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Aly & AJ - We Wish You A Merry Christmas

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Kei
Hi!! I'm helping Gabe with his Christmas queue so here I am to help :>

[General]
  1. The timing sounds awful o.o Try changing the offset to 9357 and resnap all notes. Sounds much better imo.
    P.s: I modded your map with your current offset, not mine (^) so before changing it (if you're going to) check my mod below.
[Sekai's Easy]
  1. 00:18:217 (1,2) - This pattern looks kinda odd since you were doing blankets so i suggest you to make (1) a bit more curvy and then place (2) like this:
  2. 00:21:180 (2) - ^ similar as above. This blanket isn't perfectly at all by a couple of grids (yes, very nazi but still). Try to make this slider more curvy and then place (2) more correctly:
  3. 00:21:551 (3,4) - Since this is an easy diff i suggest you to replace these two notes with a 1/1 slider. You made a lot of patterns with single circles like this one but i think it is too much for an easy diff. Easy diffs need long sliders, simple 1/1 patterns and stuff. If you do stuff like this it will feel like a normal diff rather than an easy.
  4. 00:24:514 (1,2) - Hmmm more minimal details. I think this pattern would play better if you place these two sliders more like this. I think they will make the flow feel more natural, since the placement of (2) looks kinda odd imo. Just move a bit the 3rd (last) node of the slider (1) like this:
  5. 00:27:477 (2,3) - Same thing about 00:21:551 (3,4). I'll not mention any more this problem, if you agree try to find spots like this one and make them morea easier for beginners by yourself. :>
  6. 00:29:328 (2,3,4) - Hmmmm this pattern flows bad imo. As i've said early: try to make the map flow naturally. I think this placement is much better and feels more natural and comfortable to play:
  7. 00:34:884 (4) - I think this slider would sound muuuch better and would follow more the music if the whistle is placed at the start, not at the end of it. Try it and see if you agree :> i think it follows the guitar perfectly.
  8. 00:49:328 (2) - Why did you added a whistle at the end of this slider? i think it sounds redundant. Also you were following the guitar so i don't know why did you added it. I suggest you to remove it and then add whistle at 00:50:440 (3).
  9. 00:53:773 (5) - Same here about ^ but at the repeat of this slider
  10. 00:55:625 (6) - I can hear a bell sound so you should add whistle at the end of this slider.
  11. 00:56:736 (1) - The guitar can be heard at the repeat of this slider, not at the start so i would rather remove whistle at the start and add it at the repeat.
  12. 00:59:699 (1,2,3,4) - Why did you s top to add whistles all of a sudden o.o?
  13. 00:35:995 (1) - Minimal spacing error.
  14. 00:43:773 (4) - Another imperfect blanket :?
  15. 00:44:884 (1) - ^
  16. 01:14:143 (3,4) - More patterns with bad flow :< i suggest you to move a bit these two notes like this to make this part flow more naturally:
  17. 01:16:366 (5) - Hmmm consider adding a hitfinish to the end of ths slider to give the map a more "closed" end.

    I didn't like the difficulty tbh. Lots of patterns flow kinda bad, due to some notes placed unintuitively. I pointed out some flow problems so try to fix the whole diff by yourself considering my tips. Also, consider adding some hitfinish to the diff. Only whistles sound kinda dull.
[Normal]

  • *The slider velocity is soooo fast imo. I would rather used a 1.20 of slider velocity since the bpm of this song is kinda high but i think it is too late to change this..
  1. 00:23:403 (3,4) - I think this pattern would flow better if you move a bit the slider (3) 2nd node and then move (4) like this:
  2. 00:42:662 (1) - I suggest you to remove this nc and then add it to 00:42:291 (4) due to the change of vocal and for consistency with your previous combos. I think it fit much better
  3. 00:50:440 (2) - This slider with repeat at a red tick sounds meh :< imo. I suggest you to make this slider shorter, make it end at 00:51:180 and then add a note at 00:51:551 to fill up that empty space. It sounds better to me
  4. 00:57:847 (3) - Hmm this is very.. minimal :3 consider making this slider a bit more like this, more curvy to make a better blanket with the end of 00:56:736 (1). I know that the slider dissapears in gameplay but i think it makes the map look a bit more clean and pretty:


    Hmm i like this difficulty. Plays and looks fine! i think it sounds a bit eh.. empty of hitsounds (Like the easy diff. You shoould consider adding some hitfinishes for example at 01:17:106 (3), 01:03:773 (1).. etc. Like i've said about the easy diff hitsounds: only whistles sound kinda dull.
[Muya's Hard]
  1. 00:09:884 (2) - Hm another simple detail: I think this would flow better if you place this slider more like this imo:
  2. 00:10:995 (5,6) - ^ I would rather ctrl+G these two notes. They would flow much better too (as always, imo). I think it would make the flow feel more natural
  3. 00:24:884 (2) - Why u didn't add a whistle at the start of this slider? It would sound nice to follow the guitar so consider adding it.
  4. 00:33:773 (1) - ^
  5. 00:38:217 (1) - I think that jumps like this one are too exaggerated for a Hard difficulty. I suggest you to reduce it a tad (this applies to the rest of jumps of this kind)
  6. 00:40:069 (7,1) - ^
  7. 00:42:662 (1) - No whistle :< like at 00:24:884 (2)
  8. 00:50:440 (1) - Hmmm I personally prefer this slider placed correctly with distance snap, i mean, unstacked. I think it makes this part feel better. At some parts you stacked notes and these fit perfectly with the music but i think this isn't the case.
  9. 00:52:662 (1) - ^
  10. 00:53:403 (3) - Another minimal detail that might improve flow: consider adjusting the notes placements a bit more like this. I think it makes the flow feel naturally like it should be imo:
  11. 00:54:884 (1) - No whistle again ;_; pls
  12. 01:17:106 (6) - Perhaps add hitfinish to emphasize the end of the song?

    I love this diff :D It has few exaggerated jumps (imo) but the rest is really good. I think you don't need those jumps since the mapset has an insane diff already. Oh and, I suggest you the same stuff i've said about easy and normal: You shoould consider adding some hitfinishes for example at 01:17:106 (3), 01:03:773 (1).. etc. Like i've said about the easy diff hitsounds: only whistles sound kinda dull.
[Insane]
  1. 00:10:440 (1) - Hmm why does this difficulty has so many unnecesary short combos? Please consider removing some nc to make the nc fit with the music. So many combos of 1 and 2 look bad and dont fit with the music. Here, I suggest you to remove this combo.
  2. 00:12:662 (1) - ^
  3. 00:14:884 (1) - ^
  4. 00:17:106 (1) - ^
  5. 00:25:254 (4,5) - Why u didn't add whistles to these sliders o.o? i suggest you to add whistle at the start of those two sliders to keep following the music.
  6. 00:25:995 (6) - ^ also to this one
  7. 00:26:736 (1,2) - This spacing is very confusing. I don't know what you did here but it looks like if (1) were more far away in the timeline.. like if it should be clicked way too later than it should be.
  8. 00:34:143 (1) - Another unnecessary nc imo. :< The lyric says "and a happy new year". It's all part of the same verse so please consider removing this combo to make all these notes part of a same combo.
  9. 00:43:032 (1) - ^
  10. 00:45:440 - Since this is the hardest diff and a bell sound can be heard here you can add a note to keep following constantly the melody.
  11. 00:53:773 (3) - I think here's missing a whistle at the end of this slider. If not, consider adding it to keep following the bell sound
  12. 00:55:995 (4) - ^ same thing, but at the start of this slider
  13. 00:57:847 (4) - No whistle? :< since you added before whistles like this i think it would be good to keep consistency so I suggest you to add it.
  14. 01:00:069 (4) - ^
  15. 01:02:291 (5) - ^
  16. 01:04:699 (1) - Moar unnecessary nc imo. I suggest you to remove this nc (for the same reason written at the start of the mod).
  17. 01:04:884 (5) - ^Then a nc here would fit perfectly to follow the music. After this you should remove nc of 01:05:254 (1). This is to follow more the drums.
  18. 01:05:810 (1) - ^ And afterwards, remove nc here. I think this part doesn't change in anything so i don't see this combo useful. I think it would fit much more if you remove it and then add nc at 01:05:995 (2).
  19. 01:07:106 (1) - Like i've said earlier, its all part of the same verse "and a happy new year" so I suggest you to remove this nc to make all these notes part of a same combo.
  20. 01:09:699 (6) - Here, the vocal changes so I think that it fits and follows much more the music if you add a nc here and then remove nc at 01:09:884 (1).
  21. 01:10:810 (6) - ^ After that I suggest you to add nc here, and then remove nc 01:11:551 (1). Muuuch better (imo) :>
  22. 01:14:514 (1) - Nooo moar unnecessary nc :< please consider removing nc here, adding nc at 01:15:254 (6) and then removing nc at 01:15:440 (1).
  23. 01:17:106 (5) - Perhaps a hitfinish to emphasize the end of the song?

    This difficulty flows well and all. I just disliked a lot the ncs, so this is mostly a hitsound/nc based mod. :< I found most of your combos unfitting so I suggested some nc patterns to rework yours. I hope it helps :> in fact, i think that is all what this difficulty needs. It needs some hitfinishes (like i've said about the rest of the diffs), rework to some newcombo patterns and adding some whistles. That's all.
I hope I helped you! I like how you map :>

Good luck!
Suimya
Thanks for modding everyone :3

Fixed a lot of stuff~

http://puu.sh/1zGph
Muya
update
SPOILER
osu file format v10

[General]
AudioFilename: Aly & Aj - We Wish You A Merry Christmas.mp3
AudioLeadIn: 0
PreviewTime: 17847
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:We Wish You A Merry Christmas
TitleUnicode:We Wish You A Merry Christmas
Artist:Aly & AJ
ArtistUnicode:Aly & AJ
Creator:yanlu
Version:Muya's Hard
Source:
Tags:78violet Christmas Xmas happy new year Acoustic Hearts of Winter sekai-nyan sekai muya
BeatmapID:191019
BeatmapSetID:64766

[Difficulty]
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CircleSize:4
OverallDifficulty:6
ApproachRate:7
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SliderTickRate:1

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also offset is too early
I think 9359 is right
Topic Starter
yanlu

Kei wrote:

Hi!! I'm helping Gabe with his Christmas queue so here I am to help :>
[General]
  1. The timing sounds awful o.o Try changing the offset to 9357 and resnap all notes. Sounds much better imo.
    P.s: I modded your map with your current offset, not mine (^) so before changing it (if you're going to) check my mod below.
[Normal]
  • *The slider velocity is soooo fast imo. I would rather used a 1.20 of slider velocity since the bpm of this song is kinda high but i think it is too late to change this..
  1. 00:23:403 (3,4) - I think this pattern would flow better if you move a bit the slider (3) 2nd node and then move (4) like this:
  2. 00:42:662 (1) - I suggest you to remove this nc and then add it to 00:42:291 (4) due to the change of vocal and for consistency with your previous combos. I think it fit much better
  3. 00:50:440 (2) - This slider with repeat at a red tick sounds meh :< imo. I suggest you to make this slider shorter, make it end at 00:51:180 and then add a note at 00:51:551 to fill up that empty space. It sounds better to me
  4. 00:57:847 (3) - Hmm this is very.. minimal :3 consider making this slider a bit more like this, more curvy to make a better blanket with the end of 00:56:736 (1). I know that the slider dissapears in gameplay but i think it makes the map look a bit more clean and pretty:


    Hmm i like this difficulty. Plays and looks fine! i think it sounds a bit eh.. empty of hitsounds (Like the easy diff. You shoould consider adding some hitfinishes for example at 01:17:106 (3), 01:03:773 (1).. etc. Like i've said about the easy diff hitsounds: only whistles sound kinda dull.
[Insane]
  1. 00:10:440 (1) - Hmm why does this difficulty has so many unnecesary short combos? Please consider removing some nc to make the nc fit with the music. So many combos of 1 and 2 look bad and dont fit with the music. Here, I suggest you to remove this combo.
  2. 00:12:662 (1) - ^
  3. 00:14:884 (1) - ^
  4. 00:17:106 (1) - ^
  5. 00:25:254 (4,5) - Why u didn't add whistles to these sliders o.o? i suggest you to add whistle at the start of those two sliders to keep following the music.
  6. 00:25:995 (6) - ^ also to this one
  7. 00:26:736 (1,2) - This spacing is very confusing. I don't know what you did here but it looks like if (1) were more far away in the timeline.. like if it should be clicked way too later than it should be.
  8. 00:34:143 (1) - Another unnecessary nc imo. :< The lyric says "and a happy new year". It's all part of the same verse so please consider removing this combo to make all these notes part of a same combo.
  9. 00:43:032 (1) - ^
  10. 00:45:440 - Since this is the hardest diff and a bell sound can be heard here you can add a note to keep following constantly the melody.
  11. 00:53:773 (3) - I think here's missing a whistle at the end of this slider. If not, consider adding it to keep following the bell sound
  12. 00:55:995 (4) - ^ same thing, but at the start of this slider
  13. 00:57:847 (4) - No whistle? :< since you added before whistles like this i think it would be good to keep consistency so I suggest you to add it.
  14. 01:00:069 (4) - ^
  15. 01:02:291 (5) - ^
  16. 01:04:699 (1) - Moar unnecessary nc imo. I suggest you to remove this nc (for the same reason written at the start of the mod).
  17. 01:04:884 (5) - ^Then a nc here would fit perfectly to follow the music. After this you should remove nc of 01:05:254 (1). This is to follow more the drums.
  18. 01:05:810 (1) - ^ And afterwards, remove nc here. I think this part doesn't change in anything so i don't see this combo useful. I think it would fit much more if you remove it and then add nc at 01:05:995 (2).
  19. 01:07:106 (1) - Like i've said earlier, its all part of the same verse "and a happy new year" so I suggest you to remove this nc to make all these notes part of a same combo.
  20. 01:09:699 (6) - Here, the vocal changes so I think that it fits and follows much more the music if you add a nc here and then remove nc at 01:09:884 (1).
  21. 01:10:810 (6) - ^ After that I suggest you to add nc here, and then remove nc 01:11:551 (1). Muuuch better (imo) :>
  22. 01:14:514 (1) - Nooo moar unnecessary nc :< please consider removing nc here, adding nc at 01:15:254 (6) and then removing nc at 01:15:440 (1).
  23. 01:17:106 (5) - Perhaps a hitfinish to emphasize the end of the song?

    This difficulty flows well and all. I just disliked a lot the ncs, so this is mostly a hitsound/nc based mod. :< I found most of your combos unfitting so I suggested some nc patterns to rework yours. I hope it helps :> in fact, i think that is all what this difficulty needs. It needs some hitfinishes (like i've said about the rest of the diffs), rework to some newcombo patterns and adding some whistles. That's all.
I hope I helped you! I like how you map :>

Good luck!
> Kei :
thanks a lot!!
fix everything you said~~

okayy >.< *offset changed*

update! :)
SilverJetter
Greetings from my queue ^^
i cant promise a good mod...im still beginner in modding (:

Easy:
00:16:766 (6) - the slider sounds out of the flow better like this
00:25:655 (2) - same here
00:50:840 (4) - again ;D

Normal, Hard: looks good ^^

Insane: seems to be a bit too easy for a insane diff but sounds good
Suimya
sorry no changes i followed the voice there so that's why the revers on red tick~ :3

but thanks for modding~
ShiroiYume
Hi! Thnx for asking me for moding, but I think that your map is perfect. (Really) ;)
spboxer3

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. BPM:162.015
    offset: 9364
  2. 我看了下 有些地方的tick 應該加上whistle 所以 做個slidertick.wav 然後加上去會比較好點.

Easy




  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
    [list:ae2e4]for this diff: your hitsound have a kinda mess, please check the hitsound again by yourself
  1. 00:13:803 - you should make hitsound identical, remove whistle and add at 00:14:179 -
  2. 00:17:321 - remove whistle (actually, I'd rather make it calm not used whistle. so maybe add 20% volume for here and use whistle at slider tick)

  3. It's very odd and no logic when you used finish at 00:18:253 - ,00:21:587 - 00:23:809 - . for this part (00:18:253 - to 00:27:142 - ) it have 8 segmentation for downbeat. and you used finish at first, 4th and 6th part, it's sound discord, you should choose like 1,3,5 or 2,4,6 part to add finish. it's more neat to make your hitsound better :/

  4. 00:57:136 - add finish hitsound for beginning of a sentence?

mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:10:470 (2,3) - you want make it blanket, but haven't do this will right?
    180,68,10846,2,0,P|224:132|184:212,1,160,2|2,0:0|0:0,0:0:0
    220,279,11957,1,2,0:0:0
  2. 00:44:914 (1) - just move it~ x:220,y:276 regardless of the spacing to make 00:43:809 (4,1) - blanket?

Normal




  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
    [list:ae2e4]這個diff的hitsound也需要自己再次檢查過
  1. 00:17:136 - 我想了解一下 為什麼是這個地方會加上finish? 這地方使用finish說實話給人感覺有些過重了
  2. 00:30:470 (4) - & 00:34:914 (5) - 這兩個finish在我看來 下的有點奇怪 下在第1.5段與3.5段的1/1上 感覺就是有些地方也需要強調的卻沒有強調到(00:48:247 - 到00:56:025 - 又是另外一種擺法 變成了第1.5段和4段的1/1加上了finish 讓我覺得有點怪怪的)

  3. 00:36:025 - 到00:43:803 - 怎麼沒有finish了?

mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:36:025 (2,1) - 為什麼轉向後的位置不是對稱的@_@?

  2. 00:43:062 (3,4) - 擺法對換一下打起會比較好些 意思是00:43:803 - 是重音 本該有個click 但是你用了slider end就沒有了這個click 導致圖打起來會失去平衡感

  3. 00:50:470 (2,3,4,5) - 就我看來 這地方是可以做出點關連性的 例如這4的之間可以做出菱形 讓note與note間有種對應的關係

Muya



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
    nope.

Insane




  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 這個音效比Normal聽起來好的多 實際上參考Muya的diff可以發現他沒有用上finish, 這首歌其實不用上finish也是可以做的挺好的
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:36:025 (2,3,4,5) - 提醒一下 這種正四角形(沒有任何旋轉的) 看起來死板 也會讓player難打

  2. 00:53:433 (1) - 這地方為什麼加上了NC?? 沒有會讓人疑惑的地方 也沒有在段落上 因此這個應該拿掉會比較好

  3. 01:02:507 (1) - 拿掉NC 這地方NC是多餘的

  4. 01:03:618 (3,1) - 這兩個NC交換一下 NC下在這會比較適合

  5. 01:03:988 (4,1,2,3,4,1,2,3,4,5,6) - 這串的note之間的間距為什麼不一致 而且實話說起來 這地方比較適合做幾何 可是妳這樣做會讓人感覺有點枯燥 再加上01:04:914 (1,2,3) - 在這之中做出個反覆打擊的排列 這容易造成player的confuse.

  6. 01:08:988 (4,5) - 打法問題 說實話slider尾不怎麼適合下在重音上 重音是給打擊點的 如果妳這樣放了打擊點就變成了不用打擊了


對於音效 Easy和Normal實在過於凌亂 這必須修過才行
GL
DaxMasterix
Hello~ Mod from my Emporium :33
I don't want a ''Merry Christmas'' ... I want a wiiU.. ._.

Sekai's Easy:
  1. 00:10:840 (3) - This isn't Perfect and you know it.. xD Only move the second SliderPoint to x:220|y:80 [Grid lvl: 4] and move the last SliderPoint to x:192|y:208 [Grid lvl: 4]
  2. 00:18:247 (1) - This too isn't perfect and you too know it ;D xDDDDD Move the last SliderPoint to x:108|y:48 [Grid lvl: 4]
  3. 00:44:914 (1) - You need move this 2 Grids to the Right [Grid lvl: 4] o3o
  4. 00:52:321 (1) - Distance Snap Error?
  5. 01:01:210 (1) - Move the last SliderPoint to x:76|y:308 [Grid lvl: 4]
  6. 01:16:396 (5) - Move this Slider 1 Grid to the Left [Grid lvl: 4]
Normal:
  1. 00:17:136 (2) - Why the finish o3o
Muya's Hard:
  1. Nothing here~ Congratulation.. you win a Kdstar.
Insane:
  1. 00:29:729 (4) - Move the last SliderPoint to x:168|y:304 [Grid lvl: 4]
  2. 00:38:618 (4) - Move the last SliderPoint 1 grid to the Left [Grid lvl: 4]
OKAY- That song e-e)/ Yeah.. Wanna see this map ranked the 24/25! Good luck! :3
Suimya
Thanks for modding :3

and fixed everything

http://puu.sh/1DkUO
Topic Starter
yanlu

spboxer3 wrote:

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. BPM:162.015
    offset: 9364

    -> uh~fix >_<!
  2. 我看了下 有些地方的tick 應該加上whistle 所以 做個slidertick.wav 然後加上去會比較好點.

Normal




  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
    [list:6c277]這個diff的hitsound也需要自己再次檢查過
  1. 00:17:136 - 我想了解一下 為什麼是這個地方會加上finish? 這地方使用finish說實話給人感覺有些過重了
  2. 00:30:470 (4) - & 00:34:914 (5) - 這兩個finish在我看來 下的有點奇怪 下在第1.5段與3.5段的1/1上 感覺就是有些地方也需要強調的卻沒有強調到(00:48:247 - 到00:56:025 - 又是另外一種擺法 變成了第1.5段和4段的1/1加上了finish 讓我覺得有點怪怪的)

  3. 00:36:025 - 到00:43:803 - 怎麼沒有finish了?
改了~

mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:36:025 (2,1) - 為什麼轉向後的位置不是對稱的@_@? 啊..沒注意到orz

  2. 00:43:062 (3,4) - 擺法對換一下打起會比較好些 意思是00:43:803 - 是重音 本該有個click 但是你用了slider end就沒有了這個click 導致圖打起來會失去平衡感 嗯!感謝

  3. 00:50:470 (2,3,4,5) - 就我看來 這地方是可以做出點關連性的 例如這4的之間可以做出菱形 讓note與note間有種對應的關係 嗯嗯!

Insane




  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 這個音效比Normal聽起來好的多 實際上參考Muya的diff可以發現他沒有用上finish, 這首歌其實不用上finish也是可以做的挺好的
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:36:025 (2,3,4,5) - 提醒一下 這種正四角形(沒有任何旋轉的) 看起來死板 也會讓player難打 換另一種擺法了~

  2. 00:53:433 (1) - 這地方為什麼加上了NC?? 沒有會讓人疑惑的地方 也沒有在段落上 因此這個應該拿掉會比較好 fix

  3. 01:02:507 (1) - 拿掉NC 這地方NC是多餘的 fix

  4. 01:03:618 (3,1) - 這兩個NC交換一下 NC下在這會比較適合 fix too

  5. 01:03:988 (4,1,2,3,4,1,2,3,4,5,6) - 這串的note之間的間距為什麼不一致 而且實話說起來 這地方比較適合做幾何 可是妳這樣做會讓人感覺有點枯燥 再加上01:04:914 (1,2,3) - 在這之中做出個反覆打擊的排列 這容易造成player的confuse. 嗯...我不想改這邊><"

  6. 01:08:988 (4,5) - 打法問題 說實話slider尾不怎麼適合下在重音上 重音是給打擊點的 如果妳這樣放了打擊點就變成了不用打擊了 改了~


對於音效 Easy和Normal實在過於凌亂 這必須修過才行
GL
關於音效是參考Kei的mod...不過現在還是決定不放finish了.. :?

還有非常感謝sp3個mod和星星! :)

DaxMasterix wrote:

Hello~ Mod from my Emporium :33
I don't want a ''Merry Christmas'' ... I want a wiiU.. ._.

Normal:
  1. 00:17:136 (2) - Why the finish o3o
fix now

Insane:
  1. 00:29:729 (4) - Move the last SliderPoint to x:168|y:304 [Grid lvl: 4]
  2. 00:38:618 (4) - Move the last SliderPoint 1 grid to the Left [Grid lvl: 4]
OKAY- That song e-e)/ Yeah.. Wanna see this map ranked the 24/25! Good luck! :3
insane fix too~
thanks for modding!! :)
blissfulyoshi
I goit -10 on the offset, so I want to confirm the offset with a few others. (The BPM sounds okay)

Sekai's Easy:
I really wish you made the combos follow a consistent pattern throughout the map. Since Christmas is approaching though, I can overlook this.

Normal:
00:14:544 (3) - unsnapped note
00:28:251 (3) - make symmetric?

Muya's Hard: fine

Insane:
00:14:919 (4) - tilt this more so it does not look like it should be symmetrical (or alternatively make this symmetrical)
00:27:140 (3,5) - make symmetrical?
01:06:025 (1,3) - ^

====================
There have been some massive improvements since I last saw this map. Just fix the unsnapped note in normal so I can bubble this xD
Topic Starter
yanlu

blissfulyoshi wrote:

I goit -10 on the offset, so I want to confirm the offset with a few others. (The BPM sounds okay)

Sekai's Easy:
I really wish you made the combos follow a consistent pattern throughout the map. Since Christmas is approaching though, I can overlook this.

Normal:
00:14:544 (3) - unsnapped note fix
00:28:251 (3) - make symmetric? ok

Muya's Hard: fine

Insane:
00:14:919 (4) - tilt this more so it does not look like it should be symmetrical (or alternatively make this symmetrical)
00:27:140 (3,5) - make symmetrical? okay fix~
01:06:025 (1,3) - ^ fix too~

====================
There have been some massive improvements since I last saw this map. Just fix the unsnapped note in normal so I can bubble this xD
all fix! thanks blissfulyoshi~ :)
DakeDekaane
Only making a suggest in timing, no kd this

bpm: 162.590 offset 9386
bpm: 162.015 offset 18242

Try and keep if you see that this is better and more accurate
Topic Starter
yanlu
thx for telling :)
offset changed again~!
blissfulyoshi
DakeDekaane: tried out your timing, and thought my offset change was better.

Besides that, bubbled.
I wish you a Merry Christmas
Garven
[General]
Tick rate 2 sounds nice on this song

[Easy]
00:28:241 (1) - Remove new combo
00:29:352 (2) - new combo

[Muya]
00:44:906 - Extend the start of the break to here
Topic Starter
yanlu

Garven wrote:

[General]
Tick rate 2 sounds nice on this song

[Easy]
00:28:241 (1) - Remove new combo
00:29:352 (2) - new combo

[Muya]
00:44:906 - Extend the start of the break to here
ahh fix now~~ >_<
blissfulyoshi
Garven told me to recheck (make sure nothing broke or anything), so here is your bubble repair.

Edit: Fixed some slight snapping issues with sliders. Also, Muya wanted tick rate 1, so his diff is the only diff with tick rate 1. Rebubbled
Garven
I still want my figgy pudding, damnit.
UnitedWeSin
Yay gratz Yanlu! <3
Topic Starter
yanlu
YAY

1st ranked finally ><


Merry Christmas To Everyone~!
<3
kurohana
congratz :3
and merry christmas!
GamerX4life
Congratz and Merry Christmas!
x847606653
first rank._.
spboxer3
恭喜了~
Melan Blue
First rank! ^ o ^ Congrats!!
riffy
Yay! This map is awesome! Congrats! ♥
wendao
wow, congrats yanlu~ ♥
Edit: Merry Christmas & Happy New Year :)
Xinely
yanlu's first rank~ <3
gratz yanlu and merry chirstmas to you~ :3
Aurele
Omg, I haven't modded it, I am sorry.
Congratulation then!
YTYuyu
yay lulu~ \:D/.

congratz on your 1st rank ;)
Kanari
Congrats yanlu! ~ >w<
Topic Starter
yanlu
Thank you everyone!
\x3/
yanlu wish you a Merry Christmas~~
Suimya
Gratz moelu <3
Dark_Ai
gratz to your first ranked ^^
Elinia
恭喜baka yanlu ><~~~
mintong89

elinia wrote:

恭喜baka yanlu ><~~~
bossandy
抱歉最後還是沒mod到 恭喜了!
DakeDekaane
Great, this got ranked when I went out, congrats o/
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