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supercell - Namae no Nai Kaibutsu (Instrumental)

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Topic Starter
Megurine Luka
This beatmap was submitted using in-game submission on 2013年7月14日 at 20:26:49

Artist: supercell
Title: Namae no Nai Kaibutsu (Instrumental)
Source: PSYCHO-PASS
Tags: ryo EGOIST cmn_891127 jyc-Binggan
BPM: 180
Filesize: 3986kb
Play Time: 01:26
Difficulties Available:
  1. Hard (4.97 stars, 245 notes)
  2. Insane (4.88 stars, 458 notes)
  3. Normal (3.2 stars, 97 notes)
Download: supercell - Namae no Nai Kaibutsu (Instrumental)
Information: Scores/Beatmap Listing
---------------
有个煞笔听一首歌听了1000PC。于是我决定为了这个煞笔开一个坑。这么看来我也是个煞笔。
0711。祝这个煞笔生日快乐。
all diffs done
Normal - cmn_891127
Hard - jyc-Binggan
Thanks guys.
Happy Birthday to my dear boyfriend Flash who is a baka and listened full version of this song for 1000 times. Baka.
EnakoRin
大哥神麻婆
Topic Starter
Megurine Luka
萎大侠饶命
Kiiwa
Instrumetal :arrow: instrumental
www
Zero__wind
Hi 大哥 ,from my queue

Insane
00:20:140 - add note ?
00:39:890 (3,4,5,6) - 方向不太顺 如果不动note位置的话感觉大概弄成1236547这个顺序 不过最好还是重新摆一下=。= 仅供参考 :arrow: http://puu.sh/3poUS.jpg
00:42:723 (11) - 这个滑条可以有个1.2x左右的加速
00:48:390 (7) - 滑条就短 还被hitburst遮 不太好 把5挪到7头上去 而且00:48:390 (7,8) - 这个间距变化有点突兀 7到6和8完全是一样的距离… 再怎么说最好也让7离6远一些吧
00:49:390 (5,6,7) - 不反过来么
00:53:973 (1) - 这个NC一定是在闹
00:55:390 (1,3,1,3) - 可以让它们不完全重叠,简单地,比如把两个3一起顺时针转7°
00:57:057 (6,7,8,9) - 仅供参考 :arrow: http://puu.sh/3pp5L.jpghttp://puu.sh/3pp82.jpg
01:03:390 (1,2,3,4,5,6,7,8,9) - 感觉串子起早了
01:05:223 (2) - 离前面太近 憋得慌 建议把01:04:890 (1) - 逆时针转20°扔到(352,152)或者怎样
01:07:223 (4,5) - 这个也太近 从3到4刚跳完的关系 可以把01:06:890 (2,5) - 一起挪到(376,224)这一带
01:10:057 (1,2) - CTRL+G 然后01:10:557 (4,5) - CTRL+G
01:04:723 (9) - 还有 01:15:390 (9) - 最好NC 把之后的滑条上的NC去掉
01:15:973 (4,5,6,7) - 居然是蓝线起的…… 有点惊悚 稍微挪一下位置然后往后挪四分拍吧0.0
01:21:723 (6,1,2) - 仅供参考 :arrow: http://puu.sh/3ppjw.jpg

ok that's all
Good luck
Topic Starter
Megurine Luka

Zero__wind wrote:

Hi 大哥 ,from my queue

Insane
00:20:140 - add note ?
00:39:890 (3,4,5,6) - 方向不太顺 如果不动note位置的话感觉大概弄成1236547这个顺序 不过最好还是重新摆一下=。= 仅供参考 :arrow: http://puu.sh/3poUS.jpg 换了一下大概感觉还是现在的好
00:42:723 (11) - 这个滑条可以有个1.2x左右的加速 k
00:48:390 (7) - 滑条就短 还被hitburst遮 不太好 把5挪到7头上去 而且00:48:390 (7,8) - 这个间距变化有点突兀 7到6和8完全是一样的距离… 再怎么说最好也让7离6远一些吧 0.0好像现在还可以
00:49:390 (5,6,7) - 不反过来么 不了0.0
00:53:973 (1) - 这个NC一定是在闹 被你发现了
00:55:390 (1,3,1,3) - 可以让它们不完全重叠,简单地,比如把两个3一起顺时针转7° 好像现在这样好点
00:57:057 (6,7,8,9) - 仅供参考 :arrow: http://puu.sh/3pp5L.jpghttp://puu.sh/3pp82.jpg
01:03:390 (1,2,3,4,5,6,7,8,9) - 感觉串子起早了 改了
01:05:223 (2) - 离前面太近 憋得慌 建议把01:04:890 (1) - 逆时针转20°扔到(352,152)或者怎样 拉远了点
01:07:223 (4,5) - 这个也太近 从3到4刚跳完的关系 可以把01:06:890 (2,5) - 一起挪到(376,224)这一带 这个算是故意的
01:10:057 (1,2) - CTRL+G 然后01:10:557 (4,5) - CTRL+G 我想折线向上来着
01:04:723 (9) - 还有 01:15:390 (9) - 最好NC 把之后的滑条上的NC去掉 我比较喜欢串子一个NC -v-
01:15:973 (4,5,6,7) - 居然是蓝线起的…… 有点惊悚 稍微挪一下位置然后往后挪四分拍吧0.0 改好了
01:21:723 (6,1,2) - 仅供参考 :arrow: http://puu.sh/3ppjw.jpg 呜。我感受一下

ok that's all
Good luck
谢谢啦~~
cmn_891127
http://puu.sh/3pHof.rar
音效有简单的下了……可能会有问题吧~
Topic Starter
Megurine Luka
why you so 治愈
ts8zs
Hard
00:17:890 (4) - 前移1/4
00:28:724 (1) - 我个人习惯是喜欢包好的,不喜欢就算了……以下不会出现此种mod
004:057 (6) - NC 我个人习惯是喜欢不出现10的,不喜欢就算了……以下不会出现此种mod
009:557 (2) - move to 64,280
009:724 (3) - 能拆成多个就拆吧……建议是拆成2和4 http://osu.ppy.sh/ss/838423
00:52:724 (8) - 拆成两个
01:14:057 (6) - ^
01:24:724 (4) - ^
01:26:724 (1) - 我觉得如果是渐起的我会直接用转盘……这种我会加个note然后转盘 加note的话建议是256,112
……为什么我会先开hard……因为我的眼中饱含泪水= =b
Insane
00:00:724 (3,5) - 包得好奇怪……
00:4890 (7) - 朝下吧 Ctrl+G
01:26:724 (1) - 尝试用soft的Finish?
……表示超出技术水平了
Normal
00:11:724 (2,3) - 没包好
00:16:724 (1,2,3,1) - 以下是有响的的音效指南
coc c oc coc
o代表默认 c代表clap……看得懂就看看不懂就算~了~哼~人家才不是傲娇呢!
01:0390 - 尝试把01:14:057 (2) - 复制过来然后去掉一次往返看看?
01:2490 (3,4,5) - http://osu.ppy.sh/ss/838437
wantuole
mod from pm~
for m4m
[General]
k
offset感觉要改 我test下来都是18~20的late 试试-629
[nor]
cmn太善良了 建议od+1
00:59:390 (1,2) - 这两个有点弧会更好
01:19:724 (3,4,1) - 调整下位子 让4 1中心对称
太善良了。
[Hard]
aimod里还有unsnap
00:17:890 (4) - 移到00:17:724会更好
00:51:390 (1,2,3) - 这三个用旋转做个正三角
00:52:724 (8) - 我觉得分成3个会好 还有nc
01:02:724 (4,5) - 节奏感觉先slider会好
01:09:057 (7,1) - 相同的弧度会好
01:14:057 (6) - ^ 分成3个会好
[Insane]
说好的善良呢 :o
00:05:223 (5) - 叠在00:06:557 (4) 上面
00:28:807 (8) - 删了note更带感
00:34:057 (7) - NC下
:) 就这些 goodluck
Jycool

ts8zs wrote:

Hard
00:17:890 (4) - 前移1/4 不可能,你仔细听
00:28:724 (1) - 我个人习惯是喜欢包好的,不喜欢就算了……以下不会出现此种mod没包,因为会改space
004:057 (6) - NC 我个人习惯是喜欢不出现10的,不喜欢就算了……以下不会出现此种mod 随然你时间轴复制错了,但我还是找到了改了
009:557 (2) - move to 64,280 我真的没找到是哪个
009:724 (3) - 能拆成多个就拆吧……建议是拆成2和4 http://osu.ppy.sh/ss/838423改了
00:52:724 (8) - 拆成两个 no
01:14:057 (6) - ^
01:24:724 (4) - ^
01:26:724 (1) - 我觉得如果是渐起的我会直接用转盘……这种我会加个note然后转盘 加note的话建议是256,112 改了
谢mod
Jycool

wantuole wrote:

mod from pm~

[Hard]
aimod里还有unsnap
00:17:890 (4) - 移到00:17:724会更好 那没有音啊
00:51:390 (1,2,3) - 这三个用旋转做个正三角 fixed
00:52:724 (8) - 我觉得分成3个会好 还有nc fixed
01:02:724 (4,5) - 节奏感觉先slider会好 fixed
01:09:057 (7,1) - 相同的弧度会好 没改
01:14:057 (6) - ^ 分成3个会好 fixed

:) 就这些 goodluck
谢谢mod~
GIDZ
Normal:
~00:00:724 - Can the volume be 30%? I think 50% is too loud for that intro.
~01:03:390 - Spinner request.It will really make things flow here.
~Nothing else.

Hard:
~00:16:724 - It's not much of a problem but it just doesn't feel right to me here :\ I know u've followed the music,but I just dun feel right in this part for hard diff..Maybe u could figure out something? :?
~I dun see any other major problems.Except for a lot of drags in the beginning....

Insane:
~00:07:224 - Since u've started triplets,these close together circles make me thing it's a stream,try to seperate them further.
~00:17:223 (3,4) - These doubles throughout the WHOLE song dun really make sense to the rhythm nor game play.Try something else PLS.
~00:41:723 (5,6,7,8,9,10,11) - I couldn't read the notes here...Try to flow with the rhythm instead of putting notes on every single beat.
~00:55:432 - Try to make these jumps more obvious in direction for player to read them.
~Diff a bit messy :P

That's all from me^^Good luck!
Topic Starter
Megurine Luka

ts8zs wrote:

Insane
00:00:724 (3,5) - 包得好奇怪……我也不知道咋样更好OTL
00:4890 (7) - 朝下吧 Ctrl+G 稍微移动往下了一点
01:26:724 (1) - 尝试用soft的Finish?
……表示超出技术水平了

gideon5504 wrote:

Insane:
~00:07:224 - Since u've started triplets,these close together circles make me thing it's a stream,try to seperate them further. I actualy... did it intentionally
~00:17:223 (3,4) - These doubles throughout the WHOLE song dun really make sense to the rhythm nor game play.Try something else PLS. but I map serves rhythm first then game play..
~00:41:723 (5,6,7,8,9,10,11) - I couldn't read the notes here...Try to flow with the rhythm instead of putting notes on every single beat. I asked several ppls to test this part and they all fc here when first meet.
~00:55:432 - Try to make these jumps more obvious in direction for player to read them.nah I intentionally make them kinda ambiguous.
~Diff a bit messy :P

That's all from me^^Good luck!

wantuole wrote:

mod from pm~
for m4m
[General]
k
offset感觉要改 我test下来都是18~20的late 试试-629 hao

[Insane]
说好的善良呢 :o very 善良
00:05:223 (5) - 叠在00:06:557 (4) 上面 好像还可以0.0 不过现在这样也不错就不改了
00:28:807 (8) - 删了note更带感
00:34:057 (7) - NC下 k
:) 就这些 goodluck
Thanks for mod
RandF
From my queue~

[Normal]
  1. 00:43:375 (1) - add finish
  2. 01:04:709 (1) - ^
  3. 01:15:375- ^
  4. 01:23:375 (1,2,3,4,5) - normal-diffにしては、このpartはわかりにくいです。01:23:875 (2,5) - のstartとendを逆にして、DSをそろえるともっとわかりやすくなると思います
[Hard]
  1. 00:02:042 (1,2) - このpatternはとても難しいです。"1つのsliderにする" or "00:02:875 (3) - とのstackをやめる" と良いと思います
  2. 00:04:709 (1,2) - ^
  3. 00:08:709 (1,2) - ^
  4. 00:43:375- add finish
  5. 00:54:042- ^
  6. 01:04:709 (1) - ^
  7. 01:15:375- ^
[Insane]
  1. combo-colour 128,128,255 は、BGと色が近くて見えにくいです
  2. 01:23:375 (1,2,3,4,5,6,7,8) - 〆の手前なので、symmetric-formationにしても良いと思います。たとえばこれはどうでしょう?
    SPOILER
    408,292,83375,5,0,0:0:0:0:
    366,117,83542,1,0,0:0:0:0:
    317,180,83708,1,8,0:0:0:0:
    479,256,83875,1,0,0:0:0:0:
    496,178,84042,1,0,0:0:0:0:
    335,258,84208,1,0,0:0:0:0:
    446,116,84375,1,8,0:0:0:0:
    408,292,84542,1,0,0:0:0:0:
Instrumentalは初めて聴きましたが良いですね ;)
~Good Luck~
Topic Starter
Megurine Luka

RandomEffect wrote:

From my queue~

[Normal]
  1. 00:43:375 (1) - add finish はいw
  2. 01:04:709 (1) - ^
  3. 01:15:375- ^
  4. 01:23:375 (1,2,3,4,5) - normal-diffにしては、このpartはわかりにくいです。01:23:875 (2,5) - のstartとendを逆にして、DSをそろえるともっとわかりやすくなると思いますhmm そうですね fixed
[Insane]
  1. combo-colour 128,128,255 は、BGと色が近くて見えにくいです 大丈夫
  2. 01:23:375 (1,2,3,4,5,6,7,8) - 〆の手前なので、symmetric-formationにしても良いと思います。たとえばこれはどうでしょう?ありがとう、でもこのshapeは面白いです
    SPOILER
    408,292,83375,5,0,0:0:0:0:
    366,117,83542,1,0,0:0:0:0:
    317,180,83708,1,8,0:0:0:0:
    479,256,83875,1,0,0:0:0:0:
    496,178,84042,1,0,0:0:0:0:
    335,258,84208,1,0,0:0:0:0:
    446,116,84375,1,8,0:0:0:0:
    408,292,84542,1,0,0:0:0:0:
Instrumentalは初めて聴きましたが良いですね ;)  ww
~Good Luck~
ありがとうございます> <
[CSGA]Ar3sgice
原来大哥的男友是教主 献上双腿
Topic Starter
Megurine Luka

[CSGA]Ar3sgice wrote:

原来大哥的男友是教主 献上双腿
不,他是教主脑残粉
flash_old

Megurine Luka wrote:

[CSGA]Ar3sgice wrote:

原来大哥的男友是教主 献上双腿
不,他是教主脑残粉
TUT
我是KT的粉丝。
其次是教主的粉丝。
当然最主要还是luka的粉丝。
ignorethis
感觉这map有点无从下手,有些地方排列和节奏的随意性过强,并不符合音乐,玩起来也感觉比较奇怪,建议重新思考一下。例如:
- 各难度的开头到主旋律出现之前的这一段,不过该处节奏确实比较难排
- 00:52:708 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 这一串的排列看着不太协调
- 01:11:375 (1,2,3,4) - 这四个slider排列也有点莫名其妙,最后一个不遵循其他三个的排列方向
- 01:22:042 (1,2,3,4,5,6) - 这一组note前后不一致
诸如此类的地方还有很多,就不一一列举了。

我这里说的“节奏应该符合音乐”并不是说不能够自创节奏,而是应该确保map的节奏融合到音乐里,不跟随主旋律的话也应当成为合适的伴奏。这个可能比较抽象,不过不妨体会一下;而map中的排列现在也并没有一套完整的理论被提出,也只能靠多参考其他人的map来看了。
Topic Starter
Megurine Luka
之前一直有点忙没回

前面难排的地方OTL其实花蛮大心思的,后来也有找GX 蕾米啥的测试过应该问题不太大,除了有个anti-jump比较杀初见= =2PC就没问题
那个串子的排法其实有点故意的成分,50%听的话我是音调改变的时候就折一下,所以目前为止想暂时放着

四个sliders的话其实也是故意的,包括最后的不规则跳

因为不太想按照死的规矩来把自己框牢,我自己也打过感觉因为spacing差的不算太多所以伪和感没有那么强烈。

所以以上

节奏上稍微改了点

感谢0.0
ax_pokl
From ax_pokl's Modding Queue
M4M Chindren's Song Remix.

[General]
(Offset = -624?.. use 709 instead?)

[Normal]
Prefect!
00:16:709 (1,2,3,1,2,3) - the clap here is a bit loud. You may use a custom sample to reduce it.

[Hard]
00:00:625 (2) - (delete the blue line object? and that also do not fit the music i think because there are only two sounds in music)
00:40:709 (1,1) - (these may be too short, consider combine these?)
00:59:375 (1,2,3,4,5,1,2,3,4,5) - do not snap these object, these might be hard to play with a Hidden mod. (Move a short distance)

[Insane]
The color is not same as the Normal and the Hard beatmap.
00:29:875 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - do not hide object below slider.

Well done!
Good map, good luck.

话说你没说要用中文我就用英文了。
Jycool
一坑又是十年
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