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monoROSETTA - Koi no Recipe to Et Cetera

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aabc271

wmfchris wrote:

Taiko mod as requested

HP drain rate -> 5/6 I think 4 is fine as that's my usual practice ...?

00:49:478 - broken slider I actually made those deliberately, because when the slider is snapped, it has only 4 hits with unknown reason ( See this ) and I had to adjust the slider length in .osu to fix it. However, it seems that only the slider at 00:49 has this problem. So I just decided to set all sliders into a same value so that all of them have 5 hits and they all look better than the one when snapped.
I've talked with cRyo and he agreed to keep these sliders ( Chatlog )

01:38:889 - broken slider
02:21:242 - broken slider
02:35:359 - broken slider
02:43:522 - maybe you can make use of that sound in this section to put more notes (like ddk d) to push the ending of the song to climax Added a slider and 2 notes ~

yo, just some technical problem, the rest is fine. re-pull the slider a bit will do.
Thx for your modding :)

Download: monoROSETTA - Koi no recipe to Et cetera (cRyo[iceeicee]) [aabc's Taiko].osu

Topic Starter
cRyo[iceeicee]
SPOILER

Leorda wrote:

NI HAO NI HAO xD

Easy
* This diff seems too repetitive and it's boring for beginners. Try add more circles or slider for making interesting

02:11:867 (2) - Remove whistle and add clap?


Normal

00:38:007 (2) - Remove clap at head slider?
00:39:772 (2) - ^
01:20:360 (2) - ^
01:22:125 (3) - ^
01:27:419 (2) - ^
01:29:183 (2) - ^


Hard
00:42:419 (1,2,3,4,5) - I think stack streams are ugly. Consider to spread them?
01:14:955 (6) - Mind to remove this note?
01:31:830 (1,2,3,4,5) - Same issue as 00:42:419 (1,2,3,4,5)
02:14:184 (1,2,3,4,5) - ^


Insane
00:39:772 (3) - This slider needs more wavy, I guess
00:47:051 (6) - Spacing error, or is it intentioal?
00:54:110 (6) - ^
01:37:566 (3) - This slider needs more wavy, I guess
01:48:595 (3) - Remove clap?
01:50:360 (3) - ^


That's I can find. Forum PM me if you done
All done + some fixes in E/N diffs
Thank you for mod Leorda~ ></
Leorda
IRC Modding
  1. (Easy) - Make a same hitsound as previous one at 00:38:889 (1,2)
  2. (Easy) - New combo at 02:07:125 (3) for combo pattern
  3. (Normal) - Remapped some part for reason
  4. (Hard) - Remove the whistle that used on sliderbody (except for normal hitsound)
Bubbled

P.S. if anyone talking about unsnapped tail slider in aabc's Taiko, it's fine. If you don't believe it, talk with her. It's a bug of taiko (?)
Topic Starter
cRyo[iceeicee]

Leorda wrote:

IRC Modding
  1. (Easy) - Make a same hitsound as previous one at 00:38:889 (1,2)
  2. (Easy) - New combo at 02:07:125 (3) for combo pattern
  3. (Normal) - Remapped some part for reason
  4. (Hard) - Remove the whistle that used on sliderbody (except for normal hitsound)
Bubbled

P.S. if anyone talking about unsnapped tail slider in aabc's Taiko, it's fine. If you don't believe it, talk with her. It's a bug of taiko (?)
Thx for Bubble and very fast moding Leorda~ ><!
Asgard
sorry about this post
but i find about unsnap note :(
you have unsnap slider in taiko








Shiirn
This will be discussed further with mm201, for now it stays as-is.
Snowy Dream
Mod request from Snowy Dream's 骗KDS
-------------------------------------------------
[Easy]
02:19:478 (1) - spacing a little small (nazi)
02:58:301 (1) - EASY不要使用任何跳最好..
01:53:448 (1) - 有蓝色区域 修复好

[Insane]
00:50:139 (2) - spacing?
这个难度相比前几个有点乱 0.0 虽然的确insane是会乱 不过看来乃之前的mapset都还好..
还是不习惯跳太多啊.-.
--------------------------------------------------
这图快rank
Topic Starter
cRyo[iceeicee]

Snowy Dream wrote:

Mod request from Snowy Dream's 骗KDS
-------------------------------------------------
[Easy]
02:19:478 (1) - spacing a little small (nazi)
02:58:301 (1) - EASY不要使用任何跳最好..
01:53:448 (1) - 有蓝色区域 修复好
a bit fixed spacing thx ><!


[Insane]
00:50:139 (2) - spacing?
这个难度相比前几个有点乱 0.0 虽然的确insane是会乱 不过看来乃之前的mapset都还好..
还是不习惯跳太多啊.-. i guess its because this is the only 1/3 map that i made ww
--------------------------------------------------
这图快rank
Thx for mod Snowy~ ><!
Shulin
I got distracted and this took me a lot longer than I intended lol, mainly hitsound suggestions ~

[Easy]

  1. The 1/4 notes like 00:31:279 (2) - etc do seem a bit tricky for Easy, but since you keep the same rhythm for most of the map I think new players will be able to follow it.
00:07:897 (2) - Reduce volume on this tick to about 20-25%, since the tick lands on 1/4 it sounds bad.
00:14:956 (2) - ^ ~ also snap this slider back to the timeline.
00:35:801 (2) - Remove whistle from the end?
01:24:772 (3) - Remove whistle from the end and add clap. It seems to follow your hitsound pattern.
01:25:985 (4) - Add clap?
02:07:125 (1) - Remove whistle from the end and add clap?
02:08:338 (2) - Clap?
02:11:536 (2) - Clap instead of whistle to keep the pattern consistent?
02:57:308 (2) - Reduce the volume on this tick?

[Normal]

00:07:897 (3) - Reduce volume of the tick to about 20-25%? Sounds bad imo
00:14:955 (2) - ^
02:57:308 (2) - ^
03:04:367 (2) - ^

[aabc's taiko]

  1. The unsnapped slider ends are still okay? Apart from seems fine.
[Hard]

00:52:345 (4) - Align this with 00:52:014 (3) -
01:39:661 (3) - This slider is ugly... why not use a shape like 01:39:661 (3) - and rotate it?
01:44:955 (4) - ^ ;__;
01:59:514 (6) - ^ it's that slider again lol

[Insane]

  1. Honestly I think the map would be better without the x1.50 section. The patterns and sliders start to look ugly; if it was x1.25 I think it would flow and play better. It's fine as it is if you want to keep it but idk... that section just ruined the flow of the map for me.
01:47:051 (6) - This would be better as a straight slider or something like 02:14:625 (5) -

Let me know if you change anything and I'll rebubble this.
Topic Starter
cRyo[iceeicee]

Shulin wrote:

I got distracted and this took me a lot longer than I intended lol, mainly hitsound suggestions ~

[Easy]

  1. The 1/4 notes like 00:31:279 (2) - etc do seem a bit tricky for Easy, but since you keep the same rhythm for most of the map I think new players will be able to follow it.
well yeah actually i fully remaped my E and N diffs during the moding xD, i tried to use simpe *white tick rhytm* but it sounds very bad....so i desided make normal rhytm which will follow song even if it will be more difficult then ordinary E/N maps, also used a lot of sliders to make it a bit easier

00:07:897 (2) - Reduce volume on this tick to about 20-25%, since the tick lands on 1/4 it sounds bad.
00:14:956 (2) - ^ ~ also snap this slider back to the timeline.
00:35:801 (2) - Remove whistle from the end?
01:24:772 (3) - Remove whistle from the end and add clap. It seems to follow your hitsound pattern.
01:25:985 (4) - Add clap?
02:07:125 (1) - Remove whistle from the end and add clap? i want to keep this one o.o!
02:08:338 (2) - Clap?
02:11:536 (2) - Clap instead of whistle to keep the pattern consistent?
02:57:308 (2) - Reduce the volume on this tick?
other changed !
i decided to mute slider ticks(NC1/NC2), and put low volume normal-sliderslide for both NC instead of blanket one :3
[Normal]

00:07:897 (3) - Reduce volume of the tick to about 20-25%? Sounds bad imo
00:14:955 (2) - ^
02:57:308 (2) - ^
03:04:367 (2) - ^

[aabc's taiko]

  1. The unsnapped slider ends are still okay? Apart from seems fine.
since AI mod said its fine, i guess so ^^
[Hard]

00:52:345 (4) - Align this with 00:52:014 (3) -
01:39:661 (3) - This slider is ugly... why not use a shape like 01:39:661 (3) - and rotate it?
01:44:955 (4) - ^ ;__;
01:59:514 (6) - ^ it's that slider again lol
all changed ^^
[Insane]

  1. Honestly I think the map would be better without the x1.50 section. The patterns and sliders start to look ugly; if it was x1.25 I think it would flow and play better. It's fine as it is if you want to keep it but idk... that section just ruined the flow of the map for me.
01:47:051 (6) - This would be better as a straight slider or something like 02:14:625 (5) -
some players said its funny, someONE!!! (not you xD) also said whyyyyyyyyyy, dunno i think its funny www
btw changed some sliders a bit ^^
Let me know if you change anything and I'll rebubble this.
Thx for mod Shulin~, and BIG thanks for accepting map tha didnt match your rules ><
Shulin
I'm here again

[General]

  1. Ranking criteria says you can't silence both the sliderslide and the ticks (that's why I said just reduce the volume) so I say remove the silent tick and reduce the volume to about 20-25% as I suggested earlier.
[Easy]

00:17:713 (1) - The same thing I said in Normal about switching in the middle of the slider, it sounds bad. Remember to keep the silent sliderslide active
00:26:536 (1) - ^
01:07:125 (1) - ^
01:14:183 (1) - ^
01:55:985 (2) - Why not use 1/1 here like Normal?
01:57:750 (2) - ^
01:59:514 (2) - ^
02:01:279 (2) - ^

Actually this might be harder than normal because you use sliders to cover 1/4 notes in Normal but not here, I'll have to ask a new player to play. If you wanted to make it even easier I'd suggest doing things like 01:21:242 (1,2) - more often instead of ending with a 1/4 note at the end of a long slider. Just a thought, it's up to you.

[Normal]

00:18:595 (3) - When you switch to normal hitsound in the middle of the slider you can hear the normal slider slide which sounds very odd. Did you forget to use the silent slider slide here?
00:19:919 (1,2,3) - ^
00:28:301 (1) - ^
01:08:007 (3,1) - ^
01:11:095 (4) - ^
01:55:654 (2) - Remove clap from this end? It doesn't really work with the song imo.
01:57:860 (4) - ^
01:59:183 (2) - ^
02:01:389 (4) - ^
02:01:830 (1) - Same thing about switching hitsound in the middle of the slider, but this time it's soft lol
02:03:595 (1) - ^
02:11:095 (2) - This one should be 55% volume like the others?

[Insane]

  1. Your Insane has an extra space at the end of the difficulty name (I was wondering why it said not submitted >.<) fix this by just typing in Insane and press enter lol
Phew, almost there
Topic Starter
cRyo[iceeicee]

Shulin wrote:

I'm here again

[General]

  1. Ranking criteria says you can't silence both the sliderslide and the ticks (that's why I said just reduce the volume) so I say remove the silent tick and reduce the volume to about 20-25% as I suggested earlier.
i know but my slider slide not muted, u can check samples, its low volume (so technically i didnt break the rules ^^)
[Easy]

00:17:713 (1) - The same thing I said in Normal about switching in the middle of the slider, it sounds bad. Remember to keep the silent sliderslide active
00:26:536 (1) - ^
01:07:125 (1) - ^
01:14:183 (1) - ^
01:55:985 (2) - Why not use 1/1 here like Normal?
01:57:750 (2) - ^
01:59:514 (2) - ^
02:01:279 (2) - ^

Actually this might be harder than normal because you use sliders to cover 1/4 notes in Normal but not here, I'll have to ask a new player to play. If you wanted to make it even easier I'd suggest doing things like 01:21:242 (1,2) - more often instead of ending with a 1/4 note at the end of a long slider. Just a thought, it's up to you.
remapped this parts, and changed all N to NC1 o.o!
[Normal]

00:18:595 (3) - When you switch to normal hitsound in the middle of the slider you can hear the normal slider slide which sounds very odd. Did you forget to use the silent slider slide here?
00:19:919 (1,2,3) - ^
00:28:301 (1) - ^
01:08:007 (3,1) - ^
01:11:095 (4) - ^
01:55:654 (2) - Remove clap from this end? It doesn't really work with the song imo. this claps fine imo, too keep rhytm
01:57:860 (4) - ^
01:59:183 (2) - ^
02:01:389 (4) - ^
02:01:830 (1) - Same thing about switching hitsound in the middle of the slider, but this time it's soft lol
02:03:595 (1) - ^
02:11:095 (2) - This one should be 55% volume like the others? yep~
changed all N to NC1
[Insane]

  1. Your Insane has an extra space at the end of the difficulty name (I was wondering why it said not submitted >.<) fix this by just typing in Insane and press enter lol
changed ww

Phew, almost there
Thx again ^^
Shulin
Rebubbled

Good luck.
Topic Starter
cRyo[iceeicee]

Shulin wrote:

Rebubbled

Good luck.
♫ Thank you ♫ \^^/
Snowy Dream
> < Nice bubble
Topic Starter
cRyo[iceeicee]

Snowy Dream wrote:

> < Nice bubble
YAY!
Thx for another star Snowy~ ^^
Reiji-RJ
Go go rank!!
Topic Starter
cRyo[iceeicee]

Reiji-RJ wrote:

Go go rank!!

B(
Shiro
Hi. I'm coming to pop the bubble because the backgroud as it is not acceptable as it is. A suggestive pose is suggestive, censored or not. You'll have to change the background. While you're at it change the taiko background as well.

Will edit this with a mod when I'm done.

General
  • Everything looks good, apart from the two backgrounds you have to change. I'm glad to see a full spread like this. Oh yeah, tick rate 2 sounds much better with this song, because the drums are a constant 1/2. =P
Easy
  • Pretty good. Lower AR by one though, as it's pretty high right and now, and the difference between OD and AR is too big. The rhythms used are quite complex for an Easy, but it plays fine and fits the song.
Normal
  • Looks rather nice, except for a couple sliders that break your comboing and throw up the consistency of the map:
  1. 00:18:595 (3) - The new combo should be on this slider's end (on the big white tick), but you can't put a new combo on these, and that breaks your comboing. Remove the repeat from the slider and add a circle where it ended (with a new combo) to fix this. (don't forget to remove the new combo on the next object)
  2. 00:20:801 (2) - Same for this. Apparently, you went for a new combo every big white tick, but this slider stops this from being even possible.
  3. 01:08:007 (3) - Same as 00:18:595 -
  4. 01:10:654 (3) - For consistency in your comboing, add a new combo here.
  5. 02:30:838 (2,3,4) - This rhythm (and all the others that follow) sound pretty confusing and substantially harder to play than what you've been using so far. The added 1/2 isn't directly hearable in the song, and the pattern and low spacing makes the clicking confusing.
Hard
  1. This is too hard and the score is too high. The difficulty spread is unbalanced as it is now. You'll have to make this easier. You can start my greatly reducing the number of 1/4s in this diff...
  2. 00:07:566 (2,3) - And all similar patterns: this jump is very surprising and makes the rhythm used here unclear. (2,3) are spaced as if they were 1/1 apart, but they are 3/4 apart.
  3. 00:49:478 (1,2,3) - I found this pattern to be pretty confusing. I thought the first two sliders were 1/4 apart and had been placed like this for symmetry. Can you redesign this to make it a bit less confusing ?
Insane
  1. I fail to understand the logic under the 1/4 spacing. Some are regularly spaced, others are jumps, and it changes even within the same combo (like 00:30:948 (3,4,5) - ). I personnally think that spacing them all normally would play and look better, especially during that very surprising speedup, when the 1/4 spacing becomes huge and similar to what was previously 1/2 spacing.
  2. 01:35:801 (3,4) - Space these normally ? The same part of the song just a few seconds later has no jump, while this one has one - it's inconsistent.
  3. 02:39:330 (2,3,4) - :| see what I said above for 1/4 spacing
  4. 02:43:522 (6) - Please change the shape of this slider. It goes back on itself right now and is borderline rankable.
  5. 02:50:580 (1) - Same.
  6. 03:02:272 (3,4,5,6) - Any reason why this spacing is so... Weird ?
aabc's Taiko
  • That's just me being nazi and all but why not add "Oni" at the end of the name ? ;_;
Let's make it clear: the requirements for a rebubble are:
- changing both backgrounds
- making Hard easier
- making the 1/4 spacing coherent in Insane
Shohei Ohtani
OH SHIT

WHY IS THIS GRAVED

THIS BG IS SO MOE.

I CAN'T HOLD THE MOE IN
Topic Starter
cRyo[iceeicee]
SPOILER

Shiro wrote:

Hi. I'm coming to pop the bubble because the backgroud as it is not acceptable as it is. A suggestive pose is suggestive, censored or not. You'll have to change the background. While you're at it change the taiko background as well. changed both...., plz dont say that swimsuits is also NSFW x.x

Will edit this with a mod when I'm done.

General
  • Everything looks good, apart from the two backgrounds you have to change. I'm glad to see a full spread like this. Oh yeah, tick rate 2 sounds much better with this song, because the drums are a constant 1/2. =P yep, but some ticks sounds weird for me, and i simply dont like tick sounds, so i ussually use blanket sample for them, i can change tick rate to 2 but since both ticks are silent i dont think it will change anything ^^, if you think that ST-2 is really necessary here i will change it, but i wont remove blanket sample sry x.x
Easy
  • Pretty good. Lower AR by one though, as it's pretty high right and now, and the difference between OD and AR is too big. The rhythms used are quite complex for an Easy, but it plays fine and fits the song. changed
Normal
  • Looks rather nice, except for a couple sliders that break your comboing and throw up the consistency of the map:
  1. 00:18:595 (3) - The new combo should be on this slider's end (on the big white tick), but you can't put a new combo on these, and that breaks your comboing. Remove the repeat from the slider and add a circle where it ended (with a new combo) to fix this. (don't forget to remove the new combo on the next object)
  2. 00:20:801 (2) - Same for this. Apparently, you went for a new combo every big white tick, but this slider stops this from being even possible.
  3. 01:08:007 (3) - Same as 00:18:595 -
  4. 01:10:654 (3) - For consistency in your comboing, add a new combo here.
    Sry but im not agree with you here, i know such thing as *Put NC on every downbeat* im ussing it ussually but sometimes its just dont fit with song, i will try to explain
    00:18:595 (3) - you can hear some heavy music starts at 00:18:595 and ends at 00:19:478, i used 1 slider with repeat to play this, like 1 sound 1 slider, it fits very good here, removing repeat and add note with NC just dont fit with music here imo.......
  5. 02:30:838 (2,3,4) - This rhythm (and all the others that follow) sound pretty confusing and substantially harder to play than what you've been using so far. The added 1/2 isn't directly hearable in the song, and the pattern and low spacing makes the clicking confusing.
    Hmm dunno its perfectly fit with vocal, all this pattern based on vocal, im agree that this N diff strange a bit, patterns in N diffs ussually spam slider + note on white ticks (+some rarely usung of red ticks) but its rly dont fit here, i already made full remap of my N and E diffs because previous time i did same white tick spam which sounds rly weird x.x, and now by following vocal it feels much better for me, if i have to chose between easy gameplay and something that fit the music i will choose #2
    Also as u can see i used higher SV in my I-H diffs for last part, in N diff i decided to make slightly harder pattern (its not fun to play same kind of pattern every time)
Hard
  1. This is too hard and the score is too high. The difficulty spread is unbalanced as it is now. You'll have to make this easier. You can start my greatly reducing the number of 1/4s in this diff... hmm i didnt know such thing as *recomended score for hard diff*, i just thought that H diff should be much easier then Insane and i think its much easier ==+, if u compare it with others hard diffs with same BPM and playtime so i can say that, high score goes simply because 1/3 pattern using more notes then 1/4
    Difference between Hard and Insane ~3.7k, i removed some some triplets but overal its same as before, i just dont have any idea what should i change here since song fits with short sliders spam x.x
  2. 00:07:566 (2,3) - And all similar patterns: this jump is very surprising and makes the rhythm used here unclear. (2,3) are spaced as if they were 1/1 apart, but they are 3/4 apart. i found only 2 similar places, made same spacing for both of them
  3. 00:49:478 (1,2,3) - I found this pattern to be pretty confusing. I thought the first two sliders were 1/4 apart and had been placed like this for symmetry. Can you redesign this to make it a bit less confusing ? oh yeah my bad, also decided to change it before reading this ww
Insane
  1. I fail to understand the logic under the 1/4 spacing. Some are regularly spaced, others are jumps, and it changes even within the same combo (like 00:30:948 (3,4,5) - ). I personnally think that spacing them all normally would play and look better, especially during that very surprising speedup, when the 1/4 spacing becomes huge and similar to what was previously 1/2 spacing. changed this sliders a bit
  2. 01:35:801 (3,4) - Space these normally ? The same part of the song just a few seconds later has no jump, while this one has one - it's inconsistent. hmm no this one is on purpose, as u can see i use same thing in another places like 00:37:786 (2,3,4,5,6,7) - 1.0 spacing then jump 1.5 on duplets, wanted to make most of duplets jumpy
  3. 02:39:330 (2,3,4) - :| see what I said above for 1/4 spacing my mistake after changing this sliders
  4. 02:43:522 (6) - Please change the shape of this slider. It goes back on itself right now and is borderline rankable. hmm i thought this one is fine, kk changed
  5. 02:50:580 (1) - Same. same as before x.x
  6. 03:02:272 (3,4,5,6) - Any reason why this spacing is so... Weird ? changed a bit
aabc's Taiko
  • That's just me being nazi and all but why not add "Oni" at the end of the name ? ;_; because all ranked diffs named aabc's Taiko :3
Let's make it clear: the requirements for a rebubble are:
- changing both backgrounds
- making Hard easier
- making the 1/4 spacing coherent in Insane
Thx for mod Odaril~
(yeah u were Odaril when u posted ^^)
Dark_Ai
This Map is okay for me ;>
Nothing to say

Good luck with ranked~
Topic Starter
cRyo[iceeicee]

Dark_Ai wrote:

This Map is okay for me ;>
Nothing to say

Good luck with ranked~
Thx for checking :3
wmfchris
So when this is ready find me again? <_<
Ulysses
SPOILER
19:37 nold_1702: : 02:12:418 (1) - 
19:37 nold_1702: : snap it
19:38 nold_1702: : a unsnap
19:38 nold_1702: : You can resnap it by moving
19:38 nold_1702: : it
19:40 nold_1702: : useless time sections:
19:40 nold_1702: : 28853
19:40 nold_1702: : 121720
19:40 nold_1702: : 166279
19:40 nold_1702: : [Insane]
19:41 nold_1702: : 121720
19:41 nold_1702: : 127235
19:41 nold_1702: : [Normal]
19:41 nold_1702: : 72088
Topic Starter
cRyo[iceeicee]

nold_1702 wrote:

SPOILER
19:37 nold_1702: : 02:12:418 (1) - 
19:37 nold_1702: : snap it
19:38 nold_1702: : a unsnap
19:38 nold_1702: : You can resnap it by moving
19:38 nold_1702: : it
19:40 nold_1702: : useless time sections:
19:40 nold_1702: : 28853
19:40 nold_1702: : 121720
19:40 nold_1702: : 166279
19:40 nold_1702: : [Insane]
19:41 nold_1702: : 121720
19:41 nold_1702: : 127235
19:41 nold_1702: : [Normal]
19:41 nold_1702: : 72088
Thx nold~ B)



wmfchris wrote:

So when this is ready find me again? <_<
yyyyy >_>
h3k1ru
Topic Starter
cRyo[iceeicee]

h3k1ru wrote:

touch you, touch you (ღ˘⌣˘ღ).。o♡
aabc271
So, after IRC talk with sp3, I decided to add 3 more finishes in my taiko diff :3
Chatlog
14:50 spboxer3: : :o
14:50 aabc271: : :3 ?
14:50 *spboxer3 is editing (monoROSETTA - Koi no recipe to Et cetera)[http://osu.ppy.sh/s/42836]
14:51 spboxer3: : 00:43:301 (1) -  finish ;w;
14:51 aabc271: : Waitwaitwait lol
14:51 aabc271: : Let me fix this simple mod first > <
14:51 aabc271: : 5 mins
14:51 spboxer3: : sure~
14:51 spboxer3: : It's just a suggestion
14:56 aabc271: : OK back
14:56 aabc271: : Let me see . . .
14:57 aabc271: : One of my older, yet better diffs =w=
14:57 spboxer3: : lol
14:58 aabc271: : 00:43:301 - Um... I can't hear any sound emphasis on vocal / music / drum here ?
14:59 spboxer3: : :/
14:59 aabc271: : Just asking, you'll probably suggest finish at 01:32:713 - ?
15:00 aabc271: : So, why will you suggest adding finishes on them :3 ?
15:00 spboxer3: : :o 有可能是Orz...
15:00 aabc271: : Also 02:15:066 -
15:00 aabc271: : Just wanna know your reasoning :3
15:01 spboxer3: : 因為...在test的時候去打打看 個人感覺那地方是可以用finish強調結尾的
15:02 aabc271: : But I already used 6 finishes at 00:40:654 - ?
15:02 aabc271: : Using finishes in a short period of time kind of reduces their effects on emphasis ?
15:05 spboxer3: : 就是因為前頭有六個finish 所以才會感覺結尾弱了些lol
15:05 spboxer3: : 每個人對節奏的感覺不同:P
15:05 spboxer3: : 所以這只是我的看法~
15:05 aabc271: : Let me see how it looks if I change . . .
15:05 aabc271: : Wait
15:06 spboxer3: : :P
15:07 aabc271: : Well, your reasoning & actual effects are both valid. So I think I'll add them
15:07 spboxer3: : :D
15:07 aabc271: : Added finishes x 3
15:07 spboxer3: : X3
15:08 aabc271: : Any other suggestions ?
15:09 spboxer3: : nope~:3
15:09 aabc271: : So, what's your overall feeling of the map ?
15:10 spboxer3: : Umm... too slow lol
15:10 aabc271: : D:
15:10 spboxer3: : for SV
15:10 aabc271: : BPM 136
15:10 aabc271: : SV x 1.1 too slow ?
15:10 aabc271: : And last kiai x1.2
15:10 spboxer3: : lol
15:11 spboxer3: : http://puu.sh/PHsp so blind... I need sunglasses 8-(
15:11 aabc271: : You know, although I usually don't play mods, I care for HR players
15:11 aabc271: : wwwww
15:11 spboxer3: : lol
15:12 aabc271: : So maybe I'll post the update now
15:12 spboxer3: : www
15:13 *aabc271 savelogs
Update here ~
Please update, thx :)
riffy
oh you ;_;
popped bubble. bubble repair, please :D

[General]
clear

[Easy]
00:19:919 (2,1) - your combo pattern feels broken here. i think NC swap would work
00:42:419 (3) - try new combo here. (NC nazi, lol)

[Normal]
00:57:419 (3) - make 1/1 shorter and add circle at 00:58:301 (sounds better, imo)

[Taiko]
seems fine

[Hard]
00:15:728 - try to put circle here. i think it fits here

[Insane]
nice

~~~~~~~
short suggestions (doesn't worth kd, i think)
bubble rank-ready mapset.
YTYuyu
oh my this got popped...alright let's see what we got here. mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR!

[Easy]
00:28:742 (2) - not a big deal but maybe you can stack this note on the pink (2)? i think it'd look neater during gameplay since the notes are at the same spots.
00:51:242 (1) - that clap at the end sounds weird since this part focuses on whistles. replace it for a whistle since it focuses on consistency and vocals in this part.
wow this diff is perfect o_o.

[Normal]
00:23:889 (2) - maybe Ctrl+J to make the path easier for players to clear? also i think the flow would be smoother as the transition goes down to the point that the flow continues during gameplay.
00:29:625 (3) - maybe a stack on (1) would make it a bit easier for players since stacks like this are common after a combo IMO.
00:30:948 (2) - add a whistle at the beginning. it'll keep that whistle pattern going from (1).
00:32:713 (2) - ^
00:34:478 (2) - it should be whistle, clap, clap like the other (2)'s.
00:38:007 (2) - same as 00:30:948.
00:39:772 (2) - same as 00:34:478.
01:20:360 (2) - same as 00:30:948.
01:22:125 (3) - ^
01:23:889 (2) - similar to 00:34:478, this time i'm feeling whistle, whistle, whistle to emphasize the vocals/instrumental. if not, then follow 00:34:478.
02:51:022 - unsnapped line. consider re-snapping it.

[aabc's Taiko]
00:51:022 (1) - i feel that this should be a K. it should follow up the drumroll to the next note in this part.
01:12:860 (2) - i feel that this K doesn't fit since there's no cymbals in the drums. make this a k to follow the drums in this part.
02:01:389 - consider adding 2 notes here to continue the drumroll. i suggest d k as it plays nicely with the drumroll IMO.

[Hard]
00:29:183 (4,5) - maybe something like this to make the diff easier and fun for players IMO?
01:18:595 (4,5) - ^
01:19:478 (1) - missing a finish? add it to match the cymbals in the song. also add a whistle for more effect. it'll be consistent with the hitsounds in the mapset.
02:00:507 (2) - i'm thinking Ctrl+R since the instrumental changes and a jump would fit here IMO.
02:01:831 (1) - you got the finish, but add a whistle. same reason as 01:19:478.
02:08:889 (1) - ^

[Insane]
00:56:536 (1,2,3,4,5,6) - how about something like this? the notes are fully visible and i feel that a shape would fit with this part during gameplay.

I guess that's it. you're almost there, just get a few more mods and this map will get ranked soon. GL :D
aabc271

Byakugan249 wrote:

[aabc's Taiko]
00:51:022 (1) - i feel that this should be a K. it should follow up the drumroll to the next note in this part. I guess you're saying that I should remove the finish here. Done for the consistency. Didn't notice this b4 www
01:12:860 (2) - i feel that this K doesn't fit since there's no cymbals in the drums. make this a k to follow the drums in this part. I'll keep it as K because it's intended to follow the vocal. You can notice that both 1 & 2 have the same level of high pitch, so using K will be nice imo ~
02:01:389 - consider adding 2 notes here to continue the drumroll. i suggest d k as it plays nicely with the drumroll IMO. I'll also keep this because I want to keep the pattern consistent. ( o o o o oooo pattern )
Thx for your mod :)
Update link : Here
Topic Starter
cRyo[iceeicee]
SPOILER

Byakugan249 wrote:

oh my this got popped...alright let's see what we got here. mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR!

[Easy]
00:28:742 (2) - not a big deal but maybe you can stack this note on the pink (2)? i think it'd look neater during gameplay since the notes are at the same spots. i like overlaps like this, but its not necessary here
00:51:242 (1) - that clap at the end sounds weird since this part focuses on whistles. replace it for a whistle since it focuses on consistency and vocals in this part. dunno, i think its fine .w.
wow this diff is perfect o_o.

[Normal]
00:23:889 (2) - maybe Ctrl+J to make the path easier for players to clear? also i think the flow would be smoother as the transition goes down to the point that the flow continues during gameplay. hmm, looks fine o.o
00:29:625 (3) - maybe a stack on (1) would make it a bit easier for players since stacks like this are common after a combo IMO. i feels like stacking 2 notes is better ww
00:30:948 (2) - add a whistle at the beginning. it'll keep that whistle pattern going from (1).
00:32:713 (2) - ^
00:34:478 (2) - it should be whistle, clap, clap like the other (2)'s.
00:38:007 (2) - same as 00:30:948.
00:39:772 (2) - same as 00:34:478.
01:20:360 (2) - same as 00:30:948.
01:22:125 (3) - ^
01:23:889 (2) - similar to 00:34:478, this time i'm feeling whistle, whistle, whistle to emphasize the vocals/instrumental. if not, then follow 00:34:478.
just self preference to use claps like that
02:51:022 - unsnapped line. consider re-snapping it. ok~

[Hard]
00:29:183 (4,5) - maybe something like this to make the diff easier and fun for players IMO? i think small sliders more fun then repeat kickslider :3
01:18:595 (4,5) - ^
01:19:478 (1) - missing a finish? add it to match the cymbals in the song. also add a whistle for more effect. it'll be consistent with the hitsounds in the mapset. yyyy
02:00:507 (2) - i'm thinking Ctrl+R since the instrumental changes and a jump would fit here IMO. i want to keep mine *small jump* here
02:01:831 (1) - you got the finish, but add a whistle. same reason as 01:19:478. oh no, not using whistles here was on purpose ww
02:08:889 (1) - ^

[Insane]
00:56:536 (1,2,3,4,5,6) - how about something like this? the notes are fully visible and i feel that a shape would fit with this part during gameplay. i think my placement fits better with vocal :3

I guess that's it. you're almost there, just get a few more mods and this map will get ranked soon. GL :D


SPOILER

-Bakari- wrote:

oh you ;_;
popped bubble. bubble repair, please :D

[General]
clear

[Easy]
00:19:919 (2,1) - your combo pattern feels broken here. i think NC swap would work i think its fine o.o
00:42:419 (3) - try new combo here. (NC nazi, lol) all 3 pre-chorus parts have same combo, i will keep it without changes :3

[Normal]
00:57:419 (3) - make 1/1 shorter and add circle at 00:58:301 (sounds better, imo) ok~

[Taiko]
seems fine

[Hard]
00:15:728 - try to put circle here. i think it fits here i understand your reason, but i following different rhytm :3

[Insane]
nice

~~~~~~~
short suggestions (doesn't worth kd, i think)
bubble rank-ready mapset.

-Bakari- & Byakugan249 thx for mods :)
Shiro
So, I was rechecking this, and you changed nothing in the Hard and the Insane. The Hard is still too hard (mainly rhythm-wise) and the spacing in Insane is still inconsistent. I can't possibly rebubble this. You didn't even change the comboing in the Normal difficulty. Changing just a few minor things to make it look like you considered the mod isn't the right way to go.

I'll just leave this to be checked by other BATs or MATs. If they think that's good, fine by me, I won't stop this from getting ranked - but I won't bubble it.
LKs
I'm not clear of the other issues but as for the Hard, it's ok for me. The mapper follow the song precisely so I don't see any hardship for an advanced player

You'd bargain and discuss. That's all from me
Topic Starter
cRyo[iceeicee]

Shiro wrote:

So, I was rechecking this, and you changed nothing in the Hard and the Insane. The Hard is still too hard (mainly rhythm-wise) and the spacing in Insane is still inconsistent. I can't possibly rebubble this. You didn't even change the comboing in the Normal difficulty. Changing just a few minor things to make it look like you considered the mod isn't the right way to go.

I'll just leave this to be checked by other BATs or MATs. If they think that's good, fine by me, I won't stop this from getting ranked - but I won't bubble it.
difficulty of my [Hard] diff is fine, it basically following song without any overmapping and other stuff.
About score between Insane and Hard, you can check your own bubbled Nightwish map and you will see absolutely same score gap between Insane and Hard

LKs wrote:

I'm not clear of the other issues but as for the Hard, it's ok for me. The mapper follow the song precisely so I don't see any hardship for an advanced player

You'd bargain and discuss. That's all from me
Thx LKs~, your opinion is enough for me
h3k1ru

Shiro wrote:

You didn't even change the comboing in the Normal difficulty.
put NC on the big white tick only because its BIG WHITE TICK, rather than follow patterns, the most useless suggestion i even saw

Shiro wrote:

Changing just a few minor things to make it look like you considered the mod isn't the right way to go.
please stop forcing mappers to apply ur mods, thx
Leorda
IRC Modding :
* (Easy) - Add clap at tail slider on 00:36:242 (2), 01:25:654 (2), 02:11:536 (2)
* (Normal) - Remove whistle and add clap at , 00:39:772 (2)
* (Normal) - New combo for emphasis for 01:47:713 (4)


PM me again when Ono is fix aabc's diff about the broken slider.....
OnosakiHito
Leorda asked me about the sliders. So I'm here to fix your taiko sliders!

00:49:478 (2) - 256,192,49478,2,0,B|256:32,1,161 :arrow: 256,192,49478,2,0,B|256:32,1,154.000004699707 :arrow: 256,192,49478,2,0,B|256:32,1,155
01:38:889 (2) - 256,192,98889,2,0,B|256:16,1,161 :arrow: 256,192,98889,2,0,B|256:32,1,154.000004699707 :arrow: 256,192,98889,2,0,B|256:32,1,155
02:21:242 (2) - 256,192,141242,2,0,B|256:32,1,161 :arrow: 256,192,141242,2,0,B|256:32,1,154.000004699707 :arrow: 256,192,141242,2,0,B|256:32,1,155
02:35:359 (2) - 256,192,155359,2,0,B|256:16,1,176 :arrow: 256,192,155360,2,0,B|256:16,1,167.999994873047 :arrow: 256,192,155360,2,0,B|256:16,1,169

http://puu.sh/R0Jl

I think it should be okay if I do it for aabc, since I know him really well.
aabc271

OnosakiHito wrote:

Leorda asked me about the sliders. So I'm here to fix your taiko sliders!

00:49:478 (2) - 256,192,49478,2,0,B|256:32,1,161 :arrow: 256,192,49478,2,0,B|256:32,1,154.000004699707 :arrow: 256,192,49478,2,0,B|256:32,1,155
01:38:889 (2) - 256,192,98889,2,0,B|256:16,1,161 :arrow: 256,192,98889,2,0,B|256:32,1,154.000004699707 :arrow: 256,192,98889,2,0,B|256:32,1,155
02:21:242 (2) - 256,192,141242,2,0,B|256:32,1,161 :arrow: 256,192,141242,2,0,B|256:32,1,154.000004699707 :arrow: 256,192,141242,2,0,B|256:32,1,155
02:35:359 (2) - 256,192,155359,2,0,B|256:16,1,176 :arrow: 256,192,155360,2,0,B|256:16,1,167.999994873047 :arrow: 256,192,155360,2,0,B|256:16,1,169

http://puu.sh/R0Jl

I think it should be okay if I do it for aabc, since I know him really well.
It works well. I think it's OK to use this to update

Thx Ono :)
Topic Starter
cRyo[iceeicee]
Updated, thx for mod Leorda & OnosakiHito :)
Kawayi Rika
Hi ~ cRyo[iceeicee] ~

Checked map for my Random Queue ~ really perfect to me ~ Nice job ~!

Just a issue in taiko diff :


00:49:478 (2) - Unsnapped slider (end point).
01:38:889 (2) - ^
02:21:242 (2) - ^


Fix and call me back ~ ;)
SapphireGhost
If Kawayi Rika rebubbles this, I can probably try to rank it afterwards and you can move on to your real life things. Lastly, are you sure the title is correct? I couldn't find any matches when looking for a source. Is there a source?
Topic Starter
cRyo[iceeicee]

Kawayi Rika wrote:

Hi ~ cRyo[iceeicee] ~

Checked map for my Random Queue ~ really perfect to me ~ Nice job ~!

Just a issue in taiko diff :


00:49:478 (2) - Unsnapped slider (end point).
01:38:889 (2) - ^
02:21:242 (2) - ^


Fix and call me back ~ ;)
Thank you Rika~

SapphireGhost wrote:

If Kawayi Rika rebubbles this, I can probably try to rank it afterwards and you can move on to your real life things. Lastly, are you sure the title is correct? I couldn't find any matches when looking for a source. Is there a source?
I will ask wmf~ about that, since i got ticket from his queue, anyway thx for your help SG~
About title, i took *kanji* title from flac album's image and asked KSHR~ to help me translate it to romaji, i will try to find original title again and recheck it :>


i will eat aabc~ soon :v
aabc271

Kawayi Rika wrote:

Hi ~ cRyo[iceeicee] ~

Checked map for my Random Queue ~ really perfect to me ~ Nice job ~!

Just a issue in taiko diff :


00:49:478 (2) - Unsnapped slider (end point).
01:38:889 (2) - ^
02:21:242 (2) - ^


Fix and call me back ~ ;)
So, let me have some clarifications about the sliders in my taiko diff

I made the sliders unsnapped because currently 1 hit is missing when they're snapped
This is a bug that existed for long time. Sometimes the last hit will be missing when the slider is snapped properly
So I just made the ending points of sliders 1ms later than usual, so that all hits appear
You can see the images in the boxes below for clearer explanation~


I've talked with Rika & Garven, and Rika also found another person for check
And they all agreed that these sliders are rankable

If any mat / bat has questions with that, please pm me directly :3

And cRyo, don't eat me ;w;
Topic Starter
cRyo[iceeicee]
Thx aabc~ (added link to ur post in creators words)
i will eat TeddyRin first \o.o/

Made some minor changes in Insane
SPOILER
00:04:367 (3) - move few grids for better looking
00:09:661 (3) - ^
00:34:478 (3) - change it to curve slider
01:46:830 (5) - changed placement


Idk what to do with title http://puu.sh/XosR
i asked 3 JP friends and got 3 different answers

updated /x.x\

decided to use Melophobia's~ title, because I Like Big Letters !
Snowy Dream
=v=?
What's エトセトラ Could I eat this?
aabc271
As the title is changed, please overwrite the existing taiko bg with this :3

And btw, seems that the title of normal & insane haven't been changed properly ( Issues of capital letters ). You may want to recheck them and full submit ~
Topic Starter
cRyo[iceeicee]

Snowy Dream wrote:

=v=?
What's エトセトラ Could I eat this?
Idk x.x

aabc271 wrote:

As the title is changed, please overwrite the existing taiko bg with this :3

And btw, seems that the title of normal & insane haven't been changed properly ( Issues of capital letters ). You may want to recheck them and full submit ~
Changed !
idk what happened to titles, i rechecked it and everything was fine o:
aabc271

cRyo[iceeicee] wrote:

aabc271 wrote:

As the title is changed, please overwrite the existing taiko bg with this :3

And btw, seems that the title of normal & insane haven't been changed properly ( Issues of capital letters ). You may want to recheck them and full submit ~
Changed !
idk what happened to titles, i rechecked it and everything was fine o:
Well, maybe my PC was having some issues when importing repeated maps or sth. But now it should be fine :)
Kawayi Rika
OK ~ Looks fine now ~

Here we go :3
Rebubbled ~!

Topic Starter
cRyo[iceeicee]

Kawayi Rika wrote:

OK ~ Looks fine now ~

Here we go :3


Thx Rika~ \:3/
blissfulyoshi
Quick question, I looked up the album on vgmdb http://vgmdb.net/album/34742 , and it said that the album was published by monoROSETTA and composed by void. Wouldn't that make "void" the artist.

Edit: I went to check the past few Touhou songs that were ranked, and it seems like the current trend is to use either Circle name or artist name. As a result, the artist name is probably fine....

Edit 2: Bubble repair to add void to the tags.
Topic Starter
cRyo[iceeicee]

blissfulyoshi wrote:

Quick question, I looked up the album on vgmdb http://vgmdb.net/album/34742 , and it said that the album was published by monoROSETTA and composed by void. Wouldn't that make "void" the artist.

Edit: I went to check the past few Touhou songs that were ranked, and it seems like the current trend is to use either Circle name or artist name. As a result, the artist name is probably fine....

Edit 2: Bubble repair to add void to the tags.
Thx! blissfulyoshi~ this artists and titles 1 big problem for me xD
Garven
[General]
Tick rate 2 fits this song best.
You can't have the sliderslide and the slidertick silenced for such large portions of the song. The sliderslide is too quiet, so it is effectively silenced. Just use the default soft sliderslide sound for an easy fix since I'm sure you're morally opposed to ticks.
No kiai?
Is monoROSETTA - Koi no recipe to Et cetera (cRyo[iceeicee]).osb an old file from a previous name?

[Easy]
00:30:948 (2,1) - This really isn't an easy-level-friendly technique to use. Simplify it please.
00:38:007 (2,1) - ^
01:20:360 (2,1) - ^ etc. I won't point them out anymore.
02:51:242 (1) - Fairly soon after a spinner for an Easy. At least position it closer to the center please, but I'd prefer more recovery time regardless.

[Insane]
01:06:353 (4) - Whistle on sliderslide
Topic Starter
cRyo[iceeicee]

Garven wrote:

[General]
Tick rate 2 fits this song best. I+H = ST2, E+N = ST1
You can't have the sliderslide and the slidertick silenced for such large portions of the song. The sliderslide is too quiet, so it is effectively silenced. Just use the default soft sliderslide sound for an easy fix since I'm sure you're morally opposed to ticks. ok +Ticks \x.x/
No kiai? Fountain \^^/
Is monoROSETTA - Koi no recipe to Et cetera (cRyo[iceeicee]).osb an old file from a previous name? removed

[Easy]
00:30:948 (2,1) - This really isn't an easy-level-friendly technique to use. Simplify it please.
00:38:007 (2,1) - ^
01:20:360 (2,1) - ^ etc. I won't point them out anymore.
ok x.x
02:51:242 (1) - Fairly soon after a spinner for an Easy. At least position it closer to the center please, but I'd prefer more recovery time regardless. moved it closer to center, this spinner is not short and i think its enough recovery time for 2.34 star diff !

[Insane]
01:06:353 (4) - Whistle on sliderslide there was some slider slide whistle, but now i removed it ^^
Thank you bubble-eater \==/ Garven~ ^^
Snowy Dream
cRyo 求泡ww
> <
Garven
(>~<)もぐもぐ
Yuukari-Banteki
[Easy]
looks amazing

[Normal]
:x ok you really need to do something about that tick rate, only having ticks as a hiccup at the end of sliders is weird. I suggest a tick rate of 2 or 4 (4 is kind of super high but makes it symmetrical, 2 is a nice compromise)

[Hard]
looks great

[aabc]
Might want to label it as an Oni

[Insane]
this map is incredibly well done in all difficulties :) I wish you the best of luck in getting it ranked ASAP
aabc271

Saturos-fangirl wrote:

[aabc]
Might want to label it as an Oni
I actually name my diffs as "aabc's Taiko" unless it's a taiko-only mapset
( You can refer to this for proof )
So I think it's fine to keep the name unchanged for consistency ~
Edit : If you're referring to adding tags of "Oni", I'm fine with that. I can find cRyo to do so ~
Anyway, thx for your mod :3
Topic Starter
cRyo[iceeicee]

Saturos-fangirl wrote:

[Easy]
looks amazing

[Normal]
:x ok you really need to do something about that tick rate, only having ticks as a hiccup at the end of sliders is weird. I suggest a tick rate of 2 or 4 (4 is kind of super high but makes it symmetrical, 2 is a nice compromise)

[Hard]
looks great

[aabc]
Might want to label it as an Oni

[Insane]
this map is incredibly well done in all difficulties :) I wish you the best of luck in getting it ranked ASAP
Awwww its all because baka Garven with his *SLIDER TICKS WILL SAVE THE WORLD* ヽ(#`Д´)ノ
I will return my blanket sample on next XAT mod
Take this kudos and slap him with it plz (¬_¬)ノ*
Thx for check Sfg!
xsrsbsns
等着等着等着等着bc等着等着等着等着
Topic Starter
cRyo[iceeicee]
等什么bx
7 month bubble, rebbuble, bubble, rebbuble (/゚Д゚)/
Garven
wut. I suggested tick rate 2 for all maps. 2 would make the awkward tick rate 1, which you originally had, better. Also: if you change the tick rate, it'll have to be rebubbled again. =P
Topic Starter
cRyo[iceeicee]

Garven wrote:

wut. I suggested tick rate 2 for all maps. 2 would make the awkward tick rate 1, which you originally had, better. Also: if you change the tick rate, it'll have to be rebubbled again. =P
I know, but ST-2 sounds weird x.x
i used ST-2 in H/I because only few sliders on the map have ticks www, while on E/N every slider TICK TICK TICK \TAT/
going to change low volume slider slide and MUTE THIS EVIL TICKS {{|└(>o< )┘|}}


Kkkk added ST-2 to all diffs, added new low volume sample for sliderslide, added blanket sample YES!!!! for ticks, now slider slide audible !
EVIL TICKs WERE DEFEATED \(〇O〇)/

i wasted my #1000 post on Garven o(-`д´- 。)
h3k1ru
\(〇O〇)/
Topic Starter
cRyo[iceeicee]

h3k1ru wrote:

\(〇O〇)/
slap.。slap..。slap.:* ==/
Chewin
Hi cRyo <3
Garven asked me for a recheck and.. let's start.

[General]

  1. Snap all green lines in all diffs çwç
[Easy]

  1. 00:30:066 (1) - I can hear a sound similar to a clap here. I suggest you to use clap on this slider's end removing it from 00:30:948 (2)'s head instead
  2. 00:37:125 (1,2) - ^
  3. 00:38:889 (1,2) - ^
[Normal]

  1. 00:14:955 (2) - Forgot clap on the slider's end?
[Hard]

  1. Looks awesome
[Insane]

  1. 00:41:978 (3) - Use 2.19x spacing from the previous circle to keep consistency
  2. 02:02:272 (2) - x:364 y:144 for symmetry with (1) and (3)
[Taiko]

  1. 00:12:198 Add kat
  2. 00:20:470 The vocal starts here. Add a kat?
  3. 00:21:353 ^ add a don?
  4. 01:38:448 (5,1) - k d instead of d k, the sound is really much better
  5. 01:39:992 (4) - kat
  6. 00:49:478 (2) - Unsnapped slider's end
  7. 01:38:889 (2) - ^
  8. 02:21:242 (2) - ^
Call me back ;3
aabc271

Chewin wrote:

[General]

  1. Snap all green lines in all diffs çwç The green lines are already snapped ?

    [Taiko]

    1. 00:12:198 Add kat My original intention was to make this part a bit easier ( Beginning of song ), but I've added one because this sounds valid ~
    2. 00:20:470 The vocal starts here. Add a kat? But I would like to keep a similar pattern with 01:09:110 ( ooo o & o ooo ), so I'll keep this unchanged ~
    3. 00:21:353 ^ add a don? ^
    4. 01:38:448 (5,1) - k d instead of d k, the sound is really much better I'll say d k fits better in this case. You can notice that I map based on vocal, but not drum. As the slider part is significantly higher in pitch, I wanna use d k to show the rising pitch ( k d gives the opposite feeling and so they don't really fit the coming slider )
    5. 01:39:992 (4) - kat Um... OK. Also changed other similar parts ~
    6. 00:49:478 (2) - Unsnapped slider's end Why don't you guys read the map description x_x See this
      To other Mats / Bats : I hope you guys won't complain about this again. Other mats / bats like Garven, Rika & kpy all agreed to be rankable and I don't think there's any valid reason for me to use broken sliders instead of complete ones Orz
    7. 01:38:889 (2) - ^ ^
    8. 02:21:242 (2) - ^ ^

Yusura Sakurae wrote:

why don't you set a kiai time to Easy , Normal , Hard , Insane
taiko has kiai time ....
Well, I think kiai sections fit well in taiko ww
I'm not sure how's the effects in other diffs, but I believe cRyo has a strong reason for not using them
At least from what I remember, it's not a must to follow the same kiai sections in all diffs, as long as they make sense :3
Thx for mod :3
Also made some other minor changes in the diff
Update : aabc's Taiko
Lita_old_1
nice map!!

why don't you set a kiai time to Easy , Normal , Hard , Insane
taiko has kiai time ....

hmm....

this map will be ranked ! i'm practicing now~
Topic Starter
cRyo[iceeicee]

Chewin wrote:

Hi cRyo <3 Chewiiiiiin <3
Garven asked me for a recheck and.. let's start.

[General]

  1. Snap all green lines in all diffs çwç
but i dont know which of them snapped and which not www, its because everytime when i want to change section for 1 note i using double click and new section automaticly appears 100ms later from previous (just saving time x.x) so everything should works correctly, kiai and SV changes always normally snapped ^^

[Easy]

  1. 00:30:066 (1) - I can hear a sound similar to a clap here. I suggest you to use clap on this slider's end removing it from 00:30:948 (2)'s head instead
  2. 00:37:125 (1,2) - ^
  3. 00:38:889 (1,2) - ^
i used consistent rhytm with claps and whistles on whole map, i think it sounds fine :>

[Normal]

  1. 00:14:955 (2) - Forgot clap on the slider's end?
no i just decided to end without claps :3, same with 00:07:897 (3) - , 03:04:367 (2) -

[Hard]

  1. Looks awesome
[Insane]

  1. 00:41:978 (3) - Use 2.19x spacing from the previous circle to keep consistency waaaaa my bad, fixed ~
  2. 02:02:272 (2) - x:364 y:144 for symmetry with (1) and (3) yeah!


Call me back ;3
✿ Thank you ✿ Chewin~ and Mr Slidertick2 everywhere B( Garven~ ^^

Yusura Sakurae wrote:

nice map!!

why don't you set a kiai time to Easy , Normal , Hard , Insane
taiko has kiai time .... kiai brings bad luck \o.o/ just dont like kiai ww

hmm....

this map will be ranked ! i'm practicing now~ yeah lets hope ww
Topic Starter
cRyo[iceeicee]
Updated!

ooops x.x
Chewin
[Easy]

02:11:536 (2) - To keep consistency with 02:04:478 (2) remove whistles, or, at least, remove it from the head like the other diffs

I noticed it just now, sorry.
Topic Starter
cRyo[iceeicee]

Chewin wrote:

[Easy]

02:11:536 (2) - To keep consistency with 02:04:478 (2) remove whistles, or, at least, remove it from the head like the other diffs

I noticed it just now, sorry.
done !
Chewin
Nice, have your bubble :3
Topic Starter
cRyo[iceeicee]

Chewin wrote:

Nice, have your bubble :3
Thanks Chewin ♡~
Garven
Make the slider ticks audible or the slider slide louder. You know why.
Topic Starter
cRyo[iceeicee]

Garven wrote:

Make the slider ticks audible or the slider slide louder. You know why.
ok x.x
Garven
Well, so much for setting that up for a rank. Since tick rates were changed -again- I have to rebubble.

Edit:

Tick rate changes constitute a bubble pop, sorry. I have to abide by that, even if I disagree.
Topic Starter
cRyo[iceeicee]

Garven wrote:

Well, so much for setting that up for a rank. Since tick rates were changed -again- I have to rebubble.
I only changed slider ticks which are change nothing, and removed sliderslide sample which is also change nothing x___________x
thx for mod
i love you and your slider ticks
Verdisphena
stress
Frostmourne
<3
Suzully
Don't need to wait so long time :P

[Easy]
  1. 01:34:367 (2,1,2,3) - For the beginner, the difference between these spacings is a bit too difficult to read imo. Try to use the same pattern as 00:45:948 (1,2) or 02:31:830 (1,2)?
  2. 02:17:713 (1,2,3) - ^ Same here.
[aabc's Taiko]
  1. 00:49:478 (2) - Unsnapped slider end. O| ̄|_
  2. 01:38:889 (2) - ^
  3. 02:21:242 (2) - ^
Tell me when done fixes.
Kawayi Rika

Suzully wrote:

Don't need to wait so long time :P

[aabc's Taiko]
  1. 00:49:478 (2) - Unsnapped slider end. O| ̄|_
  2. 01:38:889 (2) - ^
  3. 02:21:242 (2) - ^
Tell me when done fixes.
Again ~you are forgot see this p/1742682
Suzully

Kawayi Rika wrote:

Suzully wrote:

Don't need to wait so long time :P

[aabc's Taiko]
  1. 00:49:478 (2) - Unsnapped slider end. O| ̄|_
  2. 01:38:889 (2) - ^
  3. 02:21:242 (2) - ^
Tell me when done fixes.
Again ~you are forgot see this p/1742682
Umm...such a case has been unranked before IIRC...Alright, now I'm sure it's rankable, thanks Rika.
Topic Starter
cRyo[iceeicee]

Suzully wrote:

Don't need to wait so long time :P

[Easy]
  1. 01:34:367 (2,1,2,3) - For the beginner, the difference between these spacings is a bit too difficult to read imo. Try to use the same pattern as 00:45:948 (1,2) or 02:31:830 (1,2)?
  2. 02:17:713 (1,2,3) - ^ Same here.
both changed to sliders!
[aabc's Taiko]
  1. 00:49:478 (2) - Unsnapped slider end. O| ̄|_
  2. 01:38:889 (2) - ^
  3. 02:21:242 (2) - ^
Tell me when done fixes.
Thx Suzully~
Suzully
~
Melophobia
gratz!!!!
Topic Starter
cRyo[iceeicee]

Suzully wrote:

~
waaa thx Suzully~ <3
and really BIG!!! Thanks to Kawayi Rika~ for her help。..。.*
Sure
congrats queen of loli
Garven
'bout time. Gratz~
Frostmourne
congratz :D /
Mythol
Touch me now~ \></
spboxer3
ohhhh!! gratz
xsrsbsns
why so fast B( grats! B((

Mythol wrote:

Touch me now~ \></
hentai
ririco
Gratz \o
Aqo
Grats on rank cRyo <3

why is this song so addicting ~;w;~
Chewin
Oh finally cryo <3
alacat
hentai team \^^/

=3= congrats~ ♪
h3k1ru
pon'ka
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