forum

fripSide - sister's noise (TV Size) [Osu|CatchTheBeat|Taiko]

posted
Total Posts
63
Topic Starter
Weez
This beatmap was submitted using in-game submission on October-04-13 at 11:18:06 AM

Artist: fripSide
Title: sister's noise (TV Size)
Source: Toaru Kagaku no Railgun S
Tags: toaru majutsu no index a certain scientific magical Byakugan249 yanlu ReySHeL Weezy season 2 opening
BPM: 144
Filesize: 13206kb
Play Time: 01:28
Difficulties Available:
  1. 249's Hard (4.92 stars, 239 notes)
  2. Easy (2.92 stars, 106 notes)
  3. Insane (5 stars, 335 notes)
  4. Rain (5 stars, 339 notes)
  5. ReySHeL's Muzu (4.7 stars, 333 notes)
  6. ReySHeL's Oni (4.83 stars, 503 notes)
  7. yanlu's Normal (4.12 stars, 138 notes)
Download: fripSide - sister's noise (TV Size)
Download: fripSide - sister's noise (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My 16th beatmap!
Railgun!!!!!
Easy - Me
Normal - yanlu
Hard - Byakugan249
Insane - Me
Rain - Me
Muzu and Oni - ReySHeL
April 21, 2013 - Moved to pending.
yanlu
my Normal is done~~
hope you like it >_</

SPOILER
osu file format v12

[General]
AudioFilename: Toaru Kagaku no Railgun S - OP - fripSide - Sisters Noise (TV Size).mp3
AudioLeadIn: 1500
PreviewTime: 58489
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Sister's Noise (TV Size)
TitleUnicode:Sister's Noise (TV Size)
Artist:fripSide
ArtistUnicode:fripSide
Creator:Weez
Version:yanlu's Normal
Source:Toaru Kagaku no Railgun S
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.15
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"Railgun S op.avi"
0,0,"dp.jpg",1,1
//Break Periods
2,27022,28956
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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88489,-100,4,2,1,70,0,0
88906,-100,4,2,1,60,0,0
89322,-100,4,2,1,40,0,0
89947,-100,4,2,1,5,0,0


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YTYuyu
finished hard~ i had to change my mapping style for this song, so it's completely different from my previous diffs ><

SPOILER
osu file format v12

[General]
AudioFilename: Toaru Kagaku no Railgun S - OP - fripSide - Sisters Noise (TV Size).mp3
AudioLeadIn: 2000
PreviewTime: 58489
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Sister's Noise (TV Size)
TitleUnicode:Sister's Noise (TV Size)
Artist:fripSide
ArtistUnicode:fripSide
Creator:Weez
Version:249's Hard
Source:Toaru Kagaku no Railgun S
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.65
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"Railgun S op.avi"
0,0,"dp.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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13489,-100,4,2,1,85,0,1
13697,-100,4,2,1,85,0,0
58489,-100,4,2,1,85,0,1
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72031,-100,4,2,1,85,0,0


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BasaraRen
Good map!
Can put a taiko diff made ​​out of me to this music?
Topic Starter
Weez

BasaraRen wrote:

Good map!
Can put a taiko diff made ​​out of me to this music?
I like having taiko maps by people I know so no.

Anyways moved to pending!!!
Acrith
Hello! Random modding, cuz I like song.

~ [Easy] ~


00:44:326 (2,3) - I would rather make some other shape for Slider with number 3, to get something like this: http://puu.sh/2Es2n.jpg
01:11:826 (1) - Last-point of slider - 3 grids right, then snap 01:12:868 (2) - slider by one grid down.

Nice job~.

~ [yanlu's Normal] ~


00:35:785 (4) - 3 grids up, 1 grid right. If done so, 00:36:410 (5) - 1 grid right, and 00:36:826 (1) - 1 grid right.
00:39:118 (5) - 3 grids up, 1 grid right. If done so, 00:39:743 (6) - 3 grids down, 1 grid left, and put 00:40:159 (1) - on x: 432, y: 164
01:10:159 (1,2) - I don't know why this confuse me so much. I wouldn't even mention how it could confuse new players. Try to change it somehow, it's also placed in much different spacing, so...

Overally, very nice diff~

~ [249''s Hard] ~


This diff doesn't keep the consistent kiai time from 00:58:493 to 01:28:076. Please, fix that~

00:03:076 (3) - One grid right, One grid down.
00:03:285 (4) - One grid left, One grid down. After this, my eye is more happy to whole pattern placing~
00:04:014 (4,5) - One grid right, One grid down - As same as above.
00:06:618 (6) - Three grids down, one grid left - as above.
00:09:951 (5) - Two grids up, as above.
00:42:972 (5,6) - Two grids up
00:43:493 (1) - Two grids right.

Also nice diff, maybe I would write some other, visual smacks, that.. hm.. for me, wasn't perfect enough, but I guess it's enough here, to make game more enjoyable.. Good work.

~ [Insane] ~


00:55:993 (4) - This weird shape. It confuse me. Make it bettr by moving middle slider point by one grid left and donw, and end-slider point by one grid left and up.
01:19:118 (4,5) - Maybe change slider shape to this?: http://puu.sh/2Et4K.jpg
01:26:826 (1,2) - Shouldn't it be sticked together, like those circles later?

I guess that's all from me here. I can't mod insane diffs so far, so I make mostly only cosmetic, visual mods. Good luck with this map :)
@edit By the way, Also, if you would like having taiko diff in your map, check this: http://puu.sh/2Exc1.rar - I made it, while being a bit bored, so... it's your decision if you want to accept it or not. http://puu.sh/2ExhI.rar
YTYuyu

Acrith wrote:

Hello! Random modding, cuz I like song.

~ [249''s Hard] ~


This diff doesn't keep the consistent kiai time from 00:58:493 to 01:28:076. Please, fix that~ the only thing i did here is remove the kiai at the beginning, other than that, i'm gonna have to keep it because kiai times can be different if there's a GD in the map.

00:03:076 (3) - One grid right, One grid down. no i want this to be straightforward in the beginning of the song.
00:03:285 (4) - One grid left, One grid down. After this, my eye is more happy to whole pattern placing~ ^
00:04:014 (4,5) - One grid right, One grid down - As same as above. ok then fixed.
00:06:618 (6) - Three grids down, one grid left - as above. ^
00:09:951 (5) - Two grids up, as above. ^
00:42:972 (5,6) - Two grids up nope this is intentional because if i do that, the linear pattern would break the flow for me.
00:43:493 (1) - Two grids right. no the spacing would be inconsistent if i do move this.

Also nice diff, maybe I would write some other, visual smacks, that.. hm.. for me, wasn't perfect enough, but I guess it's enough here, to make game more enjoyable.. Good work. wow ty :D. i didn't know that this style of mapping would be enjoyable :).

I guess that's all from me here. I can't mod insane diffs so far, so I make mostly only cosmetic, visual mods. Good luck with this map :).
ty for the mod :D.

SPOILER
osu file format v12

[General]
AudioFilename: Toaru Kagaku no Railgun S - OP - fripSide - Sisters Noise (TV Size).mp3
AudioLeadIn: 2000
PreviewTime: 58489
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:sister's noise (TV Size)
TitleUnicode:sister's noise (TV Size)
Artist:fripSide
ArtistUnicode:fripSide
Creator:Weez
Version:249's Hard
Source:Toaru Kagaku no Railgun S
Tags:toaru majutsu no index a certain scientific magical Byakugan249 yanlu Weezy season 2 opening
BeatmapID:241764
BeatmapSetID:88159

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.65
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"railguns op.avi"
0,0,"dp.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
160,416.666666666667,4,2,1,85,1,0
58493,-100,4,2,1,85,0,1
58701,-100,4,2,1,85,0,0
71826,-100,4,2,1,85,0,1
72035,-100,4,2,1,85,0,0


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Combo2 : 255,51,255
Combo3 : 18,124,255
Combo4 : 242,24,57

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BasaraRen
 
YTYuyu
the BG you linked is unrankable and plus, he said no, unless i'm uninformed about something :/
Topic Starter
Weez

BasaraRen wrote:

diff here :)
And,TaikoBGhere!!!
SPOILER
osu file format v12

[General]
AudioFilename: sister.mp3
AudioLeadIn: 0
PreviewTime: 13514
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 1

[Editor]
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DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:sister's noise (TV Size)
TitleUnicode:sister's noise (TV Size)
Artist:fripSide
ArtistUnicode:fripSide
Creator:BasaraRen
Version:BRen's taiko
Source:To Aru Kagaku no Railgun S
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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Byakugan249 wrote:

the BG you linked is unrankable and plus, he said no, unless i'm uninformed about something :/
That^^

Acrith wrote:

Hello! Random modding, cuz I like song.

I guess that's all from me here. I can't mod insane diffs so far, so I make mostly only cosmetic, visual mods. Good luck with this map :)
@edit By the way, Also, if you would like having taiko diff in your map, check this: http://puu.sh/2Exc1.rar - I made it, while being a bit bored, so... it's your decision if you want to accept it or not. http://puu.sh/2ExhI.rar
Thanks for the mod ^_^ fixed all

And for the time being, i'm not taking taiko diffs for this map
BasaraRen

Weez wrote:

BasaraRen wrote:

diff here :)
And,TaikoBGhere!!!
SPOILER
osu file format v12

[General]
AudioFilename: sister.mp3
AudioLeadIn: 0
PreviewTime: 13514
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 1

[Editor]
Bookmarks: 37674,91008
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:sister's noise (TV Size)
TitleUnicode:sister's noise (TV Size)
Artist:fripSide
ArtistUnicode:fripSide
Creator:BasaraRen
Version:BRen's taiko
Source:To Aru Kagaku no Railgun S
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"taiko bg.png",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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13497,-100,4,1,0,100,0,1
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261,205,72987,5,8,0:0:0:0:
261,205,73091,5,0,0:0:0:0:
261,205,73299,1,0,0:0:0:0:
261,205,73508,5,8,0:0:0:0:
261,205,73716,1,0,0:0:0:0:
261,205,73924,1,0,0:0:0:0:
261,205,74133,1,0,0:0:0:0:
261,205,74237,1,0,0:0:0:0:
261,205,74341,1,8,0:0:0:0:
261,205,74445,1,0,0:0:0:0:
261,205,74549,5,8,0:0:0:0:
261,205,74758,1,0,0:0:0:0:
261,205,74966,5,8,0:0:0:0:
261,205,75174,1,8,0:0:0:0:
261,205,75383,1,0,0:0:0:0:
261,205,75591,1,0,0:0:0:0:
261,205,75695,5,8,0:0:0:0:
261,205,75799,5,8,0:0:0:0:
261,205,75903,5,0,0:0:0:0:
261,205,76216,5,8,0:0:0:0:
261,205,76424,1,0,0:0:0:0:
261,205,76633,1,0,0:0:0:0:
261,205,76737,1,0,0:0:0:0:
261,205,76841,5,8,0:0:0:0:
261,205,77049,1,0,0:0:0:0:
261,205,77258,1,0,0:0:0:0:
261,205,77466,5,8,0:0:0:0:
261,205,77570,5,8,0:0:0:0:
261,205,77674,1,0,0:0:0:0:
261,205,77883,1,8,0:0:0:0:
261,206,78091,5,8,0:0:0:0:
261,205,78299,1,8,0:0:0:0:
261,205,78403,1,0,0:0:0:0:
261,205,78508,5,8,0:0:0:0:
261,205,78924,1,4,0:0:0:0:
261,205,79341,5,12,0:0:0:0:
261,205,79758,1,12,0:0:0:0:
261,205,80174,1,4,0:0:0:0:
261,205,80383,5,0,0:0:0:0:
261,205,80487,5,8,0:0:0:0:
261,205,80591,1,8,0:0:0:0:
261,205,80799,1,0,0:0:0:0:
261,205,81008,5,8,0:0:0:0:
261,205,81112,5,8,0:0:0:0:
261,205,81216,1,0,0:0:0:0:
261,205,81424,5,8,0:0:0:0:
261,205,81633,1,0,0:0:0:0:
261,205,81841,5,8,0:0:0:0:
261,205,82049,1,0,0:0:0:0:
261,205,82153,1,0,0:0:0:0:
261,205,82258,5,8,0:0:0:0:
261,205,82466,5,0,0:0:0:0:
261,205,82674,1,0,0:0:0:0:
261,205,82778,1,0,0:0:0:0:
261,205,82883,5,8,0:0:0:0:
261,205,82987,5,0,0:0:0:0:
261,205,83091,1,0,0:0:0:0:
261,205,83299,5,8,0:0:0:0:
261,205,83508,1,0,0:0:0:0:
261,205,83716,1,0,0:0:0:0:
261,205,83820,5,8,0:0:0:0:
261,205,84028,1,0,0:0:0:0:
261,205,84133,5,8,0:0:0:0:
261,205,84341,1,8,0:0:0:0:
261,205,84549,1,0,0:0:0:0:
261,205,84653,5,8,0:0:0:0:
261,205,84758,1,0,0:0:0:0:
261,205,84966,5,8,0:0:0:0:
260,205,85174,1,0,0:0:0:0:
261,205,85383,1,8,0:0:0:0:
261,205,85591,1,0,0:0:0:0:
261,205,85799,5,8,0:0:0:0:
261,205,86008,1,0,0:0:0:0:
261,205,86216,1,8,0:0:0:0:
261,205,86320,1,0,0:0:0:0:
260,205,86424,1,0,0:0:0:0:
260,205,86633,1,0,0:0:0:0:
261,205,86841,5,8,0:0:0:0:
256,192,87049,12,0,88508,0:0:0:0:
And for the time being, i'm not taking taiko diffs for this map
Oh, really sorry. :o
Seph
CTB MOD

AR=OD so set your OD to 8 as well
MAKE IT TICK RATE 1
i mean, it wouldnt hurt for less score, tick 2 doesnt fit imo

00:16:826 (1) - no, this looks ugly when played, probably make it straight or something
00:22:035 (6) - add this maybe, like this

00:55:785 (3,4) - try to change this to sliders (jump ones) maybe? for added fun, besides you didnt follow the incoming drumroll anyway lol
01:20:264 (6) - add it like 00:22:035 (6) - i guess v


AR+1 pls
Topic Starter
Weez

Seph wrote:

CTB MOD

AR=OD so set your OD to 8 as well
MAKE IT TICK RATE 1
i mean, it wouldnt hurt for less score, tick 2 doesnt fit imo

00:16:826 (1) - no, this looks ugly when played, probably make it straight or something
00:22:035 (6) - add this maybe, like this

00:55:785 (3,4) - try to change this to sliders (jump ones) maybe? for added fun, besides you didnt follow the incoming drumroll anyway lol
01:20:264 (6) - add it like 00:22:035 (6) - i guess v


AR+1 pls
I wan't even close to finished with that diff XD
Deif
Hi Weezy. As requested, here's the mod for the CTB diff:

[Rain]

00:01:826 (1) - Aesthetically, or making a better flow for the ryuuta movement, this slider can look better if you change the position of the middle point. Something like THIS.
00:16:826 (1) - Same as before, but in this case is more than recommendable due to the previous extreme zig-zag.
00:22:660 (3,4) - The slider looks a bit boring that way, too vertical. To make it a bit more enyojable, make that slider complete horizontal. There's another possibility: To change a bit the timeline and do sth like THIS.
01:20:993 (3,1) - ^ Or at least remove NC in (1).
00:26:410 (4,1) - The strenght of this HDash and the position of the ryuuta after the slider (4) makes the following jump (1,2) quite, quite tricky to do properly. Maybe it's possible to reduce the distance to the minimum where a HDash is created, or transform the previous sliders (2,3,4) into simple note streams to give more freedom to the movement of the ryuuta for the next jump.
00:40:368 (2,3) - ^ In this case, de-stacking (3) from (4), moving it a few grids to the right helps a lot (X:~192?).
00:42:035 (2,3) - ^
00:58:493 (1) - Ctrl-H <3
01:01:826 (1) - Ctrl-G + Ctrl-H (and optional, to move the middle point of the slider to make the slider-body easier to catch, as done before).
01:04:951 (1,2,3) - Move (1,2) stacked to a different position to make a little jump (2,3). That'll fit the music better.
01:06:618 (1,2,3) - ^
01:10:160 (1,2) - Move the final point of the slider (1) 2 grids to the right, and the end of (2) 2 grids to left. That must help to catch easier the next slider (4), which needs a lot of precision.
01:14:951 (7,1) - HDash this jump either? Otherweise it's gonna be a really painful Dash after all those HDashes.
01:15:159 (1) - Same as in previous sliders, it would look better if the middle point of the slider is moved to the right.


Good luck with your mapset :3
zorefire
Modding Request
  • [Easy]
    1. OK, 00:10:993 (2) fix the slant make that note straight.

      00:13:910 (2) make it look like this move y:284 x:152 Note* perfect symmetry :).
      []

      00:28:076 (2) CTRL + SHIFT + R rotate to -13
      00:29:326 (4) make it perfectly slanted just like number 2
      []
      00:38:493 (3) y:452 x:184
      01:26:826 (3) rotate to 9
    [/list]
Topic Starter
Weez
Lets get back to this!!
Deif fixed all your mods and zorefire, only fixed one minor thing so i cant really kudos it :/ thnaks to both ^_^
Hard
ART - MAP!
AsprikaQ
M4M from ur Q

All suggestion. I'm drunk but i'll try my best. Let's go!

[General]

Where is my Misaki T-T No Kiai in Hard ? :?

[Insane]

00:09:326 (3,4,5) - Make it straight
00:17:555 (3,4) - ^ I think it looks better when it's straight
00:42:139 (3) - You missed the core sound here maybe add a note
00:42:660 (7) - If follow the suggestion add a note here as well
00:42:347 (5) - Move to 00:42:451 (5) -
01:01:305 (5,6) - Make it straight

[249's Hard]

This diff. seems to be like Hard+ more :?

00:15:160 (1) - Finish at slider-head and Whistle at reverse
00:18:285 (3) - Whistle
00:42:035 (2,3) - Whistle at slider-head
00:42:660 (4) - Whistle at slider-tail
01:10:889 (3,4) - Move up 1 grid
01:10:993 (4,1) - Swap NC
01:26:826 (1) - Add note with Finish and start spinner at 01:27:035 (1) -
01:28:493 (1) - Why the diff. is not ended at the same time as Insane ?

[yanlu's Normal]

Circle Size +1 (?)

00:25:264 (1) - Start spinner here 00:25:160 (1) - while remove the reverse from 00:24:326 (3) -
00:33:493 (1) - Finish slider-head
00:39:118 (5) - Whistle slider-head
01:03:493 (4) - Finish
01:04:743 (7) - Add a note with clap
01:05:159 (1) - Finish slider-head
01:07:451 (6) - Whistle slider-head
01:10:680 (2) - Whistle slider-head and why jump (even though it's only little)
01:18:493 (1) - Finish slider-head
01:20:785 (5) - Swap Whistle to head
01:26:410 (3) - Clap slider*head

[Easy]

00:19:743 (5) - Change Whistle to Clap
00:33:493 (1) - Finish
01:19:326 (2) - ctrl+h (?)
01:28:493 (1) - Maybe too fast too start spin here

Sorry, I'm not a taiko & CTB player and there's nothing to mod more :( :(

This all I can mod :(
P A N
hi m4m from your queue

[Easy]

00:13:493 (1) - move to 252|48 for better blanket
00:25:576 (4) - fix spacing
00:31:826 (4) - try this blanket
00:38:493 (3) - move tail to 368|76
00:45:160 (3) - move center to 80|308 and move tail to 112|348 for this blanket
01:23:493 (1) - end at 01:25:160 replace the slider. add finish at spinner also because the beginner need break after spinner

[yanlu's Normal]

00:52:659 (5) - you can move it to 400|328 for avoid the stack of note. its confuse
01:00:785 - well.. this is normal diff so maybe add note here or it can be slider also

[249's Hard]

great diff 0.0

[Insane]

00:18:910 (3) - I think this pattern looks better
00:25:577 (2) - move to 173|322 for better flow
00:25:785 (1) - remove NC
00:26:098 (4) - move to 60|319 for better flow
01:01:305 (5) - right 1 grid up 1 grid
01:05:576 (4) - move tail to 432|248
01:07:243 (4) - move tail to the left 1 grid
01:19:326 (5) - right 1 grid
01:27:243 (2) - 221|303

Good Luck ><
Hanabi
Sana's modding from M4M MODDING~


[Insane]

00:10:160 (1,2) - make time it like -> http://puu.sh/301h1.jpg (just time not shape)
00:33:285 (7) - NC
01:05:576 (4) - make it symmetry with 01:05:160 (3) -
01:16:201 (6) - NC
01:19:326 (5) - 1grid right
01:29:951 - timing point here
[Hard]

00:03:701 (2,3,4,5,6,7,8,9) - this beat is difficult for hard diff.
00:12:139 (1) - put the circle not slider
01:04:951 (5) - NC
01:05:160 (1) - remove NC
01:19:326 (4) - 2grid down
01:26:410 (4) - change head&tail

[Normal]

00:05:160 (1) - 2grid down
00:08:493 (4) - NC
00:45:784 (5) - 1grid down, 1grid right
00:53:284 (7) - NC
00:53:493 (1) - remove NC
01:26:410 (3) - 2grid up

[Easy]

00:03:076 (4) - NC
00:04:743 (6) - NC
00:10:993 (2) - make it straight
00:13:910 (2) - not pretty
00:47:660 (2) - overlapped
00:57:660 (5) - NC
01:19:326 (2) - Ctrl + H
01:26:826 (3) - ctrl + G

i hope it's helpful to you!!

nice map Nice song~~ GOOD LUCK~!! ;)
bigfrog
hi
m4m~
sorry,i can't mod taiko mode

Easy
00:13:910(2) head,tail surround 00:13:493(1)
00:15:993(4) symmetry with 00:13:910(2)
00:20:993(2) tail move to x:80 y:312
00:27:243(1) not same angle with 00:28:076
00:38:493(3) head,tail surround 00:37:660(2) tail
00:45:160(3) ^
00:47:660(2) one grid up
00:53:493(1) head,tail surround 00:53:076(4) and 00:55:160(2) move to (4)?
00:55:160(2) parallel with 00:56:826(4)?
01:10:160(3) tail move to x:280 y:104
01:15:993(2,3,4) make a triangle

Normal
00:23:493(1) tail move to x:380 y:276
00:52:659(5) move to x:396 y:332?
01:04:951(7) NC instead 01:05:159(1)
01:09:326(3) tail move to x:132 y:228
01:10:160(1,2) i think change looks better
01:18:285(7) NC instead 01:18:493(1)
01:25:993(2) move to x:424 y:280
01:26:410(3) move to x:322 y:288

249's Hard
00:00:160 error distance ._.
00:42:660(4,5,6) showing a straight line
01:16:826(1,2,3) neat plz

Insane
00:20:993(5) head,tail surround 00:20:160(3) tail
00:27:347(4,5) symmetry
00:29:430(6) move to x:64 y:184 and stiil encase 00:29:223
then 00:29:743(7) move to x:176 y:260,tail move to x:200 y:352
00:36:826(1) head,tail surround 00:36:618(8) and 00:37:243(2) move to x:276 y:220
00:52:452(3) move to x:84 y:124
00:55:993(4) bend the other direction?
00:58:076(5) same rhythm as 00:57:660(1,2,3,4)
01:03:910(3) would you like it:
01:10:160(1) i think changing looks better:
01:15:576(3) move to x:120 y:220
01:16:826(1) what about
01:19:326(5) head,tail surround 01:19:118(4)

that's all~nice song :3
good luck~

EDIT:fixed a error word
Topic Starter
Weez
wow .__. okaaaay will check all of them when i return from my trip
bokito
Hi~m4m
I'm a new modder if you think my mod is bad that you can not use my mod.
[Insane]
00:09:326 (3,4,5) - Not in the same straight line
00:36:201 (5,6,7) - When I play it here I think 6 and 5,7's too far away
01:14:534 (5,6,7) - ^

[Hard]
Why the kiai so short
00:02:764 (2,3) - Not a good angle on
00:09:951 (5) - x272 y288
00:30:368 (2) - whistle
00:31:618 (5) - ^
00:30:576 (3) -cancel whistle
00:45:576 (2) - x136 y308
01:25:368 (1) - whistle

[Normal]
00:16:826 (1) - finfsh
00:22:243 (5)
Rhythm Change

00:22:243 (5) - head add clap
00:23:076 (6) - clap
00:35:993 (4)
00:39:118 (5) - head add whistle

[Easy]
00:13:910 (2)
Topic Starter
Weez
Thanks for the mods to all!!!

bokito and [ Sana ]: unfortunatly I didn't apply none of your suggestion since I feel that don't apply well to my map >.<

To all: too lazy to reply to you all individually but if you want feedback let me know!!
Tari
Hi, I wanted to check this a while ago, but since I have a pending map

I'll think a M4M will be best, so if you can just mod this https://osu.ppy.sh/s/94448

This mod was made 3 days ago, so sometimes might be repeated.

[General]

  1. Seems fine.
[Easy]

  1. 00:13:910 (2) - I'm not sure if this slider is suppose to be like this honestly, it could of been better blanketed with the previous note better. It just looks really unusual with the map since this is the only place where this happens.
  2. 00:23:910 (2) - Whistle here, the harp sound here seems to stand out because I can clearly hear it here,
  3. 00:18:493 (4) - ^ its also true here, the harp sound is clearly distinguishable in the music, maybe you want it to add it to both parts? imo it should fit well with the clap
  4. 00:45:160 (3) - Can you move this a little bit down? the current position looks a bit icky , and it will help the distance snap here a bit as well if you fix this issue
  5. 00:47:660 (2) - It will be best if you avoid these sliders from touching, I know some people that really hate this and I want you to use your mapping space wisely too lol
  6. 00:10:160 (1,2,3) - Why do you suddenly stop using symmetry here lol? I think from this part and the parts before you should use symmetry , just to make the placement more correct.
  7. 00:28:076 (2) - Check spacing here please, its a really big spacing increase and I don't really reccomend it here , The reason should be obvious to why you don't add jumps in easy.
  8. 00:25:576 (4) - ^ Wow, this one is major major major, you should really fix this ROFL (this one actually stood out during gameplay and I think this jump was a silly mistake lol)
  9. 00:40:993 (2) - For better polarity, I suppose you can move this slider end position a bit higher, it will make the direction of the 3 sliders more orderly I believe.
  10. 00:25:576 (4) - Please try for a different shape here too, cause I can see you changed the spacing now , this shape feels out of place when you changed the position now.
  11. 00:35:160 (4) - I think this beat is quite strong , usually I put whistles on these beats to make them stand out more , iunno about you but I think you should do it
  12. 00:38:493 (3) - ^ for consistency
  13. 00:57:660 (5) - Hmm, I'd say you add a new combo here to make this more readable for players.
  14. 01:06:826 (4) - I think a new combo should be here, you didn't put too much long combo's in this diff (well its easy so yeah) so it would make sense to add it here.
  15. 00:50:993 (2) - Well , a better thing to do here is to take 00:50:160 (1) - and then copy paste it and then flip horizontally and make that the slider note for this instead of the current slider, the shape just looks better and makes more sense, cause you did so with these two sliders : 01:05:576 (2) - 01:07:243 (5) -
  16. 00:27:243 (1) - I'd like to add a clap at the end of this slider and start here 00:29:326 (4) - because it offers a nice introduction to the upcoming hitsound parts.
  17. 00:33:493 (1) - Missed a finish? :o
[yanlu's Normal]

  1. 00:38:493 (4) - Finish sounds nice here,
  2. 00:40:576 (2) - Slider will look better and more symmetric if you move the end point down just a little bit,
  3. 00:45:159 (4,5) - The reverse in the 4th note here has empty music LOL , there no actually beats to represent there (at least in normal, ) I'd say you should try this http://puu.sh/30hFQ.jpg it fits better with vocals
  4. 00:50:159 (1,2,3,4,5) - This whole pattern is pretty much confusing, because notes 2,3 are not symmetrical to 4,5 and plus with all of that another curveball is added, (1/4th note) the best fix would be to stack note 3 on slider 4 and unstack note 5, here a visual : http://puu.sh/32Jnw.jpg , http://puu.sh/32JnZ.jpg
  5. 01:10:680 (2) - Just wanted to make sure this is intended, this is quite rare to see (since notes aren't usually in blue notes) I think its fine but just wanted to make sure you want to keep this.
  6. 01:12:659 (3,4) - Move these sliders up and to the left more please >< slider note 3 almost touch note 2 QQ
  7. 01:00:993 (5) - Whistle sounds nice here? maybe you could add it.
  8. 01:14:326 (5) - ^ for consistency.
  9. 01:22:660 (3) - Two sliders would be better, the multiple reverses here can be confusing for some people ,(especially me) and two 1/4th sliders would be much more readable for me.
    This diff is really nice :O
[249's Hard]

  • Time to be nitpicky jk LOL
  1. 00:08:493 (1,2,3,4,5) - note 5 ruins this whole pattern, it looks so uneven with the other notes lol , so its best if you put it in the center x-line which is x:256
  2. 00:23:493 (1,2,3,4) - Can you make this pattern look not so similar to the previous notes , It makes me feel like I'm seeing clones, I think the best fix would be to curve all these sliders (Make sure your symmetry stays the same though)
  3. 00:49:326 (4) - Whistle to the start here?
  4. 00:45:993 (4) - ^ for consistency.
  5. 00:52:660 (3) - ^
  6. 01:12:555 (3,1,2,3) - This diamond could use some refreshing up really, it looks very uneven
  7. 01:16:201 (1,2,3) - You should really increase spacing here like you did to the other similar parts like these, here something you could possibly do : http://puu.sh/32K3R.jpg , and you'd better not make it a perfect triangle unless you want this whole region to be symmetrical.
  8. 01:18:285 (2,1,2) - Uhhh, I feel like these should be swapped o.o? something like this maybe? : http://puu.sh/32KaR.jpg
  9. 01:20:993 (4) - Whistle sounds nice here (to start)
  10. 01:23:076 (4) - ^
  11. 01:25:576 (2,3,4) - For a better pattern, rotate these sliders so they form a triangle-like shape something like this : http://puu.sh/32KmI.jpg
[Insane]

  1. 00:03:493 (1,2,3) - Please make the spacing to these 3 notes equal to the spacing to 00:00:160 (1,2,3) - so they flow better and are rhythmically correct spacing-wise
  2. 00:08:076 (5,6) - Same for these notes too , it would be better if you make it the same spacing as 00:09:743 (6,7) - so they also flow much better ^^
  3. 00:12:660 (4) - New combo should be added here, the 3 previous notes stand out from the rest of the music.
  4. 00:19:326 (4,5,6) - I don't quite understand why you placed these notes the way they are , anyways here something you should do http://puu.sh/32KIq.jpg , so spacing is consistent with 00:15:993 (4,5,6,7) -
  5. 00:35:160 (3) - If I'm not mistaken the new combo should be here, and not before.
  6. 01:04:326 (4) - Again , this spacing doesn't mean sense, it would be better if you decrease it slightly.
  7. 01:08:076 (1,2) - New combo should be swapped here, the rhythm here and and the previous one are reflection rhythms (similar rhythms)
  8. 01:23:493 (1,2,3,4,1,2,3,4) - I don't quite understand this combo placement
  9. 01:27:243 (2,3,1,2,3,4,5,6,1) - ^
[CTB Rain]

  1. You don't really need CTB diff in the diff name (It already has the icon that shows and is a redundant)
  2. 00:03:493 (1) - For every note like this , for example this one and this one 00:01:826 (1) - 00:08:493 (1) - Make each of them a hyper-dash note to make them stand out from the rest, it will be flow very nice too!
  3. 00:29:743 (7) - Would be better if you change this note's position , to somewhere around here http://puu.sh/32LE9.jpg
  4. 00:32:972 (5) - You should really stack this note with previous note, it just fits better with the catcher.
  5. 00:44:951 (6) - Well, you need to unstack this note with the slider so , the jumps feels more nice with the catcher, in fact a jump fits much better to here : 00:45:160 (1) - then to a jump to this note.
  6. 00:57:451 (5) - Put this in the center, because this note indeed stands out from the rest of the notes, (its not part of the catch pattern) http://puu.sh/32LOQ.jpg
    That's it!
yanlu
I fixed almost~
thaaaank you all modders!ヾ( ˊ∀ˋ*)ノ
@Tari - your mod is very helpful for me Ov Ob

update plz~ > <
SPOILER
osu file format v12

[General]
AudioFilename: Toaru Kagaku no Railgun S - OP - fripSide - Sisters Noise (TV Size).mp3
AudioLeadIn: 2000
PreviewTime: 58489
Countdown: 0
SampleSet: Soft
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[Editor]
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TitleUnicode:sister's noise (TV Size)
Artist:fripSide
ArtistUnicode:fripSide
Creator:Weez
Version:yanlu's Normal
Source:Toaru Kagaku no Railgun S
Tags:toaru majutsu no index a certain scientific magical Byakugan249 yanlu ReySHeL Weezy season 2 opening
BeatmapID:241765
BeatmapSetID:88159

[Difficulty]
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CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.15
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[Events]
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YTYuyu

AsprikaQ wrote:

[249's Hard]

This diff. seems to be like Hard+ more :?

00:15:160 (1) - Finish at slider-head and Whistle at reverse did something else similar to this. the finish at the beginning/end sounds too loud and the whistle follows the piano.
00:18:285 (3) - Whistle no it breaks the flow in hitsounding and it plays unfittingly here.
00:42:035 (2,3) - Whistle at slider-head no it'll be inconsistent in the whistles and it'll ruin the flow in hitsounding during gameplay..
00:42:660 (4) - Whistle at slider-tail ^
01:10:889 (3,4) - Move up 1 grid no because the smoothness and transition would be too linear, and i don't want that.
01:10:993 (4,1) - Swap NC no i'm following the BGM, not the vocals.
01:26:826 (1) - Add note with Finish and start spinner at 01:27:035 (1) - fixed.
01:28:493 (1) - Why the diff. is not ended at the same time as Insane ? since my diff is a GD, it wouldn't matter that much.

This all I can mod :(

[ Sana ] wrote:

Sana's modding from M4M MODDING~

[Hard]

00:03:701 (2,3,4,5,6,7,8,9) - this beat is difficult for hard diff. did the same rhythm as the next pattern, so fixed.
00:12:139 (1) - put the circle not slider no because the transition would feel awkward to follow. i did this to make it easier for players.
01:04:951 (5) - NC
01:05:160 (1) - remove NC the (1) follows the cymbals, not the vocals.
01:19:326 (4) - 2grid down fixed it myself.
01:26:410 (4) - change head&tail uhh...i don't understand :(.

bigfrog wrote:

hi
m4m~
sorry,i can't mod taiko mode

249's Hard
00:00:160 error distance ._. nope this is intentional since it switches to a new phrase here.
00:42:660(4,5,6) showing a straight line no because it'll ruin the transition and it won't be as fun as it is during gameplay.
01:16:826(1,2,3) neat plz it's fine. i did similar patterns like this previously so it'll be inconsistent if i make it any neater.

that's all~nice song :3
good luck~

bokito wrote:

Hi~m4m
I'm a new modder if you think my mod is bad that you can not use my mod.

[Hard]
Why the kiai so short
00:02:764 (2,3) - Not a good angle on changed on a previous mod.
00:09:951 (5) - x272 y288 it won't make a difference so no.
00:30:368 (2) - whistle no then the pattern in the whistles will be inconsistent.
00:31:618 (5) - ^ ^
00:30:576 (3) -cancel whistle that's there for a consistent whistle pattern, so no.
00:45:576 (2) - x136 y308 fixed.
01:25:368 (1) - whistle no it sounds bad and unfitting with this part of the song.

Tari wrote:

Hi, I wanted to check this a while ago, but since I have a pending map

I'll think a M4M will be best, so if you can just mod this https://osu.ppy.sh/s/94448

This mod was made 3 days ago, so sometimes might be repeated.

[249's Hard]

  • Time to be nitpicky jk LOL
  1. 00:08:493 (1,2,3,4,5) - note 5 ruins this whole pattern, it looks so uneven with the other notes lol , so its best if you put it in the center x-line which is x:256 no if i do that, then (2,5) will be asymmetrical while (3) is in the middle of it.
  2. 00:23:493 (1,2,3,4) - Can you make this pattern look not so similar to the previous notes , It makes me feel like I'm seeing clones, I think the best fix would be to curve all these sliders (Make sure your symmetry stays the same though) no making curved sliders would break the flow and transitioning in this part for me.
  3. 00:49:326 (4) - Whistle to the start here? no i'm focusing on claps in this part.
  4. 00:45:993 (4) - ^ for consistency.^
  5. 00:52:660 (3) - ^ ^
  6. 01:12:555 (3,1,2,3) - This diamond could use some refreshing up really, it looks very uneven it's not a diamond. it's supposed to be a new pattern.
  7. 01:16:201 (1,2,3) - You should really increase spacing here like you did to the other similar parts like these, here something you could possibly do : http://puu.sh/32K3R.jpg , and you'd better not make it a perfect triangle unless you want this whole region to be symmetrical. fixed. applied the triangle.
  8. 01:18:285 (2,1,2) - Uhhh, I feel like these should be swapped o.o? something like this maybe? : http://puu.sh/32KaR.jpg no i'm leaning over to the jump in this because of the change in vocals, so this is why i did it.
  9. 01:20:993 (4) - Whistle sounds nice here (to start) it follows the piano, so fixed
  10. 01:23:076 (4) - ^ ^
  11. 01:25:576 (2,3,4) - For a better pattern, rotate these sliders so they form a triangle-like shape something like this : http://puu.sh/32KmI.jpg did something else.
That's it![/notice][/list]
ty for the mods everyone :D.

SPOILER
osu file format v12

[General]
AudioFilename: Toaru Kagaku no Railgun S - OP - fripSide - Sisters Noise (TV Size).mp3
AudioLeadIn: 2000
PreviewTime: 58489
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
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[Editor]
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[Metadata]
Title:sister's noise (TV Size)
TitleUnicode:sister's noise (TV Size)
Artist:fripSide
ArtistUnicode:fripSide
Creator:Weez
Version:249's Hard
Source:Toaru Kagaku no Railgun S
Tags:toaru majutsu no index a certain scientific magical Byakugan249 yanlu ReySHeL Weezy season 2 opening
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BeatmapSetID:88159

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348,88,13493,6,0,P|384:168|336:240,1,165,4|8,0:0|0:0,0:0:0:0:
288,288,14118,1,0,0:0:0:0:
288,288,14222,2,0,P|224:320|168:320,1,123.75
104,276,14743,2,0,L|104:184,1,82.5,8|0,0:0|0:0,0:0:0:0:
188,104,15160,6,0,L|188:248,2,123.75,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,56,15993,2,0,P|344:36|424:40,1,165,2|8,0:0|0:0,0:0:0:0:
468,104,16618,1,0,0:0:0:0:
496,180,16826,6,0,P|496:268|464:328,1,123.75,4|0,0:0|0:0,0:0:0:0:
456,332,17243,2,0,L|348:332,1,82.5,8|0,0:0|0:0,0:0:0:0:
332,332,17555,1,0,0:0:0:0:
212,308,17868,5,0,0:0:0:0:
132,216,18076,1,8,0:0:0:0:
212,120,18285,1,0,0:0:0:0:
316,56,18493,6,0,P|400:40|448:40,2,123.75
236,68,19326,2,0,L|128:68,1,82.5,2|0,0:0|0:0,0:0:0:0:
80,108,19743,1,8,0:0:0:0:
44,180,19951,1,0,0:0:0:0:
44,180,20055,1,0,0:0:0:0:
44,180,20160,6,0,P|40:268|176:324,1,247.5,4|0,0:0|0:0,0:0:0:0:
248,296,20993,2,0,L|344:296,1,82.5
432,224,21410,2,0,L|336:224,1,82.5,8|0,0:0|0:0,0:0:0:0:
248,152,21826,1,4,0:0:0:0:
248,152,22243,6,0,L|148:152,1,82.5,8|0,0:0|0:0,0:0:0:0:
64,224,22660,2,0,L|156:224,1,82.5
248,152,23076,1,8,0:0:0:0:
248,152,23285,1,0,0:0:0:0:
248,152,23493,6,0,L|344:152,1,82.5,4|0,0:0|0:0,0:0:0:0:
432,224,23910,2,0,L|340:224,1,82.5,8|0,0:0|0:0,0:0:0:0:
248,152,24326,2,0,L|248:52,1,82.5,4|0,0:0|0:0,0:0:0:0:
156,152,24743,2,0,L|156:244,1,82.5,8|0,0:0|0:0,0:0:0:0:
248,152,25160,1,4,0:0:0:0:
256,192,25368,12,4,26826,0:0:0:0:
160,196,27035,5,0,0:0:0:0:
132,272,27243,2,0,L|164:308,1,41.25,2|0,0:0|0:0,0:0:0:0:
236,332,27555,1,0,0:0:0:0:
236,332,27660,1,0,0:0:0:0:
236,332,27764,1,0,0:0:0:0:
320,324,27972,1,0,0:0:0:0:
320,324,28076,2,0,P|344:284|344:244,1,82.5,2|0,0:0|0:0,0:0:0:0:
344,168,28493,6,0,L|344:120,3,41.25
316,96,28910,2,0,L|264:60,3,41.25,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
240,68,29326,2,0,L|176:68,3,41.25
160,88,29743,2,0,L|128:128,3,41.25,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
119,159,30160,5,4,0:0:0:0:
149,235,30368,1,0,0:0:0:0:
196,304,30576,2,0,L|288:304,1,82.5,2|0,0:0|0:0,0:0:0:0:
320,300,30889,2,0,P|384:236|316:144,1,206.25,0|2,0:0|0:0,0:0:0:0:
260,108,31618,1,0,0:0:0:0:
188,64,31826,6,0,L|56:64,1,123.75
36,96,32243,2,0,L|36:200,1,82.5,2|0,0:0|0:0,0:0:0:0:
44,260,32660,2,0,P|96:304|200:308,1,165,0|2,0:0|0:0,0:0:0:0:
272,300,33285,1,0,0:0:0:0:
340,256,33493,6,0,P|416:216|484:216,2,123.75,4|0|0,0:0|0:0|0:0,0:0:0:0:
300,256,34222,2,0,L|168:256,1,123.75
100,224,34743,1,2,0:0:0:0:
48,160,34951,1,0,0:0:0:0:
96,92,35160,6,0,P|168:40|224:32,1,123.75,0|0,0:0|0:0,0:0:0:0:
240,44,35576,2,0,P|288:64|400:60,1,165,2|0,0:0|0:0,0:0:0:0:
472,96,36201,1,0,0:0:0:0:
492,176,36410,2,0,P|512:268|472:344,1,165,2|4,0:0|0:0,0:0:0:0:
404,348,37035,5,0,0:0:0:0:
332,308,37243,1,2,0:0:0:0:
256,276,37451,2,0,P|180:268|80:288,1,165
32,228,38076,2,0,L|32:136,1,82.5,2|0,0:0|0:0,0:0:0:0:
88,84,38493,6,0,P|164:52|212:52,1,123.75,4|0,0:0|0:0,0:0:0:0:
236,76,38910,2,0,P|264:160|232:228,1,165,2|0,0:0|0:0,0:0:0:0:
156,248,39535,2,0,P|176:288|224:304,1,82.5,0|2,0:0|0:0,0:0:0:0:
288,288,39951,1,0,0:0:0:0:
340,224,40160,6,0,P|408:172|452:172,1,123.75,4|0,0:0|0:0,0:0:0:0:
480,148,40576,2,0,P|496:72|416:24,1,165,2|0,0:0|0:0,0:0:0:0:
356,52,41201,1,0,0:0:0:0:
276,24,41410,2,0,L|172:24,1,82.5,2|0,0:0|0:0,0:0:0:0:
116,56,41826,5,0,0:0:0:0:
60,116,42035,2,0,L|60:176,1,41.25,0|0,0:0|0:0,0:0:0:0:
100,228,42347,2,0,L|152:272,1,41.25
200,300,42660,2,0,L|264:300,1,41.25
324,308,42972,1,0,0:0:0:0:
324,308,43076,2,0,L|412:308,1,82.5
468,252,43493,6,0,P|484:188|472:116,1,123.75,4|0,0:0|0:0,0:0:0:0:
464,96,43910,2,0,P|428:68|388:68,1,82.5,8|0,0:0|0:0,0:0:0:0:
312,84,44326,2,0,P|228:112|184:112,1,123.75
152,112,44743,1,8,0:0:0:0:
80,152,44951,1,0,0:0:0:0:
24,212,45160,6,0,P|44:272|124:296,1,123.75
136,308,45576,1,8,0:0:0:0:
216,328,45785,1,0,0:0:0:0:
296,344,45993,2,0,P|372:348|432:320,1,123.75
444,300,46410,2,0,L|444:208,1,82.5,8|0,0:0|0:0,0:0:0:0:
428,136,46826,6,0,P|384:84|312:84,1,123.75,4|0,0:0|0:0,0:0:0:0:
292,84,47243,2,0,L|200:84,1,82.5,8|0,0:0|0:0,0:0:0:0:
132,112,47660,1,0,0:0:0:0:
84,180,47868,1,0,0:0:0:0:
84,180,47972,1,0,0:0:0:0:
84,180,48076,2,0,P|88:224|128:260,1,82.5,8|0,0:0|0:0,0:0:0:0:
180,300,48493,6,0,L|324:300,1,123.75
344,296,48910,1,8,0:0:0:0:
416,256,49118,1,0,0:0:0:0:
460,188,49326,2,0,P|472:128|452:52,2,123.75
376,188,50160,6,0,L|244:188,1,123.75,4|0,0:0|0:0,0:0:0:0:
212,188,50576,2,0,P|172:188|112:164,1,82.5,8|0,0:0|0:0,0:0:0:0:
92,102,50993,2,0,P|52:142|60:214,1,123.75
68,244,51410,1,8,0:0:0:0:
120,308,51618,1,0,0:0:0:0:
192,348,51826,6,0,P|272:348|312:328,1,123.75
336,296,52243,2,0,L|336:212,1,82.5,8|0,0:0|0:0,0:0:0:0:
328,132,52660,2,0,P|284:92|160:92,1,165,0|8,0:0|0:0,0:0:0:0:
108,116,53285,1,0,0:0:0:0:
108,116,53389,1,0,0:0:0:0:
108,116,53493,6,0,L|108:204,1,82.5,4|0,0:0|0:0,0:0:0:0:
148,272,53910,1,8,0:0:0:0:
216,320,54118,1,0,0:0:0:0:
216,320,54222,2,0,P|268:340|340:320,1,123.75
400,276,54743,1,8,0:0:0:0:
436,200,54951,1,0,0:0:0:0:
420,120,55160,6,0,L|328:120,1,82.5
240,44,55576,2,0,L|340:44,1,82.5,8|0,0:0|0:0,0:0:0:0:
420,120,55993,2,0,L|420:172,3,41.25
412,200,56410,2,0,L|388:236,3,41.25,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
356,260,56826,1,4,0:0:0:0:
256,192,56930,12,4,58493,0:0:0:0:
136,312,58701,5,0,0:0:0:0:
84,248,58910,2,0,P|60:212|60:156,1,82.5,8|0,0:0|0:0,0:0:0:0:
72,136,59222,2,0,P|144:80|208:80,1,123.75
256,76,59743,1,8,0:0:0:0:
328,116,59951,1,0,0:0:0:0:
380,180,60160,6,0,P|404:236|364:304,1,123.75,2|0,0:0|0:0,0:0:0:0:
348,316,60576,2,0,L|256:316,1,82.5,8|0,0:0|0:0,0:0:0:0:
188,340,60993,2,0,P|128:344|64:316,1,123.75,2|0,0:0|0:0,0:0:0:0:
40,292,61410,1,8,0:0:0:0:
24,212,61618,1,0,0:0:0:0:
56,136,61826,6,0,P|88:88|152:64,1,123.75,4|0,0:0|0:0,0:0:0:0:
188,76,62243,2,0,P|256:88|336:72,1,123.75,8|0,0:0|0:0,0:0:0:0:
348,64,62660,1,0,0:0:0:0:
432,152,62868,5,0,0:0:0:0:
348,244,63076,1,8,0:0:0:0:
264,152,63285,1,0,0:0:0:0:
176,240,63493,6,0,P|112:240|40:284,1,123.75
29,236,63910,2,0,P|1:188|1:144,1,82.5,10|0,0:0|0:0,0:0:0:0:
60,316,64326,2,0,P|100:340|180:344,1,123.75,2|0,0:0|0:0,0:0:0:0:
216,340,64743,1,10,0:0:0:0:
300,348,64951,1,0,0:0:0:0:
300,348,65055,1,0,0:0:0:0:
300,348,65160,6,0,P|356:312|356:256,1,123.75,4|0,0:0|0:0,0:0:0:0:
344,220,65576,1,8,0:0:0:0:
312,144,65785,1,0,0:0:0:0:
312,144,65889,2,0,P|268:104|200:100,1,123.75
124,112,66410,1,8,0:0:0:0:
52,156,66618,1,0,0:0:0:0:
32,236,66826,5,4,0:0:0:0:
32,236,67243,2,0,P|52:280|136:300,1,123.75,8|0,0:0|0:0,0:0:0:0:
156,288,67660,2,0,P|200:288|256:316,1,82.5,2|0,0:0|0:0,0:0:0:0:
312,332,68076,1,8,0:0:0:0:
396,332,68285,1,0,0:0:0:0:
468,292,68493,6,0,P|492:224|480:152,1,123.75,4|0,0:0|0:0,0:0:0:0:
472,136,68910,1,8,0:0:0:0:
408,84,69118,1,0,0:0:0:0:
408,84,69222,1,0,0:0:0:0:
408,84,69326,5,0,0:0:0:0:
336,44,69535,2,0,L|248:44,1,82.5,0|8,0:0|0:0,0:0:0:0:
180,84,69951,1,0,0:0:0:0:
120,140,70160,6,0,P|96:192|112:260,1,123.75,4|0,0:0|0:0,0:0:0:0:
136,288,70576,2,0,L|220:336,1,82.5,8|0,0:0|0:0,0:0:0:0:
248,336,70889,1,0,0:0:0:0:
288,336,70993,1,0,0:0:0:0:
364,304,71201,5,0,0:0:0:0:
428,252,71410,2,0,P|448:212|448:164,1,82.5,8|0,0:0|0:0,0:0:0:0:
424,96,71826,6,0,P|368:64|300:64,1,123.75,4|0,0:0|0:0,0:0:0:0:
272,80,72243,2,0,P|232:96|176:96,1,82.5,8|0,0:0|0:0,0:0:0:0:
152,100,72555,1,0,0:0:0:0:
64,188,72868,5,0,0:0:0:0:
128,296,73076,1,8,0:0:0:0:
192,188,73285,1,0,0:0:0:0:
256,296,73493,6,0,L|388:296,1,123.75,2|0,0:0|0:0,0:0:0:0:
395,257,73910,2,0,P|403:195|395:117,1,123.75,8|0,0:0|0:0,0:0:0:0:
372,104,74326,2,0,P|364:56|436:12,1,123.75,2|0,0:0|0:0,0:0:0:0:
456,28,74743,1,8,0:0:0:0:
456,112,74951,1,0,0:0:0:0:
372,104,75160,6,0,L|244:104,1,123.75,4|0,0:0|0:0,0:0:0:0:
208,112,75576,2,0,P|160:136|148:208,1,123.75,8|0,0:0|0:0,0:0:0:0:
156,240,75993,1,0,0:0:0:0:
208,352,76201,5,0,0:0:0:0:
280,252,76410,1,8,0:0:0:0:
352,352,76618,1,0,0:0:0:0:
376,232,76826,6,0,P|376:180|448:136,1,123.75
452,104,77243,2,0,P|428:56|352:36,1,123.75,10|0,0:0|0:0,0:0:0:0:
324,32,77660,1,2,0:0:0:0:
240,32,77868,6,0,L|136:32,1,82.5,2|10,0:0|0:0,0:0:0:0:
72,120,78285,2,0,L|176:120,1,82.5,0|4,0:0|0:0,0:0:0:0:
240,208,78701,5,0,0:0:0:0:
240,208,78805,1,0,0:0:0:0:
240,208,78910,2,0,L|240:340,1,123.75,8|0,0:0|0:0,0:0:0:0:
204,352,79326,2,0,P|136:364|64:348,1,123.75
56,322,79743,2,0,L|56:234,1,82.5,8|0,0:0|0:0,0:0:0:0:
80,160,80160,5,4,0:0:0:0:
132,96,80368,1,0,0:0:0:0:
200,52,80576,2,0,L|296:52,1,82.5,8|0,0:0|0:0,0:0:0:0:
376,128,80993,2,0,L|268:128,1,82.5,2|0,0:0|0:0,0:0:0:0:
200,204,81410,2,0,L|296:204,1,82.5,8|0,0:0|0:0,0:0:0:0:
376,128,81826,6,0,L|480:128,1,82.5,4|0,0:0|0:0,0:0:0:0:
340,48,82243,2,0,L|240:48,1,82.5,8|0,0:0|0:0,0:0:0:0:
140,128,82660,2,0,L|232:128,1,82.5,4|0,0:0|0:0,0:0:0:0:
104,48,83076,2,0,L|16:48,1,82.5,10|0,0:0|0:0,0:0:0:0:
256,192,83493,12,4,85160,0:0:0:0:
128,204,85368,5,0,0:0:0:0:
220,288,85576,2,0,P|264:296|312:296,1,82.5,8|0,0:0|0:0,0:0:0:0:
316,172,85993,2,0,P|272:164|224:164,1,82.5,4|0,0:0|0:0,0:0:0:0:
220,288,86410,2,0,P|182:287|138:279,1,82.5,8|0,0:0|0:0,0:0:0:0:
100,160,86826,1,4,0:0:0:0:
256,192,86930,12,4,88493,0:0:0:0:
ursa
sorry weez for late modding :(

[CTB Rain]
everything is good for the ctb diff , the jumps & the flow are good , but the only thing that bad is only the beginning part X_X

00:10:160 (1,2,3,4,5,6,7,1) - for this part , i think it would be better to make stream part , so my recommendation to this part is like this

(A)
00:10:160 (1,2) - change it into 1/4 beat & make a streampatter , also don't forget to put circle here :
00:10:472 (1) -
00:10:889 (1) -
also don't forget to put Whistle part intothis part
00:10:160 (1) -
00:10:576 (3) -
it seems quite overmapping , but it would make the flow song better &

00:12:659 (4,5,6,7,8,9,10) - for a jump type pattern i think it's quite not fit with the flow & the song beat , so my recommendation is make a stream pattern here & add circle here
00:12:868 -

(B)
it's same like the (A) mod , but i make the edit version for the ctb diff so for easier mod
:http://puu.sh/35eBF.osu

i just mod only just this part
00:10:160 (1,2,3,4,5,6,7,1) & 00:12:659 (4,5,6,7,8,9,10)


that's all that i can help :)
ZHSteven
Mod for CTB diff

Gladly there is finally a CTB diff in your mapset~
Map itself do not have any big issues.
Only thing I think I need to point out is, it seems that your stream pattern in this diff could be better. Try to see more map by Dief, the stream there are good~
[patterns in general]
flows are good, jumps are good, spacing is good, I tried hard but cannot find any big issues..
the only small thing is, maybe you can try some different stream pattern. It may be helpful to your map.

[Rain]
HP-1 could be better imo.. 7 is too crazy lol

00:03:076 (4) - more left a bit, the jump seems not suitable here. try this to have better flow.
00:09:951 (7) - stick to 00:09:326 (3,4,5) - to create a movement. stand is a little uncomfortable.
00:10:993 (3,4,5,6,7) - 1st stream. This I think you can try to make it increasing spacing. like
also by this you can create a hyper between 7 and 1, which I think better for the flow. if you dont like it, make 7 stick to 5, and move 6 a bit left will solve this problem.
00:12:972 (6,7,8,9,10,1) - weird spacing. I suggest keep x0.6.
00:13:493 (1) - 45° up to fit the spacing before.
00:25:576 (2,3,4,5,6,7) - 2nd stream part. here I think yours are good, but a little bit stand.
I tried hard but dont get any good solutions, only get a OK pattern, see whether you like it or not.
spcing for stream is x0.8
00:32:451 (3,4) - too big jump imo. consider lower it a bit.
00:35:160 (3) - a bit weird.. yes I know this slider is just touch the borderline, not easy to fix. but why we insist to use repeat sliders?
00:36:826 (1) - right a bit to make it jumper?
00:55:160 (1,2) - this reverse slider jump is too unfriendly.. but I don't get any solution so far
01:10:160 (1,2) - Hyper this jump?
01:10:889 - personally think add a note here, and make the rest a smooth stream could be better, but if you insist to use jump, remember, 01:10:993 (5) - please not use a full spacing 1/4 reverse slider in jumps. That can make people hardly to catch the jump.
solution for this pattern:
or try this:(I like this better!!l)

01:26:826 (1,2,3,1,2,3,4,5,6,1) - , maybe you can try higher spacing, because this is the last stream of the map, try to make something different~~


the best map I have seen recently. Sorry when I see good map I will keep naziing... my bad habit.. forgiven me..

Good luck +star!
Deif
Hi Weez! I've checked already the whole mapset, but since I have no access to Internet in my laptop, I cannot post all the info of my mod in this thread by now (this post was made from the mobile orz). I hope I can make the proper post on Friday.

I recommend you to look for some taiko mods by then, since you still haven't received any!
Satellite
hi

sorry guest diff so awesome. no proposal :(
and ssorry my poor English. If not sure, please ask me.

[Insane]
00:12:659 (1,2,3,4) - I think follow the melody more.

00:17:868 (5,6,7) - ugly distance snap... try this.
224,352,17868,1,0,0:0:0:0:
232,240,18076,1,8,0:0:0:0:
124,264,18285,1,0,0:0:0:0:
00:18:910 (3,4) - The dirty overlap... make this?
88,160,18493,6,0,P|64:112|80:56,1,92.5,2|0,0:0|0:0,0:0:0:0:
116,48,18805,1,0,0:0:0:0:
168,28,18910,2,0,P|212:58|225:115,1,92.5,2|0,0:0|0:0,0:0:0:0:
250,201,19326,1,2,0:0:0:0:
400,152,19535,1,0,0:0:0:0:
360,304,19743,1,8,0:0:0:0:
00:22:660 (3) - 00:20:993 (5) - end point 00:21:826 - here follow make this.
00:23:493 (1) - remove whistle and add finish is fit. 01:21:826 (1) - is finish.
00:25:577 (2,3,4,5,6,7,8,9) - ummm...I think Irregular sequence notes.. try this.
176,320,25576,1,0,0:0:0:0:
157,338,25680,1,0,0:0:0:0:
132,348,25784,1,0,0:0:0:0:
106,348,25888,1,0,0:0:0:0:
82,338,25992,1,0,0:0:0:0:
63,320,26096,1,0,0:0:0:0:
52,296,26201,1,0,0:0:0:0:
50,270,26305,1,0,0:0:0:0:
00:31:618 (6) - stack 00:29:743 (7) - here?
00:32:972 (5) - remove note?
00:38:493 (1) - first point add whistle?
00:39:118 (3) - More better rhythm,follow with lyrics,like this.

00:40:368 (2,3,4) - ^

01:14:951 (1) - remove Nc and 01:15:159 (2) - add Nc
01:24:743 (1,2,3,4,5) - ummm...

01:27:243 (2,3,4,5,6,7,8,9) - I think Irregular sequence notes.. try this.
224,304,87243,1,0,0:0:0:0:
202,288,87347,1,0,0:0:0:0:
186,267,87451,1,0,0:0:0:0:
175,243,87555,1,0,0:0:0:0:
170,217,87659,1,0,0:0:0:0:
171,191,87763,1,0,0:0:0:0:
178,166,87868,1,0,0:0:0:0:
192,143,87972,1,0,0:0:0:0:

[Easy]
00:04:118 (5) - Nc
00:25:576 (4) - I think The dirty overlap 00:27:243 (1,2) - here. try 30゚ Rotation stack 00:23:910 (2) - here

good luck~ :oops:
Leader
Hello, from my Modding Queue

[Easy]
  1. 00:18:493 (4) - Flipping slider would be better
  2. 00:27:243 (1) - Overlap <.<
  3. 00:28:910 (3) - It fits really weird because of music and position, I may suggest a 1/2 slider even if it's an Easy
  4. 01:04:326 (3) - Some grids up for a better flow
  5. 01:06:410 (3,5) - y u no x:180 y:132
  6. 01:13:910 (3) - Move a littlefor example in x:196 y:156?
  7. 01:18:493 (1,2) - I really don't like it, try this
[yanlu's Normal]
  1. 00:33:493 (1,3) - It will be great if they are on the same y axis
[249's Hard]

  • Why so different kiai D:
  1. 00:12:139 (1) - When I played it, I felt this position kinda weird for a slider after spinner and before a little break, I expected a vertical slider :< Just a suggestion tho
[Insane]
  1. 01:23:910 (1) - Useless NC
Good map, I apologize for not modding Taiko/ctb diffs but I'm not able >< good luck!
ZHSteven
random recheck for ctb diff

00:25:576 (2,3,4) - I like these pattern but I think you still need to ask around it is suitable or not.
01:24:326 (1,2,3,4,5,6,7,8,1) - a little bit weird but not big issue, it will be better if you make them smooth a bit
god dam puush crashed...
01:27:243 (2,3,4,5,6,7) - suggestion:

yes I mad lol, see whether you like it or not

everything seems fine now.

(Do not kd)


Edit:01:28:076 (6,7) - wrong direction? (sorry maybe it is my fault)...
mingmichael
hey Weez :) here the mods that you requested to me

[Muzu]
  1. 00:34:951 (1) - how about k there?
  2. 01:08:910 (2) - add a note here
  3. 01:09:951 (2,1) - d k. 01:09:951 (2) - has lower pitch sound than 01:10:160 (1) -


[Oni]
  1. 00:06:618 (3,1) - how about d K?
  2. 00:28:493 (1,1,2,1,2,1) - how about ddkkdk there?
  3. 01:11:618 (5) - d
  4. 01:19:326 (2,3,1) - ddd is better than ddk
  5. 01:23:701 (1,2,1) - ^
Dolphin
Hello! PM Mod Request.

[ReySHeL's Muzu]
Huh, This is a fun map! Definetively a 7★ or 8★ difficulty. (In Taiko no Tatsujin star rating, this is the highest difficulty for Muzukashii)
Normally, I would scream and yell at you for doing complex-ish rhythms on Muzukashii. (Thinking about the White-Blue-Red and 2-hitters)
I won't go on you on this here because of the song of choice. It's really not avoidable.

But please use Audio Level 80%
Also, reconsider setting the OD to 4 opposed to 5. Muzukashii usually has larger hit windows than Oni.
Also if you add a note somewhere in the map, that would give the map a neat full combo of 330 8-) I like neat full combos.
[ReySHeL's Oni]
Yay for fun map! :D
Please, Audio Level 80%
That's all I want to say about the Oni. It's fun :P
Also Weez, the Taiko Rule about how you need two diffs, one of which is easier, has become global to all game modes.
If you want to keep the CtB diff you need to map an easier CtB diff. Finalized here. I thought I would point it out to you.
ReySHeL

mingmichael wrote:

hey Weez :) here the mods that you requested to me

[Muzu]
  1. 00:34:951 (1) - how about k there?
  2. 01:08:910 (2) - add a note here
  3. 01:09:951 (2,1) - d k. 01:09:951 (2) - has lower pitch sound than 01:10:160 (1) -


[Oni]
  1. 00:06:618 (3,1) - how about d K?
  2. 00:28:493 (1,1,2,1,2,1) - how about ddkkdk there?
  3. 01:11:618 (5) - d
  4. 01:19:326 (2,3,1) - ddd is better than ddk
  5. 01:23:701 (1,2,1) - ^
some fixed
thanks for mod :3

Dolphin wrote:

Hello! PM Mod Request.

[ReySHeL's Muzu]
Huh, This is a fun map! Definetively a 7★ or 8★ difficulty. (In Taiko no Tatsujin star rating, this is the highest difficulty for Muzukashii)
Normally, I would scream and yell at you for doing complex-ish rhythms on Muzukashii. (Thinking about the White-Blue-Red and 2-hitters)
I won't go on you on this here because of the song of choice. It's really not avoidable.

But please use Audio Level 80%
Also, reconsider setting the OD to 4 opposed to 5. Muzukashii usually has larger hit windows than Oni.
Also if you add a note somewhere in the map, that would give the map a neat full combo of 330 8-) I like neat full combos.
[ReySHeL's Oni]
Yay for fun map! :D
Please, Audio Level 80%
That's all I want to say about the Oni. It's fun :P
Also Weez, the Taiko Rule about how you need two diffs, one of which is easier, has become global to all game modes.
If you want to keep the CtB diff you need to map an easier CtB diff. Finalized here. I thought I would point it out to you.
use 90%
thanks for mod :3
http://puu.sh/3jm85
Deif
As promised, here's my mod!

@Dolphin: There's no need of a 2nd CTB diff in this mapset. Check out this thread, as it's more up-to-date: https://osu.ppy.sh/forum/p/2369699

[General]

  1. 00:43:493 - 00:58:493 - @Weez, I missed the usage of that cool S-Clap you have =(
[Easy]

  1. I've detected some minor distance errors (+/- 0,10x difference of the default 1,00x). Consider taking a look at them: 00:06:410 (8,1) - 00:28:076 (2,3,4) - 01:06:410 (3,4,5,6) - 01:18:493 (1,2).
  2. 00:10:993 (2) - Is it possible to move it to another position? It's way too down on the gameplay area. Curving the previous slider should help in that.
  3. 00:20:993 (2) - Would it be possible to curve a bit this slider, so (3) could be inside its curve?
  4. 00:27:243 (1) - What about putting the start of this slider inside the curve of the previous one? That'd look better and would improve the flow a bit. It wouldn't really overlap the next slider (4).
  5. 00:45:160 (3) - Can you make this blanket with the previous slider better? It looked nicer between (1,2), and since it's a slider with repetition you shouldn't have problems in modifying it.
  6. 01:25:993 (1) - Not a huge issue, but add a NC since it follows a spinner.
  7. 01:26:826 (2) - Make this slider shorter, as it's too close to the next spinner. 01:28:076 - Till here should be enough.
[Normal]

  1. 00:40:576 (2) - Instead of having a long slider there and some empty space before the next note, I suggest you to map that little part in other way. Even [Easy] has more density of notes in that part ^^"
[Hard]

  1. 00:24:326 (3,4) - I understand you wanted to vary the position of those sliders compared to the previous ones, but in terms of flow it feels much better if those sliders were horizontal as well. Is it possible to change it somehow without being repetitive? (e.g. Using a slight rotation on (1,2,3,4)?).
[Insane]

  1. 00:24:326 (5) - NC to keep the consistency with the similar sliders in 01:22:660 (1,2).
  2. 00:30:160 (1) - It's almost touching the edge of the screen! D:
  3. 01:13:284 (6) - Probably a bit more separated to the next note, keeping the same distance withe the previous one?
  4. 01:22:660 (1,2) - Select both notes and do Ctrl-G, to improve the flow of that part.
[Muzukashii]

  1. Those 2-plets are giving me the creeps... Would you mind removing the following notes? It'll make the life of average taiko players easier: 00:39:326 , 00:42:139 , 00:46:305 , 00:49:639 .
  2. 00:39:222 - After removing the next note of the 2-plet, this note fits much better in the previous red tick, 00:39:118 .
  3. 01:04:535 - Add here a k to create a nice 3-plet.
  4. 01:17:868 - Same here, another k.
[Rain]

  1. HP 7. It's still possible to recover well the HP bar.
  2. 00:25:576 (2,3,4,1) - Those kick-sliders are still killing me... Would it be possible to transform them into a normal stream or at least put them a bit closer? The jump (4,1) is still a real pain.
  3. 00:27:243 (3,4) - For these kind of 1/4 notes it'd be cool to separate them more to create a dashy effect. Stacking them seems a bit boring IMHO.
  4. 00:28:910 (3,4) - ^
  5. 00:29:430 (6,7) - This would be the effect required =)
  6. 00:40:576 (3,4) - But be careful with those... The jump the player has to do is already a bit rough. It could be applied for the notes (5,6) too.
  7. 00:42:243 (3,4) - ^ and that goes for (6,7) as well, since the dash isn't that challenging.
  8. 01:15:159 (1) - Make this curve inverted, like a "c" to prove the flow.

That's all! Really nice job, Weez. Call me back when you've modified everything :3
YTYuyu

Leader wrote:

Hello, from my Modding Queue

[249's Hard]

  • Why so different kiai D: i really hate kiai times, which explains the fountains instead.
  1. 00:12:139 (1) - When I played it, I felt this position kinda weird for a slider after spinner and before a little break, I expected a vertical slider :< Just a suggestion tho i believe that doing that would make the transition more awkward since it starts at the 1/4 tick in this part of the song.
Good map, I apologize for not modding Taiko/ctb diffs but I'm not able >< good luck!

Deif wrote:

As promised, here's my mod!

@Dolphin: There's no need of a 2nd CTB diff in this mapset. Check out this thread, as it's more up-to-date: https://osu.ppy.sh/forum/p/2369699

[Hard]

  1. 00:24:326 (3,4) - I understand you wanted to vary the position of those sliders compared to the previous ones, but in terms of flow it feels much better if those sliders were horizontal as well. Is it possible to change it somehow without being repetitive? (e.g. Using a slight rotation on (1,2,3,4)?). well i curved (3,4) for a variation in this part if that's what you want.
That's all! Really nice job, Weez. Call me back when you've modified everything :3
ty for the mods :D.

SPOILER
osu file format v12

[General]
AudioFilename: Toaru Kagaku no Railgun S - OP - fripSide - Sisters Noise (TV Size).mp3
AudioLeadIn: 2000
PreviewTime: 58489
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:sister's noise (TV Size)
TitleUnicode:sister's noise (TV Size)
Artist:fripSide
ArtistUnicode:fripSide
Creator:Weez
Version:249's Hard
Source:Toaru Kagaku no Railgun S
Tags:toaru majutsu no index a certain scientific magical Byakugan249 yanlu ReySHeL Weezy season 2 opening
BeatmapID:241764
BeatmapSetID:88159

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.65
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"railguns op.avi"
0,0,"dp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
160,416.666666666667,4,2,1,85,1,0
13493,-100,4,2,1,85,0,1
13701,-100,4,2,1,85,0,0
58493,-100,4,2,1,85,0,1
58701,-100,4,2,1,85,0,0
71826,-100,4,2,1,85,0,1
72035,-100,4,2,1,85,0,0


[Colours]
Combo1 : 255,202,43
Combo2 : 255,51,255
Combo3 : 18,124,255
Combo4 : 242,24,57

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200,300,42660,2,0,L|264:300,1,41.25
324,308,42972,1,0,0:0:0:0:
324,308,43076,2,0,L|412:308,1,82.5
468,252,43493,6,0,P|484:188|472:116,1,123.75,4|0,0:0|0:0,0:0:0:0:
464,96,43910,2,0,P|428:68|388:68,1,82.5,8|0,0:0|0:0,0:0:0:0:
312,84,44326,2,0,P|228:112|184:112,1,123.75
152,112,44743,1,8,0:0:0:0:
80,152,44951,1,0,0:0:0:0:
24,212,45160,6,0,P|44:272|124:296,1,123.75
136,308,45576,1,8,0:0:0:0:
216,328,45785,1,0,0:0:0:0:
296,344,45993,2,0,P|372:348|432:320,1,123.75
444,300,46410,2,0,L|444:208,1,82.5,8|0,0:0|0:0,0:0:0:0:
428,136,46826,6,0,P|384:84|312:84,1,123.75,4|0,0:0|0:0,0:0:0:0:
292,84,47243,2,0,L|200:84,1,82.5,8|0,0:0|0:0,0:0:0:0:
132,112,47660,1,0,0:0:0:0:
84,180,47868,1,0,0:0:0:0:
84,180,47972,1,0,0:0:0:0:
84,180,48076,2,0,P|88:224|128:260,1,82.5,8|0,0:0|0:0,0:0:0:0:
180,300,48493,6,0,L|324:300,1,123.75
344,296,48910,1,8,0:0:0:0:
416,256,49118,1,0,0:0:0:0:
460,188,49326,2,0,P|472:128|452:52,2,123.75
376,188,50160,6,0,L|244:188,1,123.75,4|0,0:0|0:0,0:0:0:0:
212,188,50576,2,0,P|172:188|112:164,1,82.5,8|0,0:0|0:0,0:0:0:0:
92,102,50993,2,0,P|52:142|60:214,1,123.75
68,244,51410,1,8,0:0:0:0:
120,308,51618,1,0,0:0:0:0:
192,348,51826,6,0,P|272:348|312:328,1,123.75
336,296,52243,2,0,L|336:212,1,82.5,8|0,0:0|0:0,0:0:0:0:
328,132,52660,2,0,P|284:92|160:92,1,165,0|8,0:0|0:0,0:0:0:0:
108,116,53285,1,0,0:0:0:0:
108,116,53389,1,0,0:0:0:0:
108,116,53493,6,0,L|108:204,1,82.5,4|0,0:0|0:0,0:0:0:0:
148,272,53910,1,8,0:0:0:0:
216,320,54118,1,0,0:0:0:0:
216,320,54222,2,0,P|268:340|340:320,1,123.75
400,276,54743,1,8,0:0:0:0:
436,200,54951,1,0,0:0:0:0:
420,120,55160,6,0,L|328:120,1,82.5
240,44,55576,2,0,L|340:44,1,82.5,8|0,0:0|0:0,0:0:0:0:
420,120,55993,2,0,L|420:172,3,41.25
412,200,56410,2,0,L|388:236,3,41.25,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
356,260,56826,1,4,0:0:0:0:
256,192,56930,12,4,58493,0:0:0:0:
136,312,58701,5,0,0:0:0:0:
84,248,58910,2,0,P|60:212|60:156,1,82.5,8|0,0:0|0:0,0:0:0:0:
72,136,59222,2,0,P|144:80|208:80,1,123.75
256,76,59743,1,8,0:0:0:0:
328,116,59951,1,0,0:0:0:0:
380,180,60160,6,0,P|404:236|364:304,1,123.75,2|0,0:0|0:0,0:0:0:0:
348,316,60576,2,0,L|256:316,1,82.5,8|0,0:0|0:0,0:0:0:0:
188,340,60993,2,0,P|128:344|64:316,1,123.75,2|0,0:0|0:0,0:0:0:0:
40,292,61410,1,8,0:0:0:0:
24,212,61618,1,0,0:0:0:0:
56,136,61826,6,0,P|88:88|152:64,1,123.75,4|0,0:0|0:0,0:0:0:0:
188,76,62243,2,0,P|256:88|336:72,1,123.75,8|0,0:0|0:0,0:0:0:0:
348,64,62660,1,0,0:0:0:0:
432,152,62868,5,0,0:0:0:0:
348,244,63076,1,8,0:0:0:0:
264,152,63285,1,0,0:0:0:0:
176,240,63493,6,0,P|112:240|40:284,1,123.75
29,236,63910,2,0,P|1:188|1:144,1,82.5,10|0,0:0|0:0,0:0:0:0:
60,316,64326,2,0,P|100:340|180:344,1,123.75,2|0,0:0|0:0,0:0:0:0:
216,340,64743,1,10,0:0:0:0:
300,348,64951,1,0,0:0:0:0:
300,348,65055,1,0,0:0:0:0:
300,348,65160,6,0,P|356:312|356:256,1,123.75,4|0,0:0|0:0,0:0:0:0:
344,220,65576,1,8,0:0:0:0:
312,144,65785,1,0,0:0:0:0:
312,144,65889,2,0,P|268:104|200:100,1,123.75
124,112,66410,1,8,0:0:0:0:
52,156,66618,1,0,0:0:0:0:
32,236,66826,5,4,0:0:0:0:
32,236,67243,2,0,P|52:280|136:300,1,123.75,8|0,0:0|0:0,0:0:0:0:
156,288,67660,2,0,P|200:288|256:316,1,82.5,2|0,0:0|0:0,0:0:0:0:
312,332,68076,1,8,0:0:0:0:
396,332,68285,1,0,0:0:0:0:
468,292,68493,6,0,P|492:224|480:152,1,123.75,4|0,0:0|0:0,0:0:0:0:
472,136,68910,1,8,0:0:0:0:
408,84,69118,1,0,0:0:0:0:
408,84,69222,1,0,0:0:0:0:
408,84,69326,5,0,0:0:0:0:
336,44,69535,2,0,L|248:44,1,82.5,0|8,0:0|0:0,0:0:0:0:
180,84,69951,1,0,0:0:0:0:
120,140,70160,6,0,P|96:192|112:260,1,123.75,4|0,0:0|0:0,0:0:0:0:
136,288,70576,2,0,L|220:336,1,82.5,8|0,0:0|0:0,0:0:0:0:
248,336,70889,1,0,0:0:0:0:
288,336,70993,1,0,0:0:0:0:
364,304,71201,5,0,0:0:0:0:
428,252,71410,2,0,P|448:212|448:164,1,82.5,8|0,0:0|0:0,0:0:0:0:
424,96,71826,6,0,P|368:64|300:64,1,123.75,4|0,0:0|0:0,0:0:0:0:
272,80,72243,2,0,P|232:96|176:96,1,82.5,8|0,0:0|0:0,0:0:0:0:
152,100,72555,1,0,0:0:0:0:
64,188,72868,5,0,0:0:0:0:
128,296,73076,1,8,0:0:0:0:
192,188,73285,1,0,0:0:0:0:
256,296,73493,6,0,L|388:296,1,123.75,2|0,0:0|0:0,0:0:0:0:
395,257,73910,2,0,P|403:195|395:117,1,123.75,8|0,0:0|0:0,0:0:0:0:
372,104,74326,2,0,P|364:56|436:12,1,123.75,2|0,0:0|0:0,0:0:0:0:
456,28,74743,1,8,0:0:0:0:
456,112,74951,1,0,0:0:0:0:
372,104,75160,6,0,L|244:104,1,123.75,4|0,0:0|0:0,0:0:0:0:
208,112,75576,2,0,P|160:136|148:208,1,123.75,8|0,0:0|0:0,0:0:0:0:
156,240,75993,1,0,0:0:0:0:
208,352,76201,5,0,0:0:0:0:
280,252,76410,1,8,0:0:0:0:
352,352,76618,1,0,0:0:0:0:
376,232,76826,6,0,P|376:180|448:136,1,123.75
452,104,77243,2,0,P|428:56|352:36,1,123.75,10|0,0:0|0:0,0:0:0:0:
324,32,77660,1,2,0:0:0:0:
240,32,77868,6,0,L|136:32,1,82.5,2|10,0:0|0:0,0:0:0:0:
72,120,78285,2,0,L|176:120,1,82.5,0|4,0:0|0:0,0:0:0:0:
240,208,78701,5,0,0:0:0:0:
240,208,78805,1,0,0:0:0:0:
240,208,78910,2,0,L|240:340,1,123.75,8|0,0:0|0:0,0:0:0:0:
204,352,79326,2,0,P|136:364|64:348,1,123.75
56,322,79743,2,0,L|56:234,1,82.5,8|0,0:0|0:0,0:0:0:0:
80,160,80160,5,4,0:0:0:0:
132,96,80368,1,0,0:0:0:0:
200,52,80576,2,0,L|296:52,1,82.5,8|0,0:0|0:0,0:0:0:0:
376,128,80993,2,0,L|268:128,1,82.5,2|0,0:0|0:0,0:0:0:0:
200,204,81410,2,0,L|296:204,1,82.5,8|0,0:0|0:0,0:0:0:0:
376,128,81826,6,0,L|480:128,1,82.5,4|0,0:0|0:0,0:0:0:0:
340,48,82243,2,0,L|240:48,1,82.5,8|0,0:0|0:0,0:0:0:0:
140,128,82660,2,0,L|232:128,1,82.5,4|0,0:0|0:0,0:0:0:0:
104,48,83076,2,0,L|16:48,1,82.5,10|0,0:0|0:0,0:0:0:0:
256,192,83493,12,4,85160,0:0:0:0:
128,204,85368,5,0,0:0:0:0:
220,288,85576,2,0,P|264:296|312:296,1,82.5,8|0,0:0|0:0,0:0:0:0:
316,172,85993,2,0,P|272:164|224:164,1,82.5,4|0,0:0|0:0,0:0:0:0:
220,288,86410,2,0,P|182:287|138:279,1,82.5,8|0,0:0|0:0,0:0:0:0:
100,160,86826,1,4,0:0:0:0:
256,192,86930,12,4,88493,0:0:0:0:
ReySHeL

Deif wrote:

As promised, here's my mod!

@Dolphin: There's no need of a 2nd CTB diff in this mapset. Check out this thread, as it's more up-to-date: p/2369699

[General]

  1. 00:43:493 - 00:58:493 - @Weez, I missed the usage of that cool S-Clap you have =(


[Muzukashii]

  1. Those 2-plets are giving me the creeps... Would you mind removing the following notes? It'll make the life of average taiko players easier: 00:39:326 , 00:42:139 , 00:46:305 , 00:49:639 . i want to follow the beat
  2. 00:39:222 - After removing the next note of the 2-plet, this note fits much better in the previous red tick, 00:39:118 . i want to follow the vocal
  3. 01:04:535 - Add here a k to create a nice 3-plet. ok
  4. 01:17:868 - Same here, another k. ^

That's all! Really nice job, Weez. Call me back when you've modified everything :3
thanks for mod :)
http://puu.sh/3jHT8
Topic Starter
Weez

Deif wrote:

As promised, here's my mod!

@Dolphin: There's no need of a 2nd CTB diff in this mapset. Check out this thread, as it's more up-to-date: p/2369699

[General]

  1. 00:43:493 - 00:58:493 - @Weez, I missed the usage of that cool S-Clap you have =(
They are back, was testing something and I guess I forgot to put them back.

[Easy]

  1. I've detected some minor distance errors (+/- 0,10x difference of the default 1,00x). Consider taking a look at them: 00:06:410 (8,1) - 00:28:076 (2,3,4) - 01:06:410 (3,4,5,6) - 01:18:493 (1,2).
  2. 00:10:993 (2) - Is it possible to move it to another position? It's way too down on the gameplay area. Curving the previous slider should help in that. Did something differently
  3. 00:20:993 (2) - Would it be possible to curve a bit this slider, so (3) could be inside its curve? Keeping it as it is. I like how it goes with (1)
  4. 00:27:243 (1) - What about putting the start of this slider inside the curve of the previous one? That'd look better and would improve the flow a bit. It wouldn't really overlap the next slider (4).
  5. 00:45:160 (3) - Can you make this blanket with the previous slider better? It looked nicer between (1,2), and since it's a slider with repetition you shouldn't have problems in modifying it.
  6. 01:25:993 (1) - Not a huge issue, but add a NC since it follows a spinner.
  7. 01:26:826 (2) - Make this slider shorter, as it's too close to the next spinner. 01:28:076 - Till here should be enough. Keeping this as it is. Its the very last object so they don't have to adjust themselves to anything else.
[Insane]

  1. 00:24:326 (5) - NC to keep the consistency with the similar sliders in 01:22:660 (1,2).
  2. 00:30:160 (1) - It's almost touching the edge of the screen! D:
  3. 01:13:284 (6) - Probably a bit more separated to the next note, keeping the same distance withe the previous one?
  4. 01:22:660 (1,2) - Select both notes and do Ctrl-G, to improve the flow of that part.
[Rain]

  1. HP 7. It's still possible to recover well the HP bar.
  2. 00:25:576 (2,3,4,1) - Those kick-sliders are still killing me... Would it be possible to transform them into a normal stream or at least put them a bit closer? The jump (4,1) is still a real pain. Changed to a stream
  3. 00:27:243 (3,4) - For these kind of 1/4 notes it'd be cool to separate them more to create a dashy effect. Stacking them seems a bit boring IMHO.
  4. 00:28:910 (3,4) - ^
  5. 00:29:430 (6,7) - This would be the effect required =)
  6. 00:40:576 (3,4) - But be careful with those... The jump the player has to do is already a bit rough. It could be applied for the notes (5,6) too.
  7. 00:42:243 (3,4) - ^ and that goes for (6,7) as well, since the dash isn't that challenging.
  8. 01:15:159 (1) - Make this curve inverted, like a "c" to prove the flow.

That's all! Really nice job, Weez. Call me back when you've modified everything :3
Thank you just waiting on the normal now :3
Andrea
~General~
  1. You're missing the files "fruit-apple.png fruit-apple-overlay.png fruit-grapes.png fruit-grapes-overlay.png fruit-orange.png fruit-orange-overlay.png fruit-pear.png fruit-pear-overlay.png fruit-drop.png" in your folder, make sure to add them.
  2. It would be nice to use same kiai and colours on the whole mapset, but it's not totally necessary.
~Easy~
  1. 00:04:118 (5) - Add a new combo here, otherwise it will be way too long for an Easy.
  2. 00:28:910 (3,4) - I don't think having such stacks it's a good idea for an Easy.
  3. 00:42:243 (3,4) - Same as above for the same reason.
  4. 00:56:826 (4) - New combo due to the new stanza and music change.
~yanlu's Normal~
  1. 01:04:951 (7,1) - New combo should actually go on (7).
  2. 01:07:243 (5) - New combo due to the new stanza and music change.
  3. 01:11:409 (3,1) - Spacing is wrong here, check it out.
  4. 01:18:285 (7,1) - New combo should actually go on (7).
  5. 01:20:576 (4) - New combo due to the new stanza and music change.
~249's Hard~
  1. 01:11:201 (1) - This new combo here is not necessary, just remove it.
~Insane~
  1. 00:26:410 (1) - This new combo here is not necessary, just remove it.
  2. 00:33:493 (1) - Add a finish at the begin of this slider to follow with the music.
  3. 00:38:493 (1) - Same as above for the same reason.
  4. 01:22:660 (1) - This new combo here is not necessary, just remove it.
  5. 01:28:076 (1) - Same as above for the same reason.
Topic Starter
Weez

Andrea wrote:

~General~
  1. You're missing the files "fruit-apple.png fruit-apple-overlay.png fruit-grapes.png fruit-grapes-overlay.png fruit-orange.png fruit-orange-overlay.png fruit-pear.png fruit-pear-overlay.png fruit-drop.png" in your folder, make sure to add them. Added the fruit-platter.png, The ryuuta and actual fruit are 2 different elements. I want the user to use my ryuuta but I don't want to force them to use the default if they don't want to.
  2. It would be nice to use same kiai and colours on the whole mapset, but it's not totally necessary.colours are the same ._. and it was byaku's choice to be different on the kiai times.
~Easy~
  1. 00:04:118 (5) - Add a new combo here, otherwise it will be way too long for an Easy.
  2. 00:28:910 (3,4) - I don't think having such stacks it's a good idea for an Easy.
  3. 00:42:243 (3,4) - Same as above for the same reason.
  4. 00:56:826 (4) - New combo due to the new stanza and music change.
~yanlu's Normal~
  1. 01:04:951 (7,1) - New combo should actually go on (7).
  2. 01:07:243 (5) - New combo due to the new stanza and music change.
  3. 01:11:409 (3,1) - Spacing is wrong here, check it out.
  4. 01:18:285 (7,1) - New combo should actually go on (7).
  5. 01:20:576 (4) - New combo due to the new stanza and music change.
~249's Hard~
  1. 01:11:201 (1) - This new combo here is not necessary, just remove it. Talked to byaku and said nope to this. Following the vocalsBGM here.
~Insane~
  1. 00:26:410 (1) - This new combo here is not necessary, just remove it.
  2. 00:33:493 (1) - Add a finish at the begin of this slider to follow with the music.
  3. 00:38:493 (1) - Same as above for the same reason. Doesn't fit with my current pattern.
  4. 01:22:660 (1) - This new combo here is not necessary, just remove it.
  5. 01:28:076 (1) - Same as above for the same reason.
thanks!!
YTYuyu
not the vocals, the BGM ><.
Deif
It's not necessary at all to add the complete set of fruits since only the ryuuta was customised, which is NOT part of the fruits set (same as when you customise a cursor in standard, but not the circles for example).

Done some minor changes in-game as well (not worthy to be logged), and...

BUBBLED!
Sey
Congratulations, do not lose the bubble!
ZHSteven
8-) 8-) 8-) 8-) 8-)
Aurele
meh, I was supposed to finish my mod two days ago. I am going to finish it even if it's bubbled.
I was almost done anyways:

Hai Weez~
I am first terribly sorry for being late and also, some points might already be pointed.

Easy
  1. 00:04:118 (5) - I am suggesting you to add a new combo here because first, there combo is actually pretty long. Secondly, the tone of the music was getting a bit different on the previous object (the slider 4). So actually, for those two reasons, I guess it would be better if a new combo could start here.
  2. 00:23:493 (1) - The previous slider has a curved form which can make a blanket with this circle. Right now, the circle is a bit at the right, which is not making a blanket with it. Would you like to move it two grids at the left to make a nicely blanket with those objects?
  3. 00:27:243 (1,2,3,4) - I really hate this combo, seriously. The first slider is breaking the flow with the previous slider, which is a bit frustrating because you actually have to go at the opposite of the slider's end. After that, the next slider seems to be really close from the previous one and the end of it is stacked with the end of this slider (00:25:576 (4) - ). Right after it, the circle (3) is one: stacked with the beginning of the slider (4) and personally, it's somehow, difficult for new players and two: the spacing between (2,3) seems to be very high compared to (1,2). I highly suggest you to make another pattern here to fit with first, the curves of 00:25:576 (4) - (to keep the flow of it) and second, have a nicely spacing without stacking anything.
  4. 00:42:243 (3,4) - Like I have mentioned on 00:27:243 (1,2,3,4) -, I do not really like stacked objects because it's a bit hard for beginners. I highly suggest you to move those objects somewhere else. For an example, you could try to make a blanket with the previous circle that will also keep the same spacing with the next object.
  5. 00:47:660 (2) - This slider looks a bit weird, to be honest. Since it's not copy/pasted from the previous slider, the curves of this slider makes it "terrible". It is not bad but, I suggest you to copy the previous slider to make it looks better.
  6. 01:01:826 (1) - This is only a suggestion, there's nothing bad actually. Would you like to make a blanket with the previous circle? The current form of this slider looks unproportioned, which looks a bit weird with the previous circle.
  7. 01:10:160 (3) - (I feel like I am only suggesting blanket patterns..) Can you move this slider one grid down to make it look more blanketed from what it is currently? You could do the same thing with 01:11:826 (1) - .
  8. 01:25:993 (1,2) - I was a little bored, and I make a form with the second slider. I don't know if you will like it, so here's the code whenever you want to include it in your map.
    Example with code

    208,168,85993,2,0,B|256:188|256:188|304:168,1,105,4|8,0:0|0:0,0:0:0:0:
    369,263,86826,2,0,B|327:259|327:259|268:267|218:297|209:314|226:356|285:356|302:314|293:297|243:267|184:259|184:259|142:263,1,367.5,4|2,0:0|0:0,0:0:0:0:
Normal
Hello yanlu!
  1. 00:22:660 (5) - The thing with this circle is, I don't really like the flow/movement we have to do to catch it. First, the previous slider is pointing up and at the left, this is mostly why you have placed the next circle in the middle, to make a nice flow. With this circle, it is breaking the whole flow. I highly suggest you to highlight those objects 00:22:660 (5,1,2,3) - , and make a rotation with CTRL+H. The spacing will remain the same, so I guess it can be a nice change to do (:
  2. 00:23:493 - Why is there a clap at the beginning of this slider? (;w;) Actually, you're using claps on all the upbeats, which is great but, you've added one there.. It is not appropriate. I highly suggest you to delete it to make it consistent with the current pattern.
  3. 00:43:493 - If I go with logic, you have not used a finish here because you thought it would be too loud? Well, personnally, a finish could be added here because it will emphasize the new tone and to be honest, it is not that loud.
  4. 00:53:493 (1) - This slider is currently unsymmetrical, I suggest you to make the necessary arrangement to make it symmetric ;3
  5. 00:56:826 (1) - Meh, just a suggestion. I sincerely don't like the form of this slider, it would have been better for a longer slider but, making a curve before a straight line seems awkward to me. I suggest you to make the second dot a red dot so, it is going to make a more appropriated form.
  6. 01:23:493 (5) - the curve of this slider looks a bit "squary" for me. (in other word, the curves as a square form inside of it) For an example, this similar silder 01:26:826 (4) - , which is totally the same but, it is making a perfect round form instead since you've only used three dots to do it. Actually, I suggest you to make the same thing with the previous slider it make it looks better from what it is right now.
Hard
Byakunyaaan >//<
  1. 00:25:160 (5) - Previously, the two previous sliders were straight and this circle was placed in a good place, actually. But now, since both are curved, it does not make sense now. First, since the slider (4) is curved and the flow goes at the left, it's unnecessary to have it stacked with the beginning of the slider (3) because the flow is broken. I suggest you to make it moved somewhere close to the end of the slider (4) to keep the flow. (Maybe.. x:132 y:324?)
  2. 01:21:826 (1,2,3,4) - Those sliders are just a bit boring due to the three previous sliders that are also straight. I highly suggest you to change those sliders because it makes the flow a bit bad a boring, as already mentionned. Maybe, you can take example of my idea:
    Example
    Hope it's clear enought ;w;

Insane
  1. 00:00:160 (1) - to 00:04:743 (6) - There's a high lack of hitsounds here, that sounds very bad. I suggest you to add more whistles, to make add some effects to the song. For an example, you could add whistles to`:
    Examples
    00:00:785 (3) -
    00:01:410 (6) -
    00:01:618 (7) -
    00:01:826 - (The beginning of this slider)
    00:02:451 -
    00:03:076 - both start and end
    00:03:493 (1) -
    00:04:118 -
    00:04:743 (6) - both start and end
  2. 00:29:223 (5) - It needs some more spacing precision here, the spacing is a bit inconsistent, which breaks the whole thing. (Well, not the whole thing but, it still breaks the spacing)
  3. 00:38:076 (4,5) - These circles will make the previous slider more curved it they were perfectly blanketed with the slider. Actually, highlight both circles and move them two grids at the right, if you're using Grid Size 4.
Seems good :D!

Good luck, Weez!
yanlu
thaaaaank you Gabe !!
all fixed you said~! Gabe you're back ;w;


fixed ver here plz~> <
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Loctav
CtB BATs are not supposed to initial-bubble mapsets that contain more gamemodes but CtB. Replacing with a star icon. Sorry. (I love you anyways, Deif)
YTYuyu

Gabe wrote:

Hai Weez~
I am first terribly sorry for being late and also, some points might already be pointed.

Hard
Byakunyaaan >//< Gabey Gabe >//<
  1. 00:25:160 (5) - Previously, the two previous sliders were straight and this circle was placed in a good place, actually. But now, since both are curved, it does not make sense now. First, since the slider (4) is curved and the flow goes at the left, it's unnecessary to have it stacked with the beginning of the slider (3) because the flow is broken. I suggest you to make it moved somewhere close to the end of the slider (4) to keep the flow. (Maybe.. x:132 y:324?) moved it somewhere else. i wanna keep the flow steady here so i wanna keep the jump pattern in this part.
  2. 01:21:826 (1,2,3,4) - Those sliders are just a bit boring due to the three previous sliders that are also straight. I highly suggest you to change those sliders because it makes the flow a bit bad a boring, as already mentionned. Maybe, you can take example of my idea:
    Example
    Hope it's clear enought ;w;

did something similar.

Seems good :D!

Good luck, Weez!
ty for the mod :D.

SPOILER
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Version:249's Hard
Source:Toaru Kagaku no Railgun S
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456,332,17243,2,0,L|348:332,1,82.5,8|0,0:0|0:0,0:0:0:0:
332,332,17555,1,0,0:0:0:0:
212,308,17868,5,0,0:0:0:0:
132,216,18076,1,8,0:0:0:0:
212,120,18285,1,0,0:0:0:0:
316,56,18493,6,0,P|400:40|448:40,2,123.75
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44,180,19951,1,0,0:0:0:0:
44,180,20055,1,0,0:0:0:0:
44,180,20160,6,0,P|40:268|176:324,1,247.5,4|0,0:0|0:0,0:0:0:0:
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248,152,22243,6,0,L|148:152,1,82.5,8|0,0:0|0:0,0:0:0:0:
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248,152,23285,1,0,0:0:0:0:
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320,324,27972,1,0,0:0:0:0:
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272,300,33285,1,0,0:0:0:0:
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80,152,44951,1,0,0:0:0:0:
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120,308,51618,1,0,0:0:0:0:
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148,272,53910,1,8,0:0:0:0:
216,320,54118,1,0,0:0:0:0:
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356,260,56826,1,4,0:0:0:0:
256,192,56930,12,4,58493,0:0:0:0:
136,312,58701,5,0,0:0:0:0:
84,248,58910,2,0,P|60:212|60:156,1,82.5,8|0,0:0|0:0,0:0:0:0:
72,136,59222,2,0,P|144:80|208:80,1,123.75
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328,116,59951,1,0,0:0:0:0:
380,180,60160,6,0,P|404:236|364:304,1,123.75,2|0,0:0|0:0,0:0:0:0:
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188,340,60993,2,0,P|128:344|64:316,1,123.75,2|0,0:0|0:0,0:0:0:0:
40,292,61410,1,8,0:0:0:0:
24,212,61618,1,0,0:0:0:0:
56,136,61826,6,0,P|88:88|152:64,1,123.75,4|0,0:0|0:0,0:0:0:0:
188,76,62243,2,0,P|256:88|336:72,1,123.75,8|0,0:0|0:0,0:0:0:0:
348,64,62660,1,0,0:0:0:0:
432,152,62868,5,0,0:0:0:0:
348,244,63076,1,8,0:0:0:0:
264,152,63285,1,0,0:0:0:0:
176,240,63493,6,0,P|112:240|40:284,1,123.75
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60,316,64326,2,0,P|100:340|180:344,1,123.75,2|0,0:0|0:0,0:0:0:0:
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344,220,65576,1,8,0:0:0:0:
312,144,65785,1,0,0:0:0:0:
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52,156,66618,1,0,0:0:0:0:
32,236,66826,5,4,0:0:0:0:
32,236,67243,2,0,P|52:280|136:300,1,123.75,8|0,0:0|0:0,0:0:0:0:
156,288,67660,2,0,P|200:288|256:316,1,82.5,2|0,0:0|0:0,0:0:0:0:
312,332,68076,1,8,0:0:0:0:
396,332,68285,1,0,0:0:0:0:
468,292,68493,6,0,P|492:224|480:152,1,123.75,4|0,0:0|0:0,0:0:0:0:
472,136,68910,1,8,0:0:0:0:
408,84,69118,1,0,0:0:0:0:
408,84,69222,1,0,0:0:0:0:
408,84,69326,5,0,0:0:0:0:
336,44,69535,2,0,L|248:44,1,82.5,0|8,0:0|0:0,0:0:0:0:
180,84,69951,1,0,0:0:0:0:
120,140,70160,6,0,P|96:192|112:260,1,123.75,4|0,0:0|0:0,0:0:0:0:
136,288,70576,2,0,L|220:336,1,82.5,8|0,0:0|0:0,0:0:0:0:
248,336,70889,1,0,0:0:0:0:
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428,252,71410,2,0,P|448:212|448:164,1,82.5,8|0,0:0|0:0,0:0:0:0:
424,96,71826,6,0,P|368:64|300:64,1,123.75,4|0,0:0|0:0,0:0:0:0:
272,80,72243,2,0,P|232:96|176:96,1,82.5,8|0,0:0|0:0,0:0:0:0:
152,100,72555,1,0,0:0:0:0:
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395,257,73910,2,0,P|403:195|395:117,1,123.75,8|0,0:0|0:0,0:0:0:0:
372,104,74326,2,0,P|364:56|436:12,1,123.75,2|0,0:0|0:0,0:0:0:0:
456,28,74743,1,8,0:0:0:0:
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208,112,75576,2,0,P|160:136|148:208,1,123.75,8|0,0:0|0:0,0:0:0:0:
156,240,75993,1,0,0:0:0:0:
208,352,76201,5,0,0:0:0:0:
280,252,76410,1,8,0:0:0:0:
352,352,76618,1,0,0:0:0:0:
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452,104,77243,2,0,P|428:56|352:36,1,123.75,10|0,0:0|0:0,0:0:0:0:
324,32,77660,1,2,0:0:0:0:
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72,120,78285,2,0,L|176:120,1,82.5,0|4,0:0|0:0,0:0:0:0:
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204,352,79326,2,0,P|136:364|64:348,1,123.75
56,322,79743,2,0,L|56:234,1,82.5,8|0,0:0|0:0,0:0:0:0:
80,160,80160,5,4,0:0:0:0:
132,96,80368,1,0,0:0:0:0:
200,52,80576,2,0,L|296:52,1,82.5,8|0,0:0|0:0,0:0:0:0:
376,128,80993,2,0,L|268:128,1,82.5,2|0,0:0|0:0,0:0:0:0:
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376,128,81826,6,0,L|480:128,1,82.5,4|0,0:0|0:0,0:0:0:0:
340,48,82243,2,0,L|240:48,1,82.5,8|0,0:0|0:0,0:0:0:0:
144,100,82660,2,0,P|136:140|148:192,1,82.5,4|0,0:0|0:0,0:0:0:0:
260,224,83076,2,0,P|268:184|256:132,1,82.5,2|0,0:0|0:0,0:0:0:0:
256,192,83493,12,4,85160,0:0:0:0:
128,204,85368,5,0,0:0:0:0:
220,288,85576,2,0,P|264:296|312:296,1,82.5,8|0,0:0|0:0,0:0:0:0:
316,172,85993,2,0,P|272:164|224:164,1,82.5,4|0,0:0|0:0,0:0:0:0:
220,288,86410,2,0,P|182:287|138:279,1,82.5,8|0,0:0|0:0,0:0:0:0:
100,160,86826,1,4,0:0:0:0:
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Topic Starter
Weez

Gabe wrote:

meh, I was supposed to finish my mod two days ago. I am going to finish it even if it's bubbled.
I was almost done anyways:

Hai Weez~
I am first terribly sorry for being late and also, some points might already be pointed.

Easy
  1. 00:04:118 (5) - I am suggesting you to add a new combo here because first, there combo is actually pretty long. Secondly, the tone of the music was getting a bit different on the previous object (the slider 4). So actually, for those two reasons, I guess it would be better if a new combo could start here.
  2. 00:23:493 (1) - The previous slider has a curved form which can make a blanket with this circle. Right now, the circle is a bit at the right, which is not making a blanket with it. Would you like to move it two grids at the left to make a nicely blanket with those objects?
  3. 00:27:243 (1,2,3,4) - I really hate this combo, seriously. The first slider is breaking the flow with the previous slider, which is a bit frustrating because you actually have to go at the opposite of the slider's end. After that, the next slider seems to be really close from the previous one and the end of it is stacked with the end of this slider (00:25:576 (4) - ). Right after it, the circle (3) is one: stacked with the beginning of the slider (4) and personally, it's somehow, difficult for new players and two: the spacing between (2,3) seems to be very high compared to (1,2). I highly suggest you to make another pattern here to fit with first, the curves of 00:25:576 (4) - (to keep the flow of it) and second, have a nicely spacing without stacking anything. I've removed the stacks and change the placements slightly. Also made some sliders curvy too.
  4. 00:42:243 (3,4) - Like I have mentioned on 00:27:243 (1,2,3,4) -, I do not really like stacked objects because it's a bit hard for beginners. I highly suggest you to move those objects somewhere else. For an example, you could try to make a blanket with the previous circle that will also keep the same spacing with the next object.
  5. 00:47:660 (2) - This slider looks a bit weird, to be honest. Since it's not copy/pasted from the previous slider, the curves of this slider makes it "terrible". It is not bad but, I suggest you to copy the previous slider to make it looks better.
  6. 01:01:826 (1) - This is only a suggestion, there's nothing bad actually. Would you like to make a blanket with the previous circle? The current form of this slider looks unproportioned, which looks a bit weird with the previous circle. This one I wasn't going for a blanket so I'm leaving it alone.
  7. 01:10:160 (3) - (I feel like I am only suggesting blanket patterns..) Can you move this slider one grid down to make it look more blanketed from what it is currently? You could do the same thing with 01:11:826 (1) - .
  8. 01:25:993 (1,2) - I was a little bored, and I make a form with the second slider. I don't know if you will like it, so here's the code whenever you want to include it in your map.
    Example with code

    208,168,85993,2,0,B|256:188|256:188|304:168,1,105,4|8,0:0|0:0,0:0:0:0:
    369,263,86826,2,0,B|327:259|327:259|268:267|218:297|209:314|226:356|285:356|302:314|293:297|243:267|184:259|184:259|142:263,1,367.5,4|2,0:0|0:0,0:0:0:0:
    Did something different
Insane
  1. 00:00:160 (1) - to 00:04:743 (6) - There's a high lack of hitsounds here, that sounds very bad. I suggest you to add more whistles, to make add some effects to the song. For an example, you could add whistles to`:
    Examples
    00:00:785 (3) -
    00:01:410 (6) -
    00:01:618 (7) -
    00:01:826 - (The beginning of this slider)
    00:02:451 -
    00:03:076 - both start and end
    00:03:493 (1) -
    00:04:118 -
    00:04:743 (6) - both start and end
  2. 00:29:223 (5) - It needs some more spacing precision here, the spacing is a bit inconsistent, which breaks the whole thing. (Well, not the whole thing but, it still breaks the spacing)
  3. 00:38:076 (4,5) - These circles will make the previous slider more curved it they were perfectly blanketed with the slider. Actually, highlight both circles and move them two grids at the right, if you're using Grid Size 4.
Seems good :D!

Good luck, Weez!
Thanks\ :D/

Loctav wrote:

CtB BATs are not supposed to initial-bubble mapsets that contain more gamemodes but CtB. Replacing with a star icon. Sorry. (I love you anyways, Deif)
-__-
Sey
Hi Weez,
sad that this got debubbled again. I hope it gets bubbled soon again. Well, let's see if I still find some things that may be changed anyway.

[Easy]

  1. A very nice and solid Easy, everything seems perfectly structured. I can only look on aesthetics a bit to keep a better flow here.
  2. 00:20:993 (2) - To make this part more aesthetic you might curve the slider that it borders 00:22:243 (3) - a bit more and works in a kind of symmetry with 00:20:160 (1) - . That gives it a better drift.
    00:23:493 (1,2,3,4) - I do not really like the set-back movement to the left you need to do here from 00:22:243 (3) - to 00:23:493 (1) - We may improve the flow here in a way. Here an exemplary suggestion: http://puu.sh/3v1qt.jpg
  3. 00:43:493 (1) - I really expected this slider to be in the same shape as 00:44:326 (2) - and 00:45:160 (3) - . You may consider making it a bit more curvy to make it more fitting with the other sliders. They somehow belong together.
  4. 00:55:160 (2) - Well, same as above with the other slider. That one could look a bit nicer if it surrounds the slider before: http://puu.sh/3v1Tf.jpg
  5. 01:12:660 - Have you thought of putting a note here between the sliders since I find it quite fitting to the rhythm? I think it shouldn't be a problem to use an 1/2 section in an Easy just once because this is also the beginning of Kiai which can be a bit more "challenging" and unexpected for the Newbie than the rest of the song.
[yanlu's Normal]

  1. All in all I like that difficulty, too. We can take a look here on some sliders again because some of those have a weird shape. I make you some suggestions and hope they are helpful.
  2. 00:33:493 (1) - and 00:35:160 (3) - might have a symmetrical shape. That also improves the flow here a lot.
  3. 00:43:076 (3) - Why didn't you make the new combo here and delete it at 00:43:493 (1) - ? Fits much more to the rhythm. It's strange if a combo goes on after a short break...
  4. 01:02:451 (2) - I personally don't prefer the shape of this slider. You may think of changing it into something else. I find it good to make it a bit particular cos it fits to the vocals here but it looks weird... Here a suggestion from my side: http://puu.sh/3v2t4.jpg With this he slider mirrors itself in the middle point and looks a bit prettier. Also it still fits great to the rhythm, just test it.
[249's Hard]

  1. That difficulty is a lot of fun! God, I loved it. I tried it but I didn't find anything significantly to mod here.
[Insane]

I do not mod Insanes due to my lack of standard skill, already described that in my queue, but keep patient and I'm gonna improve my skill o3o
Just checked minor stuff here as hitsounding, new combos and so on but seems pretty fine to me.

[Rain]
  1. That Rain is really good, no wonder that Deif bubbled this. Anyway, maybe some minor things you can think of but that mapset already has great potential to be ranked. Not sure if this map still needs a lot of mods, lol.
  2. 00:41:097 (5,6) - The crossing from one to the next slider feels a bit strange in my opinion. I tried something else, this here plays pretty cool to the rhythm: http://puu.sh/3v4im.jpg Try it, it is really not bad.
  3. 01:13:493 (1,2,3) - Mh dunno but the jump here is not really fluently from 2 to 3. Same counts for 00:15:160 (1,2,3) - The jump just doesn't feel well and you might think of putting the sliders a bit closer to each other and middle circle 2 between them to keep a symmetry here.
  4. 01:27:243 (2,3,4,5,6,7) - To create a better ending-feeling you may even think of making the distance between those sliders a bit bigger. This is a rain, so the ending really can be harder and more remarkable for the player.
  5. I'm sorry but this difficulty is perfect and I didn't find anything else here for now. I hope that it was helpful.
Also, don't Kudosu me if I couldn't point out anything necessary. This map already seems very, very good to me and if it was not helpful you are not meant to give me one.
Best of luck still! Hope this gets rebubbled and ranked!
Topic Starter
Weez

Sey wrote:

Hi Weez,
sad that this got debubbled again. I hope it gets bubbled soon again. Well, let's see if I still find some things that may be changed anyway.

[Easy]

  1. A very nice and solid Easy, everything seems perfectly structured. I can only look on aesthetics a bit to keep a better flow here.
  2. 00:20:993 (2) - To make this part more aesthetic you might curve the slider that it borders 00:22:243 (3) - a bit more and works in a kind of symmetry with 00:20:160 (1) - . That gives it a better drift.
    00:23:493 (1,2,3,4) - I do not really like the set-back movement to the left you need to do here from 00:22:243 (3) - to 00:23:493 (1) - We may improve the flow here in a way. Here an exemplary suggestion: http://puu.sh/3v1qt.jpg I'm keeping it the way it is, i personally don't like it a straight line.
  3. 00:43:493 (1) - I really expected this slider to be in the same shape as 00:44:326 (2) - and 00:45:160 (3) - . You may consider making it a bit more curvy to make it more fitting with the other sliders. They somehow belong together.
  4. 00:55:160 (2) - Well, same as above with the other slider. That one could look a bit nicer if it surrounds the slider before: http://puu.sh/3v1Tf.jpg
  5. 01:12:660 - Have you thought of putting a note here between the sliders since I find it quite fitting to the rhythm? I think it shouldn't be a problem to use an 1/2 section in an Easy just once because this is also the beginning of Kiai which can be a bit more "challenging" and unexpected for the Newbie than the rest of the song. Nope because since the 2 sliders inbetween are not the normal 1/1 slider, putting a circle between will be very difficult for easy players.
[yanlu's Normal]

  1. All in all I like that difficulty, too. We can take a look here on some sliders again because some of those have a weird shape. I make you some suggestions and hope they are helpful.
  2. 00:33:493 (1) - and 00:35:160 (3) - might have a symmetrical shape. That also improves the flow here a lot. This is so it flows nicely with the rest of the combo.
  3. 00:43:076 (3) - Why didn't you make the new combo here and delete it at 00:43:493 (1) - ? Fits much more to the rhythm. It's strange if a combo goes on after a short break...The new combo is so it follows the hitsound pattern with the finish
  4. 01:02:451 (2) - I personally don't prefer the shape of this slider. You may think of changing it into something else. I find it good to make it a bit particular cos it fits to the vocals here but it looks weird... Here a suggestion from my side: http://puu.sh/3v2t4.jpg With this he slider mirrors itself in the middle point and looks a bit prettier. Also it still fits great to the rhythm, just test it.
[249's Hard]

  1. That difficulty is a lot of fun! God, I loved it. I tried it but I didn't find anything significantly to mod here.
[Insane]

I do not mod Insanes due to my lack of standard skill, already described that in my queue, but keep patient and I'm gonna improve my skill o3o
Just checked minor stuff here as hitsounding, new combos and so on but seems pretty fine to me.

[Rain]
  1. That Rain is really good, no wonder that Deif bubbled this. Anyway, maybe some minor things you can think of but that mapset already has great potential to be ranked. Not sure if this map still needs a lot of mods, lol.
  2. 00:41:097 (5,6) - The crossing from one to the next slider feels a bit strange in my opinion. I tried something else, this here plays pretty cool to the rhythm: http://puu.sh/3v4im.jpg Try it, it is really not bad.
  3. 01:13:493 (1,2,3) - Mh dunno but the jump here is not really fluently from 2 to 3. Same counts for 00:15:160 (1,2,3) - The jump just doesn't feel well and you might think of putting the sliders a bit closer to each other and middle circle 2 between them to keep a symmetry here. Leaving this alone, I really like the hard jump here and flows well with the other coming jumps.
  4. 01:27:243 (2,3,4,5,6,7) - To create a better ending-feeling you may even think of making the distance between those sliders a bit bigger. This is a rain, so the ending really can be harder and more remarkable for the player.
  5. I'm sorry but this difficulty is perfect and I didn't find anything else here for now. I hope that it was helpful.
Also, don't Kudosu me if I couldn't point out anything necessary. This map already seems very, very good to me and if it was not helpful you are not meant to give me one.
Best of luck still! Hope this gets rebubbled and ranked!
Thanks for the mod :D
Deif
Sorry for not being able to bubble your map. Let me at least use the proper icon, and wish you good luck to get it ranked.

APPLE'D!
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

Easy

  • 00:04:743 (2) - Ctrl + g for a better flow.
    00:10:160 (1,2,3) - I don't like this pattern, try this one:
    00:23:493 (1) - Move this circle at x:236 y:192 for a better blanket.
    00:40:160 (1,2,3,4) - Same as above, try this pattern:
    01:09:118 (2) - Start this slider 1/2 earlier.
    01:11:826 (1,2) - I know what are you trying to follow here but I think 1/1 fits better, right now this pattern sounds kinda weird.
    01:25:993 (1) - There's no new combo mark here, add it.

yanlu's Normal

  • 00:05:160 (1) - What about using a ~ slider here for a better flow?
    00:21:826 (4) - Delete this circle, then start a slider here and end it 1/1 later.
    00:22:660 (5) - ^
    00:27:000 (break) - This is the only diff with a break, remove it and map this little part to keep a consistency with the other difficulties.
    00:32:660 (5,6) - Why this stack? Move (6) at x:388 y:252.
    01:04:951 (1) - Move this circle 1/2 earlier, keep following the piano.
    01:18:285 (1) - ^
    01:21:201 (3) - End this slider 1/2 earlier and add a repeat.

249's Hard

  • 00:12:139 (1) - I think two circles would fit better here, otherwise try this:
    00:27:035 (1,2,3,4,5,6,7) - Try this pattern:
    00:30:889 (4) - Why this slider starts on a blue tick? I don't really like how it sounds, start it 1/4 later or try this:
    00:34:222 (2) - ^
    00:40:576 (2) - End this slider 1/2 earlier and add a circle at 00:40:993.
    01:02:243 (2) - End this slider 1/4 earlier and add a circle at 01:02:555.
    01:13:910 (2) - Delete this slider, then add a circle at 01:13:910 and another one at 01:14:118.
    01:15:576 (2) - Same as 01:02:243.
    01:17:243 (2) - ^

Insane

  • AR 8 fits a lot better with the current bpm imo.
    00:19:326 (4) - Try to avoid this overlap, move this circle at x:272 y:60.
    00:32:451 (3,4,5,6) - Try this:
    01:04:326 (4) - End this slider 1/4 earlier. (also consider to add a 1/2 slider at 01:04:743)

ReySHeL's Oni

  • 00:25:576 (1,2,3,4,1,2,1,2,3,4,5) - kkkkddkkkkk --> kkkkddddkkk
    01:10:785 (1,2,3,4,1,2,3,4,5) - ddddkkkkk --> ddkkddkdk (or ddkdddkdk)
    01:27:451 (1,2,3,4,1,2,3,4,5) - I think ddkddkdkk fits quite a lot here.

ReySHeL's Muzu

  • Looks good, I'd call this diff "ReySHeL's Muzukashii" though.
ReySHeL

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________


ReySHeL's Oni

  • 00:25:576 (1,2,3,4,1,2,1,2,3,4,5) - kkkkddkkkkk --> kkkkddddkkk i change to kkddddkkkkk
    01:10:785 (1,2,3,4,1,2,3,4,5) - ddddkkkkk --> ddkkddkdk (or ddkdddkdk) i like the pattern of ddddkkkkk sry
    01:27:451 (1,2,3,4,1,2,3,4,5) - I think ddkddkdkk fits quite a lot here. ^

ReySHeL's Muzu

  • Looks good, I'd call this diff "ReySHeL's Muzukashii" though. i want to ''ReySHeL's Muzu''
thanks for mod~
http://puu.sh/3wD9L.zip
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