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Ryu* - China Express [Osu|Taiko]

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MMzz
Fixed things from Muya and l1106188.

http://puu.sh/F3Fn
TicClick
It's finally back! Great.
Topic Starter
yeahyeahyeahhh

ampzz wrote:

Bouncy, bouncy, jumpy, jumpy, happy, happy!

Patrick you hentai.

Place holder for mod later tonight or tomorrow.
IRC mod

SPOILER
00:48 <yeahyeahyeahhh> : ok
00:48 *yeahyeahyeahhh is editing (Ryu* - China Express)[http://osu.ppy.sh/s/53853]
00:48 <yeahyeahyeahhh> : its out now
00:48 <yeahyeahyeahhh> : mod it
00:48 <yeahyeahyeahhh> : or something
00:48 <yeahyeahyeahhh> : before I delete again
00:48 <yeahyeahyeahhh> : x.x
00:48 <ampzz> : Star spam
00:52 <ampzz> : Star spam + hentai comment in action.
00:52 <ampzz> : Mod it later tonight.
00:54 <ampzz> : Sort of reckon something less 'static' for this would be nice for a touch
00:54 <ampzz> : 00:08:890 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) -
00:54 <ampzz> : IE. have each new combo go a different direction or something.
00:54 <ampzz> : [Another] diff
00:57 <ampzz> : Hmmm, thoughts on maybe making 01:17:662 (1,2,3) - into something like this -
00:57 <ampzz> : http://puu.sh/EYzx
00:58 <ampzz> : It's an easily doable split for the jumps.
00:58 <ampzz> : Helps blend into current 01:18:714 (1,2) - nicer in my opinion.
01:13 <ampzz> : Let me know when abck
02:02 <yeahyeahyeahhh> : ah srry
02:02 <yeahyeahyeahhh> : doing dotas
02:02 <yeahyeahyeahhh> : etc
02:02 <yeahyeahyeahhh> : post it in thread xD
Cyclohexane
m4m asked in #modhelp go

[Another]

00:29:416 (4,5) - Invert these two? Makes better flow imo
00:54:504 (3,4) - Same here
01:07:837 (1) - Place this one on the horizontal axis so that it looks better?
01:19:416 (2,3) - Read that as 1/2
01:22:223 (2,1) - Read that as 1/1

Very nice, very jumpy, kinda reminiscent of Gold Dust at times.

[Hyper]
This difficulty is really, really high for a Hyper (supposed to be a Hard) so I either suggest making another easier diff between this and Normal to make a better spread or make this one easier (less streams, reduced jumps, you know the drill)

00:18:188 (4) - Couldn't see that one because of the slider end. Move it somewhere else?
00:20:469 (1,2,3,4) - Invert 1 and 2,3,4 ? Makes better flow imo
00:24:153 (8) - This jump to the next 1 is really really tough for a hyper. I recommend toning it down.
00:31:697 (1,2) - Invert these two? Flows better imo
00:34:504 (2) - Ctrl-R this slider? Flows better imo
00:35:206 (1) - I don't really like how this circle is hidden by the slider, but that's just me
00:41:521 (2) - The placement of this slider will confuse many a player. I recommend rotating it.
00:58:714 (3,4,5,6,7,8,9) - This stream is 7 which is pretty tough for a difficulty like a Hyper. How about replacing it with a kick slider since you have one before?
01:05:790 (1) - I don't really think this spinner fits. Your choice.
01:08:890 (5) - I think you should make this a 1/2 slider. The transition to the jumps feels very awkward.
01:11:872 (3) - This almost goes off-screen! Please change it.
01:30:118 (4) - I suggest not stacking this under the slider. I thought it was 1/4.
01:33:802 (3,4,5,6,7,8,9,10) - Really, really harsh stream for a hyper. Especially since it's followed by jumps.

[Taiko Oni]

This is just amazing.

[Normal]
CS -1 ? This has the same CS as Another.
00:35:907 (2) - I thought this had only one repeat since you only made sliders with one repeat before. Maybe add two circles and have only one repeat to your slider ?
00:36:960 (3) - Do the same here if you applied ^
00:39:416 (3) - How about making this a slider? The next circle will make players hit too soon because it's offbeat.
00:52:048 (2) - Avoid stacking like this on a Normal - players usually don't see the circle.
00:52:048 (2) - Same here.
01:10:644 (1) - I thought this had only one repeat since you only made sliders with one repeat before. Maybe add two circles and have only one repeat to your slider ?
01:33:802 (2,1) - I think the way you made this is a bit confusing for Normal players. Up to you.

[Easy]
00:18:364 (4) - Change this into a circle? New players are guaranteed to miss the next slider.
00:32:399 (5) - Same here.
00:46:434 (4,5) - Avoid stacking in Easy diffs - players usually miss the second beat.
01:16:960 (2) - Avoid overlapping in Easy diffs - makes players confused.
01:28:188 (2,3) - Avoid stacking in Easy diffs - players usually miss the second beat.
01:29:943 (5) - Change this into a circle? New players are guaranteed to miss the next slider.
01:33:100 (1) - Same here.


That was a really fun map, yeahyeahyeahhh. Few spread issues, but I don't really mind them, they're common with bemani maps. I liked the jumps you made a lot. Good luck!
Low

Mr Color wrote:

[Taiko Oni]

This is just amazing. MMzz, you need to teach me how you manage to make your Taiko maps flow this well.
MMzz didn't make it
Cyclohexane
boy I don't know what you talkin' bout. >.>
Topic Starter
yeahyeahyeahhh

Mr Color wrote:

m4m asked in #modhelp go

[Another]

00:29:416 (4,5) - Invert these two? Makes better flow imo Keeping for the cross pattern I have
00:54:504 (3,4) - Same here same, also for the bigger jump
01:07:837 (1) - Place this one on the horizontal axis so that it looks better? it's mirrored to the slider end of 01:05:732 (3) -
01:19:416 (2,3) - Read that as 1/2 will keep for now, intended anti jump, I think its not too hard to read on AR9
01:22:223 (2,1) - Read that as 1/1 ^

Very nice, very jumpy, kinda reminiscent of Gold Dust at times.

[Hyper]
This difficulty is really, really high for a Hyper (supposed to be a Hard) so I either suggest making another easier diff between this and Normal to make a better spread or make this one easier (less streams, reduced jumps, you know the drill)

00:18:188 (4) - Couldn't see that one because of the slider end. Move it somewhere else?
00:20:469 (1,2,3,4) - Invert 1 and 2,3,4 ? Makes better flow imo
00:24:153 (8) - This jump to the next 1 is really really tough for a hyper. I recommend toning it down.
00:31:697 (1,2) - Invert these two? Flows better imo
00:34:504 (2) - Ctrl-R this slider? Flows better imo
00:35:206 (1) - I don't really like how this circle is hidden by the slider, but that's just me
00:41:521 (2) - The placement of this slider will confuse many a player. I recommend rotating it.
00:58:714 (3,4,5,6,7,8,9) - This stream is 7 which is pretty tough for a difficulty like a Hyper. How about replacing it with a kick slider since you have one before?
01:05:790 (1) - I don't really think this spinner fits. Your choice.
01:08:890 (5) - I think you should make this a 1/2 slider. The transition to the jumps feels very awkward.
01:11:872 (3) - This almost goes off-screen! Please change it.
01:30:118 (4) - I suggest not stacking this under the slider. I thought it was 1/4.
01:33:802 (3,4,5,6,7,8,9,10) - Really, really harsh stream for a hyper. Especially since it's followed by jumps.

[Taiko Oni]

This is just amazing. ^-^

[Normal]
CS -1 ? This has the same CS as Another.
00:35:907 (2) - I thought this had only one repeat since you only made sliders with one repeat before. Maybe add two circles and have only one repeat to your slider ?
00:36:960 (3) - Do the same here if you applied ^
00:39:416 (3) - How about making this a slider? The next circle will make players hit too soon because it's offbeat. I think there is enough spacing for players to react, also low enough OD
00:52:048 (2) - Avoid stacking like this on a Normal - players usually don't see the circle.
00:52:048 (2) - Same here.
01:10:644 (1) - I thought this had only one repeat since you only made sliders with one repeat before. Maybe add two circles and have only one repeat to your slider ?
01:33:802 (2,1) - I think the way you made this is a bit confusing for Normal players. Up to you.

[Easy]
00:18:364 (4) - Change this into a circle? New players are guaranteed to miss the next slider.
00:32:399 (5) - Same here.
00:46:434 (4,5) - Avoid stacking in Easy diffs - players usually miss the second beat.
01:16:960 (2) - Avoid overlapping in Easy diffs - makes players confused.
01:28:188 (2,3) - Avoid stacking in Easy diffs - players usually miss the second beat.
01:29:943 (5) - Change this into a circle? New players are guaranteed to miss the next slider.
01:33:100 (1) - Same here.


That was a really fun map, yeahyeahyeahhh. Few spread issues, but I don't really mind them, they're common with bemani maps. I liked the jumps you made a lot. Good luck!
ty for mod and kind words >w<
mosluv
Hyper:
01:11:872 (3) - Slider end is slightly offscreen.

:D
Aurele
As said on #modhelp...

[General]

Your current background is 1023x767 which is recommended to have a size of 1024x768
fck that pixel.

[Easy]

There's one unsnapped timing point at 00:15:736. So -4 on this timing point.
Nothing else to point out.

[Normal]

There's one unsnapped point at 00:15:736.
Can you also +1 on OD?
Also nothing to point out.

[Hyper]

There's four unsnapped timing point here.
  1. 00:15:836
  2. 01:11:882
  3. 01:19:426
  4. 01:20:128
00:03:277 (1,2) - When I started to play, this two objects confused me. Can you deplace (1) somewhere else?

[Another]

The end of these sliders are unsnapped:
  1. 00:47:837
  2. 00:53:451
  3. 00:56:258
  4. 01:21:171
And this timing point is unsnapped: 00:15:736
00:06:083 - Add a new combo here.
00:27:486 (1) - Also add a new combo here.
01:03:627 - New combo

[Taiko Oni]

These are some suggestions.
00:36:609&00:37:662 - Add a clap here.
00:39:592 - Add a clap and delete the clap at 00:39:767
01:12:048 - Replace de Big Kat by a Big Don. (Delete the clap)
Topic Starter
yeahyeahyeahhh
fixed unsnapped stuff, ty
bmin11
gogogo
Megurine Luka
Hi hi~ from irc o3o

/me hug yyy o3o
Ryu's song always makes me shaking head like an idiot

[General]

I'm here for you to fix that funny pixel o3o. Click meeeeeeeeeeeeeeeeeeee
Not really necessary but the letterbox in breaks can be closed.
Just an optional suggestion, maybe "Basic" "Medium" "Hard" instead of "Easy" "Normal" and "Hyper" since RB difficulties named as this. >w< I don't play IIDX very often so sorry if you're using IIDX naming.

[Easy]

00:34:153 (3) - maybe?

00:48:188 (3) - add whistle?
wow Nice

[Normal]

00:19:767 (2,3,4,5) - maybe make a more perfect star? try
356,284,19065,6,0,B|352:316|360:344,2,60
488,264,19767,1,0
504,132,20118,1,0
384,76,20469,1,0
292,172,20820,1,8
00:49:065 (3) - try x=372 y=192

[Hyper]

Nothing to say...
Those whisltes really surprised me OMG.

I see some shapes are not so perfect..
For example:
00:27:837 (4) - this might be 1 grid up
00:35:907 (1,2,3,4,5) - this is not a perfect star
01:09:241 (1,2,3,4) - this is not a perfect parallelogram

These don't really bother me while playing and didn't make this map bad at all so I'm just pointing them out. It doesn't matter if you want to keep them as how they look like now. >w< Really nice diff!

[Another]
00:31:872 (4) - 1 grid left to make a better rhombus?
00:48:890 (4) - I expect further distance between 3 & 4 while playing ;D
something like

01:00:118 (4) - ^
F*ck nothing really to poke at. All nazi TUT

Star >w<.
meiikyuu


feel free to ignore whatever you don't like
Easy
01:06:434 (1) - not too big of a deal but it's touching hp bar a little
01:28:890 (4) - finish at beginning of slider? a little difficult to notice at first but i heard tiny cymbal sounds during the slider

not much i could find ;_; good diff.

Normal
01:31:697 (1) - new combo (to fit with parts like 01:26:083 (1) - ) but maybe no NC works too

Hyper
00:27:837 (4) - move the 2nd slider point 2 grids to the right for a neater blanket around 3? may want to adjust spacing of the following note
00:40:030 (7) - new combo
If you followed the mod above, then:
- remove new combo at 00:40:820 (1) -
- and then new combo at 00:41:521 (1) -

01:11:872 (3) - slider's going off screen oops, someone mentioned it already

i like the hitsounds

Another
00:27:486 (1) - new combo? starts a new section of the tune


i would give a star but i'm out of them xD. i really like this song
Topic Starter
yeahyeahyeahhh

Megurine Luka wrote:

Hi hi~ from irc o3o

/me hug yyy o3o
Ryu's song always makes me shaking head like an idiot

[General]

I'm here for you to fix that funny pixel o3o. Click meeeeeeeeeeeeeeeeeeee ty
Not really necessary but the letterbox in breaks can be closed. eh ok
Just an optional suggestion, maybe "Basic" "Medium" "Hard" instead of "Easy" "Normal" and "Hyper" since RB difficulties named as this. >w< I don't play IIDX very often so sorry if you're using IIDX naming. I think using RB titles is too misleading in this mapset. Another players too hard to call it "Hard" as a few pointed earlier, so will keep like this since song is also in IIDX

[Easy]

00:34:153 (3) - maybe?

00:48:188 (3) - add whistle?
wow Nice

[Normal]

00:19:767 (2,3,4,5) - maybe make a more perfect star? try kk
356,284,19065,6,0,B|352:316|360:344,2,60
488,264,19767,1,0
504,132,20118,1,0
384,76,20469,1,0
292,172,20820,1,8
00:49:065 (3) - try x=372 y=192

[Hyper]

Nothing to say...
Those whisltes really surprised me OMG.

I see some shapes are not so perfect..
For example:
00:27:837 (4) - this might be 1 grid up
00:35:907 (1,2,3,4,5) - this is not a perfect star
01:09:241 (1,2,3,4) - this is not a perfect parallelogram

These don't really bother me while playing and didn't make this map bad at all so I'm just pointing them out. It doesn't matter if you want to keep them as how they look like now. >w< Really nice diff!

[Another]
00:31:872 (4) - 1 grid left to make a better rhombus?
00:48:890 (4) - I expect further distance between 3 & 4 while playing ;D
something like

01:00:118 (4) - ^
F*ck nothing really to poke at. All nazi TUT

Star >w<. ty!

meiikyuu wrote:



feel free to ignore whatever you don't like
Easy
01:06:434 (1) - not too big of a deal but it's touching hp bar a little
01:28:890 (4) - finish at beginning of slider? a little difficult to notice at first but i heard tiny cymbal sounds during the slider

not much i could find ;_; good diff.

Normal
01:31:697 (1) - new combo (to fit with parts like 01:26:083 (1) - ) but maybe no NC works too fix

Hyper
00:27:837 (4) - move the 2nd slider point 2 grids to the right for a neater blanket around 3? may want to adjust spacing of the following note
00:40:030 (7) - new combo
If you followed the mod above, then:
- remove new combo at 00:40:820 (1) -
- and then new combo at 00:41:521 (1) -

01:11:872 (3) - slider's going off screen oops, someone mentioned it already

i like the hitsounds

Another
00:27:486 (1) - new combo? starts a new section of the tune kk


i would give a star but i'm out of them xD. i really like this song np thanks for ur mod
MMzz
fixed up pretty much everything~

http://puu.sh/FccA
Verdisphena
waa I love this #_#
Topic Starter
yeahyeahyeahhh
waaaaaaaaaa
[CSGA]Ar3sgice
from #modreqs #modhelp #chinese random modding~


Normal

  1. 00:20:820 (5) - single clap sounds awkward to me, how about finish instead
  2. 00:35:907 (2,3) - I think using kick slider in this way may be hard to read for beginner players ;_;
  3. 00:36:960 (3) - also can remove one clap at 00:37:311
  4. 00:42:750 (1,2,3,4,1,2,3) - make the hexagon shape better o.o
  5. 01:34:504 - ...??
  6. I think it needs more (normal) claps... some parts hitsounds sounds too little
Easy

  1. I think fine... I'm bad at modding easy diffs o.o
Hyper

  1. 00:29:592 (5) - add clap on slider head..?
  2. 00:32:574 (3) - remove clap, add finish..?
  3. 00:36:960 (1,2,3,4,5) - how about adding finish here and volume go up (70%,75%,80%)
  4. 01:05:790 (1) - this spin ;_;
  5. 01:11:872 (3) - this goes out of the grids...
Another

  1. 00:32:574 (2) - remove this note..? plays better imo o.o
  2. 01:16:960 (4,5,6) - this feels better imo http://osu.ppy.sh/ss/358767 ( cuz the music doesn't feel going "up")
  3. 01:22:223 (2,1) - ctrl+r..? I mean like this http://osu.ppy.sh/ss/358769 also it's not stacked perfectly...
  4. 01:24:153 (1) - remove this note, plays better imo o.o the pattern at 01:23:276 (1,2,3,4,5) - is like they come to an end
  5. 01:37:821 - spinner? to drain the health
nice map!! star

Good luck~
Gabi
louugfvxtybdinumkvtvtdfjgh ngjh
Natteke

Gabi wrote:

louugfvxtybdinumkvtvtdfjgh ngjh
I agree with the above hypothesis.
LesTrucsRoses
Hyper
SPOILER
SHIT CRAY.

Taiko Oni
SPOILER
00:34:855 (1) - Clap.
00:35:118 (1) - Clap.
00:35:206 (1) - No Clap.

Another
SPOILER
THIS SHIT ALSO CRAY
La Cataline

l1106188 wrote:

[Hyper]

  1. 00:06:087 (5) - NC
  2. 01:11:876 (3) - I think ..it going to come across the border , how about 01:10:648 (1,2,1,2,1,2,1,2,3) - all right 3 grid?
fixed, also useless green line was actually meant to increase volume lol, fixed as well

Mr Color wrote:

01:30:118 (4) - I suggest not stacking this under the slider. I thought it was 1/4.
ok

Gabe wrote:

[Hyper]

There's four unsnapped timing point here.
  1. 00:15:836
fixed; other unsnapped sections are 10ms late on purpose

Megurine Luka wrote:

[Hyper]
00:35:907 (1,2,3,4,5) - this is not a perfect star
01:09:241 (1,2,3,4) - this is not a perfect parallelogram
they are now better but still not perfect \:D/

meiikyuu wrote:

Hyper
00:40:030 (7) - new combo
If you followed the mod above, then:
- remove new combo at 00:40:820 (1) -
- and then new combo at 00:41:521 (1) -
first i switched the combos, then i decided not to and made them as they were, then switched them again. lol


also no changes on [CSGA]Ar3sgice's mod

but thanks anyways

http://puu.sh/FKkd
spboxer3
http://puu.sh/EYvs
It's my Taiko diff~
Cilvery
Hi ~ yyy !

[Hyper]
00:29:592 - add clap

00:35:206 - ^

00:41:872 - maybe unrank o: ?
--------------------------------------------------------------------------------------------------
that's all ~

good luck yyy >~< 2
Heatherfield
aiaiclala fans club presents
[General]
BG is 1023*767? orz

[Another]
Nothing much to say, pretty good map flow.
I have a few ideas that's diffrent from yours though, this is just options.
The beginning part:
01:11:697 (4,5,6,7) - I would put more notes here

[Hyper]
oh I really like this diff
00:27:486 (2) - not sure if stacking a note after this high speed slider is good, up to you though
01:11:872 (3) - this slider slider has normal whistle for only 10ms, sounds weird,
SPOILER
btw i still suggest this here

I don't know how to mod nm and ez.. but I think they are ok
Good luck!
10nya
nyahai~ from n y a -'s queue
Black means suggestion c:

[General]
kiai burst at 01:13:451 ?

[Easy]
- 00:57:662 : remove whistle and chnge it to finish? o v o

[Normal]
- 01:15:732 : add note?

[Taiko Oni]
sugoi *0*

[Hyper]
- 00:22:223 : slider tail didn't meet perfectly with hit 1, move it a little bit to right?

[Another]
- 00:48:364 : whistle?

That's all I can find, rank good luck! >w<
Ephemeral
take my two kudosu stars, and know that while i didn't mod it like i said i would, hyper difficulty is the best mapped difficulty i have ever seen in the entire time i have been here.

well done!
Topic Starter
yeahyeahyeahhh
"La Cataline is the best mapper on osu! all you other sucker mappers don't compare." - yyy 2012
Ephemeral
bubbled because this map is good

(i get to say that so rarely these days)
Mafiamaster
so good

Ranked.
Mercurial
YEAH.
Reisen Udongein
gratz yyy~
Topic Starter
yeahyeahyeahhh
[CSGA]Ar3sgice
grats yyy~
Verdisphena
Yay<3
Aurele
Omagawd. Congratulation! c:
Colin Hou
good news rofl

congratz!
spboxer3
...Baka yyy. Where's my Taiko link o.o?
congratz ~:P
Topic Starter
yeahyeahyeahhh

spboxer3 wrote:

...Baka yyy. Where's my Taiko link o.o?
congratz ~:P
fixed! baka yyy!
Loneight
what .. ranked!?!?
so fast , lol!
congrats~ yyy :3
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