forum

StylipS - TSU·BA·SA (TV Size) [Osu|Taiko]

posted
Total Posts
73
Topic Starter
Kotone
This beatmap was submitted using in-game submission on Sunday, 3 March, 2013 at 22:37:02

Artist: StylipS
Title: TSU·BA·SA (TV Size)
Source: Saki: Achiga-hen - episode of side-A
Tags: TSUBASA No_Gu spboxer3 wmfchris pokie opening
BPM: 168
Filesize: 11621kb
Play Time: 01:23
Difficulties Available:
  1. Easy (3.14 stars, 109 notes)
  2. Gu's Insane (5 stars, 248 notes)
  3. Hard (4.95 stars, 220 notes)
  4. Insane (5 stars, 289 notes)
  5. Pokie's Normal (4.46 stars, 157 notes)
  6. Sp3's Taiko Oni (4.78 stars, 526 notes)
  7. Wmf's Taiko (4.77 stars, 351 notes)
Download: StylipS - TSU·BA·SA (TV Size)
Download: StylipS - TSU·BA·SA (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------

NO·P·GU \(^O^)/
"咲-Saki- 阿知賀編 episode of side-A"ep 13-15 Opening~
pending~
No_Gu
kanpakyin
好頂讚!
Pokie
No_Gu
http://puu.sh/1mD7Q
done
No_P_Gu自重
spboxer3
http://puu.sh/1vgVx
額...綠線有問題的樣子 幫我更新下
Pokie
:)
wmfchris
SPOILER
osu file format v10

[General]
AudioFilename: TSU.BA.SA - Stylips.mp3
AudioLeadIn: 1000
PreviewTime: 47914
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
SkinPreference:Default

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:TSU·BA·SA (TV Size)
TitleUnicode:TSU·BA·SA (TV Size)
Artist:StylipS
ArtistUnicode:StylipS
Creator:Kotone
Version:Wmf's Taiko
Source:Saki: Achiga-hen - episode of side-A
Tags:TSUBASA No_Gu
BeatmapID:188391
BeatmapSetID:63240

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
786,357.142857142857,4,1,0,60,1,0
49357,-100,4,1,0,80,0,1
83643,-100,4,1,0,10,0,1
85250,-100,4,1,0,80,0,1


[Colours]
Combo1 : 128,128,128
Combo2 : 255,128,128
Combo3 : 0,128,128
Combo4 : 128,0,64

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Topic Starter
Kotone

wmfchris wrote:

Mei_coN
100年生大笨淡,100档速校服鸭,100巡后萌王怜 :)
NatsumeRin
大笨淡
tutuhaha
^...卖..卖萌O口O?!
Pokie
Sagisawa-Yukari


[General]
BG的分辨率改为1024*768或800*600
请在Tags里填上动画名
有多余的没上传的diff请删除

[Easy]
OD-1
00:00:786 (1,2) - 去掉这两个折返,如果你这么做了那么00:02:750 - 的绿线往后移点
00:04:000 (2,4) - remove
00:10:071 (1) - 去掉折返
00:11:143 - add circle
00:12:214 (1) - 拉成这样?然后开头whistle
00:14:893 - 多余的绿线?
00:15:428 - ^
00:16:500 (3,4) - remove and add circle at 00:16:500 - ,00:17:214 -
00:17:928 (1) - 把这个滑条改成circle,然后finish
00:19:714 (4,6) - remove
00:20:785 (1,2) - 去掉折返
00:25:071 (1,2) - 建议1添加折返然后把2去掉
00:26:857 (1) - finish
00:27:928 (3,4) - 3添加折返然后00:29:000 - 这里加circle,4的长滑条去掉
00:29:714 - 这里开始弄成这样?
00:36:500 (1) - finish
00:39:357 (3,4) - 4去掉,3添加折返
00:40:785 (1) - 1从00:40:785 - 开始
00:43:643 (1) - 换成spinner?spinner结束在00:44:714 - 然后00:45:071 - add circle
00:45:428 (2,4) - remove
00:46:500 (3) - 换成spinner?
00:47:928 (1,2) - 这里1做成折返然后2去掉,00:47:928 (1) - 添加个circle并且finish
00:55:071 (1) - 去掉折返
01:10:071 (6) - 去掉折返
01:15:428 (2,4) - remove
01:16:499 (3) - 这里做成这样?
01:23:643 (1) - 这个从01:23:821 - 这里开始
01:00:607 - 多余的绿线?

OK成功降到3星,不知道这样行不行


[Pokie's Normal]
00:02:750 - 弄成这样?
00:42:928 (3,4) - 3的话折返重新拉下然后去掉4
00:45:785 (3) - 放在x:224,y:192试试?
01:04:893 (3) - 去掉然后在01:05:071 - add circle and NC
01:14:357 (1) - clap?
01:23:643 (1) - 同easy

[Hard]
似乎OD5有点过于简单了,OD+1
00:24:357 (4) - 我觉得前面那个slider没折返这个也最好做成无折返的然后00:24:714 - 加个circle
00:27:214 (3) - clap?
00:30:785 (4) - NC
00:36:500 (1) - 滑条头finish
00:45:071 (1) - ^
00:50:785 (1) - clap?去掉whistle
01:00:250 (4) - finish?
01:05:428 (6) - NC
01:06:857 (1,2) - 这两个最好分开不然不好读图
01:15:785 (5) - 同00:24:357 (4) -
00:15:428 - 多余的绿线?


[GU's Insane]
00:10:071 (4) - NC
00:29:000 (4,5,1) - 4的尾巴和1,2的头没重叠好?
00:39:893 (2) - 滑条尾clap?
00:47:035 (4) - 和后面的5,6一样弄成折返?
01:12:750 (1) - remove NC?
00:41:143 - 重复的绿线

[Insane]
00:01:678 (5) - NC
00:26:768 (1) - remove
00:40:875 (1) - ^
00:15:428 - 重复的绿线
00:47:928 - ^


good luck~

and m4m

my maps: http://osu.ppy.sh/s/37275

thanks a lot~
Gloria Guard
Hi~ Kotone 'w'/

From ->m4m :)

[Easy]

00:02:214 (2,1) When considering the shape and flow of this slide.
-> http://puu.sh/22jr1 I think it's better.

00:30:428 (2) add clap

00:33:285 (6,1) stack please, didn't overlap properly. -> http://puu.sh/22jtj

00:39:357 (3) Repeat arrow add clap

00:59:000 (6) add clap

01:12:928 (3,4,5) This is pattern -> http://puu.sh/22jvN I think that would symmetrical, three times and five times

01:03:285 (4) add clap


[Pokie's Normal]

00:21:143 (1) slider end add clap?

00:25:428 (3) silder end add clap? Hit sound with a similar sound.

01:09:714 (3) slider end add clap? When I heard the background music sounds.Good idea to put more.

01:10:071 (4) ^ too


[Hard]

00:34:893 (2,3) When considering a player, I think this pattern is not good.

00:40:125 (3,4) I think the distance to maintain

00:46:143 (4) Why only this slider?

00:57:035 (1,2,3) specing


[Gu's Insane]

00:06:857 (1,2,3) Seems to be a pattern of sudden, What is the jump process?

00:10:428 (6,7) Ctrl+G This flow is recommended

00:24:714 (4) Ctrl+G? Please ignore if you don't mind :)

00:29:268 (4,5,1) stack?, Pattern for a little more improvement

00:52:928 (6,3) stack

01:07:214 (2,3,4,1) This is pattern -> http://puu.sh/22jXY


[Insane]

00:41:678 (4,5) For a little bit better shape -> http://puu.sh/22jZY

01:08:456 (1,2,3,4) Specing is bad. change -> http://puu.sh/22k1n I think it's even better to play.


Nice map XD star ~
L_P
嗨嗨
灰色combo color 有点奇怪o.o 浅褐色如何

[Insane]
00:13:643 (6) - NC
00:02:928 (2,4) - hitnormal为底?or clap
00:03:643 (1) - 头sampleset^
00:05:071 (1) - 头^ , addition 用soft的
00:46:143 (4) - 拆成2slider? 突出vocal
00:48:821 (4) - 这用慢速更有感觉哦~
00:53:464 (6) - 放在下个slider头上?觉得小跳为佳
01:00:964 (1) - 尾巴drum-clap?
01:23:464 (3) - 要不要做一个慢速一拍的slider? 然后spinner这边开始01:24:357 -
01:24:268 (1) - bonus的回音吵,最后一个slider的尾巴其实可以silence了觉得

[Gu's]
00:48:643 (2,3) - 在00:48:821 - 这边下slider会觉得跟曲子比较有契合感
01:15:785 (3) - 基于map本身没有做hitburst 这边如果用default comboburst的话是unrankable的。
01:17:393 (4,5,1) - 我会觉得这边没跟曲子怪怪的? 不如01:17:393 (4,5) - 这边用个slider, 然后在01:17:750 - 这边下一个长的?
绿线做得辛苦了

[Hard]
00:02:928 (1,3) - sampleset hitnormal?
00:09:625 (5) - 这...跟insane一样用drum-clap吧
00:47:571 (4) - 少一repeat加note?也不会特别难...
01:23:732 (1) - 同insane, 小声吧 (easy 也弄一下?)

[SP3]
00:03:643 (1) - finish 大丈夫?
01:19:893 (1,1) - finish?

[Pokie]
00:01:678 (2) - 尾巴whistle?
00:03:107 (2) - 尾巴clap?
01:23:643 (1) - 5%吧 bonus回音蛮吵

Hinsvar
Hi; mod for M4M, I guess?

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. Eh, why is the BG's resolution 1012 x 717? Well, not like I'm gonna make a big fuss out of it, though.
  2. Why are the kiai times different across diffs? Try to check it. I don't think this is okay...
>Easy
  1. 00:02:214 (2) - ...I strongly recommend to use a 2/1 slider followed by a circle at 00:03:285. The current rhythm is just... too weird.
  2. 00:04:000 (2) - Whistle?
  3. 00:08:464 - Finish?
  4. 00:08:821 (2) - ^
  5. 00:12:214 (1,2) - I'd remove (2) and make (1) repeat once, but that's up to you I guess.
  6. 00:39:357 - Clap?
  7. 00:41:500 (2) - Make this a 1/1 slider that repeats once? Using a 2/1 slider feels awkward, IMO.
  8. 00:47:928 - Finish? I'm sure enough the song itself demands it.
  9. 00:59:893 - Finish?
  10. 01:00:250 (2) - ^
  11. 01:00:607 - ^
  12. 01:05:785 (5,6) - Ctrl+G for the rhythm? I personally think it feels so strange to end a slider on a downbeat, so yeah... (If you actually did this, rearrange the spacing.)
  13. 01:09:357 - Whistle?
  14. 01:12:750 - Finish?
  15. 01:13:107 (4) - ^
  16. 01:20:249 (2) - ^ (If you're applying the hitsound suggestions, also apply them to your Hard and Insane.)
>Pokie's Normal
  1. 00:06:857 - Whistle?
  2. 00:13:643 - Finish?
  3. 00:24:714 (2) - Use the clap from the Normal sampleset instead?
  4. 01:12:393 - Finish?
>Hard
  1. 00:29:357 (1,2) - Stack (2)'s head below (1)'s tail? The current rhythm is awkward for me, and stacking them helps a lot to reduce that.
  2. 00:45:071 (1) - Touches the HP bar. Doesn't affect gameplay, but it does look weird.
  3. 01:09:357 (3,4,1,2,3) - The flow is kinda weird, IMO... Ctrl+G 01:09:357 (3,4) and 01:10:071 (1,3) to make it better?
>GU's Insane
  1. Is "GU" intentional? I'm sure enough you always used "Gu" instead.
  2. 00:03:643 - Finish?
  3. 00:59:000 (4) - This is partially hidden by 00:58:285 (2)'s hitburst. Is this okay?
  4. 01:15:785 (3,4) - These sliders are largely hidden (especially their tails) by 01:14:893 (4,5,1,2)'s hitbursts, making them very hard to read. Try to move them somewhere else?
>Insane
  1. Umm... I think AR8 makes the gameplay far more intuitive. AR9 is too fast for this, IMO.
  2. 00:02:750 (1,2,3,4,5) - Star jumps this big doesn't fit with how quiet the song is. If you want to place jumps here, make them small.
  3. 00:40:875 (1) - ...This is definitely badly overmapped. Why do we even need this? I think this is only going to be confusing players. Remove it.
  4. 00:53:464 (6) - Stack this below 00:53:285 (5) to make it similar to 00:52:571 (2,3)?
>Wmf's Taiko
  • (My suggestions are mostly made according to my (weird?) logic, so feel free to rant at me. This disclaimer also applies to my mod to Sp3's diff.)
  1. 00:02:214 (8,9) - Swap?
  2. 00:09:714 (37) - k?
  3. 00:10:607 (41) - d?
  4. 00:12:214 (46) - K?
  5. 00:12:571 (47) - k?
  6. 00:20:785 (28) - ^
  7. 00:26:232 (55,56) - Swap?
  8. 00:33:107 (91) - d?
  9. 00:42:571 (126) - ^
  10. 00:42:928 (128,129) - Swap?
  11. 00:43:464 (131) - k?
  12. 01:05:785 (79) - ^
  13. 01:08:285 (87,88,89,90) - d d k k?
  14. 01:09:714 (94,95,96) - k d k?
  15. 01:10:785 (100) - Remove? It feels kinda out of place, IMO...
  16. 01:11:321 (103) - d?
  17. 01:14:357 (114,115,116,117) - k d d k?
  18. 01:19:535 (134) - k?
  19. 01:21:678 (142) - ^
>Sp3's Taiko Oni
  1. Increase the volume of the part before kiai time to 60% like Wmf's diff?
  2. 00:05:071 (2) - K?
  3. 00:07:928 (1,1,2,1) - K D K D?
  4. 00:12:750 (1,2) - k?
  5. 01:10:607 (1) - K?
Okay, that's it I guess...?

Good luck on the way 8-)
[Luxord]
Hello there :)

Keep in mind that my Mods are not meant to modify your mapping style but just suggestions to improve it which is your choice to use them or not. If something is urgent to be changed it will be marked Red with a legal explanation. :)

[Easy]
00:23:643 (5) - NC

[Normal]
00:25:607 (1) - Remove NC
00:32:035 (1) - ^
00:32:928 (1) - Add NC
00:34:000 (1) - Remove NC

[Hard]
00:25:607 (1) - Remove NC
00:59:893 (3,4,5) - Add Finish

[GU's Insane]
Use more combo colors here please. Just white doesn't look nice and it hurts my eyes u.u;
Overall is epic!

[Insane]
00:12:214 (1) - Add Finish at Start
00:12:482 (2) - Add Finish at the End
00:12:928 (4) - Add Finish at Start
00:31:321 (3) - Add Finish at Start
00:31:678 (4) - ^
00:32:035 (5) - Finish but only at the first hit (00:32:035)
00:59:893 (1,2,3) - Add Finish

Besides the hitsound suggestions, the rest are more than fine, good luck with the beat map :3
Sonnyc
Easy:

00:00:786 (1) - Hit sound should go well with 00:02:214 (2) imo. So why not delete Whistle at the reverse?
00:24:714 (6) - Hope you to check the spacing.
00:26:500 (1) - Make this a normal-Finish?
00:26:857 (2) - Doesn't the start should be Whistle?
01:12:214 (3) - Well since the kiai ends and the music changes a bit, what about making an NC?

Pokie's Normal:

00:13:643 (3) - I'd prefer a NC for a slower slider.
00:17:214 (5) - Well, I see you following the melody, but following the lyrics here would be better.. imo
00:20:071 (4) - ^
00:25:607 (1) - Uhh,,, way too slow imo. Change with the usage of x0.75?
00:39:357 (4) - NC to follow your combo patterns?
01:13:107 (3) - Delete Finish? Sounds loud here

Hard:

00:37:928 (1,2) - It'd be better if the form was more similar to 00:35:071 (1,2) and 00:36:500 (1,2)
00:46:143 (4) - Why not curving like 00:44:714 (4)?
00:47:571 (4) - Delete Finish at 00:47:839
00:57:035 (2) - I think a long note will be better instead of a jump like this.

Gu's Insane:

-- Umm.. I hope default color wasn't your intension ;_;
-- Slider Tick rate 2?

00:42:035 (5,1) - According to the music, slider - note sounds better.
01:08:643 (3) - Not a bad usage of 1/4, but quite concerned this can break your mapping consistency. Also, the similar distance with other sliders will make this very confusing.

Insane:

00:01:678 (5) - NC this, since this is kind of an anti-jump,,
00:20:785 (1,2) - Little concerned if this distance may be confusing.
00:22:214 (1,2) - ^
00:40:875 (1) - Delete this,, I don't think this kind of rhythm is fun to play
01:12:750 (1) - ctrl+G will be a better flow. nvm if this was your style~~
No_Gu
Kiiwa
bebe
regenz
Hi M4M

Easy OMG 3.14 stars Please reduce it.
Please make sure this difficult is Easy.
00:04:000 (2,4) – delete
00:07:214 (2,3) – delete
00:11:500 (2,3) – delete and move 00:12:214 (1) – 2 beat backwards and add return
00:16:143 (2,4,2,4,2,4,6) – delete ?
Well above is just suggestion but I think you should reduce the note cluster of this diff a lot.
Yes your choice but Imo this is not Easy but it’s Normal of map set 3 (N H I)

Pokie ‘s Normal
00:13:643 (3) – NC this because this is slower section and it’s just only normal diff.
01:20:250 (3) –finish ?
01:22:928 (3) –finish end of slider

Hard
01:16:857 (3) –clap
01:22:571 (1) – clap
01:23:107 (3) –finish

Gu ‘s Insane
00:29:000 (4) – Can you move 4 a little right? It Barely see 5 and 1 ( 00:29:268 (5,1) -)
00:40:428 (5) –clap head of slider?
00:47:035 (4,5,6) – at least NC at 4 and 5 it can help to see clearly which one is return or not.

Insane
00:45:785 (3) – move to 312 260?


map for mod4mod

p/2124793
popner
Hi

[General]
GU's Insane: LeadIn, PreviewTime need to be same to other diffs.

[Po]
00:13:643 (3) - highly recommend that not to use another slider velocity in Easy or Normal diff. Maybe It fits the music well, but the main purpose of Easy/Normal is to provide new player a readable and playable difficulty.
00:25:607 (1) - ^

[Hard]
00:02:393 (5,1) - not stack properly
00:09:178 (4,5,6) - I think this kind of pattern(slider-note-slider triple) is much more difficult than normal triple..so I doubt that maybe it is too hard in this diff, comparing with other part.
00:25:607 (1) - end the slider at 00:26:143? Current end point makes less sense. Also, you can adjust the slider velocity if you want to keep current pattern.
01:02:928 (6,7) - same as 00:02:393 (5,1)
01:08:643 (1) - 01:10:071 (1) - though they do not appear at same time, try to stack 01:10:071 (1) with end of 01:08:643 (1)?
01:12:750 (2) - same as GU's.

[Gu]
Use same combo color as other diffs?
Tons of unsnapped green lines, including which starts/ends the Kiai.
Why is GU's not Gu's?
00:02:928 (1) - 我觉得这个kick slider就应该是1.0x SV了
01:12:750 (1) - 建议用0.75x,现在这样和前面那个长度一样,中间又有跳,比较tricky

[Insane]
00:06:321 (1,2) - not stack properly
00:13:643 (6) - just feel weird to see the slider reverse at blue tick since there aren't any rhythm there. Maybe just use something like this, extend the slider to white tick and remove the reverse:
00:48:821 (4,5,6) - same as 00:06:321 (1,2)
00:52:571 (2,3,1) - ^
01:07:571 (4) - nazi - move the 2nd node to make it a better blanket?
01:12:750 (1) - same suggestion as GU's, use 0.63x instead? Just makes some difference here.

[Wmf's Taiko]
There must be a Kiai end.
No_Gu

popner wrote:

[Gu]
Use same combo color as other diffs?k
Tons of unsnapped green lines, including which starts/ends the Kiai.k
Why is GU's not Gu's?k
00:02:928 (1) - 我觉得这个kick slider就应该是1.0x SV了感觉音乐没完全快起来啊
01:12:750 (1) - 建议用0.75x,现在这样和前面那个长度一样,中间又有跳,比较tricky感觉0.75就不好看了。。而且还有NC应该问题不大?
你怎么不传我上次改的
http://puu.sh/27j12
Pokie
http://puu.sh/27jhR Fixed most of them
Topic Starter
Kotone

No_Gu wrote:

你怎么不传我上次改的
http://puu.sh/27j12
我昨天才能可以碰碰電腦。。
bossandy
Yo 感謝你的SB ~
  
[ General]
 
  1. Lead-In : 不一樣的ms 改一下吧 如果有改我建議都改成1250 感覺有點短
  2. Preview Time : 這也不一樣 要改一下 好像只有屁股的不一樣
  3. Background : 1012x717 可以的話調成大眾的Size較好
  4. Kiai Time : Wmf的難度怎麼沒結尾 Orz
 

About abbreviations

d= don ( Normal )
k= katsu ( Clap or Whistle )
D= Big Don ( Finish )
K= Big Katsu ( Clap/Whistle + Finish )
[ Sp3's Taiko Oni]
 
  1. 00:12:214 (1,2,3,4,1,2,1,2) - 我是建議這裡不要用連打 總覺得連打從這00:12:928 (3) - 開始以足夠
  2. 00:35:071 (2,3) - 我的話會用K k 漸層感覺頗有那個Fu
  3. 00:36:500 (1,2) - 同上
  4. 00:37:928 (1,2) - 恩
  5. 00:42:214 (2) - 加個Circle吧 這裏空著打起來沒有那個要到kiai time的感覺
  6. 00:43:107 (1) - k?
  7. 00:49:625 (2,3) - 不要用二連? 那Finish我覺得應該要有 >~<
  8. 01:00:785 (1) - 我的話會選擇空下來
  9. 01:05:785 (1,1,2,3,1,2,1) - 試試看kkd k kkd
  10. 01:15:071 (1) - D?
 
[ Wmf's Taiko]
 
  1. 00:02:928 (12,13,14,15,16,17) - 我的話會全部用k比較有那感覺 xD
  2. 00:36:500 - 00:36:678 - 都加個note根著音樂不?
  3. 00:37:928 - 一樣的建議 =w=
  4. 說實在的 聽不出什麼 作的很不錯
 
  --------------------------------------------------------
太鼓說真的沒什麼好說的 都做的很不錯了 差不多摟~ General那些都要改改 好像好多人都說了確也沒有改 Orz
Good Luck :3


Notice

  1. Please reply my mod and tell me which you fix which you don't fix , thanks !
    Do not just "quote" my mod and say "Thanks for mod" or something else like this kind of sentence
    If I see you don't do the thing as above , I will add you in my blacklist for 1 month!!
    It means you can't get my mod for 1 month
wmfchris

bossandy wrote:

 
  1. 00:02:928 (12,13,14,15,16,17) - 我的話會全部用k比較有那感覺 xD kkd ddk
  2. 00:36:500 - 00:36:678 - 都加個note根著音樂不? followed the sentencing of vocal
  3. 00:37:928 - 一樣的建議 =w=
  4. 說實在的 聽不出什麼 作的很不錯
幾時同kpy拉埋天窗

SPOILER
osu file format v12

[General]
AudioFilename: TSU.BA.SA - Stylips.mp3
AudioLeadIn: 1000
PreviewTime: 47914
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
SkinPreference:Default

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:TSU·BA·SA (TV Size)
TitleUnicode:TSU·BA·SA (TV Size)
Artist:StylipS
ArtistUnicode:StylipS
Creator:Kotone
Version:Wmf's Taiko
Source:Saki: Achiga-hen - episode of side-A
Tags:TSUBASA No_Gu spboxer3 wmfchris pokie
BeatmapID:200520
BeatmapSetID:63240

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
786,357.142857142857,4,1,0,60,1,0
49357,-100,4,1,0,80,0,1
72214,-100,4,1,0,80,0,0
83643,-100,4,1,0,10,0,0
85250,-100,4,1,0,80,0,0


[Colours]
Combo1 : 128,128,128
Combo2 : 255,128,128
Combo3 : 0,128,128
Combo4 : 128,0,64

[HitObjects]
480,96,786,1,0,0:0:0:0:
480,96,964,1,0,0:0:0:0:
480,96,1143,1,0,0:0:0:0:
480,96,1321,1,2,0:0:0:0:
480,96,1678,1,0,0:0:0:0:
480,96,1857,1,2,0:0:0:0:
480,96,2035,1,0,0:0:0:0:
480,96,2214,1,0,0:0:0:0:
480,96,2393,1,2,0:0:0:0:
480,96,2571,1,0,0:0:0:0:
480,96,2750,1,2,0:0:0:0:
480,96,2928,1,2,0:0:0:0:
480,96,3018,1,2,0:0:0:0:
480,96,3107,1,0,0:0:0:0:
480,96,3285,1,0,0:0:0:0:
480,96,3375,1,0,0:0:0:0:
480,96,3464,1,2,0:0:0:0:
480,96,3643,1,6,0:0:0:0:
480,96,4000,1,2,0:0:0:0:
480,96,4357,1,2,0:0:0:0:
480,96,4714,1,0,0:0:0:0:
480,96,5071,1,4,0:0:0:0:
480,96,5250,1,6,0:0:0:0:
480,96,5607,1,6,0:0:0:0:
480,96,5964,1,6,0:0:0:0:
480,96,6321,1,6,0:0:0:0:
480,96,6856,1,0,0:0:0:0:
480,96,7213,1,0,0:0:0:0:
480,96,7571,1,0,0:0:0:0:
480,96,7928,1,4,0:0:0:0:
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480,96,8285,1,6,0:0:0:0:
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480,96,8821,1,6,0:0:0:0:
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480,96,13464,1,0,0:0:0:0:
480,96,13643,1,6,0:0:0:0:
256,192,13821,12,0,14893,0:0:0:0:
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480,96,88999,1,0,0:0:0:0:
480,96,89178,1,2,0:0:0:0:
spboxer3

bossandy wrote:

[ Sp3's Taiko Oni]
 
  1. 00:12:214 (1,2,3,4,1,2,1,2) - 我是建議這裡不要用連打 總覺得連打從這00:12:928 (3) - 開始以足夠 fixed
  2. 00:35:071 (2,3) - 我的話會用K k 漸層感覺頗有那個Fu D d 以下重複
  3. 00:36:500 (1,2) - 同上
  4. 00:37:928 (1,2) - 恩
  5. 00:42:214 (2) - 加個Circle吧 這裏空著打起來沒有那個要到kiai time的感覺 我稍微改了一下pattern 我依然認為 沒有那個note會比較好 前頭用個finish聽起來就會比現在好了
  6. 00:43:107 (1) - k? fixed
  7. 00:49:625 (2,3) - 不要用二連? 那Finish我覺得應該要有 >~< 這個地方我不太懂 不過我認為這兩個位置都沒有聽起來很適合finish的點 所以決定不改
  8. 01:00:785 (1) - 我的話會選擇空下來 可是我會選擇map這個點 聽起來比較合音樂 至少對我來說是的xD
  9. 01:05:785 (1,1,2,3,1,2,1) - 試試看kkd k kkd 我改了一下 不過我不是照你這樣擺
  10. 01:15:071 (1) - D?
感謝mod 如果有甚麼疑問IRC上說吧 :)

http://puu.sh/288Wc
MillonzKub
Looking forward for this map to be ranked ^_^
Topic Starter
Kotone

popner wrote:

[Hard]
00:09:178 (4,5,6) - I think this kind of pattern(slider-note-slider triple) is much more difficult than normal triple..so I doubt that maybe it is too hard in this diff, comparing with other part. 想不到更好的pattern了,感覺s-n-s最合適
00:25:607 (1) - end the slider at 00:26:143? Current end point makes less sense. Also, you can adjust the slider velocity if you want to keep current pattern.試了一下感覺不如現在
01:12:750 (2) - same as GU's.現在這樣比較合適吧

[Insane]
00:13:643 (6) - just feel weird to see the slider reverse at blue tick since there aren't any rhythm there. Maybe just use something like this, extend the slider to white tick and remove the reverse:直接不要slider了
其他都改了
popner

popner wrote:

[General]
GU's Insane: LeadIn, PreviewTime need to be same to other diffs.
没修好啊


Edit:
popner
Sorry but I have to pop this myself.

There are unsnapped sliders in [Easy](by AiMod), though nothing checked out by AiBat. I think it is cause by the change of code format.



Just remake the two sliders and don't make any other change and call me back.
Kawayi Rika
Hi ~ Kotone ~ :)



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Add 'opening' in tags.

[Gu's Insane]


  1. 01:21:143 (2) - Offscreen.

[Pokie's Normal]


  1. 01:23:643 (1) - End to 01:29:178 ? same as other diff.

OK ~ That's all ~ Really awesome map ~
No_Gu
kanpakyin
[General]
  1. I suggest ending the kiai at 01:15:071 - in both taiko diff.

[Easy]
  1. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:25:071 (3) - How about adding a whistle at the end of the slider if possible because it fits the music quite well in my opinion.
    2. 00:30:785 (3) - Changing the ending of the slider to soft-whistle sounds better. Change it if you like.

[Pokie's Normal]
  1. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:09:178 (1) - I prefer using normal hitsound instead of clap sound at the end of the slider because normal hitsound fits the music better.
    2. 00:13:643 (3) - Adding a finish at the beginning of the slider?

[Hard]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. HP +1 for consistency?
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:39:357 (1,2,3,4) - How about making a small jump here because the singing of the vocal gives out a staccato- like feeling, so that a small jump is suitable here.
    2. 00:46:143 (4) - How about Curling this slider so that it can fit the previous pattern (00:43:643 (1,2,3,4) - )?
    3. 01:12:393 (1,2) - Same as 00:39:357 (1,2,3,4) - , a small jump here would be nice.
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:14:714 (5) - How about changing this back to soft hitsound? Normal hitsound doesn't fit the music that much.
    2. 01:23:107 (3) - Add a finish here?

[Gu's Insane]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. HP -1?
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:29:000 (4,5,1) - 效果不太好啊少年, 試試把unstack的部分調整一下?
    2. 00:37:214 (2,1) - How about changing it to slider-note pattern here? So that you can place a jump at the note to follow the music here.
    3. 00:48:643 (2) - This slider doesn't fit the music that much. I suggest placing this slider at 00:48:464 - and then change the green line (00:48:464 - ) to x0.5 sliderspeed, so that it can fit the mood of the music.
    4. 01:12:035 (4) - Newcombo here and then remove the newcombo at 01:12:214 (1) - ?
    5. 01:23:553 (1) - That would be nice if the spinner can be ended at 01:29:178 - to fit the music and correspond to other difficulties.

[Insane]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:12:214 (1,1,1) - I think it could show a good effect if you can slow down the slider in descending order. I suggest x1.0 -> x0.75 -> x0.55/x0.6
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:06:321 (1) - How about changing the end of the slider to normal hitsound?

[Wmf's Taiko]
  1. The volume is too soft. I suggest putting the volume to 80%
  2. 00:25:964 (52,53,54,55,56) - 5-plet doesn't fit the music here. I prefer using 1/2 or a triplet instead.
  3. 00:51:143 - Add a note here or remove the note at 00:50:964 (13) - to fit the music.

[Sp3's Taiko Oni]
  1. 00:03:643 (1) - I suggest changing it into small note. Although it fits the music, it is quite hard to hit that accurately.
  2. 00:55:964 - Add a note here or remove the diplet and change it to 1/2 there to fit the music better.

Call me back when this is rebubbled.
Pokie
http://puu.sh/2bilX

All fixed ^q^?

順便我覺得spinner拉到長白線比較好
spboxer3

kanpakyin wrote:

[Sp3's Taiko Oni]
  1. 00:03:643 (1) - I suggest changing it into small note. Although it fits the music, it is quite hard to hit that accurately. -> remove note 00:03:375 - and 00:03:553 - to keep big note
  2. 00:55:964 - Add a note here or remove the diplet and change it to 1/2 there to fit the music better. -> 這邊我還是沒改 在我的觀念中 一小段( 00:55:071 (2,3,4,5,1,1,2,3,1,2) - )的尾端是適合做出變化的 而在這邊我聽見了00:55:785 - 與00:56:143 - 是這段的重點 所以我選擇凸顯這兩個位置 使用2 plat的方式 而忽略較小的點00:55:964 - 在我的看法中是適合的 而實際打起來也並沒有感覺違和 因此我打算保留
感謝mod
code在這
osu file format v12

[General]
AudioFilename: TSU.BA.SA - Stylips.mp3
AudioLeadIn: 1250
PreviewTime: 47914
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 16

[Metadata]
Title:TSU·BA·SA (TV Size)
TitleUnicode:TSU·BA·SA (TV Size)
Artist:StylipS
ArtistUnicode:StylipS
Creator:Kotone
Version:Sp3's Taiko Oni
Source:Saki: Achiga-hen - episode of side-A
Tags:TSUBASA No_Gu spboxer3 wmfchris pokie
BeatmapID:193799
BeatmapSetID:63240

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
786,357.142857142857,4,1,0,80,1,0
49357,-100,4,1,0,80,0,1
83464,-100,4,1,0,80,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 255,128,128
Combo3 : 0,128,255
Combo4 : 255,128,128

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256,192,50785,1,0,0:0:0:0:
256,192,51053,1,0,0:0:0:0:
256,192,51143,1,0,0:0:0:0:
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256,192,53821,1,0,0:0:0:0:
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256,192,65785,5,8,0:0:0:0:
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256,192,66053,1,0,0:0:0:0:
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256,192,70964,1,0,0:0:0:0:
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256,192,83821,1,0,0:0:0:0:
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256,192,86143,1,0,0:0:0:0:
256,192,86321,1,0,0:0:0:0:
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256,192,86857,1,0,0:0:0:0:
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256,192,88821,1,8,0:0:0:0:
256,192,89000,1,8,0:0:0:0:
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256,192,89178,1,8,0:0:0:0:
256,192,89268,1,8,0:0:0:0:
No_Gu

kanpakyin wrote:

[Gu's Insane]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. HP -1?k
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:29:000 (4,5,1) - 效果不太好啊少年, 試試把unstack的部分調整一下?k
    2. 00:37:214 (2,1) - How about changing it to slider-note pattern here? So that you can place a jump at the note to follow the music here.感觉这里还是跟前面一致好点?。
    3. 00:48:643 (2) - This slider doesn't fit the music that much. I suggest placing this slider at 00:48:464 - and then change the green line (00:48:464 - ) to x0.5 sliderspeed, so that it can fit the mood of the music.仔细听的话背景音是红线。。
    4. 01:12:035 (4) - Newcombo here and then remove the newcombo at 01:12:214 (1) - ?k
    5. 01:23:553 (1) - That would be nice if the spinner can be ended at 01:29:178 - to fit the music and correspond to other difficulties.我觉得我停的是对的。。你应该让别人改到这。
gei yingying le
Topic Starter
Kotone

kanpakyin wrote:

[Hard]
  1. 00:46:143 (4) - How about Curling this slider so that it can fit the previous pattern (00:43:643 (1,2,3,4) - )? to fit the vocal,I want to make some different of them
  2. 01:12:393 (1,2) - Same as 00:39:357 (1,2,3,4) - , a small jump here would be nice....no
[*]01:23:107 (3) - Add a finish here?[/list]2finish is too noisy[/list]

[Insane]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:12:214 (1,1,1) - I think it could show a good effect if you can slow down the slider in descending order. I suggest x1.0 -> x0.75 -> x0.55/x0.6
    01:13:464 (1) - because of the finish here,I think this slider should faster than 01:12:750 (1) - this one
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:06:321 (1) - How about changing the end of the slider to normal hitsound?too strong
other fixed
popner
Rebubbled!
Kawayi Rika
OK ~ Looks much better now ~

Always nice job ~ Here you go <3


Topic Starter
Kotone
Thank you Rika><
kpy吃我麻將啦!!!!
Kawayi Rika
Sorry,we are missing change this in easy diff,will back soon ~
Topic Starter
Kotone

Kawayi Rika wrote:

Sorry,we are missing change this in easy diff,will back soon ~
:P ok
Kawayi Rika
OK ~ it's back ~
kanpakyin
wa 恭喜 快和個役滿!
Gloria Guard
Gratz~! Kotone 'w'/
Pokie
:oops:
Bass
Seems like you will have to unrank map again.
Title and romanised title is the same.
As we know title should contain title with unicode characters like "·" .
Romanised should contain title WITHOUT these characters, no matter what they are, either it's some symbol or title written in japanese marks, doesn't matter.

Now that causes osu!direct showing these dots as "??" and window of editor shows title as .
Kawayi Rika


That's all ~

EDIT : anyway we are decide change tittle.
BCI


confirmed Bass-nyan btw
Topic Starter
Kotone

Bass wrote:

Seems like you will have to unrank map again.
Title and romanised title is the same.
As we know title should contain title with unicode characters like "·" .
Romanised should contain title WITHOUT these characters, no matter what they are, either it's some symbol or title written in japanese marks, doesn't matter.
:arrow: Who's said it...?I check rules and I cant see this

Now that causes osu!direct showing these dots as "??" and window of editor shows title as .
:arrow: Well,I dont have this problem of editor
I don't have direct now,asking friend to download it
Anyway,this dont interfere playing and the Title is true,I don't think I need to change it.

EDIT:Pokie said that she can download the .osu file on osu!direct,and load the map correctly
Frostmourne
just posting here to confirm that it's fine for me

Topic Starter
Kotone
Seems I need to change it orz...ok asking rika to unrank
Bass
Nobody wrote in rules yet that "Romanised title" is supposed to show non ascii characters . What is the sense making "Title" and "TitleUnicode" if people will keep like that?
Now take a look in osu!direct if you see dot or "??".
popner


"Romanised title" is gray so you can't make this change. So keeping current will be fine.

Edit: ok.
Topic Starter
Kotone
Okay Changed.
orz
Bass

popner wrote:



"Romanised title" is gray so you can't make this change. So keeping current will be fine.
You can do it via .osu file.
Sakura
Babukus
Grats for rank!
Topic Starter
Kotone
2nd rerank.I am so 天然 of this time.
吃我麻將啦!!!!
Pokie
owob yesu
Nymph
求天凤4麻4麻4麻
spboxer3

Nymph wrote:

求天凤3麻3麻3麻
Sco, wmf不來一發嗎~ 騷年們
Nyquill
wmf is op we need to play more 3 player some day.
Mei_coN
恭喜rank :) !!可惜动画15集还是没消息 :(
Bass

Kotone wrote:

2nd rerank.I am so 天然 of this time.
吃我麻將啦!!!!

*eats your mahjong(?)*
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