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Duca - Shiawase Teigi (Short Ver.) [Osu|Taiko]

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[NSER]-Zazalng

Hi sir I from my modding queues

[General]
Inconsistency in combo colours - Not same Combo Colors

[Hinsvar's Easy]
00:13:204 - 00:15:863 Move Note Like this it look good http://osu.ppy.sh/ss/651359 | Combo 2 Outlayer
00:34:850 Move slider to x:188 y:100
00:35:989 Move Note to x:280 y:136
00:47:571 - 00:51:179 fix it like this it good & correct beat http://osu.ppy.sh/ss/651364 | Incorrect at combo 3

[Xinely's Normal]
Impassive Nothing to see i will star for this

[Hard]
00:03:521 Look not good try this ^^ http://osu.ppy.sh/ss/651372 | Combo 6 Outlayer (Reverse Point)
00:08:647 - 00:09:217 Try This http://osu.ppy.sh/ss/651376 | Combo 6 Outlayer
00:51:939 - 00:53:078 Try this ? http://osu.ppy.sh/ss/651384 | Combo 6 Outlayer (Start Point) 6 Again ?
00:55:736 - 00:56:875 Combo 1 & 3 outlayer Try This ? http://osu.ppy.sh/ss/651392

Nothing to see!

[Insane]
00:02:951 Holy ..... Unrankable Slider Fix it NOW!
01:19:660 Again ?? ^

WOW it a big problem Why Slider are ....

But Thanks for use my Modding Queues I will star for Normal Diff
Topic Starter
Natsu
Zeroarg

Zeroarg wrote:

Hi~ In-game mod req.

[General]

  1. Source should be: 彼女と俺と恋人と Romanized: Kanojo to Ore to Koibito to just romanized is fine but thanks
  2. Title should be: シアワセ定義 Romanized: Shiawase Teigi
thanks

[Hard]

  1. 00:25:166 (9)(1) - Intentá colocarlos así, se ven mejor. ok
  2. 01:00:103 (7) - NC ok
  3. 01:00:673 (1) - Quita el NC ok
  4. 01:01:622 (1) - NC ok
  5. 01:13:015 (2) - Ctrl + J se ve mejor imo
ok

[Insane]

  1. OD +1 ? no es un mapa relajado no lo quiero hacer mas dificil
  2. 00:03:521 (7) - Ctrl + J? ok
  3. 00:20:799 (7)(8)(9)(10) - Intenta ubicarlos así.Queda mejor. También podés agregar un NC acá. quiero conservar mi pattern

    I hope my mod helps. Duca <3 Good luck with this song. I leave a star. Bye~

KiyoshiX101

KiyoshiX101 wrote:

Hello from my Modding Queue~

[General]
There is inconsistency in combo colors in this mapset~ oh that is cuz taiko just got 2 colours that is not a problem


[Hard]
  1. 00:29:154 (3) - I think this should come few grids to left. Something like this: 00:40:166 (7,1) ok
  2. 00:47:951 (4) - I personally dislike that slider~ You could work it much more in my opinion. i always make 1 like they on my maps T-T
  3. 01:25:736 (1,2,3,4) - Those 4 are not symmetrical. fixed
  4. 01:27:445 (1) - That slider is love(skip this, is not part of the mod lol)
thanks

[Insane]
  1. 00:33:711 (11,12) - Not symmetrical fixed
  2. 00:55:166 (4) - The second slider point(the one that makes the curve) move it 3 or 4 grids up for a more cute curve~
ok

Nothing else, the rest of the map is very nice~ Good job!

Zazalng

Zazalng wrote:


Hi sir I from my modding queues

[General]
Inconsistency in combo colours - Not same Combo Colors taiko got just 2 combo thats why is not necesary to be the same

[Hard]
00:03:521 Look not good try this ^^ http://osu.ppy.sh/ss/651372 | Combo 6 Outlayer (Reverse Point) ok
00:08:647 - 00:09:217 Try This http://osu.ppy.sh/ss/651376 | Combo 6 Outlayer is ok
00:51:939 - 00:53:078 Try this ? http://osu.ppy.sh/ss/651384 | Combo 6 Outlayer (Start Point) 6 Again ? ^
00:55:736 - 00:56:875 Combo 1 & 3 outlayer Try This ? http://osu.ppy.sh/ss/651392^

Nothing to see!

[Insane]
00:02:951 Holy ..... Unrankable Slider Fix it NOW! why?
01:19:660 Again ?? ^ why?

WOW it a big problem Why Slider are .... i dont see a problem

But Thanks for use my Modding Queues I will star for Normal Diff

thanks to all for mods updated
Hinsvar

Zeroarg wrote:

[Hinsvar's Easy]

  1. 00:04:470 (1) - NC Did you mean (4)? Nope. I think I have explained the reason before...
  2. 00:34:850 (1) - Stack this note with 00:32:571 (2) - Nope. I'm strongly against stacking on Easy diffs, since I think stacks are difficulty for new players.
  3. 00:32:571 (2) - Stack this note with 00:32:951 (3) - ^
    ^ If you followed my suggestion, fix spacing of 00:36:369 (3)(4) -
  4. 00:54:217 (3) - Ctrl + H for a better flow. It's following the curve of 00:52:698 (1).
  5. 00:55:546 (5) - ^ I did this, though. Done.
  6. 01:16:812 (4) - Ctrl + J for a better flow. ^
  7. 01:19:660 (3)(1)(2)(3)(4) - Try this pattern. Helps flow and looks better imo




    If you like it, here is the code:

    280,156,79660,1,8,0:0:0:0:
    340,68,80040,6,0,P|376:160|352:260,1,200,2|2,0:0|0:0,0:0:0:0:
    280,320,81179,1,8,0:0:0:0:
    204,252,81559,2,0,P|132:236|68:272,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
    280,320,83078,1,6,0:0:0:0:
    Nope. It looks really weird, if I have to be honest, and I think the pattern I have now is better.
[Xinely's Normal]

  1. 00:51:559 (4) - Flip this sliders curve for a better flow like this:
    Done.
  2. 01:03:141 (3)(4)(5) - These sliders looks unpleasent.Try this for a better flow. I can see what pattern she's trying to make, and while the blanket-ish pattern (4,5) made looks good, I still think Xinely's pattern is better overall, so I won't change that. We'll see later if there's anyone who could make a better pattern than this, though...


    The code if you like it:
    368,52,63141,2,0,P|412:96|432:152,1,110,2|0,0:0|0:0,0:0:0:0:
    320,140,63901,2,0,P|304:200|328:260,1,110,2|0,0:0|0:0,0:0:0:0:
    236,320,64660,2,0,P|208:244|208:156,1,165,2|8,0:0|0:0,0:0:0:0:

KiyoshiX101 wrote:

[Easy]
  1. 01:03:141 (3) - http://osu.ppy.sh/ss/651349 .-.? Made something similar.
  2. 01:32:002 (1,2) - I think the Slider (2) should be moved a grid to left for the symmetry ;) ...They're already symmetrical.
    Other than that, everything is nice in Easy *-* \:D/
[Normal]
  1. Nothing wrong here, very enjoyable~ :) (:

Zazalng wrote:

[Hinsvar's Easy]
00:13:204 - 00:15:863 Move Note Like this it look good http://osu.ppy.sh/ss/651359 | Combo 2 Outlayer It's to follow 00:13:204 (1)'s curve...
00:34:850 Move slider to x:188 y:100 Done.
00:35:989 Move Note to x:280 y:136 ^
00:47:571 - 00:51:179 fix it like this it good & correct beat http://osu.ppy.sh/ss/651364 | Incorrect at combo 3 Umm, it follows the vocal, so nope, I think it's okay.

[Xinely's Normal]
Impassive Nothing to see i will star for this Xinely so pro \o\ *runs*
Thanks for the mods, people \o\

Hinsvar's Easy: http://puu.sh/2gIha
Xinely's Normal: http://puu.sh/2gIhZ

*In case people is confused for why am I changing stuff on Xinely's diff, I'll say it once again: I'm taking control over her diff since she can't go online until April 18th (well, she might occasionally try to go online at times, but still, she won't be here for most of the time...) (:
[NSER]-Zazalng
:)

natsu wrote:


Hi sir I from my modding queues

[General]
Inconsistency in combo colours - Not same Combo Colors taiko got just 2 combo thats why is not necesary to be the same

[Insane]
00:02:951 Holy ..... Unrankable Slider Fix it NOW! why?
01:19:660 Again ?? ^ why?

WOW it a big problem Why Slider are .... i dont see a problem

But Thanks for use my Modding Queues I will star for Normal Diff
Ok Let's See | Recheck no Kuds
00:02:951 http://osu.ppy.sh/ss/651827 The slider is Long and track is outlayer it unrankable.
01:19:660 http://osu.ppy.sh/ss/651831 ^

Ok i will Ex. for fix it
00:02:951 You can fix like this one http://osu.ppy.sh/ss/651832
44,248,2951,2,0,B|80:212|80:212|84:208|80:204|80:204|40:180|40:180|40:172|40:172|40:172|40:132|40:132|56:84,1,200
01:19:660 You can fix like this one http://osu.ppy.sh/ss/651835
44,124,79660,2,0,B|24:148|24:156|24:156|24:164|48:168|48:176|48:176|48:184|24:192|24:200|24:200|24:208|48:212|48:220|48:220|48:228|24:232|24:240|24:240|24:248|44:264,1,200
120,328,80230,1,0,0:0:0:0:
Topic Starter
Natsu
SPOILER

Zazalng wrote:

:)

natsu wrote:


Hi sir I from my modding queues

[General]
Inconsistency in combo colours - Not same Combo Colors taiko got just 2 combo thats why is not necesary to be the same

[Insane]
00:02:951 Holy ..... Unrankable Slider Fix it NOW! why?
01:19:660 Again ?? ^ why?

WOW it a big problem Why Slider are .... i dont see a problem

But Thanks for use my Modding Queues I will star for Normal Diff
Ok Let's See | Recheck no Kuds
00:02:951 http://osu.ppy.sh/ss/651827 The slider is Long and track is outlayer it unrankable.
01:19:660 http://osu.ppy.sh/ss/651831 ^

Ok i will Ex. for fix it
00:02:951 You can fix like this one http://osu.ppy.sh/ss/651832
44,248,2951,2,0,B|80:212|80:212|84:208|80:204|80:204|40:180|40:180|40:172|40:172|40:172|40:132|40:132|56:84,1,200
01:19:660 You can fix like this one http://osu.ppy.sh/ss/651835
44,124,79660,2,0,B|24:148|24:156|24:156|24:164|48:168|48:176|48:176|48:184|24:192|24:200|24:200|24:208|48:212|48:220|48:220|48:228|24:232|24:240|24:240|24:248|44:264,1,200
120,328,80230,1,0,0:0:0:0:
since is ok if they got a little away from grid imo lets see next mod but thanks :3
captin1
Heeey!
Ingame req :D

Hinsvar's Easy

Can't think of anything, nice diff!

Xinely's Normal

00:11:685 (3) - move to the right so it's not super straight line
01:03:901 (4,5) - rotate (4) counter-clockwise about 10ish degrees, then adjust (5) for distance
01:34:850 (5,1) - blanket? it's not quite there

Hard

I think you should decrease the volume on the finishes in the verse just a bit, so that they don't stick out as much
00:25:356 (1) - lower this finish
00:28:394 (1) - ^
00:31:432 (1) - ^
00:34:470 (1) - places like this finish is fine at its current volume cause it feels much more like the end of one phrase and the start of a new one
00:37:508 (1) - lower this finish
00:40:546 (1) - ^
00:43:584 (2) - ^
00:49:660 (1) - ^
01:07:888 (6) - make this repeat one less time and then add a note at 01:08:458 (7)
01:13:774 (4) - finish for consistency
01:15:293 (5) - ^
01:23:078 (1) - add a note w/ finish here and start spinner at 01:23:268 (1)
01:35:799 (4) - up to x:224 y:36 to smooth out curve a bit, then adjust (5) for spacing

Insane

00:12:255 (7,1) - nazi overlap
00:25:166 (9,11,1) - super nazi, (9) at x:224y:360, (11) at x:180 y:204, and (1) at x:96 y:152. The pattern of five looked a bit off, and then adjusted (1) for spacing
00:42:825 (1) - don't think this whistle fits
00:53:837 (7,8,1,2,3,4) - woah pretty :3
01:35:230 (1,2,3,4) - I think this would look better with a smoother curve. I see the pattern with (5,6), but it doesn't really come across imo
Topic Starter
Natsu
captin1

captin1 wrote:

Heeey! hi
Ingame req :D

Hard

I think you should decrease the volume on the finishes in the verse just a bit, so that they don't stick out as much
00:25:356 (1) - lower this finish
00:28:394 (1) - ^
00:31:432 (1) - ^
00:34:470 (1) - places like this finish is fine at its current volume cause it feels much more like the end of one phrase and the start of a new one
00:37:508 (1) - lower this finish
00:40:546 (1) - ^
00:43:584 (2) - ^
00:49:660 (1) - ^
01:07:888 (6) - make this repeat one less time and then add a note at 01:08:458 (7) done
01:13:774 (4) - finish for consistency
01:15:293 (5) - ^
01:23:078 (1) - add a note w/ finish here and start spinner at 01:23:268 (1) done added on insane too
01:35:799 (4) - up to x:224 y:36 to smooth out curve a bit, then adjust (5) for spacing mmm did that pattern in my way wanna keep it

Insane

00:12:255 (7,1) - nazi overlap fixed
00:25:166 (9,11,1) - super nazi, (9) at x:224y:360, (11) at x:180 y:204, and (1) at x:96 y:152. The pattern of five looked a bit off, and then adjusted (1) for spacing yup
00:42:825 (1) - don't think this whistle fits it fit
00:53:837 (7,8,1,2,3,4) - woah pretty :3 :D
01:35:230 (1,2,3,4) - I think this would look better with a smoother curve. I see the pattern with (5,6), but it doesn't really come across imo
is on purpose
Hinsvar

captin1 wrote:

Hinsvar's Easy

Can't think of anything, nice diff! (:

Xinely's Normal

00:11:685 (3) - move to the right so it's not super straight line I'm sure enough there's nothing wrong with that...
01:03:901 (4,5) - rotate (4) counter-clockwise about 10ish degrees, then adjust (5) for distance Err, why should this be done...?
01:34:850 (5,1) - blanket? it's not quite there
Xinely's Normal: http://puu.sh/2hseQ

Thanks for modding.
Piscis
Hi~

[Insane]
00:20:230 (6) - Remove clap at the start and end of this slider.
00:20:989 (8,9,10) - I think not fit clap, remove clap and add finish.
00:26:875 - Missing whistle at the end of this slider.
00:29:913 (7) - Missing whistle at the start of this slider.
00:32:951 (6) - Add whistle?
00:34:090 (12) - I want the clap. add whistle at the start of this slider?
00:35:989 (6) - Missing whistle at the start of this slider.
00:37:128 (9) - Missing clap at the start of this slider.
00:42:065 (6) - Add whistle.
01:02:571 (11) - Missing whistle at the start of this slider.
01:04:660 (1) - Missing whistle at the end of this slider.
01:06:369 (1) - Missing whistle at the start of this slider.
01:07:888 (1) - Add whistle.
01:14:344 (2,3,4,5,6) - suggestion~ http://osu.ppy.sh/ss/653541
01:22:983 (1) - Start 01:23:078 , end 01:25:356 .
01:34:280 (6) - Add finish at the end of this slider. Follow the flow~

Nice map! good lock~
Topic Starter
Natsu
Piscis

Piscis wrote:

Hi~

[Insane]
00:20:230 (6) - Remove clap at the start and end of this slider. yeah
00:20:989 (8,9,10) - I think not fit clap, remove clap and add finish. im using clap2 there it fit imo
00:26:875 - Missing whistle at the end of this slider. ok
00:29:913 (7) - Missing whistle at the start of this slider.ok
00:32:951 (6) - Add whistle?ok
00:34:090 (12) - I want the clap. add whistle at the start of this slider?ok
00:35:989 (6) - Missing whistle at the start of this slider.ok
00:37:128 (9) - Missing clap at the start of this slider.ok
00:42:065 (6) - Add whistle.ok
01:02:571 (11) - Missing whistle at the start of this slider.k
01:04:660 (1) - Missing whistle at the end of this slider.k
01:06:369 (1) - Missing whistle at the start of this slider.k
01:07:888 (1) - Add whistle.k
01:14:344 (2,3,4,5,6) - suggestion~ http://osu.ppy.sh/ss/653541 i preffer it on my way
01:22:983 (1) - Start 01:23:078 , end 01:25:356 . i did that on purpose
01:34:280 (6) - Add finish at the end of this slider. Follow the flow~ mmm no cuz finish fit better in the next one

Nice map! good lock~
thanks :3
ReySHeL
fix some
update plz >w<

Muzu~ http://puu.sh/2hUcq
Oni~ http://puu.sh/2hUcD
Topic Starter
Natsu

ReySHeL wrote:

fix some
update plz >w<

Muzu~ http://puu.sh/2hUcq
Oni~ http://puu.sh/2hUcD

ok ok done o3o
Verlaren
Hi~ From Aincrad modding queue~


Hinsvar's Easy:
00:04:470(4) - new combo.

Hinely's normal:
Pretty good~

Hard:
00:34:470(1) - move NC to 00:34:850(2)
00:34:375 - add note
00:34:375(5,6) - move to x:200 y:316(on the end of the previous slider). In my opinion it will be much better.

Insane:
01:10:166(5) - Why not do as well as on 01:09:787(2,3,4)?


P.S. BG & map is very beauty.
and sorry for a very small mod.
Topic Starter
Natsu
Verlaren

Verlaren wrote:

Hi~ From Aincrad modding queue~ hi

Hard:
00:34:470(1) - move NC to 00:34:850(2) mmm no because new combo is for advice of next jump
00:34:375 - add note i think about it
00:34:375(5,6) - move to x:200 y:316(on the end of the previous slider). In my opinion it will be much better. i move the last one a little

Insane:
01:10:166(5) - Why not do as well as on 01:09:787(2,3,4)? for variability


P.S. BG & map is very beauty. thanks
and sorry for a very small mod.
is ok thanks alot :3
MineC24
Modding queue~~

(Sorry. I'm late :( )

Hinsvar's Easy
00:47:951 (3) - change slider by note (and whistle sound)

Xinely's Normal
HP Drain - 1 ..?

00:43:204 (5) - Distance

ReySHeL's Taiko Muzukashii
00:26:685 (5) - k
01:13:204 (2) - remove this
01:22:888 (3,1) - remove this and spin start at 01:22:888
01:27:445 (1,1) - ^ (same)

ReySHeL's Taiko Oni
00:14:534 (2) - add d
00:21:559 (5) - remove this
01:22:888 (1,1) - (Muzukashii)
01:27:445 (1,1) - ^
01:29:913 (2) - add d

Hard
00:01:053 (1) - remove Finish sound
00:04:090 (1) - ^
01:32:192 (1,2) - http://puu.sh/2iy1x <- blanket

Insane
HP Drain - 1..?

00:01:053 (1) - remove Finish sound
00:04:090 (1) - ^
00:20:799 (1) - NC..?

GL :)
Topic Starter
Natsu

MineC24 wrote:

Modding queue~~

(Sorry. I'm late :( ) is ok :3

Hard
00:01:053 (1) - remove Finish sound no cuz i want start song with finish
00:04:090 (1) - ^ done here added a whistle
01:32:192 (1,2) - http://puu.sh/2iy1x <- blanket
fixed

Insane
HP Drain - 1..? nah is ok

00:01:053 (1) - remove Finish sound same reason as hard
00:04:090 (1) - ^ done added a whistle
00:20:799 (1) - NC..? yup added in hard too

GL :)
thanks alot
HelloSCV
from my queue

[General]

  • - how about cut kiai time 01:10:641 - here and add new kiai time 01:10:736 - here?

    [Easy][list:cc47e]
    nice easy
[Normal]

  • - 00:37:318 (5) - why you added 1/2 slider here? there are no reason to add this imo :3 try delete that and 00:37:508 (5) - add note here?
    - 00:55:736 (1) - add finish on head instread whistle?
    - 01:03:141 (3,4) - clap on end
    - 01:15:293 (4) - NC + 01:16:053 (1) - delete NC
    - 01:21:559 (1) - finish?
    - 01:31:812 (3) - try delete this, same reason with before

[Hard]

  • - 00:44:534 (5) - delete clap on repeat and adding it end
    - 00:51:749 (5) - i think delete this note and 00:50:989 (4) - add 1 repeat here is better for rhythm
    - 01:12:255 (5) - NC + 01:12:825 (1) - delete NC
    - 01:13:774 (4,5,1) - this tripet is feels weird delete 01:13:774 (4,5) - these and 01:13:963 (1) - move this slider to 01:13:775 (1) - here
    - 01:14:439 (4) - delete this tripet isn't works well in this rhythm
    - 01:15:483 (1) - NC
    - 01:18:521 (5) - ^
    - 01:19:280 (1) - delete NC
    - 01:21:464 (2) - delete this, you may know why
[Insane]

  • - 00:20:799 (1,2,3,4) - try some other jump pattern? such as Star or Pentagon pattern :U feels little bit boring when playing
    - 00:21:558 (5) - if you added star or pentagon pattern as i said, how about add note with clap?
    - 00:44:534 (9) - delete clap on repeat and adding it end
    - 00:46:622 (1,2) - you can improve this blanket
    - 01:01:622 (7) - finish on start
    - 01:13:774 (8) - ^
    - 01:22:508 (6) - ^
    - 01:34:280 (6) - ^
    - 01:36:179 (5,6) - try to add jump here? feels nice
Good luck~
Topic Starter
Natsu

HelloSCV wrote:

from my queue

[General]

  • - how about cut kiai time 01:10:641 - here and add new kiai time 01:10:736 - here? yup feel good



    [Hard][list:7801e]
    - 00:44:534 (5) - delete clap on repeat and adding it end ok
    - 00:51:749 (5) - i think delete this note and 00:50:989 (4) - add 1 repeat here is better for rhythm i keep it for now
    - 01:12:255 (5) - NC + 01:12:825 (1) - delete NC ok
    - 01:13:774 (4,5,1) - this tripet is feels weird delete 01:13:774 (4,5) - these and 01:13:963 (1) - move this slider to 01:13:775 (1) - heredid something symilar
    - 01:14:439 (4) - delete this tripet isn't works well in this rhythm yup
    - 01:15:483 (1) - NC
    - 01:18:521 (5) - ^
    - 01:19:280 (1) - delete NC done combos
    - 01:21:464 (2) - delete this, you may know why ok e_e xD
[Insane]

  • - 00:20:799 (1,2,3,4) - try some other jump pattern? such as Star or Pentagon pattern :U feels little bit boring when playing yup i did another thing here
    - 00:21:558 (5) - if you added star or pentagon pattern as i said, how about add note with clap? done
    - 00:44:534 (9) - delete clap on repeat and adding it end k
    - 00:46:622 (1,2) - you can improve this blanket i like it T-T i gonna keep it :3
    - 01:01:622 (7) - finish on start
    - 01:13:774 (8) - ^
    - 01:22:508 (6) - ^
    - 01:34:280 (6) - ^ done finish ^
    - 01:36:179 (5,6) - try to add jump here? feels nice yeah
Good luck~
thanks nice mod
ReySHeL

MineC24 wrote:

Modding queue~~

(Sorry. I'm late :( )

ReySHeL's Taiko Muzukashii
00:26:685 (5) - k
01:13:204 (2) - remove this
01:22:888 (3,1) - remove this and spin start at 01:22:888
01:27:445 (1,1) - ^ (same)

ReySHeL's Taiko Oni
00:14:534 (2) - add d
00:21:559 (5) - remove this
01:22:888 (1,1) - (Muzukashii)
01:27:445 (1,1) - ^
01:29:913 (2) - add d

GL :)
fix some >w<
thanks for mod :)

Muzu~ http://puu.sh/2j3vo
Oni~ http://puu.sh/2j3vN
Xinely
fix some
thanks all~
given to natsu in game
Totoro
Hello~~ M4M from your queue

General

Nice Song, Nice Map, Love It. Star~~

Hinsvar's Easy

AR-1

00:04:470 (4) - NC

00:16:242 (1) - 2nd slider dot move it to x:184 y:268

01:00:103 (3) - NC

01:08:268 (5) - NC

01:08:647 (1) - Remove NC

01:17:382 (1) - NC

01:17:761 (2) - Remove NC

Xinely's Normal

00:05:609 (3) - NC

00:35:230 (2,3,4) - make it to a perfect triangle

00:37:888 (1) - 2nd dot move it to x:376 y:260

00:43:584 (1) - 2nd dot move it to x:144 y:252

00:50:040 (2,3,4) - perfect triangle

00:52:698 (1) - move 2nd dot to x:452 y:80

00:55:736 (1) - 2nd dot 1 grid left

01:00:103 (4) - NC

Hard

00:07:698 (2,3,4,5) - make it into a square

00:08:647 (5) - 2nd dot 1 grid down and left

00:11:496 (5) - better blanket by moving the first dot 1 grid down and right

00:13:204 (1,2,3) - perfect triangle

00:20:040 (3,4,1) - ^

00:23:837 (6) - 1st dot 1 grid down

01:04:470 (1) - Remove NC

01:05:039 (2) - NC

01:20:230 (5,6,7) - perfect triangle

01:32:192 (1,2) - make a better blanket

01:34:850 (7) - make this slider straight

Insane

00:19:470 (2,3,4,5,1,2,3,4) - not stacked properly

00:29:723 (6,7) - better blanket please

00:37:508 (1) - remove NC

00:37:888 (2) - NC

00:44:534 (9,1,2) - perfect triangle

00:55:166 (4) - 2nd dot 2 grid up

01:00:103 (7) - NC

01:00:673 (1) - remove NC

01:05:039 (2,3,4,5) - perfect square

01:31:242 (6,3) - might as well stack these two

01:32:761 (2) - move it to x:280 y:36

01:36:179 (5,6) - useless jump in my opinion
Topic Starter
Natsu
-iCo-

-iCo- wrote:

Hello~~ M4M from your queue

General

Nice Song, Nice Map, Love It. Star~~ Thanks


Hard

00:07:698 (2,3,4,5) - make it into a square since i dont like squares

00:08:647 (5) - 2nd dot 1 grid down and left is ok

00:11:496 (5) - better blanket by moving the first dot 1 grid down and right ^

00:13:204 (1,2,3) - perfect triangle done

00:20:040 (3,4,1) - ^ ^

00:23:837 (6) - 1st dot 1 grid down ^

01:04:470 (1) - Remove NCno

01:05:039 (2) - NC ^

01:20:230 (5,6,7) - perfect triangle ok

01:32:192 (1,2) - make a better blanket is perfect for me

01:34:850 (7) - make this slider straight look better

Insane

00:19:470 (2,3,4,5,1,2,3,4) - not stacked properly fixed

00:29:723 (6,7) - better blanket please is perfet for me

00:37:508 (1) - remove NC ok

00:37:888 (2) - NC ok

00:44:534 (9,1,2) - perfect triangle done

00:55:166 (4) - 2nd dot 2 grid up fixed in other way

01:00:103 (7) - NC ok

01:00:673 (1) - remove NC no

01:05:039 (2,3,4,5) - perfect square i dont like squares :c

01:31:242 (6,3) - might as well stack these two is ok for me

01:32:761 (2) - move it to x:280 y:36 done

01:36:179 (5,6) - useless jump in my opinion
thanks for mod
[Luanny]
\o3o/

[Insane]
-Overall you should try to encircle notes better.
-I didn't like the fact it is mostly 1/2 nonstop and spacing everywhere. Some jumps are nice and this 1/2 constant rhythm is kinda boring imo.
00:29:913 (7) - this blanket is not perfect ;_;
00:38:837 (6) - this shape seems really wrong
00:47:951 (4) - quite ugly, try to make sexy curves instead of this M
01:01:622 (8) - I don't think this kind of slider fits with your map
I don't have much to say here.

[Hard]
-Really nice diff.
00:47:951 (4) - again lol
00:54:027 (4) - a little nazi but this one is not perfect
01:15:863 (2,3) - this is kinda unexpected and weird to read
01:32:761 (2) - well, not perfect again
You should encircle the notes better here too

[Normal]
00:34:470 (1,2) - this is weird to read o.o

[Easy]
Nothing o3o

[Oni]

hi ReyShel :3
Just one thing: the map is nice but the first half id kinda boring because your rhythm is mostly 3 or 5 notes 1/2. Changing it is nice sometimes, plus you should use some more kats. You did nice on kiai.

[Muzukashii]
Well, the parts when you follow vocals are way better. You only follow the drums and background music in the beginning. Why not following vocals again? This 5 and 3 notes patterns doesn't fit well.
I liked this diff more than the oni because the rhythm is way better.

Good luck :3
crap mod.
Topic Starter
Natsu

[Luanny] wrote:

\o3o/

[Insane]
-Overall you should try to encircle notes better. yup
-I didn't like the fact it is mostly 1/2 nonstop and spacing everywhere. Some jumps are nice and this 1/2 constant rhythm is kinda boring imo. i know i dont make jumps since i wanna make a relax map
00:29:913 (7) - this blanket is not perfect ;_; fixed
00:38:837 (6) - this shape seems really wrong yup i thing you right fixed
00:47:951 (4) - quite ugly, try to make sexy curves instead of this M is not a M is other thing ^^ and is sexy T-T i gonna keep it
01:01:622 (8) - I don't think this kind of slider fits with your map you right
I don't have much to say here.

[Hard]
-Really nice diff. thanks
00:47:951 (4) - again lol same as insane
00:54:027 (4) - a little nazi but this one is not perfect fixed
01:15:863 (2,3) - this is kinda unexpected and weird to read yup your right i delete it and i add a repeat in previous slider
01:32:761 (2) - well, not perfect again fixed
You should encircle the notes better here too kk

Good luck :3
crap mod.
thanks for mod help alot :)
ReySHeL

[Luanny] wrote:

\o3o/

[Oni]

hi ReyShel :3
Just one thing: the map is nice but the first half id kinda boring because your rhythm is mostly 3 or 5 notes 1/2. Changing it is nice sometimes, plus you should use some more kats. You did nice on kiai.

[Muzukashii]
Well, the parts when you follow vocals are way better. You only follow the drums and background music in the beginning. Why not following vocals again? This 5 and 3 notes patterns doesn't fit well.
I liked this diff more than the oni because the rhythm is way better.

Good luck :3
crap mod.
thanks Luanny >w<
Hinsvar

Verlaren wrote:

Hinsvar's Easy:
00:04:470(4) - new combo. Nope; I want to keep the combo pattern consistent with the symmetrical pattern.

-iCo- wrote:

Hinsvar's Easy

AR-1 ...Why would I? It's too low, IMO.

00:04:470 (4) - NC No. See above.

00:16:242 (1) - 2nd slider dot move it to x:184 y:268 ...Can't really see any point in that, but done anyway.

01:00:103 (3) - NC Why?

01:08:268 (5) - NC Nope; the combo pattern follows the vocal.

01:08:647 (1) - Remove NC ^

01:17:382 (1) - NC ^

01:17:761 (2) - Remove NC ^
Thanks for modding everyone (including Luanny and SCV); I appreciate you guys :D

http://puu.sh/2looC
Topic Starter
Natsu
Updated
BrokenArrow
Mod from my Queue

[General]

The timing is off, I found a better one for you.
Offset: 1.074ms (+21 on current)
BPM: 158,01 (+0,01 on current)

Don't forget to resnap all notes and timing sections when you apply it.

[ReySHeL's Taiko Muzukashii]

Remove the "Taiko" from the difficulty's name since it's no longer neccessary.
Decrease the OD by 1?

I have nothing to say towards your mapping style here, the patterns and hitsounds are fine for a Muzukashii diff and I can't find anything wrong here.

[ReySHeL's Taiko Oni]

Same as before, remove the "Taiko" from the difficulty's name.

00:22:318 - 00:46:622 - This part seems to be undermapped, you might consider adding some tripples here and there to make it a bit more challenging for players. Of course they should be mapped on fitting places and not just randomly over the map, for example:
00:27:065 - ddd here
00:34:280 - kkd here
00:37:318 - dkd here
etc.

00:29:723 (5) - turn this one into a kat


That's it. Some nice taiko difficulties you have there, good luck! :)
Topic Starter
Natsu

BrokenArrow wrote:

Mod from my Queue

[notice][General]

The timing is off, I found a better one for you.
Offset: 1.074ms (+21 on current)
BPM: 158,01 (+0,01 on current)
I thing my currenti timing fit better btw i ask to other people for this and waiting to ReySHeL check the mod


That's it. Some nice taiko difficulties you have there, good luck! :)
thanks for mod
ReySHeL

BrokenArrow wrote:

Mod from my Queue

[General]

The timing is off, I found a better one for you.
Offset: 1.074ms (+21 on current)
BPM: 158,01 (+0,01 on current)

Don't forget to resnap all notes and timing sections when you apply it.

[ReySHeL's Taiko Muzukashii]

Remove the "Taiko" from the difficulty's name since it's no longer neccessary.
Decrease the OD by 1?

I have nothing to say towards your mapping style here, the patterns and hitsounds are fine for a Muzukashii diff and I can't find anything wrong here.

[ReySHeL's Taiko Oni]

Same as before, remove the "Taiko" from the difficulty's name.

00:22:318 - 00:46:622 - This part seems to be undermapped, you might consider adding some tripples here and there to make it a bit more challenging for players. Of course they should be mapped on fitting places and not just randomly over the map, for example:
00:27:065 - ddd here
00:34:280 - kkd here
00:37:318 - dkd here
etc.
let me think about it
00:29:723 (5) - turn this one into a kat ok


That's it. Some nice taiko difficulties you have there, good luck! :)
diff name changed~
thanks for mod :)
Muzu~ http://puu.sh/2mmOn
Oni~ http://puu.sh/2mmOz
Lundlerol
Mod from My queue~
Natu's req~

[General]
ReySHeL's Taiko Oni
ReySHeL's Taiko Muzukashii
Where did the taiko go? lol

[ReySHeL's Taiko Oni]

01:10:641 - delete.音無し。
01:10:736 (1) -  D
01:17:761 (2,3,4,5,1) -  kkddk

[ReySHeL's Taiko Muzukashii]
00:21:749 (3) - K?

以上で終わりです。
modすくない理由はまあお察しください。
Topic Starter
Natsu
thanks for mod waiting to ReySHeL reply :3
yurunneram
Easy
Slider velocity quite high but what the hell
AR -1?
00:53:837 (2,3,4,5) - Rhythm is a bit weird for an easy map
Uh... not much

Normal
00:18:521 (2) - I dun think should overlap 00:17:382 (3) ... Filp vertically?
00:33:521 - Add note?
01:21:559 (4) - Move to 01:21:749 ?
01:31:812 - Add note?

Hard
00:12:445 (7,8) - Uh... how do I explain this? The 8 is hidden behind the 6 (exact same slider copy and paste) There is no change in timing thought this might make it fun to play =w= unless ya think its too hard
01:08:647 (3) - repeat and delete 4? o.o make the rhythm symmetrical
01:27:445 (1) - Sweet, I like this

That's all
You have been modded out by Yurun Neram~
Topic Starter
Natsu

yurunneram wrote:

Hard
00:12:445 (7,8) - Uh... how do I explain this? The 8 is hidden behind the 6 (exact same slider copy and paste) There is no change in timing thought this might make it fun to play =w= unless ya think its too hard mak something like you say
01:08:647 (3) - repeat and delete 4? o.o make the rhythm symmetrical symetrical things are not good for the map make this bored is ok the actual rhythm
01:27:445 (1) - Sweet, I like this im glad you like it :3

That's all
You have been modded out by Yurun Neram~
thanks alot
ampzz
Requested mod as given in my modding queue.

[General]
Offset was slightly off, change it to 1056 which is +3 over what you had.

Note: All of these mods are after the offset correction has been implemented.

[Insane]

Just going to put it out there but I am a real sucker for natural flowing movement in maps so most of the stuff I'll nitpick on will be because it just feel right or that it gets too repetitive (going around in a big circle) quickly.

I would also like for the custom hitsounds to not be used until the kiai, have a play around with the drum sample set to get the necessary flair.
They really work well with soft songs like this.

  • 00:01:056 (1) - Remove finish, doesn't fit.
    00:01:435 (2) - Remove whistle.
    00:01:815 (3) - Place a whistle on the start of this slider and remove the whistle at the end.
    00:02:385 (4,5,6) - Didn't like the abrupt snap you had to do in reaching from (5) to (6). Would suggest to bring the slider (4) to the right more so the 5 can comfortably flow into the next slider.
    00:03:524 (7) - What's this supposed to match? The only thing I can dominantly hear is a single circle on 00:03:714 -.
    00:05:992 (6,1,2,3,4,1) - The nice flow from previous combos is instantly shattered here, I would suggest reworking this pattern area so that it will lead in to your slider appropriately.
    00:09:220 (6,7,8,9) - Not a nice angle to run on, feels too random and out of place.
    00:10:169 (1,2,3,4,5,6) - Would like for this to have a nicer path and for the end to be a flow continuation of the arc you get into from following the slider or even going in the reverse direction would work too just to mix it up.
    00:12:068 (6,10) - I would suggest removing the claps from these and replacing with finishes instead.
    00:13:207 (1) - If you apply above replace the finish on this slider start with a whistle.
    00:13:207 (1,2,3,4,5,6,7,8,9,10) - With this I was really getting bored of going in a clockwise direction and some of this combo made no sense to me, why not mix it up a bit?
    The actual rhythm for this you could easily copy from your previous 00:07:131 (1,2,3,4,5,6,7,8) - which made sense.
    00:16:245 (1,2,3,4,5,6,7,8,9,10,11) - What happened here? It's like all the focus on a nicely shaped section just went right out the window, please try and make it more appealing.
    00:19:283 (1,2,3,4,5,6,1,2,3,4,5) - Then we come to this cluttered mess. It didn't feel intuitive at all and really awkward to play on mouse as well as tablet. I would suggest remapping this entire section by using a rhythm like this:
    SPOILER
    00:19:283 (1,2,3,4) - Circles.
    00:20:043 (5) - 1/2 slider.
    00:20:423 (6) - 1/2 slider.
    00:20:802 (1,2,3,4) - Circles.
    00:21:562 - Remove this and you'll notice it all follows the music nicely.
    00:22:701 (2,3,4,5,6) - Another place in the map which doesn't look nice, fix it up please.
    00:25:359 (1,2,3,4,5,6,7,8,9,10,11) - Same as above, also remove the (11) as it doesn't fit.
Going to stop here since I think you get the general idea that a lot of your combos require prettying up and for flow to be corrected quite a bit.

After you do apply a bunch of fixes on this difficulty I'll let you hit me up for a recheck and I'll polish up your Insane with suggestive fixes/corrections that could do with implementing. Either pm me in-game, on the forums or just post up for a recheck ticket in my thread.

I'll also mod the other difficulties too.
Topic Starter
Natsu
i gonna fix tomorrow i feel so sick now hope i get better tomorrow T-T
IamKwaN
hi m4m :3

[General]
nothing went wrong :3
But it would be perfect if there is a SB .__.

[Easy]
00:48:521 (4) - 184,336
00:54:217 (3) - straight slider is better imo
00:55:546 (5) - ^
01:00:103 (3) - 216,344
01:01:622 (1) - end 412,116
01:08:647 (1,2,3) - suggestion
01:35:230 (1,2) - suggestion

[Normal]
00:28:964 (2) - 116,96
00:29:534 (3) - increase volume of the clap
00:38:458 (2) - 408,184
00:41:496 (2) - 444,192 blanket .__.
00:45:483 (2) - 192,168 in the middle
00:47:002 (1,2,3) - how about an increasing volume of whistle?
00:52:698 (1) - middle node: 452,80 end node: 424,276
01:01:242 (6) - 280,44 following the flow of the previous slider
01:04:660 (5) - suggestion
01:06:369 (2) - 200,88 (straight line)
01:06:749 (3) - 296,140 (symmetry)
01:07:128 (4) - 392,196 (straight line)
01:11:306 (2) - 344,208
01:12:255 (4,1) - symmetry?
01:14:344 (2) - 356,192

[Hard]
01:32:761 (2) - blanket?

[Insane]
00:25:356 (1) - whistle is better imo
00:29:913 (7) - this blanket is not perfect enough .__.
01:00:673 (2,3,4,5,6,8) - maybe these guys could be arranged in a symmetrical form :D
01:35:230 (1,2,3,4,5,6) - how about making a jump like this lol? sounds exciting in insane :3

Overall, good songs, good mapsets.
Good luck and star :3
Topic Starter
Natsu

ampzz wrote:

Requested mod as given in my modding queue.

[General]
Offset was slightly off, change it to 1056 which is +3 over what you had.
since i thing mine is more accuracy but i wanna heart more opinion keeped for now

Note: All of these mods are after the offset correction has been implemented.

[Insane]

Just going to put it out there but I am a real sucker for natural flowing movement in maps so most of the stuff I'll nitpick on will be because it just feel right or that it gets too repetitive (going around in a big circle) quickly.

I would also like for the custom hitsounds to not be used until the kiai, have a play around with the drum sample set to get the necessary flair.
They really work well with soft songs like this.

  • 00:01:056 (1) - Remove finish, doesn't fit.
    00:01:435 (2) - Remove whistle.
    00:01:815 (3) - Place a whistle on the start of this slider and remove the whistle at the end.
    00:02:385 (4,5,6) - Didn't like the abrupt snap you had to do in reaching from (5) to (6). Would suggest to bring the slider (4) to the right more so the 5 can comfortably flow into the next slider. i think this have good flow i keep it too
    00:03:524 (7) - What's this supposed to match? The only thing I can dominantly hear is a single circle on 00:03:714 -.
    00:05:992 (6,1,2,3,4,1) - The nice flow from previous combos is instantly shattered here, I would suggest reworking this pattern area so that it will lead in to your slider appropriately.
    00:09:220 (6,7,8,9) - Not a nice angle to run on, feels too random and out of place.
    00:10:169 (1,2,3,4,5,6) - Would like for this to have a nicer path and for the end to be a flow continuation of the arc you get into from following the slider or even going in the reverse direction would work too just to mix it up.
    00:12:068 (6,10) - I would suggest removing the claps from these and replacing with finishes instead. keeped for consistency with the hitsounds in all the map
    00:13:207 (1) - If you apply above replace the finish on this slider start with a whistle. ^
    00:13:207 (1,2,3,4,5,6,7,8,9,10) - With this I was really getting bored of going in a clockwise direction and some of this combo made no sense to me, why not mix it up a bit?
    The actual rhythm for this you could easily copy from your previous 00:07:131 (1,2,3,4,5,6,7,8) - which made sense.
    00:16:245 (1,2,3,4,5,6,7,8,9,10,11) - What happened here? It's like all the focus on a nicely shaped section just went right out the window, please try and make it more appealing. dint understand what you mean
    00:19:283 (1,2,3,4,5,6,1,2,3,4,5) - Then we come to this cluttered mess. It didn't feel intuitive at all and really awkward to play on mouse as well as tablet. I would suggest remapping this entire section by using a rhythm like this:
    SPOILER
    00:19:283 (1,2,3,4) - Circles.
    00:20:043 (5) - 1/2 slider.
    00:20:423 (6) - 1/2 slider.
    00:20:802 (1,2,3,4) - Circles.
    00:21:562 - Remove this and you'll notice it all follows the music nicely.
    is for transition is another modder told me i will remove it
    00:22:701 (2,3,4,5,6) - Another place in the map which doesn't look nice, fix it up please.
    00:25:359 (1,2,3,4,5,6,7,8,9,10,11) - Same as above, also remove the (11) as it doesn't fit.
Going to stop here since I think you get the general idea that a lot of your combos require prettying up and for flow to be corrected quite a bit.

After you do apply a bunch of fixes on this difficulty I'll let you hit me up for a recheck and I'll polish up your Insane with suggestive fixes/corrections that could do with implementing. Either pm me in-game, on the forums or just post up for a recheck ticket in my thread.

I'll also mod the other difficulties too.
thanks for mod i just reply the things i no change the other are done
Topic Starter
Natsu

IamKwaN wrote:

hi m4m :3

[General]
nothing went wrong :3 :D
But it would be perfect if there is a SB .__. i know im getting the video

[Hard]
01:32:761 (2) - blanket?

[Insane]
00:25:356 (1) - whistle is better imo i thing finish fit better this
00:29:913 (7) - this blanket is not perfect enough .__.
01:00:673 (2,3,4,5,6,8) - maybe these guys could be arranged in a symmetrical form :D
01:35:230 (1,2,3,4,5,6) - how about making a jump like this lol? sounds exciting in insane :3 i wanna keep this map a relax one

Overall, good songs, good mapsets.
Good luck and star :3
thanks for mod and start i will do your tonight (i just response the things i no fix others are done
Hinsvar

yurunneram wrote:

Easy
Slider velocity quite high but what the hell ...Okay, I'll admit this is kinda high, but oh well.
AR -1? This is to support the high SV...
00:53:837 (2,3,4,5) - Rhythm is a bit weird for an easy map What? I don't think so. Seriously, the weirdness of a part's rhythm doesn't correlate to how hard the difficulty is. The song just asks to be mapped that way.
Uh... not much

IamKwaN wrote:

[Easy]
00:48:521 (4) - 184,336 I don't see anything wrong with the current position...
00:54:217 (3) - straight slider is better imo It's to follow 00:52:698 (1)'s curve.
00:55:546 (5) - ^ That one's to follow 00:54:787 (4)'s curve.
01:00:103 (3) - 216,344 Same as 00:48:521 (4).
01:01:622 (1) - end 412,116 Done.
01:08:647 (1,2,3) - suggestion I'm fine with what I have now.
01:35:230 (1,2) - suggestion Nope; (2) is supposed to follow (1)'s curve so the flow will be better there.
Thanks for modding guys (:

http://puu.sh/2qq6t
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