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jun - KIMONO PRINCESS [Osu|Taiko]

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Total Posts
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Topic Starter
Cygnus
This beatmap was submitted using in-game submission on 30 December 2012 at 01:26:27

Artist: jun
Title: KIMONO PRINCESS
Source: Dance Dance Revolution
Tags: DDR Junko Karashima Anna Kaelin wmfchris Konami Bemani Hottest Party fartownik
BPM: 190
Filesize: 3314kb
Play Time: 01:39
Difficulties Available:
  1. Easy (2.82 stars, 113 notes)
  2. farto's Hard (4.99 stars, 277 notes)
  3. Insane (5 stars, 312 notes)
  4. Normal (4.04 stars, 153 notes)
  5. Wmf's Taiko (4.89 stars, 771 notes)
Download: jun - KIMONO PRINCESS
Information: Scores/Beatmap Listing
---------------
DL again if DLd b4 thirtn nov 2012 XD

Try Lesjuh's Insane: http://osu.ppy.sh/forum/download.php?id=89548
Topic Starter
Cygnus
:) :) :) :)
Poggo
hi ^^ i will be mod it tomorrow :3
Pereira006
hello

imo -> my opinion

[General]

you bg.jpg is 1023x767 is unrank try size to 1024x768
You all diff go on osu!notepad and you will see 2AudioLeadIn: 1004" change to 1000 to consicienty for all diff

[easy]

go osu!notepad you will see "SliderMultiplier:0.899999999999999" pleasse change 0.9 and save don't forget resnapp all note this is important

00:10:163 (2,3) - I can see my owm is not nice blanket
00:14:584 (5) - you forget add Clap hitsound only end slider
00:21:531 (1) - Why whystle? remove whistle only start slider
00:27:531 (3,4) - not nice blanket
00:55:952 (2) - hitsound not good remove only clap

stuff cool

[Normal]

00:08:268 (5) - Add clap and whistle only end slider because i can see other diff have it
00:13:952 (1) - add clap only end slider
00:16:478 (1) - ^ Same

stuff cool

[Hard]

00:31:321 (3,4,5) - this make me confuse on this hard because the (5) always get 100 score pleasse remap this part try add slider repeat is make sense for me or try you owm imo pleasse this like insane
00:34:005 (8,9,1) - ^ same happened
00:35:321 (5) - just remove note because this is hard and not insane imo
00:36:215 (9) - add clap at 00:36:373
00:39:110 (11) - ^ same
00:41:321 (8) - ^ same
00:46:952 (2,3,4) - Same happened like 00:31:321 (3,4,5)
00:48:268 (2) - remove note
00:50:742 (2) - add clap only end slider
00:51:531 (6) - add clap
00:51:426 (5) - remove note
00:51:742 (8) - ^ same
01:17:005 (9) - ^ same
01:19:163 (8,9,10) - Same happened like 00:31:321 (3,4,5)
01:21:426 (8) - remove note
01:32:268 (1) - Bug New combo you have put new combo manually

The Stream is really hard for this diff because this is not insane imo but the gameplay is fine me maybe by me, stuff cool

[Insane]

look good for me, stuff armazing
[]
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
good luck and bye bye
Kuria
coming here for your m4m request in you thread:

General:
-Remove the countdown for all diff, since countdown 1 are not really necessary, you can remove it from ouse. notepad
-Different slider tick rate for easy/normal and hard/insane diff, I suggest you to choose one slider tick ratem whether it was 1 TR or 2, but make it same for all the diffs.

Easy:
I see that you using 1/1 beats for the several pattern on diff diff, imo it was not really necessary since the diff are supposed to be easier to player for playing.
00:03:531 (4,4) - remove this two notes? so it can blend well with the next pattern here 00:07:636 (2,3)
00:20:584 (3) - remove this notes
00:26:584 (1) - remove this notes, and replace it with the next slider 00:26:899 (2), by this way, the slider length for the (2) should be longer now.
00:38:899 (4) - remove notes here?
01:07:005 (1) - remove NC here
01:42:057 (1) - Since it was not really matter, but i think placing a notes here in a short time after the slider will became so hard for the newbie player to read, i suggest you to remove it and just make the slider cover the removed notes^^

Normal:
00:08:899 (1) - i think if you remove this part, and then replace it with the next 2 reverse slider would be better
If you did the above, then make the 00:10:478 (8) slider to be reversed slider, and move the time for that slider here 00:10:163, and then fix the pattern and the comboss there.
it will became like this
01:01:321 (1,1) - remove the NC there, and also, i think stack that 2 notes would be better
01:06:373 (1,1,1) - same as above (i think this pattern was the purpose but i feel that it seems a bit weird to make 3 NC on one pattern like that, sorry >.<)
01:31:005 (1,1,1,1) - remove NC too

Hard:
whoa, I like this one.
00:34:163 (1) - Remove NC here
00:34:321 (2) - Add NC
00:39:057 (10,11,1) - I think it would be better if you're stack the 3 notes there onto the slider, also add the NC here 00:39:057 (10) and then remove the NC at 00:39:215 (1)
00:51:689 (7,8,1) - same as above, but only the Combos
01:01:321 (1,1) - remove the NC here?
01:06:689 (1,1) - ^

Insane:
00:08:899 (1,2,3,5,6,7) - Maybe It is just me but i think the spacing between (1,2,3) are too short and rather sharp to do spaced stream pattern there.
I think it would be better if you move it a bit down for (1) and give some spacing between (2) and (3), so it would became like this:
same goes for the 00:09:531 (5,6,7) pattern, if you follow my suggestion above.
00:13:952 (1) - remove NC here
00:14:110 (2) - NC here
00:34:005 (14) - NC here, and then remove the NC on 00:34:163 (1)
00:55:636 (1,1,1,1) - I think it was too hard to pass it without miss here (it's still doable) since the sudden jump after 1 slider to another slider are seems too far (long jump on the very short time), i suggest that you reduce the spacing between 1 slider with another, so it will be less jumpy and player still able to keep their hand position at best while doing the slider jump
01:01:321 (1,1) - remove NC here?
01:06:373 (1,1,1) - ^
01:31:005 (1,1,1,1) - same reason with 00:55:636 (1,1,1,1)


I think that was what i got while modding this map, and i quite like this mapset :)
good luck
popner
M4M request via in-game pm.

[General]

I think you can use some special hitsounds. (to fit the 'don' in music at 00:03:215 and 00:03:531 etc.) You can fin one in this map: http://osu.ppy.sh/s/45720

[Easy]

00:42:373 (1,2) - close to previous spinner end. Put them near the center like this? http://puu.sh/qGvC

[Normal]

Fine.

[Hard]

There is some flow issue, but not big problem.

[Insane]

00:06:057 (9,1) - stack them? this distance is a little weird
00:08:899 (1,2,3) - better to decrease distance between them because patterns like 00:12:531 (6,7,8)
00:25:794 (5,6) - make a long slider out of them? so the rhythm is a symmetry of previous stanza (00:24:531 (2))
00:20:899 (8,9,10) - 00:27:847 (6,7,8) - 00:28:478 (10,11,12) - they sounds weird and off rhythm because they are triple start on white tick. Change to red tick triple may be better. 00:29:268 (2,3,4) is a good example.
00:36:057 (6,7,8,9) - the pattern seems off rhythm because they change at 00:36:531, but the vocal changes at 00:36:689
00:45:531 (4,5,6,7) - there are big jump here. You may need to add some NC.
00:50:110 (8,9,10) - not it a line
00:50:584 (12) - NC

GL~
wmfchris
o.o diff name -> wmf's taiko

Download: jun - KIMONO PRINCESS (Philippines) [Taiko].osu
Topic Starter
Cygnus
oh great. Thanks wmf! :D
Apricot
General
  1. Use a custom combo colors and add a pink color please? /beg
Easy
  1. 00:56:899 ~ - should remove the slowdown imo. SV is already below 1, and slowdown will confuse the newbies.
  2. 01:07:005 (1) - remove new combo
Normal
  1. 00:07:005 (2) - Touching HP Bar
  2. 00:44:268 (1) - ^
  3. 01:01:321 (1,1) - stack em and remove these new combos. its hard for newbie players.
  4. 01:06:373 (1,1,1) - remove these new combos.
  5. 01:31:005 (1,1,1,1) -
Hard
  1. 01:01:321 (1,1) - remove these new combos? it's beautiful and creative but it may confuse the hard-player
  2. 01:13:952 (9) - Ctrl + R for a good jump?
  3. 01:16:478 (7) - weird slider. is it intentional?
Insane
  • OD +1
  1. 00:03:689 (8) - stack to (5)?
  2. 00:08:899 (1,2,3,5,6,7) - these pattern are hard to read, reduce the spacing a bit or stack (2) to (3) and (6) to (7).
  3. 00:36:531 (9) - convert it to 2 circles and place em like http://osu.ppy.sh/ss/296684? if you fix like ←, change the start of new combo to (10)
  4. 01:01:636 (1) - change the combo color? its a bit weird because this color is same as previous circle
  5. 01:07:005 (1) - same as ^
  6. 01:08:110 (1) - I strongly suggest to remove this note. It will create a more intuitive rhythm.
  7. 01:31:952 (1) - change the combo color?
  8. 01:42:057 (4) - reduce the volume.
ertyukjh010


Hello :)

[General]

Tags Inconsistent
DDR anna kaelin wmfchris
DDR anna kaelin wmfchris
DDR anna kaelin wmfchris
DDR anna kaelin wmfchris
DDR ultimate anna kaelin wmfchris

[Easy]

SliderTickRate -1
00:01:320 (1) - Unsnap note
00:40:478 (1) - Too short for Easy. Add other instead.
01:07:005 (1) - Don't stack pls. It's can't read for new player.

[Normal]

01:01:321 (1,1) - Don't make this pattern. It's can't read for new player. Completed stack it and cancel NC.
01:06:373 (1,1,1) - ^
01:31:005 (1,1,1,1) - ^

[Hard]
00:01:320 (1) - Unsnap note

[Insane]

Many bookmark orz. Clean all?

that all
Low
Here's a mod for mod.

[General]

I'm only getting Easy, Normal, and Hard when I download. Please do a full submit.
Your background is 1023x767. Please re-size it to 1024x768.

[Easy]

00:03:847 (1) - There are many sliders in this difficulty like this with an extra sliderpoint that is un-needed to the creation of sliders like this. The sliderpoint also makes them asymmetrical. Please remake these sliders like you did at 00:01:320 (1).
00:08:584 - Add a note here. I don't see a reason as to why you should leave it empty.
00:24:057 (1) - Same thing as 00:03:847, except this is a different slider shape. Remake this to be like the slider at 00:21:531 (1). All you need to do is copy and paste.
00:27:531 (3) - Turn off grid snap and move this just a bit to the right so that the slider is perfectly blanketing it.
01:07:005 (4) - Don't use anti-jumps on an Easy difficulty. Just stack them.

[Normal]

Please take notice of the slider suggestions I gave while modding Easy. You're doing the same thing in this difficulty.
00:34:163 (1) - I really see no need for sliders like these unless your blanketing another object (which in this case, I see you're trying to do it for the previous slider, but you can't really notice it. Try making the curve a little more drastic.)
00:44:268 (1) - Make this slider symmetrical.
01:01:636 (2) - Remove the NC here.
01:06:689 (1,1) - ^
01:22:163 (1) - I'd move this a grid up and a grid right for a perfect blanket. (or move it until you find it to be perfectly perfect.)
01:31:321 (1,1,1) - Remove the NCs.
01:42:057 (5) - Remove the note here. There's no beat here, and you're using the finish hitsound to make up for it.

[Hard]

01:01:636 (1) - Remove the NC.
01:06:689 (1,1) - ^
01:16:478 (7) - Odd slider.
01:38:110 (4,5) - Ctrl + R these notes for better flow.
01:41:742 (7) - Just make this into one circle. Same reason as Normal.

Really nice mapset. Have my star.
DerekMcD
Here's my own suggestions.

[Easy]

00:25:321 (3) - I fixed this slider my own. Try it out.
124,284,25321,2,0,B|76:264|68:204|84:148|144:132,1,180
00:27:847 (4) - ^
0,128,27847,2,0,B|17:168|73:184|129:168|149:120,1,180
00:31:636 (1) - ^ (I tried my best fiing it but you can fix it if you want. But it hads to be sraight istead od adding to many dots.
249,219,31636,6,0,B|232:160|239:89|291:34|364:18|427:52|469:119,1,360,4|0
00:34:163 (1) - Use the one I gave you above.
00:37:952 (3) - Delete ONE point and fix it the best you can.

[Normal]

00:05:110 (3) - Look at the 2nd point, it's not right.

[Hard]

00:16:952 (2) - Spacing?

Thank you.
pimp
newbie modder.. only suggestions

awesome map :D


General

SPOILER
Inconsistency in AudioLeadIn:
- [Easy] : 1000
- [Hard] : 1000
- [Insane] : 1000
- [Normal] : 1000
- [wmf's Taiko] : 1004

Inconsistency in Countdown:
- [Easy] : 0
- [Hard] : 0
- [Insane] : 0
- [Normal] : 0
- [wmf's Taiko] : 1


eazy

01:06:689 (3,4) spacing issue

normal

01:06:689 (1,1) remove new combo?

01:31:321 (1,1,1) ^ ?


hard

SPOILER
00:03:215 (7) new combo ?
00:38:899 (9) new combo and 00:39:215 (1) remove new combo?
00:41:742 (1) remove new combo and 00:42:057 (2) new combo?
01:01:636 (1) remove new combo ?
01:06:689 (1,1) ^ ?
01:14:268 (10) new combo and 01:14:584 (1) remove new combo?
01:34:163 (7) new combo ?


insane

SPOILER
00:33:847 (13) new combo and 00:34:163 (1) remove new combo?
00:58:794 (9) new combo?
01:01:636 (1) remove new combo?
01:06:689 (1,1) remove new combo?
01:14:426 (9) new combo and 01:14:584 (1) remove new combo?
01:16:315 (6) new combo?
01:19:321 (9) new combo and 01:19:636 (1) remove new combo?
01:21:531 (8) new combo?


wmf's Taiko

i can't mod taiko diffs for now :o

thats all :|
Derekku
Testplayed Insane and I have a few comments:

[General]
The other mapped version used "KIMONO <3 PRINCESS" as the title, so I'm not sure what to say about that...

[Insane]
00:06:057 (9,1) - ahhhhhhh this paused overlap threw me off
00:08:899 (1,2,3) - These largely-spaced streams didn't fit and I completely missed them when playing for the first time. You use closer-spaced streams throughout most of the difficulty, so I'd definitely make these match.
00:09:531 (5,6,7) - ^
00:55:636 (1,1,1,1) - I'd space these a bit closer together; the pattern wasn't obvious and I thought they were 1/2 up until the very last second...
01:31:005 (1,1,1,1) - These flowed MUCH better, especially since you used 1/4 on the sliders before these as opposed to how the ones before 00:55 were mapped
01:37:004 (9,1) - ahhhhhhhh
01:39:847 (1,2,3) - I suppose these were more expected since it's the end of the song as opposed to the others that were right at the beginning...
01:40:479 (5,6,7) - ^
*Overall: Very nicely mapped; I enjoyed playing it (:
wmfchris
Topic Starter
Cygnus
Oh sorry bout that. :O
[CSGA]Ar3sgice
great map :3 hope ranked

Easy

  1. 00:49:952 (2,4) - why it's not like the other slider-note patterns?
  2. 01:14:584 (1) - hp bar? doesn't look good
Normal

  1. lol spinner:0
  2. 00:02:584 (3) - spacing is not even (3-1 too close)
  3. 01:31:005 (1,2,3,4) - http://up.ppy.sh/files/screenshot424.jpg
Hard

  1. hitsounds sound a little loud..
  2. 00:48:294 (2) - delete this note and small jump next note to (392,48) ? a little hard to follow this pattern..
  3. 01:16:478 (7) - ctrl+r?
  4. 01:42:136 - add 2 notes here? it fits the hitsound..
Insane

  1. 00:21:847 (2) - doesn't feel good, how about this: http://up.ppy.sh/files/screenshot423.jpg
  2. 00:27:373 (4) - move to (360,128) ? can't see this
  3. 00:55:636 (1,1,1,1) - no... (the other one is ok)
  4. 01:21:689 (9,10) - ctrl+r is better to me
Good luck~
Stefan
Modding~~

Black: My own and only Opinion.
Blue: Recommened to do. But you don't have to do.
Red: Unrankable. Must do this.

[General]
- I looked about the name (not just at the already ranked one) and the correct Name is KIMONO♥PRINCESS (since it is not possible to write ♥ you can write <3). I suggest to change, even it's possible to write without it.
- IMO you could change the Combo Colours who fits with the BG.

[Easy]
DAT SV!!
00:15:215 (1) - Set at End Point Whistle.
00:18:373 (4) - Set at both Points Whistle.
00:36:057 (2,3) - Set Whistle.
01:14:584 (1) - It looks ugly that it touches the HP-Bar. Please change this.
01:24:689 (1) - ^

[Normal]
00:11:426 (1) - Also touch the HP-Bar.
00:22:794 (2) - Set at End Point Whistle.
00:23:742 (3) - Set Whistle.
00:53:110 (3) - Hidding at the score. Please remove it from there.
01:01:636 (1) - Set at x:276 y:220.
01:41:425 (4) - Remove Finish at End Point.

[Hard]
00:42:215 (3) - Reverse End and Start Point. It feels cooler to play.

[Insane]
Where are these cool hitsounds from the diffs before? D:
00:07:163 (4) - maybe possible to move from the HP-Bar?
00:20:110 (5) - ^ but at Scores.
00:55:636 (1,1,1,1) - It's off from rhythm. You should do this, it is way better.
01:27:215 (10) - NC
01:30:688 (4) - Unsnapped for xx:xx:001 Sec. Fix this please.
01:31:005 (1,1,1,1) - Same story as 00:55:636 (1,1,1,1).
01:41:741 (3) - Remove Clap.

[Wmf's Taiko]
Inconsistency in Kiai Times:

Other Diffs:
Second Kiai Time starts on 01:32:268, ends on 01:42:057

Taiko:
Second Kiai Time starts on 01:12:057, ends on 01:32:268

Go on! =w=
fartownik

General:

The title from DDR itself is "KIMONO♥PRINCESS", you can find this song with this title in most places. I guess you should simply add "<3" between the words. So the title should be "KIMONO <3 PRINCESS".

One thing about the source - I think it should be just "Dance Dance Revolution" as the song appears in more than just one version of DDR.

[Easy]

00:31:636 (1) - Make it pretty? Curved ugly at the moment.
00:34:163 (1) - Same.

[Normal]

I'm not a fan of anti-jumps in such low difficulty level, but they're fine I guess.
Also the diff seems more like Hard than Normal. That's not good.

[Hard]

00:55:794 (1) - I didn't like this ninja spinner. Comes in a pretty surprising moment and is very short. Consider changing it to something else.
01:41:742 (7) - An idea - silence the end of the slider?

Also the HP Drain and Overall Difficulty seem to be lowered to reduce the star difficulty. Don't ever manipulate difficulty parameters to get lower star rating. Raise both at least by 1 tick. Also the difficulty seems like an Insane already.

[Insane]

Meh, I don't like the inconsistency with spacing in this difficulty. A lot of spacing changes out of nowhere.

00:55:636 (1,1,1,1) - As I previously said after testplaying - this really feels like 1/2 sliders at first playing. Having such short breaks between sliders and an unintuitive rhythm makes this jump really tough. Consider reducing the spacing here.
01:41:742 (3) - Same as Hard.

All from me for now.
Poggo
Hey :3


Insane
00:24:531 - i think better replace this slider on shorter and add note on 00:24:847
00:53:584 - maybe add note
01:08:268 - add hitfinish on note
01:19:005 - maybe lift this slider? it is inconvenient to play(
01:38:426 - maybe make this slider more roundish and symmetric? http://puu.sh/sfoE

Hard
maybe you will use soft sound? normal sounds too hard and blocks such beautiful song ><

Normal
Use soft sounds >< this really sound better ;w;
Slider Tick Rate on all diff's should be identical

00:22:478 - add note
00:44:268 - maybe make this slider symmetric? look better http://puu.sh/sfuF
00:51:531 - add note
01:01:321(1,1) - unstack this notes
01:06:373 - ^
01:16:794 - add note
01:28:163 - ^
01:31:005(1,2,3,4,1) - unstack this

Easy
- use soft sounds
- Slider tick Rate put 1
- Approach Rate -1

Good luck ^^
Topic Starter
Cygnus
Bumping this before it gets graveyarded. D:
Leorda
Hi there

[General]
* Using normal-hitclap but the sounds is same as normal-hitnormal is completely weird. Try something different?


[Easy]
* AR +1?
* Using 0,50x BPM multiplier is very slow for beginners and it's confusing about slider speed. I suggest you to using 0,75x or 0,80x


[Normal]
* AR +1 or +2? Your current approach rate is slow

01:37:952 (2) - The head slider is touch the HP Bar
01:42:057 (5) - Remove this note, it doesn't follow the music


[Hard]
00:41:742 (1) - The head slider is touch the HP Bar


[Insane]
* I wonder why this diff is the only one is using a soft samepleset than normal sampleset like other diff?

01:18:057 (5) - Add clap at beginning slider?

That's all I got, sorry
Topic Starter
Cygnus
Followed everything except those HP Bar thing. :O
congaan
COOOOL MAP
my suggestions~~

[Normal]
start - turn down volume please~ (vol.60~65)
00:56:899- ^ (vol.55~60%)
01:01:321 (1,1) -
01:06:373 (1,2,3) - add NC or 01:01:636 (1) - remove NC

[Hard]
start - turn down volume (vol.60~65%)
00:01:952 (4) - I think, slider + a circle is better
00:31:557 - I firmly request you to add circle here.
00:35:347 (4) - this circle follow the song? I felt uncomfortable, recheck please



[Insane]
00:08:268 (8) - Ctrl+R and Rotate. become smoother http://puu.sh/wEP1
00:13:952 (1) - remove NC. I know you add NC on long white line. But vocal begins at (2). So 00:14:110 add NC please
00:26:584 (1) - ^ also uncomfortable NC

1st Favourited /o/
Topic Starter
Cygnus
Thanks for the mod. This map is good to go! ~
those
Short IRC mod
10:37 <Philippines> : hi those, can i have a mod from you? :O
10:37 <Philippines> : It's not uber, inb4 you disagree. D:
10:37 <those> : Depends.
10:38 *Philippines is listening to (jun - KIMONO PRINCESS)[http://osu.ppy.sh/s/49106]
10:38 <Philippines> : Trying to get at least one map ranked for my birthday. :O
10:42 <Philippines> : Do you think it can be bubbled now? :O
10:42 <Philippines> : ofc, after you mod it. :O
10:45 <those> : Close.
10:45 <those> : But just by playing Hard and Insane I can already find out enough points not to get this bubbled.
10:45 <those> : Let's do a quick mod here.
10:45 <Philippines> : okay okay. :O
10:45 <those> : For both Hard and Insane: remap from 01:32:268 (1) - .
10:46 <those> : You probably know why.
10:46 <Philippines> : okay. :O
10:46 <Philippines> : any other? :O
10:46 <those> : Mainly because 00:10:794 - and the absolute ending are not the same at all.
10:46 <those> : Um, of course.
10:47 <those> : What's the deal with 00:03:215 (7,8) - and
10:47 <those> : 00:05:742 (8,9) - not having the same rhythm pattern?
10:47 <those> : >Hard, by the way.
10:47 <Philippines> : i guess that's fine. :O
10:48 <those> : Then you've got 00:08:268 (8,9) -
10:48 <those> : If you really want to repeat the rhythm pattern at 00:08:268 (8,9) - then I suggest you switch the rhythm patterns around for the first two.
10:48 <those> : You'll hear that 00:03:215 (7,8) - is ascending
10:48 <those> : and 00:05:742 (8,9) - is descending
10:48 <those> : So it only makes sense that 00:08:268 (8,9) - matches the ascending pattern
10:49 <Philippines> : so should I remove those notes and replace with 1/1 beat instead?
10:49 <those> : Whatever you like to make it consistent with the music.
10:49 <Philippines> : what about adding a note on the first one?
10:50 <Philippines> : or reducing the hit sound volume on some parts?
10:50 <those> : I'm saying 00:03:215 (7,8) - and 00:08:268 (8,9) - should have the same rhythm pattern
10:50 <those> : I haven't even looked into the hitsounds yet, cuz musical patterning bothers me most.
10:51 <those> : You understand what I'm trying to say, right?
10:51 <Philippines> : yup. :O
10:51 <those> : Alright, next:
10:52 <those> : 00:15:531 (6,7,8,9,1) - these sliders should start on the downbeats.
10:52 <those> : white instead of red.
10:52 <those> : Right now you're emphasizing the wrong beat of the music.
10:53 <Philippines> : do you think moving 6 to the final combo would be better? :O
10:53 <those> : We're going to have to see how you rearrange your sliders first before I check on the positioning of the other objects.
10:54 <those> : For 00:28:952 (6,1) -
10:54 <those> : scroll to 00:28:873 - and you'll see your blanket is off.
10:54 <those> : Same with 00:44:268 (1,2) -
10:55 <those> : you'll see at 00:44:663 - .
10:55 <Philippines> : okay, i like that nazi things XD
10:55 <Philippines> : done with that
10:55 <those> : For 00:51:057 (3,4,6,7) - you're not following the four whistles, why is that?
10:56 <Philippines> : what do you mean? :O
10:56 <Philippines> : should i add whistles on those?
10:57 <those> : By whistle I'm talking about N:C1
10:57 <those> : You used four whistles on the past three phrases, so I'm just wondering why you didn't use them here.
10:58 <Philippines> : because there is no whistles needed here. :O
10:58 <those> : Like, you used them at 00:47:268 (5,6,7) - and 00:48:531 (4,5) - and 00:49:952 (3,4,5) -
10:58 <those> : And the music isn't particularly different at 00:51:057 (3,4,6,7) - .
10:58 <those> : In fact, it's building up to the climax so I would assume you'd want to press on with the hitsounds.
10:59 <Philippines> : okayokay
10:59 <Philippines> : added
11:00 <those> : http://puu.sh/wTeI
11:00 <those> : I'd move the entire lyrics a good 10-15 px down
11:00 <those> : so that it's all in the black during the break.
11:00 <Philippines> : SB editor should have a grid snap .___.
11:01 <Philippines> : but okay, i'll change that later ~
11:01 <those> : What's the source of your lyrics, by the way
11:01 <Philippines> : idk, i just got it somewhere. :O
11:02 <Philippines> : is it wrong? :O
11:03 <those> : f.png should read "I can tell my knees are feelin' weak"
11:03 <Philippines> : oh okay. :O
11:03 <those> : Actually, I'll go through the lyrics later
11:04 <those> : I'll post what I think it all should actually be.
11:04 <Philippines> : oh okay XD
11:04 <those> : 01:26:584 (3,4) - Again with the four whistles
11:05 <Philippines> : added
11:05 <those> : 01:28:478 (1) - more like this, maybe http://puu.sh/wThF
11:06 <Philippines> : what about the next sliders blanketting it?
11:07 <Philippines> : okay fixed.
11:08 <those> : I'm sure you'll know how to fix those.
11:08 <Philippines> : yeah i'm done with it XD
11:09 <those> : tag X2 and Hottest Party 3
11:10 <Philippines> : is X2 and 3 necessary?
11:10 <those> : DDRX2 is one game
11:10 <Philippines> : two letters and below
11:10 <those> : and DDR Hottest Party 3 is another game
11:10 <those> : Up to you, then, if you don't feel it's necessary.
11:10 <Philippines> : okay. :O
11:10 <those> : Onto Insane?
11:11 <Philippines> : Sure. :O
11:11 <Philippines> : btw, I only added Hottest Party
11:11 <Philippines> : since 3 and X2 is useless in search engine
11:11 <those> : 00:08:742 - throw in a circle here
11:11 <those> : since you have 00:03:215 (7,8) -
11:12 <Philippines> : added on the position of slider 7
11:12 <those> : 00:10:794 (3) - Remove the Finish here; there isn't a need for a fourth one
11:13 <Philippines> : sdone
11:13 <those> : 00:12:531 (6,7,8) - regulate spacing here.
11:13 <those> : I don't see why it's different from 00:08:899 (1,2,3) -
11:14 <those> : Then you've got 00:13:794 (11,12,13) - which is another spacing.
11:14 <Philippines> : i guess those are just fine though
11:14 <those> : It's not that is unreadable, but if you've got so many different spacings it looks untidy.
11:14 <Philippines> : i'll try use .3 DS on some
11:15 <those> : 00:14:742 (3,4,5) - these are cut to .2, at which point you might as well stack, or increase to .3
11:15 <Philippines> : just fixed them
11:17 <those> : 00:30:689 - Maybe it's because I've played the ranked version so much, but I expected a circle here.
11:17 <Philippines> : no change, i guess it's fine.
11:19 <those> : 00:36:531 (11) - Expected this to be somewhere around x:392 y:200 as a circle. In addition, the rhythm pattern here might be better like
11:19 <those> : http://puu.sh/wToG
11:19 <those> : Starting (1) on red doesn't seem too promising.
11:22 <those> : 00:44:742 (2) - should use a different slider shape instead of just copying and rotating 00:44:268 (1) - since vocals are quite a bit different.
11:22 <Philippines> : Followed the slider pattern on (1,2) but i made (3) two circles
11:22 <Philippines> : looks fine with me :O about 00:44:742 (2) -
11:23 <those> : 00:45:215 (3,4,5,6,7) - not sure if these would play better if they were 180 degree rotations instead.
11:24 <those> : Pointing it out cuz it felt awkward to play the first time
11:24 <those> : 00:50:110 (8,9,10) - make these linear? :op
11:24 <those> : :O
11:24 <Philippines> : what about the overlap in (3,4,5,6,7)?
11:25 <Philippines> : define linear? lol ;_;
11:25 <those> : >straight line
11:25 <those> : 00:49:478 (2,3,4) - and 00:49:794 (5,6,7) - are straight lines
11:25 <those> : 00:50:110 (8,9,10) - is evidently not
11:26 <Philippines> : oh, move (8) one grid left.
11:26 <those> : As for 00:45:215 (3,4,5,6,7) - overlapping... I won't know what you're talking about until you try to make some changes to it
11:26 <those> : So I'll leave that til later
11:26 <those> : 00:51:847 (1) - anchor to x:360 y:336 to remove the bump that you can see
11:26 <Philippines> : decided not to change the (3,4,5,6,7) thing
11:27 <those> : er, x:320
11:27 <Philippines> : it's already in that position :O
11:27 <those> : It was x:364 y:312.
11:28 <those> : oops
11:28 <those> : I meant move to x:360 y:312
11:28 <Philippines> : oh :O
11:28 <those> : Not sure where I got that from
11:28 <Philippines> : weird overlap but looks good :O
11:28 <those> : Hold on hold on lol
11:29 <those> : Lemme backtrack, I'm getting coordinates mixed up.
11:29 <those> : 00:51:847 (1) - the slider starts at x:320 y:336.
11:29 <Philippines> : ye
11:29 <those> : Move the anchor to x:360 y:312.
11:29 <Philippines> : i can't move it.
11:30 <Philippines> : off grid. D:
11:30 <Philippines> : the slider end is off grid.
11:30 <those> : The slider end is x:488 y:304
11:30 <those> : http://puu.sh/wTuE
11:32 <Philippines> : why change the slider structure? D:
11:32 <those> : Because there's an obvious bump that makes the blanket look bad.
11:32 <Philippines> : oh okay. lemme fix this one
11:33 <Philippines> : http://puu.sh/wTwq
11:33 <those> : Sure.
11:34 <those> : 00:55:636 (1,1,1,1) - Remove NC spam. Also, nobody will be able to read that these are 3/4 sliders. They will more likely predict an sv increase.
11:34 <those> : In addition, these shouldn't be 3/4 sliders anyway; 1/2 sliders work fine here.
11:34 <Philippines> : I've already talked to Derek and some other BATs and they it was fine. :O
11:35 <Philippines> : about the new combo spam.
11:35 <Philippines> : I think (1,2,1,2) would be okay right? :O
11:35 <those> : YEah
11:35 <those> : That's better than 1,1,1,1
11:35 <Philippines> : okay, lemme change the other one
11:36 <those> : about the positioning however: 00:56:583 (1) - http://puu.sh/wTxS
11:36 <Philippines> : done
11:36 <those> : 16.71x jump
11:36 <those> : okay
11:36 <Philippines> : oh lol XD
11:36 <those> : This is why 3/4 sliders won't work here.
11:36 <Philippines> : lemme rotate the pattern
11:37 <Philippines> : bah, sure 1/2 sliders
11:37 <Philippines> : but can i increas SV?
11:37 <those> : Yes.
11:37 <Philippines> : 1/5?
11:37 <Philippines> : 1.5?
11:37 <Philippines> : x1.5?
11:37 <those> : Yeah, x1.5 should work.
11:38 <Philippines> : looks the same. great
11:38 <those> : 01:03:847 (11) - Follow the antijump pattern; music doesn't suggest any change.
11:39 <those> : 01:27:215 (10) - New combo here.
11:39 <those> : And fix 01:31:005 (1,1,1,1) - as well.
11:40 <those> : Then I trust you'll remap 01:32:268 - .
11:40 <Philippines> : keeping this 01:03:847 (11) - I guess it's fine. :O
11:41 <Philippines> : so it's done? :O
11:41 <Philippines> : what about the lyrics?
11:41 <those> : 01:03:847 (11) - why are you changing the pattern when the music doesn't suggest it?
11:41 <those> : What's your reasoning behind it?
11:42 <Philippines> : fine, anti-jump XD
11:42 <Philippines> : i just really want this ranked D: lol
11:42 <those> : Just like earlier, in Hard, 00:58:794 (9,10) - and 01:01:321 (1,1) - are ascending/descending
11:42 <those> : and 01:03:847 (11) - is ascending so you should follow it.
11:42 <those> : I mean, sure, other people might not find this to be a problem, but this makes more musical sense.
11:42 <those> : That's all for now; lyrics to follow up.

Lyrics
I've been invited to a summer festival
Music surrounds me on this special night
I find myself getting lost in the moment
Graciously dancing and you're in my sight
You're stepping along, can't get my eyes off of you
Then I see you're looking back at me
Could this be what I think it is
Can feel my heart beat like a new butterfly

I know you've got to be the one
I could tell when our eyes met each other
I can tell my knees are feeling weak
As I feel myself fall fast
You've got the cutest little smile
We can tell there's attraction going on now
Stars are all aligning, one by one for our love
You are my Prince Charming and you make me feel like
I am a KIMONO♥PRINCESS!

I am not dreaming
I know you've got to be the one
I could tell when our eyes met each other
I can tell my knees are feeling weak
As I feel myself fall fast
You've got the cutest little smile
We can tell there's attraction going on now
Stars are all aligning, one by one for our love
You are my Prince Charming and you make me feel like
I am a KIMONO♥PRINCESS!
Topic Starter
Cygnus
Changed almost all those's Suggestions.

Fixed SB, moved all the lyrics down and changed some wrong words. :O

Done remapping some parts in [Hard] and [Insane]
fartownik
http://puu.sh/wWU2

Took less than 3hrs as I promised.

Also IRC modded the map.
Topic Starter
Cygnus
thanks fartow XDD so fast :DD
Kawayi Rika
Hi ~ Philippines ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Suggestion change same Kiai Time.
  2. You are forgot Add 'Hottest Party,fartownik' tags in all diff.

[Insane]


  1. AR 7 is not good with high BPM song, so +1 much better.

That's all ~

Good luck with rank ~
Topic Starter
Cygnus

Kawayi Rika wrote:

Hi ~ Philippines ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Suggestion change same Kiai Time.
  2. You are forgot Add 'Hottest Party,fartownik' tags in all diff.

[Insane]


  1. AR 7 is not good with high BPM song, so +1 much better.

That's all ~

Good luck with rank ~
thanks Rika. Followed them all :D
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