) - whistle OK
00:04:056 (1) - finish no
00:07:389 (1) - if you change the SV here, you should also place it where the Distance Spacing/Snap (DS) says
00:07:889 (1) - del this and NC (2) no
00:08:056 (2,1) - whistle no
00:12:556 (3,5) - whistle no
00:14:723 (1) - finish no
00:17:389 (1) - remv NC
no, sorry
owing to this NC, helpful for playing
00:17:723 (1,2,3,4,5) - place it like the DS says
no, sorry
I set symmetric formation above DS
00:24:389 (4,2) - whistle(?) no
00:27:806 (5,1) - You really shouldn't jump from blue to white like this. Even if this is insane, left the player at lease time to jump but this one is too short
fix
exchange 4 for 5
00:29:556 (3) - whistle no
00:30:889 (1) - Finish no
00:36:056 (1,1) - whistle(?) no
00:49:389 - something like this? KEEP
If you do what i said ^, then: 00:50:389 (7) - remv NC

Edit: add Lunatic mod.

Overall, i think your map is quite good for a 6 months old player, but be more creativ with hitsounds, some parts need or other hitsounds but you don't put it in.
Good luck~
Thank you for M4M!
I'm looking forward to finishing your map~
kelvinli
Konichiwa! M4M~
woah this song, dat voice

[General]
-
*Note: Sorry I deleted the bg and the SB during the mod because of personal issues. I hope you won't mind.

[Lunatic]
00:07:889 (1,2) - Swap NC? I am not sure, but as for rhythm that'll be better
00:17:056 (4) - how about placing it here?
00:18:389 (5,6) - turning them into 1 slider? (6) is a weak beat
00:20:889 (3) - I would rather move it out instead of stacking
00:22:389 (4) - make this flatter?
00:27:806 (5,1) - I can't predict the rhythm. Space it properly
00:30:723 - addable note
00:33:389 (1) - sliders with 2 repeats are very hard to follow especially in Insanes. Use other sliders/ circles patterns
00:43:723 (4) - add break after this?
00:46:056 (4) - copy this from (2), it'll look better
01:15:056 (2) - Cltrl+G to this one for better cursor flow
01:32:723 (1,2,3,4,5) - oh. Nice one

[Hard]
Very nice, really
00:11:723 (6,2) - stack them perfectly
00:13:889 (5,6) - it isn't very predictable. Perhaps move (6) down a bit
00:36:723 (2) - how about this direction?
00:51:389 (2,3) - change the rhythm to the following?
00:54:723 (5,6) - fix this blanket!

[Normal]
00:12:389 (2) - I guess you should following the drum beat instead of vocals. If so, extend it to 1-beat long
00:16:056 (3,2) - overlaps? no
00:36:723 (2,3) - imperfect stack

[Easy]
01:28:723 - empty? try this?

Nice one. Very rhythmatic. Would like to see it ranked!
Topic Starter
RandF

kelvinli wrote:

Konichiwa! M4M~
woah this song, dat voice

[General]
-
*Note: Sorry I deleted the bg and the SB during the mod because of personal issues. I hope you won't mind.

[Lunatic]
00:07:889 (1,2) - Swap NC? I am not sure, but as for rhythm that'll be better
no, sorry
I intend to signalize before slider 00:07:389 (1) - for NC
00:17:056 (4) - how about placing it here? OK, fix
00:18:389 (5,6) - turning them into 1 slider? (6) is a weak beat fix
00:20:889 (3) - I would rather move it out instead of stacking fix
00:22:389 (4) - make this flatter? fix
00:27:806 (5,1) - I can't predict the rhythm. Space it properly Let me think...
00:30:723 - addable note fix
00:33:389 (1) - sliders with 2 repeats are very hard to follow especially in Insanes. Use other sliders/ circles patterns KEEP
00:43:723 (4) - add break after this? no what's the point of?
00:46:056 (4) - copy this from (2), it'll look better fix
01:15:056 (2) - Cltrl+G to this one for better cursor flow KEEP because of insane...
01:32:723 (1,2,3,4,5) - oh. Nice one thanks~

[Hard]
Very nice, really
00:11:723 (6,2) - stack them perfectly fix~
00:13:889 (5,6) - it isn't very predictable. Perhaps move (6) down a bit
KEEP
I want to stack
00:36:723 (2) - how about this direction? fix
00:51:389 (2,3) - change the rhythm to the following?
no
it fit to Japanese Lyrics
00:54:723 (5,6) - fix this blanket! why?

[Normal]
00:12:389 (2) - I guess you should following the drum beat instead of vocals. If so, extend it to 1-beat long no, sorry
00:16:056 (3,2) - overlaps? no I think no problem
00:36:723 (2,3) - imperfect stack fix~

[Easy]
01:28:723 - empty? try this?
no, sorry
I intend to add a little break

Nice one. Very rhythmatic. Would like to see it ranked!
Thank you for M4M!
red: my reply
Hanabi
Hi~ from your queue

[Lunatic]
00:01:056 (4,5,6) - ctrl + g
00:05:389 (7,8) -
00:07:389 (1) - pretty strange speed
00:27:723 (1) - NC
00:33:389 (1) - because of the skin player can't see the reverse arrow like this
00:53:723 (4) -
01:15:056 (2) - ctrl + g
01:39:723 (4) - ^^


[Hard]
00:32:723 (5) - because of the skin player can't see the reverse arrow like this
00:51:389 (2) - ^
00:58:389 (6) - make straight
01:30:056 (5) - ^^
01:39:389 (2) - ^

done(i think there's some problem at the skin ;w;)

good luck!
Topic Starter
RandF

[ Sana ] wrote:

Hi~ from your queue

[Lunatic]
00:01:056 (4,5,6) - ctrl + g fix
00:05:389 (7,8) -
KEEP
00:07:389 (1) - pretty strange speed On purpose
00:27:723 (1) - NC no
00:33:389 (1) - because of the skin player can't see the reverse arrow like this
00:53:723 (4) - fix
01:15:056 (2) - ctrl + g remap
01:39:723 (4) - ^^


[Hard]
00:32:723 (5) - because of the skin player can't see the reverse arrow like this
00:51:389 (2) - ^
00:58:389 (6) - make straight no
01:30:056 (5) - ^^
01:39:389 (2) - ^

done(i think there's some problem at the skin ;w;)
it was important problem
caused by "hitcircle.png". I fixed it and I'd solved the problem

good luck!
Thank you for M4M req~
red is my reply
_AI
From the modding queue:

[General]
nothing~ cute song btw >w<

[Easy]
00:06:723 (4) - This sound like a missing beat
00:18:056 (2) - Don't make it too curve
01:25:389 (1,1) - Space between the spinner and the note is kinda empty, consider adding note?
~Mapped nicely, but doesn't really seem to be a newbies friendly map though

[Normal]
00:09:389 (1) - Slightly adjust the slider, too curve aren't good
00:10:056 (2) - C&P 00:09:389 (1) so it would look tidier
00:15:389 (2) - Change this into a slider from 00:15:389 ~ 00:15:723
00:20:556 (2) - Start the slider on 00:20:723 and ends it on 00:21:056
00:21:889 (5) - Start on 00:22:056
00:25:389 (1) - End the slider on 00:25:723
00:27:389 (9) - Change into a normal slider and end it on 00:27:723
01:23:389 (3) - ^ 01:23:723
00:29:223 (3) - Remove
00:28:723 (2) - Change into x2repeat slider
01:03:723 (6) - Remove
01:03:389 (5) - Repeat x1
01:25:389 (1) - CTRL G
01:28:056 (4) - Start a slider , end on 01:28:389

[Hard]
00:12:556 (2) - Change the shape like PIC1 could help the flow
00:47:389 (6,1,2) - The overlap with 00:46:723 (4,5) is kinda messy, suggest to change it like PIC2
00:49:389 (3) - Stack on the head of 00:47:389 (6) if you are following the mod above
01:07:223 (2) - Stack on the head of 01:07:389 (3) would be better
01:07:889 (4) - Move to x492 y232, make a triangle for it
01:12:723 (4,5,6) - Suggest to adjust the slider like PIC3
01:13:389 (6,7) - Use C&P on 01:12:723 (4)
01:22:556 (6) - Stack on the head of 01:22:723 (1)

[Lunatic]
00:07:223 (2) - Add a note
00:17:889 (2,3) - CTRL G
00:28:056 (1) - Place a distance away from 00:27:806 (5), a jump will work
00:27:889 (6) - Add a note
00:48:556 (2) - Stack on the head of 00:48:723 (3)
00:49:223 (4,5) - Suggest to make it like PIC4
01:04:889 (4) - Make a larger distance from 01:04:556 (3)
01:11:223 (7) - Move to x288 y224, make a jump
01:15:056 (2) - C&P 01:14:723 (1) to make it look tidier
01:48:723 (2,3,4) - Make the stream slightly curve
01:49:057 (5,6) - Make a jump between them
Topic Starter
RandF

_AI wrote:

From the modding queue:

[General]
nothing~ cute song btw >w< >w<

[Easy]
00:06:723 (4) - This sound like a missing beat add a note
00:18:056 (2) - Don't make it too curve fix
01:25:389 (1,1) - Space between the spinner and the note is kinda empty, consider adding note?
KEEP
I intend to add a little break
~Mapped nicely, but doesn't really seem to be a newbies friendly map though Oh, let me think...

[Normal]
00:09:389 (1) - Slightly adjust the slider, too curve aren't good fix
00:10:056 (2) - C&P 00:09:389 (1) so it would look tidier fix
00:15:389 (2) - Change this into a slider from 00:15:389 ~ 00:15:723 no
00:20:556 (2) - Start the slider on 00:20:723 and ends it on 00:21:056 no it suit to vocal
00:21:889 (5) - Start on 00:22:056 ^
00:25:389 (1) - End the slider on 00:25:723 ^
00:27:389 (9) - Change into a normal slider and end it on 00:27:723 ^
01:23:389 (3) - ^ 01:23:723 ?
00:29:223 (3) - Remove OK
00:28:723 (2) - Change into x2repeat slider no
01:03:723 (6) - Remove ^
01:03:389 (5) - Repeat x1 ^
01:25:389 (1) - CTRL G fix
01:28:056 (4) - Start a slider , end on 01:28:389 fix

[Hard]
00:12:556 (2) - Change the shape like PIC1 could help the flow Intersting shape! fix it~
00:47:389 (6,1,2) - The overlap with 00:46:723 (4,5) is kinda messy, suggest to change it like PIC2
a little change
adjust overlap tidily but not stack
00:49:389 (3) - Stack on the head of 00:47:389 (6) if you are following the mod above
01:07:223 (2) - Stack on the head of 01:07:389 (3) would be better I agree
01:07:889 (4) - Move to x492 y232, make a triangle for it fix
01:12:723 (4,5,6) - Suggest to adjust the slider like PIC3
fix~
it looks good
01:13:389 (6,7) - Use C&P on 01:12:723 (4) fix
01:22:556 (6) - Stack on the head of 01:22:723 (1) fix

[Lunatic]
00:07:223 (2) - Add a note no I intend to suit to vocal
00:17:889 (2,3) - CTRL G OK
00:28:056 (1) - Place a distance away from 00:27:806 (5), a jump will work
mmm... fix!
I intended to make a hexagon. but several modders indicate it, so I'll decide to fix it
00:27:889 (6) - Add a note
wow, I mistaked
move 00:27:889 (5) - at 00:27:889
00:48:556 (2) - Stack on the head of 00:48:723 (3)
00:49:223 (4,5) - Suggest to make it like PIC4
Remap
Blanket is nice idea~
01:04:889 (4) - Make a larger distance from 01:04:556 (3) no
01:11:223 (7) - Move to x288 y224, make a jump intersiting!
01:15:056 (2) - C&P 01:14:723 (1) to make it look tidier
this is already made by use of C&P
but, adjust positon for tididier lokking
01:48:723 (2,3,4) - Make the stream slightly curve fix
01:49:057 (5,6) - Make a jump between them intersiting!
Thank you for modding!
red is my reply
eniyan
こんばんは~!
modding queueからきました!
M4Mありがとうございます。
それではさっそくはじめようと思います。

[Easy]

  1. 01:00:056 (2) - ずっと横移動が続く上、01:02:723 (2) と若干overlapしているので(気にならない程度ですが)このように配置を変更してはどうでしょうか?

    Screen Shot
    ↓まず、 01:00:056 (2) を縦にします。この時始点は動かしませんでした(動かしてもok)。また、カーブは、 00:58:723 (1) の終点のサークルに沿って曲げます。






    ↓次に 01:01:389 (1) を右にずらし、その流れで 01:02:723 (2) も右にずらしました。また、見栄えがよくなるよう 01:02:723 (2) と
    01:00:056 (2) の始点のy座標を合わせました。



  1. 01:13:389 (2) - カーブの形をもう少し整えたほうがよいと感じました。

    Screen Shot
    ↓カーブを整えるため敢えて(2)を 01:12:056 (1) の終点に配置しています。




[Normal]

  1. 01:20:056 (1) - 01:18:723 (2)と対象の形にしてy座標を揃えてはどうでしょう?もちろん 01:20:723 (2) もコピペで作り直します。

[Hard]

  1. 01:29:389 (4,5,1,2,3) - 配置をこう変えてはどうでしょうか?

    Screen Shot
    ↓ 01:29:389 (4) の形を整え、 01:30:056 (5) の始点と 01:28:723 (2) が重なるよう調節します。






    ↓ 01:30:889 (1) の位置を調節します。



[Lunatic]

指摘できるところが全くないです。「えぇと」のところのスライダーの速度を遅くしているのとサウンドがその個所に愛を感じてすごくいいと思いました!






あまり指摘できる箇所がありませんでした。すみません :(

この曲は初めて聞いたんですけどノリがよくてかなり好きになりました(笑)

http://osu.ppy.sh/s/83235 これrankedしていたんですね!おめでとうございます!

このBeatmapもrankedするよう頑張ってください!

kudosu打っておきます!
Topic Starter
RandF

EnixYuki wrote:

こんばんは~!
modding queueからきました!
M4Mありがとうございます。
それではさっそくはじめようと思います。

[Easy]

  1. 01:00:056 (2) - ずっと横移動が続く上、01:02:723 (2) と若干overlapしているので(気にならない程度ですが)このように配置を変更してはどうでしょうか?
    :arrow: Kind Explanation!
    若干配置をいじりましたが、ideaは全部使わせてもらいました
    Screen Shot
    ↓まず、 01:00:056 (2) を縦にします。この時始点は動かしませんでした(動かしてもok)。また、カーブは、 00:58:723 (1) の終点のサークルに沿って曲げます。


    ↓次に 01:01:389 (1) を右にずらし、その流れで 01:02:723 (2) も右にずらしました。また、見栄えがよくなるよう 01:02:723 (2) と
    01:00:056 (2) の始点のy座標を合わせました。

  1. 01:13:389 (2) - カーブの形をもう少し整えたほうがよいと感じました。
    :arrow: OK
    blanketを整えました。DSをそろえたいので(2)の追加はなしで
    Screen Shot
    ↓カーブを整えるため敢えて(2)を 01:12:056 (1) の終点に配置しています。

[Normal]

  1. 01:20:056 (1) - 01:18:723 (2)と対象の形にしてy座標を揃えてはどうでしょう?もちろん 01:20:723 (2) もコピペで作り直します。
    :arrow: nice idea~
    01:20:723 (2) が上すぎるのでちょっと配置をずらしましたがsymmetric-patternはそのまま使わせてもらいます
[Hard]

  1. 01:29:389 (4,5,1,2,3) - 配置をこう変えてはどうでしょうか?
    :arrow: Fine! fix it~
    ついでに01:31:389 (3) - もstackしました
    Screen Shot
    ↓ 01:29:389 (4) の形を整え、 01:30:056 (5) の始点と 01:28:723 (2) が重なるよう調節します。


    ↓ 01:30:889 (1) の位置を調節します。



[Lunatic]

指摘できるところが全くないです。「えぇと」のところのスライダーの速度を遅くしているのとサウンドがその個所に愛を感じてすごくいいと思いました!
:arrow: このphrase好きなのです :D

あまり指摘できる箇所がありませんでした。すみません :(
この曲は初めて聞いたんですけどノリがよくてかなり好きになりました(笑)
http://osu.ppy.sh/s/83235 これrankedしていたんですね!おめでとうございます!
このBeatmapもrankedするよう頑張ってください!
kudosu打っておきます!
:arrow: 半年もかかりました・・が、頑張りました~。そちらもranked間近だと思いますので頑張ってください!
Thank you for modding and star!!!
red: my reply
相変わらずすごく丁寧なmodですね、ありがとう~
Sagisawa-Yukari



[General]
Red: Must fix
Blue: Suggestion only
AudioLeadIn maybe change 1000?



[Easy]
00:09:723 (1,2) - I think 1 move 00:09:389 - ,2 move 00:10:056 - and remove clap
00:20:056 (1) - finish in slider head?
00:23:056 (1) - begin in 00:22:723 - ? if you do it,add finish in slider head


[Normal]
00:09:389 (1) - finish in slider head
00:54:723 - add circle?
01:12:056 (1) - finish?
01:22:723 (2) - finish in slider head
01:44:056 (1) - ^


[Hard]
00:50:723 (1) - If you change the slider head in x:268,y:48 will looks better
01:21:389 (1,2,3,4) - confuse 1.00 distance....why suddenly jump...?
01:30:889 (1,2) - 1 move to 01:30:723 - 2 move to 01:31:056 - I think flow drum beat is better
01:33:389 (1) - finish in slider head
01:44:056 (1) - ^


[Lunatic]
00:06:389 (2,1) - change slider and make a blanket with 2?
00:20:056 (1) - finish in slider head?
00:30:723 (1,2,3) - like this?
00:59:945 (6,1) - if you don't like change the rhythm,make them stack?
01:00:723 (3) - change circle,and 01:01:056 - add a circle
01:01:889 - add a circle
01:04:389 (2,3,4,5) - maybe rhythm is this
01:12:056 (1) - finish in slider head
01:22:723 (1) - ^
01:43:723 (5) - ^

good luck~
Losertic
Hello!

From M4M.

Modding

General

  1. OMG. the lyrics.. and she's vocal.. @_@

Easy

  1. 00:33:389 (1) - umm. change this? 00:33:389 ~ 00:33:723 - add slider. 00:34:056 ~ 00:34:389 - add slider.
  2. 01:18:723 (2) - change roundly. https://osu.ppy.sh/ss/1039484

Normal

  1. i don't like two reverse by normal diff.. but, IMO.
  2. 00:07:389 ~ 00:07:723 - add slider?
  3. 00:16:056 (3,2) - it's not good overlap. umm change slider shape?
  4. 00:26:056 (2) - move (365,294) perpect stack
  5. 00:38:723 (1,2,1) - like this? http://osu.ppy.sh/ss/1039500 maybe it's better!
    1. 00:38:723 (1) - move (172,111). move middle point (160,159). move tail point (178,205)
    2. 00:39:723 (2) - move (264,152)
    3. 00:40:056 (1) - first, it's same slider 00:38:723 (1) Copy, paste, Ctrl+< and move (221,242)
  6. 01:42:723 (3,4) - change slider?

Hard

  1. change hp 6 or 7?
  2. hmm. add this?
    ─ 1. 00:00:723 ~ 00:00:806 - add slider and one reverse
    ─ 2. 00:01:056 ~ 00:01:140 - ^
  3. 01:05:389 (1) - change this?
    ─ 1. 01:05:389 ~ 01:05:556 - add slider and one reverse.
    ─ 2. 01:05:889 ~ 01:06:056 - ^
    ─ 3. 01:06:389 ~ 01:06:556 - add slider
  4. 01:16:056 (4) - change this?? 01:16:056 (4) - move slider end at 01:16:389 , add slider 01:16:723 ~ 01:16:806 - and one reverse.

LoserticLonatic

  1. 00:44:723 ~ 00:44:889 - add slider?
  2. 01:40:389 - add note.

OMG.

really pretty skin. and too addictive song. @_@ @_@
Topic Starter
RandF

Losertic wrote:

Hello!

From M4M.

General

  1. OMG. the lyrics.. and she's vocal.. @_@

Easy

  1. 00:33:389 (1) - umm. change this? 00:33:389 ~ 00:33:723 - add slider. 00:34:056 ~ 00:34:389 - add slider. :arrow: KEEP
  2. 01:18:723 (2) - change roundly. https://osu.ppy.sh/ss/1039484 :arrow: fix

Normal

  1. i don't like two reverse by normal diff.. but, IMO. :arrow: mmm... KEEP
  2. 00:07:389 ~ 00:07:723 - add slider? :arrow: on purpose
  3. 00:16:056 (3,2) - it's not good overlap. umm change slider shape? :arrow: Remap
  4. 00:26:056 (2) - move (365,294) perpect stack :arrow: fix
  5. 00:38:723 (1,2,1) - like this? http://osu.ppy.sh/ss/1039500 maybe it's better!
    1. 00:38:723 (1) - move (172,111). move middle point (160,159). move tail point (178,205)
    2. 00:39:723 (2) - move (264,152)
    3. 00:40:056 (1) - first, it's same slider 00:38:723 (1) Copy, paste, Ctrl+< and move (221,242)
    :arrow: That's fine!
    additionally stack correctly on the end of 00:38:056 (4) -
  6. 01:42:723 (3,4) - change slider? :arrow: no

Hard

  1. change hp 6 or 7? :arrow: no change: because Lunatic's is 6
  2. hmm. add this? :arrow: Good Idea!: add reverse
    ─ 1. 00:00:723 ~ 00:00:806 - add slider and one reverse
    ─ 2. 00:01:056 ~ 00:01:140 - ^
  3. 01:05:389 (1) - change this? :arrow: no, sorry
    ─ 1. 01:05:389 ~ 01:05:556 - add slider and one reverse.
    ─ 2. 01:05:889 ~ 01:06:056 - ^
    ─ 3. 01:06:389 ~ 01:06:556 - add slider
  4. 01:16:056 (4) - change this?? 01:16:056 (4) - move slider end at 01:16:389 , add slider 01:16:723 ~ 01:16:806 - and one reverse.
    :arrow: OK, fix
    choose reverse and add whistle~

LoserticLonatic


  1. 00:44:723 ~ 00:44:889 - add slider? :arrow: I want to accent 00:45:056 (1) -
  2. 01:40:389 - add note. :arrow: I intend to fit to vocal

    no change

OMG.

really pretty skin. and too addictive song. @_@ @_@
Thank you for M4M and star!
red: change
blue: no change
Topic Starter
RandF

Sagisawa-Yukari wrote:




[General]
Red: Must fix
Blue: Suggestion only
AudioLeadIn maybe change 1000? :arrow: OK:
I didn't notice... thanks!


[Easy]
00:09:723 (1,2) - I think 1 move 00:09:389 - ,2 move 00:10:056 - and remove clap
00:20:056 (1) - finish in slider head?
00:23:056 (1) - begin in 00:22:723 - ? if you do it,add finish in slider head :arrow: I intend to fit to vocal

No Change

[Normal]
00:09:389 (1) - finish in slider head
00:54:723 - add circle? :arrow: i intend to start from HighHat sound
01:12:056 (1) - finish?
01:22:723 (2) - finish in slider head
01:44:056 (1) - ^

No Change

[Hard]
00:50:723 (1) - If you change the slider head in x:268,y:48 will looks better :arrow: fix: and adjust DS
01:21:389 (1,2,3,4) - confuse 1.00 distance....why suddenly jump...? :arrow: fix: uniform DS to 1.0x
01:30:889 (1,2) - 1 move to 01:30:723 - 2 move to 01:31:056 - I think flow drum beat is better :arrow: KEEP
01:33:389 (1) - finish in slider head :arrow: no
01:44:056 (1) - ^ :arrow: no


[Lunatic]
00:06:389 (2,1) - change slider and make a blanket with 2? :arrow: no
00:20:056 (1) - finish in slider head? :arrow: no
00:30:723 (1,2,3) - like this? :arrow: a little change:not stack is OK. additionally, DS makes smaller
00:59:945 (6,1) - if you don't like change the rhythm,make them stack? :arrow: fix
01:00:723 (3) - change circle,and 01:01:056 - add a circle :arrow: no
01:01:889 - add a circle :arrow: no: not fit to vocal
01:04:389 (2,3,4,5) - maybe rhythm is this :arrow: KEEP
01:12:056 (1) - finish in slider head :arrow: no
01:22:723 (1) - ^ :arrow: no
01:43:723 (5) - ^ :arrow: no

good luck~
thank you for M4M!
Green: change
Purple: no change
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