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KOTOKO & Utatsuki Kaori - Double HarmoniZe Shock!!

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LKs
Nice storyboard, G'L
Topic Starter
DarknessAngel

LKs wrote:

Nice storyboard, G'L
哇,謝謝支持 ~ >w<

HakuNoKaemi wrote:

uhm
[General]
  1. (Edit)Link Combo Colours using to the singers (using a couple of colour when a singer sing)?
  2. Try to do something for the waring, like Storyboarding it( like in ztrot 's La Di Da )
  3. 03:17:666 (x) - you need another red timing section for the note here
  4. The SB is really heavy (don't pass 5x)
    1. the white.jpg events are so unuseful that it's better removing at least some. It cover the white stars most times and it's really fastidious. By deleting it you resolve many problems. You can, however, find other ways
    2. No need for two spotlights, just make one move... being two fullscreen images to load they load really much
    3. 00:53:798 (3) - Here, make the spotlight fade out, not scale ._.
    4. Uhm, i will find other ways, for now apply those

[DN Angel]
  1. [Rhythm]
    1. 01:14:298 (2,3,4,5,6) - It's like this, actually. You can use a slider instead of the 1/8 drumroll
    2. 01:25:048 (4) - Overmapped note in the stream. It play better without too.
    3. 01:42:131 (1) - Slider fission
    4. 01:44:298 (x) - Add note (voice+triple doublet)
    5. 01:44:464 (1) - Move the start 21/4 after to complete the doublet(Add a Finish too)
    6. 02:04:631 (1,2,3) - Start with a 1/2 triplet? the sounds they follow is the same as the stream
    7. 02:13:464 (5) - You can stop here, like you done in other parts, deleting this note
    8. 02:47:798 (1,2,3,4) - As said, the real order is inverted. 1,2,3 is a 1/8 stream, not 1/4, and 3,4 is a 1/4 stream, not in 1/2.
    9. 03:14:464 (6) - The stream isn't really that long ( make repeats end in 03:14:631 (6) and add notes every 1/2 )
  2. [Graphic]
    1. You can nazi some blanket if you control
    2. 01:50:464 (1) - Use some better slider( the one you're using IS ugly ._.) Can give the code if you want.
[Natteke's Hard]
  1. [Rhythm]
    1. 00:40:798 (5,1,2,3,4,1) - It's more consistent with the stops you're using(the stops follow voice, mostly)
    2. 00:52:798 (2) - Move to 00:53:048 (2) for the same reason.
[Boss Taiko Oni]
  1. 00:00:465 - K or D ( Cymbal in the song... )
    00:09:131 - k
  2. 01:14:464 (x,x,x,x,x) - It's at 1/8 not 1/6
  3. 02:47:798 (x,x,x,x,x) - It's at 1/8 not 1/6
  4. 03:17:666 (4) - When he add the section, add a note
completed 3/5 difficulties

Star Stream wrote:

From my queue

[General]
Lead-in 1500 is enough imo

[Easy]
  1. 01:10:631 - feels empty, add a circle here?
  2. 01:15:464 (2) - looks ugly, i think you can make it more soft
  3. 01:28:298 - add whistle here, because you did it here 01:16:631 (3) -
  4. 01:33:631 (4) - NC, keep your NC rhythm
  5. 01:39:464 (3) - ^
  6. 01:50:464 (2) - how about this?
    308,116,110464,2,0,B|361:88|424:106|460:172|453:303|344:373|268:376|221:330|219:268,1,480
  7. 01:57:631 (1) - ^
  8. 02:00:298 - add a circle with finish here?
  9. 02:15:464 (1,2,3,4,5,6,7) - split this long combo?
  10. 02:56:465 (4) - i'd like to NC here to emphasize this strong melody/beat, if you accept it, NC here 02:57:465 (1) -
  11. 03:01:631 - same as 01:28:298 -
  12. 03:04:298 - whistle
  13. 03:05:131 (1) - clap on tail instead of the arrow
  14. 03:17:833 (1) - replace with spinner to 03:20:499 - ? i think it's not fit with music now
  15. 03:37:666 (3) - same as 01:15:464 (2) -
[PalBoss]
  1. 00:58:131 (3) - NC here, you did it here 00:55:464 (1,2,3) - , or remove NC from 00:55:464 (1) -
  2. 01:00:798 (3) - ^
  3. 01:50:464 (1) - remove NC?
  4. 02:30:798 (2,3,1) - feels strange, why don't you follow the rhythm like 00:58:131 (3,1) -?
  5. 03:03:798 - finish
  6. 03:21:166 (1) - how about stack it on 03:22:499 (3) - to place it around center? will be more easy to catch it after spinner
[Natteke]
  1. 00:53:298 (4,5,6) - i think it's pretty confusing now, how about this? or at least move 00:53:631 (6) - to somewhere plz
  2. 01:25:464 (3) - i'd like to add whistle here
  3. 02:18:964 (1) - move to (32,256) to be symmetry with 02:18:298 (3,4,5,6) - ?
  4. 02:22:131 (2) - 1 grid left with same reason ^
  5. 02:23:464 (2,3) - 1 grid donw ^
  6. 03:13:298 (4) - move to (212,260) will be more playable for movement imo
[D.N.Angel]
  1. 00:10:798 (3,4) - ctrl+r and move 3 down a little? will be powerful jump imo
  2. 00:37:381 (4) - wrong beat, should be here 00:37:214 -
  3. 00:51:965 (5) - NC for jump warning?
  4. 01:14:465 (4,5) - i highly recommend to make 3 3 stream (add a circle 01:14:464 - on 01:14:298 (2) - , 2 circles on 01:14:798 (5) - )
  5. 01:23:964 - add a circle to burn this exciting kiai, and it feels empty to hit 01:24:964 (3,4,5,6,7) - now
  6. 01:50:131 - add a circle on slider end, because i can hear the drum beat obviously
  7. 01:50:464 (3) - not so good idea imo, replace with spinner?
  8. 02:29:798 (1) - move to 02:29:631 - will be more fit with this rhythm
  9. 02:32:964 (6,7) - move to 02:33:131 - with same reason ^
  10. 02:48:131 (4) - same as 01:14:465 (4,5) -
  11. 03:02:631 (3,5) - looks plain, how about ctrl+r?
  12. 03:14:464 (6) - too simple imo, how about this rhythm? you can make a jump with the 1/2 beats
Good luck with this awesome map! I want to play it as a ranked map :D
fixed some
thank for your detailed moddings !! :)
forgive me I have no time to reply you cuz I have too many things to do recently,sorry ><
HakuNoKaemi
completed the mod
Topic Starter
DarknessAngel

DivineRage wrote:

For some reason the seizure warning stays up longer than the first beat and completely overlaps it D: I tried redownloading it but it's still the same way. Not sure if this is intended but it's a little annoying I guess. Letting you know just in case you don't know ;.; This seems to be the case on all difficulties.

Fucking brilliant beatmapping otherwise though :D
hmm...someone told me I should use that warning
I'm not sure I should remove that(yeah,the warning cause the overlap,and looks quite bad :<)
I may find a MAT to talk about this

and thank for your supporting ~ :)
HakuNoKaemi
I actually said how in my mod -_-

just add it via SB in a different position, like how it's done in ztrot's "La Di Da"
-kevincela-
Yeah I know,I am really late,but since I took some weeks of break from modding,now I'm beginning to mod again :D
So sorry for the delay,and here's the mod as you requested from my Modding Queue :D

[General]

  1. The first note of all the diffs is covered by the epilepsy warning... You should storyboard this like Haku said
[Easy]

  1. 00:27:464 (2) - You should slightly curve this slider on the left, for a better appeal & flow
  2. 01:15:464 (2,3) - Well,I don't like that much this rythm. Maybe you could make a pattern like this (if you want to make this simpler,just remove some 1/1 notes):
  3. 02:10:464 (1) - Move the new combo on 02:12:131 (2) - ?
  4. 02:49:964 (3) - CTRL+H on this?
[PalBoss]

  1. 00:09:798 (1,2,3,4) - Rearrange them like this?
  2. 00:16:464 (3) - Make it like this?
  3. 00:18:464 (2) - Curve this on the down
  4. 00:45:131 (4) - Instead of curve this up,you should curve this down
  5. 02:44:964 (4) - Curve this slightly down?
  6. 03:30:166 (2) - This would flow better if this slider was curved on the left
[Natteke's Hard]

  1. 01:24:964 (2) - 2 grids left and down?
[D.N.Angel]

  1. 01:19:798 (3) - CTRL+R?
  2. 02:20:798 (6) - What do you think of making this just like the previous slider but adding a repeat?
Topic Starter
DarknessAngel

-kevincela- wrote:

Yeah I know,I am really late,but since I took some weeks of break from modding,now I'm beginning to mod again :D
So sorry for the delay,and here's the mod as you requested from my Modding Queue :D

[General]

  1. The first note of all the diffs is covered by the epilepsy warning... You should storyboard this like Haku said hmm... I'll try other way to fix this problem
[Easy]

  1. 00:27:464 (2) - You should slightly curve this slider on the left, for a better appeal & flow
  2. 01:15:464 (2,3) - Well,I don't like that much this rythm. Maybe you could make a pattern like this (if you want to make this simpler,just remove some 1/1 notes):
  3. 02:10:464 (1) - Move the new combo on 02:12:131 (2) - ?
  4. 02:49:964 (3) - CTRL+H on this?

[D.N.Angel]

  1. 01:19:798 (3) - CTRL+R?
  2. 02:20:798 (6) - What do you think of making this just like the previous slider but adding a repeat?
thank you for modding ~ :)
Scorpiour
Hi there~~mod from Wmf's Modding/Taiko Queues

[General]
  1. Just a suggestion : try to find a bat who can help you to set the title's enter time to 01:52:464 - , or it may influence your Storyboard.
[Storyboard]
  1. The SB load should less than 5.00x except a few moments (less than 100ms as well) where just over 5.00 a little, so here will be some issues.
  2. offset:11631 - SB Load over 5.00x, not big issue but if it's possible, i'd like to fade out kira kira.png at this point to reduce sb load.
  3. offset:22298 - ^
  4. offset:54006 to 54432 - SB load over 5.00x for over 400ms and i suppose u must fix here. A simple way to reduce the SB load here is remove the unnecessary code of ur "black.png"
    Sprite,Foreground,Centre,"SB\Black.png",320,240
    _M,0,31131,,320,240
    _S,0,31131,,1.608
    _F,0,31131,32131,0,0.62
    _F,0,32131,32464,0.62,0
    _F,0,32464,124464,0
    _F,0,124464,125464,0,0.6080001
    _F,0,125464,125798,0.6080001,0
    remove: F,0,32464,124464,0, and separate it to two parts:
    Sprite,Foreground,Centre,"SB\Black.png",320,240
    _M,0,31131,,320,240
    _S,0,31131,,1.608
    _F,0,31131,32131,0,0.62
    _F,0,32131,32464,0.62,0
    Sprite,Foreground,Centre,"SB\Black.png",320,240
    _F,0,124464,125464,0,0.6080001
    _F,0,125464,125798,0.6080001,0
    It's just a sample to reduce SB load, and in fact you can use this skill everywhere:)

    ah...and more, the code _M,0,31131,,320,240 should be removed also because it's redundant.
  5. And more about black image, imo, i always highly recommend to use a "white.png" to instead, (and actually u have such a file), because u can easily change the colour to black by the code like
    _C,0,xxx,yyy,0,0,0
    and of course, i also recommend to use .png but not .jpg as pure colour images.
  6. offset:75006 to 75756 - another long part over 5.00x SB load, remove "white.jpg" same as above, and consider your "spotlight.png" again here because its effect is nearly invisible but occupy a lot of SB load.
  7. offset:83089 to 83756 - more SB load issues
  8. offset:85881 to 86464 - peak nearly 9.00x, it's really too high..
  9. offset:93631 to 94298 -
  10. offset:168548 to 169131 -
  11. offset:176839 to 177048 -
  12. offset:179214 to 179756 -
  13. offset:187173 to 187506 -
  14. The SB effect is really nice, but you must think about those old computers :) go back these points and try to remove all unnecessary effects, for instance, a continuing Fade - 0 (comletely invisible). Don't afraid to separate the code two or more parts~
[Easy]
  1. 00:13:798 (1) - remove clap? it's not heard very fit
  2. ...okay...i suppose u may wanna use claps more randomly, it could be a good idea but now the claps are heard mess a bit. 2/4 claps may be boring but in generally it's always a good choice :)
  3. 00:41:798 (5) - i'd like to change it to a note and then slider for lyrics :)
  4. 01:36:464 (1) - whistle at end is heard weird....try to remove it?
  5. 02:16:464 (2) - NC from here for vocal?
  6. 02:19:798 (2,3) - i suppose a slider here is better :)
  7. 03:11:298 (3) - slidertrack out of screen :<
  8. 03:22:166 (1) - recommend to remove whistle here
  9. 03:26:833 (2) - ^
  10. 03:37:666 (3) - remove body whistle?
[PalBoss]
  1. 00:09:798 (1) - and head of 00:10:464 (3) - remove claps ? i suppose 2/4 may be better~
  2. 00:13:131 - add note here~~
  3. 01:00:298 (2) - maybe a little confusing for newbie players so i'd like to move it to next whilte line~
  4. 01:12:464 (1) - i'm not very sure but hidden slidertick may be not allowed in Easy/Normal diff.
  5. 02:50:464 (3,4) - i'd like to change it to a slider ~
[Natteke's Hard]
  1. 00:16:131 (4) - (nazi) i'd like to stack it to (5) for music or make a shape like 00:17:131 (2,3,4) - :)
  2. 01:14:714 - i'd like to add a note here to make a small stream ~
  3. 01:30:798 (6) - remove it? i suppose a blank here is heard better :)
[D.N.Angel]
  1. 01:50:464 (4) - the slider maybe too long under HP7...
  2. 02:11:131 (2) - remove it? heard better~~
  3. 02:24:798 (5) - ctrl+r for flow?
  4. 03:01:465 (5) - remove it?
  5. 03:03:798 (3,4,5) - er...this jump....er...i suppose it's not a good style...
that's all ~~ and good luck :)
Topic Starter
DarknessAngel

Scorpiour wrote:

SPOILER
Hi there~~mod from Wmf's Modding/Taiko Queues

[General]
  1. Just a suggestion : try to find a bat who can help you to set the title's enter time to 01:52:464 - , or it may influence your Storyboard.

    //hmm,I think it is ok because there are nothing much efect
[Storyboard]
  1. The SB load should less than 5.00x except a few moments (less than 100ms as well) where just over 5.00 a little, so here will be some issues.
  2. offset:11631 - SB Load over 5.00x, not big issue but if it's possible, i'd like to fade out kira kira.png at this point to reduce sb load. //but I think it can make the effect more beautiful ;w;
  3. offset:22298 - ^
  4. offset:54006 to 54432 - SB load over 5.00x for over 400ms and i suppose u must fix here. A simple way to reduce the SB load here is remove the unnecessary code of ur "black.png" //no,it is necessary :O
    Sprite,Foreground,Centre,"SB\Black.png",320,240
    _M,0,31131,,320,240
    _S,0,31131,,1.608
    _F,0,31131,32131,0,0.62
    _F,0,32131,32464,0.62,0
    _F,0,32464,124464,0
    _F,0,124464,125464,0,0.6080001
    _F,0,125464,125798,0.6080001,0
    remove: F,0,32464,124464,0, and separate it to two parts:
    Sprite,Foreground,Centre,"SB\Black.png",320,240
    _M,0,31131,,320,240
    _S,0,31131,,1.608
    _F,0,31131,32131,0,0.62
    _F,0,32131,32464,0.62,0
    Sprite,Foreground,Centre,"SB\Black.png",320,240
    _F,0,124464,125464,0,0.6080001
    _F,0,125464,125798,0.6080001,0
    It's just a sample to reduce SB load, and in fact you can use this skill everywhere:)

    ah...and more, the code _M,0,31131,,320,240 should be removed also because it's redundant.
  5. And more about black image, imo, i always highly recommend to use a "white.png" to instead, (and actually u have such a file), because u can easily change the colour to black by the code like //good idea,I'll do that next time ~
    _C,0,xxx,yyy,0,0,0
    and of course, i also recommend to use .png but not .jpg as pure colour images. uh...why ?
  6. offset:75006 to 75756 - another long part over 5.00x SB load, remove "white.jpg" same as above, and consider your "spotlight.png" again here because its effect is nearly invisible but occupy a lot of SB load.
  7. offset:83089 to 83756 - more SB load issues
  8. offset:85881 to 86464 - peak nearly 9.00x, it's really too high..
  9. offset:93631 to 94298 -
  10. offset:168548 to 169131 -
  11. offset:176839 to 177048 -
  12. offset:179214 to 179756 -
  13. offset:187173 to 187506 -
  14. The SB effect is really nice, but you must think about those old computers :) go back these points and try to remove all unnecessary effects, for instance, a continuing Fade - 0 (comletely invisible). Don't afraid to separate the code two or more parts~

    about SB Load. I think over 5.00x in a few moment in my map is okay.
    I don't want to reduce any effect because thet are neceesary for me
    but I still apreciate you detailed check my SB :D
[Easy]
  1. 00:13:798 (1) - remove clap? it's not heard very fit //hmm... but I think it is good ><
  2. ...okay...i suppose u may wanna use claps more randomly, it could be a good idea but now the claps are heard mess a bit. 2/4 claps may be boring but in generally it's always a good choice :)
  3. 00:41:798 (5) - i'd like to change it to a note and then slider for lyrics :) //I don't want to change this T.T
  4. 01:36:464 (1) - whistle at end is heard weird....try to remove it? //I think it is follow the vocal well
  5. 02:16:464 (2) - NC from here for vocal? //the NC is too short,ang break my pattern,so no change
  6. 02:19:798 (2,3) - i suppose a slider here is better :) //yes,you're rght,but it will cause to remap some part,I don't want to do this(and because it is not really big probiem)
  7. 03:11:298 (3) - slidertrack out of screen :< //I think it is OK if the object isn't out of sreen
  8. 03:22:166 (1) - recommend to remove whistle here //fixed
  9. 03:26:833 (2) - ^ //removed
  10. 03:37:666 (3) - remove body whistle? //hmm...I think it is follow the vocal well :O

[D.N.Angel]
  1. 01:50:464 (4) - the slider maybe too long under HP7... //...I don't think so
  2. 02:11:131 (2) - remove it? heard better~~ //no
  3. 02:24:798 (5) - ctrl+r for flow? //wow,it is good,fixed
  4. 03:01:465 (5) - remove it? no
  5. 03:03:798 (3,4,5) - er...this jump....er...i suppose it's not a good style... //ok,make some changes
that's all ~~ and good luck :)
Thank for modding ~ :)
those

DarknessAngel wrote:

fixed some
Was about to come back to recheck, but then I saw this.
I'd like to know which parts of the above mods you took, and which suggestions you rejected, and why, please.
Topic Starter
DarknessAngel

those wrote:

DarknessAngel wrote:

fixed some
Was about to come back to recheck, but then I saw this.
I'd like to know which parts of the above mods you took, and which suggestions you rejected, and why, please.

DarknessAngel wrote:

fixed some
thank for your detailed moddings !! :)
forgive me I have no time to reply you cuz I have too many things to do recently,sorry ><
but alright,I'll edit the post
those
Don't reply to mods until you have the time to reply to each suggestion. "fixed some" isn't going to cut it; it just proves you're lazy.
Topic Starter
DarknessAngel

those wrote:

Don't reply to mods until you have the time to reply to each suggestion. "fixed some" isn't going to cut it; it just proves you're lazy.
oh really ? I saw many people do that,even some people didn't reply anything
yeah,it is uncomfortable for me,too
I said "I'm really busy recently",before that,I usuyally reply the modding
just "recently",I don't have enough time to reply them
and I said "sorry"

lazy ?
come on
would you consider my feeling ?
Natteke
not gonna change anything


those wrote:

Don't reply to mods until you have the time to reply to each suggestion. "fixed some" isn't going to cut it; it just proves you're lazy.
Mapper doesn't have to reply to each suggestion. And wtf, calling people lazy, are you insane? Each mod post is huge and most people don't feel like replying to every single suggestion. Calling people "lazy" because of that is not only rude, but just fucking arrogant, man.
BeatofIke

Natteke wrote:

not gonna change anything


those wrote:

Don't reply to mods until you have the time to reply to each suggestion. "fixed some" isn't going to cut it; it just proves you're lazy.
Mapper doesn't have to reply to each suggestion. And wtf, calling people lazy, are you insane? Each mod post is huge and most people don't feel like replying to every single suggestion. Calling people "lazy" because of that is not only rude, but just fucking arrogant, man.
I agree with Natteke. You don't have to reply to every single mod. I usually say something like "fixed some", "fixed some/most/all hitsounds", or simply quote the mod and say "Thanks for the mod." I usually reply when if I feel like there is the need to reply or if you tell me (in which case you did in my map) to reply to this mod. I sometimes even ignore some mods, but I still thank the modder for modding my map.
Loneight
In-game PM


  • "re" 意思是 "remove"
    黑色 只是建議,不喜歡可以略過~OAO
    藍色 是要討論的問題
    紅色 是unrankable

[Easy]

  1. 02:40:131 (1,2) - (1) re NC 然後 (2) NC
  2. 02:45:465 (1,2) - ^
  3. 02:56:465 (4,1) - re (1) NC 然後 (4) NC

[PalBoss]

  1. 01:12:464 (1) - 讓第4個點變成紅點然後在 x:404 y:132,刪除第2跟第6個點 ,讓第3個點在x:428 y:176 , 第5個點在x:376 y:80 (個人感覺較美觀(被打)

[Natteke's Hard]

  1. fine~~

[DarknessANgel]

  1. fine~
good map & good song & good luck~
Star
圖真的好完美 >~<
Topic Starter
DarknessAngel

l1106188 wrote:

In-game PM


  • "re" 意思是 "remove"
    黑色 只是建議,不喜歡可以略過~OAO
    藍色 是要討論的問題
    紅色 是unrankable

[Easy]

  1. 02:40:131 (1,2) - (1) re NC 然後 (2) NC
  2. 02:45:465 (1,2) - ^
  3. 02:56:465 (4,1) - re (1) NC 然後 (4) NC
//all fixed

[DarknessANgel]

  1. fine~
good map & good song & good luck~
Star
圖真的好完美 >~<
謝謝MOD和星星 ~ >3<
bossandy
Kawayi Rika
Hi ~ DarknessAngel ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Add 'Collab' in tags.

[D.N.Angel]


  1. 02:36:631 (6) - Add new combo and Remove 02:36:964 (1).
  2. 03:39:166 - Remove whistle.

[Easy]


  1. 03:39:166 - Remove whistle.

That's all ~ Pretty nice mapset and song ~

Call me back recheck ~ when you are ready ~
;)
Topic Starter
DarknessAngel
all fixed !
Thank for modding ~ :)
(不知道為什麼quote代碼不能用...)
Kawayi Rika
OK ~ Good job ~

Good luck with rank ~


those

Kawayi Rika wrote:

OK ~ Good job ~

Good luck with rank ~


Was the >5.0x SB load resolved?
Topic Starter
DarknessAngel

those wrote:

Was the >5.0x SB load resolved?
>5.0 SB load at some moment are okay
I don't want to decrease that because some effects are necessary for me
Kawayi Rika
It's short time for 5* , let bat check that ~ :P
Topic Starter
DarknessAngel

those wrote:

Why don't you see this post ? ._.
yukinohara
已经泡了就直接rank吧XD
SapphireGhost
Here we go.

[General]
- I can set the title text to appear at 01:52:464 if you want. It fits with the storyboard more.
- See here:
stuff
Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
M,0,465,,319,239
This image isn't centered. If you change it to this then the effect will look better:
Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
M,0,465,,320,240
[Easy]
- Because the map primarily consists of curved sliders, 01:15:464 (2) - and 02:49:964 (3) - feel out of place. Making them into neat curves would be better.

Yeah, I don't have much to say here. Just poke me after changes.
Topic Starter
DarknessAngel

SapphireGhost wrote:

Here we go.

[General]
- I can set the title text to appear at 01:52:464 if you want. It fits with the storyboard more.
- See here:
stuff
Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
M,0,465,,319,239
This image isn't centered. If you change it to this then the effect will look better:
Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
M,0,465,,320,240
[Easy]
- Because the map primarily consists of curved sliders, 01:15:464 (2) - and 02:49:964 (3) - feel out of place. Making them into neat curves would be better.

Yeah, I don't have much to say here. Just poke me after changes.
all fixed
thank for modding ~ >3</
those

SapphireGhost wrote:

Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
M,0,465,,319,239
This image isn't centered. If you change it to this then the effect will look better:
Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
Fixed for you, SG.

In short, remove this line:
_M,0,465,,319,239
Topic Starter
DarknessAngel

those wrote:

SapphireGhost wrote:

Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
M,0,465,,319,239
This image isn't centered. If you change it to this then the effect will look better:
Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
Fixed for you, SG.

In short, remove this line:
_M,0,465,,319,239
fixed
Thank for checking
SapphireGhost
Yes, you could do that too.
Topic Starter
DarknessAngel
Thank you,SG \>A</
bossandy
恭喜!!!!
[CSGA]Ar3sgice
恭喜了 :D
EmPao
恭喜啦~~~
Kawayi Rika
Omedeto :)
Topic Starter
DarknessAngel
謝謝你們><
Scorpiour
congrats ~
Andrea
Awesome map and song <3

Keep up the good work ^^
Topic Starter
DarknessAngel
thanks ~ >w<
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