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Hideyuki Fukasawa - Theme of Zero

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Topic Starter
Roddie
This beatmap was submitted using in-game submission on Friday, January 04, 2013 at 4:46:59 PM

Artist: Hideyuki Fukasawa
Title: Theme of Zero
Source: Marvel vs. Capcom 3: Fate of Two Worlds
Tags: ultimate umvc3 megaman rockman x2 irregular maverick hunter reploid keiji inafune yuki iwai playstation ps3 xbox 360 hybrid579
BPM: 168
Filesize: 3246kb
Play Time: 01:19
Difficulties Available:
  1. Easy (1.82 stars, 75 notes)
  2. Hard (5 stars, 238 notes)
  3. Normal (4.21 stars, 137 notes)
Download: Hideyuki Fukasawa - Theme of Zero
Information: Scores/Beatmap Listing
---------------
Engaged in battle!

Score png files provided by Doodley.

The comboburst is provided by me.

08/24-Accepted LunarSakuya's mod.
-Accepted pyransc's mod.
-Accepted MoodyRPG's mod.
-Accepted Pereira006's mod.

08/26-Accepted meiikyuu's mod.
-Accepted Lizbeth's mod.

11/16-Accepted Flask's mod.
-Accepted Kei's mod.
-Accepted Miya's mod.

12/09-Accepted _Gezo_'s mod.
-Score png files removed.
LunarSakuya
Zero is badass

General
nice

Easy
00:04:295 (2) - soft sample set on this slider b/c music is getting "softer" i guess
00:15:724 (2) - Ctrl+J would look nice with the previous slider
00:37:152 (3) - ^ and adjust, for a flower-like pattern?
01:10:724 (4) - move down a little for a nicer blanket, not really important lol

Normal
00:01:438 (1,2,3) - Highlight and Ctrl+J, nice contrast with the previous 3
01:05:724 (1) - some slider adjustments so it doesn't touch (4) in the same combo, such as move the last slider point down a little
really nice normal ^^

Hard
OD -1, AR-1
I know it's the hardest diff but I feel it's a big transition from Normal xD

00:10:545 (2) - Stack on (3) instead, small flow thing
00:49:652 (4) - Add a reverse and move it to touch the big slider, to follow the bg music
01:10:724 (4) - maybe split into a stream? might be confusing with 01:10:188 (2) - in the same combo

Nice map!! I feel bad for a short mod xD
Topic Starter
Roddie

LunarSakuya wrote:

Zero is badass

General
nice

Easy
00:04:295 (2) - soft sample set on this slider b/c music is getting "softer" i guess I don't hear this working to be honest. I'll leave it as it is.
00:15:724 (2) - Ctrl+J would look nice with the previous slider Sure.
00:37:152 (3) - ^ and adjust, for a flower-like pattern? Okay.
01:10:724 (4) - move down a little for a nicer blanket, not really important lol All set now.

Normal
00:01:438 (1,2,3) - Highlight and Ctrl+J, nice contrast with the previous 3 Alright.
01:05:724 (1) - some slider adjustments so it doesn't touch (4) in the same combo, such as move the last slider point down a little
really nice normal ^^ Okay.

Hard
OD -1, AR-1
I know it's the hardest diff but I feel it's a big transition from Normal xD I'll leave this at be but If I get more modders mentioning this, i'll adjust the difficulty settings.

00:10:545 (2) - Stack on (3) instead, small flow thing Okay.
00:49:652 (4) - Add a reverse and move it to touch the big slider, to follow the bg music Sure.
01:10:724 (4) - maybe split into a stream? might be confusing with 01:10:188 (2) - in the same combo Nah and I'll tell you why. All the player has to do is to follow the rhythm of the song. With that, the player probably won't get a slider break or a miss.

Nice map!! I feel bad for a short mod xD
Thank you, Sakuya. (:
Mercurial
Why no Insane man?

Also.

LunarSakuya wrote:

Zero is badass
Stefan

LunarSakuya wrote:

Zero is badass
pyransc
[general]
hmm.. very good map, i find only somthink like this (only sugestions):

[Easy]
00:05:724 (1) - first circlre: remove whistle add clap?
00:48:224 (4) - x:344 y:132

[Normal]
00:28:581 (1) - remove whistle ?
00:32:867 (1) - remowe whistle, or delete whistle and add clap to 00:32:867 (1,2)

[Hard]
All ok in my opinion.
Topic Starter
Roddie

pyransc wrote:

[general]
hmm.. very god map, i find only somthink like this (only sugestions):

[Easy]
00:05:724 (1) - first circlre: remove whistle add clap? Nah.
00:48:224 (4) - x:344 y:132 Okay.

[Normal]
00:28:581 (1) - remove whistle ? Nah.
00:32:867 (1) - remowe whistle, or delete whistle and add clap to 00:32:867 (1,2) ^

[Hard]
All ok in my opinion.
Thank you very much. (:

Mercurial wrote:

Why no Insane man?
Its because my Insane looks pretty sloppy and quite bad to play on. If you like to try it out, feel free.

http://puu.sh/YoXU
MoodyRPG
Zero is not a badass, he is one of the best characters from Megaman

General
  • • Nothing wrong here
Easy
  • -- I think is much better if you reduce one tick in AR
    - 00:24:295 (5) - To keep your combo pattern, add a new combo here
    - 01:05:009 (2) - Bad idea to put this note in the slider, i suggest to move this note in another place
Normal
  • -- Good diff
Hard
  • -- Hmm pretty nice diff but so many whistles, it's annoying :(
Well that's it, nice map you got here and remember the "Punch" :D

Good Luck Roddie
Topic Starter
Roddie

MoodyRPG wrote:

Zero is not a badass, he is one of the best characters from Megaman Damn straight! 8-)

General
  • • Nothing wrong here
Easy
  • -- I think is much better if you reduce one tick in AR Yeah, you're right.
    - 00:24:295 (5) - To keep your combo pattern, add a new combo here Okay.
    - 01:05:009 (2) - Bad idea to put this note in the slider, i suggest to move this note in another place Yup.
Normal
  • -- Good diff
Hard
  • -- Hmm pretty nice diff but so many whistles, it's annoying :(
Well that's it, nice map you got here and remember the "Punch" :D

Good Luck Roddie
Thanks, bro. (:
Pereira006
hi~~ sorry later

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if witouht " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[Easy]

hitsound:

00:01:438 (2) - add finish in end slider because look another diff have it so i guess you missing add here also listen good too :p
00:21:438 (3) - this should add whistle on start slider because i feel the melody and drums need it this like repetive song at 00:18:581 (4) that most better if add whislte on start slider
00:24:295 (1) - This should add whistle if follow guitar that most better like you did at 00:22:867 (1)
00:35:724 (2,3) - Add finish on start slider because the drums is sooo higher and whistle staying because guitar that look good imo

Gameplay:

00:00:010 (1) - Grid 1 dowm to make symentrci with 00:01:438 (2)
00:55:724 (x) - This really need add notes the ryhthm is strong better add notes
00:34:295 (1) - try Ctrl+J and move to x:260 y:116 that look good to flow imo

great

[Normal]

hitsound:

00:21:438 (3) - this is same happened on easy
00:24:295 (1) - add whistle in end slider because guitar that listen good same explained on easy
00:35:188 (2) - add finish in end slider same explained in easy
00:37:152 (1) - add finish in start slider and same explained in easy

Gameplay:

00:12:867 (4,1) - can be stacked ? because if unstack on normal can be little hard for normal so better if stack and then fix spacing imo

stuff cool

[Hard]

hitsound:


00:21:438 (3) - add whistle on end slider is same happened on easy
00:24:295 (1) - add whislte if you did in easy
00:35:724 (1) - add finish in start slider same before explained in easy
00:37:152 (1) - ^

Gameplay:

00:37:152 (1) - imo this slider is don't sense because the blue tick is nothing extend at here 00:37:331 is fit more follow melody if you did that fix spacing
00:55:724 (6) - put new combo here because the drum start higher i mean is change and 00:55:902 (1) - remove new combo
01:05:009 (3) - this slider is not shape at 01:04:295 (1) try copy - paste and CTR+J i mean this http://puu.sh/YxcE

stuff cool
[]
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
good luck and bye bye
sorry later
Topic Starter
Roddie

Pereira006 wrote:

hi~~ sorry later

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if witouht " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[Easy]

hitsound:

00:01:438 (2) - add finish in end slider because look another diff have it so i guess you missing add here also listen good too :p Yup. I missed that one. Added a finish there.
00:21:438 (3) - this should add whistle on start slider because i feel the melody and drums need it this like repetive song at 00:18:581 (4) that most better if add whislte on start slider I'll just leave this as it is.
00:24:295 (1) - This should add whistle if follow guitar that most better like you did at 00:22:867 (1) ^
00:35:724 (2,3) - Add finish on start slider because the drums is sooo higher and whistle staying because guitar that look good imo Nah. That doesn't sound right to me.

Gameplay:

00:00:010 (1) - Grid 1 dowm to make symentrci with 00:01:438 (2) Okay.
00:55:724 (x) - This really need add notes the ryhthm is strong better add notes Sure.
00:34:295 (1) - try Ctrl+J and move to x:260 y:116 that look good to flow imo ^

great

[Normal]

hitsound:

00:21:438 (3) - this is same happened on easy Same response I made about that section.
00:24:295 (1) - add whistle in end slider because guitar that listen good same explained on easy ^
00:35:188 (2) - add finish in end slider same explained in easy ^
00:37:152 (1) - add finish in start slider and same explained in easy ^

Gameplay:

00:12:867 (4,1) - can be stacked ? because if unstack on normal can be little hard for normal so better if stack and then fix spacing imo Alright.

stuff cool

[Hard]

hitsound:


00:21:438 (3) - add whistle on end slider is same happened on easy Same response I made before.
00:24:295 (1) - add whislte if you did in easy ^
00:35:724 (1) - add finish in start slider same before explained in easy ^
00:37:152 (1) - ^ ^

Gameplay:

00:37:152 (1) - imo this slider is don't sense because the blue tick is nothing extend at here 00:37:331 is fit more follow melody if you did that fix spacing Yeah, you've made a strong point. Added.
00:55:724 (6) - put new combo here because the drum start higher i mean is change and 00:55:902 (1) - remove new combo Okay.
01:05:009 (3) - this slider is not shape at 01:04:295 (1) try copy - paste and CTR+J i mean this http://puu.sh/YxcE Okay.

stuff cool
[]
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better I understood completely, man.
good luck and bye bye
sorry later
Thank you very much! :D
meiikyuu
hey~m4m

Easy
  1. 00:17:509 (2) - move to x:280 y:100 to form a straight diagonal line with 00:15:724 (2,1) - ? make sure adjust 3 after
  2. 00:48:581 (1) - consider making this the same shape as 00:50:009 (3) - for neater appearance
pretty nice

Normal
  1. 00:09:652 (3) - how about flipping it so that the curve is facing outward? (so that the pattern for 00:08:581 (1,2,3) - is more round-ish)
  2. 00:18:581 (1) - how about making it curve more over 2 :
  3. 00:24:652 (4) - NC?
  4. 01:01:438 (1) - try placing finish at the beginning
Hard
  1. 00:22:331 (3,4,5) - you can also change to 1/2 slider with reverse
  2. 00:41:974 - please add a note somehow here, it will fit the music more if you listen closely
solid mapset :) best of luck!
Topic Starter
Roddie

meiikyuu wrote:

hey~m4m

Easy
  1. 00:17:509 (2) - move to x:280 y:100 to form a straight diagonal line with 00:15:724 (2,1) - ? make sure adjust 3 after Okay.
  2. 00:48:581 (1) - consider making this the same shape as 00:50:009 (3) - for neater appearance Very well.
pretty nice

Normal
  1. 00:09:652 (3) - how about flipping it so that the curve is facing outward? (so that the pattern for 00:08:581 (1,2,3) - is more round-ish) Okay.
  2. 00:18:581 (1) - how about making it curve more over 2 : Alright.
  3. 00:24:652 (4) - NC? Yeah, okay
  4. 01:01:438 (1) - try placing finish at the beginning Nah because that doesn't sound very fitting.
Hard
  1. 00:22:331 (3,4,5) - you can also change to 1/2 slider with reverse Nah because I don't see this working for me.
  2. 00:41:974 - please add a note somehow here, it will fit the music more if you listen closely ^
solid mapset :) best of luck!
Thanks, meiikyuu. (:
Lizbeth
Hellow~

[Hard]
00:28:581 (1) - I suggest to start the slider here, and add a repeat.

[Normal]
00:27:867 (1) - Fast after spinner
00:40:367 (1) - same

[Easy]
I don't see any problems, i'd want it a bit easier thou, but I guess is in the average.

Very clean map, have a star~
Topic Starter
Roddie

Lizbeth wrote:

Hellow~

[Hard]
00:28:581 (1) - I suggest to start the slider here, and add a repeat. Okay.

[Normal]
00:27:867 (1) - Fast after spinner I've arranged something different.
00:40:367 (1) - same I think its fine like this honestly. So, I'll just leave this as it is.

[Easy]
I don't see any problems, i'd want it a bit easier thou, but I guess is in the average.

Very clean map, have a star~
Thank you, Liz! :)
Miya
:3

General
  1. You have unsnapped green timing at 00:05:535- at all diff.
Easy
  1. 00:05:724 (1) - Change your clap at this end of slider to whistle. It's not consistant with 00:08:581 (1) - and 00:11:438 (1) -
  2. 00:20:724 (2) - Same with above, whistle here at end slider is not consistant with previous rythim. Instead of remove it, move it to 00:21:438 (3) - start.
  3. 00:22:867 (1,2,3,4,1) - Simplify it. Too much 1/1 rythim can be hard to beginner, and it's almost like a normal.
  4. 00:42:152 (3) - Move clap at this slider start to 00:41:438 (2) - end instead. Not consistant and sounds weird.
  5. 00:45:009 (4) - ^
  6. 00:47:509 (3) - ^ but just move the clap at end point to start point.
  7. 00:55:724 (2,3,4,5) - Same, i suggest you simplify these.
  8. Comment : This diff has too many 1/1, and it's almost like normal. Please consider removing some 1/1 and simplify some pattern so it's more suit for beginner.
Normal
  1. 00:09:474- It will be more good if add another circle here to make the rythim consistant to previous rythim.
  2. 00:09:652 (4) - Whistle at this slider start is not consistant and sounds awkward. Better if you put it at the slider end instead.
  3. 00:12:331- Same add another circle here to make rythim consistant.
  4. 00:23:759- ^
  5. 00:20:724 (2) - Same as above, whistle at this slider end is awkward to hear. Better if you remove it.
  6. 00:24:652 (1) - Uh, this slider is not following the song properly. Make this slider start 1/2 earlier then make the slider to 1/1 slider so it will end on 00:24:831- . If you do this, please change the clap at this slider start to whistle. Also another whistle at this slider ends sounds good too.
  7. 00:47:152 (3) - Reduce this slider length by 1/2 so it can follow the music better. Additionally, you can add another circle at 00:47:688 to make rythim more interesting.
  8. 00:49:117 (2) - You missing clap at this slider end which is not consistant.
  9. 00:56:438 (5) - ^ but at slider start.
Hard
  1. 00:53:045 (2,3,4) - Spacing issue here. Please fix it.
  2. That's it, this diff is well made.
Hard is already good, but normal and easy need more, more, moar improvement.
:o
Kei
It's my turn to mod your map!


  • [Easy]
  1. 00:10:009 (2,3) - Uhmmm this part lacks some whistles, imo. Also, this combo feels a bit too difficult for a easy difficulty. I suggest you to replace this slider and circle with just 1 long slider. Consider adding whistle at the start and end of it. I think it sounds very good and fits with the music.
  2. 00:12:867 (2,3) - ^ It would be nice to add some whistles here aswell. Try adding whistle at the start of these 2 sliders.
  3. 00:17:867 (3) - ^ Hmm a whistle at the start of this slider sounds nice to me. Try it out and see if you like it
  4. 00:24:652 (2) - ^ Perhaps here too? (at the repeat and end of this slider)
  5. 00:50:009 (3) - Try adding a whistle at the end of this slider. Fits perfectly imo.
  6. 00:55:724 (2,3,4) - Uhmm.. I think you added way too much consecutive notes here. Try replacing some of them with sliders to make this part more simple for beginners. Maybe like this?:
  7. 01:08:581 (1,2) - This pattern looks a bit weird to me. I suggest you to make this pattern instead, with (1)'s shape:
  8. 01:15:724 (2,3) - This part looks kinda odd because most of your sliders are curved. Perhaps make these curved too to make this part look and feel better?
  • [Normal]

    *I feel the approach rate too fast. I suggest you to decrease it by 1.
  1. 00:09:295 (2,3) - Try moving (2) to x:136 y:252, and (3) to x:148 y:152. This is to make a clean blanket pattern, with the purpose of giving this part a better structure. If you do this, you should end with something like this:
  2. 00:24:652 (1,2) - Try adding a whistle at the end of these sliders. Sounds nice with the music, imo.
  3. 00:29:295 (2) - ^ And at the start of this slider.
  4. 00:33:581 (3,4) - How about adding whistle to these notes too? Sounds good~
  5. 00:36:259 (4) - Whistle at the start and end of this slider sounds perfect with the music. Try it out too and see if you like
  6. 00:50:009 (1) - ^ And at the end of this slider?
  7. 01:02:152 (2) - ^ And here?
  8. 01:18:045 (2) - ^ At the end of this slider?
  • [Hard]
  1. 00:17:331 (2,3) - The whistles of those 2 sliders sound weird. They don't follow properly the music imo. I think it fits more if you add whistle at (2) end, remove whistle at the start of (3) and then add whistle to its end instead. Sounds much better imo.
  2. 01:18:581 (1,2) - Hmm what a weird space between (1) and (2). How about adding a 1/2 slider to fill this empty space?
Nice. I like your style so this is mostly a hitsound mod. Good luck Roddie :D
DeadlyPoxiion
great
Flask
o3o/ M4M in your queue

[General]
  1. Check the diffs in notepad, every diffs has no Artist/Title Unicode, please add it.
[Easy]
  1. 00:14:295 (1,2) - You add finish at (1), but (2) has the same sound. So remove finish at (1) or just add finish at (2)? (Or you can just add on (1)'s begin, that would be great :3)
  2. 00:21:438 (3) - Are you serious or just lose whistle at the begin?
  3. 00:30:009 (3) - (end) clap please, I think you just lose it D:
  4. 00:41:438 (2) - (end) clap. Even you just add clap on (3)'s begin/head, please keep the clap consistency.
  5. 00:44:295 (3) - ^
  6. 00:47:509 (3) - ^ (even you're serious, I think inconsistency clap would be weird D:)
  7. 01:04:295 (1,2,3,4) - If you can, do this more square I think, or you just ignore this o3o
[Normal]
  1. 00:25:188 (2) - (end) I just listen here and I feel no whistle is a bit weird.
  2. 00:58:581 (3,4) - Add clap at the ends I think. Inconsistency clap is just ksdslgjklsg
  3. 01:08:581 (1) - ^
  4. 01:00:009 (1,1) - I saw you add whistle at the first (1), but you add claps on the second (1). Make it the same would be great
    I feel awkward to the hitsounds in this diff.
[Hard]
  1. 00:21:081 (5) - (end) I think you need whistle. It's a bit weird if without whistle o3o
  2. 01:13:045 (1) - Weird rhythm/not good to read. If you can put on 01:13:224 - to be 1/1 rhythm that would be more readable imo.
Hard is great anyway. But Easy/Normal need more improvement b4 rank.
Good luck Roddie!
jesse7419
sorry post wrong place ;w;
Yuzeyun
More UMVC3 mods from me. \o\
As Standard modding is not my cup of tea, it might be less in-depth compared to my previous taiko mods.

[General]
Everything is fine, offset 7~8 (-2~3) if possible.

[Skin]
As the main color of the BG contrasts much with the skin's one, I saw pixels of aliasing due to the outline of the numbers. If you still have the PSD, try to make a pretty light glow at the edges of it with the same color (bold and then getting lighter.)

[Easy]
Nothing much to say !
[Normal]
00:12:867 (5,1,2,3) - Switching to 1/2 pretty suddenly will confuse a new normal

player but eh, they have to learn it somewhere :P
00:25:188 (2) - This got me, I hit it on the white tick.
00:25:724 (1,2) - Try to blanket them ?
00:56:259 (4,5,6,1) - A bit hard for a normal imo.

[Hard]
You're suddenly jumping from AR4 to AR8 on this one ! Try either lower this AR or higher Normal's ?

00:10:902 (3,4,5) - Try making it equilateral ?
00:14:117 (5) - This note doesn't make the triangle 3 4 5 equilateral, try moving it a bit left ? (164,228)
01:01:438 (1,2,3,4,5,6,7,1) - I had trouble FCing that part
01:18:938 (2,3,4) - It trapped me once by making me think 4 was 1/4 after the end of 3. Dunno why, lol
01:02:867 (1,2) and all occurences of this - These things are a bit hard to get at first sight. The player might think 2 is in the continuity of 1 and then may hit it 1/6 later (as 1/3 and 1/2 make 1/6)
That map was fun, and this is my first hard cleared with mouse only (I suck with it T_T)

Played hard in taiko mode, it's relatively decent, the patterns and structure of the map doesn't make the sign "TAIKO EMERGENCY" blink like hell. :P

Mouse Only
Mouse+KB
tutuhaha
well first I think mp3 is litter bit low 0.0b~

[Easy]
00:07:150 (2) - try to end at 00:07:686
00:10:008 (2) - ^same as this rhythm, you know ←_←...
00:23:400 (2) - make a slider, like this↓
00:34:293 (1) - (*nazi) move to x256 y84

[Normal]
00:24:472 (1,2) - this rhythm maybe is a litter bit hard in normal
00:33:400 (3) - 3 move to there
00:33:757 (X) - ^then add note at there
00:38:579 (1,1) - maybe too close in normal
01:01:436 (4,5,6,1) - use this rhythm?
just...look at rhythm...
01:11:436 (1) - try to make this one more...smooth
01:13:222 (2) - use this rhythm?
just...look at rhythm...too Orz

[Hard]
00:26:436 (2) - more smooth~then maybe ctrl+G, more far space will be find :>~
00:33:579 (3,4) - those two try to make a big space C:
00:37:418 (X) - I think there need have a note
00:38:579 (1) - 1 maybe need do the same way with 2,3,4
00:41:972 (X) - add note
00:42:061 (X) - add note
01:02:240 (5) - ctrl+G
01:13:400 (X) - add note
01:13:490 (X) - add note
maybe this diff a litter bit easy about high diff
but I like it =w=~
good lucky~
B2IN
Hi~ Roddie :3
m4m

[General]
nice.
[Easy]
00:12:865 (2) - just my opinion. like this ? http://osu.ppy.sh/ss/521581
01:05:722 (4) - new combo better.
01:11:436 (3) - ^
[Normal]
01:00:008 (1) - add finish on slider start.
01:01:436 (4) - just my opinion. move to x76 y48 better with 01:01:079 (3) . then re-spacing 01:02:150 (5) .
[Hard]
00:30:007 (1) - Make these parallel with 00:30:543 (2) .
01:04:293 (1,3) - not symmetry. you should make (1) look like (2) .

that's all

nice mapset ! XD
hoLysoup
hi~

[Hard]
whoa, you might want to consider changing difficulty settings here because it's quite a leap from Normal
perhaps lowering AR and OD would be the best choice by 1 tick
00:02:865 (1,2,1) - well imo you should remove the claps here and just have the claps start from 00:05:722 this point on. Because the music really starts to move from here
00:25:722 (1,2) - I would suggest move (2) further away from (1) to clearly indicate the 1/3 here. I sliderbroke here because I thought between the two sliders is 1/2 rhythm.
00:32:865 (1,2,3,4) - you can perhaps exaggerate the music more by making the spacing of these increase slowly. bigger and bigger
00:41:793 - I think you should add something here? to match up with what you did here 00:44:650 (2). becasue with the current spacing it's actually pretty hard to grasp the changed rhythm. Or maybe stack these two beats together: 00:42:508 (3,4) it'll be much more obvious
00:47:150 (1,2,3,4) - maybe too many whistles? just do the same whistle pattern as before but not the whole slider body? I wont' mention the next one

[Normal]
00:02:865 (1,2) - same thing as hard, remove these two claps
00:12:865 (5,1) - switch these two NCs?
01:18:579 (3,1) - ^
00:55:722 (3,4,5,6) - well this is just umm.. I think it may be a little confusing because this is the first consecutive short slider rhythms you introduce. you probably want to simplify this a bit or else it's actually quite hard to get the rhythm.
01:13:936 (3) - imo remove the clap from the slider head, sounds better

[Easy]
Consider largest circle size maybe?
00:47:150 (2) - remove this whistle for your hitsound pattern, if not then add whistle at this slider end 00:42:865 (1)
00:53:936 (4,1,2) - probably move (2) away from the comboburst of (4)? probably want each beat to be seen clearly in easy diff
00:58:579 (2,3) - these 4 whistle kinda disrupts your whistle pattern. Might wanna fix them to be consistent
mintong89
Mod from M4M Queue ♪
first ever standard mod \o/

[Easy]

00:10:008 (2) - (start) it should be whistle. becuase i hear 00:07:150 (2) - (start) have whistle too.
00:18:579 (3,1) - i think you can do like this: http://puu.sh/1zdgy
00:22:865 (1,2,3) - maybe make it triangular? http://puu.sh/1zdhv
00:45:722 (1) - maybe you can use new curve section? this slider is not curve imo.
01:02:865 (1) - ^

[Normal]

00:02:865 (1,2) - (end) i think clap is too loud. remove clap?
00:30:543 (2) - make it like this? http://puu.sh/1zdq2


[Hard]

fine.~

sorry for poor mod.
RikiH_
Let's try to m4m this, lol

General

mp3 is a bit low...
Can you use a BG without writings? (If you don't understand what I mean ask me, my english sucks lol)

Easy

00:02:865 (1,2) Maybe you can place these symmetric to the center
00:24:293 (3) The same, move the slider's tail in x:352 y:140, it's better!
00:29:293 (2) x:192 y:112, then fix spacing
00:31:436 (1) Slider's tail 1 grid down!

01:05:007 (3) x:396 y:324
01:05:722 (4) x:256 y:100
01:06:436 (5) x:228 y:240

^ If you do this fix 6's spacing!

Normal

00:16:436 (4,1) Blanket these sliders!
00:20:007 (1) More curved for a better blanket with the previous note
00:30:543 (2,1) Blanket them better
00:31:436 (1,2) Make them symmetric with the center
00:32:865 (1,2,3,4) Maybe it sounds a bit better if you silence them, because of the song, try it and if you like keep it (try this also in other diffs)
00:36:257 (3) Slider's tail x:156 y:132
01:11:436 (1) This can be much better!
01:13:222 Add a note?
01:15:722 (3,4) Blanket?

Hard

00:06:257 and 00:06:436 Swap whistles
00:07:329 Add a note?
00:23:757 (4,5) Improve this blanket
00:25:722 (1,2) The same! Or change 2 because it looks bad
00:47:150 (1,2,3,4) Too loudy @_@
00:50:007 (1) Not perfectly symmetric
00:51:436 (1,2) Blanket can be better
00:56:972 (6,1) Same
00:58:579 (1,2,3,4) Loudy!


Good luck, I hope you will check my map, anyways I give you a star, bye :D
Zero__wind
Oh I love Rockman Zero
General
The combo are nicely chosen~

Easy
00:17:865 (2,3,1) - maybe make them like this or so? [url]00:17:865 (2,3,1) -[/url] I'm not really fond of the pattern now
00:41:079 (1,2,3) - maybe change the rhthm here like this may feel more exciting? http://puu.sh/1N8Z3
01:06:436 (5) - maybe move this note to 01:06:079 - ?
01:10:722 (2,3) - maybe make this a blancket

Normal
00:00:007 (1,2,3,1,2,3) - maybe make them symmectrical or maybe make these two 00:00:722 (3,3) - notes stack
00:12:150 (2,3,4) - maybe move 00:12:329 (3) - tio (388,254) and move 00:12:507 (4) - to (343,276)? just to make them curve-like instead of straight ilne and you may also want to change the direction of 00:13:043 (1) - a bit if you did the changes above
00:48:579 (1) - make make it like this looks better? http://puu.sh/1N9ad
00:54:293 (1,2) - make this blancket better?

Hard
00:04:293 (3) - maybe at a note with whistle here and start the spinner at the following (of course it should end at the same time). If you did this maybe make the two sliders and the note 00:02:865 (1,2,3) - a two-sides-blancket
00:06:436 (3,4) - blancket?
00:06:972 (5) - maybe move it to (337,257) and stack 00:07:150 (1) - with 00:07:508 (2) - will make a interesting gap?
00:13:936 (4,5) - CTRL+G will seem better?
00:18:222 (4) - stack this with 00:17:329 (2) - 's tail
00:30:007 (1,2) - seems not parelell at the moment. If you just intended to do so, then it's OK
00:31:436 (1) - make a bigger difference with the latter slider maybe like this or so http://puu.sh/1N9lM
00:34:293 (1) - this finish sound maybe unneccessary and way too noisy
00:41:972 (2) - add a note here with normal hitsound will sound nice?
00:47:150 (1,2,3,4) - Oh maybe you really should lower the volume of these =.= because I think they should be softer than 00:58:579 (1,2,3,4) - in a certain extent
00:51:436 (1,2) - make 1 and the head of 2 a better blancket?
01:02:865 (1) - and 01:08:579 (1) - Oh they reverse one more time and often sucks me... maybe reduce one time of reverse and a note instead. 01:02:865 (1,2) - they're different from these 01:05:722 (1,2) - because I can easily judge that for the latter one, reverse 1 will most likely to end at thhe side which isnear slider 2 ; and for the former one, I can't decide
01:13:400 (2) - maybe you need note here, with normal hitsound

That's it.
Hope this keep going
BanchoBot
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