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yanaginagi - Laterality (TV Size) [Osu|Taiko]

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Topic Starter
jonathanlfj
This beatmap was submitted using in-game submission on June-02-13 at 7:32:50 PM

Artist: yanaginagi
Title: Laterality (TV Size)
Source: Jormungand: Perfect Order
Tags: Ending Elements Garden ReySHeL Xakyrie xcherry
BPM: 206
Filesize: 12532kb
Play Time: 01:27
Difficulties Available:
  1. Easy (2.63 stars, 92 notes)
  2. Lateral (4.9 stars, 374 notes)
  3. Normal (4.18 stars, 134 notes)
  4. ReySHeL's Taiko Oni (4.83 stars, 532 notes)
  5. Xakyrie's Hard (4.97 stars, 220 notes)
Download: yanaginagi - Laterality (TV Size)
Download: yanaginagi - Laterality (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------

Jormungand 2 Perfect Order ED - Laterality

9th Submitted Map
I promised another yanaginagi map, so here it is, probably the hardest map I've made yet
Beware 1/4 1/6 1/8 1/12 1/16 snap on Lateral diff!!!

February 26 - Submission to WIP
February 28 - Added ReySHeL's Taiko Oni
March 29 - Changed video/mp3, please re-dl


[Mapset]
Easy - Done
Normal - Done
Xakyrie's Hard - Done by Xakyrie
Lateral - Done
Muzu - waiting
ReySHeL's Taiko Oni - Done by ReySHeL
UnitedWeSin
:>!
caren_sk
good !!
Nardoxyribonucleic
Hello, can I make the Muzu for you :D?
Topic Starter
jonathanlfj

Nardoxyribonucleic wrote:

Hello, can I make the Muzu for you :D?
i already have someone making the muzu for me srry ;_;
Sonnyc
Easy:

-- Delete unused timelines around 00:57:553.
-- 01:23:912, 01:29:300 - ^

00:11:533 (3) - Making the last dot 1 grid down will make a better blanket ,,
00:14:300 (4) - NC?
00:26:970 (2) - Clap at the end?
00:35:271 (1) - I think Whistle fits better at the reverse than at the end.
01:14:883 (1) - Clap at the end?

Normal:

00:18:960 (1) - Delete Finish at the end
00:29:591 (3) - To emphasize Finish, NC. This may also make easier to follow the rhythm.
00:31:339 (2) - 1 Grid down.
00:46:630 (4) - This rhythm is quite hard to catch. Putting at 00:46:485 will be better.
01:05:125 (4,1) - Reducing the reverse at (4) and starting from 01:05:417 will fit the music better imo.
01:27:553 (4) - Put the dot at the center 1 grid down for perfect symmetry.

Xakyrie's Hard:

-- OD 7?

00:11:533 (7) - This should be NC. There is nothing indicating this is a speed down ;_
00:29:591 (3) - Similar as Normal. NC?
00:46:339 (5,6) - Delete (5) and start NC from (6)? Since (5) is following the drum, deleting to fit the vocal may be reasonable. Also I don't think a jump looks nice this spot.
01:14:883 (1,2) - Hmm I think this jump is too huge for a Hard. Consider curving (1) a bit?
01:24:203 (1) - Clap at the end
01:25:222 (3) - Clap at the start and end
01:26:096 (4) - Clap at the end
01:26:824 (2) - Delete Finish at the end
01:28:718 (6) - NC?

Lateral:

00:01:485 (1,2) - Starting NC from the stream will look better.
00:02:067 (1) - Imo, there is no point for an NC here,,
00:13:062 (5) - (312,138) to make a line?
00:31:193 - Consider adding a note. Currently, it feels quite empty.
00:41:679 (1) - Again, deleting NC will be better.
01:26:970 - Add a note. If not, from here, 01:26:533 (1,2) - the combo should start from (2) to avoid confusion.
Topic Starter
jonathanlfj

Sonnyc wrote:

Easy:

-- Delete unused timelines around 00:57:553.
-- 01:23:912, 01:29:300 - ^

00:11:533 (3) - Making the last dot 1 grid down will make a better blanket ,,
00:14:300 (4) - NC?
00:26:970 (2) - Clap at the end? the claps in this section actually appears on red lines
00:35:271 (1) - I think Whistle fits better at the reverse than at the end.
01:14:883 (1) - Clap at the end?

Normal:

00:18:960 (1) - Delete Finish at the end There is finish in the music here
00:29:591 (3) - To emphasize Finish, NC. This may also make easier to follow the rhythm.
00:31:339 (2) - 1 Grid down.
00:46:630 (4) - This rhythm is quite hard to catch. Putting at 00:46:485 will be better. deleted the note instead
01:05:125 (4,1) - Reducing the reverse at (4) and starting from 01:05:417 will fit the music better imo.
01:27:553 (4) - Put the dot at the center 1 grid down for perfect symmetry.

Lateral:

00:01:485 (1,2) - Starting NC from the stream will look better.
00:02:067 (1) - Imo, there is no point for an NC here,,
00:13:062 (5) - (312,138) to make a line? The curve was intentional to blanket 00:12:553 (2)
00:31:193 - Consider adding a note. Currently, it feels quite empty. well the intention here is to have a 1/1 break so the vocals can be properly recognized, plus there is no prominent beat here, so i would like to keep it as-is
00:41:679 (1) - Again, deleting NC will be better.
01:26:970 - Add a note. If not, from here, 01:26:533 (1,2) - the combo should start from (2) to avoid confusion. did the NC change
Done everything unless a comment was made
Thanks for the mod~
Mythol
BP master tactician jonathan :D

[Easy]
00:09:786 (1) - Add whistle on repeat to follow the piano
00:10:951 (2) - Clap start
00:16:630 (1,2,3,4) - I would avoid using notes since the song is so crazy here o_o just spam easy sliders lolol
00:18:960 (1) - Remove whistle on the end? actually replacing it with clap is pretty nice too
00:29:591 (2) - Sounds better to me without these whistles
00:51:436 (1) - Make this slider end on 00:52:601? It fits much nicer..
01:10:222 (1) - Whistle end
01:11:970 (3) - Remove whistle
01:12:553 (1) - Move the whistle on the end of this to 01:14:300 (2) its kinda random atm but this way it follows vocals o:

[Normal]
00:01:630 (4) - Clap start
00:08:620 (3) - Add claps on start + end?
00:20:125 (2) - Remove whistle on end
00:27:698 (4) - Whistle start
00:44:446 (1) - Add a repeat and remove the note after it :D would be nice if you can get this to work
00:47:504 (2) - Clap
01:16:630 (4) - Remove whistle
01:19:106 (4) - How about clap on repeat and whistle on end o:

[Hard]
Would like to hear claps in the intro/end, but otherwise good diff

[Lateral]
00:10:659 (4) - Clap end
00:13:572 (2) - Whistle end?
00:14:737 (2) - ^
00:17:795 (2,3) - Add the whistles on start!!
00:26:533 (3) - Stack it on the end of 00:27:407 (1)? I don't see a need for this huge jump
00:29:154 - Note! There's a drum sound here '^'
00:39:858 (9) - Try clap here o:
00:40:805 (4) - Clap
00:46:193 (2) - ^
00:48:960 (6) - ^
00:56:242 (1,2,3,4,5,6,7,8) - Instead of adding clap everywhere let's make it interesting :D
Try claps on 1,4,6 and 7
01:16:193 (1,3) - Remove claps
01:27:553 (2) - Remove clap

I hope the anime is as good as your mapset :)
Topic Starter
jonathanlfj
SPOILER

Mythol wrote:

BP master tactician jonathan :D

[Easy]
00:09:786 (1) - Add whistle on repeat to follow the piano
00:10:951 (2) - Clap start
00:16:630 (1,2,3,4) - I would avoid using notes since the song is so crazy here o_o just spam easy sliders lolol
00:18:960 (1) - Remove whistle on the end? actually replacing it with clap is pretty nice too
00:29:591 (2) - Sounds better to me without these whistles made a shift to finishes, kept one whistle
00:51:436 (1) - Make this slider end on 00:52:601? It fits much nicer..
01:10:222 (1) - Whistle end
01:11:970 (3) - Remove whistle there is a piano sound here that im mapping to
01:12:553 (1) - Move the whistle on the end of this to 01:14:300 (2) its kinda random atm but this way it follows vocals o:

[Normal]
00:01:630 (4) - Clap start
00:08:620 (3) - Add claps on start + end?
00:20:125 (2) - Remove whistle on end
00:27:698 (4) - Whistle start
00:44:446 (1) - Add a repeat and remove the note after it :D would be nice if you can get this to work
00:47:504 (2) - Clap
01:16:630 (4) - Remove whistle again for piano
01:19:106 (4) - How about clap on repeat and whistle on end o:

[Lateral]
00:10:659 (4) - Clap end
00:13:572 (2) - Whistle end?
00:14:737 (2) - ^
00:17:795 (2,3) - Add the whistles on start!!
00:26:533 (3) - Stack it on the end of 00:27:407 (1)? I don't see a need for this huge jump
00:29:154 - Note! There's a drum sound here '^'
00:39:858 (9) - Try clap here o:
00:40:805 (4) - Clap
00:46:193 (2) - ^
00:48:960 (6) - ^
00:56:242 (1,2,3,4,5,6,7,8) - Instead of adding clap everywhere let's make it interesting :D
Try claps on 1,4,6 and 7
01:16:193 (1,3) - Remove claps
01:27:553 (2) - Remove clap

I hope the anime is as good as your mapset :) you will be satisfied
Done everything unless made a comment
Thanks for the mod~
bigfrog
hi
m4m :3

Easy
00:08:912(2) parallel
00:59:737(3) tail move to x:128 y:100
01:07:892(1) tail move to x:56 y:168
01:11:970(3) move to x:356 y:184
and 01:12:553(1) move to x:228 y:280,01:14:300(2) move to x:380 y:96
01:14:883(1) tail move to x:152 y:40

Normal
00:02:941(1) move to x:392 y:220
00:24:349(2) move to x:168 y:348
00:25:222(3) move to x:256 y:304
00:46:921(1) as same as 00:45:611(2)?
00:53:620(6,1) align and let (1) bend
01:03:086(1) change
01:06:582(3) what about
01:14:009(4) move to x:344 y:224

Lateral
00:11:970(1) tail maybe is out of range 0.0 replace?
00:16:485(1) would you like?↓
00:55:951(9) change?
01:07:892(1) what about

Xakyrie's Hard
00:03:669(4) bend in the opposite direction?
00:15:319(4) change?
00:37:601(1) tail maybe is out of range...replace?
00:39:349(4) ^
00:41:387(4) same as 00:41:096(3)?
00:51:873(2,3) parallel
00:59:446(4) bend,just symmetrical with 00:59:154(3)
01:02:504(2) move to x:28 y:164
01:14:883(1) tail maybe is out of range...replace?
01:17:795(5) ^

that all,hope it can help you
good luck~
P A N
hi m4m from your queue

[Easy]

00:07:601 (3,1) - 372|220 , 308|264 for better pattern
01:18:378 (2) - what about make it curve like this
00:55:077 (1) - I think add finish replace to clap sounds better for me

[Normal]

00:39:931 (1) - maybe curve like this?
00:42:261 (1) - maybe curve this?
orz good diff

[Lateral]

00:06:727 - this stream is not the same spacing
cant find a mistake D:

[Xakyrie's Hard]

00:25:514 (7) - move tail to 136|68 for this. better for me
00:49:980 (3) - blanket like this

GL :3

Edit: STAR! gogo
Topic Starter
jonathanlfj

bigfrog wrote:

hi
m4m :3

Easy
00:08:912(2) parallel curved instead
00:59:737(3) tail move to x:128 y:100 i think that makes the blanket look worse...
01:07:892(1) tail move to x:56 y:168 ok
01:11:970(3) move to x:356 y:184 that damages the curve flow ><
and 01:12:553(1) move to x:228 y:280,01:14:300(2) move to x:380 y:96 similar to above, and 01:14:300(2) was intentionally overlapped with 01:11:970(3)
01:14:883(1) tail move to x:152 y:40 moved to 152|36

Normal
00:02:941(1) move to x:392 y:220 i grid snapped this
00:24:349(2) move to x:168 y:348 ok
00:25:222(3) move to x:256 y:304 yep
00:46:921(1) as same as 00:45:611(2)? the rotation was intentional
00:53:620(6,1) align and let (1) bend sure
01:03:086(1) change kk
01:06:582(3) what about i actually did this to blanket 01:07:892 (1) instead
01:14:009(4) move to x:344 y:224 yes

Lateral
00:11:970(1) tail maybe is out of range 0.0 replace? tail is fine, doesnt touch the hp bar xD
00:16:485(1) would you like?↓ fixed up the curve, was intending to do a circular flow there
00:55:951(9) change? curved the stream instead
01:07:892(1) what about i intentionally made this slider curve like this to get a sharp turn on flow

that all,hope it can help you
good luck~
Thanks for the mod~

P A N wrote:

hi m4m from your queue

[Easy]

00:07:601 (3,1) - 372|220 , 308|264 for better pattern true
01:18:378 (2) - what about make it curve like this sure
00:55:077 (1) - I think add finish replace to clap sounds better for me aite

[Normal]

00:39:931 (1) - maybe curve like this? kk
00:42:261 (1) - maybe curve this? meh this one i want to keep straight
orz good diff

[Lateral]

00:06:727 - this stream is not the same spacing derp fixed
cant find a mistake D:

GL :3

Edit: STAR! gogo
Thanks for mod and star~
kajiyatta
M4M from your queue
[General]
almost suggestions
[Easy]
Placement
00:07:601(3,1) swap NC better
00:20:125(2) change the direction like this? it will be much on the blanket
Rhythm
01:17:213 unnecessary green line
01:24:203^
00:39:931(1) too soon after a spinner for the easiest diff, so spinner should end at 00:39:057
Hit Sonud
[Normal]
Placement
00:25:951(1) a bit curved better since the flow will be nice
00:35:271(1) move like this? the shape (3,4,5,1) seems more nice I suppose
00:42:261(1) I know how you used liner slider nicely, but just in case cuved slider seems nice

Rhythm
00:57:261 unnecessary green line
01:17:213^
00:46:921(1) start at 00:46:776 better
[Lateral]
Placement
Rhythm
00:50:125 add a note here. maybe x:280 y:316 (previous (2)) better
01:09:057(1,2) a bit weird for me. the long reverse slider doesn't fit to the song with high BPM
Hit Sonud
01:02:067(1) add whistle at head and delete one at reverse. if you did, also add whistle (2) at 01:02:504. it sounds nicely I suppose
[Hard]
Placement
01:14:883(1) the end overlapped on HP bar.
01:17:795 ^
00:46:685(6) change the direction like this?
Hit Sonud
00:16:630(1) add finish at head

nice map. good luck & star~
Topic Starter
jonathanlfj

kajiyatta wrote:

M4M from your queue
[General]
almost suggestions
[Easy]
Placement
00:07:601(3,1) swap NC better
00:20:125(2) change the direction like this? it will be much on the blanket
Rhythm
01:17:213 unnecessary green line
01:24:203^
00:39:931(1) too soon after a spinner for the easiest diff, so spinner should end at 00:39:057 shortened to 00:38:912
Hit Sonud
fixed everything
[Normal]
Placement
00:25:951(1) a bit curved better since the flow will be nice this slider was intentionally made straight so along with 00:27:698 (4) there is a z-like flow
00:35:271(1) move like this? the shape (3,4,5,1) seems more nice I suppose sure
00:42:261(1) I know how you used liner slider nicely, but just in case cuved slider seems nice that would disturb my blanket on 00:43:572 (2)

Rhythm
00:57:261 unnecessary green line done
01:17:213^ done
00:46:921(1) start at 00:46:776 better i am following the piano here
[Lateral]
Placement
Rhythm
00:50:125 add a note here. maybe x:280 y:316 (previous (2)) better the blank was intentional since there is a vocal stop and no drums in the music
01:09:057(1,2) a bit weird for me. the long reverse slider doesn't fit to the song with high BPM this was done to emphasis the piano and vocal's clashing together
Hit Sonud
01:02:067(1) add whistle at head and delete one at reverse. if you did, also add whistle (2) at 01:02:504. it sounds nicely I suppose well the whistle there is again for the piano (yeah the piano is really random i hate it)

nice map. good luck & star~
Thanks for the mod and star~
nanda2009
Hi. M4M.

[General]
  1. I don't think that "ending" is really useful on tags.
  2. I think normal-hitfinish is better than soft-hitfinish for this song. Change it if you want to.
  3. Increase hitsound volume. It's hard to hear it imo
  4. As for the hitsounds fix at this mod, they're just suggestions and nazis :>.
[Easy]
  1. There's too much object in offbeat (red ticks). This map is more like a Normal imo.
  2. 00:09:786 (1,2,3) - (1) is following the piano while (2,3) is following the guitar. This can cause confusion imo. I suggest you to follow the guitar because it's the most hearable sound on that part.
  3. 00:14:300 (1) - whistle at the tail
  4. 00:20:125 (2) - clap at the repeater
  5. 00:30:611 (1) - The position of this slider will be able to cause confusion for beginners. Because it's near the tail of 00:29:591 (2). Most of them will think that the distance between (2) and (1) is a 1/2 beat.
  6. 00:34:980 - add a circle with clap here. Or extend 00:33:960 (2) tail to this tick
  7. 00:53:038 (2) - clap at repeater and maybe the tail too.
  8. 00:53:912 (1) - make it repeat one time.
  9. 00:58:426 (1) - delete whistle at the start of the slider and add whistle at the end
  10. 01:03:232 (1) - add finish
  11. 01:07:892 (1) - whistle at the end
  12. 01:12:553 (1) - add finish at the start
  13. 01:15:902 (2) - ^

    You need to add a bit of hitsound variations imo. for example : using whistle at 00:00:902 (2) to follow the cymbal, or following the guitar at 00:03:232 (1,2,3,1,2,3).
[Normal]

  1. This map is more like a Hard imo.
  2. AR+1?
  3. 00:04:543 (4) - add whistle
  4. 00:08:620 (3) - ^
  5. 00:14:300 (1,2,3) - make it like this :
    SPOILER


    ignore the timing
  6. 00:57:261 - 00:58:426- There's some useless inherited points in this part
  7. 01:29:300 - ^
  8. 00:59:154 (2) - add whistle
  9. 00:59:446 (3) - move this a bit to down for better flow for 00:59:154 (2,3,4), you can move (3) to (304,280) or move (2) to (268,356) and (3) to (376,340)
  10. 00:59:737 (4) - add whistle at the tail
  11. 01:00:756 (1) - finish at the start
  12. 01:02:504 (4) - whistle at the start and delete whistle at the beginning.
  13. 01:03:086 (1) - move the head a bit to down, for better flow with 01:02:504 (4), something like this :
    SPOILER


    Oh right, ignore the timing
  14. 01:04:397 (3) - whistle at the tail.
  15. 01:05:417 (1) - finish at the start of this slider
  16. 01:06:582 (3) - if possible, move the tail a bit far from (2), so player won't think that (3)'s head is at (72,352) which is the tail.
  17. 01:07:892 (1) - whistle at the end.
  18. 01:10:077 (1) and 01:12:407 (1) - finish at the head.
  19. 01:14:300 (6) - whistle at the head
  20. 01:23:912 - useless inherited point
  21. 01:26:096 (4) - whistle

    Great map. I love the placement
[Lateral]

  1. 00:12:989 (4,5,1) - stack? It's better if these are stacked imo
  2. 00:15:684 (5,6,7) - a bit overmapped. delete (5,7)
  3. 00:18:960 (1,2) - don't stack, give it a bit distance. So people notice that there's a timing change from 1/3 to 1/2 there
  4. 00:56:970 (6,7,8) - stack these
  5. 01:06:290 (4,5) - The distance is too far. Different with 01:05:999 (3,4) where the distance is 1.6x., maybe make 01:06:181 (2,3,4,5,1,2) to something like this ?
    SPOILER


    ignore the timing
    Distance between each objects is around 1.6x
  6. 01:20:562 (1,2) - move these to right and left respectively, so (1,2) won't be too close to the stream
Great job. I really like the sliders shape. But you lack the hitsound variations. Just like what I said on Easy. Also, when you map an easier diffs, try to follow the most hearable sounds or just follow the beat. Not the piano, it's random imo. GL for rank :D
LunarSakuya
"xcheery"

Dats definitely intentional ahue
Topic Starter
jonathanlfj

nanda2009 wrote:

Hi. M4M.

[General]
  1. I don't think that "ending" is really useful on tags. well doesnt hurt if its there cause it goves more search options
  2. I think normal-hitfinish is better than soft-hitfinish for this song. Change it if you want to. i will think abt it
  3. Increase hitsound volume. It's hard to hear it imo i first thought of this too, then i realized my hitsound volume was lowered from defaults so i restored it and...damn its loud xD
  4. As for the hitsounds fix at this mod, they're just suggestions and nazis :>.
[Easy]
  1. There's too much object in offbeat (red ticks). This map is more like a Normal imo. believe me when i say i have remapped this 3 times to make it as simple as possible...i tried orz
  2. 00:09:786 (1,2,3) - (1) is following the piano while (2,3) is following the guitar. This can cause confusion imo. I suggest you to follow the guitar because it's the most hearable sound on that part. actually 00:09:786 (1) covers both the piano and guitar, if i strictly follow guitar then i might overmap this part relative to the projected difficulty
  3. 00:14:300 (1) - whistle at the tail sure
  4. 00:20:125 (2) - clap at the repeater ok
  5. 00:30:611 (1) - The position of this slider will be able to cause confusion for beginners. Because it's near the tail of 00:29:591 (2). Most of them will think that the distance between (2) and (1) is a 1/2 beat. true, moved to somewhere else
  6. 00:34:980 - add a circle with clap here. Or extend 00:33:960 (2) tail to this tick added note
  7. 00:53:038 (2) - clap at repeater and maybe the tail too. added
  8. 00:53:912 (1) - make it repeat one time. i would like to keep it not repeating since i want to start the spinner precisely at 00:55:077
  9. 00:58:426 (1) - delete whistle at the start of the slider and add whistle at the end added at the end, the whistle with the finish is to indicate it being a dominant beat of the song
  10. 01:03:232 (1) - add finish ok
  11. 01:07:892 (1) - whistle at the end ok
  12. 01:12:553 (1) - add finish at the start i dont hear a finish sound here
  13. 01:15:902 (2) - ^ sure

    You need to add a bit of hitsound variations imo. for example : using whistle at 00:00:902 (2) to follow the cymbal, or following the guitar at 00:03:232 (1,2,3,1,2,3). i will review these as i get more mods
[Normal]

  1. This map is more like a Hard imo.
  2. AR+1? feels a bit fast to be for a normal, will get more opinions on this
  3. 00:04:543 (4) - add whistle ok
  4. 00:08:620 (3) - ^ added on the repeat
  5. 00:14:300 (1,2,3) - make it like this : alrite
    SPOILER


    ignore the timing
  6. 00:57:261 - 00:58:426- There's some useless inherited points in this part cleaned it up
  7. 01:29:300 - ^ as above
  8. 00:59:154 (2) - add whistle sure
  9. 00:59:446 (3) - move this a bit to down for better flow for 00:59:154 (2,3,4), you can move (3) to (304,280) or move (2) to (268,356) and (3) to (376,340) i actually mapped a symmetry here with 00:59:446 (3,4,5,1) so i would like to keep it as-is
  10. 00:59:737 (4) - add whistle at the tail ok
  11. 01:00:756 (1) - finish at the start i dont hear a finish sound here
  12. 01:02:504 (4) - whistle at the start and delete whistle at the beginning. this one is following the background piano sound
  13. 01:03:086 (1) - move the head a bit to down, for better flow with 01:02:504 (4), something like this : did with a curved slider
    SPOILER


    Oh right, ignore the timing
  14. 01:04:397 (3) - whistle at the tail. sure
  15. 01:05:417 (1) - finish at the start of this slider ok
  16. 01:06:582 (3) - if possible, move the tail a bit far from (2), so player won't think that (3)'s head is at (72,352) which is the tail. this was an attempt to do a good blanket on both 01:06:145 (2) and 01:07:892 (1), so it would be difficult to place this of i change it (i think follow points are good enough at indicating where to start on the slider for normal diff)
  17. 01:07:892 (1) - whistle at the end. ok
  18. 01:10:077 (1) and 01:12:407 (1) - finish at the head. i dont hear finish sounds ><
  19. 01:14:300 (6) - whistle at the head alrite
  20. 01:23:912 - useless inherited point removed
  21. 01:26:096 (4) - whistle kk

    Great map. I love the placement thanks
[Lateral]

  1. 00:12:989 (4,5,1) - stack? It's better if these are stacked imo i like the linear flow onto 00:13:135 (1)
  2. 00:15:684 (5,6,7) - a bit overmapped. delete (5,7) im mostly following the piano here, but it does sound kinda interesting at 25% playback so i will look furthur into this
  3. 00:18:960 (1,2) - don't stack, give it a bit distance. So people notice that there's a timing change from 1/3 to 1/2 there timing is all screwed up here but yeah i agree
  4. 00:56:970 (6,7,8) - stack these this is actually manual stacking because stack leniency during gameplay would ruin the symmetry (automatic stacking diagonally)
  5. 01:06:290 (4,5) - The distance is too far. Different with 01:05:999 (3,4) where the distance is 1.6x., maybe make 01:06:181 (2,3,4,5,1,2) to something like this ? this setup kinda flows a bit weird for me because 01:06:436 (5) used to be aligned with 01:06:290 (4), so i'd like to keep it as is (its insane distance snap is not that important xD)
    SPOILER


    ignore the timing
    Distance between each objects is around 1.6x
  6. 01:20:562 (1,2) - move these to right and left respectively, so (1,2) won't be too close to the stream sure
Great job. I really like the sliders shape. But you lack the hitsound variations. Just like what I said on Easy. Also, when you map an easier diffs, try to follow the most hearable sounds or just follow the beat. Not the piano, it's random imo. GL for rank :D i fully agree with you, its really because i mapped the insane first so i subconsciously set the piano as "the stronger beat" which is why the easier diffs all have the harder rhythm...maybe i should use the rhythm in Hard instead xD
That was a very helpful mod, thank you very much!

LunarSakuya wrote:

"xcheery"

Dats definitely intentional ahue
please bowl down to my epic spelling skills
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