IRC modampzz wrote:
Bouncy, bouncy, jumpy, jumpy, happy, happy!
Patrick you hentai.
Place holder for mod later tonight or tomorrow.
MMzz didn't make itMr Color wrote:
[Taiko Oni]
This is just amazing. MMzz, you need to teach me how you manage to make your Taiko maps flow this well.
ty for mod and kind words >w<Mr Color wrote:
m4m asked in #modhelp go
[Another]
00:29:416 (4,5) - Invert these two? Makes better flow imo Keeping for the cross pattern I have
00:54:504 (3,4) - Same here same, also for the bigger jump
01:07:837 (1) - Place this one on the horizontal axis so that it looks better? it's mirrored to the slider end of 01:05:732 (3) -
01:19:416 (2,3) - Read that as 1/2 will keep for now, intended anti jump, I think its not too hard to read on AR9
01:22:223 (2,1) - Read that as 1/1 ^
Very nice, very jumpy, kinda reminiscent of Gold Dust at times.
[Hyper]
This difficulty is really, really high for a Hyper (supposed to be a Hard) so I either suggest making another easier diff between this and Normal to make a better spread or make this one easier (less streams, reduced jumps, you know the drill)
00:18:188 (4) - Couldn't see that one because of the slider end. Move it somewhere else?
00:20:469 (1,2,3,4) - Invert 1 and 2,3,4 ? Makes better flow imo
00:24:153 (8) - This jump to the next 1 is really really tough for a hyper. I recommend toning it down.
00:31:697 (1,2) - Invert these two? Flows better imo
00:34:504 (2) - Ctrl-R this slider? Flows better imo
00:35:206 (1) - I don't really like how this circle is hidden by the slider, but that's just me
00:41:521 (2) - The placement of this slider will confuse many a player. I recommend rotating it.
00:58:714 (3,4,5,6,7,8,9) - This stream is 7 which is pretty tough for a difficulty like a Hyper. How about replacing it with a kick slider since you have one before?
01:05:790 (1) - I don't really think this spinner fits. Your choice.
01:08:890 (5) - I think you should make this a 1/2 slider. The transition to the jumps feels very awkward.
01:11:872 (3) - This almost goes off-screen! Please change it.
01:30:118 (4) - I suggest not stacking this under the slider. I thought it was 1/4.
01:33:802 (3,4,5,6,7,8,9,10) - Really, really harsh stream for a hyper. Especially since it's followed by jumps.
[Taiko Oni]
This is just amazing. ^-^
[Normal]
CS -1 ? This has the same CS as Another.
00:35:907 (2) - I thought this had only one repeat since you only made sliders with one repeat before. Maybe add two circles and have only one repeat to your slider ?
00:36:960 (3) - Do the same here if you applied ^
00:39:416 (3) - How about making this a slider? The next circle will make players hit too soon because it's offbeat. I think there is enough spacing for players to react, also low enough OD
00:52:048 (2) - Avoid stacking like this on a Normal - players usually don't see the circle.
00:52:048 (2) - Same here.
01:10:644 (1) - I thought this had only one repeat since you only made sliders with one repeat before. Maybe add two circles and have only one repeat to your slider ?
01:33:802 (2,1) - I think the way you made this is a bit confusing for Normal players. Up to you.
[Easy]
00:18:364 (4) - Change this into a circle? New players are guaranteed to miss the next slider.
00:32:399 (5) - Same here.
00:46:434 (4,5) - Avoid stacking in Easy diffs - players usually miss the second beat.
01:16:960 (2) - Avoid overlapping in Easy diffs - makes players confused.
01:28:188 (2,3) - Avoid stacking in Easy diffs - players usually miss the second beat.
01:29:943 (5) - Change this into a circle? New players are guaranteed to miss the next slider.
01:33:100 (1) - Same here.
That was a really fun map, yeahyeahyeahhh. Few spread issues, but I don't really mind them, they're common with bemani maps. I liked the jumps you made a lot. Good luck!
356,284,19065,6,0,B|352:316|360:344,2,6000:49:065 (3) - try x=372 y=192
488,264,19767,1,0
504,132,20118,1,0
384,76,20469,1,0
292,172,20820,1,8
Megurine Luka wrote:
Hi hi~ from irc o3o
/me hug yyy o3o
Ryu's song always makes me shaking head like an idiot
[General]
I'm here for you to fix that funny pixel o3o. Click meeeeeeeeeeeeeeeeeeee ty
Not really necessary but the letterbox in breaks can be closed. eh ok
Just an optional suggestion, maybe "Basic" "Medium" "Hard" instead of "Easy" "Normal" and "Hyper" since RB difficulties named as this. >w< I don't play IIDX very often so sorry if you're using IIDX naming. I think using RB titles is too misleading in this mapset. Another players too hard to call it "Hard" as a few pointed earlier, so will keep like this since song is also in IIDX
[Easy]
00:34:153 (3) - maybe?
00:48:188 (3) - add whistle?
wow Nice
[Normal]
00:19:767 (2,3,4,5) - maybe make a more perfect star? try kk356,284,19065,6,0,B|352:316|360:344,2,6000:49:065 (3) - try x=372 y=192
488,264,19767,1,0
504,132,20118,1,0
384,76,20469,1,0
292,172,20820,1,8
[Hyper]
Nothing to say...
Those whisltes really surprised me OMG.
I see some shapes are not so perfect..
For example:
00:27:837 (4) - this might be 1 grid up
00:35:907 (1,2,3,4,5) - this is not a perfect star
01:09:241 (1,2,3,4) - this is not a perfect parallelogram
These don't really bother me while playing and didn't make this map bad at all so I'm just pointing them out. It doesn't matter if you want to keep them as how they look like now. >w< Really nice diff!
[Another]
00:31:872 (4) - 1 grid left to make a better rhombus?
00:48:890 (4) - I expect further distance between 3 & 4 while playing ;D
something like
01:00:118 (4) - ^
F*ck nothing really to poke at. All nazi TUT
Star >w<. ty!
meiikyuu wrote:
feel free to ignore whatever you don't like
Easy
01:06:434 (1) - not too big of a deal but it's touching hp bar a little
01:28:890 (4) - finish at beginning of slider? a little difficult to notice at first but i heard tiny cymbal sounds during the slider
not much i could find ;_; good diff.
Normal
01:31:697 (1) - new combo (to fit with parts like 01:26:083 (1) - ) but maybe no NC works too fix
Hyper
00:27:837 (4) - move the 2nd slider point 2 grids to the right for a neater blanket around 3? may want to adjust spacing of the following note
00:40:030 (7) - new combo
If you followed the mod above, then:
- remove new combo at 00:40:820 (1) -
- and then new combo at 00:41:521 (1) -
01:11:872 (3) -slider's going off screenoops, someone mentioned it already
i like the hitsounds
Another
00:27:486 (1) - new combo? starts a new section of the tune kk
i would give a star but i'm out of them xD. i really like this song np thanks for ur mod
I agree with the above hypothesis.Gabi wrote:
louugfvxtybdinumkvtvtdfjgh ngjh
fixed, also useless green line was actually meant to increase volume lol, fixed as welll1106188 wrote:
[Hyper]
- 00:06:087 (5) - NC
- 01:11:876 (3) - I think ..it going to come across the border , how about 01:10:648 (1,2,1,2,1,2,1,2,3) - all right 3 grid?
okMr Color wrote:
01:30:118 (4) - I suggest not stacking this under the slider. I thought it was 1/4.
fixed; other unsnapped sections are 10ms late on purposeGabe wrote:
[Hyper]
There's four unsnapped timing point here.
- 00:15:836
they are now better but still not perfect \:D/Megurine Luka wrote:
[Hyper]
00:35:907 (1,2,3,4,5) - this is not a perfect star
01:09:241 (1,2,3,4) - this is not a perfect parallelogram
first i switched the combos, then i decided not to and made them as they were, then switched them again. lolmeiikyuu wrote:
Hyper
00:40:030 (7) - new combo
If you followed the mod above, then:
- remove new combo at 00:40:820 (1) -
- and then new combo at 00:41:521 (1) -
fixed! baka yyy!spboxer3 wrote:
...Baka yyy. Where's my Taiko link o.o?
congratz ~:P