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Ramin Djawadi - Game Of Thrones Main Theme

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STBlack_old
BPM 168,96
Offset same 1240

test copy of your beatmap http://www.mediafire.com/?wg2a22soz5jp5ov
Topic Starter
cirno-_old

STBlack wrote:

BPM 168,96
Offset same 1240

test copy of your beatmap http://www.mediafire.com/?wg2a22soz5jp5ov
Thanks mate. This seems to help a lot :)
Royston
Yay Game of Thrones! ^^

General

The timing seems quite off imo. I was getting upwards of 50% mistimed hits. I'd definitely get some more people to look at it if you can.
Also you'll want to change the meter of all timing sections to 3/4

Fire And Blood

01:30:372 (1) - lolol Dragon slider :D awesome creativity. The right side of it is off-screen though, which I'm pretty sure is unrankable

It's kinda hard for me to mod atm because of the timing issues. D: Once it's fixed let me know and I'll do a proper mod. >_>
Topic Starter
cirno-_old

Royston wrote:

Yay Game of Thrones! ^^

General

The timing seems quite off imo. I was getting upwards of 50% mistimed hits. I'd definitely get some more people to look at it if you can.
Also you'll want to change the meter of all timing sections to 3/4

I'll try to find someone to do an extensive timing check asap :)

Fire And Blood

01:30:372 (1) - lolol Dragon slider :D awesome creativity. The right side of it is off-screen though, which I'm pretty sure is unrankable
It goes off screen for you? Weird, it's fine on my end. I just noticed it covers the HP bar just a little so I fixed that. I'll make it a bit smaller in general.

It's kinda hard for me to mod atm because of the timing issues. D: Once it's fixed let me know and I'll do a proper mod. >_>
Ty <3
Royston
Here's what I mean by it going off-screen: http://puu.sh/1LTe9

Are you playing in widescreen? That could be a reason why it's different on your end
Topic Starter
cirno-_old

Royston wrote:

Here's what I mean by it going off-screen: http://puu.sh/1LTe9

Are you playing in widescreen? That could be a reason why it's different on your end
Yea that must be why. Thanks. I'll fix it right away :)
DarkTigrus
Try
BPM: 169,7
Offset: 1260
Topic Starter
cirno-_old

DarkTigrus wrote:

Try
BPM: 169,7
Offset: 1260
We talked in IRC as well and figured out the timing. It'll take an hour to fix, so I'll fix when I wake up. It's late o.o

169.6
1260

edit: updated with fixed timing. Should all be good now! Still gotta fix inherited audio points. Gotta snap them.
Come[Back]Home
We Do Not Sow

Maybe AR -1 ? :3

Well done :)

Ours is the Fury

01:08:653 Add a circle
01:18:028 (2) The spacing from 01:17:675 (1) is weird

Winter Is Coming

00:22:663 (2) why not normal spacing?

Fire And Blood

Resnap Timing sections
01:30:410 (1) I really love you sliders, but that one is way to difficult to follow it xD pls change it :3
Topic Starter
cirno-_old

Nickname128 wrote:

We Do Not Sow

Maybe AR -1 ? :3 Hmmm... I'll think about it. I think it's fine tho.

Well done :) <3

Ours is the Fury

01:08:653 Add a circle 2 notes emphasize the beat and claps. No change.
01:18:028 (2) The spacing from 01:17:675 (1) is weird fixed.Messed up cause I used 1.25x SV at this part. used .8x DS instead.

Winter Is Coming

00:22:663 (2) why not normal spacing? hmmm, I kinda liked the idea. fixed tho.

Fire And Blood

Resnap Timing sections
01:30:410 (1) I really love you sliders, but that one is way to difficult to follow it xD pls change it :3
Yea it was a little challenging. I made it 1.0SV instead of 1.25x. I can get a 300 from it every time now :)
tyvm
Birdy
Timing seems fine, at least the BPM.
Royston
Sorry, I got lazy. :roll: Let me do a proper mod now:

General

- Ahh, the timing's a lot better. Personally I had best results with an offset of 1,245, but it could be my universal offset. Try it and see what you think.
- I'd probably lower the volume by about 10~15% on all difficulties, I feel the drum sampleset is a little overpowering atm. Up to you though.

We Do Not Sow

00:46:189 (2) - This overlap is a little ugly in my opinion.
00:51:495 (1,2) - Add claps to these?
00:56:448 (1) - end this at 00:59:632?
01:11:660 - This break felt strange to me while playing. Personally I would an extra repeat on 01:07:061 (1) - and start the following spinner at 01:13:518.
01:30:410 (1) - Well generally slider speed ups in a beginner difficulty is a bad idea, but since the slider velocity is so slow anyway it should be okay. You could perhaps change it to 1.75x instead of 2.00x and scale the slider by x0.875 so the speed up isn't quite as dramatic. This doesn't make the slider as clean though. Hmm, do whatever you think is best here. :P

Ours is the Fury

00:01:967 (2,3) - Coming out with this pattern right from the start may throw off players who aren't expecting it. I would change it to a repeating slider like 00:03:028 (5) to introduce them to the rhythm
00:12:050 (2) - NC?
00:22:840 - Add a circle here and move the following spinner to 00:22:928? If you do this, move the inheriting section so this circle isn't silent
00:30:976 (1) - This B looks a little rough to me. I'm pretty terrible with complex sliders, but maybe change it in this sort of way http://puu.sh/1NtFz
00:56:448 (1) - I don't feel the repeat on this slider fits the music. I'd shorten it and add an extra repeat http://puu.sh/1NtOM and also move the following circles [maybe like this? http://puu.sh/1NtYc] to maintain proper spacing

To me this difficulty feels like a Normal+ [mainly because of parts like from 01:04:939 (1)], which I think is fine since you have an easier difficulty.

Winter is Coming

01:26:165 (1) - This slider goes waaay off-screen http://puu.sh/1NucM fix pl0x
01:37:663 (1,1) - I honestly don't think you need the new combos here, I would at least remove the one at 01:37:663 (same thing in other difficulties)
01:24:396 (2,3,4,5) - Just a note, the reversal of flow here combined with the high spacing really threw me off. Not sure if that says something about the map, or my skills as a player. xD

Overall nice difficulty. I'm not sure about some of the slider shapes but it plays perfectly fine, so I'm not too concerned about it. It'll probably be something others will pick up on though.

Fire and Blood

00:30:976 (2) - Oh god all those slider points. Must have taken ages. :o The result is worth it though
01:11:307 (1) - Sorta weird how it just goes nearly silent here.

The Dragon Storyboard thing made me laugh when I first saw it. I like it though. Maybe do something similar in the other difficulties?

A note about the triplet rhythms in this difficulty [e.g. 01:18:028 (2,3,4)]: I honestly think it's overmapped, since I can't hear it in the music.
Topic Starter
cirno-_old

Royston wrote:

Sorry, I got lazy. :roll: Let me do a proper mod now:

General

- Ahh, the timing's a lot better. Personally I had best results with an offset of 1,245, but it could be my universal offset. Try it and see what you think.
I tried your offset and it seems good, but I went back and forth and didn't notice a difference. Maybe I'm just bad at timing lol. I'll leave a note about this in the first post and hope someone else can confirm which one to use. Fixing offsets is a pain.

- I'd probably lower the volume by about 10~15% on all difficulties, I feel the drum sampleset is a little overpowering atm. Up to you though. I agree. Lowered 10%. Sounds better now I think.

We Do Not Sow

00:46:189 (2) - This overlap is a little ugly in my opinion. fixed
00:51:495 (1,2) - Add claps to these? fixed thx
00:56:448 (1) - end this at 00:59:632? fixed
01:11:660 - This break felt strange to me while playing. Personally I would an extra repeat on 01:07:061 (1) - and start the following spinner at 01:13:518. fixed, good suggestion.

01:30:410 (1) - Well generally slider speed ups in a beginner difficulty is a bad idea, but since the slider velocity is so slow anyway it should be okay. You could perhaps change it to 1.75x instead of 2.00x and scale the slider by x0.875 so the speed up isn't quite as dramatic. This doesn't make the slider as clean though. Hmm, do whatever you think is best here. :P I'll keep it the way it is. I don't think it makes it much harder. My little brother fails normal diffs and had no trouble :P

Ours is the Fury

00:01:967 (2,3) - Coming out with this pattern right from the start may throw off players who aren't expecting it. I would change it to a repeating slider like 00:03:028 (5) to introduce them to the rhythm I know what you mean, but I don't think it makes much of a difference. I'll ask modhelp to be sure.
00:12:050 (2) - NC? fixed

00:22:840 - Add a circle here and move the following spinner to 00:22:928? If you do this, move the inheriting section so this circle isn't silent fixed but spinner is 1/2 away instead of 1/3. Too close for normal diff.

00:30:976 (1) - This B looks a little rough to me. I'm pretty terrible with complex sliders, but maybe change it in this sort of way http://puu.sh/1NtFz You're right. fixed. thx

00:56:448 (1) - I don't feel the repeat on this slider fits the music. I'd shorten it and add an extra repeat http://puu.sh/1NtOM and also move the following circles [maybe like this? http://puu.sh/1NtYc] to maintain proper spacing I made it a spinner, added a few circles, and mapped over a spinner I had later to make up for it. This diff has lots of spinners. Maybe I should change that lol

To me this difficulty feels like a Normal+ [mainly because of parts like from 01:04:939 (1)], which I think is fine since you have an easier difficulty. Yup lots of circles. Maybe I should lower OD?


Winter is Coming

01:26:165 (1) - This slider goes waaay off-screen http://puu.sh/1NucM fix pl0x lol wow fixed
01:37:663 (1,1) - I honestly don't think you need the new combos here, I would at least remove the one at 01:37:663 (same thing in other difficulties) I have it for the color effect.
01:24:396 (2,3,4,5) - Just a note, the reversal of flow here combined with the high spacing really threw me off. Not sure if that says something about the map, or my skills as a player. xD

Overall nice difficulty. I'm not sure about some of the slider shapes but it plays perfectly fine, so I'm not too concerned about it. It'll probably be something others will pick up on though.
I think I tried too hard on some of the sliders that it ended up looking ugly. I'll work on it. And I'll take a better look at the spacing during kiai time. Maybe lower DS just a hair or two.

Fire and Blood

00:30:976 (2) - Oh god all those slider points. Must have taken ages. :o The result is worth it though <3

01:11:307 (1) - Sorta weird how it just goes nearly silent here. Woops. Fixed. Though I kept it fairly quite to give it some effect.

The Dragon Storyboard thing made me laugh when I first saw it. I like it though. Maybe do something similar in the other difficulties? I'll consider it. :)

A note about the triplet rhythms in this difficulty [e.g. 01:18:028 (2,3,4)]: I honestly think it's overmapped, since I can't hear it in the music. Hmm yea maybe. Fixing it completely would leave it as just 1/2's throughout so I'll keep 1 or 2 triplets.
TYVM <3
Cancel
From Cancel's Modding Queue.

  • General

    In source, type Gane of Thrones instead of HBO.

    We Do Not Sow

    00:09:750 (1) - That form is a little bit ugly. My suggestion is to do it like this: http://puu.sh/1NG24
    00:12:226 (1) - Remove NC.
    00:18:241 (1) - Again, not that good. :http://puu.sh/1NG43
    00:20:717 (1) - Remove NC. ; ^ : http://puu.sh/1NG5t
    00:22:486 (1) - Remove NC. ; Move that somewhere else, because that is not allowed.
    00:46:189 (1) - Remove NC.
    01:06:708 (1) - Not allowed.
    01:07:061 (1) - Remove NC
    01:26:165 (1,1,1,1,2,1,2,1) - Why all those NC's?

    Ours Is The Fury

    00:02:321 (4) - Again, not that good.
    00:20:717 (3) - http://puu.sh/1NGbL : That Looks Better.
    00:30:976 (1) - Little confusing when playing.
    00:43:712 (1) - Same form as 00:20:717 (3) .
    00:44:774 (4) - ^
    00:46:896 (4) - ^
    01:10:953 (3) - Add whistle.
    01:35:363 (1,2,3,4,1,2,3,4,1,1,1) - Remove those.

    (Sorry. I'm not that good with modding Hard/Insanes.)
Good Luck!
Topic Starter
cirno-_old

Cancel wrote:

From Cancel's Modding Queue.

  • General

    In source, type Gane of Thrones instead of HBO.

    We Do Not Sow

    00:09:750 (1) - That form is a little bit ugly. My suggestion is to do it like this: http://puu.sh/1NG24 fixed
    00:12:226 (1) - Remove NC. hmmm... sure why not
    00:18:241 (1) - Again, not that good. :http://puu.sh/1NG43 fixed
    00:20:717 (1) - Remove NC. ; ^ : http://puu.sh/1NG5t
    00:22:486 (1) - Remove NC. ; Move that somewhere else, because that is not allowed. I don't see how it's unrankable and if I remove NC then there wouldn't be a NC for 9 seconds. This also is a start to new instrumentation.
    00:46:189 (1) - Remove NC. sure fixed
    01:06:708 (1) - Not allowed. How so?
    01:07:061 (1) - Remove NC This slider starts on where I usually have NC's at plus it's very long so no fix
    01:26:165 (1,1,1,1,2,1,2,1) - Why all those NC's? I removed one of them, but the others stay.

    Let me explain:
    01:26:165 (1) - The first one http://i.imgur.com/iBEnR.png
    01:28:288 (2) - I removed NC on this no worries
    01:30:410 (1) - Obvious reasons why I'd give it it's own NC. SV change plus long slider
    01:35:363 (1,2,1,2,1) - Because in all the other diffs I've done the same thing for color effect.


    Ours Is The Fury

    00:02:321 (4) - Again, not that good. Not trying to do anything fancy. Didn't want it straight or a bezier so I did that.
    00:20:717 (3) - http://puu.sh/1NGbL : That Looks Better. fixed
    00:30:976 (1) - Little confusing when playing. If you know what the letter B is, it's not :/ and even if your a foreigner, I think it's fine.
    00:43:712 (1) - Same form as 00:20:717 (3) . I remapped this area
    00:44:774 (4) - ^
    00:46:896 (4) - ^
    01:10:953 (3) - Add whistle. Too loud for my taste
    01:35:363 (1,2,3,4,1,2,3,4,1,1,1) - Remove those. The NC's? The circles themselves? :?

    (Sorry. I'm not that good with modding Hard/Insanes.) No problem. Thanks for modding :)
Good Luck!
Natsu
Hi from my Queue

General:

SPOILER
SB Elements Not .png
winteriscomingbg.jpg should be png


Unused Image Files
hearmeroar.jpg

Combo Colours
Inconsistency in combo colours:

- [Fire And Blood] :
Combo1 : 214,214,214
Combo2 : 62,62,62
Combo3 : 0,46,132
Combo4 : 106,2,2

- [Ours is the Fury] :
Combo1 : 102,102,102
Combo2 : 234,222,0

- [We Do Not Sow] :
Combo1 : 105,105,105
Combo2 : 191,182,0

- [Winter Is Coming] :
Combo1 : 40,40,40
Combo2 : 2,79,2
Combo3 : 211,171,88
Combo4 : 197,197,197


Inconsistency in Source:
- [Fire And Blood] : HBO
- [Ours is the Fury] : HBO
- [We Do Not Sow] : Game Of Thrones
- [Winter Is Coming] : HBO

Inconsistency in Tags:
- [Fire And Blood] : Title Dragon
- [Ours is the Fury] : Title
- [We Do Not Sow] : Title
- [Winter Is Coming] : Title

Kiai
Inconsistency in Kiai Times:

- [Fire And Blood] :
Kiai #1: Starts on 01:17:675, ends on 01:30:234

- [Ours is the Fury] :
Kiai #1: Starts on 01:17:675, ends on 01:30:372

- [We Do Not Sow] :
Kiai #1: Starts on 01:17:677, ends on 01:30:410

- [Winter Is Coming] :
Kiai #1: Starts on 01:17:675, ends on 01:30:410
Topic Starter
cirno-_old

Natsu wrote:

Hi from my Queue

General:

SPOILER
SB Elements Not .png
winteriscomingbg.jpg should be png fixed


Unused Image Files
hearmeroar.jpg Yea keeping it incase someone wants to GD. If there's no interest when my map is ready to be starred/bubbled, I'll remove it.

Combo Colours
Inconsistency in combo colours:

- [Fire And Blood] :
Combo1 : 214,214,214
Combo2 : 62,62,62
Combo3 : 0,46,132
Combo4 : 106,2,2

- [Ours is the Fury] :
Combo1 : 102,102,102
Combo2 : 234,222,0

- [We Do Not Sow] :
Combo1 : 105,105,105
Combo2 : 191,182,0

- [Winter Is Coming] :
Combo1 : 40,40,40
Combo2 : 2,79,2
Combo3 : 211,171,88
Combo4 : 197,197,197

Different BG's so different combo colors.

Inconsistency in Source:
- [Fire And Blood] : HBO
- [Ours is the Fury] : HBO
- [We Do Not Sow] : Game Of Thrones
- [Winter Is Coming] : HBO

Inconsistency in Tags:
- [Fire And Blood] : Title Dragon
- [Ours is the Fury] : Title
- [We Do Not Sow] : Title
- [Winter Is Coming] : Title

tags and source all fixed

Kiai
Inconsistency in Kiai Times:

- [Fire And Blood] :
Kiai #1: Starts on 01:17:675, ends on 01:30:234

- [Ours is the Fury] :
Kiai #1: Starts on 01:17:675, ends on 01:30:372

- [We Do Not Sow] :
Kiai #1: Starts on 01:17:677, ends on 01:30:410

- [Winter Is Coming] :
Kiai #1: Starts on 01:17:675, ends on 01:30:410

fixed all kiai time
ty 4 modding!
yanlu
Hi~ M4M via my modding Queue :3/

[SB]

your SB in "Winter Is Coming" very strange imo... and no sb in your easy and normal o_o?
maybe just sb in your "Fire And Blood" diff~

■Fire And Blood : 95363-95717(01:35:363 - to 01:35:717 - ) maybe not do this...try to make a circle and down will better.

[Overall]

I think your offset is wrong...
offset should be 1205 in my test >_<

why all diff's combo colors and quantity are different !?

plz call me back to mod if you change the offset~
Topic Starter
cirno-_old

yanlu wrote:

Hi~ M4M via my modding Queue :3/

[SB]

your SB in "Winter Is Coming" very strange imo... and no sb in your easy and normal o_o?
maybe just sb in your "Fire And Blood" diff~

I'm considering adding one to those diffs but I can't really think of anything worthy of adding. As for Winter Is Coming, I'll change it a bit. Maybe it'll be better.

■Fire And Blood : 95363-95717(01:35:363 - to 01:35:717 - ) maybe not do this...try to make a circle and down will better. Not sure what you mean sorry o.o

[Overall]

I think your offset is wrong...
offset should be 1205 in my test >_< hmmm this sounds better. Changing for all. It'll take a while to fix.

why all diff's combo colors and quantity are different !? Different BG's. And I don't like using more than 1 CC for easy diffs.

plz call me back to mod if you change the offset~
ty I'll PM you when done fixing timing.
edit: faster than I thought, it's fixed now.
Topic Starter
cirno-_old
woops double post
rezoons
Hi :) ,

We Do Not Sow
00:22:431 (1,2,3,4) - The spacing isn't constant: 1 is too close from 2.
00:52:148 (1) - Move it up a little bit because it isn't at the same high as 00:51:440 (2,3).

Ours Is The Fury
00:13:940 (1) - Since 00:22:962 (1) and 00:39:235 (1) and 01:30:532 (1) start 1/2 beat after the last note i think you can do the same here.
00:47:903 (1) - ^
And i think the inherited point have to be at 00:47:372 if it follows the same pattern as the previous spinners.
00:53:998 (1) - You could make it symmetrical by rotating it by 13° Anti-clockwise. (Because the following notes are symmetricals)
01:06:299 (6) - New combo? 9 is a little bit long for a "normal" difficulty. And most of your combo doesn't exceed 5-6.
01:36:370 (1,2,3) - Why are they closer to 01:36:016 (4) than 01:35:308 (1,2,3).

Winter Is Coming
The overall difficulty is the same as the "normal" diff. Maybe you can increase it a little.
01:17:973 (2,3,4,5,6) - It's nearly symmetrical. The 6 has to be closer to the 2. But i think you can make a star shape a little prettier. Maybe use the "Create polygon circles" option.
01:19:035 (7) - NC?
01:23:280 (5,6,7) and 01:23:988 (1,2,3,4,5) - I think you can move all them 2 grid up in order for 01:23:280 (5) and 01:24:518 (3) to be where 01:25:049 (6) end. And the star-shape will be more accurate. Currently it's not perfect.
01:35:308 (1) - The sound seems a bit...off. I think. Maybe move the inherited point a little before the note instead.
01:37:785 (1) - Not symetrical. Move it 1 grid down.

Fire And Blood
With the background and the AR8 i find it very difficult to see the grey approach circle.
00:35:167 - Who need break in hard difficulties ^-^? Maybe you could put a spinner instead.
00:54:271 (1,2,3,4) - The distance spacing is weird. It's constant but it shouldn't be. Even if in harder difficulties you don't have to make a constnt distance spacing it still have to make sense.
01:35:308 - I think that you could make the last notes symmetrical.
Topic Starter
cirno-_old

rezoons wrote:

Hi :) ,

We Do Not Sow
00:22:431 (1,2,3,4) - The spacing isn't constant: 1 is too close from 2. kinda fixed. I transitioned from .8 DS to 1.0 cause then the next sliders would look bad.
00:52:148 (1) - Move it up a little bit because it isn't at the same high as 00:51:440 (2,3). Good suggestion thx

Ours Is The Fury
00:13:940 (1) - Since 00:22:962 (1) and 00:39:235 (1) and 01:30:532 (1) start 1/2 beat after the last note i think you can do the same here. fixed
00:47:903 (1) - ^ fixed
And i think the inherited point have to be at 00:47:372 if it follows the same pattern as the previous spinners. Nice catch thanks. Fixed!
00:53:998 (1) - You could make it symmetrical by rotating it by 13° Anti-clockwise. (Because the following notes are symmetricals) Did it to both 1+2. Thanks!
01:06:299 (6) - New combo? 9 is a little bit long for a "normal" difficulty. And most of your combo doesn't exceed 5-6. fixed NC's around here. thx.
01:36:370 (1,2,3) - Why are they closer to 01:36:016 (4) than 01:35:308 (1,2,3). woops did a ctrl + j but 4 wasn't completely centered. fixed using 0.93x DS.

Winter Is Coming
The overall difficulty is the same as the "normal" diff. Maybe you can increase it a little. It has a similar amount of objects, but CS is smaller and DS is higher, plus this has more long sliders to add to the combo, and the OD+HPDR, etc is higher too. I think it's good as it is concerning difficulty. Insane isn't that hard anyways either. Also 01:23:280 (5,6,7,8,1,2,3,4,5,6) - is pretty challenging.
01:17:973 (2,3,4,5,6) - It's nearly symmetrical. The 6 has to be closer to the 2. But i think you can make a star shape a little prettier. Maybe use the "Create polygon circles" option. eww your right this is bad lol. Fixed.
01:19:035 (7) - NC?
01:23:280 (5,6,7) and 01:23:988 (1,2,3,4,5) - I think you can move all them 2 grid up in order for 01:23:280 (5) and 01:24:518 (3) to be where 01:25:049 (6) end. And the star-shape will be more accurate. Currently it's not perfect. It's a squarish diamond. It fits something seen in the show itself... kinda not really lol. But it has its style. Sorry no change here.
01:35:308 (1) - The sound seems a bit...off. I think. Maybe move the inherited point a little before the note instead. My mistake when fixing the timing. fixed.
01:37:785 (1) - Not symetrical. Move it 1 grid down. Actually it was 2 grids but thanks :P fixed

Fire And Blood
With the background and the AR8 i find it very difficult to see the grey approach circle.
00:35:167 - Who need break in hard difficulties ^-^? Maybe you could put a spinner instead.
00:54:271 (1,2,3,4) - The distance spacing is weird. It's constant but it shouldn't be. Even if in harder difficulties you don't have to make a constnt distance spacing it still have to make sense. Slight anitjump. I think it plays fine.
01:35:308 - I think that you could make the last notes symmetrical. I'm going to work on this part. Gonna remove the slider turn it into 3 circles. But not now. Tomorrow probably
Thanks! I'll mod your map later tonight or tomorrow. All are fixed except the ones I said I wouldn't, and why, and that last one.
Ryanlam
Like the way you made the map, good job!
Mamat

General

"Winter Is Coming" and "Fire And Blood" need widescreen support as 2 previous diff.

Fire And Blood
00:35:167 (1,1) - 1 long spinner is enough.
01:03:115 (2,3,4,5,6,7) - and 01:08:421 (3,4,5,6,7) - should get combo reduce(I'm not sure).
Lol, nice dragon slider you have but you need enable widescreen support to make it doesn't look awkward.

Winter Is Coming
00:16:771 (4,5,6,7) - Make a new combo.
00:08:103 (1) - Something doesn't right in ai mod, it said this spinner's end isn't snapped but I see it's snapped.
00:39:412 (1) - Same issue as above.
00:22:785 (1) - Same issue as above.
00:34:813 (7,8) - New combo
00:35:167 (1) - Follow the previous combo
01:28:233 (2) - Slider end looks awkward.
Widescreen too

Ours is the Fury
00:07:572 (1) - follow previous combo
00:08:280 (1) - Ai Mod spinner snap issue
01:11:252 (1) - Ai Mod spinner snap issue

We Do Not Sow
No problem was found, good job.
BanchoBot
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