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Suzaki Aya - Dramatic Market Ride (TV Size) [Taiko|Osu]

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Flask

kosiga wrote:

[General]
  1. Things that are not needed in the search word. & 「たまこまーけっと」 There is no map with the Japanese word in rankedmap. and only a source is enough for it.
https://osu.ppy.sh/s/56994 =3= Japanese tags should be fine now lol bakosiga

[General]
  1. In taiko diffs Audio Lead-In should be 2000 not 1985 =3= not big problem but you'd better fix that
  2. Tags加上北白川たまこ因為在查維基百科的時候看到了
  3. Tags裡的 "Tamako"少了前面的"Kitashirakawa", 看到你其他的角色名也有加, 這個就加在Tamako前面吧lol
[ Easy]
  1. 00:03:420 - 不懂這裡為啥沒clap.. lol 是故意的嗎 看起來你後面的都是照1/1一個clap這樣下
  2. 00:13:946 (2,1,2) - 感覺上沒有finish的地方都可以上clap 什麼都沒有太枯燥了, 而且音樂剛好就有類似的音 加上去會很對音樂!
  3. 00:22:367 (2,3) - 我會說這裡應該要先slider在note, 因為第二/三條短白線 "nu ge nu gi" 是連在一起的音, 拆成兩部份有點違和 orz
  4. 00:32:893 - 其實我覺得這裡沒必要上finish, 反倒是後面的重音 (00:34:297 - )比較需要 >w> 看你怎麼想吧
  5. 00:46:577 - 忘了clap
  6. 00:51:665 - finish就能凸顯音樂了 clap上去有點吵 o_o
  7. 00:52:191 - 又忘惹clap
  8. 01:02:367 (3) - 有點nazi不過看了就不舒服 D:
    範例圖+code !

    416,100,62367,2,0,P|309:100|309:100|262:129|220:104,1,200,0|4,0:0|0:0,0:0:0
  9. 01:16:051 - 應該是finish才對的 clap不夠響~
  10. 01:19:209 - 沒必要finish 因為想音是在紅線 紅線沒有東西就不要逞強放後面一點了TvT就空著好
[ yanlu's Normal]
  1. AR+1
  2. 前面那段怎麼一下有clap一下沒clap? 舉例:00:02:016 (1,2) - 這兩個的尾巴都有clap, 00:03:770 (4,5) - 這兩個該下clap的卻沒下 可能是故意的可能是失誤 但還是希望你能統一 因為聽起來真的超級違和..
  3. 00:13:946 - 與其clap不如whistle對的上音樂 像是你在00:13:244 - 的作法
  4. 00:16:753 (1) - 前頭whistle
  5. 00:17:630 (2,3) - 我感覺1/2的滑條比兩個note擺在一起的好 因為轉盤沒給人什麼緊張感 前面那個滑條也是 突然兩個note出來太突然o.o
  6. 00:26:753 (2) - 感覺沒什麼必要 走1/1的節奏路線比較順
  7. 00:33:420 (2) - ^ 理由是"有vocal的地方沒有連在一起 不如就不要跟vocal了"
  8. 00:27:279 - 去掉clap, 沒什麼意思 ._. 也不好聽
  9. 00:39:209 (3,1) - (3)變1/1滑條, 試著把(1)縮短1/2拍 (頭在白線上) 音樂裡有很響的音不襯拖實在違和
  10. 00:41:665 (1) - 尾巴去掉finish然後上clap 因為你在slider頭也是這樣做的 (折返看你要不要clap)
  11. 00:44:472 (1,2,3) - ^基本上就是全clap的意思 因為這邊的vocal比較獨特 所以盡可能的照vocal下clap而不是24clap的節奏
  12. 00:49:735 - finish滿好聽
  13. 00:50:262 - / 00:51:665 - 上clap 仔細聽音樂會聽到clap的聲音
  14. 00:58:156 (1) - 1/1+note(擺紅線) 如果你真要對vocal就這樣子擺
  15. 00:59:384 (3) - 停在白線就行了 (縮短1/2)
  16. 01:00:437 (4) - 然後這個加長1/2擺白線 這裡沒有獨特的vocal/music所以擺1/1比較好
    總結上面三條的節奏就是這樣
  17. 01:07:104 - 感覺應該可以塞個note來對音樂
  18. 01:09:735 (2,3) - 真要跟vocal就徹底一點 就不要把紅線 ((2)停的地方) 中止掉 應該繼續延伸下去
  19. 01:13:069 (2) - nazi一下不過這樣更flow (實際上是看著虐心所以改了TvT)
  20. 01:13:420 (3) - 感覺應該是finish的音 其實應該是whistle根本不能支持這裡的響音
  21. 01:16:051 - 不行啊這裡就結束掉真的超違和 應該是這裡開始要出去延伸的啊 (因為音很重 也沒有明顯中止的音) 換成下面那個試試
  22. 01:22:893 - clap 聽聽音樂就知道惹...
  23. 01:23:946 - ^ (或者finish也行)
  24. 01:24:472 - ^^
[ Insane]
  1. 00:04:823 (1,1,1,1) - 其實我覺得音樂沒有明顯的anti-jump的感覺, 不如大方擺出來弄個正方形 (或者跳也好) 也可以把00:05:174 (1,1) - ctrl+G就變成另一種跳 XD
  2. 00:22:016 (3) - 往(4)那邊彎比較flow
  3. 00:23:946 (2,3) - 聽著聽著音樂感覺跳的不是這裡 而是(3,4) ... 如果認同的話就把(3)移到x:191, y:27吧也是滿flow的
  4. 00:40:788 (4) - 雖然這部份很好但還是吐槽一下 玩家可能以為這是1/4就點下去惹 (但實際上是1/2) 根據經驗基本上都會認為這樣 ;w; 所以可以往前1/4拍然後+個reserve完事
  5. 00:42:718 (1,2) - 如果是對vocal的話還是slider先note後吧 因為你看看前面的(4)也是slider頭在vocal上
  6. 00:51:665 (3) - 仔細聽就會聽到有個很響的音 但是啥都不加就很違和 ;w; 建議上clap 然後把(2)的clap去掉 (不去掉太吵了)
  7. 00:53:420 - 上顆note擺在(6)的頭 (因為(6)看起來很像1/2跳 玩家可能會誤會 所以就擺一顆note支撐1/2的打擊節奏感)
  8. 00:49:735 (2,3) - (3,4,5)三顆疊在一起多無聊 一聽之下(2,3)是連在一起的 做成一個slider然後跟(4,5)來個跳吧? (slider可以往上偏)
  9. 01:11:139 (2,3,4,5,6) - 感覺幅度太小(0.9), 可以用1.0在移開一點打起來比較爽 (...
  10. 01:13:420 (6) - 感覺沒finish好空虛
  11. 01:13:420 (6,1) - swap NC 聽聽看音樂就懂了 (另一個原因也是你用了跳)
[ DNA's Hard]
  1. 00:17:805 (2) - nazi不過感覺可以再curve點
  2. 00:28:683 - 應該是clap吧whistle太輕惹
  3. 00:39:911 (1) - finish會好聽點
  4. 01:15:700 (3) - 好空 看你要下Normal sampleset或者whistle/finish都可以
  5. 01:16:051 (1,2,3) - (頭) whistle太輕了 你在01:14:998 (1) - 也是下finish
    後面那段音效滿酷的
加油!
Topic Starter
EmPao

Flask wrote:

kosiga wrote:

[General]
  1. Things that are not needed in the search word. & 「たまこまーけっと」 There is no map with the Japanese word in rankedmap. and only a source is enough for it.
https://osu.ppy.sh/s/56994 =3= Japanese tags should be fine now lol bakosiga

[General]
  1. In taiko diffs Audio Lead-In should be 2000 not 1985 =3= not big problem but you'd better fix that Fixed
  2. Tags加上北白川たまこ因為在查維基百科的時候看到了 加了
  3. Tags裡的 "Tamako"少了前面的"Kitashirakawa", 看到你其他的角色名也有加, 這個就加在Tamako前面吧lol
有加了

[ Easy]
  1. 00:03:420 - 不懂這裡為啥沒clap.. lol 是故意的嗎 看起來你後面的都是照1/1一個clap這樣下 做了改動後漏加;_; 已加
  2. 00:13:946 (2,1,2) - 感覺上沒有finish的地方都可以上clap 什麼都沒有太枯燥了, 而且音樂剛好就有類似的音 加上去會很對音樂!我覺得normal-clap跟這是很不和,所以空著
  3. 00:22:367 (2,3) - 我會說這裡應該要先slider在note, 因為第二/三條短白線 "nu ge nu gi" 是連在一起的音, 拆成兩部份有點違和 orz我是跟著歌詞拆成00:22:016 (1,2) - 和00:22:718 (3) 去map的說 先擺著好了看其他人有沒有提到
  4. 00:32:893 - 其實我覺得這裡沒必要上finish, 反倒是後面的重音 (00:34:297 - )比較需要 >w> 看你怎麼想吧這倒覺得還好,我學insane下的
  5. 00:46:577 - 忘了clap加了
  6. 00:51:665 - finish就能凸顯音樂了 clap上去有點吵 o_o改了
  7. 00:52:191 - 又忘惹clap 又忘了T_T.. 加了
  8. 01:02:367 (3) - 有點nazi不過看了就不舒服 D:改了
    範例圖+code !

    416,100,62367,2,0,P|309:100|309:100|262:129|220:104,1,200,0|4,0:0|0:0,0:0:0
  9. 01:16:051 - 應該是finish才對的 clap不夠響~改了
  10. 01:19:209 - 沒必要finish 因為想音是在紅線 紅線沒有東西就不要逞強放後面一點了TvT就空著好改了
[ Insane]
  1. 00:04:823 (1,1,1,1) - 其實我覺得音樂沒有明顯的anti-jump的感覺, 不如大方擺出來弄個正方形 (或者跳也好) 也可以把00:05:174 (1,1) - ctrl+G就變成另一種跳 XD改成正方形了
  2. 00:22:016 (3) - 往(4)那邊彎比較flow改了
  3. 00:23:946 (2,3) - 聽著聽著音樂感覺跳的不是這裡 而是(3,4) ... 如果認同的話就把(3)移到x:191, y:27吧也是滿flow的改了
  4. 00:40:788 (4) - 雖然這部份很好但還是吐槽一下 玩家可能以為這是1/4就點下去惹 (但實際上是1/2) 根據經驗基本上都會認為這樣 ;w; 所以可以往前1/4拍然後+個reserve完事這先坑著 我想跟著鼓聲擺1/2
  5. 00:42:718 (1,2) - 如果是對vocal的話還是slider先note後吧 因為你看看前面的(4)也是slider頭在vocal上改了
  6. 00:51:665 (3) - 仔細聽就會聽到有個很響的音 但是啥都不加就很違和 ;w; 建議上clap 然後把(2)的clap去掉 (不去掉太吵了)改了
  7. 00:53:420 - 上顆note擺在(6)的頭 (因為(6)看起來很像1/2跳 玩家可能會誤會 所以就擺一顆note支撐1/2的打擊節奏感)改了
  8. 00:49:735 (2,3) - (3,4,5)三顆疊在一起多無聊 一聽之下(2,3)是連在一起的 做成一個slider然後跟(4,5)來個跳吧? (slider可以往上偏)改了
  9. 01:11:139 (2,3,4,5,6) - 感覺幅度太小(0.9), 可以用1.0在移開一點打起來比較爽 (...把01:11:490 (3,6) - ctrl+g了
  10. 01:13:420 (6) - 感覺沒finish好空虛加了
  11. 01:13:420 (6,1) - swap NC 聽聽看音樂就懂了 (另一個原因也是你用了跳)改了
加油!
謝謝mod :) :)

To yanlu ReySHeL DarknessAngel

I changed the tag & Audio Lead-In
Dont forget update to latest version first, thanks~
yanlu

Loneight wrote:

[Normal]

  1. 試著HR-1, AR+1, 感覺AR有些慢, 外加有些地方對newbie來講蠻難的, 讓扣血條速度減緩些 :arrow: 好><
  2. 00:35:349 (1) - 試著別讓他stack, 感覺不符合音樂, 要有移動的感覺 :arrow: fix
  3. 00:46:402 (3,4) - 建議改成sldier, 2 circles+stack+高bpm的歌, 感覺對newbie來講有些困難, 要不就不要stack :arrow: 改成slider
  4. 01:13:069 (2) - 改成2 circles, 比較符合vocal ~ :arrow: fix

Flask wrote:

[ yanlu's Normal]
  1. AR+1
  2. 前面那段怎麼一下有clap一下沒clap? 舉例:00:02:016 (1,2) - 這兩個的尾巴都有clap, 00:03:770 (4,5) - 這兩個該下clap的卻沒下 可能是故意的可能是失誤 但還是希望你能統一 因為聽起來真的超級違和.. :arrow: 嗯...真是故意的"我覺得還好呀>~<
  3. 00:13:946 - 與其clap不如whistle對的上音樂 像是你在00:13:244 - 的作法
  4. 00:16:753 (1) - 前頭whistle
  5. 00:17:630 (2,3) - 我感覺1/2的滑條比兩個note擺在一起的好 因為轉盤沒給人什麼緊張感 前面那個滑條也是 突然兩個note出來太突然o.o
  6. 00:26:753 (2) - 感覺沒什麼必要 走1/1的節奏路線比較順
  7. 00:33:420 (2) - ^ 理由是"有vocal的地方沒有連在一起 不如就不要跟vocal了"
  8. 00:27:279 - 去掉clap, 沒什麼意思 ._. 也不好聽
  9. 00:39:209 (3,1) - (3)變1/1滑條, 試著把(1)縮短1/2拍 (頭在白線上) 音樂裡有很響的音不襯拖實在違和
  10. 00:41:665 (1) - 尾巴去掉finish然後上clap 因為你在slider頭也是這樣做的 (折返看你要不要clap)
  11. 00:44:472 (1,2,3) - ^基本上就是全clap的意思 因為這邊的vocal比較獨特 所以盡可能的照vocal下clap而不是24clap的節奏
  12. 00:49:735 - finish滿好聽
  13. 00:50:262 - / 00:51:665 - 上clap 仔細聽音樂會聽到clap的聲音
  14. 00:58:156 (1) - 1/1+note(擺紅線) 如果你真要對vocal就這樣子擺
  15. 00:59:384 (3) - 停在白線就行了 (縮短1/2)
  16. 01:00:437 (4) - 然後這個加長1/2擺白線 這裡沒有獨特的vocal/music所以擺1/1比較好
    總結上面三條的節奏就是這樣
  17. 01:07:104 - 感覺應該可以塞個note來對音樂 :arrow: 不..
  18. 01:09:735 (2,3) - 真要跟vocal就徹底一點 就不要把紅線 ((2)停的地方) 中止掉 應該繼續延伸下去
  19. 01:13:069 (2) - nazi一下不過這樣更flow (實際上是看著虐心所以改了TvT) :arrow: 改另一種了~
  20. 01:13:420 (3) - 感覺應該是finish的音 其實應該是whistle根本不能支持這裡的響音
  21. 01:16:051 - 不行啊這裡就結束掉真的超違和 應該是這裡開始要出去延伸的啊 (因為音很重 也沒有明顯中止的音) 換成下面那個試試
  22. 01:22:893 - clap 聽聽音樂就知道惹...
  23. 01:23:946 - ^ (或者finish也行)
  24. 01:24:472 - ^^
:arrow: 其他我也忘了哪裡有改還是沒改...不過沒講的幾乎是改了~感謝!
thank you all for mod >A</

fix ver.~
SPOILER
osu file format v11

[General]
AudioFilename: Aya Suzaki - Dramatic Market Ride.mp3
AudioLeadIn: 1000
PreviewTime: 55327
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 60788
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Dramatic Market Ride (TV Size)
TitleUnicode:ドラマチックマーケットライド (TV Size)
Artist:Suzaki Aya
ArtistUnicode:洲崎綾
Creator:EmPao
Version:yanlu's Normal
Source:Tamako Market
Tags:たまこまーけっと 北白川たまこ opening Kyoto Animation Kitashirakawa Tamako Tokiwa Midori Makino Kanna ms0543724 ReySHeL yanlu DarknessAngel
BeatmapID:210744
BeatmapSetID:73219

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg"
Video,0,"OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
613,350.877192982456,4,1,0,50,1,0
19209,-100,4,2,1,60,0,0
55349,-100,4,2,1,70,0,1
77805,-100,4,2,1,70,0,0
87191,-100,4,2,1,5,0,0


[Colours]
Combo1 : 251,215,89
Combo2 : 123,220,249
Combo3 : 240,162,249

[HitObjects]
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qkenan
Red = Unrankable
Blue = It should be modified
Black = My suggestion

Mod from qkenan's queue _(:з」∠)_
抱歉等了这么久……但是整体都做得很好呢

Easy

  • 无可挑剔~

Yanlu's Normal

  1. 00:22:367 (2) - 形状不统一一下么
  2. 01:02:367 (4) - 这节奏不对吧……去掉折返,然后从白线起一个一拍的slider?
  3. 01:13:069 (2) - 直的Slider就好,弯着不大好看

Insane

  1. 00:53:420 (5,6) - 改成普通的三连?
  2. 01:03:069 (4) - 感觉overmap,在slider首尾各放一个重叠circle?
  3. 01:05:700 (5,6,7,8) - 用90%的绿线突出一下连打的音效会好些
  4. 01:27:191 改用30%?70%觉得比较突兀
    做的很棒~

D.N.Angel's Hard

  1. 00:03:420 (1,2) - Ctrl+H ?
  2. 00:24:823 (2) - 移到 (40,240) 好看些
  3. 00:39:911 (1,2,3,4) - 这儿的音效我不大明白……
  4. 01:24:998 (1) - 感觉需要再降低10%音量
kg2161012
Taiko Muzukashii diff finished.

.osu:http://puu.sh/1XRvh

不好意思讓你等了這麼久...(汗
DarknessAngel

qkenan wrote:

D.N.Angel's Hard

  1. 00:03:420 (1,2) - Ctrl+H ? //之前有想過,但是後來就決定是這樣的ww
  2. 00:24:823 (2) - 移到 (40,240) 好看些 //這邊有點難解釋,主要是因為間距關係所以不能改lol
  3. 00:39:911 (1,2,3,4) - 这儿的音效我不大明白…… //跟鼓點然後用drum sounds和normal sounds分別頻率高低:O
  4. 01:24:998 (1) - 感觉需要再降低10%音量 //恩的確 ~

Loneight wrote:

[Hard]

  1. 試著犧牲OD-1, 讓這hard排在insane上方吧 D:

    //不行啊,由於這Hard偏難,降OD會破壞難度平衡的。另外,因為Ins爆星而Hard變成最後一個難度的情況也不罕見了:O
  2. 無用的綠線:
    01:25:086 -


    //removed.
  3. 01:24:998 (1) - 這邊怎麼聽都感覺怪怪的..., 試著這樣, 空著有時候也不錯 :)
//唔,可是slider後段那搭配音樂的效果讓我難以割捨,想保留..lol

Flask wrote:

[ DNA's Hard]
  1. 00:17:805 (2) - nazi不過感覺可以再curve點 //沒看出問題
  2. 00:28:683 - 應該是clap吧whistle太輕惹 //這麼做會使的後面那兩個較重的鼓聲掩蓋掉,為了把這個輕的音作區別所以我才用whistle的
  3. 00:39:911 (1) - finish會好聽點 //感覺上是這樣,可是如果這邊加上我認為會跟00:42:718 (1)搶鋒頭,時間點太接近了呢:O
  4. 01:15:700 (3) - 好空 看你要下Normal sampleset或者whistle/finish都可以 //適當的處理了下 ~
  5. 01:16:051 (1,2,3) - (頭) whistle太輕了 你在01:14:998 (1) - 也是下finish // ^
    後面那段音效滿酷的 //www
[/list]

加油!
謝謝MOD ! :)

http://puu.sh/1XSlr

抱歉晚了點
來MOD了但是OSU系統沒發信件通知我的樣子=.=
Topic Starter
EmPao
Thanks mod & KG's Taiko Guest Diff

Updated~
yanlu

qkenan wrote:

Yanlu's Normal

  1. 00:22:367 (2) - 形状不统一一下么 :arrow: 已修改
  2. 01:02:367 (4) - 这节奏不对吧……去掉折返,然后从白线起一个一拍的slider? :arrow: 嗯...這樣更難了說"
  3. 01:13:069 (2) - 直的Slider就好,弯着不大好看 :arrow: 現在是note ><
謝謝mod~ :)

SPOILER
osu file format v11

[General]
AudioFilename: Aya Suzaki - Dramatic Market Ride.mp3
AudioLeadIn: 1000
PreviewTime: 55327
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 60788
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Dramatic Market Ride (TV Size)
TitleUnicode:ドラマチックマーケットライド (TV Size)
Artist:Suzaki Aya
ArtistUnicode:洲崎綾
Creator:EmPao
Version:yanlu's Normal
Source:Tamako Market
Tags:たまこまーけっと 北白川たまこ opening Kyoto Animation Kitashirakawa Tamako Tokiwa Midori Makino Kanna ms0543724 ReySHeL yanlu DarknessAngel kg2161012
BeatmapID:210744
BeatmapSetID:73219

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg"
Video,0,"OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
613,350.877192982456,4,1,0,50,1,0
19209,-100,4,2,1,60,0,0
55349,-100,4,2,1,70,0,1
77805,-100,4,2,1,70,0,0
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220,304,80262,1,8,0:0:0
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Gloria Guard
Hi EmPao.

m4m.

[Normal]


00:46:402 (3) remove one line

01:02:367 (4) this is slider -> http://puu.sh/1Zep4


OMG.. Nice map..

Sorry my poor modding ._.
meiikyuu

follow whatever you like :)

Easy
  1. 00:18:858 (3) - NC here, and remove NC on next note . (signifies new part of song ~)
  2. 01:04:472 (3) - finish at end?
yanlu's Normal
<3
  1. 00:05:174 (6) - NC
  2. 00:06:227 (1) - remove NC
  3. 00:14:472 (1) - add finish to slider?
  4. 00:37:981 (1) - remove NC, then NC on next note
  5. 00:41:665 (1) - curve slider better ^^:
    SPOILER

    60,224,41665,6,0,P|80:308|148:340,2,165,8|8|2,0:0|0:0|0:0,0:0:0
  6. 00:43:420 (3) - same here, curve better
    72,68,43420,2,0,P|111:39|170:44,2,110,0|8|2,0:0|0:0|0:0,0:0:0
  7. 00:57:805 (6) - stack with 00:56:051 (2) - ><
D.N.Angel's Hard
  1. 00:50:262 (4) - try with soft finish =3= ~
  2. 01:12:191 (1) - ^
  3. 01:13:420 (1) - ^
Insane
  1. 00:11:665 (1) - add a low-volume finish at beginning?
  2. 00:35:612 (5) - remove note
  3. 01:16:051 (4) - finish at beginning
nice map , gl :)
Topic Starter
EmPao

meiikyuu wrote:


follow whatever you like :)

Easy
  1. 00:18:858 (3) - NC here, and remove NC on next note . (signifies new part of song ~) x,I follow the lyrics
  2. 01:04:472 (3) - finish at end?Fixed
Insane
  1. 00:11:665 (1) - add a low-volume finish at beginning?
  2. 00:35:612 (5) - remove note
  3. 01:16:051 (4) - finish at beginningAll Fixed^
nice map , gl :)
Thanks for mod :)
yanlu

Gloria Guard wrote:

[Normal]

00:46:402 (3) remove one line :arrow: no cuz keep in samesnap~

01:02:367 (4) this is slider -> http://puu.sh/1Zep4 :arrow: !?
no change but thanks~ :)

meiikyuu wrote:

yanlu's Normal
<3
  1. 00:05:174 (6) - NC :arrow: ok
  2. 00:06:227 (1) - remove NC :arrow: ok
  3. 00:14:472 (1) - add finish to slider? :arrow: it's spin here o _o"
  4. 00:37:981 (1) - remove NC, then NC on next note :arrow: umm..no need to orz
  5. 00:41:665 (1) - curve slider better ^^: :arrow: fix
    SPOILER

    60,224,41665,6,0,P|80:308|148:340,2,165,8|8|2,0:0|0:0|0:0,0:0:0
  6. 00:43:420 (3) - same here, curve better :arrow: fix
    72,68,43420,2,0,P|111:39|170:44,2,110,0|8|2,0:0|0:0|0:0,0:0:0
  7. 00:57:805 (6) - stack with 00:56:051 (2) - >< :arrow: fix too ><
meiikyuu<3 thank you~


fix~ver~ http://puu.sh/21QMw
---Assault[K]---
DNAngel's Hard

00:05:505 (3,4) too far for hard difficulty
00:46:222 (3,4) same ^

Good Map
sorry cant find mistakes in easy normal and insane
wantuole
from my queue
[easy]
01:07:981 (2,3,4) - like this?
[yanlu's Normal]
00:28:507 (1) - remove NC
01:24:823 (1) - no end in blue line
[D.N.Angel's Hard]
fine
其实很想吐槽那个ar8的大圈
[Insane]
00:28:332 (6) - more far jump ,same ds1.4 with 00:28:683 (1,2,3)
00:53:946 (9) - add whistle remove finish
01:20:963 (2) - no need this jump
01:24:823 (1) - no end at blue line and remove whistle

that's all
good luck :)
yanlu

wantuole wrote:

from my queue

[yanlu's Normal]
00:28:507 (1) - remove NC :arrow: no
01:24:823 (1) - no end in blue line :arrow: 我之前好像不是在這裡的...
that's all
good luck :)
Pao >結尾的spin交給你統一囉>.<
Topic Starter
EmPao
thanks for your mod~

fixed some o.o updated~

To yanlu 我改到01:27:279上了~

不過我後來重新仔細聽了一下
所以我把我的diff的spinner改在01:27:162結束 再看你要不要改囉
0gre_old
[MOD REQUEST (Taiko only)]
SIGNs
d = don
k = katsu
D = big done
K = big katsu
add
delete
/ = exchange to

[ReySHeL's Taiko Oni]
MOD information
00:05:700
もし、00:04:297 ここに音が入るならば、と思います
または、置かないか k / d

00:18:595
この音は拾わないんですか?

01:00:788
この辺のメロディーと
01:01:490
ここはほぼ同じだと思います~

01:06:051
度々このようなシンバル音が無視されてますが
故意的にですか?

01:19:121
ここに d が入って
01:19:297
を消しませんか?

01:12:718
雰囲気に載ってると思うので別にいいと思いますが
ここからの ddd もいいかもしれません
良い譜面ですね!
最初の部分のなどよく音取りがされています

[KG's Taiko Muzukashii]
MOD information
00:03:420
dont you follow this kind of sound in this par? as you followed at
00:02:367 or 00:02:718
I think you are using too much this pattern
00:02:718 (4,5,1,1,2,1) which is not necessary

00:06:928 (1,2,3,1,1,2,3,1,1,2,3,1,1)
can take out some notes here

00:34:121
you can add d here and delete d at
00:34:472
to prevent keep going the same pattern
furthermore can add d here as well
00:36:577

00:55:349 ~ 01:00:963
can not add any more notes here?
It seems to have a nice patterned notes
which looks good however
some parts could have some change as well
and some part sounds bit different


[Result]
There are nice maps :)
Thanks for seeing ~
yanlu
Pao >可是我聽了我覺得是結束在 01:27:104 - 耶;D...
ReySHeL

0gre wrote:

[MOD REQUEST (Taiko only)]
SIGNs
d = don
k = katsu
D = big done
K = big katsu
add
delete
/ = exchange to

[ReySHeL's Taiko Oni]
MOD information
00:05:700
もし、00:04:297 ここに音が入るならば、と思います
または、置かないか k / d

00:18:595
この音は拾わないんですか?

01:00:788
この辺のメロディーと
01:01:490
ここはほぼ同じだと思います~

01:06:051
度々このようなシンバル音が無視されてますが
故意的にですか?

01:19:121
ここに d が入って
01:19:297
を消しませんか?

01:12:718
雰囲気に載ってると思うので別にいいと思いますが
ここからの ddd もいいかもしれません
良い譜面ですね!
最初の部分のなどよく音取りがされています ありがとです!

[KG's Taiko Muzukashii]
MOD information
00:03:420
dont you follow this kind of sound in this par? as you followed at
00:02:367 or 00:02:718
I think you are using too much this pattern
00:02:718 (4,5,1,1,2,1) which is not necessary

00:06:928 (1,2,3,1,1,2,3,1,1,2,3,1,1)
can take out some notes here

00:34:121
you can add d here and delete d at
00:34:472
to prevent keep going the same pattern
furthermore can add d here as well
00:36:577

00:55:349 ~ 01:00:963
can not add any more notes here?
It seems to have a nice patterned notes
which looks good however
some parts could have some change as well
and some part sounds bit different


[Result]
There are nice maps :)
Thanks for seeing ~
thanks for mod :)

http://puu.sh/23pBx
Verlaren
Hi EmPao~
From Aincrad's Modding queue queue~

Insane:
00:29:209 - move NC to 00:29:384 (in my view so this difficulty will look more readable)
00:38:332 - move NC to previous slider. ^

Good Map~
And sorry... I can't find mistakes in Easy, Normal and D.N.Angel's Hard. They are made very good.

Good luck!
Cancel
  • M4M

    [Easy]

    00:39:209 (2) - Why not like this?
    [yanlu's Normal]

    00:04:121 (5) - Why not like this? 00:39:735 (1) - x:332 y:224

    Thats all I could find!

    I can't mod Hard/Insanes. Sorry.
Good Luck
neonat
Just 2 things you might want to consider ;O

D.N.Angel's Hard

01:17:455 (3) - why not just a circle? >.<


Insane

00:32:016 (3,4) - reverse their position, slider before circle


Nice map, good luck!
DarknessAngel

neonat wrote:

D.N.Angel's Hard

01:17:455 (3) - why not just a circle? >.< //to follow the vocal :O
fixed some things by myself ~ thanks all modders :)

http://puu.sh/25zAJ
jonathanlfj
Hi from my modding queue :)
ohh its this song~

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
looking good

[Easy]
00:18:858 (3) - NC here instead of 00:19:209 (1)
00:25:174 (2) - use the 3-point algorithm here? it would create a better blanket (or you can move the second node 1 grid left)
00:30:086 (4) - NC here instead of 00:30:437 (1)
00:47:630 (2) - a curve like this would make it more fun~ 00:59:560 (4) - move second node 1 grid right
01:24:823 (1) - 1/12 snap o_O

[yanlu's Normal]
00:39:735 (1) - try this slider?
SPOILER

344,244,39735,6,0,B|328:228|328:228|256:188|256:188|228:188|180:168|176:80|256:44|336:80|332:168|284:188|256:188|256:188|184:228|184:228|168:244,1,495,0|4,0:0|0:0,0:0:0:0:
00:51:139 (3) - make this a vertical flip of 00:49:735 (2)
00:59:034 (3,4) - this stack is really hard to follow because the previous notes had 1/2 thythm, maybe move them out of stack
01:02:367 (4) - add finish or clap to slider end
01:20:612 (1) - this rhythm sounds better:
[D.N.Angel's Hard]
00:22:191 (2,3) - Ctrl+G?
00:29:209 (3) - use the default whistle here, sounds better imo
00:58:683 (3,4) - make these blanket 00:59:384 (5) better
01:21:841 (5) - this slider and 01:22:893 (4) are not exactly the same, adjust them to perfection if you wish
01:24:998 (1) - change the sample set so the slider tick doesnt have that clap sound
quite a challenging hard you got there 8-)

[Insane]
AR9? to differentiate from the Hard
00:18:858 (5) - use soft finish sounds better
00:23:069 (1) - add whistle to slider head
00:44:121 (1,2,3,4,5,6) - you can create a polygon jump here, the linear flow is quite boring for an insane
01:02:455 (2) - add a note
01:13:946 (2,3,4,5) - this way flows better:
Nice mapset~ Good luck on ranking ^_^
yanlu
thanks for modding!!
fix almost everything~:3

SPOILER
osu file format v12

[General]
AudioFilename: Aya Suzaki - Dramatic Market Ride.mp3
AudioLeadIn: 1000
PreviewTime: 55327
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 60788
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Dramatic Market Ride (TV Size)
TitleUnicode:ドラマチックマーケットライド (TV Size)
Artist:Suzaki Aya
ArtistUnicode:洲崎綾
Creator:EmPao
Version:yanlu's Normal
Source:Tamako Market
Tags:たまこまーけっと 北白川たまこ opening Kyoto Animation Kitashirakawa Tamako Tokiwa Midori Makino Kanna ms0543724 ReySHeL yanlu DarknessAngel kg2161012
BeatmapID:210744
BeatmapSetID:73219

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
613,350.877192982456,4,1,0,50,1,0
19209,-100,4,2,1,60,0,0
55349,-100,4,2,1,70,0,1
77805,-100,4,2,1,70,0,0
87104,-100,4,2,1,5,0,0


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Combo3 : 240,162,249

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kg2161012

0gre wrote:

[MOD REQUEST (Taiko only)]
MOD information
[KG's Taiko Muzukashii]00:03:420
dont you follow this kind of sound in this par? as you followed at
00:02:367 or 00:02:718
I think you are using too much this pattern
00:02:718 (4,5,1,1,2,1) which is not necessary

00:06:928 (1,2,3,1,1,2,3,1,1,2,3,1,1)
can take out some notes herenot fixed

00:34:121
you can add d here and delete d at
00:34:472fixed
to prevent keep going the same pattern
furthermore can add d here as well
00:36:577fixed

00:55:349 ~ 01:00:963
can not add any more notes here?add k on 00:58:332 - and 00:59:735 -
Thanks for your mod :)

.osu:http://puu.sh/27vHY
Topic Starter
EmPao
all updated~
Bass
hi

[General]
Lead-in time should be consistent trough difficulties

[Easy]
ok

[yanlu's Normal]
  1. 00:58:156 (1) - add clap there, to follow hitsound pattern
  2. 00:59:384 (4) - same
  3. 01:24:472 (6) - change slider into one note? I think it sounds better

[D.N.Angel's Hard]
  1. 00:57:104 (1) - Move it away a bit from stack, when you are playing map, it overlaps with these notes and doesn't look nice

[Insane]
  1. 00:53:420 (5,6) - I'd rather change it into slider with one repeat on 1/4, plays much better..


Other than that nothing found. I think it's ready for ranking. Good luck!
Topic Starter
EmPao

Bass wrote:

hi

[General]
Lead-in time should be consistent trough difficulties all lead-in are 1000 except taiko diff 0.0

[Easy]
ok

[Insane]
  1. 00:53:420 (5,6) - I'd rather change it into slider with one repeat on 1/4, plays much better.. Fixed~ can play better

Other than that nothing found. I think it's ready for ranking. Good luck!thanks!
Thanks for your mod :)
yanlu
all fix in my diff~!
Thank you Bass \:D/~

SPOILER
osu file format v12

[General]
AudioFilename: Aya Suzaki - Dramatic Market Ride.mp3
AudioLeadIn: 1000
PreviewTime: 55327
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 60788
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Dramatic Market Ride (TV Size)
TitleUnicode:ドラマチックマーケットライド (TV Size)
Artist:Suzaki Aya
ArtistUnicode:洲崎綾
Creator:EmPao
Version:yanlu's Normal
Source:Tamako Market
Tags:たまこまーけっと 北白川たまこ opening Kyoto Animation Kitashirakawa Tamako Tokiwa Midori Makino Kanna ms0543724 ReySHeL yanlu DarknessAngel kg2161012
BeatmapID:210744
BeatmapSetID:73219

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
613,350.877192982456,4,1,0,50,1,0
19209,-100,4,2,1,60,0,0
55349,-100,4,2,1,70,0,1
77805,-100,4,2,1,70,0,0
87104,-100,4,2,1,5,0,0


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Combo2 : 123,220,249
Combo3 : 240,162,249

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464,192,71139,1,8,0:0:0:0:
392,108,71490,1,0,0:0:0:0:
324,196,71841,1,8,0:0:0:0:
400,276,72191,6,0,P|328:312|256:280,1,165,4|2,0:0|0:0,0:0:0:0:
216,180,73069,1,0,0:0:0:0:
236,128,73244,1,8,0:0:0:0:
216,76,73420,2,0,P|144:44|72:80,1,165,6|8,0:0|0:0,0:0:0:0:
86,191,74297,2,0,P|107:244|104:297,1,110,0|8,0:0|0:0,0:0:0:0:
212,328,74998,6,8,P|255:291|306:275,1,110,4|8,0:0|0:0,0:0:0:0:
404,224,75700,1,0,0:0:0:0:
356,124,76051,2,0,P|256:80|160:124,2,220,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,184,77805,6,0,P|156:227|60:183,2,220,4|0|0,0:0|0:0|0:0,0:0:0:0:
360,160,79560,2,0,P|338:236|272:287,1,165,8|0,0:0|0:0,0:0:0:0:
220,304,80262,1,8,0:0:0:0:
132,236,80612,6,0,P|125:178|153:134,2,110,4|8|0,0:0|0:0|0:0,0:0:0:0:
220,304,81665,2,0,L|252:352,1,55,8|0,0:0|0:0,0:0:0:0:
336,276,82191,2,0,L|305:230,1,55,0|8,0:0|0:0,0:0:0:0:
388,156,82718,1,2,0:0:0:0:
352,116,82893,2,0,P|268:100|204:144,2,165,8|8|8,0:0|0:0|0:0,0:0:0:0:
304,272,84472,1,8,0:0:0:0:
256,192,84823,12,0,87104,0:0:0:0:
Niko-nyan
hi there from my queue
Muzukashii~
01:14:209 - add a d (because i hear a rythme here)

omg all is good
star~
Topic Starter
EmPao
thanks your mod and star :D
Makyu
This map is ready for bubble I think, I just can't mod it, sorry D: I will give you a tiket, use it when I have more skills at modding :c
I'm really sorry, Im too noob at modding atm :C
Topic Starter
EmPao
It's okay~ thank you~
Maybe I should find MAT to help me now :)
-Kazu-
Taiko mod as requested in my queue :3

ReySHeL's Taiko Oni

This should be named ReySHeL's Taiko Inner Oni since is harder than the 0gre's taiko.

00:20:963 (2) - how about removing this note ? :3
00:22:893 (2) - d
00:23:069 (1) - move this note to 00:23:244 -
00:40:612 (1,2,1,1,2) - kkddk
00:42:542 (1,2,1) - kkd
00:42:893 (2) - d
01:20:262 (1,2,1,2,1) - kddkk

0gre's Taiko Oni

00:18:595 (6) - move this to 00:18:507 - .
01:13:244 (3) - k
01:22:893 (9) - K
01:23:420 (12) - K
01:23:946 (15) - K

KG's Taiko Muzukashii

00:12:191 (3) - k
00:12:367 (1) - d
00:13:244 (2) - k
00:14:472 (5) - k
00:49:560 (1,1,1,1,1) - d k k d d


That's all :3 Good luck with this <3
popner
IRC modded, and will mod the GD soon.

log
00:06 EmPao: popner 晚安~/ 請問等下有空嗎owo
00:11 popner: 稍等。。
00:11 EmPao: 嗯嗯w
00:23 popner: ok
00:24 EmPao: :D
00:29 popner: 00:23:946 (2,3,4) - 这里距离不一样啊
00:29 popner: Insane
00:30 popner: http://puu.sh/2i8tE 难道本来是这样
00:30 EmPao: 我想在00:24:121 (3,4) - 弄個1.4x的跳
00:30 popner: 有点生硬啊..
00:30 popner: note后面放跳不太好
00:31 popner: 特别是这种孤零零的跳
00:31 EmPao: 嗯,那我把這jump拿掉
00:32 popner: 00:42:191 (4,1) - 这里是故意不平行的吗?
00:33 EmPao: 嗯, 故意擺的
00:33 popner: 00:45:174 (7) - 这里感觉弧度小一点比较好
00:33 popner: http://puu.sh/2i8zK
00:35 popner: 短滑条blanket的话,用弧度小一些反而好看
00:35 popner: 因为短滑条太弯的话会变形
00:36 EmPao: 了解,我把那滑條的弧度改小了
00:36 popner: http://puu.sh/2i8Dc 比如弯成这样,看上去就不圆
00:36 EmPao: 如果是改成直的呢o.o?
00:37 popner: 直的不好吧
00:37 popner: 太僵硬了
00:37 popner: 特别是高SV
00:38 popner: 00:50:612 (6) - 这个blanket,可以弄得更好一点
00:38 popner: 上边离得有些近
00:38 EmPao: 嗯 我把最後那個點往上移些
00:39 popner: 下面那个对称的也要相应改一下
00:39 popner: 01:13:946 (2,4) - 这两个ctrl+g一下,貌似flow更好
00:39 EmPao: 嗯 一併改了~ 起初我是複製00:50:262 (5) - 去做 00:50:612 (6) - 的
00:42 popner: ?
00:43 EmPao: 01:13:946 (2,4) - 也改了 ctrl+g 的flow比我原先好
00:43 popner: easy
00:43 popner: 00:29:209 - 我觉得加个note比较好
00:44 popner: ^ 00:39:209 (2) - 加个reverse
00:45 EmPao: note加了, 但是00:39:209 (2) - 我想空著
00:46 EmPao: 我起初也有擺note 後來刪掉 是想說留個break time什麼的
00:47 EmPao: 跟00:33:946 (3) - 這一樣也刻意留個空
00:47 popner: 嗯
00:47 popner: 01:20:612 (1,2) - 这个combo太短了吧
00:48 EmPao: 額..我不小心放錯了 我把01:21:841 (3) - 的nc刪了
00:50 popner: 嗯
00:50 popner: GD有授权让你更改吗?
00:52 EmPao: 應該沒有0.0
00:52 popner: 那我post mod吧

[yanlu's Normal]
00:10:437 (6) - try to mot use this kind of slider because it is hard to judge reverse time for new player, especially when you use a once-repeat slider 00:04:121 (5) in the previous part.

[D.N.Angel's Hard]
AR-1 because AR8 is too high for a Hard diff.
00:18:332 (4) - make it less curved, like 00:17:805 (2) and 00:17:279 (5)?
00:19:560 (3,1) - nazi - not stack properly
00:41:314 (1,2) - I feel that the rhythm here is much slower than the previous part, and this does not makes much sense because the pace of music has not changed very much. I think you can change the rhythm a little to follow the vocal at 00:41:841 and 00:42:191, and add a note at 00:42:367 to follow the drum. Like:
00:42:718 (1,2) - same as above
01:24:472 (3) - end at 01:24:823
ReySHeL

kazukisinx wrote:

Taiko mod as requested in my queue :3

ReySHeL's Taiko Oni

This should be named ReySHeL's Taiko Inner Oni since is harder than the 0gre's taiko.

00:20:963 (2) - how about removing this note ? :3
00:22:893 (2) - d
00:23:069 (1) - move this note to 00:23:244 -
00:40:612 (1,2,1,1,2) - kkddk
00:42:542 (1,2,1) - kkd
00:42:893 (2) - d
01:20:262 (1,2,1,2,1) - kddkk

That's all :3 Good luck with this <3
thanks for mod :)
http://puu.sh/2ihM0

edit: http://puu.sh/2iil9
update plz >w<
DarknessAngel

popner wrote:

//時間有點趕的關係我就用中文回了,抱歉

[D.N.Angel's Hard]
AR-1 because AR8 is too high for a Hard diff. //在test的時候覺得AR8比AR7合適
00:18:332 (4) - make it less curved, like 00:17:805 (2) and 00:17:279 (5)? //k
00:19:560 (3,1) - nazi - not stack properly k 太nazi了...
00:41:314 (1,2) - I feel that the rhythm here is much slower than the previous part, and this does not makes much sense because the pace of music has not changed very much. I think you can change the rhythm a little to follow the vocal at 00:41:841 and 00:42:191, and add a note at 00:42:367 to follow the drum. Like: //恩...不覺得有問題,這邊節奏是跟著鼓,節奏變換也是因為換了一個段落
00:42:718 (1,2) - same as above //^
01:24:472 (3) - end at 01:24:823 //k
ty for mod ~ :)

http://puu.sh/2ipmM
Poggo
Hi from Moe Moe Russian Modding Room

On Easy Unsnapped green sections at: 01:07:082 delete it, it's not need here~ And it's all :3 good luck, awesome map :oops:
spboxer3
[0gre's Taiko Oni]

  1. 00:12:104 (3) - remove and add note at 00:11:753 - and 00:12:630 - (notice this:00:11:665 (2) - , you can exactlly heard the mutative accent. make stress here is better imo. )

  2. 00:20:963 (2) - add note? 1/2 stream is too stiff for play.

  3. 00:31:139 (1,1,1,1,1,2,1) - sound k k d d k d d is better?

  4. 00:32:191 (1) - same as 00:20:963 (2) - add note?

  5. 00:41:051 - add note, you can hear the background is xx xxxx rhythm here not xx xx x

  6. 00:41:314 (1) - used Big Don to make pattern complete (00:39:911 - ,00:40:437 - and 00:41:314 - is a integral pattern imo. )?

  7. 01:20:963 (2,3) - ,01:21:490 (3,4) - ,01:22:016 (2,3) - 01:23:595 (11) - <- remove all It's very unfriendly for player (include overmap and unsuitable pattern)

[ReySHeL's Taiko Oni]

  1. 00:34:121 (1) - follow the pitch, I will choose used kat here.

  2. 00:48:156 (1) - k and move 00:48:332 (2) - to 00:48:507 - ?
Nice diff btw

[KG's Taiko Muzukashii]

  1. 00:04:648 (1) - k? 讓這段不要一直重複 不然會很單調的 這邊用個k可以讓map打起來更有趣些

  2. 00:10:262 (1) - ^

  3. 00:40:612 (1) - remove這個似乎可以讓00:40:788 (2,1) - 更加凸顯些(而且這段有點太長了 從背景音樂聽可以聽出節奏密集和鬆散都用1/2擺上了 這樣聽起來會比較不舒服) 考慮看看吧
  4. 00:41:841 - & 00:42:542 - 加上note吧 Taiko是鼓類 可是這地方完全跟vocal了 在這兩個地方加note會好很多

  5. 00:44:648 - & 00:45:349 - ^ 或是加些不同的變化吧

  6. 00:48:156 (1,1) - 節奏間的間距會不會過大了些呢? 就如我前面說的Taiko是鼓類 所以現在這樣跟vocal並不是很理想

  7. 00:48:156 (1,1) - 同樣的 加個note吧

  8. 00:57:630 (2) - k? 進入下個小節前試著用些變化做個過門吧

  9. 01:00:437 (2) - 同理^ (後頭有類似的部分 如果認同我的觀點就改一下吧)

GL
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