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96 - Shining Wizard

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Topic Starter
Lan wings

popner wrote:

Hi ~ Mod request from QQ.

Just suggestions:

[General]
难度名应该是Basic Advanced Hyper Extreme或者Beginner Normal Hyper Another?於是問過ign后改為Basic Normal Advanced Extreme
加600-1000的Leadin?就取個中間800吧0.0

[Beginner]
感觉节奏下的太难了,大量红线note。。這曲節奏詭異沒法破我能做的最流暢的就是normal了```easy無力
00:17:202 (2) - 根据前面的NC这里也应该有NC?fixed
00:18:531 (1) - 这跳。。。肯定不行fixed
00:25:367 (3,1) - 这种梗在Beginner里太难读了吧。。這樣應該好點了吧``
00:28:215 (2,1) - ^^

[Standard]
00:07:139 (1,2) - overlap不好看。。fixed
00:10:556 (2,3) - ^fixed
00:52:329 (3) - nazi - 往下一格对齐fixed
01:08:468 (3,6) - 对称?fixed
01:22:329 (5,2,3,5) - 建议手动stack一下fixed

[Hyper]
00:01:443 (1,2,3,4) - ctrl+r两次让最后一个锚点落在滑条尾中心。。然后复制弄对称吧
01:00:113 (6) - ^

[Another]
强烈建议AR8,因为BPM略低,又没有什么遮挡大跳之前試驗過ar9比ar8好打很多很多
00:10:556 (1,1) - 这两个点的flow不一样啊,把中间四个稍右移一点如何?fixed
00:28:594 (1,2) - 左移两格?fixed

That's all I can find. GL~
Heatherfield
aiaiclala fans club presents
[General]
曲子的重音实在不知道怎么摆红线才能摆对,所以nc部分我就不多做评论了..建议找个专业人士来研究下
所以还是建议96吃电视
[Extreme]
有些地方排的不是很工整..
00:04:291 (1,2,3,4,5,6,7) - 串间距不等 建议重排
00:07:613 (6) - 5-6明显间距变大 还是说是故意的
00:12:075 (7) - 6-7间距变小..
00:45:968 (4,5) - 间距问题
00:55:367 (1,2,3) - 如果说是跟鼓点的话..00:55:509 这里其实还有个音...不过1/8不好往里摆只是一提
[Advanced]
00:11:126 (5,6,7) - 间距不等 所以说别太相信有grid的ds啊..
01:23:848 (5) - 建议改成note+折返一次的slider
[Basic]
.......找准白线的话可能会好做很多 这个basic...目测对新手很不友好

just some random stuff, hope this would be helpful
Topic Starter
Lan wings

Heatherfield wrote:

aiaiclala fans club presents
[General]
曲子的重音实在不知道怎么摆红线才能摆对,所以nc部分我就不多做评论了..建议找个专业人士来研究下
所以还是建议96吃电视
[Extreme]
有些地方排的不是很工整..於是我也不知道怎麼回事``
00:04:291 (1,2,3,4,5,6,7) - 串间距不等 建议重排fixed
00:07:613 (6) - 5-6明显间距变大 还是说是故意的這位置我無視了間距``可以算是故意的了``
00:12:075 (7) - 6-7间距变小..fixed
00:45:968 (4,5) - 间距问题fixed
00:55:367 (1,2,3) - 如果说是跟鼓点的话..00:55:509 这里其实还有个音...不过1/8不好往里摆只是一提你不說我都沒留意
[Advanced]
00:11:126 (5,6,7) - 间距不等 所以说别太相信有grid的ds啊..
01:23:848 (5) - 建议改成note+折返一次的slider
[Basic]
.......找准白线的话可能会好做很多 这个basic...目测对新手很不友好

just some random stuff, hope this would be helpful
Loneight
早灣 >w<
也許算M4M ?~>w<



  • "re" 意思是 "remove"
    黑色 只是建議,不喜歡可以略過~OAO
    藍色 是要討論的問題
    紅色 是unrankable

[Basic]

  1. 無用的綠線:
    00:19:006 -
    00:19:575 -
    00:20:525 -
    00:21:854 -
    00:23:373 -

  2. 00:20:050 (3) - NC ?~
  3. 00:27:645 (1,2) - 交換NC ?~ 咱主要是想說2個2個NC 若有改~這個00:29:164 (1) - re NC
  4. 00:31:063 (1,2) - 交換NC ~
  5. 01:01:632 (1,2) - ^
  6. 01:12:265 (2) - NC 因為~01:06:189 (1) - 這裡有NC >w<

[Normal]

  1. 無用的綠線:
    00:14:401 -

  2. 01:00:493 (3,3) - NC ?~
  3. 01:15:493 (4) - ^
  4. 01:31:442 (1,2) - 交換NC 若有改~01:34:101 (1,2) - 也是交換NC 接著01:35:620 (4) - NC

[Advanced]

  1. 00:14:354 (1) - 讓第3個點在x:260 y:84
  2. 00:18:531 (1,2) - 感覺DS可以小點 >w<
  3. 01:04:860 (3) - NC?~
  4. 01:43:405 (1,2) - 間距太大導致這邊有些不舒服 ..外加跟01:42:645 (3,4) - 間距差不多 會讓人按慢?!

[Extreme]

  1. 無用的綠線:
    01:44:544 -

  2. 00:38:468 (4) - 第2個點x:256 y:328 ,比較對稱~
  3. 01:24:797 (7) - NC ~ ?!
  4. 01:31:442 (5) - ^
good song & good map & good luck~
加油 >w<! star~
kosiga
Hi~ Lan wings :)

sorry for late :(

here my mod~

[General]
  1. Song Setup - Source - 「jubeat knit」 or Tags - add 「knit」 o.o?
[Basic]
  1. better to remove the unused green line; (you pointed this out in other mods, so i wrote it :P
    ・00:19:006
    ・00:19:575
    ・00:20:525
    ・00:21:854
    ・00:23:373
  2. 00:11:506 (1) - add finish to end of the slider
  3. 00:30:493 (1,1) - i think turning points of the rhythm are difficult for easy. i suggest : http://puu.sh/14nsi I thought better to only follow the piano here.
  4. 00:31:632 (2) - add whistle to start of the slider. (whistle sounds to match the piano very well ) maybe you have forgotten it o.o?
  5. 00:44:164 (1) - In the case of current rhythm, I think better to put the sound to 00:46:443. but i recommend a simple rhythm here: http://puu.sh/14nB1
  6. 00:50:240 (2,1) - i think you understand it, but I can not recommend that you change DS of the double in constant rhythm for easy diff :?
  7. 01:13:974 (1) - add finish to start of the slider. and positions are unfavorable for me ;x; i suggest form: http://puu.sh/14nNe
    ( approximate position at 01:12:265 (2) - x36,y300. 01:13:025 (3) - x96,y176 )

    This map has many irregular sound. this will really annoy the easyplayer :(
[Normal]
  1. AR,OD +1 ( The balance of all degrees of difficulty a little looks bad x.x )
  2. better to remove the unused green line;
    ・00:14:401
    ・00:16:348
  3. 00:17:202 (3) - add NC
  4. 00:24:037 (3) - remove note. ( 00:20:050 (1,2) - the one that makes the same rhythm is better imo. )
  5. 00:29:924 (3) - add NC
[Advanced]
  1. 00:16:443 (3,4) - Clap from here is a little noisy. If you use it, 00:15:683 (1) - clap to end of the slider~ started using from here, and gradually raise the volume is better. for ex: 00:16:063: 30%. 00:16:253: 40%. 00:16:443: 50%. 00:16:632: 60%.
  2. 00:18:531 (1,2) - similar to the other using the DS is better. ( 00:20:050 (1,2) - . 00:24:227 (1,2) - .00:25:746 (1,2) - . etc )
  3. 00:27:075 1st KIAI TIME start - I think this is the beginning of the kiaitime a little strange. :? 00:24:227 - I think that it is here if you put it.
  4. 00:33:911 - place a little unnatural use of hitsound. 00:33:911~00:44:734 During this time, there are a lot of similar sounds. during this time if you do not put it, I think this also there is no need to put :P
  5. 00:58:405 (1) - remove NC
  6. 01:03:341 (6) - i prefer 01:01:822 (2,3). same as rhythm. so i suggest: slider end 01:03:626.
  7. 01:47:582 3rd KIAI end - I think that how to use is wrong. 3rd kiai end 01:47:487. and 4th kiai start 01:47:677⇒ change to 01:47:582.

    Do you dislike finish sounds? you have not put it almost :(
    I think that you should put it only for the loud sound. ( for ex: kiai start etc )
[Extreme]
  1. 01:36:379 (6) - I think it is a little overmapped x.x i suggest: http://puu.sh/14oJl

    others fine.
Unusual song selection o.o! The beatmania,jubeat-related music is difficult :o

Star☆ and good luck~ :3
Flower
Hi~ Random mod~
Only one suggestion: remap plz don't forget kd


开玩笑么我又不是肉丝
.
[Easy]
话又说回来这难度跟的音轨比较奇葩 DT+EZ都不能SS 实在令人幸福
00:07:139 (1,1,1,1,1,1,1,1) - 一排1不是很好看 可以根据重音出现与否两个两个配组
00:27:645 (1,2) - 交换NC
00:29:164 (1) - remove NC
00:50:810 (1) - 这跳得超不好读(对新手),还不如不跳
01:01:822 (2) - stack

[Normal]
OK.

[Hard]
难度跳跃好大…… SV2.0略鬼畜
00:27:075 - 居然1.3还全屏跳 不照顾鼠标么
00:47:582 (2) - 可能会被血条挡住
01:24:892 (1,2,3) - 不好读 把最后一个删掉也可以
01:30:493 (1,2,3) - 改成三个1/2滑条?
01:32:202 (7) - 可以加一个note
01:48:151 (2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6) - 缺乏连贯性 建议部分改成1/2滑条 同时跳得也不是很舒服

[Insane]
HP7我看行反正门德斯是8
00:02:772 (5) - 这一类的音(包括之前的diff)都没有whistle感觉不太舒服 看一下要不要加吧
00:09:227 (7) - 歪过来了?故意的么 不是很好看
00:20:050 (1) - 形状难看了点 不过不改也无所谓 建议重新修改成5点式滑条而不是三点式
01:02:961 (1) - 形状 同上 改成5点式
01:29:164 (1,2,3,4,1,2,3,4,1,2,3,4) - 这类跳音酌情添加那个计时器的声音
01:29:544 (3,4,1,4,2,3) - 建议这些添加上计时器声音
01:46:063 (3) - 把finish移到 01:45:873 (1) ,之后的同理
Topic Starter
Lan wings

l1106188 wrote:

早灣 >w<
也許算M4M ?~>w<



  • "re" 意思是 "remove"
    黑色 只是建議,不喜歡可以略過~OAO
    藍色 是要討論的問題
    紅色 是unrankable

[Basic]

  1. 無用的綠線:
    00:19:006 -
    00:19:575 -
    00:20:525 -
    00:21:854 -
    00:23:373 -
    [/color]
    NC all fixed
  2. 00:20:050 (3) - NC ?~
  3. 00:27:645 (1,2) - 交換NC ?~ 咱主要是想說2個2個NC 若有改~這個00:29:164 (1) - re NC
  4. 00:31:063 (1,2) - 交換NC ~
  5. 01:01:632 (1,2) - ^
  6. 01:12:265 (2) - NC 因為~01:06:189 (1) - 這裡有NC >w<

[Normal]

  1. 無用的綠線:
    00:14:401 -
    [/color]
  2. 01:00:493 (3,3) - NC ?~fixed
  3. 01:15:493 (4) - ^fixed
  4. 01:31:442 (1,2) - 交換NC 若有改~01:34:101 (1,2) - 也是交換NC 接著01:35:620 (4) - NCkeep

[Extreme]

  1. 無用的綠線:
    01:44:544 -

  2. 00:38:468 (4) - 第2個點x:256 y:328 ,比較對稱~fixed
  3. 01:24:797 (7) - NC ~ ?!keep
  4. 01:31:442 (5) - ^keep
good song & good map & good luck~
加油 >w<! star~

kosiga wrote:

Hi~ Lan wings :)

sorry for late :(

here my mod~

[General]
  1. Song Setup - Source - 「jubeat knit」 or Tags - add 「knit」 o.o?Tags add knit
[Basic]
  1. better to remove the unused green line; (you pointed this out in other mods, so i wrote it :P all fixed
    ・00:19:006
    ・00:19:575
    ・00:20:525
    ・00:21:854
    ・00:23:373
  2. 00:11:506 (1) - add finish to end of the sliderfixed
  3. 00:30:493 (1,1) - i think turning points of the rhythm are difficult for easy. i suggest : http://puu.sh/14nsi I thought better to only follow the piano here.fixed
  4. 00:31:632 (2) - add whistle to start of the slider. (whistle sounds to match the piano very well ) maybe you have forgotten it o.o?I forgot to add :(
  5. 00:44:164 (1) - In the case of current rhythm, I think better to put the sound to 00:46:443. but i recommend a simple rhythm here: http://puu.sh/14nB1 fixed
  6. 00:50:240 (2,1) - i think you understand it, but I can not recommend that you change DS of the double in constant rhythm for easy diff :? fixed
  7. 01:13:974 (1) - add finish to start of the slider. and positions are unfavorable for me ;x; i suggest form: http://puu.sh/14nNefixed
    ( approximate position at 01:12:265 (2) - x36,y300. 01:13:025 (3) - x96,y176 )

    This map has many irregular sound. this will really annoy the easyplayer :( Q.Q
[Normal]
  1. AR,OD +1 ( The balance of all degrees of difficulty a little looks bad x.x )fixed
  2. better to remove the unused green line;fixed
    ・00:14:401
    ・00:16:348
  3. 00:17:202 (3) - add NCfixed
  4. 00:24:037 (3) - remove note. ( 00:20:050 (1,2) - the one that makes the same rhythm is better imo. )fixed
  5. 00:29:924 (3) - add NC

[Extreme]
  1. 01:36:379 (6) - I think it is a little overmapped x.x i suggest: http://puu.sh/14oJl Do not want to change the rhythm

    others fine.
Unusual song selection o.o! The beatmania,jubeat-related music is difficult :o my friend like this song 0.0

Star☆ and good luck~ :3
Topic Starter
Lan wings

Flower wrote:

Hi~ Random mod~
Only one suggestion: remap plz don't forget kd


开玩笑么我又不是肉丝
.
[Easy]
话又说回来这难度跟的音轨比较奇葩 DT+EZ都不能SS 实在令人幸福 無力
00:07:139 (1,1,1,1,1,1,1,1) - 一排1不是很好看 可以根据重音出现与否两个两个配组fixed
00:27:645 (1,2) - 交换NCfixed
00:29:164 (1) - remove NCfixed
00:50:810 (1) - 这跳得超不好读(对新手),还不如不跳fixed
01:01:822 (2) - stack stack擺起來不好看

[Normal]
OK.

[Insane]
HP7我看行反正门德斯是8好 +1
00:02:772 (5) - 这一类的音(包括之前的diff)都没有whistle感觉不太舒服 看一下要不要加吧加了whistle會很突兀和違和 突出一下鋼琴的音吧=w=
00:09:227 (7) - 歪过来了?故意的么 不是很好看不好看么``擺回來吧0.0
00:20:050 (1) - 形状难看了点 不过不改也无所谓 建议重新修改成5点式滑条而不是三点式不會拉slider求code
01:02:961 (1) - 形状 同上 改成5点式^
01:29:164 (1,2,3,4,1,2,3,4,1,2,3,4) - 这类跳音酌情添加那个计时器的声音原來就有啊...
01:29:544 (3,4,1,4,2,3) - 建议这些添加上计时器声音4可以加
01:46:063 (3) - 把finish移到 01:45:873 (1) ,之后的同理fixed
JauiPlaY
Hi
一些建议:

[General]
为啥不加kiai

[Basic]
aimod的spacing issues还是尽量避免
00:11:506 (1) - 去nc
00:17:202 (1,1) - 哇这也太
00:18:531 (1,2,1,2) - 还有这个 能不能换成2个滑条
00:30:303 (3) - nc
01:18:721 (1) - 去nc
01:21:759 (1) - ^
这难度真卧槽...

[Normal]
aimod的spacing issues还是尽量避免
00:12:835 (4) - 倒也不是不行 不过能不能舒展开一点

[Advanced]
为啥这难度又有kiai了
01:01:822 (2) - nc
01:13:025 (1) - 去nc 另外折返加whistle
01:24:892 (1) - 去nc

[Extreme]
01:33:816 - 这里不加一个note弄个串么
Topic Starter
Lan wings

JauiPlaY wrote:

Hi
一些建议:

[General]
为啥不加kiai不知道放哪好``感覺就是全程高能``於是最後加一段吧

[Basic]
aimod的spacing issues还是尽量避免
00:11:506 (1) - 去ncfixed
00:17:202 (1,1) - 哇这也太fixed
00:18:531 (1,2,1,2) - 还有这个 能不能换成2个滑条fixed
00:30:303 (3) - ncfixed
01:18:721 (1) - 去ncfixed
01:21:759 (1) - ^fixed
这难度真卧槽...

[Normal]
aimod的spacing issues还是尽量避免
00:12:835 (4) - 倒也不是不行 不过能不能舒展开一点fixed

[Advanced]
为啥这难度又有kiai了這是GD
01:01:822 (2) - nc
01:13:025 (1) - 去nc 另外折返加whistle
01:24:892 (1) - 去nc

[Extreme]
01:33:816 - 这里不加一个note弄个串么這裡不是很明顯嘛``弄3連感覺帶感很多
Scorpiour
Hi there~~mod for request

[Basic]
  1. 00:11:506 (2) - 我在想……有没有可能给这个slider加个折返…………
  2. 00:21:949 (2,3,1) - 一个节奏的调整建议,仅供参考
  3. 01:01:632 (3) - 这种会confusing的note建议考虑删掉~~而且对整体节奏也没什么影响
  4. 01:27:645 (2) - 这里……我宁可一个note直接停住,然后从01:29:164 - 新开combo继续后面的……或者这样做节奏
[Normal]
  1. 00:11:886 (1) - 还是不太建议在E/N里放这种note…………
  2. 00:49:860 (1,2) - 考虑在这2个slider上加上whistle的sliderslide音效?
  3. 00:51:189 (1,2) - ^
  4. 01:04:480 - 感觉上这里可以来个note
  5. 01:26:126 (2,4,5) - 这3个应该也可以来whistle的sliderslide
[Advanced]
  1. 00:16:917 (6) - Highly recommend to remove the note for consistent beat
  2. 00:52:898 (1,2,3) - the flow here is not good imo .. try this?
  3. 00:54:797 (9,1,2,3) - about the beats here... i may choose this one: remove 00:55:367 (1,2,3) - , extend a reverse to 00:54:797 (9) - and then place two notes at 00:55:746 - & 00:55:841 -
  4. 01:00:113 (6) - (nazi) make it symmetrical?
  5. 01:00:873 (1,1,1,2) - a big jmp here could be better than anti-jmp i suppose:
    1. 01:01:253 (1) - 440:40
    2. 01:01:632 (1) - 348:260
  6. 01:07:518 (1,2,3,4,5) - heard weird....stream here maybe not suitable...
  7. 01:29:354 - expects something here... like
    end spinner at 01:28:784 - then
  8. 01:32:012 - ^
  9. 01:49:101 (1,2,3,4,5,1,2,3,4,5,6) - make them curved?
[Extreme]
  1. 00:05:810 (1,2,3,4,5,6,7) - 我觉得如果可以的话,还是尽量避免在音乐稳定的情况下同时用2种不同间距的stream吧……
  2. 00:16:253 (1,2,3,4,5) - 这里音量的变化应该可以做的更大一些
  3. 00:30:968 (4) - 相比于在这种地方放note,我更倾向于在00:30:208 - 放
  4. 00:42:455 (3,1) - 这种stack其实有些破坏flow的……因为光标移动变成了高速移动->停->一般移动,停顿的时间太短缺少层次感,反而有种开车时轧到大坑的感觉……
  5. 00:48:151 (3) - ^
  6. 01:18:341 (7) - 考虑做成一个1/2长度的slider到后面白线?
  7. 01:29:354 (2,3,4) - 不好看,试试这个造型:
    1. 01:29:354 (2) - 232:48
    2. 01:29:544 (3) - 308:224
    3. 01:29:734 (4) - 220:156
    效果图
  8. 01:36:379 (6) - 强烈建议缩短到总共3次,然后01:36:759 - 加note,现在这么长显得太拖沓了和前面整体干脆利落的节奏格格不入
  9. 01:44:259 (6) - 这个倒是可以延长到01:44:591 -
差不多就这些了~~给星闪人
jogfi2002
来自kagami's mod queue
最近才开始map和mod,如有2的地方还望包涵。

[General]
开25%听EXTREME的时候觉得offset差了一点点,貌似1445比较好。
Advanced的Kiai time和其他难度的不一样,多了一段。

[Basic]
这个应该是Easy难度吧?但是有很多红线……不过这曲子的节奏也没办法不在红线上下了。
另外有几个间隔只有1/2拍的NOTE,对于新手来说也许比较难把握。
上面说的这种情况,如果是CIRCLE+SLIDER的,可以考虑把CIRCLE去掉,感觉对节奏影响不大。

01:01:822 (1) - NC去掉,跟前面连起来会比较好
00:50:810 (1) - ^

[Normal]
00:05:430 (3,1) - 这里没按DS放…虽然只差了一点点= =
00:17:202 (1,1) - 这两个NOTE要么重叠,要么按DS来放?
00:19:670 (4,1) - 没按DS放
00:21:379 (1,2) - ^
00:22:898 (1,2) - ^ 不过要是为了美观的话……
00:49:860 (1,2) - ^
00:51:189 (1,2) - ^
01:01:253 (2,1) - 不是很确定NORMAL里出现有遮挡的SLIDER有没有问题

[Advanced]
00:23:468 (2,3,4,1) - 这一小段可以考虑放个小连打
01:32:202 - 加个NOTE
01:48:151 (2,3,4) - 距离跟前后的连打不一样
01:48:531 (5,6,7) - ^

[Extreme]
这图只能打个87ACC orz长串的移动连打比较苦手。不过打起来很爽。
00:36:569 (5,6,7) - 这里是不是去掉中间的NOTE比较好?连打了几次都以为是2个结果中间的打成了50= =
00:37:329 (1,2,3) - ^


大概就这么多。最后一个难度没看出什么来,应该说完成度已经很高了?
Skystar
你好 騙kd+送SP

[General]

  1. 大概就是Adavanced的kiai time跟別的不一樣尤其是00:27:075 - 00:29:924這段感覺不太需要
[Normal]

  1. 00:17:202 (1,1) - ...-.-
總體來說不錯不過有些spacing問題說實話就算是由我來打有的都分不太清甚麼時候點擊因為收縮圈太慢了...更何況是新手0.0

[Advanced]

  1. 00:27:075 - 00:29:924 - 沒看懂這段為啥加速而且還加kiai 實在略奇怪
  2. 01:24:417 (6,1,2,3) - 將(3)移開
節奏有點奇怪其他沒啥挑的 (其實是懶了

[Extreme]

  1. 00:17:392 (5) - 試試減一個折返? 0.0 開25%聽了下好像最後那下沒音
  2. 00:17:961 (7) - ^
  3. 00:39:607 (2) - 疊到後面00:39:797 (1) - 的頭上? 會好看點
  4. 00:46:822 (7) - Overlap了有點難看0.0
  5. 01:02:961 (1) - ^往左往下一格可破
  6. 01:36:379 (6) - 這裏從01:36:506開始才是1/6 o.o 要怎麼改就看你了
薯片的diff據說槽點太多不敢吐 交給MAT去吐吧>_>
Topic Starter
Lan wings

Scorpiour wrote:

Hi there~~mod for request

[Basic]
  1. 00:11:506 (2) - 我在想……有没有可能给这个slider加个折返…………於是Basic我整個重做了遍節奏
  2. 00:21:949 (2,3,1) - 一个节奏的调整建议,仅供参考
  3. 01:01:632 (3) - 这种会confusing的note建议考虑删掉~~而且对整体节奏也没什么影响
  4. 01:27:645 (2) - 这里……我宁可一个note直接停住,然后从01:29:164 - 新开combo继续后面的……或者这样做节奏
[Normal]
  1. 00:11:886 (1) - 还是不太建议在E/N里放这种note…………N的基本節奏就是2連``有一點應該沒問題
  2. 00:49:860 (1,2) - 考虑在这2个slider上加上whistle的sliderslide音效?可以
  3. 00:51:189 (1,2) - ^可以
  4. 01:04:480 - 感觉上这里可以来个note於是我拉個slider
  5. 01:26:126 (2,4,5) - 这3个应该也可以来whistle的sliderslide可以
[Extreme]
  1. 00:05:810 (1,2,3,4,5,6,7) - 我觉得如果可以的话,还是尽量避免在音乐稳定的情况下同时用2种不同间距的stream吧……其實這圖最初是在grid 3的情況下做的``
  2. 00:16:253 (1,2,3,4,5) - 这里音量的变化应该可以做的更大一些這樣可以不?
  3. 00:30:968 (4) - 相比于在这种地方放note,我更倾向于在00:30:208 - 放fixed
  4. 00:42:455 (3,1) - 这种stack其实有些破坏flow的……因为光标移动变成了高速移动->停->一般移动,停顿的时间太短缺少层次感,反而有种开车时轧到大坑的感觉……改成四方跳
  5. 00:48:151 (3) - ^^
  6. 01:18:341 (7) - 考虑做成一个1/2长度的slider到后面白线?fixed
  7. 01:29:354 (2,3,4) - 不好看,试试这个造型:於是我後面也照著這樣放了=w=這DS會不會太大了點?
    1. 01:29:354 (2) - 232:48
    2. 01:29:544 (3) - 308:224
    3. 01:29:734 (4) - 220:156
    效果图
  8. 01:36:379 (6) - 强烈建议缩短到总共3次,然后01:36:759 - 加note,现在这么长显得太拖沓了和前面整体干脆利落的节奏格格不入好吧``第二個人說這裡了``我改
  9. 01:44:259 (6) - 这个倒是可以延长到01:44:591 - 好``來個jump :P
差不多就这些了~~给星闪人

jogfi2002 wrote:

来自kagami's mod queue
最近才开始map和mod,如有2的地方还望包涵。

[General]
开25%听EXTREME的时候觉得offset差了一点点,貌似1445比较好。於是這offst是很久以前測的了``估計不是很准``現在我重新聽了下是1438
Advanced的Kiai time和其他难度的不一样,多了一段。那是GD``大丈夫

[Basic]
这个应该是Easy难度吧?但是有很多红线……不过这曲子的节奏也没办法不在红线上下了。於是Basic我整個重做了遍節奏
另外有几个间隔只有1/2拍的NOTE,对于新手来说也许比较难把握。
上面说的这种情况,如果是CIRCLE+SLIDER的,可以考虑把CIRCLE去掉,感觉对节奏影响不大。

01:01:822 (1) - NC去掉,跟前面连起来会比较好
00:50:810 (1) - ^

[Normal]
00:05:430 (3,1) - 这里没按DS放…虽然只差了一点点= =”你该看看AHO的图...spacing在简单点的难度也并不是绝对的“摘自《薯片語錄》
00:17:202 (1,1) - 这两个NOTE要么重叠,要么按DS来放?
00:19:670 (4,1) - 没按DS放
00:21:379 (1,2) - ^
00:22:898 (1,2) - ^ 不过要是为了美观的话……
00:49:860 (1,2) - ^
00:51:189 (1,2) - ^
01:01:253 (2,1) - 不是很确定NORMAL里出现有遮挡的SLIDER有没有问题

[Extreme]
这图只能打个87ACC orz长串的移动连打比较苦手。不过打起来很爽。
00:36:569 (5,6,7) - 这里是不是去掉中间的NOTE比较好?连打了几次都以为是2个结果中间的打成了50= =可以去掉
00:37:329 (1,2,3) - ^這地方我一直在糾結到底是放好還是不放好0.0


大概就这么多。最后一个难度没看出什么来,应该说完成度已经很高了?
Topic Starter
Lan wings

AmamiyaYuko wrote:

你好 騙kd+送SP

[General]

  1. 大概就是Adavanced的kiai time跟別的不一樣尤其是00:27:075 - 00:29:924這段感覺不太需要莫非現在的GD有規定一定要跟其他難度的kiai一樣?你看屁股這裡http://osu.ppy.sh/s/26705
[Normal]

  1. 00:17:202 (1,1) - ...-.-這梗就是這樣沒法破.-.
總體來說不錯不過有些spacing問題說實話就算是由我來打有的都分不太清甚麼時候點擊因為收縮圈太慢了...更何況是新手0.0


[Extreme]

  1. 00:17:392 (5) - 試試減一個折返? 0.0 開25%聽了下好像最後那下沒音我建議你音量開大點去聽聽0.0這麼明顯的重音都聽不到
  2. 00:17:961 (7) - ^^
  3. 00:39:607 (2) - 疊到後面00:39:797 (1) - 的頭上? 會好看點感覺差不多(我審美有問題么lol)好``改吧
  4. 00:46:822 (7) - Overlap了有點難看0.0那就直接尾巴stack吧
  5. 01:02:961 (1) - ^往左往下一格可破破!
  6. 01:36:379 (6) - 這裏從01:36:506開始才是1/6 o.o 要怎麼改就看你了於是這地方依然是1/6你得再去聽聽
薯片的diff據說槽點太多不敢吐 交給MAT去吐吧>_>薯片難度我重新放了節奏``現在打起來會好打很多``就是我這殘念的排列Q.Q
cmn_891127
Hi, Lan wings~

[General]
既然KIAI有先例,我就不吐槽了

[Extreme]
太鬼畜了,打不了,skip

[Advanced]
00:02:197 (3,4) - 感觉跟(2)好远,一开始就这么跳,打起来太痛苦了……感觉跟右边完全对称就好
00:11:501 (1,2,3,4,5) - 感觉(2,3,4)太近了,可以把三角摆大一些,而且这串第一次打识图有点困难,不过看过自动君或edit应该木有问题
00:24:982 (3) - 依然感觉太近,不如把(3)和(2)尾部重合
00:27:070 (1) - 这段的1.3x+反向跳很怨念的,如果要跳的话不如把(2,3)换一下位置
请轻轻的戳
http://osu.ppy.sh/ss/433599
01:20:805 (3,4) - 01:22:324 (3,4) - 感觉还是直线好

[Normal]
00:40:931 (2) - 这个去掉折返,00:41:311 (x) - 加一个note
00:49:855 (1,2) - 00:51:184 (1,2) - 这个对于normal会不会太难了呢
01:50:235 (3,4) - 感觉换成折返的slider会很好

[Basic]
01:34:475 (2) - NC

很好很强大的图……
GL, and Star~
Topic Starter
Lan wings

cmn_891127 wrote:

Hi, Lan wings~

[General]
既然KIAI有先例,我就不吐槽了

[Extreme]
太鬼畜了,打不了,skip

[Normal]
00:40:931 (2) - 这个去掉折返,00:41:311 (x) - 加一个note找不到位置放circle``就不改了lol
00:49:855 (1,2) - 00:51:184 (1,2) - 这个对于normal会不会太难了呢一點點slider jump而已,個人認為不要出現circle jump就好>.<而且前面有稍微小一點DS的slider jump做鋪墊00:21:374 (1,2) -
01:50:235 (3,4) - 感觉换成折返的slider会很好fixed

[Basic]
01:34:475 (2) - NCfixed

很好很强大的图……
GL, and Star~
Kawayi Rika
Hi ~ Lan wings ~ :)

Mod time for my luck Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Extreme]


  1. OD+1,will be challenge more players.

[Advanced]


  1. Change same kiai time? same as other diff, too many kiai looks bad.
  2. 00:24:602 (2,3) - Confused spacing.
  3. 00:39:602 (3,4,5,6) - Make a symmetry.
  4. 01:36:754 (1,1,1,1) - Don't spam new combo,looks confused.
  5. 01:50:425 - Add finish sound better.

[Normal]


  1. OD+1.
  2. 01:37:893 (1) - Remove new combo.

[Basic]


  1. AR+1 much better with play.
  2. Pls don't use too many short combo,remove they.
    SPOILER
    00:17:197 (1) - Remove new combo.
    00:31:248 (1) - ^
    00:35:615 (1) - ^
    00:42:640 (1) - ^
    00:48:336 (1) - ^
    00:56:501 (1) - ^
    01:05:805 (1) - ^
    01:07:893 (1) - ^
    01:18:906 (1) - ^
    01:21:374 (1) - ^
    00:59:729 (1) - Remove new combo and add to 01:00:108 (2).

That's all ~ Really cool map and music ~

Call me back recheck ~ when you are ready ~
;)
Topic Starter
Lan wings

Kawayi Rika wrote:

Hi ~ Lan wings ~ :)

Mod time for my luck Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Extreme]


  1. OD+1,will be challenge more players.fixed(於是我的acc瞬間爆降)

[Normal]


  1. OD+1.fixed
  2. 01:37:893 (1) - Remove new combo.fixed

[Basic]


  1. AR+1 much better with play.fixed
  2. Pls don't use too many short combo,remove they.於是想了一下``這個Easy本來就有點偏難(這麼多二連的節奏)所以我在二連的部份加了NC用以提示這是二連,也許您覺得不好看``但是我認為這能夠幫助到新人更容易的玩這個難度,所以我ign部份NC的修改意見,謝謝._.
    SPOILER
    00:17:197 (1) - Remove new combo.fixed
    00:31:248 (1) - ^
    00:35:615 (1) - ^fixed
    00:42:640 (1) - ^
    00:48:336 (1) - ^
    00:56:501 (1) - ^
    01:05:805 (1) - ^
    01:07:893 (1) - ^
    01:18:906 (1) - ^
    01:21:374 (1) - ^
    00:59:729 (1) - Remove new combo and add to 01:00:108 (2).

That's all ~ Really cool map and music ~

Call me back recheck ~ when you are ready ~
;)
moe rika onijang saikou desu >,o
Foreverends

Kawayi Rika wrote:

Hi ~ Lan wings ~ :)

Mod time for my luck Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Advanced]


  1. Change same kiai time? same as other diff, too many kiai looks bad.
  2. 00:24:602 (2,3) - Confused spacing.
  3. 00:39:602 (3,4,5,6) - Make a symmetry.
  4. 01:36:754 (1,1,1,1) - Don't spam new combo,looks confused.
  5. 01:50:425 - Add finish sound better.

That's all ~ Really cool map and music ~

Call me back recheck ~ when you are ready ~
;)
All Fixed :)
please upload :)
http://puu.sh/16zd0
Kawayi Rika
OK ~ Looks better now ~

Here you go :3


Topic Starter
Lan wings

Kawayi Rika wrote:

OK ~ Looks better now ~

Here you go :3


thank you>.<
Charles445
General
  1. While the BPM overall is 158, I feel there are some moments where the offset is significantly off. Normally this wouldn't make sense because the song is from a rhythm game. You should get a second opinion on the timing, preferably someone who is good at it. If it is off I'll work with you to make it better. This is especially important because of the high OD settings.
    Potential Timing Problems
    00:52:701 - Starts to get late here. Clears up at around 01:25:360.
    01:39:029 - Becomes very late. Clears up at around 01:44:725.
  2. Timing signatures are not taken care of. 96 has in the information of the track "The main rhythm of this composition is on 4/4 and 7/8." Because of this, more timing sections would make the timing signatures accurate. In order to set up the 7/8, a timing section needs to be placed on the 7th beat about every other measure. I will provide the locations for the sections below.
    I'm not entirely sure that adding these sections will be necessary, so I'm not marking this as an unrankable problem.
    I'll discuss this with other people on the team to see what they think, but meanwhile the list of sections is below.
    Don't apply these yet, just look at them.
    Timing Sections to Fix Beat
    00:04:286 - 4/4
    00:07:134 - 4/4
    00:09:982 - 4/4
    00:12:830 - 4/4
    00:15:678 - 4/4
    00:18:526 - 4/4
    00:21:374 - 4/4
    00:24:222 - 4/4
    00:27:070 - 4/4
    00:29:918 - 4/4
    00:31:247 - 4/4
    00:34:095 - 4/4
    00:39:791 - 4/4
    00:42:639 - 4/4
    00:45:487 - 4/4
    00:48:335 - 4/4
    00:51:183 - 4/4
    This middle portion does a reasonable job of keeping the metronome accurate, so I'm not going to add any here. If I did it would require using 5/4
    01:29:157 - 3/4
    01:31:815 - 3/4
    01:36:751 - 3/4
    01:39:029 - 4/4
    01:41:877 - 4/4
    01:44:725 - 4/4
    01:47:573 - 4/4
    01:50:421 - 4/4

    Also something to note, this will shift offsets by roughly 2 ms by the end of it, so objects will need to be resnapped. I think this is caused by rounding error.
    When resnapping be careful to go back to any place where 1/6 or 1/8 is used and make sure it is snapped properly.
  3. Consider adding 'sorcery progressive' to tags. This is the genre in pop'n music.
  4. The dark blue combo color doesn't fit with the lighter tones in my opinion. Remove it or change it to something else.[/b]
  5. Only Advanced has the kiai fountain at the end. Is this the only difficulty you want to have it?
Basic
  1. There are tons of sliders in the map, it could use more circles.
  2. The slow sliders are making the ticks look funny when playing. A faster slider velocity would fix the issue.
  3. 00:31:248 (1) - Short multiple repeat sliders like these are extremely hard for beginner players to predict. This one is even harder to read because the hitburst partially covers the second repeat. I strongly recommend you split this up into either two sliders or a single repeat slider and circle.
  4. 00:54:412 (3) - Same as above.
  5. 01:00:108 (2) - Same as above.
Normal
  1. 00:17:197 (1,1) - This is pretty hard to read. Are you sure you want to have this antijump?
Advanced
  1. 00:04:286 (5,1) - Switch these new combos.
  2. 00:04:381 (6) - Remove this circle, it doesn't feel right when playing.
  3. 01:00:108 (6,1) - Consider increasing the spacing. While I personally didn't mess up here I know a lot of players will.
  4. 01:24:412 (6,7,8) - Make the spacing consistent on these.
  5. 01:45:678 - From here onwards are no hitsounds except for the last circle. There should be more, it's the kiai portion.

    This is definitely one of the most unique difficulties I've seen in a while. Some of the antijumps are a little odd, but they somehow work when actually playing.
Extreme
  1. 00:01:438 (1,2,3,4,5,6,7) - Starting the map off with a stream of circles has a few problems. One, it requires the player to gues how fast they must stream. Two, it requires the player to put their focus entirely on the approach circle. Three, players playing on hidden will have to guess when to start playing. This can easily be changed by starting off with a slider of some sort, preferably a short double repeat slider.
  2. 01:27:545 (5) - This should be snapped to 1/6, not 1/8
This map is totally awesome but has many technical issues holding it back.
Topic Starter
Lan wings

Charles445 wrote:

General
  1. While the BPM overall is 158, I feel there are some moments where the offset is significantly off. Normally this wouldn't make sense because the song is from a rhythm game. You should get a second opinion on the timing, preferably someone who is good at it. If it is off I'll work with you to make it better. This is especially important because of the high OD settings.
    Potential Timing Problems
    00:52:701 - Starts to get late here. Clears up at around 01:25:360.
    01:39:029 - Becomes very late. Clears up at around 01:44:725.
  2. Timing signatures are not taken care of. 96 has in the information of the track "The main rhythm of this composition is on 4/4 and 7/8." Because of this, more timing sections would make the timing signatures accurate. In order to set up the 7/8, a timing section needs to be placed on the 7th beat about every other measure. I will provide the locations for the sections below.
    I'm not entirely sure that adding these sections will be necessary, so I'm not marking this as an unrankable problem.
    I'll discuss this with other people on the team to see what they think, but meanwhile the list of sections is below.
    Don't apply these yet, just look at them.Fixed
    Timing Sections to Fix Beat
    00:04:286 - 4/4
    00:07:134 - 4/4
    00:09:982 - 4/4
    00:12:830 - 4/4
    00:15:678 - 4/4
    00:18:526 - 4/4
    00:21:374 - 4/4
    00:24:222 - 4/4
    00:27:070 - 4/4
    00:29:918 - 4/4
    00:31:247 - 4/4
    00:34:095 - 4/4
    00:39:791 - 4/4
    00:42:639 - 4/4
    00:45:487 - 4/4
    00:48:335 - 4/4
    00:51:183 - 4/4
    This middle portion does a reasonable job of keeping the metronome accurate, so I'm not going to add any here. If I did it would require using 5/4
    01:29:157 - 3/4
    01:31:815 - 3/4
    01:36:751 - 3/4
    01:39:029 - 4/4
    01:41:877 - 4/4
    01:44:725 - 4/4
    01:47:573 - 4/4
    01:50:421 - 4/4

    Also something to note, this will shift offsets by roughly 2 ms by the end of it, so objects will need to be resnapped. I think this is caused by rounding error.
    When resnapping be careful to go back to any place where 1/6 or 1/8 is used and make sure it is snapped properly.
  3. Consider adding 'sorcery progressive' to tags. This is the genre in pop'n music.Fixed
  4. The dark blue combo color doesn't fit with the lighter tones in my opinion. Remove it or change it to something else.[/b]idc due to the overlay is white, and i'd like to maintain the basic hue.
  5. Only Advanced has the kiai fountain at the end. Is this the only difficulty you want to have it?Fixed
Basic
  1. There are tons of sliders in the map, it could use more circles.In my opinion the slider to reduce the difficulty
  2. The slow sliders are making the ticks look funny when playing. A faster slider velocity would fix the issue.sry no change(
  3. 00:31:248 (1) - Short multiple repeat sliders like these are extremely hard for beginner players to predict. This one is even harder to read because the hitburst partially covers the second repeat. I strongly recommend you split this up into either two sliders or a single repeat slider and circle.Fixed
  4. 00:54:412 (3) - Same as above.Fixed
  5. 01:00:108 (2) - Same as above.Fixed
Normal
  1. 00:17:197 (1,1) - This is pretty hard to read. Are you sure you want to have this antijump?Fixed

Extreme
  1. 00:01:438 (1,2,3,4,5,6,7) - Starting the map off with a stream of circles has a few problems. One, it requires the player to gues how fast they must stream. Two, it requires the player to put their focus entirely on the approach circle. Three, players playing on hidden will have to guess when to start playing. This can easily be changed by starting off with a slider of some sort, preferably a short double repeat slider.Fixed
  2. 01:27:545 (5) - This should be snapped to 1/6, not 1/8Fixed
This map is totally awesome but has many technical issues holding it back.
Charles445
Oh, you added the timing sections?
I was hoping that you'd wait a little bit till I got more opinions on it.

Charles445 wrote:

Don't apply these yet, just look at them.
I'll recheck this in a few hours.
Topic Starter
Lan wings

Charles445 wrote:

Oh, you added the timing sections?
I was hoping that you'd wait a little bit till I got more opinions on it.

Charles445 wrote:

Don't apply these yet, just look at them.
I'll recheck this in a few hours.
lol My English is not good :< Understands wrong
02:44 am
im going to sleep,good night._.
Charles445
Right now I don't have much free time (lots of school) so it'll take me longer to fully mod this.

There is a section I forgot to mention because I messed up, I forgot one at 00:36:943 -

I'll really try to recheck this tonight.
Topic Starter
Lan wings

Charles445 wrote:

Right now I don't have much free time (lots of school) so it'll take me longer to fully mod this.

There is a section I forgot to mention because I messed up, I forgot one at 00:36:943 -

I'll really try to recheck this tonight.
00:36:943 - add red line?
Charles445
[Basic]
Missing a 4/4 section at 00:21:374

[Advanced]
01:50:326 - Kiai Unsnapped
01:50:515 - Kiai Unsnapped

[Extreme]
01:27:543 (5) - Switch to Beat Snap Divisor 1/6 and move it back on the timeline.
01:44:250 (2) - Shorten this a repeat?

Quick note to any team members looking at the map, the inheriting sections are slightly unsnapped and past objects, but it's only by two ms. This will still play the proper sounds, so there's no need for them to be fixed.
Topic Starter
Lan wings

Charles445 wrote:

[Basic]
Missing a 4/4 section at 00:21:374

[Advanced]
01:50:326 - Kiai Unsnapped
01:50:515 - Kiai Unsnapped

[Extreme]
01:27:543 (5) - Switch to Beat Snap Divisor 1/6 and move it back on the timeline.
01:44:250 (2) - Shorten this a repeat?

Quick note to any team members looking at the map, the inheriting sections are slightly unsnapped and past objects, but it's only by two ms. This will still play the proper sounds, so there's no need for them to be fixed.
all fixed


EDIT:bancho is restarting lol
Charles445
That should do it!

~Rebubbled!~
Topic Starter
Lan wings

Charles445 wrote:

That should do it!

~Rebubbled!~
ok thx~
uranechan
[General]
If you're going to use jubeat diff names, you should use Upper-case (BASIC, NORMAL(wait... it is IIDX), ADVANCED, EXTREME) BTW, as recent ranked maps do use lower-case, it would not be the reason of popping
Add tag 'Kurozawa Daisuke'? This is the real name of 96



-3-
Topic Starter
Lan wings

uranechan wrote:

[General]
If you're going to use jubeat diff names, you should use Upper-case (BASIC, NORMAL(wait... it is IIDX), ADVANCED, EXTREME) BTW, as recent ranked maps do use lower-case, it would not be the reason of poppingno change sorry :(
Add tag 'Kurozawa Daisuke'? This is the real name of 96ok but not now



-3-
NatsumeRin
[Basic]
00:34:095 (1,2) - i'm not sure what's this part is following. in an easiest diff i would expect them to be easier to understand.

[Normal]
01:22:701 (1) - http://puu.sh/17JCH I think beats like this may fit better. this part should be really consistent with the music, but now it seems a bit loose.

[Advanced]
00:04:286 (1,1) - what's the new combo for?
00:11:500 (1,3,5) - this stack looks not so good... plz do them better manually.
00:43:778 (1,2,3) - seems strange. 00:44:157 - this is the end of previous part, and 00:44:347 - is the beginning of next part.. i don't know why you use a slider (2) to get that two beats.

[Extreme]
01:24:505 (5) - remove
01:30:865 (4,1) - switch new combo
01:41:877 (1,4) - honestly i think they're used in an ugly way...

Also plz add the tags uranechan said.
Topic Starter
Lan wings

NatsumeRin wrote:

[Basic]
00:34:095 (1,2) - i'm not sure what's this part is following. in an easiest diff i would expect them to be easier to understand.

[Normal]
01:22:701 (1) - http://puu.sh/17JCH I think beats like this may fit better. this part should be really consistent with the music, but now it seems a bit loose.于是第一个slider不改了

[Advanced]
00:04:286 (1,1) - what's the new combo for?
00:11:500 (1,3,5) - this stack looks not so good... plz do them better manually.
00:43:778 (1,2,3) - seems strange. 00:44:157 - this is the end of previous part, and 00:44:347 - is the beginning of next part.. i don't know why you use a slider (2) to get that two beats.

[Extreme]
01:24:505 (5) - remove
01:30:865 (4,1) - switch new combo
01:41:877 (1,4) - honestly i think they're used in an ugly way...

Also plz add the tags uranechan said.
all fixed
NatsumeRin
Ranked.
Skystar
吃是
Topic Starter
Lan wings

NatsumeRin wrote:

Ranked.
液~~~~~~~~

AmamiyaYuko wrote:

吃是
泥马比我还快
Scorpiour
又rank了!
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