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Mizukara wo Enshutsu Suru Otome no Kai - Girlish Lover (TV S

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Topic Starter
wcx19911123
This beatmap was submitted using in-game submission on 2013年2月7日 at 19:45:01

Artist: Mizukara wo Enshutsu Suru Otome no Kai
Title: Girlish Lover (TV Size)
Source: Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags: boss bossandy No_Gu opening Harusaki Chiwa Natsukawa Masuzu Akishino Himeka Fuyuumi Ai Akasaki Chinatsu Tamura Yukari Kanemoto Hisako Kayano Ai
BPM: 165
Filesize: 16235kb
Play Time: 01:26
Difficulties Available:
  1. Beginner (1.21 stars, 73 notes)
  2. Boss Taiko Muzukashii (4.76 stars, 340 notes)
  3. Boss Taiko Oni (4.83 stars, 524 notes)
  4. Easy (2.89 stars, 98 notes)
  5. Gu's Hard (4.92 stars, 232 notes)
  6. Insane (4.84 stars, 327 notes)
  7. Normal (4.37 stars, 165 notes)
Download: Mizukara wo Enshutsu Suru Otome no Kai - Girlish Lover (TV Size)
Download: Mizukara wo Enshutsu Suru Otome no Kai - Girlish Lover (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
anime「俺の彼女と幼なじみが修羅場すぎる」OP
我的修罗场 0.0
Fumika
0.0
mintong89
0.0
Kayano
0.0
Strawberry
  • --Common-- --Warning-- --Strongly recommendation-- --Emphasis--
[ General]
 
  1. I recommend that to tag Chiwa Harusaki and Masuzu Natsukawa.
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. clear!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:18:382 (1) - i'd prefer to add whistles on that start and end, since they are really suitable for the bgm.
    2. 00:31:836 (3) - same as above, i think whistles can ornament the music and sounds good for me :3
    3. 00:40:200 (3) - bcz you put a whislte on 00:38:745 (1)'s head, i feel it is more reasonable if you also set a whistle on this slider's repeat.
    4. 00:52:018 (3) - from my heard, there should be also put a whistle to follow the bgm.? :p
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 01:18:018 (1,2,3) - the slider(1)'s head seems a bit closed with the previous note.. wired since it has been the newcombo. i suggest that moving (1,2,3) to x:20 y:132 for the balance spacing.~
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:02:745 (5) - sounds pretty if you will add a whistle on that repeat~~.
    2. 00:25:654 (3,5) - whistle on (3) and (5)'s start, ornamenting the music~ since it's a bit silence anyway..
    3. 00:27:109 (1) - if you followed above~ you can remove the whistle on that head~
    4. 00:28:563 (4) - whistle on start and end?~ same reason as 00:25:654
    5. 00:37:291 (3,5) - same pattern as 00:25:654~ (and 00:38:745 (1)'s head~
 
[ Gu's Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:50:291 - adding a circle here plays more fluency~
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:03:473 (3) - whistle sounds suitable here. :3
    2. 00:58:746 (3) - i'd like to set a finish on that end rather than whistle~
    3. 01:05:654 (3) - whistle on that repeat?~ sounds pretty. :3
    4. 01:22:018 (4) - finish on that tail?~ since it's the end of refrain.
 
[ Insane]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. clear~!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:06:018 (4) - i'd like to add a whistle on that end. :3
    2. 00:13:655 (5) - if you followed above, you can also set a whistle here~
 
  --------------------------------------------------------
really nice diff. :)
Good luck~!
Hinsvar
Mod for M4M.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. Uhm, 371 KB for the BG's file size? It's not really a big deal, but don't you think it's... a bit excessive?
>Easy
  1. Those 1/2 kick sliders are a bit awkward to hit... Consider trying to simplify the rhythm and attempt to not use the small sliders at all in this diff, especially considering this is supposed to be Easy?
  2. 00:07:473 - Whistle? This spot feels seriously empty without it.
  3. 00:10:382 - ^
  4. 00:11:109 - Simply use Drum sampleset without any other hitsound here?
  5. 00:12:927 - Turn the sampleset back to Auto and then use clap? Works better, IMO. (Apply my hitsound suggestions to other diffs if you did them. This also applies to hitsound suggestions on other diffs.)
  6. 00:19:473 (2,3) - Umm... I think this pattern is going to be a bit confusing for new players (and they're the ones who are supposed to play Easy diffs)... Use a 1/1 slider that repeats once or a 2/1 slider, instead?
  7. 00:48:018 (2,3) - ^ (I prefer a 2/1 slider though.)
>Normal
  1. 00:33:473 (2) - End this at 00:33:836 and add a circle at 00:34:018? It follows the vocal, and I think it's better that way. Also whistle on the head?
  2. 00:34:200 - Whistle?
  3. 00:36:382 - ^
  4. 00:40:200 - ^
  5. 00:40:745 - ^
  6. 00:42:382 - ^
  7. 00:45:836 - ^
  8. 00:46:200 - ^
  9. 00:46:745 - ^
  10. 00:48:200 - ^
  11. 00:49:654 - ^
  12. 00:52:018 - ^
  13. 00:52:563 - ^
  14. 00:54:018 - ^
  15. 00:54:563 - ^
  16. 00:56:200 (1,2) - I personally think that this pattern is really, really awkward. This might still look kinda weird, but I think it seems to be better...
  17. 00:58:200 - Finish?
  18. 00:58:745 - ^
>Gu's Hard
  1. 01:11:836 (5) - Make this a short 1/4 circle stream instead? A repeating slider wouldn't work as well, IMO.
  2. 01:16:382 (1,2) - I think this rhythm works better than what you have now. You'll have to adjust the spacing if you think this does work better, though.
>Insane
  1. 00:00:200 (1,2) - ...Why are the 1/4 sliders placed like this? They're confusing, IMO.
  2. 00:32:563 (4,5) - ^
  3. 00:47:473 (1,2) - Make the rhythm like this instead?
  4. 01:11:836 (6,7) - Same as 00:32:563 (4,5).
  5. 01:13:473 (1) - Move the fourth anchor point to (280,176)? The 01:13:291 (5,1) pattern looks better, IMO.
Okay, I'm done here. Cool map as always.

Good luck on the way 8-)
Mixagji
[Insane]
00:21:836(3) - Ctrl+G? for the fun imo.
00:25:473(1) - i didn't feel flow. like this?
01:04:200(4) - add whistle to sliderhead. and remove whistle from sliderend
01:05:654(5) - add whistle
01:10:018(4) - ^
01:15:836(4) - ^
01:20:200(4) - ^

[Hard]
01:07:836(1) - add whistle
01:09:291(1) - add whistle and remove whistle from 01:09:473 -
01:10:018(6) - add whistle
01:16:382(1) - this slider isn't fit. try like this.

[Normal]
00:47:109(5) - want whistle to slider end.
00:52:563(5) - ^ slider head

[Easy]
nothing~

good luck~
Leorda
For m4m req


[General]
* No custom combo color? That is shame....


[Easy]
* AR +1?

00:59:109 (3,1) - Having these stacks can be confusing for beginners, because (1) is overlapped by hitbursts. Consider to move further away together?


[Normal]
* AR +1?

00:33:473 (2) - Shorten to red tick for following vocal?
00:47:291 (6,1) - Swap new combo?


Good luck~
No_Gu
http://puu.sh/1ORvt 加了点whistle
而且如果现在预览图那张就是BG的话我觉得你还是换一张比较好。。
Topic Starter
wcx19911123
updated, thanks for modding :3
Irreversible
Hey xD

Easy:

00:42:382 (2) - i would reverse this slider, and make it 1 tick longer, and delete (3) (the next slider)
01:20:927 (1) - maybe make this a bit rounder? (instead of straight)
00:02:745 (3) - Make this into http://puu.sh/1OSCI this o: it fits to the lyrics

Normal:

Maybe circle size + 1?

00:11:109 (4) - nc
00:31:291 (4) - Dunno if it's too hard: http://puu.sh/1OSHr
00:56:200 (1,2) - i kinda don't like this pattern.. try this? http://puu.sh/1OSIQ


Gu's Hard:

00:05:291 - this hitsound is weird o.o
00:07:473 (1) - nc?
00:16:927 (1,2,3,4,5,6) - this stacking is pretty confusing for hard, imo
00:22:745 - i dunno, for me these hitsounds sound really weird xD
00:47:200 (3) - add a circle? xD
00:58:746 (3) - delete the reverse and add a circle 00:59:109 (4) - here
I really like the kiai time!

Insane:

00:00:927 (1,2,1,2,1,2) - you could move every part for a few grids
00:09:291 (5) - don't stack this maybe xD
00:20:563 (3) - nc?
00:28:200 (7) - move this a bit downwards ( to 304 256)
01:11:836 (6,7) - i think you should move them a bit more to 5 ..
01:15:654 (3) - make this part like this: http://puu.sh/1OSQG
01:26:382 (6) - nc as well o:

That0's it :D
If you don't understand something feel free to ask :)
Magicphoenix
[Insane]

*Not adding any custom colors? Looks a little flavorless like this =p
00:02:745 (3) - I'd recommend a New Combo here since you've only followed the piano up to that point
00:20:018 (1) - I'd remove this new combo, it keeps a perfect symmetry + the 3 notes after this would get lots more of emphasizement
00:20:563 (3,4,5) - Add whistles? Underlines the trumpet
01:26:745 (10) - New combo to make a emphasizing finish ? :D Since it's already neatly placed in the middle as well

[Gu's Hard]

00:20:563 (3) - Recommend highlighting this with NC :P
00:34:745 (2,3) - This is dangerous spacing, you either make the jump here or remove the jump at the beginning. You keep the jump in mind if you fall for it the first time which will make you do this one a 1/2 jump as well....
00:47:291 (3) - NC and remove the NC on the next note. You have 1-2 combo patterns on her sentences and you should keep it this way imo
00:48:200 (2) - Add a new NC here for the vocal-swap. Remove the NC on next note ofc

[Normal]

Perfect

[Easy]

00:19:473 (2,3,4) - This could get really hard for beginners = = (same with all the other patterns of the same kind) I highly recommend something like this :01:26:745 (3) - NC for the same reason as [Insane] ? ;D




I think maybe you could've variated your patterns a little more, you see the same flow and patterns throughout this map, this isn't necessarily too bad since these patterns & jumps are good, but it makes you feel like you're playing the same over again until the song is over instead of feeling something like "Oh, this is something new".
Otherwise this is a really cute and neatly done map. The stack-patterns that you brought really appeals to your eyes. This map is done flawlessly and the hitsounds are very suited and placed best, meaning that there's no unnecessary thing, yet it's exactly the right amount you want to hear (and it's mixing ;D). Every map of yours brings in entertaining jumps and are really enjoyable to play. Always looking forward to 'em !
Keep it up =w=b


http://puu.sh/1OVqx
Topic Starter
wcx19911123
all updated
thanks for modding :3
Vicho
another overmapped map <3
10nya
add oreshura on the tags? cause its another name of ore no kanojo (since people wouldn't wrote the anime's full name) and also add Aniplex cause it the anime producer ? >_<
LKs
hi

[general]

fine

[insane]

00:00:927 (1,2,1,2,1,2,3,4,5,6) - 提供一个意见参考 现在这种完全stack住的 和绿色转5°粉色转10°对比你觉得哪个更好 我觉得转了可能更丰富一点
00:43:473 (3) - 往右点弧度好看 比如x285y112
00:49:109 (2,3) - 感觉这两个可以whistle 和前面形成对比 而且不空 或者只要2whistle或者只要3whistle都行
00:51:654 (1,2,3) - 同理做一些变化
01:23:563 (5) - x62y82

[Gu's Hard]

00:40:921 (4) - 动一下这个 00:40:376 (1,2,3,4) - 最好这三个组成一个等边三角
Topic Starter
wcx19911123

LKs wrote:

[insane]

00:43:473 (3) - 往右点弧度好看 比如x285y112
只改了这个,那些whistle感觉加了有点违和,就没加了0.0
LKs
people may dislike speed rank but the map itself is good

i enjoy the flow
MoodyRPG
Hey wcx, you ask for this queue so here I am

General
  1. I'm not really sure about the offset in my opinion, I have 927
Easy
  • - 00:10:018 (x) - Add a note here to keep the rhythm
    - 01:25:836 (2) - Replace this finish for a whistle, sounds good
Normal
  • - 01:25:291 (4) - A new combo here feels really good with the music
Gu's Hard
  • - 00:07:109 (3,4) - The jump between (2) and (3) is confusing, my suggestion is change the (3) and (4) with Crtl+G
    - 00:36:382 (2) - This note is not correctly stacked under the slider
Insane
  • -- Looks nice
That's all I got
Topic Starter
wcx19911123
thanks for modding :3
but umm seems there's nothing really to be fixed..orz
just keep for now
Aleks719
General
hitsounds normal-hitfinish.wav, normal-hitnormal.wav, normal-hitwhistle.wav are not used, because you don't use N:C1 sections at all. remove or use.
tags contain "ai" twice, it's unnecessary~

Gu's Hard
AR-1 please. stats ar3, ar5, ar8, ar9 look unbalanced, ar3, ar5,ar7,ar9 makes more sense.

Normal
OD+1, HP+1 for same reason

oh well, while i modded your ver, i've got 3 pm from different people with sad faces about modding your map xD
let's play fair, if another map will have no issues at all it will be ranked first :U
No_Gu
就LKs那个修了下,别的感觉没必要http://puu.sh/1PYpG
Topic Starter
wcx19911123
about tags, Fuyuumi Ai and Kayano Ai is different characters in the anime, to make sure search each one can find the map, I want to keep this
Normal OD+1, HD I think the current is fine
updated
bossandy
作好了 第一次做那麼快耶 加了tags了 直接用我的改吧

Tags:boss bossandy No_Gu opening Harusaki Chiwa Natsukawa Masuzu Akishino Himeka Fuyuumi Ai Akasaki Chinatsu Tamura Yukari

Boss Taiko Muzikashii
osu file format v11

[General]
AudioFilename: Girlish Lover (TV Size).mp3
AudioLeadIn: 2000
PreviewTime: 2654
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Girlish Lover (TV Size)
TitleUnicode:Girlish Lover (TV Size)
Artist:Mizukara wo Enshutsu Suru Otome no Kai
ArtistUnicode:自らを演出する乙女の会
Creator:wcx19911123
Version:Boss Taiko Muzukashii
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:boss bossandy No_Gu opening Harusaki Chiwa Natsukawa Masuzu Akishino Himeka Fuyuumi Ai Akasaki Chinatsu Tamura Yukari Kanemoto Hisako Kayano Ai
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-527,363.636363636364,4,1,1,70,1,0
3836,-100,4,1,1,70,0,1
13836,-100,4,1,1,70,0,0
60563,-100,4,1,1,70,0,1
82200,-100,4,1,1,70,0,0
86927,-100,4,2,1,70,0,0


[Colours]
Combo1 : 89,89,255
Combo2 : 255,81,81

[HitObjects]
256,192,200,21,8,0:0:0
256,192,382,5,0,0:0:0
256,192,563,5,8,0:0:0
256,192,927,5,0,0:0:0
256,192,1109,5,8,0:0:0
256,192,1291,1,8,0:0:0
256,192,1473,5,0,0:0:0
256,192,1654,5,8,0:0:0
256,192,1836,1,8,0:0:0
256,192,2018,5,0,0:0:0
256,192,2382,5,8,0:0:0
256,192,3836,5,4,0:0:0
256,192,4200,5,8,0:0:0
256,192,4382,1,8,0:0:0
256,192,4745,5,0,0:0:0
256,192,4927,5,8,0:0:0
256,192,5109,5,0,0:0:0
256,192,5291,1,0,0:0:0
256,192,5654,5,8,0:0:0
256,192,5836,1,8,0:0:0
256,192,6018,5,0,0:0:0
256,192,6200,5,8,0:0:0
256,192,6382,1,8,0:0:0
256,192,6745,5,0,0:0:0
256,192,6927,1,0,0:0:0
256,192,7109,5,8,0:0:0
256,192,7291,1,8,0:0:0
256,192,7654,5,0,0:0:0
256,192,7836,5,8,0:0:0
256,192,8200,5,0,0:0:0
256,192,8563,5,8,0:0:0
256,192,8745,1,8,0:0:0
256,192,8927,5,0,0:0:0
256,192,9109,5,8,0:0:0
256,192,9291,5,0,0:0:0
256,192,9473,1,0,0:0:0
256,192,9654,1,4,0:0:0
256,192,10018,5,8,0:0:0
256,192,10200,1,8,0:0:0
256,192,10382,5,0,0:0:0
256,192,10745,5,8,0:0:0
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256,192,11291,1,0,0:0:0
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256,192,12018,1,0,0:0:0
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256,192,12563,1,12,0:0:0
256,192,12927,1,8,0:0:0
256,192,13291,1,8,0:0:0
256,192,13836,5,4,0:0:0
256,192,14382,5,8,0:0:0
256,192,14745,5,0,0:0:0
256,192,15109,5,8,0:0:0
256,192,15473,5,4,0:0:0
256,192,15836,5,8,0:0:0
256,192,16018,1,8,0:0:0
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256,192,16927,5,0,0:0:0
256,192,17291,5,8,0:0:0
256,192,17473,1,8,0:0:0
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256,192,17836,1,0,0:0:0
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256,192,18927,1,8,0:0:0
256,192,19291,5,0,0:0:0
256,192,19473,5,8,0:0:0
256,192,19654,1,8,0:0:0
256,192,20018,5,0,0:0:0
256,192,20200,5,8,0:0:0
256,192,20382,5,0,0:0:0
256,192,20563,5,12,0:0:0
256,192,20745,1,12,0:0:0
256,192,20927,1,12,0:0:0
256,192,21291,5,4,0:0:0
256,192,21654,5,8,0:0:0
256,192,21836,1,8,0:0:0
256,192,22018,5,0,0:0:0
256,192,22382,5,8,0:0:0
256,192,22745,5,0,0:0:0
256,192,22927,1,0,0:0:0
256,192,23109,5,8,0:0:0
256,192,23291,1,8,0:0:0
256,192,23654,5,0,0:0:0
256,192,23836,5,8,0:0:0
256,192,24018,5,0,0:0:0
256,192,24200,1,0,0:0:0
256,192,24563,5,8,0:0:0
256,192,24745,1,8,0:0:0
256,192,24927,5,0,0:0:0
256,192,25109,1,0,0:0:0
256,192,25291,5,8,0:0:0
256,192,25473,5,0,0:0:0
256,192,25836,1,0,0:0:0
256,192,26018,5,8,0:0:0
256,192,26200,1,8,0:0:0
256,192,26563,5,0,0:0:0
256,192,26745,5,8,0:0:0
256,192,26927,5,0,0:0:0
256,192,27109,1,0,0:0:0
256,192,27473,5,8,0:0:0
256,192,27654,1,8,0:0:0
256,192,27836,5,0,0:0:0
256,192,28018,1,0,0:0:0
256,192,28200,5,8,0:0:0
256,192,28382,5,0,0:0:0
256,192,28563,1,0,0:0:0
256,192,28927,5,8,0:0:0
256,192,29109,1,8,0:0:0
256,192,29291,5,0,0:0:0
256,192,29473,5,8,0:0:0
256,192,29654,1,8,0:0:0
256,192,30018,5,0,0:0:0
256,192,30382,5,8,0:0:0
256,192,30563,1,8,0:0:0
256,192,30745,5,0,0:0:0
256,192,30927,1,0,0:0:0
256,192,31109,5,8,0:0:0
256,192,31291,1,12,0:0:0
256,192,31654,1,8,0:0:0
256,192,31836,5,0,0:0:0
256,192,32018,5,8,0:0:0
256,192,32200,1,8,0:0:0
256,192,32382,1,8,0:0:0
256,192,32563,5,0,0:0:0
256,192,32927,1,4,0:0:0
256,192,33291,5,8,0:0:0
256,192,33473,1,8,0:0:0
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Boss Taiko Oni
osu file format v11

[General]
AudioFilename: Girlish Lover (TV Size).mp3
AudioLeadIn: 2000
PreviewTime: 2654
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Girlish Lover (TV Size)
TitleUnicode:Girlish Lover (TV Size)
Artist:Mizukara wo Enshutsu Suru Otome no Kai
ArtistUnicode:自らを演出する乙女の会
Creator:wcx19911123
Version:Boss Taiko Oni
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:boss bossandy No_Gu opening Harusaki Chiwa Natsukawa Masuzu Akishino Himeka Fuyuumi Ai Akasaki Chinatsu Tamura Yukari Kanemoto Hisako Kayano Ai
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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256,192,86745,5,12,0:0:0
256,192,86927,12,0,89654,0:0:0
Sure
[General]
01:26:836 (1) - Can you make more precise fade-out? It sounds really rough.


[Insane]
  1. I prefer AR 8 on this diff but whatever... :p
00:02:745 (3) - NC?
00:14:382 (2,3,4) - About rhythm, "00:14:382 and 00:14:745" makes a long beat, and two snare drums start from 00:14:927 in the song. Try this rhythm out, feels much better. http://puu.sh/1QlsU
00:27:018 (2) - Remove this circle? This one doesn't fit music. In comparison to 00:38:563 (1,2,3), there were no snare drums and even hihats.
00:31:291 (1,2,3,4) - How about adding whistles to where trumpet is played?
00:35:836 (1) - Remove whistle. I didn't hear anything at 00:24:200 (1), also there was nothing in your own other diffs.
00:38:745 (3) - Add whistle to head
00:47:291 (5) - NC here. Because your NCing pattern starts mostly from red bar before long white bar in this section.
01:06:382 (1) - Put finish to head instead of whistle.
01:11:836 (6,7) - The spacing between 7 and 01:12:200 (1) looks awkward. http://osu.ppy.sh/ss/577500
01:18:018 (3) - Put finish to head instead of whistle.
01:21:654 (4,6) - 4 : Move down by 1 grid. / 6 : Move up by 2 grids. http://osu.ppy.sh/ss/577511


[Gu's Hard]
  1. AR 7 please
  2. Stack leniency 5. 00:00:563 (2,1) / 00:03:473 (3,1) / 00:07:836 (7,1) / 00:11:109 (1,2) / 00:16:563 (3,1,2) and so on. They should be shown as stack properly.
  3. The video was missed
  4. Since you selected default normal-sampleset to add snare drums as a clap, the volume of hitsound is a bit loud. I recommend higly reducing audio volume of every timing point by 10 points.
00:17:836 (4,5,6,1) - Make consistent spacing
01:16:382 (1) - Don't know what you're following. It doesn't fit vocal nor instrumetal.


[Normal]
01:06:382 (1) - Put finish to head instead of whistle.
01:18:018 (1) - ^


[Easy]
00:00:200 (1) - Missing cymbal sound(00:00:563) is really bad. http://puu.sh/1Qn2q
00:30:018 (1) - Like this? http://osu.ppy.sh/ss/577545
01:06:382 (1) - Put finish to head instead of whistle.
01:18:018 (1) - ^


Well, good luck then.
Topic Starter
wcx19911123
ykcarrot

ykcarrot wrote:

[General]
01:26:836 (1) - Can you make more precise fade-out? It sounds really rough.
fixed


[Insane]
  1. I prefer AR 8 on this diff but whatever... :p
    I think 9 is better, there's full of random jumps in the diff, and the SV is high enough, so 9 is better to read the patterns
00:02:745 (3) - NC?
no need to add imo, the confusing pattern is end before this note
00:14:382 (2,3,4) - About rhythm, "00:14:382 and 00:14:745" makes a long beat, and two snare drums start from 00:14:927 in the song. Try this rhythm out, feels much better. http://puu.sh/1QlsU
umm, the current rhyme is also fine imo
00:27:018 (2) - Remove this circle? This one doesn't fit music. In comparison to 00:38:563 (1,2,3), there were no snare drums and even hihats.
yep I added some random triple clicks on this diff, though they didn't follow anything in the music, they sounds fine and play very well, I think they're fine
00:31:291 (1,2,3,4) - How about adding whistles to where trumpet is played?
tried to add some whistles, but umm sounds kinda odd to me here, so I keep them for now
00:35:836 (1) - Remove whistle. I didn't hear anything at 00:24:200 (1), also there was nothing in your own other diffs.
fixed
00:38:745 (3) - Add whistle to head
fixed
00:47:291 (5) - NC here. Because your NCing pattern starts mostly from red bar before long white bar in this section.
you see I always add NC at white lines, or on red lines when there's no object on white line or there's slider body on it, so I want to keep the regular pattern here
01:06:382 (1) - Put finish to head instead of whistle.
cuz there's not finish in the music, I used whistle intead of it, sounds fine imo, it'll be too loud here if change to finish
01:11:836 (6,7) - The spacing between 7 and 01:12:200 (1) looks awkward. http://osu.ppy.sh/ss/577500
this is on purpose, cuz the centre of very short sliders is the starting not the sliderbody when playing(you need to click the starting of the slider without moving mouse), so actually the spacing is fine
01:18:018 (3) - Put finish to head instead of whistle.
same as 01:06:382 (1) - , I want to keep them for now
01:21:654 (4,6) - 4 : Move down by 1 grid. / 6 : Move up by 2 grids. http://osu.ppy.sh/ss/577511
umm, I don't know why you ask me to fix this, but I think mine is better, the current pattern looks more like an equilateral triangle..

[Normal]
01:06:382 (1) - Put finish to head instead of whistle.
01:18:018 (1) - ^
same reasons as Insane here, I want to keep them for now


[Easy]
00:00:200 (1) - Missing cymbal sound(00:00:563) is really bad. http://puu.sh/1Qn2q
umm in fact I'd like to use easier pattern as starting here, to make newbies read the BPM/SV first is better
00:30:018 (1) - Like this? http://osu.ppy.sh/ss/577545
oh nice idea, fixed
01:06:382 (1) - Put finish to head instead of whistle.
01:18:018 (1) - ^
same as Insane, I keep the whistles then


Well, good luck then.
updated
@屁股:帮你加了视频,最好update下再改mod 0.0
YGOkid8
Easy:
- I'm against red tick usage in Easy diffs. in general, but you've got a nice diff. spread so I'll let that slide. However 1/2 sliders I won't stand for, that's not newbie friendly at all. Have talked with a couple of people in #lounge, and have agreed 1/2 sliders are okay if they are by themselves, but not if within 1/1 of another beat.

00:15:473 (1) - Move down 2 grids and i think it'll flow better.
00:19:473 (2,3) - Replace with a 3/2 slider (i.e. slider going for 3 red ticks) instead.
00:45:654 (2,3) - Delete the (2), then move the (3) back where the (2) was (in timeline).
00:48:018 (2,3) - Delete, and make a 3/2 slider @00:48:200
00:51:473 (2,3) - Delete, and make a slider with same length as 00:49:109 (4)


Normal:
00:08:927 (5) - Rotate by 25 degrees clockwise (selection centre)
00:12:563 (1,2,3) - This I think too hard for Normal. Change (1,2) into 1/1 sliders? You still get similar effect.
00:21:836 (2) - Move right 1 grid for better flow.
00:26:018 (4,5) - Having them point straight left is a bit boring. Spice it up a little!
SPOILER


All I did was move the slider point ends up by a grid.
00:37:654 (4,5) - Having them point straight down is a bit boring. Spice it up a little!
SPOILER


All I did was move the slider point ends right and left by a grid respectively.
00:47:291 (6) - Rotate by 55 degrees clockwise (selection centre).
00:56:200 (1,2) - Nothing wrong, I just don't like how after the previous combo, you decide to move back up. Was thinking something like this would be better:
01:14:018 (5) - Rotate by 90 degrees anti-clockwise (selection centre).
01:23:109 (6,7) - Same thing as I said about others. Suggestion:
01:26:382 (6) - Rotate by 45 degrees clockwise (selection centre).

Gu's Hard:
00:06:745 (1,2,3,4,5,6,7) - Fine-ish, but the (5,6,7) has weird spacing. Fix it please.
00:40:927 (4,1) - As the few jumps in your diff. were mainly smallish, I found this to be a bit surprising, as well as I don't think it flowed particularly well.
00:42:382 (3,4) - Continuing on, this jump feels out of place compared to rest of jumps in diff. just like above.

Insane:
00:00:927 (1,2,1,2,1,2,3) - Freestyler. I don't like it, but I doubt you'll change. I can see why you did it but is it really necessary? A normal combo with jumps I feel would flow much better. If you don't change that, at least change this:

As you can hear in the music, this section follows a 1-2-3 1-2-3 1-2 1 rhythm, and you have emphasized this with your jumps and new combos. But 00:02:018 (1,2) - here, the (2) should be an emphasis, yet as the jump distance isn't the same as the others, it feels off. Hopefully you know what I mean, but if you don't, just ask.

00:02:382 (2,3) - Why do people do this? Ending the slider at a place where there's nothing going on in the music, then adding a hitcircle where the slider is supposed to end. The difficulty is full of this. Can you give me a good reason why you've done this? I hope you don't say to make the difficulty harder, because I don't think that's a good reason.

Overall, map is solid but there's a bunch of things that irk me (like Insane). If you can justify the reasoning for what you did, then I'd be happy to come back for a re-check.
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