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TERRA - LETHEBOLG ~Futatsu nikiri sakeri~ [Osu|Taiko]

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Total Posts
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Topic Starter
Crimmi
This beatmap was submitted using in-game submission on Saturday, February 02, 2013 at 1:32:44 AM

Artist: TERRA
Title: LETHEBOLG ~Futatsu nikiri sakeri~
Source: beatmania IIDX 19 Lincle
Tags: S[suite] Theme Song ALFARSHEAR Spin-off Drama CD Roots26 Vol.4 Hyper J-Pop Eight Platinum J-Pop One Naoki Meada Junko Karashima EVOLUTION Konami Bemani CrimmiSkye
BPM: 82.51
Filesize: 3518kb
Play Time: 01:58
Difficulties Available:
  1. Another (4.95 stars, 409 notes)
  2. Beginner (2.16 stars, 103 notes)
  3. Hyper (4.73 stars, 319 notes)
  4. Normal (3.97 stars, 170 notes)
  5. Oni (4.94 stars, 655 notes)
Download: TERRA - LETHEBOLG ~Futatsu nikiri sakeri~
Information: Scores/Beatmap Listing
---------------
Bad mp3 is bad mp3. (I can't find anything better...)
Found a better one, thank god! Redownload for better mp3!!
"I'll reach you in time, defying destiny,
This prayer has started to shine."

A hidden Lincle song!?, nuff said. (also found in beatmaniaIIDX Spin-off Drama ROOTS26 CD S[suite].)
Part of the S[suite] series:
1.) Roots of my way!
2.) RESISTANCE
3.) Medicine of love
4.) Eternal Tears
5.) TREASURES
6.) LETHEBOLG ~Futatsu nikiri sakeri~
Disagree with me? Look here.
Genre: [PLATINUM J-POP 1]
BPM: 82-165
VJ: TBA
Beginner - Done!
Normal - Done!
Hyper - Done!
Another - Done!
Taiko Oni - Done!
used 3er123's mod.
used anzo-nii's mod.
used Loli Cjj's mod.
used mrkyee's mod.
used TheVileOne's mod.
used Leorda's mod.
716 Girl
Normal
00:38:998 (5) - hm...ugly
00:48:451 (3) - add there slider 00:49:179 - to this time
01:11:019 (1,2,3,4,5) - slider
01:31:370 (3,4) - oh so hard

Hyper
00:15:001 (4) - wry
01:04:477 (7) - ^
Topic Starter
Crimmi

3er123 wrote:

Normal
00:38:998 (5) - hm...ugly fixed it up a bit.
00:48:451 (3) - add there slider 00:49:179 - to this time no.
01:11:019 (1,2,3,4,5) - slider no.
01:31:370 (3,4) - oh so hard not that hard.

Hyper
00:15:001 (4) - wry no.
01:04:477 (7) - ^ no.
Thanks for the mod.
Anzo
[Normal]
* 01:21:195 (1,2): I think normal players can't notice jumps like this yet, change it to something else.


[Hyper]
* Approach Rate somewhat slow, make it 7.
* 00:15:001 (4) - Make this slider look nicer... here it is: http://osu.ppy.sh/ss/264137
* 01:21:740 (2) - Can't easily notice the reverse arrow of the slider under the first one. (especially if snaking sliders is turned off) Fix this one... http://osu.ppy.sh/ss/264156
* 01:11:019 (5,6,7,8) - Antijumps do not fit in this part of the song. They're better far (or more farther) to each other.
* 01:57:537 (1,2,3,4,5) - ^
Topic Starter
Crimmi

anzo-nii wrote:

[Normal]
* 01:21:195 (1,2): I think normal players can't notice jumps like this yet, change it to something else.


[Hyper]
* Approach Rate somewhat slow, make it 7.
* 00:15:001 (4) - Make this slider look nicer... here it is: http://osu.ppy.sh/ss/264137
* 01:21:740 (2) - Can't easily notice the reverse arrow of the slider under the first one. (especially if snaking sliders is turned off) Fix this one... http://osu.ppy.sh/ss/264156
* 01:11:019 (5,6,7,8) - Antijumps do not fit in this part of the song. They're better far (or more farther) to each other.
* 01:57:537 (1,2,3,4,5) - ^
Thanks for the mod.
Saturnalize
#modreqs
I loves DDR and this should be modded (*Q*o)o

=General=
I don't find a big problema here...

=Easy=
1. 00:09:184 (1) - How about if the spinner starts at (00:09:911)?

=Normal=
1. There are so many big jumps. I'm afraid new player can't do it nicely.
example of big jumps
01:24:102 (1,2)
01:27:009 (1,2)
01:29:917 (1,2)
01:35:732 (1,2)
01:48:088 (3,4,5,6) < This also confuses a bit imo
All of these jumps are actually beautiful, but maybe trim the spacing to make it better.
2. 00:41:907 (1) - Maybe it will looks more neat if it turns like this? http://puu.sh/nBhT
3. 00:44:816 (5) - It's somehow overlapped by previous object. Flip horizontally would help this time.
4. 01:06:658 (3) - Perhaps like this? http://puu.sh/nBkq
5.01:31:370 (3) - This? http://puu.sh/nBm3
*Idk if you really making the slider shape like that (no.2,4, and 5), but I'm trying to make it more symmetric.

=Hard=
It seems that I don't find anything..

=Another=
Pass.

=Taiko Oni=
1. Hitsound should be N 80%
2. 01:26:646 (424,425) - kdd instead of kd?

Lovely song. Good luck :>
mrk_old
Everything following are just proposals, unless i marked it red, then i consider it as disturbing and you should probably change it.

General:
01:47:361 (1) From my point of view,the kiai time doesn't fit here,you can place it 00:59:390 (1), since there is the increase of bpm and where the "fast" part starts or even here 01:12:473 (1) (would fit here perfectly), since the voices comes more into the foreground.

Beginner:
  • Seems to be okay
Normal:
  • 00:37:726 (3) - The slider doesn't fit in here. My Proposal: 00:36:089 (1) shorten it by 1/4 | Move 00:36:998 (2) back to 00:36:817 | Move 00:37:726 (3) back to 00:37:544 My Idea( Added Circle on 00:36:635)
    00:43:543 (3) - Same thing here
    01:18:287 (1) - Mediocre players might be unable to cope with this short slider followed by a circle. Make a tripple instead.
Hyper

  • 00:39:907 (6) - Played it several times in a row and it just don't fit in the flow although i get why you had to placed it there. Move it forward to 00:40:089
Another
  • 00:04:093 (1) - 00:05:184 (7) The Spacement of this circle 00:04:639 (4) doesn't really fit into the speed and flow of the beginng slow part and it could also be mistaken that it does not belong to the 1/4 stream as it is that far spaced from 00:04:457 (3) and 00:04:820 (5) , but that's jsut my personal view.
    01:38:639 (1) - Really evil tread, i like it :D , although i needed a third try to understand the order :S
    01:47:361 (1) - 01:48:633 (8) - Maybe warn the player with some kind of storyboarding or new combocolour, just an optional idea, no need to change (i love the jumps).
That's it:
To sum up, i enyojed playing your map and i like your style. Keep up the good work.
I hope my modding was not that bad :P
Topic Starter
Crimmi

Loli Cjj wrote:

#modreqs
I loves DDR and this should be modded (*Q*o)o

=General=
I don't find a big problema here...

=Easy=
1. 00:09:184 (1) - How about if the spinner starts at (00:09:911)?

=Normal=
1. There are so many big jumps. I'm afraid new player can't do it nicely.
example of big jumps
01:24:102 (1,2)
01:27:009 (1,2)
01:29:917 (1,2)
01:35:732 (1,2)
01:48:088 (3,4,5,6) < This also confuses a bit imo
All of these jumps are actually beautiful, but maybe trim the spacing to make it better.
2. 00:41:907 (1) - Maybe it will looks more neat if it turns like this? http://puu.sh/nBhT
3. 00:44:816 (5) - It's somehow overlapped by previous object. Flip horizontally would help this time.
4. 01:06:658 (3) - Perhaps like this? http://puu.sh/nBkq
5.01:31:370 (3) - This? http://puu.sh/nBm3
*Idk if you really making the slider shape like that (no.2,4, and 5), but I'm trying to make it more symmetric.

=Hard=
It seems that I don't find anything..

=Another=
Pass.

=Taiko Oni=
1. Hitsound should be N 80%
2. 01:26:646 (424,425) - kdd instead of kd?

Lovely song. Good luck :>

mrkyee wrote:

Everything following are just proposals, unless i marked it red, then i consider it as disturbing and you should probably change it.

General:
01:47:361 (1) From my point of view,the kiai time doesn't fit here,you can place it 00:59:390 (1), since there is the increase of bpm and where the "fast" part starts or even here 01:12:473 (1) (would fit here perfectly), since the voices comes more into the foreground.

Beginner:
  • Seems to be okay
Normal:
  • 00:37:726 (3) - The slider doesn't fit in here. My Proposal: 00:36:089 (1) shorten it by 1/4 | Move 00:36:998 (2) back to 00:36:817 | Move 00:37:726 (3) back to 00:37:544 My Idea( Added Circle on 00:36:635)
    00:43:543 (3) - Same thing here
    01:18:287 (1) - Mediocre players might be unable to cope with this short slider followed by a circle. Make a tripple instead.
Hyper

  • 00:39:907 (6) - Played it several times in a row and it just don't fit in the flow although i get why you had to placed it there. Move it forward to 00:40:089
Another
  • 00:04:093 (1) - 00:05:184 (7) The Spacement of this circle 00:04:639 (4) doesn't really fit into the speed and flow of the beginng slow part and it could also be mistaken that it does not belong to the 1/4 stream as it is that far spaced from 00:04:457 (3) and 00:04:820 (5) , but that's jsut my personal view.
    01:38:639 (1) - Really evil tread, i like it :D , although i needed a third try to understand the order :S
    01:47:361 (1) - 01:48:633 (8) - Maybe warn the player with some kind of storyboarding or new combocolour, just an optional idea, no need to change (i love the jumps).
That's it:
To sum up, i enyojed playing your map and i like your style. Keep up the good work.
I hope my modding was not that bad :P
Thanks for the mods guys!! :D
Topic Starter
Crimmi
Bump
Bass
[General]
Fine

[Beginner]
00:59:390 - end - slider speed is too fast, could you tone down it by at least 0,75x please
  1. 01:40:093 (4,5,1,2,1,2,3,4) - imo I'd rearrange this, i don't know if it's just me but this is a bit confusing for easy.

[Normal]
  1. 00:38:998 (6) - I just wonder why spacing between this and the end of 00:38:271 (5) - is bigger that previous notes if that's still 1/2
  2. 00:59:390 (1) - end - again too fast sliders also no need to put that jump in Normal
  3. 01:03:751 (3,4,5,1) - i find this very confusing, especially with slow AR
  4. 01:11:019 (1,2,3,4,5) - this is too much for Normal
  5. 01:14:653 (4,5,6,7,8,1) - I wouldn't recommend something like that for Normal
  6. 01:24:102 (1,2) - jump too big for Normal
  7. 01:27:009 (1,2) - same
  8. 01:40:093 (1,2,3,4,5) - please don't put something like that in Normal
  9. 01:47:361 (1,2,3,4,5,6,7) - confusing for Normal
Eh.. I think distance between notes in 165 bpm section might be too big...

[Hyper]
  1. 00:07:002 (5,6,7) - doesn't look nice imo
  2. 00:30:272 (1,2,3) - ^
  3. 01:06:658 (1,2,3,4,5,6,7,8) - this is not good idea
  4. 01:08:838 (3,4,5) - ahh
  5. 01:16:107 (3,4,5) - well look , 3 and 4 covers slider repeat which might cause real confusion
  6. 01:18:287 (1,2,3,4) - these slider doesn't look nice
  7. 01:44:090 (4,5,1) - uh
  8. 01:44:817 (2,3,4) - hhh

[Another]
  1. 00:04:639 (4) - new combo
Topic Starter
Crimmi

Bass wrote:

[General]
Fine

[Beginner]
00:59:390 - end - slider speed is too fast, could you tone down it by at least 0,75x please
  1. 01:40:093 (4,5,1,2,1,2,3,4) - imo I'd rearrange this, i don't know if it's just me but this is a bit confusing for easy.

[Normal]
  1. 00:38:998 (6) - I just wonder why spacing between this and the end of 00:38:271 (5) - is bigger that previous notes if that's still 1/2
  2. 00:59:390 (1) - end - again too fast sliders also no need to put that jump in Normal
  3. 01:03:751 (3,4,5,1) - i find this very confusing, especially with slow AR
  4. 01:11:019 (1,2,3,4,5) - this is too much for Normal
  5. 01:14:653 (4,5,6,7,8,1) - I wouldn't recommend something like that for Normal
  6. 01:24:102 (1,2) - jump too big for Normal
  7. 01:27:009 (1,2) - same
  8. 01:40:093 (1,2,3,4,5) - please don't put something like that in Normal
  9. 01:47:361 (1,2,3,4,5,6,7) - confusing for Normal
Eh.. I think distance between notes in 165 bpm section might be too big...

[Hyper]
  1. 00:07:002 (5,6,7) - doesn't look nice imo
  2. 00:30:272 (1,2,3) - ^
  3. 01:06:658 (1,2,3,4,5,6,7,8) - this is not good idea
  4. 01:08:838 (3,4,5) - ahh
  5. 01:16:107 (3,4,5) - well look , 3 and 4 covers slider repeat which might cause real confusion
  6. 01:18:287 (1,2,3,4) - these slider doesn't look nice
  7. 01:44:090 (4,5,1) - uh
  8. 01:44:817 (2,3,4) - hhh

[Another]
  1. 00:04:639 (4) - new combo
Thanks for the mod.
TheVileOne
General

A custom spinner would be nice for this song.

Audio leadins are inconsistent according to ai-BAT. Make flatout 2 seconds for all songs that have lead-in.

Beginner

Modder Comments

Structurally sound, not much to say

01:34:278 (3,4,1) - Why increase spacing?
01:41:546 (1,2,1,2,3,4) - I don't like how close together these approach circles appear.
01:54:993 (1) - This combo isn't necessary (I would set the combos here like http://osu.ppy.sh/ss/340642 It looks better at least.
01:54:993 (2,3,4) - Perhaps place like this? http://osu.ppy.sh/ss/340646

Normal

Modder Comments

I can't say I like the jumps that occur from opposite a slider end like this 01:29:917 (1,2) - in a Normal. Those spacings are a little much for a Normal in general IMO.

00:37:544 (4) - This just doesn't sound right not mapped on that vocal. Move 1/4th back.
00:37:907 - You might want to add a note here too.
00:40:452 (8) - New combo. Combos in Normals shouldn't go that high. (Also add whistle and remove whistle on next note?)
00:43:543 (3,4,5,6) - Move this combo over 2 units with distance snap. Also I think it would be better if you added a better curve to the notes. http://osu.ppy.sh/ss/340663
00:56:451 (1,2,3) - Perhaps this would be better? http://osu.ppy.sh/ss/340681
00:59:390 (1,2,3) - Sliders don't form a pattern :(
01:03:751 - this sounds like a 2 beat vocal. Maybe make a 2 beat long slider if you can make it work?
01:06:658 (3,4) - I think these sliders should be more similar.
01:14:653 (5,6,7,8,9) - Better stack.
01:27:009 (1,2) - A little far for a Normal
01:29:917 (1,2) - ^
01:35:732 (1,2) - ^
01:47:361 (1,2,3,4,5) - Don't have a pattern like this in a Normal
01:48:815 (5,6,7) - Spacing, 7 isn't centered
01:52:449 (5) - I would prefer this wasn't where 3 is, but IDK what you would do to change it.

Hyper

Modder Comments

Intro is unbearably slow for a Hyper. Some intuitive jumps might make it more exciting.

00:01:185 (1,2,3,4) - You got my hopes up with this. The pacing was nice and then a barrage of sliders slowed it way down. I really would have a jump for one part and then just have the rest of it spaced normally.
00:09:184 (2,3) - Not lined up
00:14:274 (3,4) - Add whistles to the start of both of these.
A lot of this intro would sound nice with some extra whistles thrown in.
00:25:182 (4,5,6) - spacing?
00:27:363 (1,2,3) - ^
00:41:180 (9,10,1) - This has bad flow. Please stream out that slider. http://osu.ppy.sh/ss/340693
00:41:907 (1) - Highly suggest you make this just a single note. Slider is too slow.
00:43:543 (1) - too slow.... Split it into notes.
00:44:816 (11,12,13,14,15) - Spacing should be equal
00:55:905 (8) - Delete. It's not mapped to anything.
01:04:477 (7,8) - looks weird...
01:11:019 (5,6) - This jump is unnecessary. I would prefer you not have one here. If you want a jump, it shouldn't be as large and would resemble a jump stream and I would suggest that either the whole combo be spaced the same or the start of it be a new combo.
http://osu.ppy.sh/ss/340698 < example Although 5 would be a new combo.

01:19:741 (1,2,3,4,5,6,7) - Note spam comes out of nowhere. I thought I was remotely following the lyrics, so spamming the beat is just a flow killer. I would really suggest remapping this.
01:48:088 (3) - Make a half beat slider?
01:50:268 (5,6,7) - Random slider shapes?

Another

Modder Comments

This is a solid map, although there are several patterns that don't seem to flow well. Please address them. I think I was unable to completely give this the mod it requires, so get more opinions on this difficulty.

00:08:275 - Add note?
00:17:183 (8,9) - I don't quite like the shape of this pattern. Make sliders more rounded?
00:56:269 (4) - This isn't mapped to anything. Please delete.
01:01:207 (7,8,9,10,11) - Why is this pattern so pointed? 8,9,10 are spaced differently.
01:13:199 (5) - Unreadable, because it's obscured by hitburst. Please make readable.
01:38:275 (7,8) - This is not a jump sound.
01:38:275 (6,7,1,2,3) - I believe there needs to be more sliders here. There's more notes than actual beats.
01:57:537 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - There's a lot of spacing lumps in this. Maybe make the spacing more consistent?



Conclusion

This song needs some alternate opinions. If you fix the thing in red I will star this.
Topic Starter
Crimmi

TheVileOne wrote:

General

A custom spinner would be nice for this song.

Audio leadins are inconsistent according to ai-BAT. Make flatout 2 seconds for all songs that have lead-in.

Beginner

Modder Comments

Structurally sound, not much to say

01:34:278 (3,4,1) - Why increase spacing?
01:41:546 (1,2,1,2,3,4) - I don't like how close together these approach circles appear.
01:54:993 (1) - This combo isn't necessary (I would set the combos here like http://osu.ppy.sh/ss/340642 It looks better at least.
01:54:993 (2,3,4) - Perhaps place like this? http://osu.ppy.sh/ss/340646

Normal

Modder Comments

I can't say I like the jumps that occur from opposite a slider end like this 01:29:917 (1,2) - in a Normal. Those spacings are a little much for a Normal in general IMO.

00:37:544 (4) - This just doesn't sound right not mapped on that vocal. Move 1/4th back.
00:37:907 - You might want to add a note here too.
00:40:452 (8) - New combo. Combos in Normals shouldn't go that high. (Also add whistle and remove whistle on next note?)
00:43:543 (3,4,5,6) - Move this combo over 2 units with distance snap. Also I think it would be better if you added a better curve to the notes. http://osu.ppy.sh/ss/340663
00:56:451 (1,2,3) - Perhaps this would be better? http://osu.ppy.sh/ss/340681
00:59:390 (1,2,3) - Sliders don't form a pattern :(
01:03:751 - this sounds like a 2 beat vocal. Maybe make a 2 beat long slider if you can make it work?
01:06:658 (3,4) - I think these sliders should be more similar.
01:14:653 (5,6,7,8,9) - Better stack.
01:27:009 (1,2) - A little far for a Normal
01:29:917 (1,2) - ^
01:35:732 (1,2) - ^
01:47:361 (1,2,3,4,5) - Don't have a pattern like this in a Normal
01:48:815 (5,6,7) - Spacing, 7 isn't centered
01:52:449 (5) - I would prefer this wasn't where 3 is, but IDK what you would do to change it.

Hyper

Modder Comments

Intro is unbearably slow for a Hyper. Some intuitive jumps might make it more exciting.

00:01:185 (1,2,3,4) - You got my hopes up with this. The pacing was nice and then a barrage of sliders slowed it way down. I really would have a jump for one part and then just have the rest of it spaced normally.
00:09:184 (2,3) - Not lined up
00:14:274 (3,4) - Add whistles to the start of both of these.
A lot of this intro would sound nice with some extra whistles thrown in.
00:25:182 (4,5,6) - spacing?
00:27:363 (1,2,3) - ^
00:41:180 (9,10,1) - This has bad flow. Please stream out that slider. http://osu.ppy.sh/ss/340693
00:41:907 (1) - Highly suggest you make this just a single note. Slider is too slow.
00:43:543 (1) - too slow.... Split it into notes.
00:44:816 (11,12,13,14,15) - Spacing should be equal
00:55:905 (8) - Delete. It's not mapped to anything.
01:04:477 (7,8) - looks weird...
01:11:019 (5,6) - This jump is unnecessary. I would prefer you not have one here. If you want a jump, it shouldn't be as large and would resemble a jump stream and I would suggest that either the whole combo be spaced the same or the start of it be a new combo.
http://osu.ppy.sh/ss/340698 < example Although 5 would be a new combo.

01:19:741 (1,2,3,4,5,6,7) - Note spam comes out of nowhere. I thought I was remotely following the lyrics, so spamming the beat is just a flow killer. I would really suggest remapping this.
01:48:088 (3) - Make a half beat slider?
01:50:268 (5,6,7) - Random slider shapes?

Another

Modder Comments

This is a solid map, although there are several patterns that don't seem to flow well. Please address them. I think I was unable to completely give this the mod it requires, so get more opinions on this difficulty.

00:08:275 - Add note?
00:17:183 (8,9) - I don't quite like the shape of this pattern. Make sliders more rounded?
00:56:269 (4) - This isn't mapped to anything. Please delete.
01:01:207 (7,8,9,10,11) - Why is this pattern so pointed? 8,9,10 are spaced differently.
01:13:199 (5) - Unreadable, because it's obscured by hitburst. Please make readable.
01:38:275 (7,8) - This is not a jump sound.
01:38:275 (6,7,1,2,3) - I believe there needs to be more sliders here. There's more notes than actual beats.
01:57:537 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - There's a lot of spacing lumps in this. Maybe make the spacing more consistent?



Conclusion

This song needs some alternate opinions. If you fix the thing in red I will star this.
Thanks for the mod!
Leorda
Yo


[Beginner]
* AR +1?

01:03:024 (2) - Make this slider curve?
01:47:361 (1) - Don't put the slider on center of spinner. Otherwise, beginners can't see which is the head slider


[Normal]
* AR +1

00:38:998 (7,1) - Swap new combo?
00:44:816 (7) - New combo?
01:22:285 (3,4) - If you do this, players will confuse which is head slider and tail slider. I suggest you to spread this out
01:48:451 (4) - Move 1 grid right to allign the pattern (Nazi)


[Hyper]
00:38:998 (5) - New combo
01:11:019 (5) - ^


[Another]
* Set the audio lead-in to "2000". Fix this using notepad

01:22:830 (4,6,8) - Move 1 grid left for fix the pattern
01:34:278 (1,2,3,4,1) - This pattern is doesn't look like a star pattern


Good luck~
laport
Yo
Topic Starter
Crimmi

Leorda wrote:

Yo


[Beginner]
* AR +1?

01:03:024 (2) - Make this slider curve?
01:47:361 (1) - Don't put the slider on center of spinner. Otherwise, beginners can't see which is the head slider


[Normal]
* AR +1

00:38:998 (7,1) - Swap new combo?
00:44:816 (7) - New combo?
01:22:285 (3,4) - If you do this, players will confuse which is head slider and tail slider. I suggest you to spread this out
01:48:451 (4) - Move 1 grid right to allign the pattern (Nazi)


[Hyper]
00:38:998 (5) - New combo
01:11:019 (5) - ^


[Another]
* Set the audio lead-in to "2000". Fix this using notepad

01:22:830 (4,6,8) - Move 1 grid left for fix the pattern
01:34:278 (1,2,3,4,1) - This pattern is doesn't look like a star pattern


Good luck~
Thanks for the mod!
TheMoonBunny
[Normal]
00:58:996 (4) - This circle is under the slider. Please move it from under slider to a more noticeable place. ◕ ‿‿ ◕ okay crimmi~~
Topic Starter
Crimmi

TheMoonBunny wrote:

[Normal]
00:58:996 (4) - This circle is under the slider. Please move it from under slider to a more noticeable place. ◕ ‿‿ ◕ okay crimmi~~
Thanks, I didn't see that :3
laport

Leorda wrote:

Yo
wwwww

gogo rank
Tear
Couldn't play Taiko if my life depended on it, so standard diffs only :lol:

General
Slider ends aren't aligned. The shapes are fine and playable, but perfectly aligned ends add a nice feeling of symmetry, which would go well with symmetrical patterns in the mapset. Not easily fixable at this point, but a guideline for your future maps.

Easy
Nice :D

Normal
00:47:724 (1,2,3,4,5,6,7,8) - This section could be more interesting with some of the circles "bridged" with sliders
00:58:996 (4) - Annoying spacing, why not 1 grid right + 1 grid down?

Hyper
01:05:204 (1,2,3,4) - The first two sliders are at a slightly different angle than the last two
01:08:838 (3,4,5) - Doesn't form a nice square
01:20:104 (2,3) - Different angle again
01:22:285 (3,4) - This could be blanketed nicer

Another
01:35:459 (6) - I'd either remove this circle or add an extra one, 6 is a strange number of circles for a stream and nothing musically supports the odd length
Topic Starter
Crimmi

_tear wrote:

Couldn't play Taiko if my life depended on it, so standard diffs only :lol:

General
Slider ends aren't aligned. The shapes are fine and playable, but perfectly aligned ends add a nice feeling of symmetry, which would go well with symmetrical patterns in the mapset. Not easily fixable at this point, but a guideline for your future maps.

Easy
Nice :D

Normal
00:47:724 (1,2,3,4,5,6,7,8) - This section could be more interesting with some of the circles "bridged" with sliders
00:58:996 (4) - Annoying spacing, why not 1 grid right + 1 grid down?

Hyper
01:05:204 (1,2,3,4) - The first two sliders are at a slightly different angle than the last two
01:08:838 (3,4,5) - Doesn't form a nice square
01:20:104 (2,3) - Different angle again
01:22:285 (3,4) - This could be blanketed nicer

Another
01:35:459 (6) - I'd either remove this circle or add an extra one, 6 is a strange number of circles for a stream and nothing musically supports the odd length
thanks for the mod!
BanchoBot
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