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IOSYS - Usatei 2011 [Osu|Taiko]

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Total Posts
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Topic Starter
Pipse Cola
This beatmap was submitted using in-game submission on Mittwoch, 15. April 2015 at 18:15:03

Artist: IOSYS
Title: Usatei 2011
Source: Touhou
Tags: Toho Remake Tewi Carrot Starzd Nwolf kagome cool&create
BPM: 190
Filesize: 17652kb
Play Time: 02:55
Difficulties Available:
  1. Easy (1,15 stars, 113 notes)
  2. Extra (5,61 stars, 654 notes)
  3. Hard (3,25 stars, 402 notes)
  4. Insane (4,61 stars, 528 notes)
  5. Light Insane (4,26 stars, 406 notes)
  6. Nwolf's Muzukashii (3,15 stars, 803 notes)
  7. Nwolf's Oni (4,51 stars, 1274 notes)
  8. Starry-'s Normal (2,09 stars, 183 notes)
Download: IOSYS - Usatei 2011
Information: Scores/Beatmap Listing
---------------
Click for free osu!Coins and GDs Credits!
Starzd's Normal by Starzd.
Taiko Muzukashii and Oni by Nwolf.
Irreversible IT HAPPENED! Thanks for halp!!
::=={{THANKS FOR MY FIRST SCOREBOARD!}}==::
GET THE OLD SLIDER MADNESS RECOVERED 03.06.2017! by DJ Octavia

ALL DIFFS ARE KAWAI DESU SUGOI AS F*CK!!!
HAVE FUN :D Redownload if downloaded before 2nd of August, VIDEO INCLUDED NOW!!!
Speeeecial Thanks!!
For helping me much with my projects to improve my mapping style: Irreversible
For helping me in timing, some patterns and overall improving: Smoothie
For a cool Normal Diff: Starry- ( :P )
For the two Taiko Diffs: Nwolf
For the most AWEESOOOOOME Slider - Diff of alllllll time: DJ Octavia
Yahngli
Awesome Beatmap is Awesome! 8-)
Topic Starter
Pipse Cola

DJ Octavia wrote:

Awesome Beatmap is Awesome! 8-)
Thank you for your cool Diff :)
Irreversible
yoyo inco call me for a mod yo! xD
Irreversible
AND TAKE MY STAR, YES DOUBLE POST IS NECESSARY xD
Topic Starter
Pipse Cola

Irreversible wrote:

AND TAKE MY STAR, YES DOUBLE POST IS NECESSARY xD
Sure Sure :3
NAHH NOT A STARR OMFG D: DONT U DARE!! :D
Thanks man :)
Starry-
I'll drop this in here.
http://puu.sh/3dxWM/b45a2d64a8.osu
:3
Also source is Touhou and the tags should include Tewi and heck even Carrot :3
Topic Starter
Pipse Cola

Starzd wrote:

I'll drop this in here.
http://puu.sh/3dxWM/b45a2d64a8.osu
:3
Also source is Touhou and the tags should include Tewi and heck even Carrot :3
Thanks for Diff and Tags :3
OEvil
Yay....
You have finally uploaded it have a star(s)

Maybe i will mod it
/me runs
Topic Starter
Pipse Cola

OEvil wrote:

Yay....
You have finally uploaded it have a star(s)

Maybe i will mod it
/me runs
Woooah thanks :)

Sure mod it, I am happy about every good mod I can get! :)
Irreversible
hallo o3o <3~

[General]

TWIBg sollte in ein .jpg umformatiert werden, um Platz zu sparen~
Die mp3 hat 160 kbit/s, empohlen ist 192 kbit/s, versuch ein besseres zu kriegen xD


[Hyper IV]
00:09:540 (3,1) - stack das mit dem slider start, einfach.. weils sonst doof aussieht im edit mode :P Nichts grosses allerdings, aber ka, ich achte immer auf so zeug XD
00:14:908 (6) - Gute Idee, allerdings bin ich mir nicht sicher obs erlaubt ist.. bei meiner ersten ranked map hab ich mal nen SV von 1.25 temporär erhöht (1 slider) und es gab voll diskussionen o.o Überlegs dir nochmal. Aber auf jeden Fall: NC
00:24:224 (2) - Verschieb das Star pattern ein bisschen nach unten (oder pentagon, w/e), sodass 00:23:119 (2,2) - diese 2 wieder gestackt sind
00:17:434 (3,4) - Irgendwie find ich die nicht so passend, lieber ein slider oder so, oder die 4 ganz löschen, ist dir aber überlassen.
00:29:119 (1,2,3,4) - Was für eine Falle?! xD Höheres spacing wäre schon nett xDD
00:38:277 (4,5,6) - Die hier sind ein wenig overmappt, sie passen zu nichts was in dem song ist.. mach lieber nen coolen circle jump oder so, welcher nicht linear sondern halt.. anders ist, zb 1>2 gleiches spacing, dann zu 3 nen jump.. zu 4 wieder normal, etc.
00:55:645 (1,2,1,2,3,4,5,1) - Naja............. Ich finde diesen Part ein weeeenig problematisch (auch die anderen parts, welche so sind) weil.. er passt gar nicht zum song, und ich finde sein 'gesang' bietet hier eine perfekt Vorlage um es zu mappen. Schau mal, hier ein Code für den RHYTHMUS (kein placing)
256,32,55645,6,0,L|256:64,8,30.8749985866547
256,104,56119,2,0,L|256:136,8,30.8749985866547
256,172,56592,6,0,L|256:204,4,30.8749985866547
420,224,56908,2,0,L|420:300,2,61.7499971733095
92,224,57224,2,0,L|92:300,2,61.7499971733095
420,296,57540,2,0,L|420:372,2,61.7499971733095
92,296,57856,2,0,L|92:372,2,61.7499971733095
02:14:277 (2) - Das spacing hier ist zuuu irreführend, mehr abstand! xD wird besser zu spielen sein denk ich
02:16:487 (1) - wtf. wtf only. xD
02:31:645 (1,1,1,1) - auch hier, das ist niiiicht soo gut gemappt und ein wenig unkreativ, mapps lieber aus ^^

Aber man sieht, du hast dich voll verbessert :3 gefällt mir ansonsten ^-^

[DJ Octavia's Speed]

The rhythm you placed is very nice! I like it. But it gets problematic with the slider speed, and also with the placing of the sliders. You used curves, i really appreaciate this because they have a nice flow! But 00:07:961 (2,1,2,3) - things like this just doesn't look really good. It would be very cool if you could place these things a bit nicer, so it looks a bit more free, and not so tight together! I think you should go over the map again, and try to place it a bit nicer. I can mod it then, but for now i give you these overall hints to improve your map! The idea is great, but like this i would just mention the slider placing and stuff. But no worries: it's not bad!

[Definitely Insane]

Sieht gut aus, pass allerdings aufs overmapping auf o.o also wegen den streams, es sollte immer zum song passen! o3o


Übrigens: braucht es 3 insanes? O: Aber ist schon ok so.
Ich modde dann später weiter xDD
Topic Starter
Pipse Cola
Yahioheyyy O 3 O

Irreversible wrote:

hallo o3o <3~

[General]

TWIBg sollte in ein .jpg umformatiert werden, um Platz zu sparen~ fixed
Die mp3 hat 160 kbit/s, empohlen ist 192 kbit/s, versuch ein besseres zu kriegen xD impossibru xD


[Hyper IV]
00:09:540 (3,1) - stack das mit dem slider start, einfach.. weils sonst doof aussieht im edit mode :P Nichts grosses allerdings, aber ka, ich achte immer auf so zeug XD fixed
00:14:908 (6) - Gute Idee, allerdings bin ich mir nicht sicher obs erlaubt ist.. bei meiner ersten ranked map hab ich mal nen SV von 1.25 temporär erhöht (1 slider) und es gab voll diskussionen o.o Überlegs dir nochmal. Aber auf jeden Fall: NC NC fix, waiting for other modders for comments on speed.
00:24:224 (2) - Verschieb das Star pattern ein bisschen nach unten (oder pentagon, w/e), sodass 00:23:119 (2,2) - diese 2 wieder gestackt sind fixed
00:17:434 (3,4) - Irgendwie find ich die nicht so passend, lieber ein slider oder so, oder die 4 ganz löschen, ist dir aber überlassen.fixed
00:29:119 (1,2,3,4) - Was für eine Falle?! xD Höheres spacing wäre schon nett xDD fixed
00:38:277 (4,5,6) - Die hier sind ein wenig overmappt, sie passen zu nichts was in dem song ist.. mach lieber nen coolen circle jump oder so, welcher nicht linear sondern halt.. anders ist, zb 1>2 gleiches spacing, dann zu 3 nen jump.. zu 4 wieder normal, etc. fixed
00:55:645 (1,2,1,2,3,4,5,1) - Naja............. Ich finde diesen Part ein weeeenig problematisch (auch die anderen parts, welche so sind) weil.. er passt gar nicht zum song, und ich finde sein 'gesang' bietet hier eine perfekt Vorlage um es zu mappen. Schau mal, hier ein Code für den RHYTHMUS (kein placing)
256,32,55645,6,0,L|256:64,8,30.8749985866547
256,104,56119,2,0,L|256:136,8,30.8749985866547
256,172,56592,6,0,L|256:204,4,30.8749985866547
420,224,56908,2,0,L|420:300,2,61.7499971733095
92,224,57224,2,0,L|92:300,2,61.7499971733095
420,296,57540,2,0,L|420:372,2,61.7499971733095
92,296,57856,2,0,L|92:372,2,61.7499971733095


Waiting for others' comments, because I really like them, and they follow the lyrics, one slider = one word :) Anyway if anyone else tells about this I am gonna change it :D


02:14:277 (2) - Das spacing hier ist zuuu irreführend, mehr abstand! xD wird besser zu spielen sein denk ich fixed
02:16:487 (1) - wtf. wtf only. xD And I am god damn serious with it 8-)
02:31:645 (1,1,1,1) - auch hier, das ist niiiicht soo gut gemappt und ein wenig unkreativ, mapps lieber aus ^^ Great suggestion, fixed with heart, soul, and lots of love <3

Aber man sieht, du hast dich voll verbessert :3 gefällt mir ansonsten ^-^ I don't know but this Irreversible guy tought me some things :P

[DJ Octavia's Speed]

The rhythm you placed is very nice! I like it. But it gets problematic with the slider speed, and also with the placing of the sliders. You used curves, i really appreaciate this because they have a nice flow! But 00:07:961 (2,1,2,3) - things like this just doesn't look really good. It would be very cool if you could place these things a bit nicer, so it looks a bit more free, and not so tight together! I think you should go over the map again, and try to place it a bit nicer. I can mod it then, but for now i give you these overall hints to improve your map! The idea is great, but like this i would just mention the slider placing and stuff. But no worries: it's not bad!

gonna tell her, btw she is german as well :D

[Definitely Insane]

Sieht gut aus, pass allerdings aufs overmapping auf o.o also wegen den streams, es sollte immer zum song passen! o3o Deleted some Notes, better now.


Übrigens: braucht es 3 insanes? O: Aber ist schon ok so. 4 Insanes :D
Ich modde dann später weiter xDD
Schonmal danke für die schönen Statements :) hab das meiste gefixed o3o
Yahngli
But 00:07:961 (2,1,2,3) - things like this just doesn't look really good. It would be very cool if you could place these things a bit nicer, so it looks a bit more free, and not so tight together!
fixed

Habe mal noch 2 weitere Slider verschoben: 01:13:013 (1) - and 02:08:592 (4) -
Smoothie
Na dann mal los

[Hyper IV]
Eine menge Notes sind nicht gesnapped.

00:07:961 (2,3) - Tausch die Position der beiden auf der Timeline aus. Also so, dass der 2te Slider da ist, wo der 3te ist und umgekehrt. So haste nen besseren Flow.
00:08:593 (4) - Strg+G wenn du das gemacht hast, was ich oben vorgeschlagen hab.
00:09:540 (3) - So wie der slider im moment ist, killt er den Flow.
00:12:698 (1) - Strg+G
00:13:013 (2) - ^
00:13:329 (3) - ^
00:13:644 (4) - ^
00:22:171 (3) - NC wegen der sich veränderten SV.
00:25:645 (1,1,1) - Der NC Spam ist nicht wirklich nötig.
00:26:592 (1) - Wenn du die NC oben entfernt hast, mach hier eine NC hin.
00:34:171 (1,2) - Die Position der beiden auf der Timeline austauschen. So wie ich's oben schon erwähnt habe. Besserer Flow xP
00:53:750 (1,2,1,2) - Warum machste hier nicht einfach 1/2 Sliders so wie hier: 00:53:119 (1,2) ^^?
01:51:540 (2,1) - So wie oben schon gesagt, tausch die beiden aus.
01:51:224 (1,2,3,4,5,1,2,3,4,5) - Wie wär's damit? http://puu.sh/3eZzj.jpg
Falls du die pattern benutzen willst, hab ich hier den code
172,124,111224,6,0,P|140:80|88:60,1,95
316,116,111540,2,0,P|346:70|347:15,1,95
344,228,111856,2,0,P|396:241|449:223,1,95
256,192,112171,5,0,0:0:0:0:
256,192,112329,1,0,0:0:0:0:
172,124,112487,6,0,P|128:92|108:40,1,95
172,228,112803,2,0,P|126:258|71:259,1,95
256,292,113119,2,0,P|269:344|251:397,1,95
256,192,113434,1,0,0:0:0:0:
256,192,113592,1,0,0:0:0:0:
02:50:592 (1) - Der spinner erscheint mir ein wenig random platziert. ô.ô

[DJ Octavia's Speed]
00:03:698 (1,1,1,1) - Die claps hier passen nicht wirklich. Es würde sich viel besser ohne sie anhören.
00:09:540 (1,2,3,1,2,3) - ^
00:14:592 (1,2,3,1,2,3) - ^
00:19:645 (1,2,3,1,2,3) - ^
00:21:540 (1) - Strg+G
00:41:119 (1) - ^
00:41:434 (2) - ^
00:41:434 (2) - ^
00:42:066 (2) - ^
00:43:013 (1,2) - Unnötige claps :c
02:15:382 - Ich würde vorschlagen hier noch eine Note hin zu setzen.

Bei der diff sind ein paar overlaps dabei, die etwas nervig sind. :c

[Definitly Ins4ne]
00:47:434 (5) - Flowkiller :c
01:06:698 (1,2,3) - Mh... Stack die 3 notes?
01:09:225 (1,2,3) - ^
02:18:382 (3) - Mach den slider Symetrisch. Der scheint etwas betrunken zu sein :'D
02:25:329 (1,1,1,1) - Unnötiger NC spam.
02:56:198 (1) - Der Ninja spinner ist unrankable
02:56:908 (1) - Was macht denn die note da? :D

[Abs0lutely Insane]
00:39:224 (1,2,3,1,2,3) - Die claps passen nicht wirklich. D:
02:37:329 (3) - Strg+G
02:37:645 (4) - ^
02:38:592 (3) - ^
02:38:908 (4) - ^

[Starzd's Normal]
00:22:803 (1) - Remove the whistle on the slider trail. It isn't really fitting imo.
00:41:750 (3) - That slider looks a bit weird.
01:36:066 (1) - I highly recomment you to not make such SV changes on a Normal diff. It might be unexpected for newer players.
01:46:171 (1) - Why is there a spinner? It doesn't really fit to the music.
01:51:224 (1) - ^

The SV might be a bit too high on this diff.

[Easy]
02:57:224 (1) -Den spinner kannst du entfernen, der is nicht wirklich nötig^^


So, das war alles :D
Topic Starter
Pipse Cola

Smoothie wrote:

Na dann mal los

[Hyper IV]
Eine menge Notes sind nicht gesnapped. fixed

00:07:961 (2,3) - Tausch die Position der beiden auf der Timeline aus. Also so, dass der 2te Slider da ist, wo der 3te ist und umgekehrt. So haste nen besseren Flow. fixed
00:08:593 (4) - Strg+G wenn du das gemacht hast, was ich oben vorgeschlagen hab. fixed
00:09:540 (3) - So wie der slider im moment ist, killt er den Flow. fixed
00:12:698 (1) - Strg+G fixed
00:13:013 (2) - ^ fixed
00:13:329 (3) - ^ fixed
00:13:644 (4) - ^ fixed
00:22:171 (3) - NC wegen der sich veränderten SV. fixed
00:25:645 (1,1,1) - Der NC Spam ist nicht wirklich nötig. fixed
00:26:592 (1) - Wenn du die NC oben entfernt hast, mach hier eine NC hin. fixed
00:34:171 (1,2) - Die Position der beiden auf der Timeline austauschen. So wie ich's oben schon erwähnt habe. Besserer Flow xP fixed
00:53:750 (1,2,1,2) - Warum machste hier nicht einfach 1/2 Sliders so wie hier: 00:53:119 (1,2) ^^?Weil ich unter gewissen Tatsachen, wenn man berücksichtigt, dass es durchaus plausible, wenn man noch hinzuzählt, die man dann letztendlich dafür verwenden kann :D, if more mention it i will change it^^
01:51:540 (2,1) - So wie oben schon gesagt, tausch die beiden aus. fixed
01:51:224 (1,2,3,4,5,1,2,3,4,5) - Wie wär's damit? http://puu.sh/3eZzj.jpg fixed
Falls du die pattern benutzen willst, hab ich hier den code
172,124,111224,6,0,P|140:80|88:60,1,95
316,116,111540,2,0,P|346:70|347:15,1,95
344,228,111856,2,0,P|396:241|449:223,1,95
256,192,112171,5,0,0:0:0:0:
256,192,112329,1,0,0:0:0:0:
172,124,112487,6,0,P|128:92|108:40,1,95
172,228,112803,2,0,P|126:258|71:259,1,95
256,292,113119,2,0,P|269:344|251:397,1,95
256,192,113434,1,0,0:0:0:0:
256,192,113592,1,0,0:0:0:0:
02:50:592 (1) - Der spinner erscheint mir ein wenig random platziert. ô.ô Break of Jumping all time, follows some lyrics.


[Definitly Ins4ne]
00:47:434 (5) - Flowkiller :c fixed
01:06:698 (1,2,3) - Mh... Stack die 3 notes? Sorry but no, I wanna keep them Curvy like the other ones
01:09:225 (1,2,3) - ^ ^
02:18:382 (3) - Mach den slider Symetrisch. Der scheint etwas betrunken zu sein :'D fixed, lass ihn doch :D
02:25:329 (1,1,1,1) - Unnötiger NC spam. fixed
02:56:198 (1) - Der Ninja spinner ist unrankable No Ninjas in here ._. Bot achieves 1000
02:56:908 (1) - Was macht denn die note da? :D Chillen :D I think it sounds great and fits in some way^^ If anyone else asks I will sadly remove it :'(

[Abs0lutely Insane]
00:39:224 (1,2,3,1,2,3) - Die claps passen nicht wirklich. D: fixed
02:37:329 (3) - Strg+G fixed
02:37:645 (4) - ^ fixed
02:38:592 (3) - ^ fixed
02:38:908 (4) - ^ fixed


[Easy]
02:57:224 (1) -Den spinner kannst du entfernen, der is nicht wirklich nötig^^ fixed :'( no spinner for "Ahhhhhh"


So, das war alles :D
Vielen Vielen Dank für den Mod :D Hat mich sehr gehilft :)
Yahngli

Smoothie wrote:

[DJ Octavia's Speed]
00:03:698 (1,1,1,1) - Die claps hier passen nicht wirklich. Es würde sich viel besser ohne sie anhören.
00:09:540 (1,2,3,1,2,3) - ^
00:14:592 (1,2,3,1,2,3) - ^
00:19:645 (1,2,3,1,2,3) - ^
00:21:540 (1) - Strg+G
00:41:119 (1) - ^
00:41:434 (2) - ^
00:41:434 (2) - ^
00:42:066 (2) - ^
00:43:013 (1,2) - Unnötige claps :c
02:15:382 - Ich würde vorschlagen hier noch eine Note hin zu setzen.

^- Alles fixed

Bei der diff sind ein paar overlaps dabei, die etwas nervig sind. :c Habe einiges schon hübscher gemacht. Gibt aber noch ein paar Stellen die Ich später verbessere. Erstmal schlafen. :D

So, das war alles :D
- Melody
Ich werde es vielleicht mal modden. ლ(ಠ益ಠლ)
Starry-

Smoothie wrote:

[Starzd's Normal]
00:22:803 (1) - Remove the whistle on the slider trail. It isn't really fitting imo. Removed
00:41:750 (3) - That slider looks a bit weird. Made it more eye-appealing.
01:36:066 (1) - I highly recomment you to not make such SV changes on a Normal diff. It might be unexpected for newer players. Sped up so the slider is more fitting.
01:46:171 (1) - Why is there a spinner? It doesn't really fit to the music. I believe it's fine for now. However, if I receive more comments about it then I will remove.
01:51:224 (1) - ^

The SV might be a bit too high on this diff.
Changes: http://puu.sh/3fLSg/18ecc0b4e6.osu
Topic Starter
Pipse Cola
Everything updated now!
Setsurei


just some suggestions, sorry that my mod is this short, I can't find anything else "'º|¯|_
your map is good! :D

[General]
some hitsounds are too loud, lower them a bit (70% >> 60%)

[Abs0lutely Insane]
01:35:119 (2) - the head was covered in the center of the previous slider
01:35:750 (4) - ^
02:06:382 (1,2,3,4) - I'm not sure if this overlapping is ok, but claw shaped like this is better 02:01:329 (1,2,3,4) -
02:07:645 (1,2,3,4) - ^
02:14:592 (3) - the head was covered in the center of the previous slider
02:15:855 (3) - ^
02:39:224 (1,2,3,4) - alt G?

[Definitly Ins4ne]
the correct spelling is "Definitely", or are you purposefully make it "Definitly"?
00:17:750 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - tidier? or make it like this
256,208,17750,5,0,0:0:0:0:
243,184,17828,1,0,0:0:0:0:
237,157,17907,1,0,0:0:0:0:
239,130,17986,1,0,0:0:0:0:
250,106,18065,5,0,0:0:0:0:
268,86,18144,1,0,0:0:0:0:
292,73,18223,1,0,0:0:0:0:
319,69,18302,1,0,0:0:0:0:
345,76,18381,5,0,0:0:0:0:
366,93,18460,1,0,0:0:0:0:
377,117,18539,1,0,0:0:0:0:
376,144,18618,1,0,0:0:0:0:
360,165,18697,5,0,0:0:0:0:
334,171,18776,1,0,0:0:0:0:
310,160,18855,1,0,0:0:0:0:
01:48:698 (1,2,1,2,1,2) - not tidy.. flower shaped?01:49:961 (1,2,1,2,1,2) - this one too
02:15:224 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - the stream seems like it was cut 02:15:224 (2,3,4) -

[Hyper IV]
00:42:382 (3) - change to whistle
00:49:961 (1) - change to finish
00:51:856 (1,2,3,4) - a bit farther, so the shape will be circular01:49:645 (2) - I think this one is not needed, delete

I can't play them all.. the jumps "'º|¯|_
anyway, good luck for ranked! :D
Topic Starter
Pipse Cola

Setsurei wrote:



just some suggestions, sorry that my mod is this short, I can't find anything else "'º|¯|_
your map is good! :D Thanks :> Mod is mod, no matter how long, you worked hard on it I guess :D

[General]
some hitsounds are too loud, lower them a bit (70% >> 60%) Changed, i think it is because im playin on lower sound^^

[Abs0lutely Insane]
01:35:119 (2) - the head was covered in the center of the previous slider fixed
01:35:750 (4) - ^ fixed
02:06:382 (1,2,3,4) - I'm not sure if this overlapping is ok, but claw shaped like this is better 02:01:329 (1,2,3,4) - It is rankable I think, so I keep it, looks cool imo :P
02:07:645 (1,2,3,4) - ^ ^
02:14:592 (3) - the head was covered in the center of the previous slider fixed
02:15:855 (3) - ^ fixed
02:39:224 (1,2,3,4) - alt G? fixed; Crtl + G :D /me runs

[Definitly Ins4ne]
the correct spelling is "Definitely", or are you purposefully make it "Definitly"? English: De - finit - ly // because finit = it ends - what ends? Your life on this map :D while finite = it can end, but is not necessary to end :) -> on purpose
00:17:750 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - tidier? or make it like this fixed
256,208,17750,5,0,0:0:0:0:
243,184,17828,1,0,0:0:0:0:
237,157,17907,1,0,0:0:0:0:
239,130,17986,1,0,0:0:0:0:
250,106,18065,5,0,0:0:0:0:
268,86,18144,1,0,0:0:0:0:
292,73,18223,1,0,0:0:0:0:
319,69,18302,1,0,0:0:0:0:
345,76,18381,5,0,0:0:0:0:
366,93,18460,1,0,0:0:0:0:
377,117,18539,1,0,0:0:0:0:
376,144,18618,1,0,0:0:0:0:
360,165,18697,5,0,0:0:0:0:
334,171,18776,1,0,0:0:0:0:
310,160,18855,1,0,0:0:0:0:
01:48:698 (1,2,1,2,1,2) - not tidy.. flower shaped?01:49:961 (1,2,1,2,1,2) - this one too Actually I wanted to make these like small versions of my special chaotic n' structured jumps like 02:40:487 (1,2,1,2,1,2,1,2) - but your flower idea seems very nice to me so I changed it :)
02:15:224 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - the stream seems like it was cut 02:15:224 (2,3,4) - I played the Difff often and never noticed that oO thanks for this, fixed, of course!

[Hyper IV]
00:42:382 (3) - change to whistle fixed
00:49:961 (1) - change to finish Sorry but this does not sound that good imo, not changed
00:51:856 (1,2,3,4) - a bit farther, so the shape will be circular fixed01:49:645 (2) - I think this one is not needed, delete Yep it is no sound, deleted 01:47:119 (4) - as well. They r playable and were there to reach the 20million score for approval once, but as I was told to get ranked I removed most of this stuff. :)

I can't play them all.. the jumps "'º|¯|_ I am sure you can pass it :D Fc it is another question :3
anyway, good luck for ranked! :D Thanks :D and Thank you so much for your mod :) Cheeers!
Done :)
OEvil
Hi Mod From Hell Nowhere! Nowhere! Nowhere!

[SB]

  • Unused Image Files
    usatei.png

[All Difficulties]
  1. General

    Inconsistency in AudioLeadIn:
    - [Abs0lutely Insane] : 0
    - [Definitly Ins4ne] : 0
    - [DJ Octavia's Speed] : 0
    - [Easy] : 0
    - [Hyper IV] : 0
    - [Starzd's Normal] : 3000

    Inconsistency in PreviewTime:
    - [Abs0lutely Insane] : 156698
    - [Definitly Ins4ne] : 156698
    - [DJ Octavia's Speed] : 136566
    - [Easy] : 156698
    - [Hyper IV] : 156698
    - [Starzd's Normal] : 156698

    Inconsistency in Countdown:
    - [Abs0lutely Insane] : 0
    - [Definitly Ins4ne] : 0
    - [DJ Octavia's Speed] : 0
    - [Easy] : 0
    - [Hyper IV] : 0
    - [Starzd's Normal] : 1

    Inconsistency in Source:
    - [Abs0lutely Insane] : Touhou
    - [Definitly Ins4ne] : Touhou
    - [DJ Octavia's Speed] : Touou
    - [Easy] : Touhou
    - [Hyper IV] : Touhou
    - [Starzd's Normal] :

    Inconsistency in Tags:
    - [Abs0lutely Insane] : Touhou Toho Remake Tewi Carrot
    - [Definitly Ins4ne] : Touhou Toho Remake Tewi Carrot
    - [DJ Octavia's Speed] : Touhou Toho Remake Tewi Carrot
    - [Easy] : Touhou Toho Remake Tewi Carrot
    - [Hyper IV] : Touhou Toho Remake Tewi Carrot
    - [Starzd's Normal] :

  2. Tags
    - Consider adding "DJ Octavia" to all of your tags
    - Consider adding "Starzd" to all of your tags

[Easy]
  1. Edits:
    - 02:56:592 - Add a spinner from here until 02:58:487.

[Abs0lutely Insane]
  1. Breaks
    - 02:16:371 - The break here is 17200 ms long, which is longer than the recommended 15000 ms.

[Definitly Ins4ne]
  1. Spinner Length
    - 02:56:198 (1) - This spinner is 394 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
    - it was nice but here 02:56:198 (1,1) - Extend the spinner and remove the note and smth or just extend the spinner

[DJ Octavia's Speed]
  1. Breaks
    - 02:16:371 - The break here is 17200 ms long, which is longer than the recommended 15000 ms. (not sure about that)
    - And no mod for this diff i hate it SV is too high like AUTO was playing it like a crazy maniac

[Hyper IV]
  1. Breaks
    - You need a break before 02:18:698. (not sure about that)
  2. Spinner Length
    - 02:16:487 (1) - This spinner is 8842 ms long, which is longer than 7500 ms; it may get tiring to play.
  3. Edits:
    - Those two 00:27:224 (1,2) - are following vocal? yes? Okay make them Audible
    - 00:29:750 (1,2) - Well.. Same as above ↑↑↑↑
    - 00:32:277 (1,2) - Dude what is the wrong with you? XD
    - 01:43:329 (4,5,6) - Here you are making the music (rhythm) Well... delete them and use something else
    - I prefer to remove all of them ↑↑↑

[Starzd's Normal]
  1. Stack Leniency
    - The stack leniency is set to 0.2, which is below the recommended leniency of 0.3
  2. Edits:
    - 01:36:066 (1) - End it here 01:38:277
Topic Starter
Pipse Cola

OEvil wrote:

Hi Mod From Hell Nowhere! Nowhere! Nowhere! I am soooo gonna kill you :)

[SB]

  • Unused Image Files
    usatei.png fixed

[All Difficulties]
  1. General

    Inconsistency in AudioLeadIn:
    - [Abs0lutely Insane] : 0
    - [Definitly Ins4ne] : 0
    - [DJ Octavia's Speed] : 0
    - [Easy] : 0
    - [Hyper IV] : 0
    - [Starzd's Normal] : 3000

    Inconsistency in PreviewTime:
    - [Abs0lutely Insane] : 156698
    - [Definitly Ins4ne] : 156698
    - [DJ Octavia's Speed] : 136566
    - [Easy] : 156698
    - [Hyper IV] : 156698
    - [Starzd's Normal] : 156698

    Inconsistency in Countdown:
    - [Abs0lutely Insane] : 0
    - [Definitly Ins4ne] : 0
    - [DJ Octavia's Speed] : 0
    - [Easy] : 0
    - [Hyper IV] : 0
    - [Starzd's Normal] : 1

    Inconsistency in Source:
    - [Abs0lutely Insane] : Touhou
    - [Definitly Ins4ne] : Touhou
    - [DJ Octavia's Speed] : Touou
    - [Easy] : Touhou
    - [Hyper IV] : Touhou
    - [Starzd's Normal] :

    Inconsistency in Tags:
    - [Abs0lutely Insane] : Touhou Toho Remake Tewi Carrot
    - [Definitly Ins4ne] : Touhou Toho Remake Tewi Carrot
    - [DJ Octavia's Speed] : Touhou Toho Remake Tewi Carrot
    - [Easy] : Touhou Toho Remake Tewi Carrot
    - [Hyper IV] : Touhou Toho Remake Tewi Carrot
    - [Starzd's Normal] :

  2. Tags
    - Consider adding "DJ Octavia" to all of your tags
    - Consider adding "Starzd" to all of your tags
Everything Fixed n Stuff! :) Thanks for these :D InC0nsistence ftw!! o3o

[Easy]
  1. Edits:
    - 02:56:592 - Add a spinner from here until 02:58:487.
I think it fits, so fixed

[Abs0lutely Insane]
  1. Breaks
    - 02:16:371 - The break here is 17200 ms long, which is longer than the recommended 15000 ms.
Fixed, added a spinner and Sliders.

[Definitly Ins4ne]
  1. Spinner Length
    - 02:56:198 (1) - This spinner is 394 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
    - it was nice but here 02:56:198 (1,1) - Extend the spinner and remove the note and smth or just extend the spinner
I lengthened the spinner a bit, but kept the note, if sb else speaks bout it, i will remove it.

[DJ Octavia's Speed]
  1. Breaks
    - 02:16:371 - The break here is 17200 ms long, which is longer than the recommended 15000 ms. (not sure about that)
    - And no mod for this diff i hate it SV is too high like AUTO was playing it like a crazy maniac

[Hyper IV]
  1. Breaks
    - You need a break before 02:18:698. (not sure about that) Sorry, no fix here, because it can be played very well
  2. Spinner Length
    - 02:16:487 (1) - This spinner is 8842 ms long, which is longer than 7500 ms; it may get tiring to play. Fixed
  3. Edits:
    - Those two 00:27:224 (1,2) - are following vocal? yes? Okay make them Audible No, following a sound in Song.
    - 00:29:750 (1,2) - Well.. Same as above ↑↑↑↑Yep, I made all of them hearable with 15% Audio :P
    - 00:32:277 (1,2) - Dude what is the wrong with you? XD I dunno dude is it allllll dat alcohol n dem druggies :)
    - 01:43:329 (4,5,6) - Here you are making the music (rhythm) Well... delete them and use something else Well, they r very playable and fit to the sound in some way, I think Ill keep it, if someone else mentions, I gonna remove em.
    - I prefer to remove all of them ↑↑↑ same here.

[Starzd's Normal]
  1. Stack Leniency
    - The stack leniency is set to 0.2, which is below the recommended leniency of 0.3 I fixed this myself, I think this shouldnt be a problem^^
  2. Edits:
    - 01:36:066 (1) - End it here 01:38:277
All done, gonna tell the GD Mappers :3 Thanks for the helpful mod and my Inconcentrated Inconsistence :) HArDcHooOrRee CHeERRrs :D
Starry-

OEvil wrote:

[Starzd's Normal]
  1. Edits:
    - 01:36:066 (1) - End it here 01:38:277 It really seems off ending it at 01:38:277-, and the slider would be too long. Instead I extended the slider up until 01:37:329-.
Here's the update.
- Melody
So, hier ist mein kleines (Noob)-Modding auch schon :3

Easy ;

00:08:908 (4) - Clap-Sound einfügen
00:13:961 (4) - ^
00:15:224 (1) - Whistle-Sound
00:17:750 (4) - ^
00:20:277 (1) - ^
00:22:803 (3) - ^
00:24:698 (3) - Würde ich durch einen Slider ersetzen der bis 00:25:013 - geht
00:35:434 (1) - Whistle-Sound
00:40:487 (1) - ^
00:53:119 (1,1,1,1) - Finish-Sound
01:15:856 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Sieht langweilig aus, kannst du ja mal mit Circles zwischendurch "vielfältiger" gestalten :roll:
02:01:329 (1) - Würde ich nach ; x : 48 // y : 228 verschieben
02:53:119 (1) - Whistle-Sound
02:56:592 (1) - Ich würde hier nur ein Finish-Sound setzen

Starzd's Normal ;

00:07:645 (1,2) - Whistle-Sound
00:17:119 (3) - ^
00:19:645 (4) - ^
00:22:171 (5) - ^
00:36:698 (4) - ^
00:39:224 (3,4,5,6) - ^^^^
01:23:119 - Hier ein Circle?
01:28:171 - ^
02:04:803 - ^
02:26:592 (1) - Whistle-Sound
02:26:592 (1) - ^
02:48:698 (5) - ^

Abs0lutely Insane ;

01:22:171 (1,2,3,4,1,2,3,4,1,2,3,4) - Das wirkt auch wieder einfältig, andauernd die selbe Bewegung zu machen, macht kein Spaß :o
01:47:434 (1,2,3) - Whistle-Sound
01:50:592 (5) - ^
01:50:592 (5) - Lass hier ein klein Wenig Abstand
02:48:066 (1,1,1,1,2,3) - Die Claps hier hören sich komisch an, änder sie ein bisschen

~Das war's auch schon. Viel Glück. :)
Topic Starter
Pipse Cola

- Melody wrote:

So, hier ist mein kleines (Noob)-Modding auch schon :3

Easy ;

00:08:908 (4) - Clap-Sound einfügen fixed
00:13:961 (4) - ^ ^
00:15:224 (1) - Whistle-Sound Does not sound that good to me
00:17:750 (4) - ^ same here
00:20:277 (1) - ^ fixed
00:22:803 (3) - ^ fixed
00:24:698 (3) - Würde ich durch einen Slider ersetzen der bis 00:25:013 - geht I mapped the Tei, also three circles fit in better imo, no change here - sorry :P
00:35:434 (1) - Whistle-Sound Changed clap -> whistle - fixed
00:40:487 (1) - ^ fixed added whistle
00:53:119 (1,1,1,1) - Finish-Sound nice idea, also added audiochanges in here :)
01:15:856 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Sieht langweilig aus, kannst du ja mal mit Circles zwischendurch "vielfältiger" gestalten :roll: For the moment I wanna keep this, I got some opinion of testers, who really like this part, because it fits in and is colourfull, nice to play nd stuff, so I will wait if other modders mention it.
02:01:329 (1) - Würde ich nach ; x : 48 // y : 228 verschieben No change here, sorry, it looks better how it is I think, and I keep this style the whole map, too, so I should not change it here :S
02:53:119 (1) - Whistle-Sound fixed, and changed 02:54:382 (1) - to clap
02:56:592 (1) - Ich würde hier nur ein Finish-Sound setzen Keeping whistle here for a calm ending

Abs0lutely Insane ;

01:22:171 (1,2,3,4,1,2,3,4,1,2,3,4) - Das wirkt auch wieder einfältig, andauernd die selbe Bewegung zu machen, macht kein Spaß :o Hmm many people told me that this is one of their favorite part, and so is it for me, this patttern is pretty nice I guess oO I am not considering changing this part, sorry ^^
01:47:434 (1,2,3) - Whistle-Sound fixed, also noticed the 3 and the other slider werent straight, thanks :D
01:50:592 (5) - ^ Do not think this fits in here :I
01:50:592 (5) - Lass hier ein klein Wenig Abstand Space, but to which Note? A space is usually given between two notes, not one^^ :D
02:48:066 (1,1,1,1,2,3) - Die Claps hier hören sich komisch an, änder sie ein bisschen I thought about this, but have no idea how, maybe you could help me out here? :|

~Das war's auch schon. Viel Glück. :) Danke für den Mod, waren paar gute Ideen dabei :)
Done :)

Translated Mod for Starzd :D

Starzd's Normal ;

00:07:645 (1,2) - Whistle-Sound
00:17:119 (3) - ^
00:19:645 (4) - ^
00:22:171 (5) - ^
00:36:698 (4) - ^
00:39:224 (3,4,5,6) - ^^^^
01:23:119 - Add a Note here?
01:28:171 - ^
02:04:803 - ^
02:26:592 (1) - Whistle-Sound
02:26:592 (1) - ^
02:48:698 (5) - ^
Starry-

- Melody wrote:

Starzd's Normal ;

00:07:645 (1,2) - Whistle-Sound Added
00:17:119 (3) - ^
00:19:645 (4) - ^
00:22:171 (5) - ^
00:36:698 (4) - ^
00:39:224 (3,4,5,6) - ^^^^
01:23:119 - Hier ein Circle? In between the space it doesn't fit, it will be challenging for new players. :s
01:28:171 - ^
02:04:803 - ^ Added
02:26:592 (1) - Whistle-Sound Added
02:26:592 (1) - ^
02:48:698 (5) - ^
Yummy-
Hey InC0 (Pain *-*), mir ist etwas aufgefallen :)

Definitly Insane: 01:33:540 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2)
Hier bitte einen DS behalten, dass das größer wird ist fast unmöglich zu spielen.

Hihi c: Bye
Topic Starter
Pipse Cola

MinaTheTink wrote:

Hey InC0 (Pain *-*), mir ist etwas aufgefallen :) Mina (Miiiiina *-*) :)

Definitly Insane: 01:33:540 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2)
Hier bitte einen DS behalten, dass das größer wird ist fast unmöglich zu spielen.

Hihi c: Bye

U know, I was thinking about this part all time, I found it an awesome song fitting thing, but I couldnt play it myself, now im convinced xD thanks for this :D
Gonna Change :D
bigfrog
Hello~
from your mod request >_</

Easy
00:07:645(3) i think it surround 00:06:382(2) tail with 0.8x distance will looks better http://osu.ppy.sh/ss/828107
00:16:803(3) bend and surround 00:17:950(4) tail?
00:19:329(6) same meaning as above
00:39:224(4) left one grid
00:40:487(1) if you move,plz move this slider place to correct place
00:50:592(1,2,3) try to make a perfect triangle :3
00:54:382(1,1,1) just like 00:53:119(1,1) http://osu.ppy.sh/ss/828130
01:04:487(1) one grid up
01:52:487(2) not surround 01:51:224(1) perfect,left one grid ang up one grid?
01:58:803(1) move to 01:56:277(1) place? will be looks better,but then you should move many note...i'm sorry about that :o
02:10:171(2) one grid down for stack 02:07:645(2) head
02:11:434(1) head stack 0208:908(1) tail ,and 02:12:698(1) one grid up plz
02:11:434(1) if you move,plz fixed this slider to 02:12:698(1) distance http://osu.ppy.sh/ss/828180
02:56:592(1) let tail no hitsound o.o?

Starzd's Normal
00:09:540(2) wrong distance? replace :?:
00:20:277(1,2,3,4) try this http://osu.ppy.sh/ss/828191
00:48:066(1) move to 00:46:487(2) place,then fix 00:47:119(4,5) place
00:49:329(2) move to 00:47:434(5) then fix 00:49:961(3) place
01:05:119(3) try this http://osu.ppy.sh/ss/828617
01:07:645(3) one grid up
01:08:277(1) one grid left
01:09:224(2) ^
01:28:487(1) reverse stack 01:27:224(5) reverse
01:36:066(1) one grid up
02:13:961(3) one grid down and one grid left
02:15:224(1) move to x200 y120
02:29:908(1) try this http://osu.ppy.sh/ss/828643
02:45:224(2) right and up one grid
02:51:856(1) one grid down
02:53:119(3) ^

Hyper IV
00:39:382(2) move to 00:38:592(1) place

i can't mod anymore guestion on this difficulty ;w;

DJ Octavia's Speed
00:06:698(2) try to stack 00:06:066(2) tail?
00:12:066(3) reverse stack 00:11:434(1) head
00:35:908(1) one grid down?
00:36:698(1) http://osu.ppy.sh/ss/828731 for stack perfect
00:49:645(2,3,4) one grid right
01:05:119(3) one grid down
02:56:277(1) x356 y164 to parallel with 02;55:645(1,2)

Definitly Ins4ne
00:24:698(3) x340 y32
02:52:803(1) symmetry with 02:52:487(1)
02:53:750(1,1) ^

Abs0lutely Insane
00:25:329(1) two grid right
00:43:013(3) try to stack 00:42:382(1) head
00:43:329(4) if you move,plz fix this slider to still symmetry with 00:43:013(3)
02:56:908(1) i'm not sure it's wrong distance...

that all...i just a little tired
and sorry for late :(

awesome map 8-) Good Luck!!
Topic Starter
Pipse Cola

bigfrog wrote:

Hello~
from your mod request >_</

Easy
00:07:645(3) i think it surround 00:06:382(2) tail with 0.8x distance will looks better http://osu.ppy.sh/ss/828107 It is already 0,8, like the whole map o.o
00:16:803(3) bend and surround 00:17:950(4) tail? wasn't able to surround, fixed in another way
00:19:329(6) same meaning as above same here
00:39:224(4) left one grid fixed
00:40:487(1) if you move,plz move this slider place to correct place fixed
00:50:592(1,2,3) try to make a perfect triangle :3 sorry but I have no idea what u want me to create a triangle with o.o
00:54:382(1,1,1) just like 00:53:119(1,1) http://osu.ppy.sh/ss/828130 I guess you meant the placement between the sliders? fixed that
01:04:487(1) one grid up fixed
01:52:487(2) not surround 01:51:224(1) perfect,left one grid ang up one grid? Very nice, fixed :)
01:58:803(1) move to 01:56:277(1) place? will be looks better,but then you should move many note...i'm sorry about that :o was not that much of work o3o fixed
02:10:171(2) one grid down for stack 02:07:645(2) head fixed
02:11:434(1) head stack 0208:908(1) tail ,and 02:12:698(1) one grid up plz fixed, DS made the last not possible, made properly as far as possible
02:11:434(1) if you move,plz fixed this slider to 02:12:698(1) distance http://osu.ppy.sh/ss/828180 done
02:56:592(1) let tail no hitsound o.o? I like the soft ending sound :3

Starzd, not me :P
Starzd's Normal
00:09:540(2) wrong distance? replace :?:
00:20:277(1,2,3,4) try this http://osu.ppy.sh/ss/828191
00:48:066(1) move to 00:46:487(2) place,then fix 00:47:119(4,5) place
00:49:329(2) move to 00:47:434(5) then fix 00:49:961(3) place
01:05:119(3) try this http://osu.ppy.sh/ss/828617
01:07:645(3) one grid up
01:08:277(1) one grid left
01:09:224(2) ^
01:28:487(1) reverse stack 01:27:224(5) reverse
01:36:066(1) one grid up
02:13:961(3) one grid down and one grid left
02:15:224(1) move to x200 y120
02:29:908(1) try this http://osu.ppy.sh/ss/828643
02:45:224(2) right and up one grid
02:51:856(1) one grid down
02:53:119(3) ^

Hyper IV
00:39:382(2) move to 00:38:592(1) place fixed

i can't mod anymore guestion on this difficulty ;w; Whyyyyyyyyyy? D: Noone modding hyper iv.... now its sad :| :cry: :cry: :(

DJ Octavia :P Not me :D
DJ Octavia's Speed
00:06:698(2) try to stack 00:06:066(2) tail?
00:12:066(3) reverse stack 00:11:434(1) head
00:35:908(1) one grid down?
00:36:698(1) http://osu.ppy.sh/ss/828731 for stack perfect
00:49:645(2,3,4) one grid right
01:05:119(3) one grid down
02:56:277(1) x356 y164 to parallel with 02;55:645(1,2)

Definitly Ins4ne
00:24:698(3) x340 y32 fixed
02:52:803(1) symmetry with 02:52:487(1) Nah, sorry, butt this is my typicall style to begin a "Circle jumping", what this should be: Just the beginning of a circle jumping, with no circle jumps after wards^^, it looks better how it is imo
02:53:750(1,1) ^ same here, sorry :I

Abs0lutely Insane
00:25:329(1) two grid right fixed
00:43:013(3) try to stack 00:42:382(1) head I am sorry but this seems to me like looking weird :I No change here
00:43:329(4) if you move,plz fix this slider to still symmetry with 00:43:013(3) ^
02:56:908(1) i'm not sure it's wrong distance... Just used some DS, not sure myself, so I just stacked it to 00:25:329(1) -> If anyone asks, we call it a Spread? :)

that all...i just a little tired
and sorry for late :(

awesome map 8-) Good Luck!! Thank You for the Luck and the Nice Mod :) Cheeeeeeers! :D
Done :)
Yahngli

bigfrog wrote:

DJ Octavia's Speed
00:06:698(2) try to stack 00:06:066(2) tail?
00:12:066(3) reverse stack 00:11:434(1) head
00:35:908(1) one grid down?
00:36:698(1) http://osu.ppy.sh/ss/828731 for stack perfect
00:49:645(2,3,4) one grid right
01:05:119(3) one grid down
02:56:277(1) x356 y164 to parallel with 02;55:645(1,2)

Thanks, everything fixed! :)
[Epicz]
dafuq double post
[Epicz]
inc shit mod, dann mal los:

Easy

  1. 00:08:908 (4,1) - die 4 überlappt mit der 1, sollteste evlt ändern
  2. 00:59:434 (1,2) - klingt besser und spielt sich auch besser(?) ansonsten gäbe es noch folgende möglichkeit:
  3. 01:36:224 (1) - finish
  4. 02:00:066 (2,1) - bekommst du doch sicherlich schöner hin, oder?^^

Starzd's Normal

  1. 00:13:961 (1) - finish
  2. 00:48:066 (1) - something like that? (for a better flow)
  3. 01:25:961 (1,2,3,4,5) - ? just make sure to add a note here 01:28:171 -
  4. 01:46:171 (1) - finish
  5. 01:48:698 (1,2,3,4) -
  6. 01:51:224 (1) - finish
  7. 02:05:119 (4) -
  8. 02:08:908 (1) - whistle
  9. 02:28:803 (3) - whistle at the end of the slider?
  10. 02:29:908 (1,2,3) - sounds way better
  11. 02:33:540 (1) - finish
  12. 02:45:540 (1) - finish
  13. 02:54:382 (1) - finish

DJ Octavia's Speed

  1. - Sollte doch Touhou sein, oder? :P
Ich hoffe es ist okay dass ich die höheren Difs erstmal überspringe, da ich von denen kaum Erfahrung habe.
Ansonste nette Map, viel Glück beim gerankt bekommen.
Topic Starter
Pipse Cola

[Epicz] wrote:

inc shit mod, dann mal los Nich so selbstbewusst sein :P:

Easy

  1. 00:08:908 (4,1) - die 4 überlappt mit der 1, sollteste evlt ändern
  2. 00:59:434 (1,2) - klingt besser und spielt sich auch besser(?) ansonsten gäbe es noch folgende möglichkeit:
  3. 01:36:224 (1) - finish
  4. 02:00:066 (2,1) - bekommst du doch sicherlich schöner hin, oder?^^
All fixed, more parts changed with your second idea, nice one :)

Not Me^^

Starzd's Normal

  1. 00:13:961 (1) - finish
  2. 00:48:066 (1) - something like that? (for a better flow)
  3. 01:25:961 (1,2,3,4,5) - ? just make sure to add a note here 01:28:171 -
  4. 01:46:171 (1) - finish
  5. 01:48:698 (1,2,3,4) -
  6. 01:51:224 (1) - finish
  7. 02:05:119 (4) -
  8. 02:08:908 (1) - whistle
  9. 02:28:803 (3) - whistle at the end of the slider?
  10. 02:29:908 (1,2,3) - sounds way better
  11. 02:33:540 (1) - finish
  12. 02:45:540 (1) - finish
  13. 02:54:382 (1) - finish

DJ Octavia's Speed

  1. - Sollte doch Touhou sein, oder? :P
fixed this by myself :D

Ich hoffe es ist okay dass ich die höheren Difs erstmal überspringe, da ich von denen kaum Erfahrung habe.
Ansonste nette Map, viel Glück beim gerankt bekommen. danke^^ passt schon, auch easy und normal sind wichtig beim ranken :P Vielen dank für den Mod :)
Done :)
- Melody
Double Post for Hyper IV :)


Hyper IV ;


00:09:540 (3) - Add Whistle
00:19:645 (1,2) - ^^
00:59:434 (1,2,3,4) - ^^^^
01:04:487 (2,3,4,5) - ^^^^
01:14:592 (2,3,4,5) - ^^^^
01:38:592 (1) - ^
01:41:119 (1) - ^
01:46:171 (1,2,3) - ^^^
01:48:698 (1,2,1) - ^^^
01:51:224 (1,2,3) - ^^^
01:52:487 (1,2,3) - ^^^
02:12:698 (1,2,3,1,2,3) - ^^^^^^
02:43:645 (1,2,3) - ^^^
00:22:171 (1) - Add Clap
01:15:856 (1,2,1,2) - ^^^^
01:42:382 (1,2,3) - ^^^
01:45:224 (1,2,3) - ^^^
01:52:171 (1,2) - ^^
01:53:434 (4,5) - ^^


~Good Luck 8-)
Topic Starter
Pipse Cola

- Melody wrote:

Double Post for Hyper IV :)


Hyper IV ;


00:09:540 (3) - Add Whistle fixed
00:19:645 (1,2) - ^^ No, because there are allready hitsounds on the heads
00:59:434 (1,2,3,4) - ^^^^ 1,2 whistle 3,4 claps
01:04:487 (2,3,4,5) - ^^^^ Sorry, but these seem too spaamyy to me
01:14:592 (2,3,4,5) - ^^^^ I dont want hitsound on every note, sorrry but no
01:38:592 (1) - ^ There is nothing in the song where I would say it is worth to use hitsound here, sorry :I
01:41:119 (1) - ^ same here
01:46:171 (1,2,3) - ^^^
01:48:698 (1,2,1) - ^^^
01:51:224 (1,2,3) - ^^^
01:52:487 (1,2,3) - ^^^ I am really sorry to decline all these, but this is an overusing of whistles imo, it is like doing it all the time, but i want to keep it down.
02:12:698 (1,2,3,1,2,3) - ^^^^^^ Same here
02:43:645 (1,2,3) - ^^^ fixed
00:22:171 (1) - Add Clap fixed
01:15:856 (1,2,1,2) - ^^^^ Sorry but no, there are allready claps at 01:17:119 (1,2,1,2) -
01:42:382 (1,2,3) - ^^^ Added Clap, Finish, Clap
01:45:224 (1,2,3) - ^^^ fixed
01:52:171 (1,2) - ^^ fixed
01:53:434 (4,5) - ^^ fixed


~Good Luck 8-) thanks :D
Done :)
Yahngli
Achtung! Mein Erster Noob-Mod inc! :o

Absolutely Insane

01:36:066 (1) - Finish sound at the end of the Slider
02:30:382 (1) - Spinner should start at 02:29:829

Definitly Ins4ne

00:16:803 (2,4) - Clap on both Slider
00:21:540 (1,1,1,1) - Clap at the end of the first two Slider, Whistle at the end of the last two Slider
00:24:698 (3) - Make it louder and remove Whistle, does not fit here.
01:36:066 (3) - Finish sound at the end of the Slider
01:48:699 (1,2,1,2,1,2,1,2,1,2,1,2) - Clap > nothing > Whistle > nothing > Clap > nothing > Whistle > nothing > Clap > nothing > Whistle > nothing
01:57:540 (1,2,3,4,1,2,3,4) - every 2nd Sliderhead Clap
02:44:277 (1,2,3,4,1,2,3,4) - They look strange, better use same height for both patterns
02:54:382 (1,2,3,4,1,2,3,4) - The first four circles 1 grid up, the others 1 grid down on tiny grid level to stack them

Hyper IV

01:20:277 (1,2,3,4) - Add Claps
01:42:698 (2,3,4,5,6) - How about stacking 2,3 to 5,6?
Topic Starter
Pipse Cola

DJ Octavia wrote:

Achtung! Mein Erster Noob-Mod inc! :o

Absolutely Insane

01:36:066 (1) - Finish sound at the end of the Slider Nah, I like it the way it is :P
02:30:382 (1) - Spinner should start at 02:29:829 fixed, dunno why i did not think of that.

Definitly Ins4ne

00:16:803 (2,4) - Clap on both Slider
00:21:540 (1,1,1,1) - Clap at the end of the first two Slider, Whistle at the end of the last two Slider
00:24:698 (3) - Make it louder and remove Whistle, does not fit here.
01:36:066 (3) - Finish sound at the end of the Slider
01:48:699 (1,2,1,2,1,2,1,2,1,2,1,2) - Clap > nothing > Whistle > nothing > Clap > nothing > Whistle > nothing > Clap > nothing > Whistle > nothing
01:57:540 (1,2,3,4,1,2,3,4) - every 2nd Sliderhead Clap
02:44:277 (1,2,3,4,1,2,3,4) - They look strange, better use same height for both patterns
02:54:382 (1,2,3,4,1,2,3,4) - The first four circles 1 grid up, the others 1 grid down on tiny grid level to stack them

ALL FIXED, nice ideas :) especially Hitsounds. :D

Hyper IV

01:20:277 (1,2,3,4) - Add Claps
01:42:698 (2,3,4,5,6) - How about stacking 2,3 to 5,6?
Fixed both
Thanks for the mod !!

Done :)


UPDATE:

Updated Nwolf's Oni
Added Nwolf's Muzukashii

For all Taiko - Players: Have fun :)
Starry-

[Epicz] wrote:

Starzd's Normal

  1. 00:13:961 (1) - finish Added
  2. 00:48:066 (1) - something like that? (for a better flow) Alright
  3. 01:25:961 (1,2,3,4,5) - ? just make sure to add a note here 01:28:171 - ^
  4. 01:46:171 (1) - finish ^
  5. 01:48:698 (1,2,3,4) - ^
  6. 01:51:224 (1) - finish ^
  7. 02:05:119 (4) -
  8. 02:08:908 (1) - whistle ^
  9. 02:28:803 (3) - whistle at the end of the slider? ^
  10. 02:29:908 (1,2,3) - sounds way better Doesn't play out too well.
  11. 02:33:540 (1) - finish ^
  12. 02:45:540 (1) - finish ^
  13. 02:54:382 (1) - finish ^

bigfrog wrote:

Starzd's Normal
00:09:540(2) wrong distance? replace :?: I think I've made a solution.
00:20:277(1,2,3,4) try this http://osu.ppy.sh/ss/828191 Sure
00:48:066(1) move to 00:46:487(2) place,then fix 00:47:119(4,5) place Done
00:49:329(2) move to 00:47:434(5) then fix 00:49:961(3) place ^
01:05:119(3) try this http://osu.ppy.sh/ss/828617 ^
01:07:645(3) one grid up ^
01:08:277(1) one grid left ^
01:09:224(2) ^
01:28:487(1) reverse stack 01:27:224(5) reverse ^
01:36:066(1) one grid up ^
02:13:961(3) one grid down and one grid left ^
02:15:224(1) move to x200 y120 ^
02:29:908(1) try this http://osu.ppy.sh/ss/828643 ^
02:45:224(2) right and up one grid ^
02:51:856(1) one grid down ^
02:53:119(3) ^
Here
Topic Starter
Pipse Cola
Starzd's Diff

Starzd wrote:

[Epicz] wrote:

Starzd's Normal

  1. 00:13:961 (1) - finish Added
  2. 00:48:066 (1) - something like that? (for a better flow) Alright
  3. 01:25:961 (1,2,3,4,5) - ? just make sure to add a note here 01:28:171 - ^
  4. 01:46:171 (1) - finish ^
  5. 01:48:698 (1,2,3,4) - ^
  6. 01:51:224 (1) - finish ^
  7. 02:05:119 (4) -
  8. 02:08:908 (1) - whistle ^
  9. 02:28:803 (3) - whistle at the end of the slider? ^
  10. 02:29:908 (1,2,3) - sounds way better Doesn't play out too well.
  11. 02:33:540 (1) - finish ^
  12. 02:45:540 (1) - finish ^
  13. 02:54:382 (1) - finish ^

bigfrog wrote:

Starzd's Normal
00:09:540(2) wrong distance? replace :?: I think I've made a solution.
00:20:277(1,2,3,4) try this http://osu.ppy.sh/ss/828191 Sure
00:48:066(1) move to 00:46:487(2) place,then fix 00:47:119(4,5) place Done
00:49:329(2) move to 00:47:434(5) then fix 00:49:961(3) place ^
01:05:119(3) try this http://osu.ppy.sh/ss/828617 ^
01:07:645(3) one grid up ^
01:08:277(1) one grid left ^
01:09:224(2) ^
01:28:487(1) reverse stack 01:27:224(5) reverse ^
01:36:066(1) one grid up ^
02:13:961(3) one grid down and one grid left ^
02:15:224(1) move to x200 y120 ^
02:29:908(1) try this http://osu.ppy.sh/ss/828643 ^
02:45:224(2) right and up one grid ^
02:51:856(1) one grid down ^
02:53:119(3) ^
Here

Is now Up - to - Date :) thanks :P
Ayesha Altugle
PM request now I mod both osu! and taiko

[General]
01:38:592 - End first kiai here

EZ
00:40:487 (1) - slider out of screen
00:53:750 (1,1,1) - Delete NC
00:59:434 (1) - ^
01:04:487 (1) - ^
01:16:487 (1,1,1) - ^
01:21:540 (1,1) - ^
01:24:066 (1,1,1) - ^
01:29:119 (1,1,1) - ^
01:47:434 (1,1) - ^
02:37:329 (1,1,1,1,1,1) - ^
02:48:066 (1,1,1,1) - ^

Muzu
00:24:698 (105) - shorten slider until it is both in white ticks
00:31:171 (25) - d

hyper
01:43:329 (4,5,6) - add finish at the end of it's sliders
02:41:119 (5,6) - whistle

Speed
Rename this to Slider Madness!
00:04:013 (1,1,1) - Delete NC

Ins4ane
00:04:013 (1,1,1) - Delete NC
Topic Starter
Pipse Cola

vahn10 wrote:

PM request now I mod both osu! and taiko

[General]
01:38:592 - End first kiai here Sorry, but it fits like it is atm imo :P

EZ
00:407 (1) - slider out of screen fixed
00:53:750 (1,1,1) - Delete NC Sorry but No, fits here perectly imo.
00:59:434 (1) - ^
01:047 (1) - ^
01:167 (1,1,1) - ^
01:21:540 (1,1) - ^
01:24:066 (1,1,1) - ^
01:29:119 (1,1,1) - ^ I fixed NCs in another way, so it is not that spammy, but not all of them are removed.
01:47:434 (1,1) - ^ Wouldn't be that nice imo.
02:37:329 (1,1,1,1,1,1) - ^ 02:36:698 (1,2,3,1,1,1,1,1) - Made it not that spammy, but I wanted to create some party - effect for the player here, what I think fits to the song.
02:066 (1,1,1,1) - ^ fit imo for partey as well ^_^ Newbies shall have fun with this diff :)

hyper
01:43:329 (4,5,6) - add finish at the end of it's sliders
02:41:119 (5,6) - whistle
both fixed

Ins4ane
00:04:013 (1,1,1) - Delete NC Fixed with a broken heart :(
Thank you very much for the mod vahn :3 But what about Oni , Absolutely and Starzd? ^^ Not that I want to make you modd them with violence^^ Just asking :P

Cheers, InC0 :)




Aaaand Done :)
Alarido
M4M From Coffee Party Queue - Round V

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
Let's go!

[Easy]
* In general, this diff seems a bit enclustered (it means, objects too close amongst themselves). You could increase DS a bit here and rearrange them.
02:05:119 (1,2) - The (1) slider shouldn't touch the 02:06:382 (1) one. Could you make like this? → http://puu.sh/3rMyF.jpg
♥ I liked the path you made here from 02:46:803 to 02:56:277 - As I could say in my language, "Show de bola!" (a Brazilian, footbal-originated slang that could be like "It's really awesome!".

[Starzd's Normal]
00:41:750 (3) - Why not make a more clean slider like this? → http://puu.sh/3rMRa.jpg

[Abs0lutely Insane]
00:24:698 (5) - This one could be improved this way → http://puu.sh/3rN3n.jpg

[Definitly Ins4ne]
* The spelling of 'Insane' on diff name reminds me this map (: Feels nice ♥
:idea: 01:07:013 (1,2,3,4) - Their feet could be stacked instead of how they are currently. It's valid for 01:09:540 (1,2,3,4) too.
01:20:908 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - These notes feels a bit (or a lot?) randomical...
01:57:540 (1,2,3,4,1,2,3,4) - Better (and more logical?) appearance → http://puu.sh/3rNtz.jpg
♥ Good work on following voice with longer sliders from 02:16:487 to 02:27:856
02:28:013 (1) - This spinner could be mapped imo (unless you keep it for a lazy-less recovery time

[DJ Octavia's Speed]
* Perfect work with Geometrics and square sliders ♥
00:04:013 (1,1,1) - Could improve this pattern this way → http://puu.sh/3rNKn.jpg

[Hyper IV]
02:41:119 (5,6) - Seems a bit hard to read overlapped notes in this way.

That's it ^^

More a bit work (getting one or 2 mods or maybe a BAT) and possibly a Bubble. Found more problems at [Easy] diff due to notes too enclustered (touching amongst themselves), but it's quite easy to solve (even though it's hard work, let's say, a blue-collar work)

GO GO LUCKY FOR RANKING :D

Att.
Yahngli

vahn10 wrote:

Rename this to Slider Madness!
00:04:013 (1,1,1) - Delete NC

Alarido wrote:

[DJ Octavia's Speed]
* Perfect work with Geometrics and square sliders ♥
00:04:013 (1,1,1) - Could improve this pattern this way → http://puu.sh/3rNKn.jpg
Thanks, fixed. 8-)

Tavi's Slider Madness
osu file format v12

[General]
AudioFilename: Usatei.mp3
AudioLeadIn: 0
PreviewTime: 156698
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 169329,170908
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Usatei 2011
TitleUnicode:Usatei 2011
Artist:IOSYS
ArtistUnicode:IOSYS
Creator:InC0nceNtrateD
Version:DJ Octavia's Speed
Source:Touhou
Tags:Touhou Toho Remake Tewi Carrot DJ Octavia Starzd Nwolf
BeatmapID:262449
BeatmapSetID:98271

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:3.09999990463257
SliderTickRate:2

[Events]
//Background and Video events
0,0,"TewiBG.JPG",0,0
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//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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[Colours]
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Combo2 : 255,55,61
Combo3 : 249,106,245
Combo4 : 226,146,24

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404,96,74277,6,8,P|276:160|360:252,1,232.500001716614
144,40,74592,6,2,P|52:156|120:204,1,232.500001716614
280,64,74908,2,8,P|188:180|256:228,1,232.500001716614
368,36,75224,2,2,P|460:152|392:200,1,232.500001716614
192,200,75540,2,8,P|284:316|216:364,1,232.500001716614
256,120,75856,6,0,L|33:38,1,232.500001716614
256,120,76171,2,0,L|19:98,1,232.500001716614
256,120,76487,2,0,L|22:160,1,232.500001716614
256,120,76803,2,0,L|40:219,1,232.500001716614
256,120,77119,2,0,L|73:271,1,232.500001716614
256,120,77434,2,0,L|119:313,1,232.500001716614
256,120,77750,2,0,L|174:342,1,232.500001716614
256,120,78066,2,0,L|234:356,1,232.500001716614
256,120,78382,2,0,L|296:353,1,232.500001716614
256,120,78698,2,0,L|355:335,1,232.500001716614
256,120,79013,2,0,L|407:302,1,232.500001716614
256,120,79329,2,0,L|449:256,1,232.500001716614
256,120,79645,2,0,L|478:201,1,232.500001716614
256,120,79961,2,0,L|492:141,1,232.500001716614
256,120,80277,6,8,P|412:200|412:240,1,232.500001716614
208,344,80592,2,8,P|92:300|44:196,1,232.500001716614
188,24,80908,6,0,L|188:280,1,232.500001716614
248,32,81224,2,0,L|181:279,1,232.500001716614
304,56,81540,2,0,L|175:277,1,232.500001716614
352,92,81856,2,0,L|170:273,1,232.500001716614
388,140,82171,2,0,L|166:268,1,232.500001716614
412,196,82487,2,0,L|164:262,1,232.500001716614
420,256,82803,2,0,L|163:256,1,232.500001716614
412,316,83119,2,0,L|164:249,1,232.500001716614
56,64,83434,6,8,P|276:48|324:64,3,232.500001716614
68,140,84066,2,8,P|288:124|336:140,3,232.500001716614
108,264,84698,6,0,P|272:304|316:264,1,232.500001716614
456,92,85013,2,2,P|292:52|248:92,1,232.500001716614
316,308,85329,2,0,P|381:152|348:102,1,232.500001716614
132,56,85645,2,2,P|58:208|88:259,1,232.500001716614
304,312,85961,6,0,P|460:200|396:116,1,232.500001716614
240,280,86277,2,0,P|348:121|259:64,1,232.500001716614
168,268,86592,2,0,P|215:81|112:58,1,232.500001716614
96,284,86908,2,0,P|77:92|-27:106,1,232.500001716614
56,328,87224,6,0,L|56:80,1,232.500001716614
56,95,87540,2,0,L|296:96,1,232.500001716614
288,95,87856,2,0,L|288:332,1,232.500001716614
288,328,88171,2,0,L|56:328,1,232.500001716614
55,327,88487,6,0,B|56:212|56:212|196:212,1,232.500001716614
172,212,88803,2,0,B|172:96|172:96|288:96,1,232.500001716614
288,96,89119,2,0,B|288:216|288:216|176:216,1,232.500001716614
175,216,89434,2,0,B|176:332|176:332|52:332,1,232.500001716614
72,100,89750,6,0,P|200:48|320:64,1,232.500001716614
84,164,90066,2,0,P|212:112|332:128,1,232.500001716614
96,228,90382,2,0,P|224:176|344:192,1,232.500001716614
108,292,90698,2,0,P|236:240|356:256,1,232.500001716614
108,320,91013,6,0,P|232:224|260:60,1,232.500001716614
108,320,91329,2,0,P|140:188|216:112,1,232.500001716614
108,320,91645,2,0,P|288:304|360:176,1,232.500001716614
108,320,91961,2,0,P|72:200|112:72,1,232.500001716614
312,192,92277,6,0,L|488:20,1,232.500001716614
312,192,92592,2,0,L|484:368,1,232.500001716614
312,192,92908,2,0,L|136:364,1,232.500001716614
312,192,93224,2,0,L|140:16,1,232.500001716614
92,252,93540,6,8,P|224:300|348:304,3,232.500001716614
112,192,94171,2,8,P|244:240|368:244,3,232.500001716614
220,44,94803,6,2,P|100:104|76:220,1,232.500001716614
72,192,95119,2,2,P|132:312|248:336,1,232.500001716614
220,340,95434,2,2,P|340:280|364:164,1,232.500001716614
368,192,95750,2,2,P|308:72|192:48,1,232.500001716614
212,200,96066,5,4,0:0:0:0:
40,40,103645,5,0,0:0:0:0:
472,344,104277,1,0,0:0:0:0:
40,344,104908,1,0,0:0:0:0:
184,68,105224,5,8,0:0:0:0:
424,264,105540,1,8,0:0:0:0:
124,336,105856,1,8,0:0:0:0:
364,140,106171,6,0,P|372:220|288:256,1,154.999995231629
204,152,106487,2,0,P|284:144|320:228,1,154.999995231629
212,312,106803,2,0,P|204:232|288:196,1,154.999995231629
344,64,107119,6,2,P|424:56|460:140,1,154.999995231629
460,268,107434,6,0,P|416:336|316:324,1,154.999995231629
224,244,107750,2,0,P|190:170|255:92,1,154.999995231629
376,72,108066,2,2,P|432:176|188:308,1,464.999985694885
332,240,108698,6,0,P|336:148|272:112,1,154.999995231629
276,268,109013,2,0,P|280:176|216:140,1,154.999995231629
220,300,109329,2,0,P|224:208|160:172,1,154.999995231629
80,296,109645,6,2,P|92:172|132:112,1,154.999995231629
224,44,109961,6,0,P|316:88|300:144,1,154.999995231629
160,160,110277,2,0,P|68:204|84:260,1,154.999995231629
228,236,110592,2,0,P|320:280|304:336,1,154.999995231629
380,172,110908,5,2,0:0:0:0:
240,108,111066,1,2,0:0:0:0:
92,68,111224,6,0,P|76:156|92:228,1,154.999995231629
236,272,111540,2,0,P|220:184|236:112,1,154.999995231629
388,136,111856,2,2,B|396:236|368:320|284:356|180:348|100:336|84:256,1,464.999985694885
84,104,112487,6,0,L|240:44,1,154.999995231629
372,104,112803,2,0,L|216:44,1,154.999995231629
84,104,113119,2,2,P|232:256|372:92,1,464.999985694885
332,256,113750,6,0,P|244:288|228:224,1,154.999995231629
68,256,114066,2,0,P|156:288|172:224,1,154.999995231629
332,256,114382,2,8,P|264:312|68:252,1,309.999990463257
328,80,115013,6,0,P|228:52|184:92,1,154.999995231629
36,80,115329,2,0,P|136:52|180:92,1,154.999995231629
328,80,115645,2,8,P|200:36|36:80,1,309.999990463257
324,200,116277,6,0,P|416:84|416:44,1,154.999995231629
272,144,116592,2,0,P|156:52|116:52,1,154.999995231629
216,196,116908,2,0,P|124:312|124:352,1,154.999995231629
268,252,117224,2,0,P|384:344|424:344,1,154.999995231629
448,200,117540,6,0,P|364:176|288:204,1,154.999995231629
240,52,117856,2,0,P|216:136|244:212,1,154.999995231629
92,260,118171,2,0,P|176:284|252:256,1,154.999995231629
240,52,118487,6,0,P|216:136|244:212,1,154.999995231629
368,280,118803,5,8,0:0:0:0:
428,136,118961,1,8,0:0:0:0:
300,48,119119,6,0,P|176:44|140:68,1,154.999995231629
60,184,119434,5,8,0:0:0:0:
172,292,119592,1,8,0:0:0:0:
328,296,119750,6,0,P|404:232|392:164,1,154.999995231629
308,60,120066,6,0,L|232:200,1,154.999995231629
372,272,120382,2,0,L|232:196,1,154.999995231629
160,336,120698,2,0,L|236:196,1,154.999995231629
96,124,121013,2,0,L|236:200,1,154.999995231629
232,197,121329,6,0,L|316:44,1,154.999995231629
232,197,121645,2,0,L|384:276,1,154.999995231629
232,197,121961,2,0,L|160:336,1,154.999995231629
232,197,122277,2,0,L|92:120,1,154.999995231629
248,144,122592,5,8,0:0:0:0:
380,60,122750,1,8,0:0:0:0:
224,80,122908,6,2,L|64:80,1,154.999995231629
184,188,123224,5,8,0:0:0:0:
328,132,123382,1,8,0:0:0:0:
200,44,123540,6,2,L|44:44,1,154.999995231629
88,200,123856,6,0,P|144:284|184:256,1,154.999995231629
112,128,124171,2,0,P|168:212|208:184,1,154.999995231629
136,56,124487,2,0,P|192:140|232:112,1,154.999995231629
68,88,124803,6,2,P|124:172|164:144,1,154.999995231629
276,72,125119,6,0,P|360:128|332:168,1,154.999995231629
196,136,125434,2,0,P|280:192|252:232,1,154.999995231629
112,200,125750,2,0,P|196:256|168:296,1,154.999995231629
136,132,126066,6,2,P|220:188|192:228,1,154.999995231629
276,72,126382,6,8,B|348:108|348:108|312:176,3,154.999995231629
196,72,127013,2,8,B|124:108|124:108|160:176,3,154.999995231629
44,276,127645,6,0,P|160:336|220:324,1,154.999995231629
312,252,127961,2,0,P|421:181|441:123,1,154.999995231629
288,100,128277,2,0,P|172:40|112:52,1,154.999995231629
36,144,128592,2,0,P|104:255|161:276,1,154.999995231629
220,216,128908,6,0,L|384:148,1,154.999995231629
208,148,129224,2,0,L|44:216,1,154.999995231629
168,92,129540,2,0,L|332:24,1,154.999995231629
464,60,129856,6,2,L|300:128,1,154.999995231629
176,172,130171,5,8,0:0:0:0:
104,308,130329,1,8,0:0:0:0:
244,236,130487,6,2,L|420:236,1,154.999995231629
268,320,130803,5,8,0:0:0:0:
136,240,130961,1,8,0:0:0:0:
132,84,131119,6,2,L|292:84,1,154.999995231629
440,64,131434,6,0,P|464:188|428:248,1,154.999995231629
360,84,131750,2,0,P|384:208|348:268,1,154.999995231629
280,108,132066,2,0,P|304:232|268:292,1,154.999995231629
200,128,132382,2,0,P|224:252|188:312,1,154.999995231629
76,344,132698,6,0,P|52:220|88:160,1,154.999995231629
156,320,133013,2,0,P|132:196|168:136,1,154.999995231629
236,300,133329,2,0,P|212:176|248:116,1,154.999995231629
316,280,133645,2,0,P|292:156|328:96,1,154.999995231629
160,64,133961,6,2,P|244:44|332:72,1,154.999995231629
408,180,134277,5,8,0:0:0:0:
408,180,134434,1,8,0:0:0:0:
252,176,134592,5,8,0:0:0:0:
252,176,134750,1,8,0:0:0:0:
184,316,134908,6,2,P|268:336|356:308,1,154.999995231629
356,168,135224,5,0,0:0:0:0:
224,248,135382,1,0,0:0:0:0:
80,308,135540,6,0,P|76:180|112:160,1,154.999995231629
224,104,135856,5,0,0:0:0:0:
224,104,136013,1,0,0:0:0:0:
280,248,136171,5,0,0:0:0:0:
40,44,154171,5,8,0:0:0:0:
472,344,154803,1,8,0:0:0:0:
40,344,155434,1,8,0:0:0:0:
196,76,155750,5,8,0:0:0:0:
448,256,156066,2,2,P|388:88|96:156,1,464.999985694885
196,324,156698,6,0,P|328:336|448:304,1,232.500001716614
404,84,157013,2,0,P|272:72|152:104,1,232.500001716614
40,284,157329,2,0,P|84:200|36:68,1,232.500001716614
276,88,157645,2,0,P|346:194|334:334,1,232.500001716614
116,320,157961,6,0,P|272:184|220:116,1,232.500001716614
52,284,158277,2,0,P|208:148|156:80,1,232.500001716614
444,208,158592,6,2,P|308:52|240:104,1,232.500001716614
364,280,158908,2,2,P|228:124|160:176,1,232.500001716614
208,348,159224,6,0,P|320:264|376:168,1,232.500001716614
168,304,159540,2,0,P|244:186|264:77,1,232.500001716614
116,280,159856,2,0,P|147:143|128:34,1,232.500001716614
368,76,160171,6,0,P|231:44|122:63,1,232.500001716614
360,136,160487,2,0,P|221:152|124:207,1,232.500001716614
376,192,160803,2,0,P|251:255|179:340,1,232.500001716614
196,88,161119,6,2,P|316:92|424:136,1,232.500001716614
192,180,161434,2,2,P|312:176|420:132,1,232.500001716614
184,92,161750,6,0,P|112:188|220:200,1,232.500001716614
180,220,162066,2,0,P|252:124|144:112,1,232.500001716614
412,140,162382,6,0,P|316:68|304:176,1,232.500001716614
284,136,162698,2,0,P|380:208|392:100,1,232.500001716614
184,176,163013,6,0,P|211:292|289:217,1,232.500001716614
280,264,163329,2,0,P|252:147|174:222,1,232.500001716614
380,300,163645,6,2,P|400:176|352:60,1,232.500001716614
220,260,163961,2,2,P|240:136|192:20,1,232.500001716614
60,224,164277,6,0,P|152:328|260:332,1,232.500001716614
472,312,164592,2,0,P|380:200|248:196,1,232.500001716614
108,48,164908,2,0,P|212:152|272:108,1,232.500001716614
52,224,165224,2,0,P|212:248|280:356,1,232.500001716614
256,192,165540,12,0,166645,0:0:0:0:
400,40,166803,6,0,P|272:80|176:68,1,232.500001716614
408,104,167119,2,0,P|280:144|184:132,1,232.500001716614
88,344,167434,6,0,P|216:304|312:316,1,232.500001716614
80,280,167750,2,0,P|208:240|304:252,1,232.500001716614
420,48,168066,6,0,P|460:176|448:272,1,232.500001716614
356,56,168382,2,0,P|396:184|384:280,1,232.500001716614
152,296,168698,6,2,P|112:168|124:72,1,232.500001716614
216,288,169013,2,2,P|176:160|188:64,1,232.500001716614
416,120,169329,6,0,P|420:248|312:224,1,232.500001716614
240,44,169645,2,0,P|140:136|80:232,1,232.500001716614
296,320,169961,2,0,P|212:224|280:136,1,232.500001716614
44,52,170277,6,0,P|212:76|292:12,1,232.500001716614
472,140,170592,2,0,P|352:196|424:320,1,232.500001716614
136,344,170908,2,0,P|185:248|235:336,1,232.500001716614
120,112,171224,6,2,P|232:64|372:72,1,232.500001716614
432,280,171540,2,2,P|320:328|180:320,1,232.500001716614
256,100,171856,6,0,B|256:216|256:216|372:216,1,232.500001716614
256,100,172171,2,0,B|256:216|256:216|140:216,1,232.500001716614
256,100,172487,6,0,B|140:100|140:100|140:216,1,232.500001716614
256,100,172803,2,0,B|372:100|372:100|372:216,1,232.500001716614
256,100,173119,6,0,B|184:192|184:192|256:284,1,232.500001716614
256,100,173434,2,0,B|328:192|328:192|256:284,1,232.500001716614
44,180,173750,6,2,P|148:120|268:100,1,232.500001716614
476,180,174066,2,2,P|372:120|252:100,1,232.500001716614
124,288,174382,6,0,P|228:200|228:76,1,232.500001716614
388,288,174698,2,0,P|284:200|284:76,1,232.500001716614
52,44,175013,6,0,P|184:132|256:96,1,232.500001716614
464,44,175329,2,0,P|332:132|260:96,1,232.500001716614
48,164,175645,1,0,0:0:0:0:
48,164,175803,1,8,0:0:0:0:
252,280,175961,5,8,0:0:0:0:
252,280,176119,1,8,0:0:0:0:
356,164,176277,5,4,0:0:0:0:
Topic Starter
Pipse Cola

Alarido wrote:

M4M From Coffee Party Queue - Round V

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
Let's go!

[Easy]
* In general, this diff seems a bit enclustered (it means, objects too close amongst themselves). You could increase DS a bit here and rearrange them.
02:05:119 (1,2) - The (1) slider shouldn't touch the 02:06:382 (1) one. Could you make like this? → http://puu.sh/3rMyF.jpg sure, looks way better!! Thanks :3
♥ I liked the path you made here from 02:46:803 to 02:56:277 - As I could say in my language, "Show de bola!" (a Brazilian, footbal-originated slang that could be like "It's really awesome!". <3

[Abs0lutely Insane]
00:24:698 (5) - This one could be improved this way → http://puu.sh/3rN3n.jpg fixed, looks very nice.

[Definitly Ins4ne]
* The spelling of 'Insane' on diff name reminds me this map (: Feels nice ♥ hehe (:
:idea: 01:07:013 (1,2,3,4) - Their feet could be stacked instead of how they are currently. It's valid for 01:09:540 (1,2,3,4) too. I thought a time about it, and finally, I changed it, looks fine :3
01:20:908 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - These notes feels a bit (or a lot?) randomical...Actually, you are right, but no, you are wrong, I no this is confusing, but all in all, I am using one DS between all these, and the system is like this: Start Note, next is a jump, the next start note shall create a movement for the cursor, that is kind of demanding, or contrayly for the player. So there is a system, but no determined pattern, what actually is, I am glad you discovered it, my style of "Sudden, Chaotic, Systematic Jumping" :)
01:57:540 (1,2,3,4,1,2,3,4) - Better (and more logical?) appearance → http://puu.sh/3rNtz.jpg Yop , changed, very nice :3 And thanks for IngameChat -> Code :)
♥ Good work on following voice with longer sliders from 02:16:487 to 02:27:856
02:28:013 (1) - This spinner could be mapped imo (unless you keep it for a lazy-less recovery time It is something like a finger recovery time before the ending jumps^^ Anyways, if somebody else wants me to map it, i will do my best!

[Hyper IV]
02:41:119 (5,6) - Seems a bit hard to read overlapped notes in this way.fixed it, increased distance here and swapped in time to create a better playable jump between 02:40:961 (4,5) -.

That's it ^^

More a bit work (getting one or 2 mods or maybe a BAT) and possibly a Bubble. Found more problems at [Easy] diff due to notes too enclustered (touching amongst themselves), but it's quite easy to solve (even though it's hard work, let's say, a blue-collar work)
I think I will wait what BAT says to the clustered things in Easy diff, because I think it shouldn't be that disturbing for Newcommers ^_^

GO GO LUCKY FOR RANKING :D Thanks :)

Att.
Aaaaand Done :) Very nice Ideas for improving my diffs! :D Thank you so much for modding :)
Alarido
Hi ^^

The code for 01:57:540 (1,2,3,4,1,2,3,4) at [Definitly Ins4ne] as requested ingame:

Ingame Chat
11:50 InC0nceNtrateD: thanks for the mod <3 gonna go for it now :3
11:51 Alarido: thanks for the mod too (: very helpful
11:56 InC0nceNtrateD: hehe :3 always try my best :P
12:12 InC0nceNtrateD: hey uhm
12:12 InC0nceNtrateD: in your mod for the definitly insane
12:12 InC0nceNtrateD: u have the small sliders with a smoother shape
12:12 InC0nceNtrateD: could u give me the code?
12:23 Alarido: yes
12:23 Alarido: how do I copy of the chat log?
12:24 InC0nceNtrateD: press up arrow key
12:24 InC0nceNtrateD: to get to ur message
12:24 InC0nceNtrateD: and then shift plus a direction on the arrow keys to mark
12:24 InC0nceNtrateD: copy it with Crtl + C
12:25 InC0nceNtrateD: or just
12:25 InC0nceNtrateD: use /savelog
12:25 InC0nceNtrateD: then a log will be saved

The Requested Code:05071
420,216,117540,6,0,L|484:240,1,47.5,8|0,0:0|0:0,0:0:0:0:
388,260,117698,2,0,L|444:312,1,47.5,0|0,0:0|0:0,0:0:0:0:
344,296,117856,2,0,L|376:364,1,47.5,8|0,0:0|0:0,0:0:0:0:
284,316,118014,2,0,L|301:384,1,47.5,0|0,0:0|0:0,0:0:0:0:
228,316,118171,6,0,L|212:380,1,47.5,8|0,0:0|0:0,0:0:0:0:
168,296,118329,2,0,L|131:360,1,47.5
120,260,118487,2,0,L|64:308,1,47.5,8|0,0:0|0:0,0:0:0:0:
88,216,118645,2,0,L|20:240,1,47.5

Hope it be helpful <3

Att.
Topic Starter
Pipse Cola

Alarido wrote:

Hi ^^

The code for 01:57:540 (1,2,3,4,1,2,3,4) at [Definitly Ins4ne] as requested ingame:

Ingame Chat
11:50 InC0nceNtrateD: thanks for the mod <3 gonna go for it now :3
11:51 Alarido: thanks for the mod too (: very helpful
11:56 InC0nceNtrateD: hehe :3 always try my best :P
12:12 InC0nceNtrateD: hey uhm
12:12 InC0nceNtrateD: in your mod for the definitly insane
12:12 InC0nceNtrateD: u have the small sliders with a smoother shape
12:12 InC0nceNtrateD: could u give me the code?
12:23 Alarido: yes
12:23 Alarido: how do I copy of the chat log?
12:24 InC0nceNtrateD: press up arrow key
12:24 InC0nceNtrateD: to get to ur message
12:24 InC0nceNtrateD: and then shift plus a direction on the arrow keys to mark
12:24 InC0nceNtrateD: copy it with Crtl + C
12:25 InC0nceNtrateD: or just
12:25 InC0nceNtrateD: use /savelog
12:25 InC0nceNtrateD: then a log will be saved

The Requested Code:05071
420,216,117540,6,0,L|484:240,1,47.5,8|0,0:0|0:0,0:0:0:0:
388,260,117698,2,0,L|444:312,1,47.5,0|0,0:0|0:0,0:0:0:0:
344,296,117856,2,0,L|376:364,1,47.5,8|0,0:0|0:0,0:0:0:0:
284,316,118014,2,0,L|301:384,1,47.5,0|0,0:0|0:0,0:0:0:0:
228,316,118171,6,0,L|212:380,1,47.5,8|0,0:0|0:0,0:0:0:0:
168,296,118329,2,0,L|131:360,1,47.5
120,260,118487,2,0,L|64:308,1,47.5,8|0,0:0|0:0,0:0:0:0:
88,216,118645,2,0,L|20:240,1,47.5

Hope it be helpful <3

Att.
Thanks again! :) It is very helpful to me and looks awesome now :)


AAAAND:
Tavi's Slider Madness

DJ Octavia wrote:

vahn10 wrote:

Rename this to Slider Madness!
00:04:013 (1,1,1) - Delete NC

Alarido wrote:

[DJ Octavia's Speed]
* Perfect work with Geometrics and square sliders ♥
00:04:013 (1,1,1) - Could improve this pattern this way → http://puu.sh/3rNKn.jpg
Thanks, fixed. 8-)

Tavi's Slider Madness
SPOILER
osu file format v12

[General]
AudioFilename: Usatei.mp3
AudioLeadIn: 0
PreviewTime: 156698
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 169329,170908
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Usatei 2011
TitleUnicode:Usatei 2011
Artist:IOSYS
ArtistUnicode:IOSYS
Creator:InC0nceNtrateD
Version:DJ Octavia's Speed
Source:Touhou
Tags:Touhou Toho Remake Tewi Carrot DJ Octavia Starzd Nwolf
BeatmapID:262449
BeatmapSetID:98271

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:3.09999990463257
SliderTickRate:2

[Events]
//Background and Video events
0,0,"TewiBG.JPG",0,0
//Break Periods
2,25529,34677
2,96266,103045
2,136371,153571
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Sprite,Foreground,Centre,"Warnung.png",320,240
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Sprite,Foreground,Centre,"Warnung.png",320,240
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M,1,55013,55329,300,112
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//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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[Colours]
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Combo2 : 255,55,61
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224,196,23829,1,0,0:0:0:0:
224,196,23908,1,0,0:0:0:0:
96,108,24066,5,8,0:0:0:0:
104,264,24224,6,0,P|240:272|268:244,1,154.999995231629
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212,96,52013,1,8,0:0:0:0:
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356,156,52250,1,8,0:0:0:0:
356,156,52329,1,8,0:0:0:0:
460,272,52487,6,0,P|240:316|60:164,1,464.999985694885
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40,40,103645,5,0,0:0:0:0:
472,344,104277,1,0,0:0:0:0:
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184,68,105224,5,8,0:0:0:0:
424,264,105540,1,8,0:0:0:0:
124,336,105856,1,8,0:0:0:0:
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240,108,111066,1,2,0:0:0:0:
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428,136,118961,1,8,0:0:0:0:
300,48,119119,6,0,P|176:44|140:68,1,154.999995231629
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172,292,119592,1,8,0:0:0:0:
328,296,119750,6,0,P|404:232|392:164,1,154.999995231629
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200,44,123540,6,2,L|44:44,1,154.999995231629
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44,276,127645,6,0,P|160:336|220:324,1,154.999995231629
312,252,127961,2,0,P|421:181|441:123,1,154.999995231629
288,100,128277,2,0,P|172:40|112:52,1,154.999995231629
36,144,128592,2,0,P|104:255|161:276,1,154.999995231629
220,216,128908,6,0,L|384:148,1,154.999995231629
208,148,129224,2,0,L|44:216,1,154.999995231629
168,92,129540,2,0,L|332:24,1,154.999995231629
464,60,129856,6,2,L|300:128,1,154.999995231629
176,172,130171,5,8,0:0:0:0:
104,308,130329,1,8,0:0:0:0:
244,236,130487,6,2,L|420:236,1,154.999995231629
268,320,130803,5,8,0:0:0:0:
136,240,130961,1,8,0:0:0:0:
132,84,131119,6,2,L|292:84,1,154.999995231629
440,64,131434,6,0,P|464:188|428:248,1,154.999995231629
360,84,131750,2,0,P|384:208|348:268,1,154.999995231629
280,108,132066,2,0,P|304:232|268:292,1,154.999995231629
200,128,132382,2,0,P|224:252|188:312,1,154.999995231629
76,344,132698,6,0,P|52:220|88:160,1,154.999995231629
156,320,133013,2,0,P|132:196|168:136,1,154.999995231629
236,300,133329,2,0,P|212:176|248:116,1,154.999995231629
316,280,133645,2,0,P|292:156|328:96,1,154.999995231629
160,64,133961,6,2,P|244:44|332:72,1,154.999995231629
408,180,134277,5,8,0:0:0:0:
408,180,134434,1,8,0:0:0:0:
252,176,134592,5,8,0:0:0:0:
252,176,134750,1,8,0:0:0:0:
184,316,134908,6,2,P|268:336|356:308,1,154.999995231629
356,168,135224,5,0,0:0:0:0:
224,248,135382,1,0,0:0:0:0:
80,308,135540,6,0,P|76:180|112:160,1,154.999995231629
224,104,135856,5,0,0:0:0:0:
224,104,136013,1,0,0:0:0:0:
280,248,136171,5,0,0:0:0:0:
40,44,154171,5,8,0:0:0:0:
472,344,154803,1,8,0:0:0:0:
40,344,155434,1,8,0:0:0:0:
196,76,155750,5,8,0:0:0:0:
448,256,156066,2,2,P|388:88|96:156,1,464.999985694885
196,324,156698,6,0,P|328:336|448:304,1,232.500001716614
404,84,157013,2,0,P|272:72|152:104,1,232.500001716614
40,284,157329,2,0,P|84:200|36:68,1,232.500001716614
276,88,157645,2,0,P|346:194|334:334,1,232.500001716614
116,320,157961,6,0,P|272:184|220:116,1,232.500001716614
52,284,158277,2,0,P|208:148|156:80,1,232.500001716614
444,208,158592,6,2,P|308:52|240:104,1,232.500001716614
364,280,158908,2,2,P|228:124|160:176,1,232.500001716614
208,348,159224,6,0,P|320:264|376:168,1,232.500001716614
168,304,159540,2,0,P|244:186|264:77,1,232.500001716614
116,280,159856,2,0,P|147:143|128:34,1,232.500001716614
368,76,160171,6,0,P|231:44|122:63,1,232.500001716614
360,136,160487,2,0,P|221:152|124:207,1,232.500001716614
376,192,160803,2,0,P|251:255|179:340,1,232.500001716614
196,88,161119,6,2,P|316:92|424:136,1,232.500001716614
192,180,161434,2,2,P|312:176|420:132,1,232.500001716614
184,92,161750,6,0,P|112:188|220:200,1,232.500001716614
180,220,162066,2,0,P|252:124|144:112,1,232.500001716614
412,140,162382,6,0,P|316:68|304:176,1,232.500001716614
284,136,162698,2,0,P|380:208|392:100,1,232.500001716614
184,176,163013,6,0,P|211:292|289:217,1,232.500001716614
280,264,163329,2,0,P|252:147|174:222,1,232.500001716614
380,300,163645,6,2,P|400:176|352:60,1,232.500001716614
220,260,163961,2,2,P|240:136|192:20,1,232.500001716614
60,224,164277,6,0,P|152:328|260:332,1,232.500001716614
472,312,164592,2,0,P|380:200|248:196,1,232.500001716614
108,48,164908,2,0,P|212:152|272:108,1,232.500001716614
52,224,165224,2,0,P|212:248|280:356,1,232.500001716614
256,192,165540,12,0,166645,0:0:0:0:
400,40,166803,6,0,P|272:80|176:68,1,232.500001716614
408,104,167119,2,0,P|280:144|184:132,1,232.500001716614
88,344,167434,6,0,P|216:304|312:316,1,232.500001716614
80,280,167750,2,0,P|208:240|304:252,1,232.500001716614
420,48,168066,6,0,P|460:176|448:272,1,232.500001716614
356,56,168382,2,0,P|396:184|384:280,1,232.500001716614
152,296,168698,6,2,P|112:168|124:72,1,232.500001716614
216,288,169013,2,2,P|176:160|188:64,1,232.500001716614
416,120,169329,6,0,P|420:248|312:224,1,232.500001716614
240,44,169645,2,0,P|140:136|80:232,1,232.500001716614
296,320,169961,2,0,P|212:224|280:136,1,232.500001716614
44,52,170277,6,0,P|212:76|292:12,1,232.500001716614
472,140,170592,2,0,P|352:196|424:320,1,232.500001716614
136,344,170908,2,0,P|185:248|235:336,1,232.500001716614
120,112,171224,6,2,P|232:64|372:72,1,232.500001716614
432,280,171540,2,2,P|320:328|180:320,1,232.500001716614
256,100,171856,6,0,B|256:216|256:216|372:216,1,232.500001716614
256,100,172171,2,0,B|256:216|256:216|140:216,1,232.500001716614
256,100,172487,6,0,B|140:100|140:100|140:216,1,232.500001716614
256,100,172803,2,0,B|372:100|372:100|372:216,1,232.500001716614
256,100,173119,6,0,B|184:192|184:192|256:284,1,232.500001716614
256,100,173434,2,0,B|328:192|328:192|256:284,1,232.500001716614
44,180,173750,6,2,P|148:120|268:100,1,232.500001716614
476,180,174066,2,2,P|372:120|252:100,1,232.500001716614
124,288,174382,6,0,P|228:200|228:76,1,232.500001716614
388,288,174698,2,0,P|284:200|284:76,1,232.500001716614
52,44,175013,6,0,P|184:132|256:96,1,232.500001716614
464,44,175329,2,0,P|332:132|260:96,1,232.500001716614
48,164,175645,1,0,0:0:0:0:
48,164,175803,1,8,0:0:0:0:
252,280,175961,5,8,0:0:0:0:
252,280,176119,1,8,0:0:0:0:
356,164,176277,5,4,0:0:0:0:


Is now Up - to - Date :)
Nwolf

vahn10 wrote:

Muzu
00:24:698 (105) - shorten slider until it is both in white ticks
00:31:171 (25) - d
ty, plays/sounds a bit better now :3
Topic Starter
Pipse Cola

Nwolf wrote:

vahn10 wrote:

Muzu
00:24:698 (105) - shorten slider until it is both in white ticks
00:31:171 (25) - d
ty, plays/sounds a bit better now :3
Updated in last update :)

Also removed Touhou from tags and changed the Diff Name to Tavi's Slider Madness in the description, thanks LunarSakuya
OEvil
A Random Mod From Nowhere! I wanted to say Hell >.> But you said that you will kill me <.< So /me runs from now

[All Difficulties]
General

Inconsistency in Letterbox In Breaks: Umm.. what about disable it in all difficulties
- [Abs0lutely Insane] : 1
- [Definitly Ins4ne] : 1
- [Easy] : 1
- [Hyper IV] : 1
- [Nwolf's Muzukashii] : 0
- [Nwolf's Oni] : 0
- [Starzd's Normal] : 1
- [Tavi's Slider Madness] : 1

Tags
- Consider adding "Tavi" to all of your tags


[Definitly Ins4ne]
Spinner Length
02:56:277 (1) - This spinner is 473 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto. (not sure about that)


[Tavi's Slider Madness]
Breaks
02:16:371 - The break here is 17200 ms long, which is longer than the recommended 15000 ms. (not sure about that)
Topic Starter
Pipse Cola

OEvil wrote:

A Random Mod From Nowhere! I wanted to say Hell >.> But you said that you will kill me <.< So /me runs from now Too late, I am on my way, destiny's comin! o.o

[All Difficulties]
General

Inconsistency in Letterbox In Breaks: Umm.. what about disable it in all difficulties
- [Abs0lutely Insane] : 1
- [Definitly Ins4ne] : 1
- [Easy] : 1
- [Hyper IV] : 1
- [Nwolf's Muzukashii] : 0
- [Nwolf's Oni] : 0
- [Starzd's Normal] : 1
- [Tavi's Slider Madness] : 1

fixed this, activated everywhere, because Tavi's Slider Madness requires it.

Tags
- Consider adding "Tavi" to all of your tags
Since Tavi is the short form of DJ Octavia, I fixed it.


[Definitly Ins4ne]
Spinner Length
02:56:277 (1) - This spinner is 473 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto. (not sure about that) Again, this spinner is hard to do on purpose, like the jumps before, these are the last challenges to FC that map :) And yes, I checked it again, and I lengthened it a time before, AutoBot reaches the 1000 score :P I even think it is okay, that it is ONE spinner, in ONE difficulty, because This :P

Done :) Thanks Bro :)
Zero__wind
ok, big stuff handled
huge irc, don't read it
03:55 InC0nceNtrateD: did u get my pm? ._.
03:57 Zero__wind: ah yeah, but there's no link in it 0.0
03:58 InC0nceNtrateD: yep i thought its not necessary because its my only pending one^^
03:58 *InC0nceNtrateD is editing [http://osu.ppy.sh/b/262191 IOSYS - Usatei 2011 [Easy]]
03:58 InC0nceNtrateD: this is the map :3
04:00 Zero__wind: oops som many diffs
04:00 InC0nceNtrateD: hehe^^ asked BATs, it should be rankable :P
04:00 InC0nceNtrateD: quote: It is rankable, I guess, but it has a funny Diff spread xD"
04:01 Zero__wind: yeah because you've got no Hard diff to be in the mid
04:02 InC0nceNtrateD: i know^^
04:02 Zero__wind: and this would get in your way =.=
04:02 InC0nceNtrateD: I dont think so... hope so....^^
04:03 Zero__wind: you made 3 Insanes ?
04:03 InC0nceNtrateD: yop
04:05 InC0nceNtrateD: can u tell me... whats this letterbox things?
04:05 InC0nceNtrateD: taiko diffs aimod tells me to deactivate them and complains about other diffs having them...
04:05 InC0nceNtrateD: shall i deactivte them in every diff?
04:08 Zero__wind: the letterbox stuff is that during breaktime you play area will have a balck surrounding, if activated
04:08 Zero__wind: it should be decided donsiderting the bg image
04:10 Zero__wind: just for an example, if there's a character's face in the quite upper place of a bg, then the letterbox may overlap the character's face during breaks and that was no good
04:10 Zero__wind: hmm, I'm not really sure in what certain cases letterbox will be good
04:10 Zero__wind: It quite depend on the bg, or SB if it has
04:11 InC0nceNtrateD: one diff has a warning sign in sb for high SV
04:11 InC0nceNtrateD: so
04:11 InC0nceNtrateD: i guess its not necessary
04:11 InC0nceNtrateD: ill deactivate it
04:11 InC0nceNtrateD: thanks :P
04:11 Zero__wind: np
04:12 InC0nceNtrateD: aaaand, will you mod it
04:12 InC0nceNtrateD: ?
04:13 Zero__wind: taking a look at the Insanes
04:13 InC0nceNtrateD: allright
04:13 InC0nceNtrateD: lol
04:13 InC0nceNtrateD: i have to activate leterboxes
04:13 Zero__wind: but fine it hard to find much to say 0.0
04:14 InC0nceNtrateD: cause the diff with SB does not let me toggle it off
04:14 InC0nceNtrateD: uhhm^^ just say what u find then :D
04:14 InC0nceNtrateD: if the mods get smaller and smaller, bats will see that the map is good :P
04:14 Zero__wind: then let's make it simple~
04:14 Zero__wind: shall we go ?
04:14 *Zero__wind is editing [http://osu.ppy.sh/b/262188 IOSYS - Usatei 2011 [Abs0lutely Insane]]
04:14 InC0nceNtrateD: chill
04:15 InC0nceNtrateD: chill
04:15 InC0nceNtrateD: xD
04:15 InC0nceNtrateD: give me a minute :P
04:15 Zero__wind: 0.0
04:15 Zero__wind: ok I'd have some time to have a cup of water
04:16 InC0nceNtrateD: have fun with it :P
04:16 InC0nceNtrateD: now i am ready :P
04:16 Zero__wind: hmm well before modding may I know which BAT did you turned to ?
04:17 InC0nceNtrateD: second
04:17 Zero__wind: ? who gave you the reply
04:17 InC0nceNtrateD: https://osu.ppy.sh/u/LunarSakuya
04:17 InC0nceNtrateD: not the reply
04:17 InC0nceNtrateD: told me some things
04:17 InC0nceNtrateD: like it should be rankable
04:18 InC0nceNtrateD: and a tag mistake
04:18 InC0nceNtrateD: its on her list...his list... on the list
04:18 Zero__wind: ah yeah Sakuya is a quite nice girl
04:18 InC0nceNtrateD: her list then :D
04:19 Zero__wind: hmm, well glad to hear that
04:19 InC0nceNtrateD: yeah she's nice^^
04:19 Zero__wind: hmm, then for your map
04:19 Zero__wind: first
04:19 Zero__wind: exchange your combo color 2 and 3
04:20 InC0nceNtrateD: o.o
04:20 Zero__wind: to make the two yellow type colors seperate
04:20 InC0nceNtrateD: uhhm on every diff?
04:20 Zero__wind: sure
04:21 Zero__wind: you'd do it faster opending the .osu file with txt
04:21 InC0nceNtrateD: I am dumb atm xD
04:21 InC0nceNtrateD: give me some time >_<
04:21 Zero__wind: in the .osu file the color subtitle
04:22 Zero__wind: you would find combo1 2 3 4
04:22 InC0nceNtrateD: yop
04:22 Zero__wind: and always remember that the last combo (4, in your case) is the first combo color, in editor
04:22 InC0nceNtrateD: allright
04:23 InC0nceNtrateD: so combo 2 and 3 swapping?
04:23 Zero__wind: and then the 1,2,3 and so on (if there are more) are actually the combo color 2,3,4 ...
04:23 InC0nceNtrateD: now im confused
04:23 Zero__wind: so to swap 2 and 3, actually you shold swap 3 and 4 in your .osu file
04:23 Zero__wind: I don't know why it's like this
04:23 InC0nceNtrateD: but i thought 4 was 1 o_o
04:24 Zero__wind: ah sorry
04:24 Zero__wind: my mistake
04:24 Zero__wind: swapping 1 and 2
04:24 InC0nceNtrateD: ahhh yes
04:24 InC0nceNtrateD: that makes sense
04:24 InC0nceNtrateD: allright
04:24 Zero__wind: and copy it in all .osu files will do
04:24 Zero__wind: ah, surely not the taikos
04:26 InC0nceNtrateD: done :3
04:26 Zero__wind: fine
04:26 Zero__wind: then let's go with the map
04:26 *Zero__wind is editing [http://osu.ppy.sh/b/262188 IOSYS - Usatei 2011 [Abs0lutely Insane]]
04:26 InC0nceNtrateD: yo
04:26 Zero__wind: 00:03:698 (1,1,1,1) - maybe some whistles needed
04:26 Zero__wind: at your choice
04:27 InC0nceNtrateD: humm, right at the beginning? :x
04:27 InC0nceNtrateD: i am not sure
04:27 InC0nceNtrateD: adding them to the heads maybe... your opinion?
04:28 Zero__wind: well I'd give you a choice
04:28 Zero__wind: add whistles on both head and tail of 00:03:698 (1) -
04:28 Zero__wind: and only on head of 00:04:013 (1,1,1) -
04:28 Zero__wind: well, it's only suggestions
04:28 InC0nceNtrateD: hmmmmmm let me think
04:29 InC0nceNtrateD: i gotta hear it some times^^
04:29 Zero__wind: some mapper like normal whistle while some don't
04:29 InC0nceNtrateD: yeah actually i am not a fan, but many people seem to like it, so i gave in ^^
04:29 InC0nceNtrateD: yeah lets keep the last one
04:29 InC0nceNtrateD: i mean
04:29 Zero__wind: fine
04:30 InC0nceNtrateD: Added to the first head nd tail and the others head :P
04:30 Zero__wind: nice
04:30 Zero__wind: and well, finish for heavy beats like 00:05:119 (1) - 's head
04:31 InC0nceNtrateD: added
04:31 InC0nceNtrateD: added to 00:07:645 (1) -
04:31 Zero__wind: yeah
04:31 Zero__wind: and so on
04:31 InC0nceNtrateD: 00:10:171 (1) - ... after the stream , not srue
04:31 Zero__wind: and also in other diffs. I won't point out each
04:31 InC0nceNtrateD: sure*
04:31 InC0nceNtrateD: yo
04:31 Zero__wind: 00:10:171 (1) - will do
04:31 Zero__wind: just the similar points
04:32 InC0nceNtrateD: allright
04:32 Zero__wind: you can find it out
04:32 InC0nceNtrateD: will add later
04:32 Zero__wind: 00:10:487 (2) - CTRL+G for a better flow
04:33 InC0nceNtrateD: done
04:33 Zero__wind: 00:11:750 (2) - same
04:33 InC0nceNtrateD: done before u wrote :P
04:33 Zero__wind: and CTRL+G to 00:13:013 (2) - and 00:13:329 (3) -
04:34 InC0nceNtrateD: hmmm.... allright
04:34 Zero__wind: not swapping their order
04:34 Zero__wind: just make them both go in opposite direction
04:34 Zero__wind: hope you didn't misunderstood
04:35 InC0nceNtrateD: no... just thought about this, but its not that good, ctrl + g ed only one at a time
04:35 InC0nceNtrateD: so first ctrl g to 2, then crtl g to 3
04:35 Zero__wind: yeah
04:36 Zero__wind: what I suggest is like http://puu.sh/3s2p7.jpg
04:36 InC0nceNtrateD: exactly what i did :)
04:37 Zero__wind: yeah
04:38 Zero__wind: 00:55:645 (1) - finish on head
04:38 Zero__wind: also similar points
04:38 InC0nceNtrateD: 00:58:171 (1) - head e.g?
04:38 InC0nceNtrateD: or some point earlier?
04:39 Zero__wind: 01:00:698 (1) - on this
04:39 Zero__wind: only on odd ones, ignoring the even ones
04:39 Zero__wind: as I suppose
04:39 Zero__wind: well, more is ok
04:40 InC0nceNtrateD: odd, even?
04:40 Zero__wind: just like you won't be hated adding four finish on each of their head 00:59:434 (1,2,3,4) -
04:40 InC0nceNtrateD: what does that mean
04:40 Zero__wind: about the number
04:40 Zero__wind: odd number means 1 3 5 7 9 while means the opposite
04:41 Zero__wind: even means the opposite *
04:41 InC0nceNtrateD: oh okay
04:42 Zero__wind: well suggesting not add finish on body, too exagerated, only add on head 01:09:540 (1,2,3,4) -
04:43 InC0nceNtrateD: sounds nice, sure - fixed
04:43 Zero__wind: NC on 01:45:224 (1,1,1) - these three are not neccessary
04:44 InC0nceNtrateD: removed
04:45 Zero__wind: multi-reverse like 02:14:277 (2,2) - are not recommended
04:45 InC0nceNtrateD: hmmm ._.
04:45 Zero__wind: as the slider is not long whilte the sv is high, it's hard to react if the slider would revrerse once more or not
04:45 InC0nceNtrateD: ur right
04:45 InC0nceNtrateD: im thinking
04:46 Zero__wind: it' not like the 1/4 reverses
04:46 Zero__wind: player would surely hold tight when dealing with them
04:46 Zero__wind: but not really with these two
04:46 InC0nceNtrateD: yep
04:47 InC0nceNtrateD: how about two sliders of 1/2 length instead
04:47 InC0nceNtrateD: 1/2 beat
04:47 Zero__wind: yeah
04:47 Zero__wind: ok
04:47 InC0nceNtrateD: kay let me fix that
04:47 Zero__wind: or reverse once left and add a note
04:47 Zero__wind: both sollutions fine
04:48 InC0nceNtrateD: and right? no chnge needed then? o.o
04:48 Zero__wind: just choose one way to fix both
04:48 InC0nceNtrateD: okay
04:48 Zero__wind: consistency is appreciated
04:49 Zero__wind: 02:29:829 (1) - well, better start on white tick
04:49 Zero__wind: while ending at the same point
04:50 InC0nceNtrateD: hmm but... vocals definitely start at the blue i think
04:50 Zero__wind: yeah I know that
04:50 Zero__wind: don't make things complicated
04:50 InC0nceNtrateD: allright i see
04:50 InC0nceNtrateD: fixed it
04:51 Zero__wind: also in other diffs, if there are
04:51 InC0nceNtrateD: noted it
04:51 Zero__wind: 02:34:171 (1,2,3,4,1) - and add finish to them all
04:51 Zero__wind: or not on 4
04:51 InC0nceNtrateD: sounds great, but 4
04:51 InC0nceNtrateD: yep
04:51 InC0nceNtrateD: 4 seems unnecessary to me
04:52 Zero__wind: yes
04:52 Zero__wind: 02:36:698 (1) - surely I would say to add finish on head
04:52 InC0nceNtrateD: fixed
04:52 InC0nceNtrateD: 02:39:224 (1) - as well
04:53 Zero__wind: yeah many more
04:53 InC0nceNtrateD: and so on
04:53 Zero__wind: 02:45:540 (1) - for this one, recommend to end at 02:46:487 -
04:54 Zero__wind: having only a 1/2 beat gap between the obects afterwards would be too short for a 190BPM map
04:54 InC0nceNtrateD: seems a bit early to me, but okay
04:54 InC0nceNtrateD: fixed it
04:55 Zero__wind: then well this diff is clear, while you may need double check for finish sounds afterwards
04:55 InC0nceNtrateD: yop i will do that
04:55 *Zero__wind is editing [http://osu.ppy.sh/b/262189 IOSYS - Usatei 2011 [Definitly Ins4ne]]
04:55 InC0nceNtrateD: allright
04:57 Zero__wind: the rhythm messed a bit from 00:40:329 (1) -
04:58 Zero__wind: I'd suggest to add a single on the red tick
04:58 Zero__wind: and make the four reverses follow
04:58 InC0nceNtrateD: dont know what umean o_o
04:59 InC0nceNtrateD: all four are redticks
04:59 Zero__wind: yeah, better make them start on white to make it more intuitive
05:00 InC0nceNtrateD: then i gotta change 00:41:592 (1) -
05:00 Zero__wind: http://puu.sh/3s3vq.jpg
05:00 Zero__wind: and you may need a simple rearrange for the objects
05:01 Zero__wind: 00:43:013 (1,1) - yeah also about these, I've already mentioned in the previous diff
05:02 Zero__wind: reverse once less and a circle at (256,252) will do
05:03 Zero__wind: and hmm, 00:55:645 (1,2) - these is not so good for similar reason, there are better though
05:03 InC0nceNtrateD: jumpy, like it fixed
05:03 Zero__wind: because they are short
05:04 InC0nceNtrateD: Hmmmm, is it necessary, i wanted to keep these :x
05:04 Zero__wind: players would easily be mislead by 00:53:119 (1,2,1,2,1,2,1,2) -
05:04 Zero__wind: it's ok
05:05 InC0nceNtrateD: so 00:55 and 00:53 are okay?
05:05 Zero__wind: 00:53:119 (1,2,1,2,1,2,1,2) - these are definitely fine
05:06 InC0nceNtrateD: good
05:06 InC0nceNtrateD: i think ill wait for bat with the others...
05:06 Zero__wind: my concern is that after thiese reverses which only reverses once, 00:55:645 (1,2) - these two may cause combo break for players because they recerse twice more
05:07 Zero__wind: well, it's ok though
05:07 InC0nceNtrateD: hmm as soon as it is obvious to see, that this diff is for expirienced players... i guess this shouldnt be that bad, none of my testplayers failed here...
05:07 Zero__wind: yeah
05:09 Zero__wind: 01:52:171 (1,2,3) - and 01:53:434 (1,2,3) - make not much sense
05:09 InC0nceNtrateD: definitly overmapped i guess
05:10 Zero__wind: 01:58:803 (1) - end at white tick plz
05:10 InC0nceNtrateD: fixed all three
05:11 Zero__wind: 02:41:277 (2,1) - maybe CTRL+G for better flow
05:11 Zero__wind: ame point here 02:45:540 (1) -
05:12 InC0nceNtrateD: hmm moment pls
05:12 Zero__wind: and at last, remove 02:56:908 (1) - and end spinner at that point will do
05:12 Zero__wind: fine
05:12 Zero__wind: and this diff is clear
05:13 InC0nceNtrateD: wait wait
05:13 Zero__wind: ok
05:13 InC0nceNtrateD: the first ctrl g is not that good imo
05:13 Zero__wind: ok
05:13 Zero__wind: only suggestion
05:13 InC0nceNtrateD: lol no
05:13 InC0nceNtrateD: wait
05:13 InC0nceNtrateD: confuuusion
05:13 InC0nceNtrateD: it is
05:13 InC0nceNtrateD: xD
05:13 InC0nceNtrateD: done
05:14 InC0nceNtrateD: changed position of
05:14 InC0nceNtrateD: 02:41:277 (2) - due to ds
05:14 Zero__wind: ok
05:15 InC0nceNtrateD: the spinner note at the end
05:15 InC0nceNtrateD: I think... since it is requested the third time now
05:15 InC0nceNtrateD: I give in and.... cry.... remove it
05:15 InC0nceNtrateD: :'O removed
05:15 Zero__wind: =.=
05:15 InC0nceNtrateD: and fixed
05:16 *Zero__wind is editing [http://osu.ppy.sh/b/262192 IOSYS - Usatei 2011 [Hyper IV]]
05:16 Zero__wind: ok then this one
05:16 InC0nceNtrateD: allright
05:17 Zero__wind: 00:27:224 (1) -
05:17 Zero__wind: end this at a tick with 1/4 baed
05:17 Zero__wind: based
05:17 Zero__wind: suggest to end it at 00:27:382 -
05:18 Zero__wind: while you can make 00:27:224 (1,2) - further from each other
05:18 Zero__wind: and if you choose to end it at 00:27:461 - , then you'd better make them closer
05:18 InC0nceNtrateD: first done and farer away done
05:19 InC0nceNtrateD: its definitely a jump map... soooo...^^
05:19 Zero__wind: 00:29:750 (1) -
05:19 Zero__wind: same
05:19 InC0nceNtrateD: yop
05:19 Zero__wind: 00:32:277 (1) -
05:19 Zero__wind: 00:39:856 (3) - omg my ears
05:20 InC0nceNtrateD: how about 45%`?
05:20 Zero__wind: only finish on head is enough OAQ
05:20 Zero__wind: never add finish on body omg
05:21 Zero__wind: it's fucking crazy
05:21 InC0nceNtrateD: i know xD thats actually why i did it
05:21 InC0nceNtrateD: fixed all
05:21 Zero__wind: hmm, well, and one thing I may should have to mention earlier, is the NC consistency
05:22 Zero__wind: take 00:45:224 (1,2,3,4,1,1,2,1,2) - for example
05:22 Zero__wind: You should choose too add a NC once each four beat or each two
05:22 Zero__wind: not messing up
05:22 Zero__wind: I'd suggest four
05:23 InC0nceNtrateD: so 1,2,3,4 into 1,2,1,2 and then 1,1,2,1,2?
05:23 Zero__wind: hmm and well, please keep the consistency throughout the diff
05:23 Zero__wind: http://puu.sh/3s4yj.jpg
05:23 Zero__wind: you may find it more regular
05:24 InC0nceNtrateD: allright done
05:24 Zero__wind: actually this would be a big task to handle
05:25 InC0nceNtrateD: hum?
05:25 Zero__wind: also for other Insane diffs
05:25 Zero__wind: that's why I'd say I should have mentioned it earlier
05:25 Zero__wind: well, you'll need to check it afterwards by yourself
05:25 Zero__wind: for NC consistency
05:26 Zero__wind: well, you may check this while checking the finish sounds :3
05:26 InC0nceNtrateD: omg o.o allright since i want to get ranked, i will have to work on it
05:26 Zero__wind: yeah =.=
05:27 Zero__wind: oops, missed one important point
05:27 Zero__wind: 00:29:750 (1) -
05:27 InC0nceNtrateD: i allready changed this one
05:27 Zero__wind: no no no
05:27 InC0nceNtrateD: huuuuum
05:27 Zero__wind: It's a much more serious problem
05:27 InC0nceNtrateD: :I
05:27 InC0nceNtrateD: tell me
05:28 Zero__wind: The reverse arrow of it is mostly overlapped by the hitburst of 00:29:434 (3) - , and this is an unrankable point
05:28 Zero__wind: never overlap reverse arrows
05:28 InC0nceNtrateD: soo i just replace the thing and its fine?
05:29 Zero__wind: you may change the placement of 00:29:119 (1,2,3,4) -
05:29 Zero__wind: so that you won't need to deal with 00:29:750 (1,2) - and the things after
05:30 InC0nceNtrateD: chill
05:30 InC0nceNtrateD: i did it this way:
05:30 InC0nceNtrateD: http://puu.sh/3s4SL.jpg
05:30 InC0nceNtrateD: okay so?
05:31 Zero__wind: what's the y-axis for 00:29:592 (4) - according to your change ?
05:32 InC0nceNtrateD: 0
05:32 Zero__wind: oops then you'd better make 1 and 4 a bit more to the mid
05:32 InC0nceNtrateD: just reduce space would do it as well i guess
05:33 Zero__wind: avoid placing notes wich an y-axis under 12 when it's in the left half of the playingarea
05:33 Zero__wind: because it would touch the HP bar
05:33 InC0nceNtrateD: allright thanks for this
05:33 InC0nceNtrateD: now i got 38
05:33 InC0nceNtrateD: for 4 y
05:33 Zero__wind: fine
05:34 Zero__wind: remember to make 1 symmetrical with it
05:34 InC0nceNtrateD: yop
05:35 Zero__wind: well, same problem here for 01:27:856 (3,4) -
05:35 Zero__wind: arrow overlapped
05:35 InC0nceNtrateD: Ahhhhhhhhhhhh
05:35 InC0nceNtrateD: NOOOOOOOOO :'O
05:35 Zero__wind: and the ones after
05:35 Zero__wind: omg
05:36 InC0nceNtrateD: thats what the nooo omeant
05:36 InC0nceNtrateD: lawl
05:36 Zero__wind: It's a sad story, I have to say
05:36 InC0nceNtrateD: when suddenly le wild troll solution appears
05:36 Zero__wind: =.=
05:37 InC0nceNtrateD: just rotating 3,4 90 degrees to the boundary depending on their position
05:37 Zero__wind: don't be upset, it's so easy to fix http://puu.sh/3s5du.jpg
05:37 Zero__wind: rotate, and rotate more. and rotate more and more
05:38 InC0nceNtrateD: thats just what i thought xD
05:38 Zero__wind: and you solved it
05:38 InC0nceNtrateD: okay ill fix it later
05:38 Zero__wind: fine
05:39 Zero__wind: 01:41:119 (1) - well same point for this
05:39 Zero__wind: too high above
05:39 Zero__wind: 01:39:856 (1,1) - make them a bit closer will do
05:39 InC0nceNtrateD: fixed first and moved 01:39:856 (1) - with it
05:39 InC0nceNtrateD: lol
05:39 Zero__wind: yeah
05:41 Zero__wind: 02:33:540 (5) - this one does not fit well
05:41 Zero__wind: not like 02:31:645 (1,2) -
05:41 InC0nceNtrateD: hmmm i dont see it... what exactly does not fit there?
05:42 Zero__wind: it's that you need a beat at 02:33:856 - , not at 02:34:013 -
05:42 InC0nceNtrateD: http://puu.sh/3s5s3.jpg
05:42 InC0nceNtrateD: i think this could do it as well
05:43 Zero__wind: yeah, slider or two circles, either will do
05:43 Zero__wind: ok and nothing more for this diff
05:44 InC0nceNtrateD: hell yeah xd
05:44 InC0nceNtrateD: uhhm i am really gratefull for this irc mod, it was very helpfull!
05:44 InC0nceNtrateD: all this unrankable stuff and so on :)
05:44 Zero__wind: yeah...
05:44 Zero__wind: you'll remember them next time
05:45 InC0nceNtrateD: i hope so

Good luck
Topic Starter
Pipse Cola

Zero__wind wrote:

ok, big stuff handled
huge irc, don't read it
03:55 InC0nceNtrateD: did u get my pm? ._.
03:57 Zero__wind: ah yeah, but there's no link in it 0.0
03:58 InC0nceNtrateD: yep i thought its not necessary because its my only pending one^^
03:58 *InC0nceNtrateD is editing [http://osu.ppy.sh/b/262191 IOSYS - Usatei 2011 [Easy]]
03:58 InC0nceNtrateD: this is the map :3
04:00 Zero__wind: oops som many diffs
04:00 InC0nceNtrateD: hehe^^ asked BATs, it should be rankable :P
04:00 InC0nceNtrateD: quote: It is rankable, I guess, but it has a funny Diff spread xD"
04:01 Zero__wind: yeah because you've got no Hard diff to be in the mid
04:02 InC0nceNtrateD: i know^^
04:02 Zero__wind: and this would get in your way =.=
04:02 InC0nceNtrateD: I dont think so... hope so....^^
04:03 Zero__wind: you made 3 Insanes ?
04:03 InC0nceNtrateD: yop
04:05 InC0nceNtrateD: can u tell me... whats this letterbox things?
04:05 InC0nceNtrateD: taiko diffs aimod tells me to deactivate them and complains about other diffs having them...
04:05 InC0nceNtrateD: shall i deactivte them in every diff?
04:08 Zero__wind: the letterbox stuff is that during breaktime you play area will have a balck surrounding, if activated
04:08 Zero__wind: it should be decided donsiderting the bg image
04:10 Zero__wind: just for an example, if there's a character's face in the quite upper place of a bg, then the letterbox may overlap the character's face during breaks and that was no good
04:10 Zero__wind: hmm, I'm not really sure in what certain cases letterbox will be good
04:10 Zero__wind: It quite depend on the bg, or SB if it has
04:11 InC0nceNtrateD: one diff has a warning sign in sb for high SV
04:11 InC0nceNtrateD: so
04:11 InC0nceNtrateD: i guess its not necessary
04:11 InC0nceNtrateD: ill deactivate it
04:11 InC0nceNtrateD: thanks :P
04:11 Zero__wind: np
04:12 InC0nceNtrateD: aaaand, will you mod it
04:12 InC0nceNtrateD: ?
04:13 Zero__wind: taking a look at the Insanes
04:13 InC0nceNtrateD: allright
04:13 InC0nceNtrateD: lol
04:13 InC0nceNtrateD: i have to activate leterboxes
04:13 Zero__wind: but fine it hard to find much to say 0.0
04:14 InC0nceNtrateD: cause the diff with SB does not let me toggle it off
04:14 InC0nceNtrateD: uhhm^^ just say what u find then :D
04:14 InC0nceNtrateD: if the mods get smaller and smaller, bats will see that the map is good :P <- Well, Fuck o.o
04:14 Zero__wind: then let's make it simple~
04:14 Zero__wind: shall we go ?
04:14 *Zero__wind is editing [http://osu.ppy.sh/b/262188 IOSYS - Usatei 2011 [Abs0lutely Insane]]
04:14 InC0nceNtrateD: chill
04:15 InC0nceNtrateD: chill
04:15 InC0nceNtrateD: xD
04:15 InC0nceNtrateD: give me a minute :P
04:15 Zero__wind: 0.0
04:15 Zero__wind: ok I'd have some time to have a cup of water
04:16 InC0nceNtrateD: have fun with it :P
04:16 InC0nceNtrateD: now i am ready :P
04:16 Zero__wind: hmm well before modding may I know which BAT did you turned to ?
04:17 InC0nceNtrateD: second
04:17 Zero__wind: ? who gave you the reply
04:17 InC0nceNtrateD: https://osu.ppy.sh/u/LunarSakuya
04:17 InC0nceNtrateD: not the reply
04:17 InC0nceNtrateD: told me some things
04:17 InC0nceNtrateD: like it should be rankable
04:18 InC0nceNtrateD: and a tag mistake
04:18 InC0nceNtrateD: its on her list...his list... on the list
04:18 Zero__wind: ah yeah Sakuya is a quite nice girl
04:18 InC0nceNtrateD: her list then :D
04:19 Zero__wind: hmm, well glad to hear that
04:19 InC0nceNtrateD: yeah she's nice^^
04:19 Zero__wind: hmm, then for your map
04:19 Zero__wind: first
04:19 Zero__wind: exchange your combo color 2 and 3
04:20 InC0nceNtrateD: o.o
04:20 Zero__wind: to make the two yellow type colors seperate
04:20 InC0nceNtrateD: uhhm on every diff?
04:20 Zero__wind: sure
04:21 Zero__wind: you'd do it faster opending the .osu file with txt
04:21 InC0nceNtrateD: I am dumb atm xD
04:21 InC0nceNtrateD: give me some time >_<
04:21 Zero__wind: in the .osu file the color subtitle
04:22 Zero__wind: you would find combo1 2 3 4
04:22 InC0nceNtrateD: yop
04:22 Zero__wind: and always remember that the last combo (4, in your case) is the first combo color, in editor
04:22 InC0nceNtrateD: allright
04:23 InC0nceNtrateD: so combo 2 and 3 swapping?
04:23 Zero__wind: and then the 1,2,3 and so on (if there are more) are actually the combo color 2,3,4 ...
04:23 InC0nceNtrateD: now im confused
04:23 Zero__wind: so to swap 2 and 3, actually you shold swap 3 and 4 in your .osu file
04:23 Zero__wind: I don't know why it's like this
04:23 InC0nceNtrateD: but i thought 4 was 1 o_o
04:24 Zero__wind: ah sorry
04:24 Zero__wind: my mistake
04:24 Zero__wind: swapping 1 and 2
04:24 InC0nceNtrateD: ahhh yes
04:24 InC0nceNtrateD: that makes sense
04:24 InC0nceNtrateD: allright
04:24 Zero__wind: and copy it in all .osu files will do
04:24 Zero__wind: ah, surely not the taikos
04:26 InC0nceNtrateD: done :3
04:26 Zero__wind: fine
04:26 Zero__wind: then let's go with the map
04:26 *Zero__wind is editing [http://osu.ppy.sh/b/262188 IOSYS - Usatei 2011 [Abs0lutely Insane]]
04:26 InC0nceNtrateD: yo
04:26 Zero__wind: 00:03:698 (1,1,1,1) - maybe some whistles needed
04:26 Zero__wind: at your choice
04:27 InC0nceNtrateD: humm, right at the beginning? :x
04:27 InC0nceNtrateD: i am not sure
04:27 InC0nceNtrateD: adding them to the heads maybe... your opinion?
04:28 Zero__wind: well I'd give you a choice
04:28 Zero__wind: add whistles on both head and tail of 00:03:698 (1) -
04:28 Zero__wind: and only on head of 00:04:013 (1,1,1) -
04:28 Zero__wind: well, it's only suggestions
04:28 InC0nceNtrateD: hmmmmmm let me think
04:29 InC0nceNtrateD: i gotta hear it some times^^
04:29 Zero__wind: some mapper like normal whistle while some don't
04:29 InC0nceNtrateD: yeah actually i am not a fan, but many people seem to like it, so i gave in ^^
04:29 InC0nceNtrateD: yeah lets keep the last one
04:29 InC0nceNtrateD: i mean
04:29 Zero__wind: fine
04:30 InC0nceNtrateD: Added to the first head nd tail and the others head :P
04:30 Zero__wind: nice
04:30 Zero__wind: and well, finish for heavy beats like 00:05:119 (1) - 's head
04:31 InC0nceNtrateD: added
04:31 InC0nceNtrateD: added to 00:07:645 (1) -
04:31 Zero__wind: yeah
04:31 Zero__wind: and so on
04:31 InC0nceNtrateD: 00:10:171 (1) - ... after the stream , not srue
04:31 Zero__wind: and also in other diffs. I won't point out each
04:31 InC0nceNtrateD: sure*
04:31 InC0nceNtrateD: yo
04:31 Zero__wind: 00:10:171 (1) - will do
04:31 Zero__wind: just the similar points
04:32 InC0nceNtrateD: allright
04:32 Zero__wind: you can find it out
04:32 InC0nceNtrateD: will add later
04:32 Zero__wind: 00:10:487 (2) - CTRL+G for a better flow
04:33 InC0nceNtrateD: done
04:33 Zero__wind: 00:11:750 (2) - same
04:33 InC0nceNtrateD: done before u wrote :P
04:33 Zero__wind: and CTRL+G to 00:13:013 (2) - and 00:13:329 (3) -
04:34 InC0nceNtrateD: hmmm.... allright
04:34 Zero__wind: not swapping their order
04:34 Zero__wind: just make them both go in opposite direction
04:34 Zero__wind: hope you didn't misunderstood
04:35 InC0nceNtrateD: no... just thought about this, but its not that good, ctrl + g ed only one at a time
04:35 InC0nceNtrateD: so first ctrl g to 2, then crtl g to 3
04:35 Zero__wind: yeah
04:36 Zero__wind: what I suggest is like http://puu.sh/3s2p7.jpg
04:36 InC0nceNtrateD: exactly what i did :)
04:37 Zero__wind: yeah
04:38 Zero__wind: 00:55:645 (1) - finish on head
04:38 Zero__wind: also similar points
04:38 InC0nceNtrateD: 00:58:171 (1) - head e.g?
04:38 InC0nceNtrateD: or some point earlier?
04:39 Zero__wind: 01:00:698 (1) - on this
04:39 Zero__wind: only on odd ones, ignoring the even ones
04:39 Zero__wind: as I suppose
04:39 Zero__wind: well, more is ok
04:40 InC0nceNtrateD: odd, even?
04:40 Zero__wind: just like you won't be hated adding four finish on each of their head 00:59:434 (1,2,3,4) -
04:40 InC0nceNtrateD: what does that mean
04:40 Zero__wind: about the number
04:40 Zero__wind: odd number means 1 3 5 7 9 while means the opposite
04:41 Zero__wind: even means the opposite *
04:41 InC0nceNtrateD: oh okay
04:42 Zero__wind: well suggesting not add finish on body, too exagerated, only add on head 01:09:540 (1,2,3,4) -
04:43 InC0nceNtrateD: sounds nice, sure - fixed
04:43 Zero__wind: NC on 01:45:224 (1,1,1) - these three are not neccessary
04:44 InC0nceNtrateD: removed
04:45 Zero__wind: multi-reverse like 02:14:277 (2,2) - are not recommended
04:45 InC0nceNtrateD: hmmm ._.
04:45 Zero__wind: as the slider is not long whilte the sv is high, it's hard to react if the slider would revrerse once more or not
04:45 InC0nceNtrateD: ur right
04:45 InC0nceNtrateD: im thinking
04:46 Zero__wind: it' not like the 1/4 reverses
04:46 Zero__wind: player would surely hold tight when dealing with them
04:46 Zero__wind: but not really with these two
04:46 InC0nceNtrateD: yep
04:47 InC0nceNtrateD: how about two sliders of 1/2 length instead
04:47 InC0nceNtrateD: 1/2 beat
04:47 Zero__wind: yeah
04:47 Zero__wind: ok
04:47 InC0nceNtrateD: kay let me fix that
04:47 Zero__wind: or reverse once left and add a note
04:47 Zero__wind: both sollutions fine
04:48 InC0nceNtrateD: and right? no chnge needed then? o.o
04:48 Zero__wind: just choose one way to fix both
04:48 InC0nceNtrateD: okay
04:48 Zero__wind: consistency is appreciated
04:49 Zero__wind: 02:29:829 (1) - well, better start on white tick
04:49 Zero__wind: while ending at the same point
04:50 InC0nceNtrateD: hmm but... vocals definitely start at the blue i think
04:50 Zero__wind: yeah I know that
04:50 Zero__wind: don't make things complicated
04:50 InC0nceNtrateD: allright i see
04:50 InC0nceNtrateD: fixed it
04:51 Zero__wind: also in other diffs, if there are
04:51 InC0nceNtrateD: noted it
04:51 Zero__wind: 02:34:171 (1,2,3,4,1) - and add finish to them all
04:51 Zero__wind: or not on 4
04:51 InC0nceNtrateD: sounds great, but 4
04:51 InC0nceNtrateD: yep
04:51 InC0nceNtrateD: 4 seems unnecessary to me
04:52 Zero__wind: yes
04:52 Zero__wind: 02:36:698 (1) - surely I would say to add finish on head
04:52 InC0nceNtrateD: fixed
04:52 InC0nceNtrateD: 02:39:224 (1) - as well
04:53 Zero__wind: yeah many more
04:53 InC0nceNtrateD: and so on
04:53 Zero__wind: 02:45:540 (1) - for this one, recommend to end at 02:46:487 -
04:54 Zero__wind: having only a 1/2 beat gap between the obects afterwards would be too short for a 190BPM map
04:54 InC0nceNtrateD: seems a bit early to me, but okay
04:54 InC0nceNtrateD: fixed it
04:55 Zero__wind: then well this diff is clear, while you may need double check for finish sounds afterwards
04:55 InC0nceNtrateD: yop i will do that
04:55 *Zero__wind is editing [http://osu.ppy.sh/b/262189 IOSYS - Usatei 2011 [Definitly Ins4ne]]
04:55 InC0nceNtrateD: allright
04:57 Zero__wind: the rhythm messed a bit from 00:40:329 (1) -
04:58 Zero__wind: I'd suggest to add a single on the red tick
04:58 Zero__wind: and make the four reverses follow
04:58 InC0nceNtrateD: dont know what umean o_o
04:59 InC0nceNtrateD: all four are redticks
04:59 Zero__wind: yeah, better make them start on white to make it more intuitive
05:00 InC0nceNtrateD: then i gotta change 00:41:592 (1) -
05:00 Zero__wind: http://puu.sh/3s3vq.jpg
05:00 Zero__wind: and you may need a simple rearrange for the objects
05:01 Zero__wind: 00:43:013 (1,1) - yeah also about these, I've already mentioned in the previous diff
05:02 Zero__wind: reverse once less and a circle at (256,252) will do
05:03 Zero__wind: and hmm, 00:55:645 (1,2) - these is not so good for similar reason, there are better though
05:03 InC0nceNtrateD: jumpy, like it fixed
05:03 Zero__wind: because they are short
05:04 InC0nceNtrateD: Hmmmm, is it necessary, i wanted to keep these :x
05:04 Zero__wind: players would easily be mislead by 00:53:119 (1,2,1,2,1,2,1,2) -
05:04 Zero__wind: it's ok
05:05 InC0nceNtrateD: so 00:55 and 00:53 are okay?
05:05 Zero__wind: 00:53:119 (1,2,1,2,1,2,1,2) - these are definitely fine
05:06 InC0nceNtrateD: good
05:06 InC0nceNtrateD: i think ill wait for bat with the others...
05:06 Zero__wind: my concern is that after thiese reverses which only reverses once, 00:55:645 (1,2) - these two may cause combo break for players because they recerse twice more
05:07 Zero__wind: well, it's ok though
05:07 InC0nceNtrateD: hmm as soon as it is obvious to see, that this diff is for expirienced players... i guess this shouldnt be that bad, none of my testplayers failed here...
05:07 Zero__wind: yeah
05:09 Zero__wind: 01:52:171 (1,2,3) - and 01:53:434 (1,2,3) - make not much sense
05:09 InC0nceNtrateD: definitly overmapped i guess
05:10 Zero__wind: 01:58:803 (1) - end at white tick plz
05:10 InC0nceNtrateD: fixed all three
05:11 Zero__wind: 02:41:277 (2,1) - maybe CTRL+G for better flow
05:11 Zero__wind: ame point here 02:45:540 (1) -
05:12 InC0nceNtrateD: hmm moment pls
05:12 Zero__wind: and at last, remove 02:56:908 (1) - and end spinner at that point will do
05:12 Zero__wind: fine
05:12 Zero__wind: and this diff is clear
05:13 InC0nceNtrateD: wait wait
05:13 Zero__wind: ok
05:13 InC0nceNtrateD: the first ctrl g is not that good imo
05:13 Zero__wind: ok
05:13 Zero__wind: only suggestion
05:13 InC0nceNtrateD: lol no
05:13 InC0nceNtrateD: wait
05:13 InC0nceNtrateD: confuuusion
05:13 InC0nceNtrateD: it is
05:13 InC0nceNtrateD: xD
05:13 InC0nceNtrateD: done
05:14 InC0nceNtrateD: changed position of
05:14 InC0nceNtrateD: 02:41:277 (2) - due to ds
05:14 Zero__wind: ok
05:15 InC0nceNtrateD: the spinner note at the end
05:15 InC0nceNtrateD: I think... since it is requested the third time now
05:15 InC0nceNtrateD: I give in and.... cry.... remove it
05:15 InC0nceNtrateD: :'O removed
05:15 Zero__wind: =.=
05:15 InC0nceNtrateD: and fixed
05:16 *Zero__wind is editing [http://osu.ppy.sh/b/262192 IOSYS - Usatei 2011 [Hyper IV]]
05:16 Zero__wind: ok then this one
05:16 InC0nceNtrateD: allright
05:17 Zero__wind: 00:27:224 (1) -
05:17 Zero__wind: end this at a tick with 1/4 baed
05:17 Zero__wind: based
05:17 Zero__wind: suggest to end it at 00:27:382 -
05:18 Zero__wind: while you can make 00:27:224 (1,2) - further from each other
05:18 Zero__wind: and if you choose to end it at 00:27:461 - , then you'd better make them closer
05:18 InC0nceNtrateD: first done and farer away done
05:19 InC0nceNtrateD: its definitely a jump map... soooo...^^
05:19 Zero__wind: 00:29:750 (1) -
05:19 Zero__wind: same
05:19 InC0nceNtrateD: yop
05:19 Zero__wind: 00:32:277 (1) -
05:19 Zero__wind: 00:39:856 (3) - omg my ears
05:20 InC0nceNtrateD: how about 45%`?
05:20 Zero__wind: only finish on head is enough OAQ
05:20 Zero__wind: never add finish on body omg
05:21 Zero__wind: it's fucking crazy
05:21 InC0nceNtrateD: i know xD thats actually why i did it
05:21 InC0nceNtrateD: fixed all
05:21 Zero__wind: hmm, well, and one thing I may should have to mention earlier, is the NC consistency
05:22 Zero__wind: take 00:45:224 (1,2,3,4,1,1,2,1,2) - for example
05:22 Zero__wind: You should choose too add a NC once each four beat or each two
05:22 Zero__wind: not messing up
05:22 Zero__wind: I'd suggest four
05:23 InC0nceNtrateD: so 1,2,3,4 into 1,2,1,2 and then 1,1,2,1,2?
05:23 Zero__wind: hmm and well, please keep the consistency throughout the diff
05:23 Zero__wind: http://puu.sh/3s4yj.jpg
05:23 Zero__wind: you may find it more regular
05:24 InC0nceNtrateD: allright done
05:24 Zero__wind: actually this would be a big task to handle
05:25 InC0nceNtrateD: hum?
05:25 Zero__wind: also for other Insane diffs
05:25 Zero__wind: that's why I'd say I should have mentioned it earlier
05:25 Zero__wind: well, you'll need to check it afterwards by yourself
05:25 Zero__wind: for NC consistency
05:26 Zero__wind: well, you may check this while checking the finish sounds :3
05:26 InC0nceNtrateD: omg o.o allright since i want to get ranked, i will have to work on it
05:26 Zero__wind: yeah =.=
05:27 Zero__wind: oops, missed one important point
05:27 Zero__wind: 00:29:750 (1) -
05:27 InC0nceNtrateD: i allready changed this one
05:27 Zero__wind: no no no
05:27 InC0nceNtrateD: huuuuum
05:27 Zero__wind: It's a much more serious problem
05:27 InC0nceNtrateD: :I
05:27 InC0nceNtrateD: tell me
05:28 Zero__wind: The reverse arrow of it is mostly overlapped by the hitburst of 00:29:434 (3) - , and this is an unrankable point
05:28 Zero__wind: never overlap reverse arrows
05:28 InC0nceNtrateD: soo i just replace the thing and its fine?
05:29 Zero__wind: you may change the placement of 00:29:119 (1,2,3,4) -
05:29 Zero__wind: so that you won't need to deal with 00:29:750 (1,2) - and the things after
05:30 InC0nceNtrateD: chill
05:30 InC0nceNtrateD: i did it this way:
05:30 InC0nceNtrateD: http://puu.sh/3s4SL.jpg
05:30 InC0nceNtrateD: okay so?
05:31 Zero__wind: what's the y-axis for 00:29:592 (4) - according to your change ?
05:32 InC0nceNtrateD: 0
05:32 Zero__wind: oops then you'd better make 1 and 4 a bit more to the mid
05:32 InC0nceNtrateD: just reduce space would do it as well i guess
05:33 Zero__wind: avoid placing notes wich an y-axis under 12 when it's in the left half of the playingarea
05:33 Zero__wind: because it would touch the HP bar
05:33 InC0nceNtrateD: allright thanks for this
05:33 InC0nceNtrateD: now i got 38
05:33 InC0nceNtrateD: for 4 y
05:33 Zero__wind: fine
05:34 Zero__wind: remember to make 1 symmetrical with it
05:34 InC0nceNtrateD: yop
05:35 Zero__wind: well, same problem here for 01:27:856 (3,4) -
05:35 Zero__wind: arrow overlapped
05:35 InC0nceNtrateD: Ahhhhhhhhhhhh
05:35 InC0nceNtrateD: NOOOOOOOOO :'O
05:35 Zero__wind: and the ones after
05:35 Zero__wind: omg
05:36 InC0nceNtrateD: thats what the nooo omeant
05:36 InC0nceNtrateD: lawl
05:36 Zero__wind: It's a sad story, I have to say
05:36 InC0nceNtrateD: when suddenly le wild troll solution appears
05:36 Zero__wind: =.=
05:37 InC0nceNtrateD: just rotating 3,4 90 degrees to the boundary depending on their position
05:37 Zero__wind: don't be upset, it's so easy to fix http://puu.sh/3s5du.jpg
05:37 Zero__wind: rotate, and rotate more. and rotate more and more
05:38 InC0nceNtrateD: thats just what i thought xD
05:38 Zero__wind: and you solved it
05:38 InC0nceNtrateD: okay ill fix it later
05:38 Zero__wind: fine
05:39 Zero__wind: 01:41:119 (1) - well same point for this
05:39 Zero__wind: too high above
05:39 Zero__wind: 01:39:856 (1,1) - make them a bit closer will do
05:39 InC0nceNtrateD: fixed first and moved 01:39:856 (1) - with it
05:39 InC0nceNtrateD: lol
05:39 Zero__wind: yeah
05:41 Zero__wind: 02:33:540 (5) - this one does not fit well
05:41 Zero__wind: not like 02:31:645 (1,2) -
05:41 InC0nceNtrateD: hmmm i dont see it... what exactly does not fit there?
05:42 Zero__wind: it's that you need a beat at 02:33:856 - , not at 02:34:013 -
05:42 InC0nceNtrateD: http://puu.sh/3s5s3.jpg
05:42 InC0nceNtrateD: i think this could do it as well
05:43 Zero__wind: yeah, slider or two circles, either will do
05:43 Zero__wind: ok and nothing more for this diff
05:44 InC0nceNtrateD: hell yeah xd
05:44 InC0nceNtrateD: uhhm i am really gratefull for this irc mod, it was very helpfull!
05:44 InC0nceNtrateD: all this unrankable stuff and so on :)
05:44 Zero__wind: yeah...
05:44 Zero__wind: you'll remember them next time
05:45 InC0nceNtrateD: i hope so

Good luck
Fixed all and stuff o.o Dude, you deserve 100 Kudosu for this!! Thanks, I can't say how much u did, it would take too much space here O_O Thanks for the luck!! :)
Yahngli

OEvil wrote:

[Tavi's Slider Madness]
Breaks
02:16:371 - The break here is 17200 ms long, which is longer than the recommended 15000 ms. (not sure about that)
Fixed, thanks!
Topic Starter
Pipse Cola

DJ Octavia wrote:

OEvil wrote:

[Tavi's Slider Madness]
Breaks
02:16:371 - The break here is 17200 ms long, which is longer than the recommended 15000 ms. (not sure about that)
Fixed, thanks!
Updated :)
RikiH_
Mod, by PM request

General

You have Easy, Normal and 4 Insane, an Hard is compulsory if you want to rank it!

Easy

00:10:171 (1,2,3,4) - Actually they are overlapping, they shouldn't
00:16:803 (3,4) - The same
00:20:277 (1,2,3) - The same

What happened? Why all these overlaps? You you changed the Circle Size, didn't you? If so, please fix all overlaps in this diff (I won't mention them any longer) or maybe remap the whole diff. If you remap please use a minor Slider Velocity because actually it's a bit high...

00:19:329 (6) - This is stacked under the previous slider, newbie players can't read it, I highly suggest to move it
00:24:698 (3) - Let the break start here 00:25:329 (Like Starzd did in Normal)
01:25:329 (1) - Remove this NC, if you want to emphasize the vocals you can raise the volume here
02:15:540 (2,4) - Move these notes 2 grid up (grid size: 4) for a better-looking pattern
02:34:171 (1,1,1) - Unstack these notes, they are nearly impossible to read for newbie players
02:38:592 (1) - Delete this NC
02:39:856 (1,1,1) - Delete these as well (For consistency with previous patterns)

Okay, in my opinion this Easy has some problems, it's too hard! I higly suggest a remap with (as I've already said) lower Slider Velocity.
And here are some tips that will help you to rank this map:
First, try to avoid slider with two repeats, most of players hate them and usually they are boring and break the flow! Example: 00:39:224 (4)
Second, please when you make a blanket, make it good, some blankets are bad-looking in this map, for example: 02:07:645 (2,1) A good blanket should look like this:
Third, avoid overlaps! You are a new mapper, so I highly suggest you to avoid objects touching (Example: 00:12:698 (3,4) ) When you will be more experienced you will be able to try some overlaps but for now I suggest you not to try
Forth, Avoid NC spams! NC spams are used for emphasize some parts of the song, for example this NC spam doesn't fit: 01:28:487 (1,1,1,1) While in this part it fits perfectly: 00:53:119 (1,1,1,1) so you should remove all useless NC spams
I hope my suggestions help you to improve this diff!

Starzd's Normal

00:19:645 (4) - Make something like this:
00:22:803 (1) - This should really be symmetric with the center of the grid (Spam ctrl+J for helping you)
00:49:645 - Players can get confused because of this gap, since in 00:47:119 there is a note, so add a note here
00:50:592 (1) - In my opinion this is really ugly...
00:54:382 (1,2) - ?? Why aren't these stacked under the previous notes?
01:06:698 (2,3) - Ugly overlap, fix please
01:19:013 (2,4) - Stack these sliders properly
01:22:171 (2) - THat curve is quite weird, try this:
01:27:224 (7) - This breaks the flow, make 2 sliders instead of one
02:06:382 (1,2,3) - The whole pattern can be better, first of all make 02:06:382 (1) symmetric with the center (Spam ctrl+h for helping you) and then move (2) and (3) properly in order to fix the spacing
02:16:487 - Let the break start here
02:45:540 (1) - End this 1/1 earlier, it's too near to the next object

Abs0lutely Insane

Remove all sliders with two repeats, fix all useless NC spam and fix all overlaps (Do it in all diffs please!) I explained you why in "Easy" diff

00:04:961 - Add a note (Without NC)
00:07:487 (10) - This confused me the first time, remove it, it's better!
00:45:856 (2) - Ctrl+g
00:46:171 (3,4) - If you applied the ctrl+g please re-arrange these sldiers like in the screenshot:
00:50:750 (2,3,4,5) - Please stack these objects properly
00:56:908 (1,1,1,1) - Reduce Slider Velocity here because in 95% of cases the player will break the combo because of the high Slider Velocity. You can also try to put some 1/4 triplets
01:05:750 (1,2,3) - Stack them properly
01:09:856 (2) - Ctrl+g
01:10:171 (3) - Ctrl+g here as well, if you applied the previous ctrl+g
01:27:224 (1,1,1,1) - You made the same mistake of 00:56:908 (1,1,1,1)
01:29:750 (1,1,1,1) - ^
01:33:540 (1,1) - ^
02:06:382 (1,2,3,4,1,2,3,4) - These are absolutely unrankable! They cover each otehr, please change them
02:46:803 (1,1,1,1,2,3,1,1,1) - The sliders are too fast, and so on, I won't mention them anymore, I think you know which sliders you have to fix

I think this diff is unrankable due to fast 1/4 sliders and NC spam

Definitly Ins4ne

I'm not an English Speaker but I think the diff should be renamed into Definitely Ins4ne, anyway ask someone that speaks english

00:35:750 (1) - Delete NC
00:45:382 (2) - Move to 256|268
00:49:329 (1,2,3) - Stack them properly
01:00:382 (1) - Move to 320|120
01:37:329 - Start the break here
02:13:961 (1,1) - Two repeats stuff, pelase chenge them, t's very important in this part of the map
02:26:592 (1) - This is ugly...

This diff is awesome

Tavi's Slider Madness

Well, what to say? Sliders are just too fast, is this for ranking? If so, this diff is 99% unrankable, I'll skip it for the moment because I've been modding for an hour but if you want I can check it later :3 (sorry)

Hyper IV

00:08:277 (3) - Ctrl+g
00:09:382 (2,3) - Ok, don't fix this. This is an example of a good overlap. It just... Looks good D: I don't know how to explain. Just, when you want to overlap stuff, make good overlaps! (Note: overlaps aren't usually allowed in easy and normal diffs)
00:22:171 (1) - Ctrl+g
00:27:224 (1,2) - These are hardly audible, you should raise the volume a bit, because silenced objects are unrankable
02:35:434 (1) - You know what to do here

I think all those 1/8 aren't rankable because they don't actually fit the song...
____________________________________________

Okay, I think the only rankable Insane diff is "Definitly Ins4ne" unfortunately, but you can always fix other diffs and make them rankable, by following my suggestions :3
Don't worry, other diffs are really funny and awesome, even if they are not going to be ranked, I really like them and I think I'll keep this map in my PC.
Uhm, you'd better call some BATs and ask the what is unrankable, they are more expert than me but my mod should help you as well.
I'll drop two stars, bye and good luck ;)

EDIT: Another thing: When you will get a lot of mods feel free to ask me to check the map again if you want to
Topic Starter
Pipse Cola
Allright,

I just went over your mod, Riki and here is what I have to say:

1st and most important, I am tired now, to give 100% I have to be awake all time and concentrate, so I am sorry but I can not think clearly when trying to fix things atm, gonna do it tomorrow when I can work again :)

2nd your mod looks really good and mentions all things I had doubts myself if they are rankable

3rd From the very beginning I knew, that this project would be a damn huge work to do, if I really want it to be ranked, and since I allready have worked really hard on this map, I will not give up here, This Shit Will Be Ranked Some Day! No matter how long it takes!

4th I also have been aware of that Tavi's Diff will cause problems, but I want to keep it, and talk to him about what we are gonna do, I think we can do a slider madness with lower SV and some nice patterns... - I hope so, if not, we gotta think of sth else...

5th I talked to two bats about the mapset itself, and both told me that it should not be that bad if i had no Hard diff, maybe, maybe if it is necessary to rank, I will map one, but I have to talk to some bats before I guess

6th Thanks for the stars ^_^ Every Star motivates me to go on with this \(^_^)/


I'm off for now, gonna be back tomorrow!!

Thanks For this!!

Cheers, InCo :)
Coro
Taiko mod~
All are suggestions unless in red.

[Nwolf's Muzukashii]
Delete unnecessary timing points
Disable letterboxing (ignore the previous guy, letterboxing in Taiko is not allowed)
Increase the hitsound volume to 75%, I can't hear easily at the current level
00:36:066 - add d, this one sounds too empty
01:00:382 (26) - remove finish, add finish on 01:00:698 (28)
01:04:487 (50) - remove finish
01:10:487 (84) - remove finish, add finish to 01:10:803 (86)
01:47:434 (39) - try charting some more notes here, because all your later sections are notes, so this slider seems a bit random
01:56:592 (80,84,86) - change to d, dkdkdkdk sounds better than dkkkdkkk
02:02:277 (108,109) - change to dk, there's nothing in the music suggesting the different end

tbh this map feels a bit awkward to me, it doesn't seem to flow very well. Maybe consider where your empty sections are located, since a lot of them feel misplaced.

[Nwolf's Oni]
Delete unnecessary timing points
Disable letterboxing (ignore the previous guy, letterboxing in Taiko is not allowed)
Increase the hitsound volume to 75%, I can't hear easily at the current level
00:20:592 - add k, this one plays awkwardly
00:21:224 - ^

Your k placement in this section is very random 0_0 Try to follow my suggestion:
00:26:671 (13,14) - swap d and k around
00:28:013 (24,25,26,27) - k d k d
00:28:645 (28) - k
00:29:119 (33,34,35,36) - kkkd
00:29:434 - add d
00:30:698 (46) - d
00:31:013 (49) - k
00:31:487 (52) - k
00:32:277 (58,59) - d k
00:35:277 (82) - k

00:38:040 (22) - delete this note, it sounds really out of place
00:42:066 - add d, again it sounds empty without it
01:15:461 (161) - use d, the stream plays weird if it's k
01:30:698 (133) - use k, it sounds good at the end of the stream
01:36:145 (175,176,177) - delete, there's no reason for them and it just breaks flow
02:08:908 - don't suddenly throw a 4-note stream out of nowhere ._. change to kdddk

the note flow is really awkward for these maps...
good luck with improving~
Nwolf

CoroQuetz wrote:

Taiko mod~
All are suggestions unless in red.

[Nwolf's Muzukashii]01:00:382 (26) - remove finish, add finish on 01:00:698 (28) Kept finish (26) but also added the other one.
01:10:487 (84) - remove finish, add finish to 01:10:803 (86) ^
02:02:277 (108,109) - change to dk, there's nothing in the music suggesting the different end Last Usa starts high and goes down, that's why I changed it.

[Nwolf's Oni]Your k placement in this section is very random 0_0 Try to follow my suggestion: You can't imagine how much I hate this part of the songr
00:29:119 (33,34,35,36) - kkkd Keeping it as it is cause the vocals go up where k is.

01:36:145 (175,176,177) - delete, there's no reason for them and it just breaks flow Deleted 175 and 177

good luck with improving~ ty
No comment/deleted in reply = changed it or did the best I can with the suggestion


Thanks a lot for your mod :3

EDIT: http://puu.sh/3x2r3.zip
Starry-

Alarido wrote:

[Starzd's Normal]
00:41:750 (3) - Why not make a more clean slider like this? → http://puu.sh/3rMRa.jpg
Done ^^

RikiH_ wrote:

Starzd's Normal
00:19:645 (4) - Make something like this: Done

00:22:803 (1) - This should really be symmetric with the center of the grid (Spam ctrl+J for helping you) Done
00:49:645 - Players can get confused because of this gap, since in 00:47:119 there is a note, so add a note here ^
00:50:592 (1) - In my opinion this is really ugly... Fixed
00:54:382 (1,2) - ?? Why aren't these stacked under the previous notes? The distance spacing between them were originally so they would be a tiny bit further away from eachother. It seems as if one of the notes glitched. Fixed.
01:06:698 (2,3) - Ugly overlap, fix please Done
01:19:013 (2,4) - Stack these sliders properly ^
01:22:171 (2) - THat curve is quite weird, try this: ^
01:27:224 (7) - This breaks the flow, make 2 sliders instead of one Sure
02:06:382 (1,2,3) - The whole pattern can be better, first of all make 02:06:382 (1) symmetric with the center (Spam ctrl+h for helping you) and then move (2) and (3) properly in order to fix the spacing Done
02:16:487 - Let the break start here I did that before, must've glitched again. Done.
02:45:540 (1) - End this 1/1 earlier, it's too near to the next object Done.
Here~
Topic Starter
Pipse Cola
SPOILER

Starzd wrote:

Alarido wrote:

[Starzd's Normal]
00:41:750 (3) - Why not make a more clean slider like this? → http://puu.sh/3rMRa.jpg
Done ^^

RikiH_ wrote:

Starzd's Normal
00:19:645 (4) - Make something like this: Done

00:22:803 (1) - This should really be symmetric with the center of the grid (Spam ctrl+J for helping you) Done
00:49:645 - Players can get confused because of this gap, since in 00:47:119 there is a note, so add a note here ^
00:50:592 (1) - In my opinion this is really ugly... Fixed
00:54:382 (1,2) - ?? Why aren't these stacked under the previous notes? The distance spacing between them were originally so they would be a tiny bit further away from eachother. It seems as if one of the notes glitched. Fixed.
01:06:698 (2,3) - Ugly overlap, fix please Done
01:19:013 (2,4) - Stack these sliders properly ^
01:22:171 (2) - THat curve is quite weird, try this: ^
01:27:224 (7) - This breaks the flow, make 2 sliders instead of one Sure
02:06:382 (1,2,3) - The whole pattern can be better, first of all make 02:06:382 (1) symmetric with the center (Spam ctrl+h for helping you) and then move (2) and (3) properly in order to fix the spacing Done
02:16:487 - Let the break start here I did that before, must've glitched again. Done.
02:45:540 (1) - End this 1/1 earlier, it's too near to the next object Done.
Here~

SPOILER

Nwolf wrote:

CoroQuetz wrote:

Taiko mod~
All are suggestions unless in red.

[Nwolf's Muzukashii]01:00:382 (26) - remove finish, add finish on 01:00:698 (28) Kept finish (26) but also added the other one.
01:10:487 (84) - remove finish, add finish to 01:10:803 (86) ^
02:02:277 (108,109) - change to dk, there's nothing in the music suggesting the different end Last Usa starts high and goes down, that's why I changed it.

[Nwolf's Oni]Your k placement in this section is very random 0_0 Try to follow my suggestion: You can't imagine how much I hate this part of the songr
00:29:119 (33,34,35,36) - kkkd Keeping it as it is cause the vocals go up where k is.

01:36:145 (175,176,177) - delete, there's no reason for them and it just breaks flow Deleted 175 and 177

good luck with improving~ ty
No comment/deleted in reply = changed it or did the best I can with the suggestion


Thanks a lot for your mod :3

EDIT: http://puu.sh/3x2r3.zip

Starzd's Normal And Taiko Muzukashii // Oni by Nwolf both Up - To - Date
Topic Starter
Pipse Cola
RikiH_'s Mod for Easy

RikiH_ wrote:

Mod, by PM request

General

You have Easy, Normal and 4 Insane, an Hard is compulsory if you want to rank it! I talked to two BATs about the mapset, they both said it should not be that bad if I do not have a Hard Diff.

Easy

00:10:171 (1,2,3,4) - Actually they are overlapping, they shouldn't
00:16:803 (3,4) - The same
00:20:277 (1,2,3) - The same

What happened? Why all these overlaps? You you changed the Circle Size, didn't you? If so, please fix all overlaps in this diff (I won't mention them any longer) or maybe remap the whole diff. If you remap please use a minor Slider Velocity because actually it's a bit high...

00:19:329 (6) - This is stacked under the previous slider, newbie players can't read it, I highly suggest to move it
00:24:698 (3) - Let the break start here 00:25:329 (Like Starzd did in Normal)
Image removed
01:25:329 (1) - Remove this NC, if you want to emphasize the vocals you can raise the volume here
02:15:540 (2,4) - Move these notes 2 grid up (grid size: 4) for a better-looking pattern
02:34:171 (1,1,1) - Unstack these notes, they are nearly impossible to read for newbie players
02:38:592 (1) - Delete this NC
02:39:856 (1,1,1) - Delete these as well (For consistency with previous patterns)

Okay, in my opinion this Easy has some problems, it's too hard! I higly suggest a remap with (as I've already said) lower Slider Velocity.
And here are some tips that will help you to rank this map:
First, try to avoid slider with two repeats, most of players hate them and usually they are boring and break the flow! Example: 00:39:224 (4)
Second, please when you make a blanket, make it good, some blankets are bad-looking in this map, for example: 02:07:645 (2,1) A good blanket should look like this:
Image removed
Third, avoid overlaps! You are a new mapper, so I highly suggest you to avoid objects touching (Example: 00:12:698 (3,4) ) When you will be more experienced you will be able to try some overlaps but for now I suggest you not to try
Forth, Avoid NC spams! NC spams are used for emphasize some parts of the song, for example this NC spam doesn't fit: 01:28:487 (1,1,1,1) While in this part it fits perfectly: 00:53:119 (1,1,1,1) so you should remove all useless NC spams
I hope my suggestions help you to improve this diff!

Here is what I got:
It is a new remapped Easy diff. I lowered SV and highered DS to 1,00.
BUT: I had to use overlapps, which I think look good now, for some reason o.o Well, I gave my best, time to recheck this diff.

RikiH_'s Mod for Abs0lutely Insane

RikiH_ wrote:

Abs0lutely Insane

Remove all sliders with two repeats, fix all useless NC spam and fix all overlaps (Do it in all diffs please!) I explained you why in "Easy" diff

00:04:961 - Add a note (Without NC)
00:07:487 (10) - This confused me the first time, remove it, it's better!
00:45:856 (2) - Ctrl+g
00:46:171 (3,4) - If you applied the ctrl+g please re-arrange these sldiers like in the screenshot:

00:50:750 (2,3,4,5) - Please stack these objects properly
00:56:908 (1,1,1,1) - Reduce Slider Velocity here because in 95% of cases the player will break the combo because of the high Slider Velocity. You can also try to put some 1/4 triplets
01:05:750 (1,2,3) - Stack them properly
01:09:856 (2) - Ctrl+g
01:10:171 (3) - Ctrl+g here as well, if you applied the previous ctrl+g
01:27:224 (1,1,1,1) - You made the same mistake of 00:56:908 (1,1,1,1)
01:29:750 (1,1,1,1) - ^
01:33:540 (1,1) - ^
02:06:382 (1,2,3,4,1,2,3,4) - These are absolutely unrankable! They cover each otehr, please change them
02:46:803 (1,1,1,1,2,3,1,1,1) - The sliders are too fast, and so on, I won't mention them anymore, I think you know which sliders you have to fix

I think this diff is unrankable due to fast 1/4 sliders and NC spam

Here is what I got:
I fixed all 1/4 Sliders, made them smaller with SV x 1,00.
I removed many NCs, I guess there is no spam anymore.
I fixed all of your Ctrll + gs because they create a nice flow.
I fixed the Absolutely unrankable covering sliders.

RikiH_'s Mod for Definitly Ins4ne

RikiH_ wrote:

Definitly Ins4ne

I'm not an English Speaker but I think the diff should be renamed into Definitely Ins4ne, anyway ask someone that speaks english Written on purpose, check an earlier mod reply for reason :3

00:35:750 (1) - Delete NC
00:45:382 (2) - Move to 256|268
00:49:329 (1,2,3) - Stack them properly
01:00:382 (1) - Move to 320|120
01:37:329 - Start the break here
02:13:961 (1,1) - Two repeats stuff, pelase chenge them, t's very important in this part of the map
02:26:592 (1) - This is ugly...

This diff is awesome Thanks :3

Here is what I got:
Removed some NCs, even the one u mentioned.
Moved the Objects, mostly to stack.
Fixed the break.
Fixed the two- times - repetition sldier thingie stuff.
Unuglied (?) Improoooved :D the ugly slider with a Lyric-fitting shape.
Additionally curved another slider that looked boring.

RikiH_'s Mod for Hyper IV

RikiH_ wrote:

Hyper IV

00:08:277 (3) - Ctrl+g
00:09:382 (2,3) - Ok, don't fix this. This is an example of a good overlap. It just... Looks good D: I don't know how to explain. Just, when you want to overlap stuff, make good overlaps! (Note: overlaps aren't usually allowed in easy and normal diffs)
00:22:171 (1) - Ctrl+g
00:27:224 (1,2) - These are hardly audible, you should raise the volume a bit, because silenced objects are unrankable
02:35:434 (1) - You know what to do here
1/8 Sliders

RikiH_ wrote:

I think all those 1/8 aren't rankable because they don't actually fit the song...
Buuuut I think they are :3 Here are some reasons:
This map is - VERY obviously - made for very good and expirienced players, which should be able to read them!
Since the jump patterns need AR10, these sliders become Readable!
They are going along with the Lyrics, just like normal sliders, they are just reversed, like you could say:
A Stream instead of two Buttons, one start, one end.
Nobody told me he got problems with them.
None of my testers were confused by them.
For me, and many other people, these sliders create a cool effect, which makes the scene have a "Flair" That fits to the "Yaay Ussa Teeeeiiiii!!!!!" Feeling of the song in mine and others' opinions :)

Here is what I got:

Fixed your CTRL + Gs for the same reason as above.
I did not fix the Don't fix this overlay.
I highered the audiovolume to 40% at the small sliders.
I removed many NCs.
I knew what to do there (For people who do not understand this line: Remapped the 4 repetition slider)


Done :)

Even though it allready was a huge bunch of work, I am happy that you did the big work to mod everything, and I am even happy that I applied most things. Thank you very much for your mod!!


For Tavis Diff here my extra statement:

This Diff has a High SV, sure, but this is not unrankable! It is not mentioned anywhere, not in the rules, neither in the guidelines that this is forbidden.
I think osu! Needs much more mapstyles, and this is one of them. Many people like Big Fast Slider Stuff, just like me!
Yes, it is difficult to fc, but not impossible! I can not imagine that this would be harder to fc than e.g THIS (Because I got a C on lolicore and an S with almost FC on Tavi's Diff)? It's a new challenge that everybody should be able to take and even compare his result to others' ranks on a highscoretable. This Diff is a good opportunity to involve new mappingstyle that is "missing" imo, there are big jumps, big distances in streams, fast tapping and so on and so on, so why not Fast Sliders?
Big Yikes
Hey guys, here's a testplay of Tavi's Slider Madness :p
[Epicz]
as requested, here's the chatlog:

SPOILER
17:10 [Epicz]: können wir den recheck vllt per irc regeln?
17:11 [Epicz]: Inc000000000
17:12 InC0nceNtrateD: moooment
17:12 InC0nceNtrateD: gib mir 3 minuten xD
17:14 [Epicz]: ist aufjedenfall besser als die vorherige easy
17:14 [Epicz]: leichter
17:14 InC0nceNtrateD: so
17:14 InC0nceNtrateD: bin bereit
17:14 [Epicz]: 00:09:540 (4) - reverse weg?
17:14 [Epicz]: ich hör da nix :/
17:14 [Epicz]: selbst mit 25%
17:15 InC0nceNtrateD: "me - me"
17:15 InC0nceNtrateD: lyrics
17:15 InC0nceNtrateD: und der endpunkt ist das Ussa
17:15 InC0nceNtrateD: bzw Us
17:15 [Epicz]: für mich klingts so
17:15 [Epicz]: 00:09:540 (4) - hier endet das "me - me"
17:16 [Epicz]: und usa geht wieder ab 00:10:171 - hier los
17:16 [Epicz]: aber najo, hab dann wohl schlechte ohren
17:16 [Epicz]: wüsste eh nicht ob der slider dann zu kurz ist
17:16 [Epicz]: also falls du den reverse löschen würdest
17:16 [Epicz]: achja, solltest die easy noch hitsounden
17:17 [Epicz]: würd dir ja helfen, aber ich bin selbst 'nen noob im hitsounden
17:17 InC0nceNtrateD: jap aber das hasse ich also wird das wohl noch etwas dauern >_>
17:17 [Epicz]: ich schau mal kurz was
17:17 InC0nceNtrateD: jo
17:18 [Epicz]: war ausm mod von lally
17:18 [Epicz]: evlt passt es ja
17:18 [Epicz]: http://puu.sh/3xTAW.jpg
17:18 InC0nceNtrateD: danke^^
17:19 [Epicz]: 00:41:750 (2) -
17:19 [Epicz]: evlt drehen?
17:19 [Epicz]: sodass der bogen unten ist
17:19 [Epicz]: evlt für den flow besser
17:19 InC0nceNtrateD: hatte ich
17:19 InC0nceNtrateD: stimmt
17:19 [Epicz]: ist*
17:19 InC0nceNtrateD: weiss nich obs dann noch ganz im screen is
17:20 [Epicz]: sollte
17:20 InC0nceNtrateD: okay done :P
17:21 [Epicz]: 00:49:329 (2) - 00:51:856 (3) - keine ahnung ob die kurzen reverse slider wirklich empfehlenswert sind
17:21 [Epicz]: für 'ne easy dif
17:21 [Epicz]: theoretisch würden normale slider ausreichen, aber dann isses vllt zu eintönig
17:22 InC0nceNtrateD: eben
17:22 InC0nceNtrateD: ich glaub die gehn schon
17:22 InC0nceNtrateD: sind ja nicht schwer im endeffekt
17:22 InC0nceNtrateD: musst ja als newbie auch keine mausbewegung machen
17:22 InC0nceNtrateD: und sie sind langsam
17:22 [Epicz]: stimmt schon
17:22 [Epicz]: aber najo
17:23 InC0nceNtrateD: naja die möcht ich eigentlich lassen
17:23 InC0nceNtrateD: weil wenn dus dir anschaust
17:23 InC0nceNtrateD: das is dann echt nur es selbe immer
17:23 [Epicz]: 01:00:698 (1) - unused green line?
17:24 [Epicz]: oder wofür ist die? xD
17:24 InC0nceNtrateD: und ide is ja sowieso nicht kreativ
17:24 InC0nceNtrateD: ich seh hier keine linie o.o
17:24 InC0nceNtrateD: 01:15:856 - is eine xD
17:24 [Epicz]: lol, verlinkt der anscheinend nicht
17:25 [Epicz]: 01:36:382 -
17:25 [Epicz]: ah doch
17:25 [Epicz]: hier meinte ich eig.
17:26 InC0nceNtrateD: die endet die kiai time
17:26 InC0nceNtrateD: o.o
17:26 [Epicz]: jetzt echt? o.ö mom xD
17:26 InC0nceNtrateD: xD
17:26 [Epicz]: oh jo, lol
17:26 [Epicz]: sry xD
17:26 InC0nceNtrateD: ich hab nix gegen kiai only aber xD unrankable dies das :D
17:27 InC0nceNtrateD: okay give me more
17:27 [Epicz]: 01:46:171 (1,2,1,2) - evlt die blankets besser machen?
17:27 [Epicz]: könntest z.B
17:28 [Epicz]: da wo 01:46:171 (1) - endet, die 01:48:698 (1) - anfangen lassen
17:28 [Epicz]: http://puu.sh/3xTVm.jpg
17:28 [Epicz]: und halt die blankets besser machen
17:28 [Epicz]: wie z.B
17:29 InC0nceNtrateD: ahh moment
17:29 InC0nceNtrateD: also einfach
17:29 InC0nceNtrateD: ne warte xD
17:31 InC0nceNtrateD: hab die blankets besser gemacht und 1,1 fangen auf der selben position exakt an
17:31 InC0nceNtrateD: http://puu.sh/3xU1N.jpg
17:31 [Epicz]: sieht viel besser aus
17:32 InC0nceNtrateD: :3
17:32 InC0nceNtrateD: InC0 gut gemacht :D
17:32 [Epicz]: xDD
17:33 [Epicz]: achjo, die spinner kannste meistens mitn finish beenden
17:33 [Epicz]: ist mir soeben noch eingefallen
17:33 InC0nceNtrateD: okay mach ich mal^^
17:34 InC0nceNtrateD: hast noch was?^^
17:35 [Epicz]: 02:35:750 (2,3) - stattdessen 'nen slider?
17:35 [Epicz]: ähnelt ja schon 'nen singletap pattern xD
17:36 InC0nceNtrateD: okay fixed^^
17:36 [Epicz]: 02:49:329 (2,3,1,2,3,1) - overlaps sind überhaupt nicht zu empfehlen
17:36 [Epicz]: für ne easy dif
17:36 InC0nceNtrateD: singletap mit 1beat abstand :D
17:36 [Epicz]: für beginner, joa, warum nicht? xD
17:36 InC0nceNtrateD: i know
17:36 [Epicz]: sonst failen sie die map noch
17:36 InC0nceNtrateD: aber es geht nicht anders
17:36 InC0nceNtrateD: soll ich etwa noch mehr DS reinhauen?
17:37 InC0nceNtrateD: ich hab die da nicht freiwillig reingebaut
17:38 InC0nceNtrateD: also was denkst du
17:39 [Epicz]: naja, kannst es ja anders anordnen
17:39 InC0nceNtrateD: mit 1,3 würds gehn
17:39 InC0nceNtrateD: aber I am not sure
17:39 [Epicz]: geht theoretisch auch mit 1,0
17:39 InC0nceNtrateD: ?
17:39 InC0nceNtrateD: nein o.o
17:40 [Epicz]: wäre aber möglich dass es BATs auch nicht so toll finden
17:40 [Epicz]: die wahrscheinlichkeit ist eig. sogar recht hoch
17:41 [Epicz]: najo, ist ja deine map
17:41 InC0nceNtrateD: ja aber ich muss dann auf 1,3 increasen
17:41 InC0nceNtrateD: wie gesagt
17:41 InC0nceNtrateD: meinst ich soll das tun?
17:41 [Epicz]: geht auch mit 1,0
17:41 [Epicz]: :C
17:41 InC0nceNtrateD: wie?!
17:41 InC0nceNtrateD: wenn ich 1,00 da habe kann ich nur overlappen
17:41 [Epicz]: gib mir 'ne minute
17:43 [Epicz]: 02:52:487 (3,1) - evlt einen slider?
17:43 [Epicz]: ich schick dir gleich nen code
17:44 InC0nceNtrateD: done
17:46 [Epicz]: aehm
17:46 [Epicz]: mom
17:46 [Epicz]: xD
17:46 InC0nceNtrateD: was versuchst du grade? xD
17:46 InC0nceNtrateD: mit 1,00 kannst du diese overlapps nicht vermeiden :D
17:46 [Epicz]: brauch kurz das offset von 02:48:066 -
17:46 [Epicz]: also aus der .osu
17:46 [Epicz]: schick dir dann kurz nen code
17:46 [Epicz]: kannst es dir ja anschauen
17:46 InC0nceNtrateD: schickst du mir nen screen?
17:47 InC0nceNtrateD: code und ich sind nicht gut befreundet
17:47 [Epicz]: ist bissl unpassend
17:47 [Epicz]: geht nen stück
17:47 [Epicz]: mom, ich frag einfach jemanden
17:49 InC0nceNtrateD: InC0nfused
17:49 [Epicz]: bin kurz was am schauen
17:49 InC0nceNtrateD: lass dir zeit^^
17:51 [Epicz]: 112,104,168066,6,0,P|88:132|116:260,1,180
17:51 [Epicz]: ah damn
17:51 [Epicz]: mom
17:51 InC0nceNtrateD: >_>
17:51 [Epicz]: öffnest halt die .osu datei
17:51 [Epicz]: und dann
17:52 [Epicz]: http://puu.sh/3xUIS.txt
17:52 [Epicz]: brauchste einfach nur ersetzen
17:52 [Epicz]: ab
17:52 [Epicz]: 168066
17:52 [Epicz]: ist nämlich das offset
17:52 [Epicz]: aber speicher deine dif vorher ab
17:52 [Epicz]: ist halt nur'n schnelles beispiel
17:52 [Epicz]: aber najo
17:52 [Epicz]: so könnt es gehen
17:53 [Epicz]: musst es hiermit ersetzen
17:53 [Epicz]: http://puu.sh/3xULX.png
17:54 InC0nceNtrateD: da is nix o.o
17:54 [Epicz]: wo?
17:54 InC0nceNtrateD: beim letzten link
17:55 [Epicz]: so http://puu.sh/3xUP2.txt
17:55 [Epicz]: damit ersetzen
17:55 [Epicz]: ach damn
17:55 InC0nceNtrateD: ?
17:56 [Epicz]: so
17:56 [Epicz]: http://puu.sh/3xURu.txt
17:56 [Epicz]: den code brauchst du
17:56 [Epicz]: öffne die jetzige .osu so wie sie ist
17:56 InC0nceNtrateD: O_O
17:56 [Epicz]: und die 3 zahl ist das offset
17:56 InC0nceNtrateD: also
17:56 InC0nceNtrateD: nochmal neu
17:57 [Epicz]: da einfach 168066 raussuchen
17:57 [Epicz]: und ab da den code einfügen
17:57 [Epicz]: ist eig. recht simpel
17:57 InC0nceNtrateD: hab ich
17:57 InC0nceNtrateD: i know
17:57 [Epicz]: ah, k
17:57 [Epicz]: und?
17:57 InC0nceNtrateD: aber du hast mir grade alles vernebelt
17:57 InC0nceNtrateD: muss die stelle finden
17:57 [Epicz]: so könnte es theoretisch funkt.
17:58 [Epicz]: ist halt nur'n schnelles beispiel
17:58 InC0nceNtrateD: lol
17:58 InC0nceNtrateD: du sagst keine overlaps
17:59 InC0nceNtrateD: und haust overlaps rein? o.o
17:59 InC0nceNtrateD: ich peils nicht
17:59 [Epicz]: screen mal
17:59 InC0nceNtrateD: http://puu.sh/3xUYg.jpg
17:59 InC0nceNtrateD: das sind alles overlapps o.o
17:59 InC0nceNtrateD: die overlappen sich dooooch xD
17:59 [Epicz]: war halt nurn schnelles beispiel
18:00 [Epicz]: aber wenn du die minimalen meinst
18:00 [Epicz]: die hast du jetzt schon drin
18:00 [Epicz]: wie z.B
18:00 [Epicz]: http://puu.sh/3xV0t.jpg
18:00 InC0nceNtrateD: ja und du meinst ich soll sie raus machen, bringst mir aber nen beispiel mit genau denselben das kapier ich grad nich
18:00 [Epicz]: es ging ums stacken
18:01 [Epicz]: der circle
18:01 [Epicz]: so kannste es halt verhindern
18:01 [Epicz]: die wirst es nicht kompl. ohne overlays hinbekommen
18:01 InC0nceNtrateD: achsooo xD
18:01 InC0nceNtrateD: sag doch stacking O_O
18:01 [Epicz]: jo, hatte es irgendwie verwechselt
18:01 [Epicz]: sry
18:01 InC0nceNtrateD: ich dachte die ganze zeit die kreise die sich schneiden meinst du
18:01 [Epicz]: nah
18:01 [Epicz]: mir gings um stacken
18:01 InC0nceNtrateD: stacking is was ganz anderes :D
18:01 [Epicz]: jo, aber ist trdz. nicht empfehlenswert
18:01 InC0nceNtrateD: ach man ganze verwirrung umsosnt xd
18:01 [Epicz]: :C
18:02 InC0nceNtrateD: ja aber sonst wird der DS zuhoch
18:02 [Epicz]: noe, bleibt doch bei 1.0
18:02 InC0nceNtrateD: ausserdem find ichs nicht schlimm dass da overlaps sind
18:02 [Epicz]: so wie ich es z.B gemacht habe
18:02 InC0nceNtrateD: ne ich mien grade die overlaps nicht die stacks
18:02 InC0nceNtrateD: xD
18:03 [Epicz]: wat, jetzt bin ich aber verwirrt :/
18:03 [Epicz]: also stacking solltest du aufjedenfall verhindern
18:03 [Epicz]: minimale overlays sollten nicht so schlimm sein
18:03 InC0nceNtrateD: also
18:03 InC0nceNtrateD: stacking ist draussen keine frage
18:03 InC0nceNtrateD: overlays bleiben da ich sie nicht schlimm finde und ich dann den DS increasen müsste und der mir zu hoch wird
18:04 [Epicz]: jo, wie gesagt, minimale overlays sollten nicht das problem sein
18:04 InC0nceNtrateD: also sind wir uns einig x
18:04 InC0nceNtrateD: xD
18:04 InC0nceNtrateD: conclusion: Stacking -> removed
18:05 [Epicz]: ansonsten nette dif
18:05 InC0nceNtrateD: dankö :D
18:05 [Epicz]: paar nc's sind vllt noch recht random
18:05 [Epicz]: bzw unpassend
18:05 [Epicz]: und solltest halt hitsounds adden
18:05 InC0nceNtrateD: her damit
18:06 [Epicz]: bin nen noob im hitsounden
18:06 [Epicz]: xD
18:06 [Epicz]: mappen*
18:06 InC0nceNtrateD: ich mein die ncs^^
18:06 [Epicz]: spielen*
18:06 [Epicz]: ah, mom
18:09 InC0nceNtrateD: huuuömm
18:10 InC0nceNtrateD: 00:12:698 (1) - hab ich removed die nc
18:10 [Epicz]: schau gleich noch mal kurz drüber
18:10 [Epicz]: spiel mal kurz ne runde
18:10 InC0nceNtrateD: okay
18:13 InC0nceNtrateD: update dann aber
18:13 InC0nceNtrateD: hab NCs paar removed
18:13 [Epicz]: mach ich
18:23 [Epicz]: 00:17:750 (1) - nc weg?
18:24 InC0nceNtrateD: moment
18:24 [Epicz]: 00:53:119 (1,1) - ncs weg?
18:24 [Epicz]: jojo
18:24 InC0nceNtrateD: erstes
18:24 InC0nceNtrateD: fixed
18:24 [Epicz]: 00:59:434 (1) - nc weg
18:24 InC0nceNtrateD: zwetes nein, weils einfach passt
18:24 InC0nceNtrateD: fixed
18:25 InC0nceNtrateD: okay weiter?
18:25 [Epicz]: 01:09:540 (1) - nc weg?
18:25 InC0nceNtrateD: du hast 01:04:487 (1) - vergessen :D
18:26 [Epicz]: 01:18:382 (1,2) - nc weg?
18:26 InC0nceNtrateD: all fixed
18:26 [Epicz]: allgemein die 2er combo sieht auf dauer recht langweilig aus
18:26 InC0nceNtrateD: okay
18:26 InC0nceNtrateD: mach ich alle weg
18:27 [Epicz]: 01:53:750 (1,2) - nc weg?
18:27 InC0nceNtrateD: fixed
18:28 [Epicz]: jo, mehr find ich wahrscheinlich nicht
18:28 InC0nceNtrateD: alles klar
18:28 InC0nceNtrateD: danke für den mod :3
18:28 [Epicz]: np :3
18:29 InC0nceNtrateD: postes log bekommst nen kudoooo
18:29 InC0nceNtrateD: :D
18:30 [Epicz]: nene, brauchst nicht
18:30 [Epicz]: ist eh nicht erlaubt
18:30 [Epicz]: soweit ich weiß
18:30 [Epicz]: ist ja nur'n recheck
18:31 InC0nceNtrateD: dann werden einige kudos denied werden xD
18:31 InC0nceNtrateD: schreib aber nen post mit dem recheck pls
18:31 InC0nceNtrateD: also log und recheck oder so
Topic Starter
Pipse Cola

[Epicz] wrote:

as requested, here's the chatlog:

SPOILER
17:10 [Epicz]: können wir den recheck vllt per irc regeln?
17:11 [Epicz]: Inc000000000
17:12 InC0nceNtrateD: moooment
17:12 InC0nceNtrateD: gib mir 3 minuten xD
17:14 [Epicz]: ist aufjedenfall besser als die vorherige easy
17:14 [Epicz]: leichter
17:14 InC0nceNtrateD: so
17:14 InC0nceNtrateD: bin bereit
17:14 [Epicz]: 00:09:540 (4) - reverse weg?
17:14 [Epicz]: ich hör da nix :/
17:14 [Epicz]: selbst mit 25%
17:15 InC0nceNtrateD: "me - me"
17:15 InC0nceNtrateD: lyrics
17:15 InC0nceNtrateD: und der endpunkt ist das Ussa
17:15 InC0nceNtrateD: bzw Us
17:15 [Epicz]: für mich klingts so
17:15 [Epicz]: 00:09:540 (4) - hier endet das "me - me"
17:16 [Epicz]: und usa geht wieder ab 00:10:171 - hier los
17:16 [Epicz]: aber najo, hab dann wohl schlechte ohren
17:16 [Epicz]: wüsste eh nicht ob der slider dann zu kurz ist
17:16 [Epicz]: also falls du den reverse löschen würdest
17:16 [Epicz]: achja, solltest die easy noch hitsounden
17:17 [Epicz]: würd dir ja helfen, aber ich bin selbst 'nen noob im hitsounden
17:17 InC0nceNtrateD: jap aber das hasse ich also wird das wohl noch etwas dauern >_>
17:17 [Epicz]: ich schau mal kurz was
17:17 InC0nceNtrateD: jo
17:18 [Epicz]: war ausm mod von lally
17:18 [Epicz]: evlt passt es ja
17:18 [Epicz]: http://puu.sh/3xTAW.jpg
17:18 InC0nceNtrateD: danke^^
17:19 [Epicz]: 00:41:750 (2) -
17:19 [Epicz]: evlt drehen?
17:19 [Epicz]: sodass der bogen unten ist
17:19 [Epicz]: evlt für den flow besser
17:19 InC0nceNtrateD: hatte ich
17:19 InC0nceNtrateD: stimmt
17:19 [Epicz]: ist*
17:19 InC0nceNtrateD: weiss nich obs dann noch ganz im screen is
17:20 [Epicz]: sollte
17:20 InC0nceNtrateD: okay done :P
17:21 [Epicz]: 00:49:329 (2) - 00:51:856 (3) - keine ahnung ob die kurzen reverse slider wirklich empfehlenswert sind
17:21 [Epicz]: für 'ne easy dif
17:21 [Epicz]: theoretisch würden normale slider ausreichen, aber dann isses vllt zu eintönig
17:22 InC0nceNtrateD: eben
17:22 InC0nceNtrateD: ich glaub die gehn schon
17:22 InC0nceNtrateD: sind ja nicht schwer im endeffekt
17:22 InC0nceNtrateD: musst ja als newbie auch keine mausbewegung machen
17:22 InC0nceNtrateD: und sie sind langsam
17:22 [Epicz]: stimmt schon
17:22 [Epicz]: aber najo
17:23 InC0nceNtrateD: naja die möcht ich eigentlich lassen
17:23 InC0nceNtrateD: weil wenn dus dir anschaust
17:23 InC0nceNtrateD: das is dann echt nur es selbe immer
17:23 [Epicz]: 01:00:698 (1) - unused green line?
17:24 [Epicz]: oder wofür ist die? xD
17:24 InC0nceNtrateD: und ide is ja sowieso nicht kreativ
17:24 InC0nceNtrateD: ich seh hier keine linie o.o
17:24 InC0nceNtrateD: 01:15:856 - is eine xD
17:24 [Epicz]: lol, verlinkt der anscheinend nicht
17:25 [Epicz]: 01:36:382 -
17:25 [Epicz]: ah doch
17:25 [Epicz]: hier meinte ich eig.
17:26 InC0nceNtrateD: die endet die kiai time
17:26 InC0nceNtrateD: o.o
17:26 [Epicz]: jetzt echt? o.ö mom xD
17:26 InC0nceNtrateD: xD
17:26 [Epicz]: oh jo, lol
17:26 [Epicz]: sry xD
17:26 InC0nceNtrateD: ich hab nix gegen kiai only aber xD unrankable dies das :D
17:27 InC0nceNtrateD: okay give me more
17:27 [Epicz]: 01:46:171 (1,2,1,2) - evlt die blankets besser machen?
17:27 [Epicz]: könntest z.B
17:28 [Epicz]: da wo 01:46:171 (1) - endet, die 01:48:698 (1) - anfangen lassen
17:28 [Epicz]: http://puu.sh/3xTVm.jpg
17:28 [Epicz]: und halt die blankets besser machen
17:28 [Epicz]: wie z.B
17:29 InC0nceNtrateD: ahh moment
17:29 InC0nceNtrateD: also einfach
17:29 InC0nceNtrateD: ne warte xD
17:31 InC0nceNtrateD: hab die blankets besser gemacht und 1,1 fangen auf der selben position exakt an
17:31 InC0nceNtrateD: http://puu.sh/3xU1N.jpg
17:31 [Epicz]: sieht viel besser aus
17:32 InC0nceNtrateD: :3
17:32 InC0nceNtrateD: InC0 gut gemacht :D
17:32 [Epicz]: xDD
17:33 [Epicz]: achjo, die spinner kannste meistens mitn finish beenden
17:33 [Epicz]: ist mir soeben noch eingefallen
17:33 InC0nceNtrateD: okay mach ich mal^^
17:34 InC0nceNtrateD: hast noch was?^^
17:35 [Epicz]: 02:35:750 (2,3) - stattdessen 'nen slider?
17:35 [Epicz]: ähnelt ja schon 'nen singletap pattern xD
17:36 InC0nceNtrateD: okay fixed^^
17:36 [Epicz]: 02:49:329 (2,3,1,2,3,1) - overlaps sind überhaupt nicht zu empfehlen
17:36 [Epicz]: für ne easy dif
17:36 InC0nceNtrateD: singletap mit 1beat abstand :D
17:36 [Epicz]: für beginner, joa, warum nicht? xD
17:36 InC0nceNtrateD: i know
17:36 [Epicz]: sonst failen sie die map noch
17:36 InC0nceNtrateD: aber es geht nicht anders
17:36 InC0nceNtrateD: soll ich etwa noch mehr DS reinhauen?
17:37 InC0nceNtrateD: ich hab die da nicht freiwillig reingebaut
17:38 InC0nceNtrateD: also was denkst du
17:39 [Epicz]: naja, kannst es ja anders anordnen
17:39 InC0nceNtrateD: mit 1,3 würds gehn
17:39 InC0nceNtrateD: aber I am not sure
17:39 [Epicz]: geht theoretisch auch mit 1,0
17:39 InC0nceNtrateD: ?
17:39 InC0nceNtrateD: nein o.o
17:40 [Epicz]: wäre aber möglich dass es BATs auch nicht so toll finden
17:40 [Epicz]: die wahrscheinlichkeit ist eig. sogar recht hoch
17:41 [Epicz]: najo, ist ja deine map
17:41 InC0nceNtrateD: ja aber ich muss dann auf 1,3 increasen
17:41 InC0nceNtrateD: wie gesagt
17:41 InC0nceNtrateD: meinst ich soll das tun?
17:41 [Epicz]: geht auch mit 1,0
17:41 [Epicz]: :C
17:41 InC0nceNtrateD: wie?!
17:41 InC0nceNtrateD: wenn ich 1,00 da habe kann ich nur overlappen
17:41 [Epicz]: gib mir 'ne minute
17:43 [Epicz]: 02:52:487 (3,1) - evlt einen slider?
17:43 [Epicz]: ich schick dir gleich nen code
17:44 InC0nceNtrateD: done
17:46 [Epicz]: aehm
17:46 [Epicz]: mom
17:46 [Epicz]: xD
17:46 InC0nceNtrateD: was versuchst du grade? xD
17:46 InC0nceNtrateD: mit 1,00 kannst du diese overlapps nicht vermeiden :D
17:46 [Epicz]: brauch kurz das offset von 02:48:066 -
17:46 [Epicz]: also aus der .osu
17:46 [Epicz]: schick dir dann kurz nen code
17:46 [Epicz]: kannst es dir ja anschauen
17:46 InC0nceNtrateD: schickst du mir nen screen?
17:47 InC0nceNtrateD: code und ich sind nicht gut befreundet
17:47 [Epicz]: ist bissl unpassend
17:47 [Epicz]: geht nen stück
17:47 [Epicz]: mom, ich frag einfach jemanden
17:49 InC0nceNtrateD: InC0nfused
17:49 [Epicz]: bin kurz was am schauen
17:49 InC0nceNtrateD: lass dir zeit^^
17:51 [Epicz]: 112,104,168066,6,0,P|88:132|116:260,1,180
17:51 [Epicz]: ah damn
17:51 [Epicz]: mom
17:51 InC0nceNtrateD: >_>
17:51 [Epicz]: öffnest halt die .osu datei
17:51 [Epicz]: und dann
17:52 [Epicz]: http://puu.sh/3xUIS.txt
17:52 [Epicz]: brauchste einfach nur ersetzen
17:52 [Epicz]: ab
17:52 [Epicz]: 168066
17:52 [Epicz]: ist nämlich das offset
17:52 [Epicz]: aber speicher deine dif vorher ab
17:52 [Epicz]: ist halt nur'n schnelles beispiel
17:52 [Epicz]: aber najo
17:52 [Epicz]: so könnt es gehen
17:53 [Epicz]: musst es hiermit ersetzen
17:53 [Epicz]: http://puu.sh/3xULX.png
17:54 InC0nceNtrateD: da is nix o.o
17:54 [Epicz]: wo?
17:54 InC0nceNtrateD: beim letzten link
17:55 [Epicz]: so http://puu.sh/3xUP2.txt
17:55 [Epicz]: damit ersetzen
17:55 [Epicz]: ach damn
17:55 InC0nceNtrateD: ?
17:56 [Epicz]: so
17:56 [Epicz]: http://puu.sh/3xURu.txt
17:56 [Epicz]: den code brauchst du
17:56 [Epicz]: öffne die jetzige .osu so wie sie ist
17:56 InC0nceNtrateD: O_O
17:56 [Epicz]: und die 3 zahl ist das offset
17:56 InC0nceNtrateD: also
17:56 InC0nceNtrateD: nochmal neu
17:57 [Epicz]: da einfach 168066 raussuchen
17:57 [Epicz]: und ab da den code einfügen
17:57 [Epicz]: ist eig. recht simpel
17:57 InC0nceNtrateD: hab ich
17:57 InC0nceNtrateD: i know
17:57 [Epicz]: ah, k
17:57 [Epicz]: und?
17:57 InC0nceNtrateD: aber du hast mir grade alles vernebelt
17:57 InC0nceNtrateD: muss die stelle finden
17:57 [Epicz]: so könnte es theoretisch funkt.
17:58 [Epicz]: ist halt nur'n schnelles beispiel
17:58 InC0nceNtrateD: lol
17:58 InC0nceNtrateD: du sagst keine overlaps
17:59 InC0nceNtrateD: und haust overlaps rein? o.o
17:59 InC0nceNtrateD: ich peils nicht
17:59 [Epicz]: screen mal
17:59 InC0nceNtrateD: http://puu.sh/3xUYg.jpg
17:59 InC0nceNtrateD: das sind alles overlapps o.o
17:59 InC0nceNtrateD: die overlappen sich dooooch xD
17:59 [Epicz]: war halt nurn schnelles beispiel
18:00 [Epicz]: aber wenn du die minimalen meinst
18:00 [Epicz]: die hast du jetzt schon drin
18:00 [Epicz]: wie z.B
18:00 [Epicz]: http://puu.sh/3xV0t.jpg
18:00 InC0nceNtrateD: ja und du meinst ich soll sie raus machen, bringst mir aber nen beispiel mit genau denselben das kapier ich grad nich
18:00 [Epicz]: es ging ums stacken
18:01 [Epicz]: der circle
18:01 [Epicz]: so kannste es halt verhindern
18:01 [Epicz]: die wirst es nicht kompl. ohne overlays hinbekommen
18:01 InC0nceNtrateD: achsooo xD
18:01 InC0nceNtrateD: sag doch stacking O_O
18:01 [Epicz]: jo, hatte es irgendwie verwechselt
18:01 [Epicz]: sry
18:01 InC0nceNtrateD: ich dachte die ganze zeit die kreise die sich schneiden meinst du
18:01 [Epicz]: nah
18:01 [Epicz]: mir gings um stacken
18:01 InC0nceNtrateD: stacking is was ganz anderes :D
18:01 [Epicz]: jo, aber ist trdz. nicht empfehlenswert
18:01 InC0nceNtrateD: ach man ganze verwirrung umsosnt xd
18:01 [Epicz]: :C
18:02 InC0nceNtrateD: ja aber sonst wird der DS zuhoch
18:02 [Epicz]: noe, bleibt doch bei 1.0
18:02 InC0nceNtrateD: ausserdem find ichs nicht schlimm dass da overlaps sind
18:02 [Epicz]: so wie ich es z.B gemacht habe
18:02 InC0nceNtrateD: ne ich mien grade die overlaps nicht die stacks
18:02 InC0nceNtrateD: xD
18:03 [Epicz]: wat, jetzt bin ich aber verwirrt :/
18:03 [Epicz]: also stacking solltest du aufjedenfall verhindern
18:03 [Epicz]: minimale overlays sollten nicht so schlimm sein
18:03 InC0nceNtrateD: also
18:03 InC0nceNtrateD: stacking ist draussen keine frage
18:03 InC0nceNtrateD: overlays bleiben da ich sie nicht schlimm finde und ich dann den DS increasen müsste und der mir zu hoch wird
18:04 [Epicz]: jo, wie gesagt, minimale overlays sollten nicht das problem sein
18:04 InC0nceNtrateD: also sind wir uns einig x
18:04 InC0nceNtrateD: xD
18:04 InC0nceNtrateD: conclusion: Stacking -> removed
18:05 [Epicz]: ansonsten nette dif
18:05 InC0nceNtrateD: dankö :D
18:05 [Epicz]: paar nc's sind vllt noch recht random
18:05 [Epicz]: bzw unpassend
18:05 [Epicz]: und solltest halt hitsounds adden
18:05 InC0nceNtrateD: her damit
18:06 [Epicz]: bin nen noob im hitsounden
18:06 [Epicz]: xD
18:06 [Epicz]: mappen*
18:06 InC0nceNtrateD: ich mein die ncs^^
18:06 [Epicz]: spielen*
18:06 [Epicz]: ah, mom
18:09 InC0nceNtrateD: huuuömm
18:10 InC0nceNtrateD: 00:12:698 (1) - hab ich removed die nc
18:10 [Epicz]: schau gleich noch mal kurz drüber
18:10 [Epicz]: spiel mal kurz ne runde
18:10 InC0nceNtrateD: okay
18:13 InC0nceNtrateD: update dann aber
18:13 InC0nceNtrateD: hab NCs paar removed
18:13 [Epicz]: mach ich
18:23 [Epicz]: 00:17:750 (1) - nc weg?
18:24 InC0nceNtrateD: moment
18:24 [Epicz]: 00:53:119 (1,1) - ncs weg?
18:24 [Epicz]: jojo
18:24 InC0nceNtrateD: erstes
18:24 InC0nceNtrateD: fixed
18:24 [Epicz]: 00:59:434 (1) - nc weg
18:24 InC0nceNtrateD: zwetes nein, weils einfach passt
18:24 InC0nceNtrateD: fixed
18:25 InC0nceNtrateD: okay weiter?
18:25 [Epicz]: 01:09:540 (1) - nc weg?
18:25 InC0nceNtrateD: du hast 01:04:487 (1) - vergessen :D
18:26 [Epicz]: 01:18:382 (1,2) - nc weg?
18:26 InC0nceNtrateD: all fixed
18:26 [Epicz]: allgemein die 2er combo sieht auf dauer recht langweilig aus
18:26 InC0nceNtrateD: okay
18:26 InC0nceNtrateD: mach ich alle weg
18:27 [Epicz]: 01:53:750 (1,2) - nc weg?
18:27 InC0nceNtrateD: fixed
18:28 [Epicz]: jo, mehr find ich wahrscheinlich nicht
18:28 InC0nceNtrateD: alles klar
18:28 InC0nceNtrateD: danke für den mod :3
18:28 [Epicz]: np :3
18:29 InC0nceNtrateD: postes log bekommst nen kudoooo
18:29 InC0nceNtrateD: :D
18:30 [Epicz]: nene, brauchst nicht
18:30 [Epicz]: ist eh nicht erlaubt
18:30 [Epicz]: soweit ich weiß
18:30 [Epicz]: ist ja nur'n recheck
18:31 InC0nceNtrateD: dann werden einige kudos denied werden xD
18:31 InC0nceNtrateD: schreib aber nen post mit dem recheck pls
18:31 InC0nceNtrateD: also log und recheck oder so

Thanks for Checking the new Easy Diff :)


SOME NEWS:

I had a long and nice conversation with a BAT about Tavi's Diff, and now Tavi and I came to the point that we removed the Slider Madness itself, because it is not rankable, well, more it is not a map for a Ranking.
But because we allready did a lot of work, we decided to make a Collab Diff with the Slider idea, but more comfortable, playable, more buttons and patterns, and more rythms, so the main concept sticks to sliders, but the map should be rankable! LOWER SV OF COURSE!
mingmichael
hey Inc0 :) here the mods that you requested to me

[Muzukashii]
  • too many big notes which are quite consider and unrankable for muzukashii diff
  1. 00:13:961 (45,47,49) - . you put D D D at those. it's quite hard for the Muzukashii diff O o O o O o O patterns usually used for the Oni or Oni+ diff. i recommend you to change it to be normal note (d's) or you can delete 00:14:119 (46,48) - if you still want to use D's
  2. 00:45:066 (96) - change to be d. because you can hear, the pitch sound is different than 00:44:592 (93,94,95) - which you used k's
  3. 00:45:382 (98) - change this to be k if you used my mod before ^
  4. 00:55:171 (151) - delete this
  5. 00:59:434 (22,24,25,26,28) - you used big notes there. yeah, that good BUT for Oni diff :( it's quite consider for the muzukashii diff because used many big notes. i think it's better to you the normal notes there than big notes
  6. 01:00:540 (27,79,81,82,84,86) - ^
  7. 01:14:592 (106,108) - ^
  8. 01:34:803 (217,219,220,222) - ^ . but i think you can delete 01:34:645 (216,218,221) - if you still want used big notes there :)
  9. 01:44:592 (26) - change to be normal note here. there's not any cymbal or finish sound at the song. and it'll be weird :/
  10. 02:09:856 (30,31,32) - O O o. hmmm it's quite hard for muzu :'(
  11. 02:11:119 (35,36,37) - this too ^
    :idea: try this~ 02:09:856 (30,31,32) - change this to be k k d. i change 02:09:856 (30,31) - to be k's to follow the notes before it which are k's and d at 02:10:171 (32) - is to follow the next notes 02:10:487 (33,34) - (btw k's and d's there are for the different vocal sounds too, you can hear it after you change that)
    02:11:119 (35,36) - d k. d at 02:11:119 (35) - is to follow the note before at 02:10:171 (32,33,34) - and k at 02:11:277 (36) - is for the higher vocal pitch sound from 02:11:119 (35) - to 02:11:277 (36) -
  12. 02:25:961 (113,115) - normal notes are better for muzukashii diff
  13. 02:34:171 (155,156,157,158,159,160,161,162,163,164,165,166,167,168) - those are good, BUT for oni diff i think ;w; make it's QUITE easy for the muzukashii diff to decrease the big notes. try this :
    :idea:02:26:277 (115,156,159,161,163) - delete these notes ALL, change 02:34:487 (156,158) - to be d's and 02:36:382 (163) - change to be normal note
[Oni]
  • change the OD to be 5
  1. 00:14:987 (75,76,77,78,79) - using 1/4 beat snap divisor notes are better there.... .__.
  2. 00:24:777 (150,151,152,153,154,155,156) - OMG, what are these......?! ;w; delete ALL those notes. you can hear from the music too, there is NOT any sound at that part too.
  3. 00:24:698 (149) - change to be big K if you delete 00:24:777 (150,151,152,153,154,155,156) -
  4. 00:51:540 (119) - d here. the vocal sound becomes lower at there from 00:51:224 (117,118) - . if you still used k at 00:51:540 (119) - , the sound will be too flat (no any variation notes), because it's too monotonous notes (k k k)
  5. 01:46:961 (7,8) - ctrl+g. 01:46:961 (7) - to follow the vocal at 01:46:803 (6) -
  6. 01:52:013 (46,47) - ^
  7. 01:55:803 (74) - normal note here
  8. 02:32:513 (121,122) - dk
Nwolf
Thanks a lot for mod, changed almost everything you mentioned

http://puu.sh/3yFQI.zip
Topic Starter
Pipse Cola
Nwolf's Taiko Muzukashii and Oni

Nwolf wrote:

Thanks a lot for mod, changed almost everything you mentioned

http://puu.sh/3yFQI.zip

Are now Up - to - Date!! Thanks! :)
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