MON PC EST REPARE
MON PC EST REPARE
... sorry but one of my maps is a remix of this XD
MON PC EST REPARE
... sorry but one of my maps is a remix of this XD
which one?_Gezo_ wrote:
MON PC EST REPARE
MON PC EST REPARE
... sorry but one of my maps is a remix of this XD
Hm... Done!okamiratsu wrote:
that'd be greatAlarido wrote:
Hi!!!
You asked for GD, right?
Can I make an Easy?
P.S.: Don't kd this post.
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Source:Mighty Swicth Force
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... Mon PC est réparéokamiratsu wrote:
which one?_Gezo_ wrote:
MON PC EST REPARE
MON PC EST REPARE
... sorry but one of my maps is a remix of this XD
thank youraphaelgoulart wrote:
Great job on the beatmap! I love the song although I never played Mighty Switch Force lmao
Honestly I couldn't find anything to improve here. The timing, the design, the flow, it's all great to me. I hope this gets ranked
I fixed it in my diff, Thanks, rgcesar!rgcesar wrote:
I just noticed a slight typo with the source
Mighty Swicth Force
It should Mighty Switch Force (but I'm pretty sure you knew that already lmao)
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Title:Love You Love You Love
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Artist:Jake Kaufman
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Creator:okamiratsu
Version:Easy
Source:Mighty Switch Force
Tags:Alarido
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i fixed it thanksrgcesar wrote:
I just noticed a slight typo with the source
Mighty Swicth Force
It should Mighty Switch Force (but I'm pretty sure you knew that already lmao)
Thanks in advance, pimpG ! ^^pimpG wrote:
easy
00:27:306 - i dont understand why you did not mapped this part. please make spinner end here and add a circle at 00:28:215 - and 00:28:669 - → Done.
00:50:942 (1,2,3) - the overlap of 1 and 3 is ugly. i think you should make 3 end at 00:53:669 - and a circle at 00:54:124. if you want to keep the current slider end, try something like that http://puu.sh/2Q7z9.jpg → Done.
00:56:396 (3) - same as above → Done.
01:05:942 (1) - only 1 beat between this slider and the previous spinner. that can confuse new players, please make it two beats long. i sugest slider end at 01:04:578 - and a circle at 01:05:487 → Done.
02:07:760 - map this tick too. this part is not a slow down like 02:04:124 (1,2,3) - → Done.
02:08:669 - same as above → Done.
02:10:942 (1,2) - make the sliders not touch for aesthetical purpose. i sugest moving (1) to x292 y72 (2) to y356 y152 → Done.
02:12:760 (3,4) - same as above. (3) x 436 y262 (4) x372 y312 → Done.
02:14:578 (1,2,3) - is this suposed to be a heart shape? looks annoying imo → Done. (Maybe hearts are one of the most finest-and-hardest forms to do. I tried a correct one here -- caring about spacing too -- not so a wonder but better than the late form iyo & imo too (: )
02:18:215 (1,2,3,4) - same as i said at 02:10:942 (1,2) - and 02:12:760 (3,4) - → Done.
(...)
good luck
osu file format v12
[General]
AudioFilename: Jake Kaufman - Mighty Switch Force OST - 06 BGM - Love You Love You Love.mp3
AudioLeadIn: 2007
PreviewTime: 72760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
[Editor]
Bookmarks: 36396,41851
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
[Metadata]
Title:Love You Love You Love
TitleUnicode:Love You Love You Love
Artist:Jake Kaufman
ArtistUnicode:Jake Kaufman
Creator:okamiratsu
Version:Easy
Source:Mighty Switch Force
Tags:Alarido
BeatmapID:247394
BeatmapSetID:78126
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1
[Events]
//Background and Video events
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//Break Periods
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2,94778,99836
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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140,220,27306,6,4,P|328:96|280:308,1,560And then align 00:30:033 (2,3,4) - accordingly, etc
thank you for the modpimpG wrote:
general
offset +10
mp3 is too low and hitsounds are too loud
please add a muted soft-sliderslide.wav
whrite in creators words that Alarido made the easy diff and maybe rename easy to Alarido's easy
easy
00:27:306 - i dont understand why you did not mapped this part. please make spinner end here and add a circle at 00:28:215 - and 00:28:669 -
00:50:942 (1,2,3) - the overlap of 1 and 3 is ugly. i think you should make 3 end at 00:53:669 - and a circle at 00:54:124. if you want to keep the current slider end, try something like that http://puu.sh/2Q7z9.jpg
00:56:396 (3) - same as above
01:05:942 (1) - only 1 beat between this slider and the previous spinner. that can confuse new players, please make it two beats long. i sugest slider end at 01:04:578 - and a circle at 01:05:487
02:07:760 - map this tick too. this part is not a slow down like 02:04:124 (1,2,3) -
02:08:669 - same as above
02:10:942 (1,2) - make the sliders not touch for aesthetical purpose. i sugest moving (1) to x292 y72 (2) to y356 y152
02:12:760 (3,4) - same as above. (3) x 436 y262 (4) x372 y312
02:14:578 (1,2,3) - is this suposed to be a heart shape? looks annoying imo
02:18:215 (1,2,3,4) - same as i said at 02:10:942 (1,2) - and 02:12:760 (3,4) -
normal
00:01:396 (3,4,5) - avoid the overlap of 3 and 5, for aesthetic Done
00:13:669 - spinner is short and the circle at 00:15:033 - appears in the spinner start because of the low approach rate, i sugest you remove the circle done
01:14:578 (3,4,5,1) - dont like this pattern and overlap, the pattern is a bit outdated. well its personal preference anyways. keep if you like, but consider changing if more people complain done
02:17:306 (4) - make the slider end to the left intead of covering the previous slider. thats to avoid the overlap with the slider at 02:19:124 (2) - done
hard
00:03:442 (6) - remove finish done
00:10:715 (7) - ^ done
00:14:806 (2) - new combo done
00:16:396 (5,1) - swift new combo done
00:18:215 (4) - new combo done
00:19:351 (1) - remove new combo done
00:20:033 (2) - new combo done
00:27:306 (1,2,3,4,5,1) - looks random made 1-5 I made so that each beat is over the girls faces
00:29:124 (5,1) - swift new combo no change
00:30:942 (4) - new combo done
00:31:851 (1) - remove new combo done
00:32:760 (4) - new combo done
....use new combo on long white ticks, when the long slider tick is a slider end, make a new combo on next note after it. btw there are some parts that new combo fits better on red tick after the long white tick
02:28:669 (5) - weird shape done
i'm shooting a star because the map is good and because of the song choice.
the map needs work on hitsound and aesthetics but you guys are doing well, keep getting mods, you are allmost there
good luck
I didn't do some of the blankets because I purposely put them that way however I did make some changes.JInxyjem wrote:
I seriously recommend you check out this great guide: t/37194
It touches on how to make sliders, which I feel you can really improve on, especially on slider arcs and slider blankets. Note that you can do arcs with 1 middle sliderpoint, no need for 3 like the examples.
Note: Nitpick is for when I need to actively check the placement by pausing and moving beats around. I can see the bad slider blankets pretty easily so those will not be considered nitpicks.
[Normal]
00:01:851 (4) - This does not blanket (4) well. Move the middle sliderpoint left 3 grids.
00:01:851 (4,5) - I would suggest moving these down just a little bit, as (5) is currently overlapping (2,3). You could also move (3) a little, so (2,3,4) curves down. Like this maybe: http://puu.sh/2QtiJ.jpg
00:10:487 (6) - Not a perfect rhombus with (3,4,5), move 1 grid left.
00:16:396 (3,4) - These beats look really odd, compared with (1,2). Almost like a square, but not quite. Just put (3) on the vertical line, it is still visible and will not be overlapped by the healthbar in game. Then (4) horizontally flipped from (2).
00:17:306 (1,2,3,4) - This part feels bland because the player is clicking on the same places. I would suggest making (1) be in line of (2,3) of the previous combo, then do a square as before. Eg: http://puu.sh/2Qtmb.jpg
Nitpick: 00:24:578 (5) - Not quite a rhombus with (2,3,4). Move 2 grids left.
00:27:306 (1) - This is incredibly off. A way to make sure this is a perfect circle is to use the 00:29:578 (1) approach circle to align it. If you know how to change the .osu files, here's a fix for the slider. Looks like http://puu.sh/2QttA.jpg140,220,27306,6,4,P|328:96|280:308,1,560And then align 00:30:033 (2,3,4) - accordingly, etc
00:44:578 (4,6) - Can blanket (5) so much better. An example: http://puu.sh/2QtvZ.jpg (Note where I am on the timeline so you know the size of the approach circle I'm following.)
00:55:033 (2) - Same as above, An example: http://puu.sh/2Qtxy.jpg (Same, check the timeline for the approach circle size.)
00:55:942 (3) - Same as above, again. You should really aim for good blankets, it's the little, simple things that can make any map look much better. My fix: http://puu.sh/2QtzM.jpg
Nitpick: 01:09:124 (5) - Not a perfect shape with (2,3,4). Move this 1 grid right, 1 grid up.
01:16:396 (1) - This is a bad slider arc and blanket. Make a perfect arc first (Slider start and endpoints are symmetrical when middle point is in the middle vertical line and slider is horizontally flipped), then work on the blanket by moving the points symmetrically. An example, with the grids as guides: http://puu.sh/2QtLd.jpg (Note the slider points)
01:20:033 (1) - Bad blanket, etc, etc. http://puu.sh/2QtNS.jpg
01:25:487 (4) - And again. http://puu.sh/2QtPr.jpg
01:30:033 (1,2,3,4,5,6) - Highlight (3,4), and then move (3) on (1). See how (4) isn't exactly on (2)? This means your zig-zag is not equal, and it does not look good. Move (4) so it's on (2), then move (3,4) back to their positions with distance snap. Do the same with (5,6). As a secondary check, try (4,5) with (2,3).
01:43:442 (3,1) - Bad blankets. At this point, I'm honestly a little tired of fixing and then posting a pic of the fix, so I'll just say it because I assume you know what I mean after all that ^^^^^ modding. For (1), it's going to be a little tricky, but you can use the circle around the sliderball to make (3) blanket the end properly.
01:58:896 (1) - Bad blanket on (2)
02:00:715 (3) - Bad blanket on (2). Similarly, use the sliderball circle for this one.
02:04:124 (1) - Bad blanket. Temporarily move 02:06:396 (2) to the center, give it a NC so you can see better, then fix away using the approach circle as a guide.
[Hard]
00:22:306 - Add a beat here (similar to what you did with 00:24:124 (2,3)) to give a constant flow of beats because the sudden pause is really disorientating and flow breaking.
00:23:215 (6) - ALMOST decent blanketing. Just needs a little tweaking.
00:29:578 - Add a beat here, same reason.
00:33:215 - ^
00:48:215 (2) - Bad blanket on (3)
00:49:124 (5) - Bad blanket on (1)
00:50:033 (3) - Bad blanket on (4)
00:56:396 (5) - Bad blanket on (6), also a bad arc.
01:00:033 (6) - The end of this slider is so off. Make it longer or shorter by 1/4. If you made it shorter, add a beat on 01:00:487.
01:03:896 (1) - Bad blanket on (2)
01:09:806 (2,4) - Bad blanket on (3). When done perfectly, (2) and (4) should be shaped the same, but flipped 180 degrees.
01:14:578 (1) - Bad blanket on (6)
01:16:396 (1) - Bad blanket on (2)
01:17:306 (2) - Bad blanket on (3)
Nitpick: 01:18:896 (6) - Not a perfect rhombus with (3,4,5), move one grid down
01:21:056 (4) - Bad blanket on (5)
01:22:306 (2) - Bad blanket on (2)
01:23:669 (1) - Bad blanket on (2)
01:24:578 (2) - Bad blanket on (3)
01:28:669 (7) - Bad blanket on (1)
01:31:851 (3) - All you need to do to fix this blanket is literally move the middle slider point down by 1 grid
01:47:078 (3,4) - Bad blanket on each other
02:07:306 (1) - Bad blanket on (2)
02:09:124 (1) - Bad blanket on (6)
02:15:601 (3) - Bad blanket on (4)
02:16:396 (1) - Bad blanket on (1)
02:18:215 (1) - ALMOST a good blanket, just needs some tweaking
...Holy shit that is the first time I have ever gone through so much blanket modding in one mapset. At least Easy was well made, good job on that one
Thank you very much, Sana ! ^^[ Sana ] wrote:
Sana's modding from M4M MODDING
(...)
[Easy]
00:29:133 (1) - remove NC → Done.
02:05:952 (3) - make round → Done. (I made a little rearrange of the two last notes too)
02:14:588 (5) - too short → Well, I feel I can't find a proper fixing solution here. The options I find here are (a) Extend the tail of the heart slider, but it'll overlap its own head; (b) Make the slider's head give its place to its own tail for avoid the overlap, but it'll make a very-hard-and-far jump here (it's Easy, jumps aren't allowed). Both (a) and (b) procedures will make it unrankableIn another possible way, surrounding patterns (already good imo) were affected, implying in a (more likely) remap. Thence I'll left it as is by this time, sorry ~.~ Although I believe that a proper solution exists, I can't find it this time.
02:26:406 (3) - remove this and and the map! → Done.
i hope it's helpful to you!!
nice map Nice song~~ GOOD LUCK~!!![]()
osu file format v12
[General]
AudioFilename: Jake Kaufman - Mighty Switch Force OST - 06 BGM - Love You Love You Love.mp3
AudioLeadIn: 2007
PreviewTime: 72760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
[Editor]
Bookmarks: 36396,41851
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
[Metadata]
Title:Love You Love You Love
TitleUnicode:Love You Love You Love
Artist:Jake Kaufman
ArtistUnicode:Jake Kaufman
Creator:okamiratsu
Version:Alarido's Easy
Source:Mighty Switch Force
Tags:Alarido
BeatmapID:247394
BeatmapSetID:78126
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1
[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,36606,42119
2,94788,99846
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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thanks for the mod sana[ Sana ] wrote:
Sana's modding from M4M MODDING
[Hard]
TOO HARD for hard diff.
circle size +1 no change
00:23:224 (7) - NC done
01:00:611 (1) - awkward slider beat it follows the background beat
01:31:861 (3) - NC no change
01:41:861 (1) - smooth slider no change
01:52:088 (6) - remove whistle no change
01:53:224 (7,8) - ctrl + G done
02:06:406 (4) - NC for changing beat no change
02:29:133 - too long kiai time! devise it no change
[Normal]
Done
00:13:679 - noo..too short spin for normal diff.
00:53:679 (6) - make it straight with- 00:52:315 (4)
01:00:952 (1,2,3) - use slider
02:13:679 (2) - make it round
02:29:133 (5) - NC
[Easy]
00:29:133 (1) - remove NC
02:05:952 (3) - make round
02:14:588 (5) - too short
02:26:406 (3) - remove this and and the map!
i hope it's helpful to you!!
nice map Nice song~~ GOOD LUCK~!!![]()
Mod Applying Legenda wrote:
Deep Blue → Changed as modded said.
Pale Blue → Changed in my own way - the mod still helpful by pointed the problem I fixed.
Green → Comments
Pale Rose → Reasons why not changed that point.
Deep Pink → No change.
THANKYOOOOOOU ^w^ Very Much!AnreFM wrote:
Hello there~
Originally attempting to m4m with Alarido's GD only but I saw this is Okamiratsu's and continue to mod the rest :3
Okay, hope this helps:D
- ALARIDO'S
- 00:08:679 - Add note here and here 00:10:497 - ? I know this is easy, but the sliders on this beat and the one before it is the same. This note can be used to spice your map a little orz → Added. and additionally redesign both sliders (those ones of the sides. The middle one was just moved up to keep spacing safe. Result: http://puu.sh/30Z6E.jpg and http://puu.sh/30Z7C.jpg
- 00:20:043 (5) - NC here for different beats and combo divide → Done.
- 00:21:406 - Add a note here, there's a beat here, doesn't fit to be blanked → Added.
- 00:25:497 (1) - why end it at 00:27:315? End the spinner at 00:26:861, instead to make room for a note at 00:27:770 → Done.
- 01:09:588 (5) - NC for combos → Done.
- 02:00:497 (4) - End it at white tick, like the previous sliders before it to make it less confusing for beginners imo → Done by deleting the slider and copying the one from 01:57:770 (2), resulting http://puu.sh/30Z51.jpg .
- 02:07:770 (4) - NC here instead of 02:08:224 (1) -, kiai starts → Done.
- 02:14:588 (5) - Make it a better shape, especially in the middle. Kinda not fit there → I made a try by moving some dots by some grids, aiming keep the symmetry without make a jump/overlap here and without making the slider longer or shorter than it shall be. Result can not be so visible but it's here: http://puu.sh/30ZfA.jpg
- 02:21:861 - Add an extra star fountain here? the kiai is short, so it won't really be a bother orz → This timeline point is already part (in truth, it's submerged in the 2nd Kiai, then a change feels not visible here
![]()
(...)
Okay, that's all. Sorry if it seemed too short
Hope that helped you guys
osu file format v12
[General]
AudioFilename: Jake Kaufman - Mighty Switch Force OST - 06 BGM - Love You Love You Love.mp3
AudioLeadIn: 2007
PreviewTime: 72760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
[Editor]
Bookmarks: 36396,41851
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
[Metadata]
Title:Love You Love You Love
TitleUnicode:Love You Love You Love
Artist:Jake Kaufman
ArtistUnicode:Jake Kaufman
Creator:okamiratsu
Version:Alarido's Easy
Source:Mighty Switch Force
Tags:Alarido
BeatmapID:247394
BeatmapSetID:78126
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1
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thanks for moddingAnreFM wrote:
Hello there~
Originally attempting to m4m with Alarido's GD only but I saw this is Okamiratsu's and continue to mod the rest :3
Okay, hope this helps:D
- ALARIDO'S
- 00:08:679 - Add note here and here 00:10:497 - ? I know this is easy, but the sliders on this beat and the one before it is the same. This note can be used to spice your map a little orz
- 00:20:043 (5) - NC here for different beats and combo divide
- 00:21:406 - Add a note here, there's a beat here, doesn't fit to be blanked
- 00:25:497 (1) - why end it at 00:27:315? End the spinner at 00:26:861, instead to make room for a note at 00:27:770
- 01:09:588 (5) - NC for combos
- 02:00:497 (4) - End it at white tick, like the previous sliders before it to make it less confusing for beginners imo
- 02:07:770 (4) - NC here instead of 02:08:224 (1) -, kiai starts
- 02:14:588 (5) - Make it a better shape, especially in the middle. Kinda not fit there
- 02:21:861 - Add an extra star fountain here? the kiai is short, so it won't really be a bother orz
- NORMAL Done
- 00:00:043 (1) - This slider doesn't look really good for a starter, will be better with a curved one. i know you're using these 00:01:861 (4,5) - pattern, but a straight slider in start doesn't looked really nice imo
- 00:25:497 (1) - End this slider at 00:26:406, will played better and time for the 00:27:315 (1) - slider to come
- 00:30:952 (1) - Make this a curvy slider, fit better with music and avoid overlap with 00:29:588 (1) - circle
- 00:34:588 (3) - NC. New rhythm
- 00:47:315 (1,2,3) - These circles are the only one that isn't stacked, the rest of triplets are stacked and nice to play orz. Considet changing this
- 00:49:133 (5) - NC. Rhythm
- 00:52:315 (4,6) - Try to make these two as symmetrical as possible, will looked better fir this
- 01:12:770 (1,2) - Why not symmetrical? Symmetric looked better, and fit for kiai start too
- 01:30:043 (1) - Remove the NC here, still using same rhythm. NC start at 01:30:043 (1) - instead, new rhythm start here. This will make your map less confusing to play
- 01:42:543 (2) - Add note here? fit with the rhythm you're following right now
- 01:47:088 (1) - End the spinner at 01:48:452, to give distance between spin and the 01:49:133 (1) - slider
- 01:50:043 (2) - NC, combo may become short, but you're following a different rhythm here. The 01:49:133 (1) - slider still following the spinner's rhythm. And the 3/4 slider at 01:50:043 (2,3) - will be easier to recognize by beginners too orz
- 01:52:543 (1) - Remove NC, still using same rhythm. NC at 01:53:679 (2) - instead
- 02:28:224 (3,4,5) - Reduce the volume more? 40% still too big for these last circles when the music has completely faded
- HARD Done
Okay, that's all. Sorry if it seemed too short
- This is more like insane lol, hard isn't this hard. CS-1?
- 00:17:543 (3) - -1 repeat here. Might be confusing, the rhythm you're following now will make the 00:18:224 (1) - note hit early orz
- 00:20:043 (1) - Overlap a bit with 00:19:361 (3) -, move 1 grid right
- 00:21:861 (1,2,3,4,5,6) - This part doesn't look really nice. Consider changing the placement to a more interesting one and reduce the circle stacks used to create patterns
- 00:43:906 (2) - -1 repeat here, less confusing to play
- 00:51:861 (2) - Overlap a bit with 00:51:179 (1) -, make the turn cleaner here for more space to 00:51:179 (1) -
- 01:05:043 (3) - few grid down, a bit overlapped
- 01:20:497 (2) - 1 grid down, ^
- 01:30:383 (5,6) - Wrong placement. The (5) circle should be in the correct spacing, and the (6) slider will stack with (5), not vice versa. Or if you want, not stacking here at all doesn't look bad too orz
- 01:46:293 (1) - -1 repeat?
- 01:57:315 (3) - Make it curvy to match with the other sliders here
- 02:03:452 (4) - The overlap doesn't look very good for blanket, either change the direction or don't blanket at all here
- 02:26:406 (2) - Raise the middle note a few grid, overlapped a bit
- 02:28:452 (4,5) - Same as normal
Hope that helped you guys
Smoothie wrote:
Heya
From my modding queue.
Area's I dont comment on are the one's I changed
[Hard]
I recommend you to use Circle Size 4 here.
00:02:315 (2) - Move the end point to x:508 y:180 for symmetry with 00:01:861 (1). If you did that don't forget to rearange your upcoming notes.
00:09:929 (4) - Remove the whistle on the slider trail. It doesn't really fit imo.
00:10:952 (1,2) - How about giving them a more roundish shape?
00:49:133 (5) - Move the slider end point to x:168 y:324 for a better blanket with 00:49:588 (1,2).
01:00:043 (6,1) - How about this? Plays better imo. No Change I plays with another part of the song
01:19:588 (7) - Add a finish? It fits pretty well.
01:20:043 (1) - Remove the finish on the slider start if you added the one i've mentioned above.
01:26:406 (5) - Whistle on slider trail?
02:02:315 (5,1,2) - How about this instead? No Change same as above
02:05:270 (8) - Remove the whistle on the trail. It doesn't fit here :c
02:21:406 (6) - Add finish?
02:21:861 (1) - Remove the finish on the slider start if you added the one i've mentioned above ~
02:25:497 (1,2) - Whoa, that sudden silence isn't nice. :c
[Normal]
00:00:043 (1,2) - Move to x:108 y:76 and 00:01:406 (3,4) - to x:312 y:144 for symmetry.
00:02:770 (5) - Move to x:321 y:281
00:03:679 (1) - tO x:256 y:188
00:21:406 (4) - 2 grids up.
00:25:497 (1) - This spinner doesm't really fit imo. kept spinner but extended it
01:52:543 (1) - Remove the whistle on the slider trail.
02:12:770 (1) - Remove NC
02:25:497 (1) - Same as i mentioned on Hard. This sudden silence isn't nice.
[Alardio's Easy] Awaiting Changes
00:03:679 (3) - Add a whistle on the slider start and end for consistency.
00:03:679 (3,4) - There is a small spacing error.
00:08:679 (2,4) - Clap?
00:10:952 (5) - Whistle on the Start and end~
00:13:224 (1) - Add a finish.
00:16:406 (2) - Whistle on the slider end for consistency.
00:18:224 (4) - ^
00:20:043 (1) - ^
00:35:952 (4) - Clap on the slider start.
00:52:770 (3) - Clap on the slider end.
00:56:406 (3) - ^
01:45:043 (5) - Extend the slider to 01:46:861. It sounds better.
02:01:633 (1) - Add a finish.
02:29:133 - unecessary inherited point.
That's all
Good luck!
Good luck for your maps too, SmoothieSmoothie wrote:
Heya
From my modding queue.
(...)
[Alardio's Easy]
00:03:679 (3) - Add a whistle on the slider start and end for consistency. ► Added.
00:03:679 (3,4) - There is a small spacing error. ► Fixed.
00:08:679 (2,4) - Clap? ► Added.
00:10:952 (5) - Whistle on the Start and end~ ► Added.
00:13:224 (1) - Add a finish. ► Added.
00:16:406 (2) - Whistle on the slider end for consistency. ► Added.
00:18:224 (4) - ^ ► Added.
00:20:043 (1) - ^ ► Added.
00:35:952 (4) - Clap on the slider start. ► Added.
00:52:770 (3) - Clap on the slider end. ► Added.
00:56:406 (3) - ^ ► Added.
01:45:043 (5) - Extend the slider to 01:46:861. It sounds better. ► Fixed.
02:01:633 (1) - Add a finish. ► Added.
02:29:133 - unecessary inherited point. ► Removed.
That's all
Good luck!
Got it and UpdatedAlarido wrote:
Hi okamiratsu!
Some improvements on my diff, can you update it, please?
The diff → http://puu.sh/3mkUE.osu
Att.
GrayKaiser82 wrote:
Hi okami! from this queue
[Normal]
00:03:679 (1,3) - Small overlap Done
00:32:315 (2,3,4,2) - ^ Done
01:41:861 (1,2) - Distance problem, consider changing it. Done
02:11:406 (4,5,6,7) - Why not make a symmetry here? http://puu.sh/3nMP9/ceb499df35.png Done
Cool diff
[Hard]
00:11:861 (2,5) - Avoid making small overlaps.Done
00:30:270 (4,3,4) - ^ Done
00:33:906 (4) - Try doing this > http://puu.sh/3nN1n/26c29a4e76.png Done
01:05:270 (4,1) - Slider's end overlapped with that note. Done
01:14:361 (6,2) - another small overlap. Done
01:20:043 (1,4) - ^ Done
02:03:452 (4,5) - Now, this is unrankable, a big overlap, change it. Changed but I've seen a ranked map with the exact type of overlap
This diff is good, but it needs more checking about these small overlaps, etc.
---------------
Nice song you got there, Good luck !
Let's go!Mod Applier 1.0 wrote:
Deep Blue ► Changed as told.
Pale Blue ► Changed on my own.
Rose ► No change (and why)
Green ► Comments From The Friends
Thank you very much, my dear ♥jonathanlfj wrote:
Modding upon request by Alarido
I swear i heard this song somewhere before, but i cant recall where ><
Black is suggestion
Blue is highly recommended
Red is unrankable
[General]
combo colour 1 is too dark for playing, since some people dim the bg and the approach circle will be practically invisible. Use a lighter shade of gray instead ► Changed to a lighter one. (RGB:127,127,127)
you have your red timing point on the wrong beat; the timing point should be located at 00:00:043 since that marks the start of the 4/4 measure (the "down beat") ► Fixed.
Also Inconsistency in kiai time (Alarido's Easy can be different, but Normal/Hard must have the same kiai time setup):SPOILER► In this case, just I made my Kiai #2 end at 02:29:133 , right at the Big White tick.Inconsistency in Kiai Times:
- [Alarido's Easy] :
Kiai #1: Starts on 01:12:770, ends on 01:34:588
Kiai #2: Starts on 02:07:315, ends on 02:28:906
- [Hard] :
Kiai #1: Starts on 01:12:770, ends on 01:34:588
Kiai #2: Starts on 02:07:315, ends on 02:29:133
- [Normal] :
Kiai #1: Starts on 01:12:770, ends on 01:34:588
Kiai #2: Starts on 02:07:316, ends on 02:29:134
[Easy]
AR+1 ► Done.
00:29:133 (4) - NC ► Done.
00:52:770 (3) - lower the red node a bit so the slider will not be in contact with 00:50:952 (1) ► Done.
00:56:406 (3) - do the same here ► Done.
01:25:497 (2) - clap on end ► Done.
01:47:088 (1) - clap ► Done.
02:07:770 (1,3) - ^ ► Done.
02:14:588 (5) - NC ► Done.
very clean placements ^_^ ♥ Thanksie~ .
(...)
Thats all, its quite a nice mapset, so good luck in ranking
thank you for moddingjonathanlfj wrote:
Modding upon request by Alarido
I swear i heard this song somewhere before, but i cant recall where ><
Black is suggestion
Blue is highly recommended
Red is unrankable
[General]
combo colour 1 is too dark for playing, since some people dim the bg and the approach circle will be practically invisible. Use a lighter shade of gray instead
you have your red timing point on the wrong beat; the timing point should be located at 00:00:043 since that marks the start of the 4/4 measure (the "down beat")
Also Inconsistency in kiai time (Alarido's Easy can be different, but Normal/Hard must have the same kiai time setup):SPOILERInconsistency in Kiai Times:
- [Alarido's Easy] :
Kiai #1: Starts on 01:12:770, ends on 01:34:588
Kiai #2: Starts on 02:07:315, ends on 02:28:906
- [Hard] :
Kiai #1: Starts on 01:12:770, ends on 01:34:588
Kiai #2: Starts on 02:07:315, ends on 02:29:133
- [Normal] :
Kiai #1: Starts on 01:12:770, ends on 01:34:588
Kiai #2: Starts on 02:07:316, ends on 02:29:134
[Easy]
AR+1
00:29:133 (4) - NC
00:52:770 (3) - lower the red node a bit so the slider will not be in contact with 00:50:952 (1)
00:56:406 (3) - do the same here
01:25:497 (2) - clap on end
01:47:088 (1) - clap
02:07:770 (1,3) - ^
02:14:588 (5) - NC
very clean placements ^_^
[Normal]
AR+1 or 2 (usually the setting of AR < OD is not encouraged in modern maps) Done
00:15:497 (1) - NC Done
00:18:679 (3,4) - 1 grid lower to overlap 00:15:497 (1,2) Done
00:23:679 (3) - stack on end of 00:21:861 (1)Done
00:32:770 (1) - shift this a bit right so 00:32:770 (1,2) - make proper blankets Done
01:00:952 (1) - unnecessary NC Done
01:57:997 (4,1,2,3) - take whistles off slider body here (no musical indication)Done
02:04:133 (1) - whistle on start Done
02:14:588 (1,2,3) - this is very hard to play since the distance of 02:14:588 (1) is too large, and the flow may lead the player to hit 02:15:043 (3) first. This should be repositioned to make the flow more intuitive Done
the spacing in this diff is a bit messy, i see you are switching between a few different snaps but some consistency in the way you use them will make the map alot more cleaner
[Hard]
00:02:883 (4) - spacing Done
00:13:565 - add a note here Done
00:30:270 (4) - take off whistle on slider body Done
00:33:906 (4) - ^ Done
00:51:861 (2) - blanket can be improved (dont touch 00:51:179 (1) with the slider end) Done
00:56:406 (5) - spacing Done
01:00:043 (6) - this snap is a bit weird to play, adding a note at 01:00:497 will make it much better Done
01:29:361 (1) - properly blanket this Done
01:30:497 (6) - take off the finish on the slider end and put it on the start of 01:30:952 (1) instead Done
01:48:452 (2) - try placing it on the other side: Done 01:57:088 (2) - spacing Done
02:03:452 (4) - NC here instead of 02:02:656 (1) Done
02:07:012 (3) - unsnapped circle (it is not snapped to the 1/3 tick as you intended) Done
02:25:270 (6) - whistle sounds better here imo Done
neat rhythm usage~
Thats all, its quite a nice mapset, so good luck in ranking
500,260,90497,2,0,L|500:132,1,100,8|0,0:0|0:0,0:0:0:0:Also, if u do this plz add whistle here:01:30:724 -
fanzhen0019 wrote:
Hi :3 From my queueAlarido's Easy
HitsoundsArrangement & Design
- 00:21:406 (2) - Clap? ► Added.
- 00:27:770 (1,2,3) - Uh,why not add clap on 1 and 3? ► Added.
- 01:18:679 - Clap ► Added.
- 01:31:406 - and 01:32:315 - Clap ► Added.
- 01:55:952 - Clap ► Added.
- 02:05:952 - Whistle here ► Added.
- 02:07:315 - And finish here ► Added.
- Clear! ♥
(...)
Nice song :O
Good Luck~
osu file format v12
[General]
AudioFilename: Jake Kaufman - Mighty Switch Force OST - 06 BGM - Love You Love You Love.mp3
AudioLeadIn: 2007
PreviewTime: 72760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
[Editor]
Bookmarks: 36396,41851
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
[Metadata]
Title:Love You Love You Love
TitleUnicode:Love You Love You Love
Artist:Jake Kaufman
ArtistUnicode:Jake Kaufman
Creator:okamiratsu
Version:Alarido's Easy
Source:Mighty Switch Force
Tags:Alarido
BeatmapID:247394
BeatmapSetID:78126
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1
[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,36606,42239
2,94788,99966
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
43,454.545454545455,4,2,1,100,1,0
13679,-100,4,1,1,35,0,0
14588,-100,4,2,1,100,0,0
25497,-100,4,2,1,35,0,0
26861,-100,4,2,1,100,0,0
62315,-100,4,2,1,35,0,0
65497,-100,4,2,1,100,0,0
72770,-100,4,2,1,100,0,1
92770,-100,4,2,1,35,0,1
94588,-100,4,2,1,100,0,0
107088,-100,4,2,1,35,0,0
108679,-100,4,2,1,100,0,0
121633,-100,4,2,1,35,0,0
123452,-100,4,2,1,100,0,0
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148452,-100,4,2,1,15,0,1
148906,-100,4,2,1,5,0,1
149133,-100,4,2,1,5,0,0
[Colours]
Combo1 : 223,194,32
Combo2 : 127,127,127
Combo3 : 55,55,251
Combo4 : 255,255,255
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Really appreciate the detailed moddingfanzhen0019 wrote:
Hi :3 From my queueGeneralAll Suggestions Done
- The timing section in Normal and Insane is wrong
The offset in Normal and Insane should be 43,as it in Alarido's diff.Alarido's Easy
HitsoundsArrangement & Design
- 00:21:406 (2) - Clap?
- 00:27:770 (1,2,3) - Uh,why not add clap on 1 and 3?
- 01:18:679 - Clap
- 01:31:406 - and 01:32:315 - Clap
- 01:55:952 - Clap
- 02:05:952 - Whistle here
- 02:07:315 - And finish here
- Clear!
Normal
HitsoundsArrangement & Design
- 01:42:997 - Add whistle here
- 01:46:633 (3) - Whistle
- 01:50:724 - Whistle
- 00:53:679 (6,1) - Consider to use clap to replace 6's finish and add finish to1.
Insane
HitsoundsArrangement & Design
- 00:58:679 - Add clap here
- 00:59:133 - Clap
- 01:00:497 (7) - Clap
- 01:01:406 (4) - Clap
- 01:30:952 - Remove this finish plz,it sounds weird. And for consist with other parts.
- 00:25:497 (1) - Put it to x460 y184
- 01:18:906 (6) - I suggest this slider repeat more,for the previous part u didnt use a 1-repeat-slider.
So also if u use this rhythm, please add whistle here:
01:18:906 -
01:19:361 -- 01:30:156 (4,5,6) - Imo this is more fit.
01:30:156 (4) - x380 y232
01:30:383 (5,6) - x428 y308
Slider6's CODE:500,260,90497,2,0,L|500:132,1,100,8|0,0:0|0:0,0:0:0:0:Also, if u do this plz add whistle here:01:30:724 -- 01:43:452 (1,2) - Move 1 grid down in grid level 4
- 02:11:633 (3) - I suggest to put this slider away.Because your rhythm doesnt change but the spacing gets smaller.
02:10:952 (1) - x376 y212
02:11:293 (2) - x372 y68
02:11:633 (3) - x500 y140- 02:28:452 (4) - x164 y272
Nice song :O
Good Luck~
yes are u????Alarido wrote:
C'mon, Modders!
R u all afraid?
okamiratsu wrote:
yes are u????Alarido wrote:
C'mon, Modders!
R u all afraid?
Mako Sakata wrote:
Hi
From my mod queue~
[General]
Maybe you can lower volume sample set down in some inherited points, from 100 to 90%
[Alarido's Easy]
Nothing.
[Normal]
01:02:315 (1) - Change to finish? Done
02:25:497 (1,2,3,4,5) - Because the song seems to be fade out, I'd rather use spinner instead insert some circle or slider here Done
[Hard]
02:25:497 (1,2,3,4,5) - Because the song seems to be fade out, I'd rather use spinner instead insert some circle or slider here no change
--
That's all, It's already a good map
Good luck~
Thanks for advance, Cryssss~10crystalmask01 wrote:
Hi o3o Random mod.[Easy]
00:29:133 (1) - Try using finish on the head instead? ► Done.
01:12:770 (1) - ^ ► Done.
01:27:315 (1) - Add finish ► Done.
01:32:770 (1) - ^ ? ► Done.
02:01:633 (1) - Should start at 02:01:861 instead, so the spacing is consistent. ► Done.
Looks really nice ^^ ► Thaaanksiiieeee~
(...)
Hope this helps~!
osu file format v12
[General]
AudioFilename: Jake Kaufman - Mighty Switch Force OST - 06 BGM - Love You Love You Love.mp3
AudioLeadIn: 2007
PreviewTime: 72760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0
[Editor]
Bookmarks: 36396,41851
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
[Metadata]
Title:Love You Love You Love
TitleUnicode:Love You Love You Love
Artist:Jake Kaufman
ArtistUnicode:Jake Kaufman
Creator:okamiratsu
Version:Alarido's Easy
Source:Mighty Switch Force
Tags:Alarido
BeatmapID:247394
BeatmapSetID:78126
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1
[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,36606,42239
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[Colours]
Combo1 : 255,255,255
Combo2 : 0,128,255
Combo3 : 255,204,0
Combo4 : 138,197,255
Thanks BB ^^BounceBabe wrote:
You should change these things on every difficultie:
Combo Colours:
The colours fit, yes, but the grey is out of place. The main colour of the BG is obviously blue, so you should add more blue to it. I made a collection of some colours, maybe you like them.[Colours]► Good colors
Combo1 : 255,255,255
Combo2 : 0,128,255
Combo3 : 255,204,0
Combo4 : 138,197,255Applied on mine. Okami will apply on their.
Slider Tick Rate:
The tick rate has to be consistant on every difficultie! Currently it's 1 on every difficultie except from Hard. On the Hard you have 2. ► Verified.
Hitsounds:
They seem a bit loud, you should reduce the volume a little. The clap especially is very loud. Since the song is not very loud either you should reduce from 90% to around 60%. ► Reduced all 90%-sections to the 60% volume level.
Spinners (Hard isn't meant):
The Easy and Normal have so many spinners, while the song is not very long. Try to use less spinners, to give not a too repetitive gameplay! ► Removed two of spinners and mapped that parts they left behind.
Easy
Tell the creator he should add a slider tick hitsound for your Easy. The sliders feel so empty without claps, and it would be so much more fitting and have more consistancy towards hitsounding. Places like 01:16:861 - feel empty. ► I need more time to take care on this aspect in particular. I need a weekend or two to study and apply this. Okami-san can place the file there, since he's the host. @okami, please add the needed file and tell me the name of it, so I'll can work through. Remember I work and also city traffic wipes 6 hours from my day ><
00:29:133 (1,2,3) - Spacing here, is a little broken, it's an simple easy fix. ► Fixed.
00:54:588 (1,2,3) - Playing the same pattern is kinda boring, especially for new players. Try making another pattern, i bet you can do this easy. ► Not sure about... keepin' it as an aid to newbies too. I'm afraid of trying anything here, I do prefer keep the current instead of making an unknown mistake that nobody knows how it is.
02:14:588 (1) - A lovely heart, but it looks a little weird. Can you make it more heart shaped? A little more curvyness wouldn't be too bad! ► Trying, trying... A bit more curved, a bit more curved. Surely, it could be better at Hard, with a more friendly SV --- like this heartfrom an unsubmitted map I have (the Heart on the picture occupies 4 ½ White ticks within a SV=1,8; CS=4 and TickRate=2 for about 131 BPM). For this Easy I have SV=0,8 for BPM=132 and CS=3, what makes the heart sooo hard to get nice.
(...)
Read the "testplayers opinions" from our queue, to get more opinions about your map!
Needs some more work, but it is very solid and nice made! Wait for -Bakari- and jericho2442 and you'll get some more mods, which will help you.
osu file format v12
[General]
AudioFilename: Jake Kaufman - Mighty Switch Force OST - 06 BGM - Love You Love You Love.mp3
AudioLeadIn: 2007
PreviewTime: 72760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0
[Editor]
Bookmarks: 36396,41851
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
[Metadata]
Title:Love You Love You Love
TitleUnicode:Love You Love You Love
Artist:Jake Kaufman
ArtistUnicode:Jake Kaufman
Creator:okamiratsu
Version:Alarido's Easy
Source:Mighty Switch Force
Tags:Alarido
BeatmapID:247394
BeatmapSetID:78126
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1
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//Break Periods
2,36606,42239
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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//Background Colour Transformations
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256,124,15497,5,2,0:0:0:0:
112,192,16406,2,0,B|112:272|112:272|180:320,1,160,0|2,0:0|0:0,0:0:0:0:
256,320,17770,1,8,0:0:0:0:
336,320,18224,2,0,B|402:274|402:274|402:194,1,160,0|2,0:0|0:0,0:0:0:0:
336,48,20043,6,0,L|172:48,1,160,0|2,0:0|0:0,0:0:0:0:
152,124,21406,1,8,0:0:0:0:
153,206,21861,6,0,P|194:273|269:291,1,160,2|0,0:0|0:0,0:0:0:0:
341,255,23224,1,8,0:0:0:0:
358,177,23679,2,0,P|317:110|242:92,1,160,2|0,0:0|0:0,0:0:0:0:
170,128,25043,1,8,0:0:0:0:
140,204,25497,2,0,P|188:288|324:280,1,240
372,224,27315,5,0,0:0:0:0:
364,144,27770,1,8,0:0:0:0:
296,104,28224,1,0,0:0:0:0:
216,104,28679,1,8,0:0:0:0:
148,144,29133,6,0,P|108:216|145:282,1,160,4|0,0:0|0:0,0:0:0:0:
216,248,30497,2,0,P|256:244|296:248,1,80,8|2,0:0|0:0,0:0:0:0:
368,284,31406,2,0,P|404:216|372:144,1,160,0|8,0:0|0:0,0:0:0:0:
312,92,32770,6,0,P|348:68|388:68,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,152,34133,1,8,0:0:0:0:
204,92,34588,2,0,P|168:68|128:68,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,152,35952,2,0,L|256:260,1,80,8|4,0:0|0:0,0:0:0:0:
68,72,43679,6,0,P|108:60|148:72,1,80,0|8,0:0|0:0,0:0:0:0:
216,104,44588,2,0,P|256:112|296:104,1,80,0|8,0:0|0:0,0:0:0:0:
368,69,45497,2,0,P|404:60|444:72,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
404,140,46861,1,8,0:0:0:0:
449,205,47315,6,0,L|405:281,1,80,0|8,0:0|0:0,0:0:0:0:
337,241,48224,2,0,L|293:313,1,80,0|8,0:0|0:0,0:0:0:0:
217,309,49133,2,0,L|175:240,1,80,0|8,0:0|0:0,0:0:0:0:
103,273,50043,2,0,L|62:203,1,80,0|8,0:0|0:0,0:0:0:0:
60,124,50952,6,0,P|104:60|184:60,1,160
144,132,52315,1,8,0:0:0:0:
108,208,52770,2,0,B|176:240|236:180|228:124|228:124|288:124,1,240,0|8,0:0|0:0,0:0:0:0:
332,56,54588,6,0,P|408:57|452:121,1,160
372,132,55952,1,8,0:0:0:0:
404,208,56406,2,0,B|336:240|276:180|284:124|284:124|224:124,1,240,0|8,0:0|0:0,0:0:0:0:
144,124,58224,6,0,B|144:204|144:204|87:261|87:261|88:340,1,240,0|8,0:0|0:0,0:0:0:0:
171,336,60043,2,0,B|250:336|250:336|306:279|306:279|387:279,1,240,0|8,0:0|0:0,0:0:0:0:
468,268,61861,6,0,P|448:184|394:134,1,160
316,139,63224,1,0,0:0:0:0:
256,192,63679,2,0,P|236:276|182:326,1,160
129,266,65042,1,0,0:0:0:0:
96,192,65497,5,0,0:0:0:0:
176,192,65952,2,0,L|256:192,1,80
336,192,66861,2,0,P|412:168|444:96,2,160,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,69133,1,0,0:0:0:0:
176,192,69588,6,0,P|100:216|68:288,2,160,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,71861,2,0,L|256:108,1,80,0|2,0:0|0:0,0:0:0:0:
332,84,72770,6,0,P|372:72|412:84,1,80,4|8,0:0|0:0,0:0:0:0:
372,152,73679,2,0,L|372:232,1,80,0|8,0:0|0:0,0:0:0:0:
332,300,74588,2,0,P|372:312|412:300,1,80,0|8,0:0|0:0,0:0:0:0:
372,232,75497,1,0,0:0:0:0:
372,152,75952,1,8,0:0:0:0:
424,88,76406,6,0,B|396:68|372:68|348:68|320:88|320:88|188:88,1,240,0|8,0:0|0:0,0:0:0:0:
132,140,78224,2,0,P|140:176|180:192,1,80,0|8,0:0|0:0,0:0:0:0:
256,192,79133,2,0,L|256:276,1,80,0|8,0:0|0:0,0:0:0:0:
180,300,80043,6,0,P|140:312|100:300,1,80,0|8,0:0|0:0,0:0:0:0:
140,232,80952,2,0,L|140:152,1,80,0|8,0:0|0:0,0:0:0:0:
180,84,81861,2,0,P|140:72|100:84,1,80,0|8,0:0|0:0,0:0:0:0:
140,152,82770,1,0,0:0:0:0:
140,232,83224,1,8,0:0:0:0:
88,296,83679,6,0,B|116:316|140:316|164:316|192:296|192:296|324:296,1,240,0|8,0:0|0:0,0:0:0:0:
380,244,85497,2,0,P|372:208|332:192,1,80,0|8,0:0|0:0,0:0:0:0:
256,192,86406,2,0,L|256:108,1,80,0|8,0:0|0:0,0:0:0:0:
176,96,87315,5,6,0:0:0:0:
176,256,88224,1,0,0:0:0:0:
336,256,89133,1,2,0:0:0:0:
336,96,90043,1,0,0:0:0:0:
188,152,90952,6,0,L|268:152,1,80,2|8,0:0|0:0,0:0:0:0:
268,232,91861,2,0,L|348:232,1,80,2|8,0:0|0:0,0:0:0:0:
256,192,92770,12,4,94588,0:0:0:0:
256,172,101406,5,0,0:0:0:0:
320,120,101861,2,0,L|400:120,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,72,103224,1,8,0:0:0:0:
192,120,103679,2,0,L|112:120,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,172,105043,2,0,L|256:332,2,160,8|8|8,0:0|0:0|0:0,0:0:0:0:
256,192,107315,12,8,108679,0:0:0:0:
80,260,109588,6,0,P|44:192|80:124,1,160,8|8,0:0|0:0,0:0:0:0:
124,192,110952,1,0,0:0:0:0:
180,136,111406,2,0,P|256:112|328:140,1,160,8|8,0:0|0:0,0:0:0:0:
388,192,112770,1,0,0:0:0:0:
432,124,113224,6,0,P|468:192|432:260,1,160,8|8,0:0|0:0,0:0:0:0:
372,312,114588,2,0,P|256:336|136:312,1,240,0|8,0:0|0:0,0:0:0:0:
128,232,116406,6,0,P|105:195|103:156,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
184,172,117770,2,0,B|232:168|256:140|256:140|280:168|328:172,1,160,8|8,0:0|0:0,0:0:0:0:
384,232,119133,2,0,P|407:195|409:156,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
326,172,120497,2,0,B|279:175|255:203|255:203|231:175|183:171,1,160,8|8,0:0|0:0,0:0:0:0:
256,192,121861,12,4,123452,0:0:0:0:
172,236,124133,5,2,0:0:0:0:
256,100,125043,1,2,0:0:0:0:
340,236,125952,2,0,P|391:206|408:151,2,120,2|0|4,0:0|0:0|0:0,0:0:0:0:
328,156,127770,5,8,0:0:0:0:
296,84,128224,1,0,0:0:0:0:
216,84,128679,1,8,0:0:0:0:
136,84,129133,2,0,L|56:104,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
216,84,130497,1,8,0:0:0:0:
292,72,130952,6,0,L|376:72,1,80,0|0,0:0|0:0,0:0:0:0:
356,152,131861,2,0,L|440:152,1,80,0|8,0:0|0:0,0:0:0:0:
436,232,132770,2,0,L|356:232,1,80,0|0,0:0|0:0,0:0:0:0:
372,312,133679,2,0,L|292:312,1,80,0|8,0:0|0:0,0:0:0:0:
256,240,134588,6,0,B|121:178|148:52|232:58|256:102|256:102|279:58|360:52|378:155|299:200,1,480
220,312,138224,6,0,L|136:312,1,80,0|0,0:0|0:0,0:0:0:0:
156,232,139133,2,0,L|72:232,1,80,0|8,0:0|0:0,0:0:0:0:
76,152,140043,2,0,L|156:152,1,80,0|0,0:0|0:0,0:0:0:0:
140,72,140952,2,0,L|220:72,1,80,0|8,0:0|0:0,0:0:0:0:
300,80,141861,5,0,0:0:0:0:
356,136,142315,1,8,0:0:0:0:
356,215,142770,1,0,0:0:0:0:
299,271,143224,1,8,0:0:0:0:
242,327,143679,6,0,L|160:328,1,80,0|8,0:0|0:0,0:0:0:0:
160,248,144588,2,0,L|80:248,2,80,0|8|2,0:0|0:0|0:0,0:0:0:0:
256,120,146406,1,0,0:0:0:0:
256,192,147315,12,0,149133,0:0:0:0:
Thanks for the detailed mod and like I said before I'm not too great at making fancy shapes so you'll have to forgive me if is not too dazzlingBounceBabe wrote:
You should change these things on every difficultie:
Combo Colours:
The colours fit, yes, but the grey is out of place. The main colour of the BG is obviously blue, so you should add more blue to it. I made a collection of some colours, maybe you like them.[Colours]Great color choices
Combo1 : 255,255,255
Combo2 : 0,128,255
Combo3 : 255,204,0
Combo4 : 138,197,255
Slider Tick Rate:
The tick rate has to be consistant on every difficultie! Currently it's 1 on every difficultie except from Hard. On the Hard you have 2. Reduced it to 1
Hitsounds:
They seem a bit loud, you should reduce the volume a little. The clap especially is very loud. Since the song is not very loud either you should reduce from 90% to around 60%. Done
Spinners (Hard isn't meant):
The Easy and Normal have so many spinners, while the song is not very long. Try to use less spinners, to give not a too repetitive gameplay! Done
Easy
Tell the creator he should add a slider tick hitsound for your Easy. The sliders feel so empty without claps, and it would be so much more fitting and have more consistancy towards hitsounding. Places like 01:16:861 - feel empty.
00:29:133 (1,2,3) - Spacing here, is a little broken, it's an simple easy fix.
00:54:588 (1,2,3) - Playing the same pattern is kinda boring, especially for new players. Try making another pattern, i bet you can do this easy.
02:14:588 (1) - A lovely heart, but it looks a little weird. Can you make it more heart shaped? A little more curvyness wouldn't be too bad!
Normal
Try adding some more cuved sliders or other shapes! You have so many straight ones. Done a few of them but I'm not the best at making fancy shapes
00:13:679 (1) - This spinner is very sudden and harsh to play. Can you find something else so it doesn't play so sudden?
- Try something like this, not too hard to play and also fun. Starting at 00:13:679 -
Done
00:33:679 (2,1) - Woops, little spacing issue. Easy to fix Done
00:58:679 (2,3) - Align them to each other. Also i'd play and flow better if this 01:00:043 (3) - goes a little up in placement. Done
02:15:043 (3,4) - Spacing again, also i doesnt play good when you have to "go back" in playment. Done
Hard
You have a lot of spacing issues here. Very small ones, but they are essential to be fixed to get a better playment.
00:02:883 (4) - Little spacing issue Done
00:08:452 (5,6) - Spacing feels wrong when playing. You should keep it normal Done
00:17:543 (3) - I can hear in the very BG something fitting to this, but you can barely hear it. Consider replacing this with something more relating to the more hearable sounds. Goes for the following too! I changed it a more suitable flow
00:25:952 (2) - Why this jump? Doesn't really suit since you have consistancy and also to the music, it doesnt fit. Fixed
00:28:224 (3,4,5) - Spacing difference I've done this on purpose because I made it that each circle in each of the girls faces
00:55:497 (3,4) - That's done for the pattern, but it really doesn't fit and destroys your consistancy. I adjusted it
00:58:679 (2,3) - Little spacing issue. Done
01:00:497 - If you'd place a circle here 01:00:497 - and here 01:00:724 - instead of your current pattern, i'd fit the song better. I already did that
01:19:815 (8,1) - , 01:21:065 (4,5,1,2,3) - , 01:28:679 (7,1) - Spacing again Done
01:46:293 (1) - This is relating to nothing. Please remove and replace it with something fitting. Done
02:12:770 (1,2) - Spacing Done
02:15:611 (3,4) - The playment and placment of this circle is weird. You should make it linear with 02:15:611 (3,4,1) - Done
02:22:315 (2,4) - , 02:26:406 (2,3) - ,02:28:452 (4,5) - Spacing Done
Read the "testplayers opinions" from our queue, to get more opinions about your map!
Needs some more work, but it is very solid and nice made! Wait for -Bakari- and jericho2442 and you'll get some more mods, which will help you.
thanksBounceBabe wrote:
Thanks for your feedback, contacted jericho2442 to check it. You will also receive a mod from -Bakari- tomorrow most likely.
Thank you I just checked the other diffs to make sure and the problem is solvedjericho2442 wrote:
on hard your sliders have broken, all have changed to the wrong timing and size in some parts, really not sure whats happened, check this point to know what i mean 00:10:952 (1) -
no kudo ofc just getting you to notice the bug ^^
[General]BounceBabe wrote:
You will also receive a mod from -Bakari- today most likely.
Combo1 : 182,165,154
Combo2 : 148,179,216
Combo3 : 236,231,166
Combo4 : 138,197,255
Thank you for the detailed mod-Bakari- wrote:
[General]DoneBounceBabe wrote:
You will also receive a mod from -Bakari- today most likely.[Alarido's Easy]
- Your combo colurs are too bright, try to fade them a bit. Think about players' eyes, fade the colors a bit. (Yes, one more "change-your-colors" suggestion
)
colorsCombo1 : 182,165,154
Combo2 : 148,179,216
Combo3 : 236,231,166
Combo4 : 138,197,255- How about adding more tags? OST, BGM and maybe something else. Help us to find your map faster!
[Normal]
- 00:10:497 (4,5) - nazi - just a little thing, try to fix your blanket here. It'll make your diff neater
- 00:20:043 (1) - such combos make your comboing look inconsistent. It may confuse beginners a bit, but as long as it fits with music it's ok. There's no need to change it.
- 00:50:952 (1,2,3,1,2,3) - great usage of copypasta here. Blankets here could be better but it flows perfect! ♥
- 01:27:315 (1,2,3,4) - 2/1 beats, 01:12:770 (1,2,3,4,5) - same sound, 1/1 beats. Why? It feels really inconsistent and strange. Try to use 2/1 only when it fits and really needed, it's really important to keep the rhythm consistent!
- 01:30:952 (1) - tail of the slider is TOO close, beginner-layers may mistakenly hit it. It's all about your flow, so try to re-arrange this pattern to make it more understandable! Be gentle with beginners!
- 01:51:861 - consider making this slider-tick louder or emphasizing this beat in another way. I'm sure that this beat should be mapped and default slider-tick isn't enough here.
Pretty nice, good job![Hard]
- C'mon, increase your your HP Drain by one tick! it will make the mapset more challenging and enjoyable for players, it also makes more sense with your patterns, I think. Done
- 00:10:952 (1,2) - feels like a spacing mistake, can't you keep the spacing consistent here? That'd make your diff more playable!
Note: 00:46:406 (6,1) - 02:15:043 (3,4) - 02:21:406 (6,1) - same. :<Done- 00:23:679 (3,6) - consider adding a new combo to one of these objects, it will fit with the song and your comboing better, I think. Feels like something is missed here.Done
Note: 01:16:406 (6) - same! Done- 00:44:361 - I wouldn't ignore this beat here. But placing one more circle will make this pattern too hard. What to do? Try 1/2 sliders here! example!
Note: 00:47:315 (1,2,3) - 00:51:179 (1,2,3) - same here! They actually do sound better that way- 01:57:315 (1,2,3,4) - if you agree with my suggestions about 1/2 sliders, do the same here for consistency! Done
- 02:17:315 (4,1) - kinda unexpected and hard to read, try to avoid this kind of stacks if it's possible. Done
- 02:18:224 (1,2,3,4,5,6) - what is the point of this spacing change? It represents nothing in music and feels strange :< Fixed
- 02:25:497 (1,2,3,4,5,6,7) - try to reduce the volume on each circle, the music fades out here, so reducing your volume will fit here perfectly! Done
Not bad, but you can make it better!Cool mapset, but you can make it even better!
- Your rhythm feels a bit tricky, try to make it more playable by reducing the OD by one tick!Done
- 00:20:383 (4,5) - I like how you map 1/4 beats, but why there's a spacing mistake here? It really bugs me and doesn't look cute, imo. Try to fix it, please!Done
- 00:51:179 (1) - why did you ignore this beat here? Preciously you didn't ignore such beats! :< Try to map this one to keep consistency! Done
- 01:19:247 - there's no beat here, but you've got a slider at this point, try to avoid overmapping and listen to the music closer! Done
- 02:06:406 (1,2,3) - I think that you wanted to use 1/3 beat snap divisor here. It sounds really off when you use 1/4 for these three beats
Yeah I caught that after I took a look at it again
- 02:27:315 (3,4,5,1,2,3,4,5) - same as [Normal], try to reduce the volume on each object, the music fades out here, so reducing your volume will fit here perfectly!Done
Not bad, keep it up!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Good luck!
Thanksieee~ Baka-sama ^^-Bakari- wrote:
[General]BounceBabe wrote:
You will also receive a mod from -Bakari- today most likely.[Alarido's Easy]
- Your combo colurs are too bright, try to fade them a bit. Think about players' eyes, fade the colors a bit. (Yes, one more "change-your-colors" suggestion
)
colorsCombo1 : 182,165,154
Combo2 : 148,179,216
Combo3 : 236,231,166
Combo4 : 138,197,255- How about adding more tags? OST, BGM and maybe something else. Help us to find your map faster!
(...)
- 00:10:497 (4,5) - nazi - just a little thing, try to fix your blanket here. It'll make your diff neater
► Nazi is welcome ;3 Changed (: time to disable Grid snap)
- 00:20:043 (1) - such combos make your comboing look inconsistent. It may confuse beginners a bit, but as long as it fits with music it's ok. There's no need to change it. ► Ok, kept, really fits with the song.
- 00:50:952 (1,2,3,1,2,3) - great usage of copypasta here. Blankets here could be better but it flows perfect! ♥ ► Thanksiiie~
- 01:27:315 (1,2,3,4) - 2/1 beats, 01:12:770 (1,2,3,4,5) - same sound, 1/1 beats. Why? It feels really inconsistent and strange. Try to use 2/1 only when it fits and really needed, it's really important to keep the rhythm consistent! ► Changed the 2/1 to 1/1 patterns.
- 01:30:952 (1) - tail of the slider is TOO close, beginner-layers may mistakenly hit it. It's all about your flow, so try to re-arrange this pattern to make it more understandable! Be gentle with beginners! ► Fixed together with the things pointed at last mod.
- 01:51:861 - consider making this slider-tick louder or emphasizing this beat in another way. I'm sure that this beat should be mapped and default slider-tick isn't enough here.
► Tried making this tick so so so louder... 100% (peppy could implement somethiing allowing us to make 200% 300% and so on but he'll never do it ~~ as he never implemented SB text objects (so we could make SB Lyrics without being obligated to make a lot of .png images)
Pretty nice, good job!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Good luck!
osu file format v12
[General]
AudioFilename: Jake Kaufman - Mighty Switch Force OST - 06 BGM - Love You Love You Love.mp3
AudioLeadIn: 2007
PreviewTime: 72760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0
[Editor]
Bookmarks: 36396,41851
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Love You Love You Love
TitleUnicode:Love You Love You Love
Artist:Jake Kaufman
ArtistUnicode:Jake Kaufman
Creator:okamiratsu
Version:Alarido's Easy
Source:Mighty Switch Force
Tags:Alarido
BeatmapID:247394
BeatmapSetID:78126
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1
[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,36606,42239
2,94788,99966
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
43,454.545454545455,4,2,1,60,1,0
13679,-100,4,1,1,35,0,0
14588,-100,4,2,1,60,0,0
51293,-100,4,2,2,40,0,0
51520,-100,4,2,1,60,0,0
53111,-100,4,2,2,40,0,0
53338,-100,4,2,1,60,0,0
54929,-100,4,2,2,40,0,0
55156,-100,4,2,1,60,0,0
56747,-100,4,2,2,40,0,0
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[General]
AudioFilename: Jake Kaufman - Mighty Switch Force OST - 06 BGM - Love You Love You Love.mp3
AudioLeadIn: 2007
PreviewTime: 72760
Countdown: 0
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[Editor]
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DistanceSpacing: 1
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[Metadata]
Title:Love You Love You Love
TitleUnicode:Love You Love You Love
Artist:Jake Kaufman
ArtistUnicode:Jake Kaufman
Creator:okamiratsu
Version:Alarido's Easy
Source:Mighty Switch Force
Tags:Alarido
BeatmapID:247394
BeatmapSetID:78126
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Thanks for the detailed modjericho2442 wrote:
first things first, some stuff what goes against the rythm of the song
Hard
00:08:338 (4,5) - this double doesnt follow the song at all, the red tick note follows nothing, making it play really bad, you need to remove the double on the red tick Done
00:10:270 (5) - same with this tooDone
00:22:315 (3,4,5,6) - this pattern just doesnt play good, the 4 slider just makes it very frustrating to play, the double into the slider then into another 1/2 goes against this pattern so much, the timing and the the shape just becomes clustered and also hard to fully read. a repeat slider starting at 00:22:315 - and ending at 00:22:543 - with the repeat at 00:22:429 - works bestDone
00:24:133 (3,4) - again the totally same comment here, follow the same adviseDone
00:26:861 (6) - pointless jump. need to give it the normal spacingDone
00:31:520 (4) - this slider is still bugged, look at the endpoint and it shows you originally had it longer, fixfixDone
00:46:179 (3,4,5) - its too tight and clustered, again making it not flow goodDone
00:53:338 (4) - its ok but still would work better as a double instead of a sliderDone
01:00:043 (6,7,1) - this also doesnt seem to play goodDone
01:05:043 (3,4,5) - spacing needs to be made normal, pointless increase againDone
01:48:111 (1) - turn this into a 1/4 repeat slider starting at 01:47:997 - Done
02:00:838 (1) - same againDone
Normal
00:33:679 (2,1,2,3,4,5) - why the increase in spacing?Done
01:00:043 (3,4) - more random spacing changesDone
01:01:861 (1,2) - againDone
02:25:043 (6,1) - againDone
02:25:497 (1,2) - againDone
all these random spacing changes need fixing
well these stuff need looking into first, good luck o/
@Xinely thanks for advance (:Xinely wrote:
Hi
General
inconsistency tags, check AiMod ► Just discovered AIMod is case sensitive (like Java or C/C++)
Alarido's Easy
00:20:043 (1,2,1,2,3,4,5,1,2,3,4) - inconsistency NC here, make it kinda weird imo.. well since you already have ranked map, i guess you can make it consistency with yourself ► Just swapped NC between 00:25:497 (5,1) - thanks ^^
00:25:497 (5,1) - forget whistle in stanza (long white tick) ? ► Added.
01:14:588 (3) - ctrl+G for better flow ► Ok. And I did the same at 01:21:861 (3) for pattern consistency
01:18:224 (2) - make natural flow better here, i mean http://puu.sh/4ELI1.jpg ► Ok, changed.
01:25:497 (2) - same i mean above ► Changed too (in truth, made copypasta from the last hehe).
01:20:043 (1) - should be finish in head , similar with 01:12:770 (1) - ► Added.
01:50:043 - you can't skip to map this time, i would to make http://puu.sh/4ELPS.jpg for better rhythm (change from 01:49:588 (1,2,3) - ) ► Genius! Changed with joy (:
fine diff ~ ► Thanksies!
osu file format v12
[General]
AudioFilename: Jake Kaufman - Mighty Switch Force OST - 06 BGM - Love You Love You Love.mp3
AudioLeadIn: 2007
PreviewTime: 72760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0
[Editor]
Bookmarks: 36396,41851
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Love You Love You Love
TitleUnicode:Love You Love You Love
Artist:Jake Kaufman
ArtistUnicode:Jake Kaufman
Creator:okamiratsu
Version:Alarido's Easy
Source:Mighty Switch Force
Tags:Alarido OST BGM
BeatmapID:247394
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176,96,87315,5,6,0:0:0:0:
140,168,87770,1,0,0:0:0:0:
144,248,88224,2,0,B|204:248|180:280|232:280,1,80,0|2,0:0|0:0,0:0:0:0:
296,278,89133,6,0,B|332:280|308:248|368:248,1,80
372,168,90043,1,0,0:0:0:0:
336,96,90497,1,2,0:0:0:0:
256,112,90952,6,0,L|256:192,1,80,0|8,0:0|0:0,0:0:0:0:
218,262,91861,2,0,P|256:272|294:262,1,80,2|8,0:0|0:0,0:0:0:0:
256,192,92770,12,4,94588,0:0:0:0:
256,172,101406,5,0,0:0:0:0:
320,120,101861,2,0,L|400:120,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,72,103224,1,8,0:0:0:0:
192,120,103679,2,0,L|112:120,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,172,105043,2,0,L|256:332,2,160,8|8|8,0:0|0:0|0:0,0:0:0:0:
256,192,107315,12,8,108679,0:0:0:0:
236,212,109588,5,8,0:0:0:0:
168,168,110043,2,0,P|104:144|48:156,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
236,212,111861,2,0,P|272:224|316:220,1,80,0|8,0:0|0:0,0:0:0:0:
388,192,112770,1,0,0:0:0:0:
432,124,113224,6,0,P|468:192|432:260,1,160,8|8,0:0|0:0,0:0:0:0:
372,312,114588,2,0,P|256:336|136:312,1,240,0|8,0:0|0:0,0:0:0:0:
128,232,116406,6,0,P|105:195|103:156,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
184,172,117770,2,0,B|232:168|256:140|256:140|280:168|328:172,1,160,8|8,0:0|0:0,0:0:0:0:
384,232,119133,2,0,P|407:195|409:156,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
326,172,120497,2,0,B|279:175|255:203|255:203|231:175|183:171,1,160,8|8,0:0|0:0,0:0:0:0:
256,192,121861,12,4,123452,0:0:0:0:
172,236,124133,5,2,0:0:0:0:
256,100,125043,1,2,0:0:0:0:
340,236,125952,2,0,P|391:206|408:151,2,120,2|0|4,0:0|0:0|0:0,0:0:0:0:
328,156,127770,5,8,0:0:0:0:
296,84,128224,1,0,0:0:0:0:
216,84,128679,1,8,0:0:0:0:
136,84,129133,2,0,L|56:104,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
216,84,130497,1,8,0:0:0:0:
292,72,130952,6,0,L|376:72,1,80,0|0,0:0|0:0,0:0:0:0:
356,152,131861,2,0,L|440:152,1,80,0|8,0:0|0:0,0:0:0:0:
436,232,132770,2,0,L|356:232,1,80,0|0,0:0|0:0,0:0:0:0:
372,312,133679,2,0,L|292:312,1,80,0|8,0:0|0:0,0:0:0:0:
256,240,134588,6,0,B|121:178|148:52|232:58|256:102|256:102|279:58|360:52|378:155|299:200,1,480
220,312,138224,6,0,L|136:312,1,80,0|0,0:0|0:0,0:0:0:0:
156,232,139133,2,0,L|72:232,1,80,0|8,0:0|0:0,0:0:0:0:
76,152,140043,2,0,L|156:152,1,80,0|0,0:0|0:0,0:0:0:0:
140,72,140952,2,0,L|220:72,1,80,0|8,0:0|0:0,0:0:0:0:
300,80,141861,5,0,0:0:0:0:
356,136,142315,1,8,0:0:0:0:
356,215,142770,1,0,0:0:0:0:
299,271,143224,1,8,0:0:0:0:
242,327,143679,6,0,L|160:328,1,80,0|8,0:0|0:0,0:0:0:0:
160,248,144588,2,0,L|80:248,2,80,0|8|2,0:0|0:0|0:0,0:0:0:0:
256,120,146406,1,0,0:0:0:0:
256,192,147315,12,0,149133,0:0:0:0:
Xinely wrote:
Hi
General
inconsistency tags, check AiMod
Normal
00:05:952 (2) - inconsistency spacing (should be 0,8x) Done
00:09:133 (3) - ^ Done
00:10:497 (6) - ^ (you make 0,86x, it's should be lower than 0,85x and upper than 0,75x)Done
00:26:406 (2,3) - make it in 256,204 and 00:27:315 (1) - 148,224 for avoid touched with (1), also neaterDone
00:34:588 (1,2,3,4,5) - i don't see any reason spacing increase here, make it 0,8 for consistencyDone
00:49:133 (5,6) - again, consistency spacing plsDone
00:52:088 (3) - better removeDone
so many inconsistency spacing here, make sure it's consistency at all, if you not understand about inconsistency spacing and the solve of this , you can try ask Alarido to teach
rhythm is fine
Good Luck
Thanks for the mod HinsvarHinsvar wrote:
Hi there; sorry for taking a long time.
*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.
>Normal>Hard
- ...I think the difference of SV between Alarido's diff and yours is too big (0.6? Seriously?), thus making the difficulty spread kinda broken since it gets a lot faster from Easy to Normal. I think neither of you would want to remap your diff, though, and the spread is still okay-ish I guess, so we can leave it as is. Just take this as some kind of warning for your future maps? No Change
- 00:03:679 (1) - The flow can be better if you moved this to (156,172), but since it means you'll have to fix the inconsistency in spacing afterwards... Okay, this is not a big deal, too, so feel free to leave it unchanged. Done
- 00:47:315 (1,2,3,4,5) - I don't recommend to make a 1/2 stream in a Normal diff... Do whatever you want, just don't make the pattern too hard. Done
- 00:58:679 (2,3,4,5,6,1,2,3) - The spacing is heavily inconsistent here. Fix this problem, please. Done
- 01:19:133 (3,4,1) - Try to make a triangle here by moving 01:20:043 (1) to (384,124)? Unnecessary, though. I just suggested it to make the placement better. Done
- 01:46:406 (2,3,4) - Hmm, move the notes like this to create a curving flow? Feels more natural that way. Done
- 01:56:406 (4,1) - Swap NC? I think it's obvious why. Done
- 02:26:861 (2,3,4,5,6,7) - I disagree about mapping this part with constant circles, because the objects gradually become quieter, and thus harder to feel. This can make an awkward feeling while playing and might make players break their rhythm. Use a long slider or a spinner here, instead? Done
Hmm, that's it I guess?
- Well, those 1/4 sliders with three repeats are generally hard to read and unexpected, especially 00:43:906 (2), even though it fits the music. Try to avoid using that kind of slider; just saying. No Change
- 00:47:088 (6) - Umm, the claps don't go well with the instruments, IMO. Remove all the claps and add a whistle on the tail instead? Done
- 01:19:588 (8,9,1) - What's up with the inconsistency in spacing here? Done
- 01:30:952 - Add a whistle here to emphasize the instrument? Done
- 01:31:861 - ^
- 01:48:452 (2,3) - Inconsistency in spacing again? (And I just noticed that the spacing is generally inconsistent throughout the diff, so make the spacing consistent.) Done
- 01:51:633 (4) - NC here please; the combo's duration is too long (over two stanzas) than usual (one stanza). Done
- 02:06:406 (1,2,3) - Make the spacing bigger here? This way, it will allow for a better transition to/from 1/3-snapped objects and will make the flow nicer. Done
- 02:25:497 (1,2) - It would be better if you removed the whistle at the end of each slider and only added them at the spots which formerly didn't have any. The emphasizing of the music will be better that way. Done
Good luck on the way
Egoangell wrote:
(Normal Diffculty) the sliders at the end of the map, at about 02:28:686 should end a bit sooner, the beats should be all done before the song starts fading out as the score is shown No Change
I managed to get an S rank on Normal, so it's a bit easy for normal mode, but overall still very enjoyable.
(Hard Difficulty) Hard, on the other hand, has beats going a bit too fast, but that may be the point, but the beats don't really match the song at about 00:06:281 No Change
Other than that, this map is really fun.
thanksGabe wrote:
You surely want a louder version: http://puu.sh/5wlVz.mp3
c:
No_Gu wrote:
[General]
02:25:497 - stop kiai here? ► Surely. Stopped.
[Easy]
00:03:679 (1) - add whistle? ► Ok.
01:54:588 (2) - the repeat doesn't fit here ► Then shortened the slider to a 1/1 repeating one, added a note with clap, moved slider's clap from end to the repeat site. The note was stacked with next slider head, it shouldn't hurt anyone I guess...
02:14:588 (1,2,3,4) - a little overlap ► Then removed the overlap by Ctrl-G-ing the (2,3) sliders and arranged them to blanket (1) and (4) respectively.
totally nice
No_Gu wrote:
M4M from my queue
[General]
02:25:497 - stop kiai here?
[Easy]
00:03:679 (1) - add whistle?
01:54:588 (2) - the repeat doesn't fit here
02:14:588 (1,2,3,4) - a little overlap
totally nice
[Normal]
00:20:043 (1) - remove finishDone
01:04:133 (1,1) - too closeDone
02:04:133 (1,2) - not goodDone
ok
[Hard]
00:13:679 (1) - it looks like a 1/4 slider Its 1/3 slider
00:27:315 (1,2,3,4,5) - make a star? No change each beat is over a girls face
01:19:133 (7) - why this shape? Done
02:04:815 (3,4,5) - use the same distance?Done
a bit in a mess....still need some work I think.. you can improve your distance,slider shape, flow and add some jumps.
Thanks for the modRatedNC17 wrote:
Hello~![]()
[Normal]
01:14:588 (3) - NC Done
01:19:133 (3) - move this to x:308 y:188 the way it goes on the slider looks unappealingDone
01:52:315 - add a clap noteDone
01:58:679 - ^Done
01:59:588 - ^Done
02:00:497 - ^Done
02:01:406 - ^Done
02:06:406 (2) - move this one grid up also finishes to the whole slierDone
02:07:315 (1) - finish at slider startDone
[Hard]
02:06:406 (1,2,3) - finish on all of these Done
Thats all really
Wow great map real nice
164,180,76406,6,0,B|164:42|164:42|256:148|256:148|348:42|348:42|348:183,1,560
@Railgun ThxProject Railgun wrote:
GREAT SONG + BACKGROUND!!
[Alarido's Easy]Good luck
- 00:01:861 (3) - Ctrl+G this slider? It flows much better IMO. ► Ok.
- 00:08:679 (2) - I strongly recommend that you move this circle to x:432 y:192 as it will now be on the center of the X-axis and it will have a nicer transitional flow. ► Sure.
- 00:20:043 (3) - Change this to a straight slider for consistency with 00:27:316 (3,4) -. ► Ok.
- 00:32:770 (1) - The sudden downward motion + how close slider 1 and slider 3 are ( 00:32:770 (1,3) - ) does not play nicely. Consider changing this. ► Ok.
- 01:21:861 (3,4) - Move this down and to the left so it's on the center of the grid. You may want to slightly move previous objects if needed. Remember to re-stack 01:27:315 (1) -. ► Centered them together -- 01:21:861 (3,4,1,2,1,2,3,4) -- {all the pieces from the (3,4), inclusive, until the last one before the next spinner} and moved them together by some grids down to keep spacing.
- 01:52:770 (1) - Move to x:352 y:268 to stack properly with 01:50:952 (3) -. ► Ok.
- 01:55:952 (3,1) - This is the only time you use this pattern in the whole map and I can't find a cue in the song that would emphasize this. Consider changing this for something that flows.
- 02:03:224 - Add an object here? There is a really strong beat. ► Ok.
~- 02:12:770 (3) - Move to x:256 y:304 to stack properly with 02:10:952 (1) -. ► Ok.
- 02:20:497 (2,3,4,1,2) - Moving this will be really hard, but can you try getting circle 4 and the next circle 2 in the center of the grid? You can also remove 02:25:043 (2) - and make a larger heart if you want. ► Centered in the center (Y) all these, and made some adjustments. Thanks!
program scream_to_bats;
uses windows, sysutils, forms, dialogs, osu_utils;
procedure bat_caller(me: integer; mapset_id: integer);
var
bats: array of TOsuPlayer;
me: TOsuPlayer;
map: TMapset;
i, first_bat, last_bat: integer;
linejump: String;
begin
me := osu_get_player(me); // returns the mapper that will send the request
linejumps := chr(13) + chr(10) + chr(13) + chr(10);
map := TMapset.create(mapset_id, O_REGULARMAPSET); // returns the mapset info
bats := osu_web_list_group_members( 7); // 7 is the #id for the BAT group
first_bat := 0;
last_bat := length(bats) - 1;
for i := first_bat to last_bat do
me.sendMessageTo(bats[i], "Dear " + bats[i].name + ", " + linejumps + "Please look at ths map -> " + map.getBbcLink + linejumps + ":)" + linejumps + "Att.");
showMessage("Ready.");
end;
begin
// 1047959 is the mapper's id, while the 78126 is the mapset id.
bat_caller(1047959, 78126);
end.
Thanks for the modProject Railgun wrote:
GREAT SONG + BACKGROUND!!
[General]That was the best one I could find
- Consider finding a version of the background without words on it.
I mod easy/normal~
[Normal]Good luck
- 00:00:043 (1) - Ctrl+G makes it flow nicer IMO. Done
- 00:07:315 (1) - Some minor stuff, but try to stack the slider end with the slider end of 00:03:679 (1) -. Remember to re-copy/paste 00:08:224 (2) - Done
- 00:15:043 (1,2,3,4,1) - I think you can use symmetry here. Maybe something like this?Done
~- 00:23:679 (1) - Move to x:106 y:80 to stack properly with 00:21:861 (1) -.Done
- 00:25:497 (1,2,3,4,1,1,2,3,4,1,2,3,4,1,2) - To be honest I think you need to remap this part. If you can move some of the objects so they don't overlap, that would be great. No Change I like it this way
- 00:53:679 (6) - Curve this slider? No Change
- 01:01:861 (1) - Move to x:192 y:112 to properly stack with 01:00:043 (3) -.Done
- 01:03:224 (3) - Move this to x:328 y:148 if you're trying to blanket with slider 2.Done
- 01:10:724 (4,5) - Your slider has a downward motion, but then the next circle is above it. Please avoid doing this in lower difficulties.Done
- Try this slider:Done
~164,180,76406,6,0,B|164:42|164:42|256:148|256:148|348:42|348:42|348:183,1,560- 01:50:724 (3) - Curve this slider?Done
- 01:56:406 (1,2,3,4,5,1,2,3,4,5,6) - This is quite a long stream of 1/2s for Normal. Consider adding a 1/2 break somewhere (no note on red tick). Arranged it a different way
- 02:09:588 (1,2) - Ctrl+G this for better flow and to diversify the pattern between 02:11:406 (1,2) -.Done
- 02:14:588 (1,2,3,4,1,2,3,4) - Change this to something more visually appealing?Done
- 02:21:861 (1,4) - Curve these sliders?Done
thanks I'm updating right nowCoroQuetz wrote:
http://puu.sh/9MeGj
sorry it took so long, but here are the taikos~
348,192,60043,2,0,P|297:172|250:179,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
288,272,61406,1,8,0:0:0:0:
388,284,61861,6,0,P|304:368|212:340,1,200
188,268,63225,1,8,0:0:0:0:
136,184,63679,2,0,P|104:216|90:273,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
80,100,65043,1,8,0:0:0:0:
365,291,67770,2,0,P|270:280|223:196,1,200,8|8,0:0|0:0,0:0:0:0:
275,111,69133,5,0,0:0:0:0:
328,195,69588,2,0,P|277:285|178:288,1,200,8|8,0:0|0:0,0:0:0:0:
thanks for the modMinao wrote:
Congrats! You won my Lottery mod from modding queue!No ticket because my browser crashed o.o"
[General]
Funny song!
[Normal]
An overall advice for your 2 diffs is to check your sliders blanket to improve it![]()
00:21:861 (1) - You can make a better triangle with (3) and (4)Done
00:27:315 (1) - This blanket can be improved, use the (4)'s hitcirle as a model: http://puu.sh/a4Wg2/013d0ad85b.jpgDone
00:29:588 (1) - Maybe stack it with (2, 3, 4)? (you have to disable distance snap for this one)Done
00:30:043 (2,3,4) - Maybe stack it with the head or the end of 00:27:315 (1)Done
00:32:770 (1) - Blanket can be improved with the hitcircle method.Done
00:33:679 (2) - ^
00:44:588 (3,5) - ^
00:55:043 (2,3) - ^
00:55:952 (3,4,5) - You can make a triangle with these: http://puu.sh/a4Wrq/fd34f3070e.jpgDone
01:02:315 (2) - Blanket can be improve with the hitcircle method.Done
01:02:315 (2,3,4) - You can make a better triangle: http://puu.sh/a4Wts/35ca33fabd.jpgDone
01:14:588 (1,2,3) - Why not use 01:13:679 (2) curve to place (1) like this? http://puu.sh/a4WBt/739ca06106.jpg Then you can make some triangles with 01:13:679 (2)'s end, and place 01:16:406 (1) on 01:13:679 (2)'s end too.Done
01:20:043 (1) - Can be improved just like 00:27:315 (1) Done
02:07:315 (1) - I think it's better to unable distance snap for this one and try to fit the blanket with (2) like this: http://puu.sh/a4WRV/014c53a825.jpgDone
02:27:315 (3) - You can make a triangle with previous objects and improve the blanket: http://puu.sh/a4WWp/4a3a069f8a.jpgDone
[Hard]
A little too many waves sliders in my opinion, but only my opinion.
00:01:293 (5,1) - Make them parallel to each otherDone
00:14:815 (1,2,3,4) - Maybe try to improve the blankets even if it's not easy to use the hitcircle method: http://puu.sh/a4X6q/b702d28501.jpgDone
00:18:452 (2) - ^ or make a simple curved slider instead.Done
00:48:224 (2) - Maybe improve the blanket with (3)'s hitcircle.Done
00:52:997 (3,4) - Make them parallel to each otherDone
00:56:406 (5) - Maybe use (6)'s hitcircle to improve the blanketDone
01:16:406 (1,2) - Same thing about the blanketsDone
01:48:906 (4,1,2,3,1,2,3,4,5) - I suggest to rework this part because the sliders curves seem too random, espacially this one 01:48:906 (4)Done
02:18:224 (1) - Blanket can be improvedDone
I hope it was helpful. Good luck!
Thank you very much (:Minao wrote:
Congrats! You won my Lottery mod from modding queue!No ticket because my browser crashed o.o"
[General]
Funny song!
[Alarido's Easy]
Nice map, only some suggestions to vary a little the patterns.![]()
00:30:497 (2) - I suggest to make a triangle pattern here like this: http://puu.sh/a4UWQ/fc594eacc9.jpg ► Chang'd different way.
00:46:861 (4) - Suggest to make a triangle too: http://puu.sh/a4V0h/2b98734004.jpg then maybe place 00:48:224 (2) at the same place than (4)
00:54:134 (4) - ^ ► Kept both (former ^ and this). After tested and verified: Moving both (4)s is good to local flow, rly, but not so for the readability (compare the change result > http://puu.sh/a5tI1/bf0cae7c70.jpg < with the original position > http://puu.sh/a5tLY/d982c5f963.jpg < which is more readable). So, for applying this, either the AR should be increased by 1 or 2 tick -- or make a re-estructure of the part from 0:47 to 1:33, since all things are strongly chained since the last remap.
01:01:406 (4,1,2,3) - Another suggestion: http://puu.sh/a4Vg1/d47039efcd.jpg A little complicated so:Here is the code if you like it► This is good. Aplli'd348,192,60043,2,0,P|297:172|250:179,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
288,272,61406,1,8,0:0:0:0:
388,284,61861,6,0,P|304:368|212:340,1,200
188,268,63225,1,8,0:0:0:0:
136,184,63679,2,0,P|104:216|90:273,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
80,100,65043,1,8,0:0:0:0:
01:07:770 (4,1,2) - Maybe change it a little so (4)'s blanket fits with (2)'s head and (2)'s blanket fits with (4)'s end: http://puu.sh/a4VzC/44c60ffc39.jpgCode if you like it► Good too (appli'd with adjustements to center and all)365,291,67770,2,0,P|270:280|223:196,1,200,8|8,0:0|0:0,0:0:0:0:
275,111,69133,5,0,0:0:0:0:
328,195,69588,2,0,P|277:285|178:288,1,200,8|8,0:0|0:0,0:0:0:0:
01:16:406 (1) - I think this should be a little more on the bottom to make a line with previous objects. If you make this change you would have to change 01:20:043 (1) too. ► In addition, several changes in cascade in further trains, very equivalent to a remap in distress... so kept it as is.
01:23:679 (1) - You can rework this slider to improve the blanket a little with the help of (2)'s hitcircle. ► Done.
02:18:224 (1) - Try to make it fit better with the (3)'s curve. ► Done too.
I hope it was helpful. Good luck!
updating nowAlarido wrote:
Thank you very much (:Minao wrote:
Congrats! You won my Lottery mod from modding queue!No ticket because my browser crashed o.o"
[General]
Funny song!
[Alarido's Easy]
Nice map, only some suggestions to vary a little the patterns.![]()
00:30:497 (2) - I suggest to make a triangle pattern here like this: http://puu.sh/a4UWQ/fc594eacc9.jpg ► Chang'd different way.
00:46:861 (4) - Suggest to make a triangle too: http://puu.sh/a4V0h/2b98734004.jpg then maybe place 00:48:224 (2) at the same place than (4)
00:54:134 (4) - ^ ► Kept both (former ^ and this). After tested and verified: Moving both (4)s is good to local flow, rly, but not so for the readability (compare the change result > http://puu.sh/a5tI1/bf0cae7c70.jpg < with the original position > http://puu.sh/a5tLY/d982c5f963.jpg < which is more readable). So, for applying this, either the AR should be increased by 1 or 2 tick -- or make a re-estructure of the part from 0:47 to 1:33, since all things are strongly chained since the last remap.
01:01:406 (4,1,2,3) - Another suggestion: http://puu.sh/a4Vg1/d47039efcd.jpg A little complicated so:Here is the code if you like it► This is good. Aplli'd348,192,60043,2,0,P|297:172|250:179,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
288,272,61406,1,8,0:0:0:0:
388,284,61861,6,0,P|304:368|212:340,1,200
188,268,63225,1,8,0:0:0:0:
136,184,63679,2,0,P|104:216|90:273,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
80,100,65043,1,8,0:0:0:0:
01:07:770 (4,1,2) - Maybe change it a little so (4)'s blanket fits with (2)'s head and (2)'s blanket fits with (4)'s end: http://puu.sh/a4VzC/44c60ffc39.jpgCode if you like it► Good too (appli'd with adjustements to center and all)365,291,67770,2,0,P|270:280|223:196,1,200,8|8,0:0|0:0,0:0:0:0:
275,111,69133,5,0,0:0:0:0:
328,195,69588,2,0,P|277:285|178:288,1,200,8|8,0:0|0:0,0:0:0:0:
01:16:406 (1) - I think this should be a little more on the bottom to make a line with previous objects. If you make this change you would have to change 01:20:043 (1) too. ► In addition, several changes in cascade in further trains, very equivalent to a remap in distress... so kept it as is.
01:23:679 (1) - You can rework this slider to improve the blanket a little with the help of (2)'s hitcircle. ► Done.
02:18:224 (1) - Try to make it fit better with the (3)'s curve. ► Done too.
I hope it was helpful. Good luck!
@okami > Update > http://0paste.com/6115
Thanks!xLoupGarou wrote:
Sorry for the Late Reply From . . xLoupGarou's Modding Queue
*Mp3 --> OK
*BG --> OKNyan~MOD[Alarido's Easy]
00:50:952 Fix► A bit.
00:51:861 Move ( x:252 y:164 ) and Fix► Kept. Nominal spacing is 1.00x with margin error up to ±0.06 due grid snap.
01:05:952 Improve Blanket► A blanket that existed here no longer exists (since last mod, when slider changed to notes).
01:07:770 Move ( x:332 y:260 ) ► Kept instead. It made symmetry broken.
01:28:224 Fix► Yes, moved 01:30:497 (4) - by 1 pixel (= ¼ grid at level 4) down to fix stacking.
01:57:315 Fix► Here (using osu!public build 20140710.7) it appears already fixed.
That's All , it's a good map
Good Luck~
Thanks for the modxLoupGarou wrote:
Sorry for the Late Reply From . . xLoupGarou's Modding Queue
*Mp3 --> OK
*BG --> OK
[Normal]
00:55:043 Move ( x:184 y:152 ) Done
00:55:952 FollowDone
00:56:861 Move ( x:360 y:272 )Done
01:04:133 End Spinner --> 01:05:952
[Hard]
00:06:861 FixDone
00:53:338 FixDone
01:21:065 Move ( x:288 y:140 )Done[/box]
That's All , it's a good map
Good Luck~
http://puu.sh/ajjEj/0bd35496e1.zipCharlotte wrote:
Hi from Charlotte's Taiko Modding Queue (CoroQuetz request)
d
k
D(big d)
K(big k)
Coro's Muzukashii
Ctrl + Shift + A→AI mod→many Object isn't snappedfixed~
Song Setup→Design→letterbox(uncheck) okay~
HP3→4 okay~
00:20:952 (33) - change K note before and after is also K though, no change
00:21:406 (35) - change K ^
00:35:497 (105) - ^ ^
00:35:951 (107) - ^ ^
01:46:179 (435,436,437,438,439) - Should be used by an independent if you use the five triplets deleted one note
Coro's Oni
Ctrl + Shift + A→AI mod→many Object isn't snappedfixed~
Song Setup→Design→letterbox(uncheck) okay~
HP4→5 okay~
01:37:542 (526,527) - change k I think d sounds better orz
02:17:542 (747,748) - change k ^
Good lcuk
Thanks for the modMiramono wrote:
Hi! from modding queue...Mod[Alarido's Easy]
No comment
[Normal]
No comment
[Hard]
00:29:133 (5) - move x:432 y:220 Done
That's all actually, hope your map gets ranked soon
thanks for mod~[I]MMoRTal[S] wrote:
From my queue[General]
- Muzukashii OD HP = 3 -> 3.5 ~ 4
[
- Oni OD HP = 4 -> 5
Muzukashii]
- I want to suggest you to decrease some oo pattern because that is difficult pattern and you were used it too many in muzukashii i like the challenging muzukashii though, and it's not using any particular hard pattern. if BAT say cannot then I'll change
- 01:19:133 (308,309) - K //feel better imo okay~
01:26:406 (341,342) - ^ okay~[
- 01:46:292 (436) - ddddd in high density place look difficult so delete here to give a break at 01:46:179 (435) - for muzukashii player okay~
Oni]
- 00:17:656 (93) - add d here //I can hear some beat at here okay~
- 00:20:042 (106,108,110) - add finish //feel more fit imo okay~
00:27:315 (143,145,147) - ^ okay~
- 00:32:315 (170) - add d here //it's fit to the drum + make it same ooooo pattern with okay~ 00:17:656 (93) -
00:32:202 (169) - If you accept ^ : change to k more fit to the music okay~
- 01:44:702 (568) - k //look better imo okay~
Good Luck ~
updatedCoroQuetz wrote:
thanks for mod~[I]MMoRTal[S] wrote:
From my queue[General]
- Muzukashii OD HP = 3 -> 3.5 ~ 4
[
- Oni OD HP = 4 -> 5
Muzukashii]
- I want to suggest you to decrease some oo pattern because that is difficult pattern and you were used it too many in muzukashii i like the challenging muzukashii though, and it's not using any particular hard pattern. if BAT say cannot then I'll change
- 01:19:133 (308,309) - K //feel better imo okay~
01:26:406 (341,342) - ^ okay~[
- 01:46:292 (436) - ddddd in high density place look difficult so delete here to give a break at 01:46:179 (435) - for muzukashii player okay~
Oni]
- 00:17:656 (93) - add d here //I can hear some beat at here okay~
- 00:20:042 (106,108,110) - add finish //feel more fit imo okay~
00:27:315 (143,145,147) - ^ okay~
- 00:32:315 (170) - add d here //it's fit to the drum + make it same ooooo pattern with okay~ 00:17:656 (93) -
00:32:202 (169) - If you accept ^ : change to k more fit to the music okay~
- 01:44:702 (568) - k //look better imo okay~
Good Luck ~
http://puu.sh/aCmBd/ccbbea5f05.zip
buhei wrote:
from my queue
[Normal]
00:19:133 (4,1) - didn't blanket well Done
00:21:406 (4) - add finishDone
00:27:315 (1) - didn't blanket wellDone
00:48:224 (3,5) - don't let them stackedDone
01:52:315 (6,1) - it's almost impossible for newbies to readDone
02:27:315 (3) - one reverse is enough. just put note on 02:28:679 - 02:29:133 - instead of reverses.Done
[Hard]
CS4 AR7.5
00:13:224 (5,6) - spacingDone
00:17:543 (3) - change it to stream No Change
00:43:906 - 00:44:020 - put notes instead. and the same for 00:47:543 (1,1) - and so on No Change
01:03:906 (1,2) - didn't blanket wellDone
01:19:133 - add finishDone
01:24:588 (2,3) - didn't blanket wellDone
01:48:906 (6,1) - don't let them stick to each other!Done
02:18:906 - missing a note That's was intentional
02:20:724 - 02:20:838 - ^ Like above
02:28:679 - delete clapDone
that's all. good luck.