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Mamemi - -Rayrain-

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Natsu
Hi m4m sorry for the delay my pc was broke orz

Kecco:

  1. 00:21:478 (1,2,3,4,5,6) - this part is so confuse since 00:21:478 (1,2,3) - that part got around 1 - 10 distance and then a random jump on the combo here 00:21:978 maybe you should add new combo 00:21:978 to make this readable
  2. 00:27:144 remove finish from slider boddy atleast?
  3. 00:27:645 try to add a circle here since this place feel so empty for me gonna empathize better the song like you did on 00:48:978
  4. 00:48:478 finish sound bad here maybe reduce the volume or add a whistle instead of finish?
  5. 01:06:304 add finish or clap here since the music change a little i preffer a soft finish imo
  6. 01:14:303 add a circle here then start the spinner on 01:14:387 gonna fit alot better with the song
  7. 01:16:637 add new combo for the jump gonna be more readable
  8. 01:33:795 (8,9) - stack 8 perfect on 9 body plz actually look bad imo
  9. 01:41:795 NC and here too 01:42:295 since that jumps and stream need they to make the map readable
  10. 02:27:128 put NC so the player can notice the repeat slider
  11. 02:27:962 - 02:28:128 - 02:28:295 gonna be nice if you map that parts since when you finish the long previous slider this next part feel so empty
  12. 03:15:712 should be a circle here i dont know why you ignore it if is so important in the music
  13. 03:21:295 remove new combo no sense for me since it should be on 03:21:128 just saying
Dis:

  1. I think AR 8 fit better this diff since 00:25:811 (1,2,3,4,1,2,3,4) - pattern like it are so har to read with AR 7 imo
  2. 00:20:644 Maybe you can move this to other place maybe when 00:19:811 tail get perfect stacked on 00:20:644 body
  3. 00:21:144 this spinner dont make much sense maybe you should map that parts
  4. 00:42:478 same as 00:21:144 the spinner dont fit with the song orz
  5. 01:02:304 new cmbo to tell the player about the next jump gonna be nice
  6. 01:11:137 move this atleast 2 grids down to the previous slider dont cover it alot
  7. 01:19:803 (1,4) - stack they perfect
  8. 01:35:628 new combo actually this pattern luck so confuse with previous .-. a litle overlaped
  9. 01:41:128 add a circle here the start the spinner on 01:41:212
  10. 02:34:462 (5,1,2,3,4) - pattern like this are so ahrd to read thats why I recomend you to put ar 8 on this
  11. 02:50:962 (1,3) - stack they perfect
Lally:

  1. I highly recomend you AR 5 here patterns like 01:53:128 (1,2,3,4,5) - with alot of beats on the screen can be confuse alot for newbies and so hard
  2. to ready AR 5 fix this :3
  3. 00:19:811 should be a new combo
  4. 00:22:478 same here
  5. 00:59:804 missing finish here
  6. 01:40:128 NC .-. long combos like yours can be tedious for new players
    I like your diff but the combos are a ittle messy imo
thats all I can suggest here GL with this :3
Lally

Megurine Luka wrote:

Hello mod from your request~ Hii o3o/
[Lally]
  1. 01:06:137 (3) - kinda nazi but I might prefer fixed a bit
  2. 02:14:795 (1) - I assume this is an Easy diff so this note is too close to the spinner which is not suitable for new players. But if it is a Normal diff you know, just ignore me. is an normal/easy but i will think about this one even if i think is not so hard
  3. 02:41:795 (1) - This spacing might cause confuse for new players. I do not really recommend this kind of stack. Ctrl+g might be better imo. i don't think so because is enought time until the prev circle dissaper at all
  4. 03:00:462 (1) - same with previous here is enought time as the prev exsample

Natsu wrote:

Hi m4m sorry for the delay my pc was broke orz Hi o3o/

Lally:

  1. I highly recomend you AR 5 here patterns like 01:53:128 (1,2,3,4,5) - with alot of beats on the screen can be confuse alot for newbies and so hard
  2. to ready AR 5 fix this :3 i'll think about not really wanna to change the ar
  3. 00:19:811 should be a new combo ok done
  4. 00:22:478 same here ok done
  5. 00:59:804 missing finish here ok done
  6. 01:40:128 NC .-. long combos like yours can be tedious for new players ok done
    I like your diff but the combos are a ittle messy imo i have always problems with new combos X3
thats all I can suggest here GL with this :3

le diff o3o
osu file format v12

[General]
AudioFilename: Conagusuri -RayRain- PV edit C78.mp3
AudioLeadIn: 0
PreviewTime: 80382
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 17135,27801,38468,49134,102458,112458,191124
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:-RayRain-
TitleUnicode:-RayRain-
Artist:Conagusuri
ArtistUnicode:Conagusuri
Creator:Kecco
Version:Lally
Source:Touhou
Tags:TH12 UFO Undefined Fantastic Object hijiri byakuren Zun Cosmic Mind Miyamo EastNewSound Emotional Skyscraper World's End Disoy Lally
BeatmapID:97617
BeatmapSetID:27212

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.999999904632569
SliderTickRate:1

[Events]
//Background and Video events
0,0,"2Konachan.com - 90461 2girls flowers hijiri_byakuren spear toramaru_shou touhou ultimate_asuka.JPG",0,0
//Break Periods
2,28011,37158
2,49344,58484
2,102662,111808
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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ty for modding <33
Topic Starter
Kecco
Updated!
Megurine Luka
:oops: back to ask for kds ovo

yeah~
Topic Starter
Kecco
So sorry Megu!
Topic Starter
Kecco

Natsu wrote:

Hi m4m sorry for the delay my pc was broke orz

Kecco:

  1. 00:21:478 (1,2,3,4,5,6) - this part is so confuse since 00:21:478 (1,2,3) - that part got around 1 - 10 distance and then a random jump on the combo here 00:21:978 maybe you should add new combo 00:21:978 to make this readable -IT'S PERFECTLY READABLE FOR ME-
  2. 00:27:144 remove finish from slider boddy atleast? -NOPE, IT'S MEANT TO BE SO-
  3. 00:27:645 try to add a circle here since this place feel so empty for me gonna empathize better the song like you did on 00:48:978 -NOPE, SORRY-
  4. 00:48:478 finish sound bad here maybe reduce the volume or add a whistle instead of finish? -NOPE, SORRY-
  5. 01:06:304 add finish or clap here since the music change a little i preffer a soft finish imo -NOPE, SORRY-
  6. 01:14:303 add a circle here then start the spinner on 01:14:387 gonna fit alot better with the song -NOPE, SORRY-
  7. 01:16:637 add new combo for the jump gonna be more readable -NOPE, SORRY-
  8. 01:33:795 (8,9) - stack 8 perfect on 9 body plz actually look bad imo -FIXED IN A DIFFERENT WAY-
  9. 01:41:795 NC and here too 01:42:295 since that jumps and stream need they to make the map readable -FIXED-
  10. 02:27:128 put NC so the player can notice the repeat slider -NOPE, SORRY-
  11. 02:27:962 - 02:28:128 - 02:28:295 gonna be nice if you map that parts since when you finish the long previous slider this next part feel so empty -NOPE, SORRY-
  12. 03:15:712 should be a circle here i dont know why you ignore it if is so important in the music -FIXED-
  13. 03:21:295 remove new combo no sense for me since it should be on 03:21:128 just saying -NAH, I LIKE IT-
Dis:

  1. I think AR 8 fit better this diff since 00:25:811 (1,2,3,4,1,2,3,4) - pattern like it are so har to read with AR 7 imo -I'LL SEE WHAT I CAN DO-
  2. 00:20:644 Maybe you can move this to other place maybe when 00:19:811 tail get perfect stacked on 00:20:644 body -FIXED IN ANOTHER WAY-
  3. 00:21:144 this spinner dont make much sense maybe you should map that parts -NOPE, SORRY-
  4. 00:42:478 same as 00:21:144 the spinner dont fit with the song orz -NOPE, SORRY-
  5. 01:02:304 new cmbo to tell the player about the next jump gonna be nice -OK-
  6. 01:11:137 move this atleast 2 grids down to the previous slider dont cover it alot -OK-
  7. 01:19:803 (1,4) - stack they perfect -OK-
  8. 01:35:628 new combo actually this pattern luck so confuse with previous .-. a litle overlaped -FIXED IN ANOTHER WAY-
  9. 01:41:128 add a circle here the start the spinner on 01:41:212 -NOPE, SORRY-
  10. 02:34:462 (5,1,2,3,4) - pattern like this are so ahrd to read thats why I recomend you to put ar 8 on this -I'LL SEE-
  11. 02:50:962 (1,3) - stack they perfect -OK-

thats all I can suggest here GL with this :3
Leorda
Hi there

[General]
* The difficulty gap between Lally and Dis are too far, Lally diff is easy but Dis are too hard for hard diff. Consider to make an hard diff to make the diff is balanced through this map
* Your difficulty name makes people confusing for which one is easy/hard diff. Consider to include the difficulty name in diff name (e.g. Lally's Normal)
* Please remove the very intro part of MP3, that just useless (00:00:000 - 00:05:478)
* Replace the artist to "こなぐすり" (keep the artist unicode)

[Lally]
02:14:795 (1) - Since this diff is an easiest diff, don't put this object after spinner because beginners can't reach this object after spinner. Consider to make a space between spinner and this object
02:58:795 (1) - This spinner are too short for easier diff because beginners will not able to complete this spinner due to length of spinner are being short. Consider to extend as possible

[Dis]
01:19:137 (1) - Why new combo?
01:21:295 (1) - Spacing error because it's too far from previous one
01:53:628 (2) - Remove whistle at sliderbody? It feels useless, but it's up to you
02:02:795 (3,4) - Make a pattern like this http://osu.ppy.sh/ss/891255 to make a better flow? Hard to explain orz
02:51:795 (1) - Reverse this object for better flow because it'll create a spiral flow pattern?

Well, good luck
Topic Starter
Kecco

Leorda wrote:

Hi there

[General]
* The difficulty gap between Lally and Dis are too far, Lally diff is easy but Dis are too hard for hard diff. Consider to make an hard diff to make the diff is balanced through this map Sorry but I don't see any gap. Plus, there are plenty of maps ranked with this mapset. (Example: http://osu.ppy.sh/s/95533)
* Your difficulty name makes people confusing for which one is easy/hard diff. Consider to include the difficulty name in diff name (e.g. Lally's Normal) Fixed
* Please remove the very intro part of MP3, that just useless (00:00:000 - 00:05:478) The video has that intro, that's why I didn't cut it. Plus, other BATs said it's fine.
* Replace the artist to "こなぐすり" (keep the artist unicode) Fixed

[Lally]
02:14:795 (1) - Since this diff is an easiest diff, don't put this object after spinner because beginners can't reach this object after spinner. Consider to make a space between spinner and this object
02:58:795 (1) - This spinner are too short for easier diff because beginners will not able to complete this spinner due to length of spinner are being short. Consider to extend as possible

[Dis]
01:19:137 (1) - Why new combo? Fixed
01:21:295 (1) - Spacing error because it's too far from previous one Fixed
01:53:628 (2) - Remove whistle at sliderbody? It feels useless, but it's up to you Fixed
02:02:795 (3,4) - Make a pattern like this http://osu.ppy.sh/ss/891255 to make a better flow? Hard to explain orz Fixed
02:51:795 (1) - Reverse this object for better flow because it'll create a spiral flow pattern? Fixed

Well, good luck
Lally
per adesso lascio cosi :V vedro caso mai di pensarci con altre mod o3o
Andrea
Placeholder for coming mod.

~General~
  1. Try to make the Kiai Time consistent between the difficulties if possible.
~Lally's Normal~
  1. 01:21:129 (1) - Too soon after spinner for the easiest difficulty of the mapset.
  2. 01:39:128 (4,1) - Switch the NC on (4), since the music actually changes there.
  3. 01:41:128 (1) - Add a Finish at the end of this spinner, to emphasize with the music.
  4. 02:28:462 (1,2,3) - These timing change might be confusing to read for beginners, try to make some sliders instead.
  5. 02:39:128 (1,2,3) - Same as above for the same reason.
  6. 02:58:795 (1) - This spinner is way too short for a Normal.
  7. 03:11:128 (1) - Remove the clap at the begin of this slider and leave only the finish, it's way too loud at the moment.
  8. 03:21:128 (1) - Remove this NC, it's not necessary.
~Dis's Hard~
  1. Rename it to "Dis' Hard" for correct spelling.
  1. 01:04:803 (8,1,2) - Make the spacing consistent here, it looks and plays weird right now.
  2. 01:35:628 (4,5,6) - Wrong spacing, respace them carefully and correctly.
  3. 03:13:128 (3) - So many slider repeats all of a sudden might be confusing to read, I suggest to remove at least one repeat and add a circle instead, so it's easier to read and play.
~Kecco's Lunatic~
  1. Rename it to "Kecco's Insane" for consistency with the other difficulties.
  1. 01:52:462 (4,1) - Switch the NC on (4), since the music actually changes there.
  2. 01:56:295 (3,4,5) - You used different slider repeats there, I'm not sure if that's a good idea, might be confusing.
    03:21:128 (7,1) - Switch the NC on (7), since the music actually changes there.
Topic Starter
Kecco

Andrea wrote:

Placeholder for coming mod.

~General~
  1. Try to make the Kiai Time consistent between the difficulties if possible.Done


~Dis's Hard~
  1. Rename it to "Dis' Hard" for correct spelling.
Renamed to Disoy's Hard
  1. 01:04:803 (8,1,2) - Make the spacing consistent here, it looks and plays weird right now. Done
  2. 01:35:628 (4,5,6) - Wrong spacing, respace them carefully and correctly. Done
  3. 03:13:128 (3) - So many slider repeats all of a sudden might be confusing to read, I suggest to remove at least one repeat and add a circle instead, so it's easier to read and play. Done
~Kecco's Lunatic~
  1. Rename it to "Kecco's Insane" for consistency with the other difficulties.
I like Lunatic more :D
  1. 01:52:462 (4,1) - Switch the NC on (4), since the music actually changes there. Done
  2. 01:56:295 (3,4,5) - You used different slider repeats there, I'm not sure if that's a good idea, might be confusing. Nope.
    03:21:128 (7,1) - Switch the NC on (7), since the music actually changes there. Done
Andrea
Don't forget to kudosu if it was helpful :P
Lally

Andrea wrote:

Placeholder for coming mod.

~General~
  1. Try to make the Kiai Time consistent between the difficulties if possible.
~Lally's Normal~
  1. 01:21:129 (1) - Too soon after spinner for the easiest difficulty of the mapset. fixed
  2. 01:39:128 (4,1) - Switch the NC on (4), since the music actually changes there.ok
  3. 01:41:128 (1) - Add a Finish at the end of this spinner, to emphasize with the music.ok
  4. 02:28:462 (1,2,3) - These timing change might be confusing to read for beginners, try to make some sliders instead.is not needed is not so hard
  5. 02:39:128 (1,2,3) - Same as above for the same reason.^same
  6. 02:58:795 (1) - This spinner is way too short for a Normal. fixed
  7. 03:11:128 (1) - Remove the clap at the begin of this slider and leave only the finish, it's way too loud at the moment. i love how it sound the finish with the clap so no
  8. 03:21:128 (1) - Remove this NC, it's not necessary. no i like it so
le diff o3o
osu file format v12

[General]
AudioFilename: Conagusuri -RayRain- PV edit C78.mp3
AudioLeadIn: 0
PreviewTime: 80382
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 17135,27801,38468,49134,102458,112458,191124
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:-RayRain-
TitleUnicode:-RayRain-
Artist:Conagusuri
ArtistUnicode:こなぐすり
Creator:Kecco
Version:Lally's Normal
Source:Touhou
Tags:TH12 UFO Undefined Fantastic Object hijiri byakuren Zun Cosmic Mind Miyamo EastNewSound Emotional Skyscraper World's End Disoy Lally
BeatmapID:97617
BeatmapSetID:27212

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.999999904632569
SliderTickRate:1

[Events]
//Background and Video events
0,0,"2Konachan.com - 90461 2girls flowers hijiri_byakuren spear toramaru_shou touhou ultimate_asuka.JPG",0,0
//Break Periods
2,28011,37158
2,49344,58484
2,102662,111808
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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169878,-100,4,2,1,70,0,0
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[Colours]
Combo1 : 164,164,255
Combo2 : 165,85,236
Combo3 : 255,149,98
Combo4 : 255,102,179
Combo5 : 106,255,255

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332,232,65137,2,0,P|296:188|152:188,1,199.999980926514,8|0,0:0|0:0,0:0:0:0:
76,236,66137,2,0,P|48:256|20:260,1,49.9999952316285,2|0,0:0|0:0,0:0:0:0:
108,48,67137,6,0,P|168:100|184:136,1,99.999990463257,8|2,0:0|0:0,0:0:0:0:
256,180,67803,2,0,L|256:340,2,149.999985694885,0|0|2,0:0|0:0|0:0,0:0:0:0:
88,332,69803,6,0,P|156:320|184:288,1,99.999990463257,4|2,0:0|0:0,0:0:0:0:
220,212,70470,2,0,P|280:144|352:136,2,149.999985694885,8|0|2,0:0|0:0|0:0,0:0:0:0:
208,260,71637,2,0,P|196:300|204:328,1,49.9999952316285,0|0,0:0|0:0,0:0:0:0:
392,344,72470,6,0,P|452:312|472:272,1,99.999990463257,8|2,0:0|0:0,0:0:0:0:
472,184,73137,2,0,P|436:104|420:92,1,99.999990463257,0|2,0:0|0:0,0:0:0:0:
348,36,73803,1,0,0:0:0:0:
336,136,74137,2,0,P|284:180|232:184,1,99.999990463257,2|0,0:0|0:0,0:0:0:0:
172,128,74803,2,0,P|112:80|72:80,2,99.9999904632569,2|0|2,0:0|0:0|0:0,0:0:0:0:
168,228,75803,1,8,0:0:0:0:
408,312,76637,6,0,L|356:344,2,49.9999952316285,0|0|2,0:0|0:0|0:0,0:0:0:0:
428,268,77137,2,0,P|416:176|312:120,1,199.999980926514,4|8,0:0|0:0,0:0:0:0:
256,184,78137,1,2,0:0:0:0:
256,192,78470,12,2,80470,0:0:0:0:
192,332,81129,6,0,P|284:296|316:204,1,199.999980926514,4|8,0:0|0:0,0:0:0:0:
296,108,82129,1,0,0:0:0:0:
232,184,82462,2,0,P|216:228|160:248,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
100,320,83129,1,8,0:0:0:0:
80,224,83462,5,0,0:0:0:0:
60,124,83795,2,0,P|104:64|216:112,1,199.999980926514,4|8,0:0|0:0,0:0:0:0:
252,188,84795,2,0,P|312:260|412:244,2,199.999980926514,0|0|0,0:0|0:0|0:0,0:0:0:0:
348,164,86462,6,0,P|424:140|460:152,2,99.9999904632569,4|0|8,0:0|0:0|0:0,0:0:0:0:
296,248,87462,1,0,0:0:0:0:
223,187,87795,2,0,P|179:147|52:207,2,199.999980926514,0|8|4,0:0|0:0|0:0,0:0:0:0:
228,280,89462,1,0,0:0:0:0:
148,340,89795,5,8,0:0:0:0:
64,284,90128,2,0,P|52:204|228:200,1,299.999971389771,0|8,0:0|0:0,0:0:0:0:
284,264,91462,1,0,0:0:0:0:
312,168,91795,6,0,P|288:120|152:52,1,199.999980926514,4|8,0:0|0:0,0:0:0:0:
64,60,92795,1,0,0:0:0:0:
72,160,93128,2,0,P|96:208|232:276,1,199.999980926514,0|8,0:0|0:0,0:0:0:0:
320,288,94128,1,0,0:0:0:0:
416,260,94462,6,0,P|460:212|416:84,1,199.999980926514,4|8,0:0|0:0,0:0:0:0:
328,96,95462,2,0,P|344:32|376:8,2,99.9999904632569,0|0|0,0:0|0:0|0:0,0:0:0:0:
320,196,96462,1,8,0:0:0:0:
276,284,96795,1,0,0:0:0:0:
192,336,97128,6,0,P|116:336|52:232,1,199.999980926514,4|8,0:0|0:0,0:0:0:0:
52,140,98128,2,0,P|92:76|128:64,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
208,36,98795,1,0,0:0:0:0:
184,132,99128,6,0,P|224:168|360:136,1,199.999980926514,8|8,0:0|0:0,0:0:0:0:
420,64,100128,1,0,0:0:0:0:
324,44,100462,2,0,L|280:4,2,49.9999952316285,0|0|8,0:0|0:0|0:0,0:0:0:0:
256,192,101128,12,4,102462,0:0:0:0:
104,192,113128,6,0,B|178:191|254:310|254:310|328:192|406:191,1,399.999961853028,4|0,0:0|0:0,0:0:0:0:
480,124,114795,2,0,P|428:100|376:100,1,99.9999904632569,2|8,0:0|0:0,0:0:0:0:
300,148,115462,2,0,B|256:172|256:172|212:148,1,99.9999904632569,0|4,0:0|0:0,0:0:0:0:
126,98,116128,1,2,0:0:0:0:
128,200,116462,2,0,L|304:304,1,199.999980926514,8|0,0:0|0:0,0:0:0:0:
456,176,117795,6,0,P|448:136|312:88,2,199.999980926514,8|4|8,0:0|0:0|0:0,0:0:0:0:
408,264,119462,1,2,0:0:0:0:
356,180,119795,2,0,P|276:184|216:80,2,199.999980926514,0|8|4,0:0|0:0|0:0,0:0:0:0:
440,124,121462,1,2,0:0:0:0:
352,76,121795,1,8,0:0:0:0:
216,220,122462,5,0,0:0:0:0:
136,280,122795,1,2,0:0:0:0:
124,180,123128,1,8,0:0:0:0:
204,120,123462,1,0,0:0:0:0:
287,64,123795,6,0,B|346:19|398:36|398:36|434:83|473:83,2,199.999980926514,4|8|0,0:0|0:0|0:0,0:0:0:0:
204,120,125462,2,0,P|165:137|101:111,1,99.9999904632569,0|8,0:0|0:0,0:0:0:0:
13,102,126128,1,2,0:0:0:0:
55,192,126462,2,0,L|57:312,1,99.9999904632569,4|2,0:0|0:0,0:0:0:0:
141,345,127128,2,0,L|139:225,1,99.9999904632569,8|2,0:0|0:0,0:0:0:0:
145,144,127795,2,0,B|193:75|265:75|265:75|295:129|330:156|410:133,1,299.999971389771,0|2,0:0|0:0,0:0:0:0:
362,40,129128,6,0,P|456:59|490:160,1,199.999980926514,4|0,0:0|0:0,0:0:0:0:
472,248,130128,2,0,P|444:268|412:276,1,49.9999952316285,2|0,0:0|0:0,0:0:0:0:
388,300,130462,2,0,P|328:332|208:296,1,199.999980926514,4|8,0:0|0:0,0:0:0:0:
144,220,131462,1,2,0:0:0:0:
240,200,131795,2,0,P|199:136|125:122,2,149.999985694885,4|0|2,0:0|0:0|0:0,0:0:0:0:
256,192,133128,12,0,134462,0:0:0:0:
200,240,134795,6,0,P|172:160|172:124,2,99.9999904632569,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,324,135795,1,0,0:0:0:0:
292,232,136128,2,0,P|368:188|468:248,1,199.999980926514,2|2,0:0|0:0,0:0:0:0:
464,336,137128,5,4,0:0:0:0:
376,288,137462,1,2,0:0:0:0:
292,232,137795,2,0,P|304:188|316:164,2,49.9999952316285,0|0|2,0:0|0:0|0:0,0:0:0:0:
288,332,138462,2,0,P|220:304|200:184,2,199.999980926514,0|0|4,0:0|0:0|0:0,0:0:0:0:
376,288,140128,6,0,P|353:173|285:145,1,199.999980926514,2|2,0:0|0:0,0:0:0:0:
204,88,141128,2,0,P|276:32|392:60,1,199.999980926514,0|0,0:0|0:0,0:0:0:0:
456,112,142128,1,2,0:0:0:0:
364,148,142462,6,0,P|324:164|304:316,2,199.999980926514,8|0|8,0:0|0:0|0:0,0:0:0:0:
456,112,144128,1,0,0:0:0:0:
376,52,144462,2,0,P|316:60|280:84,1,99.9999904632569,0|8,0:0|0:0,0:0:0:0:
256,192,145128,12,0,147795,0:0:0:0:
132,252,148462,5,12,0:0:0:0:
236,80,149128,1,12,0:0:0:0:
268,228,149628,1,12,0:0:0:0:
268,228,151128,6,0,P|296:176|424:208,1,199.999980926514,4|0,0:0|0:0,0:0:0:0:
452,288,152128,1,8,0:0:0:0:
368,340,152462,2,0,P|300:356|180:280,1,199.999980926514,0|8,0:0|0:0,0:0:0:0:
172,200,153462,1,8,0:0:0:0:
112,120,153795,2,0,L|64:72,2,49.9999952316285,4|0|8,0:0|0:0|0:0,0:0:0:0:
212,104,154462,6,0,P|296:60|384:120,1,199.999980926514,0|0,0:0|0:0,0:0:0:0:
388,208,155462,1,8,0:0:0:0:
296,164,155795,1,8,0:0:0:0:
378,109,156128,2,0,P|408:64|472:48,2,99.9999904632569,8|4|8,0:0|0:0|0:0,0:0:0:0:
388,208,157128,2,0,P|344:304|256:320,2,199.999980926514,0|0|8,0:0|0:0|0:0,0:0:0:0:
208,120,159128,5,12,0:0:0:0:
152,312,159795,1,12,0:0:0:0:
284,236,160295,1,12,0:0:0:0:
284,236,161795,6,0,P|300:164|192:92,2,199.999980926514,4|0|0,0:0|0:0|0:0,0:0:0:0:
204,296,163462,1,8,0:0:0:0:
128,360,163795,2,0,P|104:276|180:196,1,199.999980926514,8|4,0:0|0:0,0:0:0:0:
268,172,164795,1,8,0:0:0:0:
364,144,165128,1,0,0:0:0:0:
288,76,165462,1,8,0:0:0:0:
192,108,165795,6,0,P|172:144|256:272,1,199.999980926514,4|8,0:0|0:0,0:0:0:0:
340,280,166795,2,0,P|384:280|400:272,1,49.9999952316285,8|0,0:0|0:0,0:0:0:0:
436,256,167128,2,0,P|472:200|472:160,1,99.9999904632569,4|8,0:0|0:0,0:0:0:0:
440,72,167795,2,0,P|376:56|296:152,2,199.999980926514,0|0|8,0:0|0:0|0:0,0:0:0:0:
488,264,169795,6,0,B|428:332|364:244|304:336,1,199.999980926514,4|0,0:0|0:0,0:0:0:0:
256,244,170795,1,8,0:0:0:0:
202,328,171128,2,0,B|148:244|84:332|24:264,1,199.999980926514,0|0,0:0|0:0,0:0:0:0:
8,168,172128,1,8,0:0:0:0:
104,196,172462,2,0,B|176:204|192:160|192:160|176:104|212:60,1,199.999980926514,4|0,0:0|0:0,0:0:0:0:
288,128,173462,2,0,P|404:128|440:60,2,199.999980926514,8|8|8,0:0|0:0|0:0,0:0:0:0:
206,68,175128,5,4,0:0:0:0:
120,120,175462,1,8,0:0:0:0:
108,220,175795,1,0,0:0:0:0:
160,304,176128,2,0,P|228:340|356:312,1,199.999980926514,8|8,0:0|0:0,0:0:0:0:
420,256,177128,1,0,0:0:0:0:
344,192,177462,6,0,P|238:244|180:184,1,199.999980926514,8|8,0:0|0:0,0:0:0:0:
256,192,178462,12,0,179795,0:0:0:0:
200,252,180462,6,0,P|208:200|136:76,2,199.999980926514,4|0|0,0:0|0:0|0:0,0:0:0:0:
256,336,182128,1,8,0:0:0:0:
312,252,182462,2,0,P|304:200|376:76,2,199.999980926514,0|4|0,0:0|0:0|0:0,0:0:0:0:
360,340,184128,2,0,P|424:336|464:136,1,299.999971389771,8|0,0:0|0:0,0:0:0:0:
388,92,185462,6,0,P|436:52|492:52,2,99.9999904632569,8|4|8,0:0|0:0|0:0,0:0:0:0:
380,192,186462,1,0,0:0:0:0:
300,132,186795,1,8,0:0:0:0:
220,72,187128,2,0,P|176:52|48:124,2,199.999980926514,0|0|4,0:0|0:0|0:0,0:0:0:0:
256,192,188795,12,0,190462,0:0:0:0:
208,224,191128,6,0,P|180:172|144:160,1,99.9999904632569,12|8,0:0|0:0,0:0:0:0:
56,204,191794,1,0,0:0:0:0:
64,104,192128,2,0,P|112:56|240:64,1,199.999980926514,8|8,0:0|0:0,0:0:0:0:
316,120,193128,6,0,P|360:84|368:36,2,99.9999904632569,0|8|4,0:0|0:0|0:0,0:0:0:0:
224,156,194128,1,8,0:0:0:0:
304,216,194462,2,0,P|240:256|131:192,2,199.999980926514,0|0|0,0:0|0:0|0:0,0:0:0:0:
383,155,196128,2,0,P|414:165|435:194,1,49.9999952316285,8|0,0:0|0:0,0:0:0:0:
454,218,196462,6,0,P|483:266|389:365,1,199.999980926514,4|0,0:0|0:0,0:0:0:0:
311,331,197462,1,8,0:0:0:0:
229,273,197795,2,0,P|154:235|143:119,1,199.999980926514,0|0,0:0|0:0,0:0:0:0:
201,49,198795,6,0,P|171:29|144:28,2,49.9999952316285,8|0|4,0:0|0:0|0:0,0:0:0:0:
239,141,199462,1,8,0:0:0:0:
308,213,199795,2,0,P|334:147|327:102,2,99.9999904632569,0|8|0,0:0|0:0|0:0,0:0:0:0:
254,297,200795,1,8,0:0:0:0:
208,207,201128,6,0,L|141:206,1,49.9999952316285,4|4,0:0|0:0,0:0:0:0:


@Kecco: comunque la tua diff dovresti chiamarla solo Lunatic imo perchè tu sei il creatore della mappa e non è una guest per qualcuno
@Andrea: molti mapper aspettano tutti i fix per dare il kudosu, non essere impaziente baka :V
Topic Starter
Kecco
Fixed!
Leorda
Rechecked~

Bubbled
Satellite
Kecco's gogo :)
Marcin
Kinda nazi, but hurts (at least mine) eyes:
[Normal]
02:10:128 (2,3) - aren't they supposed to be ideally inline ? https://www.dropbox.com/s/mwqbexpyjy6f1 ... 151101.jpg According to the other patterns like those 02:46:795 (2,3) - http://db.tt/FlmYtwAH
[Hard]
Also
01:20:803 (3) - This circle being under slidertrack is unrankable afaik, according to this rule:
Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule.
03:03:462 (4) - I'm not sure whether this applies too, but in my opinion could be too hard for a hard.
IMO Hard is being too hard, gap between normal and hard is big, but I'll leave that to BAT's
[Insane]
Looks fine ~~
Topic Starter
Kecco
Gave you kudosu but won't pop my bubble for your suggestions, sorry.

Marcin wrote:

Kinda nazi, but hurts (at least mine) eyes:
[Normal]
02:10:128 (2,3) - aren't they supposed to be ideally inline ? https://www.dropbox.com/s/mwqbexpyjy6f1 ... 151101.jpg According to the other patterns like those 02:46:795 (2,3) - http://db.tt/FlmYtwAH Nazi >w<
[Hard]
Also
01:20:803 (3) - This circle being under slidertrack is unrankable afaik, according to this rule:
Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule.
It's perfectly rankable since the hitcircle is almost perfectly visible
03:03:462 (4) - I'm not sure whether this applies too, but in my opinion could be too hard for a hard. You see the sliderpath only in the editor... By the time this 03:03:462 (4) - note shows up, the slider would be already gone.
IMO Hard is being too hard, gap between normal and hard is big, but I'll leave that to BAT's As I said to Leorda pointing out the same question, there are a lot of maps ranked with this same mapset and actually having the hard diff harder than mine.
[Insane]
Looks fine ~~
Kurai
The difficulty gap between Normal and Hard is quite big. Normal feels like an Easy and Hard a light insane. I highly recommand you to map something in between those two difficulties. I wouldn't rank this map with this difficulty spread, even though I really like it.
Topic Starter
Kecco

Kurai wrote:

The difficulty gap between Normal and Hard is quite big. Normal feels like an Easy and Hard a light insane. I highly recommand you to map something in between those two difficulties. I wouldn't rank this map with this difficulty spread, even though I really like it.
Added new diff.
Shiro
hi I said I'd mod this a few days ago I'm late = = bueh here's the mod anyway

General
  • BG has weird ratio. Try to crop to either 1024x600 or 1024x768 ?
  1. Kiai flashes at are not allowed - http://puu.sh/3VZag.png
Lally's Easy
  1. AR4 feels a bit too much for an Easy in my opinion, and this doesn't warrant such speed either - lower it to 3 ?
  2. All blankets are imperfect (usually centre being closer to the blanketed object than the sides), it'd be cool if you could fix that
  3. I don't understand the hitsounding. Sometimes you use the clap sound, sometimes the normal-hitnormal sound. What's the logic ?
  4. 00:39:478 (2,3) - this felt weird because the slider ends on a strong beat (even emphasized by a hitsound). I suggest you use circle-slider instead of slider-circle not to lose the emphasis on 00:39:816 -
  5. 00:40:478 (4,1) - This has iffy flow and looks weird. What you have right now is this. It's possible to play the sliders in a parallel movement which is good (the green lines) but the small movement (red) kind of breaks that. Also, visually, 00:42:144 (1) - doesn't follow 00:40:478 (4) - and looks off (shown by the red line as well). What I suggest is to move (1) to the upper right to fix the pattern visually and improve the flow.
  6. 00:42:144 (1,2,3) - These sliders end on strong beats too, so it'd be better to add a circle before them at 00:42:149 - to keep the strong beats emphasized. Also, take (1), rotate it 120° counterclockwise, and place it where (2) is, and repeat with (2), to have a more visually appealing pattern, because there's no reason why this should end in a straight slider.
  7. 01:03:470 (5) - This felt weird because the song has 1/4 at this point, and the slider ends on a strong beat again. I suggest to turn the slider into a simple 1/2 slider, then add a long slider from 01:03:803 - to 01:04:470 - so that it leads more naturally into the next combo and fills in this blank part which feels weird playing. You'll have to rearrange the pattern if you do that.
  8. 01:07:137 (1,2) - This suffers from the same flow problem I pointed out at 00:40:478 (4,1) - . The two sliders complete each other fine, but there is a gap to fill which ruins the flow between them. The solution here again is to move (1) to the upper right to anihilate the gap.
  9. 01:10:470 (2,3) - That felt very weird as well because this rhythm is rather unexpected even though it follows the violin. I suggest to turn 01:11:637 (3) - into a single circle at 01:11:803 - to make this more intuitive.
  10. 01:12:470 (1,2,3,4,5,6) - That's a very crude rhythm and it feels out of place (not to mention that the sliders end on strong beats after the circle) because there is no such rhythm in the song at this point. Keep following the violin, it was intuitive and played well.
  11. 01:16:637 (1) - Mostly for visual purposes (and to improve visual flow) and make this slightly tilted. Also move 01:18:137 (3) - upwards (and a bit to the left) so that it continues the curve from (2).
  12. 01:21:137 (1,2,3,4) - Okay, first, the blanket between (1) and (3) is cmpletely wrong. But the biggest problem with this pattern is the iffy flow. First, the big angle (shown in red) which plays meh at this speed. Second, the flow is linear thanks to slider leniency, but that isn't what is visually implied, and it feels and plays weird. And, one last thing which I couldn't include in my screenshot: there's another sharp angle between 01:22:468 (3,4) - and 01:23:135 (4,1) - .
  13. 01:27:801 (3,2) - Don't do that in an Easy. Even in Insane diffs, it's borderline acceptable, but in an Easy it's way too confusing.
  14. 01:38:134 (2,3) - Once again, the slider ends on a strong beat, and it plays weird. The circle should have been first, and the slider second.
  15. 01:53:134 (1) - This slider introduces a hole in the hitsounding, which feels greatly inconsistent and weird.
  16. 01:56:134 (4,5) - To make this have better flow (5) should have been tilted. However, it ends on a strong beat, and makes the comboing inconsistent, as the new combo should have been where it ends.
  17. 01:57:801 (1,2,3) - This feels horribly forced and it's obvious that the pattern is only here for aesthetics. Flow is bad: the two angles shown are wrong. The first one (between 01:57:801 (1,2) - and 01:59:468 (2,3) - is too harsh, and the second is unexpected and counter intuitive because it doesn't follow the movement the pattern seems to follow.
  18. 02:14:801 (1) - Bit too soon after the spinner imo...
  19. 02:17:801 (3) - This slider is hidden under 02:16:134 (3) - .
  20. 02:28:468 (1,2,3) - 02:39:134 (1,2,3) - This rhythm is a bit unexpected I think. It'd be better to use a slider for (2,3) to make it less hard to hit and a bit more intuitive. Also I think it'd fit the vocals, because the last note has less volume and emphasis than the other two and that would fit a sliderend o:
  21. 02:32:468 (3,4,5) - Huh... This was weird. Flow between (3,4,1) would be good, but (5) is there and adds a weird dent to the movement. Try to make something smoother, maybe a bigger curve ?
  22. 02:35:468 (2,3,4) - This was pretty good, the flow between (3,4) is properly linear thanks to slider leniency, but (4) leads naturally into the next slider thanks to its curve. Nice o:
  23. 02:43:468 (2,3) - Sharp turn here again, try to make it smoother.
  24. 02:45:801 (1) - 02:47:801 (4) - This slider introduces a hole in the hitsounding because it passes over a tick that needed a hitsound.
  25. 02:53:468 (6) - That was super weird. First of all I expected a mirrored reversed version of 02:52:468 (5) - which would have been hyper sexy, and the hitsound pattern here (claps only on second white tick) fit very well the part and you ruin it by adding a clap at 02:54:134 - which proves that the hitsounding wasn't intended and is actually a lack of consistency (which kind of ruins the whole pattern). This could easily have been the best pattern in the entire diff but these two things completely ruin it. And it's worsened by 02:55:134 (1,2,3,4,5,1) - and after because they prove even further that the hitsounding was actually a inconsistent hitsounding with holes rather that a rhythm chosen on purpose. I suggest you remap the end starting 02:55:134 (1) - until 03:08:801 (1) - on a model based on 02:49:801 (1,2,3,4,5,6) - making sure that hitsounding, slider usage and comboing are consistent.
  26. 03:14:468 (3) - Introduces holes in the hitsounding, then causes comboing to be completely wrong, because all the actual new combos you would need (big white ticks) are hidden under sliderends.
Normal
  1. That was way too hard D: globally there is way too much 1/2 and too many stacks. The low AR also makes the diff quite confusing - I suggest using AR5 and OD4 or OD5.
  2. 00:23:144 (1,2,3,4,5,6,1,2,3,4) - 00:44:478 (1,2,3,4,5,6,1,2,3,4) - Too dense so soon in the map. Keep the rhythm a bit simpler here, like you did for 00:17:145 (1,2,3,4,5,6,1,2,3) - . Also avoid kick sliders like 00:25:644 (4) - because they're confusing because their number of repeats can't be expected and Normal-level players don't have the intuition to keep holding until next note appears. It also breaks the flow because you force the player to stay in place for a longer time than needed.
  3. 01:02:470 (5,6) - Iffy flow. The curves of the sliders are good but the sudden changes in directions make this play weirdly. The best way to fix this is to simply move (6) to make it follow the curve from (5) (rotating it a bit will help). You could also change the slider's shape, but I don't recommend that as it will make flow between (6,7) iffy and introduce an ugly overlap.
  4. 01:07:137 (4,5) - This could have been a very fitting change of directions but it looks like an accident. On this picture the blue line represents the visual flow, ie where your eyes expect the cursor to be and what movement it is expected to do (it is the movement auto does, and what most people will do on this as well, since it's a Normal and there is plenty of time to finish sliders). However, thanks to slider leniency, it's possible to leave (4) earlier without getting a 100, which is represented by the green line. This line is what people will follow in faster difficulties. The red line is how (5) flows. As it is now, the red line is outside of the angle between the green and blue ones, which makes the flow bad both visually and in game. Rotate (5) simply to place it between the two lines to make the flow much better. This goes true as well for 01:13:137 (1,2) - referring to this picture and for 02:36:134 (3,4) - referring to this picture.
  5. 01:07:803 (5,6) - About this rhythm, I find it very unfitting. The beginning of (6) is mapped to nearly nothing, and it feels extremely weird. Why not remove the repeat from (5) and make a slider starting at 01:08:803 - and finishing at 01:09:470 - ?
  6. 01:11:470 (4,5,6) - Weird flow here again. Make a triangle out of (4,5,6) (slider heads) while keeping (6)'s end point where it is, it should fix it.
  7. 01:15:470 (3) - This sounds very weird to me (not to mention the stack which makes it kinda confusing). I honestly think the whle rhythm would sound better without this circle.
  8. 01:15:803 (1,2,3,4,5) - Very complex rhythm, rather unintuitive and very unexpected. Replace 01:16:637 (2,3,4,5) - with two sliders (you can even add a bit of symmetry !) to make this better to play.
  9. 01:18:303 (1,2,3,4,5) - Complex rhythm again. First of all, the first slider doesn't make sense - it's mapped to pretty much nothing, and is confusing because of its number of repeats. The stacks make this look hideous 01:18:303 (1,2,3) - and confusing to play. You should rework this rhythm. :/
  10. 01:21:801 (3,4) - Bad flow again. There is an unwanted "jump" between (3) and (4).
  11. 01:28:468 (3,4) - This stack kind of ruins the flow by stopping the movement completely for no reason. Why not use another 1/2 slider ?
  12. 01:30:301 (2,3) - Same. Also this rhythm is kinda unexpected, so hiding it through a stack is making it confusing.
  13. 01:53:134 (1,2,3,4,5,6) - For these two I don't think you should stack the last circle under the slider. It makes the pattern look weird because of how stacking works, and it feels a bit inconsistent (the sliders aren't stacked).
  14. 02:09:134 (1,2,3,4,5) - Awesome.
  15. 02:18:468 (6) - Unexpectedly short slider. I thought it'd be longer - also the number of repeats is confusing.
  16. 02:23:801 (4,4) - Missing a new combo =(
  17. 02:26:801 (5,6) - This kick slider is horrible. This whole part was really cool and then you end it horribly with this. =( Replace it with a spinner. The kick slider is confusing and absolutely not fun to play - a spinner will end the pattern properly.
  18. 02:31:134 (3,4) - Iffy flow again, the same way as 01:02:470 (5,6) -
  19. 02:38:801 (3,1) - I'd argue not to stack (1) under (3) for visual reasons and to stay consistent with the placement of 02:38:134 (1,2,3) -
  20. 02:47:801 (1,1) - I'm being very picky but there's an overlap here that's very easy to fix
  21. 02:49:801 (1) - onwards: missing claps everywhere.
Disoy's Hard
  1. AR8 is undeserved. AR7 is more than enough for this.
  2. 00:19:811 (5,1) - New combo should be on (5), to stay consistent with the comboing you used for 00:17:145 (1,2,3,1) - . Also remove 00:25:811 (1) - .
  3. 00:24:644 (4,1) - Unflowy jump. The direction of the slider goes completely against the direction of the jump, which plays awkward. Also there shouldn't be any jump between 00:25:144 (1,2) - as it's not consistent at all with what you mapped before.
  4. 00:40:144 (2,3) - Flow could be improved at this point.
  5. 00:41:144 (4,1) - For consistency again new combo should be on (4).
  6. 00:43:978 (1) - No. This comes way too soon after the spinner. Either shorten the spinner or make this a circle, like you did for 00:22:811 (1) - .
  7. 00:45:144 (1,2) - This has horrible flow. The movement is harsh and unintuitive, and it doesn't follow anything consistently in the difficulty either.
    From this point on, there is a huge number of overlaps that make the map look bad. I'm pointing them all out here for simplicity: 01:01:137 (5,7) - 01:09:637 (5,6) - 01:19:803 (1,2,3) - 01:25:801 (2,4) - 01:53:634 (2,4) - 02:02:468 (2,4) - 02:10:134 (4,1) - 02:21:301 (1,2) - 02:24:801 (3,5) - 02:34:468 (5,1,2) - 02:37:634 (3,1) - 03:00:301 (4,2) - 03:00:968 (4,1) - 03:01:301 (1,4) - 03:02:301 (5,1) - 03:02:634 (1,4) - 03:15:801 (3,1) - 03:16:634 (2,2) - 03:16:468 (1,3) - 03:15:718 (2,5) - 03:17:634 (5,2) - 03:18:301 (2,4) - 03:20:134 (3,3) -
  8. 01:09:637 (5,6) - Bad flow. The slider completely goes against the established movement. This could work as oval flow - try to twist it that way ?
  9. 01:14:470 (3) - This slider has bad flow as well. In what you currently have the blue line is the path auto would take on this, and the green one the one players would take given the difficulty (making use of slider leniency). Visual flow is based on the blue line. Your slider is out of the angle between the blue and the green ones, which looks and plays bad. Rotate the slider to make it enter this angle and the flow will be much better ! I think the best position would be something like this because using slider leniency, you get a direct line (in green) from 01:14:470 (3) - the end of this slider to 01:15:137 (2) - ad that plays awesomely (I had to lower AR to show all objects involved).
  10. 01:17:137 (4) - This played meh because of the two repeats, which are rather unexpected, and not interesting to play.
  11. 01:18:303 (1,2,3,4) - Horrible flow. First of all, the flow between 01:18:303 (1,2) - doesn't follow what I said earlier: the angle between the slider's direction and the line from (1) to its head is too big. As it is now, flow between (2) and (3) is excellent but flow between (3) and (4) is absolutely horrid: (4) goes against the jump (which by the way is horribly big) and that's counter intuitive and doesn't play well.
  12. 01:19:803 (1,2,3,4,5) - yes, excellent flow ! Except the new combo should be on (5).
  13. 01:25:135 (4,1) - This jump goes with nothing in the song - neither does the new combo actually. If you want, a jump at 01:26:301 (3,4) - would fit very much and emphasize the new phrase (with the new combo on (4) of course).
  14. 01:28:468 (1,2) - No. No no no no NO. This isn't an Insane, you can't add 3/4 randomly for the sake of it. It's confusing and plays horribly bad.
  15. 01:56:801 (4,5,6) - This triple is overmapped and adds absolutely nothing to the difficulty... apart from unnecessary difficulty.
  16. 02:02:134 (3,1,2) - Broken and surprising spacing.
  17. 02:04:634 (4,5) - First of all, this jump follows nothing in the song and is unnecessarily big. Also, the sliders start on a red tick, which plays awful, and breaks the comboing (new combo should be on 02:05:134 - but the slider ends here). Same problem regarding the sliders at 02:08:634 (1,2,3) - . Also, 02:19:134 (6) - this slider breaks the comboing as well.
  18. 02:49:801 (4) - New combo to emphasize the new phrase. Also, starting here, the hitsounding becomes quite random and inconsistent, mainly because your rhythms don't allow for a consistent hitsounding. Comboing gets inconsistent as well.
  19. 02:51:468 (3,1) - Broken flow again: the slider goes entirely against the jump.
  20. 03:05:801 (2,3,4) - I can understand why you would add a jump here, but please make 03:05:801 (2,3) - and 03:06:301 (3,4) - the same jump.
  21. 03:15:801 (3) - So this slider is theorically unrankable because the path overlaps itself, but my fellow BATs say it's fine. I'm just pointing it out in case you want to fix it because it threw me off while playing and I don't think this kind of gimmick has its place in a Hard diff.
  22. 03:21:134 (4,1) - I'd suggest to stack them, it feels better with the song honestly, try it
Lunatic
  • There isn't much to say about this. It's overmapped (LOTS of added 1/4 and jumps feel forced) but that's the way you chose to map it. I'm just going to point out the awkward jumps:
  1. 01:46:301 (6,1) - 01:51:634 (1,2) - 01:57:468 (7,8) - 01:58:301 (1,2) - 02:06:134 (9,1) - This slider goes completely against the jump which plays awkward
  2. 01:54:968 (2,3,4) - awkward triple, it should go to the right for the same reason as above
  3. 01:56:301 (3,4,5) - This is confusing, symmetry implies that the second kick slider only has three ends, but it has 5
  4. 02:06:801 (2,3,4) - awkward and uneven zigzag jump, it plays super weird and is quite surprising
  5. 02:10:968 (7) - Reverse this ? It will have better flow from 02:10:468 (6) - (jump is quite awkward atm) and have a pretty nice jump into 02:11:468 (1) -
  6. 02:32:968 (1,2,3,4,5) - awkward too, it should go the other way around to follow the movement from 02:32:801 (6) -
  7. 02:44:301 (8,1) - Slider goes against the jump again. Reverse it ? you'll have a nice oval flow with 02:44:468 (1,2) -
  8. 02:45:468 (3,4) - Slider goes against the jump here again
  9. 02:47:134 (3,4,5,6) - This plays a bit weird at the moment because 02:47:801 (5,6,1) - has weird angles. Try something like this, which should fix the angles, look better and have better flow O:
For reference:
Easy 1h30
Normal 1h
Hard 1h
Insane 30min

As announced, 4 hours~

Super detailed mod, huh. Hope you can learn from it.

19394 characters, that's actually my longest mod so far
Aurele
damn Shiro @.@
[Luanny]
oh my god...
longest mod ever
Irreversible
gg wp o.o dat mod looks nice D:
-kevincela-

[Luanny] wrote:

oh my god...
longest mod ever
Believe me, there have been longer mods....

Or not *flees*
Topic Starter
Kecco
Fixed almost everything! Sorry for not typing a post with what I fixed, but I already told Shiro via PM.
Lally

Shiro wrote:

Lally's Easy
  1. AR4 feels a bit too much for an Easy in my opinion, and this doesn't warrant such speed either - lower it to 3 ? ok
  2. All blankets are imperfect (usually centre being closer to the blanketed object than the sides), it'd be cool if you could fix that will see what can do
  3. I don't understand the hitsounding. Sometimes you use the clap sound, sometimes the normal-hitnormal sound. What's the logic ? about the hitsounds some as far i see were changed by kecco and i used the same hitsounds as the lunatic diff,but will change now with own patterns
  4. 00:39:478 (2,3) - this felt weird because the slider ends on a strong beat (even emphasized by a hitsound). I suggest you use circle-slider instead of slider-circle not to lose the emphasis on 00:39:816 - ok changed
  5. 00:40:478 (4,1) - This has iffy flow and looks weird. What you have right now is this. It's possible to play the sliders in a parallel movement which is good (the green lines) but the small movement (red) kind of breaks that. Also, visually, 00:42:144 (1) - doesn't follow 00:40:478 (4) - and looks off (shown by the red line as well). What I suggest is to move (1) to the upper right to fix the pattern visually and improve the flow. ok done
  6. 00:42:144 (1,2,3) - These sliders end on strong beats too, so it'd be better to add a circle before them at 00:42:149 - to keep the strong beats emphasized. Also, take (1), rotate it 120° counterclockwise, and place it where (2) is, and repeat with (2), to have a more visually appealing pattern, because there's no reason why this should end in a straight slider. yap looks better now
  7. 01:03:470 (5) - This felt weird because the song has 1/4 at this point, and the slider ends on a strong beat again. I suggest to turn the slider into a simple 1/2 slider, then add a long slider from 01:03:803 - to 01:04:470 - so that it leads more naturally into the next combo and fills in this blank part which feels weird playing. You'll have to rearrange the pattern if you do that. ok changed
  8. 01:07:137 (1,2) - This suffers from the same flow problem I pointed out at 00:40:478 (4,1) - . The two sliders complete each other fine, but there is a gap to fill which ruins the flow between them. The solution here again is to move (1) to the upper right to anihilate the gap. changed in a other way with a different pattern
  9. 01:10:470 (2,3) - That felt very weird as well because this rhythm is rather unexpected even though it follows the violin. I suggest to turn 01:11:637 (3) - into a single circle at 01:11:803 - to make this more intuitive. no,because i totaly dislike how it sounds without having anything at 01:11:637 -
  10. 01:12:470 (1,2,3,4,5,6) - That's a very crude rhythm and it feels out of place (not to mention that the sliders end on strong beats after the circle) because there is no such rhythm in the song at this point. Keep following the violin, it was intuitive and played well.
  11. 01:16:637 (1) - Mostly for visual purposes (and to improve visual flow) and make this slightly tilted. Also move 01:18:137 (3) - upwards (and a bit to the left) so that it continues the curve from (2). oook
  12. 01:21:137 (1,2,3,4) - Okay, first, the blanket between (1) and (3) is cmpletely wrong. But the biggest problem with this pattern is the iffy flow. First, the big angle (shown in red) which plays meh at this speed. Second, the flow is linear thanks to slider leniency, but that isn't what is visually implied, and it feels and plays weird. And, one last thing which I couldn't include in my screenshot: there's another sharp angle between 01:22:468 (3,4) - and 01:23:135 (4,1) - . changed in my way
  13. 01:27:801 (3,2) - Don't do that in an Easy. Even in Insane diffs, it's borderline acceptable, but in an Easy it's way too confusing. changed
  14. 01:38:134 (2,3) - Once again, the slider ends on a strong beat, and it plays weird. The circle should have been first, and the slider second. changed
  15. 01:53:134 (1) - This slider introduces a hole in the hitsounding, which feels greatly inconsistent and weird. changed totalythis pattern
  16. 01:56:134 (4,5) - To make this have better flow (5) should have been tilted. However, it ends on a strong beat, and makes the comboing inconsistent, as the new combo should have been where it ends.sorry but i don't see problems here
  17. 01:57:801 (1,2,3) - This feels horribly forced and it's obvious that the pattern is only here for aesthetics. Flow is bad: the two angles shown are wrong. The first one (between 01:57:801 (1,2) - and 01:59:468 (2,3) - is too harsh, and the second is unexpected and counter intuitive because it doesn't follow the movement the pattern seems to follow. changed
  18. 02:14:801 (1) - Bit too soon after the spinner imo... did spinner shorter
  19. 02:17:801 (3) - This slider is hidden under 02:16:134 (3) - . is not a problem imo since there is enought time to see it
  20. 02:28:468 (1,2,3) - 02:39:134 (1,2,3) - This rhythm is a bit unexpected I think. It'd be better to use a slider for (2,3) to make it less hard to hit and a bit more intuitive. Also I think it'd fit the vocals, because the last note has less volume and emphasis than the other two and that would fit a sliderend o:
  21. 02:32:468 (3,4,5) - Huh... This was weird. Flow between (3,4,1) would be good, but (5) is there and adds a weird dent to the movement. Try to make something smoother, maybe a bigger curve ? fixed
  22. 02:35:468 (2,3,4) - This was pretty good, the flow between (3,4) is properly linear thanks to slider leniency, but (4) leads naturally into the next slider thanks to its curve. Nice o: so it's fine here? o.o
  23. 02:43:468 (2,3) - Sharp turn here again, try to make it smoother. hope is better now
  24. 02:45:801 (1) - 02:47:801 (4) - This slider introduces a hole in the hitsounding because it passes over a tick that needed a hitsound. ok
  25. 02:53:468 (6) - That was super weird. First of all I expected a mirrored reversed version of 02:52:468 (5) - which would have been hyper sexy, and the hitsound pattern here (claps only on second white tick) fit very well the part and you ruin it by adding a clap at 02:54:134 - which proves that the hitsounding wasn't intended and is actually a lack of consistency (which kind of ruins the whole pattern). This could easily have been the best pattern in the entire diff but these two things completely ruin it. And it's worsened by 02:55:134 (1,2,3,4,5,1) - and after because they prove even further that the hitsounding was actually a inconsistent hitsounding with holes rather that a rhythm chosen on purpose. I suggest you remap the end starting 02:55:134 (1) - until 03:08:801 (1) - on a model based on 02:49:801 (1,2,3,4,5,6) - making sure that hitsounding, slider usage and comboing are consistent. ok done all
  26. 03:14:468 (3) - Introduces holes in the hitsounding, then causes comboing to be completely wrong, because all the actual new combos you would need (big white ticks) are hidden under sliderends.my new combo are based on music or vocal and not on big ticks and fixed the hitsounds
in general i reworked on all hitsounding and changed many patterns

my fix o3o
osu file format v12

[General]
AudioFilename: Rayrain.mp3
AudioLeadIn: 0
PreviewTime: 80382
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 17135,27801,38468,49134,102458,112458,191124
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:-RayRain-
TitleUnicode:-RayRain-
Artist:Conagusuri
ArtistUnicode:こなぐすり
Creator:Kecco
Version:Lally's Easy
Source:Touhou
Tags:TH12 UFO Undefined Fantastic Object hijiri byakuren Zun Cosmic Mind Miyamo EastNewSound Emotional Skyscraper World's End Disoy Lally
BeatmapID:97617
BeatmapSetID:27212

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.999999904632569
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Rayrain333.avi"
//Break Periods
2,28011,37038
2,49344,58364
2,102668,111694
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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[Colours]
Combo1 : 164,164,255
Combo2 : 165,85,236
Combo3 : 255,149,98
Combo4 : 255,102,179
Combo5 : 106,255,255

[HitObjects]
104,244,17145,2,0,P|112:176|224:96,1,199.999980926514,2|2,0:0|0:0,0:0:0:0:
408,140,18478,2,0,P|400:208|288:288,1,199.999980926514,0|8,0:0|0:0,0:0:0:0:
104,300,19811,6,0,P|112:232|224:152,1,199.999980926514,2|2,0:0|0:0,0:0:0:0:
308,136,20811,1,0,0:0:0:0:
272,228,21144,2,0,P|368:208|400:108,1,199.999980926514,0|4,0:0|0:0,0:0:0:0:
220,36,22478,5,2,0:0:0:0:
256,192,22811,12,2,27811,0:0:0:0:
96,304,38478,6,0,P|144:272|168:128,1,199.999980926514,2|2,0:0|0:0,0:0:0:0:
84,96,39478,1,0,0:0:0:0:
161,44,39811,2,0,P|220:56|252:92,1,99.9999904632569,2|0,0:0|0:0,0:0:0:0:
276,176,40478,2,0,P|312:200|468:180,2,199.999980926514,8|2|2,0:0|0:0|0:0,0:0:0:0:
192,108,42144,6,0,P|124:92|76:112,1,99.999990463257,0|2,0:0|0:0,0:0:0:0:
136,192,42811,2,0,P|164:264|196:288,1,99.999990463257,0|4,0:0|0:0,0:0:0:0:
248,192,43478,2,0,P|263:178|291:106,1,99.999990463257,0|2,0:0|0:0,0:0:0:0:
256,192,44478,12,2,49144,0:0:0:0:
213,226,59804,6,0,P|172:312|76:328,1,199.999980926514,4|0,0:0|0:0,0:0:0:0:
112,232,60804,1,2,0:0:0:0:
160,144,61137,2,0,P|192:80|232:68,1,99.999990463257,0|2,0:0|0:0,0:0:0:0:
264,168,61804,2,0,P|332:208|436:156,2,199.999980926514,8|0|0,0:0|0:0|0:0,0:0:0:0:
214,70,63470,2,0,P|172:52|152:52,1,49.9999952316285,2|0,0:0|0:0,0:0:0:0:
116,56,63803,2,0,P|64:92|72:228,1,199.999980926514,0|0,0:0|0:0,0:0:0:0:
128,308,64803,5,2,0:0:0:0:
180,208,65137,2,0,P|314:214|350:258,1,199.999980926514,8|0,0:0|0:0,0:0:0:0:
404,356,66137,2,0,P|418:352|446:332,1,49.9999952316285,2|0,0:0|0:0,0:0:0:0:
480,288,66470,2,0,P|492:212|416:116,1,199.999980926514,0|8,0:0|0:0,0:0:0:0:
320,72,67470,1,0,0:0:0:0:
332,176,67803,2,0,P|334:242|264:300,2,149.999985694885,0|0|2,0:0|0:0|0:0,0:0:0:0:
88,332,69803,6,0,P|156:320|184:288,1,99.999990463257,4|2,0:0|0:0,0:0:0:0:
220,212,70470,2,0,P|280:144|352:136,2,149.999985694885,8|0|2,0:0|0:0|0:0,0:0:0:0:
208,260,71637,2,0,P|196:300|204:328,1,49.9999952316285,0|0,0:0|0:0,0:0:0:0:
392,344,72470,6,0,P|452:312|472:272,1,99.999990463257,8|2,0:0|0:0,0:0:0:0:
472,184,73137,2,0,P|436:104|420:92,1,99.999990463257,0|2,0:0|0:0,0:0:0:0:
332,48,73803,1,0,0:0:0:0:
276,144,74137,2,0,P|244:156|220:184,1,49.9999952316285,2|0,0:0|0:0,0:0:0:0:
188,200,74470,2,0,P|116:252|16:208,2,199.999980926514,0|0|4,0:0|0:0|0:0,0:0:0:0:
408,312,76637,6,0,P|392:336|356:356,2,49.9999952316285,0|0|2,0:0|0:0|0:0,0:0:0:0:
428,268,77137,2,0,P|416:176|312:120,1,199.999980926514,0|8,0:0|0:0,0:0:0:0:
256,184,78137,1,2,0:0:0:0:
256,192,78470,12,2,80470,0:0:0:0:
456,328,81135,6,0,P|376:296|344:188,1,199.999980926514,4|8,0:0|0:0,0:0:0:0:
296,108,82135,1,0,0:0:0:0:
232,184,82468,2,0,L|160:264,1,99.9999904632569,0|0,0:0|0:0,0:0:0:0:
92,328,83135,1,8,0:0:0:0:
76,228,83468,5,0,0:0:0:0:
68,128,83801,2,0,P|128:64|224:104,1,199.999980926514,4|8,0:0|0:0,0:0:0:0:
276,184,84801,2,0,P|336:252|440:236,2,199.999980926514,0|0|0,0:0|0:0|0:0,0:0:0:0:
372,160,86468,6,0,P|448:136|484:148,2,99.9999904632569,4|0|8,0:0|0:0|0:0,0:0:0:0:
336,252,87468,1,0,0:0:0:0:
264,320,87801,2,0,P|372:344|432:280,2,199.999980926514,0|8|4,0:0|0:0|0:0,0:0:0:0:
168,288,89468,1,0,0:0:0:0:
116,372,89801,5,8,0:0:0:0:
64,284,90134,2,0,P|52:204|228:200,1,299.999971389771,0|8,0:0|0:0,0:0:0:0:
284,264,91468,1,0,0:0:0:0:
312,168,91801,6,0,P|288:120|152:52,1,199.999980926514,4|8,0:0|0:0,0:0:0:0:
64,60,92801,1,0,0:0:0:0:
72,160,93134,2,0,P|96:208|232:276,1,199.999980926514,0|8,0:0|0:0,0:0:0:0:
320,288,94134,1,0,0:0:0:0:
416,260,94468,6,0,P|460:212|416:84,1,199.999980926514,4|8,0:0|0:0,0:0:0:0:
328,96,95468,2,0,P|344:32|376:8,2,99.9999904632569,0|0|0,0:0|0:0|0:0,0:0:0:0:
320,196,96468,1,8,0:0:0:0:
276,284,96801,1,0,0:0:0:0:
192,336,97134,6,0,P|116:336|68:228,1,199.999980926514,4|8,0:0|0:0,0:0:0:0:
92,140,98134,1,0,0:0:0:0:
168,76,98468,2,0,P|220:56|264:68,1,99.9999904632569
320,148,99134,6,0,P|360:184|496:152,2,199.999980926514,8|8|8,0:0|0:0|0:0,0:0:0:0:
260,68,100801,1,0,0:0:0:0:
256,192,101134,12,4,102468,0:0:0:0:
196,260,113134,6,0,P|288:352|348:344,1,199.999980926514,4|8,0:0|0:0,0:0:0:0:
440,300,114134,1,2,0:0:0:0:
508,224,114468,1,0,0:0:0:0:
480,124,114801,6,0,P|428:100|376:100,1,99.9999904632569,2|8,0:0|0:0,0:0:0:0:
300,148,115468,2,0,B|256:172|256:172|212:148,1,99.9999904632569,0|4,0:0|0:0,0:0:0:0:
126,98,116134,1,2,0:0:0:0:
128,200,116468,2,0,L|304:304,1,199.999980926514,8|0,0:0|0:0,0:0:0:0:
456,176,117801,6,0,P|448:136|312:88,2,199.999980926514,8|4|8,0:0|0:0|0:0,0:0:0:0:
380,244,119468,1,2,0:0:0:0:
424,332,119801,2,0,P|344:336|284:232,2,199.999980926514,0|8|4,0:0|0:0|0:0,0:0:0:0:
476,244,121468,1,2,0:0:0:0:
380,244,121801,1,8,0:0:0:0:
216,220,122468,5,0,0:0:0:0:
136,280,122801,1,2,0:0:0:0:
124,180,123134,1,8,0:0:0:0:
204,120,123468,1,0,0:0:0:0:
287,64,123801,6,0,B|346:19|398:36|398:36|434:83|473:83,2,199.999980926514,4|8|0,0:0|0:0|0:0,0:0:0:0:
204,120,125468,2,0,P|165:137|101:111,1,99.9999904632569,0|8,0:0|0:0,0:0:0:0:
13,102,126134,1,2,0:0:0:0:
55,192,126468,2,0,L|57:312,1,99.9999904632569,4|2,0:0|0:0,0:0:0:0:
141,345,127134,2,0,L|139:225,1,99.9999904632569,8|2,0:0|0:0,0:0:0:0:
145,144,127801,2,0,B|193:75|265:75|265:75|295:129|330:156|410:133,1,299.999971389771,0|2,0:0|0:0,0:0:0:0:
362,40,129134,6,0,P|456:59|490:160,1,199.999980926514,4|0,0:0|0:0,0:0:0:0:
472,248,130134,2,0,P|444:268|412:276,1,49.9999952316285,2|0,0:0|0:0,0:0:0:0:
388,300,130468,2,0,P|328:332|208:296,1,199.999980926514,4|8,0:0|0:0,0:0:0:0:
144,220,131468,1,2,0:0:0:0:
130,121,131801,2,0,P|199:136|240:200,2,149.999985694885,4|0|2,0:0|0:0|0:0,0:0:0:0:
256,192,133134,12,0,134134,0:0:0:0:
200,240,134801,6,0,P|172:160|172:124,2,99.9999904632569,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,324,135801,1,0,0:0:0:0:
292,232,136134,2,0,P|368:188|468:248,1,199.999980926514,2|2,0:0|0:0,0:0:0:0:
464,336,137134,5,4,0:0:0:0:
376,288,137468,1,2,0:0:0:0:
292,232,137801,2,0,P|304:188|316:164,2,49.9999952316285,0|0|2,0:0|0:0|0:0,0:0:0:0:
288,332,138468,2,0,P|220:304|200:184,2,199.999980926514,0|0|4,0:0|0:0|0:0,0:0:0:0:
376,288,140134,6,0,P|353:173|285:145,1,199.999980926514,2|2,0:0|0:0,0:0:0:0:
204,88,141134,2,0,P|276:32|392:60,1,199.999980926514,0|0,0:0|0:0,0:0:0:0:
456,112,142134,1,2,0:0:0:0:
364,148,142468,6,0,P|324:164|304:316,2,199.999980926514,8|0|8,0:0|0:0|0:0,0:0:0:0:
456,112,144134,1,0,0:0:0:0:
376,52,144468,2,0,P|316:60|280:84,1,99.9999904632569,0|8,0:0|0:0,0:0:0:0:
256,192,145134,12,0,147801,0:0:0:0:
80,220,148468,5,12,0:0:0:0:
239,99,149134,2,0,P|280:144|268:228,1,149.999985694885,4|12,0:0|0:0,0:0:0:0:
268,228,151134,6,0,P|296:176|424:208,1,199.999980926514,4|2,0:0|0:0,0:0:0:0:
452,288,152134,1,8,0:0:0:0:
368,340,152468,2,0,P|300:356|180:280,1,199.999980926514,2|8,0:0|0:0,0:0:0:0:
136,212,153468,1,8,0:0:0:0:
116,116,153801,2,0,L|56:136,2,49.9999952316285,4|0|8,0:0|0:0|0:0,0:0:0:0:
212,104,154468,6,0,P|296:60|384:120,1,199.999980926514,2|2,0:0|0:0,0:0:0:0:
388,208,155468,1,8,0:0:0:0:
296,164,155801,1,8,0:0:0:0:
378,109,156134,2,0,P|408:64|472:48,2,99.9999904632569,8|4|8,0:0|0:0|0:0,0:0:0:0:
388,208,157134,2,0,P|344:304|256:320,2,199.999980926514,2|4|2,0:0|0:0|0:0,0:0:0:0:
304,28,159134,5,4,0:0:0:0:
170,161,159801,2,0,P|216:224|284:236,1,149.999985694885,4|12,0:0|0:0,0:0:0:0:
284,236,161801,6,0,P|300:164|192:92,2,199.999980926514,4|2|2,0:0|0:0|0:0,0:0:0:0:
196,284,163468,1,8,0:0:0:0:
120,348,163801,2,0,P|100:264|171:186,1,199.999980926514,8|4,0:0|0:0,0:0:0:0:
268,172,164801,1,8,0:0:0:0:
364,144,165134,1,2,0:0:0:0:
288,76,165468,1,8,0:0:0:0:
192,108,165801,6,0,P|172:144|256:272,1,199.999980926514,4|8,0:0|0:0,0:0:0:0:
340,280,166801,2,0,P|384:280|400:272,1,49.9999952316285,8|0,0:0|0:0,0:0:0:0:
436,256,167134,2,0,P|472:200|472:160,1,99.9999904632569,4|8,0:0|0:0,0:0:0:0:
440,72,167801,2,0,P|376:56|296:152,2,199.999980926514,2|4|8,0:0|0:0|0:0,0:0:0:0:
488,264,169801,6,0,B|428:332|364:244|304:336,1,199.999980926514,4|2,0:0|0:0,0:0:0:0:
256,244,170801,1,8,0:0:0:0:
202,328,171134,2,0,B|148:244|84:332|24:264,1,199.999980926514,2|2,0:0|0:0,0:0:0:0:
8,168,172134,1,8,0:0:0:0:
104,196,172468,6,0,B|176:204|192:160|192:160|176:104|212:60,1,199.999980926514,4|2,0:0|0:0,0:0:0:0:
305,67,173468,2,0,B|336:104|320:160|320:160|336:204|408:196,1,199.999980926514,8|2,0:0|0:0,0:0:0:0:
499,234,174468,2,0,P|486:282|440:317,1,99.9999904632569,2|8,0:0|0:0,0:0:0:0:
354,347,175134,5,2,0:0:0:0:
254,348,175467,1,8,0:0:0:0:
158,347,175801,1,2,0:0:0:0:
97,267,176134,6,0,P|88:168|178:102,1,199.999980926514,8|8,0:0|0:0,0:0:0:0:
255,126,177134,1,2,0:0:0:0:
354,105,177468,2,0,P|424:168|415:267,1,199.999980926514,8|8,0:0|0:0,0:0:0:0:
256,192,178468,12,2,179801,0:0:0:0:
33,139,180468,6,0,B|88:148|130:164|130:164|153:104|222:104,1,199.999980926514,4|2,0:0|0:0,0:0:0:0:
256,190,181468,1,8,0:0:0:0:
308,105,181801,2,0,B|359:104|382:164|382:164|424:148|479:139,1,199.999980926514,2|2,0:0|0:0,0:0:0:0:
509,234,182801,6,0,P|456:244|408:279,1,99.9999904632569,8|4,0:0|0:0,0:0:0:0:
335,326,183468,1,0,0:0:0:0:
257,262,183801,1,2,0:0:0:0:
177,326,184134,1,8,0:0:0:0:
98,263,184468,2,0,B|98:197|114:165|114:165|187:158|206:95,1,199.999980926514,4|2,0:0|0:0,0:0:0:0:
254,34,185468,6,0,L|291:78,1,49.9999952316285,8|0,0:0|0:0,0:0:0:0:
315,116,185801,2,0,B|325:158|398:165|398:165|414:197|414:263,1,199.999980926514,4|2,0:0|0:0,0:0:0:0:
371,351,186801,1,8,0:0:0:0:
305,275,187134,6,0,P|270:233|125:254,1,199.999980926514,2|2,0:0|0:0,0:0:0:0:
67,314,188134,2,8,L|29:350,2,49.9999952316285,8|2|8,0:0|0:0|0:0,0:0:0:0:
256,192,188801,12,4,190468,0:0:0:0:
208,224,191134,6,0,P|180:172|144:160,1,99.9999904632569,12|8,0:0|0:0,0:0:0:0:
56,204,191801,1,2,0:0:0:0:
64,104,192134,2,0,P|112:56|240:64,1,199.999980926514,8|8,0:0|0:0,0:0:0:0:
316,120,193134,6,0,P|360:84|368:36,2,99.9999904632569,2|8|4,0:0|0:0|0:0,0:0:0:0:
224,156,194134,1,8,0:0:0:0:
304,216,194468,2,0,P|240:256|131:192,2,199.999980926514,2|4|2,0:0|0:0|0:0,0:0:0:0:
383,155,196134,2,0,P|414:165|435:194,1,49.9999952316285,8|0,0:0|0:0,0:0:0:0:
454,218,196468,6,0,P|483:266|389:365,1,199.999980926514,4|2,0:0|0:0,0:0:0:0:
311,331,197468,1,8,0:0:0:0:
229,273,197801,2,0,P|154:235|143:119,1,199.999980926514,2|2,0:0|0:0,0:0:0:0:
201,49,198801,6,0,P|171:29|144:28,2,49.9999952316285,8|0|4,0:0|0:0|0:0,0:0:0:0:
239,141,199468,1,8,0:0:0:0:
308,213,199801,2,0,P|334:147|327:102,2,99.9999904632569,2|8|0,0:0|0:0|0:0,0:0:0:0:
254,297,200801,1,8,0:0:0:0:
208,207,201134,6,0,L|141:206,1,49.9999952316285,4|4,0:0|0:0,0:0:0:0:

ty for modding i hope is better now :3!
Papysh
euh
Frostmourne
Checked, everything is fine to me now after some changes about kiais and spacings.
Good luck!
Topic Starter
Kecco
Self-popped due to some changes I wanted to apply on the Lunatic diff.
Frostmourne
ok
Lally
:D yay finalmente bollata dinuovo gogogogo rank now \o3o/
Topic Starter
Kecco

Lally wrote:

:D yay finalmente bollata dinuovo gogogogo rank now \o3o/
Facile a dirsi lol
Topic Starter
Kecco
blah.
Lally
comunque se trovi un bat e vedi che non ci sono tipo da sta sera e domani pomeriggio cambia pure tu quello che serve nella mia diff ovo/
Frostmourne
rebubbled after some mods
Teara
Nice.

Topic Starter
Kecco
Requesting unrank for misplaced note!

I don't really know how this happened.

01:23:551 (4) - on Lunatic diff.
jericho2442
yup that note is 100% out of time, unranking on request from mapper to get it fixed. will get it fast reranked
Lust
:D looking foward to re-rank
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