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Aly & AJ - We Wish You A Merry Christmas

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Muya
Topic Starter
yanlu

Flask wrote:

Gabe wrote:

Yes, it's me.

Also, isn't it Aly & AJ?
Oh Hi ♥.

http://zh.wikipedia.org/zh-hk/Aly_%26_AJ < Chinese Wiki about Aly & AJ

Yeah, you're right. Also add 78violet to tags btw o3o!
Ahh, yes! thank you both >w<

*change title and add tags*

Muya wrote:

done
http://puu.sh/1pgaN
nyaa~thanks Muya :)

Time to find moders now >A<
riffy
hi~hi~

from Christmas Queue because I LOVE THIS SONG SOOO MUCH AND THIS IS NOT EVEN JAPANESE ♥

[General]
  1. You have 2 .osb files! Kill extra one o3o
  2. Use Slider tick rate 2 for ALL diffs.
  3. Your mp3's bitrate is unrankable. (320kbps bitrate while maximum rankable is 192kbps) - here's encoded one http://puu.sh/1pnmT
  4. Disable letterbox during breaks? o3o no breaks - no letterboxes
  5. Miku BG fits here totally UNRELATED. Why it's here? It's not japanese. Not techno. Not even singed by vocaloids. :V
[Sekai's Easy]

  • Because of quite fast BPM I'd suggest you to do some 2/1s notes to make it a bit easier. Because 1/1 non-stop clicking is quite hard
  1. 00:19:699 (3) - hey! Don't you thing that it's quite weird to start slider in the middle pf word "christmas" sounds like "chiiist*BOOOM*masss" and that's why I think that it's better to start slider at 00:20:069 -
  2. 00:24:143 (3,4) - ctrl+g them and fix spacing. It will give a good effect and will follow vocals the way better. It's really important to follow vocals because they're loud here - and beginners will try to follow them, too!
  3. 00:35:625 (4) - how about changing something in your cmbo pattern? It feels like there's some missed NCs 00:35:625 (4) - here for example. Fits with vocals/music!
  4. 00:50:810 (4) - nazi -be consistent - since you have blanket slider (2) it will be reasonable to curve 94) same way.like this
[Normal]
  1. I'd suggest you Ar5 since it will be more reasonable here >.</ and more common for Normal diffs. And also will fit with your (too fast, imo) slider velocity
  2. 00:25:625 (5) - Overlapped with HP-bar.
  3. I don't like how you skip 1/1 beats here. For Normal it's GOOD to have consistent 1/1 flow and i'd suggest you to fill those 2/1s (00:26:366 - 00:30:810 - and so on..) with circles. It will give us consistent 1/1 flow which is enjoyable to play
  4. 00:42:291 (1,2) - didn't like this flow-breaker. andom stack which is quite confusing (a specially with hidden) it doesn't really fits here! I bet you've done it just because you had no place to unstack them, right? If yes - re construct your pattern and unstack them.
  5. 00:48:957 (2,3) - if you've ignored previous suggeston to keep symmetrical patterns.. think about it again. I think that it'll be much better if you put here something like this
  6. 01:03:773 (1,2) - I think it's quite weird to have this pattern in the middle of long "haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappy". Try to put spinner here or something like this? As is - it plays weird, i think.
[Muya's Hard]
  1. OD - 1 it will be good for relaxing song, I think
  2. map this break to be consistent with other diffs, please! It really awkward and song is short enough to avoid breaks here

    I have nothinh to say. Good Hard diff with cute and creative patterns. I like it!
[LaLaLa]
  1. weird diff name. Why don't you just rename it to Insane?
  2. 00:25:625 (1) - let's delete reverse here and put looooong slider to follow vocals! "yeeeeeeeaaaaaaar~" this way
  3. 00:35:254 - put circle here to be consistent? I think it fits here quite good
  4. 00:47:847 (1,1,1,1,1,1) - I'd call it pointless NC spam. Please avoid things like that :V
  5. 00:51:180 (5) - did you forgot a reverse arrow here? it feels empty here without it

    I still disagree with you about AR9 because this song is relaxing and AR8 will perfectly fit here, but you're creator and it's surely up to you.
~~~~~~~~~~~~~~

I wanna wish you Merry Christmas! ♥

Good map here, anyway.
Topic Starter
yanlu

-Bakari- wrote:

hi~hi~

from Christmas Queue because I LOVE THIS SONG SOOO MUCH AND THIS IS NOT EVEN JAPANESE ♥

[General]
  1. You have 2 .osb files! Kill extra one o3o ohoops o3o"
  2. Use Slider tick rate 2 for ALL diffs. okk
  3. Your mp3's bitrate is unrankable. (320kbps bitrate while maximum rankable is 192kbps) - here's encoded one http://puu.sh/1pnmT <-I can not save it mp3...QAQ
  4. Disable letterbox during breaks? o3o no breaks - no letterboxes <-sorry..? I can't understand your means orz
  5. Miku BG fits here totally UNRELATED. Why it's here? It's not japanese. Not techno. Not even singed by vocaloids. :V
uhmm, but I like this Xmas BG =3=..(I''ll looking another one if I can :P THANKS~

[Normal]
  1. I'd suggest you Ar5 since it will be more reasonable here >.</ and more common for Normal diffs. And also will fit with your (too fast, imo) slider velocity *okay,change to ar5*
  2. 00:25:625 (5) - Overlapped with HP-bar. *fix*
  3. I don't like how you skip 1/1 beats here. For Normal it's GOOD to have consistent 1/1 flow and i'd suggest you to fill those 2/1s (00:26:366 - 00:30:810 - and so on..) with circles. It will give us consistent 1/1 flow which is enjoyable to play *fix*
  4. 00:42:291 (1,2) - didn't like this flow-breaker. andom stack which is quite confusing (a specially with hidden) it doesn't really fits here! I bet you've done it just because you had no place to unstack them, right? If yes - re construct your pattern and unstack them.
  5. 00:48:957 (2,3) - if you've ignored previous suggeston to keep symmetrical patterns.. think about it again. I think that it'll be much better if you put here something like this
  6. 01:03:773 (1,2) - I think it's quite weird to have this pattern in the middle of long "haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappy". Try to put spinner here or something like this? As is - it plays weird, i think.
almost fix~

[LaLaLa]
  1. weird diff name. Why don't you just rename it to Insane? ahhh.. can't? o3o sor I'll change it back -A-
  2. 00:25:625 (1) - let's delete reverse here and put looooong slider to follow vocals! "yeeeeeeeaaaaaaar~" this way
  3. 00:35:254 - put circle here to be consistent? I think it fits here quite good
  4. 00:47:847 (1,1,1,1,1,1) - I'd call it pointless NC spam. Please avoid things like that :V
  5. 00:51:180 (5) - did you forgot a reverse arrow here? it feels empty here without it
    allmost fix too~

    I still disagree with you about AR9 because this song is relaxing and AR8 will perfectly fit here, but you're creator and it's surely up to you.
(uhm...okay, I'll wait others suggest if they think too ;3)
~~~~~~~~~~~~~~

I wanna wish you Merry Christmas! ♥

Good map here, anyway.
Merry Christmas too,Bakari ♥
Thank you~ >3<
yurunneram
General, Timing and Design
Erm, the Miku Background only appears in mode “lalala” (which hasn’t yet been submitted) fix that. And I like your snow storyboard ^^

Easy
No Prob

Normal
00:34:514 (4) - Erm, move to x:176, y:320

Hard
00:55:995 (4) - Try putting a hit circle instead of a slider

Insane
No prob -3-

Sorry for lame mods. The map is consistent. Hope it’s ranked by Christmas~ You have my star <3

You have been modded out by Yurun Neram
Natteke
Nooo you stole my precious song :(
Muya
http://puu.sh/1pKFd
update

also, please don't setting Slider Tick Rate 2 on my diff.
Topic Starter
yanlu

Natteke wrote:

Nooo you stole my precious song :(
PM~><

Muya wrote:

http://puu.sh/1pKFd
update

also, please don't setting Slider Tick Rate 2 on my diff.
okayy~
update now ><
ririco
Thanks for modding bakari :3 fixed everything you said~

http://puu.sh/1q4P1
Topic Starter
yanlu

Sekai-nyan wrote:

Thanks for modding bakari :3 fixed everything you said~

http://puu.sh/1q4P1
Update ! :)
mintong89
路过围观支持送星~
Sieg
Hi!

General:
  1. Your mp3 bitrate is 320kbps. maximum allowed 192kbps
  2. You have a storyboard but Snowframe.png is unused
  3. Tags: sekai-nyan sekai -sekai- really all 3 necessary?
Sekai's Easy:
  1. 00:25:625 (5,1) - blanket, like on previous sliders? http://puu.sh/1qFtn
  2. 00:44:884 (1) - 1 grid right? http://puu.sh/1qFvE
Normal:
  1. 00:35:995 (2,1) - creative but... eh angular
  2. 01:03:773 (1,1) - some newbie players may have problems with such overlap
Muya's Hard:
  1. Nothing I can suggest here :D
Insane:
  1. AR 9 seems too high for 162 bpm
  2. 00:14:884 (1) - symmetry?
  3. 00:20:069 (1,2,3,1) - confusing spacing here
Not so much the song is short and already nice. Good Luck!
Topic Starter
yanlu

mintong89 wrote:

路过围观支持送星~
謝謝 :)

Sieg wrote:

Hi!

General:
  1. Your mp3 bitrate is 320kbps. maximum allowed 192kbps change already
  2. You have a storyboard but Snowframe.png is unused ah..
  3. Tags: sekai-nyan sekai -sekai- really all 3 necessary? I'll ask moekai :3


Normal:
  1. 00:35:995 (2,1) - creative but... eh angular
  2. 01:03:773 (1,1) - some newbie players may have problems with such overlap fix*
Insane:
  1. AR 9 seems too high for 162 bpm
  2. 00:14:884 (1) - symmetry? no change><
  3. 00:20:069 (1,2,3,1) - confusing spacing here fix*
Not so much the song is short and already nice. Good Luck!
Thanks for modding~ :oops:
Kawayi Rika
Hi ~ yanlu ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Insane]


  1. 00:24:699 (1) - Remove short new combo.
  2. 00:25:254 (1,1) - ^
  3. 00:48:958 (3,4,1,2) - Confused spacing and new combo.
  4. 00:55:995 (4) - Add a repeat,sound much better.
  5. 01:01:180 (1,2,3,4,5) - More better rhythm,follow with lyrics.

That's all ~ other diff all fine to me ~ Nice map and song ~

Good luck with Xmas
~ :)
Flask
yanlu早 o/

[General]
  1. Add tags: Acoustic Hearts of Winter 好像是專輯名子
[Sekai's Easy]
  1. 00:16:736 (6) - I heard that reserve and end has a sound o.o maybe whistle?
  2. 00:31:551 (5,1) - Swap nc? Vocal changes at (5) already ovo
  3. 00:43:773 (4,1) - Blanket. You can just put (4) at x:240,y:260 then check the spacing for the following notes o.o
    Good diff. But no finish? o3o just saying.
[Normal]
  1. 00:12:291 (1) - (end)缺whistle
  2. 00:44:143 (4) - ^
  3. 00:15:995 (1) - 感覺這個slider有點水水的 ._. 能不能把幅度拉大一點? 改到類似像這樣 http://osu.ppy.sh/ss/495689
  4. 00:44:514 (1,2) - swap nc. 因為新vocal是在(2)跑出來的嘛
  5. 00:44:884 (2,3) - 看上去有點不對稱 弄成同種slider把~
  6. 01:03:773 (1,1) - 沒疊好 而且我不建議作overlap 有點會讓新手困惑的感覺._. 順帶一提 第一個(1) sliderend少whistle
[Muya's Hard]
  1. 00:24:884 (2) - Due to you're making a really nice whistle, add whistle on this slider's begin would be consistency o3o
  2. 01:03:773 (1) - It would be better if you add whistle at the end. It's a bit empty D:
    This diff's hitsound is the best of all. yanlu你該看看._.
[Insane]
  1. AR-1 妮瑪AR9要玩死誰qqq
  2. 00:24:699 (1,1,1,1) - 感覺沒必要全nc
  3. 00:31:551 (1,2,3) - Blanket 略丑233 試試這
    example & code

    264,168,31551,6,0,P|216:216|200:208|200:208|152:176|96:212,1,180,2|0,0:0|0:0,0:0:0
    152,272,32106,1,0,0:0:0
    188,340,32291,2,0,P|228:320|232:276|232:276|288:244|344:284,1,180,2|0,0:0|0:0,0:0:0
  4. 00:40:440 (1,2,3) - ^
  5. 00:33:032 (1,2) - Swap nc. 基本上(1)和(5)是屬在同個vocal區的
  6. 00:35:254 (4) - whistle
  7. 00:37:847 (1,2,3) - 用0.9x DS看起來比較統一-_-
  8. 00:49:328 (4) - 這個真的很confuse啊 不懂為什麼要reserves 這麼多遍 不如就做個1/2slider然後reserve一次就好
  9. 01:09:143 (5) - ^
Good luck >w<
Muya
Topic Starter
yanlu

Kawayi Rika wrote:

Hi ~ yanlu ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Insane]


  1. 00:24:699 (1) - Remove short new combo.
  2. 00:25:254 (1,1) - ^
  3. 00:48:958 (3,4,1,2) - Confused spacing and new combo.
  4. 00:55:995 (4) - Add a repeat,sound much better.
  5. 01:01:180 (1,2,3,4,5) - More better rhythm,follow with lyrics.

That's all ~ other diff all fine to me ~ Nice map and song ~

Good luck with Xmas
~ :)
Thanks Rika :) ~
almost fix><

Flask wrote:

yanlu早 o/

[General]
  1. Add tags: Acoustic Hearts of Winter 好像是專輯名子
[Normal]
  1. 00:12:291 (1) - (end)缺whistle
  2. 00:44:143 (4) - ^
  3. 00:15:995 (1) - 感覺這個slider有點水水的 ._. 能不能把幅度拉大一點? 改到類似像這樣 http://osu.ppy.sh/ss/495689
  4. 00:44:514 (1,2) - swap nc. 因為新vocal是在(2)跑出來的嘛
  5. 00:44:884 (2,3) - 看上去有點不對稱 弄成同種slider把~
  6. 01:03:773 (1,1) - 沒疊好 而且我不建議作overlap 有點會讓新手困惑的感覺._. 順帶一提 第一個(1) sliderend少whistle
[Insane]
  1. AR-1 妮瑪AR9要玩死誰qqq
  2. 00:24:699 (1,1,1,1) - 感覺沒必要全nc
  3. 00:31:551 (1,2,3) - Blanket 略丑233 試試這
    example & code

    264,168,31551,6,0,P|216:216|200:208|200:208|152:176|96:212,1,180,2|0,0:0|0:0,0:0:0
    152,272,32106,1,0,0:0:0
    188,340,32291,2,0,P|228:320|232:276|232:276|288:244|344:284,1,180,2|0,0:0|0:0,0:0:0
  4. 00:40:440 (1,2,3) - ^
  5. 00:33:032 (1,2) - Swap nc. 基本上(1)和(5)是屬在同個vocal區的
  6. 00:35:254 (4) - whistle
  7. 00:37:847 (1,2,3) - 用0.9x DS看起來比較統一-_-
  8. 00:49:328 (4) - 這個真的很confuse啊 不懂為什麼要reserves 這麼多遍 不如就做個1/2slider然後reserve一次就好
  9. 01:09:143 (5) - ^
Good luck >w<
謝謝你~~ :) 說的幾乎都有改就不一個一個說了>.<

Muya wrote:

http://puu.sh/1r7ud
update~
okayy! >w<
ririco
Thanks for modding everyone :3

Fixed everything: http://puu.sh/1rhWA
mancuso_JM_
Hi! Mod time from my Queue :3

[Sekai's Easy:]

• 00:11:921 (4): A Whistle here fits preety well with the bells in the Instrumental, try adding one here
• 00:15:625 (3,4): In my opinion sounds much better if you swap the Whistle position (Add a Whistle in (4) and Remove it in (3)
• 00:16:366 (5): Explained before, add a Whistle here
• 00:21:180 (5): A Combo with 8 Notes is way too much in an Easy diff. To avoid that, I recommend a New Combo in this Note
• 00:28:217 (4,1): Actually this doesn't fit preety well with the Vocal, if that was your intention. Anyways is not necesary to remark all the downbeat, so I'd try to do something like this:
• 00:35:625 (1,2): You can maybe Swap this Combo placement, a Combo in the Downbeat is more consistent with your Comboing
• 00:43:773 (4): I'd try a Whistle at the beginning of this Slider
• 00:45:955 (2): (Nazi)- What about moving this Slider to x:156 y:236? The Blanket will be best achieved in my opinion
• 00:50:810 (4): Whistle at the Slider end to emphatisize the Bells
• 00:56:736 (1): In this case the usage of Red Ticks is not necesary and it is also play bad in my opinion, so here it is better if you keep the Constant 1/1 Rhythm
• 00:58:588 (3): (^). Btw, add a Whistle at the Slider beginning
• 01:16:366 (5); Add a Whistle at this Slider end (The reason is always the same, to emphatisize the Bells in the Instrumental :P)

- Well mapped as always Sekai :)

[Normal:]

Settings:
--> The Circle Size looks a bit high in this diff. I'd increase the Circle Size by 1 Tick (CS+1)

• 00:10:440 (1): This New Combo looks unnecesary to me, it doesn't following anything in the Song. Try to remove it.
• 00:20:810 (3,4,5): Such a bad overlap between (3) and a previous (5). You could rearrange a bit this pattern like this, to make it neater than before.
432,288,20810,1,0,0:0:0
456,176,21180,2,0,P|480:104,2,70,2|0|0,0:0|0:0|0:0,0:0:0
344,208,21921,1,2,0:0:0
• 00:29:328 (1): This New Combo feels Random, I think that it is a better idea if you Remove it from here
• 00:30:810 (5,1,2): This looks kinda messy, this Overlap between these Notes looks preety bad. You should rearrange this to make the pattern neater and nicer to play
• 00:50:440 (1): This Slider could be better (just saying)

- Well, it is hard to mod this diff. Beats, placements, etc are well placed, but it looks messy (it is not bad since it is one of your first maps I guess). For example Overlaps like: 00:56:736 (1,3) - 01:02:662 (3,1) - 01:10:440 (1,3) can be reviewed and rearranged before a Rank, Bubble, etc. I'll leave this to be made by yourself. If you have any Question feel free to ask me in-game

[Muya's Hard:]

• 00:12:662 (3,4,5): These usage of 1/2 pattern is not really necesary here, the music doesn't need that. It is better if you Replace these Notes to a 1/1 Slider instead
• 00:34:699 (x): Add a Note here
• 00:43:773 (3): I don't like these Slider, it is really 'Close', I would like see it more 'open'. Random image to explain me more
• 00:44:884: This Break is really mappable, the other difficulties have this mapped. In adition of this, the song is preety short, so you should map this break for consistency and for the map lenght
• 00:49:328 (3,1): I think that these Stacked Sliders doesn't flow really fine. I would like to see them unstacked
• 00:51:551 (3,1): (^)
• 00:55:995 (2,1): (^)
• 01:03:588 (x): You should add a Note here
• 01:11:736 (4,5,6): Reduce the Volume in these Objects because you are not following the highest thing in the music and it sounds weird to know what are you following properly. I'd use 50% of Volume in those objects
• 01:16:180 (4,5,6): (^)

- Your mapping Style could have more varieties instead of the Copy/pasting like 00:18:217 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5), etc. Anyways the diff is not bad and I will not mess with your style.

[Insane:]

• 00:16:736 (1): Move this Note to x:272 y:200 to increase the flow then
• 00:17:106 (3): Reduce this Slider by 1/2 (the slider end should be in 00:17:477) and then add a Note in 00:17:662, plays preety fine and it is more chord with an Insane diff.
• 00:18:773 (1): These Notes are following the same as before, so I feel this New Combo unnecesary. Remove it please
• 00:20:625 (1): (^)

- In general, same as Normal. If you fix those ugly overlaps, this diff will look much better. Check the bad overlap mentioned in the Normal to take care of the bad Overlaps in this difficulty.

And That's About it..
Those overlaps in your difficulties are the worst things in all these maps, other than that all diff are decents :3
Good Luck to you ;)
Topic Starter
yanlu

mancusojuanmattos wrote:

Hi! Mod time from my Queue :3

[Normal:]

Settings:
--> The Circle Size looks a bit high in this diff. I'd increase the Circle Size by 1 Tick (CS+1) I want to keep CS 3 setting>.<
• 00:10:440 (1): This New Combo looks unnecesary to me, it doesn't following anything in the Song. Try to remove it.
• 00:20:810 (3,4,5): Such a bad overlap between (3) and a previous (5). You could rearrange a bit this pattern like this, to make it neater than before.
432,288,20810,1,0,0:0:0
456,176,21180,2,0,P|480:104,2,70,2|0|0,0:0|0:0|0:0,0:0:0
344,208,21921,1,2,0:0:0
• 00:29:328 (1): This New Combo feels Random, I think that it is a better idea if you Remove it from here
• 00:30:810 (5,1,2): This looks kinda messy, this Overlap between these Notes looks preety bad. You should rearrange this to make the pattern neater and nicer to play
• 00:50:440 (1): This Slider could be better (just saying)

- Well, it is hard to mod this diff. Beats, placements, etc are well placed, but it looks messy (it is not bad since it is one of your first maps I guess). For example Overlaps like: 00:56:736 (1,3) - 01:02:662 (3,1) - 01:10:440 (1,3) can be reviewed and rearranged before a Rank, Bubble, etc. I'll leave this to be made by yourself. If you have any Question feel free to ask me in-game

[Insane:]

• 00:16:736 (1): Move this Note to x:272 y:200 to increase the flow then
• 00:17:106 (3): Reduce this Slider by 1/2 (the slider end should be in 00:17:477) and then add a Note in 00:17:662, plays preety fine and it is more chord with an Insane diff.
• 00:18:773 (1): These Notes are following the same as before, so I feel this New Combo unnecesary. Remove it please
• 00:20:625 (1): (^)

- In general, same as Normal. If you fix those ugly overlaps, this diff will look much better. Check the bad overlap mentioned in the Normal to take care of the bad Overlaps in this difficulty.

And That's About it..
Those overlaps in your difficulties are the worst things in all these maps, other than that all diff are decents :3
Good Luck to you ;)

Fix many things~ thank you >w<
ririco
Thanks for modding mancu, Fixed everything you said~ :3

http://puu.sh/1rUmj
Star Stream
From my queue

[General]
  1. Off 'Letterbox during breaks'
[Easy]
  1. 00:19:328 (2) - 1grid down for better blanket (Tiny)
  2. 01:03:032 (2) - ^
  3. 01:04:514 (4) - ^
[Normal]
  1. 01:02:662 (3) - don't overlap like this, it's just a Normal diff..
  2. 01:05:995 (1) - ^
  3. 01:12:291 (3) - ^
[Hard]
  1. 00:43:588 (2) - too busy, delete
[Insane]
  1. 00:10:440 (1) - not good to see, stack on 00:09:328 (1) - 's tail
  2. 00:18:217 (2) - start combo from here, not 00:17:847 (1) -
  3. 00:21:551 (1) - i don't see any reason to NC on this note
  4. 01:03:958 (4,1,2,3,1,2,3,1,2,3,1) - too busy, maybe other rhythm for them
  5. 01:08:403 (1,2,3,4,5,6,1,2,3,4) -
Good luck then
Muya
Topic Starter
yanlu

Sekai-nyan wrote:

Thanks for modding mancu, Fixed everything you said~ :3

http://puu.sh/1rUmj
nya~kai :3

Star Stream wrote:

From my queue

[General]
  1. Off 'Letterbox during breaks'
[Normal]
  1. 01:02:662 (3) - don't overlap like this, it's just a Normal diff..
  2. 01:05:995 (1) - ^
  3. 01:12:291 (3) - ^
all fix ~

[Insane]
  1. 00:10:440 (1) - not good to see, stack on 00:09:328 (1) - 's tail fix*
  2. 00:18:217 (2) - start combo from here, not 00:17:847 (1) -
  3. 00:21:551 (1) - i don't see any reason to NC on this note fix*
  4. 01:03:958 (4,1,2,3,1,2,3,1,2,3,1) - too busy, maybe other rhythm for them no change><
  5. 01:08:403 (1,2,3,4,5,6,1,2,3,4) - no change><
Good luck then
Thank you! :)

Muya wrote:

http://puu.sh/1rYDi
update
okayy :3


update!!~
BeatofIke
Mod Request via Forum PM! No kudosu for this mod! This is a quick mod!

[Moe Sekai's Easy]
-> Good, but make the blanklets better.

[Normal]
01:03:773 (1) - (Nazi) This slider is not perfectly symmetrical. Made it something like this:
[Muya's Hard]
-> Good!

[Insane]
00:26:736 (1,3) - Not symmetical.
Topic Starter
yanlu

BeatofIke wrote:

Mod Request via Forum PM! No kudosu for this mod! This is a quick mod!

[Moe Sekai's Easy]
-> Good, but make the blanklets better.

[Normal]
01:03:773 (1) - (Nazi) This slider is not perfectly symmetrical. Made it something like this:
[Muya's Hard]
-> Good!

[Insane]
00:26:736 (1,3) - Not symmetical.
thanks for modding~ ;)
blissfulyoshi
Please change the time signature to 3/4 (waltz/triple). The beats fall on 3/4, so there will be a tall white tick every 3 white lines. This will make some of your current combos look weird, so please change accordingly.

Sekai's Easy:
I have to agree with BeatofIke. The blankets need work. Look at 00:10:810 (3) or 00:18:217 (1) for examples of lackluster blankets. Besides that, let's move on.
00:56:736 (1) - Place this so that it does not overlap with 00:55:625 (6)

Combo mod:
00:18:217 (1,2,3,1,2,3,4,1,2,3,4,1) - When the lyrics start, I highly recommend you use a combo pattern like this (to get a feel for this, try implementing this in your diff and see how it plays out. In the end, it should look like something like Please repeat this combo change for everywhere else in the song. (Basically same combo pattern as Normal) (If you want to change the pattern to start at the tall white tick instead, feel free to do so)

Normal:
00:34:884 (5,2) - this overlap looks messy
00:56:736 (1,3) - Having 1 cover up the ending of 3 doesn't look that great imo. I would rather have no overlap here.

Combo mod:
00:11:551 (5,1) - To keep your pattern of 6 white ticks (2 tall white ticks, after the time signature change) per combo, remove 1's new combo and add a new combo to 5
00:37:847 (4,1) - to be consistent with 00:17:847 (1) and 00:20:069 (1), remove 1's new combo and add a new combo to 4
00:40:069 (3,1) - ^
00:50:068 (4,1) - ^

Muya's Hard:
00:40:069 (7) - shift 7 to be under 2 to avoid being under 3's 300
00:42:292 (7) - ^
01:17:291 (1) - Why does your diff end later than everyone else's?

Insane:
00:26:736 (1,2) - Why do have a random antijump here? Why did the spacing change for the few notes afterward?
00:44:514 (1,2,3) - Why did you use a shortened spacing?
As mancusojuanmattos said, this difficulty is littered with messy overlaps like 00:20:625 (4,7) and 00:35:995 (2,4,5). I would highly recommend that you try playing the difficulty with osu! default skin and change anything you think is messy

Combo mod:
00:17:847 (1) - make the combos before this poitn be all consistent
00:23:773 (1) - why did you add a new combo here?
00:39:699 (1) - ^
00:41:921 (1,2) - to be consistent with 00:33:403 (1), remove 1's new combo and add a new combo to 2
It is hard to say if I am being consistent with your style when you keep adding new combos for changes in patterns (It doesn't help that the patterns aren't consistent with the music). As a result, I won't ask for any more combo things in this mod, but I highly recommend you look over the combos in this diff to make a consistent style.

===========================
Overall the mapset is decent. After changing the timing signature, Easy needs some combo fixing, and Insane needs to be cleaned up. After that, this mapset should be good to go. Don't worry, I'll check in on you at a later date.
Topic Starter
yanlu

blissfulyoshi wrote:

Please change the time signature to 3/4 (waltz/triple). The beats fall on 3/4, so there will be a tall white tick every 3 white lines. This will make some of your current combos look weird, so please change accordingly. okkk

Normal:
00:34:884 (5,2) - this overlap looks messy
00:56:736 (1,3) - Having 1 cover up the ending of 3 doesn't look that great imo. I would rather have no overlap here.

Combo mod:
00:11:551 (5,1) - To keep your pattern of 6 white ticks (2 tall white ticks, after the time signature change) per combo, remove 1's new combo and add a new combo to 5
00:37:847 (4,1) - to be consistent with 00:17:847 (1) and 00:20:069 (1), remove 1's new combo and add a new combo to 4
00:40:069 (3,1) - ^
00:50:068 (4,1) - ^

all fix >_<*

Insane:
00:26:736 (1,2) - Why do have a random antijump here? Why did the spacing change for the few notes afterward? ahh! fix*
00:44:514 (1,2,3) - Why did you use a shortened spacing? fix ;3
As mancusojuanmattos said, this difficulty is littered with messy overlaps like 00:20:625 (4,7) and 00:35:995 (2,4,5). I would highly recommend that you try playing the difficulty with osu! default skin and change anything you think is messy

Combo mod:
00:17:847 (1) - make the combos before this poitn be all consistent
00:23:773 (1) - why did you add a new combo here?
00:39:699 (1) - ^
00:41:921 (1,2) - to be consistent with 00:33:403 (1), remove 1's new combo and add a new combo to 2
It is hard to say if I am being consistent with your style when you keep adding new combos for changes in patterns (It doesn't help that the patterns aren't consistent with the music). As a result, I won't ask for any more combo things in this mod, but I highly recommend you look over the combos in this diff to make a consistent style.
all you says i have changed it ~thanks!
===========================
Overall the mapset is decent. After changing the timing signature, Easy needs some combo fixing, and Insane needs to be cleaned up. After that, this mapset should be good to go. Don't worry, I'll check in on you at a later date.
okay all fix >.<
thanks for modding~! :)
cirno-_old
General
I think a light gray looks better than yellow. Fits the X-mas theme.


Sekai's Easy
Good diff. There were a few reverse sliders that I didn't feel fit very well like 00:16:736 (6) I think one circle + 1 normal slider is better. http://i.imgur.com/X3MTL.png

Other than that, it's good.

Normal
1.4 SV is pretty fast for a normal. It makes it feel like it should be mapped like a hard almost. It should be a 1.0 or 1.2 imo.

01:08:588 - Why not focus on the lalala vocals? Like this http://i.imgur.com/61QkF.png


Muya's Hard
A really good diff. Very fluid.



Insane
AR9 feels better to me
00:59:328 (1) - Slider too long. I'd replace it with one normal slider + circles. It feels awkward.
Good diff ^_^
Topic Starter
yanlu

cirno- wrote:

General
I think a light gray looks better than yellow. Fits the X-mas theme.okayy thanks~

Normal
1.4 SV is pretty fast for a normal. It makes it feel like it should be mapped like a hard almost. It should be a 1.0 or 1.2 imo.no,i don't want to change..
01:08:588 - Why not focus on the lalala vocals? Like this http://i.imgur.com/61QkF.png

Insane
AR9 feels better to me no change;;
00:59:328 (1) - Slider too long. I'd replace it with one normal slider + circles. It feels awkward. fix some :3Good diff ^_^
thank modding~ :oops:
Pokie
:oops: Good luck
UnitedWeSin
Hello~
Modding via forum pm from Yanlu-sama.
All suggestions, observations, that sort of thing. :)
Sorry if it's too nazi, but this is a great mapset.

General
Why is the background image named "BG1" when there's only 1 bg?

Do you not need a "Christmas" tag? There's an "Xmas" tag right now.

Why is Muya-san the only one that has a volume decrease on the last slider? It sounds awful without it in the other difficulties.

Normal
Combos are starting at strange places. Here are my suggestions:
00:17:847 (1) - Remove NC
00:18:217 (2) - NC
00:20:069 (1) - Remove NC
00:20:440 (2) - NC
00:22:291 (1) - Remove NC
00:22:662 (2) - NC
00:26:736 (1) - Remove NC
00:27:106 (2) - NC
00:31:180 (1) - Remove NC
00:31:551 (2) - NC
00:37:847 (1) - Remove NC
00:38:217 (2) - NC
00:40:069 (1) - Remove NC
00:40:440 (2) - NC
00:42:291 (1) - Remove NC
00:42:662 (2) - NC
00:52:291 (1) - Remove NC
00:52:662 (2) - NC
00:58:958 (1) - Remove NC
00:59:328 (2) - NC
01:01:180 (1) - Remove NC
01:01:551 (2) - NC
01:03:403 (1) - Remove NC
01:03:773 (2) - NC
01:12:662 (4) - NC
01:13:032 (1) - Remove NC

00:57:847 (3) - Maybe flip this over to be like this?:

01:02:662 (2) - Doesn't it flow better like this?:

Not much else. Nice diff.

Muya-san's Hard
The ending slider in this difficulty ends at 01:21:551, where as in all the other difficulties, it ends at 01:20:440. I don't know if that matters to you or not.
Nothing else I can see. :)

Insane
Fun map. :D
00:49:143 - I think you should add a circle stacked on 00:49:328 (4). I also think you should extend 00:49:328 (4) so that it ends at 00:50:069 and delete the circle that's already there. Feels better IMO.
01:11:180 (6) - This doesn't really fit IMO. You should just replace it with two circles, one at 01:11:180 (6) and another at 01:11:366 (7).

You have the same NC problems going on here as in the Normal. I think you should have NC on the downbeats or when the vocal verse starts as much as possible, but I won't list them all. Just go through and think about it.

Well that's all I think. Thanks for requesting a mod and I hope it was helpful. :)
Awesome job on these maps and good luck with rank. Now I'm in the Christmas spirit. Hmm, off to get some eggnog. :oops:

This too:
SPOILER

Star <3~~
ririco
Thanks for modding everyone :3 Fixed some stuff~

http://puu.sh/1wfQv
Topic Starter
yanlu

UnitedWeSin wrote:

Hello~
Modding via forum pm from Yanlu-sama.
All suggestions, observations, that sort of thing. :)
Sorry if it's too nazi, but this is a great mapset.

General
Why is the background image named "BG1" when there's only 1 bg? can't? fix now..

Do you not need a "Christmas" tag? There's an "Xmas" tag right now. oh add ^^

Why is Muya-san the only one that has a volume decrease on the last slider? It sounds awful without it in the other difficulties. i didn't noticed QAQ fix now

Normal
Combos are starting at strange places. Here are my suggestions:
00:17:847 (1) - Remove NC
00:18:217 (2) - NC
00:20:069 (1) - Remove NC
00:20:440 (2) - NC
00:22:291 (1) - Remove NC
00:22:662 (2) - NC
00:26:736 (1) - Remove NC
00:27:106 (2) - NC
00:31:180 (1) - Remove NC
00:31:551 (2) - NC
00:37:847 (1) - Remove NC
00:38:217 (2) - NC
00:40:069 (1) - Remove NC
00:40:440 (2) - NC
00:42:291 (1) - Remove NC
00:42:662 (2) - NC
00:52:291 (1) - Remove NC
00:52:662 (2) - NC
00:58:958 (1) - Remove NC
00:59:328 (2) - NC
01:01:180 (1) - Remove NC
01:01:551 (2) - NC
01:03:403 (1) - Remove NC
01:03:773 (2) - NC
01:12:662 (4) - NC
01:13:032 (1) - Remove NC

00:57:847 (3) - Maybe flip this over to be like this?:

01:02:662 (2) - Doesn't it flow better like this?:

Not much else. Nice diff. thank you~fix now w

Insane
Fun map. :D
00:49:143 - I think you should add a circle stacked on 00:49:328 (4). I also think you should extend 00:49:328 (4) so that it ends at 00:50:069 and delete the circle that's already there. Feels better IMO.
01:11:180 (6) - This doesn't really fit IMO. You should just replace it with two circles, one at 01:11:180 (6) and another at 01:11:366 (7).

You have the same NC problems going on here as in the Normal. I think you should have NC on the downbeats or when the vocal verse starts as much as possible, but I won't list them all. Just go through and think about it.

all fix you say~

Well that's all I think. Thanks for requesting a mod and I hope it was helpful. :)
Awesome job on these maps and good luck with rank. Now I'm in the Christmas spirit. Hmm, off to get some eggnog. :oops:

This too:
SPOILER

Star <3~~
Thanks your modding and star!! :)

Sekai-nyan wrote:

Thanks for modding everyone :3 Fixed some stuff~

http://puu.sh/1wfQv
update! :P
wendao
[General]
add Yui & Azusa to Tags because they are included in bg
Disable Letterbox during breaks, please :roll:

[Easy]
00:25:625 (2) :o fell awkward
00:33:403 (3) ^
01:03:773 Long slider like other diff, please :)

[Normal]
Fine

[Hard]
Fell more harder than Insane... :o

[Insane]
00:20:625 (4) 1 grid left
00:26:736 (1,2,3,4,1) Anti-Jump? :o
00:58:032 (5) 1 grid down
Topic Starter
yanlu

Harez wrote:

[General]
add Yui & Azusa to Tags because they are included in bg uhmm,i think it's not must x"3
Disable Letterbox during breaks, please :roll:
thanks I fix that :33

[Insane]
00:20:625 (4) 1 grid left
00:26:736 (1,2,3,4,1) Anti-Jump? :o
00:58:032 (5) 1 grid down
fix and thanks for modding~!
Curisu
Merry Christmas =w=
Merry Curisumas

Harez wrote:

add Yui & Azusa to Tags because they are included in bg
imo not necessary

[Easy]
no issue but not a good EZ diff?
Some of Rhythm change make newcomer confused.
In UnitedWeSin's mod he showed that clearly :P

[Normal]
00:35:995 (2,1) - ...strange shape

[Hard]
Muya <3
00:57:847 (3) - imo ctrl+G
00:58:958 (6) - x,y=382,23
01:00:069 (3,6) - ^^
01:02:292 (3,6) - ^

[Insane]
00:19:514 (6) - ctrl+G
00:28:958 (1) - spacing...hard to read at this diff

00:34:143 (1,2,3,4,1) - polygon?

yeah almost perfect
Good Luck :D
Topic Starter
yanlu

Curisu wrote:

Merry Christmas =w=
Merry Curisumas lool

Harez wrote:

add Yui & Azusa to Tags because they are included in bg
imo not necessary

[Normal]
00:35:995 (2,1) - ...strange shape

[Insane]
00:19:514 (6) - ctrl+G
00:28:958 (1) - spacing...hard to read at this diff

00:34:143 (1,2,3,4,1) - polygon?

yeah almost perfect
Good Luck :D
all fix in my diff~
thanks ! ;)
CrestRising
Hi there.
[Sekai's Easy:]

  • 00:09:328 (1,2,3) I think it would sound better if instead of being this slider(1), circle(2), slider(3) the pattern was slider(1), slider(3), circle(2)
    00:16:736 (6) This slider seems awkward; you might want to shorten it by a beat (this is including the repeat) and then adding a circle at 00:17:847
    00:20:069 (1) This slider starts too early. It should start the next white tick (at 00:20:440), then there should be a circle where the slider originally started. If you keep the slider the same length and delete 2, it should flow with the rhythm very nicely.
    00:25:625 (2) This slider is long and awkward; it would sound better if there was no repeat and it was a beat long.
I couldn't find anything wrong with the Normal difficulty.

[Muya's Hard:]

  • 00:12:662 (3, 4) It might be better if you either deleted 4 and made 3 a slider or just deleted 4, but I'm not sure.
    00:34:884 (2, 1) This is a pretty huge jump for a Hard, you may want to consider shorting it.
    01:17:291 (1) A pretty long spinner, just saying.
[Insane:]

  • 00:19:514 (6) This slider doesn't flow with the rhythm well. It seems like there should be a circle at the slider's endpoint.
Sorry for the small mod. I couldn't find anything too wrong with your beatmap.
Muya
update

SPOILER
osu file format v10

[General]
AudioFilename: Aly & Aj - We Wish You A Merry Christmas.mp3
AudioLeadIn: 0
PreviewTime: 17847
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:We Wish You A Merry Christmas
TitleUnicode:We Wish You A Merry Christmas
Artist:Aly & AJ
ArtistUnicode:Aly & AJ
Creator:yanlu
Version:Muya's Hard
Source:
Tags:78violet Christmas Xmas happy new year Acoustic Hearts of Winter sekai-nyan sekai muya
BeatmapID:191019
BeatmapSetID:64766

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg"
//Break Periods
2,44884,46947
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
9329,370.37037037037,3,2,0,60,1,0
77847,-100,3,2,0,55,0,0
78217,-100,3,2,0,50,0,0
78588,-100,3,2,0,45,0,0
78959,-100,3,2,0,40,0,0
79329,-100,3,2,0,35,0,0
79699,-100,3,2,0,30,0,0
80070,-100,3,2,0,25,0,0
80440,-100,3,2,0,20,0,0
80810,-100,3,2,0,15,0,0
81181,-100,3,2,0,10,0,0
81551,-100,3,2,0,5,0,0


[Colours]
Combo1 : 192,192,192
Combo2 : 255,9,9
Combo3 : 128,64,0
Combo4 : 0,128,0

[HitObjects]
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BeatofIke
Nice Map! Time to star!
Topic Starter
yanlu
thanks for modding and star~~

update ^_^



- wa 50 posts !w!
Kei
Hi!! I'm helping Gabe with his Christmas queue so here I am to help :>

[General]
  1. The timing sounds awful o.o Try changing the offset to 9357 and resnap all notes. Sounds much better imo.
    P.s: I modded your map with your current offset, not mine (^) so before changing it (if you're going to) check my mod below.
[Sekai's Easy]
  1. 00:18:217 (1,2) - This pattern looks kinda odd since you were doing blankets so i suggest you to make (1) a bit more curvy and then place (2) like this:
  2. 00:21:180 (2) - ^ similar as above. This blanket isn't perfectly at all by a couple of grids (yes, very nazi but still). Try to make this slider more curvy and then place (2) more correctly:
  3. 00:21:551 (3,4) - Since this is an easy diff i suggest you to replace these two notes with a 1/1 slider. You made a lot of patterns with single circles like this one but i think it is too much for an easy diff. Easy diffs need long sliders, simple 1/1 patterns and stuff. If you do stuff like this it will feel like a normal diff rather than an easy.
  4. 00:24:514 (1,2) - Hmmm more minimal details. I think this pattern would play better if you place these two sliders more like this. I think they will make the flow feel more natural, since the placement of (2) looks kinda odd imo. Just move a bit the 3rd (last) node of the slider (1) like this:
  5. 00:27:477 (2,3) - Same thing about 00:21:551 (3,4). I'll not mention any more this problem, if you agree try to find spots like this one and make them morea easier for beginners by yourself. :>
  6. 00:29:328 (2,3,4) - Hmmmm this pattern flows bad imo. As i've said early: try to make the map flow naturally. I think this placement is much better and feels more natural and comfortable to play:
  7. 00:34:884 (4) - I think this slider would sound muuuch better and would follow more the music if the whistle is placed at the start, not at the end of it. Try it and see if you agree :> i think it follows the guitar perfectly.
  8. 00:49:328 (2) - Why did you added a whistle at the end of this slider? i think it sounds redundant. Also you were following the guitar so i don't know why did you added it. I suggest you to remove it and then add whistle at 00:50:440 (3).
  9. 00:53:773 (5) - Same here about ^ but at the repeat of this slider
  10. 00:55:625 (6) - I can hear a bell sound so you should add whistle at the end of this slider.
  11. 00:56:736 (1) - The guitar can be heard at the repeat of this slider, not at the start so i would rather remove whistle at the start and add it at the repeat.
  12. 00:59:699 (1,2,3,4) - Why did you s top to add whistles all of a sudden o.o?
  13. 00:35:995 (1) - Minimal spacing error.
  14. 00:43:773 (4) - Another imperfect blanket :?
  15. 00:44:884 (1) - ^
  16. 01:14:143 (3,4) - More patterns with bad flow :< i suggest you to move a bit these two notes like this to make this part flow more naturally:
  17. 01:16:366 (5) - Hmmm consider adding a hitfinish to the end of ths slider to give the map a more "closed" end.

    I didn't like the difficulty tbh. Lots of patterns flow kinda bad, due to some notes placed unintuitively. I pointed out some flow problems so try to fix the whole diff by yourself considering my tips. Also, consider adding some hitfinish to the diff. Only whistles sound kinda dull.
[Normal]

  • *The slider velocity is soooo fast imo. I would rather used a 1.20 of slider velocity since the bpm of this song is kinda high but i think it is too late to change this..
  1. 00:23:403 (3,4) - I think this pattern would flow better if you move a bit the slider (3) 2nd node and then move (4) like this:
  2. 00:42:662 (1) - I suggest you to remove this nc and then add it to 00:42:291 (4) due to the change of vocal and for consistency with your previous combos. I think it fit much better
  3. 00:50:440 (2) - This slider with repeat at a red tick sounds meh :< imo. I suggest you to make this slider shorter, make it end at 00:51:180 and then add a note at 00:51:551 to fill up that empty space. It sounds better to me
  4. 00:57:847 (3) - Hmm this is very.. minimal :3 consider making this slider a bit more like this, more curvy to make a better blanket with the end of 00:56:736 (1). I know that the slider dissapears in gameplay but i think it makes the map look a bit more clean and pretty:


    Hmm i like this difficulty. Plays and looks fine! i think it sounds a bit eh.. empty of hitsounds (Like the easy diff. You shoould consider adding some hitfinishes for example at 01:17:106 (3), 01:03:773 (1).. etc. Like i've said about the easy diff hitsounds: only whistles sound kinda dull.
[Muya's Hard]
  1. 00:09:884 (2) - Hm another simple detail: I think this would flow better if you place this slider more like this imo:
  2. 00:10:995 (5,6) - ^ I would rather ctrl+G these two notes. They would flow much better too (as always, imo). I think it would make the flow feel more natural
  3. 00:24:884 (2) - Why u didn't add a whistle at the start of this slider? It would sound nice to follow the guitar so consider adding it.
  4. 00:33:773 (1) - ^
  5. 00:38:217 (1) - I think that jumps like this one are too exaggerated for a Hard difficulty. I suggest you to reduce it a tad (this applies to the rest of jumps of this kind)
  6. 00:40:069 (7,1) - ^
  7. 00:42:662 (1) - No whistle :< like at 00:24:884 (2)
  8. 00:50:440 (1) - Hmmm I personally prefer this slider placed correctly with distance snap, i mean, unstacked. I think it makes this part feel better. At some parts you stacked notes and these fit perfectly with the music but i think this isn't the case.
  9. 00:52:662 (1) - ^
  10. 00:53:403 (3) - Another minimal detail that might improve flow: consider adjusting the notes placements a bit more like this. I think it makes the flow feel naturally like it should be imo:
  11. 00:54:884 (1) - No whistle again ;_; pls
  12. 01:17:106 (6) - Perhaps add hitfinish to emphasize the end of the song?

    I love this diff :D It has few exaggerated jumps (imo) but the rest is really good. I think you don't need those jumps since the mapset has an insane diff already. Oh and, I suggest you the same stuff i've said about easy and normal: You shoould consider adding some hitfinishes for example at 01:17:106 (3), 01:03:773 (1).. etc. Like i've said about the easy diff hitsounds: only whistles sound kinda dull.
[Insane]
  1. 00:10:440 (1) - Hmm why does this difficulty has so many unnecesary short combos? Please consider removing some nc to make the nc fit with the music. So many combos of 1 and 2 look bad and dont fit with the music. Here, I suggest you to remove this combo.
  2. 00:12:662 (1) - ^
  3. 00:14:884 (1) - ^
  4. 00:17:106 (1) - ^
  5. 00:25:254 (4,5) - Why u didn't add whistles to these sliders o.o? i suggest you to add whistle at the start of those two sliders to keep following the music.
  6. 00:25:995 (6) - ^ also to this one
  7. 00:26:736 (1,2) - This spacing is very confusing. I don't know what you did here but it looks like if (1) were more far away in the timeline.. like if it should be clicked way too later than it should be.
  8. 00:34:143 (1) - Another unnecessary nc imo. :< The lyric says "and a happy new year". It's all part of the same verse so please consider removing this combo to make all these notes part of a same combo.
  9. 00:43:032 (1) - ^
  10. 00:45:440 - Since this is the hardest diff and a bell sound can be heard here you can add a note to keep following constantly the melody.
  11. 00:53:773 (3) - I think here's missing a whistle at the end of this slider. If not, consider adding it to keep following the bell sound
  12. 00:55:995 (4) - ^ same thing, but at the start of this slider
  13. 00:57:847 (4) - No whistle? :< since you added before whistles like this i think it would be good to keep consistency so I suggest you to add it.
  14. 01:00:069 (4) - ^
  15. 01:02:291 (5) - ^
  16. 01:04:699 (1) - Moar unnecessary nc imo. I suggest you to remove this nc (for the same reason written at the start of the mod).
  17. 01:04:884 (5) - ^Then a nc here would fit perfectly to follow the music. After this you should remove nc of 01:05:254 (1). This is to follow more the drums.
  18. 01:05:810 (1) - ^ And afterwards, remove nc here. I think this part doesn't change in anything so i don't see this combo useful. I think it would fit much more if you remove it and then add nc at 01:05:995 (2).
  19. 01:07:106 (1) - Like i've said earlier, its all part of the same verse "and a happy new year" so I suggest you to remove this nc to make all these notes part of a same combo.
  20. 01:09:699 (6) - Here, the vocal changes so I think that it fits and follows much more the music if you add a nc here and then remove nc at 01:09:884 (1).
  21. 01:10:810 (6) - ^ After that I suggest you to add nc here, and then remove nc 01:11:551 (1). Muuuch better (imo) :>
  22. 01:14:514 (1) - Nooo moar unnecessary nc :< please consider removing nc here, adding nc at 01:15:254 (6) and then removing nc at 01:15:440 (1).
  23. 01:17:106 (5) - Perhaps a hitfinish to emphasize the end of the song?

    This difficulty flows well and all. I just disliked a lot the ncs, so this is mostly a hitsound/nc based mod. :< I found most of your combos unfitting so I suggested some nc patterns to rework yours. I hope it helps :> in fact, i think that is all what this difficulty needs. It needs some hitfinishes (like i've said about the rest of the diffs), rework to some newcombo patterns and adding some whistles. That's all.
I hope I helped you! I like how you map :>

Good luck!
ririco
Thanks for modding everyone :3

Fixed a lot of stuff~

http://puu.sh/1zGph
Muya
update
SPOILER
osu file format v10

[General]
AudioFilename: Aly & Aj - We Wish You A Merry Christmas.mp3
AudioLeadIn: 0
PreviewTime: 17847
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
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BeatDivisor: 4
GridSize: 4

[Metadata]
Title:We Wish You A Merry Christmas
TitleUnicode:We Wish You A Merry Christmas
Artist:Aly & AJ
ArtistUnicode:Aly & AJ
Creator:yanlu
Version:Muya's Hard
Source:
Tags:78violet Christmas Xmas happy new year Acoustic Hearts of Winter sekai-nyan sekai muya
BeatmapID:191019
BeatmapSetID:64766

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
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256,152,41366,1,0,0:0:0
304,88,41551,1,2,0:0:0
120,32,41922,1,2,0:0:0
163,219,42292,1,2,0:0:0
323,348,42662,6,0,B|290:397|220:397|188:348,2,160,2|2|2,0:0|0:0|0:0,0:0:0
216,228,43773,2,0,P|256:112|296:228,1,320,2|2,0:0|0:0,0:0:0
16,32,47847,6,0,B|-40:104|8:192,2,160,0|2|2,0:0|0:0|0:0,0:0:0
192,112,48958,1,2,0:0:0
192,112,49328,2,0,P|264:156|344:112|344:112|424:68|496:112,1,320,2|2,0:0|0:0,0:0:0
496,112,50440,6,0,B|552:184|504:272,1,160,0|2,0:0|0:0,0:0:0
320,192,51180,1,2,0:0:0
320,192,51550,2,0,P|248:236|168:192|168:192|88:148|16:192,1,320,2|2,0:0|0:0,0:0:0
16,192,52662,6,0,B|48:280|136:280,1,160,2|2,0:0|0:0,0:0:0
208,248,53217,1,0,0:0:0
288,264,53403,2,0,B|328:256|368:264,1,80,2|0,0:0|0:0,0:0:0
440,296,53773,2,0,B|496:224|448:136,2,160,0|2|2,0:0|0:0|0:0,0:0:0
376,344,54699,1,0,0:0:0
304,312,54884,6,0,B|224:272|144:304,2,160,2|2|2,0:0|0:0|0:0,0:0:0
72,328,55995,2,0,P|0:176|24:32,1,320,2|2,0:0|0:0,0:0:0
24,32,57106,6,0,B|64:112|160:88,1,160,2|2,0:0|0:0,0:0:0
232,56,57662,1,0,0:0:0
304,24,57847,2,0,B|344:8|384:24,1,80,2|0,0:0|0:0,0:0:0
448,72,58217,1,2,0:0:0
264,128,58588,1,2,0:0:0
384,24,58958,1,2,0:0:0
488,144,59328,6,0,B|448:224|352:200,1,160,2|2,0:0|0:0,0:0:0
280,168,59884,1,0,0:0:0
208,136,60069,2,0,B|168:120|128:136,1,80,2|0,0:0|0:0,0:0:0
64,184,60439,1,2,0:0:0
248,240,60810,1,2,0:0:0
128,136,61180,1,2,0:0:0
24,256,61551,6,0,B|64:336|160:312,1,160,2|2,0:0|0:0,0:0:0
232,280,62107,1,0,0:0:0
304,248,62292,2,0,B|344:232|384:248,1,80,2|0,0:0|0:0,0:0:0
448,296,62662,1,2,0:0:0
264,352,63033,1,2,0:0:0
384,248,63403,1,2,0:0:0
464,96,63773,6,0,P|320:255|96:143|128:-15|256:-79|384:-15|416:143|192:255|48:96,1,800,2|2,0:0|0:0,0:0:0
48,272,65995,2,0,B|112:368|256:408|400:368|464:272,2,480,2|2|2,0:0|0:0|0:0,0:0:0
80,32,68588,5,2,0:0:0
80,32,68773,1,0,0:0:0
80,32,68958,2,0,B|48:112|96:184,1,160,2|0,0:0|0:0,0:0:0
200,24,69699,1,2,0:0:0
200,24,69884,1,0,0:0:0
200,24,70069,2,0,B|148:92|176:174,1,160,2|0,0:0|0:0,0:0:0
317,47,70810,5,2,0:0:0
317,47,70995,1,0,0:0:0
317,47,71180,2,0,B|249:100|254:186,1,160,2|0,0:0|0:0,0:0:0
320,232,71736,2,0,B|328:272|312:312,1,80,2|0,0:0|0:0,0:0:0
240,344,72106,2,0,B|232:304|248:264,2,80,2|0|2,0:0|0:0|0:0,0:0:0
312,310,72662,1,0,0:0:0
432,32,73032,5,2,0:0:0
432,32,73217,1,0,0:0:0
432,32,73402,2,0,B|464:112|416:184,1,160,2|0,0:0|0:0,0:0:0
312,24,74143,1,2,0:0:0
312,24,74328,1,0,0:0:0
312,24,74514,2,0,B|363:92|335:174,1,160,2|0,0:0|0:0,0:0:0
195,47,75254,5,2,0:0:0
195,47,75439,1,0,0:0:0
195,47,75625,2,0,B|262:100|257:186,1,160,2|0,0:0|0:0,0:0:0
192,232,76180,2,0,B|184:272|200:312,1,80,2|0,0:0|0:0,0:0:0
272,344,76550,2,0,B|280:304|264:264,2,80,2|0|2,0:0|0:0|0:0,0:0:0
200,310,77106,1,2,0:0:0
256,192,77291,12,0,81551,0:0:0

also offset is too early
I think 9359 is right
Topic Starter
yanlu

Kei wrote:

Hi!! I'm helping Gabe with his Christmas queue so here I am to help :>
[General]
  1. The timing sounds awful o.o Try changing the offset to 9357 and resnap all notes. Sounds much better imo.
    P.s: I modded your map with your current offset, not mine (^) so before changing it (if you're going to) check my mod below.
[Normal]
  • *The slider velocity is soooo fast imo. I would rather used a 1.20 of slider velocity since the bpm of this song is kinda high but i think it is too late to change this..
  1. 00:23:403 (3,4) - I think this pattern would flow better if you move a bit the slider (3) 2nd node and then move (4) like this:
  2. 00:42:662 (1) - I suggest you to remove this nc and then add it to 00:42:291 (4) due to the change of vocal and for consistency with your previous combos. I think it fit much better
  3. 00:50:440 (2) - This slider with repeat at a red tick sounds meh :< imo. I suggest you to make this slider shorter, make it end at 00:51:180 and then add a note at 00:51:551 to fill up that empty space. It sounds better to me
  4. 00:57:847 (3) - Hmm this is very.. minimal :3 consider making this slider a bit more like this, more curvy to make a better blanket with the end of 00:56:736 (1). I know that the slider dissapears in gameplay but i think it makes the map look a bit more clean and pretty:


    Hmm i like this difficulty. Plays and looks fine! i think it sounds a bit eh.. empty of hitsounds (Like the easy diff. You shoould consider adding some hitfinishes for example at 01:17:106 (3), 01:03:773 (1).. etc. Like i've said about the easy diff hitsounds: only whistles sound kinda dull.
[Insane]
  1. 00:10:440 (1) - Hmm why does this difficulty has so many unnecesary short combos? Please consider removing some nc to make the nc fit with the music. So many combos of 1 and 2 look bad and dont fit with the music. Here, I suggest you to remove this combo.
  2. 00:12:662 (1) - ^
  3. 00:14:884 (1) - ^
  4. 00:17:106 (1) - ^
  5. 00:25:254 (4,5) - Why u didn't add whistles to these sliders o.o? i suggest you to add whistle at the start of those two sliders to keep following the music.
  6. 00:25:995 (6) - ^ also to this one
  7. 00:26:736 (1,2) - This spacing is very confusing. I don't know what you did here but it looks like if (1) were more far away in the timeline.. like if it should be clicked way too later than it should be.
  8. 00:34:143 (1) - Another unnecessary nc imo. :< The lyric says "and a happy new year". It's all part of the same verse so please consider removing this combo to make all these notes part of a same combo.
  9. 00:43:032 (1) - ^
  10. 00:45:440 - Since this is the hardest diff and a bell sound can be heard here you can add a note to keep following constantly the melody.
  11. 00:53:773 (3) - I think here's missing a whistle at the end of this slider. If not, consider adding it to keep following the bell sound
  12. 00:55:995 (4) - ^ same thing, but at the start of this slider
  13. 00:57:847 (4) - No whistle? :< since you added before whistles like this i think it would be good to keep consistency so I suggest you to add it.
  14. 01:00:069 (4) - ^
  15. 01:02:291 (5) - ^
  16. 01:04:699 (1) - Moar unnecessary nc imo. I suggest you to remove this nc (for the same reason written at the start of the mod).
  17. 01:04:884 (5) - ^Then a nc here would fit perfectly to follow the music. After this you should remove nc of 01:05:254 (1). This is to follow more the drums.
  18. 01:05:810 (1) - ^ And afterwards, remove nc here. I think this part doesn't change in anything so i don't see this combo useful. I think it would fit much more if you remove it and then add nc at 01:05:995 (2).
  19. 01:07:106 (1) - Like i've said earlier, its all part of the same verse "and a happy new year" so I suggest you to remove this nc to make all these notes part of a same combo.
  20. 01:09:699 (6) - Here, the vocal changes so I think that it fits and follows much more the music if you add a nc here and then remove nc at 01:09:884 (1).
  21. 01:10:810 (6) - ^ After that I suggest you to add nc here, and then remove nc 01:11:551 (1). Muuuch better (imo) :>
  22. 01:14:514 (1) - Nooo moar unnecessary nc :< please consider removing nc here, adding nc at 01:15:254 (6) and then removing nc at 01:15:440 (1).
  23. 01:17:106 (5) - Perhaps a hitfinish to emphasize the end of the song?

    This difficulty flows well and all. I just disliked a lot the ncs, so this is mostly a hitsound/nc based mod. :< I found most of your combos unfitting so I suggested some nc patterns to rework yours. I hope it helps :> in fact, i think that is all what this difficulty needs. It needs some hitfinishes (like i've said about the rest of the diffs), rework to some newcombo patterns and adding some whistles. That's all.
I hope I helped you! I like how you map :>

Good luck!
> Kei :
thanks a lot!!
fix everything you said~~

okayy >.< *offset changed*

update! :)
SilverJetter
Greetings from my queue ^^
i cant promise a good mod...im still beginner in modding (:

Easy:
00:16:766 (6) - the slider sounds out of the flow better like this
00:25:655 (2) - same here
00:50:840 (4) - again ;D

Normal, Hard: looks good ^^

Insane: seems to be a bit too easy for a insane diff but sounds good
ririco
sorry no changes i followed the voice there so that's why the revers on red tick~ :3

but thanks for modding~
ShiroiYume
Hi! Thnx for asking me for moding, but I think that your map is perfect. (Really) ;)
spboxer3

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. BPM:162.015
    offset: 9364
  2. 我看了下 有些地方的tick 應該加上whistle 所以 做個slidertick.wav 然後加上去會比較好點.

Easy




  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
    [list:ae2e4]for this diff: your hitsound have a kinda mess, please check the hitsound again by yourself
  1. 00:13:803 - you should make hitsound identical, remove whistle and add at 00:14:179 -
  2. 00:17:321 - remove whistle (actually, I'd rather make it calm not used whistle. so maybe add 20% volume for here and use whistle at slider tick)

  3. It's very odd and no logic when you used finish at 00:18:253 - ,00:21:587 - 00:23:809 - . for this part (00:18:253 - to 00:27:142 - ) it have 8 segmentation for downbeat. and you used finish at first, 4th and 6th part, it's sound discord, you should choose like 1,3,5 or 2,4,6 part to add finish. it's more neat to make your hitsound better :/

  4. 00:57:136 - add finish hitsound for beginning of a sentence?

mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:10:470 (2,3) - you want make it blanket, but haven't do this will right?
    180,68,10846,2,0,P|224:132|184:212,1,160,2|2,0:0|0:0,0:0:0
    220,279,11957,1,2,0:0:0
  2. 00:44:914 (1) - just move it~ x:220,y:276 regardless of the spacing to make 00:43:809 (4,1) - blanket?

Normal




  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
    [list:ae2e4]這個diff的hitsound也需要自己再次檢查過
  1. 00:17:136 - 我想了解一下 為什麼是這個地方會加上finish? 這地方使用finish說實話給人感覺有些過重了
  2. 00:30:470 (4) - & 00:34:914 (5) - 這兩個finish在我看來 下的有點奇怪 下在第1.5段與3.5段的1/1上 感覺就是有些地方也需要強調的卻沒有強調到(00:48:247 - 到00:56:025 - 又是另外一種擺法 變成了第1.5段和4段的1/1加上了finish 讓我覺得有點怪怪的)

  3. 00:36:025 - 到00:43:803 - 怎麼沒有finish了?

mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:36:025 (2,1) - 為什麼轉向後的位置不是對稱的@_@?

  2. 00:43:062 (3,4) - 擺法對換一下打起會比較好些 意思是00:43:803 - 是重音 本該有個click 但是你用了slider end就沒有了這個click 導致圖打起來會失去平衡感

  3. 00:50:470 (2,3,4,5) - 就我看來 這地方是可以做出點關連性的 例如這4的之間可以做出菱形 讓note與note間有種對應的關係

Muya



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
    nope.

Insane




  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 這個音效比Normal聽起來好的多 實際上參考Muya的diff可以發現他沒有用上finish, 這首歌其實不用上finish也是可以做的挺好的
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:36:025 (2,3,4,5) - 提醒一下 這種正四角形(沒有任何旋轉的) 看起來死板 也會讓player難打

  2. 00:53:433 (1) - 這地方為什麼加上了NC?? 沒有會讓人疑惑的地方 也沒有在段落上 因此這個應該拿掉會比較好

  3. 01:02:507 (1) - 拿掉NC 這地方NC是多餘的

  4. 01:03:618 (3,1) - 這兩個NC交換一下 NC下在這會比較適合

  5. 01:03:988 (4,1,2,3,4,1,2,3,4,5,6) - 這串的note之間的間距為什麼不一致 而且實話說起來 這地方比較適合做幾何 可是妳這樣做會讓人感覺有點枯燥 再加上01:04:914 (1,2,3) - 在這之中做出個反覆打擊的排列 這容易造成player的confuse.

  6. 01:08:988 (4,5) - 打法問題 說實話slider尾不怎麼適合下在重音上 重音是給打擊點的 如果妳這樣放了打擊點就變成了不用打擊了


對於音效 Easy和Normal實在過於凌亂 這必須修過才行
GL
DaxMasterix
Hello~ Mod from my Emporium :33
I don't want a ''Merry Christmas'' ... I want a wiiU.. ._.

Sekai's Easy:
  1. 00:10:840 (3) - This isn't Perfect and you know it.. xD Only move the second SliderPoint to x:220|y:80 [Grid lvl: 4] and move the last SliderPoint to x:192|y:208 [Grid lvl: 4]
  2. 00:18:247 (1) - This too isn't perfect and you too know it ;D xDDDDD Move the last SliderPoint to x:108|y:48 [Grid lvl: 4]
  3. 00:44:914 (1) - You need move this 2 Grids to the Right [Grid lvl: 4] o3o
  4. 00:52:321 (1) - Distance Snap Error?
  5. 01:01:210 (1) - Move the last SliderPoint to x:76|y:308 [Grid lvl: 4]
  6. 01:16:396 (5) - Move this Slider 1 Grid to the Left [Grid lvl: 4]
Normal:
  1. 00:17:136 (2) - Why the finish o3o
Muya's Hard:
  1. Nothing here~ Congratulation.. you win a Kdstar.
Insane:
  1. 00:29:729 (4) - Move the last SliderPoint to x:168|y:304 [Grid lvl: 4]
  2. 00:38:618 (4) - Move the last SliderPoint 1 grid to the Left [Grid lvl: 4]
OKAY- That song e-e)/ Yeah.. Wanna see this map ranked the 24/25! Good luck! :3
ririco
Thanks for modding :3

and fixed everything

http://puu.sh/1DkUO
Topic Starter
yanlu

spboxer3 wrote:

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. BPM:162.015
    offset: 9364

    -> uh~fix >_<!
  2. 我看了下 有些地方的tick 應該加上whistle 所以 做個slidertick.wav 然後加上去會比較好點.

Normal




  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
    [list:6c277]這個diff的hitsound也需要自己再次檢查過
  1. 00:17:136 - 我想了解一下 為什麼是這個地方會加上finish? 這地方使用finish說實話給人感覺有些過重了
  2. 00:30:470 (4) - & 00:34:914 (5) - 這兩個finish在我看來 下的有點奇怪 下在第1.5段與3.5段的1/1上 感覺就是有些地方也需要強調的卻沒有強調到(00:48:247 - 到00:56:025 - 又是另外一種擺法 變成了第1.5段和4段的1/1加上了finish 讓我覺得有點怪怪的)

  3. 00:36:025 - 到00:43:803 - 怎麼沒有finish了?
改了~

mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:36:025 (2,1) - 為什麼轉向後的位置不是對稱的@_@? 啊..沒注意到orz

  2. 00:43:062 (3,4) - 擺法對換一下打起會比較好些 意思是00:43:803 - 是重音 本該有個click 但是你用了slider end就沒有了這個click 導致圖打起來會失去平衡感 嗯!感謝

  3. 00:50:470 (2,3,4,5) - 就我看來 這地方是可以做出點關連性的 例如這4的之間可以做出菱形 讓note與note間有種對應的關係 嗯嗯!

Insane




  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 這個音效比Normal聽起來好的多 實際上參考Muya的diff可以發現他沒有用上finish, 這首歌其實不用上finish也是可以做的挺好的
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:36:025 (2,3,4,5) - 提醒一下 這種正四角形(沒有任何旋轉的) 看起來死板 也會讓player難打 換另一種擺法了~

  2. 00:53:433 (1) - 這地方為什麼加上了NC?? 沒有會讓人疑惑的地方 也沒有在段落上 因此這個應該拿掉會比較好 fix

  3. 01:02:507 (1) - 拿掉NC 這地方NC是多餘的 fix

  4. 01:03:618 (3,1) - 這兩個NC交換一下 NC下在這會比較適合 fix too

  5. 01:03:988 (4,1,2,3,4,1,2,3,4,5,6) - 這串的note之間的間距為什麼不一致 而且實話說起來 這地方比較適合做幾何 可是妳這樣做會讓人感覺有點枯燥 再加上01:04:914 (1,2,3) - 在這之中做出個反覆打擊的排列 這容易造成player的confuse. 嗯...我不想改這邊><"

  6. 01:08:988 (4,5) - 打法問題 說實話slider尾不怎麼適合下在重音上 重音是給打擊點的 如果妳這樣放了打擊點就變成了不用打擊了 改了~


對於音效 Easy和Normal實在過於凌亂 這必須修過才行
GL
關於音效是參考Kei的mod...不過現在還是決定不放finish了.. :?

還有非常感謝sp3個mod和星星! :)

DaxMasterix wrote:

Hello~ Mod from my Emporium :33
I don't want a ''Merry Christmas'' ... I want a wiiU.. ._.

Normal:
  1. 00:17:136 (2) - Why the finish o3o
fix now

Insane:
  1. 00:29:729 (4) - Move the last SliderPoint to x:168|y:304 [Grid lvl: 4]
  2. 00:38:618 (4) - Move the last SliderPoint 1 grid to the Left [Grid lvl: 4]
OKAY- That song e-e)/ Yeah.. Wanna see this map ranked the 24/25! Good luck! :3
insane fix too~
thanks for modding!! :)
blissfulyoshi
I goit -10 on the offset, so I want to confirm the offset with a few others. (The BPM sounds okay)

Sekai's Easy:
I really wish you made the combos follow a consistent pattern throughout the map. Since Christmas is approaching though, I can overlook this.

Normal:
00:14:544 (3) - unsnapped note
00:28:251 (3) - make symmetric?

Muya's Hard: fine

Insane:
00:14:919 (4) - tilt this more so it does not look like it should be symmetrical (or alternatively make this symmetrical)
00:27:140 (3,5) - make symmetrical?
01:06:025 (1,3) - ^

====================
There have been some massive improvements since I last saw this map. Just fix the unsnapped note in normal so I can bubble this xD
Topic Starter
yanlu

blissfulyoshi wrote:

I goit -10 on the offset, so I want to confirm the offset with a few others. (The BPM sounds okay)

Sekai's Easy:
I really wish you made the combos follow a consistent pattern throughout the map. Since Christmas is approaching though, I can overlook this.

Normal:
00:14:544 (3) - unsnapped note fix
00:28:251 (3) - make symmetric? ok

Muya's Hard: fine

Insane:
00:14:919 (4) - tilt this more so it does not look like it should be symmetrical (or alternatively make this symmetrical)
00:27:140 (3,5) - make symmetrical? okay fix~
01:06:025 (1,3) - ^ fix too~

====================
There have been some massive improvements since I last saw this map. Just fix the unsnapped note in normal so I can bubble this xD
all fix! thanks blissfulyoshi~ :)
DakeDekaane
Only making a suggest in timing, no kd this

bpm: 162.590 offset 9386
bpm: 162.015 offset 18242

Try and keep if you see that this is better and more accurate
Topic Starter
yanlu
thx for telling :)
offset changed again~!
blissfulyoshi
DakeDekaane: tried out your timing, and thought my offset change was better.

Besides that, bubbled.
I wish you a Merry Christmas
Garven
[General]
Tick rate 2 sounds nice on this song

[Easy]
00:28:241 (1) - Remove new combo
00:29:352 (2) - new combo

[Muya]
00:44:906 - Extend the start of the break to here
Topic Starter
yanlu

Garven wrote:

[General]
Tick rate 2 sounds nice on this song

[Easy]
00:28:241 (1) - Remove new combo
00:29:352 (2) - new combo

[Muya]
00:44:906 - Extend the start of the break to here
ahh fix now~~ >_<
blissfulyoshi
Garven told me to recheck (make sure nothing broke or anything), so here is your bubble repair.

Edit: Fixed some slight snapping issues with sliders. Also, Muya wanted tick rate 1, so his diff is the only diff with tick rate 1. Rebubbled
Garven
I still want my figgy pudding, damnit.
UnitedWeSin
Yay gratz Yanlu! <3
Topic Starter
yanlu
YAY

1st ranked finally ><


Merry Christmas To Everyone~!
<3
kurohana
congratz :3
and merry christmas!
GamerX4life
Congratz and Merry Christmas!
x847606653
first rank._.
spboxer3
恭喜了~
Melan Blue
First rank! ^ o ^ Congrats!!
riffy
Yay! This map is awesome! Congrats! ♥
wendao
wow, congrats yanlu~ ♥
Edit: Merry Christmas & Happy New Year :)
Xinely
yanlu's first rank~ <3
gratz yanlu and merry chirstmas to you~ :3
Aurele
Omg, I haven't modded it, I am sorry.
Congratulation then!
YTYuyu
yay lulu~ \:D/.

congratz on your 1st rank ;)
Kanari
Congrats yanlu! ~ >w<
Topic Starter
yanlu
Thank you everyone!
\x3/
yanlu wish you a Merry Christmas~~
ririco
Gratz moelu <3
Dark_Ai
gratz to your first ranked ^^
Elinia
恭喜baka yanlu ><~~~
mintong89

elinia wrote:

恭喜baka yanlu ><~~~
bossandy
抱歉最後還是沒mod到 恭喜了!
DakeDekaane
Great, this got ranked when I went out, congrats o/
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