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Jake Kaufman - Love You Love You Love [Osu|Taiko]

posted
Total Posts
164
Topic Starter
okamiratsu
This beatmap was submitted using in-game submission on Monday, April 2, 2018 at 3:01:56 AM

Artist: Jake Kaufman
Title: Love You Love You Love
Source: Mighty Switch Force
Tags: Alarido CoroQuetz OST BGM
BPM: 132
Filesize: 6440kb
Play Time: 02:29
Difficulties Available:
  1. Alarido's Easy (1.42 stars, 128 notes)
  2. Coro's Muzukashii (2.86 stars, 601 notes)
  3. Coro's Oni (3.44 stars, 752 notes)
  4. Hard (2.98 stars, 340 notes)
  5. Normal (1.75 stars, 199 notes)
Download: Jake Kaufman - Love You Love You Love
Information: Scores/Beatmap Listing
---------------
I just finished play Mighty Switch Force and I love the soundtrack
Easy Guest diff by Alarido
Taiko Guest Diffs by CoroQuetz

[Mods]
TMAstraf
SuperMoutarde
AlpacaCokelat
LunarSakuya
pimpG
JInxyjem
([ Sana ])
AnreFM
Smoothie
GrayKaiser82
jonathanlfj
fanzhen0019
mako sakata
BounceBabe
10crystalmask01
jericho2442
-Baraki-
Xinely
Hinsvar
Gabe
No_Gu
RatedNC17
Winek
Project Railgun
Minao
xLoupGarou
Charlotte
[I]MMoRTal[S]
Miramono
Buhei
JudgeTheDude
Ferna52
Neku okazaki
-Tochi
VINXIS
Xelasto
Pereira006 (BAT)
ByBy_ChAn
rew0825
JayJay-San
Rad-
TMAstraf
Normal:

00:02:760 Maybe replace This Circle
01:16:396 ^ Slider
01:43:442 This part is a little bit confused maybe you make more cicles on this part

Hard:
00:08:669 Maybe a little bit more distance to last slider

Suprisly thats all =)
SuperMoutarde
Hey, m4m for your modding queue ^^

[General]

  1. Background: 1.jpg is 1012x767, which differs from the recommended size of 1024x768.
  2. Missing Skin Files: hitcircle.png hitcircleoverlay.png approachcircle.png spinner-circle.png spinner-approachcircle.png spinner-clear.png spinner-spin.png spinner-osu.png score-x.png
  3. Skin Dimensions: comboburst.png's dimensions must not be larger than 500x767 (currently 653x720).
  4. Unused Image Files: default-comma.png default-dot.png default-percent.png default-x.png scorefont-x.png
  5. There are no tags, consider adding some.
[Hard]
  1. Overall Difficulty +1
  2. HP Drain Rate +1
  3. This is personal preference but I think circle size should be bigger for Hard diff. I would go for Circle Size: 4
  4. Unsnapped notes (all notes should be placed on ticks of the timebar):
    SPOILER
    00:13:669 (1) - Unsnapped slider (repeat).
    00:13:669 (1) - Unsnapped slider (repeat).
    00:13:669 (1) - Unsnapped slider (repeat).
    00:13:669 (1) - Unsnapped slider (repeat).
    00:13:669 (1) - Unsnapped slider (repeat).
    00:13:669 (1) - Unsnapped slider (end).
  5. 00:25:033 (4) - place further away from 00:24:237 (2)
  6. 00:27:306 (1,2,3,4) - this pattern looks a bit odd, try to do smth different
  7. 00:57:760 (7) - make it more symetrical
  8. 00:59:351 (3) - stack with start of 00:57:760 (7)
  9. 01:28:556 - add circle
  10. 01:30:374 - ^
  11. 02:18:896 (2) ^
  12. 01:49:806 (1) - stack with 01:48:442 (2)
  13. add circles at 02:06:396 02:06:737 and 02:07:078
  14. 02:28:669 (5) - silence this (both the finish and the slider slide). You should also probably end kiai time a bit earlier and make a volume progressive decrescendo
edit: fuuuuck meeee, all my normal mod disappeared when I tried to post and it failed. Have to type it all again /sadface

[Normal]

  1. 00:02:760 (5,1) - too close from each other, so it looks messy.
  2. 00:09:578 (4,1) - ^
  3. 00:13:669 (1) - too short of a spinner for a normal diff imo
  4. 01:02:533 (1) - ^
  5. 01:04:351 (1) - ^
  6. 00:36:396 (7) - placement looks odd. Either place it on same x-position as 00:35:942 (6) or remap the whole combo
  7. 00:09:124 (3) - stack with 00:06:851 (4)
  8. 01:05:942 (1) - blanket around 01:07:306 (2) ?
  9. 02:12:306 (2) - Stack it perfectly plz (by moving to x: 256)
  10. 02:28:214 (3,4,5) - same as for hard diff, volume decrescendo, and complete silence on last note
Here you go! Hope it will help :)

Here's my map for m4m: https://osu.ppy.sh/s/78004
jyu
Hi, m4m from your mod queue~ ^^


Normal

00:50:033 (1) - remove nc
00:51:169 (2) - add nc
00:57:306 (1) - remove nc
00:58:215 (2) - add nc
02:11:851 (1) - remove nc
02:12:760 (3) - add nc

Slight typo with the source.
The slider sound is slightly disturbing. I suggest you to eliminate the sound. (i think you already know how to do it)
and if you questioned my combo suggestion, i followed the song

Hard

00:27:760 (2) - this circle is too close with the HP bar. Consider changing the position

did you use distance snap? what's your distance snapping? please tell me
i can't do much with the hard diff, i'm sorry -w- and i also suggest you the same about the slider sound in this diff
Topic Starter
okamiratsu

TMAstraf wrote:

Normal:

00:02:760 Maybe replace This Circle Done
01:16:396 ^ SliderNo Change
01:43:442 This part is a little bit confused maybe you make more cicles on this partNo change

Hard:
00:08:669 Maybe a little bit more distance to last sliderDone

Suprisly thats all =)
Topic Starter
okamiratsu

SuperMoutarde wrote:

Hey, m4m for your modding queue ^^

[General]

  1. Background: 1.jpg is 1012x767, which differs from the recommended size of 1024x768.Done
  2. Missing Skin Files: hitcircle.png hitcircleoverlay.png approachcircle.png spinner-circle.png spinner-approachcircle.png spinner-clear.png spinner-spin.png spinner-osu.png score-x.pngDone
  3. Skin Dimensions: comboburst.png's dimensions must not be larger than 500x767 (currently 653x720).Done
  4. Unused Image Files: default-comma.png default-dot.png default-percent.png default-x.png scorefont-x.pngDone
  5. There are no tags, consider adding some.The name tells itself
[Hard]
  1. Overall Difficulty +1done
  2. HP Drain Rate +1done
  3. This is personal preference but I think circle size should be bigger for Hard diff. I would go for Circle Size: 4No Change
  4. Unsnapped notes (all notes should be placed on ticks of the timebar):No Change
    SPOILER
    00:13:669 (1) - Unsnapped slider (repeat).
    00:13:669 (1) - Unsnapped slider (repeat).
    00:13:669 (1) - Unsnapped slider (repeat).
    00:13:669 (1) - Unsnapped slider (repeat).
    00:13:669 (1) - Unsnapped slider (repeat).
    00:13:669 (1) - Unsnapped slider (end).
  5. 00:25:033 (4) - place further away from 00:24:237 (2)done
  6. 00:27:306 (1,2,3,4) - this pattern looks a bit odd, try to do smth differentEach one if over the girls faces
  7. 00:57:760 (7) - make it more symetricalDone
  8. 00:59:351 (3) - stack with start of 00:57:760 (7)Done
  9. 01:28:556 - add circleDone
  10. 01:30:374 - ^done
  11. 02:18:896 (2) ^done
  12. 01:49:806 (1) - stack with 01:48:442 (2)done
  13. add circles at 02:06:396 02:06:737 and 02:07:078done
  14. 02:28:669 (5) - silence this (both the finish and the slider slide). You should also probably end kiai time a bit earlier and make a volume progressive decrescendodone
edit: fuuuuck meeee, all my normal mod disappeared when I tried to post and it failed. Have to type it all again /sadface

[Normal]

  1. 00:02:760 (5,1) - too close from each other, so it looks messy.done
  2. 00:09:578 (4,1) - ^done
  3. 00:13:669 (1) - too short of a spinner for a normal diff imono change
  4. 01:02:533 (1) - ^no change
  5. 01:04:351 (1) - ^no change
  6. 00:36:396 (7) - placement looks odd. Either place it on same x-position as 00:35:942 (6) or remap the whole combodone
  7. 00:09:124 (3) - stack with 00:06:851 (4)done
  8. 01:05:942 (1) - blanket around 01:07:306 (2) ?No Change
  9. 02:12:306 (2) - Stack it perfectly plz (by moving to x: 256)done
  10. 02:28:214 (3,4,5) - same as for hard diff, volume decrescendo, and complete silence on last notedone
Here you go! Hope it will help :)

Here's my map for m4m: https://osu.ppy.sh/s/78004
Topic Starter
okamiratsu

AlpacaCokelat wrote:

Hi, m4m from your mod queue~ ^^


Normal
All Done
00:50:033 (1) - remove nc
00:51:169 (2) - add nc
00:57:306 (1) - remove nc
00:58:215 (2) - add nc
02:11:851 (1) - remove nc
02:12:760 (3) - add nc

Slight typo with the source.
The slider sound is slightly disturbing. I suggest you to eliminate the sound. (i think you already know how to do it)
and if you questioned my combo suggestion, i followed the song

Hard

00:27:760 (2) - this circle is too close with the HP bar. Consider changing the positionDone

did you use distance snap? what's your distance snapping? please tell me
i can't do much with the hard diff, i'm sorry -w- and i also suggest you the same about the slider sound in this diffDistance Snap is 0.8
SuperMoutarde

okamiratsu wrote:

[Hard]

Unsnapped notes (all notes should be placed on ticks of the timebar):No Change
SPOILER
00:13:669 (1) - Unsnapped slider (repeat).
00:13:669 (1) - Unsnapped slider (repeat).
00:13:669 (1) - Unsnapped slider (repeat).
00:13:669 (1) - Unsnapped slider (repeat).
00:13:669 (1) - Unsnapped slider (repeat).
00:13:669 (1) - Unsnapped slider (end).
I should have written this in red and explain better. The notes of this slider should be snapped using 1/3 beat snap divisor. As of now the notes are not snapped: this is an unrankable issue. To fix it, select 1/3 beat snap divisor, and resize the slider so that the notes are on the ticks of the timebar.

edit: btw still some little problems in folder

  1. Missing Skin File: score-x.png you must rename your scorefont-x.png file to this name
  2. Skin Dimensions: spinner-circle.png's dimensions must be exactly 666x666 (currently 667x667).
No kudos for this post plz ^^
Topic Starter
okamiratsu

SuperMoutarde wrote:

okamiratsu wrote:

[Hard]

Unsnapped notes (all notes should be placed on ticks of the timebar):No Change
SPOILER
00:13:669 (1) - Unsnapped slider (repeat).
00:13:669 (1) - Unsnapped slider (repeat).
00:13:669 (1) - Unsnapped slider (repeat).
00:13:669 (1) - Unsnapped slider (repeat).
00:13:669 (1) - Unsnapped slider (repeat).
00:13:669 (1) - Unsnapped slider (end).
I should have written this in red and explain better. The notes of this slider should be snapped using 1/3 beat snap divisor. As of now the notes are not snapped: this is an unrankable issue. To fix it, select 1/3 beat snap divisor, and resize the slider so that the notes are on the ticks of the timebar. I don't know how to do that

edit: btw still some little problems in folder

  1. Missing Skin File: score-x.png you must rename your scorefont-x.png file to this name
  2. Skin Dimensions: spinner-circle.png's dimensions must be exactly 666x666 (currently 667x667).
No kudos for this post plz ^^
SuperMoutarde
What part you don't know how to do? Follow these simple steps:

1°) Set beat snap divisor to 1/3 (this is at the top right of the screen in the "compose" tab)

2°) select the slider, and move its ending point just a bit, in order for the editor to adjust the lenght of the slider using your current distant snap, which should be 1/3 if you did step 1.

3°) check that the slider is now correctly finishing on white tick. You can also ensure that all your notes are correctly placed by using the AIMod (Ctrl+Shift+A) and looking at the snapping section. After you fixed it, there shouldn't be anything left in that section, so that way you can know if you did it correctly.

Tell me if that wasn't clear enough ^^
LunarSakuya
hai

General
Use Beat Snap Divisor 1/4 please (i don't see any unsnapped notes though so you're fine there i guess)

Normal
00:01:851 (4) - Curve to blanket (5) https://osu.ppy.sh/ss/626846
00:29:578 (2) - NC, new stanza here
00:53:669 (1) - Delete NC, NC on next note
01:02:306 - Makes more sense to start the spinner here imo
01:04:351 (1) - same as above, start this 1 red tick back
01:27:306 (1) - Finish
02:07:306 (1) - Move 1 grid right to center it on the y-axis
02:14:578 (1) - Finish
02:19:124 (2) - you should avoid so many reverses in a normal; make a 1/3 slider with a reverse http://osu.ppy.sh/ss/626853
02:29:124 (5) - Lower the volume, very overwhelming now in the silence

Hard
00:08:442 - Add note and stack it on (4), hear the bg music
00:10:260 - Add note
00:24:124 - Add note, i feel the music is kinda emphasized here
00:58:556 (1) - Move this to the red tick behind it on 00:58:442
00:58:669 - also add a note on this white tick here, rhythm will make more sense imo
01:00:601 (1) - Try this rhythm instead please http://osu.ppy.sh/ss/626859
01:56:396 (1) - i think you can make this neater..http://osu.ppy.sh/ss/626861
02:28:669 (5) - same as Normal, lower the volume

cute song, good luck! =v=
Topic Starter
okamiratsu

LunarSakuya wrote:

hai

General
Use Beat Snap Divisor 1/4 please (i don't see any unsnapped notes though so you're fine there i guess)Done

NormalAll Done
00:01:851 (4) - Curve to blanket (5) https://osu.ppy.sh/ss/626846
00:29:578 (2) - NC, new stanza here
00:53:669 (1) - Delete NC, NC on next note
01:02:306 - Makes more sense to start the spinner here imo
01:04:351 (1) - same as above, start this 1 red tick back
01:27:306 (1) - Finish
02:07:306 (1) - Move 1 grid right to center it on the y-axis
02:14:578 (1) - Finish
02:19:124 (2) - you should avoid so many reverses in a normal; make a 1/3 slider with a reverse http://osu.ppy.sh/ss/626853
02:29:124 (5) - Lower the volume, very overwhelming now in the silence

Hard
00:08:442 - Add note and stack it on (4), hear the bg musicDone
00:10:260 - Add noteDone
00:24:124 - Add note, i feel the music is kinda emphasized hereDone
00:58:556 (1) - Move this to the red tick behind it on 00:58:442Done
00:58:669 - also add a note on this white tick here, rhythm will make more sense imoDone
01:00:601 (1) - Try this rhythm instead please http://osu.ppy.sh/ss/626859No Change
01:56:396 (1) - i think you can make this neater..http://osu.ppy.sh/ss/626861Done
02:28:669 (5) - same as Normal, lower the volumeDone

cute song, good luck! =v=
Thanks for modding
Alarido
Hi!!!

You asked for GD, right?

Can I make an Easy?

P.S.: Don't kd this post.
Topic Starter
okamiratsu

Alarido wrote:

Hi!!!

You asked for GD, right?

Can I make an Easy?

P.S.: Don't kd this post.
that'd be great
Yuzeyun
MON PC EST REPARE
MON PC EST REPARE

... sorry but one of my maps is a remix of this XD
Topic Starter
okamiratsu

_Gezo_ wrote:

MON PC EST REPARE
MON PC EST REPARE

... sorry but one of my maps is a remix of this XD
which one?
Alarido

okamiratsu wrote:

Alarido wrote:

Hi!!!

You asked for GD, right?

Can I make an Easy?

P.S.: Don't kd this post.
that'd be great
Hm... Done!

SPOILER
osu file format v12

[General]
AudioFilename: Jake Kaufman - Mighty Switch Force OST - 06 BGM - Love You Love You Love.mp3
AudioLeadIn: 2007
PreviewTime: 72760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 36396,41851
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Love You Love You Love
TitleUnicode:Love You Love You Love
Artist:Jake Kaufman
ArtistUnicode:Jake Kaufman
Creator:okamiratsu
Version:Easy
Source:Mighty Swicth Force
Tags:Alarido
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,36596,42109
2,94778,99836
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
33.3484457392999,454.545454545455,4,2,1,100,1,0
13669,-100,4,1,1,35,0,0
14578,-100,4,2,1,100,0,0
25487,-100,4,2,1,35,0,0
26851,-100,4,2,1,100,0,0
62306,-100,4,2,1,35,0,0
65487,-100,4,2,1,100,0,0
72760,-100,4,2,1,100,0,1
92760,-100,4,2,1,35,0,1
94578,-100,4,2,1,100,0,0
107078,-100,4,2,1,35,0,0
108669,-100,4,2,1,100,0,0
121624,-100,4,2,1,35,0,0
123442,-100,4,2,1,100,0,0
127306,-100,4,2,1,100,0,1
145487,-100,4,2,1,40,0,1
149124,-100,4,2,1,40,0,0


[Colours]
Combo1 : 223,194,32
Combo2 : 35,35,35
Combo3 : 55,55,251
Combo4 : 255,255,255

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256,116,146396,1,2,0:0:0:0:
348,248,147306,1,4,0:0:0:0:

That's it ^^ Hope you appreciate ;)
Yuzeyun

okamiratsu wrote:

_Gezo_ wrote:

MON PC EST REPARE
MON PC EST REPARE

... sorry but one of my maps is a remix of this XD
which one?
... Mon PC est réparé
raphaelgoulart
Great job on the beatmap! I love the song although I never played Mighty Switch Force lmao
Honestly I couldn't find anything to improve here. The timing, the design, the flow, it's all great to me. I hope this gets ranked :D
Topic Starter
okamiratsu

raphaelgoulart wrote:

Great job on the beatmap! I love the song although I never played Mighty Switch Force lmao
Honestly I couldn't find anything to improve here. The timing, the design, the flow, it's all great to me. I hope this gets ranked :D
thank you
rgcesar
I just noticed a slight typo with the source
Mighty Swicth Force
It should Mighty Switch Force (but I'm pretty sure you knew that already lmao)
Alarido

rgcesar wrote:

I just noticed a slight typo with the source
Mighty Swicth Force
It should Mighty Switch Force (but I'm pretty sure you knew that already lmao)
I fixed it in my diff, Thanks, rgcesar!

(and feel free to call me ingame!)


SPOILER
osu file format v12

[General]
AudioFilename: Jake Kaufman - Mighty Switch Force OST - 06 BGM - Love You Love You Love.mp3
AudioLeadIn: 2007
PreviewTime: 72760
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 36396,41851
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Love You Love You Love
TitleUnicode:Love You Love You Love
Artist:Jake Kaufman
ArtistUnicode:Jake Kaufman
Creator:okamiratsu
Version:Easy
Source:Mighty Switch Force
Tags:Alarido
BeatmapID:247394
BeatmapSetID:78126

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
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//Break Periods
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2,94778,99836
//Storyboard Layer 0 (Background)
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Topic Starter
okamiratsu

rgcesar wrote:

I just noticed a slight typo with the source
Mighty Swicth Force
It should Mighty Switch Force (but I'm pretty sure you knew that already lmao)
i fixed it thanks
pimp
general

offset +10
mp3 is too low and hitsounds are too loud
please add a muted soft-sliderslide.wav

whrite in creators words that Alarido made the easy diff and maybe rename easy to Alarido's easy

easy

00:27:306 - i dont understand why you did not mapped this part. please make spinner end here and add a circle at 00:28:215 - and 00:28:669 -
00:50:942 (1,2,3) - the overlap of 1 and 3 is ugly. i think you should make 3 end at 00:53:669 - and a circle at 00:54:124. if you want to keep the current slider end, try something like that http://puu.sh/2Q7z9.jpg
00:56:396 (3) - same as above
01:05:942 (1) - only 1 beat between this slider and the previous spinner. that can confuse new players, please make it two beats long. i sugest slider end at 01:04:578 - and a circle at 01:05:487
02:07:760 - map this tick too. this part is not a slow down like 02:04:124 (1,2,3) -
02:08:669 - same as above
02:10:942 (1,2) - make the sliders not touch for aesthetical purpose. i sugest moving (1) to x292 y72 (2) to y356 y152
02:12:760 (3,4) - same as above. (3) x 436 y262 (4) x372 y312
02:14:578 (1,2,3) - is this suposed to be a heart shape? looks annoying imo
02:18:215 (1,2,3,4) - same as i said at 02:10:942 (1,2) - and 02:12:760 (3,4) -

normal


00:01:396 (3,4,5) - avoid the overlap of 3 and 5, for aesthetic
00:13:669 - spinner is short and the circle at 00:15:033 - appears in the spinner start because of the low approach rate, i sugest you remove the circle
01:14:578 (3,4,5,1) - dont like this pattern and overlap, the pattern is a bit outdated. well its personal preference anyways. keep if you like, but consider changing if more people complain
02:17:306 (4) - make the slider end to the left intead of covering the previous slider. thats to avoid the overlap with the slider at 02:19:124 (2) -


hard

00:03:442 (6) - remove finish
00:10:715 (7) - ^
00:14:806 (2) - new combo
00:16:396 (5,1) - swift new combo
00:18:215 (4) - new combo
00:19:351 (1) - remove new combo
00:20:033 (2) - new combo
00:27:306 (1,2,3,4,5,1) - looks random made
00:29:124 (5,1) - swift new combo
00:30:942 (4) - new combo
00:31:851 (1) - remove new combo
00:32:760 (4) - new combo
....use new combo on long white ticks, when the long slider tick is a slider end, make a new combo on next note after it. btw there are some parts that new combo fits better on red tick after the long white tick
02:28:669 (5) - weird shape

i'm shooting a star because the map is good and because of the song choice.
the map needs work on hitsound and aesthetics but you guys are doing well, keep getting mods, you are allmost there

good luck
Alarido

pimpG wrote:

easy

00:27:306 - i dont understand why you did not mapped this part. please make spinner end here and add a circle at 00:28:215 - and 00:28:669 - → Done.
00:50:942 (1,2,3) - the overlap of 1 and 3 is ugly. i think you should make 3 end at 00:53:669 - and a circle at 00:54:124. if you want to keep the current slider end, try something like that http://puu.sh/2Q7z9.jpg → Done.
00:56:396 (3) - same as above → Done.
01:05:942 (1) - only 1 beat between this slider and the previous spinner. that can confuse new players, please make it two beats long. i sugest slider end at 01:04:578 - and a circle at 01:05:487 → Done.
02:07:760 - map this tick too. this part is not a slow down like 02:04:124 (1,2,3) - → Done.
02:08:669 - same as above → Done.
02:10:942 (1,2) - make the sliders not touch for aesthetical purpose. i sugest moving (1) to x292 y72 (2) to y356 y152 → Done.
02:12:760 (3,4) - same as above. (3) x 436 y262 (4) x372 y312 → Done.
02:14:578 (1,2,3) - is this suposed to be a heart shape? looks annoying imo → Done. (Maybe hearts are one of the most finest-and-hardest forms to do. I tried a correct one here -- caring about spacing too -- not so a wonder but better than the late form iyo & imo too (: )
02:18:215 (1,2,3,4) - same as i said at 02:10:942 (1,2) - and 02:12:760 (3,4) - → Done.

(...)

good luck
Thanks in advance, pimpG ! ^^

and about the diff's name, if okamiratsu want change it, feel free for doing it ^^

↓↓↓↓↓↓↓↓ And the updated diff ↓↓↓↓↓↓↓↓

SPOILER
osu file format v12

[General]
AudioFilename: Jake Kaufman - Mighty Switch Force OST - 06 BGM - Love You Love You Love.mp3
AudioLeadIn: 2007
PreviewTime: 72760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 36396,41851
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Love You Love You Love
TitleUnicode:Love You Love You Love
Artist:Jake Kaufman
ArtistUnicode:Jake Kaufman
Creator:okamiratsu
Version:Easy
Source:Mighty Switch Force
Tags:Alarido
BeatmapID:247394
BeatmapSetID:78126

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,36596,42109
2,94778,99836
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
33.3484457392999,454.545454545455,4,2,1,100,1,0
13669,-100,4,1,1,35,0,0
14578,-100,4,2,1,100,0,0
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127306,-100,4,2,1,100,0,1
145487,-100,4,2,1,40,0,1
149124,-100,4,2,1,40,0,0


[Colours]
Combo1 : 223,194,32
Combo2 : 35,35,35
Combo3 : 55,55,251
Combo4 : 255,255,255

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Jinxy
I seriously recommend you check out this great guide: t/37194
It touches on how to make sliders, which I feel you can really improve on, especially on slider arcs and slider blankets. Note that you can do arcs with 1 middle sliderpoint, no need for 3 like the examples.
Note: Nitpick is for when I need to actively check the placement by pausing and moving beats around. I can see the bad slider blankets pretty easily so those will not be considered nitpicks.

[Normal]
00:01:851 (4) - This does not blanket (4) well. Move the middle sliderpoint left 3 grids.
00:01:851 (4,5) - I would suggest moving these down just a little bit, as (5) is currently overlapping (2,3). You could also move (3) a little, so (2,3,4) curves down. Like this maybe: http://puu.sh/2QtiJ.jpg
00:10:487 (6) - Not a perfect rhombus with (3,4,5), move 1 grid left.
00:16:396 (3,4) - These beats look really odd, compared with (1,2). Almost like a square, but not quite. Just put (3) on the vertical line, it is still visible and will not be overlapped by the healthbar in game. Then (4) horizontally flipped from (2).
00:17:306 (1,2,3,4) - This part feels bland because the player is clicking on the same places. I would suggest making (1) be in line of (2,3) of the previous combo, then do a square as before. Eg: http://puu.sh/2Qtmb.jpg
Nitpick: 00:24:578 (5) - Not quite a rhombus with (2,3,4). Move 2 grids left.
00:27:306 (1) - This is incredibly off. A way to make sure this is a perfect circle is to use the 00:29:578 (1) approach circle to align it. If you know how to change the .osu files, here's a fix for the slider. Looks like http://puu.sh/2QttA.jpg
140,220,27306,6,4,P|328:96|280:308,1,560
And then align 00:30:033 (2,3,4) - accordingly, etc
00:44:578 (4,6) - Can blanket (5) so much better. An example: http://puu.sh/2QtvZ.jpg (Note where I am on the timeline so you know the size of the approach circle I'm following.)
00:55:033 (2) - Same as above, An example: http://puu.sh/2Qtxy.jpg (Same, check the timeline for the approach circle size.)
00:55:942 (3) - Same as above, again. You should really aim for good blankets, it's the little, simple things that can make any map look much better. My fix: http://puu.sh/2QtzM.jpg
Nitpick: 01:09:124 (5) - Not a perfect shape with (2,3,4). Move this 1 grid right, 1 grid up.
01:16:396 (1) - This is a bad slider arc and blanket. Make a perfect arc first (Slider start and endpoints are symmetrical when middle point is in the middle vertical line and slider is horizontally flipped), then work on the blanket by moving the points symmetrically. An example, with the grids as guides: http://puu.sh/2QtLd.jpg (Note the slider points)
01:20:033 (1) - Bad blanket, etc, etc. http://puu.sh/2QtNS.jpg
01:25:487 (4) - And again. http://puu.sh/2QtPr.jpg
01:30:033 (1,2,3,4,5,6) - Highlight (3,4), and then move (3) on (1). See how (4) isn't exactly on (2)? This means your zig-zag is not equal, and it does not look good. Move (4) so it's on (2), then move (3,4) back to their positions with distance snap. Do the same with (5,6). As a secondary check, try (4,5) with (2,3).
01:43:442 (3,1) - Bad blankets. At this point, I'm honestly a little tired of fixing and then posting a pic of the fix, so I'll just say it because I assume you know what I mean after all that ^^^^^ modding. For (1), it's going to be a little tricky, but you can use the circle around the sliderball to make (3) blanket the end properly.
01:58:896 (1) - Bad blanket on (2)
02:00:715 (3) - Bad blanket on (2). Similarly, use the sliderball circle for this one.
02:04:124 (1) - Bad blanket. Temporarily move 02:06:396 (2) to the center, give it a NC so you can see better, then fix away using the approach circle as a guide.

[Hard]
00:22:306 - Add a beat here (similar to what you did with 00:24:124 (2,3)) to give a constant flow of beats because the sudden pause is really disorientating and flow breaking.
00:23:215 (6) - ALMOST decent blanketing. Just needs a little tweaking.
00:29:578 - Add a beat here, same reason.
00:33:215 - ^
00:48:215 (2) - Bad blanket on (3)
00:49:124 (5) - Bad blanket on (1)
00:50:033 (3) - Bad blanket on (4)
00:56:396 (5) - Bad blanket on (6), also a bad arc.
01:00:033 (6) - The end of this slider is so off. Make it longer or shorter by 1/4. If you made it shorter, add a beat on 01:00:487.
01:03:896 (1) - Bad blanket on (2)
01:09:806 (2,4) - Bad blanket on (3). When done perfectly, (2) and (4) should be shaped the same, but flipped 180 degrees.
01:14:578 (1) - Bad blanket on (6)
01:16:396 (1) - Bad blanket on (2)
01:17:306 (2) - Bad blanket on (3)
Nitpick: 01:18:896 (6) - Not a perfect rhombus with (3,4,5), move one grid down
01:21:056 (4) - Bad blanket on (5)
01:22:306 (2) - Bad blanket on (2)
01:23:669 (1) - Bad blanket on (2)
01:24:578 (2) - Bad blanket on (3)
01:28:669 (7) - Bad blanket on (1)
01:31:851 (3) - All you need to do to fix this blanket is literally move the middle slider point down by 1 grid
01:47:078 (3,4) - Bad blanket on each other
02:07:306 (1) - Bad blanket on (2)
02:09:124 (1) - Bad blanket on (6)
02:15:601 (3) - Bad blanket on (4)
02:16:396 (1) - Bad blanket on (1)
02:18:215 (1) - ALMOST a good blanket, just needs some tweaking


...Holy shit that is the first time I have ever gone through so much blanket modding in one mapset. At least Easy was well made, good job on that one
Topic Starter
okamiratsu

pimpG wrote:

general

offset +10
mp3 is too low and hitsounds are too loud
please add a muted soft-sliderslide.wav

whrite in creators words that Alarido made the easy diff and maybe rename easy to Alarido's easy

easy

00:27:306 - i dont understand why you did not mapped this part. please make spinner end here and add a circle at 00:28:215 - and 00:28:669 -
00:50:942 (1,2,3) - the overlap of 1 and 3 is ugly. i think you should make 3 end at 00:53:669 - and a circle at 00:54:124. if you want to keep the current slider end, try something like that http://puu.sh/2Q7z9.jpg
00:56:396 (3) - same as above
01:05:942 (1) - only 1 beat between this slider and the previous spinner. that can confuse new players, please make it two beats long. i sugest slider end at 01:04:578 - and a circle at 01:05:487
02:07:760 - map this tick too. this part is not a slow down like 02:04:124 (1,2,3) -
02:08:669 - same as above
02:10:942 (1,2) - make the sliders not touch for aesthetical purpose. i sugest moving (1) to x292 y72 (2) to y356 y152
02:12:760 (3,4) - same as above. (3) x 436 y262 (4) x372 y312
02:14:578 (1,2,3) - is this suposed to be a heart shape? looks annoying imo
02:18:215 (1,2,3,4) - same as i said at 02:10:942 (1,2) - and 02:12:760 (3,4) -

normal


00:01:396 (3,4,5) - avoid the overlap of 3 and 5, for aesthetic Done
00:13:669 - spinner is short and the circle at 00:15:033 - appears in the spinner start because of the low approach rate, i sugest you remove the circle done
01:14:578 (3,4,5,1) - dont like this pattern and overlap, the pattern is a bit outdated. well its personal preference anyways. keep if you like, but consider changing if more people complain done
02:17:306 (4) - make the slider end to the left intead of covering the previous slider. thats to avoid the overlap with the slider at 02:19:124 (2) - done


hard

00:03:442 (6) - remove finish done
00:10:715 (7) - ^ done
00:14:806 (2) - new combo done
00:16:396 (5,1) - swift new combo done
00:18:215 (4) - new combo done
00:19:351 (1) - remove new combo done
00:20:033 (2) - new combo done
00:27:306 (1,2,3,4,5,1) - looks random made 1-5 I made so that each beat is over the girls faces
00:29:124 (5,1) - swift new combo no change
00:30:942 (4) - new combo done
00:31:851 (1) - remove new combo done
00:32:760 (4) - new combo done
....use new combo on long white ticks, when the long slider tick is a slider end, make a new combo on next note after it. btw there are some parts that new combo fits better on red tick after the long white tick
02:28:669 (5) - weird shape done

i'm shooting a star because the map is good and because of the song choice.
the map needs work on hitsound and aesthetics but you guys are doing well, keep getting mods, you are allmost there

good luck
thank you for the mod
Topic Starter
okamiratsu

JInxyjem wrote:

I seriously recommend you check out this great guide: t/37194
It touches on how to make sliders, which I feel you can really improve on, especially on slider arcs and slider blankets. Note that you can do arcs with 1 middle sliderpoint, no need for 3 like the examples.
Note: Nitpick is for when I need to actively check the placement by pausing and moving beats around. I can see the bad slider blankets pretty easily so those will not be considered nitpicks.

[Normal]
00:01:851 (4) - This does not blanket (4) well. Move the middle sliderpoint left 3 grids.
00:01:851 (4,5) - I would suggest moving these down just a little bit, as (5) is currently overlapping (2,3). You could also move (3) a little, so (2,3,4) curves down. Like this maybe: http://puu.sh/2QtiJ.jpg
00:10:487 (6) - Not a perfect rhombus with (3,4,5), move 1 grid left.
00:16:396 (3,4) - These beats look really odd, compared with (1,2). Almost like a square, but not quite. Just put (3) on the vertical line, it is still visible and will not be overlapped by the healthbar in game. Then (4) horizontally flipped from (2).
00:17:306 (1,2,3,4) - This part feels bland because the player is clicking on the same places. I would suggest making (1) be in line of (2,3) of the previous combo, then do a square as before. Eg: http://puu.sh/2Qtmb.jpg
Nitpick: 00:24:578 (5) - Not quite a rhombus with (2,3,4). Move 2 grids left.
00:27:306 (1) - This is incredibly off. A way to make sure this is a perfect circle is to use the 00:29:578 (1) approach circle to align it. If you know how to change the .osu files, here's a fix for the slider. Looks like http://puu.sh/2QttA.jpg
140,220,27306,6,4,P|328:96|280:308,1,560
And then align 00:30:033 (2,3,4) - accordingly, etc
00:44:578 (4,6) - Can blanket (5) so much better. An example: http://puu.sh/2QtvZ.jpg (Note where I am on the timeline so you know the size of the approach circle I'm following.)
00:55:033 (2) - Same as above, An example: http://puu.sh/2Qtxy.jpg (Same, check the timeline for the approach circle size.)
00:55:942 (3) - Same as above, again. You should really aim for good blankets, it's the little, simple things that can make any map look much better. My fix: http://puu.sh/2QtzM.jpg
Nitpick: 01:09:124 (5) - Not a perfect shape with (2,3,4). Move this 1 grid right, 1 grid up.
01:16:396 (1) - This is a bad slider arc and blanket. Make a perfect arc first (Slider start and endpoints are symmetrical when middle point is in the middle vertical line and slider is horizontally flipped), then work on the blanket by moving the points symmetrically. An example, with the grids as guides: http://puu.sh/2QtLd.jpg (Note the slider points)
01:20:033 (1) - Bad blanket, etc, etc. http://puu.sh/2QtNS.jpg
01:25:487 (4) - And again. http://puu.sh/2QtPr.jpg
01:30:033 (1,2,3,4,5,6) - Highlight (3,4), and then move (3) on (1). See how (4) isn't exactly on (2)? This means your zig-zag is not equal, and it does not look good. Move (4) so it's on (2), then move (3,4) back to their positions with distance snap. Do the same with (5,6). As a secondary check, try (4,5) with (2,3).
01:43:442 (3,1) - Bad blankets. At this point, I'm honestly a little tired of fixing and then posting a pic of the fix, so I'll just say it because I assume you know what I mean after all that ^^^^^ modding. For (1), it's going to be a little tricky, but you can use the circle around the sliderball to make (3) blanket the end properly.
01:58:896 (1) - Bad blanket on (2)
02:00:715 (3) - Bad blanket on (2). Similarly, use the sliderball circle for this one.
02:04:124 (1) - Bad blanket. Temporarily move 02:06:396 (2) to the center, give it a NC so you can see better, then fix away using the approach circle as a guide.

[Hard]
00:22:306 - Add a beat here (similar to what you did with 00:24:124 (2,3)) to give a constant flow of beats because the sudden pause is really disorientating and flow breaking.
00:23:215 (6) - ALMOST decent blanketing. Just needs a little tweaking.
00:29:578 - Add a beat here, same reason.
00:33:215 - ^
00:48:215 (2) - Bad blanket on (3)
00:49:124 (5) - Bad blanket on (1)
00:50:033 (3) - Bad blanket on (4)
00:56:396 (5) - Bad blanket on (6), also a bad arc.
01:00:033 (6) - The end of this slider is so off. Make it longer or shorter by 1/4. If you made it shorter, add a beat on 01:00:487.
01:03:896 (1) - Bad blanket on (2)
01:09:806 (2,4) - Bad blanket on (3). When done perfectly, (2) and (4) should be shaped the same, but flipped 180 degrees.
01:14:578 (1) - Bad blanket on (6)
01:16:396 (1) - Bad blanket on (2)
01:17:306 (2) - Bad blanket on (3)
Nitpick: 01:18:896 (6) - Not a perfect rhombus with (3,4,5), move one grid down
01:21:056 (4) - Bad blanket on (5)
01:22:306 (2) - Bad blanket on (2)
01:23:669 (1) - Bad blanket on (2)
01:24:578 (2) - Bad blanket on (3)
01:28:669 (7) - Bad blanket on (1)
01:31:851 (3) - All you need to do to fix this blanket is literally move the middle slider point down by 1 grid
01:47:078 (3,4) - Bad blanket on each other
02:07:306 (1) - Bad blanket on (2)
02:09:124 (1) - Bad blanket on (6)
02:15:601 (3) - Bad blanket on (4)
02:16:396 (1) - Bad blanket on (1)
02:18:215 (1) - ALMOST a good blanket, just needs some tweaking


...Holy shit that is the first time I have ever gone through so much blanket modding in one mapset. At least Easy was well made, good job on that one
I didn't do some of the blankets because I purposely put them that way however I did make some changes.
Hanabi
Sana's modding from M4M MODDING


[Hard]

TOO HARD for hard diff.
circle size +1

00:23:224 (7) - NC
01:00:611 (1) - awkward slider beat
01:31:861 (3) - NC
01:41:861 (1) - smooth slider
01:52:088 (6) - remove whistle
01:53:224 (7,8) - ctrl + G
02:06:406 (4) - NC for changing beat
02:29:133 - too long kiai time! devise it

[Normal]

00:13:679 - noo..too short spin for normal diff.
00:53:679 (6) - make it straight with- 00:52:315 (4)
01:00:952 (1,2,3) - use slider
02:13:679 (2) - make it round
02:29:133 (5) - NC

[Easy]

00:29:133 (1) - remove NC
02:05:952 (3) - make round
02:14:588 (5) - too short
02:26:406 (3) - remove this and and the map!


i hope it's helpful to you!!

nice map Nice song~~ GOOD LUCK~!! ;)
Alarido

[ Sana ] wrote:

Sana's modding from M4M MODDING

(...)

[Easy]

00:29:133 (1) - remove NC → Done.
02:05:952 (3) - make round → Done. (I made a little rearrange of the two last notes too)
02:14:588 (5) - too short → Well, I feel I can't find a proper fixing solution here. The options I find here are (a) Extend the tail of the heart slider, but it'll overlap its own head; (b) Make the slider's head give its place to its own tail for avoid the overlap, but it'll make a very-hard-and-far jump here (it's Easy, jumps aren't allowed). Both (a) and (b) procedures will make it unrankable :( In another possible way, surrounding patterns (already good imo) were affected, implying in a (more likely) remap. Thence I'll left it as is by this time, sorry ~.~ Although I believe that a proper solution exists, I can't find it this time.
02:26:406 (3) - remove this and and the map! → Done.


i hope it's helpful to you!!

nice map Nice song~~ GOOD LUCK~!! ;)
Thank you very much, Sana ! ^^


"Alarido's Easy, mods applied from Sana "
osu file format v12

[General]
AudioFilename: Jake Kaufman - Mighty Switch Force OST - 06 BGM - Love You Love You Love.mp3
AudioLeadIn: 2007
PreviewTime: 72760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 36396,41851
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Love You Love You Love
TitleUnicode:Love You Love You Love
Artist:Jake Kaufman
ArtistUnicode:Jake Kaufman
Creator:okamiratsu
Version:Alarido's Easy
Source:Mighty Switch Force
Tags:Alarido
BeatmapID:247394
BeatmapSetID:78126

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,36606,42119
2,94788,99846
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo3 : 55,55,251
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(:
Topic Starter
okamiratsu

[ Sana ] wrote:

Sana's modding from M4M MODDING


[Hard]

TOO HARD for hard diff.
circle size +1 no change

00:23:224 (7) - NC done
01:00:611 (1) - awkward slider beat it follows the background beat
01:31:861 (3) - NC no change
01:41:861 (1) - smooth slider no change
01:52:088 (6) - remove whistle no change
01:53:224 (7,8) - ctrl + G done
02:06:406 (4) - NC for changing beat no change
02:29:133 - too long kiai time! devise it no change

[Normal]
Done
00:13:679 - noo..too short spin for normal diff.
00:53:679 (6) - make it straight with- 00:52:315 (4)
01:00:952 (1,2,3) - use slider
02:13:679 (2) - make it round
02:29:133 (5) - NC

[Easy]

00:29:133 (1) - remove NC
02:05:952 (3) - make round
02:14:588 (5) - too short
02:26:406 (3) - remove this and and the map!


i hope it's helpful to you!!

nice map Nice song~~ GOOD LUCK~!! ;)
thanks for the mod sana
Hanabi
umm..about that problem, how about using scale!
ctrl +S -> you can make slider larger without changing the shape~ tri it :D
AnreFM
Hello there~
Originally attempting to m4m with Alarido's GD only but I saw this is Okamiratsu's and continue to mod the rest :3

Okay, hope this helps:D

  • ALARIDO'S
  1. 00:08:679 - Add note here and here 00:10:497 - ? I know this is easy, but the sliders on this beat and the one before it is the same. This note can be used to spice your map a little orz
  2. 00:20:043 (5) - NC here for different beats and combo divide
  3. 00:21:406 - Add a note here, there's a beat here, doesn't fit to be blanked
  4. 00:25:497 (1) - why end it at 00:27:315? End the spinner at 00:26:861, instead to make room for a note at 00:27:770
  5. 01:09:588 (5) - NC for combos
  6. 02:00:497 (4) - End it at white tick, like the previous sliders before it to make it less confusing for beginners imo
  7. 02:07:770 (4) - NC here instead of 02:08:224 (1) -, kiai starts
  8. 02:14:588 (5) - Make it a better shape, especially in the middle. Kinda not fit there
  9. 02:21:861 - Add an extra star fountain here? the kiai is short, so it won't really be a bother orz
  • NORMAL
  1. 00:00:043 (1) - This slider doesn't look really good for a starter, will be better with a curved one. i know you're using these 00:01:861 (4,5) - pattern, but a straight slider in start doesn't looked really nice imo
  2. 00:25:497 (1) - End this slider at 00:26:406, will played better and time for the 00:27:315 (1) - slider to come
  3. 00:30:952 (1) - Make this a curvy slider, fit better with music and avoid overlap with 00:29:588 (1) - circle
  4. 00:34:588 (3) - NC. New rhythm
  5. 00:47:315 (1,2,3) - These circles are the only one that isn't stacked, the rest of triplets are stacked and nice to play orz. Considet changing this
  6. 00:49:133 (5) - NC. Rhythm
  7. 00:52:315 (4,6) - Try to make these two as symmetrical as possible, will looked better fir this
  8. 01:12:770 (1,2) - Why not symmetrical? Symmetric looked better, and fit for kiai start too
  9. 01:30:043 (1) - Remove the NC here, still using same rhythm. NC start at 01:30:043 (1) - instead, new rhythm start here. This will make your map less confusing to play
  10. 01:42:543 (2) - Add note here? fit with the rhythm you're following right now
  11. 01:47:088 (1) - End the spinner at 01:48:452, to give distance between spin and the 01:49:133 (1) - slider
  12. 01:50:043 (2) - NC, combo may become short, but you're following a different rhythm here. The 01:49:133 (1) - slider still following the spinner's rhythm. And the 3/4 slider at 01:50:043 (2,3) - will be easier to recognize by beginners too orz
  13. 01:52:543 (1) - Remove NC, still using same rhythm. NC at 01:53:679 (2) - instead
  14. 02:28:224 (3,4,5) - Reduce the volume more? 40% still too big for these last circles when the music has completely faded
  • HARD
  1. This is more like insane lol, hard isn't this hard. CS-1?
  2. 00:17:543 (3) - -1 repeat here. Might be confusing, the rhythm you're following now will make the 00:18:224 (1) - note hit early orz
  3. 00:20:043 (1) - Overlap a bit with 00:19:361 (3) -, move 1 grid right
  4. 00:21:861 (1,2,3,4,5,6) - This part doesn't look really nice. Consider changing the placement to a more interesting one and reduce the circle stacks used to create patterns :)
  5. 00:43:906 (2) - -1 repeat here, less confusing to play
  6. 00:51:861 (2) - Overlap a bit with 00:51:179 (1) -, make the turn cleaner here for more space to 00:51:179 (1) -
  7. 01:05:043 (3) - few grid down, a bit overlapped
  8. 01:20:497 (2) - 1 grid down, ^
  9. 01:30:383 (5,6) - Wrong placement. The (5) circle should be in the correct spacing, and the (6) slider will stack with (5), not vice versa. Or if you want, not stacking here at all doesn't look bad too orz
  10. 01:46:293 (1) - -1 repeat?
  11. 01:57:315 (3) - Make it curvy to match with the other sliders here
  12. 02:03:452 (4) - The overlap doesn't look very good for blanket, either change the direction or don't blanket at all here
  13. 02:26:406 (2) - Raise the middle note a few grid, overlapped a bit
  14. 02:28:452 (4,5) - Same as normal
Okay, that's all. Sorry if it seemed too short :o
Hope that helped you guys :)
Alarido

Mod Applying Legenda wrote:

Deep Blue → Changed as modded said.
Pale Blue → Changed in my own way - the mod still helpful by pointed the problem I fixed.
Green → Comments
Pale Rose → Reasons why not changed that point.
Deep Pink → No change.

AnreFM wrote:

Hello there~
Originally attempting to m4m with Alarido's GD only but I saw this is Okamiratsu's and continue to mod the rest :3

Okay, hope this helps:D

  • ALARIDO'S
  1. 00:08:679 - Add note here and here 00:10:497 - ? I know this is easy, but the sliders on this beat and the one before it is the same. This note can be used to spice your map a little orz → Added. and additionally redesign both sliders (those ones of the sides. The middle one was just moved up to keep spacing safe. Result: http://puu.sh/30Z6E.jpg and http://puu.sh/30Z7C.jpg
  2. 00:20:043 (5) - NC here for different beats and combo divide → Done.
  3. 00:21:406 - Add a note here, there's a beat here, doesn't fit to be blanked → Added.
  4. 00:25:497 (1) - why end it at 00:27:315? End the spinner at 00:26:861, instead to make room for a note at 00:27:770 → Done.
  5. 01:09:588 (5) - NC for combos → Done.
  6. 02:00:497 (4) - End it at white tick, like the previous sliders before it to make it less confusing for beginners imo → Done by deleting the slider and copying the one from 01:57:770 (2), resulting http://puu.sh/30Z51.jpg .
  7. 02:07:770 (4) - NC here instead of 02:08:224 (1) -, kiai starts → Done.
  8. 02:14:588 (5) - Make it a better shape, especially in the middle. Kinda not fit there → I made a try by moving some dots by some grids, aiming keep the symmetry without make a jump/overlap here and without making the slider longer or shorter than it shall be. Result can not be so visible but it's here: http://puu.sh/30ZfA.jpg
  9. 02:21:861 - Add an extra star fountain here? the kiai is short, so it won't really be a bother orz → This timeline point is already part (in truth, it's submerged in the 2nd Kiai, then a change feels not visible here :(


(...)

Okay, that's all. Sorry if it seemed too short :o
Hope that helped you guys :)
THANKYOOOOOOU ^w^ Very Much!

And I'll do a recheck in your map (:


"Alarido's Easy with all mods applied"
osu file format v12

[General]
AudioFilename: Jake Kaufman - Mighty Switch Force OST - 06 BGM - Love You Love You Love.mp3
AudioLeadIn: 2007
PreviewTime: 72760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 36396,41851
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Love You Love You Love
TitleUnicode:Love You Love You Love
Artist:Jake Kaufman
ArtistUnicode:Jake Kaufman
Creator:okamiratsu
Version:Alarido's Easy
Source:Mighty Switch Force
Tags:Alarido
BeatmapID:247394
BeatmapSetID:78126

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,36606,42119
2,94788,99846
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-411.545454545455,454.545454545455,4,2,1,100,1,0
13679,-100,4,1,1,35,0,0
14588,-100,4,2,1,100,0,0
25497,-100,4,2,1,35,0,0
26861,-100,4,2,1,100,0,0
62315,-100,4,2,1,35,0,0
65497,-100,4,2,1,100,0,0
72770,-100,4,2,1,100,0,1
92770,-100,4,2,1,35,0,1
94588,-100,4,2,1,100,0,0
107088,-100,4,2,1,35,0,0
108679,-100,4,2,1,100,0,0
121633,-100,4,2,1,35,0,0
123452,-100,4,2,1,100,0,0
127315,-100,4,2,1,100,0,1
145497,-100,4,2,1,40,0,1
149133,-100,4,2,1,40,0,0


[Colours]
Combo1 : 223,194,32
Combo2 : 35,35,35
Combo3 : 55,55,251
Combo4 : 255,255,255

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Att.
Topic Starter
okamiratsu

AnreFM wrote:

Hello there~
Originally attempting to m4m with Alarido's GD only but I saw this is Okamiratsu's and continue to mod the rest :3

Okay, hope this helps:D

  • ALARIDO'S
  1. 00:08:679 - Add note here and here 00:10:497 - ? I know this is easy, but the sliders on this beat and the one before it is the same. This note can be used to spice your map a little orz
  2. 00:20:043 (5) - NC here for different beats and combo divide
  3. 00:21:406 - Add a note here, there's a beat here, doesn't fit to be blanked
  4. 00:25:497 (1) - why end it at 00:27:315? End the spinner at 00:26:861, instead to make room for a note at 00:27:770
  5. 01:09:588 (5) - NC for combos
  6. 02:00:497 (4) - End it at white tick, like the previous sliders before it to make it less confusing for beginners imo
  7. 02:07:770 (4) - NC here instead of 02:08:224 (1) -, kiai starts
  8. 02:14:588 (5) - Make it a better shape, especially in the middle. Kinda not fit there
  9. 02:21:861 - Add an extra star fountain here? the kiai is short, so it won't really be a bother orz
  • NORMAL Done
  1. 00:00:043 (1) - This slider doesn't look really good for a starter, will be better with a curved one. i know you're using these 00:01:861 (4,5) - pattern, but a straight slider in start doesn't looked really nice imo
  2. 00:25:497 (1) - End this slider at 00:26:406, will played better and time for the 00:27:315 (1) - slider to come
  3. 00:30:952 (1) - Make this a curvy slider, fit better with music and avoid overlap with 00:29:588 (1) - circle
  4. 00:34:588 (3) - NC. New rhythm
  5. 00:47:315 (1,2,3) - These circles are the only one that isn't stacked, the rest of triplets are stacked and nice to play orz. Considet changing this
  6. 00:49:133 (5) - NC. Rhythm
  7. 00:52:315 (4,6) - Try to make these two as symmetrical as possible, will looked better fir this
  8. 01:12:770 (1,2) - Why not symmetrical? Symmetric looked better, and fit for kiai start too
  9. 01:30:043 (1) - Remove the NC here, still using same rhythm. NC start at 01:30:043 (1) - instead, new rhythm start here. This will make your map less confusing to play
  10. 01:42:543 (2) - Add note here? fit with the rhythm you're following right now
  11. 01:47:088 (1) - End the spinner at 01:48:452, to give distance between spin and the 01:49:133 (1) - slider
  12. 01:50:043 (2) - NC, combo may become short, but you're following a different rhythm here. The 01:49:133 (1) - slider still following the spinner's rhythm. And the 3/4 slider at 01:50:043 (2,3) - will be easier to recognize by beginners too orz
  13. 01:52:543 (1) - Remove NC, still using same rhythm. NC at 01:53:679 (2) - instead
  14. 02:28:224 (3,4,5) - Reduce the volume more? 40% still too big for these last circles when the music has completely faded
  • HARD Done
  1. This is more like insane lol, hard isn't this hard. CS-1?
  2. 00:17:543 (3) - -1 repeat here. Might be confusing, the rhythm you're following now will make the 00:18:224 (1) - note hit early orz
  3. 00:20:043 (1) - Overlap a bit with 00:19:361 (3) -, move 1 grid right
  4. 00:21:861 (1,2,3,4,5,6) - This part doesn't look really nice. Consider changing the placement to a more interesting one and reduce the circle stacks used to create patterns :)
  5. 00:43:906 (2) - -1 repeat here, less confusing to play
  6. 00:51:861 (2) - Overlap a bit with 00:51:179 (1) -, make the turn cleaner here for more space to 00:51:179 (1) -
  7. 01:05:043 (3) - few grid down, a bit overlapped
  8. 01:20:497 (2) - 1 grid down, ^
  9. 01:30:383 (5,6) - Wrong placement. The (5) circle should be in the correct spacing, and the (6) slider will stack with (5), not vice versa. Or if you want, not stacking here at all doesn't look bad too orz
  10. 01:46:293 (1) - -1 repeat?
  11. 01:57:315 (3) - Make it curvy to match with the other sliders here
  12. 02:03:452 (4) - The overlap doesn't look very good for blanket, either change the direction or don't blanket at all here
  13. 02:26:406 (2) - Raise the middle note a few grid, overlapped a bit
  14. 02:28:452 (4,5) - Same as normal
Okay, that's all. Sorry if it seemed too short :o
Hope that helped you guys :)
thanks for modding
Smoothie
Heya
From my modding queue.

[Hard]
I recommend you to use Circle Size 4 here.

00:02:315 (2) - Move the end point to x:508 y:180 for symmetry with 00:01:861 (1). If you did that don't forget to rearange your upcoming notes.
00:09:929 (4) - Remove the whistle on the slider trail. It doesn't really fit imo.
00:10:952 (1,2) - How about giving them a more roundish shape?
00:49:133 (5) - Move the slider end point to x:168 y:324 for a better blanket with 00:49:588 (1,2).
01:00:043 (6,1) - How about this? Plays better imo.

01:19:588 (7) - Add a finish? It fits pretty well.
01:20:043 (1) - Remove the finish on the slider start if you added the one i've mentioned above.
01:26:406 (5) - Whistle on slider trail?
02:02:315 (5,1,2) - How about this instead?

02:05:270 (8) - Remove the whistle on the trail. It doesn't fit here :c
02:21:406 (6) - Add finish?
02:21:861 (1) - Remove the finish on the slider start if you added the one i've mentioned above ~
02:25:497 (1,2) - Whoa, that sudden silence isn't nice. :c


[Normal]
00:00:043 (1,2) - Move to x:108 y:76 and 00:01:406 (3,4) - to x:312 y:144 for symmetry.
00:02:770 (5) - Move to x:321 y:281
00:03:679 (1) - tO x:256 y:188
00:21:406 (4) - 2 grids up.
00:25:497 (1) - This spinner doesm't really fit imo.
01:52:543 (1) - Remove the whistle on the slider trail.
02:12:770 (1) - Remove NC
02:25:497 (1) - Same as i mentioned on Hard. This sudden silence isn't nice.

[Alardio's Easy]
00:03:679 (3) - Add a whistle on the slider start and end for consistency.
00:03:679 (3,4) - There is a small spacing error.
00:08:679 (2,4) - Clap?
00:10:952 (5) - Whistle on the Start and end~
00:13:224 (1) - Add a finish.
00:16:406 (2) - Whistle on the slider end for consistency.
00:18:224 (4) - ^
00:20:043 (1) - ^
00:35:952 (4) - Clap on the slider start.
00:52:770 (3) - Clap on the slider end.
00:56:406 (3) - ^
01:45:043 (5) - Extend the slider to 01:46:861. It sounds better.
02:01:633 (1) - Add a finish.
02:29:133 - unecessary inherited point.

That's all
Good luck! :)
Topic Starter
okamiratsu

Smoothie wrote:

Heya
From my modding queue.

Area's I dont comment on are the one's I changed

[Hard]
I recommend you to use Circle Size 4 here.

00:02:315 (2) - Move the end point to x:508 y:180 for symmetry with 00:01:861 (1). If you did that don't forget to rearange your upcoming notes.
00:09:929 (4) - Remove the whistle on the slider trail. It doesn't really fit imo.
00:10:952 (1,2) - How about giving them a more roundish shape?
00:49:133 (5) - Move the slider end point to x:168 y:324 for a better blanket with 00:49:588 (1,2).
01:00:043 (6,1) - How about this? Plays better imo. No Change I plays with another part of the song

01:19:588 (7) - Add a finish? It fits pretty well.
01:20:043 (1) - Remove the finish on the slider start if you added the one i've mentioned above.
01:26:406 (5) - Whistle on slider trail?
02:02:315 (5,1,2) - How about this instead? No Change same as above

02:05:270 (8) - Remove the whistle on the trail. It doesn't fit here :c
02:21:406 (6) - Add finish?
02:21:861 (1) - Remove the finish on the slider start if you added the one i've mentioned above ~
02:25:497 (1,2) - Whoa, that sudden silence isn't nice. :c


[Normal]
00:00:043 (1,2) - Move to x:108 y:76 and 00:01:406 (3,4) - to x:312 y:144 for symmetry.
00:02:770 (5) - Move to x:321 y:281
00:03:679 (1) - tO x:256 y:188
00:21:406 (4) - 2 grids up.
00:25:497 (1) - This spinner doesm't really fit imo. kept spinner but extended it
01:52:543 (1) - Remove the whistle on the slider trail.
02:12:770 (1) - Remove NC
02:25:497 (1) - Same as i mentioned on Hard. This sudden silence isn't nice.

[Alardio's Easy] Awaiting Changes
00:03:679 (3) - Add a whistle on the slider start and end for consistency.
00:03:679 (3,4) - There is a small spacing error.
00:08:679 (2,4) - Clap?
00:10:952 (5) - Whistle on the Start and end~
00:13:224 (1) - Add a finish.
00:16:406 (2) - Whistle on the slider end for consistency.
00:18:224 (4) - ^
00:20:043 (1) - ^
00:35:952 (4) - Clap on the slider start.
00:52:770 (3) - Clap on the slider end.
00:56:406 (3) - ^
01:45:043 (5) - Extend the slider to 01:46:861. It sounds better.
02:01:633 (1) - Add a finish.
02:29:133 - unecessary inherited point.

That's all
Good luck! :)
Alarido

Smoothie wrote:

Heya
From my modding queue.

(...)

[Alardio's Easy]
00:03:679 (3) - Add a whistle on the slider start and end for consistency. ► Added.
00:03:679 (3,4) - There is a small spacing error. ► Fixed.
00:08:679 (2,4) - Clap? ► Added.
00:10:952 (5) - Whistle on the Start and end~ ► Added.
00:13:224 (1) - Add a finish. ► Added.
00:16:406 (2) - Whistle on the slider end for consistency. ► Added.
00:18:224 (4) - ^ ► Added.
00:20:043 (1) - ^ ► Added.
00:35:952 (4) - Clap on the slider start. ► Added.
00:52:770 (3) - Clap on the slider end. ► Added.
00:56:406 (3) - ^ ► Added.
01:45:043 (5) - Extend the slider to 01:46:861. It sounds better. ► Fixed.
02:01:633 (1) - Add a finish. ► Added.
02:29:133 - unecessary inherited point. ► Removed.

That's all
Good luck! :)
Good luck for your maps too, Smoothie :D
Thanks for modding !

and okamiratsu, that's the updated diff → http://puu.sh/3kp7k.osu

AND Let's RANK !!!
Alarido
Hi okamiratsu!

Some improvements on my diff, can you update it, please?

The diff → http://puu.sh/3mkUE.osu

Att.
Topic Starter
okamiratsu

Alarido wrote:

Hi okamiratsu!

Some improvements on my diff, can you update it, please?

The diff → http://puu.sh/3mkUE.osu

Att.
Got it and Updated
Cerulean Veyron
Hi okami! from this queue

[Normal]
00:03:679 (1,3) - Small overlap
00:32:315 (2,3,4,2) - ^
01:41:861 (1,2) - Distance problem, consider changing it.
02:11:406 (4,5,6,7) - Why not make a symmetry here? http://puu.sh/3nMP9/ceb499df35.png

Cool diff :)
[Hard]
00:11:861 (2,5) - Avoid making small overlaps.
00:30:270 (4,3,4) - ^
00:33:906 (4) - Try doing this > http://puu.sh/3nN1n/26c29a4e76.png
01:05:270 (4,1) - Slider's end overlapped with that note.
01:14:361 (6,2) - another small overlap.
01:20:043 (1,4) - ^
02:03:452 (4,5) - Now, this is unrankable, a big overlap, change it.

This diff is good, but it needs more checking about these small overlaps, etc.
---------------

Nice song you got there, Good luck ! :D
Topic Starter
okamiratsu

GrayKaiser82 wrote:

Hi okami! from this queue

[Normal]
00:03:679 (1,3) - Small overlap Done
00:32:315 (2,3,4,2) - ^ Done
01:41:861 (1,2) - Distance problem, consider changing it. Done
02:11:406 (4,5,6,7) - Why not make a symmetry here? http://puu.sh/3nMP9/ceb499df35.png Done

Cool diff :)
[Hard]
00:11:861 (2,5) - Avoid making small overlaps.Done
00:30:270 (4,3,4) - ^ Done
00:33:906 (4) - Try doing this > http://puu.sh/3nN1n/26c29a4e76.png Done
01:05:270 (4,1) - Slider's end overlapped with that note. Done
01:14:361 (6,2) - another small overlap. Done
01:20:043 (1,4) - ^ Done
02:03:452 (4,5) - Now, this is unrankable, a big overlap, change it. Changed but I've seen a ranked map with the exact type of overlap

This diff is good, but it needs more checking about these small overlaps, etc.
---------------

Nice song you got there, Good luck ! :D
jonathanlfj
Modding upon request by Alarido
I swear i heard this song somewhere before, but i cant recall where ><

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
combo colour 1 is too dark for playing, since some people dim the bg and the approach circle will be practically invisible. Use a lighter shade of gray instead
you have your red timing point on the wrong beat; the timing point should be located at 00:00:043 since that marks the start of the 4/4 measure (the "down beat")
Also Inconsistency in kiai time (Alarido's Easy can be different, but Normal/Hard must have the same kiai time setup):
SPOILER
Inconsistency in Kiai Times:

- [Alarido's Easy] :
Kiai #1: Starts on 01:12:770, ends on 01:34:588
Kiai #2: Starts on 02:07:315, ends on 02:28:906

- [Hard] :
Kiai #1: Starts on 01:12:770, ends on 01:34:588
Kiai #2: Starts on 02:07:315, ends on 02:29:133

- [Normal] :
Kiai #1: Starts on 01:12:770, ends on 01:34:588
Kiai #2: Starts on 02:07:316, ends on 02:29:134

[Easy]
AR+1
00:29:133 (4) - NC
00:52:770 (3) - lower the red node a bit so the slider will not be in contact with 00:50:952 (1)
00:56:406 (3) - do the same here
01:25:497 (2) - clap on end
01:47:088 (1) - clap
02:07:770 (1,3) - ^
02:14:588 (5) - NC
very clean placements ^_^

[Normal]
AR+1 or 2 (usually the setting of AR < OD is not encouraged in modern maps)
00:15:497 (1) - NC
00:18:679 (3,4) - 1 grid lower to overlap 00:15:497 (1,2)
00:23:679 (3) - stack on end of 00:21:861 (1)
00:32:770 (1) - shift this a bit right so 00:32:770 (1,2) - make proper blankets
01:00:952 (1) - unnecessary NC
01:57:997 (4,1,2,3) - take whistles off slider body here (no musical indication)
02:04:133 (1) - whistle on start
02:14:588 (1,2,3) - this is very hard to play since the distance of 02:14:588 (1) is too large, and the flow may lead the player to hit 02:15:043 (3) first. This should be repositioned to make the flow more intuitive
the spacing in this diff is a bit messy, i see you are switching between a few different snaps but some consistency in the way you use them will make the map alot more cleaner

[Hard]
00:02:883 (4) - spacing
00:13:565 - add a note here
00:30:270 (4) - take off whistle on slider body
00:33:906 (4) - ^
00:51:861 (2) - blanket can be improved (dont touch 00:51:179 (1) with the slider end)
00:56:406 (5) - spacing
01:00:043 (6) - this snap is a bit weird to play, adding a note at 01:00:497 will make it much better
01:29:361 (1) - properly blanket this
01:30:497 (6) - take off the finish on the slider end and put it on the start of 01:30:952 (1) instead
01:48:452 (2) - try placing it on the other side: 01:57:088 (2) - spacing
02:03:452 (4) - NC here instead of 02:02:656 (1)
02:07:012 (3) - unsnapped circle (it is not snapped to the 1/3 tick as you intended)
02:25:270 (6) - whistle sounds better here imo
neat rhythm usage~

Thats all, its quite a nice mapset, so good luck in ranking :)
Alarido
My dear ♥

Mod Applier 1.0 wrote:

Deep Blue ► Changed as told.
Pale Blue ► Changed on my own.
Rose ► No change (and why)
Green ► Comments From The Friends
Let's go!

jonathanlfj wrote:

Modding upon request by Alarido
I swear i heard this song somewhere before, but i cant recall where ><

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
combo colour 1 is too dark for playing, since some people dim the bg and the approach circle will be practically invisible. Use a lighter shade of gray instead ► Changed to a lighter one. (RGB:127,127,127)
you have your red timing point on the wrong beat; the timing point should be located at 00:00:043 since that marks the start of the 4/4 measure (the "down beat") ► Fixed.
Also Inconsistency in kiai time (Alarido's Easy can be different, but Normal/Hard must have the same kiai time setup):
SPOILER
Inconsistency in Kiai Times:

- [Alarido's Easy] :
Kiai #1: Starts on 01:12:770, ends on 01:34:588
Kiai #2: Starts on 02:07:315, ends on 02:28:906

- [Hard] :
Kiai #1: Starts on 01:12:770, ends on 01:34:588
Kiai #2: Starts on 02:07:315, ends on 02:29:133

- [Normal] :
Kiai #1: Starts on 01:12:770, ends on 01:34:588
Kiai #2: Starts on 02:07:316, ends on 02:29:134
► In this case, just I made my Kiai #2 end at 02:29:133 , right at the Big White tick.



[Easy]
AR+1 ► Done.
00:29:133 (4) - NC ► Done.
00:52:770 (3) - lower the red node a bit so the slider will not be in contact with 00:50:952 (1) ► Done.
00:56:406 (3) - do the same here ► Done.
01:25:497 (2) - clap on end ► Done.
01:47:088 (1) - clap ► Done.
02:07:770 (1,3) - ^ ► Done.
02:14:588 (5) - NC ► Done.
very clean placements ^_^ ♥ Thanksie~ .

(...)

Thats all, its quite a nice mapset, so good luck in ranking :)
Thank you very much, my dear ♥
Like an Angel appeared in my life ♥ ily

and okami, that's my diff with all mods applied -----> http://puu.sh/3qCcT.osu <----- ty

Att.
Topic Starter
okamiratsu

jonathanlfj wrote:

Modding upon request by Alarido
I swear i heard this song somewhere before, but i cant recall where ><

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
combo colour 1 is too dark for playing, since some people dim the bg and the approach circle will be practically invisible. Use a lighter shade of gray instead
you have your red timing point on the wrong beat; the timing point should be located at 00:00:043 since that marks the start of the 4/4 measure (the "down beat")
Also Inconsistency in kiai time (Alarido's Easy can be different, but Normal/Hard must have the same kiai time setup):
SPOILER
Inconsistency in Kiai Times:

- [Alarido's Easy] :
Kiai #1: Starts on 01:12:770, ends on 01:34:588
Kiai #2: Starts on 02:07:315, ends on 02:28:906

- [Hard] :
Kiai #1: Starts on 01:12:770, ends on 01:34:588
Kiai #2: Starts on 02:07:315, ends on 02:29:133

- [Normal] :
Kiai #1: Starts on 01:12:770, ends on 01:34:588
Kiai #2: Starts on 02:07:316, ends on 02:29:134

[Easy]
AR+1
00:29:133 (4) - NC
00:52:770 (3) - lower the red node a bit so the slider will not be in contact with 00:50:952 (1)
00:56:406 (3) - do the same here
01:25:497 (2) - clap on end
01:47:088 (1) - clap
02:07:770 (1,3) - ^
02:14:588 (5) - NC
very clean placements ^_^

[Normal]
AR+1 or 2 (usually the setting of AR < OD is not encouraged in modern maps) Done
00:15:497 (1) - NC Done
00:18:679 (3,4) - 1 grid lower to overlap 00:15:497 (1,2) Done
00:23:679 (3) - stack on end of 00:21:861 (1)Done
00:32:770 (1) - shift this a bit right so 00:32:770 (1,2) - make proper blankets Done
01:00:952 (1) - unnecessary NC Done
01:57:997 (4,1,2,3) - take whistles off slider body here (no musical indication)Done
02:04:133 (1) - whistle on start Done
02:14:588 (1,2,3) - this is very hard to play since the distance of 02:14:588 (1) is too large, and the flow may lead the player to hit 02:15:043 (3) first. This should be repositioned to make the flow more intuitive Done
the spacing in this diff is a bit messy, i see you are switching between a few different snaps but some consistency in the way you use them will make the map alot more cleaner

[Hard]
00:02:883 (4) - spacing Done
00:13:565 - add a note here Done
00:30:270 (4) - take off whistle on slider body Done
00:33:906 (4) - ^ Done
00:51:861 (2) - blanket can be improved (dont touch 00:51:179 (1) with the slider end) Done
00:56:406 (5) - spacing Done
01:00:043 (6) - this snap is a bit weird to play, adding a note at 01:00:497 will make it much better Done
01:29:361 (1) - properly blanket this Done
01:30:497 (6) - take off the finish on the slider end and put it on the start of 01:30:952 (1) instead Done
01:48:452 (2) - try placing it on the other side: Done 01:57:088 (2) - spacing Done
02:03:452 (4) - NC here instead of 02:02:656 (1) Done
02:07:012 (3) - unsnapped circle (it is not snapped to the 1/3 tick as you intended) Done
02:25:270 (6) - whistle sounds better here imo Done
neat rhythm usage~

Thats all, its quite a nice mapset, so good luck in ranking :)
thank you for modding
fanzhen0019
Hi :3 From my queue

General
  1. The timing section in Normal and Insane is wrong
    The offset in Normal and Insane should be 43,as it in Alarido's diff.

Alarido's Easy

Hitsounds
  1. 00:21:406 (2) - Clap?
  2. 00:27:770 (1,2,3) - Uh,why not add clap on 1 and 3?
  3. 01:18:679 - Clap
  4. 01:31:406 - and 01:32:315 - Clap
  5. 01:55:952 - Clap
  6. 02:05:952 - Whistle here
  7. 02:07:315 - And finish here
Arrangement & Design
  • Clear!

Normal

Hitsounds
  1. 01:42:997 - Add whistle here
  2. 01:46:633 (3) - Whistle
  3. 01:50:724 - Whistle
Arrangement & Design
  1. 00:53:679 (6,1) - Consider to use clap to replace 6's finish and add finish to1.

Insane

Hitsounds
  1. 00:58:679 - Add clap here
  2. 00:59:133 - Clap
  3. 01:00:497 (7) - Clap
  4. 01:01:406 (4) - Clap
  5. 01:30:952 - Remove this finish plz,it sounds weird. And for consist with other parts.
Arrangement & Design
  1. 00:25:497 (1) - Put it to x460 y184
  2. 01:18:906 (6) - I suggest this slider repeat more,for the previous part u didnt use a 1-repeat-slider.

    So also if u use this rhythm, please add whistle here:
    01:18:906 -
    01:19:361 -
  3. 01:30:156 (4,5,6) - Imo this is more fit.

    01:30:156 (4) - x380 y232
    01:30:383 (5,6) - x428 y308
    Slider6's CODE:
    500,260,90497,2,0,L|500:132,1,100,8|0,0:0|0:0,0:0:0:0:
    Also, if u do this plz add whistle here:01:30:724 -
  4. 01:43:452 (1,2) - Move 1 grid down in grid level 4
  5. 02:11:633 (3) - I suggest to put this slider away.Because your rhythm doesnt change but the spacing gets smaller.

    02:10:952 (1) - x376 y212
    02:11:293 (2) - x372 y68
    02:11:633 (3) - x500 y140
  6. 02:28:452 (4) - x164 y272

Nice song :O
Good Luck~
Alarido

fanzhen0019 wrote:

Hi :3 From my queue

Alarido's Easy

Hitsounds
  1. 00:21:406 (2) - Clap? ► Added.
  2. 00:27:770 (1,2,3) - Uh,why not add clap on 1 and 3? ► Added.
  3. 01:18:679 - Clap ► Added.
  4. 01:31:406 - and 01:32:315 - Clap ► Added.
  5. 01:55:952 - Clap ► Added.
  6. 02:05:952 - Whistle here ► Added.
  7. 02:07:315 - And finish here ► Added.
Arrangement & Design
  • Clear! ♥

(...)
Nice song :O
Good Luck~

Thanks for the mod fanzhen0019 ^^

Updated diff (:

ALARIDO'S EASY
osu file format v12

[General]
AudioFilename: Jake Kaufman - Mighty Switch Force OST - 06 BGM - Love You Love You Love.mp3
AudioLeadIn: 2007
PreviewTime: 72760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 36396,41851
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Love You Love You Love
TitleUnicode:Love You Love You Love
Artist:Jake Kaufman
ArtistUnicode:Jake Kaufman
Creator:okamiratsu
Version:Alarido's Easy
Source:Mighty Switch Force
Tags:Alarido
BeatmapID:247394
BeatmapSetID:78126

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,36606,42239
2,94788,99966
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
43,454.545454545455,4,2,1,100,1,0
13679,-100,4,1,1,35,0,0
14588,-100,4,2,1,100,0,0
25497,-100,4,2,1,35,0,0
26861,-100,4,2,1,100,0,0
62315,-100,4,2,1,35,0,0
65497,-100,4,2,1,100,0,0
72770,-100,4,2,1,100,0,1
92770,-100,4,2,1,35,0,1
94588,-100,4,2,1,100,0,0
107088,-100,4,2,1,35,0,0
108679,-100,4,2,1,100,0,0
121633,-100,4,2,1,35,0,0
123452,-100,4,2,1,100,0,0
127315,-100,4,2,1,100,0,1
145497,-100,4,2,1,40,0,1
147543,-100,4,2,1,35,0,1
147997,-100,4,2,1,25,0,1
148452,-100,4,2,1,15,0,1
148906,-100,4,2,1,5,0,1
149133,-100,4,2,1,5,0,0


[Colours]
Combo1 : 223,194,32
Combo2 : 127,127,127
Combo3 : 55,55,251
Combo4 : 255,255,255

[HitObjects]
60,212,43,2,0,P|116:264|200:272,1,160,2|0,0:0|0:0,0:0:0:0:
180,112,1861,2,0,P|256:96|336:112,1,160,2|0,0:0|0:0,0:0:0:0:
315,272,3679,2,0,P|396:264|452:212,2,160,2|0|2,0:0|0:0|0:0,0:0:0:0:
240,240,5952,2,0,B|176:192|176:192|240:140,1,160,8|8,0:0|0:0,0:0:0:0:
316,108,7315,6,0,P|392:112|432:180,1,160,2|0,0:0|0:0,0:0:0:0:
352,184,8679,1,8,0:0:0:0:
336,264,9133,2,0,P|256:276|176:264,1,160,2|0,0:0|0:0,0:0:0:0:
160,184,10497,1,8,0:0:0:0:
196,108,10952,2,0,P|120:112|80:178,2,160,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,192,13224,12,4,14588,0:0:0:0:
256,124,15497,5,2,0:0:0:0:
112,192,16406,2,0,B|112:272|112:272|180:320,1,160,0|2,0:0|0:0,0:0:0:0:
256,320,17770,1,8,0:0:0:0:
336,320,18224,2,0,B|402:274|402:274|402:194,1,160,0|2,0:0|0:0,0:0:0:0:
336,48,20043,6,0,L|172:48,1,160,0|2,0:0|0:0,0:0:0:0:
152,124,21406,1,8,0:0:0:0:
153,206,21861,6,0,P|194:273|269:291,1,160,2|0,0:0|0:0,0:0:0:0:
341,255,23224,1,8,0:0:0:0:
358,177,23679,2,0,P|317:110|242:92,1,160,2|0,0:0|0:0,0:0:0:0:
170,128,25043,1,8,0:0:0:0:
256,192,25497,12,0,26861,0:0:0:0:
364,144,27770,5,8,0:0:0:0:
296,104,28224,1,0,0:0:0:0:
216,104,28679,1,8,0:0:0:0:
148,144,29133,6,0,P|108:216|144:284,1,160,2|0,0:0|0:0,0:0:0:0:
216,248,30497,2,0,P|256:244|296:248,1,80,8|2,0:0|0:0,0:0:0:0:
368,284,31406,2,0,P|404:216|372:144,1,160,0|8,0:0|0:0,0:0:0:0:
312,92,32770,6,0,P|348:68|388:68,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,152,34133,1,8,0:0:0:0:
204,92,34588,2,0,P|168:68|128:68,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,152,35952,2,0,L|256:260,1,80,8|4,0:0|0:0,0:0:0:0:
68,72,43679,6,0,P|108:60|148:72,1,80,0|8,0:0|0:0,0:0:0:0:
216,104,44588,2,0,P|256:112|296:104,1,80,0|8,0:0|0:0,0:0:0:0:
368,69,45497,2,0,P|404:60|444:72,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
404,140,46861,1,8,0:0:0:0:
449,205,47315,6,0,L|405:281,1,80,0|8,0:0|0:0,0:0:0:0:
337,241,48224,2,0,L|293:313,1,80,0|8,0:0|0:0,0:0:0:0:
217,309,49133,2,0,L|175:240,1,80,0|8,0:0|0:0,0:0:0:0:
103,273,50043,2,0,L|62:203,1,80,0|8,0:0|0:0,0:0:0:0:
60,124,50952,6,0,P|104:60|184:60,1,160
144,132,52315,1,8,0:0:0:0:
108,208,52770,2,0,B|176:240|236:180|228:124|228:124|288:124,1,240,0|8,0:0|0:0,0:0:0:0:
332,56,54588,6,0,P|408:57|452:121,1,160
372,132,55952,1,8,0:0:0:0:
404,208,56406,2,0,B|336:240|276:180|284:124|284:124|224:124,1,240,0|8,0:0|0:0,0:0:0:0:
144,124,58224,6,0,B|144:204|144:204|87:261|87:261|88:340,1,240,0|8,0:0|0:0,0:0:0:0:
171,336,60043,2,0,B|250:336|250:336|306:279|306:279|387:279,1,240,0|8,0:0|0:0,0:0:0:0:
256,192,62315,12,0,64588,0:0:0:0:
96,192,65497,5,0,0:0:0:0:
176,192,65952,2,0,L|256:192,1,80
336,192,66861,2,0,P|412:168|444:96,2,160,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,69133,1,0,0:0:0:0:
176,192,69588,6,0,P|100:216|68:288,2,160,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,71861,2,0,L|256:108,1,80,0|2,0:0|0:0,0:0:0:0:
332,84,72770,6,0,P|372:72|412:84,1,80,0|8,0:0|0:0,0:0:0:0:
372,152,73679,2,0,L|372:232,1,80,0|8,0:0|0:0,0:0:0:0:
332,300,74588,2,0,P|372:312|412:300,1,80,0|8,0:0|0:0,0:0:0:0:
372,232,75497,1,0,0:0:0:0:
372,152,75952,1,8,0:0:0:0:
424,88,76406,6,0,B|396:68|372:68|348:68|320:88|320:88|188:88,1,240,0|8,0:0|0:0,0:0:0:0:
132,140,78224,2,0,P|140:176|180:192,1,80,0|8,0:0|0:0,0:0:0:0:
256,192,79133,2,0,L|256:276,1,80,0|8,0:0|0:0,0:0:0:0:
180,300,80043,6,0,P|140:312|100:300,1,80,0|8,0:0|0:0,0:0:0:0:
140,232,80952,2,0,L|140:152,1,80,0|8,0:0|0:0,0:0:0:0:
180,84,81861,2,0,P|140:72|100:84,1,80,0|8,0:0|0:0,0:0:0:0:
140,152,82770,1,0,0:0:0:0:
140,232,83224,1,8,0:0:0:0:
88,296,83679,6,0,B|116:316|140:316|164:316|192:296|192:296|324:296,1,240,0|8,0:0|0:0,0:0:0:0:
380,244,85497,2,0,P|372:208|332:192,1,80,0|8,0:0|0:0,0:0:0:0:
256,192,86406,2,0,L|256:108,1,80,0|8,0:0|0:0,0:0:0:0:
176,96,87315,5,2,0:0:0:0:
176,256,88224,1,0,0:0:0:0:
336,256,89133,1,2,0:0:0:0:
336,96,90043,1,0,0:0:0:0:
188,152,90952,6,0,L|268:152,1,80,2|8,0:0|0:0,0:0:0:0:
268,232,91861,2,0,L|348:232,1,80,2|8,0:0|0:0,0:0:0:0:
256,192,92770,12,0,94588,0:0:0:0:
256,172,101406,5,0,0:0:0:0:
320,120,101861,2,0,L|400:120,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,72,103224,1,8,0:0:0:0:
192,120,103679,2,0,L|112:120,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,172,105043,2,0,L|256:332,2,160,8|8|8,0:0|0:0|0:0,0:0:0:0:
256,192,107088,12,8,108679,0:0:0:0:
80,260,109588,6,0,P|44:192|80:124,1,160,8|8,0:0|0:0,0:0:0:0:
124,192,110952,1,0,0:0:0:0:
180,136,111406,2,0,P|256:112|328:140,1,160,8|8,0:0|0:0,0:0:0:0:
388,192,112770,1,0,0:0:0:0:
432,124,113224,6,0,P|468:192|432:260,1,160,8|8,0:0|0:0,0:0:0:0:
372,312,114588,2,0,P|256:336|136:312,1,240,0|8,0:0|0:0,0:0:0:0:
128,232,116406,6,0,P|105:195|103:156,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
184,172,117770,2,0,B|232:168|256:140|256:140|280:168|328:172,1,160,8|8,0:0|0:0,0:0:0:0:
384,232,119133,2,0,P|407:195|409:156,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
326,172,120497,2,0,B|279:175|255:203|255:203|231:175|183:171,1,160,8|8,0:0|0:0,0:0:0:0:
256,192,121633,12,4,123452,0:0:0:0:
172,236,124133,5,2,0:0:0:0:
256,100,125043,1,2,0:0:0:0:
340,236,125952,2,0,P|391:206|408:151,2,120,2|0|4,0:0|0:0|0:0,0:0:0:0:
328,156,127770,5,8,0:0:0:0:
296,84,128224,1,0,0:0:0:0:
216,84,128679,1,8,0:0:0:0:
136,84,129133,2,0,L|56:104,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
216,84,130497,1,8,0:0:0:0:
292,72,130952,6,0,L|376:72,1,80,0|0,0:0|0:0,0:0:0:0:
356,152,131861,2,0,L|440:152,1,80,0|8,0:0|0:0,0:0:0:0:
436,232,132770,2,0,L|356:232,1,80,0|0,0:0|0:0,0:0:0:0:
372,312,133679,2,0,L|292:312,1,80,0|8,0:0|0:0,0:0:0:0:
256,240,134588,6,0,B|128:144|148:52|240:52|256:96|256:96|276:52|360:52|380:144|308:200,1,480
220,312,138224,6,0,L|136:312,1,80,0|0,0:0|0:0,0:0:0:0:
156,232,139133,2,0,L|72:232,1,80,0|8,0:0|0:0,0:0:0:0:
76,152,140043,2,0,L|156:152,1,80,0|0,0:0|0:0,0:0:0:0:
140,72,140952,2,0,L|220:72,1,80,0|8,0:0|0:0,0:0:0:0:
300,80,141861,5,0,0:0:0:0:
356,136,142315,1,8,0:0:0:0:
356,215,142770,1,0,0:0:0:0:
299,271,143224,1,8,0:0:0:0:
242,327,143679,6,0,L|160:328,1,80,0|8,0:0|0:0,0:0:0:0:
160,248,144588,2,0,L|80:248,2,80,0|8|2,0:0|0:0|0:0,0:0:0:0:
256,120,146406,1,0,0:0:0:0:
256,192,147315,12,0,149133,0:0:0:0:
Topic Starter
okamiratsu

fanzhen0019 wrote:

Hi :3 From my queue

GeneralAll Suggestions Done
  1. The timing section in Normal and Insane is wrong
    The offset in Normal and Insane should be 43,as it in Alarido's diff.

Alarido's Easy

Hitsounds
  1. 00:21:406 (2) - Clap?
  2. 00:27:770 (1,2,3) - Uh,why not add clap on 1 and 3?
  3. 01:18:679 - Clap
  4. 01:31:406 - and 01:32:315 - Clap
  5. 01:55:952 - Clap
  6. 02:05:952 - Whistle here
  7. 02:07:315 - And finish here
Arrangement & Design
  • Clear!

Normal

Hitsounds
  1. 01:42:997 - Add whistle here
  2. 01:46:633 (3) - Whistle
  3. 01:50:724 - Whistle
Arrangement & Design
  1. 00:53:679 (6,1) - Consider to use clap to replace 6's finish and add finish to1.

Insane

Hitsounds
  1. 00:58:679 - Add clap here
  2. 00:59:133 - Clap
  3. 01:00:497 (7) - Clap
  4. 01:01:406 (4) - Clap
  5. 01:30:952 - Remove this finish plz,it sounds weird. And for consist with other parts.
Arrangement & Design
  1. 00:25:497 (1) - Put it to x460 y184
  2. 01:18:906 (6) - I suggest this slider repeat more,for the previous part u didnt use a 1-repeat-slider.

    So also if u use this rhythm, please add whistle here:
    01:18:906 -
    01:19:361 -
  3. 01:30:156 (4,5,6) - Imo this is more fit.

    01:30:156 (4) - x380 y232
    01:30:383 (5,6) - x428 y308
    Slider6's CODE:
    500,260,90497,2,0,L|500:132,1,100,8|0,0:0|0:0,0:0:0:0:
    Also, if u do this plz add whistle here:01:30:724 -
  4. 01:43:452 (1,2) - Move 1 grid down in grid level 4
  5. 02:11:633 (3) - I suggest to put this slider away.Because your rhythm doesnt change but the spacing gets smaller.

    02:10:952 (1) - x376 y212
    02:11:293 (2) - x372 y68
    02:11:633 (3) - x500 y140
  6. 02:28:452 (4) - x164 y272

Nice song :O
Good Luck~
Really appreciate the detailed modding
Alarido

C'mon, Modders!


R u all afraid?
Topic Starter
okamiratsu

Alarido wrote:

C'mon, Modders!


R u all afraid?
yes are u????
Alarido

okamiratsu wrote:

Alarido wrote:

C'mon, Modders!


R u all afraid?
yes are u????
I'm not afraid to take a stand
Everybody come take my hand
We'll walk this road together, through the storm
Whatever weather, cold or warm
Just let me know that, you're not alone
Holla if you feel that you've been down the same road


C'mon Modders and BATS please ^^

This mapset has Standard osu! diffs only, then Gabe could bubble this easily ♥
yachiru4
Hey, from my queue!

[Hard]

THe flow looks ok.
But your hit circles and sliders look really crowded...they're too close to each other, which makes it confusing to know which objects to hit next. Try to increase their distances.

And, try making some jumps.

Cheers!
Shiranai
Hi :)
From my mod queue~

[General]
Maybe you can lower volume sample set down in some inherited points, from 100 to 90%

[Alarido's Easy]
Nothing.

[Normal]
01:02:315 (1) - Change to finish?
02:25:497 (1,2,3,4,5) - Because the song seems to be fade out, I'd rather use spinner instead insert some circle or slider here

[Hard]
02:25:497 (1,2,3,4,5) - Because the song seems to be fade out, I'd rather use spinner instead insert some circle or slider here

--
That's all, It's already a good map :)
Good luck~
Topic Starter
okamiratsu

Mako Sakata wrote:

Hi :)
From my mod queue~

[General]
Maybe you can lower volume sample set down in some inherited points, from 100 to 90%

[Alarido's Easy]
Nothing.

[Normal]
01:02:315 (1) - Change to finish? Done
02:25:497 (1,2,3,4,5) - Because the song seems to be fade out, I'd rather use spinner instead insert some circle or slider here Done

[Hard]
02:25:497 (1,2,3,4,5) - Because the song seems to be fade out, I'd rather use spinner instead insert some circle or slider here no change

--
That's all, It's already a good map :)
Good luck~
10crystalmask01
Hi o3o Random mod.

[Easy]
00:29:133 (1) - Try using finish on the head instead?
01:12:770 (1) - ^
01:27:315 (1) - Add finish
01:32:770 (1) - ^ ?
02:01:633 (1) - Should start at 02:01:861 instead, so the spacing is consistent.

Looks really nice ^^

[Normal]
00:20:043 (1,3) - hm try adding a finish on these notes :) forms a pretty good hitsound pattern with hat finish on the head of 00:21:861 (1) - .
00:43:679 (1,2,3) - refrain from using triple stacks like these in a Normal diff :( How about using a 1/2 slider + reverse?
00:47:315 (1,2,3) - ^
01:00:952 (4,5,6) - ^
01:46:861 (4) - Remove, and spinner should start here instead.
02:11:406 (4) - NC
02:25:497 (1,2) - Woah, fix the distance here o.o

Looks ok, but could still use some polishing. :S

[Hard]
  1. I think you should really increase the DS here :( Objects appear too close to each other, it hardly even looks like a hard diff. Try 1.1. Also,keep in note that you don't really have to use the DS in this diff for your entire objects. Doing a few jumps is ok, as long as you make it on the right timing in the song.
00:25:043 (7,4) - Would look better if stacked.
00:29:361 (1,2) - They shouldn't be placed too far apart, judging by the distance of 00:29:133 (5,1) -
00:43:679 (1,4) - ...not a pretty overlap. please fix this part.
00:47:543 (1,3) - I don't like how these two are touching each other, move more apart please.
00:48:906 (4,1,2) - Another bad overlap.
00:49:133 (5,4) - ^
00:56:406 (5) - Try adding a finish on the tail?
01:08:452 (7,1) - Stack properly.
01:11:633 (6,7) - I know you can blanket this better.
01:14:361 (6,6) - ....
01:16:406 (1,2,3) - Blanket these better please.
01:41:861 (1) - A curved slider would look better imo, just so that it could blanket 01:42:543 (2) - (Also sharp sliders just doesn't match the smooth sound of this song).
01:43:452 (1) - ^
01:44:361 (3) - ^
01:45:270 (5) - ^
01:52:088 (6) - NC
02:18:906 - Add a note here for consistency.
02:22:883 (4,6) - Move apart.

This diff still needs alot of work, mainly with the spacing :o

Hope this helps~!
Alarido

10crystalmask01 wrote:

Hi o3o Random mod.

[Easy]
00:29:133 (1) - Try using finish on the head instead? ► Done.
01:12:770 (1) - ^ ► Done.
01:27:315 (1) - Add finish ► Done.
01:32:770 (1) - ^ ? ► Done.
02:01:633 (1) - Should start at 02:01:861 instead, so the spacing is consistent. ► Done.

Looks really nice ^^ ► Thaaanksiiieeee~

(...)

Hope this helps~!
Thanks for advance, Cryssss~

@Okamiii~ here's my updateeee

:: Alarido's Easy ::
osu file format v12

[General]
AudioFilename: Jake Kaufman - Mighty Switch Force OST - 06 BGM - Love You Love You Love.mp3
AudioLeadIn: 2007
PreviewTime: 72760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 36396,41851
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Love You Love You Love
TitleUnicode:Love You Love You Love
Artist:Jake Kaufman
ArtistUnicode:Jake Kaufman
Creator:okamiratsu
Version:Alarido's Easy
Source:Mighty Switch Force
Tags:Alarido
BeatmapID:247394
BeatmapSetID:78126

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,36606,42239
2,94788,99966
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
43,454.545454545455,4,2,1,90,1,0
13679,-100,4,1,1,35,0,0
14588,-100,4,2,1,90,0,0
25497,-100,4,2,1,35,0,0
26861,-100,4,2,1,90,0,0
62315,-100,4,2,1,35,0,0
65497,-100,4,2,1,90,0,0
72770,-100,4,2,1,90,0,1
92770,-100,4,2,1,35,0,1
94588,-100,4,2,1,90,0,0
107088,-100,4,2,1,35,0,0
108679,-100,4,2,1,90,0,0
121633,-100,4,2,1,35,0,0
123452,-100,4,2,1,90,0,0
127315,-100,4,2,1,90,0,1
145497,-100,4,2,1,40,0,1
147543,-100,4,2,1,35,0,1
147997,-100,4,2,1,25,0,1
148452,-100,4,2,1,15,0,1
148906,-100,4,2,1,5,0,1
149133,-100,4,2,1,5,0,0


[Colours]
Combo1 : 223,194,32
Combo2 : 127,127,127
Combo3 : 55,55,251
Combo4 : 255,255,255

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256,192,147315,12,0,149133,0:0:0:0:

Att.
BounceBabe


You should change these things on every difficultie:

Combo Colours:
The colours fit, yes, but the grey is out of place. The main colour of the BG is obviously blue, so you should add more blue to it. I made a collection of some colours, maybe you like them.

[Colours]
Combo1 : 255,255,255
Combo2 : 0,128,255
Combo3 : 255,204,0
Combo4 : 138,197,255

Slider Tick Rate:
The tick rate has to be consistant on every difficultie! Currently it's 1 on every difficultie except from Hard. On the Hard you have 2.

Hitsounds:
They seem a bit loud, you should reduce the volume a little. The clap especially is very loud. Since the song is not very loud either you should reduce from 90% to around 60%.

Spinners (Hard isn't meant):
The Easy and Normal have so many spinners, while the song is not very long. Try to use less spinners, to give not a too repetitive gameplay!

Easy

Tell the creator he should add a slider tick hitsound for your Easy. The sliders feel so empty without claps, and it would be so much more fitting and have more consistancy towards hitsounding. Places like 01:16:861 - feel empty.

00:29:133 (1,2,3) - Spacing here, is a little broken, it's an simple easy fix.
00:54:588 (1,2,3) - Playing the same pattern is kinda boring, especially for new players. Try making another pattern, i bet you can do this easy.
02:14:588 (1) - A lovely heart, but it looks a little weird. Can you make it more heart shaped? A little more curvyness wouldn't be too bad!

Normal

Try adding some more cuved sliders or other shapes! You have so many straight ones.

00:13:679 (1) - This spinner is very sudden and harsh to play. Can you find something else so it doesn't play so sudden?
- Try something like this, not too hard to play and also fun. Starting at 00:13:679 -
00:33:679 (2,1) - Woops, little spacing issue. Easy to fix
00:58:679 (2,3) - Align them to each other. Also i'd play and flow better if this 01:00:043 (3) - goes a little up in placement.
02:15:043 (3,4) - Spacing again, also i doesnt play good when you have to "go back" in playment.

Hard

You have a lot of spacing issues here. Very small ones, but they are essential to be fixed to get a better playment.

00:02:883 (4) - Little spacing issue
00:08:452 (5,6) - Spacing feels wrong when playing. You should keep it normal
00:17:543 (3) - I can hear in the very BG something fitting to this, but you can barely hear it. Consider replacing this with something more relating to the more hearable sounds. Goes for the following too!
00:25:952 (2) - Why this jump? Doesn't really suit since you have consistancy and also to the music, it doesnt fit.
00:28:224 (3,4,5) - Spacing difference
00:55:497 (3,4) - That's done for the pattern, but it really doesn't fit and destroys your consistancy.
00:58:679 (2,3) - Little spacing issue.
01:00:497 - If you'd place a circle here 01:00:497 - and here 01:00:724 - instead of your current pattern, i'd fit the song better.
01:19:815 (8,1) - , 01:21:065 (4,5,1,2,3) - , 01:28:679 (7,1) - Spacing again
01:46:293 (1) - This is relating to nothing. Please remove and replace it with something fitting.
02:12:770 (1,2) - Spacing
02:15:611 (3,4) - The playment and placment of this circle is weird. You should make it linear with 02:15:611 (3,4,1) -
02:22:315 (2,4) - , 02:26:406 (2,3) - ,02:28:452 (4,5) - Spacing

Read the "testplayers opinions" from our queue, to get more opinions about your map!

Needs some more work, but it is very solid and nice made! Wait for -Bakari- and jericho2442 and you'll get some more mods, which will help you.
Alarido

BounceBabe wrote:



You should change these things on every difficultie:

Combo Colours:
The colours fit, yes, but the grey is out of place. The main colour of the BG is obviously blue, so you should add more blue to it. I made a collection of some colours, maybe you like them.

[Colours]
Combo1 : 255,255,255
Combo2 : 0,128,255
Combo3 : 255,204,0
Combo4 : 138,197,255
► Good colors :D Applied on mine. Okami will apply on their.

Slider Tick Rate:
The tick rate has to be consistant on every difficultie! Currently it's 1 on every difficultie except from Hard. On the Hard you have 2. ► Verified.

Hitsounds:
They seem a bit loud, you should reduce the volume a little. The clap especially is very loud. Since the song is not very loud either you should reduce from 90% to around 60%. ► Reduced all 90%-sections to the 60% volume level.

Spinners (Hard isn't meant):
The Easy and Normal have so many spinners, while the song is not very long. Try to use less spinners, to give not a too repetitive gameplay! ► Removed two of spinners and mapped that parts they left behind.

Easy

Tell the creator he should add a slider tick hitsound for your Easy. The sliders feel so empty without claps, and it would be so much more fitting and have more consistancy towards hitsounding. Places like 01:16:861 - feel empty. ► I need more time to take care on this aspect in particular. I need a weekend or two to study and apply this. Okami-san can place the file there, since he's the host. @okami, please add the needed file and tell me the name of it, so I'll can work through. Remember I work and also city traffic wipes 6 hours from my day ><

00:29:133 (1,2,3) - Spacing here, is a little broken, it's an simple easy fix. ► Fixed.
00:54:588 (1,2,3) - Playing the same pattern is kinda boring, especially for new players. Try making another pattern, i bet you can do this easy. ► Not sure about... keepin' it as an aid to newbies too. I'm afraid of trying anything here, I do prefer keep the current instead of making an unknown mistake that nobody knows how it is.
02:14:588 (1) - A lovely heart, but it looks a little weird. Can you make it more heart shaped? A little more curvyness wouldn't be too bad! ► Trying, trying... A bit more curved, a bit more curved. Surely, it could be better at Hard, with a more friendly SV --- like this heartfrom an unsubmitted map I have (the Heart on the picture occupies 4 ½ White ticks within a SV=1,8; CS=4 and TickRate=2 for about 131 BPM). For this Easy I have SV=0,8 for BPM=132 and CS=3, what makes the heart sooo hard to get nice.

(...)

Read the "testplayers opinions" from our queue, to get more opinions about your map!

Needs some more work, but it is very solid and nice made! Wait for -Bakari- and jericho2442 and you'll get some more mods, which will help you.
Thanks BB ^^


@Okami, the updated diff ^^

:: ALARIDO'S EASY ::
osu file format v12

[General]
AudioFilename: Jake Kaufman - Mighty Switch Force OST - 06 BGM - Love You Love You Love.mp3
AudioLeadIn: 2007
PreviewTime: 72760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 36396,41851
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Love You Love You Love
TitleUnicode:Love You Love You Love
Artist:Jake Kaufman
ArtistUnicode:Jake Kaufman
Creator:okamiratsu
Version:Alarido's Easy
Source:Mighty Switch Force
Tags:Alarido
BeatmapID:247394
BeatmapSetID:78126

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,36606,42239
2,94788,99966
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
43,454.545454545455,4,2,1,90,1,0
13679,-100,4,1,1,35,0,0
14588,-100,4,2,1,90,0,0
72770,-100,4,2,1,60,0,1
92770,-100,4,2,1,35,0,1
94588,-100,4,2,1,60,0,0
107088,-100,4,2,1,35,0,0
108679,-100,4,2,1,60,0,0
121633,-100,4,2,1,35,0,0
123452,-100,4,2,1,60,0,0
127315,-100,4,2,1,60,0,1
145497,-100,4,2,1,40,0,1
147543,-100,4,2,1,35,0,1
147997,-100,4,2,1,25,0,1
148452,-100,4,2,1,15,0,1
148906,-100,4,2,1,5,0,1
149133,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,255,255
Combo2 : 0,128,255
Combo3 : 255,204,0
Combo4 : 138,197,255

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296,104,28224,1,0,0:0:0:0:
216,104,28679,1,8,0:0:0:0:
148,144,29133,6,0,P|108:216|145:282,1,160,4|0,0:0|0:0,0:0:0:0:
216,248,30497,2,0,P|256:244|296:248,1,80,8|2,0:0|0:0,0:0:0:0:
368,284,31406,2,0,P|404:216|372:144,1,160,0|8,0:0|0:0,0:0:0:0:
312,92,32770,6,0,P|348:68|388:68,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,152,34133,1,8,0:0:0:0:
204,92,34588,2,0,P|168:68|128:68,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,152,35952,2,0,L|256:260,1,80,8|4,0:0|0:0,0:0:0:0:
68,72,43679,6,0,P|108:60|148:72,1,80,0|8,0:0|0:0,0:0:0:0:
216,104,44588,2,0,P|256:112|296:104,1,80,0|8,0:0|0:0,0:0:0:0:
368,69,45497,2,0,P|404:60|444:72,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
404,140,46861,1,8,0:0:0:0:
449,205,47315,6,0,L|405:281,1,80,0|8,0:0|0:0,0:0:0:0:
337,241,48224,2,0,L|293:313,1,80,0|8,0:0|0:0,0:0:0:0:
217,309,49133,2,0,L|175:240,1,80,0|8,0:0|0:0,0:0:0:0:
103,273,50043,2,0,L|62:203,1,80,0|8,0:0|0:0,0:0:0:0:
60,124,50952,6,0,P|104:60|184:60,1,160
144,132,52315,1,8,0:0:0:0:
108,208,52770,2,0,B|176:240|236:180|228:124|228:124|288:124,1,240,0|8,0:0|0:0,0:0:0:0:
332,56,54588,6,0,P|408:57|452:121,1,160
372,132,55952,1,8,0:0:0:0:
404,208,56406,2,0,B|336:240|276:180|284:124|284:124|224:124,1,240,0|8,0:0|0:0,0:0:0:0:
144,124,58224,6,0,B|144:204|144:204|87:261|87:261|88:340,1,240,0|8,0:0|0:0,0:0:0:0:
171,336,60043,2,0,B|250:336|250:336|306:279|306:279|387:279,1,240,0|8,0:0|0:0,0:0:0:0:
468,268,61861,6,0,P|448:184|394:134,1,160
316,139,63224,1,0,0:0:0:0:
256,192,63679,2,0,P|236:276|182:326,1,160
129,266,65042,1,0,0:0:0:0:
96,192,65497,5,0,0:0:0:0:
176,192,65952,2,0,L|256:192,1,80
336,192,66861,2,0,P|412:168|444:96,2,160,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,69133,1,0,0:0:0:0:
176,192,69588,6,0,P|100:216|68:288,2,160,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,71861,2,0,L|256:108,1,80,0|2,0:0|0:0,0:0:0:0:
332,84,72770,6,0,P|372:72|412:84,1,80,4|8,0:0|0:0,0:0:0:0:
372,152,73679,2,0,L|372:232,1,80,0|8,0:0|0:0,0:0:0:0:
332,300,74588,2,0,P|372:312|412:300,1,80,0|8,0:0|0:0,0:0:0:0:
372,232,75497,1,0,0:0:0:0:
372,152,75952,1,8,0:0:0:0:
424,88,76406,6,0,B|396:68|372:68|348:68|320:88|320:88|188:88,1,240,0|8,0:0|0:0,0:0:0:0:
132,140,78224,2,0,P|140:176|180:192,1,80,0|8,0:0|0:0,0:0:0:0:
256,192,79133,2,0,L|256:276,1,80,0|8,0:0|0:0,0:0:0:0:
180,300,80043,6,0,P|140:312|100:300,1,80,0|8,0:0|0:0,0:0:0:0:
140,232,80952,2,0,L|140:152,1,80,0|8,0:0|0:0,0:0:0:0:
180,84,81861,2,0,P|140:72|100:84,1,80,0|8,0:0|0:0,0:0:0:0:
140,152,82770,1,0,0:0:0:0:
140,232,83224,1,8,0:0:0:0:
88,296,83679,6,0,B|116:316|140:316|164:316|192:296|192:296|324:296,1,240,0|8,0:0|0:0,0:0:0:0:
380,244,85497,2,0,P|372:208|332:192,1,80,0|8,0:0|0:0,0:0:0:0:
256,192,86406,2,0,L|256:108,1,80,0|8,0:0|0:0,0:0:0:0:
176,96,87315,5,6,0:0:0:0:
176,256,88224,1,0,0:0:0:0:
336,256,89133,1,2,0:0:0:0:
336,96,90043,1,0,0:0:0:0:
188,152,90952,6,0,L|268:152,1,80,2|8,0:0|0:0,0:0:0:0:
268,232,91861,2,0,L|348:232,1,80,2|8,0:0|0:0,0:0:0:0:
256,192,92770,12,4,94588,0:0:0:0:
256,172,101406,5,0,0:0:0:0:
320,120,101861,2,0,L|400:120,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,72,103224,1,8,0:0:0:0:
192,120,103679,2,0,L|112:120,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,172,105043,2,0,L|256:332,2,160,8|8|8,0:0|0:0|0:0,0:0:0:0:
256,192,107315,12,8,108679,0:0:0:0:
80,260,109588,6,0,P|44:192|80:124,1,160,8|8,0:0|0:0,0:0:0:0:
124,192,110952,1,0,0:0:0:0:
180,136,111406,2,0,P|256:112|328:140,1,160,8|8,0:0|0:0,0:0:0:0:
388,192,112770,1,0,0:0:0:0:
432,124,113224,6,0,P|468:192|432:260,1,160,8|8,0:0|0:0,0:0:0:0:
372,312,114588,2,0,P|256:336|136:312,1,240,0|8,0:0|0:0,0:0:0:0:
128,232,116406,6,0,P|105:195|103:156,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
184,172,117770,2,0,B|232:168|256:140|256:140|280:168|328:172,1,160,8|8,0:0|0:0,0:0:0:0:
384,232,119133,2,0,P|407:195|409:156,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
326,172,120497,2,0,B|279:175|255:203|255:203|231:175|183:171,1,160,8|8,0:0|0:0,0:0:0:0:
256,192,121861,12,4,123452,0:0:0:0:
172,236,124133,5,2,0:0:0:0:
256,100,125043,1,2,0:0:0:0:
340,236,125952,2,0,P|391:206|408:151,2,120,2|0|4,0:0|0:0|0:0,0:0:0:0:
328,156,127770,5,8,0:0:0:0:
296,84,128224,1,0,0:0:0:0:
216,84,128679,1,8,0:0:0:0:
136,84,129133,2,0,L|56:104,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
216,84,130497,1,8,0:0:0:0:
292,72,130952,6,0,L|376:72,1,80,0|0,0:0|0:0,0:0:0:0:
356,152,131861,2,0,L|440:152,1,80,0|8,0:0|0:0,0:0:0:0:
436,232,132770,2,0,L|356:232,1,80,0|0,0:0|0:0,0:0:0:0:
372,312,133679,2,0,L|292:312,1,80,0|8,0:0|0:0,0:0:0:0:
256,240,134588,6,0,B|121:178|148:52|232:58|256:102|256:102|279:58|360:52|378:155|299:200,1,480
220,312,138224,6,0,L|136:312,1,80,0|0,0:0|0:0,0:0:0:0:
156,232,139133,2,0,L|72:232,1,80,0|8,0:0|0:0,0:0:0:0:
76,152,140043,2,0,L|156:152,1,80,0|0,0:0|0:0,0:0:0:0:
140,72,140952,2,0,L|220:72,1,80,0|8,0:0|0:0,0:0:0:0:
300,80,141861,5,0,0:0:0:0:
356,136,142315,1,8,0:0:0:0:
356,215,142770,1,0,0:0:0:0:
299,271,143224,1,8,0:0:0:0:
242,327,143679,6,0,L|160:328,1,80,0|8,0:0|0:0,0:0:0:0:
160,248,144588,2,0,L|80:248,2,80,0|8|2,0:0|0:0|0:0,0:0:0:0:
256,120,146406,1,0,0:0:0:0:
256,192,147315,12,0,149133,0:0:0:0:

Att.

__________________________________________________________________________________________
(BB in my country stands for Banco do Brasil ("Bank of Brazil"), but it's just coincidence ;)
Topic Starter
okamiratsu

BounceBabe wrote:



You should change these things on every difficultie:

Combo Colours:
The colours fit, yes, but the grey is out of place. The main colour of the BG is obviously blue, so you should add more blue to it. I made a collection of some colours, maybe you like them.

[Colours]
Combo1 : 255,255,255
Combo2 : 0,128,255
Combo3 : 255,204,0
Combo4 : 138,197,255
Great color choices

Slider Tick Rate:
The tick rate has to be consistant on every difficultie! Currently it's 1 on every difficultie except from Hard. On the Hard you have 2. Reduced it to 1

Hitsounds:
They seem a bit loud, you should reduce the volume a little. The clap especially is very loud. Since the song is not very loud either you should reduce from 90% to around 60%. Done

Spinners (Hard isn't meant):
The Easy and Normal have so many spinners, while the song is not very long. Try to use less spinners, to give not a too repetitive gameplay! Done

Easy

Tell the creator he should add a slider tick hitsound for your Easy. The sliders feel so empty without claps, and it would be so much more fitting and have more consistancy towards hitsounding. Places like 01:16:861 - feel empty.

00:29:133 (1,2,3) - Spacing here, is a little broken, it's an simple easy fix.
00:54:588 (1,2,3) - Playing the same pattern is kinda boring, especially for new players. Try making another pattern, i bet you can do this easy.
02:14:588 (1) - A lovely heart, but it looks a little weird. Can you make it more heart shaped? A little more curvyness wouldn't be too bad!

Normal

Try adding some more cuved sliders or other shapes! You have so many straight ones. Done a few of them but I'm not the best at making fancy shapes

00:13:679 (1) - This spinner is very sudden and harsh to play. Can you find something else so it doesn't play so sudden?
- Try something like this, not too hard to play and also fun. Starting at 00:13:679 -
Done
00:33:679 (2,1) - Woops, little spacing issue. Easy to fix Done
00:58:679 (2,3) - Align them to each other. Also i'd play and flow better if this 01:00:043 (3) - goes a little up in placement. Done
02:15:043 (3,4) - Spacing again, also i doesnt play good when you have to "go back" in playment. Done

Hard

You have a lot of spacing issues here. Very small ones, but they are essential to be fixed to get a better playment.

00:02:883 (4) - Little spacing issue Done
00:08:452 (5,6) - Spacing feels wrong when playing. You should keep it normal Done
00:17:543 (3) - I can hear in the very BG something fitting to this, but you can barely hear it. Consider replacing this with something more relating to the more hearable sounds. Goes for the following too! I changed it a more suitable flow
00:25:952 (2) - Why this jump? Doesn't really suit since you have consistancy and also to the music, it doesnt fit. Fixed
00:28:224 (3,4,5) - Spacing difference I've done this on purpose because I made it that each circle in each of the girls faces
00:55:497 (3,4) - That's done for the pattern, but it really doesn't fit and destroys your consistancy. I adjusted it
00:58:679 (2,3) - Little spacing issue. Done
01:00:497 - If you'd place a circle here 01:00:497 - and here 01:00:724 - instead of your current pattern, i'd fit the song better. I already did that
01:19:815 (8,1) - , 01:21:065 (4,5,1,2,3) - , 01:28:679 (7,1) - Spacing again Done
01:46:293 (1) - This is relating to nothing. Please remove and replace it with something fitting. Done
02:12:770 (1,2) - Spacing Done
02:15:611 (3,4) - The playment and placment of this circle is weird. You should make it linear with 02:15:611 (3,4,1) - Done
02:22:315 (2,4) - , 02:26:406 (2,3) - ,02:28:452 (4,5) - Spacing Done

Read the "testplayers opinions" from our queue, to get more opinions about your map!

Needs some more work, but it is very solid and nice made! Wait for -Bakari- and jericho2442 and you'll get some more mods, which will help you.
Thanks for the detailed mod and like I said before I'm not too great at making fancy shapes so you'll have to forgive me if is not too dazzling :)
BounceBabe
Thanks for your feedback, contacted jericho2442 to check it. You will also receive a mod from -Bakari- tomorrow most likely.
jericho2442
on hard your sliders have broken, all have changed to the wrong timing and size in some parts, really not sure whats happened, check this point to know what i mean 00:10:952 (1) -

no kudo ofc just getting you to notice the bug ^^
Topic Starter
okamiratsu

BounceBabe wrote:

Thanks for your feedback, contacted jericho2442 to check it. You will also receive a mod from -Bakari- tomorrow most likely.
thanks
Topic Starter
okamiratsu

jericho2442 wrote:

on hard your sliders have broken, all have changed to the wrong timing and size in some parts, really not sure whats happened, check this point to know what i mean 00:10:952 (1) -

no kudo ofc just getting you to notice the bug ^^
Thank you I just checked the other diffs to make sure and the problem is solved
Alarido
Once upon a time, there was a Negheb Desert here >< that stood still for sooooooooo long months... Now the thing is going forth :D the most ancient GD from me is finally walking ~.~ Well, our mapset is walking through the desert among the Beduins, going to the Oasis, going to Teheran and, mightly, Europe :D

Someday...
riffy

BounceBabe wrote:

You will also receive a mod from -Bakari- today most likely.
[General]
  1. Your combo colurs are too bright, try to fade them a bit. Think about players' eyes, fade the colors a bit. (Yes, one more "change-your-colors" suggestion :D)
    colors

    Combo1 : 182,165,154
    Combo2 : 148,179,216
    Combo3 : 236,231,166
    Combo4 : 138,197,255
  2. How about adding more tags? OST, BGM and maybe something else. Help us to find your map faster!
[Alarido's Easy]
  1. 00:10:497 (4,5) - nazi - just a little thing, try to fix your blanket here. It'll make your diff neater :)
  2. 00:20:043 (1) - such combos make your comboing look inconsistent. It may confuse beginners a bit, but as long as it fits with music it's ok. There's no need to change it.
  3. 00:50:952 (1,2,3,1,2,3) - great usage of copypasta here. Blankets here could be better but it flows perfect! ♥
  4. 01:27:315 (1,2,3,4) - 2/1 beats, 01:12:770 (1,2,3,4,5) - same sound, 1/1 beats. Why? It feels really inconsistent and strange. Try to use 2/1 only when it fits and really needed, it's really important to keep the rhythm consistent!
  5. 01:30:952 (1) - tail of the slider is TOO close, beginner-layers may mistakenly hit it. It's all about your flow, so try to re-arrange this pattern to make it more understandable! Be gentle with beginners!
  6. 01:51:861 - consider making this slider-tick louder or emphasizing this beat in another way. I'm sure that this beat should be mapped and default slider-tick isn't enough here.

    Pretty nice, good job!
[Normal]
  1. C'mon, increase your your HP Drain by one tick! it will make the mapset more challenging and enjoyable for players, it also makes more sense with your patterns, I think.
  2. 00:10:952 (1,2) - feels like a spacing mistake, can't you keep the spacing consistent here? That'd make your diff more playable!
    Note: 00:46:406 (6,1) - 02:15:043 (3,4) - 02:21:406 (6,1) - same. :<
  3. 00:23:679 (3,6) - consider adding a new combo to one of these objects, it will fit with the song and your comboing better, I think. Feels like something is missed here.
    Note: 01:16:406 (6) - same!
  4. 00:44:361 - I wouldn't ignore this beat here. But placing one more circle will make this pattern too hard. What to do? Try 1/2 sliders here! example!
    Note: 00:47:315 (1,2,3) - 00:51:179 (1,2,3) - same here!
  5. 01:57:315 (1,2,3,4) - if you agree with my suggestions about 1/2 sliders, do the same here for consistency!
  6. 02:17:315 (4,1) - kinda unexpected and hard to read, try to avoid this kind of stacks if it's possible.
  7. 02:18:224 (1,2,3,4,5,6) - what is the point of this spacing change? It represents nothing in music and feels strange :<
  8. 02:25:497 (1,2,3,4,5,6,7) - try to reduce the volume on each circle, the music fades out here, so reducing your volume will fit here perfectly!

    Not bad, but you can make it better! :)
[Hard]
  1. Your rhythm feels a bit tricky, try to make it more playable by reducing the OD by one tick!
  2. 00:20:383 (4,5) - I like how you map 1/4 beats, but why there's a spacing mistake here? It really bugs me and doesn't look cute, imo. Try to fix it, please!
  3. 00:51:179 (1) - why did you ignore this beat here? Preciously you didn't ignore such beats! :< Try to map this one to keep consistency!
  4. 01:19:247 - there's no beat here, but you've got a slider at this point, try to avoid overmapping and listen to the music closer!
  5. 02:06:406 (1,2,3) - I think that you wanted to use 1/3 beat snap divisor here. It sounds really off when you use 1/4 for these three beats :P
  6. 02:27:315 (3,4,5,1,2,3,4,5) - same as [Normal], try to reduce the volume on each object, the music fades out here, so reducing your volume will fit here perfectly!

    Not bad, keep it up!
Cool mapset, but you can make it even better!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
Topic Starter
okamiratsu

-Bakari- wrote:

BounceBabe wrote:

You will also receive a mod from -Bakari- today most likely.
[General]Done
  1. Your combo colurs are too bright, try to fade them a bit. Think about players' eyes, fade the colors a bit. (Yes, one more "change-your-colors" suggestion :D)
    colors

    Combo1 : 182,165,154
    Combo2 : 148,179,216
    Combo3 : 236,231,166
    Combo4 : 138,197,255
  2. How about adding more tags? OST, BGM and maybe something else. Help us to find your map faster!
[Alarido's Easy]
  1. 00:10:497 (4,5) - nazi - just a little thing, try to fix your blanket here. It'll make your diff neater :)
  2. 00:20:043 (1) - such combos make your comboing look inconsistent. It may confuse beginners a bit, but as long as it fits with music it's ok. There's no need to change it.
  3. 00:50:952 (1,2,3,1,2,3) - great usage of copypasta here. Blankets here could be better but it flows perfect! ♥
  4. 01:27:315 (1,2,3,4) - 2/1 beats, 01:12:770 (1,2,3,4,5) - same sound, 1/1 beats. Why? It feels really inconsistent and strange. Try to use 2/1 only when it fits and really needed, it's really important to keep the rhythm consistent!
  5. 01:30:952 (1) - tail of the slider is TOO close, beginner-layers may mistakenly hit it. It's all about your flow, so try to re-arrange this pattern to make it more understandable! Be gentle with beginners!
  6. 01:51:861 - consider making this slider-tick louder or emphasizing this beat in another way. I'm sure that this beat should be mapped and default slider-tick isn't enough here.

    Pretty nice, good job!
[Normal]
  1. C'mon, increase your your HP Drain by one tick! it will make the mapset more challenging and enjoyable for players, it also makes more sense with your patterns, I think. Done
  2. 00:10:952 (1,2) - feels like a spacing mistake, can't you keep the spacing consistent here? That'd make your diff more playable!
    Note: 00:46:406 (6,1) - 02:15:043 (3,4) - 02:21:406 (6,1) - same. :<Done
  3. 00:23:679 (3,6) - consider adding a new combo to one of these objects, it will fit with the song and your comboing better, I think. Feels like something is missed here.Done
    Note: 01:16:406 (6) - same! Done
  4. 00:44:361 - I wouldn't ignore this beat here. But placing one more circle will make this pattern too hard. What to do? Try 1/2 sliders here! example!
    Note: 00:47:315 (1,2,3) - 00:51:179 (1,2,3) - same here! They actually do sound better that way
  5. 01:57:315 (1,2,3,4) - if you agree with my suggestions about 1/2 sliders, do the same here for consistency! Done
  6. 02:17:315 (4,1) - kinda unexpected and hard to read, try to avoid this kind of stacks if it's possible. Done
  7. 02:18:224 (1,2,3,4,5,6) - what is the point of this spacing change? It represents nothing in music and feels strange :< Fixed
  8. 02:25:497 (1,2,3,4,5,6,7) - try to reduce the volume on each circle, the music fades out here, so reducing your volume will fit here perfectly! Done

    Not bad, but you can make it better! :)
[Hard]
  1. Your rhythm feels a bit tricky, try to make it more playable by reducing the OD by one tick!Done
  2. 00:20:383 (4,5) - I like how you map 1/4 beats, but why there's a spacing mistake here? It really bugs me and doesn't look cute, imo. Try to fix it, please!Done
  3. 00:51:179 (1) - why did you ignore this beat here? Preciously you didn't ignore such beats! :< Try to map this one to keep consistency! Done
  4. 01:19:247 - there's no beat here, but you've got a slider at this point, try to avoid overmapping and listen to the music closer! Done
  5. 02:06:406 (1,2,3) - I think that you wanted to use 1/3 beat snap divisor here. It sounds really off when you use 1/4 for these three beats :P Yeah I caught that after I took a look at it again
  6. 02:27:315 (3,4,5,1,2,3,4,5) - same as [Normal], try to reduce the volume on each object, the music fades out here, so reducing your volume will fit here perfectly!Done

    Not bad, keep it up!
Cool mapset, but you can make it even better!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
Thank you for the detailed mod
Alarido

-Bakari- wrote:

BounceBabe wrote:

You will also receive a mod from -Bakari- today most likely.
[General]
  1. Your combo colurs are too bright, try to fade them a bit. Think about players' eyes, fade the colors a bit. (Yes, one more "change-your-colors" suggestion :D)
    colors

    Combo1 : 182,165,154
    Combo2 : 148,179,216
    Combo3 : 236,231,166
    Combo4 : 138,197,255
  2. How about adding more tags? OST, BGM and maybe something else. Help us to find your map faster!
[Alarido's Easy]
  1. 00:10:497 (4,5) - nazi - just a little thing, try to fix your blanket here. It'll make your diff neater :) ► Nazi is welcome ;3 Changed (: time to disable Grid snap)
  2. 00:20:043 (1) - such combos make your comboing look inconsistent. It may confuse beginners a bit, but as long as it fits with music it's ok. There's no need to change it. ► Ok, kept, really fits with the song.
  3. 00:50:952 (1,2,3,1,2,3) - great usage of copypasta here. Blankets here could be better but it flows perfect! ♥ ► Thanksiiie~
  4. 01:27:315 (1,2,3,4) - 2/1 beats, 01:12:770 (1,2,3,4,5) - same sound, 1/1 beats. Why? It feels really inconsistent and strange. Try to use 2/1 only when it fits and really needed, it's really important to keep the rhythm consistent! ► Changed the 2/1 to 1/1 patterns.
  5. 01:30:952 (1) - tail of the slider is TOO close, beginner-layers may mistakenly hit it. It's all about your flow, so try to re-arrange this pattern to make it more understandable! Be gentle with beginners! ► Fixed together with the things pointed at last mod.
  6. 01:51:861 - consider making this slider-tick louder or emphasizing this beat in another way. I'm sure that this beat should be mapped and default slider-tick isn't enough here. 8-) ► Tried making this tick so so so louder... 100% (peppy could implement somethiing allowing us to make 200% 300% and so on but he'll never do it ~~ as he never implemented SB text objects (so we could make SB Lyrics without being obligated to make a lot of .png images)

    Pretty nice, good job!
(...)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
Thanksieee~ Baka-sama ^^

@Okami >> The updated diff (: (and please add this file too: soft-slidertick2.wav (: )

:: ALARIDO'S EASY (The most ancient of them) ::
osu file format v12

[General]
AudioFilename: Jake Kaufman - Mighty Switch Force OST - 06 BGM - Love You Love You Love.mp3
AudioLeadIn: 2007
PreviewTime: 72760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 36396,41851
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Love You Love You Love
TitleUnicode:Love You Love You Love
Artist:Jake Kaufman
ArtistUnicode:Jake Kaufman
Creator:okamiratsu
Version:Alarido's Easy
Source:Mighty Switch Force
Tags:Alarido
BeatmapID:247394
BeatmapSetID:78126

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,36606,42239
2,94788,99966
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Att.
Topic Starter
okamiratsu
Thanksieee~ Baka-sama ^^

@Okami >> The updated diff (: (and please add this file too: soft-slidertick2.wav (: )

:: ALARIDO'S EASY (The most ancient of them) ::
osu file format v12

[General]
AudioFilename: Jake Kaufman - Mighty Switch Force OST - 06 BGM - Love You Love You Love.mp3
AudioLeadIn: 2007
PreviewTime: 72760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 36396,41851
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Love You Love You Love
TitleUnicode:Love You Love You Love
Artist:Jake Kaufman
ArtistUnicode:Jake Kaufman
Creator:okamiratsu
Version:Alarido's Easy
Source:Mighty Switch Force
Tags:Alarido
BeatmapID:247394
BeatmapSetID:78126

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,36606,42239
2,94788,99966
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Att.[/quote]
Updated
jericho2442
first things first, some stuff what goes against the rythm of the song

Hard
00:08:338 (4,5) - this double doesnt follow the song at all, the red tick note follows nothing, making it play really bad, you need to remove the double on the red tick
00:10:270 (5) - same with this too
00:22:315 (3,4,5,6) - this pattern just doesnt play good, the 4 slider just makes it very frustrating to play, the double into the slider then into another 1/2 goes against this pattern so much, the timing and the the shape just becomes clustered and also hard to fully read. a repeat slider starting at 00:22:315 - and ending at 00:22:543 - with the repeat at 00:22:429 - works best
00:24:133 (3,4) - again the totally same comment here, follow the same advise
00:26:861 (6) - pointless jump. need to give it the normal spacing
00:31:520 (4) - this slider is still bugged, look at the endpoint and it shows you originally had it longer, fixfix
00:46:179 (3,4,5) - its too tight and clustered, again making it not flow good
00:53:338 (4) - its ok but still would work better as a double instead of a slider
01:00:043 (6,7,1) - this also doesnt seem to play good
01:05:043 (3,4,5) - spacing needs to be made normal, pointless increase again
01:48:111 (1) - turn this into a 1/4 repeat slider starting at 01:47:997 -
02:00:838 (1) - same again

Normal
00:33:679 (2,1,2,3,4,5) - why the increase in spacing?
01:00:043 (3,4) - more random spacing changes
01:01:861 (1,2) - again
02:25:043 (6,1) - again
02:25:497 (1,2) - again
all these random spacing changes need fixing


well these stuff need looking into first, good luck o/
Topic Starter
okamiratsu

jericho2442 wrote:

first things first, some stuff what goes against the rythm of the song

Hard
00:08:338 (4,5) - this double doesnt follow the song at all, the red tick note follows nothing, making it play really bad, you need to remove the double on the red tick Done
00:10:270 (5) - same with this tooDone
00:22:315 (3,4,5,6) - this pattern just doesnt play good, the 4 slider just makes it very frustrating to play, the double into the slider then into another 1/2 goes against this pattern so much, the timing and the the shape just becomes clustered and also hard to fully read. a repeat slider starting at 00:22:315 - and ending at 00:22:543 - with the repeat at 00:22:429 - works bestDone
00:24:133 (3,4) - again the totally same comment here, follow the same adviseDone
00:26:861 (6) - pointless jump. need to give it the normal spacingDone
00:31:520 (4) - this slider is still bugged, look at the endpoint and it shows you originally had it longer, fixfixDone
00:46:179 (3,4,5) - its too tight and clustered, again making it not flow goodDone
00:53:338 (4) - its ok but still would work better as a double instead of a sliderDone
01:00:043 (6,7,1) - this also doesnt seem to play goodDone
01:05:043 (3,4,5) - spacing needs to be made normal, pointless increase againDone
01:48:111 (1) - turn this into a 1/4 repeat slider starting at 01:47:997 - Done
02:00:838 (1) - same againDone

Normal
00:33:679 (2,1,2,3,4,5) - why the increase in spacing?Done
01:00:043 (3,4) - more random spacing changesDone
01:01:861 (1,2) - againDone
02:25:043 (6,1) - againDone
02:25:497 (1,2) - againDone
all these random spacing changes need fixing


well these stuff need looking into first, good luck o/
Thanks for the detailed mod :)
Xinely
Hi


  • General
    inconsistency tags, check AiMod


  • Alarido's Easy
    00:20:043 (1,2,1,2,3,4,5,1,2,3,4) - inconsistency NC here, make it kinda weird imo.. well since you already have ranked map, i guess you can make it consistency with yourself
    00:25:497 (5,1) - forget whistle in stanza (long white tick) ?
    01:14:588 (3) - ctrl+G for better flow
    01:18:224 (2) - make natural flow better here, i mean http://puu.sh/4ELI1.jpg
    01:25:497 (2) - same i mean above
    01:20:043 (1) - should be finish in head , similar with 01:12:770 (1) -
    01:50:043 - you can't skip to map this time, i would to make http://puu.sh/4ELPS.jpg for better rhythm (change from 01:49:588 (1,2,3) - )
    fine diff ~


  • Normal
    00:05:952 (2) - inconsistency spacing (should be 0,8x)
    00:09:133 (3) - ^
    00:10:497 (6) - ^ (you make 0,86x, it's should be lower than 0,85x and upper than 0,75x)
    00:26:406 (2,3) - make it in 256,204 and 00:27:315 (1) - 148,224 for avoid touched with (1), also neater
    00:34:588 (1,2,3,4,5) - i don't see any reason spacing increase here, make it 0,8 for consistency
    00:49:133 (5,6) - again, consistency spacing pls
    00:52:088 (3) - better remove
    so many inconsistency spacing here, make sure it's consistency at all, if you not understand about inconsistency spacing and the solve of this , you can try ask Alarido to teach
    rhythm is fine


  • Hard
    i know u are newbie mapper, yap this diff is well done for newbie, nice rhythm :3

feel free to not give me kd, i feel this just nazi mod
Good Luck
Alarido
► Applied
► Not Applied and reasons about
► Comments

Xinely wrote:

Hi


  • General
    inconsistency tags, check AiMod ► Just discovered AIMod is case sensitive (like Java or C/C++)


  • Alarido's Easy
    00:20:043 (1,2,1,2,3,4,5,1,2,3,4) - inconsistency NC here, make it kinda weird imo.. well since you already have ranked map, i guess you can make it consistency with yourself ► Just swapped NC between 00:25:497 (5,1) - thanks ^^
    00:25:497 (5,1) - forget whistle in stanza (long white tick) ? ► Added.
    01:14:588 (3) - ctrl+G for better flow ► Ok. And I did the same at 01:21:861 (3) for pattern consistency
    01:18:224 (2) - make natural flow better here, i mean http://puu.sh/4ELI1.jpg ► Ok, changed.
    01:25:497 (2) - same i mean above ► Changed too (in truth, made copypasta from the last hehe).
    01:20:043 (1) - should be finish in head , similar with 01:12:770 (1) - ► Added.
    01:50:043 - you can't skip to map this time, i would to make http://puu.sh/4ELPS.jpg for better rhythm (change from 01:49:588 (1,2,3) - ) ► Genius! Changed with joy (:
    fine diff ~ ► Thanksies!
@Xinely thanks for advance (:

@Okami take the changed diff and... give kd Xinely, mod was helpful on my diff (:

:: ALARIDO'S EASY ::
osu file format v12

[General]
AudioFilename: Jake Kaufman - Mighty Switch Force OST - 06 BGM - Love You Love You Love.mp3
AudioLeadIn: 2007
PreviewTime: 72760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 36396,41851
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Love You Love You Love
TitleUnicode:Love You Love You Love
Artist:Jake Kaufman
ArtistUnicode:Jake Kaufman
Creator:okamiratsu
Version:Alarido's Easy
Source:Mighty Switch Force
Tags:Alarido OST BGM
BeatmapID:247394
BeatmapSetID:78126

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

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256,124,15497,5,2,0:0:0:0:
112,192,16406,2,0,B|112:272|112:272|180:320,1,160,0|2,0:0|0:0,0:0:0:0:
256,320,17770,1,8,0:0:0:0:
336,320,18224,2,0,B|402:274|402:274|402:194,1,160,0|2,0:0|0:0,0:0:0:0:
336,48,20043,6,0,L|172:48,1,160,0|2,0:0|0:0,0:0:0:0:
152,124,21406,1,8,0:0:0:0:
153,206,21861,6,0,P|194:273|269:291,1,160,2|0,0:0|0:0,0:0:0:0:
341,255,23224,1,8,0:0:0:0:
358,177,23679,2,0,P|317:110|242:92,1,160,2|0,0:0|0:0,0:0:0:0:
170,128,25043,1,8,0:0:0:0:
140,204,25497,6,0,P|188:288|324:280,1,240,2|8,0:0|0:0,0:0:0:0:
372,224,27315,1,2,0:0:0:0:
364,144,27770,1,8,0:0:0:0:
296,104,28224,1,0,0:0:0:0:
216,104,28679,1,8,0:0:0:0:
148,144,29133,6,0,P|108:216|145:282,1,160,4|0,0:0|0:0,0:0:0:0:
216,248,30497,2,0,P|256:244|296:248,1,80,8|2,0:0|0:0,0:0:0:0:
368,284,31406,2,0,P|404:216|372:144,1,160,0|8,0:0|0:0,0:0:0:0:
312,92,32770,6,0,P|348:68|388:68,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,152,34133,1,8,0:0:0:0:
204,92,34588,2,0,P|168:68|128:68,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,152,35952,2,0,L|256:260,1,80,8|4,0:0|0:0,0:0:0:0:
68,72,43679,6,0,P|108:60|148:72,1,80,0|8,0:0|0:0,0:0:0:0:
216,104,44588,2,0,P|256:112|296:104,1,80,0|8,0:0|0:0,0:0:0:0:
368,69,45497,2,0,P|404:60|444:72,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
404,140,46861,1,8,0:0:0:0:
449,205,47315,6,0,L|405:281,1,80,0|8,0:0|0:0,0:0:0:0:
337,241,48224,2,0,L|293:313,1,80,0|8,0:0|0:0,0:0:0:0:
217,309,49133,2,0,L|175:240,1,80,0|8,0:0|0:0,0:0:0:0:
103,273,50043,2,0,L|62:203,1,80,0|8,0:0|0:0,0:0:0:0:
60,124,50952,6,0,P|104:60|184:60,1,160
144,132,52315,1,8,0:0:0:0:
108,208,52770,2,0,B|176:240|236:180|228:124|228:124|288:124,1,240,0|8,0:0|0:0,0:0:0:0:
332,56,54588,6,0,P|408:57|452:121,1,160
372,132,55952,1,8,0:0:0:0:
404,208,56406,2,0,B|336:240|276:180|284:124|284:124|224:124,1,240,0|8,0:0|0:0,0:0:0:0:
144,124,58224,6,0,B|144:204|144:204|87:261|87:261|88:340,1,240,0|8,0:0|0:0,0:0:0:0:
171,336,60043,2,0,B|250:336|250:336|306:279|306:279|387:279,1,240,0|8,0:0|0:0,0:0:0:0:
468,268,61861,6,0,P|448:184|394:134,1,160
316,139,63224,1,0,0:0:0:0:
256,192,63679,2,0,P|236:276|182:326,1,160
129,266,65042,1,0,0:0:0:0:
96,192,65497,5,0,0:0:0:0:
176,192,65952,2,0,L|256:192,1,80
336,192,66861,2,0,P|412:168|444:96,2,160,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,69133,1,0,0:0:0:0:
176,192,69588,6,0,P|100:216|68:288,2,160,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,71861,2,0,L|256:108,1,80,0|2,0:0|0:0,0:0:0:0:
332,84,72770,6,0,P|372:72|412:84,1,80,4|8,0:0|0:0,0:0:0:0:
372,152,73679,2,0,L|372:232,1,80,0|8,0:0|0:0,0:0:0:0:
408,302,74588,2,0,P|369:311|332:300,1,80,0|8,0:0|0:0,0:0:0:0:
372,232,75497,1,0,0:0:0:0:
372,152,75952,1,8,0:0:0:0:
424,88,76406,6,0,B|396:68|372:68|348:68|320:88|320:88|188:88,1,240,0|8,0:0|0:0,0:0:0:0:
118,120,78224,2,0,P|148:155|196:167,1,80,0|8,0:0|0:0,0:0:0:0:
256,192,79133,2,0,L|256:276,1,80,0|8,0:0|0:0,0:0:0:0:
180,300,80043,6,0,P|140:312|100:300,1,80,4|8,0:0|0:0,0:0:0:0:
140,232,80952,2,0,L|140:152,1,80,0|8,0:0|0:0,0:0:0:0:
103,81,81861,2,0,P|142:72|180:84,1,80,0|8,0:0|0:0,0:0:0:0:
140,152,82770,1,0,0:0:0:0:
140,232,83224,1,8,0:0:0:0:
88,296,83679,6,0,B|116:316|140:316|164:316|192:296|192:296|324:296,1,240,0|8,0:0|0:0,0:0:0:0:
394,264,85497,2,0,P|364:229|316:217,1,80,0|8,0:0|0:0,0:0:0:0:
256,192,86406,2,0,L|256:108,1,80,0|8,0:0|0:0,0:0:0:0:
176,96,87315,5,6,0:0:0:0:
140,168,87770,1,0,0:0:0:0:
144,248,88224,2,0,B|204:248|180:280|232:280,1,80,0|2,0:0|0:0,0:0:0:0:
296,278,89133,6,0,B|332:280|308:248|368:248,1,80
372,168,90043,1,0,0:0:0:0:
336,96,90497,1,2,0:0:0:0:
256,112,90952,6,0,L|256:192,1,80,0|8,0:0|0:0,0:0:0:0:
218,262,91861,2,0,P|256:272|294:262,1,80,2|8,0:0|0:0,0:0:0:0:
256,192,92770,12,4,94588,0:0:0:0:
256,172,101406,5,0,0:0:0:0:
320,120,101861,2,0,L|400:120,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,72,103224,1,8,0:0:0:0:
192,120,103679,2,0,L|112:120,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,172,105043,2,0,L|256:332,2,160,8|8|8,0:0|0:0|0:0,0:0:0:0:
256,192,107315,12,8,108679,0:0:0:0:
236,212,109588,5,8,0:0:0:0:
168,168,110043,2,0,P|104:144|48:156,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
236,212,111861,2,0,P|272:224|316:220,1,80,0|8,0:0|0:0,0:0:0:0:
388,192,112770,1,0,0:0:0:0:
432,124,113224,6,0,P|468:192|432:260,1,160,8|8,0:0|0:0,0:0:0:0:
372,312,114588,2,0,P|256:336|136:312,1,240,0|8,0:0|0:0,0:0:0:0:
128,232,116406,6,0,P|105:195|103:156,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
184,172,117770,2,0,B|232:168|256:140|256:140|280:168|328:172,1,160,8|8,0:0|0:0,0:0:0:0:
384,232,119133,2,0,P|407:195|409:156,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
326,172,120497,2,0,B|279:175|255:203|255:203|231:175|183:171,1,160,8|8,0:0|0:0,0:0:0:0:
256,192,121861,12,4,123452,0:0:0:0:
172,236,124133,5,2,0:0:0:0:
256,100,125043,1,2,0:0:0:0:
340,236,125952,2,0,P|391:206|408:151,2,120,2|0|4,0:0|0:0|0:0,0:0:0:0:
328,156,127770,5,8,0:0:0:0:
296,84,128224,1,0,0:0:0:0:
216,84,128679,1,8,0:0:0:0:
136,84,129133,2,0,L|56:104,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
216,84,130497,1,8,0:0:0:0:
292,72,130952,6,0,L|376:72,1,80,0|0,0:0|0:0,0:0:0:0:
356,152,131861,2,0,L|440:152,1,80,0|8,0:0|0:0,0:0:0:0:
436,232,132770,2,0,L|356:232,1,80,0|0,0:0|0:0,0:0:0:0:
372,312,133679,2,0,L|292:312,1,80,0|8,0:0|0:0,0:0:0:0:
256,240,134588,6,0,B|121:178|148:52|232:58|256:102|256:102|279:58|360:52|378:155|299:200,1,480
220,312,138224,6,0,L|136:312,1,80,0|0,0:0|0:0,0:0:0:0:
156,232,139133,2,0,L|72:232,1,80,0|8,0:0|0:0,0:0:0:0:
76,152,140043,2,0,L|156:152,1,80,0|0,0:0|0:0,0:0:0:0:
140,72,140952,2,0,L|220:72,1,80,0|8,0:0|0:0,0:0:0:0:
300,80,141861,5,0,0:0:0:0:
356,136,142315,1,8,0:0:0:0:
356,215,142770,1,0,0:0:0:0:
299,271,143224,1,8,0:0:0:0:
242,327,143679,6,0,L|160:328,1,80,0|8,0:0|0:0,0:0:0:0:
160,248,144588,2,0,L|80:248,2,80,0|8|2,0:0|0:0|0:0,0:0:0:0:
256,120,146406,1,0,0:0:0:0:
256,192,147315,12,0,149133,0:0:0:0:

Att.
Topic Starter
okamiratsu

Xinely wrote:

Hi


  • General
    inconsistency tags, check AiMod


  • Normal
    00:05:952 (2) - inconsistency spacing (should be 0,8x) Done
    00:09:133 (3) - ^ Done
    00:10:497 (6) - ^ (you make 0,86x, it's should be lower than 0,85x and upper than 0,75x)Done
    00:26:406 (2,3) - make it in 256,204 and 00:27:315 (1) - 148,224 for avoid touched with (1), also neaterDone
    00:34:588 (1,2,3,4,5) - i don't see any reason spacing increase here, make it 0,8 for consistencyDone
    00:49:133 (5,6) - again, consistency spacing plsDone
    00:52:088 (3) - better removeDone
    so many inconsistency spacing here, make sure it's consistency at all, if you not understand about inconsistency spacing and the solve of this , you can try ask Alarido to teach
    rhythm is fine

Good Luck
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