http://puu.sh/Cq5x That link was broken orz
Anyway, thank you for kds!
Anyway, thank you for kds!
Seguito quasi tutto, grazie mille kevin :3-kevincela- wrote:
[Normal][Insane]
- 00:12:974 (3) - Visto che negli slider in precedenza hai usato waypoint rossi,perchè non li usi anche qui? Perchè quelli sono simmetrici l'un l'altro, mentre questo è forever alone >: Lascio così xD
- 00:31:945 (4,1,2,3) - Per mantenere la simmetria,potresti riarragiare il pattern così Nice! k
- 01:07:239 (6,1) - Il blanket qui non è proprio esatto,non tutte le parti son equidistanti. Per fixare,fai qualcosa del genere (se vuoi però puoi evitare di fixare,visto che questo è piuttosto nazi) Migliorato un po'
- 01:25:327 (1) - Come 00:12:974 (3) - Stessa risposta
Sono piacevolmente sorpreso,vedo che sei migliorato molto nel mapping! Prendi questa mod come un'insieme di suggerimenti,visto che di sbagliato non c'è poi tanto Grazie <3
- 00:09:004 (4,5,6) - Magari potresti mettere questa tripletta a x:72 y:336 per renderlo equidistante con 00:08:563 (3) - e 00:09:445 (1) - k
- 00:23:342 (4) - 1 grid left per centrare il blanket con 00:23:563 (1) - ? k
- 00:39:114 - Sezione timing non usata,rimuovila k
Thanks lizbeth :3Lizbeth wrote:
Hi~
justitiam should be capitalized. D:
Same circle size for all diffs? why not make circle size bigger in normal diff? You are right, k <3
[Insane]
01:28:416 (4,5,6) - I think this doesn't fit, I suggest something like this: http://puu.sh/CDkO okay :3
Nice diff btw<3
[Normal]
Generally fine, I dont see anything confusing on layout, but I think slider velocity could be lower. Since this is the easiest diff on the set. If you had an easy this wouldn't bug me though. I think this SV is fine >w<
That's all for now~
Sorry Kokatsu, I clicked on "give kudos" for my mistake >w<spboxer3 wrote:
deny as Kokatsu's request
and sorry for delay to your mod ><
I will clean my mod list asap~
159,79,78269,6,0,B|207:155|207:155|256:139|304:155|304:155|352:79,1,280,8|0
360,328,8563,6,0,B|280:296|272:200,1,160,0|8
284,124,9886,5,0
268,44,10327,1,0
196,12,10769,1,2
209,262,49151,2,0,B|224:285|287:285|302:262,1,105
303,63,49592,2,0,B|287:39|224:39|209:63,1,105
17:26 <Roddie> : heey
17:26 <Roddie> : there you are
17:26 <Roddie> : I wanted to talk to you about your map
17:26 *Roddie is listening to (Kajiura Yuki - Credens justitiam)[http://osu.ppy.sh/s/52959]
17:26 <Chewin> : hi roddie ;3
17:27 <Chewin> : I'm fixing sp3's mod now
17:27 <Roddie> : okay
17:27 <Roddie> : let me know when you're daon
17:27 <Chewin> : thank you >w<
17:27 <Chewin> : yes
17:27 <Roddie> : done*
17:40 <Chewin> : okay, I can now
17:40 <Chewin> : ;3
17:43 <Roddie> : hold on
17:44 <Chewin> : I'm ready :3
17:44 <Roddie> : yes yes, but please wait
17:44 <Chewin> : yes wait sec plz
17:44 <Chewin> : my dad wants me.
17:44 <Chewin> : afk 5 mins plz sorry
17:44 <Roddie> : okay
17:48 <Chewin> : okok sorry back
17:48 <Chewin> : i'm all your now <3
17:48 <Chewin> : yours*
17:48 *Chewin runs
18:36 <Roddie> : sorry
18:36 <Roddie> : about that
18:36 <Roddie> : okay let's do it
18:37 <Chewin> : okkay
18:38 <Chewin> : start from normal?
18:38 <Roddie> : yes
18:38 <Chewin> : k
18:44 <Roddie> : 00:00:622 (1)-
18:45 <Roddie> : any reason why you think a clap in the beginning sounds better than a finish?
18:45 <Chewin> : I think clap here sounds better than finish
18:45 <Chewin> : In other parts I used finsh cuz it fits good
18:46 <Roddie> : okay
18:46 <Chewin> : for example here: 00:21:798 (1) -
18:46 <Chewin> : when the vocal is increasing
18:47 <Chewin> : I followed this logic ;
18:47 <Chewin> : ;3
18:47 <Roddie> : okay
18:49 <Roddie> : 01:10:989-
18:50 <Roddie> : a new combo here would be fitting
18:50 <Roddie> : since the next part of the verse starts off here, you know?
18:50 <Chewin> : you mean use NC here and remove from 01:11:210 (1) - ?
18:50 <Roddie> : I was getting to that and yes
18:51 <Chewin> : I just used nc here because in next parts I used it on the long white tick
18:51 <Chewin> : so.. should I fix here or keep in this way? o:
18:52 <Roddie> : you should
18:52 <Roddie> : it looks more fitting that way
18:52 <Chewin> : okay ;3
18:52 <Chewin> : yea now that I see you're right
18:52 <Chewin> : fixed
18:53 <Roddie> : I'll just do a regular mod for hinacle's diff
18:53 <Chewin> : it's ok ;3
18:53 <Roddie> : moving on to insane
18:54 <Chewin> : go :D
18:59 <Roddie> : 00:37:570-
18:59 <Roddie> : this is useless
18:59 <Roddie> : 00:37:791-
18:59 <Roddie> : same with this one
19:00 <Chewin> : true, fixed!
19:01 <Roddie> : yes, those timing points are useless
19:01 <Roddie> : lol should have made it a bit more clear
19:01 <Chewin> : where? o:
19:01 <Roddie> : the timing points
19:02 <Chewin> : aah yup
19:02 <Roddie> : I didn't say those before
19:02 <Chewin> : no just because here I copied the timing points from normal
19:02 <Chewin> : Normal has been my first diff xD
19:02 <Roddie> : okay
19:02 <Roddie> : 01:00:621 (1)-
19:02 <Roddie> : is this a spacing error?
19:03 <Chewin> : yup, moved to x:456 y:164
19:03 <Roddie> : okay
19:04 <Chewin> : btw maybe I should do this slider curved: 01:00:621 (1) -
19:04 <Roddie> : 01:11:320-
19:04 <Chewin> : fixed
19:04 <Roddie> : this timing point is useless
19:05 <Chewin> : yea xD
19:05 <Roddie> : and the slider looks fine to me
19:05 <Roddie> : but well, its your call to redesign it
19:05 <Roddie> : if you don't like how it is
19:05 <Chewin> : yup
19:06 <Roddie> : 01:13:085-
19:06 <Roddie> : this timing point is useless
19:06 <Chewin> : done
19:12 <Chewin> : ..
19:12 <Chewin> : sorry, my internet.
19:14 <Chewin> : let me know when I can submit .w.
19:17 <Roddie> : oh sorry
19:17 <Chewin> : can I? xD
19:17 <Roddie> : hold on
19:18 <Roddie> : I'm not done looking through your diff
19:18 <Chewin> : okay sorry u.u
19:26 <Roddie> : 01:13:445-
19:26 <Chewin> : normal?
19:26 <Roddie> : all those timing points where the spinner is at except for the last one
19:26 <Roddie> : are useless
19:26 <Roddie> : and on your insane too
19:27 <Chewin> : there aren't timing points there.. °-°
19:27 <Roddie> : did I point out the wrong time length?
19:27 <Chewin> : I think yes xD
19:27 <Roddie> : oh sorry
19:27 <Roddie> : its this one
19:27 <Roddie> : 01:39:445-
19:28 <Chewin> : they aren't useless ;3
19:28 <Chewin> : I used them for the spinner points bonus
19:28 <Chewin> : you can hear it in test play
19:28 <Chewin> : the volume decrese during the spinner
19:28 <Chewin> : try it
19:28 <Roddie> : I don't
19:28 <Roddie> : because
19:28 <Roddie> : of the spinnerspin
19:29 <Chewin> : I can hear .-.
19:29 <Roddie> : that's weird
19:29 <Roddie> : hold on
19:29 <Chewin> : wait, I use headphones lol
19:29 <Roddie> : nope
19:30 <Roddie> : I don't hear any sound playing
19:30 <Roddie> : where the spinner is at
19:30 <Chewin> : you have to listen in test mode..
19:30 <Roddie> : I did
19:30 <Roddie> : no sound
19:30 <Roddie> : because the spinnerspin is silent
19:31 <Chewin> : infact timing points aren't for spinnerspin
19:31 <Roddie> : that's my point, those timing points there are useless
19:31 <Chewin> : but for the "1000"s of the spinner
19:32 <Roddie> : ah
19:32 <Roddie> : okay
19:32 <Roddie> : now I understand
19:33 <Roddie> : very well then
19:33 <Chewin> : ya >w<
okay thanks omgOdaril wrote:
Oh man it's been such a long time. Can I still do this ?...
Anyway, please answer to this mod providing reasons for the fixes you didn't apply.
If you have any question, feel free to ask me in-game.
General
NormalInsane
- First of all I'd suggest you check the symmetry of your sliders. Most are slightly asymmetric, and this bothered me very much while playing. I would also suggest to use new combos only on big white ticks to make the hitsounding more efficient: I just followed the vocal and sound.
- 00:04:151 (5,1) - Remove the new combo from (1) and add it to (5). It follows voice
- 00:14:739 (5,1) - Same. ^
- 00:42:974 (5,1) - Same. ^
- 00:53:563 (6,1) - Remove the new combo from (1) and add it to (6). ^ Here it's also useless to use NC for symmetry with 00:52:680 (4,5)
- 01:10:989 (1,2) - Add a new combo on (2) and remove the first new combo.
- Few other things too:
- 00:08:563 (1) - It would be better to make this spinner start 1/1 later and place a circle where it started. It will be more consistent with the rest of the diff (since you do that later), and right now, the absence of any sound at 00:08:563 - feels weird because there is something in the song. Maybe you are right, but really I'm following the vocal here and.. the vocal just starts on this point.
- 00:19:151 (1) - Same. ^
- 00:21:357 (1) - This note is very faint in the song, and you nearly silenced it in the map, which feels weird. I would rather suggest to remove it, as it would give a better effect to the kiai fountain. I agree, just cuz it's too soon after the spinner for the easiest diff of my mapset
- 00:21:798 (1,3) - Why these weird shapes and their sharp angle ? Make the sliders blanket the approach circle from 00:23:121 (2) - instead ? Nope, I like this slider and so I'll keep it. I think it's awesome just because it's particular.
- 00:27:092 (1) - To make the map a bit more consistent, I'd suggest to remove this new combo and the hitsound on this. The comboing will be more consistent (in length) this way, and since there isn't the sound in the song that calls for the normal hitsound, the hitsounding will be more consistent as well. I really don't understand the problem Odaril. The vocal starts here and I followed the same pattern 00:25:327 (1,2)
- 00:31:945 (4) - Don't give this one a normal hitsound, it kind of ruins the next normal finish. Agree.
- 00:33:710 (1) - This spinner is pretty short for a Normal. Also, it starts where there should have been a circle to finish 00:32:386 (1,2,3) - . Make it a long slider instead ? If you don't, be careful, as 00:35:916 (1,2,3,4) - are hidden under the text that pops out after completing the spinner.You would be right if after the spinner was placed a circle. But it isn't, so I think it's ok for a normal.
- 00:38:562 (4,1) - Here again, it would sound better and make the kiai fountain better to remove the normal sampleset and finish from (4) and use a finish on (1). The normal mapset is just used on the tail of the slider (4). And make it consistency with the other diff I just used a finish here that fits very good imho. A finish on the (1) has been already used.
- 00:40:327 (2) - The whistle position here sounds weird. Make it whistle-normal to go with the vocals ? Normal whistle? omg no :\ This is my pattern hitsounds with next part
- 01:00:180 (1) - This note is very faint in the song, and you nearly silenced it in the map, which feels weird. I would rather suggest to remove it, as it would give a better effect to the kiai fountain. Removed
- 01:03:930 (1) - This slider feels weird. There is a pretty long time to wait to reach it (3/2) and it breaks the comboing (as there should be a new combo on 01:04:151 - ). Move it 1/2 back, remove its new combo, and add a circle at 01:04:151 - with a new combo ? It simply is following the vocal.
- 01:07:239 (6) - Did you missplace the section ? I'm pretty sure this is not supposed to have a normal sampleset. My mistake, fixed, I decided to add a soft whistle with 30% volume here.
- 01:08:563 (2) - The lact of hitsound on this sounds weird. Use a whistle on the slider's head ? It sounds too loud to me
- 01:08:563 (2,3) - I'm going to be blunt but this overlap is ugly. There is plenty of space around (2), so I'm sure you can make a non-overlapping version of this pattern. I like it.
- 01:12:092 (3) - The lack of hitsounds here feels a bit blank. Add a whistle on both ends of the slider (without using a sliderwhistle) ? No, just because it follows the same hitsound pattern of the next part
I'm sad neither you nor Hinacle went for a 1/1 hitnormal pattern starting from 00:11:210 - . I'm sure it would sound pretty amazing. =(
- AR8 OD6 is stupid. This is a free SS and makes the map kind of boring to play. Please raise the OD to at least 7. There is no reason to say that it's stupid. I just missed it, fixed -.-
- If you want your slow downs to be rankable, you need to use tick rate 2. aehm nope
- 00:04:592 (2,3,4,5,6) - This part is pretty neutral in the song, I don't see why you would add such a big jump to it.Moved the triplet 00:05:033 (3,4,5) -
- 00:12:974 (1,2,3,4) - Why would you break the spacing like that for no reason at all ? D: Plz I don't want my map has to have the same spacing everywhere. It's just awesome in this way.
- 00:18:269 (1,2,3,4,5,6,7) - These jumps are huuuuuuuge... I understand why you placed jumps here but these are too big for what they are meant to do. Not true. It first fits the song and for a second reason everyone played it with DT without problems.
- 00:20:916 (1,2) - Same. I can see you want the same spacing everywhere. Really, this is an insane, the jump is good, fits the song, doesn't create any kind of problem, and mapping good doesn't mean that everyone has to use distance snap in every part.
- 00:24:886 (6,1) - ... Same. I don't understand why you hate jumps lolol..
- 00:45:401 (2,3,4,5,6) - Any reason why you break the spacing ? =( yea, I wrote it above
- 00:46:504 (1,2,3,4,5,6,1) - Here again, these jumps are quite big. These jumps are simply okay, playable with DT without problem, and circle are placed to create a triangle.
- 01:07:680 (1) - Add a finish on this slider's head ? Okay.
- 01:12:313 (1,2,3) - Why these notes ? They come too soon after the spinner, are hidden by its hitburst, and sound weird. I find it better to remove them so that the focus is entirely on the spinners, thus the vocals. You aren't the first that tell it me. Fixed making something
Chewin wrote:
Tomoe Mami big boobs.