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Aqua Timez - Mask (TV size) [Taiko|Osu]

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Total Posts
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Topic Starter
stevemin_old
This beatmap was submitted using in-game submission on 2013년 1월 26일 토요일 at 오후 5:49:47

Artist: Aqua Timez
Title: Mask (TV size)
Source: Bleach
Tags: coroquetz cq 30 ending eltigrexxx eltxxx tsusuko suko kuro ichigo
BPM: 145
Filesize: 14699kb
Play Time: 01:27
Difficulties Available:
  1. CQ's Taiko Futsuu (4.38 stars, 201 notes)
  2. CQ's Taiko Oni (4.83 stars, 419 notes)
  3. eLtXXx's Normal (3.39 stars, 105 notes)
  4. Hard (4.82 stars, 278 notes)
  5. Insane (5 stars, 403 notes)
  6. Kuro's Taiko Oni (4.89 stars, 501 notes)
  7. suko's Easy (1.47 stars, 76 notes)
Download: Aqua Timez - Mask (TV size)
Download: Aqua Timez - Mask (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
Bleach 30 ED
Easy- by Tsusuko
Normal- by eLtigreXxx
Taiko Futsuu and Oni- by CoroQuetz
Taiko Oni- by Kuro
Hard and Insane- by me
Thx to all the players who modded and tested my map~
Enjoy~
Gonzvlo
Hello,

|Timing|
  1. Offset: +5ms (635ms)
  2. BPM: 145.00
Good luck with this!
Topic Starter
stevemin_old

Gonzvlo wrote:

Hello,

|Timing|
  1. Offset: +5ms (635ms)
  2. BPM: 145.00
fixed
Good luck with this!
thx~~ fixed
jesse1412
crappy "FEEL" mods I usually do
11:46 stevemin: could u test my map plz?
11:46 jesus1412: can do
11:46 stevemin: http://osu.ppy.sh/s/68410
11:46 stevemin: thx~
11:48 jesus1412: higher slider velocity
11:48 jesus1412: would be nice
11:48 stevemin: oh higher?
11:48 jesus1412: and ar might need to be higher
11:48 stevemin: isn't the 2nd half fast enough?
11:49 stevemin: yeah i though of that but if i put ar9, dting would be really hard
11:49 jesus1412: the intro has weird spacing
11:49 jesus1412: I'd change it a little
11:49 stevemin: how should i fix it?
11:50 jesus1412: make it 1 long stream maybe
11:50 jesus1412: but keep the sliders
11:50 jesus1412: notes seem earlu
11:50 stevemin: yeah
11:50 stevemin: but actually i got my offset checked by bat
11:50 stevemin: but...
11:51 stevemin: to me it also seems dat the offset is a little off
11:51 jesus1412: I'd use 643
11:52 stevemin: oh ok
11:53 jesus1412: I'd add a kia time from
11:53 jesus1412: 00:30:228 (1) -
11:53 jesus1412: and stop it here 00:42:848 (1) -
11:54 stevemin: ok. but isn't for tv size, u put kia just at the chorus part?
11:54 jesus1412: end the final ki here 01:19:676 (4) -
11:54 jesus1412: I just put them where it sounds like it needs them
11:54 stevemin: oh
11:54 jesus1412: not that I get my maps ranked or anything
11:55 jesus1412: I just do what I like :V
11:55 stevemin: XD
11:55 stevemin: could u play hard with dt?
11:55 stevemin: wanna see the difficulty of it
11:57 jesus1412: 1 triples felt weirdly spaced
11:57 jesus1412: but aside from that it seemed ok
11:57 stevemin: which one?
11:57 jesus1412: 00:33:531 (1,2,3) -
11:57 jesus1412: too close
11:57 jesus1412: also if it were me I'd make the notes a little smaller
11:57 jesus1412: but do what you like
11:58 stevemin: oh, ok
11:59 stevemin: anyways thx~~
Topic Starter
stevemin_old

jesus1412 wrote:

crappy "FEEL" mods I usually do
11:46 stevemin: could u test my map plz?
11:46 jesus1412: can do
11:46 stevemin: http://osu.ppy.sh/s/68410
11:46 stevemin: thx~
11:48 jesus1412: higher slider velocity
11:48 jesus1412: would be nice
11:48 stevemin: oh higher?
11:48 jesus1412: and ar might need to be higher fixed
11:48 stevemin: isn't the 2nd half fast enough?
11:49 stevemin: yeah i though of that but if i put ar9, dting would be really hard
11:49 jesus1412: the intro has weird spacing
11:49 jesus1412: I'd change it a little
11:49 stevemin: how should i fix it?
11:50 jesus1412: make it 1 long stream maybe
11:50 jesus1412: but keep the sliders
11:50 jesus1412: notes seem earlu
11:50 stevemin: yeah
11:50 stevemin: but actually i got my offset checked by bat
11:50 stevemin: but...
11:51 stevemin: to me it also seems dat the offset is a little off
11:51 jesus1412: I'd use 643
11:52 stevemin: oh ok
11:53 jesus1412: I'd add a kia time from
11:53 jesus1412: 00:30:228 (1) -
11:53 jesus1412: and stop it here 00:42:848 (1) -
11:54 stevemin: ok. but isn't for tv size, u put kia just at the chorus part?
11:54 jesus1412: end the final ki here 01:19:676 (4) -
11:54 jesus1412: I just put them where it sounds like it needs them
11:54 stevemin: oh
11:54 jesus1412: not that I get my maps ranked or anything
11:55 jesus1412: I just do what I like :V
11:55 stevemin: XD
11:55 stevemin: could u play hard with dt?
11:55 stevemin: wanna see the difficulty of it
11:57 jesus1412: 1 triples felt weirdly spaced fixed
11:57 jesus1412: but aside from that it seemed ok
11:57 stevemin: which one?
11:57 jesus1412: 00:33:531 (1,2,3) -
11:57 jesus1412: too close
11:57 jesus1412: also if it were me I'd make the notes a little smaller
11:57 jesus1412: but do what you like
11:58 stevemin: oh, ok
11:59 stevemin: anyways thx~~
ty jesssy~
fixed the spacing and the ar
Kuro

stevemin wrote:

need taiko
plz help~
I'll take your offer o/

PM if interested
Topic Starter
stevemin_old

Kuro wrote:

stevemin wrote:

need taiko
plz help~
I'll take your offer o/

PM if interested
yeah sure~
thx~
riffy
hi~hi~

as requested via Forum-PM. (i will give you some advices and i'll try to explain it)
note: you don't have to mod anything in return. I don't want to stress people with mod4mod. :)

[General]
  1. First of all - your mp3's bitrate (320kbps) is unrankable! Maimum rankable bitrate is 192kbps I've found new mp3 for you (192kbps) so, all you have to do is just replace MP3 file and check offset. After mp3 change it could be a bit off. Link for MP3
  2. What's wrong with this video? I mean this watermark! watermark.jpg Can you remove it somehow! We're playing osu to have fun, not to watch advertisement ;_; So, yeah - if it's possible remove watermark or at least ask spmeone for another video! I'm pretty sure that you can make it's size smaller!
  3. It's highly recommended to use 4:3 BG (e.g. 800x600 or 1024x768). Try to look for another BG, I'm sure you can find another one!
  4. No tags? Are you sure? Try to add some: Studio Pierrot
  5. use Audio Lead In: 1500 for all diffs! It'll fit with your map better! Or at least fix inconsistency in Audio Lead In see? You can fix it by opening .osu file! :)
  6. try Slider Tick rate 2! It will fit with music the way better! In case if you don't know how to do it - Timing tab > Slider Tick Rate
  7. Your Hitsounds are too loud! I can't hear music at all! All I hear is boomboomboombbbbbbboooooomboomboomWHISTLEboomclapboomboom.. Try to make it less loud. And listen to music! Hitsounds (whistle/clap/etc) should complement music! Of course we should clearly hear hitsounds, but they shouldn't be THIS loud! />.<\
  8. You're using more than 3 different slider velocities multiplers! Make sure you have a REALLY GOOD reason to do so! Or try to be more consistent! personally, I'm sure you will do well with only two different velocity multiplers. (x1.0 and x0.75).
  9. If you want to make your mapset rankable - you should have Normal. (If you will add taiko diff - you HAVE TO use TWO taiko diffs)
Now I just want to help you a bit with hitsounds. :) It's pretty easy to hitsound maps! All yu need is some time and patience. Listen t the music carefully and when you hear claps - put claps! It's quite clear, right? When you hear whistle - use whistles. Example:00:03:531 - clap hitsound fits here pretty well because there's clap in music, right? And 00:03:945 (1) - here we can put finish! If yo will reduce hitsound volume - you will see that it sounds great!
Note: usually there's some consistency in claps. For example 85% of maps usually have consistent claps every second whitte line.

Personally, I think you have tons of free extra space between notes in [Hard]. Your spaacing is just too big! MAybe it's because of big circles.. It's just my opinion. I'm not forcing you to change it.
~~~~~~~~~~~
Map is not really bad, but you REALLY should work on hitsounds!

Good luck! :)
Topic Starter
stevemin_old

-Bakari- wrote:

hi~hi~

as requested via Forum-PM. (i will give you some advices and i'll try to explain it)
note: you don't have to mod anything in return. I don't want to stress people with mod4mod. :)

[General]
  1. First of all - your mp3's bitrate (320kbps) is unrankable! Maimum rankable bitrate is 192kbps I've found new mp3 for you (192kbps) so, all you have to do is just replace MP3 file and check offset. After mp3 change it could be a bit off. Link for MP3fixed
  2. What's wrong with this video? I mean this watermark! watermark.jpg Can you remove it somehow! We're playing osu to have fun, not to watch advertisement ;_; So, yeah - if it's possible remove watermark or at least ask spmeone for another video! I'm pretty sure that you can make it's size smaller! fixed
  3. It's highly recommended to use 4:3 BG (e.g. 800x600 or 1024x768). Try to look for another BG, I'm sure you can find another one!fixed
  4. No tags? Are you sure? Try to add some: Studio Pierrot fixed
  5. use Audio Lead In: 1500 for all diffs! It'll fit with your map better! Or at least fix inconsistency in Audio Lead In see? You can fix it by opening .osu file! :) fixed
  6. try Slider Tick rate 2! It will fit with music the way better! In case if you don't know how to do it - Timing tab > Slider Tick Rate fixed
  7. Your Hitsounds are too loud! I can't hear music at all! All I hear is boomboomboombbbbbbboooooomboomboomWHISTLEboomclapboomboom.. Try to make it less loud. And listen to music! Hitsounds (whistle/clap/etc) should complement music! Of course we should clearly hear hitsounds, but they shouldn't be THIS loud! />.<\
  8. You're using more than 3 different slider velocities multiplers! Make sure you have a REALLY GOOD reason to do so! Or try to be more consistent! personally, I'm sure you will do well with only two different velocity multiplers. (x1.0 and x0.75).
  9. If you want to make your mapset rankable - you should have Normal. (If you will add taiko diff - you HAVE TO use TWO taiko diffs)
fixed

Now I just want to help you a bit with hitsounds. :) It's pretty easy to hitsound maps! All yu need is some time and patience. Listen t the music carefully and when you hear claps - put claps! It's quite clear, right? When you hear whistle - use whistles. Example:00:03:531 - clap hitsound fits here pretty well because there's clap in music, right? And 00:03:945 (1) - here we can put finish! If yo will reduce hitsound volume - you will see that it sounds great!
Note: usually there's some consistency in claps. For example 85% of maps usually have consistent claps every second whitte line.

Personally, I think you have tons of free extra space between notes in [Hard]. Your spaacing is just too big! MAybe it's because of big circles.. It's just my opinion. I'm not forcing you to change it.
~~~~~~~~~~~
Map is not really bad, but you REALLY should work on hitsounds!

Good luck! :)
thx~ really helpful~
I will fix ur recommendations~ (especially hitsound...)
Coro
Topic Starter
stevemin_old

CoroQuetz wrote:

http://puu.sh/1He7T

Taiko diffs~
thx so much~
Kuro

stevemin wrote:

CoroQuetz wrote:

http://puu.sh/1He7T

Taiko diffs~
thx so much~
Ah, so he did both, i'm guessing you don't need me to make one anymore then :P
I messed up anyway, you asked for something easier than an insane but compared to CQ's, mine is like an Inner Oni and it's still only half finished. Well, it's more likely his Oni is more of a Muzukashii because the rhythms are simple and easy to follow and mine is just an Oni. I could still send it to you, after I finish it, if you want it. I still intend to finish it regardlessly so it'll be completed soon anyway. ;)
Xinchii
Love this song , and try to mod it

I am a new modder , so they are suggestion.

General

I suggest preview time can set on 00:56:290

Combo colour 1 and 2 is too Similar

Hard


01:23:186 - End kiai time at here.

01:08:703 - Place seens a little bit down.


Insane

01:23:186 - End kiai time at here.

00:48:635 (1) - Slider end at 00:49:048

01:28:152 - Remove this spinner , and add a note here. The spinner seens too Short.

Some hit sound suggestion
I try to find some hit sound point.

but I still suggest to find some custom hit sound make it more Comfortably.

00:32:497 (3) - Add a clap here if you want.

00:33:324 (2) - ^

00:34:979 (2) - ^

00:35:807 (5) - ^

00:38:290 (1) - ^

00:39:945 (2) - ^

00:56:910 (1) - Add a finish here will be better.

01:03:117 (11) - Can add a clap here.

01:04:359 (3) - ^

01:04:772 (3) - ^

01:04:014 (3) - ^

01:06:014 (3) - ^

01:06:428 (3) - ^

01:09:738 (7) - ^

01:23:600 (2) - ^

01:24:221 (2) - ^

01:25:462 (4) - ^

01:26:083 (1) - ^

01:27:117 (2) - ^

01:27:738 (2) - ^

That't all

Good luck for rank~ :)
Topic Starter
stevemin_old

Kuro wrote:

Ah, so he did both, i'm guessing you don't need me to make one anymore then :P
I messed up anyway, you asked for something easier than an insane but compared to CQ's, mine is like an Inner Oni and it's still only half finished. Well, it's more likely his Oni is more of a Muzukashii because the rhythms are simple and easy to follow and mine is just an Oni. I could still send it to you, after I finish it, if you want it. I still intend to finish it regardlessly so it'll be completed soon anyway. ;)
yeah plz do~
3 taiko diffs are good~~
Topic Starter
stevemin_old

leon1341414 wrote:

Love this song , and try to mod it

I am a new modder , so they are suggestion.

General

I suggest preview time can set on 00:56:290 fixed

Combo colour 1 and 2 is too Similar fixed

Hard


01:23:186 - End kiai time at here. fixed

01:08:703 - Place seens a little bit down. fixed


Insane

01:23:186 - End kiai time at here. fixed

00:48:635 (1) - Slider end at 00:49:048

01:28:152 - Remove this spinner , and add a note here. The spinner seens too Short.

Some hit sound suggestion
I try to find some hit sound point.

but I still suggest to find some custom hit sound make it more Comfortably.

00:32:497 (3) - Add a clap here if you want.

00:33:324 (2) - ^

00:34:979 (2) - ^

00:35:807 (5) - ^

00:38:290 (1) - ^

00:39:945 (2) - ^

00:56:910 (1) - Add a finish here will be better.

01:03:117 (11) - Can add a clap here.

01:04:359 (3) - ^

01:04:772 (3) - ^

01:04:014 (3) - ^

01:06:014 (3) - ^

01:06:428 (3) - ^

01:09:738 (7) - ^

01:23:600 (2) - ^

01:24:221 (2) - ^

01:25:462 (4) - ^

01:26:083 (1) - ^

01:27:117 (2) - ^

01:27:738 (2) - ^

That't all

Good luck for rank~ :)
thx for mod~
SilverJetter
[General]

You need a easier diff (Easy,Normal)
I see you like to map very hard diffs..but i think they are too difficult

[Hard]

Looks to overmapped for a hard diff especally the beginning...maybe delete some cirlces
and to diffcult for a hard

01:08:703 (5) - place this slider better in the playfield..less curvier for example
01:13:255 (1) - ^
01:16:566 (1) - ^
01:18:221 (1) - ^

[Insane]

00:42:841 (1,2,3,4) - relook the spacing here...its the same time difference but everytime another spacing
01:22:979 (2) - place it better in the playfield
01:28:152 (1) - spinner is too short

thats moddings are all in my opinion...you can choose if you use them or not
Topic Starter
stevemin_old

SilverJetter wrote:

[General]

You need a easier diff (Easy,Normal) fixed
I see you like to map very hard diffs..but i think they are too difficult

[Hard]

Looks to overmapped for a hard diff especally the beginning...maybe delete some cirlces
and to diffcult for a hard

01:08:703 (5) - place this slider better in the playfield..less curvier for example fixed
01:13:255 (1) - ^ fixed
01:16:566 (1) - ^ fixed
01:18:221 (1) - ^ fixed

[Insane]

00:42:841 (1,2,3,4) - relook the spacing here...its the same time difference but everytime another spacing
01:22:979 (2) - place it better in the playfield fixed
01:28:152 (1) - spinner is too short

thats moddings are all in my opinion...you can choose if you use them or not
thx for mod~ :)
KokoroStudiox3
bg1.jpg is 743x458, which differs from the recommended size of 1024x768.

MP3 Bitrate
The bitrate for bleach mask 2.mp3 is 320 kb/s, which is above the maximum of 192 kb/s.

Inconsistency in AudioLeadIn:
- [eLtXXx's Normal] : 1897
- [Hard] : 1908
- [Insane] : 1897

There are no tags, consider adding some.
- Consider adding "eLtigreXXx" to all of your tags

01:22:979 end kiai time

00:32:910 (4,5) x.x → 00:32:703 - http://puu.sh/1HOTw
00:32:910 (4) http://puu.sh/1HOUx


offset 647 all dif :) :) :)
HelloSCV
M4M request
새해복 많이 받으세요~

SPOILER
AIBat
Inconsistency in AudioLeadIn
CQ's taiko 이거 2개있는데 futsuu가 리드인이 다르네요

Hard
01:08:703 (5) - 슬라이더가 화면에서 약간 벗어나네요 수정하셔야 할거같아요
01:16:566 (1) - HP바에 닿이니 좀 내려보심이?


Insane
00:05:393 (6) - 뉴콤보 추가해주세요~
00:09:324 (1) - 뉴콤보 삭제
00:12:014 (5) - 뉴콤보
00:19:876 (8) - 1.1 디스텐스 써주세요 너무 어려운거 같아요
00:26:497 (8) - ^
00:49:255 (1) - 지우시고 00:48:635 (1) - 리핏 추가?

굿 럭 포 랭크!
Topic Starter
stevemin_old

eLtigreXXx wrote:

bg1.jpg is 743x458, which differs from the recommended size of 1024x768. fixed

MP3 Bitrate
The bitrate for bleach mask 2.mp3 is 320 kb/s, which is above the maximum of 192 kb/s. fixed

Inconsistency in AudioLeadIn:
- [eLtXXx's Normal] : 1897
- [Hard] : 1908
- [Insane] : 1897 fixed

There are no tags, consider adding some.
- Consider adding "eLtigreXXx" to all of your tags fixed

01:22:979 end kiai time fixed

00:32:910 (4,5) x.x → 00:32:703 - http://puu.sh/1HOTw
00:32:910 (4) http://puu.sh/1HOUx
fixed

offset 647 all dif :) :) :)
thx for mod and the diff~ :)
I will fix ur recommendations~
Topic Starter
stevemin_old

HelloSCV wrote:

M4M request
새해복 많이 받으세요~

SPOILER
AIBat
Inconsistency in AudioLeadIn
CQ's taiko 이거 2개있는데 futsuu가 리드인이 다르네요 fixed

Hard
01:08:703 (5) - 슬라이더가 화면에서 약간 벗어나네요 수정하셔야 할거같아요 fixed
01:16:566 (1) - HP바에 닿이니 좀 내려보심이? fixed


Insane
00:05:393 (6) - 뉴콤보 추가해주세요~ fixed
00:09:324 (1) - 뉴콤보 삭제
00:12:014 (5) - 뉴콤보 fixed
00:19:876 (8) - 1.1 디스텐스 써주세요 너무 어려운거 같아요
00:26:497 (8) - ^
00:49:255 (1) - 지우시고 00:48:635 (1) - 리핏 추가?

굿 럭 포 랭크!
모드 ㄳ합니다~ :)
새해 복 많이 받으세요~
Kuro

stevemin wrote:

Kuro wrote:

Ah, so he did both, i'm guessing you don't need me to make one anymore then :P
I messed up anyway, you asked for something easier than an insane but compared to CQ's, mine is like an Inner Oni and it's still only half finished. Well, it's more likely his Oni is more of a Muzukashii because the rhythms are simple and easy to follow and mine is just an Oni. I could still send it to you, after I finish it, if you want it. I still intend to finish it regardlessly so it'll be completed soon anyway. ;)
yeah plz do~
3 taiko diffs are good~~
I finished it and sent it to you via PM o/
Topic Starter
stevemin_old

Kuro wrote:

stevemin wrote:

yeah plz do~
3 taiko diffs are good~~
I finished it and sent it to you via PM o/
thx for diff~
Kuro

stevemin wrote:

Kuro wrote:

I finished it and sent it to you via PM o/
thx for diff~
I messed up... Can you open it in the editor and fix this?


There should be an inherited point at 01:22:999 move it from 01:22:999 to 01:23:413 (83413)
Topic Starter
stevemin_old

Kuro wrote:

stevemin wrote:

thx for diff~
I messed up... Can you open it in the editor and fix this?


There should be an inherited point at 01:22:999 move it from 01:22:999 to 01:23:413 (83413)
i already did it actually XD and thx for star~
Kuro

stevemin wrote:

Kuro wrote:

I messed up... Can you open it in the editor and fix this?

There should be an inherited point at 01:22:999 move it from 01:22:999 to 01:23:413 (83413)
i already did it actually XD and thx for star~
Nope, it's still there, currently kiai time ends on 3 but it should end on the downbeat of 1
it should look like this in the .osu, these are the new timing points:
[TimingPoints]
655,413.793103448276,4,1,0,70,1,0
655,-80,4,1,0,70,0,0
30861,-66.6666666666667,4,1,0,70,0,0
43068,-76.9230769230769,4,1,0,70,0,0
43275,-83.3333333333333,4,1,0,70,0,0
43482,-90.9090909090909,4,1,0,70,0,0
43689,-100,4,1,0,70,0,0
56930,-57.1428571428571,4,1,0,80,0,1
82999,-66.6666666666667,4,1,0,70,0,0

I've still got to finish my taiko bg and i'll send it to you later \o/
787B
Woof~
From my Modding Queue (Thanks for you mod at my map!)

General
I wouldn't add a kiai in the last note of the diff.
Everything looks normal to me.

eLtXXx's Normal
00:46:172 (4) - Sounds better if this finished at 00:46:586 -
01:03:344 (1) - Make this slider into a straight one: http://puu.sh/1J1vs
01:04:792 - Add a note here?
01:16:586 (1) - Suggesting a pattern for this part: http://puu.sh/1J1Ar It'll look better to hit the notes imo.
The diff is pretty well mapped, nice job eLtXXx!

Hard
00:00:655 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - Well, the song has a really low volume at this point and it's actually pretty hard to readthose objects. You could have started a bit more "easier" here. This fits well on your insane, but I wouldn't recommend doing here.
00:23:206 (6) - I wouldn't hide this note under the previous slider, place it somewhere else on the grid?
00:31:896 (1,2,3) - Pretty hard to understand when to hit here, consider changing patterns here. Maybe a stream?
00:35:206 (1,2,3) - ^
00:38:517 (1,2,3) - ^
00:41:827 (9,10) - Would've replaced them for a spin starting in 00:41:827 - to 00:42:861 -
01:25:689 (8) - Move this a bit more to the left, overlap with 01:24:861 (6) - looks bad.


Insane
Not much to add here.
00:30:034 (1) - Lower a bit on the grid?
01:25:689 (5) - Would do something like this. The position of the slider's end looks a bit off in the grid don't you think?

I wish you good luck!
Topic Starter
stevemin_old

Wolf wrote:

Woof~
From my Modding Queue (Thanks for you mod at my map!)

General
I wouldn't add a kiai in the last note of the diff. fixed
Everything looks normal to me.

eLtXXx's Normal
00:46:172 (4) - Sounds better if this finished at 00:46:586 -
01:03:344 (1) - Make this slider into a straight one: http://puu.sh/1J1vs
01:04:792 - Add a note here?
01:16:586 (1) - Suggesting a pattern for this part: http://puu.sh/1J1Ar It'll look better to hit the notes imo.
The diff is pretty well mapped, nice job eLtXXx!

Hard
00:00:655 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - Well, the song has a really low volume at this point and it's actually pretty hard to readthose objects. You could have started a bit more "easier" here. This fits well on your insane, but I wouldn't recommend doing here.
00:23:206 (6) - I wouldn't hide this note under the previous slider, place it somewhere else on the grid?
00:31:896 (1,2,3) - Pretty hard to understand when to hit here, consider changing patterns here. Maybe a stream?
00:35:206 (1,2,3) - ^
00:38:517 (1,2,3) - ^did it to make it easier than insane...
00:41:827 (9,10) - Would've replaced them for a spin starting in 00:41:827 - to 00:42:861 - too short
01:25:689 (8) - Move this a bit more to the left, overlap with 01:24:861 (6) - looks bad. fixed


Insane
Not much to add here.
00:30:034 (1) - Lower a bit on the grid? fixed
01:25:689 (5) - Would do something like this. The position of the slider's end looks a bit off in the grid don't you think? fixed

I wish you good luck!
thx for mod~
creampuff
Hi. The guest diff is finished

Y'know, the map already has a lot of diffs already, imo. But if you want mine, here it is.

Here
Topic Starter
stevemin_old

Tsusuko wrote:

Hi. The guest diff is finished

Y'know, the map already has a lot of diffs already, imo. But if you want mine, here it is.

Here
thx for diff~ :)
Dark Fang
일꾼님에게 듣고 한국어로 모딩

[General]

맵의 최소난이도의 스타레이팅은 less than 3.24 입니다 새 난이도를 추가해주시거나 노말 난이도를 낮춰주세요
Hard 와 Insane 난이도의 마지막에 KIAI Time 을 비활성화 해주세요
Letterbox In Breaks 통일 해주세요.

왠만하면 콤보컬러 통일해주세요 (Taiko 제외)
offset was early at KIAI Time

[eLtXXx's Normal]

AR, HP Drain, OD +1
00:01:275 - ~ 00:03:551 - unused inherited points
00:13:896 (1,2,3) - try use 3 hit reverse slider
01:23:413 (1) - add Finish at start of slider
01:26:723 (1) - add Finish

[Hard]

Circle Size +1
00:04:586 (3) - 두칸 위로 이동
01:06:655 (5) - 거리유지 해주세요
01:10:482 (2) - remove note
01:13:896 (3,4) - Ctrl + G
디스턴스 스냅 끄시고 업데이트 하신겁니까 끄고 매핑하신겁니까. 끄고 매핑하면 상당히 위험합니다.

[Insane]

HP Drain, OD -1 or OD -1
00:00:655 - 조금만 거리 줄여서 배치해보는걸 추천해드립니다. 맵의 평균난이도에 비해서 어려운 구간
00:17:206 (3) - Clap대신 Finish. 혹은 시작지점에 Finish
00:19:689 (7) - 이런 배치가 오버매핑의 근본이 됩니다. 서클노트 하나로 교체해주세요
00:26:310 (7) - ^
00:28:586 (1) - 여기는 괜찬은거같아요 그래도 조금 줄여보시는걸 권장합니다
UnderminE
I am in love with this ending~ If I can have time I might make an Easy map for this <3

[General]
Your bg.. looks weird. Because of the resolution imo, its quality is bad. How about using one of these which have better resolution:

[Normal]
00:03:965 - Until this point from the start, those timing sections are unnecessary since you didn't map it.
00:07:275 (1,3) - Make them symmetrical
01:11:827 (5) - How about changing this slider's lenght like this: http://osu.ppy.sh/ss/555446
Put some soft whistles in that part you used soft-hitsounds (before kiai)

[Hard]
Circle Size -1
00:22:586 (4,6) - Stack properly
00:43:275 - dont forget to use soft-whistles for this part
00:45:344 (5) - ugly slider
01:25:482 (7,7) - better stack these two
01:28:792 - too noisy imo, lower down the volume a bit

[Insane]
00:05:827 (3,1) - how about stacking?
00:43:689 - soft-whistles for this silent part
01:28:792 - too noisy, lower the volume down a bit. Also this spinner is pretty fast and short imo (even though auto can reach 1000 points) but well it's up to you anyway.

Good luck!
mintong89
Random Mod ♪

[General]
like UnderMine say, Background is too weird. please change it.
that outro is too weird, maybe change the song?

[Insane]

00:04:172 (2) - make it more curve
00:05:827 (3,4,5) - i think you can make it more triangular.

[Hard]
Circle Size 4 is better.

00:22:586 (4,6) - didn't stack properly.
00:45:344 (5) - this slider looks kinda ugly...
00:48:655 (9) - ^ , why you don't use new curve slider section?
01:25:482 (7,7) - stack it.

[Normal]
Approach Rate +1, it too slow :/ it look messy.

00:03:965 - before this time's timing section, please delete.

----------
[CQ's Taiko]

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[Oni]

00:24:758 - i think delete this, it kinda weird if you put :/
00:37:792 - weird...so i think delete this and add a d at 00:37:999 -
00:50:103 - add a d?
01:06:241 (4,1,1,1) - i think k d k d is better.
01:07:068 (1,2) - delete this, you froget to add break time.
01:16:999 - ^
01:22:586 - -> 01:23:413 - try kkddkkdd.

[Futsuu]

i can't find anything :/

good luck~
Topic Starter
stevemin_old

Dark Fang wrote:

일꾼님에게 듣고 한국어로 모딩

[General]

맵의 최소난이도의 스타레이팅은 less than 3.24 입니다 새 난이도를 추가해주시거나 노말 난이도를 낮춰주세요 fixed
Hard 와 Insane 난이도의 마지막에 KIAI Time 을 비활성화 해주세요 fixed
Letterbox In Breaks 통일 해주세요.이건 무엇을 가리키는 거죠??
왠만하면 콤보컬러 통일해주세요 (Taiko 제외) fixed 원래 똑같앗는데...
offset was early at KIAI Time 새로운 타이밍 색션을 넣을까요?

[eLtXXx's Normal]

AR, HP Drain, OD +1
00:01:275 - ~ 00:03:551 - unused inherited points
00:13:896 (1,2,3) - try use 3 hit reverse slider
01:23:413 (1) - add Finish at start of slider
01:26:723 (1) - add Finish

[Hard]

Circle Size +1
00:04:586 (3) - 두칸 위로 이동 fixed
01:06:655 (5) - 거리유지 해주세요 fixed
01:10:482 (2) - remove note
01:13:896 (3,4) - Ctrl + G
디스턴스 스냅 끄시고 업데이트 하신겁니까 끄고 매핑하신겁니까. 끄고 매핑하면 상당히 위험합니다. 몇부분 빼고 다 하고 햇는데...

[Insane]

HP Drain, OD -1 fixed or OD -1
00:00:655 - 조금만 거리 줄여서 배치해보는걸 추천해드립니다. 맵의 평균난이도에 비해서 어려운 구간
00:17:206 (3) - Clap대신 Finish. 혹은 시작지점에 Finish fixed
00:19:689 (7) - 이런 배치가 오버매핑의 근본이 됩니다. 서클노트 하나로 교체해주세요
00:26:310 (7) - ^
00:28:586 (1) - 여기는 괜찬은거같아요 그래도 조금 줄여보시는걸 권장합니다
fixed

모드 ㄳ요~~~ :)
Topic Starter
stevemin_old

UnderminE wrote:

I am in love with this ending~ If I can have time I might make an Easy map for this <3

[General]
Your bg.. looks weird. Because of the resolution imo, its quality is bad. How about using one of these which have better resolution:
fixed
[Normal]
00:03:965 - Until this point from the start, those timing sections are unnecessary since you didn't map it.
00:07:275 (1,3) - Make them symmetrical
01:11:827 (5) - How about changing this slider's lenght like this: http://osu.ppy.sh/ss/555446
Put some soft whistles in that part you used soft-hitsounds (before kiai)

[Hard]
Circle Size -1
00:22:586 (4,6) - Stack properly fixed
00:43:275 - dont forget to use soft-whistles for this part
00:45:344 (5) - ugly slider fixed
01:25:482 (7,7) - better stack these two fixed
01:28:792 - too noisy imo, lower down the volume a bit fixed

[Insane]
00:05:827 (3,1) - how about stacking?
00:43:689 - soft-whistles for this silent part
01:28:792 - too noisy, lower the volume down a bit. Also this spinner is pretty fast and short imo (even though auto can reach 1000 points) but well it's up to you anyway. fixed

Good luck!
thx for bg and mod~ :)
but sorry i already have an easy diff...
Topic Starter
stevemin_old

mintong89 wrote:

Random Mod ♪

[General]
like UnderMine say, Background is too weird. please change it. fixed
that outro is too weird, maybe change the song? can't find any other tv size mp3 ver. for this song...

[Insane]

00:04:172 (2) - make it more curve fixed (little bit)
00:05:827 (3,4,5) - i think you can make it more triangular. fixed

[Hard]
Circle Size 4 is better.

00:22:586 (4,6) - didn't stack properly. fixed
00:45:344 (5) - this slider looks kinda ugly... fixed
00:48:655 (9) - ^ , why you don't use new curve slider section? ??wat do u mean??
01:25:482 (7,7) - stack it.fixed

[Normal]
Approach Rate +1, it too slow :/ it look messy.

00:03:965 - before this time's timing section, please delete.

----------
[CQ's Taiko]

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[Oni]

00:24:758 - i think delete this, it kinda weird if you put :/
00:37:792 - weird...so i think delete this and add a d at 00:37:999 -
00:50:103 - add a d?
01:06:241 (4,1,1,1) - i think k d k d is better.
01:07:068 (1,2) - delete this, you froget to add break time.
01:16:999 - ^
01:22:586 - -> 01:23:413 - try kkddkkdd.

[Futsuu]

i can't find anything :/

good luck~
thx for mod and especially for taiko modding XD :)
Kin
Hi ~

general :

your mp3 is cut ? It's sound strange at the end when the guitare don't shut down but suddenly disappear

Normal :

01:00:241 (1) - for this one ctrl+c and ctrl+v this slider 00:58:586 (4) - and rotate him 180° + delete arrow ?
01:01:068 (2) - ctrl+c and ctrl+v this slider 01:00:241 (1) - + rotate 180° ?
01:13:482 (1,2) - same as this ^
01:26:723 (1) - add finish ?

Hard :

00:00:861 (3) - maybe whistle end/begin of slider ? sound pretty good
00:01:482 (3) - ^
00:02:103 (3) - ^
00:02:723 (3) - ^
00:03:344 (3) - add whistle ?
00:23:206 (6) - if you want to make this circle perfectly on slider end : x189 y177
01:16:999 (2) - you can adjust banket on 1
01:18:655 (2) - ^

Insane :


00:00:965 (4,5) - same thing as Hard
00:01:586 (4,5) - ^
00:02:206 (4,5) - ^
00:02:827 (4,5) - ^
00:03:344 (3) - add whistle ?
01:07:482 (3) - copy/paste this slider 01:06:861 (2) - and rotate him a bit look better
01:15:137 (1) - maybe move it a bit for make the slider end on this ? 01:14:517 (5) -

Futsuu :

00:03:965 (2) - D ?
00:37:482 (2) - k ?
00:43:689 (6) - D ?

CQ's Oni :

00:14:103 (2,3) - d D ? sound better for me
00:14:723 (4,5) - ^
00:16:586 (11,12,13) - dkd ?
00:30:655 - add d ?
00:39:344 (1,2,3,4,5) - dddkd ? It's fit the vocal and the drum
01:26:930 (3,4) - d D ? sound better for me
01:27:551 (5,6) - ^

Kuro's Oni :

I don't like finish on stream

00:07:275 (28) - k
00:10:586 (54) - ^
00:13:896 - add d
00:14:103 (76,77) - k K ?
00:14:723 (78,79) - d D ?
00:17:206 (90) - d
00:52:999 (278,279,280,281) - I don't know why there is 1/6 here
00:56:103 (285,286,287,288,289,290,291,292,293,294,295) - 1/4 stream and just after 1/6 stream without lil break is not really good to play, and the drum is still 1/4 here, maybe it's better if this stream is only 1/4
00:56:930 (296) - k
01:10:172 (387) - k
01:23:413 (473) - d

Good luck ~
Topic Starter
stevemin_old

Kin wrote:

Hi ~

general :

your mp3 is cut ? It's sound strange at the end when the guitare don't shut down but suddenly disappear can't find any other tv size mp3 ver. for this song...

Normal :

01:00:241 (1) - for this one ctrl+c and ctrl+v this slider 00:58:586 (4) - and rotate him 180° + delete arrow ?
01:01:068 (2) - ctrl+c and ctrl+v this slider 01:00:241 (1) - + rotate 180° ?
01:13:482 (1,2) - same as this ^
01:26:723 (1) - add finish ?

Hard :

00:00:861 (3) - maybe whistle end/begin of slider ? sound pretty good fixed
00:01:482 (3) - ^fixed
00:02:103 (3) - ^fixed
00:02:723 (3) - ^fixed
00:03:344 (3) - add whistle ?fixed
00:23:206 (6) - if you want to make this circle perfectly on slider end : x189 y177 fixed
01:16:999 (2) - you can adjust banket on 1 i don't get wat u mean... wat is banket??
01:18:655 (2) - ^ i don't get wat u mean... wat is banket??

Insane :


00:00:965 (4,5) - same thing as Hard
00:01:586 (4,5) - ^
00:02:206 (4,5) - ^
00:02:827 (4,5) - ^
00:03:344 (3) - add whistle ? fixed
01:07:482 (3) - copy/paste this slider 01:06:861 (2) - and rotate him a bit look better fixed (that's what i did from the start...)
01:15:137 (1) - maybe move it a bit for make the slider end on this ? 01:14:517 (5) - don't get wat u mean...

Futsuu :

00:03:965 (2) - D ?
00:37:482 (2) - k ?
00:43:689 (6) - D ?

CQ's Oni :

00:14:103 (2,3) - d D ? sound better for me
00:14:723 (4,5) - ^
00:16:586 (11,12,13) - dkd ?
00:30:655 - add d ?
00:39:344 (1,2,3,4,5) - dddkd ? It's fit the vocal and the drum
01:26:930 (3,4) - d D ? sound better for me
01:27:551 (5,6) - ^

Kuro's Oni :

I don't like finish on stream

00:07:275 (28) - k
00:10:586 (54) - ^
00:13:896 - add d
00:14:103 (76,77) - k K ?
00:14:723 (78,79) - d D ?
00:17:206 (90) - d
00:52:999 (278,279,280,281) - I don't know why there is 1/6 here
00:56:103 (285,286,287,288,289,290,291,292,293,294,295) - 1/4 stream and just after 1/6 stream without lil break is not really good to play, and the drum is still 1/4 here, maybe it's better if this stream is only 1/4
00:56:930 (296) - k
01:10:172 (387) - k
01:23:413 (473) - d

Good luck ~
thx for mod both osu and taiko~
KokoroStudiox3

Wolf wrote:

Woof~
From my Modding Queue (Thanks for you mod at my map!)


eLtXXx's Normal
00:46:172 (4) - Sounds better if this finished at 00:46:586 - ok
01:03:344 (1) - Make this slider into a straight one: http://puu.sh/1J1vsok
01:04:792 - Add a note here?ok
01:16:586 (1) - Suggesting a pattern for this part: http://puu.sh/1J1Ar It'll look better to hit the notes imo.ok
The diff is pretty well mapped, nice job eLtXXx!


I wish you good luck!


Dark Fang wrote:

일꾼님에게 듣고 한국어로 모딩

[General]


[eLtXXx's Normal]

AR, HP Drain, OD +1 ok
00:01:275 - ~ 00:03:551 - unused inherited points ok
00:13:896 (1,2,3) - try use 3 hit reverse slider ok
01:23:413 (1) - add Finish at start of slider ok
01:26:723 (1) - add Finish ok

UnderminE wrote:

I am in love with this ending~ If I can have time I might make an Easy map for this <3



[Normal]
00:03:965 - Until this point from the start, those timing sections are unnecessary since you didn't map it. oks
00:07:275 (1,3) - Make them symmetricaloks
01:11:827 (5) - How about changing this slider's lenght like this: http://osu.ppy.sh/ss/555446oks
Put some soft whistles in that part you used soft-hitsounds (before kiai)oks


Good luck!

mintong89 wrote:

[notice]Random Mod ♪


[Normal]
Approach Rate +1, it too slow :/ it look messy. oks

00:03:965 - before this time's timing section, please delete.

----------


good luck~

Kin wrote:

Hi ~

general :

your mp3 is cut ? It's sound strange at the end when the guitare don't shut down but suddenly disappear

Normal :

01:00:241 (1) - for this one ctrl+c and ctrl+v this slider 00:58:586 (4) ok- and rotate him 180° + delete arrow ?
01:01:068 (2) - ctrl+c and ctrl+v this slider 01:00:241 (1) - + rotate 180° ?
01:13:482 (1,2) - same as this ^
01:26:723 (1) - add finish ?ok


Good luck ~

http://puu.sh/1Jtiw my diff :) :) :) :)
Topic Starter
stevemin_old

eLtigreXXx wrote:

Wolf wrote:

Woof~
From my Modding Queue (Thanks for you mod at my map!)


eLtXXx's Normal
00:46:172 (4) - Sounds better if this finished at 00:46:586 - ok
01:03:344 (1) - Make this slider into a straight one: http://puu.sh/1J1vsok
01:04:792 - Add a note here?ok
01:16:586 (1) - Suggesting a pattern for this part: http://puu.sh/1J1Ar It'll look better to hit the notes imo.ok
The diff is pretty well mapped, nice job eLtXXx!


I wish you good luck!


Dark Fang wrote:

일꾼님에게 듣고 한국어로 모딩

[General]


[eLtXXx's Normal]

AR, HP Drain, OD +1 ok
00:01:275 - ~ 00:03:551 - unused inherited points ok
00:13:896 (1,2,3) - try use 3 hit reverse slider ok
01:23:413 (1) - add Finish at start of slider ok
01:26:723 (1) - add Finish ok

UnderminE wrote:

I am in love with this ending~ If I can have time I might make an Easy map for this <3



[Normal]
00:03:965 - Until this point from the start, those timing sections are unnecessary since you didn't map it. oks
00:07:275 (1,3) - Make them symmetricaloks
01:11:827 (5) - How about changing this slider's lenght like this: http://osu.ppy.sh/ss/555446oks
Put some soft whistles in that part you used soft-hitsounds (before kiai)oks


Good luck!

mintong89 wrote:

[notice]Random Mod ♪


[Normal]
Approach Rate +1, it too slow :/ it look messy. oks

00:03:965 - before this time's timing section, please delete.

----------


good luck~

Kin wrote:

Hi ~

general :

your mp3 is cut ? It's sound strange at the end when the guitare don't shut down but suddenly disappear

Normal :

01:00:241 (1) - for this one ctrl+c and ctrl+v this slider 00:58:586 (4) ok- and rotate him 180° + delete arrow ?
01:01:068 (2) - ctrl+c and ctrl+v this slider 01:00:241 (1) - + rotate 180° ?
01:13:482 (1,2) - same as this ^
01:26:723 (1) - add finish ?ok


Good luck ~

http://puu.sh/1Jtiw my diff :) :) :) :)

fixed~
Kuro

Kin wrote:

Kuro's Oni :
I don't like finish on stream

00:07:275 (28) - k sorry, no dice. Big Kat is mapped to cymbal crash in music.
00:10:586 (54) - ^ same as previous
00:13:896 - add d ok, added. It would be safe to add d at 01:26:723 as well then, seeing as they are similar rhythms
00:14:103 (76,77) - k K ? hmm sounds cool, ok, changed
00:14:723 (78,79) - d D ? ok, changed
00:17:206 (90) - d ok, changed
00:52:999 (278,279,280,281) - I don't know why there is 1/6 here no, it's a hangover :P
00:56:103 (285,286,287,288,289,290,291,292,293,294,295) - 1/4 stream and just after 1/6 stream without lil break is not really good to play, and the drum is still 1/4 here, maybe it's better if this stream is only 1/4 understandable, ok, change to 1/4
00:56:930 (296) - k nope, it's fine the way it is
01:10:172 (387) - k same as previous
01:23:413 (473) - d don't know why i put it there in the first place, ok changed

Thanks for mod! o/
Posting updated diff in a few seconds

Updated ~ http://puu.sh/1JBBZ

stevemin wrote:

Kin wrote:

Hi ~

general :

your mp3 is cut ? It's sound strange at the end when the guitare don't shut down but suddenly disappear can't find any other tv size mp3 ver. for this song...
I can solve that, here's a magical gift! It's not really magical but you get the point... >>Click Me!!!<<
1. Click link
2. Right click anywhere on next page
3. Save video as...
4. Make sure .mp3 is the extension
5. Rename to whatever you want
6. Have fun (>_o)b
Coro
I'll wait for you to change the mp3, then I'll post my updates~
IamKwaN
Mod request from eLtXXx's queue

[General]
- The end of the song is a bit weird, can it be lengthened a little more?
- Please do not use white as a combo colour
- I am not good(actually bad lol) at taiko so i don't mod those taiko diff

[suko's Easy]
00:56:930 (1) - i think this slider can add whistle
01:22:999 (2,3) - add clap

[eLtXXx's Normal]
00:18:861 (3) - can start a new combo
00:25:482 (4) - ^
00:28:792 (3) - ^
00:33:758 (3) - ^
00:38:723 (5) - ^
00:58:586 (4) - add a circle after this slider to resonance the "yo"
01:06:034 (4,5) - i think separate them would be better since 01:04:792 (2,3) are overlapping, and their spacing should be different within the same combo.

[Hard]
00:48:241 (7,8) - separate them would be better in my opinion coz i always think same combo colour, same spacing
00:49:896 (1,2) - ^
01:24:861 (6) - this can be moved a little bit to the left
01:27:551 (1,2) - move closer

[Insane]
00:42:861 (1,2) - intentionally closer or ..?
00:45:137 (4) - far a bit
01:27:965 (3) - this can be deleted
Topic Starter
stevemin_old

IamKwaN wrote:

Mod request from eLtXXx's queue

[General]
- The end of the song is a bit weird, can it be lengthened a little more? working on it
- Please do not use white as a combo colour is it a must rule?
- I am not good(actually bad lol) at taiko so i don't mod those taiko diff

[suko's Easy]
00:56:930 (1) - i think this slider can add whistle
01:22:999 (2,3) - add clap

[eLtXXx's Normal]
00:18:861 (3) - can start a new combo
00:25:482 (4) - ^
00:28:792 (3) - ^
00:33:758 (3) - ^
00:38:723 (5) - ^
00:58:586 (4) - add a circle after this slider to resonance the "yo"
01:06:034 (4,5) - i think separate them would be better since 01:04:792 (2,3) are overlapping, and their spacing should be different within the same combo.

[Hard]
00:48:241 (7,8) - separate them would be better in my opinion coz i always think same combo colour, same spacing fixed
00:49:896 (1,2) - ^ fixed
01:24:861 (6) - this can be moved a little bit to the left fixed
01:27:551 (1,2) - move closer fixed

[Insane]
00:42:861 (1,2) - intentionally closer or ..?it was intentional
00:45:137 (4) - far a bit fixed
01:27:965 (3) - this can be deleted
thx for mod~
Topic Starter
stevemin_old

Kuro wrote:

Kin wrote:

Kuro's Oni :
I don't like finish on stream

00:07:275 (28) - k sorry, no dice. Big Kat is mapped to cymbal crash in music.
00:10:586 (54) - ^ same as previous
00:13:896 - add d ok, added. It would be safe to add d at 01:26:723 as well then, seeing as they are similar rhythms
00:14:103 (76,77) - k K ? hmm sounds cool, ok, changed
00:14:723 (78,79) - d D ? ok, changed
00:17:206 (90) - d ok, changed
00:52:999 (278,279,280,281) - I don't know why there is 1/6 here no, it's a hangover :P
00:56:103 (285,286,287,288,289,290,291,292,293,294,295) - 1/4 stream and just after 1/6 stream without lil break is not really good to play, and the drum is still 1/4 here, maybe it's better if this stream is only 1/4 understandable, ok, change to 1/4
00:56:930 (296) - k nope, it's fine the way it is
01:10:172 (387) - k same as previous
01:23:413 (473) - d don't know why i put it there in the first place, ok changed

Thanks for mod! o/
Posting updated diff in a few seconds

Updated ~ http://puu.sh/1JBBZ

fixed~ (not yet the mp3)
Kuro

stevemin wrote:

fixed~ (not yet the mp3)
mp3 converted to 192 kbps ~ http://puu.sh/1Klcw

BG will be done soon, I'll try to finish it by today \o/
Topic Starter
stevemin_old

Kuro wrote:

stevemin wrote:

fixed~ (not yet the mp3)
mp3 converted to 192 kbps ~ http://puu.sh/1Klcw

BG will be done soon, I'll try to finish it by today \o/
thx~ (i raised the volume, its too small compared to the previous one)
KokoroStudiox3

IamKwaN wrote:

Mod request from eLtXXx's queue

[General]
- The end of the song is a bit weird, can it be lengthened a little more?
- Please do not use white as a combo colour
- I am not good(actually bad lol) at taiko so i don't mod those taiko diff


[eLtXXx's Normal]
00:18:861 (3) - can start a new combo I would like to keep this
00:25:482 (4) - ^
00:28:792 (3) - ^
00:33:758 (3) - ^
00:38:723 (5) - ^
00:58:586 (4) - add a circle after this slider to resonance the "yo" done
01:06:034 (4,5) - i think separate them would be better since 01:04:792 (2,3) are overlapping, and their spacing should be different within the same combo. done

http://puu.sh/1KmQH

add hitsounds :) :) :) :)
IamKwaN
Things to take into consideration when using Kiai

On Taiko maps Kiai sections give double score, so if you're mapping a Taiko specific map, take into consideration that Kiai does affect gameplay.
Be consistent; it's annoying when you have 3 Kiai sections in different spots on the same difficulty and all of them sound different. Additionally, it's good that all difficulties from the same mapper have the exact same Kiai times.
Do not use pure white combo color (255,255,255); it makes Kiai blinding and hurts the eyes.
It's normal that a Kiai section is slightly more challenging than the rest of the mapset, as Kiai time is also the strongest part of the map.
Guest difficulties may have different Kiai. This is due to the fact that not everyone thinks the same spot is the "cool" spot of the beatmap; however Kiai should still be consistent.
Colorhaxing to make Kiai have a different set of combo colours is a nice touch.
Kuro
I finished the bg! Quality is awesome too! \o/
Credit goes to Callmelk and Citthru on deviantart, I just did the edits to make it into a taiko bg
Because of the recent widescreen support, it only fits windowed or if storyboarded (it would have to be edited again for sb):

Hold on... link broken :#

UnderminE
Aaaaa cute <3
Topic Starter
stevemin_old

Kuro wrote:

I finished the bg! Quality is awesome too! \o/
Credit goes to Callmelk and Citthru on deviantart, I just did the edits to make it into a taiko bg
Because of the recent widescreen support, it only fits windowed or if storyboarded (it would have to be edited again for sb):

Hold on... link broken :#

real awesome bg XD
Topic Starter
stevemin_old

eLtigreXXx wrote:

IamKwaN wrote:

Mod request from eLtXXx's queue

[General]
- The end of the song is a bit weird, can it be lengthened a little more?
- Please do not use white as a combo colour
- I am not good(actually bad lol) at taiko so i don't mod those taiko diff


[eLtXXx's Normal]
00:18:861 (3) - can start a new combo I would like to keep this
00:25:482 (4) - ^
00:28:792 (3) - ^
00:33:758 (3) - ^
00:38:723 (5) - ^
00:58:586 (4) - add a circle after this slider to resonance the "yo" done
01:06:034 (4,5) - i think separate them would be better since 01:04:792 (2,3) are overlapping, and their spacing should be different within the same combo. done

http://puu.sh/1KmQH

add hitsounds :) :) :) :)
updated~
Topic Starter
stevemin_old

IamKwaN wrote:

Things to take into consideration when using Kiai

On Taiko maps Kiai sections give double score, so if you're mapping a Taiko specific map, take into consideration that Kiai does affect gameplay.
Be consistent; it's annoying when you have 3 Kiai sections in different spots on the same difficulty and all of them sound different. Additionally, it's good that all difficulties from the same mapper have the exact same Kiai times.
Do not use pure white combo color (255,255,255); it makes Kiai blinding and hurts the eyes.
It's normal that a Kiai section is slightly more challenging than the rest of the mapset, as Kiai time is also the strongest part of the map.
Guest difficulties may have different Kiai. This is due to the fact that not everyone thinks the same spot is the "cool" spot of the beatmap; however Kiai should still be consistent.
Colorhaxing to make Kiai have a different set of combo colours is a nice touch.
thx for suggestion~
i'll inform the taiko mappers
Coro
No changes in Futsuu~

Oni
osu file format v11

[General]
AudioFilename: bleach mask 2.mp3
AudioLeadIn: 1500
PreviewTime: 55947
Countdown: 0
SampleSet: Normal
StackLeniency: 0.8
Mode: 1
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Mask (TV size)
TitleUnicode:Mask (TV size)
Artist:Aqua Timez
ArtistUnicode:Aqua Timez
Creator:stevemin
Version:CQ's Taiko Oni
Source:Bleach
Tags:coroquetz cq 30 ending eltigrexxx eltxxx tsusuko suko kuro ichigo
BeatmapID:205300
BeatmapSetID:68410

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
Video,-210,"bleach.avi"
0,0,"Taiko_BG-Mask.png"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
292,413.793103448276,4,1,0,70,1,0
3577,413.793103448276,4,1,0,70,1,0
56542,-100,4,1,0,80,0,1
82611,-100,4,1,0,70,0,0


[Colours]
Combo1 : 128,255,255
Combo2 : 255,128,128

[HitObjects]
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Kuro
stevemin, the new mp3 has a different offset. It's only 1 timing point, BPM: 145 Offset: 666
You'll have to go back and resnap hitsounds in your diffs, I'll take care of mine.
Edit: Resnapped http://puu.sh/1MOFH I'll take care of the other problem with the combo color next

CoroQuetz wrote:

No changes in Futsuu~

Oni
osu file format v11

[General]
AudioFilename: bleach mask 2.mp3
AudioLeadIn: 1500
PreviewTime: 55947
Countdown: 0
SampleSet: Normal
StackLeniency: 0.8
Mode: 1
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Mask (TV size)
TitleUnicode:Mask (TV size)
Artist:Aqua Timez
ArtistUnicode:Aqua Timez
Creator:stevemin
Version:CQ's Taiko Oni
Source:Bleach
Tags:coroquetz cq 30 ending eltigrexxx eltxxx tsusuko suko kuro ichigo
BeatmapID:205300
BeatmapSetID:68410

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
Video,-210,"bleach.avi"
0,0,"Taiko_BG-Mask.png"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
292,413.793103448276,4,1,0,70,1,0
3577,413.793103448276,4,1,0,70,1,0
56542,-100,4,1,0,80,0,1
82611,-100,4,1,0,70,0,0


[Colours]
Combo1 : 128,255,255
Combo2 : 255,128,128

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CQ, you might want to do the same with your taiko as well because it's unsnapped in all the diffs. This includes inherited sections as well.
That means, suko and eLtXXx as well.
Well, that's all! See ya, later! o/
Topic Starter
stevemin_old

CoroQuetz wrote:

No changes in Futsuu~

Oni
osu file format v11

[General]
AudioFilename: bleach mask 2.mp3
AudioLeadIn: 1500
PreviewTime: 55947
Countdown: 0
SampleSet: Normal
StackLeniency: 0.8
Mode: 1
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Mask (TV size)
TitleUnicode:Mask (TV size)
Artist:Aqua Timez
ArtistUnicode:Aqua Timez
Creator:stevemin
Version:CQ's Taiko Oni
Source:Bleach
Tags:coroquetz cq 30 ending eltigrexxx eltxxx tsusuko suko kuro ichigo
BeatmapID:205300
BeatmapSetID:68410

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
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3,100,163,162,255

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228,200,61715,5,0,0:0:0
228,200,61922,5,8,0:0:0
228,200,62129,5,0,0:0:0
228,200,62232,1,0,0:0:0
228,200,62335,5,8,0:0:0
228,200,62542,5,0,0:0:0
228,200,62749,5,8,0:0:0
228,200,62956,5,0,0:0:0
228,200,63163,1,0,0:0:0
228,200,63370,1,0,0:0:0
228,200,63473,1,0,0:0:0
228,200,63577,5,8,0:0:0
228,200,63784,5,0,0:0:0
228,200,63887,1,0,0:0:0
228,200,63991,1,0,0:0:0
228,200,64198,1,0,0:0:0
228,200,64404,5,8,0:0:0
228,200,64611,5,0,0:0:0
228,200,64818,1,0,0:0:0
228,200,65025,1,0,0:0:0
228,200,65129,1,0,0:0:0
228,200,65232,5,8,0:0:0
228,200,65439,5,0,0:0:0
228,200,65542,1,0,0:0:0
228,200,65646,1,0,0:0:0
228,200,65852,5,8,0:0:0
228,200,66060,5,0,0:0:0
228,200,66267,5,8,0:0:0
228,200,66473,5,0,0:0:0
228,200,66887,5,8,0:0:0
228,200,67094,5,0,0:0:0
228,200,67198,1,0,0:0:0
228,200,67301,5,8,0:0:0
228,200,67508,5,0,0:0:0
228,200,67715,5,8,0:0:0
228,200,67922,5,0,0:0:0
228,200,68129,5,8,0:0:0
228,200,68335,5,0,0:0:0
228,200,68439,1,0,0:0:0
228,200,68542,5,8,0:0:0
228,200,68749,5,0,0:0:0
228,200,68853,1,0,0:0:0
228,200,68956,5,8,0:0:0
228,200,69163,1,8,0:0:0
228,200,69370,1,8,0:0:0
228,200,69577,5,0,0:0:0
228,200,69784,1,0,0:0:0
228,200,69991,1,0,0:0:0
228,200,70094,1,0,0:0:0
228,200,70198,5,8,0:0:0
228,200,70404,5,0,0:0:0
228,200,70508,1,0,0:0:0
228,200,70611,1,0,0:0:0
228,200,70818,1,0,0:0:0
228,200,70922,1,0,0:0:0
228,200,71025,5,8,0:0:0
228,200,71232,5,0,0:0:0
228,200,71439,1,0,0:0:0
228,200,71646,1,0,0:0:0
228,200,71749,1,0,0:0:0
228,200,71853,5,8,0:0:0
228,200,72060,5,0,0:0:0
228,200,72163,1,0,0:0:0
228,200,72267,1,0,0:0:0
228,200,72473,1,0,0:0:0
228,200,72577,1,0,0:0:0
228,200,72680,5,8,0:0:0
228,200,72887,5,0,0:0:0
228,200,73094,5,8,0:0:0
228,200,73301,5,0,0:0:0
228,200,73404,1,0,0:0:0
228,200,73508,5,8,0:0:0
228,200,73715,5,0,0:0:0
228,200,73818,1,0,0:0:0
228,200,73922,5,8,0:0:0
228,200,74129,5,0,0:0:0
228,200,74232,1,0,0:0:0
228,200,74335,5,8,0:0:0
228,200,74542,5,0,0:0:0
228,200,74749,5,8,0:0:0
228,200,74956,5,0,0:0:0
228,200,75060,1,0,0:0:0
228,200,75163,5,8,0:0:0
228,200,75370,5,0,0:0:0
228,200,75473,1,0,0:0:0
228,200,75577,5,8,0:0:0
228,200,75784,5,0,0:0:0
228,200,75887,1,0,0:0:0
228,200,75991,5,8,0:0:0
228,200,76611,5,0,0:0:0
228,200,76818,5,8,0:0:0
228,200,77025,5,0,0:0:0
228,200,77129,1,0,0:0:0
228,200,77232,1,0,0:0:0
228,200,77439,1,0,0:0:0
228,200,77646,5,8,0:0:0
228,200,77853,5,0,0:0:0
228,200,78060,1,0,0:0:0
228,200,78267,1,0,0:0:0
228,200,78473,5,8,0:0:0
228,200,78680,5,0,0:0:0
228,200,78784,1,0,0:0:0
228,200,78887,1,0,0:0:0
228,200,79094,1,0,0:0:0
228,200,79301,5,8,0:0:0
228,200,79508,5,0,0:0:0
228,200,79715,5,8,0:0:0
228,200,79922,5,0,0:0:0
228,200,80129,5,8,0:0:0
228,200,80335,5,0,0:0:0
228,200,80542,5,8,0:0:0
228,200,80646,5,0,0:0:0
228,200,80749,1,0,0:0:0
228,200,80956,5,8,0:0:0
228,200,81163,5,0,0:0:0
228,200,81370,5,8,0:0:0
228,200,81577,5,0,0:0:0
228,200,81784,5,8,0:0:0
228,200,81991,5,0,0:0:0
228,200,82198,5,8,0:0:0
228,200,82301,1,8,0:0:0
228,200,82404,5,0,0:0:0
228,200,82508,1,0,0:0:0
228,200,82611,5,8,0:0:0
228,200,82715,1,8,0:0:0
228,200,82818,5,0,0:0:0
228,200,82922,1,0,0:0:0
228,200,83025,1,0,0:0:0
228,200,83232,1,0,0:0:0
228,200,83335,1,0,0:0:0
228,200,83439,1,0,0:0:0
228,200,83646,1,0,0:0:0
228,200,83853,5,8,0:0:0
228,200,84060,5,0,0:0:0
228,200,84163,1,0,0:0:0
228,200,84267,1,0,0:0:0
228,200,84473,1,0,0:0:0
228,200,84680,5,8,0:0:0
228,200,84887,5,0,0:0:0
228,200,84991,1,0,0:0:0
228,200,85094,1,0,0:0:0
228,200,85301,1,0,0:0:0
228,200,85508,5,8,0:0:0
228,200,85715,5,0,0:0:0
228,200,85818,1,0,0:0:0
228,200,85922,5,8,0:0:0
228,200,86025,5,0,0:0:0
228,200,86129,1,0,0:0:0
228,200,86542,1,4,0:0:0
196,180,86749,1,4,0:0:0
228,200,87163,1,4,0:0:0
228,200,87370,1,4,0:0:0
228,200,87784,1,4,0:0:0
fixed~
yanlu
Hi~ M4M here :3
[overall]

your combo colors are likely...maybe change one or dele (2) :/?
(in insane it's most like same...with video)
[Insane]

00:04:198 (3,4,1,2) - flow itsn't good maybe change
00:10:818 (2,4) - why don't stack in x256/somewhere
00:12:060 (2,4) - ^
00:14:749 (3,4) - change to slider will fit better
00:19:300 (7) - change to note,(small stream)?
00:21:369 (1) - overlap with 00:20:024 (2,3) -
00:24:576 (1,2,3) - you can dele this and just one note 00:24:680 -
00:25:921 (7) - change stream like above
00:28:198 (1) - snap o_o
00:29:853 (1,2,3,1,2,3) - really wish you change imo,it's hard to catch!
00:31:508 (1,2,3) - ^
00:36:473 (1,2,3) - ^
00:42:472 (1,2,3,4) - snap
00:48:266 (1) - end in 00:48:680 - and dele 00:48:887 - maybe
00:53:232 (1,2,3) - unfit with vocal
01:24:266 (1) - x84 y192
01:24:886 (3) - stack with 01:23:645 (1) - and fix 01:24:472 (2) - snap~
01:27:369 (2,3) - slider
01:28:818 - add 5% vol. line here
[Hard]

00:14:335 (1,2,3,4) - http://osu.ppy.sh/ss/577826
00:21:784 (3) - litte ugly slider..
00:22:818 (6) - not stack good, and i think no stack here will better :/
00:31:715 (2,3) - strange...
00:41:232 (8,9) - snap closer with (7).(10)
00:54:887 (7,1) - change nc
01:21:163 (6) - slider from 01:21:163 - to 01:21:370 - and spin 01:21:577 - to 01:22:611 -
01:27:784 (4) - ..spin?
sorry i'm lazy to mod E'N' >_<
good luck ! :)
Xin_U
263 :)
good luck~
Topic Starter
stevemin_old

yanlu wrote:

Hi~ M4M here :3
[overall]

your combo colors are likely...maybe change one or dele (2) :/?
(in insane it's most like same...with video)
[Insane]

00:04:198 (3,4,1,2) - flow itsn't good maybe change
00:10:818 (2,4) - why don't stack in x256/somewhere
00:12:060 (2,4) - ^
00:14:749 (3,4) - change to slider will fit better
00:19:300 (7) - change to note,(small stream)?
00:21:369 (1) - overlap with 00:20:024 (2,3) - fixed
00:24:576 (1,2,3) - you can dele this and just one note 00:24:680 -
00:25:921 (7) - change stream like above
00:28:198 (1) - snap o_o fixed
00:29:853 (1,2,3,1,2,3) - really wish you change imo,it's hard to catch!
00:31:508 (1,2,3) - ^
00:36:473 (1,2,3) - ^
00:42:472 (1,2,3,4) - snap
00:48:266 (1) - end in 00:48:680 - and dele 00:48:887 - maybe
00:53:232 (1,2,3) - unfit with vocal i know but how should i change it?
01:24:266 (1) - x84 y192 fixed
01:24:886 (3) - stack with 01:23:645 (1) - and fix 01:24:472 (2) - snap~ fixed
01:27:369 (2,3) - slider
01:28:818 - add 5% vol. line here fixed
[Hard]

00:14:335 (1,2,3,4) - http://osu.ppy.sh/ss/577826
00:21:784 (3) - litte ugly slider.. fixed
00:22:818 (6) - not stack good, and i think no stack here will better :/
00:31:715 (2,3) - strange...
00:41:232 (8,9) - snap closer with (7).(10) fixed
00:54:887 (7,1) - change nc
01:21:163 (6) - slider from 01:21:163 - to 01:21:370 - and spin 01:21:577 - to 01:22:611 - fixed
01:27:784 (4) - ..spin?
sorry i'm lazy to mod E'N' >_<
good luck ! :)
thx for mod~
Ranger
From M4M
sorry,can`t find anything in normal

[suko's Easy]
00:09:783 (3) - add clap here?


[Hard]
i think this diff are so many stream.so too hard for me.how about reduce stream?

00:41:439 (9) - i think this silder looks ugly a little.how about like this?
00:49:922 (3) - add finish at the beginning.it sounds better

[Insane]
00:15:990 (4) - how about add finish here?

ok,that`s all to me
good luck~
Topic Starter
stevemin_old

[Ranger] wrote:

From M4M
sorry,can`t find anything in normal

[suko's Easy]
00:09:783 (3) - add clap here?


[Hard]
i think this diff are so many stream.so too hard for me.how about reduce stream?

00:41:439 (9) - i think this silder looks ugly a little.how about like this?
00:49:922 (3) - add finish at the beginning.it sounds better fixed
[Insane]
00:15:990 (4) - how about add finish here? fixed

ok,that`s all to me
good luck~
thx for mod~
kriers
testplay, offset check and a few suggestions
12:53 stevemin: http://osu.ppy.sh/s/68410
12:53 stevemin: can u test my map plz?
12:55 kriers: ok
12:55 stevemin: thx~
12:57 stevemin: the offset might not be right
12:59 kriers: played with +4
13:00 stevemin: oh
13:00 kriers: feels correct
13:00 stevemin: ok i 'll increase the whole map's offset by 4
13:00 stevemin: is the 2 timing points ok?
13:00 stevemin: or is it unnecessary
13:01 kriers: well about the intro
13:01 kriers: this doesn't affect me, because I've practiced it a lot, but
13:01 kriers: this is a very difficult pattern
13:01 stevemin: yeah i know
13:01 kriers: because players will play it x z x z x z x z x z x
13:01 stevemin: it was intentional
13:01 kriers: and this si confusing
13:02 kriers: well it's only my opinion but maybe try decreasing spacing and slider velocity for this intro
13:02 stevemin: oh ok
13:02 kriers: and then gradually
13:02 kriers: increase it
13:02 kriers: if you listen to the song
13:02 kriers: it's increasing in volume
13:03 stevemin: dat's wat i did acually
13:03 stevemin: actually*
13:03 kriers: so you can have that spacing you are currenlty using near the end
13:03 kriers: yeah, but even more
13:03 stevemin: the spacing differs by 0.1
13:03 stevemin: oh
13:03 kriers: so you can start on even lower
13:03 stevemin: oh
13:03 kriers: and then more quickly increase the spacing to match how the main theme goes
13:04 stevemin: wel anyways thx for testing and giving me suggestions
13:04 stevemin: maybe post it on the thread
13:05 stevemin: i found it helpful especially the offset part
13:05 kriers: 00:48:891 (1) - make this a part of previous combo and add new combo on next circle
13:05 kriers: just because it was a bit confusing as is
13:06 stevemin: shit lag...
13:06 stevemin: sorry
13:06 kriers: hm?
13:06 stevemin: could u repeat the last sentence again
13:06 kriers: 00:48:891 (1) - make this a part of previous combo and add new combo on next circle
13:06 kriers: I found it the most confusing part
13:07 stevemin: oh ok
13:08 kriers: also there are a lot of excessive combos
13:11 stevemin: oh..
13:11 stevemin: w8 one question when u talked about the bpm, dio u mean move the whole beats by +4
13:11 stevemin: or only the intro
13:11 kriers: the main part
13:11 kriers: should be +4
13:11 kriers: also http://osu.ppy.sh/ss/583227 :P
13:11 stevemin: oh so the intro is ok?
13:12 kriers: didn't check :D
13:12 stevemin: wtf
13:12 stevemin: wow
13:12 kriers: intro is 268
13:12 kriers: it was really late
13:13 kriers: that's like -24 hehe
13:14 kriers: you can remove the other timing section with this btw
13:15 kriers: I think offset moves by like
13:15 kriers: 2
13:15 kriers: so just put it 270
13:16 stevemin: ok so i'll put 270 and remove the second timing sec
13:16 kriers: just lemme check
13:16 kriers: if it works
13:17 kriers: hm nah just let both sections stay for now
13:17 kriers: 268 and 3581
13:18 stevemin: ok
13:18 stevemin: thx man~~
13:18 kriers: lol too hard on DT
13:19 stevemin: lol
Topic Starter
stevemin_old

kriers wrote:

testplay, offset check and a few suggestions
12:53 stevemin: http://osu.ppy.sh/s/68410
12:53 stevemin: can u test my map plz?
12:55 kriers: ok
12:55 stevemin: thx~
12:57 stevemin: the offset might not be right
12:59 kriers: played with +4
13:00 stevemin: oh
13:00 kriers: feels correct
13:00 stevemin: ok i 'll increase the whole map's offset by 4
13:00 stevemin: is the 2 timing points ok?
13:00 stevemin: or is it unnecessary
13:01 kriers: well about the intro
13:01 kriers: this doesn't affect me, because I've practiced it a lot, but
13:01 kriers: this is a very difficult pattern
13:01 stevemin: yeah i know
13:01 kriers: because players will play it x z x z x z x z x z x
13:01 stevemin: it was intentional
13:01 kriers: and this si confusing
13:02 kriers: well it's only my opinion but maybe try decreasing spacing and slider velocity for this intro
13:02 stevemin: oh ok
13:02 kriers: and then gradually
13:02 kriers: increase it
13:02 kriers: if you listen to the song
13:02 kriers: it's increasing in volume
13:03 stevemin: dat's wat i did acually
13:03 stevemin: actually*
13:03 kriers: so you can have that spacing you are currenlty using near the end
13:03 kriers: yeah, but even more
13:03 stevemin: the spacing differs by 0.1
13:03 stevemin: oh
13:03 kriers: so you can start on even lower
13:03 stevemin: oh
13:03 kriers: and then more quickly increase the spacing to match how the main theme goes
13:04 stevemin: wel anyways thx for testing and giving me suggestions
13:04 stevemin: maybe post it on the thread
13:05 stevemin: i found it helpful especially the offset part
13:05 kriers: 00:48:891 (1) - make this a part of previous combo and add new combo on next circle
13:05 kriers: just because it was a bit confusing as is
13:06 stevemin: shit lag...
13:06 stevemin: sorry
13:06 kriers: hm?
13:06 stevemin: could u repeat the last sentence again
13:06 kriers: 00:48:891 (1) - make this a part of previous combo and add new combo on next circle
13:06 kriers: I found it the most confusing part
13:07 stevemin: oh ok
13:08 kriers: also there are a lot of excessive combos
13:11 stevemin: oh..
13:11 stevemin: w8 one question when u talked about the bpm, dio u mean move the whole beats by +4
13:11 stevemin: or only the intro
13:11 kriers: the main part
13:11 kriers: should be +4
13:11 kriers: also http://osu.ppy.sh/ss/583227 :P
13:11 stevemin: oh so the intro is ok?
13:12 kriers: didn't check :D
13:12 stevemin: wtf
13:12 stevemin: wow
13:12 kriers: intro is 268
13:12 kriers: it was really late
13:13 kriers: that's like -24 hehe
13:14 kriers: you can remove the other timing section with this btw
13:15 kriers: I think offset moves by like
13:15 kriers: 2
13:15 kriers: so just put it 270
13:16 stevemin: ok so i'll put 270 and remove the second timing sec
13:16 kriers: just lemme check
13:16 kriers: if it works
13:17 kriers: hm nah just let both sections stay for now
13:17 kriers: 268 and 3581
13:18 stevemin: ok
13:18 stevemin: thx man~~
13:18 kriers: lol too hard on DT
13:19 stevemin: lol
it was really helpful thx~
Kuro
Sorry, I almost forgot to send you the pic xD


I would post 1024x768 but it looks awkward no matter how you resize it :/

Its a good thing I did go back and check. The offset isn't the problem, I discovered that my original timing points ended up mixed with other timing points from the other diffs. That's why my diff ended up looking weird every time I played it. :/

Ok, I fixed it this time ~ Oni ~ http://puu.sh/1SJIT

No changes with combo colors ~ Combo colors aren't used in taiko. He was referring to the white combo color used in all of the standard diffs.
Topic Starter
stevemin_old

Kuro wrote:

Sorry, I almost forgot to send you the pic xD


I would post 1024x768 but it looks awkward no matter how you resize it :/

Its a good thing I did go back and check. The offset isn't the problem, I discovered that my original timing points ended up mixed with other timing points from the other diffs. That's why my diff ended up looking weird every time I played it. :/

Ok, I fixed it this time ~ Oni ~ http://puu.sh/1SJIT

No changes with combo colors ~ Combo colors aren't used in taiko. He was referring to the white combo color used in all of the standard diffs.
thx~
and fixed ( but i adjusted the offset)
Tshemmp
[General]
  1. I suggest ending the kiai time 01:23:029 in all diffs (like in [Kuro's Taiko Oni]), it fit's better imo
  2. Is the inconsistency in combo colours (Combo 3) intended?
[Kuro's Taiko Oni]
  1. you should enable LetterboxInBreaks (for consistency)
[Insane]
  1. preview time should be 55923 (consistency)
  2. Use distance snap! You shouldn't have it on all the time ofcourse but at least for streams I highly reccomend it.
  3. 00:00:268 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - the spacing between them is really high and additionally they are arranged in a rather unconvinient to play pattern which makes passing these streams harder than it should be
  4. 00:08:339 (1,2,3) - this triplet doesn't fit and isn't nice to play either, I wouldn't map it
  5. 00:08:960 (1,2,3) - ^
  6. I think some sliders could be designed mroe carefully, for example 00:22:201 (5) - the whole pattern there looks rather random, maybe you can use the shape of (3) for (5), too. This would add some kind of system.
  7. In general I'd say this diff needs more polishing regarding pattern design (too much randomness atm), spacing consistency during streams, and sliders (try to make them more even and nice to look at in combination with circles, one example: 00:39:787 (1,2,3,4,5,6,7) - ). You did it way better in the Hard diff imo. This said, despite the "untidy mapping" the flow in your map is very nice.
[Hard]
  1. 00:48:271 (9) - would look better if you used only 3 nodes:
  2. 00:51:581 (7) - same here:
  3. 01:16:615 (2) - this blanket could be a bit better (and this is really noticable during play):
    SPOILER

    160,44,76615,2,0,P|256:120|352:44,1,262.5
  4. 01:18:271 (2) - copy this one ^
[eLtXXx's Normal]
  1. add "eltxxx tsusuko suko kuro ichigo" to the tags (consistency)
  2. 00:53:443 - dude, remove this break :D
  3. 01:10:202 (1) - NC?
[suko's Easy]
  1. you can delete the first bunch of green sections, they don't affect the map at all
  2. 01:26:339 (1) - maybe NC
  3. Easy diffs always seem so simple to me but I never know what to do to make it more interesting while keeping it easy
Sorry for the very poor mod, I suddenly lost all motivation after starting.
Topic Starter
stevemin_old

Tshemmp wrote:

[General]
  1. I suggest ending the kiai time 01:23:029 in all diffs (like in [Kuro's Taiko Oni]), it fit's better imo
  2. Is the inconsistency in combo colours (Combo 3) intended?
[Kuro's Taiko Oni]
  1. you should enable LetterboxInBreaks (for consistency)
[Insane]
  1. preview time should be 55923 (consistency)
  2. Use distance snap! You shouldn't have it on all the time ofcourse but at least for streams I highly reccomend it.
  3. 00:00:268 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - the spacing between them is really high and additionally they are arranged in a rather unconvinient to play pattern which makes passing these streams harder than it should be
  4. 00:08:339 (1,2,3) - this triplet doesn't fit and isn't nice to play either, I wouldn't map it
  5. 00:08:960 (1,2,3) - ^
  6. I think some sliders could be designed mroe carefully, for example 00:22:201 (5) - the whole pattern there looks rather random, maybe you can use the shape of (3) for (5), too. This would add some kind of system.
  7. In general I'd say this diff needs more polishing regarding pattern design (too much randomness atm), spacing consistency during streams, and sliders (try to make them more even and nice to look at in combination with circles, one example: 00:39:787 (1,2,3,4,5,6,7) - ). You did it way better in the Hard diff imo. This said, despite the "untidy mapping" the flow in your map is very nice.
[Hard]
  1. 00:48:271 (9) - would look better if you used only 3 nodes:
  2. 00:51:581 (7) - same here:
  3. 01:16:615 (2) - this blanket could be a bit better (and this is really noticable during play):
    SPOILER

    160,44,76615,2,0,P|256:120|352:44,1,262.5
  4. 01:18:271 (2) - copy this one ^
[eLtXXx's Normal]
  1. add "eltxxx tsusuko suko kuro ichigo" to the tags (consistency)
  2. 00:53:443 - dude, remove this break :D
  3. 01:10:202 (1) - NC?
[suko's Easy]
  1. you can delete the first bunch of green sections, they don't affect the map at all
  2. 01:26:339 (1) - maybe NC
  3. Easy diffs always seem so simple to me but I never know what to do to make it more interesting while keeping it easy
Sorry for the very poor mod, I suddenly lost all motivation after starting.
thx for the mod~
it wasn't poor at all, it was very useful :) ~
Kuro

Tshemmp wrote:

[General]
  1. I suggest ending the kiai time 01:23:029 in all diffs (like in [Kuro's Taiko Oni]), it fit's better imo Beast mode!! 8-)

    [Kuro's Taiko Oni]
    1. you should enable LetterboxInBreaks (for consistency) Ok, done
Also fixed my 1/6 rhythms that were snapped in 1/4 for some odd reason :?

http://puu.sh/1V7N1
gamebito
rip
wowbreaker

stevemin wrote:

This beatmap was submitted using in-game submission on 2013년 1월 26일 토요일 at 오후 5:49:47

Artist: Aqua Timez
Title: Mask (TV size)
Source: Bleach
Tags: coroquetz cq 30 ending eltigrexxx eltxxx tsusuko suko kuro ichigo
BPM: 145
Filesize: 14699kb
Play Time: 01:27
Difficulties Available:
  1. CQ's Taiko Futsuu (4.38 stars, 201 notes)
  2. CQ's Taiko Oni (4.83 stars, 419 notes)
  3. eLtXXx's Normal (3.39 stars, 105 notes)
  4. Hard (4.82 stars, 278 notes)
  5. Insane (5 stars, 403 notes)
  6. Kuro's Taiko Oni (4.89 stars, 501 notes)
  7. suko's Easy (1.47 stars, 76 notes)
Download: Aqua Timez - Mask (TV size)
Download: Aqua Timez - Mask (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
Bleach 30 ED
Easy- by Tsusuko
Normal- by eLtigreXxx
Taiko Futsuu and Oni- by CoroQuetz
Taiko Oni- by Kuro
Hard and Insane- by me
Thx to all the players who modded and tested my map~
Enjoy~
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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