forum

The Queenstons - Doctor Q

posted
Total Posts
27
Topic Starter
Nanika133
This beatmap was submitted using in-game submission on samedi 23 mars 2013 at 22:32:04

Artist: The Queenstons
Title: Doctor Q
Source: Renard
Tags: Breakcore Lapfox Trax Vulpvibe
BPM: 210
Filesize: 3569kb
Play Time: 02:01
Difficulties Available:
  1. Doctor Q (5 stars, 487 notes)
  2. Easy (0,95 stars, 68 notes)
  3. Normal (4,34 stars, 160 notes)
Download: The Queenstons - Doctor Q
Information: Scores/Beatmap Listing
---------------
My first submitted mapset (and my first completed one )
SNB is going to make me a Hard diff.
Nurse ==> Easy
Intern ==> Normal
Doctor Q ==> Insane
I accept guest diffs (std, taiko, ctb whatever you want) (I doubt that anyone will do that but I write anyway)
EDIT:
12/15 :Added an Insane diff and deleted the old hard.
12/18 : Changed the BG and the mp3 to 192kbps.
12/25 : Finished the Insane and moving to Pending.
12/26 : Added Kiyro's mod (thanks a lot)
12/28 : Added Natsu's mod (thanks too)
12/29 : Added Woof's Wolf's mod
12/30 : Used DakeDekaane and -Bakari-'s timing
12/31 : Made the Easy harder...
01/02 : Added CrestRising and Scanter's mod
01/05 : Added Raging Bull's mod
01/09 : Remapping the beggining of the Insane to make it more organized.
01/24 : Mapping 2 Ctb's diff (hope I'll get the motivation to finish them)
02/04 : Remapping the Insane diff.
02/09 : Finished the Insane
03/11 : Remapping Easy
03/20 : Remapping everything
Hope this will get ranked, even if this is quite impossible, but I can dream ("I have a dream...")
Lucyii
Sorry for my shitty english :c
[Nurse]
This diff is too easy, also for an Easy diff, lol. Use more spacing.
Circle size+1 Drain-1
00:57:308 (2) - Make it symmetrical
01:01:307 (1) - The spinner is too short for an easy, replace it with a slider.
01:07:308 (1) - Make it symmetrical
01:09:022 (2) - ^
01:10:736 (3) - ^
01:12:451 (4) - ^
01:54:883 (1,2,3) - Make this pattern symmetrical, and 01:54:883 (1) shouldn't is stacked with 01:53:169 (5)
01:58:027 (1,2,3) - Make this pattern symmetrical
02:01:170 (1) - The spinner should end at 02:03:456

[Intern]
You have used a lot of useless new combos.
Drain-2
00:10:446 (1) - Remove nc
00:12:732 (1) - Remove nc
00:14:450 (1) - Remove nc and make it symmetrical
00:15:590 (1) - Remove nc
00:18:162 (1) - Remove nc
00:19:305 (1,2,3,4,5) - Ctrl+H
00:45:878 (1) - The spinner should end at 00:47:878
00:55:593 (6) - Add nc
00:56:165 (1) - Remove nc
01:07:308 (1,2,3,4,5,6) - Make them symmetrical
01:54:884 (1,2,3,4,1,2,3,4,5,1,2) - Ctrl+H

[Doctor Q]
You have used a lot of useless new combos.
Drain-1
00:17:447 (5) - http://osu.ppy.sh/ss/543216
00:22:519 (1) - Remove nc
00:29:448 (1) - The spinner should start at 00:29:305 and end at 00:30:448
00:31:591 (1) - Remove nc
00:31:734 (1) - Remove nc
00:31:877 (3) - Add nc, there is an offset change.
00:35:163 (1) - Remove nc
00:35:591 (1) - Remove nc
00:35:877 (1) - Remove nc
00:37:020 (1) - Remove nc
00:44:497 (1) - Remove nc
00:53:164 (1) - Remove nc
00:57:165 (1,1) - Remove new combos
00:59:022 (1) - Not stacked with 00:58:450 (1) , and remove nc.
01:01:451 (1) - Remove nc
01:13:595 (1,1,1,1) - Remove new combos
01:34:025 (1) - The spinner should end at 01:34:740
01:37:168 (1) - x:256 y:192
01:46:026 (1) - Remove nc
01:57:027 (1) - Remove nc
02:09:314 (1) - DAFUQ? The spinner should end at 02:10:172
Topic Starter
Nanika133

Kiyro wrote:

Sorry for my shitty english :c
[Nurse]
This diff is too easy, also for an Easy diff, lol. Use more spacing. Fixed
Circle size+1 Drain-1 ^
00:57:308 (2) - Make it symmetrical ^
01:01:307 (1) - The spinner is too short for an easy, replace it with a slider.^
01:07:308 (1) - Make it symmetrical^
01:09:022 (2) - ^^
01:10:736 (3) - ^^
01:12:451 (4) - ^
^
01:54:883 (1,2,3) - Make this pattern symmetrical, and 01:54:883 (1) shouldn't is stacked with 01:53:169 (5)Made it symmetrical but why should I don't stack it? I let it like that
01:58:027 (1,2,3) - Make this pattern symmetrical Done
02:01:170 (1) - The spinner should end at 02:03:456 ^

[Intern]
You have used a lot of useless new combos. Omg, you're right ._.
Drain-2 Okay
00:10:446 (1) - Remove nc Okay
00:12:732 (1) - Remove nc Okay but I'll add a new combo at 00:13:018 and removing at 00:13:589 (2)
00:14:450 (1) - Remove nc and make it symmetrical Okay for the symmetry but I won't remove it.
00:15:590 (1) - Remove nc K
00:18:162 (1) - Remove nc ^
00:19:305 (1,2,3,4,5) - Ctrl+H K
00:45:878 (1) - The spinner should end at 00:47:878 00:48:450 is better.
00:55:593 (6) - Add nc Hmm, okay
00:56:165 (1) - Remove nc ^
01:07:308 (1,2,3,4,5,6) - Make them symmetrical Done
01:54:884 (1,2,3,4,1,2,3,4,5,1,2) - Ctrl+H Don't see why but okay

[Doctor Q]
You have used a lot of useless new combos. In this diff, Nc generally means jump, so it's a little bit random
Drain-1 Okay
00:17:447 (5) - http://osu.ppy.sh/ss/543216 Done, even if I made it like that to be symmetric, it look nicer
00:22:519 (1) - Remove nc Ok
00:29:448 (1) - The spinner should start at 00:29:305 and end at 00:30:448 ^
00:31:591 (1) - Remove nc Okay
00:31:734 (1) - Remove nc Nope
00:31:877 (3) - Add nc, there is an offset change. No, because there is no need to the offset change (dunno why I put it)
00:35:163 (1) - Remove nc Why not
00:35:591 (1) - Remove nc ^
00:35:877 (1) - Remove nc ^
00:37:020 (1) - Remove nc ^
00:44:497 (1) - Remove nc ^
00:53:164 (1) - Remove nc ^
00:57:165 (1,1) - Remove new combos Okay for 00:57:165 but not for 00:57:307. I'll just remove 00:57:451 instead
00:59:022 (1) - Not stacked with 00:58:450 (1) , and remove nc. Okay
01:01:451 (1) - Remove nc ^
01:13:595 (1,1,1,1) - Remove new combos ^
01:34:025 (1) - The spinner should end at 01:34:740 ^
01:37:168 (1) - x:256 y:192 Good idea
01:46:026 (1) - Remove nc Okay
01:57:027 (1) - Remove nc You're right, he seems so lonely.
02:09:314 (1) - DAFUQ? The spinner should end at 02:10:172 What the... How did I made it like that? Sorry :D
Thanks a lot :D
Natsu
General:

SPOILER
Kiai is not the same in all diffs (fix it plz)
Fix some no snaped notes
Is a good map i love Doctor Q just fix combos

Nurse:

SPOILER
Use Beat snap divisor to 1/2 an resnap all notes
00:53:878 resnap slider to 00:53:592
01:29:168 (1,2,1,2) - use distance snap to 1.0
Just fix that

Intern:

SPOILER
00:24:734 add a circle
00:28:163 ^
00:35:872 ^
01:54:313 ^

Doctor Q:

SPOILER
00:14:161 NC
00:16:161 remove NC
00:16:447 NC
i explain about combos check it:



00:44:307 (2,3,4,5) - 3 and 4 are no snaped i suggest remove it
00:45:163 (2,3,4,5) - ^
00:46:164 spinner should be finish in 00:48:450
01:01:665 spinner should be finish in 01:02:166
01:29:883 why this pause?
01:32:455 ^
Topic Starter
Nanika133

Natsu wrote:

General:

SPOILER
Kiai is not the same in all diffs (fix it plz) Done
Fix some no snaped notes When? I'll fix it when I find it
Is a good map i love Doctor Q just fix combosThanks :D

Nurse:

SPOILER
Use Beat snap divisor to 1/2 an resnap all notes But they are all snapped ._.
00:53:878 resnap slider to 00:53:592 I've put a circle instead...
01:29:168 (1,2,1,2) - use distance snap to 1.0 Of course
Just fix that

Intern:

SPOILER
00:24:734 add a circleWhy not
00:28:163 ^ ^
00:35:872 ^^
01:54:313 ^^

Doctor Q:

SPOILER
00:14:161 NC Done
00:16:161 remove NC Okay
00:16:447 NC ^
i explain about combos check it:


Thanks :D

00:44:307 (2,3,4,5) - 3 and 4 are no snapped i suggest remove it They are but on 1/12
00:45:163 (2,3,4,5) - ^ Same
00:46:164 spinner should be finish in 00:48:450Okay
01:01:665 spinner should be finish in 01:02:166Nope, it'll be too short because auto can't even have 1000
01:29:883 why this pause? Changed the circle for a slider
01:32:455 ^ ^
Thanks for the mod :D
787B
Woof~
Mod as requested by pm, let's go!

General
Why "Nurse" doesn't start in the same point as your other two diffs? It's recommended to start and end all your diffs at the same point.
The same goes for your kiais, they are inconsistent, they should all end and start at the same point. Don't worry, I'll show you on this mod.
Your mapping style consists most of the time related with the vocals, try mapping the instrumental part a bit so it can be balanced.
BPM:105
I highly recommend asking someone for a timing recheck though, there are some specific points of the map that it feels very weird of playing. (I'm not an expert at timing, sorry)

Nurse
00:53:878 (2) - Remove clap at the beginning of slider.
00:55:022 (3) - Add whistle?
00:55:592 (4) - Highly suggest removing clap at the end of slider and replace it for a finish.
00:56:736 (1) - Remove whistle, add clap.
01:16:737 (1) - Why not place this slider exactly in the middle of the grid (since it's after the spin) and make it symmetric? I recommend using grid level 4 for making symmetrical sliders. (View>Grid Level>4) http://puu.sh/1Guvl
01:29:024 (1) - Move this note to 01:29:168 - Because this is the time where kiai starts.
01:55:455 (2) - Make it symmetrical? http://puu.sh/1GuEi
02:03:456 - Last kiai should end here, not in 02:04:027 - Fix this one.

Intern
00:10:732 (4) - Remove clap only in the arrow of slider.
00:14:450 (1) - Remove all the claps from this slider, and add one only at the first arrow. http://puu.sh/1GuVL
00:15:590 (2) - Add clap?
00:32:734 (2) - Careful when placing sliders like this one above in the grid, players might find it hard to reach it. It's nothing wrong, just try to avoid when possible.
Second kiai should start in 00:53:879 - not in 00:53:021 -
Third kiai should start in 01:49:741 -
Last kiai should end in 02:03:456 - not in 02:04:028 -

Doctor Q
00:10:303 (3) - Clap should be only at the beginning of slider.
00:10:875 (2) - Remove clap.
00:15:018 (2) - ^
00:15:161 (3) - Clap should be only at the end of slider.
00:22:519 (4) - Consider removing this slider, it's totally off the beat. I would remove it and place a circle at 00:22:448 -
00:44:200 (1,2) - You should place (1) close to (2), this jump is beyond hard.
00:46:164 (1) - Spin should start in 00:46:022 - to 00:48:450 -
First kiai should end 00:48:450 - not in 00:48:736
Second kiai should start in 00:53:879 - not in 00:53:022 -
**The part in 01:07:309 - to 01:15:167 - is well mapped, very good!**


Remember that all your kiais should start and end at the same time, you should work well with them on your diffs.
Good luck~
Topic Starter
Nanika133

Wolf wrote:

Woof~
Mod as requested by pm, let's go! Thanks!

General
Why "Nurse" doesn't start in the same point as your other two diffs? It's recommended to start and end all your diffs at the same point. Becaues Nurse was made to follow the vocals only, but I fixed it
The same goes for your kiais, they are inconsistent, they should all end and start at the same point. Don't worry, I'll show you on this mod.I put the kiai after making the diffs so ...
Your mapping style consists most of the time related with the vocals, try mapping the instrumental part a bit so it can be balanced.Instrumental with renard is well.. difficult :D, but I'll see
BPM:105
I highly recommend asking someone for a timing recheck though, there are some specific points of the map that it feels very weird of playing. (I'm not an expert at timing, sorry)Okay, I'll ask.

Nurse
00:53:878 (2) - Remove clap at the beginning of slider. Of course
00:55:022 (3) - Add whistle? But I'll lower the sound
00:55:592 (4) - Highly suggest removing clap at the end of slider and replace it for a finish.Nice
00:56:736 (1) - Remove whistle, add clap. ^
01:16:737 (1) - Why not place this slider exactly in the middle of the grid (since it's after the spin) and make it symmetric? I recommend using grid level 4 for making symmetrical sliders. (View>Grid Level>4) http://puu.sh/1Guvl good idea, but I'll use grid level 1 (easier to make them)
01:29:024 (1) - Move this note to 01:29:168 - Because this is the time where kiai starts. And it fits the vocals, good idea
01:55:455 (2) - Make it symmetrical? http://puu.sh/1GuEi Okay
02:03:456 - Last kiai should end here, not in 02:04:027 - Fix this one. ^

Intern
00:10:732 (4) - Remove clap only in the arrow of slider. K
00:14:450 (1) - Remove all the claps from this slider, and add one only at the first arrow. http://puu.sh/1GuVL ^
00:15:590 (2) - Add clap?^
00:32:734 (2) - Careful when placing sliders like this one above in the grid, players might find it hard to reach it. It's nothing wrong, just try to avoid when possible. Lowered it a bit
Second kiai should start in 00:53:879 - not in 00:53:021 - Yup
Third kiai should start in 01:49:741 - ^
Last kiai should end in 02:03:456 - not in 02:04:028 - ^

Doctor Q
00:10:303 (3) - Clap should be only at the beginning of slider. Okay
00:10:875 (2) - Remove clap. ^
00:15:018 (2) - ^^
00:15:161 (3) - Clap should be only at the end of slider.^
00:22:519 (4) - Consider removing this slider, it's totally off the beat. I would remove it and place a circle at 00:22:448 - ^
00:44:200 (1,2) - You should place (1) close to (2), this jump is beyond hard. Done
00:46:164 (1) - Spin should start in 00:46:022 - to 00:48:450 - Of course
First kiai should end 00:48:450 - not in 00:48:736 ^
Second kiai should start in 00:53:879 - not in 00:53:022 - Okay, so NC
**The part in 01:07:309 - to 01:15:167 - is well mapped, very good!** Thanks a lot :D Even if the part just after is a bit messy


Remember that all your kiais should start and end at the same time, you should work well with them on your diffs. Yes ..
Good luck~ Thank you :)
DakeDekaane
Hi, I got the next timing points o/
1. BPM 105, Offset 9615
2. BPM 105, Offset 88329 (for new downbeat)

Remember to use the same red lines in all difficulties~
Topic Starter
Nanika133
Thanks, I'll use BPM 210 instead.
Remember to use the same red lines in all difficulties~
I can't because in the Nurse (Easy) diff, I follow the vocals and there is a slight offset change...
DakeDekaane

Nanika133 wrote:

Thanks, I'll use BPM 210 instead.
Remember to use the same red lines in all difficulties~
I can't because in the Nurse (Easy) diff, I follow the vocals and there is a slight offset change...

wiki wrote:

  1. Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty. Furthermore, there must not be extra or missing uninherited sections in any difficulty. A song's timing doesn't change between difficulties, so there's no sense in having different uninherited sections per difficulty.
There's a slight offset, yes, but unnoticeable while playing imo, also you can use the offset for vocals in all the other difficutlies, or use 1/8 beat divisor (1/4 if you're going to use 210 bpm) to snap those objects.
Topic Starter
Nanika133
Okay, done.
Thanks :)
CrestRising
Hi there, from my queue.
* = A bit more suggested than others.

[General:]

  • * You'll need to make a new Hard to have a consistent stream of difficulties (so basically not skipping over a difficulty).
[Nurse:]

  • I think the slider velocity is a bit too low in general.
    00:15:304 Circle maybe?
    * 00:16:447 (2) The slider's end isn't snapped. I think it would be better anyways if you shortened it to 00:17:590
    00:29:305 (2) A loose thought, but maybe try extending it by a beat.
    01:01:307 (4) A bit of an odd slider to me.
    01:14:165 (1) I think it would be better if you shortened it by a beat.
    01:29:453 (2) and 01:32:310 (2) If you shortened these by a beat, it would follow the lyrics better.
    * 01:48:026 (1) You should probably extend this to 01:49:739
    * 01:57:741 (1) This isn't distance snapped and may confuse beginner players.
[Intern:]

  • This difficulty naming is kind of confusing me. I would think an Intern would be lower than a Nurse. I'm not really sure.
    * 00:13:875 (3,1) It isn't a good idea to have a slider repeating twice in a Normal. It would sound better if you added a repeat to 3, removed a repeat from 1, and move 1 a beat later so that it still takes up the same amount of space on the timeline.
    * 00:17:305 (3) I think you should take the repeat off of 3 and add a circle where 3 originally ended.
    00:19:304 Adding a circle would make it flow better.
    00:21:875 and 00:22:161 ^
    * 00:24:734 (2) This doesn't sound right. Move it a beat later.
    00:28:447 (4) ^
    * 00:29:306 (5) Make it like your other sliders in this section (like 00:25:876 (3) ). As is, it just doesn't fit too right.
    * 00:36:734 (2,2,2,2) It will follow the lyrics much better if you take the repeat off of all of these sliders.
    00:42:735 (3) You should probably just delete this and just put a circle on the start point.
    00:43:876 Add a circle here or make a 1 beat slider here to have consistency with the rest of the section.
    00:53:879 (4,5) Maybe it would look better like this?
    01:29:453 (2) and 01:32:311 (2) See Nurse.
[Doctor Q:]

  • In general, this difficulty would be much harder (and for others, funner) if you added some more jumps in this difficulty.
    * 00:16:161 (5,1) I think 5 should be the new combo instead of 1.
    Around 00:31:805 to 00:34:233 This break is just really weird and not necessary.
    00:43:733 (2) It would sound better if you placed this a 1/4 beat earlier at the red tick.
    00:57:593 (4) It might be better if you just split this slider into two circles at the start and end points.
    01:07:308 (1,2) It would fit with the rest of the stream if you unstacked these.
    * 01:15:305 Add a circle here and add another one at the very next red tick. This emptiness is completely pointless, especially for an Insane.
    01:34:026 (1) Extend this spinner to 01:35:161 or 01:34:875 Its way too short and sounds awkward as it is right now.
Good luck with mapping. :)
Topic Starter
Nanika133

CrestRising wrote:

Hi there, from my queue. Hi :D
* = A bit more suggested than others.

[General:]

  • * You'll need to make a new Hard to have a consistent stream of difficulties (so basically not skipping over a difficulty). Yeah, SNB will make one.
[Nurse:]

  • I think the slider velocity is a bit too low in general. I know but it's an Easy so...
    00:15:304 Circle maybe? Definitely
    * 00:16:447 (2) The slider's end isn't snapped. I think it would be better anyways if you shortened it to 00:17:590 How I ... Ofc
    00:29:305 (2) A loose thought, but maybe try extending it by a beat.Nice
    01:01:307 (4) A bit of an odd slider to me. Changed it for a circle slider
    01:14:165 (1) I think it would be better if you shortened it by a beat. Ok
    01:29:453 (2) and 01:32:310 (2) If you shortened these by a beat, it would follow the lyrics better.I changed 01:32:310 (2) too
    * 01:48:026 (1) You should probably extend this to 01:49:739 Yup
    * 01:57:741 (1) This isn't distance snapped and may confuse beginner players. I changed the whole rythm, it fits better with the lyrics
[Intern:]

  • This difficulty naming is kind of confusing me. I would think an Intern would be lower than a Nurse. I'm not really sure. Well...The Intern is a student doctor .. So..dunno
    * 00:13:875 (3,1) It isn't a good idea to have a slider repeating twice in a Normal. It would sound better if you added a repeat to 3, removed a repeat from 1, and move 1 a beat later so that it still takes up the same amount of space on the timeline.Okay, but it changed everything..
    * 00:17:305 (3) I think you should take the repeat off of 3 and add a circle where 3 originally ended.Okay
    00:19:304 Adding a circle would make it flow better. ^
    00:21:875 and 00:22:161 ^ I changed a little the pattern..
    * 00:24:734 (2) This doesn't sound right. Move it a beat later.Okay
    00:28:447 (4) ^ I have to move it 1/2 beat to make it fit.
    * 00:29:306 (5) Make it like your other sliders in this section (like 00:25:876 (3) ). As is, it just doesn't fit too right. Done
    * 00:36:734 (2,2,2,2) It will follow the lyrics much better if you take the repeat off of all of these sliders. ^
    00:42:735 (3) You should probably just delete this and just put a circle on the start point.^
    00:43:876 Add a circle here or make a 1 beat slider here to have consistency with the rest of the section. ^
    00:53:879 (4,5) Maybe it would look better like this? Nice (Nice skin btw)
    01:29:453 (2) and 01:32:311 (2) See Nurse. Done
[Doctor Q:]

  • In general, this difficulty would be much harder (and for others, funner) if you added some more jumps in this difficulty. But it's already full with jumps ...
    * 00:16:161 (5,1) I think 5 should be the new combo instead of 1. Yeah
    Around 00:31:805 to 00:34:233 This break is just really weird and not necessary. But if someone messed up just before, he would fail, so No
    00:43:733 (2) It would sound better if you placed this a 1/4 beat earlier at the red tick.Okay
    00:57:593 (4) It might be better if you just split this slider into two circles at the start and end points.Don't like it but mkay, it's more playable like that.
    01:07:308 (1,2) It would fit with the rest of the stream if you unstacked these. Why did I did that anyway..
    * 01:15:305 Add a circle here and add another one at the very next red tick. This emptiness is completely pointless, especially for an Insane. Sure...
    01:34:026 (1) Extend this spinner to 01:35:161 or 01:34:875 Its way too short and sounds awkward as it is right now. I'll see if someone else notices it because I find it okay... It ends with the lyrics
Good luck with mapping. :) Thanks! I don't know how I'll make a better mod :(
scanter
Sorry late modding :( I can't mod HS & NC mode.

General

Unsnapping is many! fix plz
Kiai time of all difficulty is complicated. fix plz.

Nurse

01:07:308 (1,2,3,4) - How about move this place? x:100, y:192
01:14:165 (1) - spinner length cut 01:15:590
01:16:162 - Add circle
01:19:590 - Add circle?
01:29:453 (2) - Distance is 1.5? reduce 1.0 plz this is strange
01:48:026 (1) - This spinner is unnatural. changing add notes.
01:54:883 (1) - Move different place. not stack on slider.

Intern

00:09:589 ~ 00:31:019 - Right side feels empty. make more natural
00:11:589 (1,2,3,4) - move to x:276, y:172
00:53:021 (1,2,3,4,5) - Consider this http://osu.ppy.sh/ss/552336
00:55:593 (1,2,3,4,5) - Consider this http://osu.ppy.sh/ss/552339
00:57:593 (1) - Spinner so long. reduce and add notes
01:47:739 ~ 01:48:025 - Add slider or Add 2 notes

Doctor Q

00:26:448 (1,2) - Change this style? 00:25:876 (1,2)
00:27:590 (1,2,3,4,5,6) - Consider this http://puu.sh/1IfXx
00:32:805 - Add spin to 00:34:233
00:36:020 (9) - Change slider to 00:36:162
00:36:162 ~ 00:36:305 - Add 2 notes or slider
00:36:448 (1) - Two arrow is hated by insane player. as you wish ;)
00:37:590 ~ 00:37:733 - Same as 00:36:162 ~ 00:36:305
00:44:200 (1,2,3,4,5,6) - Same as 00:27:590 (1,2,3,4,5,6)
00:46:019 - Add notes
00:46:019 - Move spinner to 00:46:090
00:54:736 (1) - Same as 00:36:448 (1)
00:57:307 (1,2,3,4,5,6,7) - Move different place. this look so bad
01:01:665 (1) - Delete
01:01:733 - Add slider to 01:01:876
01:09:213 (4) - Change different pattern?
01:19:304 (1) - Move to x:120, y:168
01:21:596 (1) - Jump is extreme :o fix plz
01:30:930 (4) - Move to 01:30:946
01:31:073 (5) - Move to 01:31:018 -

Thanks~
Topic Starter
Nanika133

scanter wrote:

Sorry late modding :( I can't mod HS & NC mode. When I said M4M.. I was talking to CrestRising... But thanks anyawy :D

General

Unsnapping is many! fix plz There is a whole part in the Insane that is unsnapped, sorry
Kiai time of all difficulty is complicated. fix plz. Done

Nurse

01:07:308 (1,2,3,4) - How about move this place? x:100, y:192 Okay
01:14:165 (1) - spinner length cut 01:15:590 ^
01:16:162 - Add circle No
01:19:590 - Add circle? Yup
01:29:453 (2) - Distance is 1.5? reduce 1.0 plz this is strange I won't comment...
01:48:026 (1) - This spinner is unnatural. changing add notes. K
01:54:883 (1) - Move different place. not stack on slider. ^

Intern

00:09:589 ~ 00:31:019 - Right side feels empty. make more natural Done
00:11:589 (1,2,3,4) - move to x:276, y:172 I changed the whole thing so ...
00:53:021 (1,2,3,4,5) - Consider this http://osu.ppy.sh/ss/552336 CrestRising already proposed it so it's done
00:55:593 (1,2,3,4,5) - Consider this http://osu.ppy.sh/ss/552339 Why not
00:57:593 (1) - Spinner so long. reduce and add notes Okay
01:47:739 ~ 01:48:025 - Add slider or Add 2 notes 2 notes

Doctor Q

00:26:448 (1,2) - Change this style? 00:25:876 (1,2) Done
00:27:590 (1,2,3,4,5,6) - Consider this http://puu.sh/1IfXx Okay
00:32:805 - Add spin to 00:34:233 ^
00:36:020 (9) - Change slider to 00:36:162 ^
00:36:162 ~ 00:36:305 - Add 2 notes or slider Only 1 note, but isn't that overmapping?
00:36:448 (1) - Two arrow is hated by insane player. as you wish ;) I don't like two arrows too but it's an Insane, so I do what I want :D
00:37:590 ~ 00:37:733 - Same as 00:36:162 ~ 00:36:305 Slider
00:44:200 (1,2,3,4,5,6) - Same as 00:27:590 (1,2,3,4,5,6) K
00:46:019 - Add notes Nope
00:46:019 - Move spinner to 00:46:090 It's either 00:45:876 or 00:46:162... I move it to 00:45:876
00:54:736 (1) - Same as 00:36:448 (1) Same
00:57:307 (1,2,3,4,5,6,7) - Move different place. this look so bad Okay
01:01:665 (1) - Delete Okay, but I don't like it :(
01:01:733 - Add slider to 01:01:876 Circle + slider
01:09:213 (4) - Change different pattern? Okay
01:19:304 (1) - Move to x:120, y:168 Not exactly...
01:21:596 (1) - Jump is extreme :o fix plz Done
01:30:930 (4) - Move to 01:30:946 It's actually 01:31:042 (on 1/12)
01:31:073 (5) - Move to 01:31:018 No

Thanks~ No, thank You :D
Raging Bull
Hello. All my mods are suggestions. If you don't agree with a mod please explain it besides saying "no"


General:
Uhh.. Resnap all notes for all difficulties. Had quite a bit of unsnapped notes.
You might wanna use the same combo colors for all diffs.
Disable countdown for all diffs also.
Kiai times are also inconsistent. Make sure they are all the same please
Kiai

AIBat v3.1 wrote:

Kiai
Inconsistency in Kiai Times:

- [Doctor Q] :
Kiai #1: Starts on 00:36:448, ends on 00:48:450
Kiai #2: Starts on 00:53:879, ends on 01:02:165
Kiai #3: Starts on 01:29:168, ends on 01:34:883
Kiai #4: Starts on 01:50:313, ends on 02:03:453

- [Intern] :
Kiai #1: Starts on 00:36:448, ends on 00:48:447
Kiai #2: Starts on 00:53:879, ends on 01:02:165
Kiai #3: Starts on 01:29:168, ends on 01:34:882
Kiai #4: Starts on 01:50:310, ends on 02:03:456

- [Nurse] :
Kiai #1: Starts on 00:36:448, ends on 00:48:447
Kiai #2: Starts on 00:53:878, ends on 01:02:164
Kiai #3: Starts on 01:29:168, ends on 01:34:882
Kiai #4: Starts on 01:50:312, ends on 02:03:456

Uninherited sections should also be consistent! Thankfully unlike kiai, you only need to change one. Doctor Q 01:28:304 should be moved to 01:29:168

Nurse:
So yeah, resnap all notes.
00:19:304 (3) - Perhaps adding NC here to remain somewhat consistent with Nc pattern? (just how you mapped makes it slightly off in NC)
01:10:736 (3) - ^?
01:35:739 - You might just wanna delete this break. The break is really short.

Intern:
Resnap all notes and you have lots of slider ends that needs to be resnapped!
Your NCs are very random at the beginning....
00:11:589 (1,2) - Swap NC
00:13:875 (6) - Perhaps removing this slider and add one note
00:14:161 (6) - Then add one 1/1 slider with NC.
00:14:732 (1) - Then remove this NC
00:16:162 (1) - ^ Same suggestion. Remove slider, add one note, then add 1/1 slider with NC
00:18:161 (5) - Remove reverse and then add note at 00:18:732 with NC
00:19:018 (6) - Then remove this NC
etc
Basically trying to make sure you have a consistent NC pattern. I usually do every 2 stanza unless the music changes a lot or spacing changes.
01:15:876 - You should map half of the break like you did in your other difficulties. Makes it more consistent and looks a lot less lazy to me.
02:00:028 (1) - Remove NC. Vocals are in the same line.

Doctor Q:
Resnap all notes and slider ends.

00:16:447 (2) - Move this slider somewhere else? I tend to mod with default skin to see how it is and looks like it was covered by hitburst. Move it to make it more visible?
00:36:019 (9) - Slider repeat is blocked by hitburst I suggest you move this slider somewhere else or make it a different shape or move 00:35:734 (6) and 00:36:019 (9) to somewhere else.
01:21:596 (1,2,3,4) - With how you've been mapping and such a high bpm, this anti jump can be confusing. Perhaps space this?
01:48:884 (1) - Spinner is pretty damn short. It would be highly suggested to remove this or extend spinner enough for auto to get 2k points.
01:49:598 (1) - And with such a short spinner and high bpm. This 1/2 note after spinner can be rather cruel and unexpected. Perhaps just make sure that there is a 1/2 space between spinner end and next note.


You know, I'm going to be honest. The way you mapped this difficulty is very messy to me. It's like you keep your distance snapping on, but you place notes randomly. Think of some patterns. I'm sure you can. You sure love to stack notes especially when hitburst from previous note hasn't disappeared which makes reading even harder. The difficulty gap from This and intern is really high also. You have 1/3s mapped and lots of streams and jumps. I suggest you should make this a lot easier or add another difficulty. I could have wrote more, but I just don't know if it's worth mentioning. I just mainly think you need to clean up map just a little and it should look a lot better. I hope you don't take offense to it.
Topic Starter
Nanika133

Raging Bull wrote:

Hello. All my mods are suggestions. If you don't agree with a mod please explain it besides saying "no"


General:
Uhh.. Resnap all notes for all difficulties. Had quite a bit of unsnapped notes. It happened when I changed the BPM and the SV :( I thought I fixed them.
You might wanna use the same combo colors for all diffs. Done
Disable countdown for all diffs also. Done
Kiai times are also inconsistent. Make sure they are all the same please 1 milliseconde? Okay...
Kiai

AIBat v3.1 wrote:

Kiai
Inconsistency in Kiai Times:

- [Doctor Q] :
Kiai #1: Starts on 00:36:448 , ends on 00:48:450
Kiai #2: Starts on 00:53:879 , ends on 01:02:165
Kiai #3: Starts on 01:29:168 , ends on 01:34:883
Kiai #4: Starts on 01:50:313 , ends on 02:03:453

- [Intern] :
Kiai #1: Starts on 00:36:448 , ends on 00:48:447
Kiai #2: Starts on 00:53:879 , ends on 01:02:165
Kiai #3: Starts on 01:29:168 , ends on 01:34:882
Kiai #4: Starts on 01:50:310 , ends on 02:03:456

- [Nurse] :
Kiai #1: Starts on 00:36:448 , ends on 00:48:447
Kiai #2: Starts on 00:53:878 , ends on 01:02:164
Kiai #3: Starts on 01:29:168 , ends on 01:34:882
Kiai #4: Starts on 01:50:312 , ends on 02:03:456

Uninherited sections should also be consistent! Thankfully unlike kiai, you only need to change one. Doctor Q 01:28:304 should be moved to 01:29:168

Nurse:
So yeah, resnap all notes. Done
00:19:304 (3) - Perhaps adding NC here to remain somewhat consistent with Nc pattern? (just how you mapped makes it slightly off in NC) Okay
01:10:736 (3) - ^? Why not
01:35:739 - You might just wanna delete this break. The break is really short. ^

Intern:
Resnap all notes and you have lots of slider ends that needs to be resnapped!
Your NCs are very random at the beginning....
00:11:589 (1,2) - Swap NC K
00:13:875 (6) - Perhaps removing this slider and add one note I removed but I changed the pattern...
00:14:161 (6) - Then add one 1/1 slider with NC.
00:14:732 (1) - Then remove this NC
00:16:162 (1) - ^ Same suggestion. Remove slider, add one note, then add 1/1 slider with NC Same as 00:13:875 (6)
00:18:161 (5) - Remove reverse and then add note at 00:18:732 with NC Okay but no NC, it's the same
00:19:018 (6) - Then remove this NC
etc
Basically trying to make sure you have a consistent NC pattern. I usually do every 2 stanza unless the music changes a lot or spacing changes. No, because the music don't changed every 2 stanzas.
01:15:876 - You should map half of the break like you did in y our other difficulties. Makes it more consistent and looks a lot less lazy to me. Okay
02:00:028 (1) - Remove NC. Vocals are in the same line. ^

Doctor Q:
Resnap all notes and slider ends. Done

00:16:447 (2) - Move this slider somewhere else? I tend to mod with default skin to see how it is and looks like it was covered by hitburst. Move it to make it more visible? Okay
00:36:019 (9) - Slider repeat is blocked by hitburst I suggest you move this slider somewhere else or make it a different shape or move 00:35:734 (6) and 00:36:019 (9) to somewhere else.
01:21:596 (1,2,3,4) - With how you've been mapping and such a high bpm, this anti jump can be confusing. Perhaps space this? It's not an anti-jump, it's normal x1.0 spacing
01:48:884 (1) - Spinner is pretty damn short. It would be highly suggested to remove this or extend spinner enough for auto to get 2k points.
Auto must achieve at least 1000 bonus points on spinners and the object following the spinner must not be visible before the spinner starts. Any less than this and players will not be able to react in enough time to fully complete the spinner (and thus getting a 100 or breaking their combo).

01:49:598 (1) - And with such a short spinner and high bpm. This 1/2 note after spinner can be rather cruel and unexpected. Perhaps just make sure that there is a 1/2 space between spinner end and next note. Uhm, dunno. I don't like to undermap an Insane diff so...

You know, I'm going to be honest. The way you mapped this difficulty is very messy to me. It's like you keep your distance snapping on, but you place notes randomly. Think of some patterns. I'm sure you can. You sure love to stack notes especially when hitburst from previous note hasn't disappeared which makes reading even harder. The difficulty gap from This and intern is really high also. You have 1/3s mapped and lots of streams and jumps. I suggest you should make this a lot easier or add another difficulty. I could have wrote more, but I just don't know if it's worth mentioning. I just mainly think you need to clean up map just a little and it should look a lot better. I hope you don't take offense to it. Don't worry, I won't :D But for the gap, SNB is going to make me a Hard diff so it's okay.. I'll move it to WIP. And... I know that's (a lot) messy but .. :roll:
Anyway, thanks for the mod :D
Doomsday
Timing check!

I think that you only need two timing sections here; one at the start, and one to fix the offset at 01:28:610. Thankfully Renard songs have fairly constant timing which is handy :)

Time signatures in the song are awkward though. It constantly shifts between 3/4 and 5/4 for most of the song I think. Trying to fix the metronome is more effort than it's worth.

Anyways, here's the timing I got:

BPM: 210.00 Offset: 9610
BPM: 210.00 Offset: 88610

Good luck ~
Come[Back]Home
Nurse

Well, nice

Intern

00:11:609 (3,5)annoying overlap
00:15:895 (1)annoying overlap with 00:14:467 (3)
00:17:038 (2) annoying overlap with 00:15:895 (6)
00:20:467 /3) annoying overlap with 00:19:324 (1)

Doctor Q
The Ar is way to high for this map, maybe -1

Well, there are so many overlaps, just fix a few of them if you can find them.

01:46:453 Why this spacing? Do normal spacing.
Topic Starter
Nanika133
Well, thanks for your mod.
For intern :I only changed the the 1st overlap, the others are on purpose.
For Doctor Q : I like the AR how it is but I'll ask around, overlaps are on purpose and I fixed the spacing.

I'll mod your map later... (I don't have a lot of time so maybe next week...
SuperMoutarde
Salut, t as posté sur ma modding queue ^^

[Nurse]

00:12:447 (2) - distance snap, c trop près de 00:11:875 (1)
00:35:305 (4) - ^
00:37:876 (2,3) - je raccourcirais ces deux-là d'un beat pour mieux suivre la musique
01:20:452 (1) - dist. snap tu peux pas faire ce genre de jump en easy

[Intern]

00:20:468 (3) - raccourcis de moitié pour mieux suivre la musique
00:38:163 (2) - courbe pour le rendre similaire à 00:36:734 (2) et au reste du passage
01:46:312 (1,2,3) - distance snapping
01:50:884 (2) - ^ etc, tu devrais utiliser un distance snapping constant pendant toute la chanson

[Doctor Q]

trop dur pour moi xD et pas de commentaire particulier, vu qu en insane on fait un peu ce qu'on veut ^^


Voilà, bonne chance pour ta map! A mon avis, il manque une difficulté entre Intern et Doctor Q, t'as pas de Hard, là
Topic Starter
Nanika133
Hey~
T'es plutot rapide :D
Donc, pour la Nurse, j'ai tout réglé (le dist. snap, c'est une erreur, jle fait pas exprès)
La Intern : Comme la Nurse.

Et la Hard, c'est SNB qui va me la faire ...
Merci et a toi aussi.
jyu
M4M
ee i'm an inexperienced modder(especially distance snapping), so if you don't like my mod, i'm sorry >.<

Nurse

1. The slidertick sound seems disturbing. You can add blank winamp file in the song folder and name it normal-slidertick, oh but you have to enable the custom sample overrides first.
2. I think there aren't any error in here, but i think beginner will have difficulties playing this diff


Intern

1. No errors found. Great. And i love the hitsounds ^^


Doctor Q

this is so hard...

1. 00:44:209 (1) - the timing seems a little bit early, maybe the right one is 00:44:162 (1) -

2. 01:38:882 (1) - and 01:38:977 (2,3) - should be separated a bit because both of them are not in one triplets

3. also separate 01:40:120 (4,5) - and 01:40:263 (6,7) - so it will match the rhytm

4. 01:53:596 (1) - and 01:53:691 (2,3) - have the same reasons with no.2

5. 01:56:739 (1) - and 01:56:834 (2,3) - ^

6. 01:57:168 (1) - , 01:57:263 (2,3) - , and 01:57:406 (4,5) - should be separated a bit and the reason is the same with no.3

that's all i can get from Doctor Q's diff.


I can't mod CTB T__T im sorry.
If you have any questions, feel free to PM me or ask me in-game mode ^^
and i don't think this worth any kudosu (_ _")
Topic Starter
Nanika133
Well... Thanks :D
I fixed the slider tick but I find it the Easy too easy so ... dunno

I think I've asked for the mod at the wrong moment, I deleted the CtB's diff and I remaped the whole Insane .. So ..
For your song... I'll need to talk to you In-Game so not now.

Anyway, thanks :D
jyu
okay this is terribly late reply

maybe we can talk via PM :)
Ayu
Lacking motivation to mod this, because I think that this map is just pretty bad. Sorry.
Topic Starter
Nanika133
Yaay, thank you anyway …
Please sign in to reply.

New reply