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Zeng Zhihao - Demon Sword

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Total Posts
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Topic Starter
popner
This beatmap was submitted using in-game submission on 2012年5月21日 at 16:58:01

Artist: Zeng Zhihao
Title: Demon Sword
Source: Legend of Sword and Fairy III
Tags: Battle BGM LKs inaba-tan Xian Jian Qi Xia Zhuan San Softstar Mo Jian Zhan Yao
BPM: 180
Filesize: 1329kb
Play Time: 01:17
Difficulties Available:
  1. inaba's Taiko (4.83 stars, 411 notes)
  2. Insane (5 stars, 317 notes)
  3. LKs' Hard (5 stars, 222 notes)
  4. Normal (2.86 stars, 81 notes)
Download: Zeng Zhihao - Demon Sword
Information: Scores/Beatmap Listing
---------------
#4
Battle BGM, from PC game Legend of Sword and Fairy III
《仙剑奇侠传三》战斗音乐《魔剑斩妖》。

LKs' Hard by LKs.
inaba's Taiko by inaba-tan.
Hitomi May
Hi)
I like this song Oo

[General]
Hm, default combo color?
I think it's not realy good idea
And where is hitsounds? D;
And you need gard diff :o

[Normal]
00:20:148 (3,4) - hm, only suggestion:
00:59:982 (4) - end this slide in 01:00:648

[Insane]
00:15:982 (1,2,3) - hm, maybe delete jump?
00:24:148 (5) - nc
00:26:649 (1) - delete nc
00:26:815 (3) - add nc
00:40:148 (1) - CLAP :'D
01:03:148 (2) - ctrl+r?

Nice map
Good job :)
LKs
怒偷一懒

另外做的也挫了点 歌曲感觉无处入手:3

http://puu.sh/s6RB


EDIT: offest 可以-10 个人认为
Topic Starter
popner

LKs wrote:

怒偷一懒

另外做的也挫了点 歌曲感觉无处入手:3

http://puu.sh/s6RB


EDIT: offest 可以-10 个人认为
神麻婆大腿 :)
0x57CB36
0.0 这又是什么神曲, 前来留名
Sekai
OAO/ nice map~
Urlangce
仙三战斗BGM?魔剑斩妖?GOOD~~~我喜欢这曲子。要是能吧仗剑和临危一起做了就好了。
Cygnus
  • GUIDELINES
  1. When the text is color RED, it is unrankable.
  2. When the text is color BLACK, it's just a suggestion.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXXXXXXNORMAL
SPOILER
  1. 01:09:472 (3) - New combo.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXXHARD
SPOILER
  1. AR -1

  2. 00:03:638 (2) - Please make the spacing of this note from the previous and next note consistent. http://puu.sh/tpLW

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXlXXXXXXXXINSANE
SPOILER
  1. Seems fine.

  • END OF PHILIPPINES'S MOD ~
  1. Before anything else, If you have any questions, don't be shy to ask me.
  2. If you need assistance, mapping techniques, you can count on me.
  3. I would be glad if you try to mod my map as well: TAKA respect for J.S.B - Ubertreffen
Urlangce
不请自来的酱油。。。

仙剑系列说实话 我只喜欢仙三 后面的系列都没那个感情了 仙五什么的买来了到现在都没有打完。。。
仙三玩了10多遍吧?反正很喜欢。音乐都很熟悉。
我希望可以帮上你的忙~~~ :)


首先这首曲子:
魔剑斩妖:战斗用音乐,表现爽快激烈的战斗,使用于复杂而连续战斗多的迷宫场合,表现堂堂正正的战斗气氛。
我觉得这首曲子做出来要给人一种爽快的压迫感。。。恩。。。

[Normal]
目测没什么大问题。
[hard]
00:15:138(1)(2)(3)(4):玩到这里感觉12和34分开了给人不怎么连贯的感觉。
00:25:138-00:27:805:这段感觉和前后都不搭,而且就算是Hard也要有压迫感才行,这里感觉突兀了。
00:30:972(6):移动到00:30:805或者删除在00:30:805加一个slider。
00:33:638(6):同上~~
00:49:472(4):感觉稍微长了一点。。缩短一点会更好?不过缩短了后面的也要改变了。
01:02:972:这段感觉停顿不大合适。。吧slider拉长到01:03:472更好一点或者这段重做?
[insane]
我实在是找不出节奏上不对的地方啊~~感觉不错。

期望早日Rank~~~好喜欢~
P.S.喜欢的曲子留不了名是个悲剧啊。
不知道是否可以有坑允许我做一个GD来着?
我多想做GD来着。 看了Insane我感觉我做不到更好了。。。 :cry:
Mystica
耶不知道爲什麽我下不了 如果繼續需求mod的話請抽時間游戲裡叫我
inaba-tan
i will make taiko diff ~ >w<

finish~

Download: Zeng Zhihao - Demon Sword (popner) [Taiko].osu
LKs

Urlangce wrote:

首先这首曲子:
魔剑斩妖:战斗用音乐,表现爽快激烈的战斗,使用于复杂而连续战斗多的迷宫场合,表现堂堂正正的战斗气氛。
我觉得这首曲子做出来要给人一种爽快的压迫感。。。恩。。。 抱歉我首先没玩过仙剑 再而压迫感是对于玩家水平而言的 高于玩家水平才有压迫感 你让曲奇玩这个的HR他也没有压迫感

[hard]
00:15:138(1)(2)(3)(4):玩到这里感觉12和34分开了给人不怎么连贯的感觉。fixed
00:25:138-00:27:805:这段感觉和前后都不搭,而且就算是Hard也要有压迫感才行,这里感觉突兀了。 QAQ
00:30:972(6):移动到00:30:805或者删除在00:30:805加一个slider。这里有bass音
00:33:638(6):同上~~
00:49:472(4):感觉稍微长了一点。。缩短一点会更好?不过缩短了后面的也要改变了。
01:02:972:这段感觉停顿不大合适。。吧slider拉长到01:03:472更好一点或者这段重做? fixed
http://puu.sh/tU7a
Mystica
here comes my mod

[Normal]
00:23:138 - 我看來還是加個note好

[拉克絲]
00:13:472 (1) - 大人根據你一向習慣不覺得note跟slider放直比較好么
00:15:305 (2,3) - 大人您的跳總感覺不明顯
00:15:305 (1,2,3,4,5,6,7,8) - 節奏坑死一片
01:06:305 (2) - 感覺你往slider中放點會好看些

[Insane]
00:28:805 (4) - 根據前面效果來個跳如何
00:43:305 (3) - ^
00:44:305 (3) - ^
00:55:804 (5,6,7,8) - 個人感覺換成2個1/2slider會好點

Good map
B2IN
H i :D

[General]
i recommend the slider tick rate : 2 to you

[Normal]
00:24:138 (1) - try this



00:34:805 (1,2) 00:37:472 (1,2) -



[LK's Hard]
00:01:472 (1,2) - how about this ?



[Insane]
00:24:138 (5,6,7) - um..I wish you would change the placement (also shape)
00:26:805 (3,4,5) - it is fine

good luck ~
Kawayi Rika
Hi ~ popner ~ :)

Mod time for PM - In Game ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Add 'Battle' in tags.

[Insane]


  1. HP+1 or 2 have more better imo.

[LKs' Hard]


  1. 00:04:805 (2) - Try change a repeat slider + 1 note.
  2. 00:42:972 (1) - Maybe change a repeat slider,much better here.
  3. 00:48:638 (2,3) - Sound a bit off here,try like this rhythm.

That's all ~ pretty nice mapset ~

Good luck with rank ~
BeatofIke
Request frorm modding queue. Here's what I found:

General

Normal
-> HP Drain (+1)
00:20:138 (3,4) - Don't let them touch.
00:24:138 (1,2) - ^
00:42:805 (1,2,3,4) - I don't recommend using 1/2 sliders. Maybe something like this?
[attachment=0:d3dc2]screenshot123.jpg[/attachment:d3dc2]
Also, the spacing at 00:43:305 (2,3) have bad polarity, but it's fine in this case. Eventually, players will memorize it.

LK's Hard
-> Approach rate (-1)? It's only hard difficulty.
-> I recommend that you reduce the drain rate/overall difficulty to 5 for better difficulty spread.
00:04:805 (2) - I don't recommend that you use 2 repeats on this slider, but it's fine once it's memorized.
00:49:472 (4,5) - It's very confusing if you use different repeats on these kick sliders. Make them the same or change the pattern a bit.
01:00:638 (6,1) - I really didn't like this spacing. The new combo helps though so whatever.

Insane
Why is the Drain rate lower than hard difficulty? Make it higher than hard difficulty.
00:05:138 (6) - Find a way so this slider don't touch circle 4.
00:50:139 (5) - 2 Grids right (Grid level 4)?

Good map overall. Godd Luck with your map.
00:50:472 (6) - 2 Grids left (Grid level 4)?
[CSGA]Ar3sgice
from my queue


General

  1. 传说中的仙剑三么= = 这歌有没拼音加进tags吧 还有 xian jian qi xia zhuan 0.0
Normal

  1. 00:20:805 (4) - up 2 grids
  2. 00:29:472 (1,3) - 3/2..? 这样有点不合音乐
LKs

  1. 00:03:638 (2,3) - ._. 间距?
  2. 00:04:805 (2) - 坑爹
  3. 00:50:305 (6,7,8) - reverse slider?
  4. 01:07:638 (2,3) - ..?
  5. 01:08:805 (2) - ._.
  6. 01:17:138 (2) - 上移6px
Insane

  1. 00:40:305 (2,3,4,5,6,7,8,9,10) - 中间间距不增大?
  2. 00:46:805 (1,2,3,4) - 这四个挺奇怪的=/=
  3. 00:50:805 (1,2) - 拉大点间距?
  4. 01:01:388 (2) - +1 note
  5. 01:02:805 (1) - ctrl+r..? 好诡异
  6. 01:06:638 (5,6) - 加两个note叠成三连?
that's all

Good luck~
those
From .:Let those mod those maps:.

[General]
  1. Volume doesn't change, and you don't use much hitsounding. Is it still being worked on?
[Normal]
  1. 00:20:138 (3,4) - Leave some space between these two.
[inaba's Taiko]
  1. 00:24:138 (3) - From here to 00:34:805 (3) - it is very undermapped. It feels very empty because of all the breaks.
  2. 00:44:805 (1,2) - D D
[LKs' Hard]
  1. 01:04:138 (6) - NC here
[Insane]
  1. 00:50:139 (5) - Expected this to be lower and to the left. Maybe somewhere around x:132 y:160 would do be better.
  2. 01:03:139 (2) - Expected this in Reverse
Good luck :3
Sonico Makaron
Hello :3

[General]
looks fine

[Normal]
00:12:805 (3) - add NC? 00:14:139 (1) - and remove NC
00:32:138 (3) - add NC?
00:37:472 (1) - add finish beginer slider
00:44:805 (5) - ^ end slider?
00:59:472 (3) - add NC?
01:09:472 (3) - ^?

[LKs' Hard]
00:22:638 (5) - add NC
00:23:305 (7) - ^
00:34:139 (8) - add finish beginer slider?
00:44:805 (4) - add finish?
00:44:972 (1) - ^ end slider?
00:49:472 (4) - add NC?
01:00:305 (4) - ^?

[Insane]
HP+2?
00:24:138 (5) - add NC?
00:26:805 (3) - ^?
00:50:139 (5) - add finish end slider
00:55:139 (1) - add finish?
00:55:639 (3) - ^?
01:16:472 (2) - ^?
01:16:639 (3) - end slider?

Thats all~
Good luck :)
Andrea
[Insane]

Increase HP Drain by 1 or 2 ticks, at least. Right now it's too low for an Insane difficulty.


Other than that I can't find anything else. Pretty nice map you've got there!
Topic Starter
popner
Fixed the HP in Insane and some other issue.
Thanks you all!
LKs
Miya
Hi there, Miya is here :)

General
  1. Maybe you can uncheck letterbox during the break since there are no break in this map.
Normal
  1. 00:20:138 (3,4) - Just like other moder said, increase the spacing between these two so it doesn't touch each other. Very inconsistant with your pattern and not very good to see. How about you fix the pattern like this? > http://puu.sh/uC0H
  2. 00:37:472 (1) - I think you need a finish here at the start since this slider have the same rythim with 00:34:805 (1) -
Lks' Hard
  1. AR -1 please, it's too surprising for hard to have AR 8 like insane ;_;
  2. 00:25:139 (1,2,3) - and 00:26:805 (1,2,3) - I think this can be deceiving. As you can see with your eyes (with no distance checker of course), this has same distance with 00:29:472 (1,2,3) - so people may think it have 1/2 rythim. So make this circle stack or move it more away from each other will make player understand the rythim more better.
  3. 00:44:972 (1) - I don't see any reason you add a new combo here. If it for a new rythim, i don't think it's a good idea. So it's better to remove new combo here.
  4. 01:00:305 (4) - Maybe you can add a new combo here to identifiy rythim change?
Insane
  1. 00:40:139 (1) - I think you need a finish sound here since there is a strong accent cymbal sound at this spot.
  2. 00:44:805 (1) - I think you missplaced this finish sound. I think it should be here 00:45:472 (1) - at the slider start.
  3. 01:17:139 (4,5,6) - I don't think triplet is fit here since there are no rythim that support the triplet. It will be better if you remove just the circle 5.
That's all from me.
Nice map you have! But i won't give you a star since you already have a lot of star :P
Good luck~
phonic
As your request from my queue

NC = Add New Combo.
RNC = Remove New Combo.


General

  1. Disable letterboxing during breaks for all difficulties

Normal

  1. 00:26:805 (2) - Add finish to head?

LKs' Hard

  1. AR -1 plaese. too high now
  2. 00:31:472 (8) - reverse this slider
  3. 00:33:639 (6) - Removed. Add 1/2 slider to 00:33:472

Insane

  1. 00:50:139 (5,6) - stack?

nice map >w<!
arien666
>3<

[inaba's Taiko]
00:04:971 (1) - don?
00:07:305 (1) - kat?
00:10:305 (1) - don?
00:13:805 (4) - kat?
00:17:805 (3,4,1) - kkk?
00:23:472 (2,1,1) - kdk?
01:08:971 (1) - don?
01:14:305 (1) - ^



:3
wmfchris
Taiko mod as requested.

[Taiko]
00:43:805 - the tone in the music didn't change and it sounds like k k

yeah you can make the middle part a bit harder but the current one sounds a bit overmapping to me. You can reduce some notes there. For the rest of the diff it sounds pretty fine and some stylish arrangement. :3

no kd
Leorda
NI HAO

[Normal]
00:37:472 (1) - This slider is almost offscreen
00:59:972 (4) - Since this slider is following trumpet, how about extend it to red tick?


[LKs' Hard]
01:12:138 (1) - Almost touch the HP Bar, would you lower it?


[Insane]
00:12:472 (2) - Use 1,2x distance spacing and fix this for making same as 00:13:139 (4) (Nazi)


Sorry orz
Kawayi Rika
Recheck ~

[Insane]


  1. 01:15:972 (1,2,3,4,5,6) - 试试这样的节奏,会更好吧.

[LKs' Hard]


  1. 00:04:805 (2) - 考虑要不要减少一次折返.
  2. 00:48:138 (1,2,3) - 这节奏听起来会不会玮和?
  3. 00:59:055 - Tick 静音掉吧.
  4. 01:15:972 (1,2,1,2,3) - 同Insane diff.

好了叫我吧 >w<
spboxer3
真是的 都有星了還來給我mod 不是找我麻煩嗎 =3=

:idea: general


  • Settings
    (For the setting/general issue.)
  1. 乾脆把全部的letterbox都拿掉吧
  2. 是否把sliderslide都用成靜音?

Normal



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:04:138 (3,4) - 不讓他們在同一x軸上嗎?

LKs' Hard



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. none~

Insane


  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:13:305 (1,2,3) - 拿掉NC 然後把NC加在00:13:472 (3) -
  2. 00:15:972 (1,2,3) - ^
  3. 00:18:639 (1) - ^
  4. 00:21:305 (1,2,3) - ^
  5. 00:55:139 (1) - 這個不用NC 加了反而會被BAT說多餘的


inaba's Taiko



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:04:305 (1,2,1,2,1,2,1,1,1) - ddk d kdk k
  2. 00:08:805 (3,4,1,1) - d k k d ?
  3. 00:22:972 (1,1,1,2,1,1,2,3) - d k k d k d d D?
  4. 00:43:805 (1,2) - d k?
  5. 01:06:805 (7,8,1,1,1,1,2,1) - d d k d k k d k?
  6. 01:16:805 (1,2,3,1) - k d k D?


紅色是unrankable的 一定要改 藍色的是需要討論的問題 黑色就只是建議
Doodley
Late mod, sorry!

General Notes
Use more hitsounds! I know you use finishes but it's quite lame without hitsounds.

Normal
This diff could use a little more variety somehow. It doesn't feel like you put much heart into it.
00:24:138 - Avoid repeats over two. Reduce this to two repeats, and then...
^ 00:26:138 - New note.
^ 00:26:472 - New note. It'll look like this!


00:26:805 - Same thing here, yeah? Like this:


00:34:805 - This section is basically identical in rhythm to the above times, so in order to avoid repetitiveness, we'll change it slightly. Remove (2) and repeat (1):


00:37:472 - Same thing, remove (2), repeat (1).
00:59:472 - This pattern's a little ugly and overlaps slightly (not that it matters that it overlaps, but it's still ugly.) Try this instead.

^ (1): x: 144 y: 252
^ (2): x: 204 y: 348
(feel free to deny if nazi)
01:13:472 - Weird placement...maybe put it at x:348 y:300?

Please add more variety and less sliders!

LK's Hard
5.00 for a hard? Hmm. In general, this is pretty difficult. Just feels like an Insane disguises as Hard.
00:08:805 - Short this to a red tick.
00:06:138 - ^
00:25:138 (1, 2, 3) - These anti jumps are a little hard to read. And it's a Hard. Separate?
00:26:805 (1, 2, 3) - ^
00:31:805 - New note.
00:58:472 - Pretty tough to see. Move it from under the slider end?
01:10:138 - Shorten this to a red tick.
01:12:805 - ^

Insane
01:05:472 - New combo.
Not too many problems.

Work on it!
Topic Starter
popner

Kawayi Rika wrote:

SPOILER
Recheck ~

[Insane]


  1. 01:15:972 (1,2,3,4,5,6) - 试试这样的节奏,会更好吧. 基本改了,稍微做了些变动

好了叫我吧 >w<

spboxer3 wrote:

SPOILER
真是的 都有星了還來給我mod 不是找我麻煩嗎 =3=

:idea: general


  • Settings
    (For the setting/general issue.)
  1. 乾脆把全部的letterbox都拿掉吧 ok
  2. 是否把sliderslide都用成靜音? 考虑一下..

Normal



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:04:138 (3,4) - 不讓他們在同一x軸上嗎? fixed

Insane


  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:13:305 (1,2,3) - 拿掉NC 然後把NC加在00:13:472 (3) -
  2. 00:15:972 (1,2,3) - ^
  3. 00:18:639 (1) - ^
  4. 00:21:305 (1,2,3) - ^
  5. 00:55:139 (1) - 這個不用NC 加了反而會被BAT說多餘的 NC我觉得可以了其实..

紅色是unrankable的 一定要改 藍色的是需要討論的問題 黑色就只是建議
thank you all for the mod~
LKs

Kawayi Rika wrote:

Recheck ~

[Insane]


  1. 01:15:972 (1,2,3,4,5,6) - 试试这样的节奏,会更好吧.

[LKs' Hard]


  1. 00:04:805 (2) - 考虑要不要减少一次折返. 不用吧?
  2. 00:48:138 (1,2,3) - 这节奏听起来会不会玮和? 换了
  3. 00:59:055 - Tick 静音掉吧. ok
  4. 01:15:972 (1,2,1,2,3) - 同Insane diff.
换了个节奏 但不是你那样的

好了叫我吧 >w<
http://puu.sh/uOjo
inaba-tan
Kawayi Rika
OK ~ Good job ~

Good luck with rank ~
;)

lepidopodus
10 hours late, huh. Mod request was 4 days ago so it's not that late but I guess you can blame me lololol.
Breeze
[General]
  1. 虽然这map没有break, 不过为了一致性, 还是把LKs难度的letterbox关掉吧
  2. 话说BG不能换个跟仙剑更有关的么...现在这个是个啥
[LKs' Hard]

  1. 00:04:805 (2) - 总觉得这个玩的时候很容易在最后一下折返的时候松开, 不如换成一折返加个单点note?
  2. 01:08:805 (2) - ^
LKs
shenpei310
orz
Topic Starter
popner
update
Breeze
RANKED
Topic Starter
popner
lol
Kawayi Rika
Omedeto ~ :)

神麻婆教我rank ~
Nymph
/.\到哪能弄到仙剑98的那个客栈的BGM做个map呢……
[CSGA]Ar3sgice
哈哈哈哈
No_Gu
新一代基神婆婆呢
Akemi_Homura
gratz~~ :3
Beige
Congratz!!
a32
恭喜神麻婆婆婆呢又rank图
Scorpiour
恭喜神麻婆婆婆呢又rank图
Flask

Scorpiour wrote:

恭喜神麻婆婆婆呢又rank图
:D
inaba-tan
RANK!
ertyukjh010
恭喜~~!
Meowcenaries
Congratulations
Urlangce
这居然就Rank了。。。简直神速啊!!
恭喜了~
AIR315
Congratz~
mancuso_JM_
OH!! So Sorry, I'm toooooooo late to mod this taiko, sorry seriously :(.
Anyways congratz in get this map ranked :)
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