Hi! 550 might work but since I've added the hit sounds it feels off.Tari wrote:
Try offset : 550 As for the BPM, it seems about right, but it prob like 0.05 beats off.
Thanks anyway
Hi! 550 might work but since I've added the hit sounds it feels off.Tari wrote:
Try offset : 550 As for the BPM, it seems about right, but it prob like 0.05 beats off.
thx lanturn ;3 !Lanturn wrote:
M4M here, and also mutual friend with -umi- \o/ so I thought I'd mod this map
[Umi's Easy]
- 00:00:545 (1,1,1,1) - you have a good kick on SC:1 whistle | Try using it on the start of each measure or big white tick at around 30% volume. It actually sounds pretty decent, and I think you'll like it. You can do this with pretty much every note afterwards as well, but the beginning especially needs some more hitsound love.
- 00:16:045 (2,2) - any reason why you don't have these stacked?
- 00:44:545 (4) - I personally don't like the shape of this slider. It feels rather bent near the head and the tail. how about a more simpler S slider or something? | http://puu.sh/41CzO.jpg
- 00:53:545 (2) - shouldn't this be a clap? The chime whistle you have here doesn't really fit.
- 00:56:545 (2) - Finish
- 01:02:795 (3) - Try using a finish at about 30% volume on the end of the slider ( at 01:03:295 - ) | Nice effect with the double claps here, adding the low volume finish would make it even more epic!
- 01:12:545 (1) - Finish, lower volume maybe? prefer only whistle
- 01:20:545 (1) - ^ same as above ^
- 01:22:045 (2,4) - it isn't too bad, but you should nudge the (4) up a few grids so it doesn't have that bit of overlap, and mostly because you have a straight line of notes starting at the 4 which could use a little altering I think that (2) and (4) are enough spaced >.<.
- 01:25:045 (4,5,6,7) - you have a few finishes in here that seem just a bit to loud. I suggest listening to them and trying to lower the volume of them by about 15-25% if possible.
- 01:25:045 (4) - NC
All fixd excepted what i said
Nice diff, I really can't find anything wrong with it. Just a few hitsound suggestions is all. This is coming from a pro at hitsounds!.... you can laugh if you want XD mouahahah ahahahah ohohohoh
osu file format v12
[General]
AudioFilename: Qu Ser, Ser.mp3
AudioLeadIn: 1985
PreviewTime: 48532
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4
[Metadata]
Title:Que sera sera (TV Size)
TitleUnicode:ケセラセラ (TV Size)
Artist:fhana
ArtistUnicode:fhána
Creator:Unsfamiliar
Version:Umi's Easy
Source:Uchouten Kazoku
Tags:-umi- 有頂天家族 eccentric family lantis ending whatever will be
BeatmapID:289380
BeatmapSetID:108253
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1
[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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Thanks so much for the mod Lanturn!Lanturn wrote:
Lanturn's modM4M here, and also mutual friend with -umi- so I thought I'd mod this map
[General]
Title: http://puu.sh/41ByN.jpg & http://puu.sh/41BQO.jpg | Its listed in the anime as ケセラセラ. Please use this for the title. If the title appeared in its romanised form, then you would use what you currently have "Qué Será, Será (TV Size)" | however, it doesn't in this case. The 2nd link is from the official website and also uses ケセラセラ in the tracklist. Also note that the CD cover doesn't use the é symbol, but just a plain e. I realize this may be wrong when it comes to the French language, but its best to use what the artist wrote down for the title. Ok fixed
Tags: -Umi-'s diff needs -Umi- added to the tags.. XD It's there xD Well maybe because of submission issues it didn't show up?| Feel free to add: 有頂天家族 to the tags as its the anime title in Japanese and it will be easier to find this way | The Eccentric Family is another one you can add as well if you'd like. Added the tags.
Kiai: I would suggest ending the Kiai at 01:20:545 - if you plan on ending it around this area. Alright.
[Normal]
I would personally use a slightly higher Distance snap for this diff, 1.1 to 1.2 even, having the notes touch the edges of each other and sometimes overlapping in strange ways isn't very appealing to the eyes. if you wish, you could bump up the SV to 1.6 as well because this is a low bpm song. In that case, you could use your 1.0 DS.[Hard]
- 00:00:545 (1,1,1,4) - same suggestion as umi. Try using a 30% volume whistle from SC:1 here Added. Showed some hitsound love!
- 00:09:045 (2,3) - Since this is a normal, I would suggest making sure you follow the distance snap more closely as this is .85 (.15 off your normal DS) Ooops dunno what happened there, thanks.
- 00:09:795 (4,5) - Same as above. this is 1.23, which is quite high. you should move the (5) slider closer to the (4) Fixed. How did this even happen with dist snap on?
- 00:15:295 - For more comfortable gameplay, you should add a note here, I would suggest making a 1/2 slider that connects to (2) | Hitting a circle 5/4s away is pretty hard compared to 3/4 since the slider before is 3/4 itself. Yep, agreed.
- 00:30:045 (4,1,2,3) - This is where using different slider multipliers can be really tricky. In a normal, I wouldn't suggest using different SV's for only a couple notes. If its used in a whole section, then its fine, but it can be confusing since you're following distance snap here to players. |
For example. You use a .75 multiplier at (1). You're actually using the distance snap at .75 velocity of 1.0 so you're down to a .75 DS at this point, making 1.0 much closer to the circle. When you swap to .50, you guessed it, you are using a DS of .5 now, which makes the notes twice as close as the original 1.0 snap. This can really clutter your notes up a bit. | I personally would remove the distance snap on these notes and just use your normal 1.0 throughout the whole song. Lower distance snapping for a single note on normals would only be for really really long sliders, not a 3/2. If you do plan on keeping it how it is, then try this to remove some clutter: http://puu.sh/41EqH.jpg (note the (1) still has the reverse) Tweaked this by increasing 0.75 to 1.0, but leaving the 0.5 for that single slider. I like it- 00:35:795 - add note here. feels empty without it. Ok~
- 00:33:295 (2,3) - move (2) to x209 y275 | (3) x248 y211 to even the spacing out at least.. I would still recommend trying to make it a bit more clean looking as the notes give off such a randomly placed feel without any real purpose. Though there is a purpose. I'm trying to be less planar and I kinda just go with the flow. You know? I WANT to be unorthodox But if it's too uncomfortable to play I'll change it.
- 00:43:545 (3,4) - could use a nice blanket | http://puu.sh/41FqM.jpg Fixed. I suck at these.
- 00:46:795 (5,1,2) - Coming off the 1/6 into a 3/4 is actually quite difficult to time and pretty hard. I would suggest doing something a bit more simple. Dunno if I simplified it but I mad it into a 1/4 slider Also, you should end the (2) slider 1/2 earlier and add a note where the tail used to be with a whistle kick on the tail, and a finish on the new note | http://puu.sh/41FKX.jpg (the (1) is where your (5) 1/6 reverses are Fixed it to what you said.
- I love your kiai time :3 Thanks
- 01:01:545 (3) - honestly this slider is a bit too curved. maybe try straightening it out a bit more if possible. A too curved curvy slider >.< I agree though. Fixed.
- The end of your song speeds up to 1.20. I think that speed should be used right at the start of the kiai as it also gives a nice spacing between all your 1/2 notes that doesn't feel cramped. The 1.2 SV was unintentional here! Must've been from the Hard diff.
Anyways, as I mentioned, I love your kiai time and the way you follow the beat perfectly.
There isn't much here to say. Maybe try to follow the vocals instead of the beat a bit more in the non kiai zone because lots of the 5/4 notes feel very very odd to hit, even if you are expecting them. or possibly start the notes at the end of the 5/4 gap with a slider. I love the way you mapped this diff, but it really doesn't play well. I want to give suggestions, but in the end I really don't think I'd want to change much, even if it doesn't feel good to play. Hopefully someone else can help you on this. Hmm. You've made me really wonder about the quality of my map now I'll try some things out. I got an earful from modders saying that I mapped too much to the vocals in my other map and now I need to map more to it? Anyway, I do account for lots of the vocals within the triples. I'll see what other people think as well. But in the end you don't want to change much?Sorry for the short mod on hard... I really can't suggest much because I like it, even if it doesn't play well for me XD. Good luck Thanks!
- 00:14:420 - add note? | you add a note at a similar spot 00:22:420 (2) - so I think it would fit here as well I could add it but it doesn't seem vital. I'll consider it though.
- 00:23:295 (6,7,2) - What might work out nicely here is slowing down the 1/2 spam and using a few 1/1s on the whole notes, as the 1/2s really don't have any impact here, besides a couple unnecessary vocal follows but it really isn't that big to worry about. | http://puu.sh/41Git.jpg (Use the green timing as a guide) I think a note at 00:23:295 is necessary, but I did delete the one at 00:23:795.
- 01:28:420 (1) - use volume at 5% for the end of this spinner instead of 30% Fixed. Also for Normal.
Of course you couldn't, Umi mapped it!Trust wrote:
I couldn't find anything wrong with easy!
Thanks to you too TrustTrust wrote:
Trust's modHi! From my mod queue (sorry if this feels a bit late):
I couldn't find anything wrong with easy!
[Normal][Hard]
- 00:09:545 (3,4,5) - Doesn't play well. Try this rhythm:
It's alright... Well, I made it into a reverse slider like I did previously but left the (4) as is.- 00:14:545 (1) - Ending on a blue tick here doesn't fit with the pattern that follows after. I have to >< I altered it slightly following Lanturn's mod anyway.
- Use a slightly higher distance snap multiplier to get rid of constant overlap! Hmm, I'll consider since Lanturn said this as well. Though I'm not really keen on re-snapping the entirety of the song again
That's all! Great song, i'm in love with the background (btw, I had to upscale this bg), and sorry about the tiny mod on Normal (I noticed lanturn's mod and didnt want to suggest the exact same stuff since i'm looking at the same version)... so this one is mostly on Hard!
- 00:14:045 (5) - Add clap. The clap pattern you follow towards the middle of the map flows very nicely, why not add some starting here? Umm, this is a different sound in the song. However, I might add another drum sound but not the same clap.
- 00:15:795 - Move the inheriting section at 00:16:295 here so the next clap (below) isn't softer than the first But I neeed the whistle to be on 00:16:045 (5) with the volume at this level. It's fine for now.
- 00:16:045 (5) - Add clap ^
- 00:18:045 (7) - ^
- 00:20:045 (3) - ^ Haha I know what you're trying to get at, but not the clap
- 00:28:545 (1,2,3,4,5,6,7) - This is some insane stuff for a Hard. This is the hardest diff for this mapset. I could't bring myself to call it insane though.( Anyway, what're you talking about? Jumps for life! )
- 00:45:295 (3,4,5,6) - Random placement, keep distance consistent here No, no. It's not random. Jumps all the way! (Well semi-jumps for this fairly low bpm.
- 00:47:295 (2,3,4,5,6,7,8) - This feels not so good. Perhaps a reverse slider to lead into the stream would be better like you did here 00:55:795 (1,2,3,4). Reverse (2) once and add a circle at 00:47:670 and of course adjust the spacing of the previous objects to make this fit. Huh? What's wrong with it? It's pretty standard if you ask me. Plus I don't really want to intentionally recycle patterns and things.
- 00:56:545 (1,2) - Fix so (1) lines up well perfectly with the stream and (2) is parallel. Hehe I know what your trying to say, but it's not vital to line it up. I tried some different things in this map (well different for me); making things less planar.
- 00:59:045 (4,5) - Spacing here is really far Good! But seriously, it's easily manageable in this song
- 01:02:795 (1,2,3,4,5) - Fix shape so you have a pentagon style here. Looks like a pentagon to me. You mean make make it regular. I tried my best.
- 01:14:295 (1,2,3,1) - Again, spacing Woooo~ Fun timesssss~
- 01:18:295 (2) - Oh man, the sliders you had earlier in the song were pretty cool. Make something more clean here. I'll change it if someone else mentions it. But it's not THAT ugly.
- 01:28:420 (1) - Consider removing this spinner. Ending on 01:28:295 (5) feels perfect. Will consider. But feels like an obligatory spinner.
- In general this difficulty is cool. Although I will say there are a lot of jumps that just feel over-spaced. I know it's probably a lot of work but I would consider toning down the distance and quantity of jumps you use in this difficulty (cause this could maybe pass for Insane level). Hard difficulties are in many cases "hard" because they work on the rhythm in a more complex fashion than normals and not so much because you have to jump around more. That being said the gap in difficulty between Normal and Hard is considerable. I understand what your trying to get at but I think I should be able to get away with it. Also you shouldn't compare this diff to other 'standard' Hards. This goes for other mapsets as well. Each has there own merits and difficulty spread. I could have just as easily called this Insane or Supercalifragilisticexpialidocious (well that's a bit of an exaggeration). But yeah, just me rambling on trying to justify my mapping style in this map. Don't feel offended, I try to mod too
I hope this was helpful since i'm pretty new to modding! Of course! Also, I'd say I'm fairly new too.
Thanks for the mod Cah-mCah-m wrote:
SPOILERHi~ from my queue
[General][Normal]
- Title can be "ケセラセラ (TV Size)". Fixed this already.
- Remove "soft-hitwhistle4.wav" please. This is sound of "C" and it makes many discords with this song. As I'm so unpleasant by this hitsound, I strongly recommend to use default soft-whistle instead of this. Well Umi likes it. I know what you mean, maybe I'll put the volume down a bit.
[Hard]
- I don't recommend to change "Slider velocity multipiler". As this song doesn't have big inflection, there shouldn't be reason of changing Slider velocity. Already fixed this issue. It's mainly because of the remnants of Hard.
- 00:07:045 (1,2,3,1) - make regular square (Shift+Ctrl+D)
- 00:08:545 (1) - add (default) whistle.
- 00:10:295 (5) - keep 1.00x
- 00:16:545 (1) - add (default) whistle on the head. Why? It's fine with custom whistle.
- 00:22:045 (3,4,1,2) - make regular triangle. I don't have to make everything regular, but will change if mentioned again.
- 00:31:295 (2) - How about like this flow? I tweaked this already thanks to Lanturn
- 01:25:295 - Add note because there's a sound of symbal.
- 01:26:295 - ^
- 01:27:295 - ^ Maybe to the above.
- 01:28:420 (1) - remove. Actually, this song is end at 01:28:295 - , and there're not any long sounds. Ok maybe. There is sort of a long note and fades out.
Well that's all. Good luck Thanks!
- I don't recommend to change "Slider velocity multipiler". Same as Normal. I think it's ok for this diff.
- 00:06:545 (7) - There's a different sound as 00:06:045 (5) - , so I suggest moving diferrent place. Though I like this stack.
- 00:10:045 (6) - add (default) whistle.
- 00:16:545 (2) - add (default) whistle on the head.
- 00:19:545 (1,2,3,4) - You should take bigger jump at 00:20:295 (4,1) - than here imo. How about less spacing? Hmm, I think it's fine. I'm pretty sure when I used dist snap whn not using jumps. 1.5x for patterns like the triangles.
- 00:47:295 (2) - How about to return one more time to keep beat and to make flow? Nope, sorry. Doesn't work for me. It's mapped exactly to the drums.
- 01:20:545 (2) - add finish. Well I could. But I honestly don't like overusing finishes. The whistle for the bass drum is sufficient here in my opinion.
- 01:25:295 (3) - ^
- 01:26:295 (3) - ^
- 01:27:295 (1) - add finish on the head. Ok fixed. These three finishes are justified.
- 01:28:420 (1) - remove. Same as Normal.
Thanks RandomEffect for the mod and star!RandomEffect wrote:
RandomEffect's ModHello~
[General][Umi's Easy]
- How about adding "lantis" for tags?
[Normal]
Good![Hard]
- 01:09:545 (2) - start at 01:09:295
- 01:17:545 (2) - start at 01:17:295
- 01:27:295 (7) - move to x:252 y:168
- 01:28:420 (1) - delete. For normal, this spinner is too short
Beautiful song! I'm touched
- AR-1 is better, I think
- 00:06:045 (5,7) - it is better to avoid stack. otherwise, a little confusing I'll consider this one, but I'll leave it for now. I decreased the AR by 1 so I think it's easier to read now
- 00:45:295 (3,4,5,6) - it is better to uiform DS
~☆
~Good Luck~ This was a very helpful. Fixed everything but the one thing I mentioned
Hi Colin, thanks for the heads up! I was going to change it before, but wasn't certain because it's Que Sera, Sera (with the accents) on myanimelist.net. Now changed to Que sera seraColin Hou wrote:
was searching around to see if someone start mapping this song
the title should be 'Que sera sera' due to official site: link
good luck!
Thanks for the mod and star Sheelasheela901 wrote:
sheela901[Normal]
00:31:295 (2) - It pops out in my head. Ctrl+J? I think I like it as it was before.
01:22:295 (3) - The distance of the circle is not the same as other. Oops. Fixed. This is probably because I removed slider velocities here.
00:34:795 (5) - Make the same slider as 00:33:795 (4) and Ctrl+J and Ctrl+G? Sorry, I like it now.
I got nothing else. Good Luck and star!
Thank you for the modgideon5504 wrote:
gideon5504Hey from M4M queue~ :3 Sry for the delasy. I was a bit busy
General:
~
Normal:
~00:04:545 (1) - Why this shape? Doesn't fit the music. Hahah. I think it fits the music
~00:31:795 (3) - NC to emphasis velocity change. ]This isn't completely necessary is it? I will change it if someone else mentions it though
~00:34:545 - Ad NC circle here pls, dun skip an important beat. DX Fixed
~I loved the drum rhythm u made :3 Thanks!
Hard:
~00:04:545 (1) - Normal curve would be fine, dun need any unnecessary shapes But I like this I feel it suits the music just like in Normal.
~00:31:795 (4) - NC to emphasis velocity change. Same as for Normal. I probably will end up following your suggestion anyway.
~Well done :3
That's all from me ^^, well mapped and I really liked the song Thanks!. Do you mind if I made an insane GD for this? About the Insane GD; I wasn't really planning on adding any more. Also, I was tempted to call the current Hard, Insane, but I really couldn't. At any rate, I think it would be difficult to map an Insane to this song without overmapping. Sorry about that
Good luck!~
Thanks for the mod YunoYunoFanatic wrote:
SPOILERIll skip umi's because she is great ;3 i cant handle her diffs ->
[Normal]
00:04:545 i dont like this :< is there any more good slider formation? Hah, but I like this one
00:16:045 move this to x:212 y:196 (Mr.distance snap agreed) then snap the following sliders and notes if you want me to give my suggested placement look below Mr distance snap already agreed with me on this one >.<This is wtf im psychotic this is placement bricks i mean slider and notesLol at the box title...00:16:566 x:280 y:328
00:17:295 x:404 y:216
00:18:045 x:256 y:88
00:18:295 x:184 y:68
then snap the following notes as you want
00:33:795 hmm this suggestion only this slider if you think this is good try to replace that slider and replace it with a slider blanketing 00:34:545 (5) Sorry, I like this one.
00:39:795 move this to x:244 y:260 so it is neat following 00:40:045 (4) since Mr.distance snap agreed with this I'll consider this, but I purposely placed it above (4). Your suggestion works too!
00:50:545 move to x:104 y:268 and move 00:51:045 to x:232 y:188 to make it look neat Ahaha I tried this, but it makes it look messier! >
01:03:796 im not agreeing with this slider though this is suggestion Ok, fixed this one. It was a bit weird.
01:15:295 - 01:15:795 this two is too much closer to each other considering moving 01:15:795 to x:340 y:116 what do you think? suggestion again orz Alright, fixed this one too.
Rhythm is good but placing i wont consider it bad but need improvements You're a tough customer
[Hard]
00:04:545 im not very familliar with this slider replace if you like replace a bend slider so it can be seen clearly You don't like different sliders do you? Fixed in normal curve slider.
00:18:295 remove nc and nc on 00:18:545 Fixed.
00:33:795 what's with the issue with this kinds of sliders xD replace with bend sliders again if you like Haha I like it. I think it fits.
00:56:545 snap then lane it with the train chuu chuuu place is on x:208 y:180 This might seem strange, but I did this on purpose ><
01:18:295 this slider replace it with a slider blanketing 01:18:920 if you can and if you like Maybe...
and done -q- im always dead with those jumps.. are you sure you turn on your ds in any someway? i mean it will be trouble some if you didnt use though good work with jumps makes me dead everytime!
i tried to be nice LOL...
This kid know how to use jump brofist
anyways gl for rank
osu file format v12
[General]
AudioFilename: Qu Ser, Ser.mp3
AudioLeadIn: 1985
PreviewTime: 48532
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4
[Metadata]
Title:Que sera sera (TV Size)
TitleUnicode:ケセラセラ (TV Size)
Artist:fhana
ArtistUnicode:fhána
Creator:Unsfamiliar
Version:Umi's Easy
Source:Uchouten Kazoku
Tags:-umi- 有頂天家族 eccentric family lantis ending whatever will be
BeatmapID:289380
BeatmapSetID:108253
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1
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//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Thanks for the mod pife1!pife1 wrote:
pife1Hi:
Nice Hitsounds Thanks
General:
01:03:795 turn off KIAI and return at 01:04:545 This seems a little unnecessary. No need to toggle it off and then on in such a short time span.
In Normal
00:04:545 (1) - This slider look a Little weird, seem a fat cat, I am sorry for this But fat cats are kawaii! I'll prove it to you:
In Hard
00:02:295 (6) - Could move to X: 224 Y:40 Fixed. And tweaked the position of the other notes.
00:16:920 (3) - move to at the White note following also snap distance and snap distance with 00:17:295 (4,5,6,7) Sorry, but this needs to be on the blue tick. I think so anyway
00:43:545 (4,5) - Snap distance This is already snapped at 2.0x for one reason or another.
[ Zzz ] wrote:
SPOILERHi~Unsfamiliar
My M4M Queue
[Normal]
00:31:795 (1) - New Combo Release Sorry, a BAT told me to change it to this ><
[Hard]
OD - 1 HP - 1 Believe it or not, I have reduced this before. I will reduce it further if other people agree with you.Prev00:01:545 (3) - Prev 2.78...i think it reduces the distance if.
00:08:545 (1) - Prev 3.00 ... i think it reduces the distance if.
00:09:545 (4,5,6) - ^ ( Same as above )
00:11:795 (6,7) - ^
00:13:545 (4) - ^
00:18:045 (7) - ^
00:28:545 (1,2,3,4,5,6) - ^
00:30:045 (7) - ^
00:38:295 (4) - ^
00:46:295 (7) - ^
00:59:295 (5) - ^
01:04:545 (1) - ^
01:14:795 (2,3,1) - ^
Hard difficulty
Seems very difficult ... ヽ(*≧ω≦)ノ
Thanks both for moddingignobeatmapskin wrote:
SPOILERHi~ Only suggestions
Normal
00:01:545 (3,4) - change to two 1/2 silders? Both work. But I'll leave it as a reverse for now.
00:55:545 (3) - change to curve? Hmm, maybe. But I like to have a nice selection of curve and straight sliders.
Hard
00:28:545 (1,2,3,4,5,6,7) - Can you have a smaller difference of spacing? especially 00:29:295 (4) - 2.72x & 2.60x. Player may easily get 100 here. But 1&2, 3&4, 5&6, are each in different planes, so the distance from 2 to 3, for example, would be different right? Maybe you mean just to tidy it up?
Good luck~
Thanks, fixed the stuff I could understandts8zs wrote:
SPOILERoffset 557 I know the offset is a bit off, but it shouldn't be higher than the current one. I'll get clarification ASAP
[Hard]
00:05:545 (4) - not fit 3's approachcircle ??? Explain?
00:10:045 (6) - whistle Fixed.
00:22:545 (3) - I dont think this kind of slider is pretty It's fine...
00:24:295 (2) - not fit 1's approachcircle
00:33:795 (4) - too narrow
00:41:295 (3) - copy from 4 Pretty sure it was.
00:42:295 (5) - this bow's angle is too small, make it larger will better
00:53:295 (3) - why farther but angle smaller?It should be larger
[Normal]
00:03:545 (3,4) - too narrow this is because you choosed wrong SV&DS Tried to space them better.
don't make notes like 00:43:545 (3,4) - It lets player uncomfortable:3 ??? Explain?
._. :)
HelloSCV wrote:
from my queueEasy
00:07:045 (2) - touching HP bar Fixed
01:25:045 (4) - add NC Fixd
how about add NCs on second long white ticks? current NCs are little bit annoying No i prefer my current NCs
considering to re-name the diff names like Hard -> Insane, Normal -> Hard, Easy -> Normal, since map's difficulty is harder than diff name for me (oh and maybe you need some re-map on normal diff if you decide to rename it) just to say that i disagree with this
anyway good luck~
osu file format v12
[General]
AudioFilename: Qu Ser, Ser.mp3
AudioLeadIn: 1985
PreviewTime: 48532
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4
[Metadata]
Title:Que sera sera (TV Size)
TitleUnicode:ケセラセラ (TV Size)
Artist:fhana
ArtistUnicode:fhána
Creator:Unsfamiliar
Version:Umi's Easy
Source:Uchouten Kazoku
Tags:-umi- 有頂天家族 eccentric family lantis ending whatever will be
BeatmapID:289380
BeatmapSetID:108253
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg.JPG",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Thanks for the modHelloSCV wrote:
HelloSCVfrom my queueNormal
01:12:545 (1) - i'd rather place this note like http://puu.sh/46qHW.jpg this for better flow Fixed
01:15:045 (2,3) - try reversing rhythm Tried something here.
01:29:545 - not used green line Removed. There used to be a spinner end here.Hard
00:31:795 (4) - NC for SV changing (i know you added some speed chaging sliders without NC but they are look better than here) Done.
00:34:295 - well i think use x1.0 SV is better than x1.2 SV, there are no reasons to give faster slider on that part imo Sorry, I like this and needed the sliders to be longer here.
00:37:295 (3) - add whistle Wow pretty sure I had one here before. Thanks for picking that up. Fixed.
00:46:295 (7) - whsitle on end Added
01:29:545 - not used green line Removed
considering to re-name the diff names like Hard -> Insane, Normal -> Hard, Easy -> Normal, since map's difficulty is harder than diff name for me (oh and maybe you need some re-map on normal diff if you decide to rename it) I know what you mean but I think I could get away with the current names. I'll ask the BAT to be sure.
anyway good luck~
thx, All fixed :3Frostmourne wrote:
As per your request for a new mapper.
General
fine
-Umi-'s Easy
00:54:545 (3) - clap tail for consistency
01:22:045 (2) - ^
01:25:045 (1) - clap head sounds good along with music
01:25:795 (2) - ^
01:26:295 (3) - clap only tail
01:27:795 (4) - clap 1st and 2nd
kinda nazi about clap but they sound quite better along with this song.
osu file format v12
[General]
AudioFilename: Qu Ser, Ser.mp3
AudioLeadIn: 1985
PreviewTime: 48532
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4
[Metadata]
Title:Que sera sera (TV Size)
TitleUnicode:ケセラセラ (TV Size)
Artist:fhana
ArtistUnicode:fhána
Creator:Unsfamiliar
Version:Umi's Easy
Source:Uchouten Kazoku
Tags:-umi- 有頂天家族 eccentric family lantis ending whatever will be
BeatmapID:289380
BeatmapSetID:108253
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Thanks Frost! I appreciate your feedbackFrostmourne wrote:
FrostmourneAs per your request for a new mapper.
General
fine
Normal
00:46:795 (5) - this rhythm is kind of hard to read. Try this could solve it. Reason is longer slider can help players react in time and with the current Silder velocity, it helps a lot. Fixed. Definitely plays better for this difficulty
01:06:545 (1,2,3) - why not 1.0x spacing? As default one you have mapped. Oops fixed. This was because I changed the SV to 1.2x. I removed the inherited timing point and adjusted the sliders and spacing.
01:18:295 (1) - whistle head, I feel this is a bit empty without it. Still, you have to maintain the bass sound until the end of song on some specific points for better consistency.
01:20:545 (1) - finish with whistle on head, it sounds good as it can possibly be.
01:24:045 (4) - finish tail Fixed all of the above :3
Hard
This hard needs some more work about rhythms because Hard and Normal should be distinguished not only spacings but also rhythms themselves as well.
I will point out everything necessary to let you know what is still lacking.
Mainly on rhythm, they miss many beats that you can still add them and rearrange some of patterns and spacing to fit song better.
I will point out only rhythms because they will destroy your current spacings. Your job is to find more mods for spacing things and such after these new suggested rhythms are addressed.
00:12:295 (1) - Change this to triple because it has vocal supporting in the music
00:14:420 (x) - add a circle due to vocal
00:17:295 (4) - use this as a slider instead and end this slider at 00:17:545 (you will have to remove a circle)
00:18:420 (x) - add a circle due to vocal
00:20:420 (x) - add a circle due to vocal
00:20:545 (1) - could be something like this, (4 and 5 can be a slider as well)
00:28:545 (1,2,3,4,5) - This should be short spacing and then 00:29:795 (6,7,1) - this should be larger due to music variation. You can use spacing larger due to music peaking or default spacing to maintain on regular parts.
00:42:795 (1,2,3,4,5) - these spacings are hard to read because 2 to 3 isn't equal to 3-4-5-6 and is the same combo so you have to adjust spacings again
00:44:545 (1,2) - make this as a slider instead of a note , this plays totally better if you ask me as a screenshot below.
00:45:795 (4,5,6) - make all of these as a jump because it has clearly different feeling in music comparing with 00:45:545 (3,4) -
00:57:545 (3,4,5) - these should be normal spacings so that 00:58:295 (1,2) - can be emphasized by the current spacing accordingly with music.
The rest I didn't mention looks fine but they are still improveable. Fixed everything! Well attempted to...
That's it.
This needs some works though. After you applied these suggestions (it sounds like remapping for 50%+ on Hard) but it must be better and up to par for ranking.
I will recheck but once these things are done.
Thanks! Very helpful modkajiyatta wrote:
kajiyattaM4M
[General]
Uncheck "Letterbox" since there is no Break Time.
Check " Widescreen" on Hard diff? I don't see this in the diff.
Audio Lead In 1985→2000? Fixed all.
[Normal]
Placement
00:01:545(3,4) this blanket looks ugly for me, try to put it simply. like this? Done.
00:06:545(4,1) swap NC Sure.
00:19:295(2) flow looks not good, use Normal slider better (it means without red slider-tick) Haha ok, fair enough.
00:21:295(2,3) make a blanket better. o.O I think that's the best I can do...
00:54:545(1) change the direction of slider, it looks nice flow. Agreed. Fixed!
01:11:545(1) useless NC I suppose Not sure if someone said to put it here, but removed now.
Rhythm
00:30:295 unnecessary green line Removed.
00:35:295 ^
01:22:295 ^ ^^
00:31:795(1) for Normal diff, it isn't recommended to change velocity of slider since it is so hard for newbie. Hmm, maybe. I'm sure they'll be fine
00:33:795(4,5) to follow the vocal, I suppose this sounds more nicely Maybe, but I think it works fine now.
00:40:045(4) too short for Normal, delete this slider and put a note better. Will consider. But I don't think this slider will cause too much difficulty.
00:42:295 add a note better to follow the vocal Ok.
00:46:795(5) for newbie, it is too difficult to play. Again, maybe. But you only have to stay in one spot..
Hit Sonud
00:46:295(4) add whistle at head Fixed.
[Hard]
Placement
00:10:045(6) move this note at x:272 y:68. Fixed.
00:14:545(10,1) swap NC
00:16:295(1,2) ^
00:34:295(5) add NC better since slider velocity changed.
00:59:045(4) try to put consistently like this? Ok, fixed it.
overall, there are many things to be improved but not bad. Good Luck and star ->
Thanks so much for your mod XinelyXinely wrote:
SPOILERm4m here
Normal
00:01:545 (3,4) - kinda hard for normal with 1/2 circle , try http://puu.sh/48w13.jpg ? Maybe. But I think this one is ok
00:06:545 (1) - place in 364,180 to avoid almost touched with 00:05:545 (2) - I didn't move it to that position exactly, but moved it somewhere else to avoid overlap.
00:10:295 (4) - remove whistle in head I think this one needs to be here.
00:20:045 (4) - 392,128? What you suggested works fine, but I like the zig zag
00:26:545 (1) - extend until 00:27:045 - , more follow vocal imo Fixed. I was following to the beat here, but I guess it sounds better if I follow the vocal.
00:33:795 (4) - whistle in head? Can't really hear it in the song...
00:38:545 (1) - extend to 00:39:045 - more follow vocal imo Ok fixed, same as before.
00:48:545 - too loud imo, try 70%? Fixed. Everything that was 80% previously is now 70%. Also fixed in Hard.
00:50:545 (5) - NC for consistency Fixed.
00:59:545 (2) - make like https://osu.ppy.sh/ss/942986 for avoid touched with next object Alright.
01:10:295 (4) - NC for consistency
01:26:795 (6,1) - swap NC for consistency Fixed both!
Hard
i like your Hard diff :3
fun to play <3 Thanks \o/
Nice song !
Good Luck :3