No problem , Thanks for mod againWreath wrote:
XinCrin wrote:
[Hard]
- 00:31:776 - remove this, its not so good I did not understand you tried to say here
very short break is pointless, unless if you have a reason
ah... seems i didnt update >.>
No problem , Thanks for mod againWreath wrote:
XinCrin wrote:
[Hard]
- 00:31:776 - remove this, its not so good I did not understand you tried to say here
very short break is pointless, unless if you have a reason
ah... seems i didnt update >.>
Thanks for modding , I'll mod your map todayrazorleaf wrote:
Easy
00:34:321 (3) - Feel Awkward with Circle. I think you can change it into a slider (2 beats) Ok , I like
00:51:121 (4) - Feel Awkward for this thing too. Try to make it sync with the rhythm. Fixed
Normal
No Problem
Hard
OD : +1. I think it's very challenging if the value of OD is 7. Is only one hard not an insane
00:59:693 (2,3,4) - It's very short spacing. You can make a jump section with this three circle. Nope , i like my anitjumps
00:40:150 (1,2,3) - This three things, make it 1.3x Spacing. Because when I'm on this section. I can't snapped those things. No, is a diff. for players with a little more experience, a newbie will not happen but if an average player
Sorry for Short mod.
Gracias Kei por el mod muy detallado , tienes pinta de proxima MATKei wrote:
Another special mod in spanish! for Xin :3
[Normal]
00:21:978 (1,2,3,4,1,2,3,4) - Esta seccion le hace falta muchos hitsounds en mi opinion. Te sugiero que agregues claps o algo para que suene menos monotono :< creo que lo que quisiste hacer es enfatizar el kiai que empieza justo despues de esto pero creo que no es excusa para dejar esto tannn vacio. No , Realmente no es eso , solo que en esa parte imo el clap ni el whistle , porque si te das cuenta en esas partes el sonido es monotono en la misma cancion , asi que simplemente lo dejo como esta.[Hard]
- 00:27:464 (1) - Detalle bastante nazi: deberias mover este slider a x:164 y:236 para hacer un blanket perfecto entre la curva del slider anterior, o sea, hacer que encaje este slider con la curva anterior, asi: Ok , Se ve mejor
- 00:38:436 (1) - ^ Lo mismo. Creo que quedaria mejor si queda mas haciendo simetria con el slider anterior. Para eso movelo un grid a la izquierda :< Fixed
- 00:39:464 (2,3,4) - estas notas fluyen raro. Estan ubicadas muy raro y hace que el flow se sienta.. no se.. incomodo, por asi decirlo. Yo te recomiendo que intentes hacer un pattern mas asi, e intentes en demas partes que sean parecidas intentar hacer que el mapa se sienta mas natural de jugar, y que las notas no esten forzosamente en cierto lugar solo para hacer un pattern vistoso, tal cual dijo mancuso una vez sobre otro mapa:
Ok , tomare muchisimo en cuenta este consejo- 00:42:550 (4) - ^ Lo mismo que arriba. este spacing se siente forzoso y incomodo de jugar en mi opinion. Ahora ya está, pero creo que habria sido mejor si tenias mas en cuenta el flow del mapa. En este caso, fluiria mejor si haces ctrl+g a este slider pero ya esta.
- 01:32:778 (4) - Como no usaste en ninguna otra parte sliders con tantos repeat te recomiendo que lo hagas en un slider que dure lo mismo pero con 2 repeats solamente. Como no tienes tampoco una dificultad facil me parece que seria buena idea. Los beginners se podrian confundir creyendo que tiene menos repeats. Nah , no entendi como ya te dije si hay diff easy. asi que no creo que haya problemas con esto
- 01:37:064 (4) - En el final de este slider se escucha un sonido fuerte, como para finish asi que te recomiendo agregar uno ahi. No , realmente siento como si la musica disminuye , asi que no pongo nada aqui
- 01:47:007 (3) - Otro slider que se siente forzado a estar ahi para hacer solo un pattern de blanket lindo imo. Te recomendaria mejor mover este slider a x:112 y:220 (donde comienza y termina 01:44:264 (1)) y despues mover 01:48:378 (4) aproximadamente a x:212 y:220 y luego mover la nota entre la curva de (4) como ya habias hecho antes. Me parece que se siente mejor. Ok , Me gusta creo que se ve mejor
- 02:14:093 (4) - Algo nazi tambien: Mejor intenta mover esta nota mas hacia aca para asi hace blanket con el siguiente slider y ademas se siente mas natural de jugar (imo): Claro , me parece menos nazi
Dentro de todo, me gusta y está bien. No me gusta que hiciste varios patterns forzosos/raros de jugar en cuanto al flow, pero lo demás me parece bien;_; , Buscando ....
- 00:27:807 - Se que estas siguiendo el violin pero ignorar un tick blanco grande como este se siente y se oye muy mal asi que te sugiero que agregues una nota aqui. Ok , creo que se entiende mejor
- 00:31:236 (5,6,7) - Otro spacing forzoso como hiciste en tu Normal. Debes hacer que se sienta todo mas natural. Para mi este spacing se siente mucho mejor asi que te lo sugiero: Fixed
- 00:36:207 (1) - Este slider se ve desprolijo, podrias hacer un blanket con el asi imo: Arreglado
- 00:37:578 (4) - ^
- 00:51:293 (3) - Esta forma de slider se ve muy rara o.o no me parece que encaje bien en esta parte por como se ve su forma ni con la cancion asi que te sugiero que intentes algo diferente, una curva simple me parece mejor. Una curva simple fluye mejor , Arreglado
- 00:53:178 (1,2,3) - Mas spacing forzosos :< Te sugiero este: Claro , fluye mucho mejor
- 00:59:693 (2,3,4) - Estas tres notas sueltas... se sienten raro... que tal si haces un jump entre ellas para incrementar un poco la dificultad ya que es la diff mas dificil del mapset? Bueno , realmente eran unos anitjumps supongo pero ok , uso los antijumps
- 01:32:435 (1,2,3) - Mal flooowww >< mira, te recomiendo esto ya que se siente mas natural como te digo, imo: Ok
- 01:34:664 (3) - En mi opinion, fluye mucho mejor si haces ctrl+g a este slider. Claro , funny
- 01:41:521 (2) - Algo nazi tambien. Este blanket esta algo mal hecho. Deberias mover este slider mas por aca para que se vea bien:
- 02:43:236 (1) - Este spinner es muy corto y queda muy mal en mi opinion. Yo te recomiendo que lo saques y pongas simplemente una nota con finish en donde comenzaba este spinner, o sea aqui. Bueno lo dejo asi por el momento no creo que sea demasiado corto , con el autoplay da 5000 y minimo debe ser 1000 segun las reglas , pero si alguien mas me lo dice lo cambiare de otra manera
Honestamente no me gusto la diff. Basicamente me salté el resto del map a partir de 1:40 porque son tooodos los mismo problemas de flow, blanket, sliders. Deberias buscarlos por ti mismo!
Mucha suerte con este mapa! esta bien, solo que no me gusta que forzas el flow, es raro, pero se arregla con mods.
09:47 -Bakari-: hey
09:47 *-Bakari- is editing [http://osu.ppy.sh/b/197225 DJ S3RL feat. Sara - Feel The Melody [Hard]]
09:48 -Bakari-: 00:23:693 - why this beat is ignored? I think it's quite loud and fits with your pattern >.</
09:48 XinCrin: Thanks :D
09:49 -Bakari-: 00:25:064 - same here. probably you can just start 00:25:236 (4) - 1/2 earlier, right?
09:49 XinCrin: IRC mod ?
09:49 XinCrin: ok wait me pls
09:49 -Bakari-: Yea.
09:50 -Bakari-: Mod is going to be short, anyway ♥
09:50 XinCrin: :D
09:51 -Bakari-: 00:40:493 (3,4,5) - spacing changes here without any notice. Quite confusing, imo. >.</
09:52 XinCrin: mmm
09:52 XinCrin: Fixed
09:53 -Bakari-: 00:55:236 - i'm not sure if there's should be clap hitsound. But there's should be note.
09:54 -Bakari-: 00:57:978 - claps are ignored here. :<
09:55 XinCrin: no, I like this now --- 00:55:578 -
09:55 XinCrin: the clap is not ignored
09:56 -Bakari-: but tick is not enough! >.</
09:56 XinCrin: rings clap slider-tick
09:56 XinCrin: Ok
09:56 XinCrin: wait me
09:56 XinCrin: changing ...
09:57 -Bakari-: Hard diff = me gusta
09:58 -Bakari-: But is it hardest diff in mapset? I think you need Insane. >.</
09:59 XinCrin: - Bakari - speak in spanish :d
09:59 XinCrin: I'm not good at insane
09:59 -Bakari-: and one more thing for Hard diff. pretty nazi, but still.. work a bit with your sliders, some blanket-sliders looks
09:59 -Bakari-: really wrong :V
10:00 -Bakari-: but [Te][Amo] is good at Insane diffs ♥
10:00 XinCrin: yeah
10:00 XinCrin: maybe he
10:01 -Bakari-: I like Hard diff ♥
10:01 XinCrin: Tea maybe , I do the insane
10:01 XinCrin: Oh Thank you
10:02 -Bakari-: el normal
10:03 -Bakari-: 00:27:464 (1,2) - i'd separate those sliders. [http://puu.sh/1yPzQ this way]
10:03 -Bakari-: It will separate vocals from music and rhythm is easier to understand
10:05 -Bakari-: probably you should use A BIT more 1/2s to make this looooong song really interesting for Normal players? :)
10:05 XinCrin: ok wait me
10:05 XinCrin: pls
10:06 -Bakari-: don't hurry! I will save chat log for you :3/
10:08 XinCrin: Ok , Fixed
10:08 -Bakari-: 01:38:778 (1,2) - same as 00:27:464 (1,2). Well they sound pretty similar. :)
10:08 XinCrin: I think that makes it more fun
10:09 -Bakari-: oh, sure! Trying something different to make map funnier. I like your style.
10:09 XinCrin: Here if no changes
10:09 XinCrin: I prefer to keep a steady pace
10:10 XinCrin: because if you use another way
10:10 XinCrin: I take the pace of that part
10:10 XinCrin: of the music
10:10 -Bakari-: ok, one last thing here
10:11 XinCrin: what ?
10:11 -Bakari-: 00:54:378 - start mapping here, maybe? It's just TOO LONG after spinner, imo.
10:11 -Bakari-: yea, mixing music and vocals again.
10:13 XinCrin: yes
10:13 XinCrin: looks , maybe so :
10:13 XinCrin: http://osu.ppy.sh/ss/520207
10:13 XinCrin: because putting circles
10:14 XinCrin: can be difficult
10:14 XinCrin: for beginner
10:14 -Bakari-: but wait
10:14 -Bakari-: this is Normal :V
10:15 XinCrin: 4 circles then ?
10:15 -Bakari-: 2 circles one slider? :)
10:17 XinCrin: maybe so ? :
10:17 XinCrin: http://osu.ppy.sh/ss/520210
10:18 XinCrin: I suppose it could be better
10:18 XinCrin: but that?
10:18 -Bakari-: looks great
10:19 XinCrin: ;)
10:19 -Bakari-: well mapped. Actually many many times better than my 4th map ♥
10:19 XinCrin: d:
10:19 XinCrin: D:!!
10:19 XinCrin: noo
10:19 XinCrin: Thanks for understand my style
10:20 XinCrin: few people can understand
10:20 XinCrin: I like to make fun
10:20 XinCrin: :P
10:20 -Bakari-: btw, Easy looks perfect to me
10:20 XinCrin: :D
Thanks you -Bakari - and the STAR-Bakari- wrote:
hi~hi~me gusta el IRC mod09:47 -Bakari-: hey
09:47 *-Bakari- is editing [http://osu.ppy.sh/b/197225 DJ S3RL feat. Sara - Feel The Melody [Hard]]
09:48 -Bakari-: 00:23:693 - why this beat is ignored? I think it's quite loud and fits with your pattern >.</
09:48 XinCrin: Thanks :D
09:49 -Bakari-: 00:25:064 - same here. probably you can just start 00:25:236 (4) - 1/2 earlier, right?
09:49 XinCrin: IRC mod ?
09:49 XinCrin: ok wait me pls
09:49 -Bakari-: Yea.
09:50 -Bakari-: Mod is going to be short, anyway ♥
09:50 XinCrin: :D
09:51 -Bakari-: 00:40:493 (3,4,5) - spacing changes here without any notice. Quite confusing, imo. >.</
09:52 XinCrin: mmm
09:52 XinCrin: Fixed
09:53 -Bakari-: 00:55:236 - i'm not sure if there's should be clap hitsound. But there's should be note.
09:54 -Bakari-: 00:57:978 - claps are ignored here. :<
09:55 XinCrin: no, I like this now --- 00:55:578 -
09:55 XinCrin: the clap is not ignored
09:56 -Bakari-: but tick is not enough! >.</
09:56 XinCrin: rings clap slider-tick
09:56 XinCrin: Ok
09:56 XinCrin: wait me
09:56 XinCrin: changing ...
09:57 -Bakari-: Hard diff = me gusta
09:58 -Bakari-: But is it hardest diff in mapset? I think you need Insane. >.</
09:59 XinCrin: - Bakari - speak in spanish :d
09:59 XinCrin: I'm not good at insane
09:59 -Bakari-: and one more thing for Hard diff. pretty nazi, but still.. work a bit with your sliders, some blanket-sliders looks
09:59 -Bakari-: really wrong :V
10:00 -Bakari-: but [Te][Amo] is good at Insane diffs ♥
10:00 XinCrin: yeah
10:00 XinCrin: maybe he
10:01 -Bakari-: I like Hard diff ♥
10:01 XinCrin: Tea maybe , I do the insane
10:01 XinCrin: Oh Thank you
10:02 -Bakari-: el normal
10:03 -Bakari-: 00:27:464 (1,2) - i'd separate those sliders. [http://puu.sh/1yPzQ this way]
10:03 -Bakari-: It will separate vocals from music and rhythm is easier to understand
10:05 -Bakari-: probably you should use A BIT more 1/2s to make this looooong song really interesting for Normal players? :)
10:05 XinCrin: ok wait me
10:05 XinCrin: pls
10:06 -Bakari-: don't hurry! I will save chat log for you :3/
10:08 XinCrin: Ok , Fixed
10:08 -Bakari-: 01:38:778 (1,2) - same as 00:27:464 (1,2). Well they sound pretty similar. :)
10:08 XinCrin: I think that makes it more fun
10:09 -Bakari-: oh, sure! Trying something different to make map funnier. I like your style.
10:09 XinCrin: Here if no changes
10:09 XinCrin: I prefer to keep a steady pace
10:10 XinCrin: because if you use another way
10:10 XinCrin: I take the pace of that part
10:10 XinCrin: of the music
10:10 -Bakari-: ok, one last thing here
10:11 XinCrin: what ?
10:11 -Bakari-: 00:54:378 - start mapping here, maybe? It's just TOO LONG after spinner, imo.
10:11 -Bakari-: yea, mixing music and vocals again.
10:13 XinCrin: yes
10:13 XinCrin: looks , maybe so :
10:13 XinCrin: http://osu.ppy.sh/ss/520207
10:13 XinCrin: because putting circles
10:14 XinCrin: can be difficult
10:14 XinCrin: for beginner
10:14 -Bakari-: but wait
10:14 -Bakari-: this is Normal :V
10:15 XinCrin: 4 circles then ?
10:15 -Bakari-: 2 circles one slider? :)
10:17 XinCrin: maybe so ? :
10:17 XinCrin: http://osu.ppy.sh/ss/520210
10:18 XinCrin: I suppose it could be better
10:18 XinCrin: but that?
10:18 -Bakari-: looks great
10:19 XinCrin: ;)
10:19 -Bakari-: well mapped. Actually many many times better than my 4th map ♥
10:19 XinCrin: d:
10:19 XinCrin: D:!!
10:19 XinCrin: noo
10:19 XinCrin: Thanks for understand my style
10:20 XinCrin: few people can understand
10:20 XinCrin: I like to make fun
10:20 XinCrin: :P
10:20 -Bakari-: btw, Easy looks perfect to me
10:20 XinCrin: :D
Thanks for moddingNewRulerNA wrote:
hi
[General][Easy]
- fine
Fixed
- 00:25:750 - add note here. 00:24:378 have note in upbeat, and you can give note on here. so add circle is better. Ok , follow the rhytm
- 00:28:836 (4,5,6) - these flow can be better. Ok , I like
try this.- 01:31:921 (1) - here can also be better.
No, really takes away a lot of the way of my style- 02:41:864 (1) - gradually lower the volume. this volume change does not follow song.
[Normal][Hard]
- 00:45:978 (4,1) - you may say nazi....but here has bad balance..... Fixed
try this way- 01:32:778 (4) - this reverse confuse beginner.
here makes sense, but it will confuse beginner in Normal. Maybe it is a bit difficult for beginners, but if I put in 3/2 takes away all the rhythm
I suggest to use 3/2 slider. here does not need highlight imo.- 02:41:864 (1) - same as Easy Fixed
that's all
- 00:33:978 (3,4) - not like this symmetry and flow. Ok , I like too
try this- 00:46:664 (1,3) - will be good to make the same angle of the slider.
Fixed
like this- 02:43:235 (1) - same as Easy. Fixed
gl
404,60,24721,2,0,P|388:116|340:156,1,120
Thanks for you useful modEmPao wrote:
Hi~ XinCrin
from your request
[General]
Fine.
[Easy]
01:37:407 (3) - add finish Sure , sounds better
01:49:750 (1) - add NC ? (before a long break time , it's better) Nah , I am maintaining a consistency in all my diffs.
02:20:264 - add a note here or http://puu.sh/1zpCu (the same rythm at 00:51:121) Ok , play better and same rhythm
[Normal]
01:32:778 (4) - the slider may confuse player , how about http://puu.sh/1zq4E ? I really did not plan to change, but after talking with a MAT he change, Fixed
01:49:750 (5) - add NC ? Nope , I explained above
02:14:435 (1) -(NAZI) x384 y160 for symmetry Fixed
[Hard]
01:03:636 - add a note here Nah , hear the voice of the girl very long, it is well with my long slider
01:33:293 (3) -(NAZI) x212 y68 for symmetry Moved
Good diff
That's all.
Nice map~
Good Luck :3
Fixed in the hard , kd is necessary imo , Thanks for moddingcirno- wrote:
Why u no map insane?
I'm also mapping a S3RL map <3
Normal00:28:150 (2) - Possible move 2/4 to the right?
On second thought, it's fine the way it is.
Hard
01:11:350 (1) - I think this slider could look better Fixed
I'm not going to nazi anything to justify a mod. That's all I could find. No kudosu necessary. But take a star
Served me well, fix almost anything , Thanks for moddingmeiikyuu wrote:
mod request from pm
EasyNormal
- 00:24:721 (4) - make better curve around 3 please: Ok , looks better
SPOILER
heres code if you want404,60,24721,2,0,P|388:116|340:156,1,120- 00:43:578 (1) - remove NC here and NC on next note instead Fixed
- 02:03:121 (1) - ^ ^
- 02:05:521 (1) - ^ ^
- 02:08:607 (2) - move to x:244 y:328 for better flow good flow , Fixed
- 02:37:064 (3) - move to x:336 y:128 to neater appearance below 2 Ok
Hard
- 00:31:578 (4) - move to x:56 y:264 so that it is in the center of the slider (3) . it looks a bit funny the way it is now No, I really like the blanket that has the slider with the circle
- 00:54:378 (1,2) - turn these 2 notes into one slider Sure , plays better
- 02:33:635 (1) - add finish at beginning of slider Added , I forgot to put it
- 00:23:864 (1) - there's too many points on the slider, and that unnecessary red one lol. make a neater curve like this: I did not realize , Fixed
SPOILER(sorry i accidently removed NC xD)- 01:48:378 (1) - NC is not necessary yeah , you're absolutely right . Removed
- 02:35:350 (5,1) - the jump between these 2 notes is rather large compared to all the other jumps around it...x.x Okay , Fixed
fun to play ^^ good luck!
Thanks for modding , your mod is very usefuljonathanlfj wrote:
i think its this one that you asked me to mod?
i will just get going then
Black is suggestion
Blue is highly recommended
Red is unrankable
[General]
nice bg ><
[Easy]
00:30:207 (5,6) - put the circle first and then the repeat slider, goes better with the beat in the music Yeah , expect this
00:55:578 (1) - start this at 00:54:893 and make it a repeat slider, the finish sound goes well with the music there Oh really i like , Done
01:38:778 (1,2) - i think you intended to center these? they are not centered exactly atm no , is the distance spacing
01:48:378 (4,5) - lower the two by 1 grid (being perfectionist here) Fixed
02:00:721 (1) - take off the finish at the end of the slider, doesnt sound all that fitting I didn't realize , Finish removed in the tail
02:29:178 (2) - blanket this note better Fixed
[Normal]
00:24:721 (3) - NC to follow the later patterns in this section I'm following some combos consistent with the music
00:54:721 (2) - add finish to the end Added
01:37:064 (4) - ^ or whistle I prefer a soft sound. A whistle is well
02:28:493 (3,4,5,1) - this section should have a similar rhythm as 02:27:121 (3,1,2) for consistency e.g. Fixed
[Hard]
This difficulty can be more fun with more small jumps here and there (especially in your polygon formations), but its up to you; i do recommend AR8 though as this is the highest difficulty and at 175bpm
00:38:436 (1) - clap on end Sure
01:13:750 (4) - make this a slider ending at 01:13:921 and add a note at 01:13:664, its more challenging and fun No, just leave it like this
01:29:178 (4) - reverse the whistle placement on this slider, sounds better imo I keep notes about patterns, maybe you did not notice
02:11:521 (5) - a clap here would sound nice Ok , follow my patterns with claps
02:33:464 (5) - ^ ^
02:41:436 (4) - add a note to form a triplet (its similar to what you hear at 01:13:921) Do not quite understand you tried to say
great mapset, good luck on ranking ^_^
puush is down again i think, if u dont see the pic then wait a bit i guess...
srry i wasnt clear enough, i meant to place a note at 02:41:436 since there is a sound there...well i guess you wont like it anyways since its trying to be consistent with the suggestion at 01:13:750 (4) which you didnt likeXinCrin wrote:
jonathanlfj wrote:
02:41:436 (4) - add a note to form a triplet (its similar to what you hear at 01:13:921) Do not quite understand you tried to say
Oh , ok i understand , I'll fx tomorrow i going to sleep nowjonathanlfj wrote:
srry i wasnt clear enough, i meant to place a note at 02:41:436 since there is a sound there...well i guess you wont like it anyways since its trying to be consistent with the suggestion at 01:13:750 (4) which you didnt likejonathanlfj wrote:
02:41:436 (4) - add a note to form a triplet (its similar to what you hear at 01:13:921) Do not quite understand you tried to say
anyways good luck~
Thanks GuyGuy wrote:
hi! M4m~
Easy
● 00:30:550 (6) - This slider placement is not good. hit HP bar slider end, you should move this slider. Fixed ><
● 00:33:978 (2) - 1grid right? blanket (2)'s slider start. Okay
● 02:03:121 (4) - a little different slider placement. copy 02:02:093 (2) - and Ctlr+H , Ctrl+G. try it. Yes , Fixed
Normal
● Circle size 3? i fell better it for me No , i always use 4 in all my diffs. normal
● AR-1. HP,AR,OD=4 the best Not necessarily. That depends on the amount of notes in the diff.
● 00:31:578 (4) - not good blanket, move to x:60 y:260? ok , Moved
● 00:55:578 (1,2) - why not symmetric here?
● 01:11:350 (4) - 1grid left, and make perfect symmetric slider. Fixed
● 01:38:778 (1,2) - same reason 00:55:578 (1,2) -
● 02:41:178 (3) - 1grid right Moved
Hard
● There is not the big problem. good diff
That's all~ nice mapset!
good luck
Thanks for modding ,B2IN wrote:
Hi~ XinCrin :3
[General]
fine
[Easy]
00:30:550 (6) - down a bit. overlap with hp bar and invisible repeat arrow. Fixed above
[Normal]
00:24:721 (3) - this slider need new combo. No, no it's necessary . I have some combos consistent with the music
00:28:150 (2,3) - 00:29:521 (1,2) - this part not 1/1 beat.you should make before beat . then 00:28:150 (2) - move to 00:28:321 and re-spacing Yeah , sounds better , Fixed
00:29:521 (1) - same as above. move to 00:29:350 and re-spacing. Done
00:38:436 (1) - add finish on slider start. sounds better. There is a party going consistently, no force or a big change of voice or music
00:48:721 (4) - remove finish on slider end. No have D:
01:41:521 (3) - nc I explained above
01:47:007 (3) - ^ ^
[Hard]
00:36:721 (2) - ctrl + G . interest more than this. it's fun , Done
00:38:436 (1) - add finish on slider start. sounds better. same as in normal
00:41:178 (1) - remove finish on slider start. Done
00:49:407 (1) - add finish on slider start. Okay
00:50:778 (1) - third point move to x408 y36 will better with blanket 00:50:607 (4). not is possible
01:01:750 (3) - make same as 01:01:064 (1). It is the same, only when you change your position varies slightly
01:12:378 (2,3,4) - this pattern has problem. try this I don't Like , Sorry
GL ~
sorry miss edit(quote) ...caren_sk wrote:
hi
hard
i dont care~!
01:35:693 (2) -
http://puu.sh/1zYtIl
360,236,32950,6,0,P|316:212|288:248|252:264|204:232,1,160,4|0,0:0|0:0,0:0:0
252,164,33978,2,0,P|240:128|204:108,1,80,8|0,0:0|0:0,0:0:0
116,128,46664,6,0,P|196:168|200:236,1,160
124,208,47693,1,8,0:0:0
52,176,48036,2,0,P|46:86|103:49,1,160
All mod Update , Continue plsHellDawn wrote:
Hard
00:23:350 (5,6) - It would be better if you put slider (1/2) to here instead of 2 circles for the follow the song I keep a steady rhythm in these sections
00:35:007 (2,6) - this pattern doesnt suit with slider to combo so you should collimate. Like this ; There is an almost perfect star , is ugly imo]:PSPOILER84,156,34836,5,0,0:0:0
120,84,35007,2,0,P|152:60|192:56,1,80,0|0,0:0|0:0,0:0:0
196,136,35350,1,8,0:0:0
256,188,35521,1,8,0:0:0
316,136,35693,1,0,0:0:0
308,56,35864,1,0,0:0:0
00:38:436- finish ?
Normal
01:40:150- 1 grid down Done
Easy
So boring because of clap clap clap at least we can use whistle some part lets see
00:43:921- ^
00:45:293- whistle at begininng
00:46:664- ^
00:48:036- ^
00:49:407- ^
00:50:778- ^ at the end
00:52:150- ^
use whistles all diff :/
no change, because I don't like the whistle in this map
Nice mapset and nice song.
dosyeru wrote:
hi, from in game chat.
I'm glad if you take up any of the following.
Easy
Beautiful diff. I have alomost nothing to say.
00:21:893 - it's not a big problem, but this green line is not necessary. you can set up the same sound volume by using the red line.
I mean, remove this green line, and then change the sample sound and volume of the red line, N to NC1, and 100% to 60%. Fixed
00:27:464 - make NC start from here Okay
02:43:236 - I think you can extend this spinner to 02:44:436 mm , no , i don't like
Normal
basically fine
00:21:893 - the same one as other diff. Removed
01:40:150 (2) - 1 grid down, y=356 Moved
make these (1,2) sliders be the same y coord
02:43:236 - the same one as other diff. Same
Hard
00:21:893 - the same one as other diff. Fixed
00:24:378 (2) - move this slider1 grid left (x=316), so that it looks better blanket. Moved , nice flow
00:34:836 (1,2) - reverse a note and a slider. It fits in the melody more. IMO Nope , my rhtyhm is other
00:53:178 (1,2,3) - if you move these notes to more left (for example, x=182), it's the better flow. Moved
01:40:150 - add NC because of the same pattern of NC at 01:45:636 Fixed
01:41:178 - remove NC Fixed
01:41:521 - add NC Fixed
01:46:664 - remove NC Fixed
01:47:007 - add NC Fixed
02:18:378 (4,1) - the same things as 00:34:836 (1,2) Same
02:19:064 (3,4) - ^ ^
02:43:236 -the same one as other diff. Same again
Really you will gradually know my style and how I like to just play with the mapping. To be even a beginner did a great mod, but most put on how the sliders. For your next mods just try not to look at ways of slider, if not also other things like hitsounds, NC, and other moreUnitedWeSin wrote:
Hello Xincrin~
Modding via M4M. <3
[General]
In general about this mapset, I think one of the largest things holding it back is certainly slider aesthetics. I'm not sure if a lot of the slider shapes were intentional or not, but either way they need a lot of work so I'll focus this mod mainly on that. It shouldn't be your intention to make ugly sliders, it will make your mapset less enjoyable to play.
I'll point out examples and try to provide suggestions.
Your slidertick clap is different from your standard clap. You should make them the same if you want the upbeat claps to be consistent.
Also, go through and make sure you have finishes on important downbeats to accent new verses in each map.
[Easy]
00:21:978 (1,2) - Do you want these to blanket? The 1 is not designed to blanket very well, you should copy and paste the 00:24:721 (4) here. The 4 is designed to blanket. Okay , looks better
00:24:721 (4) - Move to 404,60 to fix blanket. Nope , is ugly imo
00:27:464 (2,3) - Very ugly with the flat edge against the circle when we had it nicely blanketed before by the 00:26:436 (1). I suggest flipping the 3 here and having it flow from the 2. No, if I do this, the following will undermine blankets
With this you can also have the 4 being symmetrical with the 00:30:550 (6) in that they can both be on the same Y coordinate and be separated by the 5.
00:32:950 (1,2) - The 1 is a nice symmetrical slider but it needs slight adjustment in order to blanket the 2 perfectly. Use the approach circle to make it perfect. I need a screenhot , I can't change so because maybe i don't like360,236,32950,6,0,P|316:212|288:248|252:264|204:232,1,160,4|0,0:0|0:0,0:0:0
252,164,33978,2,0,P|240:128|204:108,1,80,8|0,0:0|0:0,0:0:0
00:46:664 (1,2,3) - Here's a before and after to show you: it's fine
Before:
After:
All I did was adjust the end points on the first slider slightly until distance snap with the 2 allowed the blanket to be perfect like this. Then I copy pasted and rotated it to make the 3 there.116,128,46664,6,0,P|196:168|200:236,1,160
124,208,47693,1,8,0:0:0
52,176,48036,2,0,P|46:86|103:49,1,160
00:49:407 (1) - No finish? Added , I forget
00:54:893 (1) - No finish on head? ^
00:57:636 - Why do you finish here? That's not at all the end/start of a phrase. The singer makes an increase or voice strength: eeee (Finish)
If anywhere it should be at 01:00:378.
01:08:607 (1,2) - Since this blanket looks terrible I recommend just moving the 2 down and have it flow off the tail of the 1. Not ugly. It's my style and I would not change
It looks much better.
01:12:036 (1,2) - Again terrible blanket. ;_; Okay , Fixed
Why is it not like that?
Most of these aesthetic errors require just slight alterations of the slider points >.<
I'll just list more spots where slight adjustments could make a world of difference.
01:30:550 (3,4)
01:33:293 (2,3)
02:00:721 (1,2,4)
02:05:521 (3,1)
02:29:521 (3,4)
02:38:436 (1,2) - The 1 is far too sharp to blanket, just copy the previous 02:33:636 (1) that blanketed really nicely.
Aesthetics need to be fixed in all of these places.
All Fixed
01:38:778 (1,2) - You should make these less sharp. They don't look very nice. No it's possible
02:00:721 - New combos are off here. You NC on every other downbeat until 02:08:264 (1) which breaks that pattern. You should make sure new combos are following a constant pattern throughout the map. not necessarily, we must follow the downbeats or music
[Normal]
00:23:350 (2,3) - Did you mean for the 3 to blanket the 2? It's not. ;_; I don't like , sorry
Why not do something like stack the 00:21:978 (1) on the 00:26:093 (4) and the 2 on the 3? Like this:
That would play and look really nice.
00:32:950 (1) - This slider looks super awkward. Did you want it to blanket the 00:33:978 (2)? It would look much better that way IMO. Fixed
It's just a minor adjustment. Use the approach circle.
00:35:693 (1,2) - Blanket could use adjusting.
00:38:436 (1) - No finish on head? :O Okay
00:57:293 (4,1) - Why is the 1 way off to side? It ruins the blanket. And you have the exact same pattern after it, 00:58:664 (2,3) - , which is a blanket. :O
01:00:378 - NC should be here for consistency. Finish should also be there and not 01:01:064. No ,and follow the downbeats ? ><
01:03:121 (1) - Again this would look a lot better and would fit the song and the surrounding sliders better if it were less sharp.
01:27:807 (1) - ^ This one could blanket the 2,3 really nicely if it weren't so sharp.
01:44:264 (1,2,3,4) - These feel really randomly placed after you had the 01:38:778 (1,2,3,4) in a nice symmetrical pattern. It really kills the magic here. I suggest placing these in a similar symmetrical pattern.
02:05:521 (4) - Should be less sharp to fit the curve of the slider end of 02:04:835 (3).
02:12:378 (2) - Fix this slider just like the one at 00:32:950 (1). It's ugly and doesn't fit.
[Hard]
This plays very nicely.
00:36:207 (1) - Please don't use this slider. ;_; It's so ugly. You have reason , changed to simple circular slider
That's just a slight adjustment....
No spacing was changed.......
00:37:578 (4) - ^ Just copy paste.
00:55:578 (1) - Why so sharp?
I don't think the super sharp sliders fit the song at all.
01:39:293 (2) - Slider so super weird. ._. mmm , no , i don't like
01:39:807 (3,4) - Make these sliders blanket perfectly. Yap
02:05:178 - NC here and not 02:05:521 to stay consistent with 02:02:436. Fixed
02:23:178 (2) - What is this fitting to? :O Okay
It's a really great map, lots of fun to play, but I think these sliders are so strange that it's holding it back quite a bit. I didn't at all list every spot where it's a problem.
This mapset would be exceptional if it had beautiful/flowing sliders and blankets. Just my opinion I guess. Now it just looks sloppy. You may have intended it to look this way, but if that's the case then I'd have to say it has been miss-mapped.
Anyways, I hope this was helpful.
I enjoy playing the hard. I'll leave star <3.
Gracias por el mod also all mods updated , Continue plsDakeDekaane wrote:
Hi /o/
Mod time as requested
[General]
No tengo mucho que decir acerca de esto, hay unos pequeños problemas que alcance a captar, la mayoria son relacionados con los sliders, muchos de ellos podrían hacer blankets que se verían demasiado bien, necesitas pulirlos solamente, podría pasarme el día entero checando cada uno, pero dejaré que tu lo hagas a su tiempo y con calma, ya arreglandolos debería estar listo para otros pequeños ajustes, y de ahi, al rank.
Siguiendo con los sliders, en este tipo de canciones, al usar sliders con puntos rojos, estos se juegan mejor si el punto rojo esta en un slidertick o exactamente en donde debiera haber alguna nota, como 01:03:121 (1) en la diff Normal, ya que el cambio de direccion del slider añadido al ritmo de la musica es muy agradable al jugar.
Por ejemplo 00:35:693 (1) en la diff Easy
Asi que mayormente me dedicare a sugerir algunos cambios de ritmo.
[Easy]
00:27:464 - 00:31:578 ¿Por qué no intentas usar aqui el mismo patron que en 00:21:978 - 00:26:093? es el mismo ritmo y queda mejor, en mi opinion No quiero ser muy monotono , prefiero cambiar un poco el estilo para que no sea muy aburrido
01:34:664 (3) - Acorta el slider hasta 01:35:178 y quitale el whistle del inicio, y posiblemente hacer que se repita, como los otros dos anteriores Si tienes mucha razon , Arreglado como lo sugieres
02:28:493 (1,2) - Podrías voltear estos, es decir, que el circulo vaya primero y el slider despues No , hay un ritmo en el instrumental que hace que quede bien
[Normal]
00:37:407 - Intenta algo asi, se juega mejor. Lo hice de una manera parecida , pero lo cambie
00:54:378 (1,2) - Acomodalas de tal manera que el flujo vaya hacia 00:55:578 (1), asi como estan ahorita es algo extraño, y haz el angulo mas abierto. mmm , realmente no , pero lo tomare en cuenta si alguien mas me lo dice
01:32:778 (4,5) - Aqui solo haz el angulo mas abierto entre estos sliders. Hecho
[Hard]
Nada raro encontrado.
Eso es todo de mi parte y suerte o/
Cristian wrote:
[Easy]
meh
[Normal]
02:24:207 (4) - A la primera jugada todos se confundiran con este slider... No lo creo , sigue el ritmo de la musica , pero lo tendre en cuenta si alguien mas me lo dice
02:32:264 (5) - La posicion del tercer punto esta mal puesto, arreglalo plox Hecho !
lkx_shore wrote:
[Hard]
02:38:778 (2) - emmm,i think this slider is too distorted. Fixed
[Normal]
00:48:036 (3) - too distorted +1. This shape is nice , imo
01:34:664 (2) - change into Done
[Easy]
02:16:836 (1) - slider head add clap Added , Thanks
good map,why not find a bubbled at now?
Good luck to you
and sorry for my poor english ;_;
D: , mmCristian wrote:
Yo que tu buscaria MAT ahora mismo.
bomber34 wrote:
you asked for it :3
[Hard]nice diff
- 00:50:607 (4,1) - the flow is choppy. I would use a different angle for (1). Like starting (1) on X: 440 Y: 56. Other possibility would be using ctrl + g on (1) and placing (2) somewhere else. No, I really like the player moves in those parts
- 01:12:378 (2,3) - that plays not that well. (2,3) have a to short spacing imo compared to previous part. I would use ctrl + g on (3) since the upcoming small jump (1.3x DS) fits better than the 0.75x DS Done , I like
- 02:29:864 (5,1) - The transition between these two would be better if (1) got ctrl + g but then comes the question if the upcoming jump (1,2) does fit. Personal i think it is ok since slider to slider jumps like this are easy. In this section I maintain a constant distance, not to make it so difficult, because it's a hard, and not an insane
lol so many ctrl + g suggestions xD
[Normal][Easy]
- 01:36:035 (3) - X: 320 Y: 248 and fix spacing to (4) then. That has a nicer flow in my opionion because the movement from (2) to (3) is more soft then Done
- 02:02:435 (3) - i guess it is more for personal reasons but i like it more under the two sliders on Y: 252 I like working at the center of the grid, to be more organized
Nice mapset :3 Really good ^^
- 01:02:093 (2) - Y: 176 maybe? Both ways are possible but maybe you like this Okay , nice flow
- 02:14:436 (3) - flow feels better with ctrl + g on it but then you get a problem with (4) orz ... dunno what to say Done and move next notes
good luck with ranking :>
112,240,21978,6,0,P|72:204|72:140,2,120,4|0|0,0:0|0:0|0:0,0:0:0
240,232,25750,5,0,0:0:0
224,312,26093,1,0,0:0:0
120,132,46664,6,0,P|192:168|200:240,1,160
216,300,50436,2,0,P|256:312|291:302,1,80,8|0,0:0|0:0,0:0:0
344,240,51121,2,0,P|280:144|180:184,1,240,8|0,0:0|0:0,0:0:0
196,292,54893,6,0,P|256:248|316:292,1,160,4|0,0:0|0:0,0:0:0
176,312,65864,6,0,P|144:272|144:272|84:276|56:220,1,160,4|0,0:0|0:0,0:0:0
176,324,72036,6,0,P|136:336|100:324,1,80,0|8,0:0|0:0,0:0:0
20,312,72721,2,0,P|64:252|144:256,1,160,2|0,0:0|0:0,0:0:0
160,36,90550,2,0,P|128:80|128:80|72:56|32:100,1,160,2|0,0:0|0:0,0:0:0
Use all the codes you suggested, because they look better. Thanks for nazi- mod , I'm not good at doing good blanketsBeatofIke wrote:
Hello Xin! Mod Request from In-Game! Sorry for the delay!
[General]
-> Blanklet your sliders better.
[Easy]
00:21:978 (1) - Blanklet this slider better.SPOILER00:25:750 (1,2,3) - Make this a triangle pattern. Move circle 1 (x:240 y:232) and circle 2 (x:224 y:312).112,240,21978,6,0,P|72:204|72:140,2,120,4|0|0,0:0|0:0|0:0,0:0:0SPOILER00:46:664 (1) - Blanklet this slider better.240,232,25750,5,0,0:0:0
224,312,26093,1,0,0:0:0SPOILER00:50:436 (3,4) - Blanklet these sliders better.120,132,46664,6,0,P|192:168|200:240,1,160SPOILER00:54:893 (1) - Not symmetical.216,300,50436,2,0,P|256:312|291:302,1,80,8|0,0:0|0:0,0:0:0
344,240,51121,2,0,P|280:144|180:184,1,240,8|0,0:0|0:0,0:0:0SPOILER01:05:864 (1) - Blanklet this slider better.196,292,54893,6,0,P|256:248|316:292,1,160,4|0,0:0|0:0,0:0:0SPOILER01:12:036 (1,2) - Blanklet these slider better.176,312,65864,6,0,P|144:272|144:272|84:276|56:220,1,160,4|0,0:0|0:0,0:0:0SPOILER01:30:550 (3) - Blanklet this slider better.176,324,72036,6,0,P|136:336|100:324,1,80,0|8,0:0|0:0,0:0:0
20,312,72721,2,0,P|64:252|144:256,1,160,2|0,0:0|0:0,0:0:0SPOILER-> Yeah. So many imperfect blanklets. I'm so Nazi!160,36,90550,2,0,P|128:80|128:80|72:56|32:100,1,160,2|0,0:0|0:0,0:0:0
[Normal]
-> Looks Good!
[Hard]
-> Looks Good!
Good Map indeed!
408,116,69293,2,0,P|468:140|484:208|452:252|400:268|400:268|380:268|360:264|360:264|312:328,1,320
[HitObjects]
168,268,30207,2,0,P|128:128|0:148,1,300
76,220,31578,1,4,0:0:0
[HitObjects]
340,108,63121,6,0,P|312:56|256:80|256:80|200:56|172:108,1,200,4|0,0:0|0:0,0:0:0
Si il l'aurais pas changé "Taikin Oni" m'aurais fait penser à "Bacon Oni" :vKin wrote:
why you change my taikin as kin's taiko
Gabe wrote:
Okay, let's go!
Since I am slow a bit, BeatofIke may have already said some things on my mod.
In General,
You should add a blank sliderslide. The current sliderslide seems to be very loud and it would be better if it has nothing. If you need help to find a blank.wav, poke me in-game. Okay , Added
EasyThat's a pretty good difficulty, I've mostly suggested you blanket suggestions to make your blanket better since some of them has big spaces which doesn't make a good blanket. Anyways, there's
- 00:21:978 (1) - Seems like you can do a better blanket here by moving the last node one grid at the right. That's not something really big, but aesthetically, it could look better by doing it. Deleted (2), I made a long slider
- 00:26:436 (3) - To be honest, this slider sounds a bit late since it has a loud note to 00:26:093, which could have sounded better if you move the slider there or even, there's another possibility of moving it to 00:26:607 to emphasize the violin, but I don't think it would be good if this slider starts on a red tick.. Well, if you do that, delete the circle (1) and enlarge the slider to the downbeat. (the place where the circle was before) It really was so before. But I insisted to do it that way many times, so I changed it, but now that you tell me, I return to normal. Done
- 00:30:207 (4,5) - Oh gosh okay, I've found this while doing the recheck and to be honest, never put a circle after a slider like that. The reverse arrow is placed on a red tick and then, you add a circle after that, it doesn't sound good at all. Since you had a good sound with this slider, you should put the next slider to the emplacement of the circle (4) and the circle (4), you place it where the end of the previous slider was. In other word, reverse both objects together, it will sound way more better than it is right now.
- 00:32:950 (1) - That's not a bad thing, but I don't really like the emplacement of this slider with the previous slider. It does't make a good mouse-move. In other word.. starting the slider in the other way of the previous slider, can be a bit weird for some players. I will give you two examples about it. Done, I think that improves the flow of this place
ExamplesExample of a "bad flow"
Example of a "good flow"
-------------------------------------------------------------------------
So actually, you should reverse the beginning and the end of the slider to make a better deplacement between these sliders. I've thought you could do something like this:
Since it will make some spacing problems after this slider, it would be good if you replace the three circles by a simple 1/2 slider. It will be easier for beginners and it will sound also good.- 01:04:493 (4) - Since you've added a new combo to 00:59:693 to emphasize the sentence: "All night long", it would be good to add a new combo to this circle. Since it will be a little useless to add a new combo only for two circles, I guess it would be good if you keep the consistency by adding a new combo at this place. Done , Add the NC for consistency with the other place
- 01:08:607 (1,2) - At this place, you should make a better blanket since right now, there's a little space with this slider and the next one. You should try to make a better blanket, here's what I was thinking: It is a good suggestion. I like it because I'm no longer as simple slider
Example
If you really want the code for this slider, here it is.
Ok, on the screenshot, we can see that it ends on a blue tick, but the one in the code doesn't.408,116,69293,2,0,P|468:140|484:208|452:252|400:268|400:268|380:268|360:264|360:264|312:328,1,320- 01:12:721 (2) - Again a little blanket issue, but this one will be easier to fix. You could try to make a better blanket, even if it sounds nazi: Move the last node one grid down. I guess it makes a better blanket with the middle and the end of the previous slider. It was easy :P
- 01:30:550 (3) - Okay, for the vocal, you should add a new combo at this place, after that, delete the new combo to the next (1) and then, add a new combo to the next object. Here's a picture to help you: Done
- 01:37:407 (3) - The other difficulties has a whistle hitsounds instead of a Finish. The finish may sound a bit loud at this place, so that's why I am suggesting you to replace it by a whistle to make it softer and consistent with your other difficulties. Done , whistle sounds better
- 02:00:721 (1) - This slider is obvious not symmetrical. It would have been better if it was since it makes a blanket with the wiggles and the beginning of the slider (1) and the end of the slider (4). I had to increase the grid level to leave me symmetrical , but finally I guess it is symmetric
- 02:03:807 - I am completely not sure if you should skip this sound since it has a strong and loud song. Also, I really think it looks a bit odd since it has nothing.. You could maybe do something like that; Which is pretty simple. Done
- 02:14:093 (2,3) - This blanket is completely not good, we can see the space that separate both objects and it would look better if you make a blanket with these. Here's an example of blanket you could do: This blanket and had arranged differently, but equally not change. I like what I have now
- 02:18:550 (4,1) - At this place, it would sound better if it was almost the same thing as 02:12:378 (2,3,1) - . It sounds almost the same thing, so why making the same sound different? (Ok, it can depend if the song is very repetitive, but this one isn't)
- 02:25:407 (2,3) - Don't you think it would look better if you make a little blanket with the previous slider? I actually thought it would be good since this slider starts with a straight form, but instead of keeping it straight, you could make it a little more curved to make a blanket with the previous slider. Here's an example of what I've did with the slider: Okay , looks better i guess
- 02:32:607 (1,2,3) - It would be more simple for beginners (Even if it's already easy), you could delete these circles and replace them by a 1/2 slider with a reverse arrow. It will make the same purpose of the three circles, but it will be more easier with the reversing arrow. I agree with you, I like
- 02:38:436 (1) - To be honest, I thought it would have copy/paste the same slider as the previous one.. Some of your patterns does that, so yeah. It just looks weird since the second slider has a really curved form. I agree! , Done
no inconsistency with hitsounds, so that's alright.With a little recheck, I saw one inconsistency.
NormalThat's a pretty good difficulty, just make sure your blankets are looking good!
- 00:26:093 - There's too much repetitive sliders here, the proof, there's four slider that has the same purpose (To reverse on a red line) and to be honest, it can be a bit annoying to hear. Since there's a strong sound at 00:26:093 (Which is also the end of a sentence), you should delete this slider to replace it by a simple circle. It will emphasize more the end of the sentence and the strong sound than a slider. After that, to make sure it keeps following the sounds and your previous sliders, add a slider to 00:26:607 and finish it to 00:27:121. Here's an example in case you just got confused: (Ignore the emplacement of these objects) Moved , as you suggested, plays better
- 00:30:207 (5,6) - That makes a good flow, but the problem here, is you could have made a better blanket with these objects. You can perfectly see the imperfection here: http://osu.ppy.sh/ss/528192 . Si, at this point, I am suggesting you to make a better blanket, but the way I've made it, it could be offscreen, so for that, I've moved it a bit. On the picture you could also see that I've added new combos to both objects, ignore it. It's just to show you how I've blanket'd it. I use the code , I'm very lazy
Example with code[HitObjects]
168,268,30207,2,0,P|128:128|0:148,1,300
76,220,31578,1,4,0:0:0- 00:34:321 (3) - Let's make another blanket here. But this one, it will make a blanket with the previous slider (Which is the end of the slider 1 of the same combo). Well, all you have to do here, is to move it three grid to your right and one grid up. It will make a better blanket like that. Done
- 00:42:550 (4) - This slider should have been aligned with the circle (2) of the same combo, but I think I know why you've did that and I will give you some suggestions. Well first, is it like that because you wanted to make a blanket with the previous circle? If yes, I will help you. Well first, align this slider on the same x:axis of the circle (2), after that, all you have to do, is reform the slider to make a blanket with the previous circle. Here's an example of what I've did: Done
- 00:57:293 (4,1) - Compared to the two next objects, these objects are not making a pretty good blanket and I think you should do it. This will be easy to do, just move the slider (1) closer to the circle (4), maybe you would have to reform it after that, make sure the spacing is consistent on your next objects. It makes it more fun and easier to understand
- 01:03:121 (1) - To be honest, this slider has a really odd form. I know you wanted to make some curves, but you could make it better! Right now, with the red node, it looks like both curves are really close to each other, which shouldn't. Clic on the spoilerbox, the slider will look good and smoother with what you wanted to do: (You could also try to make this slider smoother 01:05:864 (1) - ) I use the code, looks better , Thanks
Example with code[HitObjects]
340,108,63121,6,0,P|312:56|256:80|256:80|200:56|172:108,1,200,4|0,0:0|0:0,0:0:0- 01:12:721 (2) - I am sure you've forgot to add a whistle here since most of your previous whistles are on a downbeat. (The downbeat is the place which you normally don't add claps. The place you add claps is called upbeats. But this one is a bigdownbeat ) You should keep the consistency by adding a whistle here! According to you, I forgot to put a whistle.
- 01:31:064 - I really think you should add a whistle here, since it has a strong song with the word "to another place", it would be good if you try to emphasize it more. You should also do the same thing to 01:36:550 since it's almost the same thing but, it's "when I hear the bass" I followed the sound of the violin, but is a good recommendation but no takes it this time
- 01:37:064 (4) - I was doing my recheck and then, I see this slider. Isn't this slider a bit unsymmetrical? Well, I think it is. Move this slider one grid left (It sounds so nazi!) but anyways, you can also look the insymmetrical by doing Ctrl+H, that's a but obvious. Fixed , Thanks
- 01:56:778 - Can you move this break at its default time? Seems like you've touched it and I don't think it's necessary to end it in a certain place. Only I put in doubt because in my last map bothered much with the break unsnapped
- 02:12:378 (2) - This slider looks a bit weird, to be honest. The curved part doesn't looks pretty much curved. Can you try to make it like it was more curved, please? Okay , more curved = looks better
- 02:25:064 (5) - I think this circle belongs to the next combo. It would be also good if this combo start with a the vocal, which at this place it's "Can you feel my music and the melody" so basically, you should add a new combo here and at the next object, delete it. So the objects will emphasize the vocals. Even if the vocal starts to 02:24:721, you can't add a new combo at the end of a slider, so add it to the circle (5). (Here's an example 02:35:693 (1) - , that's the same exact thing of what I meant for this suggestion) The song that calls me feel, so Done
- 02:33:293 - You should add a clap here to keep the consistency with your upbeats hitsounds. I know you haven't added one because of the two sliderticks, but you should keep the consistency by adding a clap at the end of the slider . I forget to put it, Thanks
Hard
- 00:30:207 (3) - By moving the second node a bit, you could make a better blanket with the slider (1) which has an already curved form. The blanket is currently looking good, but you can make it better! Try to make it more curved so as not to clash with (2)
- 00:34:321 (4) - The flow here isn't pretty good. I've played your map in the editor mode and I didn't liked the flow here.. Since it's mostly aligned with the previous slider, the flow isn't good. To make it better, you could move the slider (4) to x:140 y:344. Also, it would look better aesthetically. If you do that, make sure to rearrange the spacing for the next objects since it may be a bit off. Here's what it could look like: As you suggested in the image
- 00:35:007 - I will point this alot of time because actually, it doesn't sound good and it doesn't play pretty well. There's actually too much 1/4 at this part, and you should make it easier. So at this point, delete this object (Which I think it's a slider.) (When I mod, I delete what I think it doesn't fit well and I add a bookmark, so I can look back to explain the point. So since there's nothing here, I don't know what was the previous object). So, you delete this object and you add a circle to 00:35:178. With these five circles, you can make what ever pattern you want, I suggest you to make a star pattern or a star form. (No, it's not the same thing.) Try to do the best I could like you said
- 00:40:493 (3) - I suggest you to delete this circle since there's no sound that you could emphasize. Also, like said on the previous point, there's too much 1/4, so it would be better if you delete this object and add nothing at this place. Okay , Okay , Hecho
- 00:42:721 - Same thing as said on the previous point, but this once, you can delete this one and maybe the next one. Since they both don't emphasize anything, you could delete them. But also, you could keep the second slider to make it fit with the next slider. (If you got confused a bit, just delete this circle since it just.. doesn't belong here? :3) Done
- 00:56:778 (3,4,5) - These three circles seems to be very straight, compared to these curved sliders. You could maybe make a round form over the previous slider. Look on the spoilerbox for an example. Also, if you do that, make sure to rearrange the spacing of your next objects. Sure , Moved
- 01:05:178 (5,1) - The slider (1) doesn't sound pretty good at this place. I don't really think a slider could be good after the downbeat. I suggest you to add a reverse arrow to the slider (5), add a whistle on the reverse arrow and a Finish at the end of the slider. So it could replace the previous slider. After that, to keep the consistency with your claps, add a note and a clap to 01:06:207No, I keep it in that part of the girl makes a very sharp turn, so use the whistle. You could maybe stack it with the next circle? . It could be very confusing because I'm using AR 8
- 01:09:293 (3) - Why is this slider aligned with the previous circle? shouldn't it look like the copy/pasted slider of the previous slider? Actually, to make a better pattern here, copy/paste the slider 01:08:607 (1) - and do Ctrl+J, Ctrl+G and of course, delete the new combo if there's a new combo. So it will look like that: Fixed
- 01:13:750 (4) - I think it would look better and will flow better if you move this circle on the opposite side. (Up to Down). It will fit with the previous slider. But you can ignore this suggestion since it's good the way it is. I guess better flowing down
- 01:35:178 (1,2) - With the screenshot I will show you, can you try to make a better overlap here? You would need to change the form of the slider (2) a bit to make it better. Here's what i've did: Done
- 02:02:950 (4) - What do you think of adding a reverse arrow here and deleting the next circle? I guess it will be easier if you delete the circle (4) and replace it by the end of the slider (When it's reversing). No, I like this flow with the following notes and stick with a pace that is fun for players
- 02:04:835 (4) - Like I've explained it to you, there's too much 1/4 objects, which can make it boring after. I would like you to maybe, delete this slider and then add a reverse arrow to the previous slider or maybe, you could replace this slider with a simple circle. Just try to make a little break at 02:05:007. Also, since there's no sounds at 02:05:178, I don't think a circle will be needed here. Remove the slider and put a reverse to the previous
- 02:15:978 (5) - It would be good if you can delete this slider and have nothing at this point, like explained for the points above. Here not he change, long ago I received a tip from Mancuso, about hearing the song by 25%. Good guide me on that to keep up, I do not play that bad this part
- 02:22:150 - It sounds a bit empty here and I think it would be better if you do the same thing as you've done at some points. (For an example, 01:49:235 (1,2,3,4) - ) You could try to add three circles or even a slider that has a reverse arrow. Just add something that could make this point less empty. Nice recommendation , Done
Edit for combos on Hard:
00:34:836 (1) - With one of the suggestions I've suggest you, you should delete this new combo and you should add a new combo to the next object. By doing this, it will fit better with the vocals and also the star pattern (If you ever do it) will be isolated. Done
So, that was my mod. I hope it was useful for you!
Good luck for the ranking of this map!
Thanks Gabe for this great mod, I served a lot of help. Well my blanket is not good but I'm slowly getting better, I hope to improve the map.
Thanks again
Go Xin~
I'll put your diff. In the map information_Gezo_ wrote:
i'm stupid, i forgot to attach the bg of my diff for a better experience
http://puu.sh/1Bnh8
/facewall
Thanks for mod inverness , i'll mod your map laterinverness wrote:
Mod for mod request (ノ´∀`*)GuideRed is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.
somehow your mapping style reminded me to Sapphireghost o.o
GeneralEasy
- Enable letterbox breaks since you don't use a storyboard here No, if you activate it, the head of the girl in the BG will be cut in half
Normal
- 00:21:978 (1,2) - Fix blanket Fixed
- 00:30:207 (4) - Remove finish from end? It was my mistake , Thanks
- 00:34:664 (3,1,2,3) - Spacing is too low to make a square/diamond formation here, so I suggest you to change into a simpler placement here Okay
- 00:37:064 (4,1,2) - Try blanket here Done
- 00:41:178 (1) - x:120 y:76? Is a good idea ,Done
- 01:00:036 (2) - Clap here plz. You realize that is the same in all diffs. ? , I use whistle here for the vocal
- 01:09:293 (2) - Not really a delicate blanket here. Use this code
- 01:33:293 (2,3) - Fix the blanket please Fixed
- 01:36:035 (1,2) - Fix blanket and please switch (2)'s place with (3) for better flow Okay , i agree
- 01:44:264 (1,2) - Same here, fix up the blanket I forget them , Thanks
- 02:03:807 (2) - Add clap on both start and end, and blanket the (3) Done
- 02:18:550 (4,1) - Bad flow here, players with FL enabled might hit the slider end first (or even hit the second slider first) so... find a way yourself to fix this I did differently but Fixed
- 02:29:521 (3,4) - Blanket plz. Fixed
- 02:32:607 (4,1) - ^
Hard
- 00:21:978 (1,2,3,4) - This is potential for slider arts, like this: oh *.* , I LIKE . Done
- 00:38:436 (1,4) - Blanket here would be cool.
- 01:33:807 (1,2) - ^
- 01:44:264 (1,2,3,4) - Very very potential for slider arts (just like 00:21:978 (1,2,3,4) - ) but here you could make it a windmill instead of triangle. Done
Well... beside that, I only point out for some blankets that aren't perfect across the diffs~
- I detect some sections with hitsounds differ from Easy and Normal. Why? You should keep them consistent, whether fix the hitsounds on Hard or fix the hitsounds on Easy & Normal.
That's all. Good luck XinCrin~
Oh. And you reminded me so much to Sapphireghost, your mapping style... and I like it so
(╯ ´ ・ω ・`)╯ 彡 ☆
Thanks for moddingEvil_Twilight wrote:
(<ゝω·)☆ M4M
offset try using 21998 ?
[Hard]
00:48:569 (1,2,3,4,5) - try some jump ? -> http://osu.ppy.sh/ss/528583 Makes it very uncomfortable to play, plus it's just a hard
00:53:198 (1,2,3) - ^ ^
00:54:398 (1,2,3,4) - ^ ^
00:57:655 (1) - remove NC, add NC here 00:59:712 (2) Same reason in easy
01:27:140 - remove this delay -> http://osu.ppy.sh/ss/528587 Done
01:59:540 (1) - add some jump note ? Ok
02:04:512 (3) - add clap Done
02:22:169 (1,2,3) - try some jump ? Same reason above
02:22:683 (1) - you can add some whistle here -> http://puu.sh/1Bscc Why? I do not like the normal whistle
[Normal]
00:31:598 (6) - 1 grip right Why ?
02:37:769 (1) - remove NC, add NC here 02:39:140 (3) My patterns combos are short, so it does not require
02:40:512 (1) - remove NC ^
[Easy]
looks fine
Thanks for mod but i have a question . What is Rendelo ?Nemis wrote:
[Hard]
00:25:920 (6) - Pon un beat aquì y edita 00:25:750 (5) - No quiero hacer streams ya que la cancion no lo requieres
00:30:378 (4) - Pon un beat aquì y edita 00:30:207 (3) - ^
00:48:207 (5,1,2,3,4,5,1) - No es muy divertito :c Si no lo modificas mueve todos los beats 1 square por la derecha
01:38:778 (1) - Rendelo mas adherente con 01:39:293 (2) - Hecho
01:39:293 (2) - Rendelo mas adherente con 01:39:807 (3) - ^
01:46:150 (4) - Perfecciona esta forma Listo
02:05:178 (4,1,2,3,4) - No es muy divertito, si no lo modificas mueve este beat 02:05:693 (3) - 1 square abajo
02:16:321 (1,2,3,4,5) -muy dificil respecto de los otros patterns D:
02:19:407 (4) - Ponly horizontal No , me gusta en vertical , la siento mas divertida
02:28:150 (3) - Mejora esta forma Listo
02:30:035 (1) - 2 squares por la izquierda
02:30:550 (2,3) - Rende estos sliders adherentes con 02:30:035 (1) - Hecho
02:33:464 (5,1) - Distancia? No , me gusto este jump
02:36:378 (4) - 2 squares por la derecha
02:43:235 (1) - Terminalo en 02:44:436 (2) - Hecho
[Normal]
00:41:521 (1,3) - Simetría Hecho
00:55:578 (1,2) - ^ ^
01:27:807 (1) - Rendelo mas adherente con 01:28:835 (2,3) - Hecho
01:38:778 (1) - 1 square por la izquierda grid supongo , Hecho xD
02:41:864 (1) - - Terminalo en 02:44:436 (2) - No , sigo un ritmo constante en toda la diff , buena sugerencia pero no
[Easy]
01:09:293 (2) - Rendelo adherente con 01:08:607 (1) - Hecho
02:08:950 (3,4) - Simetria (y distancialos mas!) Hecho
02:41:864 (1) - - Terminalo en 02:44:436 (2) - Hecho
Oh god why did I wrote in my queue that I can mod in spanish?!? First and last time. T_T
Nice map, good luck!
Thanks for modSilverJetter wrote:
Greetings from my queue ^^
General: Like the song und the bg ^^
02:22:664 (1) - there is a kiai time well placed (end 02:44:264 ) Fixed
Easy:
00:51:121 (4) - i think the slider starts too early maybe its better at 00:51:207 No , sounds bad with the music
02:05:521 (4) - this starts a bit too late better 02:05:350 in my opinion ^
02:09:978 (4) - you can place a circle there for a better flow I prefer the slider
02:15:464 (4) - this ^ ^
Normal:
Looks good ^^
Hard:
Looks good too ^^
Sorry if i made mistakes...im still beginner in modding (:
Thanks AndreaAndrea wrote:
~Normal~
02:32:264 (5) - Remove the custom clap from the 2nd tick. Done
~Hard~
Increase HP Drain and Overall Difficulty by 1 tick at least. Done
Awesome job you did there.
On my unsub diff people said it was val-style though I don't know anything about this styleinverness wrote:
Oh. And you reminded me so much to Sapphireghost, your mapping style... and I like it so
Gracias MoodyMoodyRPG wrote:
Hola, perdon por la demora, bueno estas a punto de obtener una bubbled asi que hare el mod en ingles para que lo puedan entender
HardDone , play better this pattern
- - 01:36:550 (4,5) - I really like this type of patterns, but my suggestion is moving the slider (4) more close from (5), like this
That's all, good luck Xin
thanks for mod ~Kokatsu wrote:
Taiko Muzukashii
Reduce HP and OD by 1. It's a Muzukashii. Fix'd
Increase overall vol. to 75% (it's picky, deal with it :p ) Fix'd
01:27:807 (1,2,1,2,1,1,1,2,3,1,2,1,1,1) - map it the same way as you did with the part b4, it fits really well and what you mapped here is..random. And it doesn't fit. it's feet the keyboard sound ... but okay
01:57:121 (2,3,4,1,2,1,2,3,1,1,1) - this sounds really awkward, due to the fact that it doesn't amphesize the downbeats and there is nothing similar in the music itself. To avoid this weirdo stuff, just move all these notes 1/2 beat back, make the last note a small don and add a new big don at 01:59:350. No change, it's again fit the keyboard sound
02:11:178 (2,1,2,3,1) - ddd k d fits better. Fix'd
02:18:636 (2) - remove. Fix'd
02:24:378 (4) - remove. Fix'd
02:37:750 (2) - kat? Fix'd
02:38:950 (3,1) - (3) kat and (1) don? Fix'dTaiko Oni
Same vol. as mentioned in Muzu-mod.
Fix'd
Argh, urgh, uuuu. q__q
00:25:921 (1) - kat no change i prefer k d d here
00:27:293 (2,1) - reverse hitsounding Fix'd
00:29:178 (1) - delete Fix'd
00:37:750 (1,2,3,1,2,1) - for a nice flow, use kkd ddk Fix'd
00:57:121 (1) - don Fix'd
00:59:693 (1,2,3) - D K D or D K K? changed to D K K
01:01:236 (1,1) - reverse hitsounding no change it fit the melody, and the melody change a bit later
01:03:293 (1,1) - ^ ^
01:07:064 (2,3,1,1,1) - kkddd fits better k deleted
01:09:807 (1) - kat? it sound a bit strange for me (just after this dk)
01:10:150 (3,4,1,1,1,2,3,1,1,2,1) - you could use ddkkk d ddkkd here. Fix'd
01:15:464 - I miss a spinner here. add'd
01:48:036 (1,2,1,2,1) - ddkdd fits better IMO true, fix'd
02:27:121 - you could add a kat here Fix'd
02:29:865 (2) - don no change, it sound too weard before ddd ddk
That's it, good luck with rank~
Thanks for your useful mod Kokatsu , Diff of Kin Updated ~Kokatsu wrote:
B4 you get this bubbled, here I come! \:D/
Request taken from Loctav's and p3n's slavery modding queue!Storyboard
SB\epilepsy.png should be displayed in the centre of the map. Added
SB\2.png has a typo: "Through" should not be capitalized. Done
01:14:093 - 01:15:893 I noticed that awesome SB-stuff only when in the design tab, because all diffs cover it by a spinner, which is quiet sad. Maybe move it to another place or remove it, since it's not visible while playing?
01:29:350 - SB\3.png is not visible, but scripted. Fixed
01:34:836 - SB\4.png is not visible, but scripted. Fixed
02:00:721 - where is the circle in the lower left corner? :< I miss it. Ok , Added
02:24:550 - The lyrics are here again, you can use SB\1-4 again. Added
Nice and simple storyboard.Easy
01:09:293 (2) - remove the first red sliderpoint to create a neat blanket without that sharp edge. Done , better blanket now
01:59:521 - you could add a breaktime here, since unmapped draintimes in Easy's are somewhat unfitting. I can't add the break time
02:41:864 (1) - vol. from 70% down to 5% in one timingsection? In the middle of the spinner? I would recommend to add multiple timingsections, each 1/1 or 1/2 after each other and lower vol. by ~10% each line (so you get 70/60/50 and so on). Halfway through the song spinner low volume, so I think the spinner is the musicNormal
02:32:264 (5) - The clap on the slidertick is not on your regular beat (I don't know wether this is intentionally or not), if not, swap hitsounding from both sliderticks. It was intentional, because the voice in the song says a "feel feel the melody" double therefore feel that this sounds good
02:41:864 (1) - same as easy. SameHard
Hitsounding in first kiai seems a bit mixed up to me. Try the following changes and then decide what you like more:
00:33:978 (3) - you miss a clap on the sliderend.
00:35:522 (3) - clap?
00:37:578 (4) - remove clap from ending?
00:50:607 (4) - clap
00:51:293 (3,4) - remove clap from (3)'s ending, add clap on (4)'s ending.
00:52:664 (4,2) - remove clap from (4)'s ending, add clap on (2).
I prefer these :
If you didn't change the previous hitsounding, ignore the following, if you accepted my changes, also adapt these things:
02:01:750 (3) - clap on sliderend.
02:03:293 (5) - clap
02:04:493 (3) - clap on reverse.
02:05:864 (4) - clap on sliderend.
02:12:893 (4) - clap
02:17:007 (5) - clap
02:19:750 (5) - clap on sliderstart.
02:21:121 (2) - clap
All Claps Added
02:43:235 (1) - there should be a note here (with finish), so add a note and drag the spinner 1/4 or 1/2 later. Don't forget to move the timingsection to silence the spinner! Preferred to eliminate some notes have the same consistency with all the diffs.
That's it, good luck with rank~
180,136,28836,2,0,P|215:187|263:219,2,12001:09:293 (2) - blanket could be better
312,48,63121,6,0,P|288:84|256:104|256:104|224:88|196:48,1,160,4|8,0:0|0:0,0:0:0
thanks for modDaxMasterix wrote:
Kin's Taiko Muzukashii:Kin's Taiko Oni:
- I really think is better reduce the HP and OD by 1.. it's muzu not futsuu
- 00:36:550 (1,2,3,1) - Change this to ''k d k d''No change, d d d k is done on purpose, because d k d k will make the muzu harder
- 00:39:293 (1) - d no change it's feet the melody
- 00:39:807 (1) - d sound better so fix'd
- 00:43:064 (2) - d I don't think k d feet here
- 01:21:807 (3,4,5,1) - Change this to ''k d k d'' same reason as above
- 01:49:750 (4) - D Okay fix'd
OKAY- The map in general is good.. Good luck in the rank! ewe
- I really think is better reduce the HP and OD by 1.. no change it's oni not muzu
- 00:23:693 (2) - Erase this note no change, if I delete this note, the next don don't have any sense
- 01:40:321 (1,1,1) - Change this to ''d k d'' k d k feet the melody, no change
Thanks FlaskFlask wrote:
Andrea for star icon o.o so pro! Mod Request via In-Game PM.
And sorry for huge late orz
Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.
[General]Aleks gave me the timing, in my opinion is well
- I got Offset 40 (+4), only change it if you agree with that.
[ Easy][ Normal]
- 00:23:350 (2,3) - I will change the rhythm like this since it's fit with lyrics. "Sound" this vocal appears at 00:23:864 - so it's better to place a slider there Place sliders in red ticks could be difficult for beginners
- 00:50:093 (2,3,4) - This rhythm is kinda strange imo. You always place the slider at downbeat as I see at the previous same part, so change like this maybe? Ok , is better
- 01:31:578 (2) - I would remove this whistle for consistent with 01:27:807 (1,2) - 's ends, and it sounds awful to me Done
- 01:45:636 (2) - nazi. Move to x:324, y:216 (left 1 gird) to make the blanket nicer (: Moved , Thanks c:
- 02:02:778 (3,1,2,3) - Change rhythm like this is better imo ;_; Slider end at downbeat here makes the downbeat has less beatable D: I like , Done
[ Hard]
- HP-1 for AR5 & CS4? That's a bit hard lol Fixed
- 00:40:493 (4) - It sounds really strange for that 2/1 slider end at downbeat. I'd suggest you to make a 1/1 slider and a not to instead that. It would be fit with music :3 It's better , Done
- 00:43:921 (1,2) - I dislike the flow here, the slider goes down but the note at up. Move (2) to x:160, y:312 to make better flow Thanks , Fixed
- 00:55:578 (1) - I have no idea why here's finish. Consider to remove it or just add finish at Easy diff here to make consistent~ I prefer the finish in easy
- 01:30:550 (2,3) - (begin) whistle here please. Nothing here sounds really empty D: Done
- 02:17:178 (1) - (begin) Finish to keep consistent with Hard diff? And it sounds really nice Done
Is my estyle very ugly
- 02:12:207 (2,3) - Catch you! Done
This diff need some nazi change to make some slider more curve/better blanket. Otherwise, awesome!
Good luck~
Thanks for your nazi modDaxMasterix wrote:
Hello~ Mod from my Emporium :33
This song is like.. nightcore.. huh no it's nightcore ><
Easy:Normal:
- 01:09:293 (2) - Move the 3rd Sliderpoint 2 Grids to the left [Grid lvl: 4] Done
- 01:12:721 (2) - Move the 2nd Sliderpoint to x:56|y:264 [Grid lvl: 4] Done
- 01:30:550 (1) - Move the last Sliderpoint 1 grid to the left [Grid lvl: 4] Done
- 01:34:664 (3) - Move this object 1 grid to the right [Grid lvl: 4] Done
- 01:36:035 (1) - Move the last Sliderpoint 1 grid up [Grid lvl: 4] Done
- 01:38:778 (1,2) - This pattern aren't ''Perfect'' Mirrored.. Or whatever.. xD / Erase (2), Move the Object ''(1)'' 1 Grid to the left [Grid lvl: 4] and make a copy-paste with Ctrl+H for remake the Object ''(2)'' And that is all.. xD
- 01:45:636 (2) - Move this object 1 Grid to the left [Grid lvl: 4] Done
- 01:47:007 (3,4,5) - If you make the last change.. Move these objects 1 Grid down.. [Grid lvl: 4] Done
- 02:40:493 (3) - Move the 2nd Sliderpoint to x:124|y:224 [Grid lvl: 4] and Move the last Sliderpoint to x:196|y:200 [Grid lvl: 4]
Hard:[list][*]00:44:950 (3) - I think you missed a Clap in the end of this Slider.. OOps , Added
- 00:31:578 (6) - Move this Object 1 grid down [Grid lvl: 4]
- 01:49:750 (5) - Move this Object 1 grid to the right [Grid lvl: 4] Done
- 02:05:521 (4) - Move this Object 2 grids to the left [Grid lvl: 4]
[*]00:47:693 (4) - Move this Slider to x:312|y:276 [Grid lvl: 4], After.. Move the 2nd Sliderpoint to x:380|y:240 [Grid lvl: 4] And Move the last Sliderpoint to x:452|y:272 [Grid lvl: 4]
[*]02:32:264 (3) - Erase the 3rd Sliderpoint and move the 2nd Sliderpoint to x:80|y:272 [Grid lvl: 4] Done
[*]02:36:378 (4) - Move this Object 1 grid down [Grid lvl: 4] Done
OKAY- The map in general is good.. Good luck in the rank! ewe
Thanks ouranouranhshc wrote:
Symmetry Nazi Mod
[Easy]
00:28:836 (3) - how about this: http://puu.sh/1D6r8 Done180,136,28836,2,0,P|215:187|263:219,2,12001:09:293 (2) - blanket could be better Done
[Normal]
01:04:150 (2,3) - make symmetrical? Done
01:08:607 (1,2) - new combo on (2) instead of (1) nope , is unnecesary
01:42:893 (4) - make symmetrical to (3) Done
02:15:121 (2) - symmetry~
02:17:864 (2) - ^
02:32:264 (5) - move the middle sliderpoint 5 grids right for symmetrical slider Okay
Hard
00:59:693 (2) - new combo nope , is unnecesary
01:03:121 (1) - something like this~ http://puu.sh/1D6jG Thanks312,48,63121,6,0,P|288:84|256:104|256:104|224:88|196:48,1,160,4|8,0:0|0:0,0:0:0
01:11:350 (1) - this could look better Done
01:46:150 (4,5) - better better blanket with 5 D: Done
02:05:178 (4,1) - new combo on (4) instead of (1) nope , is unnecesary
02:12:207 (2,3) - make these two parallel Done
02:27:293 (1) - slider could look better~ Done
02:34:150 (2,3) - need better blanket
Sprite,Background,Centre,"BG.jpg",320,240
F,0,36,,1
S,0,36,,0.625
F,0,163236,164264,1,0
Remember, storyboard is always available for more creativity and innovations to be added on it. Don't hesitate to make a very good storyboards, don't afraid of using complicated transformations, and don't feel satisfied with your works, always wants more on it and always works harder on it. That way, you can make good storyboards (;
inverness wrote:
Storyboard assistance request from our queue ヽ( ・∀・)ノGuideRed is unrankable and must be fixed.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.
Regarding new background placement algorithm, it is now impossible to make storyboard that overlays the actual background. To solve this, I recommend you bypass this algorithm by manually add the background as a storyboard spritePut this code on .osu below the Background section Thanks , DoneSprite,Background,Centre,"BG.jpg",320,240
F,0,36,,1
S,0,36,,0.625
F,0,163236,164264,1,0
Sprites Optimization
Optimizations for storyboard sprite filesize, dimensions, and propertyTechnical Optimization
- Pulse.jpg and Pulse2.jpg. Why don't you just use the smallest one and use it for all pulses across the map?
- Black1.jpg are you copying this sprite from another storyboard? I'll optimize this sprite so you don't need to scale it (which affects SB load)
- First, download the optimized sprite here
- Replace this line on Black1.jpg's attributes on .osu:
- Some of the Scale transformations needs to be readjusted.
- circle.png and circle2.png. Why not using one monochromatic sprite and then colorized on the storyboard?
Optimizations for storyboard commands, scripts, and SB LoadOptional Optimization
- Hmmm... Avoid using 1 as Fade value on pulses, 1 is too strong and too disturbing. Try at least 0.6 or 0.4
Optimization for "missing" or misplaced storyboard contents and other design/visual thingsOnly use lyrics in the sections that the player is not playing
- 00:54:893 - 01:16:836 - No lyrics? Only spriting some lyrics of the song might considered as "unfinished" storyboard. If you want to add lyrics, add the lyrics completely or don't use lyrics at all.
If you find out that some of the mods here are too hard to apply, feel free to ask me to apply it for you, I'll give the codes for it (:Remember, storyboard is always available for more creativity and innovations to be added on it. Don't hesitate to make a very good storyboards, don't afraid of using complicated transformations, and don't feel satisfied with your works, always wants more on it and always works harder on it. That way, you can make good storyboards (;
Thanksztrot wrote:
[Timing]
+8 to the offset make sure to re-snap your green sections! Fixed the offset and the green sections
[Taiko]
Seeing as the BG function is not going to be supported anymore I suggest you find something else to use for the background.BGTaiko corrected with a SB, you can check it if you wish
also I personally feel the muku is a bit to tough feels more like a 6 or 7 star oni get a taiko expert on that tho. In my opinion the muzu diff is not very difficult, I'm a newbie in taiko and I can pass that diff. smooth
[Standard mapset]
nothing to really point out sounds good and everything is spaced out really nicely SB is okay as well good job!
220,108,96035,6,0,P|160:56|84:72,1,160,2|2,0:0|0:0,0:0:0
60,148,97064,1,2,0:0:0
140,136,97407,1,2,0:0:0
Thanks a lot kosiga , you mod I was helpful and thanks for mod my SBkosiga wrote:
Hi~ XinCrin
sorry, for late
here my mod~ ( already Star icon and gets the many mods, so just a little suggestion @_@
[General][Easy]
- fine
Ok , follow the SB
- 00:35:007 (1) - remove NC and 00:35:693 (3) - add NC. It is suggested the appearance to this. I prefer appearances to the number of combos I agree , Done
- 00:37:836 - green line. Sudden volume change in the kiai middle o.o; I do not understand a meaning to lower the volume from here Sorry , Fixed
- 00:43:921~ When you want to emphasize from here, Volume increase from here(70⇒80%) or 00:33:036 - add green line. and volume 60% use here~00:43:921. is better imo~ I'd rather have the same volume in the kiai time
- 00:53:178 (2) - This is not problem rhythm. just suggestion: remove note here. http://puu.sh/1EhlW This improves the appearance and uniformity I like , Done
- 00:54:893 (1) - remove finish to end of the slider. This softfinish felt that it was not fit at first play. >_<; and 00:55:578~01:03:807 During this time, you have slightly random softfinish. If you want to really use it, I suggest it about these. Fixed
・00:57:636 (5) - add finish to end of the slider. The point that end is emphasized in the same way. Okay , Done
・01:02:436 (3,1) - this too ^ and i think also similar rhythm is most suitable for here like: http://puu.sh/1EhDX ( You do not want to break the form? In that case, 01:04:493 (1) - i do not mind even whistle here~ ) Very nice , Done- 01:14:093 (1) - 01:15:464~ I feel the sound is too large for the song. so i suggest that lower the volume from here ( about 30% ) Fixed
- 01:37:064 (2) - remove whistle. i think continuous whistle sounds is not good here @_@; Fixed
- 01:37:407 (3) - form blanket nazi. try like this? http://puu.sh/1EiT8 Done , Thanks for the code
SPOILER220,108,96035,6,0,P|160:56|84:72,1,160,2|2,0:0|0:0,0:0:0
60,148,97064,1,2,0:0:0
140,136,97407,1,2,0:0:0- 02:04:064 - Green lines with no meaning. Although there is no problem to leave, just pointing out and with 02:04:236 Fixed
- 02:11:350 (1) - remove NC and 02:12:378 (2) - add NC and 02:13:064 (1) - remove NC. ( same as 00:43:578 (5) - ) If you think that this is a too long combo, I suggest a change of the rhythm http://puu.sh/1Ej8C Fixed and I stay with my rhythm
- 02:16:836 (1) - add finish to end of the slider? ( same as 00:49:407 (1) - The song not required finish here because the volume is constant
- 02:30:550 (4) - nazi. grid move to x108,y80 Moved
- 02:33:636 (1) - add finish to start of the slider?
[Normal]I wanted to vary slightly but Thanks
- 00:37:844 - green line. same as Easy diff. Fixed
- 00:55:586 (1) - remove finish to start of the slider. reason same as Easy diff 00:54:893 (1)~. There is only the beginning of the vocal, 00:54:901 - places to emphasize are enough only here and ↓ Same in easy
・01:04:158 (2) - add finish to end of the slider. constant finish Done- 01:14:101 (1) - same as Easy diff. Same
- 01:37:072 (4) - Rhythm a little lonely for vocal so I suggest rhythm same as 01:32:786 (4,5). http://puu.sh/1EwI2 do not have sense of incongruity by putting such a rhythm that is not used constantly, and rhythm balance improves~ I understand , Done
02:22:672~02:33:301 I thought that
This rhythm does not have any problem、but I cannot recommend that you use the rhythm unlike such others in last part for Normal diff. >_<
If you use many such a rhythm, It should be used with more uniformity.
this is that I thought, you do not need to change. Please refer to the future~
[Hard][SB]
- 00:55:586 (1) - same as Easy,Normal diff. Same , i change patterns a little in this section
・00:57:643 (1) - add finish to end of the slider
・01:04:501 (4) - add finish instead to whistle to start of the slider Ok- 01:14:101 (1) - same as Easy. Fixed
others fine~
- If you change them, plz move elements +8 at first Done
map is good :3 star☆~
- SB\2.png Balance seems to be a little bad i think. It is the edge of screen and faster-moving than SB\1png.
I suggest that slow its movement and approach to the middle. for ex: ↓SPOILERSprite,Foreground,Centre,"SB\2.png",320,240
M,0,18215,18386,-297,455,305,458
S,0,18386,,0.6792575
M,0,18386,20786,305,458,350,458 ⇒ M,0,18386,20786,305,458,320,458
M,0,20786,20958,350,458,939,459 ⇒ M,0,20786,20958,320,458,939,459
F,0,20958,21129,1,0
M,0,83872,84215,932,426,312,429 ⇒M,0,83872,84215,932,426,345,429
F,0,83872,84215,1
M,0,84215,86444,312,429,298,429 ⇒M,0,84215,86444,345,429,300,429
F,0,84215,86444,1
M,0,86444,86786,298,429,-311,427
F,0,86444,86786,1
M,0,149872,150044,939,459,334,460
M,0,150044,152444,334,460,307,457
M,0,152444,152615,307,457,-297,457- SB/3.png ^ same
and 02:35:358~ i think disappear faster than others. DoneSPOILERSprite,Foreground,Centre,"SB\3.png",320,240
F,0,23701,,1
S,0,23701,,0.616891
M,0,23701,23872,-256,65,281,64
M,0,23872,26444,281,64,359,68
M,0,26444,26615,359,68,892,70
F,0,26615,26786,1,0
F,0,89358,,1
M,0,89358,89701,892,70,291,74 ⇒M,0,89358,89701,892,70,323,70
M,0,89701,92272,291,74,259,70 ⇒M,0,89701,92272,323,70,300,70
M,0,92272,92615,259,70,-265,73 ⇒M,0,92272,92615,300,70,-265,73
F,0,92615,92786,1,0
F,0,155358,,1
M,0,155358,155529,-264,63,313,65
M,0,155529,157586,313,65,344,68 ⇒ M,0,155529,157929,313,65,344,68
M,0,157586,157758,344,68,906,65 ⇒ M,0,157929,158101,344,68,906,65- SB\layer 02:11:701 - I suggest a method same as 1stkiai (00:43:929) because SB\circle stops for an instant. This is suggestion to improve a looks Done
SPOILERSprite,Foreground,Centre,"SB\layer.jpg",320,240
F,0,32958,33815,1,0
M,0,32958,121065,320,240,318,240
F,0,43415,43758,0,1
F,0,43758,43929,1
F,0,43929,44786,1,0
F,0,54558,54901,0,1
F,0,54901,55244,1
F,0,55244,55586,1,0
F,0,109415,109758,0.008771956,1
F,0,109758,109929,1
F,0,109929,110615,1,0.008771956
F,0,120729,121586,1,0.01310679
F,0,131358,131701,0,1 ⇒ F,0,131186,131529,0,1
F,0,131701,,1 ⇒remove
F,0,131701,131872,1 ⇒F,0,131529,131701,1
F,0,131872,132558,1,0 ⇒F,0,131701,132558,1,0
F,0,141301,,1
F,0,141301,142672,1
F,0,142672,,1
F,0,142672,,1
F,0,142672,144044,1,0
R,0,143015,,0
F,0,153644,154672,1,0
F,0,163244,164272,1,0.006809354- SB\pulse.jpg This is only expanded the pulse2.jpg? if so unnecessary file. Because it can substitute this only in pluse2.jpg Deleted the image and code
SPOILERSprite,Background,Centre,"SB\pulse2.jpg",320,240
L,32958,8
F,1,0,1371,0.8,0
L,43929,14
F,1,0,685,0.8,0
L,120729,60
F,1,0,343,0.8,0
S,1,0,343,1,1.06Sprite,Background,Centre,"SB\pulse.jpg",320,240⇒remove and also pulse.jpg file
L,120729,60
F,1,0,343,0.8,0
S,1,0,343,0.8,0.85
Good luck~
Thanks NickNickname128 wrote:
Easy
00:36:729 Add a Note Ok , aqui si encaja
00:41:529 ^ No , es solo una easy , tantas notas la hace muy dificil
00:44:272 ^ ^
00:46:329 ^ ^
00:49:758 ^ ^
02:05:101 ^ Muy buen ritmo , agregado
02:08:929 ^ Como te dije arriba , estaria muy spameada la diff
02:09:986 ^ ^
02:12:044 ^ ^
Normal
01:30:386 Add a Note No , estaria muy sobrecargada
01:35:872 ^ Talvez la podria poner , pero por ahora no
Hard
Perfecto
Thanks CrestRisingCrestRising wrote:
Hi there, from my queue.
[Easy:][Normal:]
00:27:815 (2) Imo, it would sound better if it was moved to the next red tick at 00:27:986 put it in a red tick? , It's a bad idea
00:41:186 (1) I think it would be better if you had a 2 beat slider here to sound like 00:39:815 (4) and 00:42:558 (4) Ok , Done
02:23:358 (2) Imo, it would feel better if there was a 1 beat slider with a circle a beat later instead of a 2 beat slider. For that I use the tick-clap e.e[Hard:]
00:39:815 (3,4) Imo, it might sound better if it was (2 beat slider-1 beat slider) instead of (1 beat slider-2 beat slider) Ok , i agreeSorry for the small mod, I couldn't find much. Good luck with mapping.
00:27:815 (1) I don't think this circle is really necessary. Keep the music much, in my opinion is needed
02:05:015 This feels missing without a circle imo. Very spammed no, I like my rhythm
02:26:786 (4,5) I think it would be better if you merged these into one slider. No, I follow the music with a 50% speed, listen the song if you wish
Thank You Lally <3Lally wrote:
star o3o/
[Events]
//Background and Video events
0,0,"BG.jpg"
//Break Periods
2,77043,86615
2,109958,116786
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG.jpg",320,240
F,0,36,,0
S,0,36,,0.625
F,0,36,378,0,1
F,0,163236,164264,1,0
Sprite,Background,Centre,"SB\pulse2.jpg",320,240
L,32958,8
F,1,0,1371,0.8,0
L,43929,14
F,1,0,685,0.8,0
L,120729,60
F,1,0,343,0.8,0
S,1,0,343,1,1.06
Sprite,Background,Centre,"SB\Black1.png",320,240
M,0,36,,319,239
S,0,36,,1.1
S,0,36,,1.7
F,0,36,378,1
F,0,378,21978,1
F,0,21978,22664,1,0
F,0,76150,76836,0,1
F,0,76836,98778,1
F,0,98778,99464,1,0
Sprite,Background,Centre,"SB\circle.png",320,240
L,32950,6
R,0,0,3600,0,6.3
M,0,32950,,50,459
C,0,32950,43750,165,74,255,255,128,128
R,0,43750,43921,6.3,6.2
R,0,54378,54550,6,6.3
F,0,54378,55236,1,0.04
R,0,54550,54721,6.3,6.25
R,0,54721,54893,6.4,6.5
R,0,54893,55064,6.5,6.3
R,0,55064,55236,6.3,6.8
Sprite,Background,Centre,"SB\layer.jpg",320,240
C,0,109750,,0,0,0
F,0,109750,117978,0.6,0.5
F,0,117978,120721,0.5,1
Sprite,Background,Centre,"SB\circle.png",320,240
L,120721,6
R,0,0,3600,0,6.28
M,0,120721,,25,441
C,0,120721,131521,177,100,255,170,85,255
R,0,131521,131693,6.3,6.25
C,0,131521,131693,170,85,255,255,128,128
R,0,131693,131864,6.25
F,0,141293,142321,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\1.png",320,240
M,0,12721,12893,-267,459,281,456
S,0,12893,,0.7
M,0,12893,15464,281,456,295,457
M,0,15464,15636,295,457,911,456
F,0,15636,15807,1,0
M,0,78378,78721,915,425,354,430
F,0,78378,78721,1
M,0,78721,81121,354,430,292,430
F,0,78721,81121,1
M,0,81121,81464,292,430,-279,430
F,0,81121,81464,1,0
F,0,144378,,1
M,0,144378,144550,911,456,312,456
M,0,144550,146950,312,456,273,454
M,0,146950,147121,273,454,-269,451
Sprite,Foreground,Centre,"SB\2.png",320,240
M,0,18215,18386,-297,455,305,458
S,0,18386,,0.7
M,0,18386,20786,305,458,320,458
M,0,20786,20958,320,458,939,459
F,0,20958,21129,1,0
M,0,83872,84215,932,426,345,429
F,0,83872,84215,1
M,0,84215,86444,345,429,300,429
F,0,84215,86444,1
M,0,86444,86786,298,429,-311,427
F,0,86444,86786,1
M,0,149872,150044,939,459,334,460
M,0,150044,152444,334,460,307,457
M,0,152444,152615,307,457,-297,457
Sprite,Foreground,Centre,"SB\3.png",320,240
F,0,23701,,1
S,0,23701,,0.6
M,0,23701,23872,-256,65,281,64
M,0,23872,26444,281,64,359,68
M,0,26444,26615,359,68,892,70
F,0,26615,26786,1,0
F,0,89358,,1
M,0,89358,89701,892,70,323,70
M,0,89701,92272,323,70,300,70
M,0,92272,92615,300,70,-265,73
F,0,92615,92786,1,0
F,0,155358,,1
M,0,155358,155529,-264,63,313,65
M,0,155529,157929,313,65,344,68
M,0,157929,158101,344,68,906,65
Sprite,Foreground,Centre,"SB\4.png",320,240
S,0,29178,,0.7
M,0,29178,29350,-294,80,315,78
M,0,29350,31578,315,78,336,78
M,0,31578,31750,336,78,952,79
F,0,31750,31921,1,0
F,0,94836,,1
M,0,94836,95178,912,81,337,79
M,0,95178,97578,337,79,329,79
M,0,97578,97921,329,79,-291,81
F,0,97921,,0
F,0,160836,,1
M,0,160836,161007,-288,74,329,78
M,0,161007,163064,329,78,338,78
M,0,163064,163236,338,78,937,78
Sprite,Foreground,Centre,"SB\layer.jpg",320,240
F,0,32958,33815,1,0
M,0,32958,121065,320,240,318,240
F,0,43415,43758,0,1
F,0,43758,43929,1
F,0,43929,44786,1,0
F,0,54558,54901,0,1
F,0,54901,55244,1
F,0,55244,55586,1,0
F,0,109415,109758,0,1
F,0,109758,109929,1
F,0,109929,110615,1,0
F,0,120729,121586,1,0
F,0,131186,131529,0,1
F,0,131529,131701,1
F,0,131701,132558,1,0
F,0,141301,,1
F,0,141301,142672,1
F,0,142672,,1
F,0,142672,,1
F,0,142672,144044,1,0
R,0,143015,,0
F,0,153644,154672,1,0
F,0,163244,164272,1,0
Sprite,Foreground,Centre,"SB\Pulse2.jpg",320,240
R,0,57636,,0
S,0,57636,57978,1,1
F,0,57636,59007,1,0
S,0,57978,58321,1,1.1
S,0,58321,58664,1.1
S,0,58664,59007,1.1,1.7
S,0,63121,63464,1
F,0,63121,64493,1,0
S,0,63464,63807,1,1.1
S,0,63807,64150,1.1
S,0,64150,64493,1.1,1.7
S,0,65864,,1
F,0,65864,66550,1,0
F,0,67236,67921,1,0
F,0,68607,69293,1,0
F,0,69978,70664,1,0
F,0,71350,72036,1,0
F,0,72721,73407,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
I use your code , Thanks for check my Sb BounceBabeBounceBabe wrote:
SPOILER[Events]
//Background and Video events
0,0,"BG.jpg"
//Break Periods
2,77043,86615
2,109958,116786
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG.jpg",320,240
F,0,36,,0
S,0,36,,0.625
F,0,36,378,0,1
F,0,163236,164264,1,0
Sprite,Background,Centre,"SB\pulse2.jpg",320,240
L,32958,8
F,1,0,1371,0.8,0
L,43929,14
F,1,0,685,0.8,0
L,120729,60
F,1,0,343,0.8,0
S,1,0,343,1,1.06
Sprite,Background,Centre,"SB\Black1.png",320,240
M,0,36,,319,239
S,0,36,,1.1
S,0,36,,1.7
F,0,36,378,1
F,0,378,21978,1
F,0,21978,22664,1,0
F,0,76150,76836,0,1
F,0,76836,98778,1
F,0,98778,99464,1,0
Sprite,Background,Centre,"SB\circle.png",320,240
L,32950,6
R,0,0,3600,0,6.3
M,0,32950,,50,459
C,0,32950,43750,165,74,255,255,128,128
R,0,43750,43921,6.3,6.2
R,0,54378,54550,6,6.3
F,0,54378,55236,1,0.04
R,0,54550,54721,6.3,6.25
R,0,54721,54893,6.4,6.5
R,0,54893,55064,6.5,6.3
R,0,55064,55236,6.3,6.8
Sprite,Background,Centre,"SB\layer.jpg",320,240
C,0,109750,,0,0,0
F,0,109750,117978,0.6,0.5
F,0,117978,120721,0.5,1
Sprite,Background,Centre,"SB\circle.png",320,240
L,120721,6
R,0,0,3600,0,6.28
M,0,120721,,25,441
C,0,120721,131521,177,100,255,170,85,255
R,0,131521,131693,6.3,6.25
C,0,131521,131693,170,85,255,255,128,128
R,0,131693,131864,6.25
F,0,141293,142321,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\1.png",320,240
M,0,12721,12893,-267,459,281,456
S,0,12893,,0.7
M,0,12893,15464,281,456,295,457
M,0,15464,15636,295,457,911,456
F,0,15636,15807,1,0
M,0,78378,78721,915,425,354,430
F,0,78378,78721,1
M,0,78721,81121,354,430,292,430
F,0,78721,81121,1
M,0,81121,81464,292,430,-279,430
F,0,81121,81464,1,0
F,0,144378,,1
M,0,144378,144550,911,456,312,456
M,0,144550,146950,312,456,273,454
M,0,146950,147121,273,454,-269,451
Sprite,Foreground,Centre,"SB\2.png",320,240
M,0,18215,18386,-297,455,305,458
S,0,18386,,0.7
M,0,18386,20786,305,458,320,458
M,0,20786,20958,320,458,939,459
F,0,20958,21129,1,0
M,0,83872,84215,932,426,345,429
F,0,83872,84215,1
M,0,84215,86444,345,429,300,429
F,0,84215,86444,1
M,0,86444,86786,298,429,-311,427
F,0,86444,86786,1
M,0,149872,150044,939,459,334,460
M,0,150044,152444,334,460,307,457
M,0,152444,152615,307,457,-297,457
Sprite,Foreground,Centre,"SB\3.png",320,240
F,0,23701,,1
S,0,23701,,0.6
M,0,23701,23872,-256,65,281,64
M,0,23872,26444,281,64,359,68
M,0,26444,26615,359,68,892,70
F,0,26615,26786,1,0
F,0,89358,,1
M,0,89358,89701,892,70,323,70
M,0,89701,92272,323,70,300,70
M,0,92272,92615,300,70,-265,73
F,0,92615,92786,1,0
F,0,155358,,1
M,0,155358,155529,-264,63,313,65
M,0,155529,157929,313,65,344,68
M,0,157929,158101,344,68,906,65
Sprite,Foreground,Centre,"SB\4.png",320,240
S,0,29178,,0.7
M,0,29178,29350,-294,80,315,78
M,0,29350,31578,315,78,336,78
M,0,31578,31750,336,78,952,79
F,0,31750,31921,1,0
F,0,94836,,1
M,0,94836,95178,912,81,337,79
M,0,95178,97578,337,79,329,79
M,0,97578,97921,329,79,-291,81
F,0,97921,,0
F,0,160836,,1
M,0,160836,161007,-288,74,329,78
M,0,161007,163064,329,78,338,78
M,0,163064,163236,338,78,937,78
Sprite,Foreground,Centre,"SB\layer.jpg",320,240
F,0,32958,33815,1,0
M,0,32958,121065,320,240,318,240
F,0,43415,43758,0,1
F,0,43758,43929,1
F,0,43929,44786,1,0
F,0,54558,54901,0,1
F,0,54901,55244,1
F,0,55244,55586,1,0
F,0,109415,109758,0,1
F,0,109758,109929,1
F,0,109929,110615,1,0
F,0,120729,121586,1,0
F,0,131186,131529,0,1
F,0,131529,131701,1
F,0,131701,132558,1,0
F,0,141301,,1
F,0,141301,142672,1
F,0,142672,,1
F,0,142672,,1
F,0,142672,144044,1,0
R,0,143015,,0
F,0,153644,154672,1,0
F,0,163244,164272,1,0
Sprite,Foreground,Centre,"SB\Pulse2.jpg",320,240
R,0,57636,,0
S,0,57636,57978,1,1
F,0,57636,59007,1,0
S,0,57978,58321,1,1.1
S,0,58321,58664,1.1
S,0,58664,59007,1.1,1.7
S,0,63121,63464,1
F,0,63121,64493,1,0
S,0,63464,63807,1,1.1
S,0,63807,64150,1.1
S,0,64150,64493,1.1,1.7
S,0,65864,,1
F,0,65864,66550,1,0
F,0,67236,67921,1,0
F,0,68607,69293,1,0
F,0,69978,70664,1,0
F,0,71350,72036,1,0
F,0,72721,73407,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
Made some SB Code fixes, use them if you want
alacat wrote:
ya As requested.
[General]
●Taiko BG size is large . But you don't need to change ~ D:
[Easy]
●00:27:472 (1) - add finish. Added
●00:38:101 (1) - add finish at the end. yay , Added
●00:41:872 (2) - move to here ?00:41:529 - and add clap In my opinion how this now plays better and is easier to understand...
●00:44:615 (2) - same as above. move to 00:44:272 - Same as above
●01:03:129 (4) - add finish at the end instead of whistle? same as your pattern. 00:57:643 (5) - Change the pattern now
●01:16:844 - try to put 40 ~ 50% sound ? I do not in any way affect the music, I'll leave it for now
●01:31:929 (1) - ctrl + h ? the flow is good imo . and remove new combo ? i think it doesnt need here. Yes , flows better
http://osu.ppy.sh/ss/553322
●02:05:529 (2) - add finish at the end. Added
[Normal]
●Circle Size - 1.I think this is a little difficult for beginners Always I use these settings in all my diffs. normal. I do not think there is problem with this
●00:30:215 (5,6) - try to make a blanket ~ it's not fine >< Fixed
●00:48:729 (4) - add finish at the end. Done
●00:54:729 (2) - ^ Hey! Done
●01:07:929 (4) - 1 grid down ? Done
●01:16:844 - same as easy diff.Same
●02:11:701 (1) - try to make curve slider ? I like the straight slider
●02:17:186 (1) - add finish at the head. mm.... no
[Hard]
●00:47:701 (4) - try this ? It's Fine Done
●00:57:643 (1) - i want finish or whistle sound at the end >.< I put a Whistle
●01:16:844 - same as easy diff. Same here
●01:26:615 - move to here ? 01:26:444 - I use the breaks by default
●01:37:072 (5) - add finish at the end. Done
●01:56:786 - move to here ? 01:56:615 - Same as above
●02:08:958 (1) - add finish at the head. Done
●02:14:444 (1) - ^ Done
●02:30:901 (3) - try to copy previous slider ? Fixed
nice song and cute BG ><//
good luck ~
Bass wrote:
Eh yesterday browser crashed with mod ... but here is it.
Please write what you fixed and what not and why.
[General]Everything is fine.
[Hard]Everything else is fine. Map is awesome. Get it ranked already <3.
- 00:41:186 (1) - there I feel rhythm should be like it fits better with synth, of course you would have to fix spacing a bit after or just remove some slider. I think it sound is better, but plays a little strange about the rhythm I'm wearing
- 01:38:786 (1) - blanket can be more polished there, like that Fixed !!
- 01:41:529 (1) - kinda it doesn't look nice, try this Done
- 01:43:415 (2) - mm copy-pasted slider, I think there could be different, other creative shape..you have many choices :3.. now that kinda looks odd.. I changed to a circular slider
Thank you Leorda and BounceBabe , circle fixedLeorda wrote:
Hi there
[Easy]
02:17:872 (4) - New combo Done
02:18:558 (1) - Remove new combo Done
[Normal]
01:00:044 (4) - Add clap? No because i use three whistles in this section in all diffs.
That's all I got, good luck!
Thank you BounceBabeBounceBabe wrote:
Hi, Mod from me! First off, *RAVE RAVE RAVE* *cough*, ok im done.
General
Right timing:
1. Offset: 45ms BPM: 175,00 Done
I suggest to add something else to the circle element on the SB, its a bit, empty and alone
00:54:729 - There still is this "back" jump on the circle Fixed
00:32:959 - Should kiai start here instead of here 00:37:673 - Fixed
Easy
00:38:787 (2) - Flip over and make a perfect symmetric position, then flip again Done , i guess
00:43:587 (1) - Remove NC add on next element Done
00:46:673 (1) - Remove NC There are sharp sound at each change of combo, led me to that sound
01:05:873 (1) - ^ Why ? . There is a very obvious voice change
01:31:930 (1) - ^ add Nc on next element Done
01:48:387 (4) - Flip over and make a perfect symmetric position, then flip again Fixed
02:14:445 (1) - Remove NC The same reason as above 00:46:673 (1)
02:27:473 (4) - NC remove next Done
02:30:559 (4) - ^ ^
02:38:445 (4) - ^ ^
Normal
00:44:958 (2) - Feels odd when playing, move it more left Yes , Done
00:56:272 (2) - Flip over and make a perfect symmetric position, then flip again Done
01:01:072 (1) - Remove Finish at start, its random
01:04:158 (2,3) - Flip over and make a perfect symmetric position, then flip again Done
01:08:272 (5) - ^ ^
01:10:329 (3) - ^ ^
01:29:186 (3) - ^ ^[/color]
01:33:129 (5) - NC remove next Obviously no , why ?
01:37:244 (5) - Flip over and make a perfect symmetric position, then flip again Done
01:40:158 (2) - ^
01:42:901 (4) - ^
02:29:529 (1) - Remove NC Nope , the vocal start in the middle of this slider
02:40:501 (1) - ^ My combo patterns always are shorts , Also, I think here is unnecessary
Hard
00:37:586 (4) - Dont make such a random jump for symmetry, move it closer to the preview element
00:48:901 (3,4,5) - Symmetry for consistance Done
02:24:044 (1) - Remove NC add NC here 02:24:558 (3) - I agree , Done
Unless its done for "rytmn" dont change this, otherwise do remove NC, what i really suggest to do on:
00:27:815 (1) - ^
00:40:158 (1) - ^
00:42:901 (1) - ^
00:45:301 (1) - ^
00:53:186 (1) - ^
00:57:643 (1) - ^
01:40:158 (1) - ^
01:42:901 (1) - ^
01:45:644 (1) - ^
02:02:444 (1) - ^
02:05:358 (1) - ^
02:08:958 (1) - ^
02:13:072 (1) - ^
02:28:672 (1) - ^
02:31:415 (1) - ^
02:35:529 (1) - ^
02:39:129 (3) - ^
02:25:758 (1) - ^
My pace is always to take the short combos. So do not remove any
Nothing more , good luck
Oh Thanks GabeGabe wrote:
Why isn't this ranked yet?
Also, Xin..
I LOVE YOUR AVATAR
100,248,40672,1,0,0:0:0
100,248,40843,2,0,P|64:228|44:196,1,80,8|8,0:0|0:0,0:0:0
120,168,41187,5,0,0:0:0
120,168,41359,2,0,P|176:216|160:308,2,160,0|0|0,0:0|0:0|0:0,0:0:0
44,192,42216,1,8,0:0:0
24,268,42387,1,0,0:0:0
80,324,42559,1,0,0:0:0
192,208,42901,5,8,0:0:0
256,160,43072,2,0,P|340:175|340:175|372:148|428:164,1,160
392,240,43586,2,0,P|408:276|400:320,1,80,8|8,0:0|0:0,0:0:0
344,372,43929,6,0,P|296:400|268:373|240:344|188:372,1,160,4|8,0:0|0:0,0:0:0
112,372,44443,2,0,P|64:324|88:240,1,160
229,209,44959,2,0,P|208:240|168:252,1,80,8|8,0:0|0:0,0:0:0
364,140,56443,1,0,0:0:0
436,172,56615,1,8,0:0:0
452,248,56786,1,0,0:0:0
392,304,56958,2,0,P|336:328|248:288,1,160,0|8,0:0|0:0,0:0:0
196,232,57472,1,0,0:0:0
144,292,57643,6,0,P|36:208|152:132,2,320,4|2|2,0:0|0:0|0:0,0:0:0
240,28,96558,2,0,P|164:60|88:68,1,160,2|2,0:0|0:0,0:0:0
24,24,97072,2,0,P|60:40|88:68,1,80,0|2,0:0|0:0,0:0:0
80,148,97416,1,4,0:0:0
256,272,103415,2,0,P|180:264|148:192,1,160
188,124,103929,1,0,0:0:0
231,193,104101,1,0,0:0:0
147,195,104273,6,0,P|108:152|136:56,1,160
234,56,104787,2,0,P|267:104|232:192,1,160
192,272,105301,2,0,P|228:284|272:272,1,80
328,220,105644,5,0,0:0:0
404,240,105815,1,0,0:0:0
444,172,105986,1,0,0:0:0
388,120,106158,2,0,P|328:120|328:120|308:72|244:72,1,160
60,220,126215,6,0,P|108:240|108:240|136:288|208:272,1,160,4|8,0:0|0:0,0:0:0
268,220,126730,2,0,P|292:272|236:352,1,160
203,274,127244,2,0,P|183:238|191:194,1,80,8|8,0:0|0:0,0:0:0
132,144,127586,6,0,P|152:108|196:92,1,80
256,52,127929,1,8,0:0:0
325,92,128101,2,0,P|360:108|380:144,1,80,0|0,0:0|0:0,0:0:0
360,216,128444,2,0,P|368:256|404:280,1,80,0|8,0:0|0:0,0:0:0
448,216,128786,1,8,0:0:0
480,296,128958,6,0,P|448:356|356:352,1,160,4|8,0:0|0:0,0:0:0
116,152,155530,6,0,P|120:220|184:296,1,160,0|0,0:0|0:0,0:0:0
252,308,156044,1,8,0:0:0
332,292,156215,1,0,0:0:0
376,360,156386,2,0,P|412:312|380:224,1,160,0|8,0:0|0:0,0:0:0