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Monkey Majik - Sunshine (TV Size)

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watashino_old
General
不同的COMBO顏色
Normal
[Colours]
Combo1 : 236,95,87
Combo2 : 85,85,255
Combo3 : 188,188,188
Combo4 : 223,159,40

Shining, Easy, Hard
[Colours]
Combo1 : 202,101,0
Combo2 : 0,0,128
Combo3 : 255,255,255
Combo4 : 128,128,128
Easy
IRC :)
15:25 watashino: hi~
15:43 Tsumetaku: yo~ 我回來了~
15:44 watashino: 呵呵....
15:44 watashino: 在MOD你的圖...
15:44 watashino: COMBO色不同呢
15:44 Tsumetaku: 好像有不同..? 不知道O不OK
15:44 Tsumetaku: 總之3q囉XD
15:45 watashino: 我不知道啊...但最好把他弄一樣把~~
15:45 watashino: 不如直接IRC MOD吧~~第一次,...呵呵
15:45 Tsumetaku: 了解!
15:45 watashino: Normal跟其他不同~
15:45 Tsumetaku: 我之後會跟Leon大商量一下
15:46 watashino: OK...我先看一下TIMEPOINT...
15:46 Tsumetaku: 恩
15:47 watashino: easy 的KIAI TIME UNSNAP
15:47 Tsumetaku: 唔 了解
15:48 watashino: 感覺上這歌可以用大一點音量...只是建議...
15:48 Tsumetaku: 好
15:48 watashino: 那...先mod easy可以嗎??
15:48 Tsumetaku: ok
15:49 watashino: 00:07:299 (4) -
15:49 watashino: 這slider的尾巴 向下移一點如何?
15:49 watashino: 00:06:698 (3) - 這個好像nc會比較好...因為你一直都是每一個downbeat加一個nc
15:50 Tsumetaku: 我都沒注意到xD
15:50 Tsumetaku: ok
15:51 watashino: irc很lag...
15:51 Tsumetaku: 唔 這樣阿
15:51 watashino: 是要開網頁的吧...剛剛都沒開~~
15:52 Tsumetaku: 忍耐一下 揪咪~
15:52 watashino: 怎樣用的...不太懂...呵呵
15:52 Tsumetaku: 好像之後打個指令 複製再貼到網頁就好?
15:52 Tsumetaku: 忘記是什麼了
15:52 watashino: 打什麼指令??
15:52 watashino: lol...
15:53 Tsumetaku: 哦哦
15:53 Tsumetaku: ./savelog
15:53 watashino: oic...
15:53 watashino: 那繼續吧...
15:53 Tsumetaku: ~
15:54 watashino: 感覺KIAI應該由 00:39:753 - 開始
15:54 Tsumetaku: 之前我設挫..
15:54 Tsumetaku: 無視他吧
15:55 Tsumetaku: 改好ww
15:55 watashino: OKAY...那繼續~~
15:55 watashino: 00:23:526 (2) - nc?
15:55 Tsumetaku: 好
15:56 watashino: 這個不加NC也可以 但00:25:630 (3) - 就應該要加了
15:56 Tsumetaku: 都+了
15:56 watashino: 還有...00:25:930 - 為什麼加CLAP呢??
15:57 watashino: 看你加了在00:20:521 - 和00:22:925 -
15:57 Tsumetaku: 隨便加然後看哪個好聽ww
15:57 Tsumetaku: 呵呵
15:58 watashino: okay...hitsound我都不算太懂~~
15:58 Tsumetaku: 咪兔
15:58 watashino: http://puu.sh/36uLS.jpg
15:58 watashino: 00:28:034 (5) -
15:58 watashino: 這個如何??
15:59 Tsumetaku: 哦哦 果然是slider高手
15:59 watashino: lol...高手不敢當...還在學習中..
15:59 watashino: 00:30:438 (1) - 這個的reverse unsnap了
15:59 Tsumetaku: 很威了ww
16:00 Tsumetaku: 好
16:00 watashino: lol我也想當高手~~ 但還有很長的路:)
16:00 Tsumetaku: +油 ok的
16:00 watashino: 00:33:142 (2) - 感覺上這個的reverse好像有點不對
16:01 watashino: 剛好在兩個音之間 有點怪
16:01 watashino: 00:33:142 (2,4) - 而且重疊了
16:01 Tsumetaku: 好像在can的音上吧
16:01 Tsumetaku: 哦
16:01 watashino: 00:40:354 (2,3) -
16:01 watashino: 一樣~~重疊了~~
16:02 watashino: 不清楚...聽不清楚~~呵呵~~
16:02 Tsumetaku: 這個為了造型應該沒關係吧.w.
16:02 Tsumetaku: 好ㄅ~
16:02 watashino: 00:33:142 (2,3) - 但其實可以弄一下blanket呢
16:02 Tsumetaku: 好
16:03 watashino: http://puu.sh/36uTf.jpg
16:04 watashino: 類似這樣吧...但會跟4重疊...
16:04 Tsumetaku: 反過來應該可以
16:04 watashino: 這個你決定吧...
16:04 Tsumetaku: 恩
16:05 watashino: 00:30:438 (1,2,3,4,5,6) - 會考慮加一些nc嗎?
16:05 watashino: 00:48:768 (1) - 這個不明白為什麼nc...
16:05 watashino: 00:48:768 (1) - 還有 spacing
16:06 Tsumetaku: 诶诶 我明明就有開ds...
16:06 Tsumetaku: ok
16:06 watashino: 呵呵...有時會不小心呢~~
16:06 watashino: 00:49:970 (2,3) - 這個重疊不知道可不可以...
16:07 Tsumetaku: 不要完全應該都是允許的吧...
16:07 watashino: 00:57:783 (2) - 如果轉成slider會不會比較好??
16:07 watashino: 我不太清楚啦~~我也沒仔細看過規則~~呵呵
16:07 Tsumetaku: 是2轉 還是1-2?
16:07 watashino: 00:58:384 - 在這完
16:07 watashino: 2
16:07 Tsumetaku: 哦
16:07 Tsumetaku: 恩
16:09 watashino: http://puu.sh/36v1f.jpg
16:09 watashino: 01:03:793 (3,4) -
16:09 watashino: 這樣好嗎?
16:10 Tsumetaku: 好的
16:10 watashino: :)之後的spaing要注意喔!
16:10 Tsumetaku: 了解
16:11 watashino: http://puu.sh/36v3C.jpg
16:11 watashino: 01:09:202 (5) - 這個
16:12 watashino: 01:12:207 (2,4) - 我想這兩個的開始重疊會比較好
16:12 Tsumetaku: 好ok
16:13 watashino: 都沒有其他了...normal要mod嗎??
16:13 Tsumetaku: GD的irc是要找誰..?
16:13 Tsumetaku: 我也不清楚
16:14 watashino: ...我mod了什麼就打出來算了~~先mod hard吧 :)
16:14 Tsumetaku: ok
16:19 watashino: 00:25:329 - 要加一個note嗎? 不太肯定..
16:19 Tsumetaku: 有人叫我+的我也不清楚ww
16:20 watashino: 你決定吧 :)...這...其實感覺上好多節奏很怪的地方...
16:20 Tsumetaku: 這首本來就很詭異>W<
16:20 watashino: 也不算怪...可能因為唱得太怪吧
16:21 watashino: 我也覺得...:)
16:21 Tsumetaku: 呵呵xD
16:21 watashino: http://puu.sh/36viD.jpg
16:21 watashino: 00:25:630 (6) -
16:21 watashino: 這個
16:22 Tsumetaku: 好~
16:22 watashino: 00:38:100 (6,7,8) - 會不會太難好呢??
16:22 watashino: 難看到
16:23 Tsumetaku: 我看看喔
16:23 watashino: 00:20:521 (1) - 我建議這個nc
16:23 watashino: 00:25:630 (6) - NC
16:24 watashino: 00:37:349 (5) - NC? OR 00:38:100 (6) - NC?
16:24 Tsumetaku: ok
16:24 watashino: 00:39:152 (1) - 這個nc應該可以不要~
16:24 watashino: 00:39:753 (3) - 入kiai time最好有一個nc
16:25 Tsumetaku: 5吧 我後面+nc在3
16:25 Tsumetaku: ok
16:25 watashino: 好...這些你決定吧~~我只是建議 :) 呵呵~
16:25 Tsumetaku: 不錯阿=w=
16:26 watashino: 謝謝~~我會臉紅的~~呵呵
16:26 watashino: 00:48:167 (7) - 這個slider的尾上一tick可能會好看一點
16:26 Tsumetaku: (咬
16:26 Tsumetaku: ok
16:27 Tsumetaku: 上一個mod講過我還沒修正ww
16:27 watashino: 00:48:768 (1) - 這個nc...應該可以改到00:49:369 (3) - ??
16:27 watashino: lol...那你先修好吧~~修完叫我:)
16:27 Tsumetaku: 我都忘了跟大白...
16:27 Tsumetaku: 不 我已經修玩只是還沒up
16:28 watashino: lol...你先up吧 我再下載一次~~
16:28 Tsumetaku: 恩 麻煩倪了
16:28 watashino: 不要緊:)
Normal
感覺上ar可以+1

00:21:122 (1) - 加clap?

00:30:738 (1) - ^, 這是刻意不加的嗎??...如果是這樣...我多口了~~

00:41:255 (4) - 這個轉到00:40:955 - 會不會更適合??? 而且 可以在這個的尾加一個clap吧~~

00:43:659 (1) - 為什麼nc?

00:51:172 (1) - ^

00:54:177 (1) - 仔細看了一下先前的combo 發現你是長白線之後才加nc 例如: 00:22:925 (4) - 00:27:733 (5) - 00:34:945 (6) - 不明白為什麼這裡加nc在長白線上~~

01:01:689 (2) - 會考慮nc嗎?? 因為入kiai time

01:07:399 (4) - 感覺上兩個相反方向的slider很怪 這個如何??
code
264,324,67399,2,0,P|224:292|204:256,1,80

01:14:610 (3) - slider的尾巴移下一點 做一個BLANKET會不會比較好??

01:18:216 (4) - 這個如何?
code
256,172,78216,2,0,B|280:216|256:256|256:256|236:296|264:344,1,160,0|8,0:0|0:0,0:0:0:0:

01:22:724 (1) - 這個NC有點奇怪 加在 01:23:024 (2) - 比較好
hard
00:36:898 (4) - 感覺這個好像破壞了前面幾個slider的流程

感覺上nc的放置很隨便 覺得可以想個方法統一一下...例如每downbeat放一個nc~~

00:58:384 (4,5,6) - 這三個note最好同一個spacing吧~~

01:01:689 (3) - 入kiai time最好有個nc吧~~

01:08:000 (4,1) - 這兩個沒重疊好~~

01:14:610 (3,4) - ^

01:15:812 (5) - 會考慮在這裡加一個nc嗎? 如果做的話 那麼 01:20:620 (5) - 也最好加~~但這個只是建議~~:)

01:20:921 (6) - 個人認為這個slider的reverse最好減少一個

01:27:231 (4) - 這個slider的位置有點奇怪的感覺...覺得這個重疊好奇怪~~可能把他們放成平行的話會好一點~~
shining
00:01:290 (1,6) - 這兩個是要做重疊的嗎?? 差了好遠 :o

00:22:474 (7) - 這個突然轉向的slider感覺有點奇怪 覺得做這類slider的連打最好把slider拉到同一個方向會比較好~~

00:34:194 (9) - 跟 8有一點重疊 建議slider的開始向下移一tick 再向左移一tick

00:35:095 (2,3,4) - 這個連拍...會不會有點奇怪?? 2跟3連左一起 但4卻跑到一邊自己玩耍...

00:37:950 (3) - 這個有點難看到

01:06:197 (1,3) - 是要重疊的嗎?? 沒疊好~~呵呵 又被我發現了

01:12:657 (5) - 怎麼不直接疊在01:12:808 (6) - 的開始...感覺這些很難...

我不是太懂怎樣mod insane...因為自己太弱 玩不過來~~
好 加油~~ :)
riffy
ello'

[General]
  1. Disable letterboxing during breaks, it doesn't really needed here because you have a background video. Letterbox may conflict with BG video.
  2. Remove sound from your video. Video should be soundless, no one wants to dl extra megabytes, right? :)
  3. That normal-sliderslide.wav sound makes me mad. It really sounds off music and hurts ears. consider using soft sampleset (you'll need to make it louder, tho) it will fit with the song much better!
  4. Gray combo colour isn't really a good idea. if you fail any map in multiplayer, you get exactly the same colour. Try these colours instead!
    Combo1 : 223,167,130
    Combo2 : 115,120,215
    Combo3 : 255,255,255
    Combo4 : 143,155,000
[Easy]
  1. Consider reducing your HP Drain by one tick. It'll make diff spread more balanced, what's more HP 2 is recommended for [Easy] diff, so it'll be a good idea to reduce it!
  2. 00:09:703 (1) - according to your pattern, this NC is extra, so it sounds kinda weird to have it there. Previosly, you had NC on every big white line, so remove this obe to recover your pattern and to follow music.
    Note: in fact, I'd recommend to place NC every second big white line. It will fit with your rhythm much better. So, simply remove NCs from 00:03:693 (1) - 00:08:501 (1) - 00:09:703 (1) - 00:23:526 (1) - 00:44:561 (1) - 01:18:216 (1) -
  3. 00:10:905 - I'd really recommend you to map this spinner. it is perfectly mapable and simple 1/1 rhythm will work here perfect. This spinner really sounds awkward, when vocals and music go in normal way and you simply ignore it by placing long and boring spinner. :<
  4. 00:18:117 - in case if you've removed previous spinner and mapped that part, you can place spinner here. From 00:18:117 - and till 00:19:920 - it'll be playable because BPM of this song is quite slow.
  5. 00:20:521 (1) - this slider should actually start at 00:21:122 - and be a bit shorter. The, you should place a circle at 00:20:521 - to keep rhythm consistent and not to ignore music!
    To be honest, I really don't like these sliders. I'd try to replace them with something like this. But you should remember, that's still an [Easy] diff!
  6. 00:28:034 (2,1) - when you hear that vocals are tricky or too hard to map, you can mix them with instruments. So, you can get easy to follow and pretty easy rhythm like this one. You should make an easy diff, not a boring diff! :)
  7. 00:40:354 (3,1) - nazi - (1)'s tail is too close to (3), so after clicking (3) players migh mistakenly hit (1)'s tail. What's more this pattern even looks messy, so I think that you really need to improve it visually.
    about flow
    Red is the wrong flow. Beginners see your map this way because it's easier than reading your flow. You should be gentle with beginners, remember?
    Blue is correct flow. Pretty hard to read, huh?

  8. 00:58:985 - you can drag your break there. So, HP-Bar will disappear right after end of this kiai. It'll look much better and interesting. Just drag start of your break 'till it will look like this
  9. 01:23:625 (1,2,3) - nazi - it'd be better if you make them look similar, so players won't be confused by the question "WHICH PART OF SLIDER SHOULD I CLICK". Something like this looks, flows and plays much better, try it right now!

    Diff is not that bad, just fix some weird rhythms and work more on your flow. yea, diff need some visual and rhythm improvements, but it's not bad!
[Leon's Normal]
  1. You use quite a lot of 1/4 patterns. THis diff is kinda too hard for a [Normal], at least try to make diff more balanced. Well. you'd better use AR5 and OD4, so this diff will be easier=to-read and more balanced.
  2. 00:32:842 (1) - nazi - please, move it's tail somewhere, now it looks just like 2x reversed slider, it may stress players a lot.
  3. 00:58:985 - the same as [Easy]. Drag break here, so, HP-Bar will disappear right after end of this kiai. It'll look much better and interesting. Just drag start of your break 'till it will look like this

    Diff feels more like [Hard] but it has nice flow and very well-mapped. Consider renaming it to [Hard]? :<
[Hard]
  1. This diff has the same velocity as [Normal] and similar rhythm. I think that you should to guest mapper and discuss it, maybe you should change something about your rhythm or slider velocity.
  2. 00:09:553 - this is what we call overmap. If there's no beat in music, you'd better not to place anything here. So, yeah, please remove 00:09:553 (4) - to follow music closer.
  3. 00:20:972 (2,3,4,5) - and now, you're doing opposite thing. You can't ignore beats at 00:21:122 - 00:21:573 - 00:22:024. You can use reversed 1/4 sliders here, to follow music better. example. Or simply ignore quite beats and follow loud ones example. I'd recommend you to choose second examle, so you will make [Hard] more playable and you won't make it TOO hard :)
    Note: 00:28:034 (1,2,3,4,5) - 00:30:287 (1,2,3,4,5,6,7,1,2,3,4,5,6) - kinda the same happens here. Change them both or ignore them both to keep consistency in your patterns!
  4. 00:23:376 (1,2,3,4,5) - imo, these sliders looks kinda messy because 50% of each slider is overlapped with other objects. You may say that it's your style and keep it, but if you agree with me - you'd better change it!
  5. 00:27:733 - i'm sure that you should place here something. It feels empty here, so you'd better place here a circle no matter if you follow vocals or music!
  6. 00:43:960 (1,2,3,4,5,6,1,2,3) - just suggesting you to replace some of circles with sliders. It's really hard to play this pattern for less-skilled players and it's too boring for pro players. So, as far as I know none of players don't really like clicking many circles in a row. It'd be really good idea to replace 00:44:561 (3,4,5) - with relversed 1/2 slider. try it!
    Note: 01:08:601 (1,2,3,4,5,6,7) - do the same here? It sounds like a good idea to add some sliders here,
  7. 00:58:384 (4) - antijumps should be readable, they should fit with music and if it's hard to read them - they should have a New Combo to make them understandable. I'd recommend you to avoid using antijumps here, but if you disagree, at least place NC on (4) to warn players!
  8. 01:11:005 (1,2) - nazi - is here any way to keep spacing consistent without this overlap/ I feel like this overlap may confuse players, because it looks like 1/4 pattern or so. I'd try to fix spacing and avoid overlap here, looks better, right? :)
    Note: 01:23:926 (2,3) - same happens here :<
  9. 01:20:921 (6) - noooo. Who knows how many repeats does this slider have? It looks hard to read and kinda boring to play, be more creatve! example
  10. 01:26:630 (3,4) - nazi - i don't get it, tbh. What's the point of breaking your cute and consistent flow with these overlappy sliders? I'd recommend you to avoid this overlap, because you didn't have anything similar before! It will look much better, see?
[Shining]
  1. Please, use lower Distance Spacing for kiais. It's really weird now. x2.0 DS means that you'll have to slowdown your cursor on every slider and make it 2x faster when you move to next object. Just take a look at auto's movements and you'll see that it is nearly impossible to play it.
  2. 00:03:693 (1,2,3,4,5) - nazi - on next triplets you use x0.8 DS, but here you suddenly use regular DS, why? Consider reducing spacing here to keep streams and triplets more readable and consistent.
  3. 00:05:346 (8) - and A LOT of simlar things - please, do not overmap! This circle follows nothing in music/vocals, so it doesn't make any sense to have it there. It only makes players confused and tired :<
  4. 00:35:095 (2,3) - nazi - unstack these notes, or stack the whole pattern. It feels weird to have two or three notes stacked while others are unstacked.

    Please, fix spacing during kiai. Diff should be playable and jumps should actually fit with music. Once you're done with fixing spacing and other things - feel free to poke me again for more detailed mod.
~~~~~~~~~~~~~~~~~~~~~
Good luck!
Topic Starter
Tsumetaku

watashino wrote:

SPOILER
General

Easy
:3
IRC :)
15:25 watashino: hi~
15:43 Tsumetaku: yo~ 我回來了~
15:44 watashino: 呵呵....
15:44 watashino: 在MOD你的圖...
15:44 watashino: COMBO色不同呢
15:44 Tsumetaku: 好像有不同..? 不知道O不OK
15:44 Tsumetaku: 總之3q囉XD
15:45 watashino: 我不知道啊...但最好把他弄一樣把~~
15:45 watashino: 不如直接IRC MOD吧~~第一次,...呵呵
15:45 Tsumetaku: 了解!
15:45 watashino: Normal跟其他不同~
15:45 Tsumetaku: 我之後會跟Leon大商量一下
15:46 watashino: OK...我先看一下TIMEPOINT...
15:46 Tsumetaku: 恩
15:47 watashino: easy 的KIAI TIME UNSNAP
15:47 Tsumetaku: 唔 了解
15:48 watashino: 感覺上這歌可以用大一點音量...只是建議...
15:48 Tsumetaku: 好
15:48 watashino: 那...先mod easy可以嗎??
15:48 Tsumetaku: ok
15:49 watashino: 00:07:299 (4) -
15:49 watashino: 這slider的尾巴 向下移一點如何?
15:49 watashino: 00:06:698 (3) - 這個好像nc會比較好...因為你一直都是每一個downbeat加一個nc
15:50 Tsumetaku: 我都沒注意到xD
15:50 Tsumetaku: ok
15:51 watashino: irc很lag...
15:51 Tsumetaku: 唔 這樣阿
15:51 watashino: 是要開網頁的吧...剛剛都沒開~~
15:52 Tsumetaku: 忍耐一下 揪咪~
15:52 watashino: 怎樣用的...不太懂...呵呵
15:52 Tsumetaku: 好像之後打個指令 複製再貼到網頁就好?
15:52 Tsumetaku: 忘記是什麼了
15:52 watashino: 打什麼指令??
15:52 watashino: lol...
15:53 Tsumetaku: 哦哦
15:53 Tsumetaku: ./savelog
15:53 watashino: oic...
15:53 watashino: 那繼續吧...
15:53 Tsumetaku: ~
15:54 watashino: 感覺KIAI應該由 00:39:753 - 開始
15:54 Tsumetaku: 之前我設挫..
15:54 Tsumetaku: 無視他吧
15:55 Tsumetaku: 改好ww
15:55 watashino: OKAY...那繼續~~
15:55 watashino: 00:23:526 (2) - nc?
15:55 Tsumetaku: 好
15:56 watashino: 這個不加NC也可以 但00:25:630 (3) - 就應該要加了
15:56 Tsumetaku: 都+了
15:56 watashino: 還有...00:25:930 - 為什麼加CLAP呢??
15:57 watashino: 看你加了在00:20:521 - 和00:22:925 -
15:57 Tsumetaku: 隨便加然後看哪個好聽ww
15:57 Tsumetaku: 呵呵
15:58 watashino: okay...hitsound我都不算太懂~~
15:58 Tsumetaku: 咪兔
15:58 watashino: http://puu.sh/36uLS.jpg
15:58 watashino: 00:28:034 (5) -
15:58 watashino: 這個如何??
15:59 Tsumetaku: 哦哦 果然是slider高手
15:59 watashino: lol...高手不敢當...還在學習中..
15:59 watashino: 00:30:438 (1) - 這個的reverse unsnap了
15:59 Tsumetaku: 很威了ww
16:00 Tsumetaku: 好
16:00 watashino: lol我也想當高手~~ 但還有很長的路:)
16:00 Tsumetaku: +油 ok的
16:00 watashino: 00:33:142 (2) - 感覺上這個的reverse好像有點不對
16:01 watashino: 剛好在兩個音之間 有點怪
16:01 watashino: 00:33:142 (2,4) - 而且重疊了
16:01 Tsumetaku: 好像在can的音上吧
16:01 Tsumetaku: 哦
16:01 watashino: 00:40:354 (2,3) -
16:01 watashino: 一樣~~重疊了~~
16:02 watashino: 不清楚...聽不清楚~~呵呵~~
16:02 Tsumetaku: 這個為了造型應該沒關係吧.w.
16:02 Tsumetaku: 好ㄅ~
16:02 watashino: 00:33:142 (2,3) - 但其實可以弄一下blanket呢
16:02 Tsumetaku: 好
16:03 watashino: http://puu.sh/36uTf.jpg
16:04 watashino: 類似這樣吧...但會跟4重疊...
16:04 Tsumetaku: 反過來應該可以
16:04 watashino: 這個你決定吧...
16:04 Tsumetaku: 恩
16:05 watashino: 00:30:438 (1,2,3,4,5,6) - 會考慮加一些nc嗎?
16:05 watashino: 00:48:768 (1) - 這個不明白為什麼nc...
16:05 watashino: 00:48:768 (1) - 還有 spacing
16:06 Tsumetaku: 诶诶 我明明就有開ds...
16:06 Tsumetaku: ok
16:06 watashino: 呵呵...有時會不小心呢~~
16:06 watashino: 00:49:970 (2,3) - 這個重疊不知道可不可以...
16:07 Tsumetaku: 不要完全應該都是允許的吧...
16:07 watashino: 00:57:783 (2) - 如果轉成slider會不會比較好??
16:07 watashino: 我不太清楚啦~~我也沒仔細看過規則~~呵呵
16:07 Tsumetaku: 是2轉 還是1-2?
16:07 watashino: 00:58:384 - 在這完
16:07 watashino: 2
16:07 Tsumetaku: 哦
16:07 Tsumetaku: 恩
16:09 watashino: http://puu.sh/36v1f.jpg
16:09 watashino: 01:03:793 (3,4) -
16:09 watashino: 這樣好嗎?
16:10 Tsumetaku: 好的
16:10 watashino: :)之後的spaing要注意喔!
16:10 Tsumetaku: 了解
16:11 watashino: http://puu.sh/36v3C.jpg
16:11 watashino: 01:09:202 (5) - 這個
16:12 watashino: 01:12:207 (2,4) - 我想這兩個的開始重疊會比較好
16:12 Tsumetaku: 好ok
16:13 watashino: 都沒有其他了...normal要mod嗎??
16:13 Tsumetaku: GD的irc是要找誰..?
16:13 Tsumetaku: 我也不清楚
16:14 watashino: ...我mod了什麼就打出來算了~~先mod hard吧 :)
16:14 Tsumetaku: ok
16:19 watashino: 00:25:329 - 要加一個note嗎? 不太肯定..
16:19 Tsumetaku: 有人叫我+的我也不清楚ww
16:20 watashino: 你決定吧 :)...這...其實感覺上好多節奏很怪的地方...
16:20 Tsumetaku: 這首本來就很詭異>W<
16:20 watashino: 也不算怪...可能因為唱得太怪吧
16:21 watashino: 我也覺得...:)
16:21 Tsumetaku: 呵呵xD
16:21 watashino: http://puu.sh/36viD.jpg
16:21 watashino: 00:25:630 (6) -
16:21 watashino: 這個
16:22 Tsumetaku: 好~
16:22 watashino: 00:38:100 (6,7,8) - 會不會太難好呢??
16:22 watashino: 難看到
16:23 Tsumetaku: 我看看喔
16:23 watashino: 00:20:521 (1) - 我建議這個nc
16:23 watashino: 00:25:630 (6) - NC
16:24 watashino: 00:37:349 (5) - NC? OR 00:38:100 (6) - NC?
16:24 Tsumetaku: ok
16:24 watashino: 00:39:152 (1) - 這個nc應該可以不要~
16:24 watashino: 00:39:753 (3) - 入kiai time最好有一個nc
16:25 Tsumetaku: 5吧 我後面+nc在3
16:25 Tsumetaku: ok
16:25 watashino: 好...這些你決定吧~~我只是建議 :) 呵呵~
16:25 Tsumetaku: 不錯阿=w=
16:26 watashino: 謝謝~~我會臉紅的~~呵呵
16:26 watashino: 00:48:167 (7) - 這個slider的尾上一tick可能會好看一點
16:26 Tsumetaku: (咬
16:26 Tsumetaku: ok
16:27 Tsumetaku: 上一個mod講過我還沒修正ww
16:27 watashino: 00:48:768 (1) - 這個nc...應該可以改到00:49:369 (3) - ??
16:27 watashino: lol...那你先修好吧~~修完叫我:)
16:27 Tsumetaku: 我都忘了跟大白...
16:27 Tsumetaku: 不 我已經修玩只是還沒up
16:28 watashino: lol...你先up吧 我再下載一次~~
16:28 Tsumetaku: 恩 麻煩倪了
16:28 watashino: 不要緊:)
hard
00:36:898 (4) - 感覺這個好像破壞了前面幾個slider的流程 轉向完畢!

感覺上nc的放置很隨便 覺得可以想個方法統一一下...例如每downbeat放一個nc~~恩 等等修

00:58:384 (4,5,6) - 這三個note最好同一個spacing吧~~好:3

01:01:689 (3) - 入kiai time最好有個nc吧~~好:3

01:08:000 (4,1) - 這兩個沒重疊好~~被花現了///

01:14:610 (3,4) - ^

01:15:812 (5) - 會考慮在這裡加一個nc嗎? 如果做的話 那麼 01:20:620 (5) - 也最好加~~但這個只是建議~~:)+了~

01:20:921 (6) - 個人認為這個slider的reverse最好減少一個 前面有人有講過 剛又聽了一下好像減掉比較好:3

01:27:231 (4) - 這個slider的位置有點奇怪的感覺...覺得這個重疊好奇怪~~可能把他們放成平行的話會好一點~~換成3個都平行~
shining
00:01:290 (1,6) - 這兩個是要做重疊的嗎?? 差了好遠 :o我都沒注意到xD

00:22:474 (7) - 這個突然轉向的slider感覺有點奇怪 覺得做這類slider的連打最好把slider拉到同一個方向會比較好~~哦 了解!

00:34:194 (9) - 跟 8有一點重疊 建議slider的開始向下移一tick 再向左移一tickOK

00:35:095 (2,3,4) - 這個連拍...會不會有點奇怪?? 2跟3連左一起 但4卻跑到一邊自己玩耍...這個也沒注意到

00:37:950 (3) - 這個有點難看到換成小JUMP

01:06:197 (1,3) - 是要重疊的嗎?? 沒疊好~~呵呵 又被我發現了NOOOOO~~~

01:12:657 (5) - 怎麼不直接疊在01:12:808 (6) - 的開始...感覺這些很難...放在旁邊了

我不是太懂怎樣mod insane...因為自己太弱 玩不過來~~不會押 都有抓到重點:3
好 加油~~ :) 倪也+油嚕~ :)

-Bakari- wrote:

SPOILER
ello'

[General]
  1. Disable letterboxing during breaks, it doesn't really needed here because you have a background video. Letterbox may conflict with BG video. Fix:3
  2. Remove sound from your video. Video should be soundless, no one wants to dl extra megabytes, right? :)
    Oh Didnt notice that:3
  3. That normal-sliderslide.wav sound makes me mad. It really sounds off music and hurts ears. consider using soft sampleset (you'll need to make it louder, tho) it will fit with the song much better!Fix~
  4. Gray combo colour isn't really a good idea. if you fail any map in multiplayer, you get exactly the same colour. Try these colours instead! Fix~
    Combo1 : 223,167,130
    Combo2 : 115,120,215
    Combo3 : 255,255,255
    Combo4 : 143,155,000
[Easy]
  1. Consider reducing your HP Drain by one tick. It'll make diff spread more balanced, what's more HP 2 is recommended for [Easy] diff, so it'll be a good idea to reduce it! ok~
  2. 00:09:703 (1) - according to your pattern, this NC is extra, so it sounds kinda weird to have it there. Previosly, you had NC on every big white line, so remove this obe to recover your pattern and to follow music.
    Note: in fact, I'd recommend to place NC every second big white line. It will fit with your rhythm much better. So, simply remove NCs from 00:03:693 (1) - 00:08:501 (1) - 00:09:703 (1) - 00:23:526 (1) - 00:44:561 (1) - 01:18:216 (1) - Thanks for guideing~
  3. 00:10:905 - I'd really recommend you to map this spinner. it is perfectly mapable and simple 1/1 rhythm will work here perfect. This spinner really sounds awkward, when vocals and music go in normal way and you simply ignore it by placing long and boring spinner. :< Maped1/1x4:3
  4. 00:18:117 - in case if you've removed previous spinner and mapped that part, you can place spinner here. From 00:18:117 - and till 00:19:920 - it'll be playable because BPM of this song is quite slow. Fix~
  5. 00:20:521 (1) - this slider should actually start at 00:21:122 - and be a bit shorter. The, you should place a circle at 00:20:521 - to keep rhythm consistent and not to ignore music! oK Fix~
    To be honest, I really don't like these sliders. I'd try to replace them with something like this. But you should remember, that's still an [Easy] diff! Fix too
  6. 00:28:034 (2,1) - when you hear that vocals are tricky or too hard to map, you can mix them with instruments. So, you can get easy to follow and pretty easy rhythm like this one. You should make an easy diff, not a boring diff! :) Fix~
  7. 00:40:354 (3,1) - nazi - (1)'s tail is too close to (3), so after clicking (3) players migh mistakenly hit (1)'s tail. What's more this pattern even looks messy, so I think that you really need to improve it visually. ok
    about flow
    Red is the wrong flow. Beginners see your map this way because it's easier than reading your flow. You should be gentle with beginners, remember?
    Blue is correct flow. Pretty hard to read, huh?

    oh i didnt think that though:3 Fix
  8. 00:58:985 - you can drag your break there. So, HP-Bar will disappear right after end of this kiai. It'll look much better and interesting. Just drag start of your break 'till it will look like this oh i dont know break time cant pull XDD
  9. 01:23:625 (1,2,3) - nazi - it'd be better if you make them look similar, so players won't be confused by the question "WHICH PART OF SLIDER SHOULD I CLICK". Something like this looks, flows and plays much better, try it right now! oh i forgot its for beginers ww

    Diff is not that bad, just fix some weird rhythms and work more on your flow. yea, diff need some visual and rhythm improvements, but it's not bad! thanks:">
[Hard]
  1. This diff has the same velocity as [Normal] and similar rhythm. I think that you should to guest mapper and discuss it, maybe you should change something about your rhythm or slider velocity.
  2. 00:09:553 - this is what we call overmap. If there's no beat in music, you'd better not to place anything here. So, yeah, please remove 00:09:553 (4) - to follow music closer. uh,i thought there's a ''i''sound... but still remove xD
  3. 00:20:972 (2,3,4,5) - and now, you're doing opposite thing. You can't ignore beats at 00:21:122 - 00:21:573 - 00:22:024. You can use reversed 1/4 sliders here, to follow music better. example. Or simply ignore quite beats and follow loud ones example. I'd recommend you to choose second examle, so you will make [Hard] more playable and you won't make it TOO hard :) Oh I thought if i shouldnt put so stock rhythms in Hard:3 Fix-2
    Note: 00:28:034 (1,2,3,4,5) - 00:30:287 (1,2,3,4,5,6,7,1,2,3,4,5,6) - kinda the same happens here. Change them both or ignore them both to keep consistency in your patterns!
  4. 00:23:376 (1,2,3,4,5) - imo, these sliders looks kinda messy because 50% of each slider is overlapped with other objects. You may say that it's your style and keep it, but if you agree with me - you'd better change it! Changed!
  5. 00:27:733 - i'm sure that you should place here something. It feels empty here, so you'd better place here a circle no matter if you follow vocals or music! Placed!
  6. 00:43:960 (1,2,3,4,5,6,1,2,3) - just suggesting you to replace some of circles with sliders. It's really hard to play this pattern for less-skilled players and it's too boring for pro players. So, as far as I know none of players don't really like clicking many circles in a row. It'd be really good idea to replace 00:44:561 (3,4,5) - with relversed 1/2 slider. try it!
    Note: 01:08:601 (1,2,3,4,5,6,7) - do the same here? It sounds like a good idea to add some sliders here, Oh Great idea!
  7. 00:58:384 (4) - antijumps should be readable, they should fit with music and if it's hard to read them - they should have a New Combo to make them understandable. I'd recommend you to avoid using antijumps here, but if you disagree, at least place NC on (4) to warn players!Someone has said this.w.Fixed
  8. 01:11:005 (1,2) - nazi - is here any way to keep spacing consistent without this overlap/ I feel like this overlap may confuse players, because it looks like 1/4 pattern or so. I'd try to fix spacing and avoid overlap here, looks better, right? :)
    Note: 01:23:926 (2,3) - same happens here :<
  9. 01:20:921 (6) - noooo. Who knows how many repeats does this slider have? It looks hard to read and kinda boring to play, be more creatve! example Fix xD~
  10. 01:26:630 (3,4) - nazi - i don't get it, tbh. What's the point of breaking your cute and consistent flow with these overlappy sliders? I'd recommend you to avoid this overlap, because you didn't have anything similar before! It will look much better, see?
Fix:3

[Shining]
  1. Please, use lower Distance Spacing for kiais. It's really weird now. x2.0 DS means that you'll have to slowdown your cursor on every slider and make it 2x faster when you move to next object. Just take a look at auto's movements and you'll see that it is nearly impossible to play it.
  2. 00:03:693 (1,2,3,4,5) - nazi - on next triplets you use x0.8 DS, but here you suddenly use regular DS, why? Consider reducing spacing here to keep streams and triplets more readable and consistent. increased previous stream Ds:3
  3. 00:05:346 (8) - and A LOT of simlar things - please, do not overmap! This circle follows nothing in music/vocals, so it doesn't make any sense to have it there. It only makes players confused and tired :< oh just want to place 3 hitsxD
  4. 00:35:095 (2,3) - nazi - unstack these notes, or stack the whole pattern. It feels weird to have two or three notes stacked while others are unstacked. Fix

    Please, fix spacing during kiai. Diff should be playable and jumps should actually fit with music. Once you're done with fixing spacing and other things - feel free to poke me again for more detailed mod. Reduced All DS in Kiai to 1.5x=w=
~~~~~~~~~~~~~~~~~~~~~
Good luck!
Epic Mod Thank Q xD
And U good luck 2!
Thanks for you two's modding:3
Xinchii
SPOILER
osu file format v12

[General]
AudioFilename: x264001.mp3
AudioLeadIn: 1000
PreviewTime: 39137
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Sunshine (TV Size)
TitleUnicode:Sunshine (TV Size)
Artist:Monkey Majik
ArtistUnicode:Monkey Majik
Creator:Tsumetaku
Version:Leon's Normal
Source:Nurarihyon no Mago
Tags:Maynard Blaise tax Nura Yokai Clan Leon1341414 opening
BeatmapID:250746
BeatmapSetID:88620

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nurarihyon-no-mago-wallpaper-18-1600_1200.jpg",0,0
//Break Periods
2,58583,59588
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1290,600.99163619973,4,1,0,40,1,0
39753,-100,4,1,1,50,0,1
58985,-100,4,1,1,40,0,0
60788,-100,4,1,0,20,0,0
61088,-100,4,1,0,35,0,0
61389,-100,4,1,0,50,0,1
83024,-100,4,1,0,40,0,0


[Colours]
Combo1 : 244,145,145
Combo2 : 119,119,255
Combo3 : 125,236,150
Combo4 : 241,232,112

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fixing but post first....

hello , 最近要期末考頗爆肝
先放上我的diff,如果要繼續找mod,比較方便
之後我會一起fix
;w;
Topic Starter
Tsumetaku

leon1341414 wrote:

SPOILER
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Title:Sunshine (TV Size)
TitleUnicode:Sunshine (TV Size)
Artist:Monkey Majik
ArtistUnicode:Monkey Majik
Creator:Tsumetaku
Version:Leon's Normal
Source:Nurarihyon no Mago
Tags:Maynard Blaise tax Nura Yokai Clan Leon1341414 opening
BeatmapID:250746
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fixing but post first....

hello , 最近要期末考頗爆肝
先放上我的diff,如果要繼續找mod,比較方便
之後我會一起fix
;w;
~w~ :) 辛苦了
Updated!
Heanday
Hi, from My Modding Queue


[Easy]

00:10:905 (1) - Early slid need a finish i think
00:22:324 (4) - End revers, remove finish
00:25:329 (1) - Same revemove finish early slider, add whistle
00:33:743 (6) - Add whistle
00:37:349 (5) - remove them finish here, no need, & no reason, realy
00:43:960 (4) - NC
00:44:561 (1) - remove NC
00:57:783 (3) - Remove early clap, add whistle, and end slider, add clap

the main problem is, you use finish like a whistle :/

01:27:832 (1) - Clap

[Leon's Normal]

Nothing to say, sounds perfect for me.


[Hard]

00:02:792 (4) - Stack this one corectly, x240 y204
00:32:241 (1) - remove finish ! No finish here D:
00:34:645 (7) - same

That's all, nice one

[Shining]

00:05:496 (8) - ctrl G?
00:09:403 (7) - Ctrl J ? xD
00:12:107 (3) - Stack it corectly, x164 y 280
00:22:474 (7) - Ctrl G ? ._.

That's all ! Cool map


Good mapset, care about hitsound, you use finish like a whistle in easy / hard, but the rest still fine, good patern on normal, & insane, gl for the rest :3
Topic Starter
Tsumetaku

Heanday wrote:

SPOILER
Hi, from My Modding Queue
>W<

[Easy]
All Fix~
00:10:905 (1) - Early slid need a finish i think
00:22:324 (4) - End revers, remove finish
00:25:329 (1) - Same revemove finish early slider, add whistle
00:33:743 (6) - Add whistle
00:37:349 (5) - remove them finish here, no need, & no reason, realy
00:43:960 (4) - NC
00:44:561 (1) - remove NC
00:57:783 (3) - Remove early clap, add whistle, and end slider, add clap

the main problem is, you use finish like a whistle :/
I even didn't notice ive put those finish xDD
01:27:832 (1) - Clap

[Leon's Normal]

Nothing to say, sounds perfect for me. Seems like doesnt need to call Leon san this timeww


[Hard]

00:02:792 (4) - Stack this one corectly, x240 y204 =ˇ=
00:32:241 (1) - remove finish ! No finish here D:
00:34:645 (7) - same
Why did the finishes there... I dont know...
That's all, nice one

[Shining]
Fix~~
00:05:496 (8) - ctrl G?
00:09:403 (7) - Ctrl J ? xD
00:12:107 (3) - Stack it corectly, x164 y 280
00:22:474 (7) - Ctrl G ? ._. =口= Seems Evil!

That's all ! Cool map


Good mapset, care about hitsound, you use finish like a whistle in easy / hard, but the rest still fine, good patern on normal, & insane, gl for the rest :3
=3= Im careless about sounds QQ Thanks For ur help!>3< Gl 2
sheela
Hi! From my queue~
[Leon's Normal]
00:18:869 (3) - Line it with 00:18:568 (2)
00:21:423 (2,4) - x:256
01:28:283 (2) - Line with 01:27:832 (1)
[Hard]
00:46:664 (4) - Distance
01:07:399 (3) - Curve a little bit more so that would be the same as 01:08:000 (4)
[Shining]
00:25:329 - Add circle

Good Luck! And star!
Topic Starter
Tsumetaku

sheela901 wrote:

Hi! From my queue~
[Hard]
00:46:664 (4) - Distance
01:07:399 (3) - Curve a little bit more so that would be the same as 01:08:000 (4)
All Fixed :3
[Shining]
00:25:329 - Add circle Fixed :3

Good Luck! And star!
Thanks For the Star and Modding >3<
Xinchii

sheela901 wrote:

SPOILER
[Leon's Normal]
00:18:869 (3) - Line it with 00:18:568 (2) Deliberately here.
00:21:423 (2,4) - x:256 Fix ~
01:28:283 (2) - Line with 01:27:832 (1) Deliberately here too.
Thx for mod :3

SPOILER
osu file format v12

[General]
AudioFilename: x264001.mp3
AudioLeadIn: 1000
PreviewTime: 39137
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Sunshine (TV Size)
TitleUnicode:Sunshine (TV Size)
Artist:Monkey Majik
ArtistUnicode:Monkey Majik
Creator:Tsumetaku
Version:Leon's Normal
Source:Nurarihyon no Mago
Tags:Maynard Blaise tax Nura Yokai Clan Leon1341414 opening
BeatmapID:250746
BeatmapSetID:88620

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nurarihyon-no-mago-wallpaper-18-1600_1200.jpg",0,0
//Break Periods
2,58583,59588
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1290,600.99163619973,4,1,0,40,1,0
39753,-100,4,1,1,50,0,1
58985,-100,4,1,1,40,0,0
60788,-100,4,1,0,20,0,0
61088,-100,4,1,0,35,0,0
61389,-100,4,1,0,50,0,1
83024,-100,4,1,0,40,0,0


[Colours]
Combo1 : 244,145,145
Combo2 : 119,119,255
Combo3 : 125,236,150
Combo4 : 241,232,112

[HitObjects]
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Topic Starter
Tsumetaku
好的~

Updated>w<
quantum-rose
from queue

[General]
以下是Easy难度AImod的结果。建议统一一下貌似一张图所有难度的tag要一样的

[Easy]
感觉没啥可挑的了,不过easy难度建议转盘离后面的物体隔久一点

AIBat v3.1 wrote:

Easy
00:45:763 (4) - Move node #3 to {x:395 y:160}.
00:49:970 (2) - Add NC.
00:51:172 (3) - Move node #3 to {x:331 y:341}.
00:52:374 (1) - Move node #3 to {x:428 y:148}.
01:04:995 (4) - Move node #3 to {x:319 y:215}.
01:13:408 (3) - 移动至135,320 tip:开着grid snap时按住shift会无视网格并且自动和前一个物件90/45度对齐
01:14:610 (4) - 移动至250,227
01:15:812 (1) - 移动至134,134
01:17:014 (2) - 移动至254,134
01:18:216 (3) - 移动至194,237

[Normal]

AIBat v3.1 wrote:

Leon's Normal
01:12:207 (3) - Move node #3 to {x:279 y:107}.
01:13:408 (1) - Move node #3 to {x:89 y:108}.
01:21:822 (3) - Move node #3 to {x:133 y:273}.
00:46:664 (5) - 为什么不直接对准中线呢
NM放1/4的短滑条有点不太好吧,考虑放个3/4的折返滑条?
觉得这normal略难了点
[Hard]
这个BPM的AR6就好了,AR7的话屏幕上东西太少
如果减AR的话OD最好也减一下or DJPop style
00:15:411 (2) - 没对准时间线

没啥要改的了

[Shining]
想rank的话还是AR8吧……
00:20:521 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - 这些滑条其实可以更鬼畜一点,或者变成1/4的连续小跳 try wing my way style?
四分的二连三连也可以再散开一点……毕竟只有100BPM
图不错,打着挺爽
lupcha
Hi, mod from my queue! I modded all Diffs, because there weren't that many things to point out anyway. ;3

Easy

  1. 00:23:526 (5) - maybe NC? These slider + note combinations could be a bit hard for the first time so I think a shorter combo would be better ...? o;
  2. 00:22:324 (4) - add Finish at the end?

Leon's Normal

  1. I think the Normal is a bit too hard? It's quite a gap from 1.7 to 4.1 stars (but it's a nice Diff!)
  2. 00:10:905 (1) - add Finish?
  3. 00:22:925 (4) - ^
  4. 00:32:241 (5) - ^ at the end
  5. 00:32:842 (1) - I think you could make the flow better here. A placement like this would be easier to read (because the (2) is now on the other side of the short slider and yeah).
  6. 00:41:255 (4) - This slider sounds kinda weird imo. I would make it shorter and start it at 00:41:556 (4).
  7. 00:43:058 (4) - maybe add here a repeat and delete the other slider (5). And add a note at 00:43:960 (5) if you decide to do this (I think it sounds better).
  8. 00:44:561 (1) - add Finish?
  9. 01:13:408 (1) - ^

Hard

  1. 00:30:137 (1) - add Finish?
  2. 00:35:246 (1) - I think this would sound better instead of the slider.

Shining

  1. 00:40:955 (4) - maybe lengthen this slider to the blue tick?
  2. 00:47:866 (4) - maybe add a note here?
  3. 00:50:571 (4) - maybe lengthen this slider to the blue tick?

Just some little suggestions, the mapset is already pretty good! GL! (๑╹っ╹๑)
Topic Starter
Tsumetaku

quantum-rose wrote:

from queue

[General]
以下是Easy难度AImod的结果。建议统一一下貌似一张图所有难度的tag要一样的 剛剛看了好像都一樣... 咦咦...

[Easy]
感觉没啥可挑的了,不过easy难度建议转盘离后面的物体隔久一点 bpm如此慢應該沒關係吧...ww

AIBat v3.1 wrote:

Easy參考..
00:45:763 (4) - Move node #3 to {x:395 y:160}.
00:49:970 (2) - Add NC.
00:51:172 (3) - Move node #3 to {x:331 y:341}.
00:52:374 (1) - Move node #3 to {x:428 y:148}.
01:04:995 (4) - Move node #3 to {x:319 y:215}.

01:13:408 (3) - 移动至135,320 tip:开着grid snap时按住shift会无视网格并且自动和前一个物件90/45度对齐 =ㄦ=我都不知道xD
01:14:610 (4) - 移动至250,227
01:15:812 (1) - 移动至134,134
01:17:014 (2) - 移动至254,134
01:18:216 (3) - 移动至194,237All fixed:3


[Hard]
这个BPM的AR6就好了,AR7的话屏幕上东西太少 OK
如果减AR的话OD最好也减一下or DJPop style
00:15:411 (2) - 没对准时间线 =w=

没啥要改的了

[Shining]
想rank的话还是AR8吧……ok 是有點太高...
00:20:521 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - 这些滑条其实可以更鬼畜一点,或者变成1/4的连续小跳 try wing my way style?=口=本來我認為太長 但是既然有人講了...(邪惡ww
四分的二连三连也可以再散开一点……毕竟只有100BPM 大概都+了0.2x
图不错,打着挺爽=v= 感謝mod~

lupcha wrote:

Hi, mod from my queue! I modded all Diffs, because there weren't that many things to point out anyway. ;3 :3~

Easy

All Added:3
  1. 00:23:526 (5) - maybe NC? These slider + note combinations could be a bit hard for the first time so I think a shorter combo would be better ...? o;
  2. 00:22:324 (4) - add Finish at the end?


Hard

All fixed~
  1. 00:30:137 (1) - add Finish?
  2. 00:35:246 (1) - I think this would sound better instead of the slider.

Shining

Added~
  1. 00:40:955 (4) - maybe lengthen this slider to the blue tick?
  2. 00:47:866 (4) - maybe add a note here?
  3. 00:50:571 (4) - maybe lengthen this slider to the blue tick?

Just some little suggestions, the mapset is already pretty good! GL! (๑╹っ╹๑)
Suggestions are very useful :) Thanks for modding~V~
Thanks For you two's Modding~~ :)
yurunneram
EASY

nothing wrong here OwO I found it quite enjoyable though :3

Normal

00:13:309 (1) - Extend it to the blue tick? It'll sound rather nice

00:27:733 (5) - ^

00:40:955 (3,4) - I think if you arranged it as slider first then hitcircle it'll follow the song better

I LOVED DIFF :D I ain't a normal player but it was aweshum OAO

Hard

00:06:097 (1) - Why so many points?

This wasn't as fun as Normal. But okok.

SHINING

Nothing wrong ^^ I loved this one


Your map ish aweshum :3 Though some bits in hard and insane could be filled a bit better. Still, I star you! >w< Get ranked soon ne?~

You have been modded out by Yurun Ceroia Neram~
Topic Starter
Tsumetaku

yurunneram wrote:

EASY

nothing wrong here OwO I found it quite enjoyable though :3
>3<

Hard

00:06:097 (1) - Why so many points?
Oh Didnt notice Fixed:3
This wasn't as fun as Normal. But okok.
Leon is a Excellent Mapper so maybe Its simillar beside normal diff ww~ And Add some three streaks!

SHINING

Nothing wrong ^^ I loved this one
>3<


Your map ish aweshum :3 Though some bits in hard and insane could be filled a bit better. Still, I star you! >w< Get ranked soon ne?~
HuHu Thanks For your Suggestions , Im really glad to see someone enjoy it xD :) And Thanks for the stars~ Ill go harder on ranking>w<
You have been modded out by Yurun Ceroia Neram~
:33
Xinchii
SPOILER
osu file format v12

[General]
AudioFilename: x264001.mp3
AudioLeadIn: 1000
PreviewTime: 39137
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Sunshine (TV Size)
TitleUnicode:Sunshine (TV Size)
Artist:Monkey Majik
ArtistUnicode:Monkey Majik
Creator:Tsumetaku
Version:Leon's Normal
Source:Nurarihyon no Mago
Tags:Maynard Blaise tax Nura Yokai Clan Leon1341414 opening
BeatmapID:250746
BeatmapSetID:88620

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nurarihyon-no-mago-wallpaper-18-1600_1200.jpg",0,0
Video,0,"24.avi"
//Break Periods
2,58583,59588
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1290,600.99163619973,4,1,0,40,1,0
39753,-100,4,1,1,50,0,1
58985,-100,4,1,1,40,0,0
60788,-100,4,1,0,20,0,0
61088,-100,4,1,0,35,0,0
61389,-100,4,1,0,50,0,1
83024,-100,4,1,0,40,0,0


[Colours]
Combo1 : 244,145,145
Combo2 : 119,119,255
Combo3 : 125,236,150
Combo4 : 241,232,112

[HitObjects]
256,88,1290,1,0,0:0:0:0:
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208,172,2191,1,0,0:0:0:0:
260,252,2491,2,0,P|300:244|340:252,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
364,92,3693,6,0,L|320:92,1,40
300,132,3994,2,0,L|256:132,1,40
232,172,4294,2,0,L|148:172,1,80,8|0,0:0|0:0,0:0:0:0:
108,88,4895,5,0,0:0:0:0:
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108,256,5496,1,8,0:0:0:0:
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316,52,7299,6,0,P|276:124|200:140,1,160,0|8,0:0|0:0,0:0:0:0:
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288,128,30738,5,8,0:0:0:0:
216,188,31039,2,0,P|192:240|192:280,1,80
288,252,31640,1,0,0:0:0:0:
364,308,31940,1,8,0:0:0:0:
380,212,32241,2,0,P|420:176|432:152,1,80,0|4,0:0|0:0,0:0:0:0:
436,56,32842,6,0,L|468:32,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
348,100,33443,1,0,0:0:0:0:
260,60,33743,2,0,P|252:93|259:138,1,80
184,196,34344,1,8,0:0:0:0:
216,288,34645,1,0,0:0:0:0:
312,288,34945,1,0,0:0:0:0:
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252,168,35847,2,0,P|212:104|248:32,1,160
316,100,36748,1,8,0:0:0:0:
408,68,37049,2,0,L|408:156,1,80
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256,88,38551,2,0,L|256:36,2,40
184,152,39152,6,0,P|260:180|332:148,1,160,8|4,0:0|0:0,0:0:0:0:
428,316,40354,5,8,0:0:0:0:
348,264,40654,1,0,0:0:0:0:
260,300,40955,2,0,P|256:256|264:216,1,80
168,228,41556,2,0,P|172:184|164:144,1,80,8|0,0:0|0:0,0:0:0:0:
76,188,42157,5,0,0:0:0:0:
88,92,42457,1,0,0:0:0:0:
172,48,42758,1,8,0:0:0:0:
264,72,43058,2,0,P|308:84|336:124,2,80
256,168,43960,1,8,0:0:0:0:
360,332,44561,6,0,P|348:280|332:252,1,80,4|0,0:0|0:0,0:0:0:0:
276,184,45162,1,8,0:0:0:0:
204,248,45462,2,0,P|168:276|124:280,1,80
136,184,46063,2,0,P|172:156|216:152,1,80,0|8,0:0|0:0,0:0:0:0:
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256,192,47566,12,4,49369,0:0:0:0:
256,48,49970,5,8,0:0:0:0:
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372,292,51172,6,0,B|337:287|310:252|310:252|271:273|256:321,1,160,8|0,0:0|0:0,0:0:0:0:
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204,92,54477,2,0,P|244:88|288:64,1,80,0|8,0:0|0:0,0:0:0:0:
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476,248,55980,2,0,P|444:276|392:284,1,80,8|0,0:0|0:0,0:0:0:0:
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216,276,56881,2,0,P|173:263|145:230,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
224,180,57783,2,0,B|256:132|256:132|192:116|168:64,1,160,0|8,0:0|0:0,0:0:0:0:
256,256,60788,6,0,L|256:336,2,80,0|0|4,0:0|0:0|0:0,0:0:0:0:
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236,168,61990,2,0,P|192:160|160:128,1,80,8|0,0:0|0:0,0:0:0:0:
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120,288,63793,2,0,L|192:324,1,80
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288,64,65896,5,0,0:0:0:0:
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232,80,77315,2,0,P|192:96|164:132,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,172,78216,2,0,B|300:236|216:260|256:328,1,160,0|8,0:0|0:0,0:0:0:0:
344,292,79118,6,0,B|388:312|432:288,2,80
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220,232,82724,1,0,0:0:0:0:
280,308,83024,6,0,B|316:280|316:232|316:232|352:240|388:220,1,160,0|8,0:0|0:0,0:0:0:0:
344,132,83926,2,0,B|368:96|336:44|336:44,2,80
252,100,84827,1,8,0:0:0:0:
164,60,85128,1,0,0:0:0:0:
72,84,85428,6,0,B|84:136|132:152|132:152|136:192|116:224,1,160,4|8,0:0|0:0,0:0:0:0:
76,300,86330,1,0,0:0:0:0:
172,304,86630,2,0,L|252:332,1,80
252,236,87231,2,0,L|344:236,1,80,8|0,0:0|0:0,0:0:0:0:
416,188,87832,6,0,L|416:140,1,40
408,52,88283,1,0,0:0:0:0:
332,112,88583,2,0,L|332:164,1,40
Yeah. fixed most of pointed issues. :)
Thanks ~
Topic Starter
Tsumetaku
owo
Updated :)
Cerulean Veyron
Hi, from my queue

[Easy]
01:12:207 (2,4) - stack them

- Nice ~
[Hard]
00:01:590 (2,3) - What kind of overlap is this?

- This mapset looks easy, Doesn't look like it's hard for players.
[Shining]
01:12:207 (4,6) - small overlap

- a bit hard than the previous one, Good job with the jumps.
-----------------------
Nice map anyways, Good Luck ~
Topic Starter
Tsumetaku

GrayKaiser82 wrote:

Hi, from my queue

[Easy]
01:12:207 (2,4) - stack them Fixed~

- Nice ~
[Hard]
00:01:590 (2,3) - What kind of overlap is this? -3- ill change

- This mapset looks easy, Doesn't look like it's hard for players. Hmm Ok Ill Make it a bit Harder...
[Shining]
01:12:207 (4,6) - small overlap OK Fixed

- a bit hard than the previous one, Good job with the jumps.
-----------------------
Nice map anyways, Good Luck ~Thanks For your Mod~ :)
RandF
From my queue~
[General]
  1. I hear that mp3 ends suddenly. I feel a little strange
[Easy]

  • Good!
[Leon's Normal]
  1. 00:16:314 (3,1) - avoid stack
  2. 00:37:800 (1) - start at 00:37:800
  3. 00:41:556 (4,1,2,3,4,5) - How about this hexagonal layout?
    SPOILER
    168,228,41556,2,0,P|172:184|164:144,1,80,8|0,0:0|0:0,0:0:0:0:
    84,180,42157,5,0,0:0:0:0:
    84,84,42457,1,0,0:0:0:0:
    168,35,42758,1,8,0:0:0:0:
    251,84,43058,2,0,P|308:84|336:124,2,80
    251,180,43960,1,8,0:0:0:0:
[Hard]
  1. 00:04:595 (4,5,6,7,8) - if you intend regular pentagonal shape, it is better this
    SPOILER
    256,92,4595,1,0,0:0:0:0:
    139,37,4895,1,0,0:0:0:0:
    56,132,5196,1,0,0:0:0:0:
    118,241,5496,1,8,0:0:0:0:
    242,214,5797,1,0,0:0:0:0:
  2. 00:09:553- add a note
  3. 00:46:815 (8) - delete
[Shining]
  1. 00:18:418- remove clap
  2. 00:49:820- add a note
Right you are, that's a good song!
~Good Luck~
Topic Starter
Tsumetaku

RandomEffect wrote:

From my queue~
[General]
  1. I hear that mp3 ends suddenly. I feel a little strange
lol I cut it From a full Episode~ :)

[Easy]

  • Good!
>w<
[Hard]
  1. 00:04:595 (4,5,6,7,8) - if you intend regular pentagonal shape, it is better this
    SPOILER
    256,92,4595,1,0,0:0:0:0:
    139,37,4895,1,0,0:0:0:0:
    56,132,5196,1,0,0:0:0:0:
    118,241,5496,1,8,0:0:0:0:
    242,214,5797,1,0,0:0:0:0:
    Thx Fixed:3
  2. 00:09:553- add a note lol I think so
  3. 00:46:815 (8) - deleteFixed~
[Shining]
  1. 00:18:418- remove clapFixed~
  2. 00:49:820- add a noteFixed~
Right you are, that's a good song!>3<
~Good Luck~
My Memory sucks cuz rider&Knight means same word in Chinese xD
Rakuen
DEAncientNaga's Mod Queue

[General]
Nice >.o /

00:39:753 - This part of KIAI time should be removed
^ You can put a short KIAI like 0.1 sec to make the flash effect

No one says easy or normal can't use blue ticks, the part before 01:00:788 - is strange

[Easy]
00:54:477 - Add circle

[Normal]

01:00:788 (1) - This slider makes the song strange

01:01:389 - Remove the slider and make the first hit starts here
OR
Spinner until here 01:00:337 - then start hit with blue hit 01:00:637 -

[Hard]
00:14:511 (1,2,3) - Different hitsounds suddenly sound strange, but you still can keep it if you want
00:37:349 (1,2) - Distance different
00:41:706 - Add circle
01:00:788 (1,2) - Same with normal, follow lyric here or change

[Shining]
00:18:117 (1,2,3) - Feeling hitsound overmapped
00:25:630 (1) - Not suitable for a spinner here
00:39:002 (6,7,8) - Spacing is strange
01:00:637 - Strange part
Topic Starter
Tsumetaku

DEAncientNaga wrote:

DEAncientNaga's Mod Queue>w<

[General]
Nice >.o / (/OwO)/

00:39:753 - This part of KIAI time should be removed
^ You can put a short KIAI like 0.1 sec to make the flash effect Oh Ill discuss with leon~

No one says easy or normal can't use blue ticks, the part before 01:00:788 - is strange
Uhh Newbs usually dont have visually feeling ,,So maybe follow the tempo is better >w<

[Easy]
00:54:477 - Add circleFixed~


[Hard]
00:14:511 (1,2,3) - Different hitsounds suddenly sound strange, but you still can keep it if you want Oh Ill delete the section
00:37:349 (1,2) - Distance different Fixed:3
00:41:706 - Add circle you sure...?
01:00:788 (1,2) - Same with normal, follow lyric here or change I testplay it several time though i think it is easier to press with white lines QwQ

[Shining]
00:18:117 (1,2,3) - Feeling hitsound overmapped My fault lol
00:25:630 (1) - Not suitable for a spinner here... than This Diff has no spinner...
00:39:002 (6,7,8) - Spacing is strange OH fixed~
01:00:637 - Strange part Add two note on blue line.Q.
Thanks For modding>3<
Alarido
Hi :)
A Free Mod from Coffee Party Queue

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No General issues to point.
* [Easy], [Leon's Normal] and [Hard] are nice ♥ no complaints on them (:

[Shining]
* This diff is nice too and, except by the streams and some speedy zig-zag patterns, I feel I can pass it.
01:00:637 (1,2,3,4,5,6,7,8,9,10) - Sincerely, I can't feel any background sounds here that could support (or sustain) a 1/8 stream, but it's just like a complaint (of a retard singletapper? Hm...). Except by this technical issue, the stream is fine and fits the diff harshness.

And that's it ^^

GOOD LUCK FOR GET RANKED as soon as possible ^^

Deserves a star!

Att.
Topic Starter
Tsumetaku

Alarido wrote:

Hi :)
A Free Mod from Coffee Party Queue Thanks :D

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No General issues to point.
* [Easy], [Leon's Normal] and [Hard] are nice ♥ no complaints on them (: >3<

[Shining]
* This diff is nice too and, except by the streams and some speedy zig-zag patterns, I feel I can pass it.
01:00:637 (1,2,3,4,5,6,7,8,9,10) - Sincerely, I can't feel any background sounds here that could support (or sustain) a 1/8 stream, but it's just like a complaint (of a retard singletapper? Hm...). Except by this technical issue, the stream is fine and fits the diff harshness.lol ,I think a while and change it to 1/4 sliders...!

And that's it ^^

GOOD LUCK FOR GET RANKED as soon as possible ^^ Ok ill get harder on ranking!!:3

Deserves a star! Thanks For star~~ :)

Att. Noticed That I just reply in 8 Minutes XD
Xinchii
SPOILER
osu file format v12

[General]
AudioFilename: x264001.mp3
AudioLeadIn: 1000
PreviewTime: 39137
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Sunshine (TV Size)
TitleUnicode:Sunshine (TV Size)
Artist:Monkey Majik
ArtistUnicode:Monkey Majik
Creator:Tsumetaku
Version:leon's Normal
Source:Nurarihyon no Mago
Tags:Maynard Blaise tax Nura Yokai Clan Leon1341414 opening
BeatmapID:250746
BeatmapSetID:88620

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Thanks mod~ :)
Topic Starter
Tsumetaku
Ok U~p~d~a~t~e~d (??

我怎麼覺得每次看到reply都超剛好的xD

EDIT:咦 好像真的是這樣xDD 傑克,真是太神奇了!
Xinchii
可能是因為我都在奇怪的時間回,你也在奇怪的時間看:3
DarknessAngel
Here is your ticket for a full mod (?.

抱歉來的有些晚了;w;




[General]


00:46:965的那段kiai time不好,音樂沒有特別"揚起"的感覺。而這段Kiai也搶了"後面真正的kiai time"的鋒頭,讓後段強調性減低,如果是我我肯定會關掉前段的kiai

然後,後段的kiai time結束點很明顯是以01:20:620的鑼聲以及人聲轉折點為信號的,在01:23:024就像突然結束了一樣,不是正確的結束點


[Insane]


我看大多數人都是finish東掉一個西掉一個的,沒想到這邊是用過量的xD

事實上N:C1的whistle感覺很不合這首歌... 但是可以讓它排序成一個系統把違和感降低,具體怎麼作請接著看下去0.0 (我有考慮到你的想法所以只會要求更動一點,放心)

00:03:693 (1) - remove finish。finish的功用在於強調與過渡警示 (並且那裡有鑼聲),而這邊沒有做為強調的物件,所以這邊的finish會顯得畫蛇添足,不好聽

00:06:097 (1) - slider頭部的finish不需要,理由同上

00:08:201 (5) - 折返上的finish也移除,↑

00:10:004 (8) - 這邊我有個idea就是在短滑條尾部加上whistle,為的是強調那聲"yey ~ "還有作為音樂短暫消失的一個亮點,你自己看效果如何

00:12:107 (3) - 你想讓這note疊在00:11:206 (2)的折返上的話要移動到(159,284),關掉Grid Snap再做移動,完全重疊能使譜面較整潔

00:20:371 (7,1) - 對於這邊我想提出一點我的看法,首先是NC,不知道你有沒有覺得奇怪,明明是一個停頓點,而且感覺之前那段也演奏完了,可是這邊卻出現(7)的數字,我第一次玩的時候就察覺到異樣了
再來是譜面排列,你會想,就重疊而已會有什麼問題 ? 不過就是因為重疊所以更顯得這個(7)的不舒適感,而且你不覺得,這邊的人聲足夠強到讓你放一個跳來做為強調嗎 ? (主要是00:20:521 (2) - )
於是這是我的想法,短NC有作為強調"跳"以及強調"所想強調的聲音/人聲"的雙重效果,再加上00:20:972是個人聲轉換點,加一個NC正好合適,我認為這是最好的解決辦法

00:20:972 (1,2,3,4,5,1,2,3,4,5,6,7) - 再來說一下這長串,沒有要求你更動這裡,只是想告訴你,對於這一長串notes是不是有更好的處理方式 ? 像是不要只用note,也參雜一些sliders。或者是用這堆notes做個酷炫造型。抑或是在某些note之間做個合理的間距變化。明明有這麼多擺法,你卻選了最無聊的一個,所以我就特別提出來讓你思考一下

00:24:878 (6) - 我第一次在瀏覽你這圖的時候,我聽到slider尾端的whistle立馬後仰了一下... 都懷疑你是不是在玩我了loool,拜託刪掉這極度詭異的whistle

00:25:630 (1) - 我必須說這轉盤是個很大的問題,它非常突然,起始點令人費解,明明人聲很平順的在進行,卻突如其來了一個轉盤,這會讓玩家措手不及,也顯得很不合音樂。而且不覺得,這段僅用spinner帶過去,是不是有些過於浪費了呢 ?
解決方案就只有好好把這段map完了,但我必須說,這值得的,believe me 0.< ~ ☆
對了,看到你說"刪掉的話就沒轉盤了"。放心,有個可加的點,後面會提到

00:30:137 (1) - 這裡有很明顯的鑼聲,加上finish

00:33:743 (6) - 移動到(344,296),因為00:33:743 (6,8)頭尾碰在一起很不好看,改完的話會發現(6)→(8)→(7)間距相同,讓譜面美觀點

00:39:002 (6,7,1) - no grid snap後移動這三個物件(同時選取)到(284,253)才是完全重疊

00:42:157 (1) - 刪finish,強調理由不充分

00:46:965 (1) - 同上
順便一提,00:44:561 (1)也沒有鑼聲,但是考量到一個適當的過渡,加上其實也不錯

00:48:768 (6) - no grid snap後挪動到(465,176)呈完美☆重疊

00:50:571 (4) - 由於沒有前段"系統的警示"造成這whistle有些突然,這個頭上對應到的是00:40:955 (4) - 頭上加whistle,然後緊接著看下一個

00:52:975 (6) - 對應到00:43:359 (5) - 頭上加whistle
這樣一來自00:39:753的整大段就呈了一個系統了

00:54:177 (1) - 頭上finish刪除,強調理由不足

00:58:985 - 加一個起始點從這裡到01:00:187的轉盤,如果你真的需要一個轉盤。然後記得為這個轉盤降低音量

01:03:793 (1) - finish刪,理由you know

01:13:408 (1) - 頭上刪finish

01:18:216 (1) - 頭上刪finish

01:20:620 (1) - 這裡很明顯要加finish的;w;,鑼聲那麼大聲。也就是代表01:23:024 (1)加錯了,要刪除

01:25:428 (1,2,3) - "同時選取"這三個物件之後挪動到(198,236),我看得出你想把01:25:428 (1)疊在01:23:024 (1)的尾上,但是沒疊好

01:26:931 (3) - 上面的改完之後,挪動它到(389,264),也是為了重疊




暫時先這樣...有需要再論壇PM我=.=/ 為什麼這麼多人選full mod呢,會死人的 !!!
Topic Starter
Tsumetaku

DarknessAngel wrote:

Here is your ticket for a full mod (?.

抱歉來的有些晚了;w;

沒關係=w=~~ 很忙吧


[General]


00:46:965的那段kiai time不好,音樂沒有特別"揚起"的感覺。而這段Kiai也搶了"後面真正的kiai time"的鋒頭,讓後段強調性減低,如果是我我肯定會關掉前段的kiai

然後,後段的kiai time結束點很明顯是以01:20:620的鑼聲以及人聲轉折點為信號的,在01:23:024就像突然結束了一樣,不是正確的結束點
喔喔 好 我都會試試看的

[Insane]


我看大多數人都是finish東掉一個西掉一個的,沒想到這邊是用過量的xD

事實上N:C1的whistle感覺很不合這首歌... 但是可以讓它排序成一個系統把違和感降低,具體怎麼作請接著看下去0.0 (我有考慮到你的想法所以只會要求更動一點,放心)喔喔 小弟不怎麼會挑自定音效;w; Sorry

00:03:693 (1) - remove finish。finish的功用在於強調與過渡警示 (並且那裡有鑼聲),而這邊沒有做為強調的物件,所以這邊的finish會顯得畫蛇添足,不好聽好~了解

00:06:097 (1) - slider頭部的finish不需要,理由同上

00:08:201 (5) - 折返上的finish也移除,↑ ok

00:10:004 (8) - 這邊我有個idea就是在短滑條尾部加上whistle,為的是強調那聲"yey ~ "還有作為音樂短暫消失的一個亮點,你自己看效果如何喔喔不錯 我怎麼沒想到w

00:12:107 (3) - 你想讓這note疊在00:11:206 (2)的折返上的話要移動到(159,284),關掉Grid Snap再做移動,完全重疊能使譜面較整潔
沒注意到'' 修正了~
00:20:371 (7,1) - 對於這邊我想提出一點我的看法,首先是NC,不知道你有沒有覺得奇怪,明明是一個停頓點,而且感覺之前那段也演奏完了,可是這邊卻出現(7)的數字,我第一次玩的時候就察覺到異樣了
再來是譜面排列,你會想,就重疊而已會有什麼問題 ? 不過就是因為重疊所以更顯得這個(7)的不舒適感,而且你不覺得,這邊的人聲足夠強到讓你放一個跳來做為強調嗎 ? (主要是00:20:521 (2) - )
於是這是我的想法,短NC有作為強調"跳"以及強調"所想強調的聲音/人聲"的雙重效果,再加上00:20:972是個人聲轉換點,加一個NC正好合適,我認為這是最好的解決辦法喔對 可以用跳來強調的說xD 修正!~

00:20:972 (1,2,3,4,5,1,2,3,4,5,6,7) - 再來說一下這長串,沒有要求你更動這裡,只是想告訴你,對於這一長串notes是不是有更好的處理方式 ? 像是不要只用note,也參雜一些sliders。或者是用這堆notes做個酷炫造型。抑或是在某些note之間做個合理的間距變化。明明有這麼多擺法,你卻選了最無聊的一個,所以我就特別提出來讓你思考一下 恩恩 之前是跑規則的 後來看看也覺得怪怪的 我再想一下~~

00:24:878 (6) - 我第一次在瀏覽你這圖的時候,我聽到slider尾端的whistle立馬後仰了一下... 都懷疑你是不是在玩我了loool,拜託刪掉這極度詭異的whistle sorry 我之前忘記拿掉了xD

00:25:630 (1) - 我必須說這轉盤是個很大的問題,它非常突然,起始點令人費解,明明人聲很平順的在進行,卻突如其來了一個轉盤,這會讓玩家措手不及,也顯得很不合音樂。而且不覺得,這段僅用spinner帶過去,是不是有些過於浪費了呢 ?
解決方案就只有好好把這段map完了,但我必須說,這值得的,believe me 0.< ~ ☆
對了,看到你說"刪掉的話就沒轉盤了"。放心,有個可加的點,後面會提到好>< 我會做的!

00:30:137 (1) - 這裡有很明顯的鑼聲,加上finish好~

00:33:743 (6) - 移動到(344,296),因為00:33:743 (6,8)頭尾碰在一起很不好看,改完的話會發現(6)→(8)→(7)間距相同,讓譜面美觀點
喔喔 OK
00:39:002 (6,7,1) - no grid snap後移動這三個物件(同時選取)到(284,253)才是完全重疊 之前都沒整理過stack;w;

00:42:157 (1) - 刪finish,強調理由不充分ok

00:46:965 (1) - 同上ok
順便一提,00:44:561 (1)也沒有鑼聲,但是考量到一個適當的過渡,加上其實也不錯

00:48:768 (6) - no grid snap後挪動到(465,176)呈完美☆重疊 哲♂學

00:50:571 (4) - 由於沒有前段"系統的警示"造成這whistle有些突然,這個頭上對應到的是00:40:955 (4) - 頭上加whistle,然後緊接著看下一個ok

00:52:975 (6) - 對應到00:43:359 (5) - 頭上加whistle
這樣一來自00:39:753的整大段就呈了一個系統了喔喔 真不錯!!~~

00:54:177 (1) - 頭上finish刪除,強調理由不足ok

00:58:985 - 加一個起始點從這裡到01:00:187的轉盤,如果你真的需要一個轉盤。然後記得為這個轉盤降低音量 好 +了~

01:03:793 (1) - finish刪,理由you know ok

01:13:408 (1) - 頭上刪finishok

01:18:216 (1) - 頭上刪finishQwQ 我Finish真的加太多了

01:20:620 (1) - 這裡很明顯要加finish的;w;,鑼聲那麼大聲。也就是代表01:23:024 (1)加錯了,要刪除 好~

01:25:428 (1,2,3) - "同時選取"這三個物件之後挪動到(198,236),我看得出你想把01:25:428 (1)疊在01:23:024 (1)的尾上,但是沒疊好
我都沒發現;w;
01:26:931 (3) - 上面的改完之後,挪動它到(389,264),也是為了重疊ok




暫時先這樣...有需要再論壇PM我=.=/ 為什麼這麼多人選full mod呢,會死人的 !!!
感謝DN大的指導 點了我很多迷津呢~~!! >3<~~ 呵呵 很辛苦吧 下次不點Full了xD
Gloria Guard
Hi

[General]

Fine imo.


[Easy]

00:10:905 (1) This slider song start point so add finish.
00:15:864 ~ 00:17:967 This part why break time ? it's really confuse here, you remove this break time
and add notes please.
00:52:975 (3,4) I think this pattern shape blanket is better imo.
00:58:985 ~ 01:01:238 why break time?.. it's you intended?, this break time same 00:15:864.
01:08:601 (4) Not hear this part finish sound. remove finish


[leon's Normal]

00:19:319 (1) This spinner is too short. it's not easy, remove spinner and add long slider here.
00:36:748 (3,4) Hmm.. i suggestion this pattern blaknet?
01:09:803 (2) This slider curve direction change this.


[Hard]

00:14:211 (5,6,1) This diff not insane. you don't this distance stream spacing, because
this stream spacing really confuse. so you change this spacing.
00:37:349 (1,2) You don't this spacing please. it's really bad spacing pattern here.
you fix this spacing.
01:00:637 (1,2,3) This does not fit the rhythm, i suggest this rhythm
http://puu.sh/3ELgn
01:03:793 (1,2,3) Why you used this rhythm, This is really confuse and it is not the precise rhythm.
you change rhythm.
01:17:916 (6,1) I think this pattern shape blanket is better imo.
01:20:921 (2,3,4) This too, i don't understand this rhythm. it's playing really confuse.
change rhythm 01:03:793 same here
01:25:428 (1,2,3) You change this flow this?


[Insane]

This diff really many wrong distance spacing and
The more you attention to the amount of space between notes, example
00:21:573 (1,2,3,4,5,6,7,8,9,10,11) and 00:24:127 (1,2,3,4,5,6,7,8,9,10) The distance of the pattern you are using is wrong.
In my opinion, this part remapping and try again.

00:18:568 (1,2,3) This rhythm is not exactly a good rhythm, it also does not occur.
please change this part rhythm.
00:38:100 (3,4,5) I don't understand this flow. you must Ctrl+G here.





Good luck.
Topic Starter
Tsumetaku

Gloria Guard wrote:

Hi

[General]

Fine imo.


[Easy]

00:10:905 (1) This slider song start point so add finish. Ok
00:15:864 ~ 00:17:967 This part why break time ? it's really confuse here, you remove this break time
and add notes please. Oh Let me think about it
00:52:975 (3,4) I think this pattern shape blanket is better imo. Ok
00:58:985 ~ 01:01:238 why break time?.. it's you intended?, this break time same 00:15:864. Not change cause there's no vocal
01:08:601 (4) Not hear this part finish sound. remove finish ok


[Hard]

00:14:211 (5,6,1) This diff not insane. you don't this distance stream spacing, because
this stream spacing really confuse. so you change this spacing. Fix
00:37:349 (1,2) You don't this spacing please. it's really bad spacing pattern here.
you fix this spacing. ok Fixed~
01:00:637 (1,2,3) This does not fit the rhythm, i suggest this rhythm oh great
http://puu.sh/3ELgn
01:03:793 (1,2,3) Why you used this rhythm, This is really confuse and it is not the precise rhythm.
you change rhythm.HeHe Some tricks Changed
01:17:916 (6,1) I think this pattern shape blanket is better imo. ok i replaced blanket
01:20:921 (2,3,4) This too, i don't understand this rhythm. it's playing really confuse.
change rhythm 01:03:793 same here Fixed
01:25:428 (1,2,3) You change this flow this? Good~~


[Insane]

This diff really many wrong distance spacing and
The more you attention to the amount of space between notes, example
00:21:573 (1,2,3,4,5,6,7,8,9,10,11) and 00:24:127 (1,2,3,4,5,6,7,8,9,10) The distance of the pattern you are using is wrong.
In my opinion, this part remapping and try again.
Hmm the previous mod suggest me to do like this maybe ill decrease their distance...
00:18:568 (1,2,3) This rhythm is not exactly a good rhythm, it also does not occur.
please change this part rhythm.ok Fixed~
00:38:100 (3,4,5) I don't understand this flow. you must Ctrl+G here. Oh Didnt noticed xD





Good luck.
>w<
Xinchii
All fix ~

SPOILER
osu file format v12

[General]
AudioFilename: x264001.mp3
AudioLeadIn: 1000
PreviewTime: 39137
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Sunshine (TV Size)
TitleUnicode:Sunshine (TV Size)
Artist:Monkey Majik
ArtistUnicode:Monkey Majik
Creator:Tsumetaku
Version:Leon's Normal
Source:Nurarihyon no Mago
Tags:Maynard Blaise tax Nura Yokai Clan Leon1341414 opening
BeatmapID:250746
BeatmapSetID:88620

[Difficulty]
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68,208,63492,5,0,0:0:0:0:
120,288,63793,2,0,L|192:324,1,80
192,228,64394,2,0,L|272:244,1,80,8|0,0:0|0:0,0:0:0:0:
248,152,64995,2,0,L|328:152,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
288,64,65896,5,0,0:0:0:0:
384,80,66197,2,0,P|420:144|384:224,1,160,4|8,0:0|0:0,0:0:0:0:
316,280,67098,1,0,0:0:0:0:
220,284,67399,2,0,L|140:320,1,80
124,224,68000,2,0,L|172:160,1,80,8|0,0:0|0:0,0:0:0:0:
160,64,68601,2,0,B|220:52|256:104|256:104|312:104,1,160,0|8,0:0|0:0,0:0:0:0:
400,104,69502,5,0,0:0:0:0:
400,200,69803,2,0,P|416:236|412:284,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
320,256,70704,1,0,0:0:0:0:
228,288,71005,6,0,L|148:312,1,80,4|0,0:0|0:0,0:0:0:0:
84,240,71606,2,0,L|160:216,1,80,8|0,0:0|0:0,0:0:0:0:
248,180,72207,2,0,P|272:136|276:96,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
184,108,73108,1,0,0:0:0:0:
120,36,73408,6,0,P|96:80|92:120,1,80,4|0,0:0|0:0,0:0:0:0:
128,200,74009,2,0,P|160:232|168:280,1,80,8|0,0:0|0:0,0:0:0:0:
244,324,74610,2,0,P|284:336|332:336,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
304,252,75512,1,0,0:0:0:0:
368,180,75812,1,4,0:0:0:0:
424,104,76113,6,0,P|464:88|492:52,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
328,92,77014,1,0,0:0:0:0:
232,80,77315,2,0,P|192:96|164:132,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,172,78216,2,0,B|300:236|216:260|256:328,1,160,0|8,0:0|0:0,0:0:0:0:
344,292,79118,6,0,B|388:312|432:288,2,80
384,204,80019,2,0,L|384:112,1,80,8|0,0:0|0:0,0:0:0:0:
324,48,80620,1,4,0:0:0:0:
132,52,81221,5,8,0:0:0:0:
68,124,81522,1,0,0:0:0:0:
132,196,81822,2,0,B|116:236|136:288,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
220,232,82724,1,0,0:0:0:0:
280,308,83024,6,0,B|316:280|316:232|316:232|352:240|388:220,1,160,0|8,0:0|0:0,0:0:0:0:
344,132,83926,2,0,B|368:96|336:44|336:44,2,80
252,100,84827,1,8,0:0:0:0:
164,60,85128,1,0,0:0:0:0:
72,84,85428,6,0,B|84:136|132:152|132:152|136:192|116:224,1,160,4|8,0:0|0:0,0:0:0:0:
76,300,86330,1,0,0:0:0:0:
172,304,86630,2,0,L|252:332,1,80
252,236,87231,2,0,L|344:236,1,80,8|0,0:0|0:0,0:0:0:0:
416,188,87832,6,0,L|416:140,1,40
408,52,88283,1,0,0:0:0:0:
332,112,88583,2,0,L|332:164,1,40
Topic Starter
Tsumetaku
喵:3
Update

不對 現在大斷線w
creampuff
Mod request~

[General]
  1. Kiai
    Inconsistency in Kiai Times:
    Easy
    Kiai #1: Starts on 00:39:753, ends on 00:39:903
    Kiai #2: Starts on 00:49:369, ends on 00:49:519
    Kiai #3: Starts on 01:01:389, ends on 01:20:620
    Hard
    Kiai #1: Starts on 00:39:753, ends on 00:39:903
    Kiai #2: Starts on 00:49:369, ends on 00:49:519
    Kiai #3: Starts on 01:01:389, ends on 01:20:620
    Leon's Normal
    Kiai #1: Starts on 00:39:753, ends on 00:58:985
    Kiai #2: Starts on 01:01:389, ends on 01:23:024
    Shining
    Kiai #1: Starts on 00:39:753, ends on 00:39:903
    Kiai #2: Starts on 00:49:369, ends on 00:49:519
    Kiai #3: Starts on 01:01:389, ends on 01:20:620

[Easy]
  1. 01:06:798 - 01:08:601 (1,2,3,4) I'd suggest centering these notes more. In other words, move 01:06:798 (1) to x:256,y:56, 01:07:399 (2) to x:176,y:144, 01:08:000 (3) to x:256,y:236, and 01:08:601 (4) to x:336,y:144 so the resulting product looks like this;
  2. 01:09:202 (5) As for this slider, I don't think it's in a good spot at all. However, if you followed the suggestion above, it'll be easier to relocate it. If you do, take the slider and change it around a bit so it stacks on 01:06:798 (1) Once you do so, take the middle point and move to x:200,y:32, and the last point to x:140,y:36. It should look somewhat like this;
  3. 01:20:620 (1) Remove finish
    Good diff

[Leon's Normal]
  1. 00:06:097 (2) Bad flow. Ctrl+H and then snap to make a blanket around 00:05:496 (3) Also, you might have to arrange the slider and those following it if you do this
  2. 00:10:304 (5) Remove finish and replace with clap
  3. 00:22:925 (5) Remove finish
  4. 00:26:231 (2) Move end point to x:256,320 to make a better blanket
  5. 00:32:241 (5) Remove finish
  6. 00:40:354 (1) You started a new combo at 00:39:152, so this one isn't needed
  7. 00:44:561 (1) Remove finish
  8. 01:00:788 (1) What I recommend for this slider is to leave it at a soft-sampleset before 01:01:389, so it sounds more quiet
  9. 01:13:408 (1) Remove finish
  10. 01:15:812 (5) ^
  11. 01:20:620 (3)
    Try to keep the finish a little more reserved. They sound a little repetitive imo

[Hard]
  1. 00:08:501 (5) Remove clap
  2. 00:09:703 (9) ^ We don't want to overuse them.
  3. 00:25:630 (1) ^
  4. 00:26:231 (2) ^ On the head, repeat, and tail.
  5. 00:28:034 - 00:29:837 (2.3.4.5.6) Remove claps on 00:28:034 (2) and 00:28:935 (4) as they are being used too many times.
  6. 00:35:997 (4) Remove claps
  7. 00:36:415 (5) Remove clap on slider head
  8. 00:36:898 (6) Remove both claps
  9. 00:37:349 (1) Remove clap
  10. 00:37:499 (2) ^
  11. 00:38:250 (4) ^
  12. 00:43:359 (5) Try this instead? It makes a nice blanket ;
  13. 00:51:172 (1) Remove the finish
  14. 01:00:637 - 01:01:389 (1,2) Try this;

[Shining]
  1. 00:08:201 (5) Remove clap at the end
  2. 00:09:403 (7) Remove both claps
  3. 00:18:117 (1) Add clap to slider head
  4. 00:18:869 (3) Add clap to slider tail
  5. 00:19:620 (6) remove clap at sliderhead
  6. 00:22:925 (1) Remove finish
  7. 00:25:329 (1) ^
  8. 00:27:433 - 00:30:137 (8,9,1,2,3,4,5,6,7,8,9,10,11,1) Please no. Let me start off by saying that is is a perfect example of an over usage of hitsounds. You're basically trying to use all of them at once, but for what? First, remove ALL of the whistles in this section. You need to understand that the sound of the whistle isn't fitting at all in this section. Next, remove the claps at 00:28:484 (4), 00:29:085 (7), 00:29:386 (8) and 00:29:987 (11).

    From this point on, please remove all the whistles in this difficulty and add them only in places you think they should be. That being said, do not make the same mistake and use them excessively again

  9. 00:57:182 (2) Remove the clap at the end
  10. 00:57:783 (3)
  11. 00:58:384 (4) Add clap at the sliderhead only
  12. 00:58:985 (1) Extend spinner to 01:00:187
  13. 01:20:620 (1) Looks a bit messy. Take the second point and move it to x:80,y:268

Sigh. Overall, mapping and placement is ok but the hitsounds...Well, good luck anyway.
Topic Starter
Tsumetaku

Tsusuko wrote:

Mod request~

[General]
  1. Kiai
    Inconsistency in Kiai Times:
    Easy
    Kiai #1: Starts on 00:39:753, ends on 00:39:903
    Kiai #2: Starts on 00:49:369, ends on 00:49:519
    Kiai #3: Starts on 01:01:389, ends on 01:20:620
    Hard
    Kiai #1: Starts on 00:39:753, ends on 00:39:903
    Kiai #2: Starts on 00:49:369, ends on 00:49:519
    Kiai #3: Starts on 01:01:389, ends on 01:20:620
    Leon's Normal
    Kiai #1: Starts on 00:39:753, ends on 00:58:985
    Kiai #2: Starts on 01:01:389, ends on 01:23:024
    Shining
    Kiai #1: Starts on 00:39:753, ends on 00:39:903
    Kiai #2: Starts on 00:49:369, ends on 00:49:519
    Kiai #3: Starts on 01:01:389, ends on 01:20:620
    0.0 Maybe leon didnt update when change xD but GD different kiai seems ok..?!

[Easy]
  1. 01:06:798 - 01:08:601 (1,2,3,4) I'd suggest centering these notes more. In other words, move 01:06:798 (1) to x:256,y:56, 01:07:399 (2) to x:176,y:144, 01:08:000 (3) to x:256,y:236, and 01:08:601 (4) to x:336,y:144 so the resulting product looks like this; oh great fixed~
  2. 01:09:202 (5) As for this slider, I don't think it's in a good spot at all. However, if you followed the suggestion above, it'll be easier to relocate it. If you do, take the slider and change it around a bit so it stacks on 01:06:798 (1) Once you do so, take the middle point and move to x:200,y:32, and the last point to x:140,y:36. It should look somewhat like this; yeah fixed~
  3. 01:20:620 (1) Remove finish fixed
    Good diff

[Hard]
  1. 00:08:501 (5) Remove clap
  2. 00:09:703 (9) ^ We don't want to overuse them.
  3. 00:25:630 (1) ^
  4. 00:26:231 (2) ^ On the head, repeat, and tail. fixed
  5. 00:28:034 - 00:29:837 (2.3.4.5.6) Remove claps on 00:28:034 (2) and 00:28:935 (4) as they are being used too many times.
  6. 00:35:997 (4) Remove claps
  7. 00:36:415 (5) Remove clap on slider head
  8. 00:36:898 (6) Remove both claps
  9. 00:37:349 (1) Remove clap
  10. 00:37:499 (2) ^
  11. 00:38:250 (4) ^ fixed maybe i add too cracy ;w;
  12. 00:43:359 (5) Try this instead? It makes a nice blanket ;good
  13. 00:51:172 (1) Remove the finish fixed
  14. 01:00:637 - 01:01:389 (1,2) Try this; Try what ;w;?

[Shining]
  1. 00:08:201 (5) Remove clap at the end
  2. 00:09:403 (7) Remove both claps
  3. 00:18:117 (1) Add clap to slider head
  4. 00:18:869 (3) Add clap to slider tail
  5. 00:19:620 (6) remove clap at sliderhead
  6. 00:22:925 (1) Remove finish
  7. 00:25:329 (1) ^ fixed ;w;
  8. 00:27:433 - 00:30:137 (8,9,1,2,3,4,5,6,7,8,9,10,11,1) Please no. Let me start off by saying that is is a perfect example of an over usage of hitsounds. You're basically trying to use all of them at once, but for what? First, remove ALL of the whistles in this section. You need to understand that the sound of the whistle isn't fitting at all in this section. Next, remove the claps at 00:28:484 (4), 00:29:085 (7), 00:29:386 (8) and 00:29:987 (11). ok...

    From this point on, please remove all the whistles in this difficulty and add them only in places you think they should be. That being said, do not make the same mistake and use them excessively again think i should remove all the whistles ;A;

  9. 00:57:182 (2) Remove the clap at the end
  10. 00:57:783 (3)
  11. 00:58:384 (4) Add clap at the sliderhead only
  12. 00:58:985 (1) Extend spinner to 01:00:187 ok fixed
  13. 01:20:620 (1) Looks a bit messy. Take the second point and move it to x:80,y:268 ok

Sigh. Overall, mapping and placement is ok but the hitsounds...Well, good luck anyway.
Im weak about hitsounds now maybe itll go better anyway...thanks for your mod!!
creampuff

Tsumetaku wrote:

  1. 01:00:637 - 01:01:389 (1,2) Try this; Try what ;w;?
Darn, I forgot to add it. I meant this;
No need to kd this
Topic Starter
Tsumetaku

Tsusuko wrote:

Darn, I forgot to add it. I meant this;
No need to kd this
ok got it
GIDZ
Hi~ From modding queue: t/139620&start=0

General:
~Check AiMod (CTRL+SHIFT+A)
~01:28:734 - Sudden cut? If the mp3 is longer, make it slightly last longer so it doesn't cut out so immediately.

Easy:
~00:01:290 (1,2) - Make them look better? http://puu.sh/3IPeg.jpg
~00:10:905 (1,2,3,4) - Maybe you could re-arrange them for better cursor movement since it should be easy.
~00:26:231 (4) - Move this down to X: 384 Y: 260? For cursor movement to flow.
~00:26:531 (5) - Move this down and fix the shape after moving the circle.
~Don't forget to check distance snap after change.
~00:39:152 (1) - Stack this on top of circle 4 from the previous combo? It also makes cursor movement flow better.
~00:39:152 (1,2) - Curve them like this? http://puu.sh/3IPpQ.jpg
~01:01:389 (1,2) - Make them curve like the ones b4.
~01:03:793 (3,4) - ^

Normal:
~00:05:797 (1) - Delete note. Then stack the next slider on circle 3. Then add NC It sounds better. http://puu.sh/3IQaD.jpg
~00:07:299 (1) - Remove NC to keep consistency.
~00:07:299 (3) - Curve it in after change. http://puu.sh/3IQdE.jpg
~Don't forget to check distance snap after change.
~00:15:413 (2) - Move this up a bit for cursor movement to flow.
~00:16:314 (3) - Stack this at the end of slider 2 instead.
~Check distance snap afterwards.
~00:18:568 (2,3) - This is confusing for Normal diff.
~00:49:369 - Delete Kiai mode here.
~01:07:399 (4) - Move this down to align with circle 3 for cursor flow.
~Check distance snap.

Hard:
~00:08:952 (6) - Move this note to the left and align with the sliders for cursor flow.
~00:22:775 (8) - Remove this note. No Vocal there.
~Check notes for if they make your cursor movement flow or not.

Shining:
~00:04:895 (7) - Remove clap.
~00:38:551 (5) - Make this a 1/2 beat slider instead from the downbeat to the 1/2 beat.
~Check distance snap after.

That's all from me ^^ Good luck!~
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