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Galileo Galilei - Aoi Shiori

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Topic Starter
Pok0555
This beatmap was submitted using in-game submission on Friday, March 5, 2021 at 9:37:39 PM

Artist: Galileo Galilei
Title: Aoi Shiori
Source: あの日見た花の名前を僕達はまだ知らない。
Tags: Anohana the flower we saw that day opening OP TV Size
BPM: 132
Filesize: 3447kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.38 stars, 95 notes)
  2. Hard (3.06 stars, 238 notes)
  3. Insane (4.1 stars, 284 notes)
  4. Normal (2 stars, 140 notes)
Download: Galileo Galilei - Aoi Shiori
Information: Scores/Beatmap Listing
---------------
- Pika
Heya! Its Azzy!
The other diff's look fine.

Hard
Try not to have your 3 note parts always form triangles.
00:00:113 to 00:02:385 - Try making these slider's form a shape or something such as a star or triangle, not have them in a line.
00:03:749 - ^
00:47:385 - (1, 2, 3,) Try bringing these notes down a bit.
01:13:294 - Have this be a copy of 01:12:612 and blanket the note
01:24:657 - Same as before at 00:00:113

These are your choice if you want to do them or not.
Hope this mod helped!
HYPERGOD APPROVES!
Topic Starter
Pok0555

-AsrieLx- wrote:

Heya! Its Azzy!
The other diff's look fine.

Hard
Try not to have your 3 note parts always form triangles.
00:00:113 to 00:02:385 - Try making these slider's form a shape or something such as a star or triangle, not have them in a line. I prefer them as a line tbh but I did use ctrl+G to change them abit
00:03:749 - ^ Same
00:47:385 - (1, 2, 3,) Try bringing these notes down a bit. Done
01:13:294 - Have this be a copy of 01:12:612 and blanket the note Done!
01:24:657 - Same as before at 00:00:113
^^^^ yup

These are your choice if you want to do them or not.
Hope this mod helped!
HYPERGOD APPROVES!
Thanks a lot!

coke bottle
hihi from M4M

U told me to mod easy and normal.

Almost nothing to change so i'll just give some alternatives then imo

Easy
00:55:567 (1,2,3,4) - how about something like dis? https://osu.ppy.sh/ss/8506989
00:59:203 (1,2,3,4,5) - how about something like thishttps://osu.ppy.sh/ss/8507000
and if you do follow the ^ suggestion, out a circle on 01:02:839 - with NC
Also, i think u switch direction too little. you stick to clockwise to much before kiai and only switch to anti-clockwise during kiai. I feel like this can be improved

Normal
00:08:067 (2) - maybe switch to 1/2 sliders with 1 repeat?
00:08:749 (3,4,5) - how about shortening slider 4 to a 1/2 slider, move it up by 1/2 beat and add a circle on 00:08:976 - ? Here;s a picture to show what i meant.(look at timeline not design kek)http://osu.ppy.sh/ss/8507048
Again, same as easy. too lessu rotationsu. can be improvedsu. DES

Overall your map is vgud. me like it
Topic Starter
Pok0555

Reynolduh wrote:

hihi from M4M

U told me to mod easy and normal.

Almost nothing to change so i'll just give some alternatives then imo

Easy
00:55:567 (1,2,3,4) - how about something like dis? https://osu.ppy.sh/ss/8506989 It's a nice idea, though I prefer it being a slider more tbh, since it's not an all slider section, and there's less beats for new players to handle so I think it would be easier if I do nothing
00:59:203 (1,2,3,4,5) - how about something like thishttps://osu.ppy.sh/ss/8507000 Same^
and if you do follow the ^ suggestion, out a circle on 01:02:839 - with NC
Also, i think u switch direction too little. you stick to clockwise to much before kiai and only switch to anti-clockwise during kiai. I feel like this can be improved You shouldn't switch rotations in Easy, as it will make the map way more difficult for new players to handle

Normal
00:08:067 (2) - maybe switch to 1/2 sliders with 1 repeat? It doesn't really looks good in my opinion
00:08:749 (3,4,5) - how about shortening slider 4 to a 1/2 slider, move it up by 1/2 beat and add a circle on 00:08:976 - ? Here;s a picture to show what i meant.(look at timeline not design kek)http://osu.ppy.sh/ss/8507048 Yeah, I like this idea, FIXED!
Again, same as easy. too lessu rotationsu. can be improvedsu. DES Again, you shouldn't switch rotations too much in Normal

Overall your map is vgud. me like it
Welp, thanks for the help :)
Topic Starter
Pok0555
btw, if anyone's going to mod my map, I think there might be some notes in my hard difficulty that are snapped on the wrong beat, I would appreciate if you can help me find them
Toumoko
Hi ,
[IRC MOD]
Here !
15:19 Toumoko: Hi
15:19 Pok0555: Hi
15:19 Toumoko: Quick mod ?
15:19 *Toumoko is editing [https://osu.ppy.sh/b/1346469 Galileo Galilei - Aoi Shiori [Hard]]
15:19 Pok0555: sure
15:20 Toumoko: 00:28:976 (6) - seem this slider is unsuitable at here
15:20 Pok0555: thx
15:20 Toumoko: 00:28:749 (5) - i suggest make this slider
15:21 Toumoko: 00:32:385 (1) - are u purposely ignore that guitar sound ?
15:22 Pok0555: I'll fix it
15:23 Toumoko: 00:57:157 (2) - would be nice if this circle stacked on 00:58:067 (4) -
15:24 Toumoko: 01:05:794 (4) - this too
15:24 Pok0555: yes, thx
15:25 Toumoko: 01:08:976 (5) - can u make this slider more neatly ? i mean , it's near touch with 01:09:657 (1) -
15:26 Pok0555: k
15:26 Toumoko: 01:23:067 (4) - i think this slider should start at sliderend 01:21:021 (3) -
15:27 Toumoko: Okay [ Normal ]
15:27 *Toumoko is editing [https://osu.ppy.sh/b/1346470 Galileo Galilei - Aoi Shiori [Normal]]
15:27 Pok0555: omg you're so fast
15:27 Toumoko: sorry !
15:27 Toumoko: take your time
15:27 Pok0555: np thx :)
15:28 Pok0555: k, I'm done
15:31 Toumoko: 00:52:385 (2) - i think this slider should start at sliderend
15:32 Toumoko: 00:52:385 (2,3) - very unsuitable ryhthm at here , try check it out ^^
15:32 Pok0555: ok
15:33 Pok0555: k I fixed it, didn't realized that at first 0_0
15:33 Toumoko: okay [ Easy ]
15:33 *Toumoko is editing [https://osu.ppy.sh/b/1346468 Galileo Galilei - Aoi Shiori [Easy]]
15:35 Toumoko: Congratz !
15:35 Toumoko: i don't see any problem
15:35 Toumoko: That's all from me ")
Tiff
HI from my queue!
I know u said M4M but currently I don't have any maps for you to mod..... so... maybe wait...?
Easy
00:43:534 (1,2) - is better to start on the white tick (vocal starts)
maybe start from 01:10:567 (1) - you should change the patterns because it's more fun if u did that
(suggestions) u should change the speed a little bit faster in kiai part because is the chorus of the song
Normal
00:11:715 (5) - start on the white tick is better, (or extend to end on white tick) don't follow the vocals , it sometimes makes confusions
00:20:579 - add something, there is a strong beat in the song ( the white tick)
00:21:488 - also add something before this ( the white tick)
00:27:170 (1) - move this to white tick, there is a strong beat and is the best not following the vocal
00:29:670 - add something there, there is a strong beat
00:47:625 (3) - end in white tick
00:48:988 (1,2) - a bit overmapped, delete 2 and move 1 to white tick ( it also follows the vocal)
00:52:625 (2) - move to white tick, it follows both vocal and music
00:54:670 - add something!! this is a important beat
01:04:430 (1,2,3,4,5) - move to white tick (back one tick)
01:08:067 (2) - ^ same
Hard
01:22:157 (4,5) - 4 starts from white tick, delete 5 and 4 ends at 5
Topic Starter
Pok0555

tiffany yu tyu wrote:

HI from my queue!
I know u said M4M but currently I don't have any maps for you to mod..... so... maybe wait...?
Easy
00:43:534 (1,2) - is better to start on the white tick (vocal starts) Done
maybe start from 01:10:567 (1) - you should change the patterns because it's more fun if u did that
(suggestions) u should change the speed a little bit faster in kiai part because is the chorus of the song
I don't think so, my easy diff already have 1.45 stars, so making the sv faster will increase it's star, easy diffs must have less than 1.5 stars
Normal
00:11:715 (5) - start on the white tick is better, (or extend to end on white tick) don't follow the vocals , it sometimes makes confusions
00:20:579 - add something, there is a strong beat in the song ( the white tick)
00:21:488 - also add something before this ( the white tick)
00:27:170 (1) - move this to white tick, there is a strong beat and is the best not following the vocal
00:29:670 - add something there, there is a strong beat
00:47:625 (3) - end in white tick
00:48:988 (1,2) - a bit overmapped, delete 2 and move 1 to white tick ( it also follows the vocal)
00:52:625 (2) - move to white tick, it follows both vocal and music
00:54:670 - add something!! this is a important beat
01:04:430 (1,2,3,4,5) - move to white tick (back one tick)
01:08:067 (2) - ^ same
All fixed ^
Hard
01:22:157 (4,5) - 4 starts from white tick, delete 5 and 4 ends at 5
Done!

Thanks for the mod, pm me if u need any help with your maps :)
TheKingHenry
Hello mod from my queue~
Easy
  1. 00:01:943 (3,4,5,1) - are these supposed to be straight line? cuz they aren't (see the x and y numbers for this kind of stuff) Same with 00:03:761 (1,2,3) - and 00:05:579 (3,4,5,1) - and so on
  2. 00:12:397 (3,4) - I guess it's fine, but visual distance seems a lot smaller than the DS due how 00:12:852 (4) - is curved -> illusion of 00:12:397 (3,4) - being of smaller DS
  3. 00:16:034 (3,4,5) - triangle?
  4. 00:14:670 (2) - NC this instead of the current (just NC white ticks usually)
  5. 00:18:306 (2,3) - doens't look good, perhaps make blanket (00:18:306 (2) - needs to be less curved)
  6. Actually mostly similar things again. Visuals need tuning, and rhythmically it's little confusing at times (like for example how you decide to position sliderheads and -ends or just how long some sliders are, see for example 00:53:306 (1,2) - where the slider clicks are kinda on the wrong places)
Normal
  1. similarly to above, rhythm like 00:07:397 (1,2) - doesn't make too much sense, for example there is now important sound in the middle of the body of 00:08:079 (2) -
  2. 00:43:534 - how you follow vocals from here on for some time doesn't also really work, atleast not in diff of this level, since it's more intuitive to follow the distinct beats of the instruments
  3. like in Easy, needs tuning on visuals too (for example blankets 01:05:124 (3,4,5) - triangles 00:30:125 (1,2,3) - and what ever cool you happen to get into your mind)
Hard
  1. 00:02:625 (1,2) - would work better as circle + slider + circle if you wanna catch the important sounds, same at 00:06:261 (1,2) -
  2. 00:08:306 (4,5) - visual distance kinda too close
  3. 00:16:488 (7,1) - blanket stuff like this (or more like fix the blanket, use the approach circle for that)
  4. 00:35:409 (1) - pls no, just have it at the red tick (this aside, the vocal following works better in this diff than the last one)
  5. 00:48:988 (2,5) - remove overlap?
  6. 01:27:169 (1,2) - once again
  7. And do that visual tuning here as well
Good luck!
Ryuusei Aika
Not sure if you are available in chinese or not so in english sry

General
offset seems a little off. 129 may be better.
00:55:579 - volume setting should be the same on both red and green line here.

Easy
- It would be better if you set the same ds in an easy difficulty. for this easy, try to keep ds around 1.4x by using distance snap: press and hold "alt" key, setting a ds value, then adjust the position of objects with your finger on the "alt" key.
- Try to set nc(new combo) more regular, like each nc on the long white line. for example: nc on 00:11:034 (2) - instead of 00:10:579 (1) - , 00:14:670 (2) - instead of 00:14:215 (1) - , etc.

00:18:306 (2,3) - blanket them would look better
00:34:215 (1,2) - ^
00:45:352 (3,4) - avoid this overlap in easy would be better. you can put it on 00:45:125 - , then separate it with 00:45:579 (4) - .

Normal
same advice with easy on constant ds (for normal, around 1.6x is better and acceptable here) and constant nc.

00:43:534 (1,2,3) - perfect overlap slider aren't recommanded in normal diff.
01:06:033 (5) - off screen!

Hard
same advice with easy on constant nc.

00:27:397 (1,2) - how about make them into the same shape?
00:37:170 (1) - wrong rhythm? for me a 1/2 reverse slider with a note on 00:37:852 - fit the song better
00:41:375 (7) - seems no obvious sound here? overmap isn't quite natural here, consider remove it?
00:54:658 - unsnapped green line!
00:56:885 (1) - snap error? should be at 00:56:942 - i think

your mapset may needs some remap works. try searching for some ranked easy, normal and hard diffs to see how to map lower diffs properly.
if you have any questions or you think i haven't explained quite clear, or (even better) you understand chinese, just contact me by the way you like!
have fun!
Topic Starter
Pok0555

TheKingHenry wrote:

Hello mod from my queue~
Easy
  1. 00:01:943 (3,4,5,1) - are these supposed to be straight line? cuz they aren't (see the x and y numbers for this kind of stuff) Same with 00:03:761 (1,2,3) - and 00:05:579 (3,4,5,1) - and so on
  2. 00:12:397 (3,4) - I guess it's fine, but visual distance seems a lot smaller than the DS due how 00:12:852 (4) - is curved -> illusion of 00:12:397 (3,4) - being of smaller DS
  3. 00:16:034 (3,4,5) - triangle?
  4. 00:14:670 (2) - NC this instead of the current (just NC white ticks usually)
  5. 00:18:306 (2,3) - doens't look good, perhaps make blanket (00:18:306 (2) - needs to be less curved)
  6. Actually mostly similar things again. Visuals need tuning, and rhythmically it's little confusing at times (like for example how you decide to position sliderheads and -ends or just how long some sliders are, see for example 00:53:306 (1,2) - where the slider clicks are kinda on the wrong places)
Normal
  1. similarly to above, rhythm like 00:07:397 (1,2) - doesn't make too much sense, for example there is now important sound in the middle of the body of 00:08:079 (2) -
  2. 00:43:534 - how you follow vocals from here on for some time doesn't also really work, atleast not in diff of this level, since it's more intuitive to follow the distinct beats of the instruments
  3. like in Easy, needs tuning on visuals too (for example blankets 01:05:124 (3,4,5) - triangles 00:30:125 (1,2,3) - and what ever cool you happen to get into your mind)
Hard
  1. 00:02:625 (1,2) - would work better as circle + slider + circle if you wanna catch the important sounds, same at 00:06:261 (1,2) -
  2. 00:08:306 (4,5) - visual distance kinda too close
  3. 00:16:488 (7,1) - blanket stuff like this (or more like fix the blanket, use the approach circle for that)
  4. 00:35:409 (1) - pls no, just have it at the red tick (this aside, the vocal following works better in this diff than the last one)
  5. 00:48:988 (2,5) - remove overlap?
  6. 01:27:169 (1,2) - once again
  7. And do that visual tuning here as well
Good luck!
Woah, thanks for the mod, I pretty much fixed all of it 0_0, I'll try to improve my map more on the visual, thanks again! :D
Topic Starter
Pok0555

Ryuusei Aika wrote:

Not sure if you are available in chinese or not so in english sry I'm only available in English 0_0

General
offset seems a little off. 129 may be better. wait wat, oml, I swear I changed the offset and uploaded this already, why is it still in 113? Welp thanks anyway
00:55:579 - volume setting should be the same on both red and green line here. fixed

Easy
- It would be better if you set the same ds in an easy difficulty. for this easy, try to keep ds around 1.4x by using distance snap: press and hold "alt" key, setting a ds value, then adjust the position of objects with your finger on the "alt" key. I'll consider it
- Try to set nc(new combo) more regular, like each nc on the long white line. for example: nc on 00:11:034 (2) - instead of 00:10:579 (1) - , 00:14:670 (2) - instead of 00:14:215 (1) - , etc. Ok

00:18:306 (2,3) - blanket them would look better Fixed
00:34:215 (1,2) - ^ Fixed
00:45:352 (3,4) - avoid this overlap in easy would be better. you can put it on 00:45:125 - , then separate it with 00:45:579 (4) - . Fixed

Normal
same advice with easy on constant ds (for normal, around 1.6x is better and acceptable here) and constant nc.

00:43:534 (1,2,3) - perfect overlap slider aren't recommanded in normal diff. Fixed
01:06:033 (5) - off screen! Um... I don't think so ? 0_0

Hard
same advice with easy on constant nc.

00:27:397 (1,2) - how about make them into the same shape? Fixed
00:37:170 (1) - wrong rhythm? for me a 1/2 reverse slider with a note on 00:37:852 - fit the song better Fixed
00:41:375 (7) - seems no obvious sound here? overmap isn't quite natural here, consider remove it? Fixed
00:54:658 - unsnapped green line! Fixed
00:56:885 (1) - snap error? should be at 00:56:942 - i think Fixed

your mapset may needs some remap works. try searching for some ranked easy, normal and hard diffs to see how to map lower diffs properly.
if you have any questions or you think i haven't explained quite clear, or (even better) you understand chinese, just contact me by the way you like!
have fun!
Thanks a lot for the mod! :)
_handholding


Hard
    1. 00:00:125 (1,2,3,4,5) - These objects are close and constricted. It would do a lot of good if these spaced these out a bit
    2. 00:03:761 (1,2,3,4,5) - ^
    3. 00:34:670 - This would flow better rhythmically imo as it won't have the awkward pauses http://puu.sh/wCWGE/dac1ada31c.jpg
    4. 00:36:488 (4,1) - Suggest to swap NCs as 00:36:488 is part of a new section
    5. 00:43:538 (4,5) - Don't do this. It's against the ranking criteria
      When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in.
    6. 00:51:947 (5,1,2) - Having these objects underlap ever so slightly looks quite messy and unpolished, I recommend to space these out a bit
    7. 00:54:447 (7,1) - I suggest reducing the spacing a bit. Jumps after short streams can be especially challenging
    8. 00:59:550 (2,3) - Since you're following vocals 1/1 sliders would fit better imo
    9. 01:12:618 (2) - It feels like you should map the drum beats on the blue ticks at this part. You made a big effort to map the drums earlier in the song
    10. 01:21:027 (3) - NC
    11. 01:22:391 (4) - I don't know what this slider is mapping. It doesn't land on a vocal. It also skips out on mappable drum beats at 01:23:982
    12. 01:24:663 (1,2,3,4,5) - same as 00:00:129 (1) -
[]
small mod for your top diff
Topic Starter
Pok0555

Kisses wrote:


Hard
    1. 00:00:125 (1,2,3,4,5) - These objects are close and constricted. It would do a lot of good if these spaced these out a bit
    2. 00:03:761 (1,2,3,4,5) - ^
    3. 00:34:670 - This would flow better rhythmically imo as it won't have the awkward pauses http://puu.sh/wCWGE/dac1ada31c.jpg
    4. 00:36:488 (4,1) - Suggest to swap NCs as 00:36:488 is part of a new section
    5. 00:43:538 (4,5) - Don't do this. It's against the ranking criteria
      When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in.
    6. 00:51:947 (5,1,2) - Having these objects underlap ever so slightly looks quite messy and unpolished, I recommend to space these out a bit
    7. 00:54:447 (7,1) - I suggest reducing the spacing a bit. Jumps after short streams can be especially challenging
    8. 00:59:550 (2,3) - Since you're following vocals 1/1 sliders would fit better imo
    9. 01:12:618 (2) - It feels like you should map the drum beats on the blue ticks at this part. You made a big effort to map the drums earlier in the song
    10. 01:21:027 (3) - NC
    11. 01:22:391 (4) - I don't know what this slider is mapping. It doesn't land on a vocal. It also skips out on mappable drum beats at 01:23:982
    12. 01:24:663 (1,2,3,4,5) - same as 00:00:129 (1) -
[]
small mod for your top diff
Woah, thanks for the mod! :)
All fixed, pretty much
Asaiga
I'm watching you hi
Shortthu
same x d
Topic Starter
Pok0555

Asaiga wrote:

I'm watching you hi

Shortthu wrote:

same x d
cool
Tiff
Hi!
I finally finish my map ! :)

https://osu.ppy.sh/s/644457 (not done tho)
M4M ( I mod yours before)
Thank you!!!! :) :)
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