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KOKIA - Fate

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Topic Starter
meiikyuu

dubbadeni wrote:

From ★ ~ dubbadeni ' s Beginnner Modding Queue ~ ★
I'm a beginner, don't expect too much! ;)
----------------------------------------------------------------------------------------------
General

Your map is really nice :) , but too good for my Beginner Modding Queue. :?
I just found a few things, you should take a look.



Normal

Many objects aren't snapped!


Timing - > Resnap All Notes lol omg

Twin Blades

I usually don't mod hard but I liked this diff :]

01:23:751 Do you really want change the stream spacing here? alright fixed
02:00:674 (11) Maybe put this 2 level-4-grids to the right? it'd look better hm..ok
02:22:742 (2,3) They are overlapping a bit. That's not so pretty nah, spacing is consistent here
03:11:780 (1) This slider looks not pretty to me. I know that you want it like this but i think you can make it looking better and still keep it like a slider like this.alright ill think about it
tyvm~
dkun
my modding key

this is unrankable.
this should be highly considered.
this is just a normal suggestion/praise.

General
  1. Solid set. :D
  2. For a second, I thought I was watching a music video. Nice job on the storyboard.
  3. On a side note, you might want to add collaber names (even if she is your sister! :p)
Normal
  1. Purely opinionated, but perhaps rename the diff to something like "Dagger" or something singular to match Twin Blades?
  2. Looking at your custom hit-normal and hit-finish, it sounds way too low during gameplay as the vocals overpower the hitsound in itself. I would suggest to raise the volume to 65 or so for a more prominent yet subtle effect.
  3. I raise a few issues about slider composition and symmetry below, but as a quick guideline when composing a slider, check the slider ticks when trying to compose something symmetrical via the X or Y axis, it's a tremendous help and does help when going for symmetry. :)

    00:40:626 (2,3,4,5) - Looking from the rest of the difficulty, perhaps you could orient the notes in a fashion such as this.
    00:48:126 (2,3) - Could totally be overlapped better, even break distance snapping by just a little so it doesn't touch. Perhaps something like this?
    00:57:357 (1) - Slider composition on this could be a tad bit better for complete symmetry, nothing major, just purely polish and optional. This is what I had in mind.
    01:38:896 (3) - Also another slider composition issue, same reason as above.This is what I had in mind as a replacement.
    02:55:049 (1) - Same issue as ^, I'm pretty sure you know what I'm aiming for now, right?
    02:58:511 (1) - ^
Twin Blades
  1. I'll put in the same remark with hitsounding volume as I did in Normal. Please actually consider this.
  2. As I said in General, collaber names in a subtle fashion would be nice somewhere.
  3. The difficulty flows extremely well, but there's some issues that I point out below that's completely optional to fix.

    00:20:434 (3,4) - Completely an optional change, but perhaps switch the order of these two notes for what *I* think would be better flow.
    00:26:492 (2) - Slider composition could look/play better with some tweaking. Symmetry is love, after all. But this is what I was aiming at.
    00:38:896 (7) - ^, the same composition in the same screenshot would work as well.
    01:16:396 (1,2,3,4,5) - Why not align this symmetrically on the Y axis? It's done for a lot of the other similar combos in other parts of the map.
    01:21:876 (7) - Refer to 00:52:165 (6) with how this should look.
    01:26:780 (1,2,3,1,2,3,4) - Is this combo trying to achieve a double square stack, with the second square zoning in spacing wise? What I propose is this. What I did to achieve this is making a perfect square with 1.75x distance snapping between all 4 notes, rotating it 15 degrees and placing the first 3 on 11 from the last combo. After doing so, I took 1,2,3 and emulated it for 1,2,3,4 in a perfect square fashion going the same direction, but scaling it to 0.875x. This is that I believe it should look like.
    02:15:242 (6) - Refer to 00:26:492 (2).
    02:58:511 (2) - Reverse selection for the sake of flow and symmetry.
    03:14:088 (3,4,5,6,7) - Refer to 01:16:396 (1,2,3,4,5).
    03:21:011 (1,2,3,4,5) - I believe this would flow better if it was composed of something like this.
    03:36:588 (1,2,3,4,5,6,1,2,3,4,5) - I like the space increase from the two combos. :p
Topic Starter
meiikyuu

dkun wrote:

my modding key

this is unrankable.
this should be highly considered.
this is just a normal suggestion/praise.

General
  1. Solid set. :D ty!
  2. For a second, I thought I was watching a music video. Nice job on the storyboard. thanks ><
  3. On a side note, you might want to add collaber names (even if she is your sister! :p) i will work on making them then..when i come back from vacation x.x
Normal
  1. Purely opinionated, but perhaps rename the diff to something like "Dagger" or something singular to match Twin Blades? i understand lol, not your fault or anything but dagger has nothing to do with the anime xD i will consider changing this diff. name though
  2. Looking at your custom hit-normal and hit-finish, it sounds way too low during gameplay as the vocals overpower the hitsound in itself. I would suggest to raise the volume to 65 or so for a more prominent yet subtle effect. ok, changed to 65% c:
  3. I raise a few issues about slider composition and symmetry below, but as a quick guideline when composing a slider, check the slider ticks when trying to compose something symmetrical via the X or Y axis, it's a tremendous help and does help when going for symmetry. :)

    00:40:626 (2,3,4,5) - Looking from the rest of the difficulty, perhaps you could orient the notes in a fashion such as this. fixed
    00:48:126 (2,3) - Could totally be overlapped better, even break distance snapping by just a little so it doesn't touch. Perhaps something like this? ok i tried lol
    00:57:357 (1) - Slider composition on this could be a tad bit better for complete symmetry, nothing major, just purely polish and optional. This is what I had in mind. oh i tried to make this as symmetrical as possible but i guess i still need work :<
    01:38:896 (3) - Also another slider composition issue, same reason as above.This is what I had in mind as a replacement. ok
    02:55:049 (1) - Same issue as ^, I'm pretty sure you know what I'm aiming for now, right? lol kk
    02:58:511 (1) - ^ kk
Twin Blades
  1. I'll put in the same remark with hitsounding volume as I did in Normal. Please actually consider this.yep, changed to 65
  2. As I said in General, collaber names in a subtle fashion would be nice somewhere. ok i will work on making
  3. The difficulty flows extremely well, but there's some issues that I point out below that's completely optional to fix.

    00:20:434 (3,4) - Completely an optional change, but perhaps switch the order of these two notes for what *I* think would be better flow. ah i kinda like the small jump with 2 and 3 xD. maybe if someone mentions this place again i will reconsider
    00:26:492 (2) - Slider composition could look/play better with some tweaking. Symmetry is love, after all. But this is what I was aiming at. ok tried, hope its close enough..
    00:38:896 (7) - ^, the same composition in the same screenshot would work as well. ok
    01:16:396 (1,2,3,4,5) - Why not align this symmetrically on the Y axis? It's done for a lot of the other similar combos in other parts of the map. good point, fixed :3
    01:21:876 (7) - Refer to 00:52:165 (6) with how this should look. copied it xD
    01:26:780 (1,2,3,1,2,3,4) - Is this combo trying to achieve a double square stack, with the second square zoning in spacing wise? What I propose is this. What I did to achieve this is making a perfect square with 1.75x distance snapping between all 4 notes, rotating it 15 degrees and placing the first 3 on 11 from the last combo. After doing so, I took 1,2,3 and emulated it for 1,2,3,4 in a perfect square fashion going the same direction, but scaling it to 0.875x. This is that I believe it should look like. need to talk to u about this later xD
    02:15:242 (6) - Refer to 00:26:492 (2). o.o? did u link to the wrong refering point?
    02:58:511 (2) - Reverse selection for the sake of flow and symmetry. fixed
    03:14:088 (3,4,5,6,7) - Refer to 01:16:396 (1,2,3,4,5).
    03:21:011 (1,2,3,4,5) - I believe this would flow better if it was composed of something like this. hmm im hoping to keep that V shape with 6
    03:36:588 (1,2,3,4,5,6,1,2,3,4,5) - I like the space increase from the two combos. :p ty!
tyvm *-* was pretty helpful
Alltur
Love the storyboard XD
My modding is not good sorry XP..
[General]
Clear.

[Normal]
Check AIMod for spacing infringements, if this was intended, then ignore this.
Clear.

[Twin Blades]
There are many streams here, but their spacing are frequently different from other streams. The end of the song, the increase of spacing in the stream is acceptable imo, but not in places like 01:32:405 (6,7,8,9,10) - I actually thought 6,7 is more far away (in a matter of rhythm) from each other.
00:20:146 (2,3,4) - the spacing here is confusing 2,3,4 has all constant beat and 4 seems like it comes much faster.
00:24:473 (4,5) - change into a slider that looks like 1,2,3; copy-paste and rotate. If you do that, switch place with 3..
00:30:819 (6,7) - confusing spacing
00:35:434 (5,6) - spacing here is also confusing..
00:57:357 (1) - nazi. the blanket for note 5 does not look perfect imo. second point to x128 y0 and third point to x56 y8?
02:41:203 (3,4) - It would be nice if you were able to make them more "paralleled curve'.

Good luck mapping, and star~
Topic Starter
meiikyuu

Akashi_S wrote:

Love the storyboard XD
My modding is not good sorry XP..
[General]
Clear.

[Normal]
Check AIMod for spacing infringements, if this was intended, then ignore this. yeah theres a part of two that needed slightly different spacing
Clear.

[Twin Blades]
There are many streams here, but their spacing are frequently different from other streams. The end of the song, the increase of spacing in the stream is acceptable imo, but not in places like 01:32:405 (6,7,8,9,10) - I actually thought 6,7 is more far away (in a matter of rhythm) from each other. oh ok, ill check spacings again
00:20:146 (2,3,4) - the spacing here is confusing 2,3,4 has all constant beat and 4 seems like it comes much faster. someone else mentioned this part so i fixed it up. ctrl+r 3 and 4
00:24:473 (4,5) - change into a slider that looks like 1,2,3; copy-paste and rotate. If you do that, switch place with 3.. good thought but for 4 and 5, im hoping to follow instruments rather than voice
00:30:819 (6,7) - confusing spacing i think its fine.. >< keeping symmetry too sorry
00:35:434 (5,6) - spacing here is also confusing.. lol its 1/4 here and distance snapped
00:57:357 (1) - nazi. the blanket for note 5 does not look perfect imo. second point to x128 y0 and third point to x56 y8? alright fixed
02:41:203 (3,4) - It would be nice if you were able to make them more "paralleled curve'. it does look a bit funny now, ill fix it

Good luck mapping, and star~
thanks a for the mod and star <3
CTB Fia
Normal
00:09:288 - fill this with notes
01:52:644 - put spinner
try to put some sound effect on some notes
03:40:049 - finish it here

Hard
00:09:321 - fill with notes
just turn off distance snap for this diff
01:51:886 - put spinner
03:40:297 - finish it here

well at least all beat seems in place

that's all i can mod
i think ur beatmap will be ranked soon!!! :)
Tarantino_old
[General]
  1. Make the 'time signature' in all difficulties 3 / 4 (waltz). It's selected as 4 / 4 at the moment, while the beat is 3 / 4. http://puu.sh/Xjhq
  2. The difficulty gap between the Collab difficulty and Normal is too big. You should really add in a Hard difficulty. (I could try to map one if you'd like, give me a day and I'll be done.)
  3. Some of the storyboard files aren't used. You should check this out.
Unused Image Files
Unused Image Files
sb\b19.jpg
sb\b3.jpg
sb\b36.jpg
sb\b4.jpg


[Twin Blades]

00:42:069 (4) - Please make this slider symmetrical. It looks really odd not having the slider beginning and ending point on the same line.
01:25:049 (6) - Add new combo?
01:26:492 (7) - Add new combo here...
01:26:780 (1) - ...and then remove the new combo here.
03:03:703 (8) - Add new combo?


[Normal]
  1. Decrease drain rate by one?
02:42:357 (2) - Unsnapped slider (end)
02:49:280 (2) - Unsnapped slider (end)

03:11:780 (2) - Add new combo.
Topic Starter
meiikyuu

shojimeguro wrote:

Normal
00:09:288 - fill this with notes nah..i like that intro-ish feeling xD
01:52:644 - put spinner feels a bit random lol
try to put some sound effect on some notes ill recheck hitsounds if u say so
03:40:049 - finish it here uh..last beat is clearly here 03:38:319 - xD.. theres a sort of empty space where u pointed out

Hard
00:09:321 - fill with notes see above
just turn off distance snap for this diff yeah i did at times
01:51:886 - put spinner see above
03:40:297 - finish it here see above xD

well at least all beat seems in place

that's all i can mod
i think ur beatmap will be ranked soon!!! :) thanks ^^
sorry for all the red, but i did fix a little bit of the hitsounds .. o:

tyvm for the mod :)
Topic Starter
meiikyuu

Tarantino wrote:

[General]
  1. Make the 'time signature' in all difficulties 3 / 4 (waltz). It's selected as 4 / 4 at the moment, while the beat is 3 / 4. http://puu.sh/Xjhq alright, fixed ^^ actually i have to ask about this too >< ,] (it just sounds rly wierd in nightcore now lol)
  2. The difficulty gap between the Collab difficulty and Normal is too big. You should really add in a Hard difficulty. (I could try to map one if you'd like, give me a day and I'll be done.).. xD the star rating is like 4.8 which is a bit lower for the hardest diff. in a typical mapset, so thats why i kept it at 2 difficulties for this map. i had other people check with the diff. spread too and they think it is alright. if there was a third diff., it would be an Easy. but uh.. if you really think so, i will check again with some people and let them know about your opinion~ actually, ill consider it
  3. Some of the storyboard files aren't used. You should check this out. oh, thanks for pointing it out
Unused Image Files
Unused Image Files
sb\b19.jpg
sb\b3.jpg
sb\b36.jpg
sb\b4.jpg


[Twin Blades]

00:42:069 (4) - Please make this slider symmetrical. It looks really odd not having the slider beginning and ending point on the same line. okay should be better i hope
01:25:049 (6) - Add new combo? fixed
01:26:492 (7) - Add new combo here... okay
01:26:780 (1) - ...and then remove the new combo here. okay
03:03:703 (8) - Add new combo? fixed :>


[Normal]
  1. Decrease drain rate by one? its okay for normal
02:42:357 (2) - Unsnapped slider (end) ok ty for pointing out
02:49:280 (2) - Unsnapped slider (end) kk

03:11:780 (2) - Add new combo. okay
thank you very much for the mod :)

full submitted ~
Tarantino_old
Don't ask about the 3 / 4 or not haha. The song is 3 / 4. Simply change it to 3 / 4 and look the large white ticks. They are now at the right spot while with 4 / 4 they aren't. Just tap a long with your foot to the music. You'll hear the main beat every 3 ticks instead of the normal 4 ticks.
This is known as Waltz music.

Or listen to this for example: http://www.youtube.com/watch?v=BQvc7Ne5mok
Skip to 0:34 and you can hear the waltz clearly. (Every 3 beats you'll hear the bass)

Sorry for my English, it isn't my native language and it's very difficult to explain something like this in any other way haha.
Topic Starter
meiikyuu
hm okay xD thank you for explaining , i will update when i am free next time
YTYuyu
i found this on #modreqs the other day but i haven't had time to mod it...anyways let's get started.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you mt opinion, advice, or if i'm curious about something.

[General]
you're using a SB, so disable the letterbox during breaks. you only enable the letterbox when you're not using a SB or a video.
revert the whistle to a .wav file. all hitsounds are supposed to be a .wav file, not a mp3 file.

[Normal]
00:23:319 (1,2) - replace all this for a 1/1 slider because it follows the hold in the vocals for this part of the song.
00:24:473 (3) - this should be a circle instead to follow the vocals accurately.
00:25:049 (4) - maybe you can align this note here so that the transition would be smoother during gameplay?
use this code if you follow the suggestion above. i think this code continutes the flow and transition to the next note during gameplay.
SPOILER
460,100,25049,2,0,B|428:64|400:56|400:56|368:64|336:100,1,150
256,184,26203,6,0,B|224:220|196:228|196:228|164:220|134:186,2,150,4|0|0
340,96,27934,2,0,B|380:72|382:37,1,75
384,128,28511,2,0,B|429:139|455:116,1,75
392,184,29088,2,0,B|415:224|459:228,1,75
452,284,29665,2,0,B|384:284|328:336|328:336|240:296|236:192,1,300,2|0
128,160,31396,5,0
240,120,31973,1,0

00:33:126 (1,3) - these sliders can look nicer if it's symmetrical. just adjust these 2 sliders and you're done. something like this should work. the only difference is that it looks symmetrical in this screenshot.
01:42:646 - drag the break to 01:44:088 because that's where the song starts again.
01:57:934 (1) - same as 00:33:126, but just this slider. make it like this if you can. i feel that by doing this, the flow would be smoother during gameplay IMO.
02:01:396 (3) - ^
02:53:319 (6) - a NC here because it follows the instrumental. (1-5) is following the vocals in this part of the song.
03:14:665 (5) - if you can make this slider symmetrical, it'll look like a nicer flower for this pattern. it should look like this.
03:33:126 (1) - move this to the right so that it'd technically blanket the green (3). this is just my opinion, but that overlap on the slider bothers me a bit and it might bother other players as well IMO. if you do this, use this code for a smoother flow to each note.
SPOILER
412,216,213126,6,0,B|436:160|416:112|416:112|340:84,1,165.000005035401,6|0
296,92,213992,2,0,B|240:113|240:113|220:161|244:217,1,165.000005035401
248,280,214857,2,0,B|332:316|428:276,1,165.000005035401,6|0
328,180,216011,1,0
264,64,216588,5,6
192,176,217165,1,0
120,64,217742,2,0,B|72:80|56:120,1,82.5000025177003
36,176,218319,1,4
i like this diff. nice transition, flow and use of hitsounds.

[Hard]
00:25:626 (7) - maybe you can make this slider look like (6) for a smooth transition from the previous slider? i feel that these 2 sliders should look the same since they're aligned beside each other IMO.
00:29:665 (1,2) - these sliders look weird during gameplay because the turn plays to the point that i feel uncomfortable. make them symmetrical so that it'll flow a bit smoother during gameplay.
00:32:261 (7) - make this slider like this. as you see, it'll blanket both (8,1) for a smooth transition during gameplay.
01:04:280 (1) - *nazi* this blanket looks uneven. as the slider progresses, the gap gets bigger and bigger. try to even it out by adjusting this slider so that it doesn't show during gameplay.
01:08:607 (4) - go 2 grids down for a perfect stack on (8). the transition would flow smoother during gameplay.
01:42:646 - same as normal.
02:28:223 (3,4,5) - maybe you can move these here. use the code below to see what it looks like. it should make a diamond for this combo and the last 2 notes are stack on (1,2).
SPOILER
148,176,148223,1,0
256,72,148511,1,0
376,176,148799,1,0
02:44:376 (6) - maybe you can move this note here for a bit of neatness and for a smooth flow to the next note during gameplay?
02:51:011 (3) - perhaps you can space this out? same reason as above.
03:25:049 (6) - you can make this slider symmetrical, ik it. the 2nd half of this slider looks uneven compared to the 1st half.
SPOILER
312,112,205049,2,0,B|328:176|288:208|288:208|248:240|260:312,1,215.999993408203
03:26:492 (2) - this note can be stacked perfectly. just go 1 grid up for a smooth transition.

[Twin Blades]
aww crap i messed up ><. let me start this again.
if this is a collab, how about adding you and Saku-nya's name somewhere in the collab to show that it's your and her parts?
00:31:107 (7) - perhaps you can move this down so that the gap between this diamond is even? IMO the gap looks uneven in this pattern.
01:10:626 (3) - maybe you can align this to (2) for a smooth transition from the previous slider?
01:19:424 - how about a circle to follow the background vocals in this part in the song?
01:42:934 - same as normal about the break.
03:11:780 (1) - i got a bit of information of this slider and it's an unrankable slider. this is considered a hold slider because it's going left and right uncontrollably and it'd be hard for players to get this kind of slider on their 1st try. make this a wriggle where people can see the bumps at the top and bottom to show that it's a wriggle slider.
03:36:155 (8) - remove the circle. it'll be consistent with the previous (7,8) in this part.

I guess that's it. Star and GL :D
Topic Starter
meiikyuu

Byakugan249 wrote:

i found this on #modreqs the other day but i haven't had time to mod it...anyways let's get started.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you mt opinion, advice, or if i'm curious about something.

[General]
you're using a SB, so disable the letterbox during breaks. you only enable the letterbox when you're not using a SB or a video.
revert the whistle to a .wav file. all hitsounds are supposed to be a .wav file, not a mp3 file.

[Normal]
00:23:319 (1,2) - replace all this for a 1/1 slider because it follows the hold in the vocals for this part of the song. okay
00:24:473 (3) - this should be a circle instead to follow the vocals accurately. i am following the instruments at this part xD
00:25:049 (4) - maybe you can align this note here so that the transition would be smoother during gameplay?
use this code if you follow the suggestion above. i think this code continutes the flow and transition to the next note during gameplay. okay
SPOILER
460,100,25049,2,0,B|428:64|400:56|400:56|368:64|336:100,1,150
256,184,26203,6,0,B|224:220|196:228|196:228|164:220|134:186,2,150,4|0|0
340,96,27934,2,0,B|380:72|382:37,1,75
384,128,28511,2,0,B|429:139|455:116,1,75
392,184,29088,2,0,B|415:224|459:228,1,75
452,284,29665,2,0,B|384:284|328:336|328:336|240:296|236:192,1,300,2|0
128,160,31396,5,0
240,120,31973,1,0

00:33:126 (1,3) - these sliders can look nicer if it's symmetrical. just adjust these 2 sliders and you're done. something like this should work. the only difference is that it looks symmetrical in this screenshot. i see, though i kind of like it when curves big then small xD
01:42:646 - drag the break to 01:44:088 because that's where the song starts again. nice point :D
01:57:934 (1) - same as 00:33:126, but just this slider. make it like this if you can. i feel that by doing this, the flow would be smoother during gameplay IMO. i didnt fix exactly as u screenshoted it, but i did do a little adjustment
02:01:396 (3) - ^ ^
02:53:319 (6) - a NC here because it follows the instrumental. (1-5) is following the vocals in this part of the song. fixed
03:14:665 (5) - if you can make this slider symmetrical, it'll look like a nicer flower for this pattern. it should look like this. fixed
03:33:126 (1) - move this to the right so that it'd technically blanket the green (3). this is just my opinion, but that overlap on the slider bothers me a bit and it might bother other players as well IMO. if you do this, use this code for a smoother flow to each note. hmm ill change if someone else mentions it . because right now i planned to have 03:33:126 (1,2,3) - together in the center. and to match the part at 01:37:165 (1,2,3) -
SPOILER
412,216,213126,6,0,B|436:160|416:112|416:112|340:84,1,165.000005035401,6|0
296,92,213992,2,0,B|240:113|240:113|220:161|244:217,1,165.000005035401
248,280,214857,2,0,B|332:316|428:276,1,165.000005035401,6|0
328,180,216011,1,0
264,64,216588,5,6
192,176,217165,1,0
120,64,217742,2,0,B|72:80|56:120,1,82.5000025177003
36,176,218319,1,4
i like this diff. nice transition, flow and use of hitsounds.

[Hard]
00:25:626 (7) - maybe you can make this slider look like (6) for a smooth transition from the previous slider? i feel that these 2 sliders should look the same since they're aligned beside each other IMO. i did not line up with 2 but i did do a tiny adjustment so that it looks more similar to 6
00:29:665 (1,2) - these sliders look weird during gameplay because the turn plays to the point that i feel uncomfortable. make them symmetrical so that it'll flow a bit smoother during gameplay. oops, missed that i think, fixed
00:32:261 (7) - make this slider like this. as you see, it'll blanket both (8,1) for a smooth transition during gameplay. changed some, i left 8 where it was though since it was supposed to stack with 00:30:819 (3) -
01:04:280 (1) - *nazi* this blanket looks uneven. as the slider progresses, the gap gets bigger and bigger. try to even it out by adjusting this slider so that it doesn't show during gameplay. fixed
01:08:607 (4) - go 2 grids down for a perfect stack on (8). the transition would flow smoother during gameplay. fixed
01:42:646 - same as normal.
02:28:223 (3,4,5) - maybe you can move these here. use the code below to see what it looks like. it should make a diamond for this combo and the last 2 notes are stack on (1,2). ok , i like it :3
SPOILER
148,176,148223,1,0
256,72,148511,1,0
376,176,148799,1,0
02:44:376 (6) - maybe you can move this note here for a bit of neatness and for a smooth flow to the next note during gameplay? okay
02:51:011 (3) - perhaps you can space this out? same reason as above. okay
03:25:049 (6) - you can make this slider symmetrical, ik it. the 2nd half of this slider looks uneven compared to the 1st half. lol ok
SPOILER
312,112,205049,2,0,B|328:176|288:208|288:208|248:240|260:312,1,215.999993408203
03:26:492 (2) - this note can be stacked perfectly. just go 1 grid up for a smooth transition. okay

[Twin Blades]
aww crap i messed up ><. let me start this again.
if this is a collab, how about adding you and Saku-nya's name somewhere in the collab to show that it's your and her parts? yeah i need to make the names still x.x
00:31:107 (7) - perhaps you can move this down so that the gap between this diamond is even? IMO the gap looks uneven in this pattern. er i never really thought about diamond shape here xD. i was aiming for even-ish spacing with 00:31:107 (7,1,2) -
01:10:626 (3) - maybe you can align this to (2) for a smooth transition from the previous slider?
no change, lunar kinda likes the jump as it is
01:19:424 - how about a circle to follow the background vocals in this part in the song? fixed c:
01:42:934 - same as normal about the break. k
03:11:780 (1) - i got a bit of information of this slider and it's an unrankable slider. this is considered a hold slider because it's going left and right uncontrollably and it'd be hard for players to get this kind of slider on their 1st try. make this a wriggle where people can see the bumps at the top and bottom to show that it's a wriggle slider. fine fine~
03:36:155 (8) - remove the circle. it'll be consistent with the previous (7,8) in this part. keeping, sorry ><

I guess that's it. Star and GL :D thanks!
thanks for the helpful mod~~
Nichiyouki


Hi, meiikyuu

My mod from your request

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Fine

Normal

  1. 00:21:588 (3) - Move 2nd point to down 2 grids.
  2. 00:27:934 (2,3,4) - Reduce spacing a little?
  3. 00:57:357 (1) - Move 4th and last point to down 1 grid, would make it better.
  4. 02:36:011 (1,2,3) - Try to modify the spacing is equal.
  5. 02:55:049 (1) - Move 3rd and 4th point to right 1 grid. which is same reasons as 00:57:357 (1).

Hard

  1. 00:32:261 (7,1) - Try to make parallel.
  2. 01:42:069 (2) - Move to the right of (1)?
  3. 02:29:088 (1,2) - Don't stack it. For example is placing of 02:27:357 (2,3).
  4. 03:34:280 (3,1) - Stack between (3) and slider end of (1).

Twin Blades

  1. 00:31:973 (2) - Ctrl+R?
  2. 02:43:367 (8) - Move to up 1 grid, to adjust spacing.
  3. 03:18:126 (1) - If you want to be beautiful. Change is this code in Notepad be beautiful. Then forget move (2), to increase spacing.
    144,208,198126,6,0,B|304:220|364:88|220:-28|100:104|168:236|352:204,1,479.999985351563,0|2

That's all that I can find them.
Nice map, give a star ;)

Good luck~
Kei
Oooh another meii map :3

[General]

  • * Hitsounds like your hitfinish aren't really audible at all. Consider raising the volume a bit.
[Normal]
  1. 00:27:934 (2,3,4) - Uhmm.... I personally dislike this jump, cause a jump in a Normal is very uhm.. strange to do. I mean, jumps are for Hard and Insane difficulties. It is even more strange when you don't even have a easier diff for begginers.. so.. I think it is much better if you don't make jumps in this difficulty. Beginners will have difficults playing this because it'll be very hard for them to read changes of spacing.
  2. 00:36:011 (4,1,2) - This pattern looks kinda ugly tbh. How about making this pattern look more like this? I think it looks prettier and more clean:
  3. 00:41:780 (4,5) - The space between these 2 sliders feels weird because the singer is still singing so I think it would be a nice idea to follow better the vocals and fill up that empty space by deleting (5) and adding a repeat to (4).
  4. 01:08:607 (2,3) - A bit nazi, but this part can look better if you move (2) and (3) a tad up, like this, to make them look better with (1)'s shape:
  5. 01:09:472 (3,4,5) - Mini jumps, but still jumps :l
  6. 02:03:126 (4) - This shape looks completely out of place o.o ruins your symmetric pattern. Also, it is not doing any blanket with any note so that's why it looks weird. Perhaps consider making more symmetry or a more.. fitting slider? Making creative sliders is okay, but it's bad when they're overused without reason. This is just my opinion, obviously!
  7. 02:14:953 (3,4) - Uhm.. why did you leave a pause between (3) and (4)? It so all of a sudden that it feels awkward imo. Consider filling up this space.
  8. 02:41:203 (1) - A red combo color for this part would fit perfectly with the background, just like you did before with some other bgs. You added custom colours according to the sb.

    In therms of rhythm, the diff is okay. You have to improve it more the visual looking of it. It can be improved a lot imo.
[Hard]
  1. 00:25:626 (7,1) - I think it follows much better the vocals if you switch nc here. In other words remove nc of (1) and add it to (7).
  2. 00:38:319 (1) - Hmm why a nc here? it doesn't follow the vocals like you were doing. I suggest you to remove nc here and add it to 00:40:049 (1). After that, you'll have to remove nc of 00:41:780 (1). Fits much better imo.
  3. 02:06:588 (4) - Hmm not trying to be nazi or smth, but this slider would look much better if you move it a tad to the left, to make a blanket pattern with 02:05:723 (2)'s shape. Like this:
  4. 03:24:473 (4) - You should add a nc here for consistency with 03:17:549 (1).

    This diff has a nice flow. It feels good to play it. Nice job :D
[Twin Blades]

  • * Consider adding names in the SB to clarify which part is mapped by you and which one by the other mapper.
  1. 00:19:280 (1,2) - This flows badly imo. I think it flows much better if you ctrl+r (2) and (3) Doing this will also make a little fun jump between (3) and (4).
  2. 00:38:896 (7) - I don't like this jump. It feels bad to play imo. Consider doing ctrl+r to this slider and move it a bit far away.
  3. 01:32:838 (8,9,10) - No-no. Keep consistent your spacing. When I played this I got confused as fuck because you changed the spacing of your 1/2 notes. 01:31:972 (5,6,7) - here they are perfectly spaced, but here at 01:32:838 you changed of spacing all of a sudden and without even a clear reason (because the song doesn't change in anything here) and that feels bad to play. Same thing about 01:34:713 (3). That's a troll note lol. I thought it was a note at a white tick or something when I played this difficulty for the 1st time. Well, please change this. I strongly recommend you to do it.
  4. 01:35:867 (2) - ^
  5. 02:01:972 (2,3,4,5,6,7) - Uhm I dislike this pattern too because it feels bad to play. I mean, it doesn't flow good. I personally think it flows much better if you ctrl+r (3) and (4), then ctrl+r 02:02:838 (5) and afterwards to finish this pattern, delete 02:03:415 (6) and add a repeat to 02:02:838 (5).
  6. 02:16:107 (7,8) - Again, I think it flows much better if you ctrl+r these 2 notes.
  7. 02:23:896 (1) - This spinner sounds a bit weird because you didn't add a note here (02:23:896) and then add this spinner at the next blue tick. Well I suggest you to do it so you folllow much more the music instead of skipping that big white tick.
  8. 02:28:655 (5) - Kinda overmapped here. Please delete this note. This stream sounds overmapped and bad with it.
  9. 02:30:242 (1) - This patter flows much better if you ctrl+r this slider imo. If you do this you'll have to ctrl+r 02:30:819 (2,3,4) and then ctrl+r 02:31:684 (5,6). It really feels much better.
  10. 02:47:117 (7) - There's no sound here so I recommend you to delete this note to avoid unnecessary overmapped triplets.
  11. 02:48:992 (2,3) - And again~ I think this pattern flows much better if you ctrl+r these 2 notes. After doing that move 02:49:569 (4) a tad closer to 02:49:280 (3) to make the jump a bit more short and not so big and exaggerated.
  12. 02:49:857 (5) - A nc here would fit perfectly with the music and also would avoid that high combo number (10).
  13. 03:01:396 (1) - This slider looks a bit randomly placed. Try using its shape to make a blanket pattern with 03:00:530 (7), like this:
  14. 03:07:886 (2) - I think this note sounds bad here. Try removing it. It will make the next triplet (03:08:607 (5,6,7)) sound much better, and it'll also make this part feel less uhm.. overmapped.
  15. 03:08:896 (7) - Due to the change of "melody" you should add a nc here to keep following the music, and to avoid that high combo number (11).
  16. 03:27:934 (7) - lol nazi time: this slider isn't properly symmetrical. Please make it symmetrical because it is annoying to see it like this.
  17. 03:29:665 (1) - ^

    Interesting. Some patterns flow badly and should be improved (I pointed out most of them already). I'm not a pro player, lol. I just feel some jumps really unintuitive and awkward to play. Please consider to change these like I told you.
Nice SB meii :D Good luck!
Kawayi Rika
Hi ~ meiikyuu ~ :)

Mod time for my Random Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Change 'soft-hitwhistle.mp3' to 'soft-hitwhistle.wav' pls.
  2. Add 'Collab' in tags.

[Twin Blades]


  1. 00:21:011 (5) - Make more curve symmetry slider.

[Hard]


  1. 03:34:280 (3) - Stack on 03:34:857 (1) - start point,looks better to me.

[Normal]


  1. 00:57:357 (1) - Make more curve symmetry slider.
  2. 02:55:049 (1) - ^
  3. 01:41:203 (2,4) - Move 1 grid right,symmetry with 01:40:626 (1).

That's all ~ Nice map and Awesome SB :3

Call me back recheck ~ when you are ready ~
;)
Makar
cool map \o/
Topic Starter
meiikyuu

Kawayi Rika wrote:

Hi ~ meiikyuu ~ :)

Mod time for my Random Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Change 'soft-hitwhistle.mp3' to 'soft-hitwhistle.wav' pls.
  2. Add 'Collab' in tags.

[Twin Blades]


  1. 00:21:011 (5) - Make more curve symmetry slider.

[Hard]


  1. 03:34:280 (3) - Stack on 03:34:857 (1) - start point,looks better to me.

[Normal]


  1. 00:57:357 (1) - Make more curve symmetry slider.
  2. 02:55:049 (1) - ^
  3. 01:41:203 (2,4) - Move 1 grid right,symmetry with 01:40:626 (1).

That's all ~ Nice map and Awesome SB :3

Call me back recheck ~ when you are ready ~
;)
fixed all thanks!
LunarSakuya
Fixed all ty
update sent through irc
Xakyrie
Would've been cool to have a twin taiko collab with Haruka ;w;
Nice song and map u.u

er, one thing.

[Normal]
  1. 01:11:203 (1,1,1) - You should never do this with normals. It's hard to read and not really recommended. Since it's in this position, it's in good condition for moving around freely. Just not in the center, lol.
Kawayi Rika
After rechecked and fixed a unsnapped circle and better slider ~

Nice cool map ~ here you go ~ :3


Topic Starter
meiikyuu
thanks a lot
LunarSakuya
bWooooooooooooootttttttttt
Xakyrie

LunarSakuya wrote:

bWooooooooooooootttttttttt
dat b
Lunar's a b
Niva
Hi meiikyuu, someone (I can't tell who) recommends me to check the bubble~

(That person really loves this beatmap and wants to see this ranked though, but that person doesn't want his name to be told...)

Here's my bubble check mod:

[General]

-> Because you included a custom scorebar-bg and scorebar-colour-0, I'm afraid you have to add scorebar-ki and such as well >_< - Uhm, I think it's a good chance as well to include some cyan scorebar (:


[Normal]

  1. 00:48:703 (3) - ...are you sure no hitsound on slider's start here? I prefer whistle on slider's start though (you did it on 02:14:953 (3))
  2. 01:14:665 (1,1) - Move both to ~y:262? For easiest diff I don't think it's a good idea to put a post-spinner note in the center, as the spinner's hitburst will cover it (will be confusing for beginners)
  3. 01:33:703 (1,3) - Err... Check slider symmetry here orz ._.
  4. 01:40:049 (4,1,2,3,4) - Try pentagon instead? (you only have five circles available but forcing for a hexagon... Doesn't look really great imo >_<)
  5. 02:26:780 (1) - ...again same as 01:14:665, but this one makes more sense though (:
  6. 02:39:472 (5) - New Combo
[Hard]

  1. 00:20:723 (3) - ...why is this overlapping (1) o.o... Just simply put it in ~x:256 y:47 orz xD
  2. 00:49:857 (7) - ...remove the repeat and add another circle stacked above 00:50:723 (1)'s start (with new combo)?
  3. 01:14:088 (7) - This slider isn't a perfect straight slider, is it intentional? (well, for me I'd rather add a curve downward for this slider though~)
  4. 02:08:319 (1,2,3) - These three's angle is uneven orz... Somehow it doesn't look really beautiful in play mode >_< - imo don't be afraid to play with the rotation tool though~ (I used 25°)
    128,296,128319,6,0,B|48:256,1,90,2|0
    184,182,128896,2,0,B|128:111,1,90,0|0
    291,119,129473,2,0,B|270:32,1,90,0|0
  5. 02:44:376 (6,1) - Compared to (5,6), this anti-jump is VERY unpleasant to play (and tricky as well) - I suggest to move (6) to ~x:457 y:289 for a more intuitive jump here~
  6. 02:55:049 (2) - Finish on slider's start
  7. 03:30:530 (2,3,4,5,1) - The arrangement here looks messy imo, try this instead:
    361,224,210242,1,0
    478,207,210530,1,0
    462,88,210819,1,0
    344,101,211107,1,0
    226,80,211396,6,0,B|182:36,2,53.9999983520508,4|0|0
[Twin Blades]

  1. 00:43:512 (1) - Add note with finish and start spinner 1/4 after here? (the music continues here)
  2. 01:11:204 (1) - Same as above
  3. 01:15:820 (1) - Consider using whistle on slider's end to sweeten this part~
  4. 01:36:877 (4,6) - Put in the center (~x:256 y:192) instead to make it tidier?
  5. 02:12:070 (11) - Minor stuff, but stack it to your next 02:13:079 (3) perfectly?
  6. 02:22:166 (1,2,3) - Personally I think playing around with 120° rotation plays much better:
    456,120,142166,6,0,B|476:212|408:296,1,180.000004291535,6|0
    363,384,142742,2,0,B|273:355|234:254,1,180.000004291535,0|0
    183,176,143319,2,0,B|252:112|359:129,1,180.000004291535,0|0
  7. 02:23:897 (1) - Same about the spinner (plus if you followed the previous suggestion you can just put it in the previous pattern's center)
  8. 03:10:050 (10) - ...on pattern like this it's much better if you're focusing more on each slider's start (8,9,10) rather than spacing consistency, really~ (just put (10) in ~x:334 y:110)
It's a beautiful song mapped with beautiful SB, but I think it can be more beautiful if the whistles are placed more often~ (current whistling is fine though :3)

Call me back after the fixes~ (:
Topic Starter
meiikyuu

Niva wrote:

Hi meiikyuu, someone (I can't tell who) recommends me to check the bubble~

(That person really loves this beatmap and wants to see this ranked though, but that person doesn't want his name to be told...) im rly curious >_>

Here's my bubble check mod:

[General]

-> Because you included a custom scorebar-bg and scorebar-colour-0, I'm afraid you have to add scorebar-ki and such as well >_< - Uhm, I think it's a good chance as well to include some cyan scorebar (: ok i made my own xD. thanks for the imgs tho


[Normal]

  1. 00:48:703 (3) - ...are you sure no hitsound on slider's start here? I prefer whistle on slider's start though (you did it on 02:14:953 (3)) fixed
  2. 01:14:665 (1,1) - Move both to ~y:262? For easiest diff I don't think it's a good idea to put a post-spinner note in the center, as the spinner's hitburst will cover it (will be confusing for beginners) fixed
  3. 01:33:703 (1,3) - Err... Check slider symmetry here orz ._. its there on purpose..? i wanted to make large curve than smaller one xD
  4. 01:40:049 (4,1,2,3,4) - Try pentagon instead? (you only have five circles available but forcing for a hexagon... Doesn't look really great imo >_<) fixed
  5. 02:26:780 (1) - ...again same as 01:14:665, but this one makes more sense though (: fixed
  6. 02:39:472 (5) - New Combo fixed
[Hard]

  1. 00:20:723 (3) - ...why is this overlapping (1) o.o... Just simply put it in ~x:256 y:47 orz xD fixed
  2. 00:49:857 (7) - ...remove the repeat and add another circle stacked above 00:50:723 (1)'s start (with new combo)? fixed
  3. 01:14:088 (7) - This slider isn't a perfect straight slider, is it intentional? (well, for me I'd rather add a curve downward for this slider though~) ok i made curve
  4. 02:08:319 (1,2,3) - These three's angle is uneven orz... Somehow it doesn't look really beautiful in play mode >_< - imo don't be afraid to play with the rotation tool though~ (I used 25°) fixed
    128,296,128319,6,0,B|48:256,1,90,2|0
    184,182,128896,2,0,B|128:111,1,90,0|0
    291,119,129473,2,0,B|270:32,1,90,0|0
  5. 02:44:376 (6,1) - Compared to (5,6), this anti-jump is VERY unpleasant to play (and tricky as well) - I suggest to move (6) to ~x:457 y:289 for a more intuitive jump here~ fixed
  6. 02:55:049 (2) - Finish on slider's start fixed
  7. 03:30:530 (2,3,4,5,1) - The arrangement here looks messy imo, try this instead: fixed
    361,224,210242,1,0
    478,207,210530,1,0
    462,88,210819,1,0
    344,101,211107,1,0
    226,80,211396,6,0,B|182:36,2,53.9999983520508,4|0|0
[Twin Blades]

  1. 00:43:512 (1) - Add note with finish and start spinner 1/4 after here? (the music continues here) keep because uhhh, orz i cant explain, i guess imo it just sounds "smoother" ~.~
  2. 01:11:204 (1) - Same as above ^
  3. 01:15:820 (1) - Consider using whistle on slider's end to sweeten this part~ fixed
  4. 01:36:877 (4,6) - Put in the center (~x:256 y:192) instead to make it tidier? fixed
  5. 02:12:070 (11) - Minor stuff, but stack it to your next 02:13:079 (3) perfectly? fixed i think
  6. 02:22:166 (1,2,3) - Personally I think playing around with 120° rotation plays much better: she says no change x.x
    456,120,142166,6,0,B|476:212|408:296,1,180.000004291535,6|0
    363,384,142742,2,0,B|273:355|234:254,1,180.000004291535,0|0
    183,176,143319,2,0,B|252:112|359:129,1,180.000004291535,0|0
  7. 02:23:897 (1) - Same about the spinner (plus if you followed the previous suggestion you can just put it in the previous pattern's center) same reason as above..?
  8. 03:10:050 (10) - ...on pattern like this it's much better if you're focusing more on each slider's start (8,9,10) rather than spacing consistency, really~ (just put (10) in ~x:334 y:110) fixed
It's a beautiful song mapped with beautiful SB, but I think it can be more beautiful if the whistles are placed more often~ (current whistling is fine though :3)

Call me back after the fixes~ (:
thanks for the mod!
Niva
That person tells me not to share name to you how much you're curious about it, really xD

...much better now though (especially with the new skin element and 02:08:319 (1,2,3) on Hard), but I think the changes are big enough orz... I'll rebubble instead of rank >_< - Good luck meiikyuu~

Rebubbled ~
Topic Starter
meiikyuu
ok ><, thanks!
Andrea
[Normal]

HP Drain -1 at least, it's too high right now.


01:15:242 (1) - I think this new combo is not necessary.
03:11:203 (1) - ^

[Hard]

OD +1 at least, it's too low right now.


[Twin Blades]

01:15:243 (1) - Same as Normal.
02:11:781 (10) - New combo.
02:12:358 (1) - Remove new combo.
03:09:762 (9) - New combo.
03:24:474 (6) - This slider looks ugly, try to make it better.
Topic Starter
meiikyuu

Andrea wrote:

[Normal]

HP Drain -1 at least, it's too high right now.


01:15:242 (1) - I think this new combo is not necessary.
03:11:203 (1) - ^

[Hard]

OD +1 at least, it's too low right now.


[Twin Blades]

01:15:243 (1) - Same as Normal.
02:11:781 (10) - New combo.
02:12:358 (1) - Remove new combo.
03:09:762 (9) - New combo.
03:24:474 (6) - This slider looks ugly, try to make it better.
fixed all, thanks!
Andrea
Alright, time to go.

Ranked~
Hinsvar
Congrats meii \:D/

Thanks, Niva. You made magic happen.

EDIT: ...I wasn't even trying to be subtle, I suppose.
Nichiyouki
Congrats~
10nya
grats~~~~// :>
YTYuyu
wow i'm really impressed :D. congratz on the rank kyuu-chan :3
Stefan
Congrats
Konei
Congratz \o/
Saten
gratzkyuu~♪
Saiyuka_old
beautiful song
Topic Starter
meiikyuu

Hinsvar wrote:

Congrats meii \:D/

Thanks, Niva. You made magic happen.
(im suspecting you lol)

and thanks everyone!

edit: theres like no sb symbol next to the title?
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